diff --git a/components/operators/src/mask.cu b/components/operators/src/mask.cu index ac6467a704e9697c63fd3528e61dd36cd3be35a2..aac736b1c4571e42cc67c374d1336e4c49242d5f 100644 --- a/components/operators/src/mask.cu +++ b/components/operators/src/mask.cu @@ -29,19 +29,19 @@ __global__ void discontinuity_kernel(ftl::cuda::TextureObject<int> mask_out, ftl const uchar4 sup = support.tex2D((int)x, (int)y); if (sup.x <= RADIUS) { - float dS = depth.tex2D((int)x - sup.x - 1, (int)y); + float dS = depth.tex2D((int)x - sup.x - RADIUS, (int)y); if (fabs(dS - d) > threshold) mask.isDiscontinuity(true); } if (sup.y <= RADIUS) { - float dS = depth.tex2D((int)x + sup.y + 1, (int)y); + float dS = depth.tex2D((int)x + sup.y + RADIUS, (int)y); if (fabs(dS - d) > threshold) mask.isDiscontinuity(true); } if (sup.z <= RADIUS) { - float dS = depth.tex2D((int)x, (int)y - sup.z - 1); + float dS = depth.tex2D((int)x, (int)y - sup.z - RADIUS); if (fabs(dS - d) > threshold) mask.isDiscontinuity(true); } if (sup.w <= RADIUS) { - float dS = depth.tex2D((int)x, (int)y + sup.w + 1); + float dS = depth.tex2D((int)x, (int)y + sup.w + RADIUS); if (fabs(dS - d) > threshold) mask.isDiscontinuity(true); } }