#ifndef _FTL_CUDA_SEGMENTATION_HPP_ #define _FTL_CUDA_SEGMENTATION_HPP_ #include <ftl/cuda_common.hpp> namespace ftl { namespace cuda { void support_region( ftl::cuda::TextureObject<uchar4> &colour, ftl::cuda::TextureObject<uchar4> ®ion, int tau, int v_max, int h_max, cudaStream_t stream); void vis_support_region( ftl::cuda::TextureObject<uchar4> &colour, ftl::cuda::TextureObject<uchar4> ®ion, cudaStream_t stream); } } #endif