From dc22df215ac00fea9989e2c04e248ea11a9a9cd3 Mon Sep 17 00:00:00 2001 From: Nicolas Pope <nwpope@utu.fi> Date: Sat, 2 Nov 2019 21:45:39 +0200 Subject: [PATCH] Normalize output MLS normals --- applications/reconstruct/src/main.cpp | 4 +++- components/operators/src/smoothing.cu | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/applications/reconstruct/src/main.cpp b/applications/reconstruct/src/main.cpp index f981494cb..553ac6665 100644 --- a/applications/reconstruct/src/main.cpp +++ b/applications/reconstruct/src/main.cpp @@ -247,11 +247,13 @@ static void run(ftl::Configurable *root) { bool busy = false; - // Create the source depth map filters + // Create the source depth map pipeline auto *prefilter = ftl::config::create<ftl::operators::Graph>(root, "pre_filters"); prefilter->append<ftl::operators::ColourChannels>("colour"); prefilter->append<ftl::operators::HFSmoother>("hfnoise"); + // Smooth normals prefilter->append<ftl::operators::SimpleMLS>("mls"); + // Alignment //auto *postfilter = ftl::config::create<ftl::Filters>(root, "post_filters"); //postfilter->create<ftl::filters::DepthSmoother>("hfnoise"); diff --git a/components/operators/src/smoothing.cu b/components/operators/src/smoothing.cu index 903f90a19..0af17bf4b 100644 --- a/components/operators/src/smoothing.cu +++ b/components/operators/src/smoothing.cu @@ -68,7 +68,7 @@ using ftl::cuda::TextureObject; // depth_out(screen.x,screen.y) = X.z; //} depth_out(x,y) = X.z; - normals_out(x,y) = make_float4(nX, 0.0f); + normals_out(x,y) = make_float4(nX / length(nX), 0.0f); } void ftl::cuda::mls_smooth( -- GitLab