From a4425d766e4e78f5cbe643d3ecb2dac2945db362 Mon Sep 17 00:00:00 2001 From: Nicolas Pope <nwpope@utu.fi> Date: Mon, 28 Oct 2019 17:40:32 +0200 Subject: [PATCH] Some tweaks --- components/renderers/cpp/src/triangle_render.cu | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/components/renderers/cpp/src/triangle_render.cu b/components/renderers/cpp/src/triangle_render.cu index 236038fba..5887d8233 100644 --- a/components/renderers/cpp/src/triangle_render.cu +++ b/components/renderers/cpp/src/triangle_render.cu @@ -31,7 +31,7 @@ __device__ inline float length2(int dx, int dy) { return dx*dx + dy*dy; } // Is this triangle valid if (fabs(d[0] - d[1]) > 0.04f || fabs(d[0] - d[2]) > 0.04f) return; - if (d[0] < params.camera.minDepth || d[1] < params.camera.minDepth || d[2] < params.camera.minDepth) return; + if (d[0] < params.camera.minDepth || d[0] > params.camera.maxDepth) return; short2 s[3]; s[0] = screen.tex2D(x+A,y+B); @@ -46,11 +46,13 @@ __device__ inline float length2(int dx, int dy) { return dx*dx + dy*dy; } s[2].x -= s[0].x; s[2].y = (B) ? s[0].y - s[2].y : s[2].y - s[0].y; - s[1].x = min(s[1].x,10); - s[2].y = min(s[2].y,10); + //if (s[1].y < 0 || s[2].x < 0) return; - for (int sx=0; sx <= s[1].x; ++sx) { - for (int sy=0; sy <= min(s[1].x - sx, s[2].y); ++sy) { + s[1].x = min(s[1].x,20); + s[2].y = min(s[2].y,20); + + for (int sx=0; sx < s[1].x+1; ++sx) { + for (int sy=0; sy < min(s[1].x - sx, s[2].y)+1; ++sy) { //if (sx > s[2].y-sy) continue; if (dx*sx+s[0].x >= params.camera.width || dy*sy+s[0].y >= params.camera.height) continue; @@ -58,7 +60,7 @@ __device__ inline float length2(int dx, int dy) { return dx*dx + dy*dy; } float dist2 = length2(s[1].x-sx, s[1].y-sy); float dist3 = length2(s[2].x-sx, s[2].y-sy); - float new_depth = (d[0]*dist1 + d[1]*dist2 + d[2] * dist3) / (dist1+dist2+dist3); + float new_depth = (dist1+dist2+dist3 == 0.0f) ? d[0] : (d[0]*dist1 + d[1]*dist2 + d[2] * dist3) / (dist1+dist2+dist3); //if (new_depth < params.camera.minDepth || new_depth > params.camera.maxDepth) continue; atomicMin(&depth_out(dx*sx+s[0].x,dy*sy+s[0].y), int(new_depth*1000.0f)); -- GitLab