diff --git a/web-service/package.json b/web-service/package.json index d4daa130f31951bb46813a42601614aab5483fd7..384597f3461e64b2041471258661b826d198ae1d 100644 --- a/web-service/package.json +++ b/web-service/package.json @@ -18,15 +18,13 @@ "body-parser": "^1.19.0", "express": "^4.16.4", "express-ws": "^4.0.0", - "h264-converter": "^0.1.0", "mongoose": "^5.7.3", "msgpack5": "^4.2.1", + "mux.js": "^5.6.2", "rematrix": "^0.7.0", "three": "^0.116.1", "url-parse": "^1.4.7", - "uuid": "^3.3.3", - "video.js": "^7.7.6", - "videojs-vr": "^1.7.1" + "uuid": "^3.3.3" }, "devDependencies": { "browserify": "^16.5.0" diff --git a/web-service/public/js/bundle.js b/web-service/public/js/bundle.js index 1d13b2af775d500f70dd42d705edfa12d2e94b13..27541275475c7f28d37409231344105733e9acd5 100644 --- a/web-service/public/js/bundle.js +++ b/web-service/public/js/bundle.js @@ -508,7 +508,7 @@ var objectKeys = Object.keys || function (obj) { }; }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"object-assign":19,"util/":4}],2:[function(require,module,exports){ +},{"object-assign":61,"util/":4}],2:[function(require,module,exports){ if (typeof Object.create === 'function') { // implementation from standard node.js 'util' module module.exports = function inherits(ctor, superCtor) { @@ -1130,7 +1130,7 @@ function hasOwnProperty(obj, prop) { } }).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"./support/isBuffer":3,"_process":21,"inherits":2}],5:[function(require,module,exports){ +},{"./support/isBuffer":3,"_process":63,"inherits":2}],5:[function(require,module,exports){ 'use strict' exports.byteLength = byteLength @@ -1669,7 +1669,7 @@ BufferList.prototype._match = function(offset, search) { module.exports = BufferList -},{"readable-stream":30,"safe-buffer":32,"util":38}],7:[function(require,module,exports){ +},{"readable-stream":72,"safe-buffer":74,"util":80}],7:[function(require,module,exports){ },{}],8:[function(require,module,exports){ (function (Buffer){ @@ -4293,7 +4293,7 @@ function msgpack (options) { module.exports = msgpack -},{"./lib/decoder":16,"./lib/encoder":17,"./lib/streams":18,"assert":1,"bl":6,"safe-buffer":32}],16:[function(require,module,exports){ +},{"./lib/decoder":16,"./lib/encoder":17,"./lib/streams":18,"assert":1,"bl":6,"safe-buffer":74}],16:[function(require,module,exports){ 'use strict' var bl = require('bl') @@ -4731,7 +4731,7 @@ module.exports = function buildDecode (decodingTypes) { module.exports.IncompleteBufferError = IncompleteBufferError -},{"bl":6,"util":38}],17:[function(require,module,exports){ +},{"bl":6,"util":80}],17:[function(require,module,exports){ 'use strict' var Buffer = require('safe-buffer').Buffer @@ -5076,7 +5076,7 @@ function encodeFloat (obj, forceFloat64) { return buf } -},{"bl":6,"safe-buffer":32}],18:[function(require,module,exports){ +},{"bl":6,"safe-buffer":74}],18:[function(require,module,exports){ 'use strict' var Transform = require('readable-stream').Transform @@ -5168,6055 +5168,14209 @@ Decoder.prototype._transform = function (buf, enc, done) { module.exports.decoder = Decoder module.exports.encoder = Encoder -},{"bl":6,"inherits":12,"readable-stream":30}],19:[function(require,module,exports){ -/* -object-assign -(c) Sindre Sorhus -@license MIT -*/ - +},{"bl":6,"inherits":12,"readable-stream":72}],19:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * A stream-based aac to mp4 converter. This utility can be used to + * deliver mp4s to a SourceBuffer on platforms that support native + * Media Source Extensions. + */ 'use strict'; -/* eslint-disable no-unused-vars */ -var getOwnPropertySymbols = Object.getOwnPropertySymbols; -var hasOwnProperty = Object.prototype.hasOwnProperty; -var propIsEnumerable = Object.prototype.propertyIsEnumerable; +var Stream = require('../utils/stream.js'); +var aacUtils = require('./utils'); -function toObject(val) { - if (val === null || val === undefined) { - throw new TypeError('Object.assign cannot be called with null or undefined'); - } +// Constants +var AacStream; - return Object(val); -} +/** + * Splits an incoming stream of binary data into ADTS and ID3 Frames. + */ -function shouldUseNative() { - try { - if (!Object.assign) { - return false; - } +AacStream = function() { + var + everything = new Uint8Array(), + timeStamp = 0; - // Detect buggy property enumeration order in older V8 versions. + AacStream.prototype.init.call(this); - // https://bugs.chromium.org/p/v8/issues/detail?id=4118 - var test1 = new String('abc'); // eslint-disable-line no-new-wrappers - test1[5] = 'de'; - if (Object.getOwnPropertyNames(test1)[0] === '5') { - return false; - } + this.setTimestamp = function(timestamp) { + timeStamp = timestamp; + }; - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test2 = {}; - for (var i = 0; i < 10; i++) { - test2['_' + String.fromCharCode(i)] = i; - } - var order2 = Object.getOwnPropertyNames(test2).map(function (n) { - return test2[n]; - }); - if (order2.join('') !== '0123456789') { - return false; - } + this.push = function(bytes) { + var + frameSize = 0, + byteIndex = 0, + bytesLeft, + chunk, + packet, + tempLength; + + // If there are bytes remaining from the last segment, prepend them to the + // bytes that were pushed in + if (everything.length) { + tempLength = everything.length; + everything = new Uint8Array(bytes.byteLength + tempLength); + everything.set(everything.subarray(0, tempLength)); + everything.set(bytes, tempLength); + } else { + everything = bytes; + } - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test3 = {}; - 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { - test3[letter] = letter; - }); - if (Object.keys(Object.assign({}, test3)).join('') !== - 'abcdefghijklmnopqrst') { - return false; - } + while (everything.length - byteIndex >= 3) { + if ((everything[byteIndex] === 'I'.charCodeAt(0)) && + (everything[byteIndex + 1] === 'D'.charCodeAt(0)) && + (everything[byteIndex + 2] === '3'.charCodeAt(0))) { - return true; - } catch (err) { - // We don't expect any of the above to throw, but better to be safe. - return false; - } -} + // Exit early because we don't have enough to parse + // the ID3 tag header + if (everything.length - byteIndex < 10) { + break; + } -module.exports = shouldUseNative() ? Object.assign : function (target, source) { - var from; - var to = toObject(target); - var symbols; + // check framesize + frameSize = aacUtils.parseId3TagSize(everything, byteIndex); - for (var s = 1; s < arguments.length; s++) { - from = Object(arguments[s]); + // Exit early if we don't have enough in the buffer + // to emit a full packet + // Add to byteIndex to support multiple ID3 tags in sequence + if (byteIndex + frameSize > everything.length) { + break; + } + chunk = { + type: 'timed-metadata', + data: everything.subarray(byteIndex, byteIndex + frameSize) + }; + this.trigger('data', chunk); + byteIndex += frameSize; + continue; + } else if (((everything[byteIndex] & 0xff) === 0xff) && + ((everything[byteIndex + 1] & 0xf0) === 0xf0)) { + + // Exit early because we don't have enough to parse + // the ADTS frame header + if (everything.length - byteIndex < 7) { + break; + } - for (var key in from) { - if (hasOwnProperty.call(from, key)) { - to[key] = from[key]; - } - } + frameSize = aacUtils.parseAdtsSize(everything, byteIndex); - if (getOwnPropertySymbols) { - symbols = getOwnPropertySymbols(from); - for (var i = 0; i < symbols.length; i++) { - if (propIsEnumerable.call(from, symbols[i])) { - to[symbols[i]] = from[symbols[i]]; - } - } - } - } + // Exit early if we don't have enough in the buffer + // to emit a full packet + if (byteIndex + frameSize > everything.length) { + break; + } - return to; + packet = { + type: 'audio', + data: everything.subarray(byteIndex, byteIndex + frameSize), + pts: timeStamp, + dts: timeStamp + }; + this.trigger('data', packet); + byteIndex += frameSize; + continue; + } + byteIndex++; + } + bytesLeft = everything.length - byteIndex; + + if (bytesLeft > 0) { + everything = everything.subarray(byteIndex); + } else { + everything = new Uint8Array(); + } + }; + + this.reset = function() { + everything = new Uint8Array(); + this.trigger('reset'); + }; + + this.endTimeline = function() { + everything = new Uint8Array(); + this.trigger('endedtimeline'); + }; }; -},{}],20:[function(require,module,exports){ -(function (process){ +AacStream.prototype = new Stream(); + +module.exports = AacStream; + +},{"../utils/stream.js":60,"./utils":20}],20:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Utilities to detect basic properties and metadata about Aac data. + */ 'use strict'; -if (typeof process === 'undefined' || - !process.version || - process.version.indexOf('v0.') === 0 || - process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) { - module.exports = { nextTick: nextTick }; -} else { - module.exports = process -} +var ADTS_SAMPLING_FREQUENCIES = [ + 96000, + 88200, + 64000, + 48000, + 44100, + 32000, + 24000, + 22050, + 16000, + 12000, + 11025, + 8000, + 7350 +]; + +var isLikelyAacData = function(data) { + if ((data[0] === 'I'.charCodeAt(0)) && + (data[1] === 'D'.charCodeAt(0)) && + (data[2] === '3'.charCodeAt(0))) { + return true; + } + return false; +}; -function nextTick(fn, arg1, arg2, arg3) { - if (typeof fn !== 'function') { - throw new TypeError('"callback" argument must be a function'); +var parseSyncSafeInteger = function(data) { + return (data[0] << 21) | + (data[1] << 14) | + (data[2] << 7) | + (data[3]); +}; + +// return a percent-encoded representation of the specified byte range +// @see http://en.wikipedia.org/wiki/Percent-encoding +var percentEncode = function(bytes, start, end) { + var i, result = ''; + for (i = start; i < end; i++) { + result += '%' + ('00' + bytes[i].toString(16)).slice(-2); } - var len = arguments.length; - var args, i; - switch (len) { - case 0: - case 1: - return process.nextTick(fn); - case 2: - return process.nextTick(function afterTickOne() { - fn.call(null, arg1); - }); - case 3: - return process.nextTick(function afterTickTwo() { - fn.call(null, arg1, arg2); - }); - case 4: - return process.nextTick(function afterTickThree() { - fn.call(null, arg1, arg2, arg3); - }); - default: - args = new Array(len - 1); - i = 0; - while (i < args.length) { - args[i++] = arguments[i]; - } - return process.nextTick(function afterTick() { - fn.apply(null, args); - }); + return result; +}; + +// return the string representation of the specified byte range, +// interpreted as ISO-8859-1. +var parseIso88591 = function(bytes, start, end) { + return unescape(percentEncode(bytes, start, end)); // jshint ignore:line +}; + +var parseId3TagSize = function(header, byteIndex) { + var + returnSize = (header[byteIndex + 6] << 21) | + (header[byteIndex + 7] << 14) | + (header[byteIndex + 8] << 7) | + (header[byteIndex + 9]), + flags = header[byteIndex + 5], + footerPresent = (flags & 16) >> 4; + + if (footerPresent) { + return returnSize + 20; } -} + return returnSize + 10; +}; +var parseAdtsSize = function(header, byteIndex) { + var + lowThree = (header[byteIndex + 5] & 0xE0) >> 5, + middle = header[byteIndex + 4] << 3, + highTwo = header[byteIndex + 3] & 0x3 << 11; -}).call(this,require('_process')) -},{"_process":21}],21:[function(require,module,exports){ -// shim for using process in browser -var process = module.exports = {}; + return (highTwo | middle) | lowThree; +}; -// cached from whatever global is present so that test runners that stub it -// don't break things. But we need to wrap it in a try catch in case it is -// wrapped in strict mode code which doesn't define any globals. It's inside a -// function because try/catches deoptimize in certain engines. +var parseType = function(header, byteIndex) { + if ((header[byteIndex] === 'I'.charCodeAt(0)) && + (header[byteIndex + 1] === 'D'.charCodeAt(0)) && + (header[byteIndex + 2] === '3'.charCodeAt(0))) { + return 'timed-metadata'; + } else if ((header[byteIndex] & 0xff === 0xff) && + ((header[byteIndex + 1] & 0xf0) === 0xf0)) { + return 'audio'; + } + return null; +}; -var cachedSetTimeout; -var cachedClearTimeout; +var parseSampleRate = function(packet) { + var i = 0; -function defaultSetTimout() { - throw new Error('setTimeout has not been defined'); -} -function defaultClearTimeout () { - throw new Error('clearTimeout has not been defined'); -} -(function () { - try { - if (typeof setTimeout === 'function') { - cachedSetTimeout = setTimeout; - } else { - cachedSetTimeout = defaultSetTimout; - } - } catch (e) { - cachedSetTimeout = defaultSetTimout; - } - try { - if (typeof clearTimeout === 'function') { - cachedClearTimeout = clearTimeout; - } else { - cachedClearTimeout = defaultClearTimeout; - } - } catch (e) { - cachedClearTimeout = defaultClearTimeout; - } -} ()) -function runTimeout(fun) { - if (cachedSetTimeout === setTimeout) { - //normal enviroments in sane situations - return setTimeout(fun, 0); + while (i + 5 < packet.length) { + if (packet[i] !== 0xFF || (packet[i + 1] & 0xF6) !== 0xF0) { + // If a valid header was not found, jump one forward and attempt to + // find a valid ADTS header starting at the next byte + i++; + continue; } - // if setTimeout wasn't available but was latter defined - if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { - cachedSetTimeout = setTimeout; - return setTimeout(fun, 0); + return ADTS_SAMPLING_FREQUENCIES[(packet[i + 2] & 0x3c) >>> 2]; + } + + return null; +}; + +var parseAacTimestamp = function(packet) { + var frameStart, frameSize, frame, frameHeader; + + // find the start of the first frame and the end of the tag + frameStart = 10; + if (packet[5] & 0x40) { + // advance the frame start past the extended header + frameStart += 4; // header size field + frameStart += parseSyncSafeInteger(packet.subarray(10, 14)); + } + + // parse one or more ID3 frames + // http://id3.org/id3v2.3.0#ID3v2_frame_overview + do { + // determine the number of bytes in this frame + frameSize = parseSyncSafeInteger(packet.subarray(frameStart + 4, frameStart + 8)); + if (frameSize < 1) { + return null; } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedSetTimeout(fun, 0); - } catch(e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedSetTimeout.call(null, fun, 0); - } catch(e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error - return cachedSetTimeout.call(this, fun, 0); + frameHeader = String.fromCharCode(packet[frameStart], + packet[frameStart + 1], + packet[frameStart + 2], + packet[frameStart + 3]); + + if (frameHeader === 'PRIV') { + frame = packet.subarray(frameStart + 10, frameStart + frameSize + 10); + + for (var i = 0; i < frame.byteLength; i++) { + if (frame[i] === 0) { + var owner = parseIso88591(frame, 0, i); + if (owner === 'com.apple.streaming.transportStreamTimestamp') { + var d = frame.subarray(i + 1); + var size = ((d[3] & 0x01) << 30) | + (d[4] << 22) | + (d[5] << 14) | + (d[6] << 6) | + (d[7] >>> 2); + size *= 4; + size += d[7] & 0x03; + + return size; + } + break; } + } } + frameStart += 10; // advance past the frame header + frameStart += frameSize; // advance past the frame body + } while (frameStart < packet.byteLength); + return null; +}; -} -function runClearTimeout(marker) { - if (cachedClearTimeout === clearTimeout) { - //normal enviroments in sane situations - return clearTimeout(marker); +module.exports = { + isLikelyAacData: isLikelyAacData, + parseId3TagSize: parseId3TagSize, + parseAdtsSize: parseAdtsSize, + parseType: parseType, + parseSampleRate: parseSampleRate, + parseAacTimestamp: parseAacTimestamp +}; + +},{}],21:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; + +var Stream = require('../utils/stream.js'); +var ONE_SECOND_IN_TS = require('../utils/clock').ONE_SECOND_IN_TS; + +var AdtsStream; + +var + ADTS_SAMPLING_FREQUENCIES = [ + 96000, + 88200, + 64000, + 48000, + 44100, + 32000, + 24000, + 22050, + 16000, + 12000, + 11025, + 8000, + 7350 + ]; + +/* + * Accepts a ElementaryStream and emits data events with parsed + * AAC Audio Frames of the individual packets. Input audio in ADTS + * format is unpacked and re-emitted as AAC frames. + * + * @see http://wiki.multimedia.cx/index.php?title=ADTS + * @see http://wiki.multimedia.cx/?title=Understanding_AAC + */ +AdtsStream = function(handlePartialSegments) { + var + buffer, + frameNum = 0; + + AdtsStream.prototype.init.call(this); + + this.push = function(packet) { + var + i = 0, + frameLength, + protectionSkipBytes, + frameEnd, + oldBuffer, + sampleCount, + adtsFrameDuration; + + if (!handlePartialSegments) { + frameNum = 0; } - // if clearTimeout wasn't available but was latter defined - if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { - cachedClearTimeout = clearTimeout; - return clearTimeout(marker); + + if (packet.type !== 'audio') { + // ignore non-audio data + return; } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedClearTimeout(marker); - } catch (e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedClearTimeout.call(null, marker); - } catch (e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. - // Some versions of I.E. have different rules for clearTimeout vs setTimeout - return cachedClearTimeout.call(this, marker); - } + + // Prepend any data in the buffer to the input data so that we can parse + // aac frames the cross a PES packet boundary + if (buffer) { + oldBuffer = buffer; + buffer = new Uint8Array(oldBuffer.byteLength + packet.data.byteLength); + buffer.set(oldBuffer); + buffer.set(packet.data, oldBuffer.byteLength); + } else { + buffer = packet.data; } + // unpack any ADTS frames which have been fully received + // for details on the ADTS header, see http://wiki.multimedia.cx/index.php?title=ADTS + while (i + 5 < buffer.length) { + // Look for the start of an ADTS header.. + if ((buffer[i] !== 0xFF) || (buffer[i + 1] & 0xF6) !== 0xF0) { + // If a valid header was not found, jump one forward and attempt to + // find a valid ADTS header starting at the next byte + i++; + continue; + } -} -var queue = []; -var draining = false; -var currentQueue; -var queueIndex = -1; + // The protection skip bit tells us if we have 2 bytes of CRC data at the + // end of the ADTS header + protectionSkipBytes = (~buffer[i + 1] & 0x01) * 2; -function cleanUpNextTick() { - if (!draining || !currentQueue) { + // Frame length is a 13 bit integer starting 16 bits from the + // end of the sync sequence + frameLength = ((buffer[i + 3] & 0x03) << 11) | + (buffer[i + 4] << 3) | + ((buffer[i + 5] & 0xe0) >> 5); + + sampleCount = ((buffer[i + 6] & 0x03) + 1) * 1024; + adtsFrameDuration = (sampleCount * ONE_SECOND_IN_TS) / + ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2]; + + frameEnd = i + frameLength; + + // If we don't have enough data to actually finish this ADTS frame, return + // and wait for more data + if (buffer.byteLength < frameEnd) { + return; + } + + // Otherwise, deliver the complete AAC frame + this.trigger('data', { + pts: packet.pts + (frameNum * adtsFrameDuration), + dts: packet.dts + (frameNum * adtsFrameDuration), + sampleCount: sampleCount, + audioobjecttype: ((buffer[i + 2] >>> 6) & 0x03) + 1, + channelcount: ((buffer[i + 2] & 1) << 2) | + ((buffer[i + 3] & 0xc0) >>> 6), + samplerate: ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2], + samplingfrequencyindex: (buffer[i + 2] & 0x3c) >>> 2, + // assume ISO/IEC 14496-12 AudioSampleEntry default of 16 + samplesize: 16, + data: buffer.subarray(i + 7 + protectionSkipBytes, frameEnd) + }); + + frameNum++; + + // If the buffer is empty, clear it and return + if (buffer.byteLength === frameEnd) { + buffer = undefined; return; + } + + // Remove the finished frame from the buffer and start the process again + buffer = buffer.subarray(frameEnd); } - draining = false; - if (currentQueue.length) { - queue = currentQueue.concat(queue); + }; + + this.flush = function() { + frameNum = 0; + this.trigger('done'); + }; + + this.reset = function() { + buffer = void 0; + this.trigger('reset'); + }; + + this.endTimeline = function() { + buffer = void 0; + this.trigger('endedtimeline'); + }; +}; + +AdtsStream.prototype = new Stream(); + +module.exports = AdtsStream; + +},{"../utils/clock":58,"../utils/stream.js":60}],22:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; + +var Stream = require('../utils/stream.js'); +var ExpGolomb = require('../utils/exp-golomb.js'); + +var H264Stream, NalByteStream; +var PROFILES_WITH_OPTIONAL_SPS_DATA; + +/** + * Accepts a NAL unit byte stream and unpacks the embedded NAL units. + */ +NalByteStream = function() { + var + syncPoint = 0, + i, + buffer; + NalByteStream.prototype.init.call(this); + + /* + * Scans a byte stream and triggers a data event with the NAL units found. + * @param {Object} data Event received from H264Stream + * @param {Uint8Array} data.data The h264 byte stream to be scanned + * + * @see H264Stream.push + */ + this.push = function(data) { + var swapBuffer; + + if (!buffer) { + buffer = data.data; } else { - queueIndex = -1; + swapBuffer = new Uint8Array(buffer.byteLength + data.data.byteLength); + swapBuffer.set(buffer); + swapBuffer.set(data.data, buffer.byteLength); + buffer = swapBuffer; } - if (queue.length) { - drainQueue(); + var len = buffer.byteLength; + + // Rec. ITU-T H.264, Annex B + // scan for NAL unit boundaries + + // a match looks like this: + // 0 0 1 .. NAL .. 0 0 1 + // ^ sync point ^ i + // or this: + // 0 0 1 .. NAL .. 0 0 0 + // ^ sync point ^ i + + // advance the sync point to a NAL start, if necessary + for (; syncPoint < len - 3; syncPoint++) { + if (buffer[syncPoint + 2] === 1) { + // the sync point is properly aligned + i = syncPoint + 5; + break; + } } -} -function drainQueue() { - if (draining) { - return; - } - var timeout = runTimeout(cleanUpNextTick); - draining = true; + while (i < len) { + // look at the current byte to determine if we've hit the end of + // a NAL unit boundary + switch (buffer[i]) { + case 0: + // skip past non-sync sequences + if (buffer[i - 1] !== 0) { + i += 2; + break; + } else if (buffer[i - 2] !== 0) { + i++; + break; + } - var len = queue.length; - while(len) { - currentQueue = queue; - queue = []; - while (++queueIndex < len) { - if (currentQueue) { - currentQueue[queueIndex].run(); - } + // deliver the NAL unit if it isn't empty + if (syncPoint + 3 !== i - 2) { + this.trigger('data', buffer.subarray(syncPoint + 3, i - 2)); } - queueIndex = -1; - len = queue.length; - } - currentQueue = null; - draining = false; - runClearTimeout(timeout); -} -process.nextTick = function (fun) { - var args = new Array(arguments.length - 1); - if (arguments.length > 1) { - for (var i = 1; i < arguments.length; i++) { - args[i - 1] = arguments[i]; + // drop trailing zeroes + do { + i++; + } while (buffer[i] !== 1 && i < len); + syncPoint = i - 2; + i += 3; + break; + case 1: + // skip past non-sync sequences + if (buffer[i - 1] !== 0 || + buffer[i - 2] !== 0) { + i += 3; + break; } + + // deliver the NAL unit + this.trigger('data', buffer.subarray(syncPoint + 3, i - 2)); + syncPoint = i - 2; + i += 3; + break; + default: + // the current byte isn't a one or zero, so it cannot be part + // of a sync sequence + i += 3; + break; + } } - queue.push(new Item(fun, args)); - if (queue.length === 1 && !draining) { - runTimeout(drainQueue); + // filter out the NAL units that were delivered + buffer = buffer.subarray(syncPoint); + i -= syncPoint; + syncPoint = 0; + }; + + this.reset = function() { + buffer = null; + syncPoint = 0; + this.trigger('reset'); + }; + + this.flush = function() { + // deliver the last buffered NAL unit + if (buffer && buffer.byteLength > 3) { + this.trigger('data', buffer.subarray(syncPoint + 3)); } -}; + // reset the stream state + buffer = null; + syncPoint = 0; + this.trigger('done'); + }; -// v8 likes predictible objects -function Item(fun, array) { - this.fun = fun; - this.array = array; -} -Item.prototype.run = function () { - this.fun.apply(null, this.array); + this.endTimeline = function() { + this.flush(); + this.trigger('endedtimeline'); + }; +}; +NalByteStream.prototype = new Stream(); + +// values of profile_idc that indicate additional fields are included in the SPS +// see Recommendation ITU-T H.264 (4/2013), +// 7.3.2.1.1 Sequence parameter set data syntax +PROFILES_WITH_OPTIONAL_SPS_DATA = { + 100: true, + 110: true, + 122: true, + 244: true, + 44: true, + 83: true, + 86: true, + 118: true, + 128: true, + 138: true, + 139: true, + 134: true }; -process.title = 'browser'; -process.browser = true; -process.env = {}; -process.argv = []; -process.version = ''; // empty string to avoid regexp issues -process.versions = {}; -function noop() {} +/** + * Accepts input from a ElementaryStream and produces H.264 NAL unit data + * events. + */ +H264Stream = function() { + var + nalByteStream = new NalByteStream(), + self, + trackId, + currentPts, + currentDts, + + discardEmulationPreventionBytes, + readSequenceParameterSet, + skipScalingList; + + H264Stream.prototype.init.call(this); + self = this; + + /* + * Pushes a packet from a stream onto the NalByteStream + * + * @param {Object} packet - A packet received from a stream + * @param {Uint8Array} packet.data - The raw bytes of the packet + * @param {Number} packet.dts - Decode timestamp of the packet + * @param {Number} packet.pts - Presentation timestamp of the packet + * @param {Number} packet.trackId - The id of the h264 track this packet came from + * @param {('video'|'audio')} packet.type - The type of packet + * + */ + this.push = function(packet) { + if (packet.type !== 'video') { + return; + } + trackId = packet.trackId; + currentPts = packet.pts; + currentDts = packet.dts; -process.on = noop; -process.addListener = noop; -process.once = noop; -process.off = noop; -process.removeListener = noop; -process.removeAllListeners = noop; -process.emit = noop; -process.prependListener = noop; -process.prependOnceListener = noop; + nalByteStream.push(packet); + }; -process.listeners = function (name) { return [] } + /* + * Identify NAL unit types and pass on the NALU, trackId, presentation and decode timestamps + * for the NALUs to the next stream component. + * Also, preprocess caption and sequence parameter NALUs. + * + * @param {Uint8Array} data - A NAL unit identified by `NalByteStream.push` + * @see NalByteStream.push + */ + nalByteStream.on('data', function(data) { + var + event = { + trackId: trackId, + pts: currentPts, + dts: currentDts, + data: data + }; -process.binding = function (name) { - throw new Error('process.binding is not supported'); -}; + switch (data[0] & 0x1f) { + case 0x05: + event.nalUnitType = 'slice_layer_without_partitioning_rbsp_idr'; + break; + case 0x06: + event.nalUnitType = 'sei_rbsp'; + event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1)); + break; + case 0x07: + event.nalUnitType = 'seq_parameter_set_rbsp'; + event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1)); + event.config = readSequenceParameterSet(event.escapedRBSP); + break; + case 0x08: + event.nalUnitType = 'pic_parameter_set_rbsp'; + break; + case 0x09: + event.nalUnitType = 'access_unit_delimiter_rbsp'; + break; -process.cwd = function () { return '/' }; -process.chdir = function (dir) { - throw new Error('process.chdir is not supported'); -}; -process.umask = function() { return 0; }; + default: + break; + } + // This triggers data on the H264Stream + self.trigger('data', event); + }); + nalByteStream.on('done', function() { + self.trigger('done'); + }); + nalByteStream.on('partialdone', function() { + self.trigger('partialdone'); + }); + nalByteStream.on('reset', function() { + self.trigger('reset'); + }); + nalByteStream.on('endedtimeline', function() { + self.trigger('endedtimeline'); + }); -},{}],22:[function(require,module,exports){ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. + this.flush = function() { + nalByteStream.flush(); + }; -// a duplex stream is just a stream that is both readable and writable. -// Since JS doesn't have multiple prototypal inheritance, this class -// prototypally inherits from Readable, and then parasitically from -// Writable. + this.partialFlush = function() { + nalByteStream.partialFlush(); + }; -'use strict'; + this.reset = function() { + nalByteStream.reset(); + }; -/*<replacement>*/ + this.endTimeline = function() { + nalByteStream.endTimeline(); + }; -var pna = require('process-nextick-args'); -/*</replacement>*/ + /** + * Advance the ExpGolomb decoder past a scaling list. The scaling + * list is optionally transmitted as part of a sequence parameter + * set and is not relevant to transmuxing. + * @param count {number} the number of entries in this scaling list + * @param expGolombDecoder {object} an ExpGolomb pointed to the + * start of a scaling list + * @see Recommendation ITU-T H.264, Section 7.3.2.1.1.1 + */ + skipScalingList = function(count, expGolombDecoder) { + var + lastScale = 8, + nextScale = 8, + j, + deltaScale; + + for (j = 0; j < count; j++) { + if (nextScale !== 0) { + deltaScale = expGolombDecoder.readExpGolomb(); + nextScale = (lastScale + deltaScale + 256) % 256; + } -/*<replacement>*/ -var objectKeys = Object.keys || function (obj) { - var keys = []; - for (var key in obj) { - keys.push(key); - }return keys; -}; -/*</replacement>*/ + lastScale = (nextScale === 0) ? lastScale : nextScale; + } + }; -module.exports = Duplex; + /** + * Expunge any "Emulation Prevention" bytes from a "Raw Byte + * Sequence Payload" + * @param data {Uint8Array} the bytes of a RBSP from a NAL + * unit + * @return {Uint8Array} the RBSP without any Emulation + * Prevention Bytes + */ + discardEmulationPreventionBytes = function(data) { + var + length = data.byteLength, + emulationPreventionBytesPositions = [], + i = 1, + newLength, newData; + + // Find all `Emulation Prevention Bytes` + while (i < length - 2) { + if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) { + emulationPreventionBytesPositions.push(i + 2); + i += 2; + } else { + i++; + } + } -/*<replacement>*/ -var util = Object.create(require('core-util-is')); -util.inherits = require('inherits'); -/*</replacement>*/ + // If no Emulation Prevention Bytes were found just return the original + // array + if (emulationPreventionBytesPositions.length === 0) { + return data; + } -var Readable = require('./_stream_readable'); -var Writable = require('./_stream_writable'); + // Create a new array to hold the NAL unit data + newLength = length - emulationPreventionBytesPositions.length; + newData = new Uint8Array(newLength); + var sourceIndex = 0; + + for (i = 0; i < newLength; sourceIndex++, i++) { + if (sourceIndex === emulationPreventionBytesPositions[0]) { + // Skip this byte + sourceIndex++; + // Remove this position index + emulationPreventionBytesPositions.shift(); + } + newData[i] = data[sourceIndex]; + } -util.inherits(Duplex, Readable); + return newData; + }; -{ - // avoid scope creep, the keys array can then be collected - var keys = objectKeys(Writable.prototype); - for (var v = 0; v < keys.length; v++) { - var method = keys[v]; - if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; - } -} + /** + * Read a sequence parameter set and return some interesting video + * properties. A sequence parameter set is the H264 metadata that + * describes the properties of upcoming video frames. + * @param data {Uint8Array} the bytes of a sequence parameter set + * @return {object} an object with configuration parsed from the + * sequence parameter set, including the dimensions of the + * associated video frames. + */ + readSequenceParameterSet = function(data) { + var + frameCropLeftOffset = 0, + frameCropRightOffset = 0, + frameCropTopOffset = 0, + frameCropBottomOffset = 0, + sarScale = 1, + expGolombDecoder, profileIdc, levelIdc, profileCompatibility, + chromaFormatIdc, picOrderCntType, + numRefFramesInPicOrderCntCycle, picWidthInMbsMinus1, + picHeightInMapUnitsMinus1, + frameMbsOnlyFlag, + scalingListCount, + sarRatio, + aspectRatioIdc, + i; + + expGolombDecoder = new ExpGolomb(data); + profileIdc = expGolombDecoder.readUnsignedByte(); // profile_idc + profileCompatibility = expGolombDecoder.readUnsignedByte(); // constraint_set[0-5]_flag + levelIdc = expGolombDecoder.readUnsignedByte(); // level_idc u(8) + expGolombDecoder.skipUnsignedExpGolomb(); // seq_parameter_set_id + + // some profiles have more optional data we don't need + if (PROFILES_WITH_OPTIONAL_SPS_DATA[profileIdc]) { + chromaFormatIdc = expGolombDecoder.readUnsignedExpGolomb(); + if (chromaFormatIdc === 3) { + expGolombDecoder.skipBits(1); // separate_colour_plane_flag + } + expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_luma_minus8 + expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_chroma_minus8 + expGolombDecoder.skipBits(1); // qpprime_y_zero_transform_bypass_flag + if (expGolombDecoder.readBoolean()) { // seq_scaling_matrix_present_flag + scalingListCount = (chromaFormatIdc !== 3) ? 8 : 12; + for (i = 0; i < scalingListCount; i++) { + if (expGolombDecoder.readBoolean()) { // seq_scaling_list_present_flag[ i ] + if (i < 6) { + skipScalingList(16, expGolombDecoder); + } else { + skipScalingList(64, expGolombDecoder); + } + } + } + } + } -function Duplex(options) { - if (!(this instanceof Duplex)) return new Duplex(options); + expGolombDecoder.skipUnsignedExpGolomb(); // log2_max_frame_num_minus4 + picOrderCntType = expGolombDecoder.readUnsignedExpGolomb(); + + if (picOrderCntType === 0) { + expGolombDecoder.readUnsignedExpGolomb(); // log2_max_pic_order_cnt_lsb_minus4 + } else if (picOrderCntType === 1) { + expGolombDecoder.skipBits(1); // delta_pic_order_always_zero_flag + expGolombDecoder.skipExpGolomb(); // offset_for_non_ref_pic + expGolombDecoder.skipExpGolomb(); // offset_for_top_to_bottom_field + numRefFramesInPicOrderCntCycle = expGolombDecoder.readUnsignedExpGolomb(); + for (i = 0; i < numRefFramesInPicOrderCntCycle; i++) { + expGolombDecoder.skipExpGolomb(); // offset_for_ref_frame[ i ] + } + } - Readable.call(this, options); - Writable.call(this, options); + expGolombDecoder.skipUnsignedExpGolomb(); // max_num_ref_frames + expGolombDecoder.skipBits(1); // gaps_in_frame_num_value_allowed_flag - if (options && options.readable === false) this.readable = false; + picWidthInMbsMinus1 = expGolombDecoder.readUnsignedExpGolomb(); + picHeightInMapUnitsMinus1 = expGolombDecoder.readUnsignedExpGolomb(); - if (options && options.writable === false) this.writable = false; + frameMbsOnlyFlag = expGolombDecoder.readBits(1); + if (frameMbsOnlyFlag === 0) { + expGolombDecoder.skipBits(1); // mb_adaptive_frame_field_flag + } - this.allowHalfOpen = true; - if (options && options.allowHalfOpen === false) this.allowHalfOpen = false; + expGolombDecoder.skipBits(1); // direct_8x8_inference_flag + if (expGolombDecoder.readBoolean()) { // frame_cropping_flag + frameCropLeftOffset = expGolombDecoder.readUnsignedExpGolomb(); + frameCropRightOffset = expGolombDecoder.readUnsignedExpGolomb(); + frameCropTopOffset = expGolombDecoder.readUnsignedExpGolomb(); + frameCropBottomOffset = expGolombDecoder.readUnsignedExpGolomb(); + } + if (expGolombDecoder.readBoolean()) { + // vui_parameters_present_flag + if (expGolombDecoder.readBoolean()) { + // aspect_ratio_info_present_flag + aspectRatioIdc = expGolombDecoder.readUnsignedByte(); + switch (aspectRatioIdc) { + case 1: sarRatio = [1, 1]; break; + case 2: sarRatio = [12, 11]; break; + case 3: sarRatio = [10, 11]; break; + case 4: sarRatio = [16, 11]; break; + case 5: sarRatio = [40, 33]; break; + case 6: sarRatio = [24, 11]; break; + case 7: sarRatio = [20, 11]; break; + case 8: sarRatio = [32, 11]; break; + case 9: sarRatio = [80, 33]; break; + case 10: sarRatio = [18, 11]; break; + case 11: sarRatio = [15, 11]; break; + case 12: sarRatio = [64, 33]; break; + case 13: sarRatio = [160, 99]; break; + case 14: sarRatio = [4, 3]; break; + case 15: sarRatio = [3, 2]; break; + case 16: sarRatio = [2, 1]; break; + case 255: { + sarRatio = [expGolombDecoder.readUnsignedByte() << 8 | + expGolombDecoder.readUnsignedByte(), + expGolombDecoder.readUnsignedByte() << 8 | + expGolombDecoder.readUnsignedByte() ]; + break; + } + } + if (sarRatio) { + sarScale = sarRatio[0] / sarRatio[1]; + } + } + } + return { + profileIdc: profileIdc, + levelIdc: levelIdc, + profileCompatibility: profileCompatibility, + width: Math.ceil((((picWidthInMbsMinus1 + 1) * 16) - frameCropLeftOffset * 2 - frameCropRightOffset * 2) * sarScale), + height: ((2 - frameMbsOnlyFlag) * (picHeightInMapUnitsMinus1 + 1) * 16) - (frameCropTopOffset * 2) - (frameCropBottomOffset * 2), + sarRatio: sarRatio + }; + }; - this.once('end', onend); -} +}; +H264Stream.prototype = new Stream(); -Object.defineProperty(Duplex.prototype, 'writableHighWaterMark', { - // making it explicit this property is not enumerable - // because otherwise some prototype manipulation in - // userland will fail - enumerable: false, - get: function () { - return this._writableState.highWaterMark; - } -}); +module.exports = { + H264Stream: H264Stream, + NalByteStream: NalByteStream +}; -// the no-half-open enforcer -function onend() { - // if we allow half-open state, or if the writable side ended, - // then we're ok. - if (this.allowHalfOpen || this._writableState.ended) return; +},{"../utils/exp-golomb.js":59,"../utils/stream.js":60}],23:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +module.exports = { + Adts: require('./adts'), + h264: require('./h264') +}; - // no more data can be written. - // But allow more writes to happen in this tick. - pna.nextTick(onEndNT, this); -} +},{"./adts":21,"./h264":22}],24:[function(require,module,exports){ +// constants +var AUDIO_PROPERTIES = [ + 'audioobjecttype', + 'channelcount', + 'samplerate', + 'samplingfrequencyindex', + 'samplesize' +]; -function onEndNT(self) { - self.end(); -} +module.exports = AUDIO_PROPERTIES; -Object.defineProperty(Duplex.prototype, 'destroyed', { - get: function () { - if (this._readableState === undefined || this._writableState === undefined) { - return false; +},{}],25:[function(require,module,exports){ +var VIDEO_PROPERTIES = [ + 'width', + 'height', + 'profileIdc', + 'levelIdc', + 'profileCompatibility', + 'sarRatio' +]; + + +module.exports = VIDEO_PROPERTIES; + +},{}],26:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +var highPrefix = [33, 16, 5, 32, 164, 27]; +var lowPrefix = [33, 65, 108, 84, 1, 2, 4, 8, 168, 2, 4, 8, 17, 191, 252]; +var zeroFill = function(count) { + var a = []; + while (count--) { + a.push(0); + } + return a; +}; + +var makeTable = function(metaTable) { + return Object.keys(metaTable).reduce(function(obj, key) { + obj[key] = new Uint8Array(metaTable[key].reduce(function(arr, part) { + return arr.concat(part); + }, [])); + return obj; + }, {}); +}; + + +var silence; + +module.exports = function() { + if (!silence) { + // Frames-of-silence to use for filling in missing AAC frames + var coneOfSilence = { + 96000: [highPrefix, [227, 64], zeroFill(154), [56]], + 88200: [highPrefix, [231], zeroFill(170), [56]], + 64000: [highPrefix, [248, 192], zeroFill(240), [56]], + 48000: [highPrefix, [255, 192], zeroFill(268), [55, 148, 128], zeroFill(54), [112]], + 44100: [highPrefix, [255, 192], zeroFill(268), [55, 163, 128], zeroFill(84), [112]], + 32000: [highPrefix, [255, 192], zeroFill(268), [55, 234], zeroFill(226), [112]], + 24000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 112], zeroFill(126), [224]], + 16000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 255], zeroFill(269), [223, 108], zeroFill(195), [1, 192]], + 12000: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 253, 128], zeroFill(259), [56]], + 11025: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 255, 192], zeroFill(268), [55, 175, 128], zeroFill(108), [112]], + 8000: [lowPrefix, zeroFill(268), [3, 121, 16], zeroFill(47), [7]] + }; + silence = makeTable(coneOfSilence); + } + return silence; +}; + +},{}],27:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; + +var Stream = require('../utils/stream.js'); + +/** + * The final stage of the transmuxer that emits the flv tags + * for audio, video, and metadata. Also tranlates in time and + * outputs caption data and id3 cues. + */ +var CoalesceStream = function(options) { + // Number of Tracks per output segment + // If greater than 1, we combine multiple + // tracks into a single segment + this.numberOfTracks = 0; + this.metadataStream = options.metadataStream; + + this.videoTags = []; + this.audioTags = []; + this.videoTrack = null; + this.audioTrack = null; + this.pendingCaptions = []; + this.pendingMetadata = []; + this.pendingTracks = 0; + this.processedTracks = 0; + + CoalesceStream.prototype.init.call(this); + + // Take output from multiple + this.push = function(output) { + // buffer incoming captions until the associated video segment + // finishes + if (output.text) { + return this.pendingCaptions.push(output); } - return this._readableState.destroyed && this._writableState.destroyed; - }, - set: function (value) { - // we ignore the value if the stream - // has not been initialized yet - if (this._readableState === undefined || this._writableState === undefined) { + // buffer incoming id3 tags until the final flush + if (output.frames) { + return this.pendingMetadata.push(output); + } + + if (output.track.type === 'video') { + this.videoTrack = output.track; + this.videoTags = output.tags; + this.pendingTracks++; + } + if (output.track.type === 'audio') { + this.audioTrack = output.track; + this.audioTags = output.tags; + this.pendingTracks++; + } + }; +}; + +CoalesceStream.prototype = new Stream(); +CoalesceStream.prototype.flush = function(flushSource) { + var + id3, + caption, + i, + timelineStartPts, + event = { + tags: {}, + captions: [], + captionStreams: {}, + metadata: [] + }; + + if (this.pendingTracks < this.numberOfTracks) { + if (flushSource !== 'VideoSegmentStream' && + flushSource !== 'AudioSegmentStream') { + // Return because we haven't received a flush from a data-generating + // portion of the segment (meaning that we have only recieved meta-data + // or captions.) return; + } else if (this.pendingTracks === 0) { + // In the case where we receive a flush without any data having been + // received we consider it an emitted track for the purposes of coalescing + // `done` events. + // We do this for the case where there is an audio and video track in the + // segment but no audio data. (seen in several playlists with alternate + // audio tracks and no audio present in the main TS segments.) + this.processedTracks++; + + if (this.processedTracks < this.numberOfTracks) { + return; + } } + } - // backward compatibility, the user is explicitly - // managing destroyed - this._readableState.destroyed = value; - this._writableState.destroyed = value; + this.processedTracks += this.pendingTracks; + this.pendingTracks = 0; + + if (this.processedTracks < this.numberOfTracks) { + return; } -}); -Duplex.prototype._destroy = function (err, cb) { - this.push(null); - this.end(); + if (this.videoTrack) { + timelineStartPts = this.videoTrack.timelineStartInfo.pts; + } else if (this.audioTrack) { + timelineStartPts = this.audioTrack.timelineStartInfo.pts; + } - pna.nextTick(cb, err); + event.tags.videoTags = this.videoTags; + event.tags.audioTags = this.audioTags; + + // Translate caption PTS times into second offsets into the + // video timeline for the segment, and add track info + for (i = 0; i < this.pendingCaptions.length; i++) { + caption = this.pendingCaptions[i]; + caption.startTime = caption.startPts - timelineStartPts; + caption.startTime /= 90e3; + caption.endTime = caption.endPts - timelineStartPts; + caption.endTime /= 90e3; + event.captionStreams[caption.stream] = true; + event.captions.push(caption); + } + + // Translate ID3 frame PTS times into second offsets into the + // video timeline for the segment + for (i = 0; i < this.pendingMetadata.length; i++) { + id3 = this.pendingMetadata[i]; + id3.cueTime = id3.pts - timelineStartPts; + id3.cueTime /= 90e3; + event.metadata.push(id3); + } + // We add this to every single emitted segment even though we only need + // it for the first + event.metadata.dispatchType = this.metadataStream.dispatchType; + + // Reset stream state + this.videoTrack = null; + this.audioTrack = null; + this.videoTags = []; + this.audioTags = []; + this.pendingCaptions.length = 0; + this.pendingMetadata.length = 0; + this.pendingTracks = 0; + this.processedTracks = 0; + + // Emit the final segment + this.trigger('data', event); + + this.trigger('done'); }; -},{"./_stream_readable":24,"./_stream_writable":26,"core-util-is":9,"inherits":12,"process-nextick-args":20}],23:[function(require,module,exports){ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. -// a passthrough stream. -// basically just the most minimal sort of Transform stream. -// Every written chunk gets output as-is. +module.exports = CoalesceStream; +},{"../utils/stream.js":60}],28:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ 'use strict'; -module.exports = PassThrough; +var FlvTag = require('./flv-tag.js'); + +// For information on the FLV format, see +// http://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf. +// Technically, this function returns the header and a metadata FLV tag +// if duration is greater than zero +// duration in seconds +// @return {object} the bytes of the FLV header as a Uint8Array +var getFlvHeader = function(duration, audio, video) { // :ByteArray { + var + headBytes = new Uint8Array(3 + 1 + 1 + 4), + head = new DataView(headBytes.buffer), + metadata, + result, + metadataLength; + + // default arguments + duration = duration || 0; + audio = audio === undefined ? true : audio; + video = video === undefined ? true : video; + + // signature + head.setUint8(0, 0x46); // 'F' + head.setUint8(1, 0x4c); // 'L' + head.setUint8(2, 0x56); // 'V' + + // version + head.setUint8(3, 0x01); + + // flags + head.setUint8(4, (audio ? 0x04 : 0x00) | (video ? 0x01 : 0x00)); + + // data offset, should be 9 for FLV v1 + head.setUint32(5, headBytes.byteLength); + + // init the first FLV tag + if (duration <= 0) { + // no duration available so just write the first field of the first + // FLV tag + result = new Uint8Array(headBytes.byteLength + 4); + result.set(headBytes); + result.set([0, 0, 0, 0], headBytes.byteLength); + return result; + } -var Transform = require('./_stream_transform'); + // write out the duration metadata tag + metadata = new FlvTag(FlvTag.METADATA_TAG); + metadata.pts = metadata.dts = 0; + metadata.writeMetaDataDouble('duration', duration); + metadataLength = metadata.finalize().length; + result = new Uint8Array(headBytes.byteLength + metadataLength); + result.set(headBytes); + result.set(head.byteLength, metadataLength); -/*<replacement>*/ -var util = Object.create(require('core-util-is')); -util.inherits = require('inherits'); -/*</replacement>*/ + return result; +}; -util.inherits(PassThrough, Transform); +module.exports = getFlvHeader; -function PassThrough(options) { - if (!(this instanceof PassThrough)) return new PassThrough(options); +},{"./flv-tag.js":29}],29:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * An object that stores the bytes of an FLV tag and methods for + * querying and manipulating that data. + * @see http://download.macromedia.com/f4v/video_file_format_spec_v10_1.pdf + */ +'use strict'; - Transform.call(this, options); -} +var FlvTag; + +// (type:uint, extraData:Boolean = false) extends ByteArray +FlvTag = function(type, extraData) { + var + // Counter if this is a metadata tag, nal start marker if this is a video + // tag. unused if this is an audio tag + adHoc = 0, // :uint + + // The default size is 16kb but this is not enough to hold iframe + // data and the resizing algorithm costs a bit so we create a larger + // starting buffer for video tags + bufferStartSize = 16384, + + // checks whether the FLV tag has enough capacity to accept the proposed + // write and re-allocates the internal buffers if necessary + prepareWrite = function(flv, count) { + var + bytes, + minLength = flv.position + count; + if (minLength < flv.bytes.byteLength) { + // there's enough capacity so do nothing + return; + } -PassThrough.prototype._transform = function (chunk, encoding, cb) { - cb(null, chunk); -}; -},{"./_stream_transform":25,"core-util-is":9,"inherits":12}],24:[function(require,module,exports){ -(function (process,global){ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. + // allocate a new buffer and copy over the data that will not be modified + bytes = new Uint8Array(minLength * 2); + bytes.set(flv.bytes.subarray(0, flv.position), 0); + flv.bytes = bytes; + flv.view = new DataView(flv.bytes.buffer); + }, -'use strict'; + // commonly used metadata properties + widthBytes = FlvTag.widthBytes || new Uint8Array('width'.length), + heightBytes = FlvTag.heightBytes || new Uint8Array('height'.length), + videocodecidBytes = FlvTag.videocodecidBytes || new Uint8Array('videocodecid'.length), + i; + + if (!FlvTag.widthBytes) { + // calculating the bytes of common metadata names ahead of time makes the + // corresponding writes faster because we don't have to loop over the + // characters + // re-test with test/perf.html if you're planning on changing this + for (i = 0; i < 'width'.length; i++) { + widthBytes[i] = 'width'.charCodeAt(i); + } + for (i = 0; i < 'height'.length; i++) { + heightBytes[i] = 'height'.charCodeAt(i); + } + for (i = 0; i < 'videocodecid'.length; i++) { + videocodecidBytes[i] = 'videocodecid'.charCodeAt(i); + } -/*<replacement>*/ + FlvTag.widthBytes = widthBytes; + FlvTag.heightBytes = heightBytes; + FlvTag.videocodecidBytes = videocodecidBytes; + } -var pna = require('process-nextick-args'); -/*</replacement>*/ + this.keyFrame = false; // :Boolean + + switch (type) { + case FlvTag.VIDEO_TAG: + this.length = 16; + // Start the buffer at 256k + bufferStartSize *= 6; + break; + case FlvTag.AUDIO_TAG: + this.length = 13; + this.keyFrame = true; + break; + case FlvTag.METADATA_TAG: + this.length = 29; + this.keyFrame = true; + break; + default: + throw new Error('Unknown FLV tag type'); + } -module.exports = Readable; + this.bytes = new Uint8Array(bufferStartSize); + this.view = new DataView(this.bytes.buffer); + this.bytes[0] = type; + this.position = this.length; + this.keyFrame = extraData; // Defaults to false + + // presentation timestamp + this.pts = 0; + // decoder timestamp + this.dts = 0; + + // ByteArray#writeBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0) + this.writeBytes = function(bytes, offset, length) { + var + start = offset || 0, + end; + length = length || bytes.byteLength; + end = start + length; + + prepareWrite(this, length); + this.bytes.set(bytes.subarray(start, end), this.position); + + this.position += length; + this.length = Math.max(this.length, this.position); + }; -/*<replacement>*/ -var isArray = require('isarray'); -/*</replacement>*/ + // ByteArray#writeByte(value:int):void + this.writeByte = function(byte) { + prepareWrite(this, 1); + this.bytes[this.position] = byte; + this.position++; + this.length = Math.max(this.length, this.position); + }; -/*<replacement>*/ -var Duplex; -/*</replacement>*/ + // ByteArray#writeShort(value:int):void + this.writeShort = function(short) { + prepareWrite(this, 2); + this.view.setUint16(this.position, short); + this.position += 2; + this.length = Math.max(this.length, this.position); + }; -Readable.ReadableState = ReadableState; + // Negative index into array + // (pos:uint):int + this.negIndex = function(pos) { + return this.bytes[this.length - pos]; + }; -/*<replacement>*/ -var EE = require('events').EventEmitter; + // The functions below ONLY work when this[0] == VIDEO_TAG. + // We are not going to check for that because we dont want the overhead + // (nal:ByteArray = null):int + this.nalUnitSize = function() { + if (adHoc === 0) { + return 0; + } -var EElistenerCount = function (emitter, type) { - return emitter.listeners(type).length; -}; -/*</replacement>*/ + return this.length - (adHoc + 4); + }; -/*<replacement>*/ -var Stream = require('./internal/streams/stream'); -/*</replacement>*/ + this.startNalUnit = function() { + // remember position and add 4 bytes + if (adHoc > 0) { + throw new Error('Attempted to create new NAL wihout closing the old one'); + } -/*<replacement>*/ + // reserve 4 bytes for nal unit size + adHoc = this.length; + this.length += 4; + this.position = this.length; + }; -var Buffer = require('safe-buffer').Buffer; -var OurUint8Array = global.Uint8Array || function () {}; -function _uint8ArrayToBuffer(chunk) { - return Buffer.from(chunk); -} -function _isUint8Array(obj) { - return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; -} + // (nal:ByteArray = null):void + this.endNalUnit = function(nalContainer) { + var + nalStart, // :uint + nalLength; // :uint + + // Rewind to the marker and write the size + if (this.length === adHoc + 4) { + // we started a nal unit, but didnt write one, so roll back the 4 byte size value + this.length -= 4; + } else if (adHoc > 0) { + nalStart = adHoc + 4; + nalLength = this.length - nalStart; + + this.position = adHoc; + this.view.setUint32(this.position, nalLength); + this.position = this.length; + + if (nalContainer) { + // Add the tag to the NAL unit + nalContainer.push(this.bytes.subarray(nalStart, nalStart + nalLength)); + } + } -/*</replacement>*/ + adHoc = 0; + }; -/*<replacement>*/ -var util = Object.create(require('core-util-is')); -util.inherits = require('inherits'); -/*</replacement>*/ + /** + * Write out a 64-bit floating point valued metadata property. This method is + * called frequently during a typical parse and needs to be fast. + */ + // (key:String, val:Number):void + this.writeMetaDataDouble = function(key, val) { + var i; + prepareWrite(this, 2 + key.length + 9); + + // write size of property name + this.view.setUint16(this.position, key.length); + this.position += 2; + + // this next part looks terrible but it improves parser throughput by + // 10kB/s in my testing + + // write property name + if (key === 'width') { + this.bytes.set(widthBytes, this.position); + this.position += 5; + } else if (key === 'height') { + this.bytes.set(heightBytes, this.position); + this.position += 6; + } else if (key === 'videocodecid') { + this.bytes.set(videocodecidBytes, this.position); + this.position += 12; + } else { + for (i = 0; i < key.length; i++) { + this.bytes[this.position] = key.charCodeAt(i); + this.position++; + } + } -/*<replacement>*/ -var debugUtil = require('util'); -var debug = void 0; -if (debugUtil && debugUtil.debuglog) { - debug = debugUtil.debuglog('stream'); -} else { - debug = function () {}; -} -/*</replacement>*/ + // skip null byte + this.position++; -var BufferList = require('./internal/streams/BufferList'); -var destroyImpl = require('./internal/streams/destroy'); -var StringDecoder; + // write property value + this.view.setFloat64(this.position, val); + this.position += 8; -util.inherits(Readable, Stream); + // update flv tag length + this.length = Math.max(this.length, this.position); + ++adHoc; + }; -var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; + // (key:String, val:Boolean):void + this.writeMetaDataBoolean = function(key, val) { + var i; + prepareWrite(this, 2); + this.view.setUint16(this.position, key.length); + this.position += 2; + for (i = 0; i < key.length; i++) { + // if key.charCodeAt(i) >= 255, handle error + prepareWrite(this, 1); + this.bytes[this.position] = key.charCodeAt(i); + this.position++; + } + prepareWrite(this, 2); + this.view.setUint8(this.position, 0x01); + this.position++; + this.view.setUint8(this.position, val ? 0x01 : 0x00); + this.position++; + this.length = Math.max(this.length, this.position); + ++adHoc; + }; -function prependListener(emitter, event, fn) { - // Sadly this is not cacheable as some libraries bundle their own - // event emitter implementation with them. - if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); + // ():ByteArray + this.finalize = function() { + var + dtsDelta, // :int + len; // :int + + switch (this.bytes[0]) { + // Video Data + case FlvTag.VIDEO_TAG: + // We only support AVC, 1 = key frame (for AVC, a seekable + // frame), 2 = inter frame (for AVC, a non-seekable frame) + this.bytes[11] = ((this.keyFrame || extraData) ? 0x10 : 0x20) | 0x07; + this.bytes[12] = extraData ? 0x00 : 0x01; + + dtsDelta = this.pts - this.dts; + this.bytes[13] = (dtsDelta & 0x00FF0000) >>> 16; + this.bytes[14] = (dtsDelta & 0x0000FF00) >>> 8; + this.bytes[15] = (dtsDelta & 0x000000FF) >>> 0; + break; - // This is a hack to make sure that our error handler is attached before any - // userland ones. NEVER DO THIS. This is here only because this code needs - // to continue to work with older versions of Node.js that do not include - // the prependListener() method. The goal is to eventually remove this hack. - if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; -} + case FlvTag.AUDIO_TAG: + this.bytes[11] = 0xAF; // 44 kHz, 16-bit stereo + this.bytes[12] = extraData ? 0x00 : 0x01; + break; -function ReadableState(options, stream) { - Duplex = Duplex || require('./_stream_duplex'); + case FlvTag.METADATA_TAG: + this.position = 11; + this.view.setUint8(this.position, 0x02); // String type + this.position++; + this.view.setUint16(this.position, 0x0A); // 10 Bytes + this.position += 2; + // set "onMetaData" + this.bytes.set([0x6f, 0x6e, 0x4d, 0x65, + 0x74, 0x61, 0x44, 0x61, + 0x74, 0x61], this.position); + this.position += 10; + this.bytes[this.position] = 0x08; // Array type + this.position++; + this.view.setUint32(this.position, adHoc); + this.position = this.length; + this.bytes.set([0, 0, 9], this.position); + this.position += 3; // End Data Tag + this.length = this.position; + break; + } - options = options || {}; + len = this.length - 11; + + // write the DataSize field + this.bytes[ 1] = (len & 0x00FF0000) >>> 16; + this.bytes[ 2] = (len & 0x0000FF00) >>> 8; + this.bytes[ 3] = (len & 0x000000FF) >>> 0; + // write the Timestamp + this.bytes[ 4] = (this.dts & 0x00FF0000) >>> 16; + this.bytes[ 5] = (this.dts & 0x0000FF00) >>> 8; + this.bytes[ 6] = (this.dts & 0x000000FF) >>> 0; + this.bytes[ 7] = (this.dts & 0xFF000000) >>> 24; + // write the StreamID + this.bytes[ 8] = 0; + this.bytes[ 9] = 0; + this.bytes[10] = 0; + + // Sometimes we're at the end of the view and have one slot to write a + // uint32, so, prepareWrite of count 4, since, view is uint8 + prepareWrite(this, 4); + this.view.setUint32(this.length, this.length); + this.length += 4; + this.position += 4; + + // trim down the byte buffer to what is actually being used + this.bytes = this.bytes.subarray(0, this.length); + this.frameTime = FlvTag.frameTime(this.bytes); + // if bytes.bytelength isn't equal to this.length, handle error + return this; + }; +}; - // Duplex streams are both readable and writable, but share - // the same options object. - // However, some cases require setting options to different - // values for the readable and the writable sides of the duplex stream. - // These options can be provided separately as readableXXX and writableXXX. - var isDuplex = stream instanceof Duplex; +FlvTag.AUDIO_TAG = 0x08; // == 8, :uint +FlvTag.VIDEO_TAG = 0x09; // == 9, :uint +FlvTag.METADATA_TAG = 0x12; // == 18, :uint - // object stream flag. Used to make read(n) ignore n and to - // make all the buffer merging and length checks go away - this.objectMode = !!options.objectMode; +// (tag:ByteArray):Boolean { +FlvTag.isAudioFrame = function(tag) { + return FlvTag.AUDIO_TAG === tag[0]; +}; - if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; +// (tag:ByteArray):Boolean { +FlvTag.isVideoFrame = function(tag) { + return FlvTag.VIDEO_TAG === tag[0]; +}; - // the point at which it stops calling _read() to fill the buffer - // Note: 0 is a valid value, means "don't call _read preemptively ever" - var hwm = options.highWaterMark; - var readableHwm = options.readableHighWaterMark; - var defaultHwm = this.objectMode ? 16 : 16 * 1024; +// (tag:ByteArray):Boolean { +FlvTag.isMetaData = function(tag) { + return FlvTag.METADATA_TAG === tag[0]; +}; - if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm; +// (tag:ByteArray):Boolean { +FlvTag.isKeyFrame = function(tag) { + if (FlvTag.isVideoFrame(tag)) { + return tag[11] === 0x17; + } - // cast to ints. - this.highWaterMark = Math.floor(this.highWaterMark); + if (FlvTag.isAudioFrame(tag)) { + return true; + } - // A linked list is used to store data chunks instead of an array because the - // linked list can remove elements from the beginning faster than - // array.shift() - this.buffer = new BufferList(); - this.length = 0; - this.pipes = null; - this.pipesCount = 0; - this.flowing = null; - this.ended = false; - this.endEmitted = false; - this.reading = false; + if (FlvTag.isMetaData(tag)) { + return true; + } - // a flag to be able to tell if the event 'readable'/'data' is emitted - // immediately, or on a later tick. We set this to true at first, because - // any actions that shouldn't happen until "later" should generally also - // not happen before the first read call. - this.sync = true; + return false; +}; - // whenever we return null, then we set a flag to say - // that we're awaiting a 'readable' event emission. - this.needReadable = false; - this.emittedReadable = false; - this.readableListening = false; - this.resumeScheduled = false; +// (tag:ByteArray):uint { +FlvTag.frameTime = function(tag) { + var pts = tag[ 4] << 16; // :uint + pts |= tag[ 5] << 8; + pts |= tag[ 6] << 0; + pts |= tag[ 7] << 24; + return pts; +}; - // has it been destroyed - this.destroyed = false; +module.exports = FlvTag; - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; +},{}],30:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +module.exports = { + tag: require('./flv-tag'), + Transmuxer: require('./transmuxer'), + getFlvHeader: require('./flv-header') +}; - // the number of writers that are awaiting a drain event in .pipe()s - this.awaitDrain = 0; +},{"./flv-header":28,"./flv-tag":29,"./transmuxer":32}],31:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; - // if true, a maybeReadMore has been scheduled - this.readingMore = false; +var TagList = function() { + var self = this; - this.decoder = null; - this.encoding = null; - if (options.encoding) { - if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; - this.decoder = new StringDecoder(options.encoding); - this.encoding = options.encoding; + this.list = []; + + this.push = function(tag) { + this.list.push({ + bytes: tag.bytes, + dts: tag.dts, + pts: tag.pts, + keyFrame: tag.keyFrame, + metaDataTag: tag.metaDataTag + }); + }; + + Object.defineProperty(this, 'length', { + get: function() { + return self.list.length; + } + }); +}; + +module.exports = TagList; + +},{}],32:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; + +var Stream = require('../utils/stream.js'); +var FlvTag = require('./flv-tag.js'); +var m2ts = require('../m2ts/m2ts.js'); +var AdtsStream = require('../codecs/adts.js'); +var H264Stream = require('../codecs/h264').H264Stream; +var CoalesceStream = require('./coalesce-stream.js'); +var TagList = require('./tag-list.js'); + +var + Transmuxer, + VideoSegmentStream, + AudioSegmentStream, + collectTimelineInfo, + metaDataTag, + extraDataTag; + +/** + * Store information about the start and end of the tracka and the + * duration for each frame/sample we process in order to calculate + * the baseMediaDecodeTime + */ +collectTimelineInfo = function(track, data) { + if (typeof data.pts === 'number') { + if (track.timelineStartInfo.pts === undefined) { + track.timelineStartInfo.pts = data.pts; + } else { + track.timelineStartInfo.pts = + Math.min(track.timelineStartInfo.pts, data.pts); + } } -} -function Readable(options) { - Duplex = Duplex || require('./_stream_duplex'); + if (typeof data.dts === 'number') { + if (track.timelineStartInfo.dts === undefined) { + track.timelineStartInfo.dts = data.dts; + } else { + track.timelineStartInfo.dts = + Math.min(track.timelineStartInfo.dts, data.dts); + } + } +}; - if (!(this instanceof Readable)) return new Readable(options); +metaDataTag = function(track, pts) { + var + tag = new FlvTag(FlvTag.METADATA_TAG); // :FlvTag - this._readableState = new ReadableState(options, this); + tag.dts = pts; + tag.pts = pts; - // legacy - this.readable = true; + tag.writeMetaDataDouble('videocodecid', 7); + tag.writeMetaDataDouble('width', track.width); + tag.writeMetaDataDouble('height', track.height); - if (options) { - if (typeof options.read === 'function') this._read = options.read; + return tag; +}; - if (typeof options.destroy === 'function') this._destroy = options.destroy; +extraDataTag = function(track, pts) { + var + i, + tag = new FlvTag(FlvTag.VIDEO_TAG, true); + + tag.dts = pts; + tag.pts = pts; + + tag.writeByte(0x01);// version + tag.writeByte(track.profileIdc);// profile + tag.writeByte(track.profileCompatibility);// compatibility + tag.writeByte(track.levelIdc);// level + tag.writeByte(0xFC | 0x03); // reserved (6 bits), NULA length size - 1 (2 bits) + tag.writeByte(0xE0 | 0x01); // reserved (3 bits), num of SPS (5 bits) + tag.writeShort(track.sps[0].length); // data of SPS + tag.writeBytes(track.sps[0]); // SPS + + tag.writeByte(track.pps.length); // num of PPS (will there ever be more that 1 PPS?) + for (i = 0; i < track.pps.length; ++i) { + tag.writeShort(track.pps[i].length); // 2 bytes for length of PPS + tag.writeBytes(track.pps[i]); // data of PPS } - Stream.call(this); -} + return tag; +}; -Object.defineProperty(Readable.prototype, 'destroyed', { - get: function () { - if (this._readableState === undefined) { - return false; +/** + * Constructs a single-track, media segment from AAC data + * events. The output of this stream can be fed to flash. + */ +AudioSegmentStream = function(track) { + var + adtsFrames = [], + videoKeyFrames = [], + oldExtraData; + + AudioSegmentStream.prototype.init.call(this); + + this.push = function(data) { + collectTimelineInfo(track, data); + + if (track) { + track.audioobjecttype = data.audioobjecttype; + track.channelcount = data.channelcount; + track.samplerate = data.samplerate; + track.samplingfrequencyindex = data.samplingfrequencyindex; + track.samplesize = data.samplesize; + track.extraData = (track.audioobjecttype << 11) | + (track.samplingfrequencyindex << 7) | + (track.channelcount << 3); } - return this._readableState.destroyed; - }, - set: function (value) { - // we ignore the value if the stream - // has not been initialized yet - if (!this._readableState) { + + data.pts = Math.round(data.pts / 90); + data.dts = Math.round(data.dts / 90); + + // buffer audio data until end() is called + adtsFrames.push(data); + }; + + this.flush = function() { + var currentFrame, adtsFrame, lastMetaPts, tags = new TagList(); + // return early if no audio data has been observed + if (adtsFrames.length === 0) { + this.trigger('done', 'AudioSegmentStream'); return; } - // backward compatibility, the user is explicitly - // managing destroyed - this._readableState.destroyed = value; - } -}); + lastMetaPts = -Infinity; -Readable.prototype.destroy = destroyImpl.destroy; -Readable.prototype._undestroy = destroyImpl.undestroy; -Readable.prototype._destroy = function (err, cb) { - this.push(null); - cb(err); -}; + while (adtsFrames.length) { + currentFrame = adtsFrames.shift(); -// Manually shove something into the read() buffer. -// This returns true if the highWaterMark has not been hit yet, -// similar to how Writable.write() returns true if you should -// write() some more. -Readable.prototype.push = function (chunk, encoding) { - var state = this._readableState; - var skipChunkCheck; + // write out a metadata frame at every video key frame + if (videoKeyFrames.length && currentFrame.pts >= videoKeyFrames[0]) { + lastMetaPts = videoKeyFrames.shift(); + this.writeMetaDataTags(tags, lastMetaPts); + } - if (!state.objectMode) { - if (typeof chunk === 'string') { - encoding = encoding || state.defaultEncoding; - if (encoding !== state.encoding) { - chunk = Buffer.from(chunk, encoding); - encoding = ''; + // also write out metadata tags every 1 second so that the decoder + // is re-initialized quickly after seeking into a different + // audio configuration. + if (track.extraData !== oldExtraData || currentFrame.pts - lastMetaPts >= 1000) { + this.writeMetaDataTags(tags, currentFrame.pts); + oldExtraData = track.extraData; + lastMetaPts = currentFrame.pts; } - skipChunkCheck = true; + + adtsFrame = new FlvTag(FlvTag.AUDIO_TAG); + adtsFrame.pts = currentFrame.pts; + adtsFrame.dts = currentFrame.dts; + + adtsFrame.writeBytes(currentFrame.data); + + tags.push(adtsFrame.finalize()); } - } else { - skipChunkCheck = true; - } - return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); -}; + videoKeyFrames.length = 0; + oldExtraData = null; + this.trigger('data', {track: track, tags: tags.list}); -// Unshift should *always* be something directly out of read() -Readable.prototype.unshift = function (chunk) { - return readableAddChunk(this, chunk, null, true, false); + this.trigger('done', 'AudioSegmentStream'); + }; + + this.writeMetaDataTags = function(tags, pts) { + var adtsFrame; + + adtsFrame = new FlvTag(FlvTag.METADATA_TAG); + // For audio, DTS is always the same as PTS. We want to set the DTS + // however so we can compare with video DTS to determine approximate + // packet order + adtsFrame.pts = pts; + adtsFrame.dts = pts; + + // AAC is always 10 + adtsFrame.writeMetaDataDouble('audiocodecid', 10); + adtsFrame.writeMetaDataBoolean('stereo', track.channelcount === 2); + adtsFrame.writeMetaDataDouble('audiosamplerate', track.samplerate); + // Is AAC always 16 bit? + adtsFrame.writeMetaDataDouble('audiosamplesize', 16); + + tags.push(adtsFrame.finalize()); + + adtsFrame = new FlvTag(FlvTag.AUDIO_TAG, true); + // For audio, DTS is always the same as PTS. We want to set the DTS + // however so we can compare with video DTS to determine approximate + // packet order + adtsFrame.pts = pts; + adtsFrame.dts = pts; + + adtsFrame.view.setUint16(adtsFrame.position, track.extraData); + adtsFrame.position += 2; + adtsFrame.length = Math.max(adtsFrame.length, adtsFrame.position); + + tags.push(adtsFrame.finalize()); + }; + + this.onVideoKeyFrame = function(pts) { + videoKeyFrames.push(pts); + }; }; +AudioSegmentStream.prototype = new Stream(); -function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { - var state = stream._readableState; - if (chunk === null) { - state.reading = false; - onEofChunk(stream, state); - } else { - var er; - if (!skipChunkCheck) er = chunkInvalid(state, chunk); - if (er) { - stream.emit('error', er); - } else if (state.objectMode || chunk && chunk.length > 0) { - if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { - chunk = _uint8ArrayToBuffer(chunk); +/** + * Store FlvTags for the h264 stream + * @param track {object} track metadata configuration + */ +VideoSegmentStream = function(track) { + var + nalUnits = [], + config, + h264Frame; + VideoSegmentStream.prototype.init.call(this); + + this.finishFrame = function(tags, frame) { + if (!frame) { + return; + } + // Check if keyframe and the length of tags. + // This makes sure we write metadata on the first frame of a segment. + if (config && track && track.newMetadata && + (frame.keyFrame || tags.length === 0)) { + // Push extra data on every IDR frame in case we did a stream change + seek + var metaTag = metaDataTag(config, frame.dts).finalize(); + var extraTag = extraDataTag(track, frame.dts).finalize(); + + metaTag.metaDataTag = extraTag.metaDataTag = true; + + tags.push(metaTag); + tags.push(extraTag); + track.newMetadata = false; + + this.trigger('keyframe', frame.dts); + } + + frame.endNalUnit(); + tags.push(frame.finalize()); + h264Frame = null; + }; + + this.push = function(data) { + collectTimelineInfo(track, data); + + data.pts = Math.round(data.pts / 90); + data.dts = Math.round(data.dts / 90); + + // buffer video until flush() is called + nalUnits.push(data); + }; + + this.flush = function() { + var + currentNal, + tags = new TagList(); + + // Throw away nalUnits at the start of the byte stream until we find + // the first AUD + while (nalUnits.length) { + if (nalUnits[0].nalUnitType === 'access_unit_delimiter_rbsp') { + break; } + nalUnits.shift(); + } - if (addToFront) { - if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true); - } else if (state.ended) { - stream.emit('error', new Error('stream.push() after EOF')); + // return early if no video data has been observed + if (nalUnits.length === 0) { + this.trigger('done', 'VideoSegmentStream'); + return; + } + + while (nalUnits.length) { + currentNal = nalUnits.shift(); + + // record the track config + if (currentNal.nalUnitType === 'seq_parameter_set_rbsp') { + track.newMetadata = true; + config = currentNal.config; + track.width = config.width; + track.height = config.height; + track.sps = [currentNal.data]; + track.profileIdc = config.profileIdc; + track.levelIdc = config.levelIdc; + track.profileCompatibility = config.profileCompatibility; + h264Frame.endNalUnit(); + } else if (currentNal.nalUnitType === 'pic_parameter_set_rbsp') { + track.newMetadata = true; + track.pps = [currentNal.data]; + h264Frame.endNalUnit(); + } else if (currentNal.nalUnitType === 'access_unit_delimiter_rbsp') { + if (h264Frame) { + this.finishFrame(tags, h264Frame); + } + h264Frame = new FlvTag(FlvTag.VIDEO_TAG); + h264Frame.pts = currentNal.pts; + h264Frame.dts = currentNal.dts; } else { - state.reading = false; - if (state.decoder && !encoding) { - chunk = state.decoder.write(chunk); - if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); - } else { - addChunk(stream, state, chunk, false); + if (currentNal.nalUnitType === 'slice_layer_without_partitioning_rbsp_idr') { + // the current sample is a key frame + h264Frame.keyFrame = true; } + h264Frame.endNalUnit(); } - } else if (!addToFront) { - state.reading = false; + h264Frame.startNalUnit(); + h264Frame.writeBytes(currentNal.data); + } + if (h264Frame) { + this.finishFrame(tags, h264Frame); } - } - return needMoreData(state); -} + this.trigger('data', {track: track, tags: tags.list}); -function addChunk(stream, state, chunk, addToFront) { - if (state.flowing && state.length === 0 && !state.sync) { - stream.emit('data', chunk); - stream.read(0); - } else { - // update the buffer info. - state.length += state.objectMode ? 1 : chunk.length; - if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); + // Continue with the flush process now + this.trigger('done', 'VideoSegmentStream'); + }; +}; - if (state.needReadable) emitReadable(stream); - } - maybeReadMore(stream, state); -} +VideoSegmentStream.prototype = new Stream(); -function chunkInvalid(state, chunk) { - var er; - if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { - er = new TypeError('Invalid non-string/buffer chunk'); - } - return er; -} +/** + * An object that incrementally transmuxes MPEG2 Trasport Stream + * chunks into an FLV. + */ +Transmuxer = function(options) { + var + self = this, -// if it's past the high water mark, we can push in some more. -// Also, if we have no data yet, we can stand some -// more bytes. This is to work around cases where hwm=0, -// such as the repl. Also, if the push() triggered a -// readable event, and the user called read(largeNumber) such that -// needReadable was set, then we ought to push more, so that another -// 'readable' event will be triggered. -function needMoreData(state) { - return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); -} + packetStream, parseStream, elementaryStream, + videoTimestampRolloverStream, audioTimestampRolloverStream, + timedMetadataTimestampRolloverStream, + adtsStream, h264Stream, + videoSegmentStream, audioSegmentStream, captionStream, + coalesceStream; -Readable.prototype.isPaused = function () { - return this._readableState.flowing === false; -}; + Transmuxer.prototype.init.call(this); -// backwards compatibility. -Readable.prototype.setEncoding = function (enc) { - if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; - this._readableState.decoder = new StringDecoder(enc); - this._readableState.encoding = enc; - return this; -}; + options = options || {}; -// Don't raise the hwm > 8MB -var MAX_HWM = 0x800000; -function computeNewHighWaterMark(n) { - if (n >= MAX_HWM) { - n = MAX_HWM; - } else { - // Get the next highest power of 2 to prevent increasing hwm excessively in - // tiny amounts - n--; - n |= n >>> 1; - n |= n >>> 2; - n |= n >>> 4; - n |= n >>> 8; - n |= n >>> 16; - n++; - } - return n; -} + // expose the metadata stream + this.metadataStream = new m2ts.MetadataStream(); + + options.metadataStream = this.metadataStream; + + // set up the parsing pipeline + packetStream = new m2ts.TransportPacketStream(); + parseStream = new m2ts.TransportParseStream(); + elementaryStream = new m2ts.ElementaryStream(); + videoTimestampRolloverStream = new m2ts.TimestampRolloverStream('video'); + audioTimestampRolloverStream = new m2ts.TimestampRolloverStream('audio'); + timedMetadataTimestampRolloverStream = new m2ts.TimestampRolloverStream('timed-metadata'); + + adtsStream = new AdtsStream(); + h264Stream = new H264Stream(); + coalesceStream = new CoalesceStream(options); + + // disassemble MPEG2-TS packets into elementary streams + packetStream + .pipe(parseStream) + .pipe(elementaryStream); + + // !!THIS ORDER IS IMPORTANT!! + // demux the streams + elementaryStream + .pipe(videoTimestampRolloverStream) + .pipe(h264Stream); + elementaryStream + .pipe(audioTimestampRolloverStream) + .pipe(adtsStream); + + elementaryStream + .pipe(timedMetadataTimestampRolloverStream) + .pipe(this.metadataStream) + .pipe(coalesceStream); + // if CEA-708 parsing is available, hook up a caption stream + captionStream = new m2ts.CaptionStream(); + h264Stream.pipe(captionStream) + .pipe(coalesceStream); + + // hook up the segment streams once track metadata is delivered + elementaryStream.on('data', function(data) { + var i, videoTrack, audioTrack; + + if (data.type === 'metadata') { + i = data.tracks.length; + + // scan the tracks listed in the metadata + while (i--) { + if (data.tracks[i].type === 'video') { + videoTrack = data.tracks[i]; + } else if (data.tracks[i].type === 'audio') { + audioTrack = data.tracks[i]; + } + } -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function howMuchToRead(n, state) { - if (n <= 0 || state.length === 0 && state.ended) return 0; - if (state.objectMode) return 1; - if (n !== n) { - // Only flow one buffer at a time - if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; - } - // If we're asking for more than the current hwm, then raise the hwm. - if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); - if (n <= state.length) return n; - // Don't have enough - if (!state.ended) { - state.needReadable = true; - return 0; - } - return state.length; -} + // hook up the video segment stream to the first track with h264 data + if (videoTrack && !videoSegmentStream) { + coalesceStream.numberOfTracks++; + videoSegmentStream = new VideoSegmentStream(videoTrack); -// you can override either this method, or the async _read(n) below. -Readable.prototype.read = function (n) { - debug('read', n); - n = parseInt(n, 10); - var state = this._readableState; - var nOrig = n; + // Set up the final part of the video pipeline + h264Stream + .pipe(videoSegmentStream) + .pipe(coalesceStream); + } - if (n !== 0) state.emittedReadable = false; + if (audioTrack && !audioSegmentStream) { + // hook up the audio segment stream to the first track with aac data + coalesceStream.numberOfTracks++; + audioSegmentStream = new AudioSegmentStream(audioTrack); - // if we're doing read(0) to trigger a readable event, but we - // already have a bunch of data in the buffer, then just trigger - // the 'readable' event and move on. - if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { - debug('read: emitReadable', state.length, state.ended); - if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); - return null; - } + // Set up the final part of the audio pipeline + adtsStream + .pipe(audioSegmentStream) + .pipe(coalesceStream); - n = howMuchToRead(n, state); + if (videoSegmentStream) { + videoSegmentStream.on('keyframe', audioSegmentStream.onVideoKeyFrame); + } + } + } + }); - // if we've ended, and we're now clear, then finish it up. - if (n === 0 && state.ended) { - if (state.length === 0) endReadable(this); - return null; - } + // feed incoming data to the front of the parsing pipeline + this.push = function(data) { + packetStream.push(data); + }; - // All the actual chunk generation logic needs to be - // *below* the call to _read. The reason is that in certain - // synthetic stream cases, such as passthrough streams, _read - // may be a completely synchronous operation which may change - // the state of the read buffer, providing enough data when - // before there was *not* enough. - // - // So, the steps are: - // 1. Figure out what the state of things will be after we do - // a read from the buffer. - // - // 2. If that resulting state will trigger a _read, then call _read. - // Note that this may be asynchronous, or synchronous. Yes, it is - // deeply ugly to write APIs this way, but that still doesn't mean - // that the Readable class should behave improperly, as streams are - // designed to be sync/async agnostic. - // Take note if the _read call is sync or async (ie, if the read call - // has returned yet), so that we know whether or not it's safe to emit - // 'readable' etc. - // - // 3. Actually pull the requested chunks out of the buffer and return. + // flush any buffered data + this.flush = function() { + // Start at the top of the pipeline and flush all pending work + packetStream.flush(); + }; - // if we need a readable event, then we need to do some reading. - var doRead = state.needReadable; - debug('need readable', doRead); + // Caption data has to be reset when seeking outside buffered range + this.resetCaptions = function() { + captionStream.reset(); + }; - // if we currently have less than the highWaterMark, then also read some - if (state.length === 0 || state.length - n < state.highWaterMark) { - doRead = true; - debug('length less than watermark', doRead); - } + // Re-emit any data coming from the coalesce stream to the outside world + coalesceStream.on('data', function(event) { + self.trigger('data', event); + }); - // however, if we've ended, then there's no point, and if we're already - // reading, then it's unnecessary. - if (state.ended || state.reading) { - doRead = false; - debug('reading or ended', doRead); - } else if (doRead) { - debug('do read'); - state.reading = true; - state.sync = true; - // if the length is currently zero, then we *need* a readable event. - if (state.length === 0) state.needReadable = true; - // call internal read method - this._read(state.highWaterMark); - state.sync = false; - // If _read pushed data synchronously, then `reading` will be false, - // and we need to re-evaluate how much data we can return to the user. - if (!state.reading) n = howMuchToRead(nOrig, state); - } + // Let the consumer know we have finished flushing the entire pipeline + coalesceStream.on('done', function() { + self.trigger('done'); + }); +}; +Transmuxer.prototype = new Stream(); - var ret; - if (n > 0) ret = fromList(n, state);else ret = null; +// forward compatibility +module.exports = Transmuxer; - if (ret === null) { - state.needReadable = true; - n = 0; - } else { - state.length -= n; - } +},{"../codecs/adts.js":21,"../codecs/h264":22,"../m2ts/m2ts.js":36,"../utils/stream.js":60,"./coalesce-stream.js":27,"./flv-tag.js":29,"./tag-list.js":31}],33:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; - if (state.length === 0) { - // If we have nothing in the buffer, then we want to know - // as soon as we *do* get something into the buffer. - if (!state.ended) state.needReadable = true; +var muxjs = { + codecs: require('./codecs'), + mp4: require('./mp4'), + flv: require('./flv'), + mp2t: require('./m2ts'), + partial: require('./partial') +}; - // If we tried to read() past the EOF, then emit end on the next tick. - if (nOrig !== n && state.ended) endReadable(this); - } +// include all the tools when the full library is required +muxjs.mp4.tools = require('./tools/mp4-inspector'); +muxjs.flv.tools = require('./tools/flv-inspector'); +muxjs.mp2t.tools = require('./tools/ts-inspector'); - if (ret !== null) this.emit('data', ret); - return ret; -}; +module.exports = muxjs; -function onEofChunk(stream, state) { - if (state.ended) return; - if (state.decoder) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) { - state.buffer.push(chunk); - state.length += state.objectMode ? 1 : chunk.length; - } - } - state.ended = true; +},{"./codecs":23,"./flv":30,"./m2ts":35,"./mp4":44,"./partial":50,"./tools/flv-inspector":54,"./tools/mp4-inspector":55,"./tools/ts-inspector":56}],34:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Reads in-band caption information from a video elementary + * stream. Captions must follow the CEA-708 standard for injection + * into an MPEG-2 transport streams. + * @see https://en.wikipedia.org/wiki/CEA-708 + * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf + */ - // emit 'readable' now to make sure it gets picked up. - emitReadable(stream); -} +'use strict'; -// Don't emit readable right away in sync mode, because this can trigger -// another read() call => stack overflow. This way, it might trigger -// a nextTick recursion warning, but that's not so bad. -function emitReadable(stream) { - var state = stream._readableState; - state.needReadable = false; - if (!state.emittedReadable) { - debug('emitReadable', state.flowing); - state.emittedReadable = true; - if (state.sync) pna.nextTick(emitReadable_, stream);else emitReadable_(stream); - } -} +// ----------------- +// Link To Transport +// ----------------- -function emitReadable_(stream) { - debug('emit readable'); - stream.emit('readable'); - flow(stream); -} +var Stream = require('../utils/stream'); +var cea708Parser = require('../tools/caption-packet-parser'); -// at this point, the user has presumably seen the 'readable' event, -// and called read() to consume some data. that may have triggered -// in turn another _read(n) call, in which case reading = true if -// it's in progress. -// However, if we're not ended, or reading, and the length < hwm, -// then go ahead and try to read some more preemptively. -function maybeReadMore(stream, state) { - if (!state.readingMore) { - state.readingMore = true; - pna.nextTick(maybeReadMore_, stream, state); - } -} +var CaptionStream = function() { -function maybeReadMore_(stream, state) { - var len = state.length; - while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { - debug('maybeReadMore read 0'); - stream.read(0); - if (len === state.length) - // didn't get any data, stop spinning. - break;else len = state.length; - } - state.readingMore = false; -} + CaptionStream.prototype.init.call(this); -// abstract method. to be overridden in specific implementation classes. -// call cb(er, data) where data is <= n in length. -// for virtual (non-string, non-buffer) streams, "length" is somewhat -// arbitrary, and perhaps not very meaningful. -Readable.prototype._read = function (n) { - this.emit('error', new Error('_read() is not implemented')); -}; + this.captionPackets_ = []; -Readable.prototype.pipe = function (dest, pipeOpts) { - var src = this; - var state = this._readableState; + this.ccStreams_ = [ + new Cea608Stream(0, 0), // eslint-disable-line no-use-before-define + new Cea608Stream(0, 1), // eslint-disable-line no-use-before-define + new Cea608Stream(1, 0), // eslint-disable-line no-use-before-define + new Cea608Stream(1, 1) // eslint-disable-line no-use-before-define + ]; - switch (state.pipesCount) { - case 0: - state.pipes = dest; - break; - case 1: - state.pipes = [state.pipes, dest]; - break; - default: - state.pipes.push(dest); - break; - } - state.pipesCount += 1; - debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); + this.reset(); - var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; + // forward data and done events from CCs to this CaptionStream + this.ccStreams_.forEach(function(cc) { + cc.on('data', this.trigger.bind(this, 'data')); + cc.on('partialdone', this.trigger.bind(this, 'partialdone')); + cc.on('done', this.trigger.bind(this, 'done')); + }, this); - var endFn = doEnd ? onend : unpipe; - if (state.endEmitted) pna.nextTick(endFn);else src.once('end', endFn); +}; - dest.on('unpipe', onunpipe); - function onunpipe(readable, unpipeInfo) { - debug('onunpipe'); - if (readable === src) { - if (unpipeInfo && unpipeInfo.hasUnpiped === false) { - unpipeInfo.hasUnpiped = true; - cleanup(); - } - } - } +CaptionStream.prototype = new Stream(); +CaptionStream.prototype.push = function(event) { + var sei, userData, newCaptionPackets; - function onend() { - debug('onend'); - dest.end(); + // only examine SEI NALs + if (event.nalUnitType !