diff --git a/components/renderers/cpp/src/CUDARender.cpp b/components/renderers/cpp/src/CUDARender.cpp index 884148ba2e2c26c4ddfb855c8613194c1703eb46..aabf9c06c38f769226979265e38620b11fa89718 100644 --- a/components/renderers/cpp/src/CUDARender.cpp +++ b/components/renderers/cpp/src/CUDARender.cpp @@ -307,6 +307,9 @@ void CUDARender::_mesh(ftl::rgbd::Frame &out, const Eigen::Matrix4d &t, cudaStre LOG(INFO) << "MESH BEFORE TRIANGLES"; cudaSafeCall(cudaStreamSynchronize(stream_)); + LOG(INFO) << "TEMP SIZE = " << temp_.get<cv::cuda::GpuMat>((do_blend) ? Channel::Depth : Channel::Depth2).size(); + LOG(INFO) << "Depth Buffer Size = " << depthbuffer.width() << "," << depthbuffer.height(); + // Decide on and render triangles around each point ftl::cuda::triangle_render1( depthbuffer, diff --git a/components/streams/src/renderers/openvr_render.cpp b/components/streams/src/renderers/openvr_render.cpp index 4e4ae19176bb829b69c699c667aeb4caa6dae10a..a1b802edb83c0bab45480f278248948c06e62250 100644 --- a/components/streams/src/renderers/openvr_render.cpp +++ b/components/streams/src/renderers/openvr_render.cpp @@ -341,7 +341,7 @@ bool OpenVRRender::retrieve(ftl::data::Frame &frame_out) { } } - rgbdframe.setPose() = viewPose; //initial_pose_*viewPose; + rgbdframe.setPose() = initial_pose_*viewPose; } else { LOG(ERROR) << "No VR Pose";