diff --git a/cv-node/config/config.json b/cv-node/config/config.json index f14b58abd4e80de53243bf15c71e8780e38a273d..a634c12ff4b77010ad380e4a322c77d8a7b10317 100644 --- a/cv-node/config/config.json +++ b/cv-node/config/config.json @@ -8,8 +8,8 @@ "calibration": { "board_size": [9,6], "square_size": 50, - "frame_delay": 100, - "num_frames": 25, + "frame_delay": 1.0, + "num_frames": 35, "assume_zero_tangential_distortion": true, "fix_aspect_ratio": true, "fix_principal_point_at_center": true, @@ -33,7 +33,7 @@ "disparity": { "algorithm": "rtcensus", "use_cuda": true, - "minimum": 10, + "minimum": 0, "maximum": 208, "tau": 0.0, "gamma": 0.0, diff --git a/cv-node/include/ftl/calibrate.hpp b/cv-node/include/ftl/calibrate.hpp index 2539864f0b2a6a87c6a9601b3b1d6585be3d14fc..99d6908473f3ddb4e18c14473e8290819622a329 100644 --- a/cv-node/include/ftl/calibrate.hpp +++ b/cv-node/include/ftl/calibrate.hpp @@ -35,7 +35,7 @@ class Calibrate { float squareSize; // The size of a square in your defined unit (point, millimeter,etc). int nrFrames; // The number of frames to use from the input for calibration float aspectRatio; // The aspect ratio - int delay; // In case of a video input + float delay; // In case of a video input bool writePoints; // Write detected feature points bool writeExtrinsics; // Write extrinsic parameters bool writeGrid; // Write refined 3D target grid points diff --git a/cv-node/src/calibrate.cpp b/cv-node/src/calibrate.cpp index c4e07f071bc334a724fe775777500751a758d17d..403ad8f9ed531e154bb43fa60f87575db41ab29c 100644 --- a/cv-node/src/calibrate.cpp +++ b/cv-node/src/calibrate.cpp @@ -409,7 +409,7 @@ bool Calibrate::_recalibrate(vector<vector<Point2f>> *imagePoints, found1 = findChessboardCorners( view[0], settings_.boardSize, pointBuf[0], chessBoardFlags); found2 = !local_->isStereo() || findChessboardCorners( view[1], settings_.boardSize, pointBuf[1], chessBoardFlags); - if (found1 && found2 && local_->getTimestamp()-prevTimestamp > 0.5) // If done with success, + if (found1 && found2 && local_->getTimestamp()-prevTimestamp > settings_.delay) // If done with success, { prevTimestamp = local_->getTimestamp(); // improve the found corners' coordinate accuracy for chessboard