== 'sei_rbsp') { + return; } - // when the dest drains, it reduces the awaitDrain counter - // on the source. This would be more elegant with a .once() - // handler in flow(), but adding and removing repeatedly is - // too slow. - var ondrain = pipeOnDrain(src); - dest.on('drain', ondrain); + // parse the sei + sei = cea708Parser.parseSei(event.escapedRBSP); - var cleanedUp = false; - function cleanup() { - debug('cleanup'); - // cleanup event handlers once the pipe is broken - dest.removeListener('close', onclose); - dest.removeListener('finish', onfinish); - dest.removeListener('drain', ondrain); - dest.removeListener('error', onerror); - dest.removeListener('unpipe', onunpipe); - src.removeListener('end', onend); - src.removeListener('end', unpipe); - src.removeListener('data', ondata); + // ignore everything but user_data_registered_itu_t_t35 + if (sei.payloadType !== cea708Parser.USER_DATA_REGISTERED_ITU_T_T35) { + return; + } - cleanedUp = true; + // parse out the user data payload + userData = cea708Parser.parseUserData(sei); - // if the reader is waiting for a drain event from this - // specific writer, then it would cause it to never start - // flowing again. - // So, if this is awaiting a drain, then we just call it now. - // If we don't know, then assume that we are waiting for one. - if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); + // ignore unrecognized userData + if (!userData) { + return; } - // If the user pushes more data while we're writing to dest then we'll end up - // in ondata again. However, we only want to increase awaitDrain once because - // dest will only emit one 'drain' event for the multiple writes. - // => Introduce a guard on increasing awaitDrain. - var increasedAwaitDrain = false; - src.on('data', ondata); - function ondata(chunk) { - debug('ondata'); - increasedAwaitDrain = false; - var ret = dest.write(chunk); - if (false === ret && !increasedAwaitDrain) { - // If the user unpiped during `dest.write()`, it is possible - // to get stuck in a permanently paused state if that write - // also returned false. - // => Check whether `dest` is still a piping destination. - if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { - debug('false write response, pause', src._readableState.awaitDrain); - src._readableState.awaitDrain++; - increasedAwaitDrain = true; - } - src.pause(); + // Sometimes, the same segment # will be downloaded twice. To stop the + // caption data from being processed twice, we track the latest dts we've + // received and ignore everything with a dts before that. However, since + // data for a specific dts can be split across packets on either side of + // a segment boundary, we need to make sure we *don't* ignore the packets + // from the *next* segment that have dts === this.latestDts_. By constantly + // tracking the number of packets received with dts === this.latestDts_, we + // know how many should be ignored once we start receiving duplicates. + if (event.dts < this.latestDts_) { + // We've started getting older data, so set the flag. + this.ignoreNextEqualDts_ = true; + return; + } else if ((event.dts === this.latestDts_) && (this.ignoreNextEqualDts_)) { + this.numSameDts_--; + if (!this.numSameDts_) { + // We've received the last duplicate packet, time to start processing again + this.ignoreNextEqualDts_ = false; } + return; } - // if the dest has an error, then stop piping into it. - // however, don't suppress the throwing behavior for this. - function onerror(er) { - debug('onerror', er); - unpipe(); - dest.removeListener('error', onerror); - if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); + // parse out CC data packets and save them for later + newCaptionPackets = cea708Parser.parseCaptionPackets(event.pts, userData); + this.captionPackets_ = this.captionPackets_.concat(newCaptionPackets); + if (this.latestDts_ !== event.dts) { + this.numSameDts_ = 0; } + this.numSameDts_++; + this.latestDts_ = event.dts; +}; - // Make sure our error handler is attached before userland ones. - prependListener(dest, 'error', onerror); +CaptionStream.prototype.flushCCStreams = function(flushType) { + this.ccStreams_.forEach(function(cc) { + return flushType === 'flush' ? cc.flush() : cc.partialFlush(); + }, this); +}; - // Both close and finish should trigger unpipe, but only once. - function onclose() { - dest.removeListener('finish', onfinish); - unpipe(); - } - dest.once('close', onclose); - function onfinish() { - debug('onfinish'); - dest.removeListener('close', onclose); - unpipe(); +CaptionStream.prototype.flushStream = function(flushType) { + // make sure we actually parsed captions before proceeding + if (!this.captionPackets_.length) { + this.flushCCStreams(flushType); + return; } - dest.once('finish', onfinish); - function unpipe() { - debug('unpipe'); - src.unpipe(dest); - } + // In Chrome, the Array#sort function is not stable so add a + // presortIndex that we can use to ensure we get a stable-sort + this.captionPackets_.forEach(function(elem, idx) { + elem.presortIndex = idx; + }); - // tell the dest that it's being piped to - dest.emit('pipe', src); + // sort caption byte-pairs based on their PTS values + this.captionPackets_.sort(function(a, b) { + if (a.pts === b.pts) { + return a.presortIndex - b.presortIndex; + } + return a.pts - b.pts; + }); - // start the flow if it hasn't been started already. - if (!state.flowing) { - debug('pipe resume'); - src.resume(); - } + this.captionPackets_.forEach(function(packet) { + if (packet.type < 2) { + // Dispatch packet to the right Cea608Stream + this.dispatchCea608Packet(packet); + } + // this is where an 'else' would go for a dispatching packets + // to a theoretical Cea708Stream that handles SERVICEn data + }, this); - return dest; + this.captionPackets_.length = 0; + this.flushCCStreams(flushType); }; -function pipeOnDrain(src) { - return function () { - var state = src._readableState; - debug('pipeOnDrain', state.awaitDrain); - if (state.awaitDrain) state.awaitDrain--; - if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { - state.flowing = true; - flow(src); - } - }; -} +CaptionStream.prototype.flush = function() { + return this.flushStream('flush'); +}; -Readable.prototype.unpipe = function (dest) { - var state = this._readableState; - var unpipeInfo = { hasUnpiped: false }; +// Only called if handling partial data +CaptionStream.prototype.partialFlush = function() { + return this.flushStream('partialFlush'); +}; - // if we're not piping anywhere, then do nothing. - if (state.pipesCount === 0) return this; +CaptionStream.prototype.reset = function() { + this.latestDts_ = null; + this.ignoreNextEqualDts_ = false; + this.numSameDts_ = 0; + this.activeCea608Channel_ = [null, null]; + this.ccStreams_.forEach(function(ccStream) { + ccStream.reset(); + }); +}; - // just one destination. most common case. - if (state.pipesCount === 1) { - // passed in one, but it's not the right one. - if (dest && dest !== state.pipes) return this; +// From the CEA-608 spec: +/* + * When XDS sub-packets are interleaved with other services, the end of each sub-packet shall be followed + * by a control pair to change to a different service. When any of the control codes from 0x10 to 0x1F is + * used to begin a control code pair, it indicates the return to captioning or Text data. The control code pair + * and subsequent data should then be processed according to the FCC rules. It may be necessary for the + * line 21 data encoder to automatically insert a control code pair (i.e. RCL, RU2, RU3, RU4, RDC, or RTD) + * to switch to captioning or Text. +*/ +// With that in mind, we ignore any data between an XDS control code and a +// subsequent closed-captioning control code. +CaptionStream.prototype.dispatchCea608Packet = function(packet) { + // NOTE: packet.type is the CEA608 field + if (this.setsTextOrXDSActive(packet)) { + this.activeCea608Channel_[packet.type] = null; + } else if (this.setsChannel1Active(packet)) { + this.activeCea608Channel_[packet.type] = 0; + } else if (this.setsChannel2Active(packet)) { + this.activeCea608Channel_[packet.type] = 1; + } + if (this.activeCea608Channel_[packet.type] === null) { + // If we haven't received anything to set the active channel, or the + // packets are Text/XDS data, discard the data; we don't want jumbled + // captions + return; + } + this.ccStreams_[(packet.type << 1) + this.activeCea608Channel_[packet.type]].push(packet); +}; - if (!dest) dest = state.pipes; +CaptionStream.prototype.setsChannel1Active = function(packet) { + return ((packet.ccData & 0x7800) === 0x1000); +}; +CaptionStream.prototype.setsChannel2Active = function(packet) { + return ((packet.ccData & 0x7800) === 0x1800); +}; +CaptionStream.prototype.setsTextOrXDSActive = function(packet) { + return ((packet.ccData & 0x7100) === 0x0100) || + ((packet.ccData & 0x78fe) === 0x102a) || + ((packet.ccData & 0x78fe) === 0x182a); +}; - // got a match. - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; - if (dest) dest.emit('unpipe', this, unpipeInfo); - return this; +// ---------------------- +// Session to Application +// ---------------------- + +// This hash maps non-ASCII, special, and extended character codes to their +// proper Unicode equivalent. The first keys that are only a single byte +// are the non-standard ASCII characters, which simply map the CEA608 byte +// to the standard ASCII/Unicode. The two-byte keys that follow are the CEA608 +// character codes, but have their MSB bitmasked with 0x03 so that a lookup +// can be performed regardless of the field and data channel on which the +// character code was received. +var CHARACTER_TRANSLATION = { + 0x2a: 0xe1, // á + 0x5c: 0xe9, // é + 0x5e: 0xed, // à + 0x5f: 0xf3, // ó + 0x60: 0xfa, // ú + 0x7b: 0xe7, // ç + 0x7c: 0xf7, // ÷ + 0x7d: 0xd1, // Ñ + 0x7e: 0xf1, // ñ + 0x7f: 0x2588, // █ + 0x0130: 0xae, // ® + 0x0131: 0xb0, // ° + 0x0132: 0xbd, // ½ + 0x0133: 0xbf, // ¿ + 0x0134: 0x2122, // ™ + 0x0135: 0xa2, // ¢ + 0x0136: 0xa3, // £ + 0x0137: 0x266a, // ♪ + 0x0138: 0xe0, // à + 0x0139: 0xa0, // + 0x013a: 0xe8, // è + 0x013b: 0xe2, // â + 0x013c: 0xea, // ê + 0x013d: 0xee, // î + 0x013e: 0xf4, // ô + 0x013f: 0xfb, // û + 0x0220: 0xc1, // à + 0x0221: 0xc9, // É + 0x0222: 0xd3, // Ó + 0x0223: 0xda, // Ú + 0x0224: 0xdc, // Ü + 0x0225: 0xfc, // ü + 0x0226: 0x2018, // ‘ + 0x0227: 0xa1, // ¡ + 0x0228: 0x2a, // * + 0x0229: 0x27, // ' + 0x022a: 0x2014, // — + 0x022b: 0xa9, // © + 0x022c: 0x2120, // ℠+ 0x022d: 0x2022, // • + 0x022e: 0x201c, // “ + 0x022f: 0x201d, // †+ 0x0230: 0xc0, // À + 0x0231: 0xc2, // Â + 0x0232: 0xc7, // Ç + 0x0233: 0xc8, // È + 0x0234: 0xca, // Ê + 0x0235: 0xcb, // Ë + 0x0236: 0xeb, // ë + 0x0237: 0xce, // Î + 0x0238: 0xcf, // à + 0x0239: 0xef, // ï + 0x023a: 0xd4, // Ô + 0x023b: 0xd9, // Ù + 0x023c: 0xf9, // ù + 0x023d: 0xdb, // Û + 0x023e: 0xab, // « + 0x023f: 0xbb, // » + 0x0320: 0xc3, // Ã + 0x0321: 0xe3, // ã + 0x0322: 0xcd, // à + 0x0323: 0xcc, // Ì + 0x0324: 0xec, // ì + 0x0325: 0xd2, // Ò + 0x0326: 0xf2, // ò + 0x0327: 0xd5, // Õ + 0x0328: 0xf5, // õ + 0x0329: 0x7b, // { + 0x032a: 0x7d, // } + 0x032b: 0x5c, // \ + 0x032c: 0x5e, // ^ + 0x032d: 0x5f, // _ + 0x032e: 0x7c, // | + 0x032f: 0x7e, // ~ + 0x0330: 0xc4, // Ä + 0x0331: 0xe4, // ä + 0x0332: 0xd6, // Ö + 0x0333: 0xf6, // ö + 0x0334: 0xdf, // ß + 0x0335: 0xa5, // ¥ + 0x0336: 0xa4, // ¤ + 0x0337: 0x2502, // │ + 0x0338: 0xc5, // Å + 0x0339: 0xe5, // å + 0x033a: 0xd8, // Ø + 0x033b: 0xf8, // ø + 0x033c: 0x250c, // ┌ + 0x033d: 0x2510, // ┠+ 0x033e: 0x2514, // └ + 0x033f: 0x2518 // ┘ +}; + +var getCharFromCode = function(code) { + if (code === null) { + return ''; } + code = CHARACTER_TRANSLATION[code] || code; + return String.fromCharCode(code); +}; - // slow case. multiple pipe destinations. +// the index of the last row in a CEA-608 display buffer +var BOTTOM_ROW = 14; - if (!dest) { - // remove all. - var dests = state.pipes; - var len = state.pipesCount; - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; +// This array is used for mapping PACs -> row #, since there's no way of +// getting it through bit logic. +var ROWS = [0x1100, 0x1120, 0x1200, 0x1220, 0x1500, 0x1520, 0x1600, 0x1620, + 0x1700, 0x1720, 0x1000, 0x1300, 0x1320, 0x1400, 0x1420]; - for (var i = 0; i < len; i++) { - dests[i].emit('unpipe', this, unpipeInfo); - }return this; +// CEA-608 captions are rendered onto a 34x15 matrix of character +// cells. The "bottom" row is the last element in the outer array. +var createDisplayBuffer = function() { + var result = [], i = BOTTOM_ROW + 1; + while (i--) { + result.push(''); } + return result; +}; - // try to find the right one. - var index = indexOf(state.pipes, dest); - if (index === -1) return this; +var Cea608Stream = function(field, dataChannel) { + Cea608Stream.prototype.init.call(this); - state.pipes.splice(index, 1); - state.pipesCount -= 1; - if (state.pipesCount === 1) state.pipes = state.pipes[0]; + this.field_ = field || 0; + this.dataChannel_ = dataChannel || 0; - dest.emit('unpipe', this, unpipeInfo); + this.name_ = 'CC' + (((this.field_ << 1) | this.dataChannel_) + 1); - return this; -}; + this.setConstants(); + this.reset(); -// set up data events if they are asked for -// Ensure readable listeners eventually get something -Readable.prototype.on = function (ev, fn) { - var res = Stream.prototype.on.call(this, ev, fn); + this.push = function(packet) { + var data, swap, char0, char1, text; + // remove the parity bits + data = packet.ccData & 0x7f7f; - if (ev === 'data') { - // Start flowing on next tick if stream isn't explicitly paused - if (this._readableState.flowing !== false) this.resume(); - } else if (ev === 'readable') { - var state = this._readableState; - if (!state.endEmitted && !state.readableListening) { - state.readableListening = state.needReadable = true; - state.emittedReadable = false; - if (!state.reading) { - pna.nextTick(nReadingNextTick, this); - } else if (state.length) { - emitReadable(this); - } + // ignore duplicate control codes; the spec demands they're sent twice + if (data === this.lastControlCode_) { + this.lastControlCode_ = null; + return; } - } - return res; -}; -Readable.prototype.addListener = Readable.prototype.on; + // Store control codes + if ((data & 0xf000) === 0x1000) { + this.lastControlCode_ = data; + } else if (data !== this.PADDING_) { + this.lastControlCode_ = null; + } -function nReadingNextTick(self) { - debug('readable nexttick read 0'); - self.read(0); -} + char0 = data >>> 8; + char1 = data & 0xff; -// pause() and resume() are remnants of the legacy readable stream API -// If the user uses them, then switch into old mode. -Readable.prototype.resume = function () { - var state = this._readableState; - if (!state.flowing) { - debug('resume'); - state.flowing = true; - resume(this, state); - } - return this; -}; + if (data === this.PADDING_) { + return; -function resume(stream, state) { - if (!state.resumeScheduled) { - state.resumeScheduled = true; - pna.nextTick(resume_, stream, state); - } -} + } else if (data === this.RESUME_CAPTION_LOADING_) { + this.mode_ = 'popOn'; + + } else if (data === this.END_OF_CAPTION_) { + // If an EOC is received while in paint-on mode, the displayed caption + // text should be swapped to non-displayed memory as if it was a pop-on + // caption. Because of that, we should explicitly switch back to pop-on + // mode + this.mode_ = 'popOn'; + this.clearFormatting(packet.pts); + // if a caption was being displayed, it's gone now + this.flushDisplayed(packet.pts); + + // flip memory + swap = this.displayed_; + this.displayed_ = this.nonDisplayed_; + this.nonDisplayed_ = swap; + + // start measuring the time to display the caption + this.startPts_ = packet.pts; + + } else if (data === this.ROLL_UP_2_ROWS_) { + this.rollUpRows_ = 2; + this.setRollUp(packet.pts); + } else if (data === this.ROLL_UP_3_ROWS_) { + this.rollUpRows_ = 3; + this.setRollUp(packet.pts); + } else if (data === this.ROLL_UP_4_ROWS_) { + this.rollUpRows_ = 4; + this.setRollUp(packet.pts); + } else if (data === this.CARRIAGE_RETURN_) { + this.clearFormatting(packet.pts); + this.flushDisplayed(packet.pts); + this.shiftRowsUp_(); + this.startPts_ = packet.pts; + + } else if (data === this.BACKSPACE_) { + if (this.mode_ === 'popOn') { + this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1); + } else { + this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1); + } + } else if (data === this.ERASE_DISPLAYED_MEMORY_) { + this.flushDisplayed(packet.pts); + this.displayed_ = createDisplayBuffer(); + } else if (data === this.ERASE_NON_DISPLAYED_MEMORY_) { + this.nonDisplayed_ = createDisplayBuffer(); + + } else if (data === this.RESUME_DIRECT_CAPTIONING_) { + if (this.mode_ !== 'paintOn') { + // NOTE: This should be removed when proper caption positioning is + // implemented + this.flushDisplayed(packet.pts); + this.displayed_ = createDisplayBuffer(); + } + this.mode_ = 'paintOn'; + this.startPts_ = packet.pts; + + // Append special characters to caption text + } else if (this.isSpecialCharacter(char0, char1)) { + // Bitmask char0 so that we can apply character transformations + // regardless of field and data channel. + // Then byte-shift to the left and OR with char1 so we can pass the + // entire character code to `getCharFromCode`. + char0 = (char0 & 0x03) << 8; + text = getCharFromCode(char0 | char1); + this[this.mode_](packet.pts, text); + this.column_++; + + // Append extended characters to caption text + } else if (this.isExtCharacter(char0, char1)) { + // Extended characters always follow their "non-extended" equivalents. + // IE if a "è" is desired, you'll always receive "eè"; non-compliant + // decoders are supposed to drop the "è", while compliant decoders + // backspace the "e" and insert "è". + + // Delete the previous character + if (this.mode_ === 'popOn') { + this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1); + } else { + this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1); + } -function resume_(stream, state) { - if (!state.reading) { - debug('resume read 0'); - stream.read(0); - } + // Bitmask char0 so that we can apply character transformations + // regardless of field and data channel. + // Then byte-shift to the left and OR with char1 so we can pass the + // entire character code to `getCharFromCode`. + char0 = (char0 & 0x03) << 8; + text = getCharFromCode(char0 | char1); + this[this.mode_](packet.pts, text); + this.column_++; + + // Process mid-row codes + } else if (this.isMidRowCode(char0, char1)) { + // Attributes are not additive, so clear all formatting + this.clearFormatting(packet.pts); + + // According to the standard, mid-row codes + // should be replaced with spaces, so add one now + this[this.mode_](packet.pts, ' '); + this.column_++; + + if ((char1 & 0xe) === 0xe) { + this.addFormatting(packet.pts, ['i']); + } - state.resumeScheduled = false; - state.awaitDrain = 0; - stream.emit('resume'); - flow(stream); - if (state.flowing && !state.reading) stream.read(0); -} + if ((char1 & 0x1) === 0x1) { + this.addFormatting(packet.pts, ['u']); + } -Readable.prototype.pause = function () { - debug('call pause flowing=%j', this._readableState.flowing); - if (false !== this._readableState.flowing) { - debug('pause'); - this._readableState.flowing = false; - this.emit('pause'); - } - return this; -}; + // Detect offset control codes and adjust cursor + } else if (this.isOffsetControlCode(char0, char1)) { + // Cursor position is set by indent PAC (see below) in 4-column + // increments, with an additional offset code of 1-3 to reach any + // of the 32 columns specified by CEA-608. So all we need to do + // here is increment the column cursor by the given offset. + this.column_ += (char1 & 0x03); + + // Detect PACs (Preamble Address Codes) + } else if (this.isPAC(char0, char1)) { + + // There's no logic for PAC -> row mapping, so we have to just + // find the row code in an array and use its index :( + var row = ROWS.indexOf(data & 0x1f20); + + // Configure the caption window if we're in roll-up mode + if (this.mode_ === 'rollUp') { + // This implies that the base row is incorrectly set. + // As per the recommendation in CEA-608(Base Row Implementation), defer to the number + // of roll-up rows set. + if (row - this.rollUpRows_ + 1 < 0) { + row = this.rollUpRows_ - 1; + } -function flow(stream) { - var state = stream._readableState; - debug('flow', state.flowing); - while (state.flowing && stream.read() !== null) {} -} + this.setRollUp(packet.pts, row); + } -// wrap an old-style stream as the async data source. -// This is *not* part of the readable stream interface. -// It is an ugly unfortunate mess of history. -Readable.prototype.wrap = function (stream) { - var _this = this; + if (row !== this.row_) { + // formatting is only persistent for current row + this.clearFormatting(packet.pts); + this.row_ = row; + } + // All PACs can apply underline, so detect and apply + // (All odd-numbered second bytes set underline) + if ((char1 & 0x1) && (this.formatting_.indexOf('u') === -1)) { + this.addFormatting(packet.pts, ['u']); + } - var state = this._readableState; - var paused = false; + if ((data & 0x10) === 0x10) { + // We've got an indent level code. Each successive even number + // increments the column cursor by 4, so we can get the desired + // column position by bit-shifting to the right (to get n/2) + // and multiplying by 4. + this.column_ = ((data & 0xe) >> 1) * 4; + } - stream.on('end', function () { - debug('wrapped end'); - if (state.decoder && !state.ended) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) _this.push(chunk); - } + if (this.isColorPAC(char1)) { + // it's a color code, though we only support white, which + // can be either normal or italicized. white italics can be + // either 0x4e or 0x6e depending on the row, so we just + // bitwise-and with 0xe to see if italics should be turned on + if ((char1 & 0xe) === 0xe) { + this.addFormatting(packet.pts, ['i']); + } + } - _this.push(null); - }); + // We have a normal character in char0, and possibly one in char1 + } else if (this.isNormalChar(char0)) { + if (char1 === 0x00) { + char1 = null; + } + text = getCharFromCode(char0); + text += getCharFromCode(char1); + this[this.mode_](packet.pts, text); + this.column_ += text.length; - stream.on('data', function (chunk) { - debug('wrapped data'); - if (state.decoder) chunk = state.decoder.write(chunk); + } // finish data processing - // don't skip over falsy values in objectMode - if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; + }; +}; +Cea608Stream.prototype = new Stream(); +// Trigger a cue point that captures the current state of the +// display buffer +Cea608Stream.prototype.flushDisplayed = function(pts) { + var content = this.displayed_ + // remove spaces from the start and end of the string + .map(function(row) { + try { + return row.trim(); + } catch (e) { + // Ordinarily, this shouldn't happen. However, caption + // parsing errors should not throw exceptions and + // break playback. + // eslint-disable-next-line no-console + console.error('Skipping malformed caption.'); + return ''; + } + }) + // combine all text rows to display in one cue + .join('\n') + // and remove blank rows from the start and end, but not the middle + .replace(/^\n+|\n+$/g, ''); + + if (content.length) { + this.trigger('data', { + startPts: this.startPts_, + endPts: pts, + text: content, + stream: this.name_ + }); + } +}; - var ret = _this.push(chunk); - if (!ret) { - paused = true; - stream.pause(); - } - }); +/** + * Zero out the data, used for startup and on seek + */ +Cea608Stream.prototype.reset = function() { + this.mode_ = 'popOn'; + // When in roll-up mode, the index of the last row that will + // actually display captions. If a caption is shifted to a row + // with a lower index than this, it is cleared from the display + // buffer + this.topRow_ = 0; + this.startPts_ = 0; + this.displayed_ = createDisplayBuffer(); + this.nonDisplayed_ = createDisplayBuffer(); + this.lastControlCode_ = null; + + // Track row and column for proper line-breaking and spacing + this.column_ = 0; + this.row_ = BOTTOM_ROW; + this.rollUpRows_ = 2; + + // This variable holds currently-applied formatting + this.formatting_ = []; +}; - // proxy all the other methods. - // important when wrapping filters and duplexes. - for (var i in stream) { - if (this[i] === undefined && typeof stream[i] === 'function') { - this[i] = function (method) { - return function () { - return stream[method].apply(stream, arguments); - }; - }(i); - } +/** + * Sets up control code and related constants for this instance + */ +Cea608Stream.prototype.setConstants = function() { + // The following attributes have these uses: + // ext_ : char0 for mid-row codes, and the base for extended + // chars (ext_+0, ext_+1, and ext_+2 are char0s for + // extended codes) + // control_: char0 for control codes, except byte-shifted to the + // left so that we can do this.control_ | CONTROL_CODE + // offset_: char0 for tab offset codes + // + // It's also worth noting that control codes, and _only_ control codes, + // differ between field 1 and field2. Field 2 control codes are always + // their field 1 value plus 1. That's why there's the "| field" on the + // control value. + if (this.dataChannel_ === 0) { + this.BASE_ = 0x10; + this.EXT_ = 0x11; + this.CONTROL_ = (0x14 | this.field_) << 8; + this.OFFSET_ = 0x17; + } else if (this.dataChannel_ === 1) { + this.BASE_ = 0x18; + this.EXT_ = 0x19; + this.CONTROL_ = (0x1c | this.field_) << 8; + this.OFFSET_ = 0x1f; } - // proxy certain important events. - for (var n = 0; n < kProxyEvents.length; n++) { - stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); - } + // Constants for the LSByte command codes recognized by Cea608Stream. This + // list is not exhaustive. For a more comprehensive listing and semantics see + // http://www.gpo.gov/fdsys/pkg/CFR-2010-title47-vol1/pdf/CFR-2010-title47-vol1-sec15-119.pdf + // Padding + this.PADDING_ = 0x0000; + // Pop-on Mode + this.RESUME_CAPTION_LOADING_ = this.CONTROL_ | 0x20; + this.END_OF_CAPTION_ = this.CONTROL_ | 0x2f; + // Roll-up Mode + this.ROLL_UP_2_ROWS_ = this.CONTROL_ | 0x25; + this.ROLL_UP_3_ROWS_ = this.CONTROL_ | 0x26; + this.ROLL_UP_4_ROWS_ = this.CONTROL_ | 0x27; + this.CARRIAGE_RETURN_ = this.CONTROL_ | 0x2d; + // paint-on mode + this.RESUME_DIRECT_CAPTIONING_ = this.CONTROL_ | 0x29; + // Erasure + this.BACKSPACE_ = this.CONTROL_ | 0x21; + this.ERASE_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2c; + this.ERASE_NON_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2e; +}; - // when we try to consume some more bytes, simply unpause the - // underlying stream. - this._read = function (n) { - debug('wrapped _read', n); - if (paused) { - paused = false; - stream.resume(); - } - }; +/** + * Detects if the 2-byte packet data is a special character + * + * Special characters have a second byte in the range 0x30 to 0x3f, + * with the first byte being 0x11 (for data channel 1) or 0x19 (for + * data channel 2). + * + * @param {Integer} char0 The first byte + * @param {Integer} char1 The second byte + * @return {Boolean} Whether the 2 bytes are an special character + */ +Cea608Stream.prototype.isSpecialCharacter = function(char0, char1) { + return (char0 === this.EXT_ && char1 >= 0x30 && char1 <= 0x3f); +}; - return this; +/** + * Detects if the 2-byte packet data is an extended character + * + * Extended characters have a second byte in the range 0x20 to 0x3f, + * with the first byte being 0x12 or 0x13 (for data channel 1) or + * 0x1a or 0x1b (for data channel 2). + * + * @param {Integer} char0 The first byte + * @param {Integer} char1 The second byte + * @return {Boolean} Whether the 2 bytes are an extended character + */ +Cea608Stream.prototype.isExtCharacter = function(char0, char1) { + return ((char0 === (this.EXT_ + 1) || char0 === (this.EXT_ + 2)) && + (char1 >= 0x20 && char1 <= 0x3f)); }; -Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { - // making it explicit this property is not enumerable - // because otherwise some prototype manipulation in - // userland will fail - enumerable: false, - get: function () { - return this._readableState.highWaterMark; - } -}); +/** + * Detects if the 2-byte packet is a mid-row code + * + * Mid-row codes have a second byte in the range 0x20 to 0x2f, with + * the first byte being 0x11 (for data channel 1) or 0x19 (for data + * channel 2). + * + * @param {Integer} char0 The first byte + * @param {Integer} char1 The second byte + * @return {Boolean} Whether the 2 bytes are a mid-row code + */ +Cea608Stream.prototype.isMidRowCode = function(char0, char1) { + return (char0 === this.EXT_ && (char1 >= 0x20 && char1 <= 0x2f)); +}; -// exposed for testing purposes only. -Readable._fromList = fromList; +/** + * Detects if the 2-byte packet is an offset control code + * + * Offset control codes have a second byte in the range 0x21 to 0x23, + * with the first byte being 0x17 (for data channel 1) or 0x1f (for + * data channel 2). + * + * @param {Integer} char0 The first byte + * @param {Integer} char1 The second byte + * @return {Boolean} Whether the 2 bytes are an offset control code + */ +Cea608Stream.prototype.isOffsetControlCode = function(char0, char1) { + return (char0 === this.OFFSET_ && (char1 >= 0x21 && char1 <= 0x23)); +}; -// Pluck off n bytes from an array of buffers. -// Length is the combined lengths of all the buffers in the list. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function fromList(n, state) { - // nothing buffered - if (state.length === 0) return null; +/** + * Detects if the 2-byte packet is a Preamble Address Code + * + * PACs have a first byte in the range 0x10 to 0x17 (for data channel 1) + * or 0x18 to 0x1f (for data channel 2), with the second byte in the + * range 0x40 to 0x7f. + * + * @param {Integer} char0 The first byte + * @param {Integer} char1 The second byte + * @return {Boolean} Whether the 2 bytes are a PAC + */ +Cea608Stream.prototype.isPAC = function(char0, char1) { + return (char0 >= this.BASE_ && char0 < (this.BASE_ + 8) && + (char1 >= 0x40 && char1 <= 0x7f)); +}; - var ret; - if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { - // read it all, truncate the list - if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); - state.buffer.clear(); - } else { - // read part of list - ret = fromListPartial(n, state.buffer, state.decoder); - } +/** + * Detects if a packet's second byte is in the range of a PAC color code + * + * PAC color codes have the second byte be in the range 0x40 to 0x4f, or + * 0x60 to 0x6f. + * + * @param {Integer} char1 The second byte + * @return {Boolean} Whether the byte is a color PAC + */ +Cea608Stream.prototype.isColorPAC = function(char1) { + return ((char1 >= 0x40 && char1 <= 0x4f) || (char1 >= 0x60 && char1 <= 0x7f)); +}; - return ret; -} +/** + * Detects if a single byte is in the range of a normal character + * + * Normal text bytes are in the range 0x20 to 0x7f. + * + * @param {Integer} char The byte + * @return {Boolean} Whether the byte is a normal character + */ +Cea608Stream.prototype.isNormalChar = function(char) { + return (char >= 0x20 && char <= 0x7f); +}; -// Extracts only enough buffered data to satisfy the amount requested. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function fromListPartial(n, list, hasStrings) { - var ret; - if (n < list.head.data.length) { - // slice is the same for buffers and strings - ret = list.head.data.slice(0, n); - list.head.data = list.head.data.slice(n); - } else if (n === list.head.data.length) { - // first chunk is a perfect match - ret = list.shift(); - } else { - // result spans more than one buffer - ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); +/** + * Configures roll-up + * + * @param {Integer} pts Current PTS + * @param {Integer} newBaseRow Used by PACs to slide the current window to + * a new position + */ +Cea608Stream.prototype.setRollUp = function(pts, newBaseRow) { + // Reset the base row to the bottom row when switching modes + if (this.mode_ !== 'rollUp') { + this.row_ = BOTTOM_ROW; + this.mode_ = 'rollUp'; + // Spec says to wipe memories when switching to roll-up + this.flushDisplayed(pts); + this.nonDisplayed_ = createDisplayBuffer(); + this.displayed_ = createDisplayBuffer(); } - return ret; -} -// Copies a specified amount of characters from the list of buffered data -// chunks. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function copyFromBufferString(n, list) { - var p = list.head; - var c = 1; - var ret = p.data; - n -= ret.length; - while (p = p.next) { - var str = p.data; - var nb = n > str.length ? str.length : n; - if (nb === str.length) ret += str;else ret += str.slice(0, n); - n -= nb; - if (n === 0) { - if (nb === str.length) { - ++c; - if (p.next) list.head = p.next;else list.head = list.tail = null; - } else { - list.head = p; - p.data = str.slice(nb); - } - break; + if (newBaseRow !== undefined && newBaseRow !== this.row_) { + // move currently displayed captions (up or down) to the new base row + for (var i = 0; i < this.rollUpRows_; i++) { + this.displayed_[newBaseRow - i] = this.displayed_[this.row_ - i]; + this.displayed_[this.row_ - i] = ''; } - ++c; } - list.length -= c; - return ret; -} -// Copies a specified amount of bytes from the list of buffered data chunks. -// This function is designed to be inlinable, so please take care when making -// changes to the function body. -function copyFromBuffer(n, list) { - var ret = Buffer.allocUnsafe(n); - var p = list.head; - var c = 1; - p.data.copy(ret); - n -= p.data.length; - while (p = p.next) { - var buf = p.data; - var nb = n > buf.length ? buf.length : n; - buf.copy(ret, ret.length - n, 0, nb); - n -= nb; - if (n === 0) { - if (nb === buf.length) { - ++c; - if (p.next) list.head = p.next;else list.head = list.tail = null; - } else { - list.head = p; - p.data = buf.slice(nb); - } - break; - } - ++c; + if (newBaseRow === undefined) { + newBaseRow = this.row_; } - list.length -= c; - return ret; -} -function endReadable(stream) { - var state = stream._readableState; + this.topRow_ = newBaseRow - this.rollUpRows_ + 1; +}; - // If we get here before consuming all the bytes, then that is a - // bug in node. Should never happen. - if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); +// Adds the opening HTML tag for the passed character to the caption text, +// and keeps track of it for later closing +Cea608Stream.prototype.addFormatting = function(pts, format) { + this.formatting_ = this.formatting_.concat(format); + var text = format.reduce(function(text, format) { + return text + '<' + format + '>'; + }, ''); + this[this.mode_](pts, text); +}; - if (!state.endEmitted) { - state.ended = true; - pna.nextTick(endReadableNT, state, stream); +// Adds HTML closing tags for current formatting to caption text and +// clears remembered formatting +Cea608Stream.prototype.clearFormatting = function(pts) { + if (!this.formatting_.length) { + return; } -} + var text = this.formatting_.reverse().reduce(function(text, format) { + return text + '</' + format + '>'; + }, ''); + this.formatting_ = []; + this[this.mode_](pts, text); +}; -function endReadableNT(state, stream) { - // Check that we didn't get one last unshift. - if (!state.endEmitted && state.length === 0) { - state.endEmitted = true; - stream.readable = false; - stream.emit('end'); - } -} +// Mode Implementations +Cea608Stream.prototype.popOn = function(pts, text) { + var baseRow = this.nonDisplayed_[this.row_]; -function indexOf(xs, x) { - for (var i = 0, l = xs.length; i < l; i++) { - if (xs[i] === x) return i; - } - return -1; -} -}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"./_stream_duplex":22,"./internal/streams/BufferList":27,"./internal/streams/destroy":28,"./internal/streams/stream":29,"_process":21,"core-util-is":9,"events":10,"inherits":12,"isarray":14,"process-nextick-args":20,"safe-buffer":32,"string_decoder/":33,"util":7}],25:[function(require,module,exports){ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. + // buffer characters + baseRow += text; + this.nonDisplayed_[this.row_] = baseRow; +}; -// a transform stream is a readable/writable stream where you do -// something with the data. Sometimes it's called a "filter", -// but that's not a great name for it, since that implies a thing where -// some bits pass through, and others are simply ignored. (That would -// be a valid example of a transform, of course.) -// -// While the output is causally related to the input, it's not a -// necessarily symmetric or synchronous transformation. For example, -// a zlib stream might take multiple plain-text writes(), and then -// emit a single compressed chunk some time in the future. -// -// Here's how this works: -// -// The Transform stream has all the aspects of the readable and writable -// stream classes. When you write(chunk), that calls _write(chunk,cb) -// internally, and returns false if there's a lot of pending writes -// buffered up. When you call read(), that calls _read(n) until -// there's enough pending readable data buffered up. -// -// In a transform stream, the written data is placed in a buffer. When -// _read(n) is called, it transforms the queued up data, calling the -// buffered _write cb's as it consumes chunks. If consuming a single -// written chunk would result in multiple output chunks, then the first -// outputted bit calls the readcb, and subsequent chunks just go into -// the read buffer, and will cause it to emit 'readable' if necessary. -// -// This way, back-pressure is actually determined by the reading side, -// since _read has to be called to start processing a new chunk. However, -// a pathological inflate type of transform can cause excessive buffering -// here. For example, imagine a stream where every byte of input is -// interpreted as an integer from 0-255, and then results in that many -// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in -// 1kb of data being output. In this case, you could write a very small -// amount of input, and end up with a very large amount of output. In -// such a pathological inflating mechanism, there'd be no way to tell -// the system to stop doing the transform. A single 4MB write could -// cause the system to run out of memory. -// -// However, even in such a pathological case, only a single written chunk -// would be consumed, and then the rest would wait (un-transformed) until -// the results of the previous transformed chunk were consumed. +Cea608Stream.prototype.rollUp = function(pts, text) { + var baseRow = this.displayed_[this.row_]; -'use strict'; + baseRow += text; + this.displayed_[this.row_] = baseRow; -module.exports = Transform; +}; -var Duplex = require('./_stream_duplex'); +Cea608Stream.prototype.shiftRowsUp_ = function() { + var i; + // clear out inactive rows + for (i = 0; i < this.topRow_; i++) { + this.displayed_[i] = ''; + } + for (i = this.row_ + 1; i < BOTTOM_ROW + 1; i++) { + this.displayed_[i] = ''; + } + // shift displayed rows up + for (i = this.topRow_; i < this.row_; i++) { + this.displayed_[i] = this.displayed_[i + 1]; + } + // clear out the bottom row + this.displayed_[this.row_] = ''; +}; -/*<replacement>*/ -var util = Object.create(require('core-util-is')); -util.inherits = require('inherits'); -/*</replacement>*/ +Cea608Stream.prototype.paintOn = function(pts, text) { + var baseRow = this.displayed_[this.row_]; -util.inherits(Transform, Duplex); + baseRow += text; + this.displayed_[this.row_] = baseRow; +}; -function afterTransform(er, data) { - var ts = this._transformState; - ts.transforming = false; +// exports +module.exports = { + CaptionStream: CaptionStream, + Cea608Stream: Cea608Stream +}; - var cb = ts.writecb; +},{"../tools/caption-packet-parser":53,"../utils/stream":60}],35:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +module.exports = require('./m2ts'); - if (!cb) { - return this.emit('error', new Error('write callback called multiple times')); - } +},{"./m2ts":36}],36:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * A stream-based mp2t to mp4 converter. This utility can be used to + * deliver mp4s to a SourceBuffer on platforms that support native + * Media Source Extensions. + */ +'use strict'; +var Stream = require('../utils/stream.js'), + CaptionStream = require('./caption-stream'), + StreamTypes = require('./stream-types'), + TimestampRolloverStream = require('./timestamp-rollover-stream').TimestampRolloverStream; - ts.writechunk = null; - ts.writecb = null; +// object types +var TransportPacketStream, TransportParseStream, ElementaryStream; - if (data != null) // single equals check for both `null` and `undefined` - this.push(data); +// constants +var + MP2T_PACKET_LENGTH = 188, // bytes + SYNC_BYTE = 0x47; - cb(er); +/** + * Splits an incoming stream of binary data into MPEG-2 Transport + * Stream packets. + */ +TransportPacketStream = function() { + var + buffer = new Uint8Array(MP2T_PACKET_LENGTH), + bytesInBuffer = 0; + + TransportPacketStream.prototype.init.call(this); + + // Deliver new bytes to the stream. + + /** + * Split a stream of data into M2TS packets + **/ + this.push = function(bytes) { + var + startIndex = 0, + endIndex = MP2T_PACKET_LENGTH, + everything; + + // If there are bytes remaining from the last segment, prepend them to the + // bytes that were pushed in + if (bytesInBuffer) { + everything = new Uint8Array(bytes.byteLength + bytesInBuffer); + everything.set(buffer.subarray(0, bytesInBuffer)); + everything.set(bytes, bytesInBuffer); + bytesInBuffer = 0; + } else { + everything = bytes; + } - var rs = this._readableState; - rs.reading = false; - if (rs.needReadable || rs.length < rs.highWaterMark) { - this._read(rs.highWaterMark); - } -} + // While we have enough data for a packet + while (endIndex < everything.byteLength) { + // Look for a pair of start and end sync bytes in the data.. + if (everything[startIndex] === SYNC_BYTE && everything[endIndex] === SYNC_BYTE) { + // We found a packet so emit it and jump one whole packet forward in + // the stream + this.trigger('data', everything.subarray(startIndex, endIndex)); + startIndex += MP2T_PACKET_LENGTH; + endIndex += MP2T_PACKET_LENGTH; + continue; + } + // If we get here, we have somehow become de-synchronized and we need to step + // forward one byte at a time until we find a pair of sync bytes that denote + // a packet + startIndex++; + endIndex++; + } -function Transform(options) { - if (!(this instanceof Transform)) return new Transform(options); + // If there was some data left over at the end of the segment that couldn't + // possibly be a whole packet, keep it because it might be the start of a packet + // that continues in the next segment + if (startIndex < everything.byteLength) { + buffer.set(everything.subarray(startIndex), 0); + bytesInBuffer = everything.byteLength - startIndex; + } + }; - Duplex.call(this, options); + /** + * Passes identified M2TS packets to the TransportParseStream to be parsed + **/ + this.flush = function() { + // If the buffer contains a whole packet when we are being flushed, emit it + // and empty the buffer. Otherwise hold onto the data because it may be + // important for decoding the next segment + if (bytesInBuffer === MP2T_PACKET_LENGTH && buffer[0] === SYNC_BYTE) { + this.trigger('data', buffer); + bytesInBuffer = 0; + } + this.trigger('done'); + }; - this._transformState = { - afterTransform: afterTransform.bind(this), - needTransform: false, - transforming: false, - writecb: null, - writechunk: null, - writeencoding: null + this.endTimeline = function() { + this.flush(); + this.trigger('endedtimeline'); }; - // start out asking for a readable event once data is transformed. - this._readableState.needReadable = true; + this.reset = function() { + bytesInBuffer = 0; + this.trigger('reset'); + }; +}; +TransportPacketStream.prototype = new Stream(); - // we have implemented the _read method, and done the other things - // that Readable wants before the first _read call, so unset the - // sync guard flag. - this._readableState.sync = false; +/** + * Accepts an MP2T TransportPacketStream and emits data events with parsed + * forms of the individual transport stream packets. + */ +TransportParseStream = function() { + var parsePsi, parsePat, parsePmt, self; + TransportParseStream.prototype.init.call(this); + self = this; + + this.packetsWaitingForPmt = []; + this.programMapTable = undefined; + + parsePsi = function(payload, psi) { + var offset = 0; + + // PSI packets may be split into multiple sections and those + // sections may be split into multiple packets. If a PSI + // section starts in this packet, the payload_unit_start_indicator + // will be true and the first byte of the payload will indicate + // the offset from the current position to the start of the + // section. + if (psi.payloadUnitStartIndicator) { + offset += payload[offset] + 1; + } - if (options) { - if (typeof options.transform === 'function') this._transform = options.transform; + if (psi.type === 'pat') { + parsePat(payload.subarray(offset), psi); + } else { + parsePmt(payload.subarray(offset), psi); + } + }; - if (typeof options.flush === 'function') this._flush = options.flush; - } + parsePat = function(payload, pat) { + pat.section_number = payload[7]; // eslint-disable-line camelcase + pat.last_section_number = payload[8]; // eslint-disable-line camelcase - // When the writable side finishes, then flush out anything remaining. - this.on('prefinish', prefinish); -} + // skip the PSI header and parse the first PMT entry + self.pmtPid = (payload[10] & 0x1F) << 8 | payload[11]; + pat.pmtPid = self.pmtPid; + }; -function prefinish() { - var _this = this; + /** + * Parse out the relevant fields of a Program Map Table (PMT). + * @param payload {Uint8Array} the PMT-specific portion of an MP2T + * packet. The first byte in this array should be the table_id + * field. + * @param pmt {object} the object that should be decorated with + * fields parsed from the PMT. + */ + parsePmt = function(payload, pmt) { + var sectionLength, tableEnd, programInfoLength, offset; + + // PMTs can be sent ahead of the time when they should actually + // take effect. We don't believe this should ever be the case + // for HLS but we'll ignore "forward" PMT declarations if we see + // them. Future PMT declarations have the current_next_indicator + // set to zero. + if (!(payload[5] & 0x01)) { + return; + } - if (typeof this._flush === 'function') { - this._flush(function (er, data) { - done(_this, er, data); - }); - } else { - done(this, null, null); - } -} + // overwrite any existing program map table + self.programMapTable = { + video: null, + audio: null, + 'timed-metadata': {} + }; -Transform.prototype.push = function (chunk, encoding) { - this._transformState.needTransform = false; - return Duplex.prototype.push.call(this, chunk, encoding); -}; + // the mapping table ends at the end of the current section + sectionLength = (payload[1] & 0x0f) << 8 | payload[2]; + tableEnd = 3 + sectionLength - 4; + + // to determine where the table is, we have to figure out how + // long the program info descriptors are + programInfoLength = (payload[10] & 0x0f) << 8 | payload[11]; + + // advance the offset to the first entry in the mapping table + offset = 12 + programInfoLength; + while (offset < tableEnd) { + var streamType = payload[offset]; + var pid = (payload[offset + 1] & 0x1F) << 8 | payload[offset + 2]; + + // only map a single elementary_pid for audio and video stream types + // TODO: should this be done for metadata too? for now maintain behavior of + // multiple metadata streams + if (streamType === StreamTypes.H264_STREAM_TYPE && + self.programMapTable.video === null) { + self.programMapTable.video = pid; + } else if (streamType === StreamTypes.ADTS_STREAM_TYPE && + self.programMapTable.audio === null) { + self.programMapTable.audio = pid; + } else if (streamType === StreamTypes.METADATA_STREAM_TYPE) { + // map pid to stream type for metadata streams + self.programMapTable['timed-metadata'][pid] = streamType; + } -// This is the part where you do stuff! -// override this function in implementation classes. -// 'chunk' is an input chunk. -// -// Call `push(newChunk)` to pass along transformed output -// to the readable side. You may call 'push' zero or more times. -// -// Call `cb(err)` when you are done with this chunk. If you pass -// an error, then that'll put the hurt on the whole operation. If you -// never call cb(), then you'll never get another chunk. -Transform.prototype._transform = function (chunk, encoding, cb) { - throw new Error('_transform() is not implemented'); -}; + // move to the next table entry + // skip past the elementary stream descriptors, if present + offset += ((payload[offset + 3] & 0x0F) << 8 | payload[offset + 4]) + 5; + } -Transform.prototype._write = function (chunk, encoding, cb) { - var ts = this._transformState; - ts.writecb = cb; - ts.writechunk = chunk; - ts.writeencoding = encoding; - if (!ts.transforming) { - var rs = this._readableState; - if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); - } -}; + // record the map on the packet as well + pmt.programMapTable = self.programMapTable; + }; -// Doesn't matter what the args are here. -// _transform does all the work. -// That we got here means that the readable side wants more data. -Transform.prototype._read = function (n) { - var ts = this._transformState; + /** + * Deliver a new MP2T packet to the next stream in the pipeline. + */ + this.push = function(packet) { + var + result = {}, + offset = 4; + + result.payloadUnitStartIndicator = !!(packet[1] & 0x40); + + // pid is a 13-bit field starting at the last bit of packet[1] + result.pid = packet[1] & 0x1f; + result.pid <<= 8; + result.pid |= packet[2]; + + // if an adaption field is present, its length is specified by the + // fifth byte of the TS packet header. The adaptation field is + // used to add stuffing to PES packets that don't fill a complete + // TS packet, and to specify some forms of timing and control data + // that we do not currently use. + if (((packet[3] & 0x30) >>> 4) > 0x01) { + offset += packet[offset] + 1; + } - if (ts.writechunk !== null && ts.writecb && !ts.transforming) { - ts.transforming = true; - this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); - } else { - // mark that we need a transform, so that any data that comes in - // will get processed, now that we've asked for it. - ts.needTransform = true; - } -}; + // parse the rest of the packet based on the type + if (result.pid === 0) { + result.type = 'pat'; + parsePsi(packet.subarray(offset), result); + this.trigger('data', result); + } else if (result.pid === this.pmtPid) { + result.type = 'pmt'; + parsePsi(packet.subarray(offset), result); + this.trigger('data', result); + + // if there are any packets waiting for a PMT to be found, process them now + while (this.packetsWaitingForPmt.length) { + this.processPes_.apply(this, this.packetsWaitingForPmt.shift()); + } + } else if (this.programMapTable === undefined) { + // When we have not seen a PMT yet, defer further processing of + // PES packets until one has been parsed + this.packetsWaitingForPmt.push([packet, offset, result]); + } else { + this.processPes_(packet, offset, result); + } + }; -Transform.prototype._destroy = function (err, cb) { - var _this2 = this; + this.processPes_ = function(packet, offset, result) { + // set the appropriate stream type + if (result.pid === this.programMapTable.video) { + result.streamType = StreamTypes.H264_STREAM_TYPE; + } else if (result.pid === this.programMapTable.audio) { + result.streamType = StreamTypes.ADTS_STREAM_TYPE; + } else { + // if not video or audio, it is timed-metadata or unknown + // if unknown, streamType will be undefined + result.streamType = this.programMapTable['timed-metadata'][result.pid]; + } - Duplex.prototype._destroy.call(this, err, function (err2) { - cb(err2); - _this2.emit('close'); - }); + result.type = 'pes'; + result.data = packet.subarray(offset); + this.trigger('data', result); + }; +}; +TransportParseStream.prototype = new Stream(); +TransportParseStream.STREAM_TYPES = { + h264: 0x1b, + adts: 0x0f }; -function done(stream, er, data) { - if (er) return stream.emit('error', er); - - if (data != null) // single equals check for both `null` and `undefined` - stream.push(data); - - // if there's nothing in the write buffer, then that means - // that nothing more will ever be provided - if (stream._writableState.length) throw new Error('Calling transform done when ws.length != 0'); +/** + * Reconsistutes program elementary stream (PES) packets from parsed + * transport stream packets. That is, if you pipe an + * mp2t.TransportParseStream into a mp2t.ElementaryStream, the output + * events will be events which capture the bytes for individual PES + * packets plus relevant metadata that has been extracted from the + * container. + */ +ElementaryStream = function() { + var + self = this, + // PES packet fragments + video = { + data: [], + size: 0 + }, + audio = { + data: [], + size: 0 + }, + timedMetadata = { + data: [], + size: 0 + }, + programMapTable, + parsePes = function(payload, pes) { + var ptsDtsFlags; + + // get the packet length, this will be 0 for video + pes.packetLength = 6 + ((payload[4] << 8) | payload[5]); + + // find out if this packets starts a new keyframe + pes.dataAlignmentIndicator = (payload[6] & 0x04) !== 0; + // PES packets may be annotated with a PTS value, or a PTS value + // and a DTS value. Determine what combination of values is + // available to work with. + ptsDtsFlags = payload[7]; + + // PTS and DTS are normally stored as a 33-bit number. Javascript + // performs all bitwise operations on 32-bit integers but javascript + // supports a much greater range (52-bits) of integer using standard + // mathematical operations. + // We construct a 31-bit value using bitwise operators over the 31 + // most significant bits and then multiply by 4 (equal to a left-shift + // of 2) before we add the final 2 least significant bits of the + // timestamp (equal to an OR.) + if (ptsDtsFlags & 0xC0) { + // the PTS and DTS are not written out directly. For information + // on how they are encoded, see + // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html + pes.pts = (payload[9] & 0x0E) << 27 | + (payload[10] & 0xFF) << 20 | + (payload[11] & 0xFE) << 12 | + (payload[12] & 0xFF) << 5 | + (payload[13] & 0xFE) >>> 3; + pes.pts *= 4; // Left shift by 2 + pes.pts += (payload[13] & 0x06) >>> 1; // OR by the two LSBs + pes.dts = pes.pts; + if (ptsDtsFlags & 0x40) { + pes.dts = (payload[14] & 0x0E) << 27 | + (payload[15] & 0xFF) << 20 | + (payload[16] & 0xFE) << 12 | + (payload[17] & 0xFF) << 5 | + (payload[18] & 0xFE) >>> 3; + pes.dts *= 4; // Left shift by 2 + pes.dts += (payload[18] & 0x06) >>> 1; // OR by the two LSBs + } + } + // the data section starts immediately after the PES header. + // pes_header_data_length specifies the number of header bytes + // that follow the last byte of the field. + pes.data = payload.subarray(9 + payload[8]); + }, + /** + * Pass completely parsed PES packets to the next stream in the pipeline + **/ + flushStream = function(stream, type, forceFlush) { + var + packetData = new Uint8Array(stream.size), + event = { + type: type + }, + i = 0, + offset = 0, + packetFlushable = false, + fragment; + + // do nothing if there is not enough buffered data for a complete + // PES header + if (!stream.data.length || stream.size < 9) { + return; + } + event.trackId = stream.data[0].pid; - if (stream._transformState.transforming) throw new Error('Calling transform done when still transforming'); + // reassemble the packet + for (i = 0; i < stream.data.length; i++) { + fragment = stream.data[i]; - return stream.push(null); -} -},{"./_stream_duplex":22,"core-util-is":9,"inherits":12}],26:[function(require,module,exports){ -(function (process,global,setImmediate){ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. + packetData.set(fragment.data, offset); + offset += fragment.data.byteLength; + } -// A bit simpler than readable streams. -// Implement an async ._write(chunk, encoding, cb), and it'll handle all -// the drain event emission and buffering. + // parse assembled packet's PES header + parsePes(packetData, event); -'use strict'; + // non-video PES packets MUST have a non-zero PES_packet_length + // check that there is enough stream data to fill the packet + packetFlushable = type === 'video' || event.packetLength <= stream.size; -/*<replacement>*/ + // flush pending packets if the conditions are right + if (forceFlush || packetFlushable) { + stream.size = 0; + stream.data.length = 0; + } -var pna = require('process-nextick-args'); -/*</replacement>*/ + // only emit packets that are complete. this is to avoid assembling + // incomplete PES packets due to poor segmentation + if (packetFlushable) { + self.trigger('data', event); + } + }; -module.exports = Writable; + ElementaryStream.prototype.init.call(this); + + /** + * Identifies M2TS packet types and parses PES packets using metadata + * parsed from the PMT + **/ + this.push = function(data) { + ({ + pat: function() { + // we have to wait for the PMT to arrive as well before we + // have any meaningful metadata + }, + pes: function() { + var stream, streamType; + + switch (data.streamType) { + case StreamTypes.H264_STREAM_TYPE: + stream = video; + streamType = 'video'; + break; + case StreamTypes.ADTS_STREAM_TYPE: + stream = audio; + streamType = 'audio'; + break; + case StreamTypes.METADATA_STREAM_TYPE: + stream = timedMetadata; + streamType = 'timed-metadata'; + break; + default: + // ignore unknown stream types + return; + } -/* <replacement> */ -function WriteReq(chunk, encoding, cb) { - this.chunk = chunk; - this.encoding = encoding; - this.callback = cb; - this.next = null; -} + // if a new packet is starting, we can flush the completed + // packet + if (data.payloadUnitStartIndicator) { + flushStream(stream, streamType, true); + } -// It seems a linked list but it is not -// there will be only 2 of these for each stream -function CorkedRequest(state) { - var _this = this; + // buffer this fragment until we are sure we've received the + // complete payload + stream.data.push(data); + stream.size += data.data.byteLength; + }, + pmt: function() { + var + event = { + type: 'metadata', + tracks: [] + }; + + programMapTable = data.programMapTable; + + // translate audio and video streams to tracks + if (programMapTable.video !== null) { + event.tracks.push({ + timelineStartInfo: { + baseMediaDecodeTime: 0 + }, + id: +programMapTable.video, + codec: 'avc', + type: 'video' + }); + } + if (programMapTable.audio !== null) { + event.tracks.push({ + timelineStartInfo: { + baseMediaDecodeTime: 0 + }, + id: +programMapTable.audio, + codec: 'adts', + type: 'audio' + }); + } - this.next = null; - this.entry = null; - this.finish = function () { - onCorkedFinish(_this, state); + self.trigger('data', event); + } + })[data.type](); }; -} -/* </replacement> */ -/*<replacement>*/ -var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : pna.nextTick; -/*</replacement>*/ + this.reset = function() { + video.size = 0; + video.data.length = 0; + audio.size = 0; + audio.data.length = 0; + this.trigger('reset'); + }; -/*<replacement>*/ -var Duplex; -/*</replacement>*/ + /** + * Flush any remaining input. Video PES packets may be of variable + * length. Normally, the start of a new video packet can trigger the + * finalization of the previous packet. That is not possible if no + * more video is forthcoming, however. In that case, some other + * mechanism (like the end of the file) has to be employed. When it is + * clear that no additional data is forthcoming, calling this method + * will flush the buffered packets. + */ + this.flushStreams_ = function() { + // !!THIS ORDER IS IMPORTANT!! + // video first then audio + flushStream(video, 'video'); + flushStream(audio, 'audio'); + flushStream(timedMetadata, 'timed-metadata'); + }; -Writable.WritableState = WritableState; + this.flush = function() { + this.flushStreams_(); + this.trigger('done'); + }; +}; +ElementaryStream.prototype = new Stream(); + +var m2ts = { + PAT_PID: 0x0000, + MP2T_PACKET_LENGTH: MP2T_PACKET_LENGTH, + TransportPacketStream: TransportPacketStream, + TransportParseStream: TransportParseStream, + ElementaryStream: ElementaryStream, + TimestampRolloverStream: TimestampRolloverStream, + CaptionStream: CaptionStream.CaptionStream, + Cea608Stream: CaptionStream.Cea608Stream, + MetadataStream: require('./metadata-stream') +}; -/*<replacement>*/ -var util = Object.create(require('core-util-is')); -util.inherits = require('inherits'); -/*</replacement>*/ +for (var type in StreamTypes) { + if (StreamTypes.hasOwnProperty(type)) { + m2ts[type] = StreamTypes[type]; + } +} -/*<replacement>*/ -var internalUtil = { - deprecate: require('util-deprecate') -}; -/*</replacement>*/ +module.exports = m2ts; -/*<replacement>*/ -var Stream = require('./internal/streams/stream'); -/*</replacement>*/ +},{"../utils/stream.js":60,"./caption-stream":34,"./metadata-stream":37,"./stream-types":39,"./timestamp-rollover-stream":40}],37:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Accepts program elementary stream (PES) data events and parses out + * ID3 metadata from them, if present. + * @see http://id3.org/id3v2.3.0 + */ +'use strict'; +var + Stream = require('../utils/stream'), + StreamTypes = require('./stream-types'), + // return a percent-encoded representation of the specified byte range + // @see http://en.wikipedia.org/wiki/Percent-encoding + percentEncode = function(bytes, start, end) { + var i, result = ''; + for (i = start; i < end; i++) { + result += '%' + ('00' + bytes[i].toString(16)).slice(-2); + } + return result; + }, + // return the string representation of the specified byte range, + // interpreted as UTf-8. + parseUtf8 = function(bytes, start, end) { + return decodeURIComponent(percentEncode(bytes, start, end)); + }, + // return the string representation of the specified byte range, + // interpreted as ISO-8859-1. + parseIso88591 = function(bytes, start, end) { + return unescape(percentEncode(bytes, start, end)); // jshint ignore:line + }, + parseSyncSafeInteger = function(data) { + return (data[0] << 21) | + (data[1] << 14) | + (data[2] << 7) | + (data[3]); + }, + tagParsers = { + TXXX: function(tag) { + var i; + if (tag.data[0] !== 3) { + // ignore frames with unrecognized character encodings + return; + } -/*<replacement>*/ + for (i = 1; i < tag.data.length; i++) { + if (tag.data[i] === 0) { + // parse the text fields + tag.description = parseUtf8(tag.data, 1, i); + // do not include the null terminator in the tag value + tag.value = parseUtf8(tag.data, i + 1, tag.data.length).replace(/\0*$/, ''); + break; + } + } + tag.data = tag.value; + }, + WXXX: function(tag) { + var i; + if (tag.data[0] !== 3) { + // ignore frames with unrecognized character encodings + return; + } -var Buffer = require('safe-buffer').Buffer; -var OurUint8Array = global.Uint8Array || function () {}; -function _uint8ArrayToBuffer(chunk) { - return Buffer.from(chunk); -} -function _isUint8Array(obj) { - return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; -} + for (i = 1; i < tag.data.length; i++) { + if (tag.data[i] === 0) { + // parse the description and URL fields + tag.description = parseUtf8(tag.data, 1, i); + tag.url = parseUtf8(tag.data, i + 1, tag.data.length); + break; + } + } + }, + PRIV: function(tag) { + var i; + + for (i = 0; i < tag.data.length; i++) { + if (tag.data[i] === 0) { + // parse the description and URL fields + tag.owner = parseIso88591(tag.data, 0, i); + break; + } + } + tag.privateData = tag.data.subarray(i + 1); + tag.data = tag.privateData; + } + }, + MetadataStream; -/*</replacement>*/ +MetadataStream = function(options) { + var + settings = { + debug: !!(options && options.debug), -var destroyImpl = require('./internal/streams/destroy'); + // the bytes of the program-level descriptor field in MP2T + // see ISO/IEC 13818-1:2013 (E), section 2.6 "Program and + // program element descriptors" + descriptor: options && options.descriptor + }, + // the total size in bytes of the ID3 tag being parsed + tagSize = 0, + // tag data that is not complete enough to be parsed + buffer = [], + // the total number of bytes currently in the buffer + bufferSize = 0, + i; + + MetadataStream.prototype.init.call(this); + + // calculate the text track in-band metadata track dispatch type + // https://html.spec.whatwg.org/multipage/embedded-content.html#steps-to-expose-a-media-resource-specific-text-track + this.dispatchType = StreamTypes.METADATA_STREAM_TYPE.toString(16); + if (settings.descriptor) { + for (i = 0; i < settings.descriptor.length; i++) { + this.dispatchType += ('00' + settings.descriptor[i].toString(16)).slice(-2); + } + } -util.inherits(Writable, Stream); + this.push = function(chunk) { + var tag, frameStart, frameSize, frame, i, frameHeader; + if (chunk.type !== 'timed-metadata') { + return; + } -function nop() {} + // if data_alignment_indicator is set in the PES header, + // we must have the start of a new ID3 tag. Assume anything + // remaining in the buffer was malformed and throw it out + if (chunk.dataAlignmentIndicator) { + bufferSize = 0; + buffer.length = 0; + } -function WritableState(options, stream) { - Duplex = Duplex || require('./_stream_duplex'); + // ignore events that don't look like ID3 data + if (buffer.length === 0 && + (chunk.data.length < 10 || + chunk.data[0] !== 'I'.charCodeAt(0) || + chunk.data[1] !== 'D'.charCodeAt(0) || + chunk.data[2] !== '3'.charCodeAt(0))) { + if (settings.debug) { + // eslint-disable-next-line no-console + console.log('Skipping unrecognized metadata packet'); + } + return; + } - options = options || {}; + // add this chunk to the data we've collected so far - // Duplex streams are both readable and writable, but share - // the same options object. - // However, some cases require setting options to different - // values for the readable and the writable sides of the duplex stream. - // These options can be provided separately as readableXXX and writableXXX. - var isDuplex = stream instanceof Duplex; + buffer.push(chunk); + bufferSize += chunk.data.byteLength; - // object stream flag to indicate whether or not this stream - // contains buffers or objects. - this.objectMode = !!options.objectMode; + // grab the size of the entire frame from the ID3 header + if (buffer.length === 1) { + // the frame size is transmitted as a 28-bit integer in the + // last four bytes of the ID3 header. + // The most significant bit of each byte is dropped and the + // results concatenated to recover the actual value. + tagSize = parseSyncSafeInteger(chunk.data.subarray(6, 10)); - if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; + // ID3 reports the tag size excluding the header but it's more + // convenient for our comparisons to include it + tagSize += 10; + } - // the point at which write() starts returning false - // Note: 0 is a valid value, means that we always return false if - // the entire buffer is not flushed immediately on write() - var hwm = options.highWaterMark; - var writableHwm = options.writableHighWaterMark; - var defaultHwm = this.objectMode ? 16 : 16 * 1024; + // if the entire frame has not arrived, wait for more data + if (bufferSize < tagSize) { + return; + } - if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (writableHwm || writableHwm === 0)) this.highWaterMark = writableHwm;else this.highWaterMark = defaultHwm; + // collect the entire frame so it can be parsed + tag = { + data: new Uint8Array(tagSize), + frames: [], + pts: buffer[0].pts, + dts: buffer[0].dts + }; + for (i = 0; i < tagSize;) { + tag.data.set(buffer[0].data.subarray(0, tagSize - i), i); + i += buffer[0].data.byteLength; + bufferSize -= buffer[0].data.byteLength; + buffer.shift(); + } - // cast to ints. - this.highWaterMark = Math.floor(this.highWaterMark); + // find the start of the first frame and the end of the tag + frameStart = 10; + if (tag.data[5] & 0x40) { + // advance the frame start past the extended header + frameStart += 4; // header size field + frameStart += parseSyncSafeInteger(tag.data.subarray(10, 14)); - // if _final has been called - this.finalCalled = false; + // clip any padding off the end + tagSize -= parseSyncSafeInteger(tag.data.subarray(16, 20)); + } - // drain event flag. - this.needDrain = false; - // at the start of calling end() - this.ending = false; - // when end() has been called, and returned - this.ended = false; - // when 'finish' is emitted - this.finished = false; + // parse one or more ID3 frames + // http://id3.org/id3v2.3.0#ID3v2_frame_overview + do { + // determine the number of bytes in this frame + frameSize = parseSyncSafeInteger(tag.data.subarray(frameStart + 4, frameStart + 8)); + if (frameSize < 1) { + // eslint-disable-next-line no-console + return console.log('Malformed ID3 frame encountered. Skipping metadata parsing.'); + } + frameHeader = String.fromCharCode(tag.data[frameStart], + tag.data[frameStart + 1], + tag.data[frameStart + 2], + tag.data[frameStart + 3]); - // has it been destroyed - this.destroyed = false; - // should we decode strings into buffers before passing to _write? - // this is here so that some node-core streams can optimize string - // handling at a lower level. - var noDecode = options.decodeStrings === false; - this.decodeStrings = !noDecode; + frame = { + id: frameHeader, + data: tag.data.subarray(frameStart + 10, frameStart + frameSize + 10) + }; + frame.key = frame.id; + if (tagParsers[frame.id]) { + tagParsers[frame.id](frame); + + // handle the special PRIV frame used to indicate the start + // time for raw AAC data + if (frame.owner === 'com.apple.streaming.transportStreamTimestamp') { + var + d = frame.data, + size = ((d[3] & 0x01) << 30) | + (d[4] << 22) | + (d[5] << 14) | + (d[6] << 6) | + (d[7] >>> 2); + + size *= 4; + size += d[7] & 0x03; + frame.timeStamp = size; + // in raw AAC, all subsequent data will be timestamped based + // on the value of this frame + // we couldn't have known the appropriate pts and dts before + // parsing this ID3 tag so set those values now + if (tag.pts === undefined && tag.dts === undefined) { + tag.pts = frame.timeStamp; + tag.dts = frame.timeStamp; + } + this.trigger('timestamp', frame); + } + } + tag.frames.push(frame); - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; + frameStart += 10; // advance past the frame header + frameStart += frameSize; // advance past the frame body + } while (frameStart < tagSize); + this.trigger('data', tag); + }; +}; +MetadataStream.prototype = new Stream(); - // not an actual buffer we keep track of, but a measurement - // of how much we're waiting to get pushed to some underlying - // socket or file. - this.length = 0; +module.exports = MetadataStream; - // a flag to see when we're in the middle of a write. - this.writing = false; +},{"../utils/stream":60,"./stream-types":39}],38:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Utilities to detect basic properties and metadata about TS Segments. + */ +'use strict'; - // when true all writes will be buffered until .uncork() call - this.corked = 0; +var StreamTypes = require('./stream-types.js'); - // a flag to be able to tell if the onwrite cb is called immediately, - // or on a later tick. We set this to true at first, because any - // actions that shouldn't happen until "later" should generally also - // not happen before the first write call. - this.sync = true; +var parsePid = function(packet) { + var pid = packet[1] & 0x1f; + pid <<= 8; + pid |= packet[2]; + return pid; +}; - // a flag to know if we're processing previously buffered items, which - // may call the _write() callback in the same tick, so that we don't - // end up in an overlapped onwrite situation. - this.bufferProcessing = false; +var parsePayloadUnitStartIndicator = function(packet) { + return !!(packet[1] & 0x40); +}; - // the callback that's passed to _write(chunk,cb) - this.onwrite = function (er) { - onwrite(stream, er); - }; +var parseAdaptionField = function(packet) { + var offset = 0; + // if an adaption field is present, its length is specified by the + // fifth byte of the TS packet header. The adaptation field is + // used to add stuffing to PES packets that don't fill a complete + // TS packet, and to specify some forms of timing and control data + // that we do not currently use. + if (((packet[3] & 0x30) >>> 4) > 0x01) { + offset += packet[4] + 1; + } + return offset; +}; - // the callback that the user supplies to write(chunk,encoding,cb) - this.writecb = null; +var parseType = function(packet, pmtPid) { + var pid = parsePid(packet); + if (pid === 0) { + return 'pat'; + } else if (pid === pmtPid) { + return 'pmt'; + } else if (pmtPid) { + return 'pes'; + } + return null; +}; - // the amount that is being written when _write is called. - this.writelen = 0; +var parsePat = function(packet) { + var pusi = parsePayloadUnitStartIndicator(packet); + var offset = 4 + parseAdaptionField(packet); - this.bufferedRequest = null; - this.lastBufferedRequest = null; + if (pusi) { + offset += packet[offset] + 1; + } - // number of pending user-supplied write callbacks - // this must be 0 before 'finish' can be emitted - this.pendingcb = 0; + return (packet[offset + 10] & 0x1f) << 8 | packet[offset + 11]; +}; - // emit prefinish if the only thing we're waiting for is _write cbs - // This is relevant for synchronous Transform streams - this.prefinished = false; +var parsePmt = function(packet) { + var programMapTable = {}; + var pusi = parsePayloadUnitStartIndicator(packet); + var payloadOffset = 4 + parseAdaptionField(packet); - // True if the error was already emitted and should not be thrown again - this.errorEmitted = false; + if (pusi) { + payloadOffset += packet[payloadOffset] + 1; + } - // count buffered requests - this.bufferedRequestCount = 0; + // PMTs can be sent ahead of the time when they should actually + // take effect. We don't believe this should ever be the case + // for HLS but we'll ignore "forward" PMT declarations if we see + // them. Future PMT declarations have the current_next_indicator + // set to zero. + if (!(packet[payloadOffset + 5] & 0x01)) { + return; + } - // allocate the first CorkedRequest, there is always - // one allocated and free to use, and we maintain at most two - this.corkedRequestsFree = new CorkedRequest(this); -} + var sectionLength, tableEnd, programInfoLength; + // the mapping table ends at the end of the current section + sectionLength = (packet[payloadOffset + 1] & 0x0f) << 8 | packet[payloadOffset + 2]; + tableEnd = 3 + sectionLength - 4; + + // to determine where the table is, we have to figure out how + // long the program info descriptors are + programInfoLength = (packet[payloadOffset + 10] & 0x0f) << 8 | packet[payloadOffset + 11]; + + // advance the offset to the first entry in the mapping table + var offset = 12 + programInfoLength; + while (offset < tableEnd) { + var i = payloadOffset + offset; + // add an entry that maps the elementary_pid to the stream_type + programMapTable[(packet[i + 1] & 0x1F) << 8 | packet[i + 2]] = packet[i]; + + // move to the next table entry + // skip past the elementary stream descriptors, if present + offset += ((packet[i + 3] & 0x0F) << 8 | packet[i + 4]) + 5; + } + return programMapTable; +}; -WritableState.prototype.getBuffer = function getBuffer() { - var current = this.bufferedRequest; - var out = []; - while (current) { - out.push(current); - current = current.next; +var parsePesType = function(packet, programMapTable) { + var pid = parsePid(packet); + var type = programMapTable[pid]; + switch (type) { + case StreamTypes.H264_STREAM_TYPE: + return 'video'; + case StreamTypes.ADTS_STREAM_TYPE: + return 'audio'; + case StreamTypes.METADATA_STREAM_TYPE: + return 'timed-metadata'; + default: + return null; } - return out; }; -(function () { - try { - Object.defineProperty(WritableState.prototype, 'buffer', { - get: internalUtil.deprecate(function () { - return this.getBuffer(); - }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003') - }); - } catch (_) {} -})(); +var parsePesTime = function(packet) { + var pusi = parsePayloadUnitStartIndicator(packet); + if (!pusi) { + return null; + } -// Test _writableState for inheritance to account for Duplex streams, -// whose prototype chain only points to Readable. -var realHasInstance; -if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { - realHasInstance = Function.prototype[Symbol.hasInstance]; - Object.defineProperty(Writable, Symbol.hasInstance, { - value: function (object) { - if (realHasInstance.call(this, object)) return true; - if (this !== Writable) return false; + var offset = 4 + parseAdaptionField(packet); + + if (offset >= packet.byteLength) { + // From the H 222.0 MPEG-TS spec + // "For transport stream packets carrying PES packets, stuffing is needed when there + // is insufficient PES packet data to completely fill the transport stream packet + // payload bytes. Stuffing is accomplished by defining an adaptation field longer than + // the sum of the lengths of the data elements in it, so that the payload bytes + // remaining after the adaptation field exactly accommodates the available PES packet + // data." + // + // If the offset is >= the length of the packet, then the packet contains no data + // and instead is just adaption field stuffing bytes + return null; + } - return object && object._writableState instanceof WritableState; + var pes = null; + var ptsDtsFlags; + + // PES packets may be annotated with a PTS value, or a PTS value + // and a DTS value. Determine what combination of values is + // available to work with. + ptsDtsFlags = packet[offset + 7]; + + // PTS and DTS are normally stored as a 33-bit number. Javascript + // performs all bitwise operations on 32-bit integers but javascript + // supports a much greater range (52-bits) of integer using standard + // mathematical operations. + // We construct a 31-bit value using bitwise operators over the 31 + // most significant bits and then multiply by 4 (equal to a left-shift + // of 2) before we add the final 2 least significant bits of the + // timestamp (equal to an OR.) + if (ptsDtsFlags & 0xC0) { + pes = {}; + // the PTS and DTS are not written out directly. For information + // on how they are encoded, see + // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html + pes.pts = (packet[offset + 9] & 0x0E) << 27 | + (packet[offset + 10] & 0xFF) << 20 | + (packet[offset + 11] & 0xFE) << 12 | + (packet[offset + 12] & 0xFF) << 5 | + (packet[offset + 13] & 0xFE) >>> 3; + pes.pts *= 4; // Left shift by 2 + pes.pts += (packet[offset + 13] & 0x06) >>> 1; // OR by the two LSBs + pes.dts = pes.pts; + if (ptsDtsFlags & 0x40) { + pes.dts = (packet[offset + 14] & 0x0E) << 27 | + (packet[offset + 15] & 0xFF) << 20 | + (packet[offset + 16] & 0xFE) << 12 | + (packet[offset + 17] & 0xFF) << 5 | + (packet[offset + 18] & 0xFE) >>> 3; + pes.dts *= 4; // Left shift by 2 + pes.dts += (packet[offset + 18] & 0x06) >>> 1; // OR by the two LSBs } - }); -} else { - realHasInstance = function (object) { - return object instanceof this; - }; -} - -function Writable(options) { - Duplex = Duplex || require('./_stream_duplex'); + } + return pes; +}; - // Writable ctor is applied to Duplexes, too. - // `realHasInstance` is necessary because using plain `instanceof` - // would return false, as no `_writableState` property is attached. +var parseNalUnitType = function(type) { + switch (type) { + case 0x05: + return 'slice_layer_without_partitioning_rbsp_idr'; + case 0x06: + return 'sei_rbsp'; + case 0x07: + return 'seq_parameter_set_rbsp'; + case 0x08: + return 'pic_parameter_set_rbsp'; + case 0x09: + return 'access_unit_delimiter_rbsp'; + default: + return null; + } +}; - // Trying to use the custom `instanceof` for Writable here will also break the - // Node.js LazyTransform implementation, which has a non-trivial getter for - // `_writableState` that would lead to infinite recursion. - if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) { - return new Writable(options); +var videoPacketContainsKeyFrame = function(packet) { + var offset = 4 + parseAdaptionField(packet); + var frameBuffer = packet.subarray(offset); + var frameI = 0; + var frameSyncPoint = 0; + var foundKeyFrame = false; + var nalType; + + // advance the sync point to a NAL start, if necessary + for (; frameSyncPoint < frameBuffer.byteLength - 3; frameSyncPoint++) { + if (frameBuffer[frameSyncPoint + 2] === 1) { + // the sync point is properly aligned + frameI = frameSyncPoint + 5; + break; + } } - this._writableState = new WritableState(options, this); + while (frameI < frameBuffer.byteLength) { + // look at the current byte to determine if we've hit the end of + // a NAL unit boundary + switch (frameBuffer[frameI]) { + case 0: + // skip past non-sync sequences + if (frameBuffer[frameI - 1] !== 0) { + frameI += 2; + break; + } else if (frameBuffer[frameI - 2] !== 0) { + frameI++; + break; + } - // legacy. - this.writable = true; + if (frameSyncPoint + 3 !== frameI - 2) { + nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f); + if (nalType === 'slice_layer_without_partitioning_rbsp_idr') { + foundKeyFrame = true; + } + } - if (options) { - if (typeof options.write === 'function') this._write = options.write; + // drop trailing zeroes + do { + frameI++; + } while (frameBuffer[frameI] !== 1 && frameI < frameBuffer.length); + frameSyncPoint = frameI - 2; + frameI += 3; + break; + case 1: + // skip past non-sync sequences + if (frameBuffer[frameI - 1] !== 0 || + frameBuffer[frameI - 2] !== 0) { + frameI += 3; + break; + } - if (typeof options.writev === 'function') this._writev = options.writev; + nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f); + if (nalType === 'slice_layer_without_partitioning_rbsp_idr') { + foundKeyFrame = true; + } + frameSyncPoint = frameI - 2; + frameI += 3; + break; + default: + // the current byte isn't a one or zero, so it cannot be part + // of a sync sequence + frameI += 3; + break; + } + } + frameBuffer = frameBuffer.subarray(frameSyncPoint); + frameI -= frameSyncPoint; + frameSyncPoint = 0; + // parse the final nal + if (frameBuffer && frameBuffer.byteLength > 3) { + nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f); + if (nalType === 'slice_layer_without_partitioning_rbsp_idr') { + foundKeyFrame = true; + } + } - if (typeof options.destroy === 'function') this._destroy = options.destroy; + return foundKeyFrame; +}; - if (typeof options.final === 'function') this._final = options.final; - } - Stream.call(this); -} +module.exports = { + parseType: parseType, + parsePat: parsePat, + parsePmt: parsePmt, + parsePayloadUnitStartIndicator: parsePayloadUnitStartIndicator, + parsePesType: parsePesType, + parsePesTime: parsePesTime, + videoPacketContainsKeyFrame: videoPacketContainsKeyFrame +}; -// Otherwise people can pipe Writable streams, which is just wrong. -Writable.prototype.pipe = function () { - this.emit('error', new Error('Cannot pipe, not readable')); +},{"./stream-types.js":39}],39:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; + +module.exports = { + H264_STREAM_TYPE: 0x1B, + ADTS_STREAM_TYPE: 0x0F, + METADATA_STREAM_TYPE: 0x15 }; -function writeAfterEnd(stream, cb) { - var er = new Error('write after end'); - // TODO: defer error events consistently everywhere, not just the cb - stream.emit('error', er); - pna.nextTick(cb, er); -} +},{}],40:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Accepts program elementary stream (PES) data events and corrects + * decode and presentation time stamps to account for a rollover + * of the 33 bit value. + */ -// Checks that a user-supplied chunk is valid, especially for the particular -// mode the stream is in. Currently this means that `null` is never accepted -// and undefined/non-string values are only allowed in object mode. -function validChunk(stream, state, chunk, cb) { - var valid = true; - var er = false; +'use strict'; - if (chunk === null) { - er = new TypeError('May not write null values to stream'); - } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { - er = new TypeError('Invalid non-string/buffer chunk'); - } - if (er) { - stream.emit('error', er); - pna.nextTick(cb, er); - valid = false; - } - return valid; -} +var Stream = require('../utils/stream'); -Writable.prototype.write = function (chunk, encoding, cb) { - var state = this._writableState; - var ret = false; - var isBuf = !state.objectMode && _isUint8Array(chunk); +var MAX_TS = 8589934592; - if (isBuf && !Buffer.isBuffer(chunk)) { - chunk = _uint8ArrayToBuffer(chunk); - } +var RO_THRESH = 4294967296; - if (typeof encoding === 'function') { - cb = encoding; - encoding = null; - } +var TYPE_SHARED = 'shared'; - if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; +var handleRollover = function(value, reference) { + var direction = 1; - if (typeof cb !== 'function') cb = nop; + if (value > reference) { + // If the current timestamp value is greater than our reference timestamp and we detect a + // timestamp rollover, this means the roll over is happening in the opposite direction. + // Example scenario: Enter a long stream/video just after a rollover occurred. The reference + // point will be set to a small number, e.g. 1. The user then seeks backwards over the + // rollover point. In loading this segment, the timestamp values will be very large, + // e.g. 2^33 - 1. Since this comes before the data we loaded previously, we want to adjust + // the time stamp to be `value - 2^33`. + direction = -1; + } - if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { - state.pendingcb++; - ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); + // Note: A seek forwards or back that is greater than the RO_THRESH (2^32, ~13 hours) will + // cause an incorrect adjustment. + while (Math.abs(reference - value) > RO_THRESH) { + value += (direction * MAX_TS); } - return ret; + return value; }; -Writable.prototype.cork = function () { - var state = this._writableState; +var TimestampRolloverStream = function(type) { + var lastDTS, referenceDTS; - state.corked++; -}; + TimestampRolloverStream.prototype.init.call(this); -Writable.prototype.uncork = function () { - var state = this._writableState; + // The "shared" type is used in cases where a stream will contain muxed + // video and audio. We could use `undefined` here, but having a string + // makes debugging a little clearer. + this.type_ = type || TYPE_SHARED; - if (state.corked) { - state.corked--; + this.push = function(data) { - if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); - } + // Any "shared" rollover streams will accept _all_ data. Otherwise, + // streams will only accept data that matches their type. + if (this.type_ !== TYPE_SHARED && data.type !