From f42db2fc5604a23fd9838051058f37cf25045c6b Mon Sep 17 00:00:00 2001 From: Nicolas Pope <nwpope@utu.fi> Date: Fri, 6 Dec 2019 11:36:39 +0200 Subject: [PATCH] Minor tidy --- components/renderers/cpp/src/tri_render.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/components/renderers/cpp/src/tri_render.cpp b/components/renderers/cpp/src/tri_render.cpp index 9a3739b72..567a9d139 100644 --- a/components/renderers/cpp/src/tri_render.cpp +++ b/components/renderers/cpp/src/tri_render.cpp @@ -216,8 +216,6 @@ void Triangular::__reprojectChannel(ftl::rgbd::Frame &output, ftl::codecs::Chann temp_.createTexture<float>(Channel::Contribution); - //float scale = value("scale",1.0f); - for (size_t i=0; i < scene_->frames.size(); ++i) { auto &f = scene_->frames[i]; auto *s = scene_->sources[i]; @@ -230,7 +228,6 @@ void Triangular::__reprojectChannel(ftl::rgbd::Frame &output, ftl::codecs::Chann cv::cuda::cvtColor(tmp,col, cv::COLOR_BGR2BGRA); } - //Eigen::Affine3f sm = Eigen::Affine3f(Eigen::Scaling(scale)); auto transform = MatrixConversion::toCUDA(s->getPose().cast<float>().inverse() * t.cast<float>().inverse()) * params_.m_viewMatrixInverse; auto transformR = MatrixConversion::toCUDA(s->getPose().cast<float>().inverse()).getFloat3x3(); @@ -331,8 +328,6 @@ void Triangular::_mesh(ftl::rgbd::Frame &out, ftl::rgbd::Source *src, const Eige temp_.get<GpuMat>(Channel::Depth2).setTo(cv::Scalar(0x7FFFFFFF), cvstream); } - //float scale = value("scale",1.0f); - // For each source depth map for (size_t i=0; i < scene_->frames.size(); ++i) { auto &f = scene_->frames[i]; @@ -343,7 +338,6 @@ void Triangular::_mesh(ftl::rgbd::Frame &out, ftl::rgbd::Source *src, const Eige continue; } - //Eigen::Affine3f sm = Eigen::Affine3f(Eigen::Scaling(scale)); auto pose = MatrixConversion::toCUDA(t.cast<float>() * s->getPose().cast<float>()); // Calculate and save virtual view screen position of each source pixel -- GitLab