From f42db2fc5604a23fd9838051058f37cf25045c6b Mon Sep 17 00:00:00 2001
From: Nicolas Pope <nwpope@utu.fi>
Date: Fri, 6 Dec 2019 11:36:39 +0200
Subject: [PATCH] Minor tidy

---
 components/renderers/cpp/src/tri_render.cpp | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/components/renderers/cpp/src/tri_render.cpp b/components/renderers/cpp/src/tri_render.cpp
index 9a3739b72..567a9d139 100644
--- a/components/renderers/cpp/src/tri_render.cpp
+++ b/components/renderers/cpp/src/tri_render.cpp
@@ -216,8 +216,6 @@ void Triangular::__reprojectChannel(ftl::rgbd::Frame &output, ftl::codecs::Chann
 
 	temp_.createTexture<float>(Channel::Contribution);
 
-	//float scale = value("scale",1.0f);
-
 	for (size_t i=0; i < scene_->frames.size(); ++i) {
 		auto &f = scene_->frames[i];
 		auto *s = scene_->sources[i];
@@ -230,7 +228,6 @@ void Triangular::__reprojectChannel(ftl::rgbd::Frame &output, ftl::codecs::Chann
 			cv::cuda::cvtColor(tmp,col, cv::COLOR_BGR2BGRA);
 		}
 
-		//Eigen::Affine3f sm = Eigen::Affine3f(Eigen::Scaling(scale));
 		auto transform = MatrixConversion::toCUDA(s->getPose().cast<float>().inverse() * t.cast<float>().inverse()) * params_.m_viewMatrixInverse;
 		auto transformR = MatrixConversion::toCUDA(s->getPose().cast<float>().inverse()).getFloat3x3();
 
@@ -331,8 +328,6 @@ void Triangular::_mesh(ftl::rgbd::Frame &out, ftl::rgbd::Source *src, const Eige
 		temp_.get<GpuMat>(Channel::Depth2).setTo(cv::Scalar(0x7FFFFFFF), cvstream);
 	}
 
-	//float scale = value("scale",1.0f);
-
 	// For each source depth map
 	for (size_t i=0; i < scene_->frames.size(); ++i) {
 		auto &f = scene_->frames[i];
@@ -343,7 +338,6 @@ void Triangular::_mesh(ftl::rgbd::Frame &out, ftl::rgbd::Source *src, const Eige
 			continue;
 		}
 
-		//Eigen::Affine3f sm = Eigen::Affine3f(Eigen::Scaling(scale));
 		auto pose = MatrixConversion::toCUDA(t.cast<float>() * s->getPose().cast<float>());
 
 		// Calculate and save virtual view screen position of each source pixel
-- 
GitLab