== this.type_) { + return; + } + + if (referenceDTS === undefined) { + referenceDTS = data.dts; + } + + data.dts = handleRollover(data.dts, referenceDTS); + data.pts = handleRollover(data.pts, referenceDTS); + + lastDTS = data.dts; + + this.trigger('data', data); + }; + + this.flush = function() { + referenceDTS = lastDTS; + this.trigger('done'); + }; + + this.endTimeline = function() { + this.flush(); + this.trigger('endedtimeline'); + }; + + this.discontinuity = function() { + referenceDTS = void 0; + lastDTS = void 0; + }; + + this.reset = function() { + this.discontinuity(); + this.trigger('reset'); + }; }; -Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { - // node::ParseEncoding() requires lower case. - if (typeof encoding === 'string') encoding = encoding.toLowerCase(); - if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); - this._writableState.defaultEncoding = encoding; - return this; +TimestampRolloverStream.prototype = new Stream(); + +module.exports = { + TimestampRolloverStream: TimestampRolloverStream, + handleRollover: handleRollover }; -function decodeChunk(state, chunk, encoding) { - if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { - chunk = Buffer.from(chunk, encoding); +},{"../utils/stream":60}],41:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +var coneOfSilence = require('../data/silence'); +var clock = require('../utils/clock'); + +/** + * Sum the `byteLength` properties of the data in each AAC frame + */ +var sumFrameByteLengths = function(array) { + var + i, + currentObj, + sum = 0; + + // sum the byteLength's all each nal unit in the frame + for (i = 0; i < array.length; i++) { + currentObj = array[i]; + sum += currentObj.data.byteLength; } - return chunk; -} -Object.defineProperty(Writable.prototype, 'writableHighWaterMark', { - // making it explicit this property is not enumerable - // because otherwise some prototype manipulation in - // userland will fail - enumerable: false, - get: function () { - return this._writableState.highWaterMark; + return sum; +}; + +// Possibly pad (prefix) the audio track with silence if appending this track +// would lead to the introduction of a gap in the audio buffer +var prefixWithSilence = function( + track, + frames, + audioAppendStartTs, + videoBaseMediaDecodeTime +) { + var + baseMediaDecodeTimeTs, + frameDuration = 0, + audioGapDuration = 0, + audioFillFrameCount = 0, + audioFillDuration = 0, + silentFrame, + i, + firstFrame; + + if (!frames.length) { + return; } -}); -// if we're already writing something, then just put this -// in the queue, and wait our turn. Otherwise, call _write -// If we return false, then we need a drain event, so set that flag. -function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { - if (!isBuf) { - var newChunk = decodeChunk(state, chunk, encoding); - if (chunk !== newChunk) { - isBuf = true; - encoding = 'buffer'; - chunk = newChunk; - } + baseMediaDecodeTimeTs = + clock.audioTsToVideoTs(track.baseMediaDecodeTime, track.samplerate); + // determine frame clock duration based on sample rate, round up to avoid overfills + frameDuration = Math.ceil(clock.ONE_SECOND_IN_TS / (track.samplerate / 1024)); + + if (audioAppendStartTs && videoBaseMediaDecodeTime) { + // insert the shortest possible amount (audio gap or audio to video gap) + audioGapDuration = + baseMediaDecodeTimeTs - Math.max(audioAppendStartTs, videoBaseMediaDecodeTime); + // number of full frames in the audio gap + audioFillFrameCount = Math.floor(audioGapDuration / frameDuration); + audioFillDuration = audioFillFrameCount * frameDuration; } - var len = state.objectMode ? 1 : chunk.length; - state.length += len; + // don't attempt to fill gaps smaller than a single frame or larger + // than a half second + if (audioFillFrameCount < 1 || audioFillDuration > clock.ONE_SECOND_IN_TS / 2) { + return; + } - var ret = state.length < state.highWaterMark; - // we must ensure that previous needDrain will not be reset to false. - if (!ret) state.needDrain = true; + silentFrame = coneOfSilence()[track.samplerate]; - if (state.writing || state.corked) { - var last = state.lastBufferedRequest; - state.lastBufferedRequest = { - chunk: chunk, - encoding: encoding, - isBuf: isBuf, - callback: cb, - next: null - }; - if (last) { - last.next = state.lastBufferedRequest; - } else { - state.bufferedRequest = state.lastBufferedRequest; - } - state.bufferedRequestCount += 1; - } else { - doWrite(stream, state, false, len, chunk, encoding, cb); + if (!silentFrame) { + // we don't have a silent frame pregenerated for the sample rate, so use a frame + // from the content instead + silentFrame = frames[0].data; } - return ret; -} + for (i = 0; i < audioFillFrameCount; i++) { + firstFrame = frames[0]; -function doWrite(stream, state, writev, len, chunk, encoding, cb) { - state.writelen = len; - state.writecb = cb; - state.writing = true; - state.sync = true; - if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); - state.sync = false; -} + frames.splice(0, 0, { + data: silentFrame, + dts: firstFrame.dts - frameDuration, + pts: firstFrame.pts - frameDuration + }); + } -function onwriteError(stream, state, sync, er, cb) { - --state.pendingcb; + track.baseMediaDecodeTime -= + Math.floor(clock.videoTsToAudioTs(audioFillDuration, track.samplerate)); +}; - if (sync) { - // defer the callback if we are being called synchronously - // to avoid piling up things on the stack - pna.nextTick(cb, er); - // this can emit finish, and it will always happen - // after error - pna.nextTick(finishMaybe, stream, state); - stream._writableState.errorEmitted = true; - stream.emit('error', er); - } else { - // the caller expect this to happen before if - // it is async - cb(er); - stream._writableState.errorEmitted = true; - stream.emit('error', er); - // this can emit finish, but finish must - // always follow error - finishMaybe(stream, state); +// If the audio segment extends before the earliest allowed dts +// value, remove AAC frames until starts at or after the earliest +// allowed DTS so that we don't end up with a negative baseMedia- +// DecodeTime for the audio track +var trimAdtsFramesByEarliestDts = function(adtsFrames, track, earliestAllowedDts) { + if (track.minSegmentDts >= earliestAllowedDts) { + return adtsFrames; } -} -function onwriteStateUpdate(state) { - state.writing = false; - state.writecb = null; - state.length -= state.writelen; - state.writelen = 0; -} + // We will need to recalculate the earliest segment Dts + track.minSegmentDts = Infinity; -function onwrite(stream, er) { - var state = stream._writableState; - var sync = state.sync; - var cb = state.writecb; + return adtsFrames.filter(function(currentFrame) { + // If this is an allowed frame, keep it and record it's Dts + if (currentFrame.dts >= earliestAllowedDts) { + track.minSegmentDts = Math.min(track.minSegmentDts, currentFrame.dts); + track.minSegmentPts = track.minSegmentDts; + return true; + } + // Otherwise, discard it + return false; + }); +}; - onwriteStateUpdate(state); +// generate the track's raw mdat data from an array of frames +var generateSampleTable = function(frames) { + var + i, + currentFrame, + samples = []; + + for (i = 0; i < frames.length; i++) { + currentFrame = frames[i]; + samples.push({ + size: currentFrame.data.byteLength, + duration: 1024 // For AAC audio, all samples contain 1024 samples + }); + } + return samples; +}; - if (er) onwriteError(stream, state, sync, er, cb);else { - // Check if we're actually ready to finish, but don't emit yet - var finished = needFinish(state); +// generate the track's sample table from an array of frames +var concatenateFrameData = function(frames) { + var + i, + currentFrame, + dataOffset = 0, + data = new Uint8Array(sumFrameByteLengths(frames)); - if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { - clearBuffer(stream, state); - } + for (i = 0; i < frames.length; i++) { + currentFrame = frames[i]; - if (sync) { - /*<replacement>*/ - asyncWrite(afterWrite, stream, state, finished, cb); - /*</replacement>*/ - } else { - afterWrite(stream, state, finished, cb); - } + data.set(currentFrame.data, dataOffset); + dataOffset += currentFrame.data.byteLength; } -} + return data; +}; -function afterWrite(stream, state, finished, cb) { - if (!finished) onwriteDrain(stream, state); - state.pendingcb--; - cb(); - finishMaybe(stream, state); -} +module.exports = { + prefixWithSilence: prefixWithSilence, + trimAdtsFramesByEarliestDts: trimAdtsFramesByEarliestDts, + generateSampleTable: generateSampleTable, + concatenateFrameData: concatenateFrameData +}; -// Must force callback to be called on nextTick, so that we don't -// emit 'drain' before the write() consumer gets the 'false' return -// value, and has a chance to attach a 'drain' listener. -function onwriteDrain(stream, state) { - if (state.length === 0 && state.needDrain) { - state.needDrain = false; - stream.emit('drain'); - } -} +},{"../data/silence":26,"../utils/clock":58}],42:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Reads in-band CEA-708 captions out of FMP4 segments. + * @see https://en.wikipedia.org/wiki/CEA-708 + */ +'use strict'; -// if there's something in the buffer waiting, then process it -function clearBuffer(stream, state) { - state.bufferProcessing = true; - var entry = state.bufferedRequest; +var discardEmulationPreventionBytes = require('../tools/caption-packet-parser').discardEmulationPreventionBytes; +var CaptionStream = require('../m2ts/caption-stream').CaptionStream; +var probe = require('./probe'); +var inspect = require('../tools/mp4-inspector'); - if (stream._writev && entry && entry.next) { - // Fast case, write everything using _writev() - var l = state.bufferedRequestCount; - var buffer = new Array(l); - var holder = state.corkedRequestsFree; - holder.entry = entry; +/** + * Maps an offset in the mdat to a sample based on the the size of the samples. + * Assumes that `parseSamples` has been called first. + * + * @param {Number} offset - The offset into the mdat + * @param {Object[]} samples - An array of samples, parsed using `parseSamples` + * @return {?Object} The matching sample, or null if no match was found. + * + * @see ISO-BMFF-12/2015, Section 8.8.8 + **/ +var mapToSample = function(offset, samples) { + var approximateOffset = offset; - var count = 0; - var allBuffers = true; - while (entry) { - buffer[count] = entry; - if (!entry.isBuf) allBuffers = false; - entry = entry.next; - count += 1; + for (var i = 0; i < samples.length; i++) { + var sample = samples[i]; + + if (approximateOffset < sample.size) { + return sample; } - buffer.allBuffers = allBuffers; - doWrite(stream, state, true, state.length, buffer, '', holder.finish); + approximateOffset -= sample.size; + } - // doWrite is almost always async, defer these to save a bit of time - // as the hot path ends with doWrite - state.pendingcb++; - state.lastBufferedRequest = null; - if (holder.next) { - state.corkedRequestsFree = holder.next; - holder.next = null; - } else { - state.corkedRequestsFree = new CorkedRequest(state); + return null; +}; + +/** + * Finds SEI nal units contained in a Media Data Box. + * Assumes that `parseSamples` has been called first. + * + * @param {Uint8Array} avcStream - The bytes of the mdat + * @param {Object[]} samples - The samples parsed out by `parseSamples` + * @param {Number} trackId - The trackId of this video track + * @return {Object[]} seiNals - the parsed SEI NALUs found. + * The contents of the seiNal should match what is expected by + * CaptionStream.push (nalUnitType, size, data, escapedRBSP, pts, dts) + * + * @see ISO-BMFF-12/2015, Section 8.1.1 + * @see Rec. ITU-T H.264, 7.3.2.3.1 + **/ +var findSeiNals = function(avcStream, samples, trackId) { + var + avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength), + result = [], + seiNal, + i, + length, + lastMatchedSample; + + for (i = 0; i + 4 < avcStream.length; i += length) { + length = avcView.getUint32(i); + i += 4; + + // Bail if this doesn't appear to be an H264 stream + if (length <= 0) { + continue; } - state.bufferedRequestCount = 0; - } else { - // Slow case, write chunks one-by-one - while (entry) { - var chunk = entry.chunk; - var encoding = entry.encoding; - var cb = entry.callback; - var len = state.objectMode ? 1 : chunk.length; - doWrite(stream, state, false, len, chunk, encoding, cb); - entry = entry.next; - state.bufferedRequestCount--; - // if we didn't call the onwrite immediately, then - // it means that we need to wait until it does. - // also, that means that the chunk and cb are currently - // being processed, so move the buffer counter past them. - if (state.writing) { + switch (avcStream[i] & 0x1F) { + case 0x06: + var data = avcStream.subarray(i + 1, i + 1 + length); + var matchingSample = mapToSample(i, samples); + + seiNal = { + nalUnitType: 'sei_rbsp', + size: length, + data: data, + escapedRBSP: discardEmulationPreventionBytes(data), + trackId: trackId + }; + + if (matchingSample) { + seiNal.pts = matchingSample.pts; + seiNal.dts = matchingSample.dts; + lastMatchedSample = matchingSample; + } else if (lastMatchedSample) { + // If a matching sample cannot be found, use the last + // sample's values as they should be as close as possible + seiNal.pts = lastMatchedSample.pts; + seiNal.dts = lastMatchedSample.dts; + } else { + // eslint-disable-next-line no-console + console.log("We've encountered a nal unit without data. See mux.js#233."); break; } - } - if (entry === null) state.lastBufferedRequest = null; + result.push(seiNal); + break; + default: + break; + } } - state.bufferedRequest = entry; - state.bufferProcessing = false; -} - -Writable.prototype._write = function (chunk, encoding, cb) { - cb(new Error('_write() is not implemented')); + return result; }; -Writable.prototype._writev = null; +/** + * Parses sample information out of Track Run Boxes and calculates + * the absolute presentation and decode timestamps of each sample. + * + * @param {Array<Uint8Array>} truns - The Trun Run boxes to be parsed + * @param {Number} baseMediaDecodeTime - base media decode time from tfdt + @see ISO-BMFF-12/2015, Section 8.8.12 + * @param {Object} tfhd - The parsed Track Fragment Header + * @see inspect.parseTfhd + * @return {Object[]} the parsed samples + * + * @see ISO-BMFF-12/2015, Section 8.8.8 + **/ +var parseSamples = function(truns, baseMediaDecodeTime, tfhd) { + var currentDts = baseMediaDecodeTime; + var defaultSampleDuration = tfhd.defaultSampleDuration || 0; + var defaultSampleSize = tfhd.defaultSampleSize || 0; + var trackId = tfhd.trackId; + var allSamples = []; + + truns.forEach(function(trun) { + // Note: We currently do not parse the sample table as well + // as the trun. It's possible some sources will require this. + // moov > trak > mdia > minf > stbl + var trackRun = inspect.parseTrun(trun); + var samples = trackRun.samples; + + samples.forEach(function(sample) { + if (sample.duration === undefined) { + sample.duration = defaultSampleDuration; + } + if (sample.size === undefined) { + sample.size = defaultSampleSize; + } + sample.trackId = trackId; + sample.dts = currentDts; + if (sample.compositionTimeOffset === undefined) { + sample.compositionTimeOffset = 0; + } + sample.pts = currentDts + sample.compositionTimeOffset; -Writable.prototype.end = function (chunk, encoding, cb) { - var state = this._writableState; + currentDts += sample.duration; + }); - if (typeof chunk === 'function') { - cb = chunk; - chunk = null; - encoding = null; - } else if (typeof encoding === 'function') { - cb = encoding; - encoding = null; - } + allSamples = allSamples.concat(samples); + }); - if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); + return allSamples; +}; - // .end() fully uncorks - if (state.corked) { - state.corked = 1; - this.uncork(); - } +/** + * Parses out caption nals from an FMP4 segment's video tracks. + * + * @param {Uint8Array} segment - The bytes of a single segment + * @param {Number} videoTrackId - The trackId of a video track in the segment + * @return {Object.<Number, Object[]>} A mapping of video trackId to + * a list of seiNals found in that track + **/ +var parseCaptionNals = function(segment, videoTrackId) { + // To get the samples + var trafs = probe.findBox(segment, ['moof', 'traf']); + // To get SEI NAL units + var mdats = probe.findBox(segment, ['mdat']); + var captionNals = {}; + var mdatTrafPairs = []; + + // Pair up each traf with a mdat as moofs and mdats are in pairs + mdats.forEach(function(mdat, index) { + var matchingTraf = trafs[index]; + mdatTrafPairs.push({ + mdat: mdat, + traf: matchingTraf + }); + }); - // ignore unnecessary end() calls. - if (!state.ending && !state.finished) endWritable(this, state, cb); -}; + mdatTrafPairs.forEach(function(pair) { + var mdat = pair.mdat; + var traf = pair.traf; + var tfhd = probe.findBox(traf, ['tfhd']); + // Exactly 1 tfhd per traf + var headerInfo = inspect.parseTfhd(tfhd[0]); + var trackId = headerInfo.trackId; + var tfdt = probe.findBox(traf, ['tfdt']); + // Either 0 or 1 tfdt per traf + var baseMediaDecodeTime = (tfdt.length > 0) ? inspect.parseTfdt(tfdt[0]).baseMediaDecodeTime : 0; + var truns = probe.findBox(traf, ['trun']); + var samples; + var seiNals; + + // Only parse video data for the chosen video track + if (videoTrackId === trackId && truns.length > 0) { + samples = parseSamples(truns, baseMediaDecodeTime, headerInfo); + + seiNals = findSeiNals(mdat, samples, trackId); + + if (!captionNals[trackId]) { + captionNals[trackId] = []; + } -function needFinish(state) { - return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; -} -function callFinal(stream, state) { - stream._final(function (err) { - state.pendingcb--; - if (err) { - stream.emit('error', err); + captionNals[trackId] = captionNals[trackId].concat(seiNals); } - state.prefinished = true; - stream.emit('prefinish'); - finishMaybe(stream, state); }); -} -function prefinish(stream, state) { - if (!state.prefinished && !state.finalCalled) { - if (typeof stream._final === 'function') { - state.pendingcb++; - state.finalCalled = true; - pna.nextTick(callFinal, stream, state); - } else { - state.prefinished = true; - stream.emit('prefinish'); - } - } -} -function finishMaybe(stream, state) { - var need = needFinish(state); - if (need) { - prefinish(stream, state); - if (state.pendingcb === 0) { - state.finished = true; - stream.emit('finish'); - } - } - return need; -} + return captionNals; +}; -function endWritable(stream, state, cb) { - state.ending = true; - finishMaybe(stream, state); - if (cb) { - if (state.finished) pna.nextTick(cb);else stream.once('finish', cb); - } - state.ended = true; - stream.writable = false; -} +/** + * Parses out inband captions from an MP4 container and returns + * caption objects that can be used by WebVTT and the TextTrack API. + * @see https://developer.mozilla.org/en-US/docs/Web/API/VTTCue + * @see https://developer.mozilla.org/en-US/docs/Web/API/TextTrack + * Assumes that `probe.getVideoTrackIds` and `probe.timescale` have been called first + * + * @param {Uint8Array} segment - The fmp4 segment containing embedded captions + * @param {Number} trackId - The id of the video track to parse + * @param {Number} timescale - The timescale for the video track from the init segment + * + * @return {?Object[]} parsedCaptions - A list of captions or null if no video tracks + * @return {Number} parsedCaptions[].startTime - The time to show the caption in seconds + * @return {Number} parsedCaptions[].endTime - The time to stop showing the caption in seconds + * @return {String} parsedCaptions[].text - The visible content of the caption + **/ +var parseEmbeddedCaptions = function(segment, trackId, timescale) { + var seiNals; -function onCorkedFinish(corkReq, state, err) { - var entry = corkReq.entry; - corkReq.entry = null; - while (entry) { - var cb = entry.callback; - state.pendingcb--; - cb(err); - entry = entry.next; - } - if (state.corkedRequestsFree) { - state.corkedRequestsFree.next = corkReq; - } else { - state.corkedRequestsFree = corkReq; + // the ISO-BMFF spec says that trackId can't be zero, but there's some broken content out there + if (trackId === null) { + return null; } -} -Object.defineProperty(Writable.prototype, 'destroyed', { - get: function () { - if (this._writableState === undefined) { + seiNals = parseCaptionNals(segment, trackId); + + return { + seiNals: seiNals[trackId], + timescale: timescale + }; +}; + +/** + * Converts SEI NALUs into captions that can be used by video.js + **/ +var CaptionParser = function() { + var isInitialized = false; + var captionStream; + + // Stores segments seen before trackId and timescale are set + var segmentCache; + // Stores video track ID of the track being parsed + var trackId; + // Stores the timescale of the track being parsed + var timescale; + // Stores captions parsed so far + var parsedCaptions; + // Stores whether we are receiving partial data or not + var parsingPartial; + + /** + * A method to indicate whether a CaptionParser has been initalized + * @returns {Boolean} + **/ + this.isInitialized = function() { + return isInitialized; + }; + + /** + * Initializes the underlying CaptionStream, SEI NAL parsing + * and management, and caption collection + **/ + this.init = function(options) { + captionStream = new CaptionStream(); + isInitialized = true; + parsingPartial = options ? options.isPartial : false; + + // Collect dispatched captions + captionStream.on('data', function(event) { + // Convert to seconds in the source's timescale + event.startTime = event.startPts / timescale; + event.endTime = event.endPts / timescale; + + parsedCaptions.captions.push(event); + parsedCaptions.captionStreams[event.stream] = true; + }); + }; + + /** + * Determines if a new video track will be selected + * or if the timescale changed + * @return {Boolean} + **/ + this.isNewInit = function(videoTrackIds, timescales) { + if ((videoTrackIds && videoTrackIds.length === 0) || + (timescales && typeof timescales === 'object' && + Object.keys(timescales).length === 0)) { return false; } - return this._writableState.destroyed; - }, - set: function (value) { - // we ignore the value if the stream - // has not been initialized yet - if (!this._writableState) { - return; - } - // backward compatibility, the user is explicitly - // managing destroyed - this._writableState.destroyed = value; - } -}); + return trackId !== videoTrackIds[0] || + timescale !== timescales[trackId]; + }; -Writable.prototype.destroy = destroyImpl.destroy; -Writable.prototype._undestroy = destroyImpl.undestroy; -Writable.prototype._destroy = function (err, cb) { - this.end(); - cb(err); -}; -}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {},require("timers").setImmediate) -},{"./_stream_duplex":22,"./internal/streams/destroy":28,"./internal/streams/stream":29,"_process":21,"core-util-is":9,"inherits":12,"process-nextick-args":20,"safe-buffer":32,"timers":35,"util-deprecate":36}],27:[function(require,module,exports){ -'use strict'; + /** + * Parses out SEI captions and interacts with underlying + * CaptionStream to return dispatched captions + * + * @param {Uint8Array} segment - The fmp4 segment containing embedded captions + * @param {Number[]} videoTrackIds - A list of video tracks found in the init segment + * @param {Object.<Number, Number>} timescales - The timescales found in the init segment + * @see parseEmbeddedCaptions + * @see m2ts/caption-stream.js + **/ + this.parse = function(segment, videoTrackIds, timescales) { + var parsedData; + + if (!this.isInitialized()) { + return null; + + // This is not likely to be a video segment + } else if (!videoTrackIds || !timescales) { + return null; + + } else if (this.isNewInit(videoTrackIds, timescales)) { + // Use the first video track only as there is no + // mechanism to switch to other video tracks + trackId = videoTrackIds[0]; + timescale = timescales[trackId]; + + // If an init segment has not been seen yet, hold onto segment + // data until we have one. + // the ISO-BMFF spec says that trackId can't be zero, but there's some broken content out there + } else if (trackId === null || !timescale) { + segmentCache.push(segment); + return null; + } -function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } + // Now that a timescale and trackId is set, parse cached segments + while (segmentCache.length > 0) { + var cachedSegment = segmentCache.shift(); -var Buffer = require('safe-buffer').Buffer; -var util = require('util'); + this.parse(cachedSegment, videoTrackIds, timescales); + } -function copyBuffer(src, target, offset) { - src.copy(target, offset); -} + parsedData = parseEmbeddedCaptions(segment, trackId, timescale); -module.exports = function () { - function BufferList() { - _classCallCheck(this, BufferList); + if (parsedData === null || !parsedData.seiNals) { + return null; + } - this.head = null; - this.tail = null; - this.length = 0; - } + this.pushNals(parsedData.seiNals); + // Force the parsed captions to be dispatched + this.flushStream(); - BufferList.prototype.push = function push(v) { - var entry = { data: v, next: null }; - if (this.length > 0) this.tail.next = entry;else this.head = entry; - this.tail = entry; - ++this.length; + return parsedCaptions; }; - BufferList.prototype.unshift = function unshift(v) { - var entry = { data: v, next: this.head }; - if (this.length === 0) this.tail = entry; - this.head = entry; - ++this.length; - }; + /** + * Pushes SEI NALUs onto CaptionStream + * @param {Object[]} nals - A list of SEI nals parsed using `parseCaptionNals` + * Assumes that `parseCaptionNals` has been called first + * @see m2ts/caption-stream.js + **/ + this.pushNals = function(nals) { + if (!this.isInitialized() || !nals || nals.length === 0) { + return null; + } - BufferList.prototype.shift = function shift() { - if (this.length === 0) return; - var ret = this.head.data; - if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next; - --this.length; - return ret; + nals.forEach(function(nal) { + captionStream.push(nal); + }); }; - BufferList.prototype.clear = function clear() { - this.head = this.tail = null; - this.length = 0; + /** + * Flushes underlying CaptionStream to dispatch processed, displayable captions + * @see m2ts/caption-stream.js + **/ + this.flushStream = function() { + if (!this.isInitialized()) { + return null; + } + + if (!parsingPartial) { + captionStream.flush(); + } else { + captionStream.partialFlush(); + } }; - BufferList.prototype.join = function join(s) { - if (this.length === 0) return ''; - var p = this.head; - var ret = '' + p.data; - while (p = p.next) { - ret += s + p.data; - }return ret; + /** + * Reset caption buckets for new data + **/ + this.clearParsedCaptions = function() { + parsedCaptions.captions = []; + parsedCaptions.captionStreams = {}; }; - BufferList.prototype.concat = function concat(n) { - if (this.length === 0) return Buffer.alloc(0); - if (this.length === 1) return this.head.data; - var ret = Buffer.allocUnsafe(n >>> 0); - var p = this.head; - var i = 0; - while (p) { - copyBuffer(p.data, ret, i); - i += p.data.length; - p = p.next; + /** + * Resets underlying CaptionStream + * @see m2ts/caption-stream.js + **/ + this.resetCaptionStream = function() { + if (!this.isInitialized()) { + return null; } - return ret; - }; - return BufferList; -}(); + captionStream.reset(); + }; -if (util && util.inspect && util.inspect.custom) { - module.exports.prototype[util.inspect.custom] = function () { - var obj = util.inspect({ length: this.length }); - return this.constructor.name + ' ' + obj; + /** + * Convenience method to clear all captions flushed from the + * CaptionStream and still being parsed + * @see m2ts/caption-stream.js + **/ + this.clearAllCaptions = function() { + this.clearParsedCaptions(); + this.resetCaptionStream(); }; -} -},{"safe-buffer":32,"util":7}],28:[function(require,module,exports){ -'use strict'; -/*<replacement>*/ + /** + * Reset caption parser + **/ + this.reset = function() { + segmentCache = []; + trackId = null; + timescale = null; + + if (!parsedCaptions) { + parsedCaptions = { + captions: [], + // CC1, CC2, CC3, CC4 + captionStreams: {} + }; + } else { + this.clearParsedCaptions(); + } -var pna = require('process-nextick-args'); -/*</replacement>*/ + this.resetCaptionStream(); + }; -// undocumented cb() API, needed for core, not for public API -function destroy(err, cb) { - var _this = this; + this.reset(); +}; - var readableDestroyed = this._readableState && this._readableState.destroyed; - var writableDestroyed = this._writableState && this._writableState.destroyed; +module.exports = CaptionParser; - if (readableDestroyed || writableDestroyed) { - if (cb) { - cb(err); - } else if (err && (!this._writableState || !this._writableState.errorEmitted)) { - pna.nextTick(emitErrorNT, this, err); +},{"../m2ts/caption-stream":34,"../tools/caption-packet-parser":53,"../tools/mp4-inspector":55,"./probe":46}],43:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +// Convert an array of nal units into an array of frames with each frame being +// composed of the nal units that make up that frame +// Also keep track of cummulative data about the frame from the nal units such +// as the frame duration, starting pts, etc. +var groupNalsIntoFrames = function(nalUnits) { + var + i, + currentNal, + currentFrame = [], + frames = []; + + // TODO added for LHLS, make sure this is OK + frames.byteLength = 0; + frames.nalCount = 0; + frames.duration = 0; + + currentFrame.byteLength = 0; + + for (i = 0; i < nalUnits.length; i++) { + currentNal = nalUnits[i]; + + // Split on 'aud'-type nal units + if (currentNal.nalUnitType === 'access_unit_delimiter_rbsp') { + // Since the very first nal unit is expected to be an AUD + // only push to the frames array when currentFrame is not empty + if (currentFrame.length) { + currentFrame.duration = currentNal.dts - currentFrame.dts; + // TODO added for LHLS, make sure this is OK + frames.byteLength += currentFrame.byteLength; + frames.nalCount += currentFrame.length; + frames.duration += currentFrame.duration; + frames.push(currentFrame); + } + currentFrame = [currentNal]; + currentFrame.byteLength = currentNal.data.byteLength; + currentFrame.pts = currentNal.pts; + currentFrame.dts = currentNal.dts; + } else { + // Specifically flag key frames for ease of use later + if (currentNal.nalUnitType === 'slice_layer_without_partitioning_rbsp_idr') { + currentFrame.keyFrame = true; + } + currentFrame.duration = currentNal.dts - currentFrame.dts; + currentFrame.byteLength += currentNal.data.byteLength; + currentFrame.push(currentNal); } - return this; } - // we set destroyed to true before firing error callbacks in order - // to make it re-entrance safe in case destroy() is called within callbacks - - if (this._readableState) { - this._readableState.destroyed = true; + // For the last frame, use the duration of the previous frame if we + // have nothing better to go on + if (frames.length && + (!currentFrame.duration || + currentFrame.duration <= 0)) { + currentFrame.duration = frames[frames.length - 1].duration; } - // if this is a duplex stream mark the writable part as destroyed as well - if (this._writableState) { - this._writableState.destroyed = true; - } + // Push the final frame + // TODO added for LHLS, make sure this is OK + frames.byteLength += currentFrame.byteLength; + frames.nalCount += currentFrame.length; + frames.duration += currentFrame.duration; - this._destroy(err || null, function (err) { - if (!cb && err) { - pna.nextTick(emitErrorNT, _this, err); - if (_this._writableState) { - _this._writableState.errorEmitted = true; + frames.push(currentFrame); + return frames; +}; + +// Convert an array of frames into an array of Gop with each Gop being composed +// of the frames that make up that Gop +// Also keep track of cummulative data about the Gop from the frames such as the +// Gop duration, starting pts, etc. +var groupFramesIntoGops = function(frames) { + var + i, + currentFrame, + currentGop = [], + gops = []; + + // We must pre-set some of the values on the Gop since we + // keep running totals of these values + currentGop.byteLength = 0; + currentGop.nalCount = 0; + currentGop.duration = 0; + currentGop.pts = frames[0].pts; + currentGop.dts = frames[0].dts; + + // store some metadata about all the Gops + gops.byteLength = 0; + gops.nalCount = 0; + gops.duration = 0; + gops.pts = frames[0].pts; + gops.dts = frames[0].dts; + + for (i = 0; i < frames.length; i++) { + currentFrame = frames[i]; + + if (currentFrame.keyFrame) { + // Since the very first frame is expected to be an keyframe + // only push to the gops array when currentGop is not empty + if (currentGop.length) { + gops.push(currentGop); + gops.byteLength += currentGop.byteLength; + gops.nalCount += currentGop.nalCount; + gops.duration += currentGop.duration; } - } else if (cb) { - cb(err); - } - }); - return this; -} + currentGop = [currentFrame]; + currentGop.nalCount = currentFrame.length; + currentGop.byteLength = currentFrame.byteLength; + currentGop.pts = currentFrame.pts; + currentGop.dts = currentFrame.dts; + currentGop.duration = currentFrame.duration; + } else { + currentGop.duration += currentFrame.duration; + currentGop.nalCount += currentFrame.length; + currentGop.byteLength += currentFrame.byteLength; + currentGop.push(currentFrame); + } + } -function undestroy() { - if (this._readableState) { - this._readableState.destroyed = false; - this._readableState.reading = false; - this._readableState.ended = false; - this._readableState.endEmitted = false; + if (gops.length && currentGop.duration <= 0) { + currentGop.duration = gops[gops.length - 1].duration; } + gops.byteLength += currentGop.byteLength; + gops.nalCount += currentGop.nalCount; + gops.duration += currentGop.duration; - if (this._writableState) { - this._writableState.destroyed = false; - this._writableState.ended = false; - this._writableState.ending = false; - this._writableState.finished = false; - this._writableState.errorEmitted = false; + // push the final Gop + gops.push(currentGop); + return gops; +}; + +/* + * Search for the first keyframe in the GOPs and throw away all frames + * until that keyframe. Then extend the duration of the pulled keyframe + * and pull the PTS and DTS of the keyframe so that it covers the time + * range of the frames that were disposed. + * + * @param {Array} gops video GOPs + * @returns {Array} modified video GOPs + */ +var extendFirstKeyFrame = function(gops) { + var currentGop; + + if (!gops[0][0].keyFrame && gops.length > 1) { + // Remove the first GOP + currentGop = gops.shift(); + + gops.byteLength -= currentGop.byteLength; + gops.nalCount -= currentGop.nalCount; + + // Extend the first frame of what is now the + // first gop to cover the time period of the + // frames we just removed + gops[0][0].dts = currentGop.dts; + gops[0][0].pts = currentGop.pts; + gops[0][0].duration += currentGop.duration; } -} -function emitErrorNT(self, err) { - self.emit('error', err); -} + return gops; +}; -module.exports = { - destroy: destroy, - undestroy: undestroy +/** + * Default sample object + * see ISO/IEC 14496-12:2012, section 8.6.4.3 + */ +var createDefaultSample = function() { + return { + size: 0, + flags: { + isLeading: 0, + dependsOn: 1, + isDependedOn: 0, + hasRedundancy: 0, + degradationPriority: 0, + isNonSyncSample: 1 + } + }; }; -},{"process-nextick-args":20}],29:[function(require,module,exports){ -module.exports = require('events').EventEmitter; -},{"events":10}],30:[function(require,module,exports){ -exports = module.exports = require('./lib/_stream_readable.js'); -exports.Stream = exports; -exports.Readable = exports; -exports.Writable = require('./lib/_stream_writable.js'); -exports.Duplex = require('./lib/_stream_duplex.js'); -exports.Transform = require('./lib/_stream_transform.js'); -exports.PassThrough = require('./lib/_stream_passthrough.js'); +/* + * Collates information from a video frame into an object for eventual + * entry into an MP4 sample table. + * + * @param {Object} frame the video frame + * @param {Number} dataOffset the byte offset to position the sample + * @return {Object} object containing sample table info for a frame + */ +var sampleForFrame = function(frame, dataOffset) { + var sample = createDefaultSample(); + + sample.dataOffset = dataOffset; + sample.compositionTimeOffset = frame.pts - frame.dts; + sample.duration = frame.duration; + sample.size = 4 * frame.length; // Space for nal unit size + sample.size += frame.byteLength; + + if (frame.keyFrame) { + sample.flags.dependsOn = 2; + sample.flags.isNonSyncSample = 0; + } -},{"./lib/_stream_duplex.js":22,"./lib/_stream_passthrough.js":23,"./lib/_stream_readable.js":24,"./lib/_stream_transform.js":25,"./lib/_stream_writable.js":26}],31:[function(require,module,exports){ -/*! @license Rematrix v0.7.0 + return sample; +}; - Copyright 2020 Julian Lloyd. +// generate the track's sample table from an array of gops +var generateSampleTable = function(gops, baseDataOffset) { + var + h, i, + sample, + currentGop, + currentFrame, + dataOffset = baseDataOffset || 0, + samples = []; - Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), to deal - in the Software without restriction, including without limitation the rights - to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: + for (h = 0; h < gops.length; h++) { + currentGop = gops[h]; - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. + for (i = 0; i < currentGop.length; i++) { + currentFrame = currentGop[i]; - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - THE SOFTWARE. -*/ -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : - typeof define === 'function' && define.amd ? define(['exports'], factory) : - (global = global || self, factory(global.Rematrix = {})); -}(this, (function (exports) { 'use strict'; + sample = sampleForFrame(currentFrame, dataOffset); - function format(source) { - if (source && source.constructor === Array) { - var values = source - .filter(function (value) { return typeof value === 'number'; }) - .filter(function (value) { return !isNaN(value); }); + dataOffset += sample.size; - if (source.length === 6 && values.length === 6) { - var matrix = identity(); - matrix[0] = values[0]; - matrix[1] = values[1]; - matrix[4] = values[2]; - matrix[5] = values[3]; - matrix[12] = values[4]; - matrix[13] = values[5]; - return matrix - } else if (source.length === 16 && values.length === 16) { - return source - } + samples.push(sample); } - throw new TypeError('Expected a `number[]` with length 6 or 16.') } + return samples; +}; - function fromString(source) { - if (typeof source === 'string') { - var match = source.match(/matrix(3d)?\(([^)]+)\)/); - if (match) { - var raw = match[2].split(', ').map(parseFloat); - return format(raw) +// generate the track's raw mdat data from an array of gops +var concatenateNalData = function(gops) { + var + h, i, j, + currentGop, + currentFrame, + currentNal, + dataOffset = 0, + nalsByteLength = gops.byteLength, + numberOfNals = gops.nalCount, + totalByteLength = nalsByteLength + 4 * numberOfNals, + data = new Uint8Array(totalByteLength), + view = new DataView(data.buffer); + + // For each Gop.. + for (h = 0; h < gops.length; h++) { + currentGop = gops[h]; + + // For each Frame.. + for (i = 0; i < currentGop.length; i++) { + currentFrame = currentGop[i]; + + // For each NAL.. + for (j = 0; j < currentFrame.length; j++) { + currentNal = currentFrame[j]; + + view.setUint32(dataOffset, currentNal.data.byteLength); + dataOffset += 4; + data.set(currentNal.data, dataOffset); + dataOffset += currentNal.data.byteLength; } } - throw new TypeError('Expected a string containing `matrix()` or `matrix3d()') - } - - function identity() { - var matrix = []; - for (var i = 0; i < 16; i++) { - i % 5 == 0 ? matrix.push(1) : matrix.push(0); - } - return matrix } + return data; +}; - function inverse(source) { - var m = format(source); - - var s0 = m[0] * m[5] - m[4] * m[1]; - var s1 = m[0] * m[6] - m[4] * m[2]; - var s2 = m[0] * m[7] - m[4] * m[3]; - var s3 = m[1] * m[6] - m[5] * m[2]; - var s4 = m[1] * m[7] - m[5] * m[3]; - var s5 = m[2] * m[7] - m[6] * m[3]; - - var c5 = m[10] * m[15] - m[14] * m[11]; - var c4 = m[9] * m[15] - m[13] * m[11]; - var c3 = m[9] * m[14] - m[13] * m[10]; - var c2 = m[8] * m[15] - m[12] * m[11]; - var c1 = m[8] * m[14] - m[12] * m[10]; - var c0 = m[8] * m[13] - m[12] * m[9]; +// generate the track's sample table from a frame +var generateSampleTableForFrame = function(frame, baseDataOffset) { + var + sample, + dataOffset = baseDataOffset || 0, + samples = []; - var determinant = 1 / (s0 * c5 - s1 * c4 + s2 * c3 + s3 * c2 - s4 * c1 + s5 * c0); + sample = sampleForFrame(frame, dataOffset); + samples.push(sample); - if (isNaN(determinant) || determinant === Infinity) { - throw new Error('Inverse determinant attempted to divide by zero.') - } + return samples; +}; - return [ - (m[5] * c5 - m[6] * c4 + m[7] * c3) * determinant, - (-m[1] * c5 + m[2] * c4 - m[3] * c3) * determinant, - (m[13] * s5 - m[14] * s4 + m[15] * s3) * determinant, - (-m[9] * s5 + m[10] * s4 - m[11] * s3) * determinant, +// generate the track's raw mdat data from a frame +var concatenateNalDataForFrame = function(frame) { + var + i, + currentNal, + dataOffset = 0, + nalsByteLength = frame.byteLength, + numberOfNals = frame.length, + totalByteLength = nalsByteLength + 4 * numberOfNals, + data = new Uint8Array(totalByteLength), + view = new DataView(data.buffer); + + // For each NAL.. + for (i = 0; i < frame.length; i++) { + currentNal = frame[i]; + + view.setUint32(dataOffset, currentNal.data.byteLength); + dataOffset += 4; + data.set(currentNal.data, dataOffset); + dataOffset += currentNal.data.byteLength; + } - (-m[4] * c5 + m[6] * c2 - m[7] * c1) * determinant, - (m[0] * c5 - m[2] * c2 + m[3] * c1) * determinant, - (-m[12] * s5 + m[14] * s2 - m[15] * s1) * determinant, - (m[8] * s5 - m[10] * s2 + m[11] * s1) * determinant, + return data; +}; - (m[4] * c4 - m[5] * c2 + m[7] * c0) * determinant, - (-m[0] * c4 + m[1] * c2 - m[3] * c0) * determinant, - (m[12] * s4 - m[13] * s2 + m[15] * s0) * determinant, - (-m[8] * s4 + m[9] * s2 - m[11] * s0) * determinant, +module.exports = { + groupNalsIntoFrames: groupNalsIntoFrames, + groupFramesIntoGops: groupFramesIntoGops, + extendFirstKeyFrame: extendFirstKeyFrame, + generateSampleTable: generateSampleTable, + concatenateNalData: concatenateNalData, + generateSampleTableForFrame: generateSampleTableForFrame, + concatenateNalDataForFrame: concatenateNalDataForFrame +}; - (-m[4] * c3 + m[5] * c1 - m[6] * c0) * determinant, - (m[0] * c3 - m[1] * c1 + m[2] * c0) * determinant, - (-m[12] * s3 + m[13] * s1 - m[14] * s0) * determinant, - (m[8] * s3 - m[9] * s1 + m[10] * s0) * determinant ] - } +},{}],44:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +module.exports = { + generator: require('./mp4-generator'), + probe: require('./probe'), + Transmuxer: require('./transmuxer').Transmuxer, + AudioSegmentStream: require('./transmuxer').AudioSegmentStream, + VideoSegmentStream: require('./transmuxer').VideoSegmentStream, + CaptionParser: require('./caption-parser') +}; - function multiply(matrixA, matrixB) { - var fma = format(matrixA); - var fmb = format(matrixB); - var product = []; +},{"./caption-parser":42,"./mp4-generator":45,"./probe":46,"./transmuxer":48}],45:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Functions that generate fragmented MP4s suitable for use with Media + * Source Extensions. + */ +'use strict'; - for (var i = 0; i < 4; i++) { - var row = [fma[i], fma[i + 4], fma[i + 8], fma[i + 12]]; - for (var j = 0; j < 4; j++) { - var k = j * 4; - var col = [fmb[k], fmb[k + 1], fmb[k + 2], fmb[k + 3]]; - var result = row[0] * col[0] + row[1] * col[1] + row[2] * col[2] + row[3] * col[3]; +var UINT32_MAX = Math.pow(2, 32) - 1; - product[i + k] = result; - } - } +var box, dinf, esds, ftyp, mdat, mfhd, minf, moof, moov, mvex, mvhd, + trak, tkhd, mdia, mdhd, hdlr, sdtp, stbl, stsd, traf, trex, + trun, types, MAJOR_BRAND, MINOR_VERSION, AVC1_BRAND, VIDEO_HDLR, + AUDIO_HDLR, HDLR_TYPES, VMHD, SMHD, DREF, STCO, STSC, STSZ, STTS; - return product - } +// pre-calculate constants +(function() { + var i; + types = { + avc1: [], // codingname + avcC: [], + btrt: [], + dinf: [], + dref: [], + esds: [], + ftyp: [], + hdlr: [], + mdat: [], + mdhd: [], + mdia: [], + mfhd: [], + minf: [], + moof: [], + moov: [], + mp4a: [], // codingname + mvex: [], + mvhd: [], + pasp: [], + sdtp: [], + smhd: [], + stbl: [], + stco: [], + stsc: [], + stsd: [], + stsz: [], + stts: [], + styp: [], + tfdt: [], + tfhd: [], + traf: [], + trak: [], + trun: [], + trex: [], + tkhd: [], + vmhd: [] + }; - function perspective(distance) { - var matrix = identity(); - matrix[11] = -1 / distance; - return matrix + // In environments where Uint8Array is undefined (e.g., IE8), skip set up so that we + // don't throw an error + if (typeof Uint8Array === 'undefined') { + return; } - function rotate(angle) { - return rotateZ(angle) + for (i in types) { + if (types.hasOwnProperty(i)) { + types[i] = [ + i.charCodeAt(0), + i.charCodeAt(1), + i.charCodeAt(2), + i.charCodeAt(3) + ]; + } } - function rotateX(angle) { - var theta = (Math.PI / 180) * angle; - var matrix = identity(); + MAJOR_BRAND = new Uint8Array([ + 'i'.charCodeAt(0), + 's'.charCodeAt(0), + 'o'.charCodeAt(0), + 'm'.charCodeAt(0) + ]); + AVC1_BRAND = new Uint8Array([ + 'a'.charCodeAt(0), + 'v'.charCodeAt(0), + 'c'.charCodeAt(0), + '1'.charCodeAt(0) + ]); + MINOR_VERSION = new Uint8Array([0, 0, 0, 1]); + VIDEO_HDLR = new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x00, // pre_defined + 0x76, 0x69, 0x64, 0x65, // handler_type: 'vide' + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, // reserved + 0x56, 0x69, 0x64, 0x65, + 0x6f, 0x48, 0x61, 0x6e, + 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'VideoHandler' + ]); + AUDIO_HDLR = new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x00, // pre_defined + 0x73, 0x6f, 0x75, 0x6e, // handler_type: 'soun' + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, // reserved + 0x53, 0x6f, 0x75, 0x6e, + 0x64, 0x48, 0x61, 0x6e, + 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'SoundHandler' + ]); + HDLR_TYPES = { + video: VIDEO_HDLR, + audio: AUDIO_HDLR + }; + DREF = new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x01, // entry_count + 0x00, 0x00, 0x00, 0x0c, // entry_size + 0x75, 0x72, 0x6c, 0x20, // 'url' type + 0x00, // version 0 + 0x00, 0x00, 0x01 // entry_flags + ]); + SMHD = new Uint8Array([ + 0x00, // version + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, // balance, 0 means centered + 0x00, 0x00 // reserved + ]); + STCO = new Uint8Array([ + 0x00, // version + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x00 // entry_count + ]); + STSC = STCO; + STSZ = new Uint8Array([ + 0x00, // version + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x00, // sample_size + 0x00, 0x00, 0x00, 0x00 // sample_count + ]); + STTS = STCO; + VMHD = new Uint8Array([ + 0x00, // version + 0x00, 0x00, 0x01, // flags + 0x00, 0x00, // graphicsmode + 0x00, 0x00, + 0x00, 0x00, + 0x00, 0x00 // opcolor + ]); +}()); - matrix[5] = matrix[10] = Math.cos(theta); - matrix[6] = matrix[9] = Math.sin(theta); - matrix[9] *= -1; +box = function(type) { + var + payload = [], + size = 0, + i, + result, + view; - return matrix + for (i = 1; i < arguments.length; i++) { + payload.push(arguments[i]); } - function rotateY(angle) { - var theta = (Math.PI / 180) * angle; - var matrix = identity(); - - matrix[0] = matrix[10] = Math.cos(theta); - matrix[2] = matrix[8] = Math.sin(theta); - matrix[2] *= -1; + i = payload.length; - return matrix + // calculate the total size we need to allocate + while (i--) { + size += payload[i].byteLength; + } + result = new Uint8Array(size + 8); + view = new DataView(result.buffer, result.byteOffset, result.byteLength); + view.setUint32(0, result.byteLength); + result.set(type, 4); + + // copy the payload into the result + for (i = 0, size = 8; i < payload.length; i++) { + result.set(payload[i], size); + size += payload[i].byteLength; } + return result; +}; - function rotateZ(angle) { - var theta = (Math.PI / 180) * angle; - var matrix = identity(); +dinf = function() { + return box(types.dinf, box(types.dref, DREF)); +}; - matrix[0] = matrix[5] = Math.cos(theta); - matrix[1] = matrix[4] = Math.sin(theta); - matrix[4] *= -1; +esds = function(track) { + return box(types.esds, new Uint8Array([ + 0x00, // version + 0x00, 0x00, 0x00, // flags + + // ES_Descriptor + 0x03, // tag, ES_DescrTag + 0x19, // length + 0x00, 0x00, // ES_ID + 0x00, // streamDependenceFlag, URL_flag, reserved, streamPriority + + // DecoderConfigDescriptor + 0x04, // tag, DecoderConfigDescrTag + 0x11, // length + 0x40, // object type + 0x15, // streamType + 0x00, 0x06, 0x00, // bufferSizeDB + 0x00, 0x00, 0xda, 0xc0, // maxBitrate + 0x00, 0x00, 0xda, 0xc0, // avgBitrate + + // DecoderSpecificInfo + 0x05, // tag, DecoderSpecificInfoTag + 0x02, // length + // ISO/IEC 14496-3, AudioSpecificConfig + // for samplingFrequencyIndex see ISO/IEC 13818-7:2006, 8.1.3.2.2, Table 35 + (track.audioobjecttype << 3) | (track.samplingfrequencyindex >>> 1), + (track.samplingfrequencyindex << 7) | (track.channelcount << 3), + 0x06, 0x01, 0x02 // GASpecificConfig + ])); +}; - return matrix - } +ftyp = function() { + return box(types.ftyp, MAJOR_BRAND, MINOR_VERSION, MAJOR_BRAND, AVC1_BRAND); +}; - function scale(scalar, scalarY) { - var matrix = identity(); +hdlr = function(type) { + return box(types.hdlr, HDLR_TYPES[type]); +}; +mdat = function(data) { + return box(types.mdat, data); +}; +mdhd = function(track) { + var result = new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x02, // creation_time + 0x00, 0x00, 0x00, 0x03, // modification_time + 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 "ticks" per second + + (track.duration >>> 24) & 0xFF, + (track.duration >>> 16) & 0xFF, + (track.duration >>> 8) & 0xFF, + track.duration & 0xFF, // duration + 0x55, 0xc4, // 'und' language (undetermined) + 0x00, 0x00 + ]); + + // Use the sample rate from the track metadata, when it is + // defined. The sample rate can be parsed out of an ADTS header, for + // instance. + if (track.samplerate) { + result[12] = (track.samplerate >>> 24) & 0xFF; + result[13] = (track.samplerate >>> 16) & 0xFF; + result[14] = (track.samplerate >>> 8) & 0xFF; + result[15] = (track.samplerate) & 0xFF; + } - matrix[0] = scalar; - matrix[5] = typeof scalarY === 'number' ? scalarY : scalar; - - return matrix + return box(types.mdhd, result); +}; +mdia = function(track) { + return box(types.mdia, mdhd(track), hdlr(track.type), minf(track)); +}; +mfhd = function(sequenceNumber) { + return box(types.mfhd, new Uint8Array([ + 0x00, + 0x00, 0x00, 0x00, // flags + (sequenceNumber & 0xFF000000) >> 24, + (sequenceNumber & 0xFF0000) >> 16, + (sequenceNumber & 0xFF00) >> 8, + sequenceNumber & 0xFF // sequence_number + ])); +}; +minf = function(track) { + return box(types.minf, + track.type === 'video' ? box(types.vmhd, VMHD) : box(types.smhd, SMHD), + dinf(), + stbl(track)); +}; +moof = function(sequenceNumber, tracks) { + var + trackFragments = [], + i = tracks.length; + // build traf boxes for each track fragment + while (i--) { + trackFragments[i] = traf(tracks[i]); } + return box.apply(null, [ + types.moof, + mfhd(sequenceNumber) + ].concat(trackFragments)); +}; +/** + * Returns a movie box. + * @param tracks {array} the tracks associated with this movie + * @see ISO/IEC 14496-12:2012(E), section 8.2.1 + */ +moov = function(tracks) { + var + i = tracks.length, + boxes = []; - function scaleX(scalar) { - var matrix = identity(); - matrix[0] = scalar; - return matrix + while (i--) { + boxes[i] = trak(tracks[i]); } - function scaleY(scalar) { - var matrix = identity(); - matrix[5] = scalar; - return matrix - } + return box.apply(null, [types.moov, mvhd(0xffffffff)].concat(boxes).concat(mvex(tracks))); +}; +mvex = function(tracks) { + var + i = tracks.length, + boxes = []; - function scaleZ(scalar) { - var matrix = identity(); - matrix[10] = scalar; - return matrix + while (i--) { + boxes[i] = trex(tracks[i]); } + return box.apply(null, [types.mvex].concat(boxes)); +}; +mvhd = function(duration) { + var + bytes = new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x01, // creation_time + 0x00, 0x00, 0x00, 0x02, // modification_time + 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 "ticks" per second + (duration & 0xFF000000) >> 24, + (duration & 0xFF0000) >> 16, + (duration & 0xFF00) >> 8, + duration & 0xFF, // duration + 0x00, 0x01, 0x00, 0x00, // 1.0 rate + 0x01, 0x00, // 1.0 volume + 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, // pre_defined + 0xff, 0xff, 0xff, 0xff // next_track_ID + ]); + return box(types.mvhd, bytes); +}; - function skew(angleX, angleY) { - var thetaX = (Math.PI / 180) * angleX; - var matrix = identity(); - - matrix[4] = Math.tan(thetaX); - - if (angleY) { - var thetaY = (Math.PI / 180) * angleY; - matrix[1] = Math.tan(thetaY); - } - - return matrix - } +sdtp = function(track) { + var + samples = track.samples || [], + bytes = new Uint8Array(4 + samples.length), + flags, + i; - function skewX(angle) { - var theta = (Math.PI / 180) * angle; - var matrix = identity(); + // leave the full box header (4 bytes) all zero - matrix[4] = Math.tan(theta); + // write the sample table + for (i = 0; i < samples.length; i++) { + flags = samples[i].flags; - return matrix + bytes[i + 4] = (flags.dependsOn << 4) | + (flags.isDependedOn << 2) | + (flags.hasRedundancy); } - function skewY(angle) { - var theta = (Math.PI / 180) * angle; - var matrix = identity(); + return box(types.sdtp, + bytes); +}; - matrix[1] = Math.tan(theta); +stbl = function(track) { + return box(types.stbl, + stsd(track), + box(types.stts, STTS), + box(types.stsc, STSC), + box(types.stsz, STSZ), + box(types.stco, STCO)); +}; - return matrix - } +(function() { + var videoSample, audioSample; - function toString(source) { - return ("matrix3d(" + (format(source).join(', ')) + ")") - } + stsd = function(track) { - function translate(distanceX, distanceY) { - var matrix = identity(); - matrix[12] = distanceX; + return box(types.stsd, new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x00, // flags + 0x00, 0x00, 0x00, 0x01 + ]), track.type === 'video' ? videoSample(track) : audioSample(track)); + }; - if (distanceY) { - matrix[13] = distanceY; + videoSample = function(track) { + var + sps = track.sps || [], + pps = track.pps || [], + sequenceParameterSets = [], + pictureParameterSets = [], + i, + avc1Box; + + // assemble the SPSs + for (i = 0; i < sps.length; i++) { + sequenceParameterSets.push((sps[i].byteLength & 0xFF00) >>> 8); + sequenceParameterSets.push((sps[i].byteLength & 0xFF)); // sequenceParameterSetLength + sequenceParameterSets = sequenceParameterSets.concat(Array.prototype.slice.call(sps[i])); // SPS } - return matrix - } + // assemble the PPSs + for (i = 0; i < pps.length; i++) { + pictureParameterSets.push((pps[i].byteLength & 0xFF00) >>> 8); + pictureParameterSets.push((pps[i].byteLength & 0xFF)); + pictureParameterSets = pictureParameterSets.concat(Array.prototype.slice.call(pps[i])); + } - function translate3d(distanceX, distanceY, distanceZ) { - var matrix = identity(); - if (distanceX !== undefined && distanceY !== undefined && distanceZ !== undefined) { - matrix[12] = distanceX; - matrix[13] = distanceY; - matrix[14] = distanceZ; + avc1Box = [ + types.avc1, new Uint8Array([ + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, // reserved + 0x00, 0x01, // data_reference_index + 0x00, 0x00, // pre_defined + 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, // pre_defined + (track.width & 0xff00) >> 8, + track.width & 0xff, // width + (track.height & 0xff00) >> 8, + track.height & 0xff, // height + 0x00, 0x48, 0x00, 0x00, // horizresolution + 0x00, 0x48, 0x00, 0x00, // vertresolution + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x01, // frame_count + 0x13, + 0x76, 0x69, 0x64, 0x65, + 0x6f, 0x6a, 0x73, 0x2d, + 0x63, 0x6f, 0x6e, 0x74, + 0x72, 0x69, 0x62, 0x2d, + 0x68, 0x6c, 0x73, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, // compressorname + 0x00, 0x18, // depth = 24 + 0x11, 0x11 // pre_defined = -1 + ]), + box(types.avcC, new Uint8Array([ + 0x01, // configurationVersion + track.profileIdc, // AVCProfileIndication + track.profileCompatibility, // profile_compatibility + track.levelIdc, // AVCLevelIndication + 0xff // lengthSizeMinusOne, hard-coded to 4 bytes + ].concat( + [sps.length], // numOfSequenceParameterSets + sequenceParameterSets, // "SPS" + [pps.length], // numOfPictureParameterSets + pictureParameterSets // "PPS" + ))), + box(types.btrt, new Uint8Array([ + 0x00, 0x1c, 0x9c, 0x80, // bufferSizeDB + 0x00, 0x2d, 0xc6, 0xc0, // maxBitrate + 0x00, 0x2d, 0xc6, 0xc0 // avgBitrate + ])) + ]; + + if (track.sarRatio) { + var + hSpacing = track.sarRatio[0], + vSpacing = track.sarRatio[1]; + + avc1Box.push( + box(types.pasp, new Uint8Array([ + (hSpacing & 0xFF000000) >> 24, + (hSpacing & 0xFF0000) >> 16, + (hSpacing & 0xFF00) >> 8, + hSpacing & 0xFF, + (vSpacing & 0xFF000000) >> 24, + (vSpacing & 0xFF0000) >> 16, + (vSpacing & 0xFF00) >> 8, + vSpacing & 0xFF + ])) + ); } - return matrix - } - function translateX(distance) { - var matrix = identity(); - matrix[12] = distance; - return matrix - } + return box.apply(null, avc1Box); + }; - function translateY(distance) { - var matrix = identity(); - matrix[13] = distance; - return matrix - } + audioSample = function(track) { + return box(types.mp4a, new Uint8Array([ - function translateZ(distance) { - var matrix = identity(); - matrix[14] = distance; - return matrix - } + // SampleEntry, ISO/IEC 14496-12 + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, // reserved + 0x00, 0x01, // data_reference_index - exports.format = format; - exports.fromString = fromString; - exports.identity = identity; - exports.inverse = inverse; - exports.multiply = multiply; - exports.perspective = perspective; - exports.rotate = rotate; - exports.rotateX = rotateX; - exports.rotateY = rotateY; - exports.rotateZ = rotateZ; - exports.scale = scale; - exports.scaleX = scaleX; - exports.scaleY = scaleY; - exports.scaleZ = scaleZ; - exports.skew = skew; - exports.skewX = skewX; - exports.skewY = skewY; - exports.toString = toString; - exports.translate = translate; - exports.translate3d = translate3d; - exports.translateX = translateX; - exports.translateY = translateY; - exports.translateZ = translateZ; + // AudioSampleEntry, ISO/IEC 14496-12 + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x00, 0x00, 0x00, // reserved + (track.channelcount & 0xff00) >> 8, + (track.channelcount & 0xff), // channelcount - Object.defineProperty(exports, '__esModule', { value: true }); + (track.samplesize & 0xff00) >> 8, + (track.samplesize & 0xff), // samplesize + 0x00, 0x00, // pre_defined + 0x00, 0x00, // reserved -}))); + (track.samplerate & 0xff00) >> 8, + (track.samplerate & 0xff), + 0x00, 0x00 // samplerate, 16.16 -},{}],32:[function(require,module,exports){ -/* eslint-disable node/no-deprecated-api */ -var buffer = require('buffer') -var Buffer = buffer.Buffer + // MP4AudioSampleEntry, ISO/IEC 14496-14 + ]), esds(track)); + }; +}()); -// alternative to using Object.keys for old browsers -function copyProps (src, dst) { - for (var key in src) { - dst[key] = src[key] +tkhd = function(track) { + var result = new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x07, // flags + 0x00, 0x00, 0x00, 0x00, // creation_time + 0x00, 0x00, 0x00, 0x00, // modification_time + (track.id & 0xFF000000) >> 24, + (track.id & 0xFF0000) >> 16, + (track.id & 0xFF00) >> 8, + track.id & 0xFF, // track_ID + 0x00, 0x00, 0x00, 0x00, // reserved + (track.duration & 0xFF000000) >> 24, + (track.duration & 0xFF0000) >> 16, + (track.duration & 0xFF00) >> 8, + track.duration & 0xFF, // duration + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, // reserved + 0x00, 0x00, // layer + 0x00, 0x00, // alternate_group + 0x01, 0x00, // non-audio track volume + 0x00, 0x00, // reserved + 0x00, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x01, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, + 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix + (track.width & 0xFF00) >> 8, + track.width & 0xFF, + 0x00, 0x00, // width + (track.height & 0xFF00) >> 8, + track.height & 0xFF, + 0x00, 0x00 // height + ]); + + return box(types.tkhd, result); +}; + +/** + * Generate a track fragment (traf) box. A traf box collects metadata + * about tracks in a movie fragment (moof) box. + */ +traf = function(track) { + var trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun, + sampleDependencyTable, dataOffset, + upperWordBaseMediaDecodeTime, lowerWordBaseMediaDecodeTime; + + trackFragmentHeader = box(types.tfhd, new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x3a, // flags + (track.id & 0xFF000000) >> 24, + (track.id & 0xFF0000) >> 16, + (track.id & 0xFF00) >> 8, + (track.id & 0xFF), // track_ID + 0x00, 0x00, 0x00, 0x01, // sample_description_index + 0x00, 0x00, 0x00, 0x00, // default_sample_duration + 0x00, 0x00, 0x00, 0x00, // default_sample_size + 0x00, 0x00, 0x00, 0x00 // default_sample_flags + ])); + + upperWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime / (UINT32_MAX + 1)); + lowerWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime % (UINT32_MAX + 1)); + + trackFragmentDecodeTime = box(types.tfdt, new Uint8Array([ + 0x01, // version 1 + 0x00, 0x00, 0x00, // flags + // baseMediaDecodeTime + (upperWordBaseMediaDecodeTime >>> 24) & 0xFF, + (upperWordBaseMediaDecodeTime >>> 16) & 0xFF, + (upperWordBaseMediaDecodeTime >>> 8) & 0xFF, + upperWordBaseMediaDecodeTime & 0xFF, + (lowerWordBaseMediaDecodeTime >>> 24) & 0xFF, + (lowerWordBaseMediaDecodeTime >>> 16) & 0xFF, + (lowerWordBaseMediaDecodeTime >>> 8) & 0xFF, + lowerWordBaseMediaDecodeTime & 0xFF + ])); + + // the data offset specifies the number of bytes from the start of + // the containing moof to the first payload byte of the associated + // mdat + dataOffset = (32 + // tfhd + 20 + // tfdt + 8 + // traf header + 16 + // mfhd + 8 + // moof header + 8); // mdat header + + // audio tracks require less metadata + if (track.type === 'audio') { + trackFragmentRun = trun(track, dataOffset); + return box(types.traf, + trackFragmentHeader, + trackFragmentDecodeTime, + trackFragmentRun); } -} -if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) { - module.exports = buffer -} else { - // Copy properties from require('buffer') - copyProps(buffer, exports) - exports.Buffer = SafeBuffer -} -function SafeBuffer (arg, encodingOrOffset, length) { - return Buffer(arg, encodingOrOffset, length) -} + // video tracks should contain an independent and disposable samples + // box (sdtp) + // generate one and adjust offsets to match + sampleDependencyTable = sdtp(track); + trackFragmentRun = trun(track, + sampleDependencyTable.length + dataOffset); + return box(types.traf, + trackFragmentHeader, + trackFragmentDecodeTime, + trackFragmentRun, + sampleDependencyTable); +}; -// Copy static methods from Buffer -copyProps(Buffer, SafeBuffer) +/** + * Generate a track box. + * @param track {object} a track definition + * @return {Uint8Array} the track box + */ +trak = function(track) { + track.duration = track.duration || 0xffffffff; + return box(types.trak, + tkhd(track), + mdia(track)); +}; -SafeBuffer.from = function (arg, encodingOrOffset, length) { - if (typeof arg === 'number') { - throw new TypeError('Argument must not be a number') +trex = function(track) { + var result = new Uint8Array([ + 0x00, // version 0 + 0x00, 0x00, 0x00, // flags + (track.id & 0xFF000000) >> 24, + (track.id & 0xFF0000) >> 16, + (track.id & 0xFF00) >> 8, + (track.id & 0xFF), // track_ID + 0x00, 0x00, 0x00, 0x01, // default_sample_description_index + 0x00, 0x00, 0x00, 0x00, // default_sample_duration + 0x00, 0x00, 0x00, 0x00, // default_sample_size + 0x00, 0x01, 0x00, 0x01 // default_sample_flags + ]); + // the last two bytes of default_sample_flags is the sample + // degradation priority, a hint about the importance of this sample + // relative to others. Lower the degradation priority for all sample + // types other than video. + if (track.type !== 'video') { + result[result.length - 1] = 0x00; } - return Buffer(arg, encodingOrOffset, length) -} -SafeBuffer.alloc = function (size, fill, encoding) { - if (typeof size !== 'number') { - throw new TypeError('Argument must be a number') - } - var buf = Buffer(size) - if (fill !== undefined) { - if (typeof encoding === 'string') { - buf.fill(fill, encoding) - } else { - buf.fill(fill) + return box(types.trex, result); +}; + +(function() { + var audioTrun, videoTrun, trunHeader; + + // This method assumes all samples are uniform. That is, if a + // duration is present for the first sample, it will be present for + // all subsequent samples. + // see ISO/IEC 14496-12:2012, Section 8.8.8.1 + trunHeader = function(samples, offset) { + var durationPresent = 0, sizePresent = 0, + flagsPresent = 0, compositionTimeOffset = 0; + + // trun flag constants + if (samples.length) { + if (samples[0].duration !== undefined) { + durationPresent = 0x1; + } + if (samples[0].size !== undefined) { + sizePresent = 0x2; + } + if (samples[0].flags !== undefined) { + flagsPresent = 0x4; + } + if (samples[0].compositionTimeOffset !== undefined) { + compositionTimeOffset = 0x8; + } } - } else { - buf.fill(0) - } - return buf -} -SafeBuffer.allocUnsafe = function (size) { - if (typeof size !== 'number') { - throw new TypeError('Argument must be a number') - } - return Buffer(size) -} + return [ + 0x00, // version 0 + 0x00, + durationPresent | sizePresent | flagsPresent | compositionTimeOffset, + 0x01, // flags + (samples.length & 0xFF000000) >>> 24, + (samples.length & 0xFF0000) >>> 16, + (samples.length & 0xFF00) >>> 8, + samples.length & 0xFF, // sample_count + (offset & 0xFF000000) >>> 24, + (offset & 0xFF0000) >>> 16, + (offset & 0xFF00) >>> 8, + offset & 0xFF // data_offset + ]; + }; -SafeBuffer.allocUnsafeSlow = function (size) { - if (typeof size !== 'number') { - throw new TypeError('Argument must be a number') - } - return buffer.SlowBuffer(size) -} + videoTrun = function(track, offset) { + var bytesOffest, bytes, header, samples, sample, i; + + samples = track.samples || []; + offset += 8 + 12 + (16 * samples.length); + header = trunHeader(samples, offset); + bytes = new Uint8Array(header.length + samples.length * 16); + bytes.set(header); + bytesOffest = header.length; + + for (i = 0; i < samples.length; i++) { + sample = samples[i]; + + bytes[bytesOffest++] = (sample.duration & 0xFF000000) >>> 24; + bytes[bytesOffest++] = (sample.duration & 0xFF0000) >>> 16; + bytes[bytesOffest++] = (sample.duration & 0xFF00) >>> 8; + bytes[bytesOffest++] = sample.duration & 0xFF; // sample_duration + bytes[bytesOffest++] = (sample.size & 0xFF000000) >>> 24; + bytes[bytesOffest++] = (sample.size & 0xFF0000) >>> 16; + bytes[bytesOffest++] = (sample.size & 0xFF00) >>> 8; + bytes[bytesOffest++] = sample.size & 0xFF; // sample_size + bytes[bytesOffest++] = (sample.flags.isLeading << 2) | sample.flags.dependsOn; + bytes[bytesOffest++] = (sample.flags.isDependedOn << 6) | + (sample.flags.hasRedundancy << 4) | + (sample.flags.paddingValue << 1) | + sample.flags.isNonSyncSample; + bytes[bytesOffest++] = sample.flags.degradationPriority & 0xF0 << 8; + bytes[bytesOffest++] = sample.flags.degradationPriority & 0x0F; // sample_flags + bytes[bytesOffest++] = (sample.compositionTimeOffset & 0xFF000000) >>> 24; + bytes[bytesOffest++] = (sample.compositionTimeOffset & 0xFF0000) >>> 16; + bytes[bytesOffest++] = (sample.compositionTimeOffset & 0xFF00) >>> 8; + bytes[bytesOffest++] = sample.compositionTimeOffset & 0xFF; // sample_composition_time_offset + } + return box(types.trun, bytes); + }; -},{"buffer":8}],33:[function(require,module,exports){ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. + audioTrun = function(track, offset) { + var bytes, bytesOffest, header, samples, sample, i; + + samples = track.samples || []; + offset += 8 + 12 + (8 * samples.length); + + header = trunHeader(samples, offset); + bytes = new Uint8Array(header.length + samples.length * 8); + bytes.set(header); + bytesOffest = header.length; + + for (i = 0; i < samples.length; i++) { + sample = samples[i]; + bytes[bytesOffest++] = (sample.duration & 0xFF000000) >>> 24; + bytes[bytesOffest++] = (sample.duration & 0xFF0000) >>> 16; + bytes[bytesOffest++] = (sample.duration & 0xFF00) >>> 8; + bytes[bytesOffest++] = sample.duration & 0xFF; // sample_duration + bytes[bytesOffest++] = (sample.size & 0xFF000000) >>> 24; + bytes[bytesOffest++] = (sample.size & 0xFF0000) >>> 16; + bytes[bytesOffest++] = (sample.size & 0xFF00) >>> 8; + bytes[bytesOffest++] = sample.size & 0xFF; // sample_size + } -'use strict'; + return box(types.trun, bytes); + }; -/*<replacement>*/ + trun = function(track, offset) { + if (track.type === 'audio') { + return audioTrun(track, offset); + } -var Buffer = require('safe-buffer').Buffer; -/*</replacement>*/ + return videoTrun(track, offset); + }; +}()); -var isEncoding = Buffer.isEncoding || function (encoding) { - encoding = '' + encoding; - switch (encoding && encoding.toLowerCase()) { - case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': - return true; - default: - return false; +module.exports = { + ftyp: ftyp, + mdat: mdat, + moof: moof, + moov: moov, + initSegment: function(tracks) { + var + fileType = ftyp(), + movie = moov(tracks), + result; + + result = new Uint8Array(fileType.byteLength + movie.byteLength); + result.set(fileType); + result.set(movie, fileType.byteLength); + return result; } }; -function _normalizeEncoding(enc) { - if (!enc) return 'utf8'; - var retried; - while (true) { - switch (enc) { - case 'utf8': - case 'utf-8': - return 'utf8'; - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return 'utf16le'; - case 'latin1': - case 'binary': - return 'latin1'; - case 'base64': - case 'ascii': - case 'hex': - return enc; - default: - if (retried) return; // undefined - enc = ('' + enc).toLowerCase(); - retried = true; +},{}],46:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Utilities to detect basic properties and metadata about MP4s. + */ +'use strict'; + +var toUnsigned = require('../utils/bin').toUnsigned; +var toHexString = require('../utils/bin').toHexString; +var mp4Inspector = require('../tools/mp4-inspector.js'); +var timescale, startTime, compositionStartTime, getVideoTrackIds, getTracks, + getTimescaleFromMediaHeader; + +/** + * Parses an MP4 initialization segment and extracts the timescale + * values for any declared tracks. Timescale values indicate the + * number of clock ticks per second to assume for time-based values + * elsewhere in the MP4. + * + * To determine the start time of an MP4, you need two pieces of + * information: the timescale unit and the earliest base media decode + * time. Multiple timescales can be specified within an MP4 but the + * base media decode time is always expressed in the timescale from + * the media header box for the track: + * ``` + * moov > trak > mdia > mdhd.timescale + * ``` + * @param init {Uint8Array} the bytes of the init segment + * @return {object} a hash of track ids to timescale values or null if + * the init segment is malformed. + */ +timescale = function(init) { + var + result = {}, + traks = mp4Inspector.findBox(init, ['moov', 'trak']); + + // mdhd timescale + return traks.reduce(function(result, trak) { + var tkhd, version, index, id, mdhd; + + tkhd = mp4Inspector.findBox(trak, ['tkhd'])[0]; + if (!tkhd) { + return null; } - } + version = tkhd[0]; + index = version === 0 ? 12 : 20; + id = toUnsigned(tkhd[index] << 24 | + tkhd[index + 1] << 16 | + tkhd[index + 2] << 8 | + tkhd[index + 3]); + + mdhd = mp4Inspector.findBox(trak, ['mdia', 'mdhd'])[0]; + if (!mdhd) { + return null; + } + version = mdhd[0]; + index = version === 0 ? 12 : 20; + result[id] = toUnsigned(mdhd[index] << 24 | + mdhd[index + 1] << 16 | + mdhd[index + 2] << 8 | + mdhd[index + 3]); + return result; + }, result); }; -// Do not cache `Buffer.isEncoding` when checking encoding names as some -// modules monkey-patch it to support additional encodings -function normalizeEncoding(enc) { - var nenc = _normalizeEncoding(enc); - if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); - return nenc || enc; -} +/** + * Determine the base media decode start time, in seconds, for an MP4 + * fragment. If multiple fragments are specified, the earliest time is + * returned. + * + * The base media decode time can be parsed from track fragment + * metadata: + * ``` + * moof > traf > tfdt.baseMediaDecodeTime + * ``` + * It requires the timescale value from the mdhd to interpret. + * + * @param timescale {object} a hash of track ids to timescale values. + * @return {number} the earliest base media decode start time for the + * fragment, in seconds + */ +startTime = function(timescale, fragment) { + var trafs, baseTimes, result; + + // we need info from two childrend of each track fragment box + trafs = mp4Inspector.findBox(fragment, ['moof', 'traf']); + + // determine the start times for each track + baseTimes = [].concat.apply([], trafs.map(function(traf) { + return mp4Inspector.findBox(traf, ['tfhd']).map(function(tfhd) { + var id, scale, baseTime; + + // get the track id from the tfhd + id = toUnsigned(tfhd[4] << 24 | + tfhd[5] << 16 | + tfhd[6] << 8 | + tfhd[7]); + // assume a 90kHz clock if no timescale was specified + scale = timescale[id] || 90e3; + + // get the base media decode time from the tfdt + baseTime = mp4Inspector.findBox(traf, ['tfdt']).map(function(tfdt) { + var version, result; + + version = tfdt[0]; + result = toUnsigned(tfdt[4] << 24 | + tfdt[5] << 16 | + tfdt[6] << 8 | + tfdt[7]); + if (version === 1) { + result *= Math.pow(2, 32); + result += toUnsigned(tfdt[8] << 24 | + tfdt[9] << 16 | + tfdt[10] << 8 | + tfdt[11]); + } + return result; + })[0]; + baseTime = baseTime || Infinity; -// StringDecoder provides an interface for efficiently splitting a series of -// buffers into a series of JS strings without breaking apart multi-byte -// characters. -exports.StringDecoder = StringDecoder; -function StringDecoder(encoding) { - this.encoding = normalizeEncoding(encoding); - var nb; - switch (this.encoding) { - case 'utf16le': - this.text = utf16Text; - this.end = utf16End; - nb = 4; - break; - case 'utf8': - this.fillLast = utf8FillLast; - nb = 4; - break; - case 'base64': - this.text = base64Text; - this.end = base64End; - nb = 3; - break; - default: - this.write = simpleWrite; - this.end = simpleEnd; - return; - } - this.lastNeed = 0; - this.lastTotal = 0; - this.lastChar = Buffer.allocUnsafe(nb); -} + // convert base time to seconds + return baseTime / scale; + }); + })); -StringDecoder.prototype.write = function (buf) { - if (buf.length === 0) return ''; - var r; - var i; - if (this.lastNeed) { - r = this.fillLast(buf); - if (r === undefined) return ''; - i = this.lastNeed; - this.lastNeed = 0; - } else { - i = 0; + // return the minimum + result = Math.min.apply(null, baseTimes); + return isFinite(result) ? result : 0; +}; + +/** + * Determine the composition start, in seconds, for an MP4 + * fragment. + * + * The composition start time of a fragment can be calculated using the base + * media decode time, composition time offset, and timescale, as follows: + * + * compositionStartTime = (baseMediaDecodeTime + compositionTimeOffset) / timescale + * + * All of the aforementioned information is contained within a media fragment's + * `traf` box, except for timescale info, which comes from the initialization + * segment, so a track id (also contained within a `traf`) is also necessary to + * associate it with a timescale + * + * + * @param timescales {object} - a hash of track ids to timescale values. + * @param fragment {Unit8Array} - the bytes of a media segment + * @return {number} the composition start time for the fragment, in seconds + **/ +compositionStartTime = function(timescales, fragment) { + var trafBoxes = mp4Inspector.findBox(fragment, ['moof', 'traf']); + var baseMediaDecodeTime = 0; + var compositionTimeOffset = 0; + var trackId; + + if (trafBoxes && trafBoxes.length) { + // The spec states that track run samples contained within a `traf` box are contiguous, but + // it does not explicitly state whether the `traf` boxes themselves are contiguous. + // We will assume that they are, so we only need the first to calculate start time. + var parsedTraf = mp4Inspector.parseTraf(trafBoxes[0]); + + for (var i = 0; i < parsedTraf.boxes.length; i++) { + if (parsedTraf.boxes[i].type === 'tfhd') { + trackId = parsedTraf.boxes[i].trackId; + } else if (parsedTraf.boxes[i].type === 'tfdt') { + baseMediaDecodeTime = parsedTraf.boxes[i].baseMediaDecodeTime; + } else if (parsedTraf.boxes[i].type === 'trun' && parsedTraf.boxes[i].samples.length) { + compositionTimeOffset = parsedTraf.boxes[i].samples[0].compositionTimeOffset || 0; + } + } } - if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); - return r || ''; + + // Get timescale for this specific track. Assume a 90kHz clock if no timescale was + // specified. + var timescale = timescales[trackId] || 90e3; + + // return the composition start time, in seconds + return (baseMediaDecodeTime + compositionTimeOffset) / timescale; }; -StringDecoder.prototype.end = utf8End; +/** + * Find the trackIds of the video tracks in this source. + * Found by parsing the Handler Reference and Track Header Boxes: + * moov > trak > mdia > hdlr + * moov > trak > tkhd + * + * @param {Uint8Array} init - The bytes of the init segment for this source + * @return {Number[]} A list of trackIds + * + * @see ISO-BMFF-12/2015, Section 8.4.3 + **/ +getVideoTrackIds = function(init) { + var traks = mp4Inspector.findBox(init, ['moov', 'trak']); + var videoTrackIds = []; + + traks.forEach(function(trak) { + var hdlrs = mp4Inspector.findBox(trak, ['mdia', 'hdlr']); + var tkhds = mp4Inspector.findBox(trak, ['tkhd']); + + hdlrs.forEach(function(hdlr, index) { + var handlerType = mp4Inspector.parseType(hdlr.subarray(8, 12)); + var tkhd = tkhds[index]; + var view; + var version; + var trackId; + + if (handlerType === 'vide') { + view = new DataView(tkhd.buffer, tkhd.byteOffset, tkhd.byteLength); + version = view.getUint8(0); + trackId = (version === 0) ? view.getUint32(12) : view.getUint32(20); + + videoTrackIds.push(trackId); + } + }); + }); -// Returns only complete characters in a Buffer -StringDecoder.prototype.text = utf8Text; + return videoTrackIds; +}; -// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer -StringDecoder.prototype.fillLast = function (buf) { - if (this.lastNeed <= buf.length) { - buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); - return this.lastChar.toString(this.encoding, 0, this.lastTotal); - } - buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); - this.lastNeed -= buf.length; +getTimescaleFromMediaHeader = function(mdhd) { + // mdhd is a FullBox, meaning it will have its own version as the first byte + var version = mdhd[0]; + var index = version === 0 ? 12 : 20; + + return toUnsigned( + mdhd[index] << 24 | + mdhd[index + 1] << 16 | + mdhd[index + 2] << 8 | + mdhd[index + 3] + ); }; -// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a -// continuation byte. If an invalid byte is detected, -2 is returned. -function utf8CheckByte(byte) { - if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; - return byte >> 6 === 0x02 ? -1 : -2; -} +/** + * Get all the video, audio, and hint tracks from a non fragmented + * mp4 segment + */ +getTracks = function(init) { + var traks = mp4Inspector.findBox(init, ['moov', 'trak']); + var tracks = []; -// Checks at most 3 bytes at the end of a Buffer in order to detect an -// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4) -// needed to complete the UTF-8 character (if applicable) are returned. -function utf8CheckIncomplete(self, buf, i) { - var j = buf.length - 1; - if (j < i) return 0; - var nb = utf8CheckByte(buf[j]); - if (nb >= 0) { - if (nb > 0) self.lastNeed = nb - 1; - return nb; - } - if (--j < i || nb === -2) return 0; - nb = utf8CheckByte(buf[j]); - if (nb >= 0) { - if (nb > 0) self.lastNeed = nb - 2; - return nb; - } - if (--j < i || nb === -2) return 0; - nb = utf8CheckByte(buf[j]); - if (nb >= 0) { - if (nb > 0) { - if (nb === 2) nb = 0;else self.lastNeed = nb - 3; - } - return nb; - } - return 0; -} + traks.forEach(function(trak) { + var track = {}; + var tkhd = mp4Inspector.findBox(trak, ['tkhd'])[0]; + var view, tkhdVersion; -// Validates as many continuation bytes for a multi-byte UTF-8 character as -// needed or are available. If we see a non-continuation byte where we expect -// one, we "replace" the validated continuation bytes we've seen so far with -// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding -// behavior. The continuation byte check is included three times in the case -// where all of the continuation bytes for a character exist in the same buffer. -// It is also done this way as a slight performance increase instead of using a -// loop. -function utf8CheckExtraBytes(self, buf, p) { - if ((buf[0] & 0xC0) !== 0x80) { - self.lastNeed = 0; - return '\ufffd'; - } - if (self.lastNeed > 1 && buf.length > 1) { - if ((buf[1] & 0xC0) !== 0x80) { - self.lastNeed = 1; - return '\ufffd'; + // id + if (tkhd) { + view = new DataView(tkhd.buffer, tkhd.byteOffset, tkhd.byteLength); + tkhdVersion = view.getUint8(0); + + track.id = (tkhdVersion === 0) ? view.getUint32(12) : view.getUint32(20); } - if (self.lastNeed > 2 && buf.length > 2) { - if ((buf[2] & 0xC0) !== 0x80) { - self.lastNeed = 2; - return '\ufffd'; + + var hdlr = mp4Inspector.findBox(trak, ['mdia', 'hdlr'])[0]; + + // type + if (hdlr) { + var type = mp4Inspector.parseType(hdlr.subarray(8, 12)); + + if (type === 'vide') { + track.type = 'video'; + } else if (type === 'soun') { + track.type = 'audio'; + } else { + track.type = type; } } - } -} -// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer. -function utf8FillLast(buf) { - var p = this.lastTotal - this.lastNeed; - var r = utf8CheckExtraBytes(this, buf, p); - if (r !== undefined) return r; - if (this.lastNeed <= buf.length) { - buf.copy(this.lastChar, p, 0, this.lastNeed); - return this.lastChar.toString(this.encoding, 0, this.lastTotal); - } - buf.copy(this.lastChar, p, 0, buf.length); - this.lastNeed -= buf.length; -} -// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a -// partial character, the character's bytes are buffered until the required -// number of bytes are available. -function utf8Text(buf, i) { - var total = utf8CheckIncomplete(this, buf, i); - if (!this.lastNeed) return buf.toString('utf8', i); - this.lastTotal = total; - var end = buf.length - (total - this.lastNeed); - buf.copy(this.lastChar, 0, end); - return buf.toString('utf8', i, end); -} + // codec + var stsd = mp4Inspector.findBox(trak, ['mdia', 'minf', 'stbl', 'stsd'])[0]; + + if (stsd) { + var sampleDescriptions = stsd.subarray(8); + // gives the codec type string + track.codec = mp4Inspector.parseType(sampleDescriptions.subarray(4, 8)); + + var codecBox = mp4Inspector.findBox(sampleDescriptions, [track.codec])[0]; + var codecConfig, codecConfigType; + + if (codecBox) { + // https://tools.ietf.org/html/rfc6381#section-3.3 + if ((/^[a-z]vc[1-9]$/i).test(track.codec)) { + // we don't need anything but the "config" parameter of the + // avc1 codecBox + codecConfig = codecBox.subarray(78); + codecConfigType = mp4Inspector.parseType(codecConfig.subarray(4, 8)); + + if (codecConfigType === 'avcC' && codecConfig.length > 11) { + track.codec += '.'; + + // left padded with zeroes for single digit hex + // profile idc + track.codec += toHexString(codecConfig[9]); + // the byte containing the constraint_set flags + track.codec += toHexString(codecConfig[10]); + // level idc + track.codec += toHexString(codecConfig[11]); + } else { + // TODO: show a warning that we couldn't parse the codec + // and are using the default + track.codec = 'avc1.4d400d'; + } + } else if ((/^mp4[a,v]$/i).test(track.codec)) { + // we do not need anything but the streamDescriptor of the mp4a codecBox + codecConfig = codecBox.subarray(28); + codecConfigType = mp4Inspector.parseType(codecConfig.subarray(4, 8)); + + if (codecConfigType === 'esds' && codecConfig.length > 20 && codecConfig[19] !== 0) { + track.codec += '.' + toHexString(codecConfig[19]); + // this value is only a single digit + track.codec += '.' + toHexString((codecConfig[20] >>> 2) & 0x3f).replace(/^0/, ''); + } else { + // TODO: show a warning that we couldn't parse the codec + // and are using the default + track.codec = 'mp4a.40.2'; + } + } else { + // TODO: show a warning? for unknown codec type + } + } + } -// For UTF-8, a replacement character is added when ending on a partial -// character. -function utf8End(buf) { - var r = buf && buf.length ? this.write(buf) : ''; - if (this.lastNeed) return r + '\ufffd'; - return r; -} + var mdhd = mp4Inspector.findBox(trak, ['mdia', 'mdhd'])[0]; -// UTF-16LE typically needs two bytes per character, but even if we have an even -// number of bytes available, we need to check if we end on a leading/high -// surrogate. In that case, we need to wait for the next two bytes in order to -// decode the last character properly. -function utf16Text(buf, i) { - if ((buf.length - i) % 2 === 0) { - var r = buf.toString('utf16le', i); - if (r) { - var c = r.charCodeAt(r.length - 1); - if (c >= 0xD800 && c <= 0xDBFF) { - this.lastNeed = 2; - this.lastTotal = 4; - this.lastChar[0] = buf[buf.length - 2]; - this.lastChar[1] = buf[buf.length - 1]; - return r.slice(0, -1); - } + if (mdhd) { + track.timescale = getTimescaleFromMediaHeader(mdhd); } - return r; - } - this.lastNeed = 1; - this.lastTotal = 2; - this.lastChar[0] = buf[buf.length - 1]; - return buf.toString('utf16le', i, buf.length - 1); -} -// For UTF-16LE we do not explicitly append special replacement characters if we -// end on a partial character, we simply let v8 handle that. -function utf16End(buf) { - var r = buf && buf.length ? this.write(buf) : ''; - if (this.lastNeed) { - var end = this.lastTotal - this.lastNeed; - return r + this.lastChar.toString('utf16le', 0, end); - } - return r; -} + tracks.push(track); + }); -function base64Text(buf, i) { - var n = (buf.length - i) % 3; - if (n === 0) return buf.toString('base64', i); - this.lastNeed = 3 - n; - this.lastTotal = 3; - if (n === 1) { - this.lastChar[0] = buf[buf.length - 1]; - } else { - this.lastChar[0] = buf[buf.length - 2]; - this.lastChar[1] = buf[buf.length - 1]; - } - return buf.toString('base64', i, buf.length - n); -} + return tracks; +}; -function base64End(buf) { - var r = buf && buf.length ? this.write(buf) : ''; - if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); - return r; -} +module.exports = { + // export mp4 inspector's findBox and parseType for backwards compatibility + findBox: mp4Inspector.findBox, + parseType: mp4Inspector.parseType, + timescale: timescale, + startTime: startTime, + compositionStartTime: compositionStartTime, + videoTrackIds: getVideoTrackIds, + tracks: getTracks, + getTimescaleFromMediaHeader: getTimescaleFromMediaHeader +}; -// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex) -function simpleWrite(buf) { - return buf.toString(this.encoding); -} +},{"../tools/mp4-inspector.js":55,"../utils/bin":57}],47:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +var ONE_SECOND_IN_TS = require('../utils/clock').ONE_SECOND_IN_TS; -function simpleEnd(buf) { - return buf && buf.length ? this.write(buf) : ''; -} -},{"safe-buffer":32}],34:[function(require,module,exports){ -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : - typeof define === 'function' && define.amd ? define(['exports'], factory) : - (global = global || self, factory(global.THREE = {})); -}(this, (function (exports) { 'use strict'; +/** + * Store information about the start and end of the track and the + * duration for each frame/sample we process in order to calculate + * the baseMediaDecodeTime + */ +var collectDtsInfo = function(track, data) { + if (typeof data.pts === 'number') { + if (track.timelineStartInfo.pts === undefined) { + track.timelineStartInfo.pts = data.pts; + } - // Polyfills + if (track.minSegmentPts === undefined) { + track.minSegmentPts = data.pts; + } else { + track.minSegmentPts = Math.min(track.minSegmentPts, data.pts); + } - if ( Number.EPSILON === undefined ) { + if (track.maxSegmentPts === undefined) { + track.maxSegmentPts = data.pts; + } else { + track.maxSegmentPts = Math.max(track.maxSegmentPts, data.pts); + } + } - Number.EPSILON = Math.pow( 2, - 52 ); + if (typeof data.dts === 'number') { + if (track.timelineStartInfo.dts === undefined) { + track.timelineStartInfo.dts = data.dts; + } - } + if (track.minSegmentDts === undefined) { + track.minSegmentDts = data.dts; + } else { + track.minSegmentDts = Math.min(track.minSegmentDts, data.dts); + } - if ( Number.isInteger === undefined ) { + if (track.maxSegmentDts === undefined) { + track.maxSegmentDts = data.dts; + } else { + track.maxSegmentDts = Math.max(track.maxSegmentDts, data.dts); + } + } +}; - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger +/** + * Clear values used to calculate the baseMediaDecodeTime between + * tracks + */ +var clearDtsInfo = function(track) { + delete track.minSegmentDts; + delete track.maxSegmentDts; + delete track.minSegmentPts; + delete track.maxSegmentPts; +}; - Number.isInteger = function ( value ) { +/** + * Calculate the track's baseMediaDecodeTime based on the earliest + * DTS the transmuxer has ever seen and the minimum DTS for the + * current track + * @param track {object} track metadata configuration + * @param keepOriginalTimestamps {boolean} If true, keep the timestamps + * in the source; false to adjust the first segment to start at 0. + */ +var calculateTrackBaseMediaDecodeTime = function(track, keepOriginalTimestamps) { + var + baseMediaDecodeTime, + scale, + minSegmentDts = track.minSegmentDts; + + // Optionally adjust the time so the first segment starts at zero. + if (!keepOriginalTimestamps) { + minSegmentDts -= track.timelineStartInfo.dts; + } - return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; + // track.timelineStartInfo.baseMediaDecodeTime is the location, in time, where + // we want the start of the first segment to be placed + baseMediaDecodeTime = track.timelineStartInfo.baseMediaDecodeTime; - }; + // Add to that the distance this segment is from the very first + baseMediaDecodeTime += minSegmentDts; - } + // baseMediaDecodeTime must not become negative + baseMediaDecodeTime = Math.max(0, baseMediaDecodeTime); - // + if (track.type === 'audio') { + // Audio has a different clock equal to the sampling_rate so we need to + // scale the PTS values into the clock rate of the track + scale = track.samplerate / ONE_SECOND_IN_TS; + baseMediaDecodeTime *= scale; + baseMediaDecodeTime = Math.floor(baseMediaDecodeTime); + } - if ( Math.sign === undefined ) { + return baseMediaDecodeTime; +}; - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign +module.exports = { + clearDtsInfo: clearDtsInfo, + calculateTrackBaseMediaDecodeTime: calculateTrackBaseMediaDecodeTime, + collectDtsInfo: collectDtsInfo +}; - Math.sign = function ( x ) { +},{"../utils/clock":58}],48:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * A stream-based mp2t to mp4 converter. This utility can be used to + * deliver mp4s to a SourceBuffer on platforms that support native + * Media Source Extensions. + */ +'use strict'; - return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; +var Stream = require('../utils/stream.js'); +var mp4 = require('./mp4-generator.js'); +var frameUtils = require('./frame-utils'); +var audioFrameUtils = require('./audio-frame-utils'); +var trackDecodeInfo = require('./track-decode-info'); +var m2ts = require('../m2ts/m2ts.js'); +var clock = require('../utils/clock'); +var AdtsStream = require('../codecs/adts.js'); +var H264Stream = require('../codecs/h264').H264Stream; +var AacStream = require('../aac'); +var isLikelyAacData = require('../aac/utils').isLikelyAacData; +var ONE_SECOND_IN_TS = require('../utils/clock').ONE_SECOND_IN_TS; +var AUDIO_PROPERTIES = require('../constants/audio-properties.js'); +var VIDEO_PROPERTIES = require('../constants/video-properties.js'); + +// object types +var VideoSegmentStream, AudioSegmentStream, Transmuxer, CoalesceStream; - }; +/** + * Compare two arrays (even typed) for same-ness + */ +var arrayEquals = function(a, b) { + var + i; - } + if (a.length !