diff --git a/components/renderers/cpp/src/splatter.cu b/components/renderers/cpp/src/splatter.cu index 70be6c7baae1b56e565c96decf79dad7b978503f..253072ca9e3e3aa9e467118563e9f004a636ad21 100644 --- a/components/renderers/cpp/src/splatter.cu +++ b/components/renderers/cpp/src/splatter.cu @@ -392,7 +392,7 @@ __global__ void dibr_attribute_contrib_kernel( const float d = (float)depth_in.tex2D((int)screenPos.x, (int)screenPos.y) / 1000.0f; const A input = generateInput(in.tex2D(x, y), params, worldPos); - const float weight = ftl::cuda::weighting(fabs(camPos.z - d), 0.002f); + const float weight = ftl::cuda::weighting(fabs(camPos.z - d), 0.02f); const B weighted = make<B>(input) * weight; //weightInput(input, weight); if (weight > 0.0f) {