From 6bbb447316b26f102a364ed598efc8e380b45d8f Mon Sep 17 00:00:00 2001
From: Nicolas Pope <nwpope@utu.fi>
Date: Mon, 28 Oct 2019 14:09:20 +0200
Subject: [PATCH] Correct triangle orientation

---
 components/renderers/cpp/src/triangle_render.cu | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/components/renderers/cpp/src/triangle_render.cu b/components/renderers/cpp/src/triangle_render.cu
index 5c8d2dd42..a7e754c48 100644
--- a/components/renderers/cpp/src/triangle_render.cu
+++ b/components/renderers/cpp/src/triangle_render.cu
@@ -43,7 +43,7 @@ __device__ inline float length2(int dx, int dy) { return dx*dx + dy*dy; }
 
     for (int sx=0; sx < s[1].x; ++sx) {
         for (int sy=0; sy < s[2].y; ++sy) {
-            if (sx < sy) continue;
+            if (sx > s[2].y-sy) continue;
             if (sx+s[0].x >= params.camera.width || sy+s[0].y >= params.camera.height) continue;
 
             float dist1 = length2(sx,sy);
-- 
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