== b.length) { + return false; + } - if ( 'name' in Function.prototype === false ) { + // compare the value of each element in the array + for (i = 0; i < a.length; i++) { + if (a[i] !== b[i]) { + return false; + } + } - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name + return true; +}; - Object.defineProperty( Function.prototype, 'name', { +var generateVideoSegmentTimingInfo = function( + baseMediaDecodeTime, + startDts, + startPts, + endDts, + endPts, + prependedContentDuration +) { + var + ptsOffsetFromDts = startPts - startDts, + decodeDuration = endDts - startDts, + presentationDuration = endPts - startPts; + + // The PTS and DTS values are based on the actual stream times from the segment, + // however, the player time values will reflect a start from the baseMediaDecodeTime. + // In order to provide relevant values for the player times, base timing info on the + // baseMediaDecodeTime and the DTS and PTS durations of the segment. + return { + start: { + dts: baseMediaDecodeTime, + pts: baseMediaDecodeTime + ptsOffsetFromDts + }, + end: { + dts: baseMediaDecodeTime + decodeDuration, + pts: baseMediaDecodeTime + presentationDuration + }, + prependedContentDuration: prependedContentDuration, + baseMediaDecodeTime: baseMediaDecodeTime + }; +}; - get: function () { +/** + * Constructs a single-track, ISO BMFF media segment from AAC data + * events. The output of this stream can be fed to a SourceBuffer + * configured with a suitable initialization segment. + * @param track {object} track metadata configuration + * @param options {object} transmuxer options object + * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps + * in the source; false to adjust the first segment to start at 0. + */ +AudioSegmentStream = function(track, options) { + var + adtsFrames = [], + sequenceNumber = 0, + earliestAllowedDts = 0, + audioAppendStartTs = 0, + videoBaseMediaDecodeTime = Infinity; - return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; + options = options || {}; - } + AudioSegmentStream.prototype.init.call(this); - } ); + this.push = function(data) { + trackDecodeInfo.collectDtsInfo(track, data); - } + if (track) { + AUDIO_PROPERTIES.forEach(function(prop) { + track[prop] = data[prop]; + }); + } - if ( Object.assign === undefined ) { + // buffer audio data until end() is called + adtsFrames.push(data); + }; - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign + this.setEarliestDts = function(earliestDts) { + earliestAllowedDts = earliestDts; + }; - Object.assign = function ( target ) { + this.setVideoBaseMediaDecodeTime = function(baseMediaDecodeTime) { + videoBaseMediaDecodeTime = baseMediaDecodeTime; + }; - if ( target === undefined || target === null ) { + this.setAudioAppendStart = function(timestamp) { + audioAppendStartTs = timestamp; + }; - throw new TypeError( 'Cannot convert undefined or null to object' ); + this.flush = function() { + var + frames, + moof, + mdat, + boxes, + frameDuration; + + // return early if no audio data has been observed + if (adtsFrames.length === 0) { + this.trigger('done', 'AudioSegmentStream'); + return; + } - } + frames = audioFrameUtils.trimAdtsFramesByEarliestDts( + adtsFrames, track, earliestAllowedDts); + track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime( + track, options.keepOriginalTimestamps); - var output = Object( target ); + audioFrameUtils.prefixWithSilence( + track, frames, audioAppendStartTs, videoBaseMediaDecodeTime); - for ( var index = 1; index < arguments.length; index ++ ) { + // we have to build the index from byte locations to + // samples (that is, adts frames) in the audio data + track.samples = audioFrameUtils.generateSampleTable(frames); - var source = arguments[ index ]; + // concatenate the audio data to constuct the mdat + mdat = mp4.mdat(audioFrameUtils.concatenateFrameData(frames)); - if ( source !== undefined && source !== null ) { + adtsFrames = []; - for ( var nextKey in source ) { + moof = mp4.moof(sequenceNumber, [track]); + boxes = new Uint8Array(moof.byteLength + mdat.byteLength); - if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { + // bump the sequence number for next time + sequenceNumber++; - output[ nextKey ] = source[ nextKey ]; + boxes.set(moof); + boxes.set(mdat, moof.byteLength); - } + trackDecodeInfo.clearDtsInfo(track); - } + frameDuration = Math.ceil(ONE_SECOND_IN_TS * 1024 / track.samplerate); - } + // TODO this check was added to maintain backwards compatibility (particularly with + // tests) on adding the timingInfo event. However, it seems unlikely that there's a + // valid use-case where an init segment/data should be triggered without associated + // frames. Leaving for now, but should be looked into. + if (frames.length) { + this.trigger('timingInfo', { + start: frames[0].pts, + end: frames[0].pts + (frames.length * frameDuration) + }); + } + this.trigger('data', {track: track, boxes: boxes}); + this.trigger('done', 'AudioSegmentStream'); + }; - } + this.reset = function() { + trackDecodeInfo.clearDtsInfo(track); + adtsFrames = []; + this.trigger('reset'); + }; +}; - return output; +AudioSegmentStream.prototype = new Stream(); - }; +/** + * Constructs a single-track, ISO BMFF media segment from H264 data + * events. The output of this stream can be fed to a SourceBuffer + * configured with a suitable initialization segment. + * @param track {object} track metadata configuration + * @param options {object} transmuxer options object + * @param options.alignGopsAtEnd {boolean} If true, start from the end of the + * gopsToAlignWith list when attempting to align gop pts + * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps + * in the source; false to adjust the first segment to start at 0. + */ +VideoSegmentStream = function(track, options) { + var + sequenceNumber = 0, + nalUnits = [], + gopsToAlignWith = [], + config, + pps; - } + options = options || {}; - var REVISION = '116'; - var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; - var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; - var CullFaceNone = 0; - var CullFaceBack = 1; - var CullFaceFront = 2; - var CullFaceFrontBack = 3; - var FrontFaceDirectionCW = 0; - var FrontFaceDirectionCCW = 1; - var BasicShadowMap = 0; - var PCFShadowMap = 1; - var PCFSoftShadowMap = 2; - var VSMShadowMap = 3; - var FrontSide = 0; - var BackSide = 1; - var DoubleSide = 2; - var FlatShading = 1; - var SmoothShading = 2; - var NoBlending = 0; - var NormalBlending = 1; - var AdditiveBlending = 2; - var SubtractiveBlending = 3; - var MultiplyBlending = 4; - var CustomBlending = 5; - var AddEquation = 100; - var SubtractEquation = 101; - var ReverseSubtractEquation = 102; - var MinEquation = 103; - var MaxEquation = 104; - var ZeroFactor = 200; - var OneFactor = 201; - var SrcColorFactor = 202; - var OneMinusSrcColorFactor = 203; - var SrcAlphaFactor = 204; - var OneMinusSrcAlphaFactor = 205; - var DstAlphaFactor = 206; - var OneMinusDstAlphaFactor = 207; - var DstColorFactor = 208; - var OneMinusDstColorFactor = 209; - var SrcAlphaSaturateFactor = 210; - var NeverDepth = 0; - var AlwaysDepth = 1; - var LessDepth = 2; - var LessEqualDepth = 3; - var EqualDepth = 4; - var GreaterEqualDepth = 5; - var GreaterDepth = 6; - var NotEqualDepth = 7; - var MultiplyOperation = 0; - var MixOperation = 1; - var AddOperation = 2; - var NoToneMapping = 0; - var LinearToneMapping = 1; - var ReinhardToneMapping = 2; - var Uncharted2ToneMapping = 3; - var CineonToneMapping = 4; - var ACESFilmicToneMapping = 5; + VideoSegmentStream.prototype.init.call(this); - var UVMapping = 300; - var CubeReflectionMapping = 301; - var CubeRefractionMapping = 302; - var EquirectangularReflectionMapping = 303; - var EquirectangularRefractionMapping = 304; - var SphericalReflectionMapping = 305; - var CubeUVReflectionMapping = 306; - var CubeUVRefractionMapping = 307; - var RepeatWrapping = 1000; - var ClampToEdgeWrapping = 1001; - var MirroredRepeatWrapping = 1002; - var NearestFilter = 1003; - var NearestMipmapNearestFilter = 1004; - var NearestMipMapNearestFilter = 1004; - var NearestMipmapLinearFilter = 1005; - var NearestMipMapLinearFilter = 1005; - var LinearFilter = 1006; - var LinearMipmapNearestFilter = 1007; - var LinearMipMapNearestFilter = 1007; - var LinearMipmapLinearFilter = 1008; - var LinearMipMapLinearFilter = 1008; - var UnsignedByteType = 1009; - var ByteType = 1010; - var ShortType = 1011; - var UnsignedShortType = 1012; - var IntType = 1013; - var UnsignedIntType = 1014; - var FloatType = 1015; - var HalfFloatType = 1016; - var UnsignedShort4444Type = 1017; - var UnsignedShort5551Type = 1018; - var UnsignedShort565Type = 1019; - var UnsignedInt248Type = 1020; - var AlphaFormat = 1021; - var RGBFormat = 1022; - var RGBAFormat = 1023; - var LuminanceFormat = 1024; - var LuminanceAlphaFormat = 1025; - var RGBEFormat = RGBAFormat; - var DepthFormat = 1026; - var DepthStencilFormat = 1027; - var RedFormat = 1028; - var RedIntegerFormat = 1029; - var RGFormat = 1030; - var RGIntegerFormat = 1031; - var RGBIntegerFormat = 1032; - var RGBAIntegerFormat = 1033; + delete track.minPTS; - var RGB_S3TC_DXT1_Format = 33776; - var RGBA_S3TC_DXT1_Format = 33777; - var RGBA_S3TC_DXT3_Format = 33778; - var RGBA_S3TC_DXT5_Format = 33779; - var RGB_PVRTC_4BPPV1_Format = 35840; - var RGB_PVRTC_2BPPV1_Format = 35841; - var RGBA_PVRTC_4BPPV1_Format = 35842; - var RGBA_PVRTC_2BPPV1_Format = 35843; - var RGB_ETC1_Format = 36196; - var RGB_ETC2_Format = 37492; - var RGBA_ETC2_EAC_Format = 37496; - var RGBA_ASTC_4x4_Format = 37808; - var RGBA_ASTC_5x4_Format = 37809; - var RGBA_ASTC_5x5_Format = 37810; - var RGBA_ASTC_6x5_Format = 37811; - var RGBA_ASTC_6x6_Format = 37812; - var RGBA_ASTC_8x5_Format = 37813; - var RGBA_ASTC_8x6_Format = 37814; - var RGBA_ASTC_8x8_Format = 37815; - var RGBA_ASTC_10x5_Format = 37816; - var RGBA_ASTC_10x6_Format = 37817; - var RGBA_ASTC_10x8_Format = 37818; - var RGBA_ASTC_10x10_Format = 37819; - var RGBA_ASTC_12x10_Format = 37820; - var RGBA_ASTC_12x12_Format = 37821; - var RGBA_BPTC_Format = 36492; - var SRGB8_ALPHA8_ASTC_4x4_Format = 37840; - var SRGB8_ALPHA8_ASTC_5x4_Format = 37841; - var SRGB8_ALPHA8_ASTC_5x5_Format = 37842; - var SRGB8_ALPHA8_ASTC_6x5_Format = 37843; - var SRGB8_ALPHA8_ASTC_6x6_Format = 37844; - var SRGB8_ALPHA8_ASTC_8x5_Format = 37845; - var SRGB8_ALPHA8_ASTC_8x6_Format = 37846; - var SRGB8_ALPHA8_ASTC_8x8_Format = 37847; - var SRGB8_ALPHA8_ASTC_10x5_Format = 37848; - var SRGB8_ALPHA8_ASTC_10x6_Format = 37849; - var SRGB8_ALPHA8_ASTC_10x8_Format = 37850; - var SRGB8_ALPHA8_ASTC_10x10_Format = 37851; - var SRGB8_ALPHA8_ASTC_12x10_Format = 37852; - var SRGB8_ALPHA8_ASTC_12x12_Format = 37853; - var LoopOnce = 2200; - var LoopRepeat = 2201; - var LoopPingPong = 2202; - var InterpolateDiscrete = 2300; - var InterpolateLinear = 2301; - var InterpolateSmooth = 2302; - var ZeroCurvatureEnding = 2400; - var ZeroSlopeEnding = 2401; - var WrapAroundEnding = 2402; - var NormalAnimationBlendMode = 2500; - var AdditiveAnimationBlendMode = 2501; - var TrianglesDrawMode = 0; - var TriangleStripDrawMode = 1; - var TriangleFanDrawMode = 2; - var LinearEncoding = 3000; - var sRGBEncoding = 3001; - var GammaEncoding = 3007; - var RGBEEncoding = 3002; - var LogLuvEncoding = 3003; - var RGBM7Encoding = 3004; - var RGBM16Encoding = 3005; - var RGBDEncoding = 3006; - var BasicDepthPacking = 3200; - var RGBADepthPacking = 3201; - var TangentSpaceNormalMap = 0; - var ObjectSpaceNormalMap = 1; + this.gopCache_ = []; - var ZeroStencilOp = 0; - var KeepStencilOp = 7680; - var ReplaceStencilOp = 7681; - var IncrementStencilOp = 7682; - var DecrementStencilOp = 7683; - var IncrementWrapStencilOp = 34055; - var DecrementWrapStencilOp = 34056; - var InvertStencilOp = 5386; + /** + * Constructs a ISO BMFF segment given H264 nalUnits + * @param {Object} nalUnit A data event representing a nalUnit + * @param {String} nalUnit.nalUnitType + * @param {Object} nalUnit.config Properties for a mp4 track + * @param {Uint8Array} nalUnit.data The nalUnit bytes + * @see lib/codecs/h264.js + **/ + this.push = function(nalUnit) { + trackDecodeInfo.collectDtsInfo(track, nalUnit); - var NeverStencilFunc = 512; - var LessStencilFunc = 513; - var EqualStencilFunc = 514; - var LessEqualStencilFunc = 515; - var GreaterStencilFunc = 516; - var NotEqualStencilFunc = 517; - var GreaterEqualStencilFunc = 518; - var AlwaysStencilFunc = 519; + // record the track config + if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp' && !config) { + config = nalUnit.config; + track.sps = [nalUnit.data]; - var StaticDrawUsage = 35044; - var DynamicDrawUsage = 35048; - var StreamDrawUsage = 35040; - var StaticReadUsage = 35045; - var DynamicReadUsage = 35049; - var StreamReadUsage = 35041; - var StaticCopyUsage = 35046; - var DynamicCopyUsage = 35050; - var StreamCopyUsage = 35042; + VIDEO_PROPERTIES.forEach(function(prop) { + track[prop] = config[prop]; + }, this); + } - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ + if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp' && + !pps) { + pps = nalUnit.data; + track.pps = [nalUnit.data]; + } - function EventDispatcher() {} + // buffer video until flush() is called + nalUnits.push(nalUnit); + }; - Object.assign( EventDispatcher.prototype, { + /** + * Pass constructed ISO BMFF track and boxes on to the + * next stream in the pipeline + **/ + this.flush = function() { + var + frames, + gopForFusion, + gops, + moof, + mdat, + boxes, + prependedContentDuration = 0, + firstGop, + lastGop; + + // Throw away nalUnits at the start of the byte stream until + // we find the first AUD + while (nalUnits.length) { + if (nalUnits[0].nalUnitType === 'access_unit_delimiter_rbsp') { + break; + } + nalUnits.shift(); + } - addEventListener: function ( type, listener ) { + // Return early if no video data has been observed + if (nalUnits.length === 0) { + this.resetStream_(); + this.trigger('done', 'VideoSegmentStream'); + return; + } - if ( this._listeners === undefined ) { this._listeners = {}; } + // Organize the raw nal-units into arrays that represent + // higher-level constructs such as frames and gops + // (group-of-pictures) + frames = frameUtils.groupNalsIntoFrames(nalUnits); + gops = frameUtils.groupFramesIntoGops(frames); + + // If the first frame of this fragment is not a keyframe we have + // a problem since MSE (on Chrome) requires a leading keyframe. + // + // We have two approaches to repairing this situation: + // 1) GOP-FUSION: + // This is where we keep track of the GOPS (group-of-pictures) + // from previous fragments and attempt to find one that we can + // prepend to the current fragment in order to create a valid + // fragment. + // 2) KEYFRAME-PULLING: + // Here we search for the first keyframe in the fragment and + // throw away all the frames between the start of the fragment + // and that keyframe. We then extend the duration and pull the + // PTS of the keyframe forward so that it covers the time range + // of the frames that were disposed of. + // + // #1 is far prefereable over #2 which can cause "stuttering" but + // requires more things to be just right. + if (!gops[0][0].keyFrame) { + // Search for a gop for fusion from our gopCache + gopForFusion = this.getGopForFusion_(nalUnits[0], track); + + if (gopForFusion) { + // in order to provide more accurate timing information about the segment, save + // the number of seconds prepended to the original segment due to GOP fusion + prependedContentDuration = gopForFusion.duration; + + gops.unshift(gopForFusion); + // Adjust Gops' metadata to account for the inclusion of the + // new gop at the beginning + gops.byteLength += gopForFusion.byteLength; + gops.nalCount += gopForFusion.nalCount; + gops.pts = gopForFusion.pts; + gops.dts = gopForFusion.dts; + gops.duration += gopForFusion.duration; + } else { + // If we didn't find a candidate gop fall back to keyframe-pulling + gops = frameUtils.extendFirstKeyFrame(gops); + } + } - var listeners = this._listeners; + // Trim gops to align with gopsToAlignWith + if (gopsToAlignWith.length) { + var alignedGops; - if ( listeners[ type ] === undefined ) { + if (options.alignGopsAtEnd) { + alignedGops = this.alignGopsAtEnd_(gops); + } else { + alignedGops = this.alignGopsAtStart_(gops); + } - listeners[ type ] = []; + if (!alignedGops) { + // save all the nals in the last GOP into the gop cache + this.gopCache_.unshift({ + gop: gops.pop(), + pps: track.pps, + sps: track.sps + }); - } + // Keep a maximum of 6 GOPs in the cache + this.gopCache_.length = Math.min(6, this.gopCache_.length); - if ( listeners[ type ].indexOf( listener ) === - 1 ) { + // Clear nalUnits + nalUnits = []; - listeners[ type ].push( listener ); + // return early no gops can be aligned with desired gopsToAlignWith + this.resetStream_(); + this.trigger('done', 'VideoSegmentStream'); + return; + } - } + // Some gops were trimmed. clear dts info so minSegmentDts and pts are correct + // when recalculated before sending off to CoalesceStream + trackDecodeInfo.clearDtsInfo(track); - }, + gops = alignedGops; + } - hasEventListener: function ( type, listener ) { + trackDecodeInfo.collectDtsInfo(track, gops); - if ( this._listeners === undefined ) { return false; } + // First, we have to build the index from byte locations to + // samples (that is, frames) in the video data + track.samples = frameUtils.generateSampleTable(gops); - var listeners = this._listeners; + // Concatenate the video data and construct the mdat + mdat = mp4.mdat(frameUtils.concatenateNalData(gops)); - return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; + track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime( + track, options.keepOriginalTimestamps); - }, + this.trigger('processedGopsInfo', gops.map(function(gop) { + return { + pts: gop.pts, + dts: gop.dts, + byteLength: gop.byteLength + }; + })); + + firstGop = gops[0]; + lastGop = gops[gops.length - 1]; + + this.trigger( + 'segmentTimingInfo', + generateVideoSegmentTimingInfo( + track.baseMediaDecodeTime, + firstGop.dts, + firstGop.pts, + lastGop.dts + lastGop.duration, + lastGop.pts + lastGop.duration, + prependedContentDuration)); + + this.trigger('timingInfo', { + start: gops[0].pts, + end: gops[gops.length - 1].pts + gops[gops.length - 1].duration + }); - removeEventListener: function ( type, listener ) { + // save all the nals in the last GOP into the gop cache + this.gopCache_.unshift({ + gop: gops.pop(), + pps: track.pps, + sps: track.sps + }); - if ( this._listeners === undefined ) { return; } + // Keep a maximum of 6 GOPs in the cache + this.gopCache_.length = Math.min(6, this.gopCache_.length); - var listeners = this._listeners; - var listenerArray = listeners[ type ]; + // Clear nalUnits + nalUnits = []; - if ( listenerArray !== undefined ) { + this.trigger('baseMediaDecodeTime', track.baseMediaDecodeTime); + this.trigger('timelineStartInfo', track.timelineStartInfo); - var index = listenerArray.indexOf( listener ); + moof = mp4.moof(sequenceNumber, [track]); - if ( index !== - 1 ) { + // it would be great to allocate this array up front instead of + // throwing away hundreds of media segment fragments + boxes = new Uint8Array(moof.byteLength + mdat.byteLength); - listenerArray.splice( index, 1 ); + // Bump the sequence number for next time + sequenceNumber++; - } + boxes.set(moof); + boxes.set(mdat, moof.byteLength); - } + this.trigger('data', {track: track, boxes: boxes}); - }, + this.resetStream_(); - dispatchEvent: function ( event ) { + // Continue with the flush process now + this.trigger('done', 'VideoSegmentStream'); + }; - if ( this._listeners === undefined ) { return; } + this.reset = function() { + this.resetStream_(); + nalUnits = []; + this.gopCache_.length = 0; + gopsToAlignWith.length = 0; + this.trigger('reset'); + }; - var listeners = this._listeners; - var listenerArray = listeners[ event.type ]; + this.resetStream_ = function() { + trackDecodeInfo.clearDtsInfo(track); - if ( listenerArray !== undefined ) { + // reset config and pps because they may differ across segments + // for instance, when we are rendition switching + config = undefined; + pps = undefined; + }; - event.target = this; + // Search for a candidate Gop for gop-fusion from the gop cache and + // return it or return null if no good candidate was found + this.getGopForFusion_ = function(nalUnit) { + var + halfSecond = 45000, // Half-a-second in a 90khz clock + allowableOverlap = 10000, // About 3 frames @ 30fps + nearestDistance = Infinity, + dtsDistance, + nearestGopObj, + currentGop, + currentGopObj, + i; + + // Search for the GOP nearest to the beginning of this nal unit + for (i = 0; i < this.gopCache_.length; i++) { + currentGopObj = this.gopCache_[i]; + currentGop = currentGopObj.gop; + + // Reject Gops with different SPS or PPS + if (!(track.pps && arrayEquals(track.pps[0], currentGopObj.pps[0])) || + !(track.sps && arrayEquals(track.sps[0], currentGopObj.sps[0]))) { + continue; + } - // Make a copy, in case listeners are removed while iterating. - var array = listenerArray.slice( 0 ); + // Reject Gops that would require a negative baseMediaDecodeTime + if (currentGop.dts < track.timelineStartInfo.dts) { + continue; + } - for ( var i = 0, l = array.length; i < l; i ++ ) { + // The distance between the end of the gop and the start of the nalUnit + dtsDistance = (nalUnit.dts - currentGop.dts) - currentGop.duration; - array[ i ].call( this, event ); + // Only consider GOPS that start before the nal unit and end within + // a half-second of the nal unit + if (dtsDistance >= -allowableOverlap && + dtsDistance <= halfSecond) { - } + // Always use the closest GOP we found if there is more than + // one candidate + if (!nearestGopObj || + nearestDistance > dtsDistance) { + nearestGopObj = currentGopObj; + nearestDistance = dtsDistance; + } + } + } - } + if (nearestGopObj) { + return nearestGopObj.gop; + } + return null; + }; - } + // trim gop list to the first gop found that has a matching pts with a gop in the list + // of gopsToAlignWith starting from the START of the list + this.alignGopsAtStart_ = function(gops) { + var alignIndex, gopIndex, align, gop, byteLength, nalCount, duration, alignedGops; - } ); + byteLength = gops.byteLength; + nalCount = gops.nalCount; + duration = gops.duration; + alignIndex = gopIndex = 0; - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author thezwap - */ + while (alignIndex < gopsToAlignWith.length && gopIndex < gops.length) { + align = gopsToAlignWith[alignIndex]; + gop = gops[gopIndex]; - var _lut = []; + if (align.pts === gop.pts) { + break; + } - for ( var i = 0; i < 256; i ++ ) { + if (gop.pts > align.pts) { + // this current gop starts after the current gop we want to align on, so increment + // align index + alignIndex++; + continue; + } - _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); + // current gop starts before the current gop we want to align on. so increment gop + // index + gopIndex++; + byteLength -= gop.byteLength; + nalCount -= gop.nalCount; + duration -= gop.duration; + } - } + if (gopIndex === 0) { + // no gops to trim + return gops; + } - var MathUtils = { + if (gopIndex === gops.length) { + // all gops trimmed, skip appending all gops + return null; + } - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, + alignedGops = gops.slice(gopIndex); + alignedGops.byteLength = byteLength; + alignedGops.duration = duration; + alignedGops.nalCount = nalCount; + alignedGops.pts = alignedGops[0].pts; + alignedGops.dts = alignedGops[0].dts; - generateUUID: function () { + return alignedGops; + }; - // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 + // trim gop list to the first gop found that has a matching pts with a gop in the list + // of gopsToAlignWith starting from the END of the list + this.alignGopsAtEnd_ = function(gops) { + var alignIndex, gopIndex, align, gop, alignEndIndex, matchFound; - var d0 = Math.random() * 0xffffffff | 0; - var d1 = Math.random() * 0xffffffff | 0; - var d2 = Math.random() * 0xffffffff | 0; - var d3 = Math.random() * 0xffffffff | 0; - var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + - _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + - _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + - _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; + alignIndex = gopsToAlignWith.length - 1; + gopIndex = gops.length - 1; + alignEndIndex = null; + matchFound = false; - // .toUpperCase() here flattens concatenated strings to save heap memory space. - return uuid.toUpperCase(); + while (alignIndex >= 0 && gopIndex >= 0) { + align = gopsToAlignWith[alignIndex]; + gop = gops[gopIndex]; - }, + if (align.pts === gop.pts) { + matchFound = true; + break; + } - clamp: function ( value, min, max ) { + if (align.pts > gop.pts) { + alignIndex--; + continue; + } - return Math.max( min, Math.min( max, value ) ); + if (alignIndex === gopsToAlignWith.length - 1) { + // gop.pts is greater than the last alignment candidate. If no match is found + // by the end of this loop, we still want to append gops that come after this + // point + alignEndIndex = gopIndex; + } - }, + gopIndex--; + } - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation + if (!matchFound && alignEndIndex === null) { + return null; + } - euclideanModulo: function ( n, m ) { + var trimIndex; - return ( ( n % m ) + m ) % m; + if (matchFound) { + trimIndex = gopIndex; + } else { + trimIndex = alignEndIndex; + } - }, + if (trimIndex === 0) { + return gops; + } - // Linear mapping from range <a1, a2> to range <b1, b2> + var alignedGops = gops.slice(trimIndex); + var metadata = alignedGops.reduce(function(total, gop) { + total.byteLength += gop.byteLength; + total.duration += gop.duration; + total.nalCount += gop.nalCount; + return total; + }, { byteLength: 0, duration: 0, nalCount: 0 }); + + alignedGops.byteLength = metadata.byteLength; + alignedGops.duration = metadata.duration; + alignedGops.nalCount = metadata.nalCount; + alignedGops.pts = alignedGops[0].pts; + alignedGops.dts = alignedGops[0].dts; + + return alignedGops; + }; - mapLinear: function ( x, a1, a2, b1, b2 ) { + this.alignGopsWith = function(newGopsToAlignWith) { + gopsToAlignWith = newGopsToAlignWith; + }; +}; - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); +VideoSegmentStream.prototype = new Stream(); - }, +/** + * A Stream that can combine multiple streams (ie. audio & video) + * into a single output segment for MSE. Also supports audio-only + * and video-only streams. + * @param options {object} transmuxer options object + * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps + * in the source; false to adjust the first segment to start at media timeline start. + */ +CoalesceStream = function(options, metadataStream) { + // Number of Tracks per output segment + // If greater than 1, we combine multiple + // tracks into a single segment + this.numberOfTracks = 0; + this.metadataStream = metadataStream; - // https://en.wikipedia.org/wiki/Linear_interpolation + options = options || {}; - lerp: function ( x, y, t ) { + if (typeof options.remux !== 'undefined') { + this.remuxTracks = !!options.remux; + } else { + this.remuxTracks = true; + } - return ( 1 - t ) * x + t * y; + if (typeof options.keepOriginalTimestamps === 'boolean') { + this.keepOriginalTimestamps = options.keepOriginalTimestamps; + } else { + this.keepOriginalTimestamps = false; + } - }, + this.pendingTracks = []; + this.videoTrack = null; + this.pendingBoxes = []; + this.pendingCaptions = []; + this.pendingMetadata = []; + this.pendingBytes = 0; + this.emittedTracks = 0; + + CoalesceStream.prototype.init.call(this); + + // Take output from multiple + this.push = function(output) { + // buffer incoming captions until the associated video segment + // finishes + if (output.text) { + return this.pendingCaptions.push(output); + } + // buffer incoming id3 tags until the final flush + if (output.frames) { + return this.pendingMetadata.push(output); + } - // http://en.wikipedia.org/wiki/Smoothstep + // Add this track to the list of pending tracks and store + // important information required for the construction of + // the final segment + this.pendingTracks.push(output.track); + this.pendingBytes += output.boxes.byteLength; + + // TODO: is there an issue for this against chrome? + // We unshift audio and push video because + // as of Chrome 75 when switching from + // one init segment to another if the video + // mdat does not appear after the audio mdat + // only audio will play for the duration of our transmux. + if (output.track.type === 'video') { + this.videoTrack = output.track; + this.pendingBoxes.push(output.boxes); + } + if (output.track.type === 'audio') { + this.audioTrack = output.track; + this.pendingBoxes.unshift(output.boxes); + } + }; +}; - smoothstep: function ( x, min, max ) { +CoalesceStream.prototype = new Stream(); +CoalesceStream.prototype.flush = function(flushSource) { + var + offset = 0, + event = { + captions: [], + captionStreams: {}, + metadata: [], + info: {} + }, + caption, + id3, + initSegment, + timelineStartPts = 0, + i; + + if (this.pendingTracks.length < this.numberOfTracks) { + if (flushSource !== 'VideoSegmentStream' && + flushSource !== 'AudioSegmentStream') { + // Return because we haven't received a flush from a data-generating + // portion of the segment (meaning that we have only recieved meta-data + // or captions.) + return; + } else if (this.remuxTracks) { + // Return until we have enough tracks from the pipeline to remux (if we + // are remuxing audio and video into a single MP4) + return; + } else if (this.pendingTracks.length === 0) { + // In the case where we receive a flush without any data having been + // received we consider it an emitted track for the purposes of coalescing + // `done` events. + // We do this for the case where there is an audio and video track in the + // segment but no audio data. (seen in several playlists with alternate + // audio tracks and no audio present in the main TS segments.) + this.emittedTracks++; + + if (this.emittedTracks >= this.numberOfTracks) { + this.trigger('done'); + this.emittedTracks = 0; + } + return; + } + } - if ( x <= min ) { return 0; } - if ( x >= max ) { return 1; } + if (this.videoTrack) { + timelineStartPts = this.videoTrack.timelineStartInfo.pts; + VIDEO_PROPERTIES.forEach(function(prop) { + event.info[prop] = this.videoTrack[prop]; + }, this); + } else if (this.audioTrack) { + timelineStartPts = this.audioTrack.timelineStartInfo.pts; + AUDIO_PROPERTIES.forEach(function(prop) { + event.info[prop] = this.audioTrack[prop]; + }, this); + } - x = ( x - min ) / ( max - min ); + if (this.videoTrack || this.audioTrack) { + if (this.pendingTracks.length === 1) { + event.type = this.pendingTracks[0].type; + } else { + event.type = 'combined'; + } - return x * x * ( 3 - 2 * x ); + this.emittedTracks += this.pendingTracks.length; - }, + initSegment = mp4.initSegment(this.pendingTracks); - smootherstep: function ( x, min, max ) { + // Create a new typed array to hold the init segment + event.initSegment = new Uint8Array(initSegment.byteLength); - if ( x <= min ) { return 0; } - if ( x >= max ) { return 1; } + // Create an init segment containing a moov + // and track definitions + event.initSegment.set(initSegment); - x = ( x - min ) / ( max - min ); + // Create a new typed array to hold the moof+mdats + event.data = new Uint8Array(this.pendingBytes); - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); + // Append each moof+mdat (one per track) together + for (i = 0; i < this.pendingBoxes.length; i++) { + event.data.set(this.pendingBoxes[i], offset); + offset += this.pendingBoxes[i].byteLength; + } - }, + // Translate caption PTS times into second offsets to match the + // video timeline for the segment, and add track info + for (i = 0; i < this.pendingCaptions.length; i++) { + caption = this.pendingCaptions[i]; + caption.startTime = clock.metadataTsToSeconds( + caption.startPts, timelineStartPts, this.keepOriginalTimestamps); + caption.endTime = clock.metadataTsToSeconds( + caption.endPts, timelineStartPts, this.keepOriginalTimestamps); + + event.captionStreams[caption.stream] = true; + event.captions.push(caption); + } - // Random integer from <low, high> interval + // Translate ID3 frame PTS times into second offsets to match the + // video timeline for the segment + for (i = 0; i < this.pendingMetadata.length; i++) { + id3 = this.pendingMetadata[i]; + id3.cueTime = clock.metadataTsToSeconds( + id3.pts, timelineStartPts, this.keepOriginalTimestamps); - randInt: function ( low, high ) { + event.metadata.push(id3); + } - return low + Math.floor( Math.random() * ( high - low + 1 ) ); + // We add this to every single emitted segment even though we only need + // it for the first + event.metadata.dispatchType = this.metadataStream.dispatchType; + + // Reset stream state + this.pendingTracks.length = 0; + this.videoTrack = null; + this.pendingBoxes.length = 0; + this.pendingCaptions.length = 0; + this.pendingBytes = 0; + this.pendingMetadata.length = 0; + + // Emit the built segment + // We include captions and ID3 tags for backwards compatibility, + // ideally we should send only video and audio in the data event + this.trigger('data', event); + // Emit each caption to the outside world + // Ideally, this would happen immediately on parsing captions, + // but we need to ensure that video data is sent back first + // so that caption timing can be adjusted to match video timing + for (i = 0; i < event.captions.length; i++) { + caption = event.captions[i]; + + this.trigger('caption', caption); + } + // Emit each id3 tag to the outside world + // Ideally, this would happen immediately on parsing the tag, + // but we need to ensure that video data is sent back first + // so that ID3 frame timing can be adjusted to match video timing + for (i = 0; i < event.metadata.length; i++) { + id3 = event.metadata[i]; + + this.trigger('id3Frame', id3); + } + } - }, + // Only emit `done` if all tracks have been flushed and emitted + if (this.emittedTracks >= this.numberOfTracks) { + this.trigger('done'); + this.emittedTracks = 0; + } +}; - // Random float from <low, high> interval +CoalesceStream.prototype.setRemux = function(val) { + this.remuxTracks = val; +}; +/** + * A Stream that expects MP2T binary data as input and produces + * corresponding media segments, suitable for use with Media Source + * Extension (MSE) implementations that support the ISO BMFF byte + * stream format, like Chrome. + */ +Transmuxer = function(options) { + var + self = this, + hasFlushed = true, + videoTrack, + audioTrack; - randFloat: function ( low, high ) { + Transmuxer.prototype.init.call(this); - return low + Math.random() * ( high - low ); + options = options || {}; + this.baseMediaDecodeTime = options.baseMediaDecodeTime || 0; + this.transmuxPipeline_ = {}; + + this.setupAacPipeline = function() { + var pipeline = {}; + this.transmuxPipeline_ = pipeline; + + pipeline.type = 'aac'; + pipeline.metadataStream = new m2ts.MetadataStream(); + + // set up the parsing pipeline + pipeline.aacStream = new AacStream(); + pipeline.audioTimestampRolloverStream = new m2ts.TimestampRolloverStream('audio'); + pipeline.timedMetadataTimestampRolloverStream = new m2ts.TimestampRolloverStream('timed-metadata'); + pipeline.adtsStream = new AdtsStream(); + pipeline.coalesceStream = new CoalesceStream(options, pipeline.metadataStream); + pipeline.headOfPipeline = pipeline.aacStream; + + pipeline.aacStream + .pipe(pipeline.audioTimestampRolloverStream) + .pipe(pipeline.adtsStream); + pipeline.aacStream + .pipe(pipeline.timedMetadataTimestampRolloverStream) + .pipe(pipeline.metadataStream) + .pipe(pipeline.coalesceStream); + + pipeline.metadataStream.on('timestamp', function(frame) { + pipeline.aacStream.setTimestamp(frame.timeStamp); + }); - }, + pipeline.aacStream.on('data', function(data) { + if (data.type === 'timed-metadata' && !pipeline.audioSegmentStream) { + audioTrack = audioTrack || { + timelineStartInfo: { + baseMediaDecodeTime: self.baseMediaDecodeTime + }, + codec: 'adts', + type: 'audio' + }; + // hook up the audio segment stream to the first track with aac data + pipeline.coalesceStream.numberOfTracks++; + pipeline.audioSegmentStream = new AudioSegmentStream(audioTrack, options); - // Random float from <-range/2, range/2> interval + pipeline.audioSegmentStream.on('timingInfo', + self.trigger.bind(self, 'audioTimingInfo')); - randFloatSpread: function ( range ) { + // Set up the final part of the audio pipeline + pipeline.adtsStream + .pipe(pipeline.audioSegmentStream) + .pipe(pipeline.coalesceStream); + } - return range * ( 0.5 - Math.random() ); + // emit pmt info + self.trigger('trackinfo', { + hasAudio: !!audioTrack, + hasVideo: !!videoTrack + }); + }); - }, - - degToRad: function ( degrees ) { - - return degrees * MathUtils.DEG2RAD; + // Re-emit any data coming from the coalesce stream to the outside world + pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data')); + // Let the consumer know we have finished flushing the entire pipeline + pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done')); + }; - }, + this.setupTsPipeline = function() { + var pipeline = {}; + this.transmuxPipeline_ = pipeline; + + pipeline.type = 'ts'; + pipeline.metadataStream = new m2ts.MetadataStream(); + + // set up the parsing pipeline + pipeline.packetStream = new m2ts.TransportPacketStream(); + pipeline.parseStream = new m2ts.TransportParseStream(); + pipeline.elementaryStream = new m2ts.ElementaryStream(); + pipeline.timestampRolloverStream = new m2ts.TimestampRolloverStream(); + pipeline.adtsStream = new AdtsStream(); + pipeline.h264Stream = new H264Stream(); + pipeline.captionStream = new m2ts.CaptionStream(); + pipeline.coalesceStream = new CoalesceStream(options, pipeline.metadataStream); + pipeline.headOfPipeline = pipeline.packetStream; + + // disassemble MPEG2-TS packets into elementary streams + pipeline.packetStream + .pipe(pipeline.parseStream) + .pipe(pipeline.elementaryStream) + .pipe(pipeline.timestampRolloverStream); + + // !!THIS ORDER IS IMPORTANT!! + // demux the streams + pipeline.timestampRolloverStream + .pipe(pipeline.h264Stream); + + pipeline.timestampRolloverStream + .pipe(pipeline.adtsStream); + + pipeline.timestampRolloverStream + .pipe(pipeline.metadataStream) + .pipe(pipeline.coalesceStream); + + // Hook up CEA-608/708 caption stream + pipeline.h264Stream.pipe(pipeline.captionStream) + .pipe(pipeline.coalesceStream); + + pipeline.elementaryStream.on('data', function(data) { + var i; + + if (data.type === 'metadata') { + i = data.tracks.length; + + // scan the tracks listed in the metadata + while (i--) { + if (!videoTrack && data.tracks[i].type === 'video') { + videoTrack = data.tracks[i]; + videoTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime; + } else if (!audioTrack && data.tracks[i].type === 'audio') { + audioTrack = data.tracks[i]; + audioTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime; + } + } - radToDeg: function ( radians ) { + // hook up the video segment stream to the first track with h264 data + if (videoTrack && !pipeline.videoSegmentStream) { + pipeline.coalesceStream.numberOfTracks++; + pipeline.videoSegmentStream = new VideoSegmentStream(videoTrack, options); + + pipeline.videoSegmentStream.on('timelineStartInfo', function(timelineStartInfo) { + // When video emits timelineStartInfo data after a flush, we forward that + // info to the AudioSegmentStream, if it exists, because video timeline + // data takes precedence. Do not do this if keepOriginalTimestamps is set, + // because this is a particularly subtle form of timestamp alteration. + if (audioTrack && !options.keepOriginalTimestamps) { + audioTrack.timelineStartInfo = timelineStartInfo; + // On the first segment we trim AAC frames that exist before the + // very earliest DTS we have seen in video because Chrome will + // interpret any video track with a baseMediaDecodeTime that is + // non-zero as a gap. + pipeline.audioSegmentStream.setEarliestDts(timelineStartInfo.dts - self.baseMediaDecodeTime); + } + }); - return radians * MathUtils.RAD2DEG; + pipeline.videoSegmentStream.on('processedGopsInfo', + self.trigger.bind(self, 'gopInfo')); + pipeline.videoSegmentStream.on('segmentTimingInfo', + self.trigger.bind(self, 'videoSegmentTimingInfo')); - }, + pipeline.videoSegmentStream.on('baseMediaDecodeTime', function(baseMediaDecodeTime) { + if (audioTrack) { + pipeline.audioSegmentStream.setVideoBaseMediaDecodeTime(baseMediaDecodeTime); + } + }); - isPowerOfTwo: function ( value ) { + pipeline.videoSegmentStream.on('timingInfo', + self.trigger.bind(self, 'videoTimingInfo')); - return ( value & ( value - 1 ) ) === 0 && value !== 0; + // Set up the final part of the video pipeline + pipeline.h264Stream + .pipe(pipeline.videoSegmentStream) + .pipe(pipeline.coalesceStream); + } - }, + if (audioTrack && !pipeline.audioSegmentStream) { + // hook up the audio segment stream to the first track with aac data + pipeline.coalesceStream.numberOfTracks++; + pipeline.audioSegmentStream = new AudioSegmentStream(audioTrack, options); - ceilPowerOfTwo: function ( value ) { + pipeline.audioSegmentStream.on('timingInfo', + self.trigger.bind(self, 'audioTimingInfo')); - return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); + // Set up the final part of the audio pipeline + pipeline.adtsStream + .pipe(pipeline.audioSegmentStream) + .pipe(pipeline.coalesceStream); + } - }, + // emit pmt info + self.trigger('trackinfo', { + hasAudio: !!audioTrack, + hasVideo: !!videoTrack + }); + } + }); - floorPowerOfTwo: function ( value ) { + // Re-emit any data coming from the coalesce stream to the outside world + pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data')); + pipeline.coalesceStream.on('id3Frame', function(id3Frame) { + id3Frame.dispatchType = pipeline.metadataStream.dispatchType; - return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); + self.trigger('id3Frame', id3Frame); + }); + pipeline.coalesceStream.on('caption', this.trigger.bind(this, 'caption')); + // Let the consumer know we have finished flushing the entire pipeline + pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done')); + }; - }, + // hook up the segment streams once track metadata is delivered + this.setBaseMediaDecodeTime = function(baseMediaDecodeTime) { + var pipeline = this.transmuxPipeline_; - setQuaternionFromProperEuler: function ( q, a, b, c, order ) { + if (!options.keepOriginalTimestamps) { + this.baseMediaDecodeTime = baseMediaDecodeTime; + } - // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles + if (audioTrack) { + audioTrack.timelineStartInfo.dts = undefined; + audioTrack.timelineStartInfo.pts = undefined; + trackDecodeInfo.clearDtsInfo(audioTrack); + if (pipeline.audioTimestampRolloverStream) { + pipeline.audioTimestampRolloverStream.discontinuity(); + } + } + if (videoTrack) { + if (pipeline.videoSegmentStream) { + pipeline.videoSegmentStream.gopCache_ = []; + } + videoTrack.timelineStartInfo.dts = undefined; + videoTrack.timelineStartInfo.pts = undefined; + trackDecodeInfo.clearDtsInfo(videoTrack); + pipeline.captionStream.reset(); + } - // rotations are applied to the axes in the order specified by 'order' - // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' - // angles are in radians + if (pipeline.timestampRolloverStream) { + pipeline.timestampRolloverStream.discontinuity(); + } + }; - var cos = Math.cos; - var sin = Math.sin; + this.setAudioAppendStart = function(timestamp) { + if (audioTrack) { + this.transmuxPipeline_.audioSegmentStream.setAudioAppendStart(timestamp); + } + }; - var c2 = cos( b / 2 ); - var s2 = sin( b / 2 ); + this.setRemux = function(val) { + var pipeline = this.transmuxPipeline_; - var c13 = cos( ( a + c ) / 2 ); - var s13 = sin( ( a + c ) / 2 ); + options.remux = val; - var c1_3 = cos( ( a - c ) / 2 ); - var s1_3 = sin( ( a - c ) / 2 ); + if (pipeline && pipeline.coalesceStream) { + pipeline.coalesceStream.setRemux(val); + } + }; - var c3_1 = cos( ( c - a ) / 2 ); - var s3_1 = sin( ( c - a ) / 2 ); + this.alignGopsWith = function(gopsToAlignWith) { + if (videoTrack && this.transmuxPipeline_.videoSegmentStream) { + this.transmuxPipeline_.videoSegmentStream.alignGopsWith(gopsToAlignWith); + } + }; - switch ( order ) { + // feed incoming data to the front of the parsing pipeline + this.push = function(data) { + if (hasFlushed) { + var isAac = isLikelyAacData(data); - case 'XYX': - q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); - break; + if (isAac && this.transmuxPipeline_.type !== 'aac') { + this.setupAacPipeline(); + } else if (!isAac && this.transmuxPipeline_.type !== 'ts') { + this.setupTsPipeline(); + } + hasFlushed = false; + } + this.transmuxPipeline_.headOfPipeline.push(data); + }; - case 'YZY': - q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); - break; + // flush any buffered data + this.flush = function() { + hasFlushed = true; + // Start at the top of the pipeline and flush all pending work + this.transmuxPipeline_.headOfPipeline.flush(); + }; - case 'ZXZ': - q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); - break; + this.endTimeline = function() { + this.transmuxPipeline_.headOfPipeline.endTimeline(); + }; - case 'XZX': - q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); - break; + this.reset = function() { + if (this.transmuxPipeline_.headOfPipeline) { + this.transmuxPipeline_.headOfPipeline.reset(); + } + }; - case 'YXY': - q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); - break; + // Caption data has to be reset when seeking outside buffered range + this.resetCaptions = function() { + if (this.transmuxPipeline_.captionStream) { + this.transmuxPipeline_.captionStream.reset(); + } + }; - case 'ZYZ': - q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); - break; +}; +Transmuxer.prototype = new Stream(); - default: - console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order ); +module.exports = { + Transmuxer: Transmuxer, + VideoSegmentStream: VideoSegmentStream, + AudioSegmentStream: AudioSegmentStream, + AUDIO_PROPERTIES: AUDIO_PROPERTIES, + VIDEO_PROPERTIES: VIDEO_PROPERTIES, + // exported for testing + generateVideoSegmentTimingInfo: generateVideoSegmentTimingInfo +}; - } +},{"../aac":19,"../aac/utils":20,"../codecs/adts.js":21,"../codecs/h264":22,"../constants/audio-properties.js":24,"../constants/video-properties.js":25,"../m2ts/m2ts.js":36,"../utils/clock":58,"../utils/stream.js":60,"./audio-frame-utils":41,"./frame-utils":43,"./mp4-generator.js":45,"./track-decode-info":47}],49:[function(require,module,exports){ +'use strict'; - } +var Stream = require('../utils/stream.js'); +var mp4 = require('../mp4/mp4-generator.js'); +var audioFrameUtils = require('../mp4/audio-frame-utils'); +var trackInfo = require('../mp4/track-decode-info.js'); +var ONE_SECOND_IN_TS = require('../utils/clock').ONE_SECOND_IN_TS; +var AUDIO_PROPERTIES = require('../constants/audio-properties.js'); - }; +/** + * Constructs a single-track, ISO BMFF media segment from AAC data + * events. The output of this stream can be fed to a SourceBuffer + * configured with a suitable initialization segment. + */ +var AudioSegmentStream = function(track, options) { + var + adtsFrames = [], + sequenceNumber = 0, + earliestAllowedDts = 0, + audioAppendStartTs = 0, + videoBaseMediaDecodeTime = Infinity, + segmentStartPts = null, + segmentEndPts = null; - /** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ + options = options || {}; - function Vector2( x, y ) { + AudioSegmentStream.prototype.init.call(this); - this.x = x || 0; - this.y = y || 0; + this.push = function(data) { + trackInfo.collectDtsInfo(track, data); - } + if (track) { + AUDIO_PROPERTIES.forEach(function(prop) { + track[prop] = data[prop]; + }); + } - Object.defineProperties( Vector2.prototype, { + // buffer audio data until end() is called + adtsFrames.push(data); + }; - "width": { + this.setEarliestDts = function(earliestDts) { + earliestAllowedDts = earliestDts; + }; - get: function () { + this.setVideoBaseMediaDecodeTime = function(baseMediaDecodeTime) { + videoBaseMediaDecodeTime = baseMediaDecodeTime; + }; - return this.x; + this.setAudioAppendStart = function(timestamp) { + audioAppendStartTs = timestamp; + }; - }, + this.processFrames_ = function() { + var + frames, + moof, + mdat, + boxes, + timingInfo; - set: function ( value ) { + // return early if no audio data has been observed + if (adtsFrames.length === 0) { + return; + } - this.x = value; + frames = audioFrameUtils.trimAdtsFramesByEarliestDts( + adtsFrames, track, earliestAllowedDts); + if (frames.length === 0) { + // return early if the frames are all after the earliest allowed DTS + // TODO should we clear the adtsFrames? + return; + } - } + track.baseMediaDecodeTime = trackInfo.calculateTrackBaseMediaDecodeTime( + track, options.keepOriginalTimestamps); - }, + audioFrameUtils.prefixWithSilence( + track, frames, audioAppendStartTs, videoBaseMediaDecodeTime); - "height": { + // we have to build the index from byte locations to + // samples (that is, adts frames) in the audio data + track.samples = audioFrameUtils.generateSampleTable(frames); - get: function () { + // concatenate the audio data to constuct the mdat + mdat = mp4.mdat(audioFrameUtils.concatenateFrameData(frames)); - return this.y; + adtsFrames = []; - }, + moof = mp4.moof(sequenceNumber, [track]); - set: function ( value ) { + // bump the sequence number for next time + sequenceNumber++; - this.y = value; + track.initSegment = mp4.initSegment([track]); - } + // it would be great to allocate this array up front instead of + // throwing away hundreds of media segment fragments + boxes = new Uint8Array(moof.byteLength + mdat.byteLength); - } + boxes.set(moof); + boxes.set(mdat, moof.byteLength); - } ); + trackInfo.clearDtsInfo(track); - Object.assign( Vector2.prototype, { + if (segmentStartPts === null) { + segmentEndPts = segmentStartPts = frames[0].pts; + } - isVector2: true, + segmentEndPts += frames.length * (ONE_SECOND_IN_TS * 1024 / track.samplerate); - set: function ( x, y ) { + timingInfo = { start: segmentStartPts }; - this.x = x; - this.y = y; + this.trigger('timingInfo', timingInfo); + this.trigger('data', {track: track, boxes: boxes}); + }; - return this; + this.flush = function() { + this.processFrames_(); + // trigger final timing info + this.trigger('timingInfo', { + start: segmentStartPts, + end: segmentEndPts + }); + this.resetTiming_(); + this.trigger('done', 'AudioSegmentStream'); + }; - }, + this.partialFlush = function() { + this.processFrames_(); + this.trigger('partialdone', 'AudioSegmentStream'); + }; - setScalar: function ( scalar ) { + this.endTimeline = function() { + this.flush(); + this.trigger('endedtimeline', 'AudioSegmentStream'); + }; - this.x = scalar; - this.y = scalar; + this.resetTiming_ = function() { + trackInfo.clearDtsInfo(track); + segmentStartPts = null; + segmentEndPts = null; + }; - return this; + this.reset = function() { + this.resetTiming_(); + adtsFrames = []; + this.trigger('reset'); + }; +}; - }, +AudioSegmentStream.prototype = new Stream(); - setX: function ( x ) { +module.exports = AudioSegmentStream; - this.x = x; +},{"../constants/audio-properties.js":24,"../mp4/audio-frame-utils":41,"../mp4/mp4-generator.js":45,"../mp4/track-decode-info.js":47,"../utils/clock":58,"../utils/stream.js":60}],50:[function(require,module,exports){ +module.exports = { + Transmuxer: require('./transmuxer') +}; - return this; +},{"./transmuxer":51}],51:[function(require,module,exports){ +var Stream = require('../utils/stream.js'); +var m2ts = require('../m2ts/m2ts.js'); +var codecs = require('../codecs/index.js'); +var AudioSegmentStream = require('./audio-segment-stream.js'); +var VideoSegmentStream = require('./video-segment-stream.js'); +var trackInfo = require('../mp4/track-decode-info.js'); +var isLikelyAacData = require('../aac/utils').isLikelyAacData; +var AdtsStream = require('../codecs/adts'); +var AacStream = require('../aac/index'); +var clock = require('../utils/clock'); + +var createPipeline = function(object) { + object.prototype = new Stream(); + object.prototype.init.call(object); + + return object; +}; - }, +var tsPipeline = function(options) { + var + pipeline = { + type: 'ts', + tracks: { + audio: null, + video: null + }, + packet: new m2ts.TransportPacketStream(), + parse: new m2ts.TransportParseStream(), + elementary: new m2ts.ElementaryStream(), + timestampRollover: new m2ts.TimestampRolloverStream(), + adts: new codecs.Adts(), + h264: new codecs.h264.H264Stream(), + captionStream: new m2ts.CaptionStream(), + metadataStream: new m2ts.MetadataStream() + }; - setY: function ( y ) { + pipeline.headOfPipeline = pipeline.packet; - this.y = y; + // Transport Stream + pipeline.packet + .pipe(pipeline.parse) + .pipe(pipeline.elementary) + .pipe(pipeline.timestampRollover); - return this; + // H264 + pipeline.timestampRollover + .pipe(pipeline.h264); - }, + // Hook up CEA-608/708 caption stream + pipeline.h264 + .pipe(pipeline.captionStream); - setComponent: function ( index, value ) { + pipeline.timestampRollover + .pipe(pipeline.metadataStream); - switch ( index ) { + // ADTS + pipeline.timestampRollover + .pipe(pipeline.adts); - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); + pipeline.elementary.on('data', function(data) { + if (data.type !== 'metadata') { + return; + } - } + for (var i = 0; i < data.tracks.length; i++) { + if (!pipeline.tracks[data.tracks[i].type]) { + pipeline.tracks[data.tracks[i].type] = data.tracks[i]; + pipeline.tracks[data.tracks[i].type].timelineStartInfo.baseMediaDecodeTime = options.baseMediaDecodeTime; + } + } - return this; + if (pipeline.tracks.video && !pipeline.videoSegmentStream) { + pipeline.videoSegmentStream = new VideoSegmentStream(pipeline.tracks.video, options); - }, + pipeline.videoSegmentStream.on('timelineStartInfo', function(timelineStartInfo) { + if (pipeline.tracks.audio && !options.keepOriginalTimestamps) { + pipeline.audioSegmentStream.setEarliestDts(timelineStartInfo.dts - options.baseMediaDecodeTime); + } + }); - getComponent: function ( index ) { + pipeline.videoSegmentStream.on('timingInfo', + pipeline.trigger.bind(pipeline, 'videoTimingInfo')); - switch ( index ) { + pipeline.videoSegmentStream.on('data', function(data) { + pipeline.trigger('data', { + type: 'video', + data: data + }); + }); - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); + pipeline.videoSegmentStream.on('done', + pipeline.trigger.bind(pipeline, 'done')); + pipeline.videoSegmentStream.on('partialdone', + pipeline.trigger.bind(pipeline, 'partialdone')); + pipeline.videoSegmentStream.on('endedtimeline', + pipeline.trigger.bind(pipeline, 'endedtimeline')); - } + pipeline.h264 + .pipe(pipeline.videoSegmentStream); + } - }, + if (pipeline.tracks.audio && !pipeline.audioSegmentStream) { + pipeline.audioSegmentStream = new AudioSegmentStream(pipeline.tracks.audio, options); - clone: function () { + pipeline.audioSegmentStream.on('data', function(data) { + pipeline.trigger('data', { + type: 'audio', + data: data + }); + }); - return new this.constructor( this.x, this.y ); + pipeline.audioSegmentStream.on('done', + pipeline.trigger.bind(pipeline, 'done')); + pipeline.audioSegmentStream.on('partialdone', + pipeline.trigger.bind(pipeline, 'partialdone')); + pipeline.audioSegmentStream.on('endedtimeline', + pipeline.trigger.bind(pipeline, 'endedtimeline')); - }, + pipeline.audioSegmentStream.on('timingInfo', + pipeline.trigger.bind(pipeline, 'audioTimingInfo')); - copy: function ( v ) { + pipeline.adts + .pipe(pipeline.audioSegmentStream); + } - this.x = v.x; - this.y = v.y; + // emit pmt info + pipeline.trigger('trackinfo', { + hasAudio: !!pipeline.tracks.audio, + hasVideo: !!pipeline.tracks.video + }); + }); - return this; + pipeline.captionStream.on('data', function(caption) { + var timelineStartPts; - }, + if (pipeline.tracks.video) { + timelineStartPts = pipeline.tracks.video.timelineStartInfo.pts || 0; + } else { + // This will only happen if we encounter caption packets before + // video data in a segment. This is an unusual/unlikely scenario, + // so we assume the timeline starts at zero for now. + timelineStartPts = 0; + } - add: function ( v, w ) { + // Translate caption PTS times into second offsets into the + // video timeline for the segment + caption.startTime = clock.metadataTsToSeconds(caption.startPts, timelineStartPts, options.keepOriginalTimestamps); + caption.endTime = clock.metadataTsToSeconds(caption.endPts, timelineStartPts, options.keepOriginalTimestamps); - if ( w !== undefined ) { + pipeline.trigger('caption', caption); + }); - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); + pipeline = createPipeline(pipeline); - } + pipeline.metadataStream.on('data', pipeline.trigger.bind(pipeline, 'id3Frame')); - this.x += v.x; - this.y += v.y; + return pipeline; +}; - return this; +var aacPipeline = function(options) { + var + pipeline = { + type: 'aac', + tracks: { + audio: null + }, + metadataStream: new m2ts.MetadataStream(), + aacStream: new AacStream(), + audioRollover: new m2ts.TimestampRolloverStream('audio'), + timedMetadataRollover: new m2ts.TimestampRolloverStream('timed-metadata'), + adtsStream: new AdtsStream(true) + }; - }, + // set up the parsing pipeline + pipeline.headOfPipeline = pipeline.aacStream; - addScalar: function ( s ) { + pipeline.aacStream + .pipe(pipeline.audioRollover) + .pipe(pipeline.adtsStream); + pipeline.aacStream + .pipe(pipeline.timedMetadataRollover) + .pipe(pipeline.metadataStream); - this.x += s; - this.y += s; + pipeline.metadataStream.on('timestamp', function(frame) { + pipeline.aacStream.setTimestamp(frame.timeStamp); + }); - return this; + pipeline.aacStream.on('data', function(data) { + if (data.type !== 'timed-metadata' || pipeline.audioSegmentStream) { + return; + } - }, + pipeline.tracks.audio = pipeline.tracks.audio || { + timelineStartInfo: { + baseMediaDecodeTime: options.baseMediaDecodeTime + }, + codec: 'adts', + type: 'audio' + }; - addVectors: function ( a, b ) { + // hook up the audio segment stream to the first track with aac data + pipeline.audioSegmentStream = new AudioSegmentStream(pipeline.tracks.audio, options); - this.x = a.x + b.x; - this.y = a.y + b.y; + pipeline.audioSegmentStream.on('data', function(data) { + pipeline.trigger('data', { + type: 'audio', + data: data + }); + }); - return this; + pipeline.audioSegmentStream.on('partialdone', + pipeline.trigger.bind(pipeline, 'partialdone')); + pipeline.audioSegmentStream.on('done', pipeline.trigger.bind(pipeline, 'done')); + pipeline.audioSegmentStream.on('endedtimeline', + pipeline.trigger.bind(pipeline, 'endedtimeline')); + pipeline.audioSegmentStream.on('timingInfo', + pipeline.trigger.bind(pipeline, 'audioTimingInfo')); + + // Set up the final part of the audio pipeline + pipeline.adtsStream + .pipe(pipeline.audioSegmentStream); + + pipeline.trigger('trackinfo', { + hasAudio: !!pipeline.tracks.audio, + hasVideo: !!pipeline.tracks.video + }); + }); - }, + // set the pipeline up as a stream before binding to get access to the trigger function + pipeline = createPipeline(pipeline); - addScaledVector: function ( v, s ) { + pipeline.metadataStream.on('data', pipeline.trigger.bind(pipeline, 'id3Frame')); - this.x += v.x * s; - this.y += v.y * s; + return pipeline; +}; - return this; +var setupPipelineListeners = function(pipeline, transmuxer) { + pipeline.on('data', transmuxer.trigger.bind(transmuxer, 'data')); + pipeline.on('done', transmuxer.trigger.bind(transmuxer, 'done')); + pipeline.on('partialdone', transmuxer.trigger.bind(transmuxer, 'partialdone')); + pipeline.on('endedtimeline', transmuxer.trigger.bind(transmuxer, 'endedtimeline')); + pipeline.on('audioTimingInfo', transmuxer.trigger.bind(transmuxer, 'audioTimingInfo')); + pipeline.on('videoTimingInfo', transmuxer.trigger.bind(transmuxer, 'videoTimingInfo')); + pipeline.on('trackinfo', transmuxer.trigger.bind(transmuxer, 'trackinfo')); + pipeline.on('id3Frame', function(event) { + // add this to every single emitted segment even though it's only needed for the first + event.dispatchType = pipeline.metadataStream.dispatchType; + // keep original time, can be adjusted if needed at a higher level + event.cueTime = clock.videoTsToSeconds(event.pts); + + transmuxer.trigger('id3Frame', event); + }); + pipeline.on('caption', function(event) { + transmuxer.trigger('caption', event); + }); +}; - }, +var Transmuxer = function(options) { + var + pipeline = null, + hasFlushed = true; - sub: function ( v, w ) { + options = options || {}; - if ( w !== undefined ) { + Transmuxer.prototype.init.call(this); + options.baseMediaDecodeTime = options.baseMediaDecodeTime || 0; - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); + this.push = function(bytes) { + if (hasFlushed) { + var isAac = isLikelyAacData(bytes); - } + if (isAac && (!pipeline || pipeline.type !== 'aac')) { + pipeline = aacPipeline(options); + setupPipelineListeners(pipeline, this); + } else if (!isAac && (!pipeline || pipeline.type !== 'ts')) { + pipeline = tsPipeline(options); + setupPipelineListeners(pipeline, this); + } + hasFlushed = false; + } - this.x -= v.x; - this.y -= v.y; + pipeline.headOfPipeline.push(bytes); + }; - return this; + this.flush = function() { + if (!pipeline) { + return; + } - }, + hasFlushed = true; + pipeline.headOfPipeline.flush(); + }; - subScalar: function ( s ) { + this.partialFlush = function() { + if (!pipeline) { + return; + } - this.x -= s; - this.y -= s; + pipeline.headOfPipeline.partialFlush(); + }; - return this; + this.endTimeline = function() { + if (!pipeline) { + return; + } - }, + pipeline.headOfPipeline.endTimeline(); + }; - subVectors: function ( a, b ) { + this.reset = function() { + if (!pipeline) { + return; + } - this.x = a.x - b.x; - this.y = a.y - b.y; + pipeline.headOfPipeline.reset(); + }; - return this; + this.setBaseMediaDecodeTime = function(baseMediaDecodeTime) { + if (!options.keepOriginalTimestamps) { + options.baseMediaDecodeTime = baseMediaDecodeTime; + } - }, + if (!pipeline) { + return; + } - multiply: function ( v ) { + if (pipeline.tracks.audio) { + pipeline.tracks.audio.timelineStartInfo.dts = undefined; + pipeline.tracks.audio.timelineStartInfo.pts = undefined; + trackInfo.clearDtsInfo(pipeline.tracks.audio); + if (pipeline.audioRollover) { + pipeline.audioRollover.discontinuity(); + } + } + if (pipeline.tracks.video) { + if (pipeline.videoSegmentStream) { + pipeline.videoSegmentStream.gopCache_ = []; + } + pipeline.tracks.video.timelineStartInfo.dts = undefined; + pipeline.tracks.video.timelineStartInfo.pts = undefined; + trackInfo.clearDtsInfo(pipeline.tracks.video); + // pipeline.captionStream.reset(); + } - this.x *= v.x; - this.y *= v.y; + if (pipeline.timestampRollover) { + pipeline.timestampRollover.discontinuity(); - return this; + } + }; - }, + this.setRemux = function(val) { + options.remux = val; - multiplyScalar: function ( scalar ) { + if (pipeline && pipeline.coalesceStream) { + pipeline.coalesceStream.setRemux(val); + } + }; - this.x *= scalar; - this.y *= scalar; - return this; + this.setAudioAppendStart = function(audioAppendStart) { + if (!pipeline || !pipeline.tracks.audio || !pipeline.audioSegmentStream) { + return; + } - }, + pipeline.audioSegmentStream.setAudioAppendStart(audioAppendStart); + }; - divide: function ( v ) { + // TODO GOP alignment support + // Support may be a bit trickier than with full segment appends, as GOPs may be split + // and processed in a more granular fashion + this.alignGopsWith = function(gopsToAlignWith) { + return; + }; +}; - this.x /= v.x; - this.y /= v.y; +Transmuxer.prototype = new Stream(); - return this; +module.exports = Transmuxer; - }, +},{"../aac/index":19,"../aac/utils":20,"../codecs/adts":21,"../codecs/index.js":23,"../m2ts/m2ts.js":36,"../mp4/track-decode-info.js":47,"../utils/clock":58,"../utils/stream.js":60,"./audio-segment-stream.js":49,"./video-segment-stream.js":52}],52:[function(require,module,exports){ +/** + * Constructs a single-track, ISO BMFF media segment from H264 data + * events. The output of this stream can be fed to a SourceBuffer + * configured with a suitable initialization segment. + * @param track {object} track metadata configuration + * @param options {object} transmuxer options object + * @param options.alignGopsAtEnd {boolean} If true, start from the end of the + * gopsToAlignWith list when attempting to align gop pts + */ +'use strict'; - divideScalar: function ( scalar ) { +var Stream = require('../utils/stream.js'); +var mp4 = require('../mp4/mp4-generator.js'); +var trackInfo = require('../mp4/track-decode-info.js'); +var frameUtils = require('../mp4/frame-utils'); +var VIDEO_PROPERTIES = require('../constants/video-properties.js'); + +var VideoSegmentStream = function(track, options) { + var + sequenceNumber = 0, + nalUnits = [], + frameCache = [], + // gopsToAlignWith = [], + config, + pps, + segmentStartPts = null, + segmentEndPts = null, + gops, + ensureNextFrameIsKeyFrame = true; - return this.multiplyScalar( 1 / scalar ); + options = options || {}; - }, + VideoSegmentStream.prototype.init.call(this); - applyMatrix3: function ( m ) { + this.push = function(nalUnit) { + trackInfo.collectDtsInfo(track, nalUnit); + if (typeof track.timelineStartInfo.dts === 'undefined') { + track.timelineStartInfo.dts = nalUnit.dts; + } - var x = this.x, y = this.y; - var e = m.elements; + // record the track config + if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp' && !config) { + config = nalUnit.config; + track.sps = [nalUnit.data]; - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; + VIDEO_PROPERTIES.forEach(function(prop) { + track[prop] = config[prop]; + }, this); + } - return this; + if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp' && + !pps) { + pps = nalUnit.data; + track.pps = [nalUnit.data]; + } - }, + // buffer video until flush() is called + nalUnits.push(nalUnit); + }; - min: function ( v ) { + this.processNals_ = function(cacheLastFrame) { + var i; - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); + nalUnits = frameCache.concat(nalUnits); - return this; + // Throw away nalUnits at the start of the byte stream until + // we find the first AUD + while (nalUnits.length) { + if (nalUnits[0].nalUnitType === 'access_unit_delimiter_rbsp') { + break; + } + nalUnits.shift(); + } - }, + // Return early if no video data has been observed + if (nalUnits.length === 0) { + return; + } - max: function ( v ) { + var frames = frameUtils.groupNalsIntoFrames(nalUnits); - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); + if (!frames.length) { + return; + } - return this; + // note that the frame cache may also protect us from cases where we haven't + // pushed data for the entire first or last frame yet + frameCache = frames[frames.length - 1]; - }, + if (cacheLastFrame) { + frames.pop(); + frames.duration -= frameCache.duration; + frames.nalCount -= frameCache.length; + frames.byteLength -= frameCache.byteLength; + } - clamp: function ( min, max ) { + if (!frames.length) { + nalUnits = []; + return; + } - // assumes min < max, componentwise + this.trigger('timelineStartInfo', track.timelineStartInfo); - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + if (ensureNextFrameIsKeyFrame) { + gops = frameUtils.groupFramesIntoGops(frames); - return this; + if (!gops[0][0].keyFrame) { + gops = frameUtils.extendFirstKeyFrame(gops); - }, + if (!gops[0][0].keyFrame) { + // we haven't yet gotten a key frame, so reset nal units to wait for more nal + // units + nalUnits = ([].concat.apply([], frames)).concat(frameCache); + frameCache = []; + return; + } - clampScalar: function ( minVal, maxVal ) { + frames = [].concat.apply([], gops); + frames.duration = gops.duration; + } + ensureNextFrameIsKeyFrame = false; + } - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + if (segmentStartPts === null) { + segmentStartPts = frames[0].pts; + segmentEndPts = segmentStartPts; + } - return this; + segmentEndPts += frames.duration; - }, + this.trigger('timingInfo', { + start: segmentStartPts, + end: segmentEndPts + }); - clampLength: function ( min, max ) { + for (i = 0; i < frames.length; i++) { + var frame = frames[i]; - var length = this.length(); + track.samples = frameUtils.generateSampleTableForFrame(frame); - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + var mdat = mp4.mdat(frameUtils.concatenateNalDataForFrame(frame)); - }, + trackInfo.clearDtsInfo(track); + trackInfo.collectDtsInfo(track, frame); - floor: function () { + track.baseMediaDecodeTime = trackInfo.calculateTrackBaseMediaDecodeTime( + track, options.keepOriginalTimestamps); - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); + var moof = mp4.moof(sequenceNumber, [track]); - return this; + sequenceNumber++; - }, + track.initSegment = mp4.initSegment([track]); - ceil: function () { + var boxes = new Uint8Array(moof.byteLength + mdat.byteLength); - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); + boxes.set(moof); + boxes.set(mdat, moof.byteLength); - return this; + this.trigger('data', { + track: track, + boxes: boxes, + sequence: sequenceNumber, + videoFrameDts: frame.dts, + videoFramePts: frame.pts + }); + } - }, + nalUnits = []; + }; - round: function () { + this.resetTimingAndConfig_ = function() { + config = undefined; + pps = undefined; + segmentStartPts = null; + segmentEndPts = null; + }; - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); + this.partialFlush = function() { + this.processNals_(true); + this.trigger('partialdone', 'VideoSegmentStream'); + }; - return this; + this.flush = function() { + this.processNals_(false); + // reset config and pps because they may differ across segments + // for instance, when we are rendition switching + this.resetTimingAndConfig_(); + this.trigger('done', 'VideoSegmentStream'); + }; - }, + this.endTimeline = function() { + this.flush(); + this.trigger('endedtimeline', 'VideoSegmentStream'); + }; - roundToZero: function () { + this.reset = function() { + this.resetTimingAndConfig_(); + frameCache = []; + nalUnits = []; + ensureNextFrameIsKeyFrame = true; + this.trigger('reset'); + }; +}; - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); +VideoSegmentStream.prototype = new Stream(); - return this; +module.exports = VideoSegmentStream; - }, +},{"../constants/video-properties.js":25,"../mp4/frame-utils":43,"../mp4/mp4-generator.js":45,"../mp4/track-decode-info.js":47,"../utils/stream.js":60}],53:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Reads in-band caption information from a video elementary + * stream. Captions must follow the CEA-708 standard for injection + * into an MPEG-2 transport streams. + * @see https://en.wikipedia.org/wiki/CEA-708 + * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf + */ - negate: function () { +'use strict'; - this.x = - this.x; - this.y = - this.y; +// Supplemental enhancement information (SEI) NAL units have a +// payload type field to indicate how they are to be +// interpreted. CEAS-708 caption content is always transmitted with +// payload type 0x04. +var USER_DATA_REGISTERED_ITU_T_T35 = 4, + RBSP_TRAILING_BITS = 128; - return this; +/** + * Parse a supplemental enhancement information (SEI) NAL unit. + * Stops parsing once a message of type ITU T T35 has been found. + * + * @param bytes {Uint8Array} the bytes of a SEI NAL unit + * @return {object} the parsed SEI payload + * @see Rec. ITU-T H.264, 7.3.2.3.1 + */ +var parseSei = function(bytes) { + var + i = 0, + result = { + payloadType: -1, + payloadSize: 0 + }, + payloadType = 0, + payloadSize = 0; - }, + // go through the sei_rbsp parsing each each individual sei_message + while (i < bytes.byteLength) { + // stop once we have hit the end of the sei_rbsp + if (bytes[i] === RBSP_TRAILING_BITS) { + break; + } - dot: function ( v ) { + // Parse payload type + while (bytes[i] === 0xFF) { + payloadType += 255; + i++; + } + payloadType += bytes[i++]; - return this.x * v.x + this.y * v.y; + // Parse payload size + while (bytes[i] === 0xFF) { + payloadSize += 255; + i++; + } + payloadSize += bytes[i++]; + + // this sei_message is a 608/708 caption so save it and break + // there can only ever be one caption message in a frame's sei + if (!result.payload && payloadType === USER_DATA_REGISTERED_ITU_T_T35) { + var userIdentifier = String.fromCharCode( + bytes[i + 3], + bytes[i + 4], + bytes[i + 5], + bytes[i + 6]); + + if (userIdentifier === 'GA94') { + result.payloadType = payloadType; + result.payloadSize = payloadSize; + result.payload = bytes.subarray(i, i + payloadSize); + break; + } else { + result.payload = void 0; + } + } - }, + // skip the payload and parse the next message + i += payloadSize; + payloadType = 0; + payloadSize = 0; + } - cross: function ( v ) { + return result; +}; - return this.x * v.y - this.y * v.x; +// see ANSI/SCTE 128-1 (2013), section 8.1 +var parseUserData = function(sei) { + // itu_t_t35_contry_code must be 181 (United States) for + // captions + if (sei.payload[0] !== 181) { + return null; + } - }, + // itu_t_t35_provider_code should be 49 (ATSC) for captions + if (((sei.payload[1] << 8) | sei.payload[2]) !== 49) { + return null; + } - lengthSq: function () { + // the user_identifier should be "GA94" to indicate ATSC1 data + if (String.fromCharCode(sei.payload[3], + sei.payload[4], + sei.payload[5], + sei.payload[6]) !== 'GA94') { + return null; + } - return this.x * this.x + this.y * this.y; + // finally, user_data_type_code should be 0x03 for caption data + if (sei.payload[7] !== 0x03) { + return null; + } - }, + // return the user_data_type_structure and strip the trailing + // marker bits + return sei.payload.subarray(8, sei.payload.length - 1); +}; - length: function () { +// see CEA-708-D, section 4.4 +var parseCaptionPackets = function(pts, userData) { + var results = [], i, count, offset, data; - return Math.sqrt( this.x * this.x + this.y * this.y ); + // if this is just filler, return immediately + if (!(userData[0] & 0x40)) { + return results; + } - }, + // parse out the cc_data_1 and cc_data_2 fields + count = userData[0] & 0x1f; + for (i = 0; i < count; i++) { + offset = i * 3; + data = { + type: userData[offset + 2] & 0x03, + pts: pts + }; - manhattanLength: function () { + // capture cc data when cc_valid is 1 + if (userData[offset + 2] & 0x04) { + data.ccData = (userData[offset + 3] << 8) | userData[offset + 4]; + results.push(data); + } + } + return results; +}; - return Math.abs( this.x ) + Math.abs( this.y ); +var discardEmulationPreventionBytes = function(data) { + var + length = data.byteLength, + emulationPreventionBytesPositions = [], + i = 1, + newLength, newData; + + // Find all `Emulation Prevention Bytes` + while (i < length - 2) { + if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) { + emulationPreventionBytesPositions.push(i + 2); + i += 2; + } else { + i++; + } + } - }, + // If no Emulation Prevention Bytes were found just return the original + // array + if (emulationPreventionBytesPositions.length === 0) { + return data; + } - normalize: function () { + // Create a new array to hold the NAL unit data + newLength = length - emulationPreventionBytesPositions.length; + newData = new Uint8Array(newLength); + var sourceIndex = 0; + + for (i = 0; i < newLength; sourceIndex++, i++) { + if (sourceIndex === emulationPreventionBytesPositions[0]) { + // Skip this byte + sourceIndex++; + // Remove this position index + emulationPreventionBytesPositions.shift(); + } + newData[i] = data[sourceIndex]; + } - return this.divideScalar( this.length() || 1 ); + return newData; +}; - }, +// exports +module.exports = { + parseSei: parseSei, + parseUserData: parseUserData, + parseCaptionPackets: parseCaptionPackets, + discardEmulationPreventionBytes: discardEmulationPreventionBytes, + USER_DATA_REGISTERED_ITU_T_T35: USER_DATA_REGISTERED_ITU_T_T35 +}; - angle: function () { +},{}],54:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; - // computes the angle in radians with respect to the positive x-axis +var + tagTypes = { + 0x08: 'audio', + 0x09: 'video', + 0x12: 'metadata' + }, + hex = function(val) { + return '0x' + ('00' + val.toString(16)).slice(-2).toUpperCase(); + }, + hexStringList = function(data) { + var arr = [], i; - var angle = Math.atan2( - this.y, - this.x ) + Math.PI; + while (data.byteLength > 0) { + i = 0; + arr.push(hex(data[i++])); + data = data.subarray(i); + } + return arr.join(' '); + }, + parseAVCTag = function(tag, obj) { + var + avcPacketTypes = [ + 'AVC Sequence Header', + 'AVC NALU', + 'AVC End-of-Sequence' + ], + compositionTime = (tag[1] & parseInt('01111111', 2) << 16) | (tag[2] << 8) | tag[3]; + + obj = obj || {}; + + obj.avcPacketType = avcPacketTypes[tag[0]]; + obj.CompositionTime = (tag[1] & parseInt('10000000', 2)) ? -compositionTime : compositionTime; + + if (tag[0] === 1) { + obj.nalUnitTypeRaw = hexStringList(tag.subarray(4, 100)); + } else { + obj.data = hexStringList(tag.subarray(4)); + } - return angle; + return obj; + }, + parseVideoTag = function(tag, obj) { + var + frameTypes = [ + 'Unknown', + 'Keyframe (for AVC, a seekable frame)', + 'Inter frame (for AVC, a nonseekable frame)', + 'Disposable inter frame (H.263 only)', + 'Generated keyframe (reserved for server use only)', + 'Video info/command frame' + ], + codecID = tag[0] & parseInt('00001111', 2); + + obj = obj || {}; + + obj.frameType = frameTypes[(tag[0] & parseInt('11110000', 2)) >>> 4]; + obj.codecID = codecID; + + if (codecID === 7) { + return parseAVCTag(tag.subarray(1), obj); + } + return obj; + }, + parseAACTag = function(tag, obj) { + var packetTypes = [ + 'AAC Sequence Header', + 'AAC Raw' + ]; - }, + obj = obj || {}; - distanceTo: function ( v ) { + obj.aacPacketType = packetTypes[tag[0]]; + obj.data = hexStringList(tag.subarray(1)); - return Math.sqrt( this.distanceToSquared( v ) ); + return obj; + }, + parseAudioTag = function(tag, obj) { + var + formatTable = [ + 'Linear PCM, platform endian', + 'ADPCM', + 'MP3', + 'Linear PCM, little endian', + 'Nellymoser 16-kHz mono', + 'Nellymoser 8-kHz mono', + 'Nellymoser', + 'G.711 A-law logarithmic PCM', + 'G.711 mu-law logarithmic PCM', + 'reserved', + 'AAC', + 'Speex', + 'MP3 8-Khz', + 'Device-specific sound' + ], + samplingRateTable = [ + '5.5-kHz', + '11-kHz', + '22-kHz', + '44-kHz' + ], + soundFormat = (tag[0] & parseInt('11110000', 2)) >>> 4; + + obj = obj || {}; + + obj.soundFormat = formatTable[soundFormat]; + obj.soundRate = samplingRateTable[(tag[0] & parseInt('00001100', 2)) >>> 2]; + obj.soundSize = ((tag[0] & parseInt('00000010', 2)) >>> 1) ? '16-bit' : '8-bit'; + obj.soundType = (tag[0] & parseInt('00000001', 2)) ? 