From 96a4ec1713d5e60bea74ae901c0f515585e7dcd3 Mon Sep 17 00:00:00 2001 From: Nicolas Pope <nwpope@utu.fi> Date: Tue, 8 Oct 2019 11:49:54 +0300 Subject: [PATCH] Increase splat accum smoothing --- components/renderers/cpp/src/splatter.cu | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/components/renderers/cpp/src/splatter.cu b/components/renderers/cpp/src/splatter.cu index 70be6c7ba..253072ca9 100644 --- a/components/renderers/cpp/src/splatter.cu +++ b/components/renderers/cpp/src/splatter.cu @@ -392,7 +392,7 @@ __global__ void dibr_attribute_contrib_kernel( const float d = (float)depth_in.tex2D((int)screenPos.x, (int)screenPos.y) / 1000.0f; const A input = generateInput(in.tex2D(x, y), params, worldPos); - const float weight = ftl::cuda::weighting(fabs(camPos.z - d), 0.002f); + const float weight = ftl::cuda::weighting(fabs(camPos.z - d), 0.02f); const B weighted = make<B>(input) * weight; //weightInput(input, weight); if (weight > 0.0f) { -- GitLab