From af46f00f2127e9a380e5ed0995d5d1fa51787787 Mon Sep 17 00:00:00 2001
From: Nicolas Pope <nwpope@utu.fi>
Date: Wed, 2 Oct 2019 20:26:35 +0300
Subject: [PATCH] Show discon as red

---
 components/renderers/cpp/src/splatter.cu | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/components/renderers/cpp/src/splatter.cu b/components/renderers/cpp/src/splatter.cu
index de3902b6c..6f94b7636 100644
--- a/components/renderers/cpp/src/splatter.cu
+++ b/components/renderers/cpp/src/splatter.cu
@@ -104,7 +104,7 @@ __global__ void dibr_attribute_contrib_kernel(
     //if (abs(d - camPos.z) > DEPTH_THRESHOLD) return;
 
 	const float4 colour = (params.m_flags & ftl::render::kShowDisconMask && worldPos.w < 0.0f) ?
-			make_float4(0.0f,0.0f,255.0f,255.0f) :
+			make_float4(0.0f,0.0f,255.0f,255.0f) :  // Show discontinuity mask in red
 			make_float4(colour_in.tex2D(x, y));
     //const float4 normal = tex2D<float4>(camera.normal, x, y);
 
-- 
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