'Stereo' : 'Mono'; + + if (soundFormat === 10) { + return parseAACTag(tag.subarray(1), obj); + } + return obj; + }, + parseGenericTag = function(tag) { + return { + tagType: tagTypes[tag[0]], + dataSize: (tag[1] << 16) | (tag[2] << 8) | tag[3], + timestamp: (tag[7] << 24) | (tag[4] << 16) | (tag[5] << 8) | tag[6], + streamID: (tag[8] << 16) | (tag[9] << 8) | tag[10] + }; + }, + inspectFlvTag = function(tag) { + var header = parseGenericTag(tag); + switch (tag[0]) { + case 0x08: + parseAudioTag(tag.subarray(11), header); + break; + case 0x09: + parseVideoTag(tag.subarray(11), header); + break; + case 0x12: + } + return header; + }, + inspectFlv = function(bytes) { + var i = 9, // header + dataSize, + parsedResults = [], + tag; + + // traverse the tags + i += 4; // skip previous tag size + while (i < bytes.byteLength) { + dataSize = bytes[i + 1] << 16; + dataSize |= bytes[i + 2] << 8; + dataSize |= bytes[i + 3]; + dataSize += 11; + + tag = bytes.subarray(i, i + dataSize); + parsedResults.push(inspectFlvTag(tag)); + i += dataSize + 4; + } + return parsedResults; + }, + textifyFlv = function(flvTagArray) { + return JSON.stringify(flvTagArray, null, 2); + }; - }, +module.exports = { + inspectTag: inspectFlvTag, + inspect: inspectFlv, + textify: textifyFlv +}; - distanceToSquared: function ( v ) { +},{}],55:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Parse the internal MP4 structure into an equivalent javascript + * object. + */ +'use strict'; - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; +var + inspectMp4, + textifyMp4, + toUnsigned = require('../utils/bin').toUnsigned, + parseMp4Date = function(seconds) { + return new Date(seconds * 1000 - 2082844800000); + }, + parseSampleFlags = function(flags) { + return { + isLeading: (flags[0] & 0x0c) >>> 2, + dependsOn: flags[0] & 0x03, + isDependedOn: (flags[1] & 0xc0) >>> 6, + hasRedundancy: (flags[1] & 0x30) >>> 4, + paddingValue: (flags[1] & 0x0e) >>> 1, + isNonSyncSample: flags[1] & 0x01, + degradationPriority: (flags[2] << 8) | flags[3] + }; + }, + /** + * Returns the string representation of an ASCII encoded four byte buffer. + * @param buffer {Uint8Array} a four-byte buffer to translate + * @return {string} the corresponding string + */ + parseType = function(buffer) { + var result = ''; + result += String.fromCharCode(buffer[0]); + result += String.fromCharCode(buffer[1]); + result += String.fromCharCode(buffer[2]); + result += String.fromCharCode(buffer[3]); + return result; + }, + // Find the data for a box specified by its path + findBox = function(data, path) { + var results = [], + i, size, type, end, subresults; + + if (!path.length) { + // short-circuit the search for empty paths + return null; + } - }, + for (i = 0; i < data.byteLength;) { + size = toUnsigned(data[i] << 24 | + data[i + 1] << 16 | + data[i + 2] << 8 | + data[i + 3]); - manhattanDistanceTo: function ( v ) { + type = parseType(data.subarray(i + 4, i + 8)); - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); + end = size > 1 ? i + size : data.byteLength; - }, + if (type === path[0]) { + if (path.length === 1) { + // this is the end of the path and we've found the box we were + // looking for + results.push(data.subarray(i + 8, end)); + } else { + // recursively search for the next box along the path + subresults = findBox(data.subarray(i + 8, end), path.slice(1)); + if (subresults.length) { + results = results.concat(subresults); + } + } + } + i = end; + } - setLength: function ( length ) { + // we've finished searching all of data + return results; + }, + nalParse = function(avcStream) { + var + avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength), + result = [], + i, + length; + for (i = 0; i + 4 < avcStream.length; i += length) { + length = avcView.getUint32(i); + i += 4; + + // bail if this doesn't appear to be an H264 stream + if (length <= 0) { + result.push('<span style=\'color:red;\'>MALFORMED DATA</span>'); + continue; + } - return this.normalize().multiplyScalar( length ); + switch (avcStream[i] & 0x1F) { + case 0x01: + result.push('slice_layer_without_partitioning_rbsp'); + break; + case 0x05: + result.push('slice_layer_without_partitioning_rbsp_idr'); + break; + case 0x06: + result.push('sei_rbsp'); + break; + case 0x07: + result.push('seq_parameter_set_rbsp'); + break; + case 0x08: + result.push('pic_parameter_set_rbsp'); + break; + case 0x09: + result.push('access_unit_delimiter_rbsp'); + break; + default: + result.push('UNKNOWN NAL - ' + avcStream[i] & 0x1F); + break; + } + } + return result; + }, - }, + // registry of handlers for individual mp4 box types + parse = { + // codingname, not a first-class box type. stsd entries share the + // same format as real boxes so the parsing infrastructure can be + // shared + avc1: function(data) { + var view = new DataView(data.buffer, data.byteOffset, data.byteLength); + return { + dataReferenceIndex: view.getUint16(6), + width: view.getUint16(24), + height: view.getUint16(26), + horizresolution: view.getUint16(28) + (view.getUint16(30) / 16), + vertresolution: view.getUint16(32) + (view.getUint16(34) / 16), + frameCount: view.getUint16(40), + depth: view.getUint16(74), + config: inspectMp4(data.subarray(78, data.byteLength)) + }; + }, + avcC: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + configurationVersion: data[0], + avcProfileIndication: data[1], + profileCompatibility: data[2], + avcLevelIndication: data[3], + lengthSizeMinusOne: data[4] & 0x03, + sps: [], + pps: [] + }, + numOfSequenceParameterSets = data[5] & 0x1f, + numOfPictureParameterSets, + nalSize, + offset, + i; + + // iterate past any SPSs + offset = 6; + for (i = 0; i < numOfSequenceParameterSets; i++) { + nalSize = view.getUint16(offset); + offset += 2; + result.sps.push(new Uint8Array(data.subarray(offset, offset + nalSize))); + offset += nalSize; + } + // iterate past any PPSs + numOfPictureParameterSets = data[offset]; + offset++; + for (i = 0; i < numOfPictureParameterSets; i++) { + nalSize = view.getUint16(offset); + offset += 2; + result.pps.push(new Uint8Array(data.subarray(offset, offset + nalSize))); + offset += nalSize; + } + return result; + }, + btrt: function(data) { + var view = new DataView(data.buffer, data.byteOffset, data.byteLength); + return { + bufferSizeDB: view.getUint32(0), + maxBitrate: view.getUint32(4), + avgBitrate: view.getUint32(8) + }; + }, + esds: function(data) { + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + esId: (data[6] << 8) | data[7], + streamPriority: data[8] & 0x1f, + decoderConfig: { + objectProfileIndication: data[11], + streamType: (data[12] >>> 2) & 0x3f, + bufferSize: (data[13] << 16) | (data[14] << 8) | data[15], + maxBitrate: (data[16] << 24) | + (data[17] << 16) | + (data[18] << 8) | + data[19], + avgBitrate: (data[20] << 24) | + (data[21] << 16) | + (data[22] << 8) | + data[23], + decoderConfigDescriptor: { + tag: data[24], + length: data[25], + audioObjectType: (data[26] >>> 3) & 0x1f, + samplingFrequencyIndex: ((data[26] & 0x07) << 1) | + ((data[27] >>> 7) & 0x01), + channelConfiguration: (data[27] >>> 3) & 0x0f + } + } + }; + }, + ftyp: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + majorBrand: parseType(data.subarray(0, 4)), + minorVersion: view.getUint32(4), + compatibleBrands: [] + }, + i = 8; + while (i < data.byteLength) { + result.compatibleBrands.push(parseType(data.subarray(i, i + 4))); + i += 4; + } + return result; + }, + dinf: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + dref: function(data) { + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + dataReferences: inspectMp4(data.subarray(8)) + }; + }, + hdlr: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + version: view.getUint8(0), + flags: new Uint8Array(data.subarray(1, 4)), + handlerType: parseType(data.subarray(8, 12)), + name: '' + }, + i = 8; + + // parse out the name field + for (i = 24; i < data.byteLength; i++) { + if (data[i] === 0x00) { + // the name field is null-terminated + i++; + break; + } + result.name += String.fromCharCode(data[i]); + } + // decode UTF-8 to javascript's internal representation + // see http://ecmanaut.blogspot.com/2006/07/encoding-decoding-utf8-in-javascript.html + result.name = decodeURIComponent(escape(result.name)); - lerp: function ( v, alpha ) { + return result; + }, + mdat: function(data) { + return { + byteLength: data.byteLength, + nals: nalParse(data) + }; + }, + mdhd: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + i = 4, + language, + result = { + version: view.getUint8(0), + flags: new Uint8Array(data.subarray(1, 4)), + language: '' + }; + if (result.version === 1) { + i += 4; + result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes + i += 8; + result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes + i += 4; + result.timescale = view.getUint32(i); + i += 8; + result.duration = view.getUint32(i); // truncating top 4 bytes + } else { + result.creationTime = parseMp4Date(view.getUint32(i)); + i += 4; + result.modificationTime = parseMp4Date(view.getUint32(i)); + i += 4; + result.timescale = view.getUint32(i); + i += 4; + result.duration = view.getUint32(i); + } + i += 4; + // language is stored as an ISO-639-2/T code in an array of three 5-bit fields + // each field is the packed difference between its ASCII value and 0x60 + language = view.getUint16(i); + result.language += String.fromCharCode((language >> 10) + 0x60); + result.language += String.fromCharCode(((language & 0x03e0) >> 5) + 0x60); + result.language += String.fromCharCode((language & 0x1f) + 0x60); + + return result; + }, + mdia: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + mfhd: function(data) { + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + sequenceNumber: (data[4] << 24) | + (data[5] << 16) | + (data[6] << 8) | + (data[7]) + }; + }, + minf: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + // codingname, not a first-class box type. stsd entries share the + // same format as real boxes so the parsing infrastructure can be + // shared + mp4a: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + // 6 bytes reserved + dataReferenceIndex: view.getUint16(6), + // 4 + 4 bytes reserved + channelcount: view.getUint16(16), + samplesize: view.getUint16(18), + // 2 bytes pre_defined + // 2 bytes reserved + samplerate: view.getUint16(24) + (view.getUint16(26) / 65536) + }; - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; + // if there are more bytes to process, assume this is an ISO/IEC + // 14496-14 MP4AudioSampleEntry and parse the ESDBox + if (data.byteLength > 28) { + result.streamDescriptor = inspectMp4(data.subarray(28))[0]; + } + return result; + }, + moof: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + moov: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + mvex: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + mvhd: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + i = 4, + result = { + version: view.getUint8(0), + flags: new Uint8Array(data.subarray(1, 4)) + }; - return this; + if (result.version === 1) { + i += 4; + result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes + i += 8; + result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes + i += 4; + result.timescale = view.getUint32(i); + i += 8; + result.duration = view.getUint32(i); // truncating top 4 bytes + } else { + result.creationTime = parseMp4Date(view.getUint32(i)); + i += 4; + result.modificationTime = parseMp4Date(view.getUint32(i)); + i += 4; + result.timescale = view.getUint32(i); + i += 4; + result.duration = view.getUint32(i); + } + i += 4; + + // convert fixed-point, base 16 back to a number + result.rate = view.getUint16(i) + (view.getUint16(i + 2) / 16); + i += 4; + result.volume = view.getUint8(i) + (view.getUint8(i + 1) / 8); + i += 2; + i += 2; + i += 2 * 4; + result.matrix = new Uint32Array(data.subarray(i, i + (9 * 4))); + i += 9 * 4; + i += 6 * 4; + result.nextTrackId = view.getUint32(i); + return result; + }, + pdin: function(data) { + var view = new DataView(data.buffer, data.byteOffset, data.byteLength); + return { + version: view.getUint8(0), + flags: new Uint8Array(data.subarray(1, 4)), + rate: view.getUint32(4), + initialDelay: view.getUint32(8) + }; + }, + sdtp: function(data) { + var + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + samples: [] + }, i; + + for (i = 4; i < data.byteLength; i++) { + result.samples.push({ + dependsOn: (data[i] & 0x30) >> 4, + isDependedOn: (data[i] & 0x0c) >> 2, + hasRedundancy: data[i] & 0x03 + }); + } + return result; + }, + sidx: function(data) { + var view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + references: [], + referenceId: view.getUint32(4), + timescale: view.getUint32(8), + earliestPresentationTime: view.getUint32(12), + firstOffset: view.getUint32(16) + }, + referenceCount = view.getUint16(22), + i; + + for (i = 24; referenceCount; i += 12, referenceCount--) { + result.references.push({ + referenceType: (data[i] & 0x80) >>> 7, + referencedSize: view.getUint32(i) & 0x7FFFFFFF, + subsegmentDuration: view.getUint32(i + 4), + startsWithSap: !!(data[i + 8] & 0x80), + sapType: (data[i + 8] & 0x70) >>> 4, + sapDeltaTime: view.getUint32(i + 8) & 0x0FFFFFFF + }); + } - }, + return result; + }, + smhd: function(data) { + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + balance: data[4] + (data[5] / 256) + }; + }, + stbl: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + stco: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + chunkOffsets: [] + }, + entryCount = view.getUint32(4), + i; + for (i = 8; entryCount; i += 4, entryCount--) { + result.chunkOffsets.push(view.getUint32(i)); + } + return result; + }, + stsc: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + entryCount = view.getUint32(4), + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + sampleToChunks: [] + }, + i; + for (i = 8; entryCount; i += 12, entryCount--) { + result.sampleToChunks.push({ + firstChunk: view.getUint32(i), + samplesPerChunk: view.getUint32(i + 4), + sampleDescriptionIndex: view.getUint32(i + 8) + }); + } + return result; + }, + stsd: function(data) { + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + sampleDescriptions: inspectMp4(data.subarray(8)) + }; + }, + stsz: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + sampleSize: view.getUint32(4), + entries: [] + }, + i; + for (i = 12; i < data.byteLength; i += 4) { + result.entries.push(view.getUint32(i)); + } + return result; + }, + stts: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + timeToSamples: [] + }, + entryCount = view.getUint32(4), + i; - lerpVectors: function ( v1, v2, alpha ) { + for (i = 8; entryCount; i += 8, entryCount--) { + result.timeToSamples.push({ + sampleCount: view.getUint32(i), + sampleDelta: view.getUint32(i + 4) + }); + } + return result; + }, + styp: function(data) { + return parse.ftyp(data); + }, + tfdt: function(data) { + var result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + baseMediaDecodeTime: toUnsigned(data[4] << 24 | data[5] << 16 | data[6] << 8 | data[7]) + }; + if (result.version === 1) { + result.baseMediaDecodeTime *= Math.pow(2, 32); + result.baseMediaDecodeTime += toUnsigned(data[8] << 24 | data[9] << 16 | data[10] << 8 | data[11]); + } + return result; + }, + tfhd: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + trackId: view.getUint32(4) + }, + baseDataOffsetPresent = result.flags[2] & 0x01, + sampleDescriptionIndexPresent = result.flags[2] & 0x02, + defaultSampleDurationPresent = result.flags[2] & 0x08, + defaultSampleSizePresent = result.flags[2] & 0x10, + defaultSampleFlagsPresent = result.flags[2] & 0x20, + durationIsEmpty = result.flags[0] & 0x010000, + defaultBaseIsMoof = result.flags[0] & 0x020000, + i; + + i = 8; + if (baseDataOffsetPresent) { + i += 4; // truncate top 4 bytes + // FIXME: should we read the full 64 bits? + result.baseDataOffset = view.getUint32(12); + i += 4; + } + if (sampleDescriptionIndexPresent) { + result.sampleDescriptionIndex = view.getUint32(i); + i += 4; + } + if (defaultSampleDurationPresent) { + result.defaultSampleDuration = view.getUint32(i); + i += 4; + } + if (defaultSampleSizePresent) { + result.defaultSampleSize = view.getUint32(i); + i += 4; + } + if (defaultSampleFlagsPresent) { + result.defaultSampleFlags = view.getUint32(i); + } + if (durationIsEmpty) { + result.durationIsEmpty = true; + } + if (!baseDataOffsetPresent && defaultBaseIsMoof) { + result.baseDataOffsetIsMoof = true; + } + return result; + }, + tkhd: function(data) { + var + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + i = 4, + result = { + version: view.getUint8(0), + flags: new Uint8Array(data.subarray(1, 4)) + }; + if (result.version === 1) { + i += 4; + result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes + i += 8; + result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes + i += 4; + result.trackId = view.getUint32(i); + i += 4; + i += 8; + result.duration = view.getUint32(i); // truncating top 4 bytes + } else { + result.creationTime = parseMp4Date(view.getUint32(i)); + i += 4; + result.modificationTime = parseMp4Date(view.getUint32(i)); + i += 4; + result.trackId = view.getUint32(i); + i += 4; + i += 4; + result.duration = view.getUint32(i); + } + i += 4; + i += 2 * 4; + result.layer = view.getUint16(i); + i += 2; + result.alternateGroup = view.getUint16(i); + i += 2; + // convert fixed-point, base 16 back to a number + result.volume = view.getUint8(i) + (view.getUint8(i + 1) / 8); + i += 2; + i += 2; + result.matrix = new Uint32Array(data.subarray(i, i + (9 * 4))); + i += 9 * 4; + result.width = view.getUint16(i) + (view.getUint16(i + 2) / 65536); + i += 4; + result.height = view.getUint16(i) + (view.getUint16(i + 2) / 65536); + return result; + }, + traf: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + trak: function(data) { + return { + boxes: inspectMp4(data) + }; + }, + trex: function(data) { + var view = new DataView(data.buffer, data.byteOffset, data.byteLength); + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + trackId: view.getUint32(4), + defaultSampleDescriptionIndex: view.getUint32(8), + defaultSampleDuration: view.getUint32(12), + defaultSampleSize: view.getUint32(16), + sampleDependsOn: data[20] & 0x03, + sampleIsDependedOn: (data[21] & 0xc0) >> 6, + sampleHasRedundancy: (data[21] & 0x30) >> 4, + samplePaddingValue: (data[21] & 0x0e) >> 1, + sampleIsDifferenceSample: !!(data[21] & 0x01), + sampleDegradationPriority: view.getUint16(22) + }; + }, + trun: function(data) { + var + result = { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + samples: [] + }, + view = new DataView(data.buffer, data.byteOffset, data.byteLength), + // Flag interpretation + dataOffsetPresent = result.flags[2] & 0x01, // compare with 2nd byte of 0x1 + firstSampleFlagsPresent = result.flags[2] & 0x04, // compare with 2nd byte of 0x4 + sampleDurationPresent = result.flags[1] & 0x01, // compare with 2nd byte of 0x100 + sampleSizePresent = result.flags[1] & 0x02, // compare with 2nd byte of 0x200 + sampleFlagsPresent = result.flags[1] & 0x04, // compare with 2nd byte of 0x400 + sampleCompositionTimeOffsetPresent = result.flags[1] & 0x08, // compare with 2nd byte of 0x800 + sampleCount = view.getUint32(4), + offset = 8, + sample; + + if (dataOffsetPresent) { + // 32 bit signed integer + result.dataOffset = view.getInt32(offset); + offset += 4; + } - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + // Overrides the flags for the first sample only. The order of + // optional values will be: duration, size, compositionTimeOffset + if (firstSampleFlagsPresent && sampleCount) { + sample = { + flags: parseSampleFlags(data.subarray(offset, offset + 4)) + }; + offset += 4; + if (sampleDurationPresent) { + sample.duration = view.getUint32(offset); + offset += 4; + } + if (sampleSizePresent) { + sample.size = view.getUint32(offset); + offset += 4; + } + if (sampleCompositionTimeOffsetPresent) { + // Note: this should be a signed int if version is 1 + sample.compositionTimeOffset = view.getUint32(offset); + offset += 4; + } + result.samples.push(sample); + sampleCount--; + } - }, + while (sampleCount--) { + sample = {}; + if (sampleDurationPresent) { + sample.duration = view.getUint32(offset); + offset += 4; + } + if (sampleSizePresent) { + sample.size = view.getUint32(offset); + offset += 4; + } + if (sampleFlagsPresent) { + sample.flags = parseSampleFlags(data.subarray(offset, offset + 4)); + offset += 4; + } + if (sampleCompositionTimeOffsetPresent) { + // Note: this should be a signed int if version is 1 + sample.compositionTimeOffset = view.getUint32(offset); + offset += 4; + } + result.samples.push(sample); + } + return result; + }, + 'url ': function(data) { + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)) + }; + }, + vmhd: function(data) { + var view = new DataView(data.buffer, data.byteOffset, data.byteLength); + return { + version: data[0], + flags: new Uint8Array(data.subarray(1, 4)), + graphicsmode: view.getUint16(4), + opcolor: new Uint16Array([view.getUint16(6), + view.getUint16(8), + view.getUint16(10)]) + }; + } + }; - equals: function ( v ) { - return ( ( v.x === this.x ) && ( v.y === this.y ) ); +/** + * Return a javascript array of box objects parsed from an ISO base + * media file. + * @param data {Uint8Array} the binary data of the media to be inspected + * @return {array} a javascript array of potentially nested box objects + */ +inspectMp4 = function(data) { + var + i = 0, + result = [], + view, + size, + type, + end, + box; + + // Convert data from Uint8Array to ArrayBuffer, to follow Dataview API + var ab = new ArrayBuffer(data.length); + var v = new Uint8Array(ab); + for (var z = 0; z < data.length; ++z) { + v[z] = data[z]; + } + view = new DataView(ab); + + while (i < data.byteLength) { + // parse box data + size = view.getUint32(i); + type = parseType(data.subarray(i + 4, i + 8)); + end = size > 1 ? i + size : data.byteLength; + + // parse type-specific data + box = (parse[type] || function(data) { + return { + data: data + }; + })(data.subarray(i + 8, end)); + box.size = size; + box.type = type; - }, + // store this box and move to the next + result.push(box); + i = end; + } + return result; +}; - fromArray: function ( array, offset ) { +/** + * Returns a textual representation of the javascript represtentation + * of an MP4 file. You can use it as an alternative to + * JSON.stringify() to compare inspected MP4s. + * @param inspectedMp4 {array} the parsed array of boxes in an MP4 + * file + * @param depth {number} (optional) the number of ancestor boxes of + * the elements of inspectedMp4. Assumed to be zero if unspecified. + * @return {string} a text representation of the parsed MP4 + */ +textifyMp4 = function(inspectedMp4, depth) { + var indent; + depth = depth || 0; + indent = new Array(depth * 2 + 1).join(' '); + + // iterate over all the boxes + return inspectedMp4.map(function(box, index) { + + // list the box type first at the current indentation level + return indent + box.type + '\n' + + + // the type is already included and handle child boxes separately + Object.keys(box).filter(function(key) { + return key !== 'type' && key !== 'boxes'; + + // output all the box properties + }).map(function(key) { + var prefix = indent + ' ' + key + ': ', + value = box[key]; + + // print out raw bytes as hexademical + if (value instanceof Uint8Array || value instanceof Uint32Array) { + var bytes = Array.prototype.slice.call(new Uint8Array(value.buffer, value.byteOffset, value.byteLength)) + .map(function(byte) { + return ' ' + ('00' + byte.toString(16)).slice(-2); + }).join('').match(/.{1,24}/g); + if (!bytes) { + return prefix + '<>'; + } + if (bytes.length === 1) { + return prefix + '<' + bytes.join('').slice(1) + '>'; + } + return prefix + '<\n' + bytes.map(function(line) { + return indent + ' ' + line; + }).join('\n') + '\n' + indent + ' >'; + } - if ( offset === undefined ) { offset = 0; } + // stringify generic objects + return prefix + + JSON.stringify(value, null, 2) + .split('\n').map(function(line, index) { + if (index === 0) { + return line; + } + return indent + ' ' + line; + }).join('\n'); + }).join('\n') + - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; + // recursively textify the child boxes + (box.boxes ? '\n' + textifyMp4(box.boxes, depth + 1) : ''); + }).join('\n'); +}; - return this; +module.exports = { + inspect: inspectMp4, + textify: textifyMp4, + parseType: parseType, + findBox: findBox, + parseTraf: parse.traf, + parseTfdt: parse.tfdt, + parseHdlr: parse.hdlr, + parseTfhd: parse.tfhd, + parseTrun: parse.trun, + parseSidx: parse.sidx +}; - }, +},{"../utils/bin":57}],56:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * Parse mpeg2 transport stream packets to extract basic timing information + */ +'use strict'; - toArray: function ( array, offset ) { +var StreamTypes = require('../m2ts/stream-types.js'); +var handleRollover = require('../m2ts/timestamp-rollover-stream.js').handleRollover; +var probe = {}; +probe.ts = require('../m2ts/probe.js'); +probe.aac = require('../aac/utils.js'); +var ONE_SECOND_IN_TS = require('../utils/clock').ONE_SECOND_IN_TS; - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } +var + MP2T_PACKET_LENGTH = 188, // bytes + SYNC_BYTE = 0x47; - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; +/** + * walks through segment data looking for pat and pmt packets to parse out + * program map table information + */ +var parsePsi_ = function(bytes, pmt) { + var + startIndex = 0, + endIndex = MP2T_PACKET_LENGTH, + packet, type; + + while (endIndex < bytes.byteLength) { + // Look for a pair of start and end sync bytes in the data.. + if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) { + // We found a packet + packet = bytes.subarray(startIndex, endIndex); + type = probe.ts.parseType(packet, pmt.pid); - return array; + switch (type) { + case 'pat': + if (!pmt.pid) { + pmt.pid = probe.ts.parsePat(packet); + } + break; + case 'pmt': + if (!pmt.table) { + pmt.table = probe.ts.parsePmt(packet); + } + break; + default: + break; + } - }, + // Found the pat and pmt, we can stop walking the segment + if (pmt.pid && pmt.table) { + return; + } - fromBufferAttribute: function ( attribute, index, offset ) { + startIndex += MP2T_PACKET_LENGTH; + endIndex += MP2T_PACKET_LENGTH; + continue; + } - if ( offset !== undefined ) { + // If we get here, we have somehow become de-synchronized and we need to step + // forward one byte at a time until we find a pair of sync bytes that denote + // a packet + startIndex++; + endIndex++; + } +}; - console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); +/** + * walks through the segment data from the start and end to get timing information + * for the first and last audio pes packets + */ +var parseAudioPes_ = function(bytes, pmt, result) { + var + startIndex = 0, + endIndex = MP2T_PACKET_LENGTH, + packet, type, pesType, pusi, parsed; + + var endLoop = false; + + // Start walking from start of segment to get first audio packet + while (endIndex <= bytes.byteLength) { + // Look for a pair of start and end sync bytes in the data.. + if (bytes[startIndex] === SYNC_BYTE && + (bytes[endIndex] === SYNC_BYTE || endIndex === bytes.byteLength)) { + // We found a packet + packet = bytes.subarray(startIndex, endIndex); + type = probe.ts.parseType(packet, pmt.pid); - } + switch (type) { + case 'pes': + pesType = probe.ts.parsePesType(packet, pmt.table); + pusi = probe.ts.parsePayloadUnitStartIndicator(packet); + if (pesType === 'audio' && pusi) { + parsed = probe.ts.parsePesTime(packet); + if (parsed) { + parsed.type = 'audio'; + result.audio.push(parsed); + endLoop = true; + } + } + break; + default: + break; + } - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); + if (endLoop) { + break; + } - return this; + startIndex += MP2T_PACKET_LENGTH; + endIndex += MP2T_PACKET_LENGTH; + continue; + } - }, + // If we get here, we have somehow become de-synchronized and we need to step + // forward one byte at a time until we find a pair of sync bytes that denote + // a packet + startIndex++; + endIndex++; + } - rotateAround: function ( center, angle ) { + // Start walking from end of segment to get last audio packet + endIndex = bytes.byteLength; + startIndex = endIndex - MP2T_PACKET_LENGTH; + endLoop = false; + while (startIndex >= 0) { + // Look for a pair of start and end sync bytes in the data.. + if (bytes[startIndex] === SYNC_BYTE && + (bytes[endIndex] === SYNC_BYTE || endIndex === bytes.byteLength)) { + // We found a packet + packet = bytes.subarray(startIndex, endIndex); + type = probe.ts.parseType(packet, pmt.pid); - var c = Math.cos( angle ), s = Math.sin( angle ); + switch (type) { + case 'pes': + pesType = probe.ts.parsePesType(packet, pmt.table); + pusi = probe.ts.parsePayloadUnitStartIndicator(packet); + if (pesType === 'audio' && pusi) { + parsed = probe.ts.parsePesTime(packet); + if (parsed) { + parsed.type = 'audio'; + result.audio.push(parsed); + endLoop = true; + } + } + break; + default: + break; + } - var x = this.x - center.x; - var y = this.y - center.y; + if (endLoop) { + break; + } - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; + startIndex -= MP2T_PACKET_LENGTH; + endIndex -= MP2T_PACKET_LENGTH; + continue; + } - return this; + // If we get here, we have somehow become de-synchronized and we need to step + // forward one byte at a time until we find a pair of sync bytes that denote + // a packet + startIndex--; + endIndex--; + } +}; - }, +/** + * walks through the segment data from the start and end to get timing information + * for the first and last video pes packets as well as timing information for the first + * key frame. + */ +var parseVideoPes_ = function(bytes, pmt, result) { + var + startIndex = 0, + endIndex = MP2T_PACKET_LENGTH, + packet, type, pesType, pusi, parsed, frame, i, pes; - random: function () { + var endLoop = false; - this.x = Math.random(); - this.y = Math.random(); + var currentFrame = { + data: [], + size: 0 + }; - return this; + // Start walking from start of segment to get first video packet + while (endIndex < bytes.byteLength) { + // Look for a pair of start and end sync bytes in the data.. + if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) { + // We found a packet + packet = bytes.subarray(startIndex, endIndex); + type = probe.ts.parseType(packet, pmt.pid); - } + switch (type) { + case 'pes': + pesType = probe.ts.parsePesType(packet, pmt.table); + pusi = probe.ts.parsePayloadUnitStartIndicator(packet); + if (pesType === 'video') { + if (pusi && !endLoop) { + parsed = probe.ts.parsePesTime(packet); + if (parsed) { + parsed.type = 'video'; + result.video.push(parsed); + endLoop = true; + } + } + if (!result.firstKeyFrame) { + if (pusi) { + if (currentFrame.size !== 0) { + frame = new Uint8Array(currentFrame.size); + i = 0; + while (currentFrame.data.length) { + pes = currentFrame.data.shift(); + frame.set(pes, i); + i += pes.byteLength; + } + if (probe.ts.videoPacketContainsKeyFrame(frame)) { + var firstKeyFrame = probe.ts.parsePesTime(frame); + + // PTS/DTS may not be available. Simply *not* setting + // the keyframe seems to work fine with HLS playback + // and definitely preferable to a crash with TypeError... + if (firstKeyFrame) { + result.firstKeyFrame = firstKeyFrame; + result.firstKeyFrame.type = 'video'; + } else { + // eslint-disable-next-line + console.warn( + 'Failed to extract PTS/DTS from PES at first keyframe. ' + + 'This could be an unusual TS segment, or else mux.js did not ' + + 'parse your TS segment correctly. If you know your TS ' + + 'segments do contain PTS/DTS on keyframes please file a bug ' + + 'report! You can try ffprobe to double check for yourself.' + ); + } + } + currentFrame.size = 0; + } + } + currentFrame.data.push(packet); + currentFrame.size += packet.byteLength; + } + } + break; + default: + break; + } - } ); + if (endLoop && result.firstKeyFrame) { + break; + } - /** - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - * @author tschw - */ + startIndex += MP2T_PACKET_LENGTH; + endIndex += MP2T_PACKET_LENGTH; + continue; + } - function Matrix3() { + // If we get here, we have somehow become de-synchronized and we need to step + // forward one byte at a time until we find a pair of sync bytes that denote + // a packet + startIndex++; + endIndex++; + } - this.elements = [ + // Start walking from end of segment to get last video packet + endIndex = bytes.byteLength; + startIndex = endIndex - MP2T_PACKET_LENGTH; + endLoop = false; + while (startIndex >= 0) { + // Look for a pair of start and end sync bytes in the data.. + if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) { + // We found a packet + packet = bytes.subarray(startIndex, endIndex); + type = probe.ts.parseType(packet, pmt.pid); - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 + switch (type) { + case 'pes': + pesType = probe.ts.parsePesType(packet, pmt.table); + pusi = probe.ts.parsePayloadUnitStartIndicator(packet); + if (pesType === 'video' && pusi) { + parsed = probe.ts.parsePesTime(packet); + if (parsed) { + parsed.type = 'video'; + result.video.push(parsed); + endLoop = true; + } + } + break; + default: + break; + } - ]; + if (endLoop) { + break; + } - if ( arguments.length > 0 ) { + startIndex -= MP2T_PACKET_LENGTH; + endIndex -= MP2T_PACKET_LENGTH; + continue; + } - console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); + // If we get here, we have somehow become de-synchronized and we need to step + // forward one byte at a time until we find a pair of sync bytes that denote + // a packet + startIndex--; + endIndex--; + } +}; - } +/** + * Adjusts the timestamp information for the segment to account for + * rollover and convert to seconds based on pes packet timescale (90khz clock) + */ +var adjustTimestamp_ = function(segmentInfo, baseTimestamp) { + if (segmentInfo.audio && segmentInfo.audio.length) { + var audioBaseTimestamp = baseTimestamp; + if (typeof audioBaseTimestamp === 'undefined') { + audioBaseTimestamp = segmentInfo.audio[0].dts; + } + segmentInfo.audio.forEach(function(info) { + info.dts = handleRollover(info.dts, audioBaseTimestamp); + info.pts = handleRollover(info.pts, audioBaseTimestamp); + // time in seconds + info.dtsTime = info.dts / ONE_SECOND_IN_TS; + info.ptsTime = info.pts / ONE_SECOND_IN_TS; + }); + } - } + if (segmentInfo.video && segmentInfo.video.length) { + var videoBaseTimestamp = baseTimestamp; + if (typeof videoBaseTimestamp === 'undefined') { + videoBaseTimestamp = segmentInfo.video[0].dts; + } + segmentInfo.video.forEach(function(info) { + info.dts = handleRollover(info.dts, videoBaseTimestamp); + info.pts = handleRollover(info.pts, videoBaseTimestamp); + // time in seconds + info.dtsTime = info.dts / ONE_SECOND_IN_TS; + info.ptsTime = info.pts / ONE_SECOND_IN_TS; + }); + if (segmentInfo.firstKeyFrame) { + var frame = segmentInfo.firstKeyFrame; + frame.dts = handleRollover(frame.dts, videoBaseTimestamp); + frame.pts = handleRollover(frame.pts, videoBaseTimestamp); + // time in seconds + frame.dtsTime = frame.dts / ONE_SECOND_IN_TS; + frame.ptsTime = frame.dts / ONE_SECOND_IN_TS; + } + } +}; - Object.assign( Matrix3.prototype, { +/** + * inspects the aac data stream for start and end time information + */ +var inspectAac_ = function(bytes) { + var + endLoop = false, + audioCount = 0, + sampleRate = null, + timestamp = null, + frameSize = 0, + byteIndex = 0, + packet; + + while (bytes.length - byteIndex >= 3) { + var type = probe.aac.parseType(bytes, byteIndex); + switch (type) { + case 'timed-metadata': + // Exit early because we don't have enough to parse + // the ID3 tag header + if (bytes.length - byteIndex < 10) { + endLoop = true; + break; + } - isMatrix3: true, + frameSize = probe.aac.parseId3TagSize(bytes, byteIndex); - set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + // Exit early if we don't have enough in the buffer + // to emit a full packet + if (frameSize > bytes.length) { + endLoop = true; + break; + } + if (timestamp === null) { + packet = bytes.subarray(byteIndex, byteIndex + frameSize); + timestamp = probe.aac.parseAacTimestamp(packet); + } + byteIndex += frameSize; + break; + case 'audio': + // Exit early because we don't have enough to parse + // the ADTS frame header + if (bytes.length - byteIndex < 7) { + endLoop = true; + break; + } - var te = this.elements; + frameSize = probe.aac.parseAdtsSize(bytes, byteIndex); - te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; - te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; - te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; + // Exit early if we don't have enough in the buffer + // to emit a full packet + if (frameSize > bytes.length) { + endLoop = true; + break; + } + if (sampleRate === null) { + packet = bytes.subarray(byteIndex, byteIndex + frameSize); + sampleRate = probe.aac.parseSampleRate(packet); + } + audioCount++; + byteIndex += frameSize; + break; + default: + byteIndex++; + break; + } + if (endLoop) { + return null; + } + } + if (sampleRate === null || timestamp === null) { + return null; + } - return this; + var audioTimescale = ONE_SECOND_IN_TS / sampleRate; + + var result = { + audio: [ + { + type: 'audio', + dts: timestamp, + pts: timestamp + }, + { + type: 'audio', + dts: timestamp + (audioCount * 1024 * audioTimescale), + pts: timestamp + (audioCount * 1024 * audioTimescale) + } + ] + }; - }, + return result; +}; - identity: function () { +/** + * inspects the transport stream segment data for start and end time information + * of the audio and video tracks (when present) as well as the first key frame's + * start time. + */ +var inspectTs_ = function(bytes) { + var pmt = { + pid: null, + table: null + }; - this.set( + var result = {}; - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 + parsePsi_(bytes, pmt); - ); + for (var pid in pmt.table) { + if (pmt.table.hasOwnProperty(pid)) { + var type = pmt.table[pid]; + switch (type) { + case StreamTypes.H264_STREAM_TYPE: + result.video = []; + parseVideoPes_(bytes, pmt, result); + if (result.video.length === 0) { + delete result.video; + } + break; + case StreamTypes.ADTS_STREAM_TYPE: + result.audio = []; + parseAudioPes_(bytes, pmt, result); + if (result.audio.length === 0) { + delete result.audio; + } + break; + default: + break; + } + } + } + return result; +}; - return this; +/** + * Inspects segment byte data and returns an object with start and end timing information + * + * @param {Uint8Array} bytes The segment byte data + * @param {Number} baseTimestamp Relative reference timestamp used when adjusting frame + * timestamps for rollover. This value must be in 90khz clock. + * @return {Object} Object containing start and end frame timing info of segment. + */ +var inspect = function(bytes, baseTimestamp) { + var isAacData = probe.aac.isLikelyAacData(bytes); - }, + var result; - clone: function () { + if (isAacData) { + result = inspectAac_(bytes); + } else { + result = inspectTs_(bytes); + } - return new this.constructor().fromArray( this.elements ); + if (!result || (!result.audio && !result.video)) { + return null; + } - }, + adjustTimestamp_(result, baseTimestamp); - copy: function ( m ) { + return result; +}; - var te = this.elements; - var me = m.elements; +module.exports = { + inspect: inspect, + parseAudioPes_: parseAudioPes_ +}; - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; - te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; - te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; +},{"../aac/utils.js":20,"../m2ts/probe.js":38,"../m2ts/stream-types.js":39,"../m2ts/timestamp-rollover-stream.js":40,"../utils/clock":58}],57:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +var toUnsigned = function(value) { + return value >>> 0; +}; - return this; +var toHexString = function(value) { + return ('00' + value.toString(16)).slice(-2); +}; - }, +module.exports = { + toUnsigned: toUnsigned, + toHexString: toHexString +}; - extractBasis: function ( xAxis, yAxis, zAxis ) { +},{}],58:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +var + ONE_SECOND_IN_TS = 90000, // 90kHz clock + secondsToVideoTs, + secondsToAudioTs, + videoTsToSeconds, + audioTsToSeconds, + audioTsToVideoTs, + videoTsToAudioTs, + metadataTsToSeconds; + +secondsToVideoTs = function(seconds) { + return seconds * ONE_SECOND_IN_TS; +}; - xAxis.setFromMatrix3Column( this, 0 ); - yAxis.setFromMatrix3Column( this, 1 ); - zAxis.setFromMatrix3Column( this, 2 ); +secondsToAudioTs = function(seconds, sampleRate) { + return seconds * sampleRate; +}; - return this; +videoTsToSeconds = function(timestamp) { + return timestamp / ONE_SECOND_IN_TS; +}; - }, +audioTsToSeconds = function(timestamp, sampleRate) { + return timestamp / sampleRate; +}; - setFromMatrix4: function ( m ) { +audioTsToVideoTs = function(timestamp, sampleRate) { + return secondsToVideoTs(audioTsToSeconds(timestamp, sampleRate)); +}; - var me = m.elements; +videoTsToAudioTs = function(timestamp, sampleRate) { + return secondsToAudioTs(videoTsToSeconds(timestamp), sampleRate); +}; - this.set( +/** + * Adjust ID3 tag or caption timing information by the timeline pts values + * (if keepOriginalTimestamps is false) and convert to seconds + */ +metadataTsToSeconds = function(timestamp, timelineStartPts, keepOriginalTimestamps) { + return videoTsToSeconds(keepOriginalTimestamps ? timestamp : timestamp - timelineStartPts); +}; - me[ 0 ], me[ 4 ], me[ 8 ], - me[ 1 ], me[ 5 ], me[ 9 ], - me[ 2 ], me[ 6 ], me[ 10 ] +module.exports = { + ONE_SECOND_IN_TS: ONE_SECOND_IN_TS, + secondsToVideoTs: secondsToVideoTs, + secondsToAudioTs: secondsToAudioTs, + videoTsToSeconds: videoTsToSeconds, + audioTsToSeconds: audioTsToSeconds, + audioTsToVideoTs: audioTsToVideoTs, + videoTsToAudioTs: videoTsToAudioTs, + metadataTsToSeconds: metadataTsToSeconds +}; - ); +},{}],59:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + */ +'use strict'; - return this; +var ExpGolomb; - }, +/** + * Parser for exponential Golomb codes, a variable-bitwidth number encoding + * scheme used by h264. + */ +ExpGolomb = function(workingData) { + var + // the number of bytes left to examine in workingData + workingBytesAvailable = workingData.byteLength, - multiply: function ( m ) { + // the current word being examined + workingWord = 0, // :uint - return this.multiplyMatrices( this, m ); + // the number of bits left to examine in the current word + workingBitsAvailable = 0; // :uint; - }, + // ():uint + this.length = function() { + return (8 * workingBytesAvailable); + }; - premultiply: function ( m ) { + // ():uint + this.bitsAvailable = function() { + return (8 * workingBytesAvailable) + workingBitsAvailable; + }; - return this.multiplyMatrices( m, this ); + // ():void + this.loadWord = function() { + var + position = workingData.byteLength - workingBytesAvailable, + workingBytes = new Uint8Array(4), + availableBytes = Math.min(4, workingBytesAvailable); - }, + if (availableBytes === 0) { + throw new Error('no bytes available'); + } - multiplyMatrices: function ( a, b ) { + workingBytes.set(workingData.subarray(position, + position + availableBytes)); + workingWord = new DataView(workingBytes.buffer).getUint32(0); - var ae = a.elements; - var be = b.elements; - var te = this.elements; + // track the amount of workingData that has been processed + workingBitsAvailable = availableBytes * 8; + workingBytesAvailable -= availableBytes; + }; - var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; - var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; - var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; + // (count:int):void + this.skipBits = function(count) { + var skipBytes; // :int + if (workingBitsAvailable > count) { + workingWord <<= count; + workingBitsAvailable -= count; + } else { + count -= workingBitsAvailable; + skipBytes = Math.floor(count / 8); - var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; - var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; - var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; + count -= (skipBytes * 8); + workingBytesAvailable -= skipBytes; - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; - te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; - te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; + this.loadWord(); - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; - te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; - te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; + workingWord <<= count; + workingBitsAvailable -= count; + } + }; - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; - te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; - te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; + // (size:int):uint + this.readBits = function(size) { + var + bits = Math.min(workingBitsAvailable, size), // :uint + valu = workingWord >>> (32 - bits); // :uint + // if size > 31, handle error + workingBitsAvailable -= bits; + if (workingBitsAvailable > 0) { + workingWord <<= bits; + } else if (workingBytesAvailable > 0) { + this.loadWord(); + } - return this; + bits = size - bits; + if (bits > 0) { + return valu << bits | this.readBits(bits); + } + return valu; + }; - }, + // ():uint + this.skipLeadingZeros = function() { + var leadingZeroCount; // :uint + for (leadingZeroCount = 0; leadingZeroCount < workingBitsAvailable; ++leadingZeroCount) { + if ((workingWord & (0x80000000 >>> leadingZeroCount)) !== 0) { + // the first bit of working word is 1 + workingWord <<= leadingZeroCount; + workingBitsAvailable -= leadingZeroCount; + return leadingZeroCount; + } + } - multiplyScalar: function ( s ) { + // we exhausted workingWord and still have not found a 1 + this.loadWord(); + return leadingZeroCount + this.skipLeadingZeros(); + }; - var te = this.elements; + // ():void + this.skipUnsignedExpGolomb = function() { + this.skipBits(1 + this.skipLeadingZeros()); + }; - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + // ():void + this.skipExpGolomb = function() { + this.skipBits(1 + this.skipLeadingZeros()); + }; - return this; + // ():uint + this.readUnsignedExpGolomb = function() { + var clz = this.skipLeadingZeros(); // :uint + return this.readBits(clz + 1) - 1; + }; - }, + // ():int + this.readExpGolomb = function() { + var valu = this.readUnsignedExpGolomb(); // :int + if (0x01 & valu) { + // the number is odd if the low order bit is set + return (1 + valu) >>> 1; // add 1 to make it even, and divide by 2 + } + return -1 * (valu >>> 1); // divide by two then make it negative + }; - determinant: function () { + // Some convenience functions + // :Boolean + this.readBoolean = function() { + return this.readBits(1) === 1; + }; - var te = this.elements; + // ():int + this.readUnsignedByte = function() { + return this.readBits(8); + }; - var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + this.loadWord(); +}; - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; +module.exports = ExpGolomb; - }, +},{}],60:[function(require,module,exports){ +/** + * mux.js + * + * Copyright (c) Brightcove + * Licensed Apache-2.0 https://github.com/videojs/mux.js/blob/master/LICENSE + * + * A lightweight readable stream implemention that handles event dispatching. + * Objects that inherit from streams should call init in their constructors. + */ +'use strict'; - getInverse: function ( matrix, throwOnDegenerate ) { +var Stream = function() { + this.init = function() { + var listeners = {}; + /** + * Add a listener for a specified event type. + * @param type {string} the event name + * @param listener {function} the callback to be invoked when an event of + * the specified type occurs + */ + this.on = function(type, listener) { + if (!listeners[type]) { + listeners[type] = []; + } + listeners[type] = listeners[type].concat(listener); + }; + /** + * Remove a listener for a specified event type. + * @param type {string} the event name + * @param listener {function} a function previously registered for this + * type of event through `on` + */ + this.off = function(type, listener) { + var index; + if (!listeners[type]) { + return false; + } + index = listeners[type].indexOf(listener); + listeners[type] = listeners[type].slice(); + listeners[type].splice(index, 1); + return index > -1; + }; + /** + * Trigger an event of the specified type on this stream. Any additional + * arguments to this function are passed as parameters to event listeners. + * @param type {string} the event name + */ + this.trigger = function(type) { + var callbacks, i, length, args; + callbacks = listeners[type]; + if (!callbacks) { + return; + } + // Slicing the arguments on every invocation of this method + // can add a significant amount of overhead. Avoid the + // intermediate object creation for the common case of a + // single callback argument + if (arguments.length === 2) { + length = callbacks.length; + for (i = 0; i < length; ++i) { + callbacks[i].call(this, arguments[1]); + } + } else { + args = []; + i = arguments.length; + for (i = 1; i < arguments.length; ++i) { + args.push(arguments[i]); + } + length = callbacks.length; + for (i = 0; i < length; ++i) { + callbacks[i].apply(this, args); + } + } + }; + /** + * Destroys the stream and cleans up. + */ + this.dispose = function() { + listeners = {}; + }; + }; +}; - if ( throwOnDegenerate !== undefined ) { +/** + * Forwards all `data` events on this stream to the destination stream. The + * destination stream should provide a method `push` to receive the data + * events as they arrive. + * @param destination {stream} the stream that will receive all `data` events + * @param autoFlush {boolean} if false, we will not call `flush` on the destination + * when the current stream emits a 'done' event + * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options + */ +Stream.prototype.pipe = function(destination) { + this.on('data', function(data) { + destination.push(data); + }); - console.warn( "THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate." ); + this.on('done', function(flushSource) { + destination.flush(flushSource); + }); - } + this.on('partialdone', function(flushSource) { + destination.partialFlush(flushSource); + }); - var me = matrix.elements, - te = this.elements, + this.on('endedtimeline', function(flushSource) { + destination.endTimeline(flushSource); + }); - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], - n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], - n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], + this.on('reset', function(flushSource) { + destination.reset(flushSource); + }); - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, + return destination; +}; - det = n11 * t11 + n21 * t12 + n31 * t13; +// Default stream functions that are expected to be overridden to perform +// actual work. These are provided by the prototype as a sort of no-op +// implementation so that we don't have to check for their existence in the +// `pipe` function above. +Stream.prototype.push = function(data) { + this.trigger('data', data); +}; - if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); } +Stream.prototype.flush = function(flushSource) { + this.trigger('done', flushSource); +}; - var detInv = 1 / det; +Stream.prototype.partialFlush = function(flushSource) { + this.trigger('partialdone', flushSource); +}; - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; - te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; +Stream.prototype.endTimeline = function(flushSource) { + this.trigger('endedtimeline', flushSource); +}; - te[ 3 ] = t12 * detInv; - te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; - te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; +Stream.prototype.reset = function(flushSource) { + this.trigger('reset', flushSource); +}; - te[ 6 ] = t13 * detInv; - te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; - te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; - - return this; - - }, - - transpose: function () { - - var tmp, m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; +module.exports = Stream; - }, - - getNormalMatrix: function ( matrix4 ) { - - return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); - - }, - - transposeIntoArray: function ( r ) { +},{}],61:[function(require,module,exports){ +/* +object-assign +(c) Sindre Sorhus +@license MIT +*/ - var m = this.elements; +'use strict'; +/* eslint-disable no-unused-vars */ +var getOwnPropertySymbols = Object.getOwnPropertySymbols; +var hasOwnProperty = Object.prototype.hasOwnProperty; +var propIsEnumerable = Object.prototype.propertyIsEnumerable; - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; +function toObject(val) { + if (val === null || val === undefined) { + throw new TypeError('Object.assign cannot be called with null or undefined'); + } - return this; + return Object(val); +} - }, +function shouldUseNative() { + try { + if (!Object.assign) { + return false; + } - setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { + // Detect buggy property enumeration order in older V8 versions. - var c = Math.cos( rotation ); - var s = Math.sin( rotation ); + // https://bugs.chromium.org/p/v8/issues/detail?id=4118 + var test1 = new String('abc'); // eslint-disable-line no-new-wrappers + test1[5] = 'de'; + if (Object.getOwnPropertyNames(test1)[0] === '5') { + return false; + } - this.set( - sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, - - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, - 0, 0, 1 - ); + // https://bugs.chromium.org/p/v8/issues/detail?id=3056 + var test2 = {}; + for (var i = 0; i < 10; i++) { + test2['_' + String.fromCharCode(i)] = i; + } + var order2 = Object.getOwnPropertyNames(test2).map(function (n) { + return test2[n]; + }); + if (order2.join('') !== '0123456789') { + return false; + } - }, + // https://bugs.chromium.org/p/v8/issues/detail?id=3056 + var test3 = {}; + 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { + test3[letter] = letter; + }); + if (Object.keys(Object.assign({}, test3)).join('') !== + 'abcdefghijklmnopqrst') { + return false; + } - scale: function ( sx, sy ) { + return true; + } catch (err) { + // We don't expect any of the above to throw, but better to be safe. + return false; + } +} - var te = this.elements; +module.exports = shouldUseNative() ? Object.assign : function (target, source) { + var from; + var to = toObject(target); + var symbols; - te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; - te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; + for (var s = 1; s < arguments.length; s++) { + from = Object(arguments[s]); - return this; + for (var key in from) { + if (hasOwnProperty.call(from, key)) { + to[key] = from[key]; + } + } - }, + if (getOwnPropertySymbols) { + symbols = getOwnPropertySymbols(from); + for (var i = 0; i < symbols.length; i++) { + if (propIsEnumerable.call(from, symbols[i])) { + to[symbols[i]] = from[symbols[i]]; + } + } + } + } - rotate: function ( theta ) { + return to; +}; - var c = Math.cos( theta ); - var s = Math.sin( theta ); +},{}],62:[function(require,module,exports){ +(function (process){ +'use strict'; - var te = this.elements; +if (typeof process === 'undefined' || + !process.version || + process.version.indexOf('v0.') === 0 || + process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) { + module.exports = { nextTick: nextTick }; +} else { + module.exports = process +} - var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; - var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; +function nextTick(fn, arg1, arg2, arg3) { + if (typeof fn !== 'function') { + throw new TypeError('"callback" argument must be a function'); + } + var len = arguments.length; + var args, i; + switch (len) { + case 0: + case 1: + return process.nextTick(fn); + case 2: + return process.nextTick(function afterTickOne() { + fn.call(null, arg1); + }); + case 3: + return process.nextTick(function afterTickTwo() { + fn.call(null, arg1, arg2); + }); + case 4: + return process.nextTick(function afterTickThree() { + fn.call(null, arg1, arg2, arg3); + }); + default: + args = new Array(len - 1); + i = 0; + while (i < args.length) { + args[i++] = arguments[i]; + } + return process.nextTick(function afterTick() { + fn.apply(null, args); + }); + } +} - te[ 0 ] = c * a11 + s * a21; - te[ 3 ] = c * a12 + s * a22; - te[ 6 ] = c * a13 + s * a23; - te[ 1 ] = - s * a11 + c * a21; - te[ 4 ] = - s * a12 + c * a22; - te[ 7 ] = - s * a13 + c * a23; +}).call(this,require('_process')) +},{"_process":63}],63:[function(require,module,exports){ +// shim for using process in browser +var process = module.exports = {}; - return this; +// cached from whatever global is present so that test runners that stub it +// don't break things. But we need to wrap it in a try catch in case it is +// wrapped in strict mode code which doesn't define any globals. It's inside a +// function because try/catches deoptimize in certain engines. - }, +var cachedSetTimeout; +var cachedClearTimeout; - translate: function ( tx, ty ) { +function defaultSetTimout() { + throw new Error('setTimeout has not been defined'); +} +function defaultClearTimeout () { + throw new Error('clearTimeout has not been defined'); +} +(function () { + try { + if (typeof setTimeout === 'function') { + cachedSetTimeout = setTimeout; + } else { + cachedSetTimeout = defaultSetTimout; + } + } catch (e) { + cachedSetTimeout = defaultSetTimout; + } + try { + if (typeof clearTimeout === 'function') { + cachedClearTimeout = clearTimeout; + } else { + cachedClearTimeout = defaultClearTimeout; + } + } catch (e) { + cachedClearTimeout = defaultClearTimeout; + } +} ()) +function runTimeout(fun) { + if (cachedSetTimeout === setTimeout) { + //normal enviroments in sane situations + return setTimeout(fun, 0); + } + // if setTimeout wasn't available but was latter defined + if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { + cachedSetTimeout = setTimeout; + return setTimeout(fun, 0); + } + try { + // when when somebody has screwed with setTimeout but no I.E. maddness + return cachedSetTimeout(fun, 0); + } catch(e){ + try { + // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally + return cachedSetTimeout.call(null, fun, 0); + } catch(e){ + // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error + return cachedSetTimeout.call(this, fun, 0); + } + } - var te = this.elements; - te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; - te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; +} +function runClearTimeout(marker) { + if (cachedClearTimeout === clearTimeout) { + //normal enviroments in sane situations + return clearTimeout(marker); + } + // if clearTimeout wasn't available but was latter defined + if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { + cachedClearTimeout = clearTimeout; + return clearTimeout(marker); + } + try { + // when when somebody has screwed with setTimeout but no I.E. maddness + return cachedClearTimeout(marker); + } catch (e){ + try { + // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally + return cachedClearTimeout.call(null, marker); + } catch (e){ + // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. + // Some versions of I.E. have different rules for clearTimeout vs setTimeout + return cachedClearTimeout.call(this, marker); + } + } - return this; - }, - equals: function ( matrix ) { +} +var queue = []; +var draining = false; +var currentQueue; +var queueIndex = -1; - var te = this.elements; - var me = matrix.elements; +function cleanUpNextTick() { + if (!draining || !currentQueue) { + return; + } + draining = false; + if (currentQueue.length) { + queue = currentQueue.concat(queue); + } else { + queueIndex = -1; + } + if (queue.length) { + drainQueue(); + } +} - for ( var i = 0; i < 9; i ++ ) { +function drainQueue() { + if (draining) { + return; + } + var timeout = runTimeout(cleanUpNextTick); + draining = true; - if ( te[ i ] !== me[ i ] ) { return false; } + var len = queue.length; + while(len) { + currentQueue = queue; + queue = []; + while (++queueIndex < len) { + if (currentQueue) { + currentQueue[queueIndex].run(); + } + } + queueIndex = -1; + len = queue.length; + } + currentQueue = null; + draining = false; + runClearTimeout(timeout); +} - } +process.nextTick = function (fun) { + var args = new Array(arguments.length - 1); + if (arguments.length > 1) { + for (var i = 1; i < arguments.length; i++) { + args[i - 1] = arguments[i]; + } + } + queue.push(new Item(fun, args)); + if (queue.length === 1 && !draining) { + runTimeout(drainQueue); + } +}; - return true; +// v8 likes predictible objects +function Item(fun, array) { + this.fun = fun; + this.array = array; +} +Item.prototype.run = function () { + this.fun.apply(null, this.array); +}; +process.title = 'browser'; +process.browser = true; +process.env = {}; +process.argv = []; +process.version = ''; // empty string to avoid regexp issues +process.versions = {}; - }, +function noop() {} - fromArray: function ( array, offset ) { +process.on = noop; +process.addListener = noop; +process.once = noop; +process.off = noop; +process.removeListener = noop; +process.removeAllListeners = noop; +process.emit = noop; +process.prependListener = noop; +process.prependOnceListener = noop; - if ( offset === undefined ) { offset = 0; } +process.listeners = function (name) { return [] } - for ( var i = 0; i < 9; i ++ ) { +process.binding = function (name) { + throw new Error('process.binding is not supported'); +}; - this.elements[ i ] = array[ i + offset ]; +process.cwd = function () { return '/' }; +process.chdir = function (dir) { + throw new Error('process.chdir is not supported'); +}; +process.umask = function() { return 0; }; - } +},{}],64:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. - return this; +// a duplex stream is just a stream that is both readable and writable. +// Since JS doesn't have multiple prototypal inheritance, this class +// prototypally inherits from Readable, and then parasitically from +// Writable. - }, +'use strict'; - toArray: function ( array, offset ) { +/*<replacement>*/ - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } +var pna = require('process-nextick-args'); +/*</replacement>*/ - var te = this.elements; +/*<replacement>*/ +var objectKeys = Object.keys || function (obj) { + var keys = []; + for (var key in obj) { + keys.push(key); + }return keys; +}; +/*</replacement>*/ - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; +module.exports = Duplex; - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; +/*<replacement>*/ +var util = Object.create(require('core-util-is')); +util.inherits = require('inherits'); +/*</replacement>*/ - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; +var Readable = require('./_stream_readable'); +var Writable = require('./_stream_writable'); - return array; +util.inherits(Duplex, Readable); - } +{ + // avoid scope creep, the keys array can then be collected + var keys = objectKeys(Writable.prototype); + for (var v = 0; v < keys.length; v++) { + var method = keys[v]; + if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; + } +} - } ); +function Duplex(options) { + if (!(this instanceof Duplex)) return new Duplex(options); - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ + Readable.call(this, options); + Writable.call(this, options); - var _canvas; + if (options && options.readable === false) this.readable = false; - var ImageUtils = { + if (options && options.writable === false) this.writable = false; - getDataURL: function ( image ) { + this.allowHalfOpen = true; + if (options && options.allowHalfOpen === false) this.allowHalfOpen = false; - var canvas; + this.once('end', onend); +} - if ( typeof HTMLCanvasElement == 'undefined' ) { +Object.defineProperty(Duplex.prototype, 'writableHighWaterMark', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function () { + return this._writableState.highWaterMark; + } +}); - return image.src; +// the no-half-open enforcer +function onend() { + // if we allow half-open state, or if the writable side ended, + // then we're ok. + if (this.allowHalfOpen || this._writableState.ended) return; - } else if ( image instanceof HTMLCanvasElement ) { + // no more data can be written. + // But allow more writes to happen in this tick. + pna.nextTick(onEndNT, this); +} - canvas = image; +function onEndNT(self) { + self.end(); +} - } else { +Object.defineProperty(Duplex.prototype, 'destroyed', { + get: function () { + if (this._readableState === undefined || this._writableState === undefined) { + return false; + } + return this._readableState.destroyed && this._writableState.destroyed; + }, + set: function (value) { + // we ignore the value if the stream + // has not been initialized yet + if (this._readableState === undefined || this._writableState === undefined) { + return; + } - if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); } + // backward compatibility, the user is explicitly + // managing destroyed + this._readableState.destroyed = value; + this._writableState.destroyed = value; + } +}); - _canvas.width = image.width; - _canvas.height = image.height; +Duplex.prototype._destroy = function (err, cb) { + this.push(null); + this.end(); - var context = _canvas.getContext( '2d' ); - - if ( image instanceof ImageData ) { - - context.putImageData( image, 0, 0 ); - - } else { - - context.drawImage( image, 0, 0, image.width, image.height ); - - } - - canvas = _canvas; - - } - - if ( canvas.width > 2048 || canvas.height > 2048 ) { + pna.nextTick(cb, err); +}; +},{"./_stream_readable":66,"./_stream_writable":68,"core-util-is":9,"inherits":12,"process-nextick-args":62}],65:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. - return canvas.toDataURL( 'image/jpeg', 0.6 ); +// a passthrough stream. +// basically just the most minimal sort of Transform stream. +// Every written chunk gets output as-is. - } else { +'use strict'; - return canvas.toDataURL( 'image/png' ); +module.exports = PassThrough; - } +var Transform = require('./_stream_transform'); - } +/*<replacement>*/ +var util = Object.create(require('core-util-is')); +util.inherits = require('inherits'); +/*</replacement>*/ - }; +util.inherits(PassThrough, Transform); - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ +function PassThrough(options) { + if (!(this instanceof PassThrough)) return new PassThrough(options); - var textureId = 0; + Transform.call(this, options); +} - function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { +PassThrough.prototype._transform = function (chunk, encoding, cb) { + cb(null, chunk); +}; +},{"./_stream_transform":67,"core-util-is":9,"inherits":12}],66:[function(require,module,exports){ +(function (process,global){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. - Object.defineProperty( this, 'id', { value: textureId ++ } ); +'use strict'; - this.uuid = MathUtils.generateUUID(); +/*<replacement>*/ - this.name = ''; +var pna = require('process-nextick-args'); +/*</replacement>*/ - this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; - this.mipmaps = []; +module.exports = Readable; - this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; +/*<replacement>*/ +var isArray = require('isarray'); +/*</replacement>*/ - this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; - this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; +/*<replacement>*/ +var Duplex; +/*</replacement>*/ - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; +Readable.ReadableState = ReadableState; - this.anisotropy = anisotropy !== undefined ? anisotropy : 1; +/*<replacement>*/ +var EE = require('events').EventEmitter; - this.format = format !== undefined ? format : RGBAFormat; - this.internalFormat = null; - this.type = type !== undefined ? type : UnsignedByteType; +var EElistenerCount = function (emitter, type) { + return emitter.listeners(type).length; +}; +/*</replacement>*/ - this.offset = new Vector2( 0, 0 ); - this.repeat = new Vector2( 1, 1 ); - this.center = new Vector2( 0, 0 ); - this.rotation = 0; +/*<replacement>*/ +var Stream = require('./internal/streams/stream'); +/*</replacement>*/ - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); +/*<replacement>*/ - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) +var Buffer = require('safe-buffer').Buffer; +var OurUint8Array = global.Uint8Array || function () {}; +function _uint8ArrayToBuffer(chunk) { + return Buffer.from(chunk); +} +function _isUint8Array(obj) { + return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; +} - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - this.encoding = encoding !== undefined ? encoding : LinearEncoding; +/*</replacement>*/ - this.version = 0; - this.onUpdate = null; +/*<replacement>*/ +var util = Object.create(require('core-util-is')); +util.inherits = require('inherits'); +/*</replacement>*/ - } +/*<replacement>*/ +var debugUtil = require('util'); +var debug = void 0; +if (debugUtil && debugUtil.debuglog) { + debug = debugUtil.debuglog('stream'); +} else { + debug = function () {}; +} +/*</replacement>*/ - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; +var BufferList = require('./internal/streams/BufferList'); +var destroyImpl = require('./internal/streams/destroy'); +var StringDecoder; - Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { +util.inherits(Readable, Stream); - constructor: Texture, +var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; - isTexture: true, +function prependListener(emitter, event, fn) { + // Sadly this is not cacheable as some libraries bundle their own + // event emitter implementation with them. + if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); - updateMatrix: function () { + // This is a hack to make sure that our error handler is attached before any + // userland ones. NEVER DO THIS. This is here only because this code needs + // to continue to work with older versions of Node.js that do not include + // the prependListener() method. The goal is to eventually remove this hack. + if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; +} - this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); +function ReadableState(options, stream) { + Duplex = Duplex || require('./_stream_duplex'); - }, + options = options || {}; - clone: function () { + // Duplex streams are both readable and writable, but share + // the same options object. + // However, some cases require setting options to different + // values for the readable and the writable sides of the duplex stream. + // These options can be provided separately as readableXXX and writableXXX. + var isDuplex = stream instanceof Duplex; - return new this.constructor().copy( this ); + // object stream flag. Used to make read(n) ignore n and to + // make all the buffer merging and length checks go away + this.objectMode = !!options.objectMode; - }, + if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; - copy: function ( source ) { + // the point at which it stops calling _read() to fill the buffer + // Note: 0 is a valid value, means "don't call _read preemptively ever" + var hwm = options.highWaterMark; + var readableHwm = options.readableHighWaterMark; + var defaultHwm = this.objectMode ? 16 : 16 * 1024; - this.name = source.name; + if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm; - this.image = source.image; - this.mipmaps = source.mipmaps.slice( 0 ); + // cast to ints. + this.highWaterMark = Math.floor(this.highWaterMark); - this.mapping = source.mapping; + // A linked list is used to store data chunks instead of an array because the + // linked list can remove elements from the beginning faster than + // array.shift() + this.buffer = new BufferList(); + this.length = 0; + this.pipes = null; + this.pipesCount = 0; + this.flowing = null; + this.ended = false; + this.endEmitted = false; + this.reading = false; - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; + // a flag to be able to tell if the event 'readable'/'data' is emitted + // immediately, or on a later tick. We set this to true at first, because + // any actions that shouldn't happen until "later" should generally also + // not happen before the first read call. + this.sync = true; - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; + // whenever we return null, then we set a flag to say + // that we're awaiting a 'readable' event emission. + this.needReadable = false; + this.emittedReadable = false; + this.readableListening = false; + this.resumeScheduled = false; - this.anisotropy = source.anisotropy; + // has it been destroyed + this.destroyed = false; - this.format = source.format; - this.internalFormat = source.internalFormat; - this.type = source.type; + // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - this.center.copy( source.center ); - this.rotation = source.rotation; + // the number of writers that are awaiting a drain event in .pipe()s + this.awaitDrain = 0; - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy( source.matrix ); + // if true, a maybeReadMore has been scheduled + this.readingMore = false; - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; + this.decoder = null; + this.encoding = null; + if (options.encoding) { + if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; + this.decoder = new StringDecoder(options.encoding); + this.encoding = options.encoding; + } +} - return this; +function Readable(options) { + Duplex = Duplex || require('./_stream_duplex'); - }, + if (!(this instanceof Readable)) return new Readable(options); - toJSON: function ( meta ) { + this._readableState = new ReadableState(options, this); - var isRootObject = ( meta === undefined || typeof meta === 'string' ); + // legacy + this.readable = true; - if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { + if (options) { + if (typeof options.read === 'function') this._read = options.read; - return meta.textures[ this.uuid ]; + if (typeof options.destroy === 'function') this._destroy = options.destroy; + } - } + Stream.call(this); +} - var output = { +Object.defineProperty(Readable.prototype, 'destroyed', { + get: function () { + if (this._readableState === undefined) { + return false; + } + return this._readableState.destroyed; + }, + set: function (value) { + // we ignore the value if the stream + // has not been initialized yet + if (!this._readableState) { + return; + } - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, + // backward compatibility, the user is explicitly + // managing destroyed + this._readableState.destroyed = value; + } +}); - uuid: this.uuid, - name: this.name, +Readable.prototype.destroy = destroyImpl.destroy; +Readable.prototype._undestroy = destroyImpl.undestroy; +Readable.prototype._destroy = function (err, cb) { + this.push(null); + cb(err); +}; - mapping: this.mapping, +// Manually shove something into the read() buffer. +// This returns true if the highWaterMark has not been hit yet, +// similar to how Writable.write() returns true if you should +// write() some more. +Readable.prototype.push = function (chunk, encoding) { + var state = this._readableState; + var skipChunkCheck; - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - center: [ this.center.x, this.center.y ], - rotation: this.rotation, + if (!state.objectMode) { + if (typeof chunk === 'string') { + encoding = encoding || state.defaultEncoding; + if (encoding !== state.encoding) { + chunk = Buffer.from(chunk, encoding); + encoding = ''; + } + skipChunkCheck = true; + } + } else { + skipChunkCheck = true; + } - wrap: [ this.wrapS, this.wrapT ], + return readableAddChunk(this, chunk, encoding, false, skipChunkCheck); +}; - format: this.format, - type: this.type, - encoding: this.encoding, +// Unshift should *always* be something directly out of read() +Readable.prototype.unshift = function (chunk) { + return readableAddChunk(this, chunk, null, true, false); +}; - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, +function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) { + var state = stream._readableState; + if (chunk === null) { + state.reading = false; + onEofChunk(stream, state); + } else { + var er; + if (!skipChunkCheck) er = chunkInvalid(state, chunk); + if (er) { + stream.emit('error', er); + } else if (state.objectMode || chunk && chunk.length > 0) { + if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) { + chunk = _uint8ArrayToBuffer(chunk); + } - flipY: this.flipY, + if (addToFront) { + if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true); + } else if (state.ended) { + stream.emit('error', new Error('stream.push() after EOF')); + } else { + state.reading = false; + if (state.decoder && !encoding) { + chunk = state.decoder.write(chunk); + if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state); + } else { + addChunk(stream, state, chunk, false); + } + } + } else if (!addToFront) { + state.reading = false; + } + } - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment + return needMoreData(state); +} - }; +function addChunk(stream, state, chunk, addToFront) { + if (state.flowing && state.length === 0 && !state.sync) { + stream.emit('data', chunk); + stream.read(0); + } else { + // update the buffer info. + state.length += state.objectMode ? 1 : chunk.length; + if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); - if ( this.image !== undefined ) { + if (state.needReadable) emitReadable(stream); + } + maybeReadMore(stream, state); +} - // TODO: Move to THREE.Image +function chunkInvalid(state, chunk) { + var er; + if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { + er = new TypeError('Invalid non-string/buffer chunk'); + } + return er; +} - var image = this.image; +// if it's past the high water mark, we can push in some more. +// Also, if we have no data yet, we can stand some +// more bytes. This is to work around cases where hwm=0, +// such as the repl. Also, if the push() triggered a +// readable event, and the user called read(largeNumber) such that +// needReadable was set, then we ought to push more, so that another +// 'readable' event will be triggered. +function needMoreData(state) { + return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); +} - if ( image.uuid === undefined ) { +Readable.prototype.isPaused = function () { + return this._readableState.flowing === false; +}; - image.uuid = MathUtils.generateUUID(); // UGH +// backwards compatibility. +Readable.prototype.setEncoding = function (enc) { + if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder; + this._readableState.decoder = new StringDecoder(enc); + this._readableState.encoding = enc; + return this; +}; - } +// Don't raise the hwm > 8MB +var MAX_HWM = 0x800000; +function computeNewHighWaterMark(n) { + if (n >= MAX_HWM) { + n = MAX_HWM; + } else { + // Get the next highest power of 2 to prevent increasing hwm excessively in + // tiny amounts + n--; + n |= n >>> 1; + n |= n >>> 2; + n |= n >>> 4; + n |= n >>> 8; + n |= n >>> 16; + n++; + } + return n; +} - if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { +// This function is designed to be inlinable, so please take care when making +// changes to the function body. +function howMuchToRead(n, state) { + if (n <= 0 || state.length === 0 && state.ended) return 0; + if (state.objectMode) return 1; + if (n !== n) { + // Only flow one buffer at a time + if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; + } + // If we're asking for more than the current hwm, then raise the hwm. + if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); + if (n <= state.length) return n; + // Don't have enough + if (!state.ended) { + state.needReadable = true; + return 0; + } + return state.length; +} - var url; +// you can override either this method, or the async _read(n) below. +Readable.prototype.read = function (n) { + debug('read', n); + n = parseInt(n, 10); + var state = this._readableState; + var nOrig = n; - if ( Array.isArray( image ) ) { + if (n !== 0) state.emittedReadable = false; - // process array of images e.g. CubeTexture + // if we're doing read(0) to trigger a readable event, but we + // already have a bunch of data in the buffer, then just trigger + // the 'readable' event and move on. + if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { + debug('read: emitReadable', state.length, state.ended); + if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); + return null; + } - url = []; + n = howMuchToRead(n, state); - for ( var i = 0, l = image.length; i < l; i ++ ) { + // if we've ended, and we're now clear, then finish it up. + if (n === 0 && state.ended) { + if (state.length === 0) endReadable(this); + return null; + } - url.push( ImageUtils.getDataURL( image[ i ] ) ); - - } - - } else { + // All the actual chunk generation logic needs to be + // *below* the call to _read. The reason is that in certain + // synthetic stream cases, such as passthrough streams, _read + // may be a completely synchronous operation which may change + // the state of the read buffer, providing enough data when + // before there was *not* enough. + // + // So, the steps are: + // 1. Figure out what the state of things will be after we do + // a read from the buffer. + // + // 2. If that resulting state will trigger a _read, then call _read. + // Note that this may be asynchronous, or synchronous. Yes, it is + // deeply ugly to write APIs this way, but that still doesn't mean + // that the Readable class should behave improperly, as streams are + // designed to be sync/async agnostic. + // Take note if the _read call is sync or async (ie, if the read call + // has returned yet), so that we know whether or not it's safe to emit + // 'readable' etc. + // + // 3. Actually pull the requested chunks out of the buffer and return. - // process single image + // if we need a readable event, then we need to do some reading. + var doRead = state.needReadable; + debug('need readable', doRead); - url = ImageUtils.getDataURL( image ); + // if we currently have less than the highWaterMark, then also read some + if (state.length === 0 || state.length - n < state.highWaterMark) { + doRead = true; + debug('length less than watermark', doRead); + } - } + // however, if we've ended, then there's no point, and if we're already + // reading, then it's unnecessary. + if (state.ended || state.reading) { + doRead = false; + debug('reading or ended', doRead); + } else if (doRead) { + debug('do read'); + state.reading = true; + state.sync = true; + // if the length is currently zero, then we *need* a readable event. + if (state.length === 0) state.needReadable = true; + // call internal read method + this._read(state.highWaterMark); + state.sync = false; + // If _read pushed data synchronously, then `reading` will be false, + // and we need to re-evaluate how much data we can return to the user. + if (!state.reading) n = howMuchToRead(nOrig, state); + } - meta.images[ image.uuid ] = { - uuid: image.uuid, - url: url - }; + var ret; + if (n > 0) ret = fromList(n, state);else ret = null; - } + if (ret === null) { + state.needReadable = true; + n = 0; + } else { + state.length -= n; + } - output.image = image.uuid; + if (state.length === 0) { + // If we have nothing in the buffer, then we want to know + // as soon as we *do* get something into the buffer. + if (!state.ended) state.needReadable = true; - } + // If we tried to read() past the EOF, then emit end on the next tick. + if (nOrig !== n && state.ended) endReadable(this); + } - if ( ! isRootObject ) { + if (ret !== null) this.emit('data', ret); - meta.textures[ this.uuid ] = output; + return ret; +}; - } +function onEofChunk(stream, state) { + if (state.ended) return; + if (state.decoder) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) { + state.buffer.push(chunk); + state.length += state.objectMode ? 1 : chunk.length; + } + } + state.ended = true; - return output; + // emit 'readable' now to make sure it gets picked up. + emitReadable(stream); +} - }, +// Don't emit readable right away in sync mode, because this can trigger +// another read() call => stack overflow. This way, it might trigger +// a nextTick recursion warning, but that's not so bad. +function emitReadable(stream) { + var state = stream._readableState; + state.needReadable = false; + if (!state.emittedReadable) { + debug('emitReadable', state.flowing); + state.emittedReadable = true; + if (state.sync) pna.nextTick(emitReadable_, stream);else emitReadable_(stream); + } +} - dispose: function () { +function emitReadable_(stream) { + debug('emit readable'); + stream.emit('readable'); + flow(stream); +} - this.dispatchEvent( { type: 'dispose' } ); +// at this point, the user has presumably seen the 'readable' event, +// and called read() to consume some data. that may have triggered +// in turn another _read(n) call, in which case reading = true if +// it's in progress. +// However, if we're not ended, or reading, and the length < hwm, +// then go ahead and try to read some more preemptively. +function maybeReadMore(stream, state) { + if (!state.readingMore) { + state.readingMore = true; + pna.nextTick(maybeReadMore_, stream, state); + } +} - }, +function maybeReadMore_(stream, state) { + var len = state.length; + while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { + debug('maybeReadMore read 0'); + stream.read(0); + if (len === state.length) + // didn't get any data, stop spinning. + break;else len = state.length; + } + state.readingMore = false; +} - transformUv: function ( uv ) { +// abstract method. to be overridden in specific implementation classes. +// call cb(er, data) where data is <= n in length. +// for virtual (non-string, non-buffer) streams, "length" is somewhat +// arbitrary, and perhaps not very meaningful. +Readable.prototype._read = function (n) { + this.emit('error', new Error('_read() is not implemented')); +}; - if ( this.mapping !== UVMapping ) { return uv; } +Readable.prototype.pipe = function (dest, pipeOpts) { + var src = this; + var state = this._readableState; - uv.applyMatrix3( this.matrix ); + switch (state.pipesCount) { + case 0: + state.pipes = dest; + break; + case 1: + state.pipes = [state.pipes, dest]; + break; + default: + state.pipes.push(dest); + break; + } + state.pipesCount += 1; + debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); - if ( uv.x < 0 || uv.x > 1 ) { + var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; - switch ( this.wrapS ) { + var endFn = doEnd ? onend : unpipe; + if (state.endEmitted) pna.nextTick(endFn);else src.once('end', endFn); - case RepeatWrapping: + dest.on('unpipe', onunpipe); + function onunpipe(readable, unpipeInfo) { + debug('onunpipe'); + if (readable === src) { + if (unpipeInfo && unpipeInfo.hasUnpiped === false) { + unpipeInfo.hasUnpiped = true; + cleanup(); + } + } + } - uv.x = uv.x - Math.floor( uv.x ); - break; + function onend() { + debug('onend'); + dest.end(); + } - case ClampToEdgeWrapping: + // when the dest drains, it reduces the awaitDrain counter + // on the source. This would be more elegant with a .once() + // handler in flow(), but adding and removing repeatedly is + // too slow. + var ondrain = pipeOnDrain(src); + dest.on('drain', ondrain); - uv.x = uv.x < 0 ? 0 : 1; - break; + var cleanedUp = false; + function cleanup() { + debug('cleanup'); + // cleanup event handlers once the pipe is broken + dest.removeListener('close', onclose); + dest.removeListener('finish', onfinish); + dest.removeListener('drain', ondrain); + dest.removeListener('error', onerror); + dest.removeListener('unpipe', onunpipe); + src.removeListener('end', onend); + src.removeListener('end', unpipe); + src.removeListener('data', ondata); - case MirroredRepeatWrapping: + cleanedUp = true; - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { + // if the reader is waiting for a drain event from this + // specific writer, then it would cause it to never start + // flowing again. + // So, if this is awaiting a drain, then we just call it now. + // If we don't know, then assume that we are waiting for one. + if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); + } - uv.x = Math.ceil( uv.x ) - uv.x; + // If the user pushes more data while we're writing to dest then we'll end up + // in ondata again. However, we only want to increase awaitDrain once because + // dest will only emit one 'drain' event for the multiple writes. + // => Introduce a guard on increasing awaitDrain. + var increasedAwaitDrain = false; + src.on('data', ondata); + function ondata(chunk) { + debug('ondata'); + increasedAwaitDrain = false; + var ret = dest.write(chunk); + if (false === ret && !increasedAwaitDrain) { + // If the user unpiped during `dest.write()`, it is possible + // to get stuck in a permanently paused state if that write + // also returned false. + // => Check whether `dest` is still a piping destination. + if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { + debug('false write response, pause', src._readableState.awaitDrain); + src._readableState.awaitDrain++; + increasedAwaitDrain = true; + } + src.pause(); + } + } - } else { + // if the dest has an error, then stop piping into it. + // however, don't suppress the throwing behavior for this. + function onerror(er) { + debug('onerror', er); + unpipe(); + dest.removeListener('error', onerror); + if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); + } - uv.x = uv.x - Math.floor( uv.x ); + // Make sure our error handler is attached before userland ones. + prependListener(dest, 'error', onerror); - } + // Both close and finish should trigger unpipe, but only once. + function onclose() { + dest.removeListener('finish', onfinish); + unpipe(); + } + dest.once('close', onclose); + function onfinish() { + debug('onfinish'); + dest.removeListener('close', onclose); + unpipe(); + } + dest.once('finish', onfinish); - break; + function unpipe() { + debug('unpipe'); + src.unpipe(dest); + } - } + // tell the dest that it's being piped to + dest.emit('pipe', src); - } + // start the flow if it hasn't been started already. + if (!state.flowing) { + debug('pipe resume'); + src.resume(); + } - if ( uv.y < 0 || uv.y > 1 ) { + return dest; +}; - switch ( this.wrapT ) { +function pipeOnDrain(src) { + return function () { + var state = src._readableState; + debug('pipeOnDrain', state.awaitDrain); + if (state.awaitDrain) state.awaitDrain--; + if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { + state.flowing = true; + flow(src); + } + }; +} - case RepeatWrapping: +Readable.prototype.unpipe = function (dest) { + var state = this._readableState; + var unpipeInfo = { hasUnpiped: false }; - uv.y = uv.y - Math.floor( uv.y ); - break; + // if we're not piping anywhere, then do nothing. + if (state.pipesCount === 0) return this; - case ClampToEdgeWrapping: + // just one destination. most common case. + if (state.pipesCount === 1) { + // passed in one, but it's not the right one. + if (dest && dest !== state.pipes) return this; - uv.y = uv.y < 0 ? 0 : 1; - break; + if (!dest) dest = state.pipes; - case MirroredRepeatWrapping: + // got a match. + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; + if (dest) dest.emit('unpipe', this, unpipeInfo); + return this; + } - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { + // slow case. multiple pipe destinations. - uv.y = Math.ceil( uv.y ) - uv.y; + if (!dest) { + // remove all. + var dests = state.pipes; + var len = state.pipesCount; + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; - } else { + for (var i = 0; i < len; i++) { + dests[i].emit('unpipe', this, unpipeInfo); + }return this; + } - uv.y = uv.y - Math.floor( uv.y ); + // try to find the right one. + var index = indexOf(state.pipes, dest); + if (index === -1) return this; - } + state.pipes.splice(index, 1); + state.pipesCount -= 1; + if (state.pipesCount === 1) state.pipes = state.pipes[0]; - break; + dest.emit('unpipe', this, unpipeInfo); - } + return this; +}; - } +// set up data events if they are asked for +// Ensure readable listeners eventually get something +Readable.prototype.on = function (ev, fn) { + var res = Stream.prototype.on.call(this, ev, fn); - if ( this.flipY ) { + if (ev === 'data') { + // Start flowing on next tick if stream isn't explicitly paused + if (this._readableState.flowing !== false) this.resume(); + } else if (ev === 'readable') { + var state = this._readableState; + if (!state.endEmitted && !state.readableListening) { + state.readableListening = state.needReadable = true; + state.emittedReadable = false; + if (!state.reading) { + pna.nextTick(nReadingNextTick, this); + } else if (state.length) { + emitReadable(this); + } + } + } - uv.y = 1 - uv.y; + return res; +}; +Readable.prototype.addListener = Readable.prototype.on; - } +function nReadingNextTick(self) { + debug('readable nexttick read 0'); + self.read(0); +} - return uv; +// pause() and resume() are remnants of the legacy readable stream API +// If the user uses them, then switch into old mode. +Readable.prototype.resume = function () { + var state = this._readableState; + if (!state.flowing) { + debug('resume'); + state.flowing = true; + resume(this, state); + } + return this; +}; - } +function resume(stream, state) { + if (!state.resumeScheduled) { + state.resumeScheduled = true; + pna.nextTick(resume_, stream, state); + } +} - } ); +function resume_(stream, state) { + if (!state.reading) { + debug('resume read 0'); + stream.read(0); + } - Object.defineProperty( Texture.prototype, "needsUpdate", { + state.resumeScheduled = false; + state.awaitDrain = 0; + stream.emit('resume'); + flow(stream); + if (state.flowing && !state.reading) stream.read(0); +} - set: function ( value ) { +Readable.prototype.pause = function () { + debug('call pause flowing=%j', this._readableState.flowing); + if (false !== this._readableState.flowing) { + debug('pause'); + this._readableState.flowing = false; + this.emit('pause'); + } + return this; +}; - if ( value === true ) { this.version ++; } +function flow(stream) { + var state = stream._readableState; + debug('flow', state.flowing); + while (state.flowing && stream.read() !