diff --git a/applications/gui/src/screen.cpp b/applications/gui/src/screen.cpp
index 3b2aae1aaff8d00daa6c80c3d03d8ffb47423783..28487057c64e6f957be035f08a43d1149addac4a 100644
--- a/applications/gui/src/screen.cpp
+++ b/applications/gui/src/screen.cpp
@@ -72,6 +72,20 @@ ftl::gui::Screen::Screen(ftl::Configurable *proot, ftl::net::Universe *pnet, ftl
 	has_vr_ = vr::VR_IsHmdPresent();
 	#endif
 
+	zoom_ = root_->value("zoom", 1.0f);
+	root_->on("zoom", [this](const ftl::config::Event &e) {
+		zoom_ = root_->value("zoom", 1.0f);
+	});
+
+	pos_x_ = root_->value("position_x", 0.0f);
+	root_->on("position_x", [this](const ftl::config::Event &e) {
+		pos_x_ = root_->value("position_x", 0.0f);
+	});
+	pos_y_ = root_->value("position_y", 0.0f);
+	root_->on("position_y", [this](const ftl::config::Event &e) {
+		pos_y_ = root_->value("position_y", 0.0f);
+	});
+
 	setSize(Vector2i(1280,720));
 
 	toolbuttheme = new Theme(*theme());
@@ -446,9 +460,9 @@ void ftl::gui::Screen::draw(NVGcontext *ctx) {
 		#endif
 
 		if (mImageID < std::numeric_limits<unsigned int>::max() && imageSize[0] > 0) {
-			auto mScale = (screenSize.cwiseQuotient(imageSize).minCoeff());
+			auto mScale = (screenSize.cwiseQuotient(imageSize).minCoeff()) * zoom_;
 			Vector2f scaleFactor = mScale * imageSize.cwiseQuotient(screenSize);
-			Vector2f positionInScreen(0.0f, 0.0f);
+			Vector2f positionInScreen(pos_x_, pos_y_);
 			auto mOffset = (screenSize - (screenSize.cwiseProduct(scaleFactor))) / 2;
 			Vector2f positionAfterOffset = positionInScreen + mOffset;
 			Vector2f imagePosition = positionAfterOffset.cwiseQuotient(screenSize);
diff --git a/applications/gui/src/screen.hpp b/applications/gui/src/screen.hpp
index a0ac39d064875bdc5be81e526a95ac9269617c25..ecdbf7c91afdc137aee43a4a9849e826ccd329e9 100644
--- a/applications/gui/src/screen.hpp
+++ b/applications/gui/src/screen.hpp
@@ -92,6 +92,9 @@ class Screen : public nanogui::Screen {
 	ftl::Configurable *root_;
 	std::string status_;
 	ftl::gui::Camera *camera_;
+	float zoom_;
+	float pos_x_;
+	float pos_y_;
 
 	GLuint leftEye_;
 	GLuint rightEye_;