diff --git a/applications/reconstruct/src/ilw/ilw.cpp b/applications/reconstruct/src/ilw/ilw.cpp index a10cce193ad54f47f0f02911168da75e873656d0..99ce64fe81a2b163cdce98ecd23873aa5fbba887 100644 --- a/applications/reconstruct/src/ilw/ilw.cpp +++ b/applications/reconstruct/src/ilw/ilw.cpp @@ -84,7 +84,7 @@ bool ILW::_phase1(ftl::rgbd::FrameSet &fs, cudaStream_t stream) { for (size_t j=0; j<fs.frames.size(); ++j) { if (i == j) continue; - LOG(INFO) << "Running phase1"; + //LOG(INFO) << "Running phase1"; auto &f1 = fs.frames[i]; auto &f2 = fs.frames[j]; @@ -111,7 +111,7 @@ bool ILW::_phase1(ftl::rgbd::FrameSet &fs, cudaStream_t stream) { LOG(ERROR) << "Exception in correspondence: " << e.what(); } - LOG(INFO) << "Correspondences done... " << i; + //LOG(INFO) << "Correspondences done... " << i; } } diff --git a/applications/reconstruct/src/ilw/ilw.cu b/applications/reconstruct/src/ilw/ilw.cu index b97c49964294b7511be45b69d2a18bd6ca9f454d..3c4946ca722efd124def056bdaad9acc74915533 100644 --- a/applications/reconstruct/src/ilw/ilw.cu +++ b/applications/reconstruct/src/ilw/ilw.cu @@ -77,7 +77,7 @@ void ftl::cuda::correspondence_energy_vector( const dim3 gridSize((p1.width() + 2 - 1)/2, (p1.height() + T_PER_BLOCK - 1)/T_PER_BLOCK); const dim3 blockSize(2*WARP_SIZE, T_PER_BLOCK); - printf("COR SIZE %d,%d\n", p1.width(), p1.height()); + //printf("COR SIZE %d,%d\n", p1.width(), p1.height()); correspondence_energy_vector_kernel<<<gridSize, blockSize, 0, stream>>>( p1, p2, c1, c2, vout, eout, pose2, cam2 diff --git a/applications/reconstruct/src/main.cpp b/applications/reconstruct/src/main.cpp index 2694706de9a51d7e0d67043f1469b8b85a1ce3b7..96cd4a8de1059928771d5dc4d94c3ea0c3da7fdd 100644 --- a/applications/reconstruct/src/main.cpp +++ b/applications/reconstruct/src/main.cpp @@ -146,7 +146,7 @@ static void run(ftl::Configurable *root) { // Send all frames to GPU, block until done? scene_A.upload(Channel::Colour + Channel::Depth); // TODO: (Nick) Add scene stream. - //align->process(scene_A); + align->process(scene_A); // TODO: To use second GPU, could do a download, swap, device change, // then upload to other device. Or some direct device-2-device copy.