== null) {} +} - } +// wrap an old-style stream as the async data source. +// This is *not* part of the readable stream interface. +// It is an ugly unfortunate mess of history. +Readable.prototype.wrap = function (stream) { + var _this = this; - } ); + var state = this._readableState; + var paused = false; - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ + stream.on('end', function () { + debug('wrapped end'); + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) _this.push(chunk); + } - function Vector4( x, y, z, w ) { + _this.push(null); + }); - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; + stream.on('data', function (chunk) { + debug('wrapped data'); + if (state.decoder) chunk = state.decoder.write(chunk); - } + // don't skip over falsy values in objectMode + if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; - Object.defineProperties( Vector4.prototype, { + var ret = _this.push(chunk); + if (!ret) { + paused = true; + stream.pause(); + } + }); - "width": { + // proxy all the other methods. + // important when wrapping filters and duplexes. + for (var i in stream) { + if (this[i] === undefined && typeof stream[i] === 'function') { + this[i] = function (method) { + return function () { + return stream[method].apply(stream, arguments); + }; + }(i); + } + } - get: function () { + // proxy certain important events. + for (var n = 0; n < kProxyEvents.length; n++) { + stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n])); + } - return this.z; + // when we try to consume some more bytes, simply unpause the + // underlying stream. + this._read = function (n) { + debug('wrapped _read', n); + if (paused) { + paused = false; + stream.resume(); + } + }; - }, + return this; +}; - set: function ( value ) { +Object.defineProperty(Readable.prototype, 'readableHighWaterMark', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function () { + return this._readableState.highWaterMark; + } +}); - this.z = value; +// exposed for testing purposes only. +Readable._fromList = fromList; - } - - }, - - "height": { +// Pluck off n bytes from an array of buffers. +// Length is the combined lengths of all the buffers in the list. +// This function is designed to be inlinable, so please take care when making +// changes to the function body. +function fromList(n, state) { + // nothing buffered + if (state.length === 0) return null; - get: function () { + var ret; + if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { + // read it all, truncate the list + if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); + state.buffer.clear(); + } else { + // read part of list + ret = fromListPartial(n, state.buffer, state.decoder); + } - return this.w; + return ret; +} - }, +// Extracts only enough buffered data to satisfy the amount requested. +// This function is designed to be inlinable, so please take care when making +// changes to the function body. +function fromListPartial(n, list, hasStrings) { + var ret; + if (n < list.head.data.length) { + // slice is the same for buffers and strings + ret = list.head.data.slice(0, n); + list.head.data = list.head.data.slice(n); + } else if (n === list.head.data.length) { + // first chunk is a perfect match + ret = list.shift(); + } else { + // result spans more than one buffer + ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); + } + return ret; +} - set: function ( value ) { +// Copies a specified amount of characters from the list of buffered data +// chunks. +// This function is designed to be inlinable, so please take care when making +// changes to the function body. +function copyFromBufferString(n, list) { + var p = list.head; + var c = 1; + var ret = p.data; + n -= ret.length; + while (p = p.next) { + var str = p.data; + var nb = n > str.length ? str.length : n; + if (nb === str.length) ret += str;else ret += str.slice(0, n); + n -= nb; + if (n === 0) { + if (nb === str.length) { + ++c; + if (p.next) list.head = p.next;else list.head = list.tail = null; + } else { + list.head = p; + p.data = str.slice(nb); + } + break; + } + ++c; + } + list.length -= c; + return ret; +} - this.w = value; +// Copies a specified amount of bytes from the list of buffered data chunks. +// This function is designed to be inlinable, so please take care when making +// changes to the function body. +function copyFromBuffer(n, list) { + var ret = Buffer.allocUnsafe(n); + var p = list.head; + var c = 1; + p.data.copy(ret); + n -= p.data.length; + while (p = p.next) { + var buf = p.data; + var nb = n > buf.length ? buf.length : n; + buf.copy(ret, ret.length - n, 0, nb); + n -= nb; + if (n === 0) { + if (nb === buf.length) { + ++c; + if (p.next) list.head = p.next;else list.head = list.tail = null; + } else { + list.head = p; + p.data = buf.slice(nb); + } + break; + } + ++c; + } + list.length -= c; + return ret; +} - } +function endReadable(stream) { + var state = stream._readableState; - } + // If we get here before consuming all the bytes, then that is a + // bug in node. Should never happen. + if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); - } ); + if (!state.endEmitted) { + state.ended = true; + pna.nextTick(endReadableNT, state, stream); + } +} - Object.assign( Vector4.prototype, { +function endReadableNT(state, stream) { + // Check that we didn't get one last unshift. + if (!state.endEmitted && state.length === 0) { + state.endEmitted = true; + stream.readable = false; + stream.emit('end'); + } +} - isVector4: true, +function indexOf(xs, x) { + for (var i = 0, l = xs.length; i < l; i++) { + if (xs[i] === x) return i; + } + return -1; +} +}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{"./_stream_duplex":64,"./internal/streams/BufferList":69,"./internal/streams/destroy":70,"./internal/streams/stream":71,"_process":63,"core-util-is":9,"events":10,"inherits":12,"isarray":14,"process-nextick-args":62,"safe-buffer":74,"string_decoder/":75,"util":7}],67:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. - set: function ( x, y, z, w ) { +// a transform stream is a readable/writable stream where you do +// something with the data. Sometimes it's called a "filter", +// but that's not a great name for it, since that implies a thing where +// some bits pass through, and others are simply ignored. (That would +// be a valid example of a transform, of course.) +// +// While the output is causally related to the input, it's not a +// necessarily symmetric or synchronous transformation. For example, +// a zlib stream might take multiple plain-text writes(), and then +// emit a single compressed chunk some time in the future. +// +// Here's how this works: +// +// The Transform stream has all the aspects of the readable and writable +// stream classes. When you write(chunk), that calls _write(chunk,cb) +// internally, and returns false if there's a lot of pending writes +// buffered up. When you call read(), that calls _read(n) until +// there's enough pending readable data buffered up. +// +// In a transform stream, the written data is placed in a buffer. When +// _read(n) is called, it transforms the queued up data, calling the +// buffered _write cb's as it consumes chunks. If consuming a single +// written chunk would result in multiple output chunks, then the first +// outputted bit calls the readcb, and subsequent chunks just go into +// the read buffer, and will cause it to emit 'readable' if necessary. +// +// This way, back-pressure is actually determined by the reading side, +// since _read has to be called to start processing a new chunk. However, +// a pathological inflate type of transform can cause excessive buffering +// here. For example, imagine a stream where every byte of input is +// interpreted as an integer from 0-255, and then results in that many +// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in +// 1kb of data being output. In this case, you could write a very small +// amount of input, and end up with a very large amount of output. In +// such a pathological inflating mechanism, there'd be no way to tell +// the system to stop doing the transform. A single 4MB write could +// cause the system to run out of memory. +// +// However, even in such a pathological case, only a single written chunk +// would be consumed, and then the rest would wait (un-transformed) until +// the results of the previous transformed chunk were consumed. - this.x = x; - this.y = y; - this.z = z; - this.w = w; +'use strict'; - return this; +module.exports = Transform; - }, +var Duplex = require('./_stream_duplex'); - setScalar: function ( scalar ) { +/*<replacement>*/ +var util = Object.create(require('core-util-is')); +util.inherits = require('inherits'); +/*</replacement>*/ - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; +util.inherits(Transform, Duplex); - return this; +function afterTransform(er, data) { + var ts = this._transformState; + ts.transforming = false; - }, + var cb = ts.writecb; - setX: function ( x ) { + if (!cb) { + return this.emit('error', new Error('write callback called multiple times')); + } - this.x = x; + ts.writechunk = null; + ts.writecb = null; - return this; + if (data != null) // single equals check for both `null` and `undefined` + this.push(data); - }, + cb(er); - setY: function ( y ) { + var rs = this._readableState; + rs.reading = false; + if (rs.needReadable || rs.length < rs.highWaterMark) { + this._read(rs.highWaterMark); + } +} - this.y = y; +function Transform(options) { + if (!(this instanceof Transform)) return new Transform(options); - return this; + Duplex.call(this, options); - }, + this._transformState = { + afterTransform: afterTransform.bind(this), + needTransform: false, + transforming: false, + writecb: null, + writechunk: null, + writeencoding: null + }; - setZ: function ( z ) { + // start out asking for a readable event once data is transformed. + this._readableState.needReadable = true; - this.z = z; + // we have implemented the _read method, and done the other things + // that Readable wants before the first _read call, so unset the + // sync guard flag. + this._readableState.sync = false; - return this; + if (options) { + if (typeof options.transform === 'function') this._transform = options.transform; - }, + if (typeof options.flush === 'function') this._flush = options.flush; + } - setW: function ( w ) { + // When the writable side finishes, then flush out anything remaining. + this.on('prefinish', prefinish); +} - this.w = w; +function prefinish() { + var _this = this; - return this; + if (typeof this._flush === 'function') { + this._flush(function (er, data) { + done(_this, er, data); + }); + } else { + done(this, null, null); + } +} - }, +Transform.prototype.push = function (chunk, encoding) { + this._transformState.needTransform = false; + return Duplex.prototype.push.call(this, chunk, encoding); +}; - setComponent: function ( index, value ) { +// This is the part where you do stuff! +// override this function in implementation classes. +// 'chunk' is an input chunk. +// +// Call `push(newChunk)` to pass along transformed output +// to the readable side. You may call 'push' zero or more times. +// +// Call `cb(err)` when you are done with this chunk. If you pass +// an error, then that'll put the hurt on the whole operation. If you +// never call cb(), then you'll never get another chunk. +Transform.prototype._transform = function (chunk, encoding, cb) { + throw new Error('_transform() is not implemented'); +}; - switch ( index ) { +Transform.prototype._write = function (chunk, encoding, cb) { + var ts = this._transformState; + ts.writecb = cb; + ts.writechunk = chunk; + ts.writeencoding = encoding; + if (!ts.transforming) { + var rs = this._readableState; + if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); + } +}; - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); +// Doesn't matter what the args are here. +// _transform does all the work. +// That we got here means that the readable side wants more data. +Transform.prototype._read = function (n) { + var ts = this._transformState; - } + if (ts.writechunk !== null && ts.writecb && !ts.transforming) { + ts.transforming = true; + this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); + } else { + // mark that we need a transform, so that any data that comes in + // will get processed, now that we've asked for it. + ts.needTransform = true; + } +}; - return this; +Transform.prototype._destroy = function (err, cb) { + var _this2 = this; - }, + Duplex.prototype._destroy.call(this, err, function (err2) { + cb(err2); + _this2.emit('close'); + }); +}; - getComponent: function ( index ) { +function done(stream, er, data) { + if (er) return stream.emit('error', er); - switch ( index ) { + if (data != null) // single equals check for both `null` and `undefined` + stream.push(data); - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); + // if there's nothing in the write buffer, then that means + // that nothing more will ever be provided + if (stream._writableState.length) throw new Error('Calling transform done when ws.length != 0'); - } + if (stream._transformState.transforming) throw new Error('Calling transform done when still transforming'); - }, + return stream.push(null); +} +},{"./_stream_duplex":64,"core-util-is":9,"inherits":12}],68:[function(require,module,exports){ +(function (process,global,setImmediate){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. - clone: function () { +// A bit simpler than readable streams. +// Implement an async ._write(chunk, encoding, cb), and it'll handle all +// the drain event emission and buffering. - return new this.constructor( this.x, this.y, this.z, this.w ); +'use strict'; - }, +/*<replacement>*/ - copy: function ( v ) { +var pna = require('process-nextick-args'); +/*</replacement>*/ - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; +module.exports = Writable; - return this; +/* <replacement> */ +function WriteReq(chunk, encoding, cb) { + this.chunk = chunk; + this.encoding = encoding; + this.callback = cb; + this.next = null; +} - }, +// It seems a linked list but it is not +// there will be only 2 of these for each stream +function CorkedRequest(state) { + var _this = this; - add: function ( v, w ) { + this.next = null; + this.entry = null; + this.finish = function () { + onCorkedFinish(_this, state); + }; +} +/* </replacement> */ - if ( w !== undefined ) { +/*<replacement>*/ +var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : pna.nextTick; +/*</replacement>*/ - console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); +/*<replacement>*/ +var Duplex; +/*</replacement>*/ - } +Writable.WritableState = WritableState; - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; +/*<replacement>*/ +var util = Object.create(require('core-util-is')); +util.inherits = require('inherits'); +/*</replacement>*/ - return this; +/*<replacement>*/ +var internalUtil = { + deprecate: require('util-deprecate') +}; +/*</replacement>*/ - }, +/*<replacement>*/ +var Stream = require('./internal/streams/stream'); +/*</replacement>*/ - addScalar: function ( s ) { +/*<replacement>*/ - this.x += s; - this.y += s; - this.z += s; - this.w += s; +var Buffer = require('safe-buffer').Buffer; +var OurUint8Array = global.Uint8Array || function () {}; +function _uint8ArrayToBuffer(chunk) { + return Buffer.from(chunk); +} +function _isUint8Array(obj) { + return Buffer.isBuffer(obj) || obj instanceof OurUint8Array; +} - return this; +/*</replacement>*/ - }, +var destroyImpl = require('./internal/streams/destroy'); - addVectors: function ( a, b ) { +util.inherits(Writable, Stream); - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; +function nop() {} - return this; +function WritableState(options, stream) { + Duplex = Duplex || require('./_stream_duplex'); - }, + options = options || {}; - addScaledVector: function ( v, s ) { + // Duplex streams are both readable and writable, but share + // the same options object. + // However, some cases require setting options to different + // values for the readable and the writable sides of the duplex stream. + // These options can be provided separately as readableXXX and writableXXX. + var isDuplex = stream instanceof Duplex; - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; + // object stream flag to indicate whether or not this stream + // contains buffers or objects. + this.objectMode = !!options.objectMode; - return this; + if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode; - }, + // the point at which write() starts returning false + // Note: 0 is a valid value, means that we always return false if + // the entire buffer is not flushed immediately on write() + var hwm = options.highWaterMark; + var writableHwm = options.writableHighWaterMark; + var defaultHwm = this.objectMode ? 16 : 16 * 1024; - sub: function ( v, w ) { + if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (writableHwm || writableHwm === 0)) this.highWaterMark = writableHwm;else this.highWaterMark = defaultHwm; - if ( w !== undefined ) { + // cast to ints. + this.highWaterMark = Math.floor(this.highWaterMark); - console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); + // if _final has been called + this.finalCalled = false; - } + // drain event flag. + this.needDrain = false; + // at the start of calling end() + this.ending = false; + // when end() has been called, and returned + this.ended = false; + // when 'finish' is emitted + this.finished = false; - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; + // has it been destroyed + this.destroyed = false; - return this; + // should we decode strings into buffers before passing to _write? + // this is here so that some node-core streams can optimize string + // handling at a lower level. + var noDecode = options.decodeStrings === false; + this.decodeStrings = !noDecode; - }, + // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; - subScalar: function ( s ) { + // not an actual buffer we keep track of, but a measurement + // of how much we're waiting to get pushed to some underlying + // socket or file. + this.length = 0; - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; + // a flag to see when we're in the middle of a write. + this.writing = false; - return this; + // when true all writes will be buffered until .uncork() call + this.corked = 0; - }, + // a flag to be able to tell if the onwrite cb is called immediately, + // or on a later tick. We set this to true at first, because any + // actions that shouldn't happen until "later" should generally also + // not happen before the first write call. + this.sync = true; - subVectors: function ( a, b ) { + // a flag to know if we're processing previously buffered items, which + // may call the _write() callback in the same tick, so that we don't + // end up in an overlapped onwrite situation. + this.bufferProcessing = false; - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; + // the callback that's passed to _write(chunk,cb) + this.onwrite = function (er) { + onwrite(stream, er); + }; - return this; + // the callback that the user supplies to write(chunk,encoding,cb) + this.writecb = null; - }, + // the amount that is being written when _write is called. + this.writelen = 0; - multiplyScalar: function ( scalar ) { + this.bufferedRequest = null; + this.lastBufferedRequest = null; - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; + // number of pending user-supplied write callbacks + // this must be 0 before 'finish' can be emitted + this.pendingcb = 0; - return this; + // emit prefinish if the only thing we're waiting for is _write cbs + // This is relevant for synchronous Transform streams + this.prefinished = false; - }, + // True if the error was already emitted and should not be thrown again + this.errorEmitted = false; - applyMatrix4: function ( m ) { + // count buffered requests + this.bufferedRequestCount = 0; - var x = this.x, y = this.y, z = this.z, w = this.w; - var e = m.elements; + // allocate the first CorkedRequest, there is always + // one allocated and free to use, and we maintain at most two + this.corkedRequestsFree = new CorkedRequest(this); +} - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; +WritableState.prototype.getBuffer = function getBuffer() { + var current = this.bufferedRequest; + var out = []; + while (current) { + out.push(current); + current = current.next; + } + return out; +}; - return this; +(function () { + try { + Object.defineProperty(WritableState.prototype, 'buffer', { + get: internalUtil.deprecate(function () { + return this.getBuffer(); + }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003') + }); + } catch (_) {} +})(); - }, +// Test _writableState for inheritance to account for Duplex streams, +// whose prototype chain only points to Readable. +var realHasInstance; +if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { + realHasInstance = Function.prototype[Symbol.hasInstance]; + Object.defineProperty(Writable, Symbol.hasInstance, { + value: function (object) { + if (realHasInstance.call(this, object)) return true; + if (this !== Writable) return false; - divideScalar: function ( scalar ) { + return object && object._writableState instanceof WritableState; + } + }); +} else { + realHasInstance = function (object) { + return object instanceof this; + }; +} - return this.multiplyScalar( 1 / scalar ); +function Writable(options) { + Duplex = Duplex || require('./_stream_duplex'); - }, + // Writable ctor is applied to Duplexes, too. + // `realHasInstance` is necessary because using plain `instanceof` + // would return false, as no `_writableState` property is attached. - setAxisAngleFromQuaternion: function ( q ) { + // Trying to use the custom `instanceof` for Writable here will also break the + // Node.js LazyTransform implementation, which has a non-trivial getter for + // `_writableState` that would lead to infinite recursion. + if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) { + return new Writable(options); + } - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + this._writableState = new WritableState(options, this); - // q is assumed to be normalized + // legacy. + this.writable = true; - this.w = 2 * Math.acos( q.w ); + if (options) { + if (typeof options.write === 'function') this._write = options.write; - var s = Math.sqrt( 1 - q.w * q.w ); + if (typeof options.writev === 'function') this._writev = options.writev; - if ( s < 0.0001 ) { + if (typeof options.destroy === 'function') this._destroy = options.destroy; - this.x = 1; - this.y = 0; - this.z = 0; + if (typeof options.final === 'function') this._final = options.final; + } - } else { + Stream.call(this); +} - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; +// Otherwise people can pipe Writable streams, which is just wrong. +Writable.prototype.pipe = function () { + this.emit('error', new Error('Cannot pipe, not readable')); +}; - } +function writeAfterEnd(stream, cb) { + var er = new Error('write after end'); + // TODO: defer error events consistently everywhere, not just the cb + stream.emit('error', er); + pna.nextTick(cb, er); +} - return this; +// Checks that a user-supplied chunk is valid, especially for the particular +// mode the stream is in. Currently this means that `null` is never accepted +// and undefined/non-string values are only allowed in object mode. +function validChunk(stream, state, chunk, cb) { + var valid = true; + var er = false; - }, + if (chunk === null) { + er = new TypeError('May not write null values to stream'); + } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { + er = new TypeError('Invalid non-string/buffer chunk'); + } + if (er) { + stream.emit('error', er); + pna.nextTick(cb, er); + valid = false; + } + return valid; +} - setAxisAngleFromRotationMatrix: function ( m ) { +Writable.prototype.write = function (chunk, encoding, cb) { + var state = this._writableState; + var ret = false; + var isBuf = !state.objectMode && _isUint8Array(chunk); - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + if (isBuf && !Buffer.isBuffer(chunk)) { + chunk = _uint8ArrayToBuffer(chunk); + } - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + if (typeof encoding === 'function') { + cb = encoding; + encoding = null; + } - var angle, x, y, z, // variables for result - epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; - te = m.elements, + if (typeof cb !== 'function') cb = nop; - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { + state.pendingcb++; + ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); + } - if ( ( Math.abs( m12 - m21 ) < epsilon ) && - ( Math.abs( m13 - m31 ) < epsilon ) && - ( Math.abs( m23 - m32 ) < epsilon ) ) { + return ret; +}; - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms +Writable.prototype.cork = function () { + var state = this._writableState; - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && - ( Math.abs( m13 + m31 ) < epsilon2 ) && - ( Math.abs( m23 + m32 ) < epsilon2 ) && - ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + state.corked++; +}; - // this singularity is identity matrix so angle = 0 +Writable.prototype.uncork = function () { + var state = this._writableState; - this.set( 1, 0, 0, 0 ); + if (state.corked) { + state.corked--; - return this; // zero angle, arbitrary axis + if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); + } +}; - } +Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { + // node::ParseEncoding() requires lower case. + if (typeof encoding === 'string') encoding = encoding.toLowerCase(); + if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); + this._writableState.defaultEncoding = encoding; + return this; +}; - // otherwise this singularity is angle = 180 +function decodeChunk(state, chunk, encoding) { + if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { + chunk = Buffer.from(chunk, encoding); + } + return chunk; +} - angle = Math.PI; +Object.defineProperty(Writable.prototype, 'writableHighWaterMark', { + // making it explicit this property is not enumerable + // because otherwise some prototype manipulation in + // userland will fail + enumerable: false, + get: function () { + return this._writableState.highWaterMark; + } +}); - var xx = ( m11 + 1 ) / 2; - var yy = ( m22 + 1 ) / 2; - var zz = ( m33 + 1 ) / 2; - var xy = ( m12 + m21 ) / 4; - var xz = ( m13 + m31 ) / 4; - var yz = ( m23 + m32 ) / 4; +// if we're already writing something, then just put this +// in the queue, and wait our turn. Otherwise, call _write +// If we return false, then we need a drain event, so set that flag. +function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { + if (!isBuf) { + var newChunk = decodeChunk(state, chunk, encoding); + if (chunk !== newChunk) { + isBuf = true; + encoding = 'buffer'; + chunk = newChunk; + } + } + var len = state.objectMode ? 1 : chunk.length; - if ( ( xx > yy ) && ( xx > zz ) ) { + state.length += len; - // m11 is the largest diagonal term + var ret = state.length < state.highWaterMark; + // we must ensure that previous needDrain will not be reset to false. + if (!ret) state.needDrain = true; - if ( xx < epsilon ) { + if (state.writing || state.corked) { + var last = state.lastBufferedRequest; + state.lastBufferedRequest = { + chunk: chunk, + encoding: encoding, + isBuf: isBuf, + callback: cb, + next: null + }; + if (last) { + last.next = state.lastBufferedRequest; + } else { + state.bufferedRequest = state.lastBufferedRequest; + } + state.bufferedRequestCount += 1; + } else { + doWrite(stream, state, false, len, chunk, encoding, cb); + } - x = 0; - y = 0.707106781; - z = 0.707106781; + return ret; +} - } else { +function doWrite(stream, state, writev, len, chunk, encoding, cb) { + state.writelen = len; + state.writecb = cb; + state.writing = true; + state.sync = true; + if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); + state.sync = false; +} - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; +function onwriteError(stream, state, sync, er, cb) { + --state.pendingcb; - } + if (sync) { + // defer the callback if we are being called synchronously + // to avoid piling up things on the stack + pna.nextTick(cb, er); + // this can emit finish, and it will always happen + // after error + pna.nextTick(finishMaybe, stream, state); + stream._writableState.errorEmitted = true; + stream.emit('error', er); + } else { + // the caller expect this to happen before if + // it is async + cb(er); + stream._writableState.errorEmitted = true; + stream.emit('error', er); + // this can emit finish, but finish must + // always follow error + finishMaybe(stream, state); + } +} - } else if ( yy > zz ) { +function onwriteStateUpdate(state) { + state.writing = false; + state.writecb = null; + state.length -= state.writelen; + state.writelen = 0; +} - // m22 is the largest diagonal term +function onwrite(stream, er) { + var state = stream._writableState; + var sync = state.sync; + var cb = state.writecb; - if ( yy < epsilon ) { + onwriteStateUpdate(state); - x = 0.707106781; - y = 0; - z = 0.707106781; + if (er) onwriteError(stream, state, sync, er, cb);else { + // Check if we're actually ready to finish, but don't emit yet + var finished = needFinish(state); - } else { + if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { + clearBuffer(stream, state); + } - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; + if (sync) { + /*<replacement>*/ + asyncWrite(afterWrite, stream, state, finished, cb); + /*</replacement>*/ + } else { + afterWrite(stream, state, finished, cb); + } + } +} - } +function afterWrite(stream, state, finished, cb) { + if (!finished) onwriteDrain(stream, state); + state.pendingcb--; + cb(); + finishMaybe(stream, state); +} - } else { +// Must force callback to be called on nextTick, so that we don't +// emit 'drain' before the write() consumer gets the 'false' return +// value, and has a chance to attach a 'drain' listener. +function onwriteDrain(stream, state) { + if (state.length === 0 && state.needDrain) { + state.needDrain = false; + stream.emit('drain'); + } +} - // m33 is the largest diagonal term so base result on this +// if there's something in the buffer waiting, then process it +function clearBuffer(stream, state) { + state.bufferProcessing = true; + var entry = state.bufferedRequest; - if ( zz < epsilon ) { + if (stream._writev && entry && entry.next) { + // Fast case, write everything using _writev() + var l = state.bufferedRequestCount; + var buffer = new Array(l); + var holder = state.corkedRequestsFree; + holder.entry = entry; - x = 0.707106781; - y = 0.707106781; - z = 0; + var count = 0; + var allBuffers = true; + while (entry) { + buffer[count] = entry; + if (!entry.isBuf) allBuffers = false; + entry = entry.next; + count += 1; + } + buffer.allBuffers = allBuffers; - } else { + doWrite(stream, state, true, state.length, buffer, '', holder.finish); - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; + // doWrite is almost always async, defer these to save a bit of time + // as the hot path ends with doWrite + state.pendingcb++; + state.lastBufferedRequest = null; + if (holder.next) { + state.corkedRequestsFree = holder.next; + holder.next = null; + } else { + state.corkedRequestsFree = new CorkedRequest(state); + } + state.bufferedRequestCount = 0; + } else { + // Slow case, write chunks one-by-one + while (entry) { + var chunk = entry.chunk; + var encoding = entry.encoding; + var cb = entry.callback; + var len = state.objectMode ? 1 : chunk.length; - } + doWrite(stream, state, false, len, chunk, encoding, cb); + entry = entry.next; + state.bufferedRequestCount--; + // if we didn't call the onwrite immediately, then + // it means that we need to wait until it does. + // also, that means that the chunk and cb are currently + // being processed, so move the buffer counter past them. + if (state.writing) { + break; + } + } - } + if (entry === null) state.lastBufferedRequest = null; + } - this.set( x, y, z, angle ); + state.bufferedRequest = entry; + state.bufferProcessing = false; +} - return this; // return 180 deg rotation +Writable.prototype._write = function (chunk, encoding, cb) { + cb(new Error('_write() is not implemented')); +}; - } +Writable.prototype._writev = null; - // as we have reached here there are no singularities so we can handle normally +Writable.prototype.end = function (chunk, encoding, cb) { + var state = this._writableState; - var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + - ( m13 - m31 ) * ( m13 - m31 ) + - ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + if (typeof chunk === 'function') { + cb = chunk; + chunk = null; + encoding = null; + } else if (typeof encoding === 'function') { + cb = encoding; + encoding = null; + } - if ( Math.abs( s ) < 0.001 ) { s = 1; } + if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case + // .end() fully uncorks + if (state.corked) { + state.corked = 1; + this.uncork(); + } - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + // ignore unnecessary end() calls. + if (!state.ending && !state.finished) endWritable(this, state, cb); +}; - return this; +function needFinish(state) { + return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; +} +function callFinal(stream, state) { + stream._final(function (err) { + state.pendingcb--; + if (err) { + stream.emit('error', err); + } + state.prefinished = true; + stream.emit('prefinish'); + finishMaybe(stream, state); + }); +} +function prefinish(stream, state) { + if (!state.prefinished && !state.finalCalled) { + if (typeof stream._final === 'function') { + state.pendingcb++; + state.finalCalled = true; + pna.nextTick(callFinal, stream, state); + } else { + state.prefinished = true; + stream.emit('prefinish'); + } + } +} - }, +function finishMaybe(stream, state) { + var need = needFinish(state); + if (need) { + prefinish(stream, state); + if (state.pendingcb === 0) { + state.finished = true; + stream.emit('finish'); + } + } + return need; +} - min: function ( v ) { +function endWritable(stream, state, cb) { + state.ending = true; + finishMaybe(stream, state); + if (cb) { + if (state.finished) pna.nextTick(cb);else stream.once('finish', cb); + } + state.ended = true; + stream.writable = false; +} - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); +function onCorkedFinish(corkReq, state, err) { + var entry = corkReq.entry; + corkReq.entry = null; + while (entry) { + var cb = entry.callback; + state.pendingcb--; + cb(err); + entry = entry.next; + } + if (state.corkedRequestsFree) { + state.corkedRequestsFree.next = corkReq; + } else { + state.corkedRequestsFree = corkReq; + } +} - return this; +Object.defineProperty(Writable.prototype, 'destroyed', { + get: function () { + if (this._writableState === undefined) { + return false; + } + return this._writableState.destroyed; + }, + set: function (value) { + // we ignore the value if the stream + // has not been initialized yet + if (!this._writableState) { + return; + } - }, + // backward compatibility, the user is explicitly + // managing destroyed + this._writableState.destroyed = value; + } +}); - max: function ( v ) { +Writable.prototype.destroy = destroyImpl.destroy; +Writable.prototype._undestroy = destroyImpl.undestroy; +Writable.prototype._destroy = function (err, cb) { + this.end(); + cb(err); +}; +}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {},require("timers").setImmediate) +},{"./_stream_duplex":64,"./internal/streams/destroy":70,"./internal/streams/stream":71,"_process":63,"core-util-is":9,"inherits":12,"process-nextick-args":62,"safe-buffer":74,"timers":77,"util-deprecate":78}],69:[function(require,module,exports){ +'use strict'; - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); +function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } - return this; +var Buffer = require('safe-buffer').Buffer; +var util = require('util'); - }, +function copyBuffer(src, target, offset) { + src.copy(target, offset); +} - clamp: function ( min, max ) { +module.exports = function () { + function BufferList() { + _classCallCheck(this, BufferList); - // assumes min < max, componentwise + this.head = null; + this.tail = null; + this.length = 0; + } - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + BufferList.prototype.push = function push(v) { + var entry = { data: v, next: null }; + if (this.length > 0) this.tail.next = entry;else this.head = entry; + this.tail = entry; + ++this.length; + }; - return this; + BufferList.prototype.unshift = function unshift(v) { + var entry = { data: v, next: this.head }; + if (this.length === 0) this.tail = entry; + this.head = entry; + ++this.length; + }; - }, + BufferList.prototype.shift = function shift() { + if (this.length === 0) return; + var ret = this.head.data; + if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next; + --this.length; + return ret; + }; - clampScalar: function ( minVal, maxVal ) { + BufferList.prototype.clear = function clear() { + this.head = this.tail = null; + this.length = 0; + }; - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); + BufferList.prototype.join = function join(s) { + if (this.length === 0) return ''; + var p = this.head; + var ret = '' + p.data; + while (p = p.next) { + ret += s + p.data; + }return ret; + }; - return this; + BufferList.prototype.concat = function concat(n) { + if (this.length === 0) return Buffer.alloc(0); + if (this.length === 1) return this.head.data; + var ret = Buffer.allocUnsafe(n >>> 0); + var p = this.head; + var i = 0; + while (p) { + copyBuffer(p.data, ret, i); + i += p.data.length; + p = p.next; + } + return ret; + }; - }, + return BufferList; +}(); - clampLength: function ( min, max ) { +if (util && util.inspect && util.inspect.custom) { + module.exports.prototype[util.inspect.custom] = function () { + var obj = util.inspect({ length: this.length }); + return this.constructor.name + ' ' + obj; + }; +} +},{"safe-buffer":74,"util":7}],70:[function(require,module,exports){ +'use strict'; - var length = this.length(); +/*<replacement>*/ - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); +var pna = require('process-nextick-args'); +/*</replacement>*/ - }, +// undocumented cb() API, needed for core, not for public API +function destroy(err, cb) { + var _this = this; - floor: function () { + var readableDestroyed = this._readableState && this._readableState.destroyed; + var writableDestroyed = this._writableState && this._writableState.destroyed; - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); + if (readableDestroyed || writableDestroyed) { + if (cb) { + cb(err); + } else if (err && (!this._writableState || !this._writableState.errorEmitted)) { + pna.nextTick(emitErrorNT, this, err); + } + return this; + } - return this; + // we set destroyed to true before firing error callbacks in order + // to make it re-entrance safe in case destroy() is called within callbacks - }, + if (this._readableState) { + this._readableState.destroyed = true; + } - ceil: function () { + // if this is a duplex stream mark the writable part as destroyed as well + if (this._writableState) { + this._writableState.destroyed = true; + } - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); + this._destroy(err || null, function (err) { + if (!cb && err) { + pna.nextTick(emitErrorNT, _this, err); + if (_this._writableState) { + _this._writableState.errorEmitted = true; + } + } else if (cb) { + cb(err); + } + }); - return this; + return this; +} - }, +function undestroy() { + if (this._readableState) { + this._readableState.destroyed = false; + this._readableState.reading = false; + this._readableState.ended = false; + this._readableState.endEmitted = false; + } - round: function () { + if (this._writableState) { + this._writableState.destroyed = false; + this._writableState.ended = false; + this._writableState.ending = false; + this._writableState.finished = false; + this._writableState.errorEmitted = false; + } +} - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); +function emitErrorNT(self, err) { + self.emit('error', err); +} - return this; +module.exports = { + destroy: destroy, + undestroy: undestroy +}; +},{"process-nextick-args":62}],71:[function(require,module,exports){ +module.exports = require('events').EventEmitter; - }, +},{"events":10}],72:[function(require,module,exports){ +exports = module.exports = require('./lib/_stream_readable.js'); +exports.Stream = exports; +exports.Readable = exports; +exports.Writable = require('./lib/_stream_writable.js'); +exports.Duplex = require('./lib/_stream_duplex.js'); +exports.Transform = require('./lib/_stream_transform.js'); +exports.PassThrough = require('./lib/_stream_passthrough.js'); - roundToZero: function () { +},{"./lib/_stream_duplex.js":64,"./lib/_stream_passthrough.js":65,"./lib/_stream_readable.js":66,"./lib/_stream_transform.js":67,"./lib/_stream_writable.js":68}],73:[function(require,module,exports){ +/*! @license Rematrix v0.7.0 - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); + Copyright 2020 Julian Lloyd. - return this; + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: - }, + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. - negate: function () { + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. +*/ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = global || self, factory(global.Rematrix = {})); +}(this, (function (exports) { 'use strict'; - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; + function format(source) { + if (source && source.constructor === Array) { + var values = source + .filter(function (value) { return typeof value === 'number'; }) + .filter(function (value) { return !isNaN(value); }); - return this; + if (source.length === 6 && values.length === 6) { + var matrix = identity(); + matrix[0] = values[0]; + matrix[1] = values[1]; + matrix[4] = values[2]; + matrix[5] = values[3]; + matrix[12] = values[4]; + matrix[13] = values[5]; + return matrix + } else if (source.length === 16 && values.length === 16) { + return source + } + } + throw new TypeError('Expected a `number[]` with length 6 or 16.') + } - }, + function fromString(source) { + if (typeof source === 'string') { + var match = source.match(/matrix(3d)?\(([^)]+)\)/); + if (match) { + var raw = match[2].split(', ').map(parseFloat); + return format(raw) + } + } + throw new TypeError('Expected a string containing `matrix()` or `matrix3d()') + } - dot: function ( v ) { + function identity() { + var matrix = []; + for (var i = 0; i < 16; i++) { + i % 5 == 0 ? matrix.push(1) : matrix.push(0); + } + return matrix + } - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + function inverse(source) { + var m = format(source); - }, + var s0 = m[0] * m[5] - m[4] * m[1]; + var s1 = m[0] * m[6] - m[4] * m[2]; + var s2 = m[0] * m[7] - m[4] * m[3]; + var s3 = m[1] * m[6] - m[5] * m[2]; + var s4 = m[1] * m[7] - m[5] * m[3]; + var s5 = m[2] * m[7] - m[6] * m[3]; - lengthSq: function () { + var c5 = m[10] * m[15] - m[14] * m[11]; + var c4 = m[9] * m[15] - m[13] * m[11]; + var c3 = m[9] * m[14] - m[13] * m[10]; + var c2 = m[8] * m[15] - m[12] * m[11]; + var c1 = m[8] * m[14] - m[12] * m[10]; + var c0 = m[8] * m[13] - m[12] * m[9]; - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + var determinant = 1 / (s0 * c5 - s1 * c4 + s2 * c3 + s3 * c2 - s4 * c1 + s5 * c0); - }, + if (isNaN(determinant) || determinant === Infinity) { + throw new Error('Inverse determinant attempted to divide by zero.') + } - length: function () { + return [ + (m[5] * c5 - m[6] * c4 + m[7] * c3) * determinant, + (-m[1] * c5 + m[2] * c4 - m[3] * c3) * determinant, + (m[13] * s5 - m[14] * s4 + m[15] * s3) * determinant, + (-m[9] * s5 + m[10] * s4 - m[11] * s3) * determinant, - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + (-m[4] * c5 + m[6] * c2 - m[7] * c1) * determinant, + (m[0] * c5 - m[2] * c2 + m[3] * c1) * determinant, + (-m[12] * s5 + m[14] * s2 - m[15] * s1) * determinant, + (m[8] * s5 - m[10] * s2 + m[11] * s1) * determinant, - }, + (m[4] * c4 - m[5] * c2 + m[7] * c0) * determinant, + (-m[0] * c4 + m[1] * c2 - m[3] * c0) * determinant, + (m[12] * s4 - m[13] * s2 + m[15] * s0) * determinant, + (-m[8] * s4 + m[9] * s2 - m[11] * s0) * determinant, - manhattanLength: function () { + (-m[4] * c3 + m[5] * c1 - m[6] * c0) * determinant, + (m[0] * c3 - m[1] * c1 + m[2] * c0) * determinant, + (-m[12] * s3 + m[13] * s1 - m[14] * s0) * determinant, + (m[8] * s3 - m[9] * s1 + m[10] * s0) * determinant ] + } - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + function multiply(matrixA, matrixB) { + var fma = format(matrixA); + var fmb = format(matrixB); + var product = []; - }, + for (var i = 0; i < 4; i++) { + var row = [fma[i], fma[i + 4], fma[i + 8], fma[i + 12]]; + for (var j = 0; j < 4; j++) { + var k = j * 4; + var col = [fmb[k], fmb[k + 1], fmb[k + 2], fmb[k + 3]]; + var result = row[0] * col[0] + row[1] * col[1] + row[2] * col[2] + row[3] * col[3]; - normalize: function () { + product[i + k] = result; + } + } - return this.divideScalar( this.length() || 1 ); + return product + } - }, + function perspective(distance) { + var matrix = identity(); + matrix[11] = -1 / distance; + return matrix + } - setLength: function ( length ) { + function rotate(angle) { + return rotateZ(angle) + } - return this.normalize().multiplyScalar( length ); + function rotateX(angle) { + var theta = (Math.PI / 180) * angle; + var matrix = identity(); - }, + matrix[5] = matrix[10] = Math.cos(theta); + matrix[6] = matrix[9] = Math.sin(theta); + matrix[9] *= -1; - lerp: function ( v, alpha ) { + return matrix + } - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; + function rotateY(angle) { + var theta = (Math.PI / 180) * angle; + var matrix = identity(); - return this; + matrix[0] = matrix[10] = Math.cos(theta); + matrix[2] = matrix[8] = Math.sin(theta); + matrix[2] *= -1; - }, + return matrix + } - lerpVectors: function ( v1, v2, alpha ) { + function rotateZ(angle) { + var theta = (Math.PI / 180) * angle; + var matrix = identity(); - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); + matrix[0] = matrix[5] = Math.cos(theta); + matrix[1] = matrix[4] = Math.sin(theta); + matrix[4] *= -1; - }, + return matrix + } - equals: function ( v ) { + function scale(scalar, scalarY) { + var matrix = identity(); - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + matrix[0] = scalar; + matrix[5] = typeof scalarY === 'number' ? scalarY : scalar; - }, + return matrix + } - fromArray: function ( array, offset ) { + function scaleX(scalar) { + var matrix = identity(); + matrix[0] = scalar; + return matrix + } - if ( offset === undefined ) { offset = 0; } + function scaleY(scalar) { + var matrix = identity(); + matrix[5] = scalar; + return matrix + } - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; + function scaleZ(scalar) { + var matrix = identity(); + matrix[10] = scalar; + return matrix + } - return this; + function skew(angleX, angleY) { + var thetaX = (Math.PI / 180) * angleX; + var matrix = identity(); - }, + matrix[4] = Math.tan(thetaX); - toArray: function ( array, offset ) { + if (angleY) { + var thetaY = (Math.PI / 180) * angleY; + matrix[1] = Math.tan(thetaY); + } - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } + return matrix + } - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; + function skewX(angle) { + var theta = (Math.PI / 180) * angle; + var matrix = identity(); - return array; + matrix[4] = Math.tan(theta); - }, + return matrix + } - fromBufferAttribute: function ( attribute, index, offset ) { + function skewY(angle) { + var theta = (Math.PI / 180) * angle; + var matrix = identity(); - if ( offset !== undefined ) { + matrix[1] = Math.tan(theta); - console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); + return matrix + } - } + function toString(source) { + return ("matrix3d(" + (format(source).join(', ')) + ")") + } - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - this.w = attribute.getW( index ); + function translate(distanceX, distanceY) { + var matrix = identity(); + matrix[12] = distanceX; - return this; + if (distanceY) { + matrix[13] = distanceY; + } - }, + return matrix + } - random: function () { + function translate3d(distanceX, distanceY, distanceZ) { + var matrix = identity(); + if (distanceX !== undefined && distanceY !== undefined && distanceZ !== undefined) { + matrix[12] = distanceX; + matrix[13] = distanceY; + matrix[14] = distanceZ; + } + return matrix + } - this.x = Math.random(); - this.y = Math.random(); - this.z = Math.random(); - this.w = Math.random(); + function translateX(distance) { + var matrix = identity(); + matrix[12] = distance; + return matrix + } - return this; + function translateY(distance) { + var matrix = identity(); + matrix[13] = distance; + return matrix + } - } + function translateZ(distance) { + var matrix = identity(); + matrix[14] = distance; + return matrix + } - } ); + exports.format = format; + exports.fromString = fromString; + exports.identity = identity; + exports.inverse = inverse; + exports.multiply = multiply; + exports.perspective = perspective; + exports.rotate = rotate; + exports.rotateX = rotateX; + exports.rotateY = rotateY; + exports.rotateZ = rotateZ; + exports.scale = scale; + exports.scaleX = scaleX; + exports.scaleY = scaleY; + exports.scaleZ = scaleZ; + exports.skew = skew; + exports.skewX = skewX; + exports.skewY = skewY; + exports.toString = toString; + exports.translate = translate; + exports.translate3d = translate3d; + exports.translateX = translateX; + exports.translateY = translateY; + exports.translateZ = translateZ; - /** - * @author szimek / https://github.com/szimek/ - * @author alteredq / http://alteredqualia.com/ - * @author Marius Kintel / https://github.com/kintel - */ + Object.defineProperty(exports, '__esModule', { value: true }); - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ - function WebGLRenderTarget( width, height, options ) { +}))); - this.width = width; - this.height = height; +},{}],74:[function(require,module,exports){ +/* eslint-disable node/no-deprecated-api */ +var buffer = require('buffer') +var Buffer = buffer.Buffer - this.scissor = new Vector4( 0, 0, width, height ); - this.scissorTest = false; +// alternative to using Object.keys for old browsers +function copyProps (src, dst) { + for (var key in src) { + dst[key] = src[key] + } +} +if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) { + module.exports = buffer +} else { + // Copy properties from require('buffer') + copyProps(buffer, exports) + exports.Buffer = SafeBuffer +} - this.viewport = new Vector4( 0, 0, width, height ); +function SafeBuffer (arg, encodingOrOffset, length) { + return Buffer(arg, encodingOrOffset, length) +} - options = options || {}; +// Copy static methods from Buffer +copyProps(Buffer, SafeBuffer) - this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); +SafeBuffer.from = function (arg, encodingOrOffset, length) { + if (typeof arg === 'number') { + throw new TypeError('Argument must not be a number') + } + return Buffer(arg, encodingOrOffset, length) +} - this.texture.image = {}; - this.texture.image.width = width; - this.texture.image.height = height; +SafeBuffer.alloc = function (size, fill, encoding) { + if (typeof size !== 'number') { + throw new TypeError('Argument must be a number') + } + var buf = Buffer(size) + if (fill !== undefined) { + if (typeof encoding === 'string') { + buf.fill(fill, encoding) + } else { + buf.fill(fill) + } + } else { + buf.fill(0) + } + return buf +} - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; +SafeBuffer.allocUnsafe = function (size) { + if (typeof size !== 'number') { + throw new TypeError('Argument must be a number') + } + return Buffer(size) +} - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; +SafeBuffer.allocUnsafeSlow = function (size) { + if (typeof size !== 'number') { + throw new TypeError('Argument must be a number') + } + return buffer.SlowBuffer(size) +} - } +},{"buffer":8}],75:[function(require,module,exports){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. - WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { +'use strict'; - constructor: WebGLRenderTarget, +/*<replacement>*/ - isWebGLRenderTarget: true, +var Buffer = require('safe-buffer').Buffer; +/*</replacement>*/ - setSize: function ( width, height ) { +var isEncoding = Buffer.isEncoding || function (encoding) { + encoding = '' + encoding; + switch (encoding && encoding.toLowerCase()) { + case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': + return true; + default: + return false; + } +}; - if ( this.width !== width || this.height !== height ) { +function _normalizeEncoding(enc) { + if (!enc) return 'utf8'; + var retried; + while (true) { + switch (enc) { + case 'utf8': + case 'utf-8': + return 'utf8'; + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return 'utf16le'; + case 'latin1': + case 'binary': + return 'latin1'; + case 'base64': + case 'ascii': + case 'hex': + return enc; + default: + if (retried) return; // undefined + enc = ('' + enc).toLowerCase(); + retried = true; + } + } +}; - this.width = width; - this.height = height; +// Do not cache `Buffer.isEncoding` when checking encoding names as some +// modules monkey-patch it to support additional encodings +function normalizeEncoding(enc) { + var nenc = _normalizeEncoding(enc); + if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); + return nenc || enc; +} - this.texture.image.width = width; - this.texture.image.height = height; +// StringDecoder provides an interface for efficiently splitting a series of +// buffers into a series of JS strings without breaking apart multi-byte +// characters. +exports.StringDecoder = StringDecoder; +function StringDecoder(encoding) { + this.encoding = normalizeEncoding(encoding); + var nb; + switch (this.encoding) { + case 'utf16le': + this.text = utf16Text; + this.end = utf16End; + nb = 4; + break; + case 'utf8': + this.fillLast = utf8FillLast; + nb = 4; + break; + case 'base64': + this.text = base64Text; + this.end = base64End; + nb = 3; + break; + default: + this.write = simpleWrite; + this.end = simpleEnd; + return; + } + this.lastNeed = 0; + this.lastTotal = 0; + this.lastChar = Buffer.allocUnsafe(nb); +} - this.dispose(); +StringDecoder.prototype.write = function (buf) { + if (buf.length === 0) return ''; + var r; + var i; + if (this.lastNeed) { + r = this.fillLast(buf); + if (r === undefined) return ''; + i = this.lastNeed; + this.lastNeed = 0; + } else { + i = 0; + } + if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); + return r || ''; +}; - } +StringDecoder.prototype.end = utf8End; - this.viewport.set( 0, 0, width, height ); - this.scissor.set( 0, 0, width, height ); +// Returns only complete characters in a Buffer +StringDecoder.prototype.text = utf8Text; - }, +// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer +StringDecoder.prototype.fillLast = function (buf) { + if (this.lastNeed <= buf.length) { + buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); + return this.lastChar.toString(this.encoding, 0, this.lastTotal); + } + buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); + this.lastNeed -= buf.length; +}; - clone: function () { +// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a +// continuation byte. If an invalid byte is detected, -2 is returned. +function utf8CheckByte(byte) { + if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; + return byte >> 6 === 0x02 ? -1 : -2; +} - return new this.constructor().copy( this ); +// Checks at most 3 bytes at the end of a Buffer in order to detect an +// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4) +// needed to complete the UTF-8 character (if applicable) are returned. +function utf8CheckIncomplete(self, buf, i) { + var j = buf.length - 1; + if (j < i) return 0; + var nb = utf8CheckByte(buf[j]); + if (nb >= 0) { + if (nb > 0) self.lastNeed = nb - 1; + return nb; + } + if (--j < i || nb === -2) return 0; + nb = utf8CheckByte(buf[j]); + if (nb >= 0) { + if (nb > 0) self.lastNeed = nb - 2; + return nb; + } + if (--j < i || nb === -2) return 0; + nb = utf8CheckByte(buf[j]); + if (nb >= 0) { + if (nb > 0) { + if (nb === 2) nb = 0;else self.lastNeed = nb - 3; + } + return nb; + } + return 0; +} - }, +// Validates as many continuation bytes for a multi-byte UTF-8 character as +// needed or are available. If we see a non-continuation byte where we expect +// one, we "replace" the validated continuation bytes we've seen so far with +// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding +// behavior. The continuation byte check is included three times in the case +// where all of the continuation bytes for a character exist in the same buffer. +// It is also done this way as a slight performance increase instead of using a +// loop. +function utf8CheckExtraBytes(self, buf, p) { + if ((buf[0] & 0xC0) !== 0x80) { + self.lastNeed = 0; + return '\ufffd'; + } + if (self.lastNeed > 1 && buf.length > 1) { + if ((buf[1] & 0xC0) !== 0x80) { + self.lastNeed = 1; + return '\ufffd'; + } + if (self.lastNeed > 2 && buf.length > 2) { + if ((buf[2] & 0xC0) !== 0x80) { + self.lastNeed = 2; + return '\ufffd'; + } + } + } +} - copy: function ( source ) { +// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer. +function utf8FillLast(buf) { + var p = this.lastTotal - this.lastNeed; + var r = utf8CheckExtraBytes(this, buf, p); + if (r !== undefined) return r; + if (this.lastNeed <= buf.length) { + buf.copy(this.lastChar, p, 0, this.lastNeed); + return this.lastChar.toString(this.encoding, 0, this.lastTotal); + } + buf.copy(this.lastChar, p, 0, buf.length); + this.lastNeed -= buf.length; +} - this.width = source.width; - this.height = source.height; +// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a +// partial character, the character's bytes are buffered until the required +// number of bytes are available. +function utf8Text(buf, i) { + var total = utf8CheckIncomplete(this, buf, i); + if (!this.lastNeed) return buf.toString('utf8', i); + this.lastTotal = total; + var end = buf.length - (total - this.lastNeed); + buf.copy(this.lastChar, 0, end); + return buf.toString('utf8', i, end); +} - this.viewport.copy( source.viewport ); +// For UTF-8, a replacement character is added when ending on a partial +// character. +function utf8End(buf) { + var r = buf && buf.length ? this.write(buf) : ''; + if (this.lastNeed) return r + '\ufffd'; + return r; +} - this.texture = source.texture.clone(); +// UTF-16LE typically needs two bytes per character, but even if we have an even +// number of bytes available, we need to check if we end on a leading/high +// surrogate. In that case, we need to wait for the next two bytes in order to +// decode the last character properly. +function utf16Text(buf, i) { + if ((buf.length - i) % 2 === 0) { + var r = buf.toString('utf16le', i); + if (r) { + var c = r.charCodeAt(r.length - 1); + if (c >= 0xD800 && c <= 0xDBFF) { + this.lastNeed = 2; + this.lastTotal = 4; + this.lastChar[0] = buf[buf.length - 2]; + this.lastChar[1] = buf[buf.length - 1]; + return r.slice(0, -1); + } + } + return r; + } + this.lastNeed = 1; + this.lastTotal = 2; + this.lastChar[0] = buf[buf.length - 1]; + return buf.toString('utf16le', i, buf.length - 1); +} - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; +// For UTF-16LE we do not explicitly append special replacement characters if we +// end on a partial character, we simply let v8 handle that. +function utf16End(buf) { + var r = buf && buf.length ? this.write(buf) : ''; + if (this.lastNeed) { + var end = this.lastTotal - this.lastNeed; + return r + this.lastChar.toString('utf16le', 0, end); + } + return r; +} - return this; +function base64Text(buf, i) { + var n = (buf.length - i) % 3; + if (n === 0) return buf.toString('base64', i); + this.lastNeed = 3 - n; + this.lastTotal = 3; + if (n === 1) { + this.lastChar[0] = buf[buf.length - 1]; + } else { + this.lastChar[0] = buf[buf.length - 2]; + this.lastChar[1] = buf[buf.length - 1]; + } + return buf.toString('base64', i, buf.length - n); +} - }, +function base64End(buf) { + var r = buf && buf.length ? this.write(buf) : ''; + if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); + return r; +} - dispose: function () { +// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex) +function simpleWrite(buf) { + return buf.toString(this.encoding); +} - this.dispatchEvent( { type: 'dispose' } ); +function simpleEnd(buf) { + return buf && buf.length ? this.write(buf) : ''; +} +},{"safe-buffer":74}],76:[function(require,module,exports){ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (global = global || self, factory(global.THREE = {})); +}(this, (function (exports) { 'use strict'; - } + // Polyfills - } ); + if ( Number.EPSILON === undefined ) { - /** - * @author Mugen87 / https://github.com/Mugen87 - * @author Matt DesLauriers / @mattdesl - */ + Number.EPSILON = Math.pow( 2, - 52 ); - function WebGLMultisampleRenderTarget( width, height, options ) { + } - WebGLRenderTarget.call( this, width, height, options ); + if ( Number.isInteger === undefined ) { - this.samples = 4; + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger - } + Number.isInteger = function ( value ) { - WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { + return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; - constructor: WebGLMultisampleRenderTarget, + }; - isWebGLMultisampleRenderTarget: true, + } - copy: function ( source ) { + // - WebGLRenderTarget.prototype.copy.call( this, source ); + if ( Math.sign === undefined ) { - this.samples = source.samples; - - return this; + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - } + Math.sign = function ( x ) { - } ); + return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ + }; - function Quaternion( x, y, z, w ) { + } - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; + if ( 'name' in Function.prototype === false ) { - } + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - Object.assign( Quaternion, { + Object.defineProperty( Function.prototype, 'name', { - slerp: function ( qa, qb, qm, t ) { + get: function () { - return qm.copy( qa ).slerp( qb, t ); + return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; - }, + } - slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { + } ); - // fuzz-free, array-based Quaternion SLERP operation + } - var x0 = src0[ srcOffset0 + 0 ], - y0 = src0[ srcOffset0 + 1 ], - z0 = src0[ srcOffset0 + 2 ], - w0 = src0[ srcOffset0 + 3 ], + if ( Object.assign === undefined ) { - x1 = src1[ srcOffset1 + 0 ], - y1 = src1[ srcOffset1 + 1 ], - z1 = src1[ srcOffset1 + 2 ], - w1 = src1[ srcOffset1 + 3 ]; + // Missing in IE + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { + Object.assign = function ( target ) { - var s = 1 - t, + if ( target === undefined || target === null ) { - cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + throw new TypeError( 'Cannot convert undefined or null to object' ); - dir = ( cos >= 0 ? 1 : - 1 ), - sqrSin = 1 - cos * cos; + } - // Skip the Slerp for tiny steps to avoid numeric problems: - if ( sqrSin > Number.EPSILON ) { + var output = Object( target ); - var sin = Math.sqrt( sqrSin ), - len = Math.atan2( sin, cos * dir ); + for ( var index = 1; index < arguments.length; index ++ ) { - s = Math.sin( s * len ) / sin; - t = Math.sin( t * len ) / sin; + var source = arguments[ index ]; - } + if ( source !== undefined && source !== null ) { - var tDir = t * dir; + for ( var nextKey in source ) { - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; + if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { - // Normalize in case we just did a lerp: - if ( s === 1 - t ) { + output[ nextKey ] = source[ nextKey ]; - var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); + } - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; + } } } - dst[ dstOffset ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; + return output; - }, + }; - multiplyQuaternionsFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) { + } - var x0 = src0[ srcOffset0 ]; - var y0 = src0[ srcOffset0 + 1 ]; - var z0 = src0[ srcOffset0 + 2 ]; - var w0 = src0[ srcOffset0 + 3 ]; + var REVISION = '116'; + var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; + var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; + var CullFaceNone = 0; + var CullFaceBack = 1; + var CullFaceFront = 2; + var CullFaceFrontBack = 3; + var FrontFaceDirectionCW = 0; + var FrontFaceDirectionCCW = 1; + var BasicShadowMap = 0; + var PCFShadowMap = 1; + var PCFSoftShadowMap = 2; + var VSMShadowMap = 3; + var FrontSide = 0; + var BackSide = 1; + var DoubleSide = 2; + var FlatShading = 1; + var SmoothShading = 2; + var NoBlending = 0; + var NormalBlending = 1; + var AdditiveBlending = 2; + var SubtractiveBlending = 3; + var MultiplyBlending = 4; + var CustomBlending = 5; + var AddEquation = 100; + var SubtractEquation = 101; + var ReverseSubtractEquation = 102; + var MinEquation = 103; + var MaxEquation = 104; + var ZeroFactor = 200; + var OneFactor = 201; + var SrcColorFactor = 202; + var OneMinusSrcColorFactor = 203; + var SrcAlphaFactor = 204; + var OneMinusSrcAlphaFactor = 205; + var DstAlphaFactor = 206; + var OneMinusDstAlphaFactor = 207; + var DstColorFactor = 208; + var OneMinusDstColorFactor = 209; + var SrcAlphaSaturateFactor = 210; + var NeverDepth = 0; + var AlwaysDepth = 1; + var LessDepth = 2; + var LessEqualDepth = 3; + var EqualDepth = 4; + var GreaterEqualDepth = 5; + var GreaterDepth = 6; + var NotEqualDepth = 7; + var MultiplyOperation = 0; + var MixOperation = 1; + var AddOperation = 2; + var NoToneMapping = 0; + var LinearToneMapping = 1; + var ReinhardToneMapping = 2; + var Uncharted2ToneMapping = 3; + var CineonToneMapping = 4; + var ACESFilmicToneMapping = 5; - var x1 = src1[ srcOffset1 ]; - var y1 = src1[ srcOffset1 + 1 ]; - var z1 = src1[ srcOffset1 + 2 ]; - var w1 = src1[ srcOffset1 + 3 ]; + var UVMapping = 300; + var CubeReflectionMapping = 301; + var CubeRefractionMapping = 302; + var EquirectangularReflectionMapping = 303; + var EquirectangularRefractionMapping = 304; + var SphericalReflectionMapping = 305; + var CubeUVReflectionMapping = 306; + var CubeUVRefractionMapping = 307; + var RepeatWrapping = 1000; + var ClampToEdgeWrapping = 1001; + var MirroredRepeatWrapping = 1002; + var NearestFilter = 1003; + var NearestMipmapNearestFilter = 1004; + var NearestMipMapNearestFilter = 1004; + var NearestMipmapLinearFilter = 1005; + var NearestMipMapLinearFilter = 1005; + var LinearFilter = 1006; + var LinearMipmapNearestFilter = 1007; + var LinearMipMapNearestFilter = 1007; + var LinearMipmapLinearFilter = 1008; + var LinearMipMapLinearFilter = 1008; + var UnsignedByteType = 1009; + var ByteType = 1010; + var ShortType = 1011; + var UnsignedShortType = 1012; + var IntType = 1013; + var UnsignedIntType = 1014; + var FloatType = 1015; + var HalfFloatType = 1016; + var UnsignedShort4444Type = 1017; + var UnsignedShort5551Type = 1018; + var UnsignedShort565Type = 1019; + var UnsignedInt248Type = 1020; + var AlphaFormat = 1021; + var RGBFormat = 1022; + var RGBAFormat = 1023; + var LuminanceFormat = 1024; + var LuminanceAlphaFormat = 1025; + var RGBEFormat = RGBAFormat; + var DepthFormat = 1026; + var DepthStencilFormat = 1027; + var RedFormat = 1028; + var RedIntegerFormat = 1029; + var RGFormat = 1030; + var RGIntegerFormat = 1031; + var RGBIntegerFormat = 1032; + var RGBAIntegerFormat = 1033; - dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; - dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; - dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; - dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; + var RGB_S3TC_DXT1_Format = 33776; + var RGBA_S3TC_DXT1_Format = 33777; + var RGBA_S3TC_DXT3_Format = 33778; + var RGBA_S3TC_DXT5_Format = 33779; + var RGB_PVRTC_4BPPV1_Format = 35840; + var RGB_PVRTC_2BPPV1_Format = 35841; + var RGBA_PVRTC_4BPPV1_Format = 35842; + var RGBA_PVRTC_2BPPV1_Format = 35843; + var RGB_ETC1_Format = 36196; + var RGB_ETC2_Format = 37492; + var RGBA_ETC2_EAC_Format = 37496; + var RGBA_ASTC_4x4_Format = 37808; + var RGBA_ASTC_5x4_Format = 37809; + var RGBA_ASTC_5x5_Format = 37810; + var RGBA_ASTC_6x5_Format = 37811; + var RGBA_ASTC_6x6_Format = 37812; + var RGBA_ASTC_8x5_Format = 37813; + var RGBA_ASTC_8x6_Format = 37814; + var RGBA_ASTC_8x8_Format = 37815; + var RGBA_ASTC_10x5_Format = 37816; + var RGBA_ASTC_10x6_Format = 37817; + var RGBA_ASTC_10x8_Format = 37818; + var RGBA_ASTC_10x10_Format = 37819; + var RGBA_ASTC_12x10_Format = 37820; + var RGBA_ASTC_12x12_Format = 37821; + var RGBA_BPTC_Format = 36492; + var SRGB8_ALPHA8_ASTC_4x4_Format = 37840; + var SRGB8_ALPHA8_ASTC_5x4_Format = 37841; + var SRGB8_ALPHA8_ASTC_5x5_Format = 37842; + var SRGB8_ALPHA8_ASTC_6x5_Format = 37843; + var SRGB8_ALPHA8_ASTC_6x6_Format = 37844; + var SRGB8_ALPHA8_ASTC_8x5_Format = 37845; + var SRGB8_ALPHA8_ASTC_8x6_Format = 37846; + var SRGB8_ALPHA8_ASTC_8x8_Format = 37847; + var SRGB8_ALPHA8_ASTC_10x5_Format = 37848; + var SRGB8_ALPHA8_ASTC_10x6_Format = 37849; + var SRGB8_ALPHA8_ASTC_10x8_Format = 37850; + var SRGB8_ALPHA8_ASTC_10x10_Format = 37851; + var SRGB8_ALPHA8_ASTC_12x10_Format = 37852; + var SRGB8_ALPHA8_ASTC_12x12_Format = 37853; + var LoopOnce = 2200; + var LoopRepeat = 2201; + var LoopPingPong = 2202; + var InterpolateDiscrete = 2300; + var InterpolateLinear = 2301; + var InterpolateSmooth = 2302; + var ZeroCurvatureEnding = 2400; + var ZeroSlopeEnding = 2401; + var WrapAroundEnding = 2402; + var NormalAnimationBlendMode = 2500; + var AdditiveAnimationBlendMode = 2501; + var TrianglesDrawMode = 0; + var TriangleStripDrawMode = 1; + var TriangleFanDrawMode = 2; + var LinearEncoding = 3000; + var sRGBEncoding = 3001; + var GammaEncoding = 3007; + var RGBEEncoding = 3002; + var LogLuvEncoding = 3003; + var RGBM7Encoding = 3004; + var RGBM16Encoding = 3005; + var RGBDEncoding = 3006; + var BasicDepthPacking = 3200; + var RGBADepthPacking = 3201; + var TangentSpaceNormalMap = 0; + var ObjectSpaceNormalMap = 1; - return dst; + var ZeroStencilOp = 0; + var KeepStencilOp = 7680; + var ReplaceStencilOp = 7681; + var IncrementStencilOp = 7682; + var DecrementStencilOp = 7683; + var IncrementWrapStencilOp = 34055; + var DecrementWrapStencilOp = 34056; + var InvertStencilOp = 5386; - } + var NeverStencilFunc = 512; + var LessStencilFunc = 513; + var EqualStencilFunc = 514; + var LessEqualStencilFunc = 515; + var GreaterStencilFunc = 516; + var NotEqualStencilFunc = 517; + var GreaterEqualStencilFunc = 518; + var AlwaysStencilFunc = 519; - } ); + var StaticDrawUsage = 35044; + var DynamicDrawUsage = 35048; + var StreamDrawUsage = 35040; + var StaticReadUsage = 35045; + var DynamicReadUsage = 35049; + var StreamReadUsage = 35041; + var StaticCopyUsage = 35046; + var DynamicCopyUsage = 35050; + var StreamCopyUsage = 35042; - Object.defineProperties( Quaternion.prototype, { + /** + * https://github.com/mrdoob/eventdispatcher.js/ + */ - x: { + function EventDispatcher() {} - get: function () { + Object.assign( EventDispatcher.prototype, { - return this._x; + addEventListener: function ( type, listener ) { - }, + if ( this._listeners === undefined ) { this._listeners = {}; } - set: function ( value ) { + var listeners = this._listeners; - this._x = value; - this._onChangeCallback(); + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; } - }, + if ( listeners[ type ].indexOf( listener ) === - 1 ) { - y: { + listeners[ type ].push( listener ); - get: function () { + } - return this._y; + }, - }, + hasEventListener: function ( type, listener ) { - set: function ( value ) { + if ( this._listeners === undefined ) { return false; } - this._y = value; - this._onChangeCallback(); + var listeners = this._listeners; - } + return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; }, - z: { + removeEventListener: function ( type, listener ) { - get: function () { + if ( this._listeners === undefined ) { return; } - return this._z; + var listeners = this._listeners; + var listenerArray = listeners[ type ]; - }, + if ( listenerArray !== undefined ) { - set: function ( value ) { + var index = listenerArray.indexOf( listener ); - this._z = value; - this._onChangeCallback(); + if ( index !== - 1 ) { + + listenerArray.splice( index, 1 ); + + } } }, - w: { + dispatchEvent: function ( event ) { - get: function () { + if ( this._listeners === undefined ) { return; } - return this._w; + var listeners = this._listeners; + var listenerArray = listeners[ event.type ]; - }, + if ( listenerArray !== undefined ) { - set: function ( value ) { + event.target = this; - this._w = value; - this._onChangeCallback(); + // Make a copy, in case listeners are removed while iterating. + var array = listenerArray.slice( 0 ); + + for ( var i = 0, l = array.length; i < l; i ++ ) { + + array[ i ].call( this, event ); + + } } @@ -11224,523 +19378,269 @@ function simpleEnd(buf) { } ); - Object.assign( Quaternion.prototype, { + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * @author thezwap + */ - isQuaternion: true, + var _lut = []; - set: function ( x, y, z, w ) { + for ( var i = 0; i < 256; i ++ ) { - this._x = x; - this._y = y; - this._z = z; - this._w = w; + _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); - this._onChangeCallback(); + } - return this; + var MathUtils = { - }, + DEG2RAD: Math.PI / 180, + RAD2DEG: 180 / Math.PI, - clone: function () { + generateUUID: function () { - return new this.constructor( this._x, this._y, this._z, this._w ); + // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - }, + var d0 = Math.random() * 0xffffffff | 0; + var d1 = Math.random() * 0xffffffff | 0; + var d2 = Math.random() * 0xffffffff | 0; + var d3 = Math.random() * 0xffffffff | 0; + var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + + _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + + _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + + _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; - copy: function ( quaternion ) { + // .toUpperCase() here flattens concatenated strings to save heap memory space. + return uuid.toUpperCase(); - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; + }, - this._onChangeCallback(); + clamp: function ( value, min, max ) { - return this; + return Math.max( min, Math.min( max, value ) ); }, - setFromEuler: function ( euler, update ) { + // compute euclidian modulo of m % n + // https://en.wikipedia.org/wiki/Modulo_operation - if ( ! ( euler && euler.isEuler ) ) { + euclideanModulo: function ( n, m ) { - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); + return ( ( n % m ) + m ) % m; - } + }, - var x = euler._x, y = euler._y, z = euler._z, order = euler.order; + // Linear mapping from range <a1, a2> to range <b1, b2> - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m + mapLinear: function ( x, a1, a2, b1, b2 ) { - var cos = Math.cos; - var sin = Math.sin; + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - var c1 = cos( x / 2 ); - var c2 = cos( y / 2 ); - var c3 = cos( z / 2 ); + }, - var s1 = sin( x / 2 ); - var s2 = sin( y / 2 ); - var s3 = sin( z / 2 ); + // https://en.wikipedia.org/wiki/Linear_interpolation - switch ( order ) { + lerp: function ( x, y, t ) { - case 'XYZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; + return ( 1 - t ) * x + t * y; - case 'YXZ': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; + }, - case 'ZXY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; + // http://en.wikipedia.org/wiki/Smoothstep - case 'ZYX': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; + smoothstep: function ( x, min, max ) { - case 'YZX': - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - break; + if ( x <= min ) { return 0; } + if ( x >= max ) { return 1; } - case 'XZY': - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - break; + x = ( x - min ) / ( max - min ); - default: - console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order ); + return x * x * ( 3 - 2 * x ); - } + }, - if ( update !== false ) { this._onChangeCallback(); } + smootherstep: function ( x, min, max ) { - return this; + if ( x <= min ) { return 0; } + if ( x >= max ) { return 1; } - }, + x = ( x - min ) / ( max - min ); - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this._onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this._onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function ( vFrom, vTo ) { - - // assumes direction vectors vFrom and vTo are normalized - - var EPS = 0.000001; - - var r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - this._x = - vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - - } else { - - this._x = 0; - this._y = - vFrom.z; - this._z = vFrom.y; - this._w = r; - - } - - } else { - - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - - } - - return this.normalize(); - - }, - - angleTo: function ( q ) { - - return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) ); - - }, - - rotateTowards: function ( q, step ) { - - var angle = this.angleTo( q ); - - if ( angle === 0 ) { return this; } - - var t = Math.min( 1, step / angle ); - - this.slerp( q, t ); - - return this; + return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); }, - inverse: function () { + // Random integer from <low, high> interval - // quaternion is assumed to have unit length + randInt: function ( low, high ) { - return this.conjugate(); + return low + Math.floor( Math.random() * ( high - low + 1 ) ); }, - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; + // Random float from <low, high> interval - this._onChangeCallback(); + randFloat: function ( low, high ) { - return this; + return low + Math.random() * ( high - low ); }, - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, + // Random float from <-range/2, range/2> interval - lengthSq: function () { + randFloatSpread: function ( range ) { - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + return range * ( 0.5 - Math.random() ); }, - length: function () { + degToRad: function ( degrees ) { - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + return degrees * MathUtils.DEG2RAD; }, - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this._onChangeCallback(); + radToDeg: function ( radians ) { - return this; + return radians * MathUtils.RAD2DEG; }, - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } + isPowerOfTwo: function ( value ) { - return this.multiplyQuaternions( this, q ); + return ( value & ( value - 1 ) ) === 0 && value !== 0; }, - premultiply: function ( q ) { + ceilPowerOfTwo: function ( value ) { - return this.multiplyQuaternions( q, this ); + return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); }, - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this._onChangeCallback(); + floorPowerOfTwo: function ( value ) { - return this; + return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); }, - slerp: function ( qb, t ) { - - if ( t === 0 ) { return this; } - if ( t === 1 ) { return this.copy( qb ); } - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + setQuaternionFromProperEuler: function ( q, a, b, c, order ) { - if ( cosHalfTheta < 0 ) { + // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; + // rotations are applied to the axes in the order specified by 'order' + // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' + // angles are in radians - cosHalfTheta = - cosHalfTheta; + var cos = Math.cos; + var sin = Math.sin; - } else { + var c2 = cos( b / 2 ); + var s2 = sin( b / 2 ); - this.copy( qb ); + var c13 = cos( ( a + c ) / 2 ); + var s13 = sin( ( a + c ) / 2 ); - } + var c1_3 = cos( ( a - c ) / 2 ); + var s1_3 = sin( ( a - c ) / 2 ); - if ( cosHalfTheta >= 1.0 ) { + var c3_1 = cos( ( c - a ) / 2 ); + var s3_1 = sin( ( c - a ) / 2 ); - this._w = w; - this._x = x; - this._y = y; - this._z = z; + switch ( order ) { - return this; + case 'XYX': + q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); + break; - } + case 'YZY': + q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); + break; - var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + case 'ZXZ': + q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); + break; - if ( sqrSinHalfTheta <= Number.EPSILON ) { + case 'XZX': + q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); + break; - var s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; + case 'YXY': + q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); + break; - this.normalize(); - this._onChangeCallback(); + case 'ZYZ': + q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); + break; - return this; + default: + console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order ); } - var sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); - var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this._onChangeCallback(); - - return this; - - }, + } - equals: function ( quaternion ) { + }; - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + /** + * @author mrdoob / http://mrdoob.com/ + * @author philogb / http://blog.thejit.org/ + * @author egraether / http://egraether.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ - }, + function Vector2( x, y ) { - fromArray: function ( array, offset ) { + this.x = x || 0; + this.y = y || 0; - if ( offset === undefined ) { offset = 0; } + } - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; + Object.defineProperties( Vector2.prototype, { - this._onChangeCallback(); + "width": { - return this; + get: function () { - }, + return this.x; - toArray: function ( array, offset ) { + }, - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } + set: function ( value ) { - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; + this.x = value; - return array; + } }, - fromBufferAttribute: function ( attribute, index ) { - - this._x = attribute.getX( index ); - this._y = attribute.getY( index ); - this._z = attribute.getZ( index ); - this._w = attribute.getW( index ); + "height": { - return this; + get: function () { - }, + return this.y; - _onChange: function ( callback ) { + }, - this._onChangeCallback = callback; + set: function ( value ) { - return this; + this.y = value; - }, + } - _onChangeCallback: function () {} + } } ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - var _vector = new Vector3(); - var _quaternion = new Quaternion(); - - function Vector3( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - - } - - Object.assign( Vector3.prototype, { + Object.assign( Vector2.prototype, { - isVector3: true, + isVector2: true, - set: function ( x, y, z ) { + set: function ( x, y ) { this.x = x; this.y = y; - this.z = z; return this; @@ -11750,7 +19650,6 @@ function simpleEnd(buf) { this.x = scalar; this.y = scalar; - this.z = scalar; return this; @@ -11772,21 +19671,12 @@ function simpleEnd(buf) { }, - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - setComponent: function ( index, value ) { switch ( index ) { case 0: this.x = value; break; case 1: this.y = value; break; - case 2: this.z = value; break; default: throw new Error( 'index is out of range: ' + index ); } @@ -11801,7 +19691,6 @@ function simpleEnd(buf) { case 0: return this.x; case 1: return this.y; - case 2: return this.z; default: throw new Error( 'index is out of range: ' + index ); } @@ -11810,7 +19699,7 @@ function simpleEnd(buf) { clone: function () { - return new this.constructor( this.x, this.y, this.z ); + return new this.constructor( this.x, this.y ); }, @@ -11818,7 +19707,6 @@ function simpleEnd(buf) { this.x = v.x; this.y = v.y; - this.z = v.z; return this; @@ -11828,14 +19716,13 @@ function simpleEnd(buf) { if ( w !== undefined ) { - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); return this.addVectors( v, w ); } this.x += v.x; this.y += v.y; - this.z += v.z; return this; @@ -11845,7 +19732,6 @@ function simpleEnd(buf) { this.x += s; this.y += s; - this.z += s; return this; @@ -11855,7 +19741,6 @@ function simpleEnd(buf) { this.x = a.x + b.x; this.y = a.y + b.y; - this.z = a.z + b.z; return this; @@ -11865,7 +19750,6 @@ function simpleEnd(buf) { this.x += v.x * s; this.y += v.y * s; - this.z += v.z * s; return this; @@ -11875,14 +19759,13 @@ function simpleEnd(buf) { if ( w !== undefined ) { - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); return this.subVectors( v, w ); } this.x -= v.x; this.y -= v.y; - this.z -= v.z; return this; @@ -11892,7 +19775,6 @@ function simpleEnd(buf) { this.x -= s; this.y -= s; - this.z -= s; return this; @@ -11902,24 +19784,15 @@ function simpleEnd(buf) { this.x = a.x - b.x; this.y = a.y - b.y; - this.z = a.z - b.z; return this; }, - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } + multiply: function ( v ) { this.x *= v.x; this.y *= v.y; - this.z *= v.z; return this; @@ -11929,187 +19802,81 @@ function simpleEnd(buf) { this.x *= scalar; this.y *= scalar; - this.z *= scalar; return this; }, - multiplyVectors: function ( a, b ) { + divide: function ( v ) { - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; + this.x /= v.x; + this.y /= v.y; return this; }, - applyEuler: function ( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - return this.applyQuaternion( _quaternion.setFromEuler( euler ) ); - - }, - - applyAxisAngle: function ( axis, angle ) { + divideScalar: function ( scalar ) { - return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) ); + return this.multiplyScalar( 1 / scalar ); }, applyMatrix3: function ( m ) { - var x = this.x, y = this.y, z = this.z; + var x = this.x, y = this.y; var e = m.elements; - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; return this; }, - applyNormalMatrix: function ( m ) { - - return this.applyMatrix3( m ).normalize(); + min: function ( v ) { - }, + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); - applyMatrix4: function ( m ) { + return this; - var x = this.x, y = this.y, z = this.z; - var e = m.elements; + }, - var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); + max: function ( v ) { - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); return this; }, - applyQuaternion: function ( q ) { + clamp: function ( min, max ) { - var x = this.x, y = this.y, z = this.z; - var qx = q.x, qy = q.y, qz = q.z, qw = q.w; + // assumes min < max, componentwise - // calculate quat * vector + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; + return this; - // calculate result * inverse quat + }, - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; + clampScalar: function ( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); return this; }, - project: function ( camera ) { + clampLength: function ( min, max ) { - return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); - - }, - - unproject: function ( camera ) { - - return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); - - }, - - transformDirection: function ( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - return this.normalize(); - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - - return this; - - }, - - clampScalar: function ( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - - return this; - - }, - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + var length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); }, @@ -12117,7 +19884,6 @@ function simpleEnd(buf) { this.x = Math.floor( this.x ); this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); return this; @@ -12127,7 +19893,6 @@ function simpleEnd(buf) { this.x = Math.ceil( this.x ); this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); return this; @@ -12137,7 +19902,6 @@ function simpleEnd(buf) { this.x = Math.round( this.x ); this.y = Math.round( this.y ); - this.z = Math.round( this.z ); return this; @@ -12147,7 +19911,6 @@ function simpleEnd(buf) { this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); return this; @@ -12157,7 +19920,6 @@ function simpleEnd(buf) { this.x = - this.x; this.y = - this.y; - this.z = - this.z; return this; @@ -12165,27 +19927,31 @@ function simpleEnd(buf) { dot: function ( v ) { - return this.x * v.x + this.y * v.y + this.z * v.z; + return this.x * v.x + this.y * v.y; }, - // TODO lengthSquared? + cross: function ( v ) { + + return this.x * v.y - this.y * v.x; + + }, lengthSq: function () { - return this.x * this.x + this.y * this.y + this.z * this.z; + return this.x * this.x + this.y * this.y; }, length: function () { - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + return Math.sqrt( this.x * this.x + this.y * this.y ); }, manhattanLength: function () { - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + return Math.abs( this.x ) + Math.abs( this.y ); }, @@ -12195,94 +19961,13 @@ function simpleEnd(buf) { }, - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); - - } - - return this.crossVectors( this, v ); - - }, - - crossVectors: function ( a, b ) { - - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - }, - - projectOnVector: function ( v ) { - - var denominator = v.lengthSq(); - - if ( denominator === 0 ) { return this.set( 0, 0, 0 ); } - - var scalar = v.dot( this ) / denominator; - - return this.copy( v ).multiplyScalar( scalar ); - - }, - - projectOnPlane: function ( planeNormal ) { - - _vector.copy( this ).projectOnVector( planeNormal ); - - return this.sub( _vector ); - - }, - - reflect: function ( normal ) { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - }, - - angleTo: function ( v ) { - - var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); - - if ( denominator === 0 ) { return Math.PI / 2; } + angle: function () { - var theta = this.dot( v ) / denominator; + // computes the angle in radians with respect to the positive x-axis - // clamp, to handle numerical problems + var angle = Math.atan2( - this.y, - this.x ) + Math.PI; - return Math.acos( MathUtils.clamp( theta, - 1, 1 ) ); + return angle; }, @@ -12294,93 +19979,41 @@ function simpleEnd(buf) { distanceToSquared: function ( v ) { - var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; + var dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; }, manhattanDistanceTo: function ( v ) { - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); - - }, - - setFromSpherical: function ( s ) { - - return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); - - }, - - setFromSphericalCoords: function ( radius, phi, theta ) { - - var sinPhiRadius = Math.sin( phi ) * radius; - - this.x = sinPhiRadius * Math.sin( theta ); - this.y = Math.cos( phi ) * radius; - this.z = sinPhiRadius * Math.cos( theta ); - - return this; - - }, - - setFromCylindrical: function ( c ) { - - return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); - - }, - - setFromCylindricalCoords: function ( radius, theta, y ) { - - this.x = radius * Math.sin( theta ); - this.y = y; - this.z = radius * Math.cos( theta ); - - return this; + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); }, - setFromMatrixPosition: function ( m ) { - - var e = m.elements; - - this.x = e[ 12 ]; - this.y = e[ 13 ]; - this.z = e[ 14 ]; + setLength: function ( length ) { - return this; + return this.normalize().multiplyScalar( length ); }, - setFromMatrixScale: function ( m ) { - - var sx = this.setFromMatrixColumn( m, 0 ).length(); - var sy = this.setFromMatrixColumn( m, 1 ).length(); - var sz = this.setFromMatrixColumn( m, 2 ).length(); + lerp: function ( v, alpha ) { - this.x = sx; - this.y = sy; - this.z = sz; + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; return this; }, - setFromMatrixColumn: function ( m, index ) { - - return this.fromArray( m.elements, index * 4 ); - - }, - - setFromMatrix3Column: function ( m, index ) { + lerpVectors: function ( v1, v2, alpha ) { - return this.fromArray( m.elements, index * 3 ); + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); }, equals: function ( v ) { - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + return ( ( v.x === this.x ) && ( v.y === this.y ) ); }, @@ -12390,7 +20023,6 @@ function simpleEnd(buf) { this.x = array[ offset ]; this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; return this; @@ -12403,7 +20035,6 @@ function simpleEnd(buf) { array[ offset ] = this.x; array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; return array; @@ -12413,13 +20044,26 @@ function simpleEnd(buf) { if ( offset !== undefined ) { - console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); + console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); } this.x = attribute.getX( index ); this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); + + return this; + + }, + + rotateAround: function ( center, angle ) { + + var c = Math.cos( angle ), s = Math.sin( angle ); + + var x = this.x - center.x; + var y = this.y - center.y; + + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; return this; @@ -12429,7 +20073,6 @@ function simpleEnd(buf) { this.x = Math.random(); this.y = Math.random(); - this.z = Math.random(); return this; @@ -12437,58 +20080,42 @@ function simpleEnd(buf) { } ); - var _v1 = new Vector3(); - var _m1 = new Matrix4(); - var _zero = new Vector3( 0, 0, 0 ); - var _one = new Vector3( 1, 1, 1 ); - var _x = new Vector3(); - var _y = new Vector3(); - var _z = new Vector3(); - /** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author jordi_ros / http://plattsoft.com - * @author D1plo1d / http://github.com/D1plo1d * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author timknip / http://www.floorplanner.com/ - * @author bhouston / http://clara.io * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + * @author tschw */ - function Matrix4() { + function Matrix3() { this.elements = [ - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 ]; if ( arguments.length > 0 ) { - console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); + console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); } } - Object.assign( Matrix4.prototype, { + Object.assign( Matrix3.prototype, { - isMatrix4: true, + isMatrix3: true, - set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { var te = this.elements; - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; + te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; + te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; + te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; return this; @@ -12498,10 +20125,9 @@ function simpleEnd(buf) { this.set( - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 ); @@ -12511,7 +20137,7 @@ function simpleEnd(buf) { clone: function () { - return new Matrix4().fromArray( this.elements ); + return new this.constructor().fromArray( this.elements ); }, @@ -12520,3766 +20146,3848 @@ function simpleEnd(buf) { var te = this.elements; var me = m.elements; - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; - te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; - te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; - te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; + te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; + te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; return this; }, - copyPosition: function ( m ) { - - var te = this.elements, me = m.elements; + extractBasis: function ( xAxis, yAxis, zAxis ) { - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; + xAxis.setFromMatrix3Column( this, 0 ); + yAxis.setFromMatrix3Column( this, 1 ); + zAxis.setFromMatrix3Column( this, 2 ); return this; }, - extractBasis: function ( xAxis, yAxis, zAxis ) { - - xAxis.setFromMatrixColumn( this, 0 ); - yAxis.setFromMatrixColumn( this, 1 ); - zAxis.setFromMatrixColumn( this, 2 ); + setFromMatrix4: function ( m ) { - return this; + var me = m.elements; - }, + this.set( - makeBasis: function ( xAxis, yAxis, zAxis ) { + me[ 0 ], me[ 4 ], me[ 8 ], + me[ 1 ], me[ 5 ], me[ 9 ], + me[ 2 ], me[ 6 ], me[ 10 ] - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 ); return this; }, - extractRotation: function ( m ) { + multiply: function ( m ) { - // this method does not support reflection matrices + return this.multiplyMatrices( this, m ); + + }, + + premultiply: function ( m ) { + + return this.multiplyMatrices( m, this ); + + }, + + multiplyMatrices: function ( a, b ) { + var ae = a.elements; + var be = b.elements; var te = this.elements; - var me = m.elements; - var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length(); - var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length(); - var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length(); + var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; + var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; + var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - te[ 3 ] = 0; + var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; + var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; + var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - te[ 7 ] = 0; + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; + te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; + te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; - te[ 11 ] = 0; + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; + te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; + te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; + te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; + te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; return this; }, - makeRotationFromEuler: function ( euler ) { + multiplyScalar: function ( s ) { - if ( ! ( euler && euler.isEuler ) ) { + var te = this.elements; - console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - } + return this; + + }, + + determinant: function () { var te = this.elements; - var x = euler.x, y = euler.y, z = euler.z; - var a = Math.cos( x ), b = Math.sin( x ); - var c = Math.cos( y ), d = Math.sin( y ); - var e = Math.cos( z ), f = Math.sin( z ); + var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - if ( euler.order === 'XYZ' ) { + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - var ae = a * e, af = a * f, be = b * e, bf = b * f; + }, - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; + getInverse: function ( matrix, throwOnDegenerate ) { - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; + if ( throwOnDegenerate !== undefined ) { - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; + console.warn( "THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate." ); - } else if ( euler.order === 'YXZ' ) { + } - var ce = c * e, cf = c * f, de = d * e, df = d * f; + var me = matrix.elements, + te = this.elements, - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], + n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], + n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; + det = n11 * t11 + n21 * t12 + n31 * t13; - } else if ( euler.order === 'ZXY' ) { + if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); } - var ce = c * e, cf = c * f, de = d * e, df = d * f; + var detInv = 1 / det; - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; + te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; + te[ 3 ] = t12 * detInv; + te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; + te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; + te[ 6 ] = t13 * detInv; + te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; + te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; - } else if ( euler.order === 'ZYX' ) { + return this; - var ae = a * e, af = a * f, be = b * e, bf = b * f; + }, - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; - - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; + transpose: function () { - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; + var tmp, m = this.elements; - } else if ( euler.order === 'YZX' ) { + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + return this; - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; + }, - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; + getNormalMatrix: function ( matrix4 ) { - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; + return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); - } else if ( euler.order === 'XZY' ) { + }, - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; + transposeIntoArray: function ( r ) { - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; + var m = this.elements; - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; + return this; - } + }, - // bottom row - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; + setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { - // last column - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; + var c = Math.cos( rotation ); + var s = Math.sin( rotation ); - return this; + this.set( + sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, + - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, + 0, 0, 1 + ); }, - makeRotationFromQuaternion: function ( q ) { + scale: function ( sx, sy ) { - return this.compose( _zero, q, _one ); + var te = this.elements; + + te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; + te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; + + return this; }, - lookAt: function ( eye, target, up ) { + rotate: function ( theta ) { + + var c = Math.cos( theta ); + var s = Math.sin( theta ); var te = this.elements; - _z.subVectors( eye, target ); + var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; + var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; - if ( _z.lengthSq() === 0 ) { + te[ 0 ] = c * a11 + s * a21; + te[ 3 ] = c * a12 + s * a22; + te[ 6 ] = c * a13 + s * a23; - // eye and target are in the same position + te[ 1 ] = - s * a11 + c * a21; + te[ 4 ] = - s * a12 + c * a22; + te[ 7 ] = - s * a13 + c * a23; - _z.z = 1; + return this; - } + }, - _z.normalize(); - _x.crossVectors( up, _z ); + translate: function ( tx, ty ) { - if ( _x.lengthSq() === 0 ) { + var te = this.elements; - // up and z are parallel + te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; + te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; - if ( Math.abs( up.z ) === 1 ) { + return this; - _z.x += 0.0001; + }, - } else { + equals: function ( matrix ) { - _z.z += 0.0001; + var te = this.elements; + var me = matrix.elements; - } + for ( var i = 0; i < 9; i ++ ) { - _z.normalize(); - _x.crossVectors( up, _z ); + if ( te[ i ] !== me[ i ] ) { return false; } } - _x.normalize(); - _y.crossVectors( _z, _x ); - - te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; - te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; - te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; - - return this; + return true; }, - multiply: function ( m, n ) { + fromArray: function ( array, offset ) { - if ( n !== undefined ) { + if ( offset === undefined ) { offset = 0; } - console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); - return this.multiplyMatrices( m, n ); + for ( var i = 0; i < 9; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; } - return this.multiplyMatrices( this, m ); + return this; }, - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, + toArray: function ( array, offset ) { - multiplyMatrices: function ( a, b ) { + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - var ae = a.elements; - var be = b.elements; var te = this.elements; - var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + return array; - return this; + } - }, + } ); - multiplyScalar: function ( s ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ - var te = this.elements; + var _canvas; - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + var ImageUtils = { - return this; + getDataURL: function ( image ) { - }, + var canvas; - determinant: function () { + if ( typeof HTMLCanvasElement == 'undefined' ) { - var te = this.elements; + return image.src; - var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + } else if ( image instanceof HTMLCanvasElement ) { - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + canvas = image; - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) + } else { - ); + if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); } - }, + _canvas.width = image.width; + _canvas.height = image.height; - transpose: function () { + var context = _canvas.getContext( '2d' ); - var te = this.elements; - var tmp; + if ( image instanceof ImageData ) { - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + context.putImageData( image, 0, 0 ); - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + } else { - return this; + context.drawImage( image, 0, 0, image.width, image.height ); - }, + } - setPosition: function ( x, y, z ) { + canvas = _canvas; - var te = this.elements; + } - if ( x.isVector3 ) { + if ( canvas.width > 2048 || canvas.height > 2048 ) { - te[ 12 ] = x.x; - te[ 13 ] = x.y; - te[ 14 ] = x.z; + return canvas.toDataURL( 'image/jpeg', 0.6 ); } else { - te[ 12 ] = x; - te[ 13 ] = y; - te[ 14 ] = z; + return canvas.toDataURL( 'image/png' ); } - return this; + } - }, + }; - getInverse: function ( m, throwOnDegenerate ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + */ - if ( throwOnDegenerate !== undefined ) { + var textureId = 0; - console.warn( "THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate." ); + function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - } + Object.defineProperty( this, 'id', { value: textureId ++ } ); - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - me = m.elements, + this.uuid = MathUtils.generateUUID(); - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], - n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], - n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], - n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], + this.name = ''; - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; + this.mipmaps = []; - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; - if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); } + this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; + this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; - var detInv = 1 / det; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; - te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; - te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; + this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - te[ 4 ] = t12 * detInv; - te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; - te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; - te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; + this.format = format !== undefined ? format : RGBAFormat; + this.internalFormat = null; + this.type = type !== undefined ? type : UnsignedByteType; - te[ 8 ] = t13 * detInv; - te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; - te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; - te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; + this.offset = new Vector2( 0, 0 ); + this.repeat = new Vector2( 1, 1 ); + this.center = new Vector2( 0, 0 ); + this.rotation = 0; - te[ 12 ] = t14 * detInv; - te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; - te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; - te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); - return this; + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - }, + // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. + // + // Also changing the encoding after already used by a Material will not automatically make the Material + // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. + this.encoding = encoding !== undefined ? encoding : LinearEncoding; - scale: function ( v ) { + this.version = 0; + this.onUpdate = null; - var te = this.elements; - var x = v.x, y = v.y, z = v.z; + } - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + Texture.DEFAULT_IMAGE = undefined; + Texture.DEFAULT_MAPPING = UVMapping; - return this; + Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - }, + constructor: Texture, - getMaxScaleOnAxis: function () { + isTexture: true, - var te = this.elements; + updateMatrix: function () { - var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + }, + + clone: function () { + + return new this.constructor().copy( this ); }, - makeTranslation: function ( x, y, z ) { + copy: function ( source ) { - this.set( + this.name = source.name; - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 + this.image = source.image; + this.mipmaps = source.mipmaps.slice( 0 ); - ); + this.mapping = source.mapping; - return this; + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; - }, + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; - makeRotationX: function ( theta ) { + this.anisotropy = source.anisotropy; - var c = Math.cos( theta ), s = Math.sin( theta ); + this.format = source.format; + this.internalFormat = source.internalFormat; + this.type = source.type; - this.set( + this.offset.copy( source.offset ); + this.repeat.copy( source.repeat ); + this.center.copy( source.center ); + this.rotation = source.rotation; - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy( source.matrix ); - ); + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.encoding = source.encoding; return this; }, - makeRotationY: function ( theta ) { + toJSON: function ( meta ) { - var c = Math.cos( theta ), s = Math.sin( theta ); + var isRootObject = ( meta === undefined || typeof meta === 'string' ); - this.set( + if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 + return meta.textures[ this.uuid ]; - ); + } - return this; + var output = { - }, + metadata: { + version: 4.5, + type: 'Texture', + generator: 'Texture.toJSON' + }, - makeRotationZ: function ( theta ) { + uuid: this.uuid, + name: this.name, - var c = Math.cos( theta ), s = Math.sin( theta ); + mapping: this.mapping, - this.set( + repeat: [ this.repeat.x, this.repeat.y ], + offset: [ this.offset.x, this.offset.y ], + center: [ this.center.x, this.center.y ], + rotation: this.rotation, - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 + wrap: [ this.wrapS, this.wrapT ], - ); + format: this.format, + type: this.type, + encoding: this.encoding, - return this; + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, - }, + flipY: this.flipY, - makeRotationAxis: function ( axis, angle ) { + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment - // Based on http://www.gamedev.net/reference/articles/article1199.asp + }; - var c = Math.cos( angle ); - var s = Math.sin( angle ); - var t = 1 - c; - var x = axis.x, y = axis.y, z = axis.z; - var tx = t * x, ty = t * y; + if ( this.image !== undefined ) { - this.set( + // TODO: Move to THREE.Image - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 + var image = this.image; - ); + if ( image.uuid === undefined ) { - return this; + image.uuid = MathUtils.generateUUID(); // UGH - }, + } - makeScale: function ( x, y, z ) { - - this.set( + if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 + var url; - ); + if ( Array.isArray( image ) ) { - return this; + // process array of images e.g. CubeTexture - }, + url = []; - makeShear: function ( x, y, z ) { + for ( var i = 0, l = image.length; i < l; i ++ ) { - this.set( + url.push( ImageUtils.getDataURL( image[ i ] ) ); - 1, y, z, 0, - x, 1, z, 0, - x, y, 1, 0, - 0, 0, 0, 1 + } - ); + } else { - return this; + // process single image - }, + url = ImageUtils.getDataURL( image ); - compose: function ( position, quaternion, scale ) { + } - var te = this.elements; + meta.images[ image.uuid ] = { + uuid: image.uuid, + url: url + }; - var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; - var x2 = x + x, y2 = y + y, z2 = z + z; - var xx = x * x2, xy = x * y2, xz = x * z2; - var yy = y * y2, yz = y * z2, zz = z * z2; - var wx = w * x2, wy = w * y2, wz = w * z2; + } - var sx = scale.x, sy = scale.y, sz = scale.z; + output.image = image.uuid; - te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; - te[ 1 ] = ( xy + wz ) * sx; - te[ 2 ] = ( xz - wy ) * sx; - te[ 3 ] = 0; + } - te[ 4 ] = ( xy - wz ) * sy; - te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; - te[ 6 ] = ( yz + wx ) * sy; - te[ 7 ] = 0; + if ( ! isRootObject ) { - te[ 8 ] = ( xz + wy ) * sz; - te[ 9 ] = ( yz - wx ) * sz; - te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; - te[ 11 ] = 0; + meta.textures[ this.uuid ] = output; - te[ 12 ] = position.x; - te[ 13 ] = position.y; - te[ 14 ] = position.z; - te[ 15 ] = 1; + } - return this; + return output; }, - decompose: function ( position, quaternion, scale ) { - - var te = this.elements; - - var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - - // if determine is negative, we need to invert one scale - var det = this.determinant(); - if ( det < 0 ) { sx = - sx; } - - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; - - // scale the rotation part - _m1.copy( this ); + dispose: function () { - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; + this.dispatchEvent( { type: 'dispose' } ); - _m1.elements[ 0 ] *= invSX; - _m1.elements[ 1 ] *= invSX; - _m1.elements[ 2 ] *= invSX; + }, - _m1.elements[ 4 ] *= invSY; - _m1.elements[ 5 ] *= invSY; - _m1.elements[ 6 ] *= invSY; + transformUv: function ( uv ) { - _m1.elements[ 8 ] *= invSZ; - _m1.elements[ 9 ] *= invSZ; - _m1.elements[ 10 ] *= invSZ; + if ( this.mapping !== UVMapping ) { return uv; } - quaternion.setFromRotationMatrix( _m1 ); + uv.applyMatrix3( this.matrix ); - scale.x = sx; - scale.y = sy; - scale.z = sz; + if ( uv.x < 0 || uv.x > 1 ) { - return this; + switch ( this.wrapS ) { - }, + case RepeatWrapping: - makePerspective: function ( left, right, top, bottom, near, far ) { + uv.x = uv.x - Math.floor( uv.x ); + break; - if ( far === undefined ) { + case ClampToEdgeWrapping: - console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); + uv.x = uv.x < 0 ? 0 : 1; + break; - } + case MirroredRepeatWrapping: - var te = this.elements; - var x = 2 * near / ( right - left ); - var y = 2 * near / ( top - bottom ); + if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - var a = ( right + left ) / ( right - left ); - var b = ( top + bottom ) / ( top - bottom ); - var c = - ( far + near ) / ( far - near ); - var d = - 2 * far * near / ( far - near ); + uv.x = Math.ceil( uv.x ) - uv.x; - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + } else { - return this; + uv.x = uv.x - Math.floor( uv.x ); - }, + } - makeOrthographic: function ( left, right, top, bottom, near, far ) { + break; - var te = this.elements; - var w = 1.0 / ( right - left ); - var h = 1.0 / ( top - bottom ); - var p = 1.0 / ( far - near ); + } - var x = ( right + left ) * w; - var y = ( top + bottom ) * h; - var z = ( far + near ) * p; + } - te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + if ( uv.y < 0 || uv.y > 1 ) { - return this; + switch ( this.wrapT ) { - }, + case RepeatWrapping: - equals: function ( matrix ) { + uv.y = uv.y - Math.floor( uv.y ); + break; - var te = this.elements; - var me = matrix.elements; + case ClampToEdgeWrapping: - for ( var i = 0; i < 16; i ++ ) { + uv.y = uv.y < 0 ? 0 : 1; + break; - if ( te[ i ] !== me[ i ] ) { return false; } + case MirroredRepeatWrapping: - } + if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - return true; + uv.y = Math.ceil( uv.y ) - uv.y; - }, + } else { - fromArray: function ( array, offset ) { + uv.y = uv.y - Math.floor( uv.y ); - if ( offset === undefined ) { offset = 0; } + } - for ( var i = 0; i < 16; i ++ ) { + break; - this.elements[ i ] = array[ i + offset ]; + } } - return this; - - }, + if ( this.flipY ) { - toArray: function ( array, offset ) { + uv.y = 1 - uv.y; - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } + } - var te = this.elements; + return uv; - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; + } - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; + } ); - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; + Object.defineProperty( Texture.prototype, "needsUpdate", { - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; + set: function ( value ) { - return array; + if ( value === true ) { this.version ++; } } } ); /** - * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io */ - var _matrix = new Matrix4(); - var _quaternion$1 = new Quaternion(); - - function Euler( x, y, z, order ) { + function Vector4( x, y, z, w ) { - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || Euler.DefaultOrder; + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = ( w !== undefined ) ? w : 1; } - Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - - Euler.DefaultOrder = 'XYZ'; - - Object.defineProperties( Euler.prototype, { + Object.defineProperties( Vector4.prototype, { - x: { + "width": { get: function () { - return this._x; + return this.z; }, set: function ( value ) { - this._x = value; - this._onChangeCallback(); + this.z = value; } }, - y: { + "height": { get: function () { - return this._y; + return this.w; }, set: function ( value ) { - this._y = value; - this._onChangeCallback(); + this.w = value; } - }, - - z: { + } - get: function () { + } ); - return this._z; + Object.assign( Vector4.prototype, { - }, + isVector4: true, - set: function ( value ) { + set: function ( x, y, z, w ) { - this._z = value; - this._onChangeCallback(); + this.x = x; + this.y = y; + this.z = z; + this.w = w; - } + return this; }, - order: { - - get: function () { - - return this._order; - - }, - - set: function ( value ) { + setScalar: function ( scalar ) { - this._order = value; - this._onChangeCallback(); + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; - } + return this; - } + }, - } ); + setX: function ( x ) { - Object.assign( Euler.prototype, { + this.x = x; - isEuler: true, + return this; - set: function ( x, y, z, order ) { + }, - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; + setY: function ( y ) { - this._onChangeCallback(); + this.y = y; return this; }, - clone: function () { + setZ: function ( z ) { - return new this.constructor( this._x, this._y, this._z, this._order ); + this.z = z; - }, + return this; - copy: function ( euler ) { + }, - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; + setW: function ( w ) { - this._onChangeCallback(); + this.w = w; return this; }, - setFromRotationMatrix: function ( m, order, update ) { + setComponent: function ( index, value ) { - var clamp = MathUtils.clamp; + switch ( index ) { - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + } - order = order || this._order; + return this; - switch ( order ) { + }, - case 'XYZ': + getComponent: function ( index ) { - this._y = Math.asin( clamp( m13, - 1, 1 ) ); + switch ( index ) { - if ( Math.abs( m13 ) < 0.9999999 ) { + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); + } - } else { + }, - this._x = Math.atan2( m32, m22 ); - this._z = 0; + clone: function () { - } + return new this.constructor( this.x, this.y, this.z, this.w ); - break; + }, - case 'YXZ': + copy: function ( v ) { - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; - if ( Math.abs( m23 ) < 0.9999999 ) { + return this; - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); + }, - } else { + add: function ( v, w ) { - this._y = Math.atan2( - m31, m11 ); - this._z = 0; + if ( w !== undefined ) { - } + console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); - break; + } - case 'ZXY': + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; - this._x = Math.asin( clamp( m32, - 1, 1 ) ); + return this; - if ( Math.abs( m32 ) < 0.9999999 ) { + }, - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); + addScalar: function ( s ) { - } else { + this.x += s; + this.y += s; + this.z += s; + this.w += s; - this._y = 0; - this._z = Math.atan2( m21, m11 ); + return this; - } + }, - break; + addVectors: function ( a, b ) { - case 'ZYX': + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); + return this; - if ( Math.abs( m31 ) < 0.9999999 ) { + }, - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); + addScaledVector: function ( v, s ) { - } else { + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; - this._x = 0; - this._z = Math.atan2( - m12, m22 ); + return this; - } + }, - break; + sub: function ( v, w ) { - case 'YZX': + if ( w !== undefined ) { - this._z = Math.asin( clamp( m21, - 1, 1 ) ); + console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); - if ( Math.abs( m21 ) < 0.9999999 ) { + } - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; - } else { + return this; - this._x = 0; - this._y = Math.atan2( m13, m33 ); + }, - } + subScalar: function ( s ) { - break; + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; - case 'XZY': + return this; - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); + }, - if ( Math.abs( m12 ) < 0.9999999 ) { + subVectors: function ( a, b ) { - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; - } else { + return this; - this._x = Math.atan2( - m23, m33 ); - this._y = 0; + }, - } + multiplyScalar: function ( scalar ) { - break; + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; - default: + return this; - console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); + }, - } + applyMatrix4: function ( m ) { - this._order = order; + var x = this.x, y = this.y, z = this.z, w = this.w; + var e = m.elements; - if ( update !== false ) { this._onChangeCallback(); } + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; return this; }, - setFromQuaternion: function ( q, order, update ) { - - _matrix.makeRotationFromQuaternion( q ); + divideScalar: function ( scalar ) { - return this.setFromRotationMatrix( _matrix, order, update ); + return this.multiplyScalar( 1 / scalar ); }, - setFromVector3: function ( v, order ) { + setAxisAngleFromQuaternion: function ( q ) { - return this.set( v.x, v.y, v.z, order || this._order ); + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - }, - - reorder: function ( newOrder ) { - - // WARNING: this discards revolution information -bhouston - - _quaternion$1.setFromEuler( this ); - - return this.setFromQuaternion( _quaternion$1, newOrder ); + // q is assumed to be normalized - }, + this.w = 2 * Math.acos( q.w ); - equals: function ( euler ) { + var s = Math.sqrt( 1 - q.w * q.w ); - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); + if ( s < 0.0001 ) { - }, + this.x = 1; + this.y = 0; + this.z = 0; - fromArray: function ( array ) { + } else { - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; } + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; - this._onChangeCallback(); + } return this; }, - toArray: function ( array, offset ) { - - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; + setAxisAngleFromRotationMatrix: function ( m ) { - return array; + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - }, + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - toVector3: function ( optionalResult ) { + var angle, x, y, z, // variables for result + epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - if ( optionalResult ) { + te = m.elements, - return optionalResult.set( this._x, this._y, this._z ); + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - } else { + if ( ( Math.abs( m12 - m21 ) < epsilon ) && + ( Math.abs( m13 - m31 ) < epsilon ) && + ( Math.abs( m23 - m32 ) < epsilon ) ) { - return new Vector3( this._x, this._y, this._z ); + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms - } + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && + ( Math.abs( m13 + m31 ) < epsilon2 ) && + ( Math.abs( m23 + m32 ) < epsilon2 ) && + ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - }, + // this singularity is identity matrix so angle = 0 - _onChange: function ( callback ) { + this.set( 1, 0, 0, 0 ); - this._onChangeCallback = callback; + return this; // zero angle, arbitrary axis - return this; + } - }, + // otherwise this singularity is angle = 180 - _onChangeCallback: function () {} + angle = Math.PI; - } ); + var xx = ( m11 + 1 ) / 2; + var yy = ( m22 + 1 ) / 2; + var zz = ( m33 + 1 ) / 2; + var xy = ( m12 + m21 ) / 4; + var xz = ( m13 + m31 ) / 4; + var yz = ( m23 + m32 ) / 4; - /** - * @author mrdoob / http://mrdoob.com/ - */ + if ( ( xx > yy ) && ( xx > zz ) ) { - function Layers() { + // m11 is the largest diagonal term - this.mask = 1 | 0; + if ( xx < epsilon ) { - } + x = 0; + y = 0.707106781; + z = 0.707106781; - Object.assign( Layers.prototype, { + } else { - set: function ( channel ) { + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; - this.mask = 1 << channel | 0; + } - }, + } else if ( yy > zz ) { - enable: function ( channel ) { + // m22 is the largest diagonal term - this.mask |= 1 << channel | 0; + if ( yy < epsilon ) { - }, + x = 0.707106781; + y = 0; + z = 0.707106781; - enableAll: function () { + } else { - this.mask = 0xffffffff | 0; + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; - }, + } - toggle: function ( channel ) { + } else { - this.mask ^= 1 << channel | 0; + // m33 is the largest diagonal term so base result on this - }, + if ( zz < epsilon ) { - disable: function ( channel ) { + x = 0.707106781; + y = 0.707106781; + z = 0; - this.mask &= ~ ( 1 << channel | 0 ); + } else { - }, + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; - disableAll: function () { + } - this.mask = 0; + } - }, + this.set( x, y, z, angle ); - test: function ( layers ) { + return this; // return 180 deg rotation - return ( this.mask & layers.mask ) !== 0; + } - } + // as we have reached here there are no singularities so we can handle normally - } ); + var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - var _object3DId = 0; + if ( Math.abs( s ) < 0.001 ) { s = 1; } - var _v1$1 = new Vector3(); - var _q1 = new Quaternion(); - var _m1$1 = new Matrix4(); - var _target = new Vector3(); + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case - var _position = new Vector3(); - var _scale = new Vector3(); - var _quaternion$2 = new Quaternion(); + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - var _xAxis = new Vector3( 1, 0, 0 ); - var _yAxis = new Vector3( 0, 1, 0 ); - var _zAxis = new Vector3( 0, 0, 1 ); + return this; - var _addedEvent = { type: 'added' }; - var _removedEvent = { type: 'removed' }; + }, - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author elephantatwork / www.elephantatwork.ch - */ + min: function ( v ) { - function Object3D() { + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); - Object.defineProperty( this, 'id', { value: _object3DId ++ } ); + return this; - this.uuid = MathUtils.generateUUID(); + }, - this.name = ''; - this.type = 'Object3D'; + max: function ( v ) { - this.parent = null; - this.children = []; + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); - this.up = Object3D.DefaultUp.clone(); + return this; - var position = new Vector3(); - var rotation = new Euler(); - var quaternion = new Quaternion(); - var scale = new Vector3( 1, 1, 1 ); + }, - function onRotationChange() { + clamp: function ( min, max ) { - quaternion.setFromEuler( rotation, false ); + // assumes min < max, componentwise - } + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - function onQuaternionChange() { + return this; - rotation.setFromQuaternion( quaternion, undefined, false ); + }, - } + clampScalar: function ( minVal, maxVal ) { - rotation._onChange( onRotationChange ); - quaternion._onChange( onQuaternionChange ); + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); - Object.defineProperties( this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - } ); + return this; - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); + }, - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; + clampLength: function ( min, max ) { - this.layers = new Layers(); - this.visible = true; + var length = this.length(); - this.castShadow = false; - this.receiveShadow = false; + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - this.frustumCulled = true; - this.renderOrder = 0; + }, - this.userData = {}; + floor: function () { - } + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); - Object3D.DefaultUp = new Vector3( 0, 1, 0 ); - Object3D.DefaultMatrixAutoUpdate = true; + return this; - Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + }, - constructor: Object3D, + ceil: function () { - isObject3D: true, + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); - onBeforeRender: function () {}, - onAfterRender: function () {}, + return this; - applyMatrix4: function ( matrix ) { + }, - if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + round: function () { - this.matrix.premultiply( matrix ); + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); - this.matrix.decompose( this.position, this.quaternion, this.scale ); + return this; }, - applyQuaternion: function ( q ) { + roundToZero: function () { - this.quaternion.premultiply( q ); + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); + this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); return this; }, - setRotationFromAxisAngle: function ( axis, angle ) { + negate: function () { - // assumes axis is normalized + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; - this.quaternion.setFromAxisAngle( axis, angle ); + return this; }, - setRotationFromEuler: function ( euler ) { + dot: function ( v ) { - this.quaternion.setFromEuler( euler, true ); + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; }, - setRotationFromMatrix: function ( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + lengthSq: function () { - this.quaternion.setFromRotationMatrix( m ); + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; }, - setRotationFromQuaternion: function ( q ) { - - // assumes q is normalized + length: function () { - this.quaternion.copy( q ); + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); }, - rotateOnAxis: function ( axis, angle ) { + manhattanLength: function () { - // rotate object on axis in object space - // axis is assumed to be normalized + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - _q1.setFromAxisAngle( axis, angle ); + }, - this.quaternion.multiply( _q1 ); + normalize: function () { - return this; + return this.divideScalar( this.length() || 1 ); }, - rotateOnWorldAxis: function ( axis, angle ) { + setLength: function ( length ) { - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent + return this.normalize().multiplyScalar( length ); - _q1.setFromAxisAngle( axis, angle ); + }, - this.quaternion.premultiply( _q1 ); + lerp: function ( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; return this; }, - rotateX: function ( angle ) { + lerpVectors: function ( v1, v2, alpha ) { - return this.rotateOnAxis( _xAxis, angle ); + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); }, - rotateY: function ( angle ) { + equals: function ( v ) { - return this.rotateOnAxis( _yAxis, angle ); + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); }, - rotateZ: function ( angle ) { + fromArray: function ( array, offset ) { - return this.rotateOnAxis( _zAxis, angle ); + if ( offset === undefined ) { offset = 0; } - }, + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; - translateOnAxis: function ( axis, distance ) { + return this; - // translate object by distance along axis in object space - // axis is assumed to be normalized + }, - _v1$1.copy( axis ).applyQuaternion( this.quaternion ); + toArray: function ( array, offset ) { - this.position.add( _v1$1.multiplyScalar( distance ) ); + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - return this; + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + + return array; }, - translateX: function ( distance ) { + fromBufferAttribute: function ( attribute, index, offset ) { - return this.translateOnAxis( _xAxis, distance ); + if ( offset !== undefined ) { - }, + console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); - translateY: function ( distance ) { + } - return this.translateOnAxis( _yAxis, distance ); + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + this.w = attribute.getW( index ); + + return this; }, - translateZ: function ( distance ) { + random: function () { - return this.translateOnAxis( _zAxis, distance ); + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + this.w = Math.random(); - }, + return this; - localToWorld: function ( vector ) { + } - return vector.applyMatrix4( this.matrixWorld ); + } ); - }, + /** + * @author szimek / https://github.com/szimek/ + * @author alteredq / http://alteredqualia.com/ + * @author Marius Kintel / https://github.com/kintel + */ - worldToLocal: function ( vector ) { + /* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers + */ + function WebGLRenderTarget( width, height, options ) { - return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) ); + this.width = width; + this.height = height; - }, + this.scissor = new Vector4( 0, 0, width, height ); + this.scissorTest = false; - lookAt: function ( x, y, z ) { + this.viewport = new Vector4( 0, 0, width, height ); - // This method does not support objects having non-uniformly-scaled parent(s) + options = options || {}; - if ( x.isVector3 ) { + this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); - _target.copy( x ); + this.texture.image = {}; + this.texture.image.width = width; + this.texture.image.height = height; - } else { + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - _target.set( x, y, z ); + this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; + this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; + this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - } + } - var parent = this.parent; + WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - this.updateWorldMatrix( true, false ); + constructor: WebGLRenderTarget, - _position.setFromMatrixPosition( this.matrixWorld ); + isWebGLRenderTarget: true, - if ( this.isCamera || this.isLight ) { + setSize: function ( width, height ) { - _m1$1.lookAt( _position, _target, this.up ); + if ( this.width !== width || this.height !== height ) { - } else { + this.width = width; + this.height = height; - _m1$1.lookAt( _target, _position, this.up ); + this.texture.image.width = width; + this.texture.image.height = height; + + this.dispose(); } - this.quaternion.setFromRotationMatrix( _m1$1 ); + this.viewport.set( 0, 0, width, height ); + this.scissor.set( 0, 0, width, height ); - if ( parent ) { + }, - _m1$1.extractRotation( parent.matrixWorld ); - _q1.setFromRotationMatrix( _m1$1 ); - this.quaternion.premultiply( _q1.inverse() ); + clone: function () { - } + return new this.constructor().copy( this ); }, - add: function ( object ) { + copy: function ( source ) { - if ( arguments.length > 1 ) { + this.width = source.width; + this.height = source.height; - for ( var i = 0; i < arguments.length; i ++ ) { + this.viewport.copy( source.viewport ); - this.add( arguments[ i ] ); + this.texture = source.texture.clone(); - } + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + this.depthTexture = source.depthTexture; - return this; + return this; - } + }, - if ( object === this ) { + dispose: function () { - console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); - return this; + this.dispatchEvent( { type: 'dispose' } ); - } + } - if ( ( object && object.isObject3D ) ) { + } ); - if ( object.parent !== null ) { + /** + * @author Mugen87 / https://github.com/Mugen87 + * @author Matt DesLauriers / @mattdesl + */ - object.parent.remove( object ); + function WebGLMultisampleRenderTarget( width, height, options ) { - } + WebGLRenderTarget.call( this, width, height, options ); - object.parent = this; - this.children.push( object ); + this.samples = 4; - object.dispatchEvent( _addedEvent ); + } - } else { + WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { - console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); + constructor: WebGLMultisampleRenderTarget, - } + isWebGLMultisampleRenderTarget: true, - return this; + copy: function ( source ) { - }, + WebGLRenderTarget.prototype.copy.call( this, source ); - remove: function ( object ) { + this.samples = source.samples; - if ( arguments.length > 1 ) { + return this; - for ( var i = 0; i < arguments.length; i ++ ) { + } - this.remove( arguments[ i ] ); + } ); - } + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io + */ - return this; + function Quaternion( x, y, z, w ) { - } + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._w = ( w !== undefined ) ? w : 1; - var index = this.children.indexOf( object ); + } - if ( index !== - 1 ) { + Object.assign( Quaternion, { - object.parent = null; - this.children.splice( index, 1 ); + slerp: function ( qa, qb, qm, t ) { - object.dispatchEvent( _removedEvent ); + return qm.copy( qa ).slerp( qb, t ); - } + }, - return this; + slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { - }, + // fuzz-free, array-based Quaternion SLERP operation - attach: function ( object ) { + var x0 = src0[ srcOffset0 + 0 ], + y0 = src0[ srcOffset0 + 1 ], + z0 = src0[ srcOffset0 + 2 ], + w0 = src0[ srcOffset0 + 3 ], - // adds object as a child of this, while maintaining the object's world transform + x1 = src1[ srcOffset1 + 0 ], + y1 = src1[ srcOffset1 + 1 ], + z1 = src1[ srcOffset1 + 2 ], + w1 = src1[ srcOffset1 + 3 ]; - this.updateWorldMatrix( true, false ); + if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { - _m1$1.getInverse( this.matrixWorld ); + var s = 1 - t, - if ( object.parent !== null ) { + cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - object.parent.updateWorldMatrix( true, false ); + dir = ( cos >= 0 ? 1 : - 1 ), + sqrSin = 1 - cos * cos; - _m1$1.multiply( object.parent.matrixWorld ); + // Skip the Slerp for tiny steps to avoid numeric problems: + if ( sqrSin > Number.EPSILON ) { - } + var sin = Math.sqrt( sqrSin ), + len = Math.atan2( sin, cos * dir ); - object.applyMatrix4( _m1$1 ); + s = Math.sin( s * len ) / sin; + t = Math.sin( t * len ) / sin; - object.updateWorldMatrix( false, false ); + } - this.add( object ); + var tDir = t * dir; - return this; + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; - }, + // Normalize in case we just did a lerp: + if ( s === 1 - t ) { - getObjectById: function ( id ) { + var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); - return this.getObjectByProperty( 'id', id ); + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; - }, + } - getObjectByName: function ( name ) { + } - return this.getObjectByProperty( 'name', name ); + dst[ dstOffset ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; }, - getObjectByProperty: function ( name, value ) { - - if ( this[ name ] === value ) { return this; } + multiplyQuaternionsFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) { - for ( var i = 0, l = this.children.length; i < l; i ++ ) { + var x0 = src0[ srcOffset0 ]; + var y0 = src0[ srcOffset0 + 1 ]; + var z0 = src0[ srcOffset0 + 2 ]; + var w0 = src0[ srcOffset0 + 3 ]; - var child = this.children[ i ]; - var object = child.getObjectByProperty( name, value ); + var x1 = src1[ srcOffset1 ]; + var y1 = src1[ srcOffset1 + 1 ]; + var z1 = src1[ srcOffset1 + 2 ]; + var w1 = src1[ srcOffset1 + 3 ]; - if ( object !== undefined ) { + dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; + dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; + dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; + dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; - return object; + return dst; - } + } - } + } ); - return undefined; + Object.defineProperties( Quaternion.prototype, { - }, + x: { - getWorldPosition: function ( target ) { + get: function () { - if ( target === undefined ) { + return this._x; - console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); - target = new Vector3(); + }, - } + set: function ( value ) { - this.updateMatrixWorld( true ); + this._x = value; + this._onChangeCallback(); - return target.setFromMatrixPosition( this.matrixWorld ); + } }, - getWorldQuaternion: function ( target ) { + y: { - if ( target === undefined ) { + get: function () { - console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); - target = new Quaternion(); + return this._y; - } + }, - this.updateMatrixWorld( true ); + set: function ( value ) { - this.matrixWorld.decompose( _position, target, _scale ); + this._y = value; + this._onChangeCallback(); - return target; + } }, - getWorldScale: function ( target ) { + z: { - if ( target === undefined ) { + get: function () { - console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); - target = new Vector3(); + return this._z; - } + }, - this.updateMatrixWorld( true ); + set: function ( value ) { - this.matrixWorld.decompose( _position, _quaternion$2, target ); + this._z = value; + this._onChangeCallback(); - return target; + } }, - getWorldDirection: function ( target ) { + w: { - if ( target === undefined ) { + get: function () { - console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); - target = new Vector3(); + return this._w; - } + }, - this.updateMatrixWorld( true ); + set: function ( value ) { - var e = this.matrixWorld.elements; + this._w = value; + this._onChangeCallback(); - return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); + } - }, + } - raycast: function () {}, + } ); - traverse: function ( callback ) { + Object.assign( Quaternion.prototype, { - callback( this ); + isQuaternion: true, - var children = this.children; + set: function ( x, y, z, w ) { - for ( var i = 0, l = children.length; i < l; i ++ ) { + this._x = x; + this._y = y; + this._z = z; + this._w = w; - children[ i ].traverse( callback ); + this._onChangeCallback(); - } + return this; }, - traverseVisible: function ( callback ) { + clone: function () { - if ( this.visible === false ) { return; } + return new this.constructor( this._x, this._y, this._z, this._w ); - callback( this ); + }, - var children = this.children; + copy: function ( quaternion ) { - for ( var i = 0, l = children.length; i < l; i ++ ) { + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; - children[ i ].traverseVisible( callback ); + this._onChangeCallback(); - } + return this; }, - traverseAncestors: function ( callback ) { + setFromEuler: function ( euler, update ) { - var parent = this.parent; + if ( ! ( euler && euler.isEuler ) ) { - if ( parent !== null ) { + throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - callback( parent ); + } - parent.traverseAncestors( callback ); + var x = euler._x, y = euler._y, z = euler._z, order = euler.order; - } + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m - }, + var cos = Math.cos; + var sin = Math.sin; - updateMatrix: function () { + var c1 = cos( x / 2 ); + var c2 = cos( y / 2 ); + var c3 = cos( z / 2 ); - this.matrix.compose( this.position, this.quaternion, this.scale ); + var s1 = sin( x / 2 ); + var s2 = sin( y / 2 ); + var s3 = sin( z / 2 ); - this.matrixWorldNeedsUpdate = true; + switch ( order ) { - }, + case 'XYZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; - updateMatrixWorld: function ( force ) { + case 'YXZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; - if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + case 'ZXY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; - if ( this.matrixWorldNeedsUpdate || force ) { + case 'ZYX': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; - if ( this.parent === null ) { + case 'YZX': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; - this.matrixWorld.copy( this.matrix ); + case 'XZY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; - } else { + default: + console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order ); - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + } - } + if ( update !== false ) { this._onChangeCallback(); } - this.matrixWorldNeedsUpdate = false; + return this; - force = true; + }, - } + setFromAxisAngle: function ( axis, angle ) { - // update children + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - var children = this.children; + // assumes axis is normalized - for ( var i = 0, l = children.length; i < l; i ++ ) { + var halfAngle = angle / 2, s = Math.sin( halfAngle ); - children[ i ].updateMatrixWorld( force ); + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); - } + this._onChangeCallback(); + + return this; }, - updateWorldMatrix: function ( updateParents, updateChildren ) { + setFromRotationMatrix: function ( m ) { - var parent = this.parent; + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - if ( updateParents === true && parent !== null ) { + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - parent.updateWorldMatrix( true, false ); + var te = m.elements, - } + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + trace = m11 + m22 + m33, + s; - if ( this.parent === null ) { + if ( trace > 0 ) { - this.matrixWorld.copy( this.matrix ); + s = 0.5 / Math.sqrt( trace + 1.0 ); - } else { + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + } else if ( m11 > m22 && m11 > m33 ) { - } + s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - // update children + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; - if ( updateChildren === true ) { + } else if ( m22 > m33 ) { - var children = this.children; + s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - for ( var i = 0, l = children.length; i < l; i ++ ) { + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; - children[ i ].updateWorldMatrix( false, true ); + } else { - } + s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; } - }, + this._onChangeCallback(); - toJSON: function ( meta ) { + return this; - // meta is a string when called from JSON.stringify - var isRootObject = ( meta === undefined || typeof meta === 'string' ); + }, - var output = {}; + setFromUnitVectors: function ( vFrom, vTo ) { - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { + // assumes direction vectors vFrom and vTo are normalized - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {} - }; + var EPS = 0.000001; - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; + var r = vFrom.dot( vTo ) + 1; - } + if ( r < EPS ) { - // standard Object3D serialization + r = 0; - var object = {}; + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - object.uuid = this.uuid; - object.type = this.type; + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; - if ( this.name !== '' ) { object.name = this.name; } - if ( this.castShadow === true ) { object.castShadow = true; } - if ( this.receiveShadow === true ) { object.receiveShadow = true; } - if ( this.visible === false ) { object.visible = false; } - if ( this.frustumCulled === false ) { object.frustumCulled = false; } - if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; } - if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; } + } else { - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; + this._w = r; - if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; } + } - // object specific properties + } else { - if ( this.isInstancedMesh ) { + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - object.type = 'InstancedMesh'; - object.count = this.count; - object.instanceMatrix = this.instanceMatrix.toJSON(); + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; } - // + return this.normalize(); - function serialize( library, element ) { + }, - if ( library[ element.uuid ] === undefined ) { + angleTo: function ( q ) { - library[ element.uuid ] = element.toJSON( meta ); + return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) ); - } + }, - return element.uuid; + rotateTowards: function ( q, step ) { - } + var angle = this.angleTo( q ); - if ( this.isMesh || this.isLine || this.isPoints ) { + if ( angle === 0 ) { return this; } - object.geometry = serialize( meta.geometries, this.geometry ); + var t = Math.min( 1, step / angle ); - var parameters = this.geometry.parameters; + this.slerp( q, t ); - if ( parameters !== undefined && parameters.shapes !== undefined ) { + return this; - var shapes = parameters.shapes; + }, - if ( Array.isArray( shapes ) ) { + inverse: function () { - for ( var i = 0, l = shapes.length; i < l; i ++ ) { + // quaternion is assumed to have unit length - var shape = shapes[ i ]; + return this.conjugate(); - serialize( meta.shapes, shape ); + }, - } + conjugate: function () { - } else { + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; - serialize( meta.shapes, shapes ); + this._onChangeCallback(); - } - - } - - } + return this; - if ( this.material !== undefined ) { + }, - if ( Array.isArray( this.material ) ) { + dot: function ( v ) { - var uuids = []; + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - for ( var i = 0, l = this.material.length; i < l; i ++ ) { + }, - uuids.push( serialize( meta.materials, this.material[ i ] ) ); + lengthSq: function () { - } + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - object.material = uuids; + }, - } else { + length: function () { - object.material = serialize( meta.materials, this.material ); + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - } + }, - } + normalize: function () { - // + var l = this.length(); - if ( this.children.length > 0 ) { + if ( l === 0 ) { - object.children = []; + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; - for ( var i = 0; i < this.children.length; i ++ ) { + } else { - object.children.push( this.children[ i ].toJSON( meta ).object ); + l = 1 / l; - } + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; } - if ( isRootObject ) { - - var geometries = extractFromCache( meta.geometries ); - var materials = extractFromCache( meta.materials ); - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - var shapes = extractFromCache( meta.shapes ); + this._onChangeCallback(); - if ( geometries.length > 0 ) { output.geometries = geometries; } - if ( materials.length > 0 ) { output.materials = materials; } - if ( textures.length > 0 ) { output.textures = textures; } - if ( images.length > 0 ) { output.images = images; } - if ( shapes.length > 0 ) { output.shapes = shapes; } + return this; - } + }, - output.object = object; + multiply: function ( q, p ) { - return output; + if ( p !== undefined ) { - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache( cache ) { + console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); + return this.multiplyQuaternions( q, p ); - var values = []; - for ( var key in cache ) { + } - var data = cache[ key ]; - delete data.metadata; - values.push( data ); + return this.multiplyQuaternions( this, q ); - } + }, - return values; + premultiply: function ( q ) { - } + return this.multiplyQuaternions( q, this ); }, - clone: function ( recursive ) { - - return new this.constructor().copy( this, recursive ); + multiplyQuaternions: function ( a, b ) { - }, + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - copy: function ( source, recursive ) { + var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - if ( recursive === undefined ) { recursive = true; } + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - this.name = source.name; + this._onChangeCallback(); - this.up.copy( source.up ); + return this; - this.position.copy( source.position ); - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); + }, - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); + slerp: function ( qb, t ) { - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + if ( t === 0 ) { return this; } + if ( t === 1 ) { return this.copy( qb ); } - this.layers.mask = source.layers.mask; - this.visible = source.visible; + var x = this._x, y = this._y, z = this._z, w = this._w; - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; + var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - this.userData = JSON.parse( JSON.stringify( source.userData ) ); + if ( cosHalfTheta < 0 ) { - if ( recursive === true ) { + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; - for ( var i = 0; i < source.children.length; i ++ ) { + cosHalfTheta = - cosHalfTheta; - var child = source.children[ i ]; - this.add( child.clone() ); + } else { - } + this.copy( qb ); } - return this; + if ( cosHalfTheta >= 1.0 ) { - } + this._w = w; + this._x = x; + this._y = y; + this._z = z; - } ); + return this; - /** - * @author mrdoob / http://mrdoob.com/ - */ + } - function Scene() { + var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; - Object3D.call( this ); + if ( sqrSinHalfTheta <= Number.EPSILON ) { - this.type = 'Scene'; + var s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; - this.background = null; - this.environment = null; - this.fog = null; + this.normalize(); + this._onChangeCallback(); - this.overrideMaterial = null; + return this; - this.autoUpdate = true; // checked by the renderer + } - if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + var sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); + var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); + var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); - } + this._onChangeCallback(); - } + return this; - Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { + }, - constructor: Scene, + equals: function ( quaternion ) { - isScene: true, + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - copy: function ( source, recursive ) { + }, - Object3D.prototype.copy.call( this, source, recursive ); + fromArray: function ( array, offset ) { - if ( source.background !== null ) { this.background = source.background.clone(); } - if ( source.environment !== null ) { this.environment = source.environment.clone(); } - if ( source.fog !== null ) { this.fog = source.fog.clone(); } + if ( offset === undefined ) { offset = 0; } - if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); } + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; + this._onChangeCallback(); return this; }, - toJSON: function ( meta ) { + toArray: function ( array, offset ) { - var data = Object3D.prototype.toJSON.call( this, meta ); + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); } - if ( this.environment !== null ) { data.object.environment = this.environment.toJSON( meta ); } - if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); } + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; - return data; + return array; }, - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } + fromBufferAttribute: function ( attribute, index ) { - } ); + this._x = attribute.getX( index ); + this._y = attribute.getY( index ); + this._z = attribute.getZ( index ); + this._w = attribute.getW( index ); - var _points = [ - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3() - ]; + return this; - var _vector$1 = new Vector3(); + }, - var _box = new Box3(); + _onChange: function ( callback ) { - // triangle centered vertices + this._onChangeCallback = callback; - var _v0 = new Vector3(); - var _v1$2 = new Vector3(); - var _v2 = new Vector3(); + return this; - // triangle edge vectors + }, - var _f0 = new Vector3(); - var _f1 = new Vector3(); - var _f2 = new Vector3(); + _onChangeCallback: function () {} - var _center = new Vector3(); - var _extents = new Vector3(); - var _triangleNormal = new Vector3(); - var _testAxis = new Vector3(); + } ); /** - * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + * @author kile / http://kile.stravaganza.org/ + * @author philogb / http://blog.thejit.org/ + * @author mikael emtinger / http://gomo.se/ + * @author egraether / http://egraether.com/ * @author WestLangley / http://github.com/WestLangley */ - function Box3( min, max ) { + var _vector = new Vector3(); + var _quaternion = new Quaternion(); - this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); + function Vector3( x, y, z ) { - } + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + } - Object.assign( Box3.prototype, { + Object.assign( Vector3.prototype, { - isBox3: true, + isVector3: true, - set: function ( min, max ) { + set: function ( x, y, z ) { - this.min.copy( min ); - this.max.copy( max ); + this.x = x; + this.y = y; + this.z = z; return this; }, - setFromArray: function ( array ) { + setScalar: function ( scalar ) { - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; + this.x = scalar; + this.y = scalar; + this.z = scalar; - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; + return this; - for ( var i = 0, l = array.length; i < l; i += 3 ) { + }, - var x = array[ i ]; - var y = array[ i + 1 ]; - var z = array[ i + 2 ]; + setX: function ( x ) { - if ( x < minX ) { minX = x; } - if ( y < minY ) { minY = y; } - if ( z < minZ ) { minZ = z; } + this.x = x; - if ( x > maxX ) { maxX = x; } - if ( y > maxY ) { maxY = y; } - if ( z > maxZ ) { maxZ = z; } + return this; - } + }, - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); + setY: function ( y ) { + + this.y = y; return this; }, - setFromBufferAttribute: function ( attribute ) { + setZ: function ( z ) { - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; + this.z = z; - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; + return this; - for ( var i = 0, l = attribute.count; i < l; i ++ ) { + }, - var x = attribute.getX( i ); - var y = attribute.getY( i ); - var z = attribute.getZ( i ); + setComponent: function ( index, value ) { - if ( x < minX ) { minX = x; } - if ( y < minY ) { minY = y; } - if ( z < minZ ) { minZ = z; } + switch ( index ) { - if ( x > maxX ) { maxX = x; } - if ( y > maxY ) { maxY = y; } - if ( z > maxZ ) { maxZ = z; } + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); } - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - return this; }, - setFromPoints: function ( points ) { - - this.makeEmpty(); + getComponent: function ( index ) { - for ( var i = 0, il = points.length; i < il; i ++ ) { + switch ( index ) { - this.expandByPoint( points[ i ] ); + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); } - return this; - }, - setFromCenterAndSize: function ( center, size ) { + clone: function () { - var halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 ); + return new this.constructor( this.x, this.y, this.z ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); + }, + + copy: function ( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; return this; }, - setFromObject: function ( object ) { + add: function ( v, w ) { - this.makeEmpty(); + if ( w !== undefined ) { - return this.expandByObject( object ); + console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); + return this.addVectors( v, w ); - }, + } - clone: function () { + this.x += v.x; + this.y += v.y; + this.z += v.z; - return new this.constructor().copy( this ); + return this; }, - copy: function ( box ) { + addScalar: function ( s ) { - this.min.copy( box.min ); - this.max.copy( box.max ); + this.x += s; + this.y += s; + this.z += s; return this; }, - makeEmpty: function () { + addVectors: function ( a, b ) { - this.min.x = this.min.y = this.min.z = + Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; return this; }, - isEmpty: function () { + addScaledVector: function ( v, s ) { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + return this; }, - getCenter: function ( target ) { + sub: function ( v, w ) { - if ( target === undefined ) { + if ( w !== undefined ) { - console.warn( 'THREE.Box3: .getCenter() target is now required' ); - target = new Vector3(); + console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); + return this.subVectors( v, w ); } - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; - getSize: function ( target ) { + return this; - if ( target === undefined ) { + }, - console.warn( 'THREE.Box3: .getSize() target is now required' ); - target = new Vector3(); + subScalar: function ( s ) { - } + this.x -= s; + this.y -= s; + this.z -= s; - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); + return this; }, - expandByPoint: function ( point ) { + subVectors: function ( a, b ) { - this.min.min( point ); - this.max.max( point ); + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; return this; }, - expandByVector: function ( vector ) { + multiply: function ( v, w ) { - this.min.sub( vector ); - this.max.add( vector ); + if ( w !== undefined ) { + + console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); + return this.multiplyVectors( v, w ); + + } + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; return this; }, - expandByScalar: function ( scalar ) { + multiplyScalar: function ( scalar ) { - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; return this; }, - expandByObject: function ( object ) { + multiplyVectors: function ( a, b ) { - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; - object.updateWorldMatrix( false, false ); + return this; - var geometry = object.geometry; + }, - if ( geometry !== undefined ) { + applyEuler: function ( euler ) { - if ( geometry.boundingBox === null ) { + if ( ! ( euler && euler.isEuler ) ) { - geometry.computeBoundingBox(); + console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - } + } - _box.copy( geometry.boundingBox ); - _box.applyMatrix4( object.matrixWorld ); + return this.applyQuaternion( _quaternion.setFromEuler( euler ) ); - this.union( _box ); + }, - } + applyAxisAngle: function ( axis, angle ) { - var children = object.children; + return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) ); - for ( var i = 0, l = children.length; i < l; i ++ ) { + }, - this.expandByObject( children[ i ] ); + applyMatrix3: function ( m ) { - } + var x = this.x, y = this.y, z = this.z; + var e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; return this; }, - containsPoint: function ( point ) { + applyNormalMatrix: function ( m ) { - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y || - point.z < this.min.z || point.z > this.max.z ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y && - this.min.z <= box.min.z && box.max.z <= this.max.z; - - }, - - getParameter: function ( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getParameter() target is now required' ); - target = new Vector3(); - - } - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); + return this.applyMatrix3( m ).normalize(); }, - intersectsBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y || - box.max.z < this.min.z || box.min.z > this.max.z ? false : true; + applyMatrix4: function ( m ) { - }, + var x = this.x, y = this.y, z = this.z; + var e = m.elements; - intersectsSphere: function ( sphere ) { + var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); - // Find the point on the AABB closest to the sphere center. - this.clampPoint( sphere.center, _vector$1 ); + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; - // If that point is inside the sphere, the AABB and sphere intersect. - return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); + return this; }, - intersectsPlane: function ( plane ) { + applyQuaternion: function ( q ) { - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. + var x = this.x, y = this.y, z = this.z; + var qx = q.x, qy = q.y, qz = q.z, qw = q.w; - var min, max; + // calculate quat * vector - if ( plane.normal.x > 0 ) { + var ix = qw * x + qy * z - qz * y; + var iy = qw * y + qz * x - qx * z; + var iz = qw * z + qx * y - qy * x; + var iw = - qx * x - qy * y - qz * z; - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; + // calculate result * inverse quat - } else { + this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; + this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; + this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; + return this; - } + }, - if ( plane.normal.y > 0 ) { + project: function ( camera ) { - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; + return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); - } else { + }, - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; + unproject: function ( camera ) { - } + return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); - if ( plane.normal.z > 0 ) { + }, - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; + transformDirection: function ( m ) { - } else { + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; + var x = this.x, y = this.y, z = this.z; + var e = m.elements; - } + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - return ( min <= - plane.constant && max >= - plane.constant ); + return this.normalize(); }, - intersectsTriangle: function ( triangle ) { - - if ( this.isEmpty() ) { + divide: function ( v ) { - return false; + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; - } + return this; - // compute box center and extents - this.getCenter( _center ); - _extents.subVectors( this.max, _center ); + }, - // translate triangle to aabb origin - _v0.subVectors( triangle.a, _center ); - _v1$2.subVectors( triangle.b, _center ); - _v2.subVectors( triangle.c, _center ); + divideScalar: function ( scalar ) { - // compute edge vectors for triangle - _f0.subVectors( _v1$2, _v0 ); - _f1.subVectors( _v2, _v1$2 ); - _f2.subVectors( _v0, _v2 ); + return this.multiplyScalar( 1 / scalar ); - // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - var axes = [ - 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, - _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, - - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 - ]; - if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { + }, - return false; + min: function ( v ) { - } + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); - // test 3 face normals from the aabb - axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; - if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { + return this; - return false; + }, - } + max: function ( v ) { - // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - _triangleNormal.crossVectors( _f0, _f1 ); - axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); - return satForAxes( axes, _v0, _v1$2, _v2, _extents ); + return this; }, - clampPoint: function ( point, target ) { - - if ( target === undefined ) { + clamp: function ( min, max ) { - console.warn( 'THREE.Box3: .clampPoint() target is now required' ); - target = new Vector3(); + // assumes min < max, componentwise - } + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - return target.copy( point ).clamp( this.min, this.max ); + return this; }, - distanceToPoint: function ( point ) { + clampScalar: function ( minVal, maxVal ) { - var clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max ); + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - return clampedPoint.sub( point ).length(); + return this; }, - getBoundingSphere: function ( target ) { + clampLength: function ( min, max ) { - if ( target === undefined ) { + var length = this.length(); - console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); - //target = new Sphere(); // removed to avoid cyclic dependency + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - } + }, - this.getCenter( target.center ); + floor: function () { - target.radius = this.getSize( _vector$1 ).length() * 0.5; + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); - return target; + return this; }, - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); + ceil: function () { - // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - if ( this.isEmpty() ) { this.makeEmpty(); } + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); return this; }, - union: function ( box ) { + round: function () { - this.min.min( box.min ); - this.max.max( box.max ); + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); return this; }, - applyMatrix4: function ( matrix ) { - - // transform of empty box is an empty box. - if ( this.isEmpty() ) { return this; } - - // NOTE: I am using a binary pattern to specify all 2^3 combinations below - _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 - _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 - _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 - _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 - _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 - _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 - _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 - _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + roundToZero: function () { - this.setFromPoints( _points ); + this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); + this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); + this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); return this; }, - translate: function ( offset ) { + negate: function () { - this.min.add( offset ); - this.max.add( offset ); + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; return this; }, - equals: function ( box ) { + dot: function ( v ) { - return box.min.equals( this.min ) && box.max.equals( this.max ); + return this.x * v.x + this.y * v.y + this.z * v.z; - } + }, - } ); + // TODO lengthSquared? - function satForAxes( axes, v0, v1, v2, extents ) { + lengthSq: function () { - var i, j; + return this.x * this.x + this.y * this.y + this.z * this.z; - for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { + }, - _testAxis.fromArray( axes, i ); - // project the aabb onto the seperating axis - var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); - // project all 3 vertices of the triangle onto the seperating axis - var p0 = v0.dot( _testAxis ); - var p1 = v1.dot( _testAxis ); - var p2 = v2.dot( _testAxis ); - // actual test, basically see if either of the most extreme of the triangle points intersects r - if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { + length: function () { - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - } + }, - } + manhattanLength: function () { - return true; + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - } + }, - var _box$1 = new Box3(); + normalize: function () { - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ + return this.divideScalar( this.length() || 1 ); - function Sphere( center, radius ) { + }, - this.center = ( center !== undefined ) ? center : new Vector3(); - this.radius = ( radius !== undefined ) ? radius : - 1; + setLength: function ( length ) { - } + return this.normalize().multiplyScalar( length ); - Object.assign( Sphere.prototype, { + }, - set: function ( center, radius ) { + lerp: function ( v, alpha ) { - this.center.copy( center ); - this.radius = radius; + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; return this; }, - setFromPoints: function ( points, optionalCenter ) { + lerpVectors: function ( v1, v2, alpha ) { - var center = this.center; + return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - if ( optionalCenter !== undefined ) { + }, - center.copy( optionalCenter ); + cross: function ( v, w ) { - } else { + if ( w !== undefined ) { - _box$1.setFromPoints( points ).getCenter( center ); + console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); + return this.crossVectors( v, w ); } - var maxRadiusSq = 0; + return this.crossVectors( this, v ); - for ( var i = 0, il = points.length; i < il; i ++ ) { + }, - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); + crossVectors: function ( a, b ) { - } + var ax = a.x, ay = a.y, az = a.z; + var bx = b.x, by = b.y, bz = b.z; - this.radius = Math.sqrt( maxRadiusSq ); + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; return this; }, - clone: function () { - - return new this.constructor().copy( this ); + projectOnVector: function ( v ) { - }, + var denominator = v.lengthSq(); - copy: function ( sphere ) { + if ( denominator === 0 ) { return this.set( 0, 0, 0 ); } - this.center.copy( sphere.center ); - this.radius = sphere.radius; + var scalar = v.dot( this ) / denominator; - return this; + return this.copy( v ).multiplyScalar( scalar ); }, - isEmpty: function () { + projectOnPlane: function ( planeNormal ) { - return ( this.radius < 0 ); + _vector.copy( this ).projectOnVector( planeNormal ); + + return this.sub( _vector ); }, - makeEmpty: function () { + reflect: function ( normal ) { - this.center.set( 0, 0, 0 ); - this.radius = - 1; + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length - return this; + return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); }, - containsPoint: function ( point ) { + angleTo: function ( v ) { - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); - }, + if ( denominator === 0 ) { return Math.PI / 2; } - distanceToPoint: function ( point ) { + var theta = this.dot( v ) / denominator; - return ( point.distanceTo( this.center ) - this.radius ); + // clamp, to handle numerical problems - }, + return Math.acos( MathUtils.clamp( theta, - 1, 1 ) ); - intersectsSphere: function ( sphere ) { + }, - var radiusSum = this.radius + sphere.radius; + distanceTo: function ( v ) { - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + return Math.sqrt( this.distanceToSquared( v ) ); }, - intersectsBox: function ( box ) { + distanceToSquared: function ( v ) { - return box.intersectsSphere( this ); + var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; }, - intersectsPlane: function ( plane ) { + manhattanDistanceTo: function ( v ) { - return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); }, - clampPoint: function ( point, target ) { + setFromSpherical: function ( s ) { - var deltaLengthSq = this.center.distanceToSquared( point ); + return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); - if ( target === undefined ) { + }, - console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); - target = new Vector3(); + setFromSphericalCoords: function ( radius, phi, theta ) { - } + var sinPhiRadius = Math.sin( phi ) * radius; - target.copy( point ); + this.x = sinPhiRadius * Math.sin( theta ); + this.y = Math.cos( phi ) * radius; + this.z = sinPhiRadius * Math.cos( theta ); - if ( deltaLengthSq > ( this.radius * this.radius ) ) { + return this; - target.sub( this.center ).normalize(); - target.multiplyScalar( this.radius ).add( this.center ); + }, - } + setFromCylindrical: function ( c ) { - return target; + return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); }, - getBoundingBox: function ( target ) { - - if ( target === undefined ) { + setFromCylindricalCoords: function ( radius, theta, y ) { - console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); - target = new Box3(); + this.x = radius * Math.sin( theta ); + this.y = y; + this.z = radius * Math.cos( theta ); - } + return this; - if ( this.isEmpty() ) { + }, - // Empty sphere produces empty bounding box - target.makeEmpty(); - return target; + setFromMatrixPosition: function ( m ) { - } + var e = m.elements; - target.set( this.center, this.center ); - target.expandByScalar( this.radius ); + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; - return target; + return this; }, - applyMatrix4: function ( matrix ) { + setFromMatrixScale: function ( m ) { - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); + var sx = this.setFromMatrixColumn( m, 0 ).length(); + var sy = this.setFromMatrixColumn( m, 1 ).length(); + var sz = this.setFromMatrixColumn( m, 2 ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; return this; }, - translate: function ( offset ) { - - this.center.add( offset ); + setFromMatrixColumn: function ( m, index ) { - return this; + return this.fromArray( m.elements, index * 4 ); }, - equals: function ( sphere ) { + setFromMatrix3Column: function ( m, index ) { - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + return this.fromArray( m.elements, index * 3 ); - } + }, - } ); + equals: function ( v ) { - var _vector$2 = new Vector3(); - var _segCenter = new Vector3(); - var _segDir = new Vector3(); - var _diff = new Vector3(); + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - var _edge1 = new Vector3(); - var _edge2 = new Vector3(); - var _normal = new Vector3(); + }, - /** - * @author bhouston / http://clara.io - */ + fromArray: function ( array, offset ) { - function Ray( origin, direction ) { + if ( offset === undefined ) { offset = 0; } - this.origin = ( origin !== undefined ) ? origin : new Vector3(); - this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 ); + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; - } + return this; - Object.assign( Ray.prototype, { + }, - set: function ( origin, direction ) { + toArray: function ( array, offset ) { - this.origin.copy( origin ); - this.direction.copy( direction ); + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - return this; + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; }, - clone: function () { + fromBufferAttribute: function ( attribute, index, offset ) { - return new this.constructor().copy( this ); + if ( offset !== undefined ) { - }, + console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); - copy: function ( ray ) { + } - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); return this; }, - at: function ( t, target ) { - - if ( target === undefined ) { + random: function () { - console.warn( 'THREE.Ray: .at() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - - }, - - lookAt: function ( v ) { - - this.direction.copy( v ).sub( this.origin ).normalize(); + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); return this; - }, + } - recast: function ( t ) { + } ); - this.origin.copy( this.at( t, _vector$2 ) ); + var _v1 = new Vector3(); + var _m1 = new Matrix4(); + var _zero = new Vector3( 0, 0, 0 ); + var _one = new Vector3( 1, 1, 1 ); + var _x = new Vector3(); + var _y = new Vector3(); + var _z = new Vector3(); - return this; + /** + * @author mrdoob / http://mrdoob.com/ + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author philogb / http://blog.thejit.org/ + * @author jordi_ros / http://plattsoft.com + * @author D1plo1d / http://github.com/D1plo1d + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author timknip / http://www.floorplanner.com/ + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ - }, + function Matrix4() { - closestPointToPoint: function ( point, target ) { + this.elements = [ - if ( target === undefined ) { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 - console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); - target = new Vector3(); + ]; - } + if ( arguments.length > 0 ) { - target.subVectors( point, this.origin ); + console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - var directionDistance = target.dot( this.direction ); + } - if ( directionDistance < 0 ) { + } - return target.copy( this.origin ); + Object.assign( Matrix4.prototype, { - } + isMatrix4: true, - return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - }, + var te = this.elements; - distanceToPoint: function ( point ) { + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - return Math.sqrt( this.distanceSqToPoint( point ) ); + return this; }, - distanceSqToPoint: function ( point ) { + identity: function () { - var directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction ); + this.set( - // point behind the ray + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 - if ( directionDistance < 0 ) { + ); - return this.origin.distanceToSquared( point ); + return this; - } + }, - _vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); + clone: function () { - return _vector$2.distanceToSquared( point ); + return new Matrix4().fromArray( this.elements ); }, - distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment + copy: function ( m ) { - _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - _segDir.copy( v1 ).sub( v0 ).normalize(); - _diff.copy( this.origin ).sub( _segCenter ); + var te = this.elements; + var me = m.elements; - var segExtent = v0.distanceTo( v1 ) * 0.5; - var a01 = - this.direction.dot( _segDir ); - var b0 = _diff.dot( this.direction ); - var b1 = - _diff.dot( _segDir ); - var c = _diff.lengthSq(); - var det = Math.abs( 1 - a01 * a01 ); - var s0, s1, sqrDist, extDet; + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; + te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; + te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; + te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; - if ( det > 0 ) { + return this; - // The ray and segment are not parallel. + }, - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; + copyPosition: function ( m ) { - if ( s0 >= 0 ) { + var te = this.elements, me = m.elements; - if ( s1 >= - extDet ) { + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; - if ( s1 <= extDet ) { + return this; - // region 0 - // Minimum at interior points of ray and segment. + }, - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; + extractBasis: function ( xAxis, yAxis, zAxis ) { - } else { + xAxis.setFromMatrixColumn( this, 0 ); + yAxis.setFromMatrixColumn( this, 1 ); + zAxis.setFromMatrixColumn( this, 2 ); - // region 1 + return this; - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + }, - } + makeBasis: function ( xAxis, yAxis, zAxis ) { - } else { + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); - // region 5 + return this; - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + }, - } + extractRotation: function ( m ) { - } else { + // this method does not support reflection matrices - if ( s1 <= - extDet ) { + var te = this.elements; + var me = m.elements; - // region 4 + var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length(); + var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length(); + var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length(); - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; + te[ 3 ] = 0; - } else if ( s1 <= extDet ) { + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; + te[ 7 ] = 0; - // region 3 + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; + te[ 11 ] = 0; - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; - } else { + return this; - // region 2 + }, - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + makeRotationFromEuler: function ( euler ) { - } + if ( ! ( euler && euler.isEuler ) ) { - } + console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - } else { + } - // Ray and segment are parallel. + var te = this.elements; - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + var x = euler.x, y = euler.y, z = euler.z; + var a = Math.cos( x ), b = Math.sin( x ); + var c = Math.cos( y ), d = Math.sin( y ); + var e = Math.cos( z ), f = Math.sin( z ); - } + if ( euler.order === 'XYZ' ) { - if ( optionalPointOnRay ) { + var ae = a * e, af = a * f, be = b * e, bf = b * f; - optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; - } + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; - if ( optionalPointOnSegment ) { + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; - optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter ); + } else if ( euler.order === 'YXZ' ) { - } + var ce = c * e, cf = c * f, de = d * e, df = d * f; - return sqrDist; + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; - }, + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; - intersectSphere: function ( sphere, target ) { + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; - _vector$2.subVectors( sphere.center, this.origin ); - var tca = _vector$2.dot( this.direction ); - var d2 = _vector$2.dot( _vector$2 ) - tca * tca; - var radius2 = sphere.radius * sphere.radius; + } else if ( euler.order === 'ZXY' ) { - if ( d2 > radius2 ) { return null; } + var ce = c * e, cf = c * f, de = d * e, df = d * f; - var thc = Math.sqrt( radius2 - d2 ); + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; - // t0 = first intersect point - entrance on front of sphere - var t0 = tca - thc; + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; - // t1 = second intersect point - exit point on back of sphere - var t1 = tca + thc; + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; - // test to see if both t0 and t1 are behind the ray - if so, return null - if ( t0 < 0 && t1 < 0 ) { return null; } + } else if ( euler.order === 'ZYX' ) { - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) { return this.at( t1, target ); } + var ae = a * e, af = a * f, be = b * e, bf = b * f; - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, target ); + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; - }, + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; - intersectsSphere: function ( sphere ) { + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; - return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); + } else if ( euler.order === 'YZX' ) { - }, + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - distanceToPlane: function ( plane ) { + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; - var denominator = plane.normal.dot( this.direction ); + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; - if ( denominator === 0 ) { + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { + } else if ( euler.order === 'XZY' ) { - return 0; + var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - } + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; - // Null is preferable to undefined since undefined means.... it is undefined + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; - return null; + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; } - var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + // bottom row + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; - // Return if the ray never intersects the plane + // last column + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; - return t >= 0 ? t : null; + return this; }, - intersectPlane: function ( plane, target ) { - - var t = this.distanceToPlane( plane ); - - if ( t === null ) { - - return null; - - } + makeRotationFromQuaternion: function ( q ) { - return this.at( t, target ); + return this.compose( _zero, q, _one ); }, - intersectsPlane: function ( plane ) { - - // check if the ray lies on the plane first - - var distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { + lookAt: function ( eye, target, up ) { - return true; + var te = this.elements; - } + _z.subVectors( eye, target ); - var denominator = plane.normal.dot( this.direction ); + if ( _z.lengthSq() === 0 ) { - if ( denominator * distToPoint < 0 ) { + // eye and target are in the same position - return true; + _z.z = 1; } - // ray origin is behind the plane (and is pointing behind it) - - return false; - - }, + _z.normalize(); + _x.crossVectors( up, _z ); - intersectBox: function ( box, target ) { + if ( _x.lengthSq() === 0 ) { - var tmin, tmax, tymin, tymax, tzmin, tzmax; + // up and z are parallel - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; + if ( Math.abs( up.z ) === 1 ) { - var origin = this.origin; + _z.x += 0.0001; - if ( invdirx >= 0 ) { + } else { - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; + _z.z += 0.0001; - } else { + } - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; + _z.normalize(); + _x.crossVectors( up, _z ); } - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; + _x.normalize(); + _y.crossVectors( _z, _x ); - } else { + te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; + te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; + te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; + return this; - } + }, - if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; } + multiply: function ( m, n ) { - // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN + if ( n !== undefined ) { - if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; } + console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); + return this.multiplyMatrices( m, n ); - if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; } + } - if ( invdirz >= 0 ) { + return this.multiplyMatrices( this, m ); - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; + }, - } else { + premultiply: function ( m ) { - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; + return this.multiplyMatrices( m, this ); - } + }, - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; } + multiplyMatrices: function ( a, b ) { - if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; } + var ae = a.elements; + var be = b.elements; + var te = this.elements; - if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; } + var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - //return point closest to the ray (positive side) + var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - if ( tmax < 0 ) { return null; } + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - return this.at( tmin >= 0 ? tmin : tmax, target ); + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - }, + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - intersectsBox: function ( box ) { + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - return this.intersectBox( box, _vector$2 ) !== null; + return this; }, - intersectTriangle: function ( a, b, c, backfaceCulling, target ) { + multiplyScalar: function ( s ) { - // Compute the offset origin, edges, and normal. + var te = this.elements; - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - _edge1.subVectors( b, a ); - _edge2.subVectors( c, a ); - _normal.crossVectors( _edge1, _edge2 ); + return this; - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - var DdN = this.direction.dot( _normal ); - var sign; + }, - if ( DdN > 0 ) { + determinant: function () { - if ( backfaceCulling ) { return null; } - sign = 1; + var te = this.elements; - } else if ( DdN < 0 ) { + var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - sign = - 1; - DdN = - DdN; + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - } else { + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) - return null; + ); - } + }, - _diff.subVectors( this.origin, a ); - var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); + transpose: function () { - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { + var te = this.elements; + var tmp; - return null; + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - } + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); + return this; - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { + }, - return null; + setPosition: function ( x, y, z ) { - } + var te = this.elements; - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { + if ( x.isVector3 ) { - return null; + te[ 12 ] = x.x; + te[ 13 ] = x.y; + te[ 14 ] = x.z; + + } else { + + te[ 12 ] = x; + te[ 13 ] = y; + te[ 14 ] = z; } - // Line intersects triangle, check if ray does. - var QdN = - sign * _diff.dot( _normal ); + return this; - // t < 0, no intersection - if ( QdN < 0 ) { + }, - return null; + getInverse: function ( m, throwOnDegenerate ) { + + if ( throwOnDegenerate !== undefined ) { + + console.warn( "THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate." ); } - // Ray intersects triangle. - return this.at( QdN / DdN, target ); + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + var te = this.elements, + me = m.elements, - }, + n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], + n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], + n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], + n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], - applyMatrix4: function ( matrix4 ) { + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - this.origin.applyMatrix4( matrix4 ); - this.direction.transformDirection( matrix4 ); + var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - return this; + if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); } - }, + var detInv = 1 / det; - equals: function ( ray ) { + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; + te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; + te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + te[ 4 ] = t12 * detInv; + te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; + te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; + te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; - } + te[ 8 ] = t13 * detInv; + te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; + te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; + te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; - } ); + te[ 12 ] = t14 * detInv; + te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; + te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; + te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; - /** - * @author bhouston / http://clara.io - */ + return this; - var _vector1 = new Vector3(); - var _vector2 = new Vector3(); - var _normalMatrix = new Matrix3(); + }, - function Plane( normal, constant ) { + scale: function ( v ) { - // normal is assumed to be normalized + var te = this.elements; + var x = v.x, y = v.y, z = v.z; - this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); - this.constant = ( constant !== undefined ) ? constant : 0; + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - } + return this; - Object.assign( Plane.prototype, { + }, - isPlane: true, + getMaxScaleOnAxis: function () { - set: function ( normal, constant ) { + var te = this.elements; - this.normal.copy( normal ); - this.constant = constant; + var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - return this; + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); }, - setComponents: function ( x, y, z, w ) { + makeTranslation: function ( x, y, z ) { - this.normal.set( x, y, z ); - this.constant = w; + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); return this; }, - setFromNormalAndCoplanarPoint: function ( normal, point ) { + makeRotationX: function ( theta ) { - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); + var c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); return this; }, - setFromCoplanarPoints: function ( a, b, c ) { + makeRotationY: function ( theta ) { - var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); + var c = Math.cos( theta ), s = Math.sin( theta ); - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + this.set( - this.setFromNormalAndCoplanarPoint( normal, a ); + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); return this; }, - clone: function () { + makeRotationZ: function ( theta ) { - return new this.constructor().copy( this ); + var c = Math.cos( theta ), s = Math.sin( theta ); - }, + this.set( - copy: function ( plane ) { + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 - this.normal.copy( plane.normal ); - this.constant = plane.constant; + ); return this; }, - normalize: function () { + makeRotationAxis: function ( axis, angle ) { - // Note: will lead to a divide by zero if the plane is invalid. + // Based on http://www.gamedev.net/reference/articles/article1199.asp - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; + var c = Math.cos( angle ); + var s = Math.sin( angle ); + var t = 1 - c; + var x = axis.x, y = axis.y, z = axis.z; + var tx = t * x, ty = t * y; - return this; + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; }, - negate: function () { + makeScale: function ( x, y, z ) { - this.constant *= - 1; - this.normal.negate(); + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); return this; }, - distanceToPoint: function ( point ) { + makeShear: function ( x, y, z ) { - return this.normal.dot( point ) + this.constant; + this.set( - }, + 1, y, z, 0, + x, 1, z, 0, + x, y, 1, 0, + 0, 0, 0, 1 - distanceToSphere: function ( sphere ) { + ); - return this.distanceToPoint( sphere.center ) - sphere.radius; + return this; }, - projectPoint: function ( point, target ) { + compose: function ( position, quaternion, scale ) { - if ( target === undefined ) { + var te = this.elements; - console.warn( 'THREE.Plane: .projectPoint() target is now required' ); - target = new Vector3(); + var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; + var x2 = x + x, y2 = y + y, z2 = z + z; + var xx = x * x2, xy = x * y2, xz = x * z2; + var yy = y * y2, yz = y * z2, zz = z * z2; + var wx = w * x2, wy = w * y2, wz = w * z2; - } + var sx = scale.x, sy = scale.y, sz = scale.z; - return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); + te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; + te[ 1 ] = ( xy + wz ) * sx; + te[ 2 ] = ( xz - wy ) * sx; + te[ 3 ] = 0; - }, + te[ 4 ] = ( xy - wz ) * sy; + te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; + te[ 6 ] = ( yz + wx ) * sy; + te[ 7 ] = 0; - intersectLine: function ( line, target ) { + te[ 8 ] = ( xz + wy ) * sz; + te[ 9 ] = ( yz - wx ) * sz; + te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; + te[ 11 ] = 0; - if ( target === undefined ) { + te[ 12 ] = position.x; + te[ 13 ] = position.y; + te[ 14 ] = position.z; + te[ 15 ] = 1; - console.warn( 'THREE.Plane: .intersectLine() target is now required' ); - target = new Vector3(); + return this; - } + }, - var direction = line.delta( _vector1 ); + decompose: function ( position, quaternion, scale ) { - var denominator = this.normal.dot( direction ); + var te = this.elements; - if ( denominator === 0 ) { + var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { + // if determine is negative, we need to invert one scale + var det = this.determinant(); + if ( det < 0 ) { sx = - sx; } - return target.copy( line.start ); + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; - } + // scale the rotation part + _m1.copy( this ); - // Unsure if this is the correct method to handle this case. - return undefined; + var invSX = 1 / sx; + var invSY = 1 / sy; + var invSZ = 1 / sz; - } + _m1.elements[ 0 ] *= invSX; + _m1.elements[ 1 ] *= invSX; + _m1.elements[ 2 ] *= invSX; - var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + _m1.elements[ 4 ] *= invSY; + _m1.elements[ 5 ] *= invSY; + _m1.elements[ 6 ] *= invSY; - if ( t < 0 || t > 1 ) { + _m1.elements[ 8 ] *= invSZ; + _m1.elements[ 9 ] *= invSZ; + _m1.elements[ 10 ] *= invSZ; - return undefined; + quaternion.setFromRotationMatrix( _m1 ); - } + scale.x = sx; + scale.y = sy; + scale.z = sz; - return target.copy( direction ).multiplyScalar( t ).add( line.start ); + return this; }, - intersectsLine: function ( line ) { + makePerspective: function ( left, right, top, bottom, near, far ) { - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + if ( far === undefined ) { - var startSign = this.distanceToPoint( line.start ); - var endSign = this.distanceToPoint( line.end ); + console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + } - }, + var te = this.elements; + var x = 2 * near / ( right - left ); + var y = 2 * near / ( top - bottom ); - intersectsBox: function ( box ) { + var a = ( right + left ) / ( right - left ); + var b = ( top + bottom ) / ( top - bottom ); + var c = - ( far + near ) / ( far - near ); + var d = - 2 * far * near / ( far - near ); - return box.intersectsPlane( this ); + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; }, - intersectsSphere: function ( sphere ) { + makeOrthographic: function ( left, right, top, bottom, near, far ) { - return sphere.intersectsPlane( this ); + var te = this.elements; + var w = 1.0 / ( right - left ); + var h = 1.0 / ( top - bottom ); + var p = 1.0 / ( far - near ); + + var x = ( right + left ) * w; + var y = ( top + bottom ) * h; + var z = ( far + near ) * p; + + te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; }, - coplanarPoint: function ( target ) { + equals: function ( matrix ) { - if ( target === undefined ) { + var te = this.elements; + var me = matrix.elements; - console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); - target = new Vector3(); + for ( var i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) { return false; } } - return target.copy( this.normal ).multiplyScalar( - this.constant ); + return true; }, - applyMatrix4: function ( matrix, optionalNormalMatrix ) { + fromArray: function ( array, offset ) { - var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); + if ( offset === undefined ) { offset = 0; } - var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); + for ( var i = 0; i < 16; i ++ ) { - var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); + this.elements[ i ] = array[ i + offset ]; - this.constant = - referencePoint.dot( normal ); + } return this; }, - translate: function ( offset ) { + toArray: function ( array, offset ) { - this.constant -= offset.dot( this.normal ); + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - return this; + var te = this.elements; - }, + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; - equals: function ( plane ) { + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; } } ); /** - * @author bhouston / http://clara.io * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + * @author bhouston / http://clara.io */ - var _v0$1 = new Vector3(); - var _v1$3 = new Vector3(); - var _v2$1 = new Vector3(); - var _v3 = new Vector3(); - - var _vab = new Vector3(); - var _vac = new Vector3(); - var _vbc = new Vector3(); - var _vap = new Vector3(); - var _vbp = new Vector3(); - var _vcp = new Vector3(); + var _matrix = new Matrix4(); + var _quaternion$1 = new Quaternion(); - function Triangle( a, b, c ) { + function Euler( x, y, z, order ) { - this.a = ( a !== undefined ) ? a : new Vector3(); - this.b = ( b !== undefined ) ? b : new Vector3(); - this.c = ( c !== undefined ) ? c : new Vector3(); + this._x = x || 0; + this._y = y || 0; + this._z = z || 0; + this._order = order || Euler.DefaultOrder; } - Object.assign( Triangle, { + Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - getNormal: function ( a, b, c, target ) { + Euler.DefaultOrder = 'XYZ'; - if ( target === undefined ) { + Object.defineProperties( Euler.prototype, { - console.warn( 'THREE.Triangle: .getNormal() target is now required' ); - target = new Vector3(); + x: { - } + get: function () { - target.subVectors( c, b ); - _v0$1.subVectors( a, b ); - target.cross( _v0$1 ); + return this._x; - var targetLengthSq = target.lengthSq(); - if ( targetLengthSq > 0 ) { + }, - return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); + set: function ( value ) { - } + this._x = value; + this._onChangeCallback(); - return target.set( 0, 0, 0 ); + } }, - // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - getBarycoord: function ( point, a, b, c, target ) { + y: { - _v0$1.subVectors( c, a ); - _v1$3.subVectors( b, a ); - _v2$1.subVectors( point, a ); + get: function () { - var dot00 = _v0$1.dot( _v0$1 ); - var dot01 = _v0$1.dot( _v1$3 ); - var dot02 = _v0$1.dot( _v2$1 ); - var dot11 = _v1$3.dot( _v1$3 ); - var dot12 = _v1$3.dot( _v2$1 ); + return this._y; - var denom = ( dot00 * dot11 - dot01 * dot01 ); + }, - if ( target === undefined ) { + set: function ( value ) { - console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); - target = new Vector3(); + this._y = value; + this._onChangeCallback(); } - // collinear or singular triangle - if ( denom === 0 ) { - - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return target.set( - 2, - 1, - 1 ); + }, - } + z: { - var invDenom = 1 / denom; - var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + get: function () { - // barycentric coordinates must always sum to 1 - return target.set( 1 - u - v, v, u ); + return this._z; - }, + }, - containsPoint: function ( point, a, b, c ) { + set: function ( value ) { - Triangle.getBarycoord( point, a, b, c, _v3 ); + this._z = value; + this._onChangeCallback(); - return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 ); + } }, - getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) { - - this.getBarycoord( point, p1, p2, p3, _v3 ); + order: { - target.set( 0, 0 ); - target.addScaledVector( uv1, _v3.x ); - target.addScaledVector( uv2, _v3.y ); - target.addScaledVector( uv3, _v3.z ); + get: function () { - return target; + return this._order; - }, + }, - isFrontFacing: function ( a, b, c, direction ) { + set: function ( value ) { - _v0$1.subVectors( c, b ); - _v1$3.subVectors( a, b ); + this._order = value; + this._onChangeCallback(); - // strictly front facing - return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; + } } } ); - Object.assign( Triangle.prototype, { - - set: function ( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); + Object.assign( Euler.prototype, { - return this; + isEuler: true, - }, + set: function ( x, y, z, order ) { - setFromPointsAndIndices: function ( points, i0, i1, i2 ) { + this._x = x; + this._y = y; + this._z = z; + this._order = order || this._order; - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); + this._onChangeCallback(); return this; @@ -16287,1270 +23995,1147 @@ function simpleEnd(buf) { clone: function () { - return new this.constructor().copy( this ); + return new this.constructor( this._x, this._y, this._z, this._order ); }, - copy: function ( triangle ) { + copy: function ( euler ) { - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this._onChangeCallback(); return this; }, - getArea: function () { - - _v0$1.subVectors( this.c, this.b ); - _v1$3.subVectors( this.a, this.b ); + setFromRotationMatrix: function ( m, order, update ) { - return _v0$1.cross( _v1$3 ).length() * 0.5; + var clamp = MathUtils.clamp; - }, + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - getMidpoint: function ( target ) { + var te = m.elements; + var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - if ( target === undefined ) { + order = order || this._order; - console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); - target = new Vector3(); + switch ( order ) { - } + case 'XYZ': - return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + this._y = Math.asin( clamp( m13, - 1, 1 ) ); - }, + if ( Math.abs( m13 ) < 0.9999999 ) { - getNormal: function ( target ) { + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); - return Triangle.getNormal( this.a, this.b, this.c, target ); + } else { - }, + this._x = Math.atan2( m32, m22 ); + this._z = 0; - getPlane: function ( target ) { + } - if ( target === undefined ) { + break; - console.warn( 'THREE.Triangle: .getPlane() target is now required' ); - target = new Plane(); + case 'YXZ': - } + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - return target.setFromCoplanarPoints( this.a, this.b, this.c ); + if ( Math.abs( m23 ) < 0.9999999 ) { - }, + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); - getBarycoord: function ( point, target ) { + } else { - return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); + this._y = Math.atan2( - m31, m11 ); + this._z = 0; - }, + } - getUV: function ( point, uv1, uv2, uv3, target ) { + break; - return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target ); + case 'ZXY': - }, + this._x = Math.asin( clamp( m32, - 1, 1 ) ); - containsPoint: function ( point ) { + if ( Math.abs( m32 ) < 0.9999999 ) { - return Triangle.containsPoint( point, this.a, this.b, this.c ); + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); - }, + } else { - isFrontFacing: function ( direction ) { + this._y = 0; + this._z = Math.atan2( m21, m11 ); - return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); + } - }, + break; - intersectsBox: function ( box ) { + case 'ZYX': - return box.intersectsTriangle( this ); + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - }, + if ( Math.abs( m31 ) < 0.9999999 ) { - closestPointToPoint: function ( p, target ) { + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); - if ( target === undefined ) { + } else { - console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); - target = new Vector3(); + this._x = 0; + this._z = Math.atan2( - m12, m22 ); - } + } - var a = this.a, b = this.b, c = this.c; - var v, w; + break; - // algorithm thanks to Real-Time Collision Detection by Christer Ericson, - // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., - // under the accompanying license; see chapter 5.1.5 for detailed explanation. - // basically, we're distinguishing which of the voronoi regions of the triangle - // the point lies in with the minimum amount of redundant computation. + case 'YZX': - _vab.subVectors( b, a ); - _vac.subVectors( c, a ); - _vap.subVectors( p, a ); - var d1 = _vab.dot( _vap ); - var d2 = _vac.dot( _vap ); - if ( d1 <= 0 && d2 <= 0 ) { + this._z = Math.asin( clamp( m21, - 1, 1 ) ); - // vertex region of A; barycentric coords (1, 0, 0) - return target.copy( a ); + if ( Math.abs( m21 ) < 0.9999999 ) { - } + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); - _vbp.subVectors( p, b ); - var d3 = _vab.dot( _vbp ); - var d4 = _vac.dot( _vbp ); - if ( d3 >= 0 && d4 <= d3 ) { + } else { - // vertex region of B; barycentric coords (0, 1, 0) - return target.copy( b ); + this._x = 0; + this._y = Math.atan2( m13, m33 ); - } + } - var vc = d1 * d4 - d3 * d2; - if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { + break; - v = d1 / ( d1 - d3 ); - // edge region of AB; barycentric coords (1-v, v, 0) - return target.copy( a ).addScaledVector( _vab, v ); + case 'XZY': - } + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - _vcp.subVectors( p, c ); - var d5 = _vab.dot( _vcp ); - var d6 = _vac.dot( _vcp ); - if ( d6 >= 0 && d5 <= d6 ) { + if ( Math.abs( m12 ) < 0.9999999 ) { - // vertex region of C; barycentric coords (0, 0, 1) - return target.copy( c ); + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); - } + } else { - var vb = d5 * d2 - d1 * d6; - if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { + this._x = Math.atan2( - m23, m33 ); + this._y = 0; - w = d2 / ( d2 - d6 ); - // edge region of AC; barycentric coords (1-w, 0, w) - return target.copy( a ).addScaledVector( _vac, w ); + } - } + break; - var va = d3 * d6 - d5 * d4; - if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { + default: - _vbc.subVectors( c, b ); - w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); - // edge region of BC; barycentric coords (0, 1-w, w) - return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC + console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); } - // face region - var denom = 1 / ( va + vb + vc ); - // u = va * denom - v = vb * denom; - w = vc * denom; - - return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); + this._order = order; - }, + if ( update !== false ) { this._onChangeCallback(); } - equals: function ( triangle ) { + return this; - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + }, - } + setFromQuaternion: function ( q, order, update ) { - } ); + _matrix.makeRotationFromQuaternion( q ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + return this.setFromRotationMatrix( _matrix, order, update ); - var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; + }, - var _hslA = { h: 0, s: 0, l: 0 }; - var _hslB = { h: 0, s: 0, l: 0 }; + setFromVector3: function ( v, order ) { - function Color( r, g, b ) { + return this.set( v.x, v.y, v.z, order || this._order ); - if ( g === undefined && b === undefined ) { + }, - // r is THREE.Color, hex or string - return this.set( r ); + reorder: function ( newOrder ) { - } + // WARNING: this discards revolution information -bhouston - return this.setRGB( r, g, b ); + _quaternion$1.setFromEuler( this ); - } + return this.setFromQuaternion( _quaternion$1, newOrder ); - function hue2rgb( p, q, t ) { + }, - if ( t < 0 ) { t += 1; } - if ( t > 1 ) { t -= 1; } - if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; } - if ( t < 1 / 2 ) { return q; } - if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); } - return p; + equals: function ( euler ) { - } + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - function SRGBToLinear( c ) { + }, - return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); + fromArray: function ( array ) { - } + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; } - function LinearToSRGB( c ) { + this._onChangeCallback(); - return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; + return this; - } + }, - Object.assign( Color.prototype, { + toArray: function ( array, offset ) { - isColor: true, + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - r: 1, g: 1, b: 1, + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; - set: function ( value ) { + return array; - if ( value && value.isColor ) { + }, - this.copy( value ); + toVector3: function ( optionalResult ) { - } else if ( typeof value === 'number' ) { + if ( optionalResult ) { - this.setHex( value ); + return optionalResult.set( this._x, this._y, this._z ); - } else if ( typeof value === 'string' ) { + } else { - this.setStyle( value ); + return new Vector3( this._x, this._y, this._z ); } - return this; - }, - setScalar: function ( scalar ) { + _onChange: function ( callback ) { - this.r = scalar; - this.g = scalar; - this.b = scalar; + this._onChangeCallback = callback; return this; }, - setHex: function ( hex ) { + _onChangeCallback: function () {} - hex = Math.floor( hex ); + } ); - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; + /** + * @author mrdoob / http://mrdoob.com/ + */ - return this; + function Layers() { - }, + this.mask = 1 | 0; - setRGB: function ( r, g, b ) { + } - this.r = r; - this.g = g; - this.b = b; + Object.assign( Layers.prototype, { - return this; + set: function ( channel ) { - }, + this.mask = 1 << channel | 0; - setHSL: function ( h, s, l ) { + }, - // h,s,l ranges are in 0.0 - 1.0 - h = MathUtils.euclideanModulo( h, 1 ); - s = MathUtils.clamp( s, 0, 1 ); - l = MathUtils.clamp( l, 0, 1 ); + enable: function ( channel ) { - if ( s === 0 ) { + this.mask |= 1 << channel | 0; - this.r = this.g = this.b = l; + }, - } else { + enableAll: function () { - var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - var q = ( 2 * l ) - p; + this.mask = 0xffffffff | 0; - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); + }, - } + toggle: function ( channel ) { - return this; + this.mask ^= 1 << channel | 0; }, - setStyle: function ( style ) { - - function handleAlpha( string ) { - - if ( string === undefined ) { return; } + disable: function ( channel ) { - if ( parseFloat( string ) < 1 ) { + this.mask &= ~ ( 1 << channel | 0 ); - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); + }, - } + disableAll: function () { - } + this.mask = 0; + }, - var m; + test: function ( layers ) { - if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { + return ( this.mask & layers.mask ) !== 0; - // rgb / hsl + } - var color; - var name = m[ 1 ]; - var components = m[ 2 ]; + } ); - switch ( name ) { + var _object3DId = 0; - case 'rgb': - case 'rgba': + var _v1$1 = new Vector3(); + var _q1 = new Quaternion(); + var _m1$1 = new Matrix4(); + var _target = new Vector3(); - if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + var _position = new Vector3(); + var _scale = new Vector3(); + var _quaternion$2 = new Quaternion(); - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; - this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; - this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; + var _xAxis = new Vector3( 1, 0, 0 ); + var _yAxis = new Vector3( 0, 1, 0 ); + var _zAxis = new Vector3( 0, 0, 1 ); - handleAlpha( color[ 5 ] ); + var _addedEvent = { type: 'added' }; + var _removedEvent = { type: 'removed' }; - return this; + /** + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author WestLangley / http://github.com/WestLangley + * @author elephantatwork / www.elephantatwork.ch + */ - } + function Object3D() { - if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + Object.defineProperty( this, 'id', { value: _object3DId ++ } ); - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; - this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; - this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; + this.uuid = MathUtils.generateUUID(); - handleAlpha( color[ 5 ] ); + this.name = ''; + this.type = 'Object3D'; - return this; + this.parent = null; + this.children = []; - } + this.up = Object3D.DefaultUp.clone(); - break; + var position = new Vector3(); + var rotation = new Euler(); + var quaternion = new Quaternion(); + var scale = new Vector3( 1, 1, 1 ); - case 'hsl': - case 'hsla': + function onRotationChange() { - if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { + quaternion.setFromEuler( rotation, false ); - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat( color[ 1 ] ) / 360; - var s = parseInt( color[ 2 ], 10 ) / 100; - var l = parseInt( color[ 3 ], 10 ) / 100; + } - handleAlpha( color[ 5 ] ); + function onQuaternionChange() { - return this.setHSL( h, s, l ); + rotation.setFromQuaternion( quaternion, undefined, false ); - } + } - break; + rotation._onChange( onRotationChange ); + quaternion._onChange( onQuaternionChange ); - } + Object.defineProperties( this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + } ); - } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); - // hex color + this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; + this.matrixWorldNeedsUpdate = false; - var hex = m[ 1 ]; - var size = hex.length; + this.layers = new Layers(); + this.visible = true; - if ( size === 3 ) { + this.castShadow = false; + this.receiveShadow = false; - // #ff0 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; + this.frustumCulled = true; + this.renderOrder = 0; - return this; + this.userData = {}; - } else if ( size === 6 ) { + } - // #ff0000 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; + Object3D.DefaultUp = new Vector3( 0, 1, 0 ); + Object3D.DefaultMatrixAutoUpdate = true; - return this; + Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - } + constructor: Object3D, - } + isObject3D: true, - if ( style && style.length > 0 ) { + onBeforeRender: function () {}, + onAfterRender: function () {}, - return this.setColorName( style ); + applyMatrix4: function ( matrix ) { - } + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } - return this; + this.matrix.premultiply( matrix ); - }, + this.matrix.decompose( this.position, this.quaternion, this.scale ); - setColorName: function ( style ) { + }, - // color keywords - var hex = _colorKeywords[ style ]; + applyQuaternion: function ( q ) { - if ( hex !== undefined ) { + this.quaternion.premultiply( q ); - // red - this.setHex( hex ); + return this; - } else { + }, - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); + setRotationFromAxisAngle: function ( axis, angle ) { - } + // assumes axis is normalized - return this; + this.quaternion.setFromAxisAngle( axis, angle ); }, - clone: function () { + setRotationFromEuler: function ( euler ) { - return new this.constructor( this.r, this.g, this.b ); + this.quaternion.setFromEuler( euler, true ); }, - copy: function ( color ) { + setRotationFromMatrix: function ( m ) { - this.r = color.r; - this.g = color.g; - this.b = color.b; + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - return this; + this.quaternion.setFromRotationMatrix( m ); }, - copyGammaToLinear: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) { gammaFactor = 2.0; } + setRotationFromQuaternion: function ( q ) { - this.r = Math.pow( color.r, gammaFactor ); - this.g = Math.pow( color.g, gammaFactor ); - this.b = Math.pow( color.b, gammaFactor ); + // assumes q is normalized - return this; + this.quaternion.copy( q ); }, - copyLinearToGamma: function ( color, gammaFactor ) { + rotateOnAxis: function ( axis, angle ) { - if ( gammaFactor === undefined ) { gammaFactor = 2.0; } + // rotate object on axis in object space + // axis is assumed to be normalized - var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; + _q1.setFromAxisAngle( axis, angle ); - this.r = Math.pow( color.r, safeInverse ); - this.g = Math.pow( color.g, safeInverse ); - this.b = Math.pow( color.b, safeInverse ); + this.quaternion.multiply( _q1 ); return this; }, - convertGammaToLinear: function ( gammaFactor ) { - - this.copyGammaToLinear( this, gammaFactor ); - - return this; + rotateOnWorldAxis: function ( axis, angle ) { - }, + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent - convertLinearToGamma: function ( gammaFactor ) { + _q1.setFromAxisAngle( axis, angle ); - this.copyLinearToGamma( this, gammaFactor ); + this.quaternion.premultiply( _q1 ); return this; }, - copySRGBToLinear: function ( color ) { - - this.r = SRGBToLinear( color.r ); - this.g = SRGBToLinear( color.g ); - this.b = SRGBToLinear( color.b ); + rotateX: function ( angle ) { - return this; + return this.rotateOnAxis( _xAxis, angle ); }, - copyLinearToSRGB: function ( color ) { - - this.r = LinearToSRGB( color.r ); - this.g = LinearToSRGB( color.g ); - this.b = LinearToSRGB( color.b ); + rotateY: function ( angle ) { - return this; + return this.rotateOnAxis( _yAxis, angle ); }, - convertSRGBToLinear: function () { - - this.copySRGBToLinear( this ); + rotateZ: function ( angle ) { - return this; + return this.rotateOnAxis( _zAxis, angle ); }, - convertLinearToSRGB: function () { + translateOnAxis: function ( axis, distance ) { - this.copyLinearToSRGB( this ); + // translate object by distance along axis in object space + // axis is assumed to be normalized + + _v1$1.copy( axis ).applyQuaternion( this.quaternion ); + + this.position.add( _v1$1.multiplyScalar( distance ) ); return this; }, - getHex: function () { + translateX: function ( distance ) { - return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; + return this.translateOnAxis( _xAxis, distance ); }, - getHexString: function () { + translateY: function ( distance ) { - return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); + return this.translateOnAxis( _yAxis, distance ); }, - getHSL: function ( target ) { - - // h,s,l ranges are in 0.0 - 1.0 - - if ( target === undefined ) { + translateZ: function ( distance ) { - console.warn( 'THREE.Color: .getHSL() target is now required' ); - target = { h: 0, s: 0, l: 0 }; + return this.translateOnAxis( _zAxis, distance ); - } + }, - var r = this.r, g = this.g, b = this.b; + localToWorld: function ( vector ) { - var max = Math.max( r, g, b ); - var min = Math.min( r, g, b ); + return vector.applyMatrix4( this.matrixWorld ); - var hue, saturation; - var lightness = ( min + max ) / 2.0; + }, - if ( min === max ) { + worldToLocal: function ( vector ) { - hue = 0; - saturation = 0; + return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) ); - } else { + }, - var delta = max - min; + lookAt: function ( x, y, z ) { - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + // This method does not support objects having non-uniformly-scaled parent(s) - switch ( max ) { + if ( x.isVector3 ) { - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; + _target.copy( x ); - } + } else { - hue /= 6; + _target.set( x, y, z ); } - target.h = hue; - target.s = saturation; - target.l = lightness; + var parent = this.parent; - return target; + this.updateWorldMatrix( true, false ); - }, + _position.setFromMatrixPosition( this.matrixWorld ); - getStyle: function () { + if ( this.isCamera || this.isLight ) { - return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; + _m1$1.lookAt( _position, _target, this.up ); - }, + } else { - offsetHSL: function ( h, s, l ) { + _m1$1.lookAt( _target, _position, this.up ); - this.getHSL( _hslA ); + } - _hslA.h += h; _hslA.s += s; _hslA.l += l; + this.quaternion.setFromRotationMatrix( _m1$1 ); - this.setHSL( _hslA.h, _hslA.s, _hslA.l ); + if ( parent ) { - return this; + _m1$1.extractRotation( parent.matrixWorld ); + _q1.setFromRotationMatrix( _m1$1 ); + this.quaternion.premultiply( _q1.inverse() ); + + } }, - add: function ( color ) { + add: function ( object ) { - this.r += color.r; - this.g += color.g; - this.b += color.b; + if ( arguments.length > 1 ) { - return this; + for ( var i = 0; i < arguments.length; i ++ ) { - }, + this.add( arguments[ i ] ); - addColors: function ( color1, color2 ) { + } - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; + return this; - return this; + } - }, + if ( object === this ) { - addScalar: function ( s ) { + console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); + return this; - this.r += s; - this.g += s; - this.b += s; + } - return this; + if ( ( object && object.isObject3D ) ) { - }, + if ( object.parent !== null ) { - sub: function ( color ) { + object.parent.remove( object ); - this.r = Math.max( 0, this.r - color.r ); - this.g = Math.max( 0, this.g - color.g ); - this.b = Math.max( 0, this.b - color.b ); + } - return this; + object.parent = this; + this.children.push( object ); - }, + object.dispatchEvent( _addedEvent ); - multiply: function ( color ) { + } else { - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; + console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); + + } return this; }, - multiplyScalar: function ( s ) { + remove: function ( object ) { - this.r *= s; - this.g *= s; - this.b *= s; + if ( arguments.length > 1 ) { - return this; + for ( var i = 0; i < arguments.length; i ++ ) { - }, + this.remove( arguments[ i ] ); - lerp: function ( color, alpha ) { + } - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; + return this; - return this; + } - }, + var index = this.children.indexOf( object ); - lerpHSL: function ( color, alpha ) { + if ( index !== - 1 ) { - this.getHSL( _hslA ); - color.getHSL( _hslB ); + object.parent = null; + this.children.splice( index, 1 ); - var h = MathUtils.lerp( _hslA.h, _hslB.h, alpha ); - var s = MathUtils.lerp( _hslA.s, _hslB.s, alpha ); - var l = MathUtils.lerp( _hslA.l, _hslB.l, alpha ); + object.dispatchEvent( _removedEvent ); - this.setHSL( h, s, l ); + } return this; }, - equals: function ( c ) { + attach: function ( object ) { - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + // adds object as a child of this, while maintaining the object's world transform - }, + this.updateWorldMatrix( true, false ); - fromArray: function ( array, offset ) { + _m1$1.getInverse( this.matrixWorld ); - if ( offset === undefined ) { offset = 0; } + if ( object.parent !== null ) { - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; + object.parent.updateWorldMatrix( true, false ); - return this; + _m1$1.multiply( object.parent.matrixWorld ); - }, + } - toArray: function ( array, offset ) { + object.applyMatrix4( _m1$1 ); - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } + object.updateWorldMatrix( false, false ); - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; + this.add( object ); - return array; + return this; }, - toJSON: function () { + getObjectById: function ( id ) { - return this.getHex(); + return this.getObjectByProperty( 'id', id ); - } + }, - } ); + getObjectByName: function ( name ) { - Color.NAMES = _colorKeywords; + return this.getObjectByProperty( 'name', name ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ + }, - function Face3( a, b, c, normal, color, materialIndex ) { + getObjectByProperty: function ( name, value ) { - this.a = a; - this.b = b; - this.c = c; + if ( this[ name ] === value ) { return this; } - this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; + for ( var i = 0, l = this.children.length; i < l; i ++ ) { - this.color = ( color && color.isColor ) ? color : new Color(); - this.vertexColors = Array.isArray( color ) ? color : []; + var child = this.children[ i ]; + var object = child.getObjectByProperty( name, value ); - this.materialIndex = materialIndex !== undefined ? materialIndex : 0; + if ( object !== undefined ) { - } + return object; - Object.assign( Face3.prototype, { + } - clone: function () { + } - return new this.constructor().copy( this ); + return undefined; }, - copy: function ( source ) { + getWorldPosition: function ( target ) { - this.a = source.a; - this.b = source.b; - this.c = source.c; + if ( target === undefined ) { - this.normal.copy( source.normal ); - this.color.copy( source.color ); + console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); + target = new Vector3(); - this.materialIndex = source.materialIndex; + } - for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { + this.updateMatrixWorld( true ); - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); + return target.setFromMatrixPosition( this.matrixWorld ); - } + }, - for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { + getWorldQuaternion: function ( target ) { - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); + if ( target === undefined ) { + + console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); + target = new Quaternion(); } - return this; + this.updateMatrixWorld( true ); - } + this.matrixWorld.decompose( _position, target, _scale ); - } ); + return target; - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ + }, - var materialId = 0; + getWorldScale: function ( target ) { - function Material() { + if ( target === undefined ) { - Object.defineProperty( this, 'id', { value: materialId ++ } ); + console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); + target = new Vector3(); - this.uuid = MathUtils.generateUUID(); + } - this.name = ''; - this.type = 'Material'; + this.updateMatrixWorld( true ); - this.fog = true; + this.matrixWorld.decompose( _position, _quaternion$2, target ); - this.blending = NormalBlending; - this.side = FrontSide; - this.flatShading = false; - this.vertexColors = false; + return target; - this.opacity = 1; - this.transparent = false; + }, - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; + getWorldDirection: function ( target ) { - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; + if ( target === undefined ) { - this.stencilWriteMask = 0xff; - this.stencilFunc = AlwaysStencilFunc; - this.stencilRef = 0; - this.stencilFuncMask = 0xff; - this.stencilFail = KeepStencilOp; - this.stencilZFail = KeepStencilOp; - this.stencilZPass = KeepStencilOp; - this.stencilWrite = false; + console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); + target = new Vector3(); - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; + } - this.shadowSide = null; + this.updateMatrixWorld( true ); - this.colorWrite = true; + var e = this.matrixWorld.elements; - this.precision = null; // override the renderer's default precision for this material + return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; + }, - this.dithering = false; + raycast: function () {}, - this.alphaTest = 0; - this.premultipliedAlpha = false; + traverse: function ( callback ) { - this.visible = true; + callback( this ); - this.toneMapped = true; + var children = this.children; - this.userData = {}; + for ( var i = 0, l = children.length; i < l; i ++ ) { - this.version = 0; + children[ i ].traverse( callback ); - } + } - Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + }, - constructor: Material, + traverseVisible: function ( callback ) { - isMaterial: true, + if ( this.visible === false ) { return; } - onBeforeCompile: function () {}, + callback( this ); - setValues: function ( values ) { + var children = this.children; - if ( values === undefined ) { return; } + for ( var i = 0, l = children.length; i < l; i ++ ) { - for ( var key in values ) { + children[ i ].traverseVisible( callback ); - var newValue = values[ key ]; + } - if ( newValue === undefined ) { + }, - console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); - continue; + traverseAncestors: function ( callback ) { - } + var parent = this.parent; - // for backward compatability if shading is set in the constructor - if ( key === 'shading' ) { + if ( parent !== null ) { - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( newValue === FlatShading ) ? true : false; - continue; + callback( parent ); - } + parent.traverseAncestors( callback ); - var currentValue = this[ key ]; + } - if ( currentValue === undefined ) { + }, - console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); - continue; + updateMatrix: function () { - } + this.matrix.compose( this.position, this.quaternion, this.scale ); - if ( currentValue && currentValue.isColor ) { + this.matrixWorldNeedsUpdate = true; - currentValue.set( newValue ); + }, - } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { + updateMatrixWorld: function ( force ) { - currentValue.copy( newValue ); + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); } else { - this[ key ] = newValue; + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); } + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // update children + + var children = this.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].updateMatrixWorld( force ); + } }, - toJSON: function ( meta ) { + updateWorldMatrix: function ( updateParents, updateChildren ) { - var isRoot = ( meta === undefined || typeof meta === 'string' ); + var parent = this.parent; - if ( isRoot ) { + if ( updateParents === true && parent !== null ) { - meta = { - textures: {}, - images: {} - }; + parent.updateWorldMatrix( true, false ); } - var data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; + if ( this.matrixAutoUpdate ) { this.updateMatrix(); } - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; + if ( this.parent === null ) { - if ( this.name !== '' ) { data.name = this.name; } + this.matrixWorld.copy( this.matrix ); - if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); } + } else { - if ( this.roughness !== undefined ) { data.roughness = this.roughness; } - if ( this.metalness !== undefined ) { data.metalness = this.metalness; } + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); } - if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); } - if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; } + } - if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); } - if ( this.shininess !== undefined ) { data.shininess = this.shininess; } - if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; } - if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; } + // update children - if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { + if ( updateChildren === true ) { - data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; + var children = this.children; - } + for ( var i = 0, l = children.length; i < l; i ++ ) { - if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { + children[ i ].updateWorldMatrix( false, true ); - data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; + } } - if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { + }, - data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; - data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + toJSON: function ( meta ) { - } + // meta is a string when called from JSON.stringify + var isRootObject = ( meta === undefined || typeof meta === 'string' ); - if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; } - if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; } - if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; } - if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; } + var output = {}; - if ( this.aoMap && this.aoMap.isTexture ) { + // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + if ( isRootObject ) { - data.aoMap = this.aoMap.toJSON( meta ).uuid; - data.aoMapIntensity = this.aoMapIntensity; + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {} + }; + + output.metadata = { + version: 4.5, + type: 'Object', + generator: 'Object3D.toJSON' + }; } - if ( this.bumpMap && this.bumpMap.isTexture ) { + // standard Object3D serialization - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; + var object = {}; - } + object.uuid = this.uuid; + object.type = this.type; - if ( this.normalMap && this.normalMap.isTexture ) { + if ( this.name !== '' ) { object.name = this.name; } + if ( this.castShadow === true ) { object.castShadow = true; } + if ( this.receiveShadow === true ) { object.receiveShadow = true; } + if ( this.visible === false ) { object.visible = false; } + if ( this.frustumCulled === false ) { object.frustumCulled = false; } + if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; } + if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; } - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); - } + if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; } - if ( this.displacementMap && this.displacementMap.isTexture ) { + // object specific properties - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; + if ( this.isInstancedMesh ) { + + object.type = 'InstancedMesh'; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); } - if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; } - if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; } + // - if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; } - if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; } + function serialize( library, element ) { - if ( this.envMap && this.envMap.isTexture ) { + if ( library[ element.uuid ] === undefined ) { - data.envMap = this.envMap.toJSON( meta ).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - data.refractionRatio = this.refractionRatio; + library[ element.uuid ] = element.toJSON( meta ); - if ( this.combine !== undefined ) { data.combine = this.combine; } - if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; } + } + + return element.uuid; } - if ( this.gradientMap && this.gradientMap.isTexture ) { + if ( this.isMesh || this.isLine || this.isPoints ) { - data.gradientMap = this.gradientMap.toJSON( meta ).uuid; + object.geometry = serialize( meta.geometries, this.geometry ); - } + var parameters = this.geometry.parameters; - if ( this.size !== undefined ) { data.size = this.size; } - if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; } + if ( parameters !== undefined && parameters.shapes !== undefined ) { - if ( this.blending !== NormalBlending ) { data.blending = this.blending; } - if ( this.flatShading === true ) { data.flatShading = this.flatShading; } - if ( this.side !== FrontSide ) { data.side = this.side; } - if ( this.vertexColors ) { data.vertexColors = true; } + var shapes = parameters.shapes; - if ( this.opacity < 1 ) { data.opacity = this.opacity; } - if ( this.transparent === true ) { data.transparent = this.transparent; } + if ( Array.isArray( shapes ) ) { - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; + for ( var i = 0, l = shapes.length; i < l; i ++ ) { - data.stencilWrite = this.stencilWrite; - data.stencilWriteMask = this.stencilWriteMask; - data.stencilFunc = this.stencilFunc; - data.stencilRef = this.stencilRef; - data.stencilFuncMask = this.stencilFuncMask; - data.stencilFail = this.stencilFail; - data.stencilZFail = this.stencilZFail; - data.stencilZPass = this.stencilZPass; + var shape = shapes[ i ]; - // rotation (SpriteMaterial) - if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; } + serialize( meta.shapes, shape ); - if ( this.polygonOffset === true ) { data.polygonOffset = true; } - if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; } - if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; } + } - if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; } - if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; } - if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; } - if ( this.scale !== undefined ) { data.scale = this.scale; } + } else { - if ( this.dithering === true ) { data.dithering = true; } + serialize( meta.shapes, shapes ); - if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; } - if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; } + } - if ( this.wireframe === true ) { data.wireframe = this.wireframe; } - if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; } - if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; } - if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; } + } - if ( this.morphTargets === true ) { data.morphTargets = true; } - if ( this.morphNormals === true ) { data.morphNormals = true; } - if ( this.skinning === true ) { data.skinning = true; } + } - if ( this.visible === false ) { data.visible = false; } + if ( this.material !== undefined ) { - if ( this.toneMapped === false ) { data.toneMapped = false; } + if ( Array.isArray( this.material ) ) { - if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; } + var uuids = []; - // TODO: Copied from Object3D.toJSON + for ( var i = 0, l = this.material.length; i < l; i ++ ) { - function extractFromCache( cache ) { + uuids.push( serialize( meta.materials, this.material[ i ] ) ); - var values = []; + } - for ( var key in cache ) { + object.material = uuids; - var data = cache[ key ]; - delete data.metadata; - values.push( data ); + } else { - } + object.material = serialize( meta.materials, this.material ); - return values; + } } - if ( isRoot ) { - - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); + // - if ( textures.length > 0 ) { data.textures = textures; } - if ( images.length > 0 ) { data.images = images; } + if ( this.children.length > 0 ) { - } + object.children = []; - return data; + for ( var i = 0; i < this.children.length; i ++ ) { - }, + object.children.push( this.children[ i ].toJSON( meta ).object ); - clone: function () { + } - return new this.constructor().copy( this ); + } - }, + if ( isRootObject ) { - copy: function ( source ) { + var geometries = extractFromCache( meta.geometries ); + var materials = extractFromCache( meta.materials ); + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); + var shapes = extractFromCache( meta.shapes ); - this.name = source.name; + if ( geometries.length > 0 ) { output.geometries = geometries; } + if ( materials.length > 0 ) { output.materials = materials; } + if ( textures.length > 0 ) { output.textures = textures; } + if ( images.length > 0 ) { output.images = images; } + if ( shapes.length > 0 ) { output.shapes = shapes; } - this.fog = source.fog; + } - this.blending = source.blending; - this.side = source.side; - this.flatShading = source.flatShading; - this.vertexColors = source.vertexColors; + output.object = object; - this.opacity = source.opacity; - this.transparent = source.transparent; + return output; - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache( cache ) { - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; + var values = []; + for ( var key in cache ) { - this.stencilWriteMask = source.stencilWriteMask; - this.stencilFunc = source.stencilFunc; - this.stencilRef = source.stencilRef; - this.stencilFuncMask = source.stencilFuncMask; - this.stencilFail = source.stencilFail; - this.stencilZFail = source.stencilZFail; - this.stencilZPass = source.stencilZPass; - this.stencilWrite = source.stencilWrite; + var data = cache[ key ]; + delete data.metadata; + values.push( data ); - var srcPlanes = source.clippingPlanes, - dstPlanes = null; + } - if ( srcPlanes !== null ) { + return values; - var n = srcPlanes.length; - dstPlanes = new Array( n ); + } - for ( var i = 0; i !== n; ++ i ) - { dstPlanes[ i ] = srcPlanes[ i ].clone(); } + }, - } + clone: function ( recursive ) { - this.clippingPlanes = dstPlanes; - this.clipIntersection = source.clipIntersection; - this.clipShadows = source.clipShadows; + return new this.constructor().copy( this, recursive ); - this.shadowSide = source.shadowSide; + }, - this.colorWrite = source.colorWrite; + copy: function ( source, recursive ) { - this.precision = source.precision; + if ( recursive === undefined ) { recursive = true; } - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; + this.name = source.name; - this.dithering = source.dithering; + this.up.copy( source.up ); - this.alphaTest = source.alphaTest; - this.premultipliedAlpha = source.premultipliedAlpha; + this.position.copy( source.position ); + this.quaternion.copy( source.quaternion ); + this.scale.copy( source.scale ); - this.visible = source.visible; + this.matrix.copy( source.matrix ); + this.matrixWorld.copy( source.matrixWorld ); - this.toneMapped = source.toneMapped; + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - this.userData = JSON.parse( JSON.stringify( source.userData ) ); + this.layers.mask = source.layers.mask; + this.visible = source.visible; - return this; + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; - }, + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; - dispose: function () { + this.userData = JSON.parse( JSON.stringify( source.userData ) ); - this.dispatchEvent( { type: 'dispose' } ); + if ( recursive === true ) { - } + for ( var i = 0; i < source.children.length; i ++ ) { - } ); + var child = source.children[ i ]; + this.add( child.clone() ); - Object.defineProperty( Material.prototype, 'needsUpdate', { + } - set: function ( value ) { + } - if ( value === true ) { this.version ++; } + return this; } @@ -17558,223 +25143,204 @@ function simpleEnd(buf) { /** * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * depthTest: <bool>, - * depthWrite: <bool>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool> - * } */ - function MeshBasicMaterial( parameters ) { + function Scene() { - Material.call( this ); + Object3D.call( this ); - this.type = 'MeshBasicMaterial'; + this.type = 'Scene'; - this.color = new Color( 0xffffff ); // emissive + this.background = null; + this.environment = null; + this.fog = null; - this.map = null; + this.overrideMaterial = null; - this.lightMap = null; - this.lightMapIntensity = 1.0; + this.autoUpdate = true; // checked by the renderer - this.aoMap = null; - this.aoMapIntensity = 1.0; + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { - this.specularMap = null; + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef - this.alphaMap = null; + } - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; + } - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; + Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { - this.skinning = false; - this.morphTargets = false; + constructor: Scene, - this.setValues( parameters ); + isScene: true, - } + copy: function ( source, recursive ) { - MeshBasicMaterial.prototype = Object.create( Material.prototype ); - MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; + Object3D.prototype.copy.call( this, source, recursive ); - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; + if ( source.background !== null ) { this.background = source.background.clone(); } + if ( source.environment !== null ) { this.environment = source.environment.clone(); } + if ( source.fog !== null ) { this.fog = source.fog.clone(); } - MeshBasicMaterial.prototype.copy = function ( source ) { + if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); } - Material.prototype.copy.call( this, source ); + this.autoUpdate = source.autoUpdate; + this.matrixAutoUpdate = source.matrixAutoUpdate; - this.color.copy( source.color ); + return this; - this.map = source.map; + }, - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; + toJSON: function ( meta ) { - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; + var data = Object3D.prototype.toJSON.call( this, meta ); - this.specularMap = source.specularMap; + if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); } + if ( this.environment !== null ) { data.object.environment = this.environment.toJSON( meta ); } + if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); } - this.alphaMap = source.alphaMap; + return data; - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; + }, - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; + dispose: function () { - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; + this.dispatchEvent( { type: 'dispose' } ); - return this; + } - }; + } ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + var _points = [ + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3(), + new Vector3() + ]; - var _vector$3 = new Vector3(); + var _vector$1 = new Vector3(); - function BufferAttribute( array, itemSize, normalized ) { + var _box = new Box3(); - if ( Array.isArray( array ) ) { + // triangle centered vertices - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); + var _v0 = new Vector3(); + var _v1$2 = new Vector3(); + var _v2 = new Vector3(); - } + // triangle edge vectors - this.name = ''; + var _f0 = new Vector3(); + var _f1 = new Vector3(); + var _f2 = new Vector3(); - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; + var _center = new Vector3(); + var _extents = new Vector3(); + var _triangleNormal = new Vector3(); + var _testAxis = new Vector3(); - this.usage = StaticDrawUsage; - this.updateRange = { offset: 0, count: - 1 }; + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + */ - this.version = 0; + function Box3( min, max ) { + + this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); } - Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { - set: function ( value ) { + Object.assign( Box3.prototype, { - if ( value === true ) { this.version ++; } + isBox3: true, - } + set: function ( min, max ) { - } ); + this.min.copy( min ); + this.max.copy( max ); - Object.assign( BufferAttribute.prototype, { + return this; - isBufferAttribute: true, + }, - onUploadCallback: function () {}, + setFromArray: function ( array ) { - setUsage: function ( value ) { + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; - this.usage = value; + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; - return this; + for ( var i = 0, l = array.length; i < l; i += 3 ) { - }, + var x = array[ i ]; + var y = array[ i + 1 ]; + var z = array[ i + 2 ]; - copy: function ( source ) { + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( z < minZ ) { minZ = z; } - this.name = source.name; - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + if ( z > maxZ ) { maxZ = z; } - this.usage = source.usage; + } + + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); return this; }, - copyAt: function ( index1, attribute, index2 ) { + setFromBufferAttribute: function ( attribute ) { - index1 *= this.itemSize; - index2 *= attribute.itemSize; + var minX = + Infinity; + var minY = + Infinity; + var minZ = + Infinity; - for ( var i = 0, l = this.itemSize; i < l; i ++ ) { + var maxX = - Infinity; + var maxY = - Infinity; + var maxZ = - Infinity; - this.array[ index1 + i ] = attribute.array[ index2 + i ]; + for ( var i = 0, l = attribute.count; i < l; i ++ ) { - } + var x = attribute.getX( i ); + var y = attribute.getY( i ); + var z = attribute.getZ( i ); - return this; + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( z < minZ ) { minZ = z; } - }, + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } + if ( z > maxZ ) { maxZ = z; } - copyArray: function ( array ) { + } - this.array.set( array ); + this.min.set( minX, minY, minZ ); + this.max.set( maxX, maxY, maxZ ); return this; }, - copyColorsArray: function ( colors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = colors.length; i < l; i ++ ) { - - var color = colors[ i ]; - - if ( color === undefined ) { + setFromPoints: function ( points ) { - console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); - color = new Color(); + this.makeEmpty(); - } + for ( var i = 0, il = points.length; i < il; i ++ ) { - array[ offset ++ ] = color.r; - array[ offset ++ ] = color.g; - array[ offset ++ ] = color.b; + this.expandByPoint( points[ i ] ); } @@ -17782,9869 +25348,9797 @@ function simpleEnd(buf) { }, - copyVector2sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { + setFromCenterAndSize: function ( center, size ) { - var vector = vectors[ i ]; + var halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 ); - if ( vector === undefined ) { + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); - console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); - vector = new Vector2(); + return this; - } + }, - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; + setFromObject: function ( object ) { - } + this.makeEmpty(); - return this; + return this.expandByObject( object ); }, - copyVector3sArray: function ( vectors ) { + clone: function () { - var array = this.array, offset = 0; + return new this.constructor().copy( this ); - for ( var i = 0, l = vectors.length; i < l; i ++ ) { + }, - var vector = vectors[ i ]; + copy: function ( box ) { - if ( vector === undefined ) { + this.min.copy( box.min ); + this.max.copy( box.max ); - console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); - vector = new Vector3(); + return this; - } + }, - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; + makeEmpty: function () { - } + this.min.x = this.min.y = this.min.z = + Infinity; + this.max.x = this.max.y = this.max.z = - Infinity; return this; }, - copyVector4sArray: function ( vectors ) { - - var array = this.array, offset = 0; + isEmpty: function () { - for ( var i = 0, l = vectors.length; i < l; i ++ ) { + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - var vector = vectors[ i ]; + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - if ( vector === undefined ) { + }, - console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); - vector = new Vector4(); + getCenter: function ( target ) { - } + if ( target === undefined ) { - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - array[ offset ++ ] = vector.w; + console.warn( 'THREE.Box3: .getCenter() target is now required' ); + target = new Vector3(); } - return this; + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); }, - applyMatrix3: function ( m ) { - - for ( var i = 0, l = this.count; i < l; i ++ ) { - - _vector$3.x = this.getX( i ); - _vector$3.y = this.getY( i ); - _vector$3.z = this.getZ( i ); + getSize: function ( target ) { - _vector$3.applyMatrix3( m ); + if ( target === undefined ) { - this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + console.warn( 'THREE.Box3: .getSize() target is now required' ); + target = new Vector3(); } - return this; + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); }, - applyMatrix4: function ( m ) { + expandByPoint: function ( point ) { - for ( var i = 0, l = this.count; i < l; i ++ ) { + this.min.min( point ); + this.max.max( point ); - _vector$3.x = this.getX( i ); - _vector$3.y = this.getY( i ); - _vector$3.z = this.getZ( i ); + return this; - _vector$3.applyMatrix4( m ); + }, - this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + expandByVector: function ( vector ) { - } + this.min.sub( vector ); + this.max.add( vector ); return this; }, - applyNormalMatrix: function ( m ) { + expandByScalar: function ( scalar ) { - for ( var i = 0, l = this.count; i < l; i ++ ) { + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); - _vector$3.x = this.getX( i ); - _vector$3.y = this.getY( i ); - _vector$3.z = this.getZ( i ); + return this; - _vector$3.applyNormalMatrix( m ); + }, - this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + expandByObject: function ( object ) { - } + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms - return this; + object.updateWorldMatrix( false, false ); - }, + var geometry = object.geometry; - transformDirection: function ( m ) { + if ( geometry !== undefined ) { - for ( var i = 0, l = this.count; i < l; i ++ ) { + if ( geometry.boundingBox === null ) { - _vector$3.x = this.getX( i ); - _vector$3.y = this.getY( i ); - _vector$3.z = this.getZ( i ); + geometry.computeBoundingBox(); - _vector$3.transformDirection( m ); + } - this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); + _box.copy( geometry.boundingBox ); + _box.applyMatrix4( object.matrixWorld ); - } + this.union( _box ); - return this; + } - }, + var children = object.children; - set: function ( value, offset ) { + for ( var i = 0, l = children.length; i < l; i ++ ) { - if ( offset === undefined ) { offset = 0; } + this.expandByObject( children[ i ] ); - this.array.set( value, offset ); + } return this; }, - getX: function ( index ) { + containsPoint: function ( point ) { - return this.array[ index * this.itemSize ]; + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y || + point.z < this.min.z || point.z > this.max.z ? false : true; }, - setX: function ( index, x ) { - - this.array[ index * this.itemSize ] = x; + containsBox: function ( box ) { - return this; + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y && + this.min.z <= box.min.z && box.max.z <= this.max.z; }, - getY: function ( index ) { + getParameter: function ( point, target ) { - return this.array[ index * this.itemSize + 1 ]; + // This can potentially have a divide by zero if the box + // has a size dimension of 0. - }, + if ( target === undefined ) { - setY: function ( index, y ) { + console.warn( 'THREE.Box3: .getParameter() target is now required' ); + target = new Vector3(); - this.array[ index * this.itemSize + 1 ] = y; + } - return this; + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); }, - getZ: function ( index ) { + intersectsBox: function ( box ) { - return this.array[ index * this.itemSize + 2 ]; + // using 6 splitting planes to rule out intersections. + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y || + box.max.z < this.min.z || box.min.z > this.max.z ? false : true; }, - setZ: function ( index, z ) { + intersectsSphere: function ( sphere ) { - this.array[ index * this.itemSize + 2 ] = z; + // Find the point on the AABB closest to the sphere center. + this.clampPoint( sphere.center, _vector$1 ); - return this; + // If that point is inside the sphere, the AABB and sphere intersect. + return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); }, - getW: function ( index ) { - - return this.array[ index * this.itemSize + 3 ]; - - }, + intersectsPlane: function ( plane ) { - setW: function ( index, w ) { + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. - this.array[ index * this.itemSize + 3 ] = w; + var min, max; - return this; + if ( plane.normal.x > 0 ) { - }, + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; - setXY: function ( index, x, y ) { + } else { - index *= this.itemSize; + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; + } - return this; + if ( plane.normal.y > 0 ) { - }, + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; - setXYZ: function ( index, x, y, z ) { + } else { - index *= this.itemSize; + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; + } - return this; + if ( plane.normal.z > 0 ) { - }, + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; - setXYZW: function ( index, x, y, z, w ) { + } else { - index *= this.itemSize; + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; + } - return this; + return ( min <= - plane.constant && max >= - plane.constant ); }, - onUpload: function ( callback ) { + intersectsTriangle: function ( triangle ) { - this.onUploadCallback = callback; + if ( this.isEmpty() ) { - return this; + return false; - }, + } - clone: function () { + // compute box center and extents + this.getCenter( _center ); + _extents.subVectors( this.max, _center ); - return new this.constructor( this.array, this.itemSize ).copy( this ); + // translate triangle to aabb origin + _v0.subVectors( triangle.a, _center ); + _v1$2.subVectors( triangle.b, _center ); + _v2.subVectors( triangle.c, _center ); - }, + // compute edge vectors for triangle + _f0.subVectors( _v1$2, _v0 ); + _f1.subVectors( _v2, _v1$2 ); + _f2.subVectors( _v0, _v2 ); - toJSON: function () { + // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + var axes = [ + 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, + _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, + - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 + ]; + if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.prototype.slice.call( this.array ), - normalized: this.normalized - }; + return false; - } + } - } ); + // test 3 face normals from the aabb + axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; + if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { - // + return false; - function Int8BufferAttribute( array, itemSize, normalized ) { + } - BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); + // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + _triangleNormal.crossVectors( _f0, _f1 ); + axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; - } + return satForAxes( axes, _v0, _v1$2, _v2, _extents ); - Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; + }, + clampPoint: function ( point, target ) { - function Uint8BufferAttribute( array, itemSize, normalized ) { + if ( target === undefined ) { - BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); + console.warn( 'THREE.Box3: .clampPoint() target is now required' ); + target = new Vector3(); - } + } - Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; + return target.copy( point ).clamp( this.min, this.max ); + }, - function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { + distanceToPoint: function ( point ) { - BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); + var clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max ); - } + return clampedPoint.sub( point ).length(); - Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; + }, + getBoundingSphere: function ( target ) { - function Int16BufferAttribute( array, itemSize, normalized ) { + if ( target === undefined ) { - BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); + console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); + //target = new Sphere(); // removed to avoid cyclic dependency - } + } - Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; + this.getCenter( target.center ); + target.radius = this.getSize( _vector$1 ).length() * 0.5; - function Uint16BufferAttribute( array, itemSize, normalized ) { + return target; - BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); + }, - } + intersect: function ( box ) { - Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; + this.min.max( box.min ); + this.max.min( box.max ); + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if ( this.isEmpty() ) { this.makeEmpty(); } - function Int32BufferAttribute( array, itemSize, normalized ) { + return this; - BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); + }, - } - - Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; + union: function ( box ) { + this.min.min( box.min ); + this.max.max( box.max ); - function Uint32BufferAttribute( array, itemSize, normalized ) { + return this; - BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); + }, - } + applyMatrix4: function ( matrix ) { - Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; + // transform of empty box is an empty box. + if ( this.isEmpty() ) { return this; } + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 - function Float32BufferAttribute( array, itemSize, normalized ) { + this.setFromPoints( _points ); - BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); + return this; - } + }, - Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; + translate: function ( offset ) { + this.min.add( offset ); + this.max.add( offset ); - function Float64BufferAttribute( array, itemSize, normalized ) { + return this; - BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); + }, - } + equals: function ( box ) { - Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; + return box.min.equals( this.min ) && box.max.equals( this.max ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + } - function DirectGeometry() { + } ); - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; + function satForAxes( axes, v0, v1, v2, extents ) { - this.groups = []; + var i, j; - this.morphTargets = {}; + for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { - this.skinWeights = []; - this.skinIndices = []; + _testAxis.fromArray( axes, i ); + // project the aabb onto the seperating axis + var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); + // project all 3 vertices of the triangle onto the seperating axis + var p0 = v0.dot( _testAxis ); + var p1 = v1.dot( _testAxis ); + var p2 = v2.dot( _testAxis ); + // actual test, basically see if either of the most extreme of the triangle points intersects r + if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { - // this.lineDistances = []; + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is seperating and we can exit + return false; - this.boundingBox = null; - this.boundingSphere = null; + } - // update flags + } - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; + return true; } - Object.assign( DirectGeometry.prototype, { + var _box$1 = new Box3(); - computeGroups: function ( geometry ) { + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ - var group; - var groups = []; - var materialIndex = undefined; + function Sphere( center, radius ) { - var faces = geometry.faces; + this.center = ( center !== undefined ) ? center : new Vector3(); + this.radius = ( radius !== undefined ) ? radius : - 1; - for ( var i = 0; i < faces.length; i ++ ) { + } - var face = faces[ i ]; + Object.assign( Sphere.prototype, { - // materials + set: function ( center, radius ) { - if ( face.materialIndex !== materialIndex ) { + this.center.copy( center ); + this.radius = radius; - materialIndex = face.materialIndex; + return this; - if ( group !== undefined ) { + }, - group.count = ( i * 3 ) - group.start; - groups.push( group ); + setFromPoints: function ( points, optionalCenter ) { - } + var center = this.center; - group = { - start: i * 3, - materialIndex: materialIndex - }; + if ( optionalCenter !== undefined ) { - } + center.copy( optionalCenter ); + + } else { + + _box$1.setFromPoints( points ).getCenter( center ); } - if ( group !== undefined ) { + var maxRadiusSq = 0; - group.count = ( i * 3 ) - group.start; - groups.push( group ); + for ( var i = 0, il = points.length; i < il; i ++ ) { + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); } - this.groups = groups; + this.radius = Math.sqrt( maxRadiusSq ); - }, + return this; - fromGeometry: function ( geometry ) { + }, - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; + clone: function () { - var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; + return new this.constructor().copy( this ); - // morphs + }, - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; + copy: function ( sphere ) { - var morphTargetsPosition; + this.center.copy( sphere.center ); + this.radius = sphere.radius; - if ( morphTargetsLength > 0 ) { + return this; - morphTargetsPosition = []; + }, - for ( var i = 0; i < morphTargetsLength; i ++ ) { + isEmpty: function () { - morphTargetsPosition[ i ] = { - name: morphTargets[ i ].name, - data: [] - }; + return ( this.radius < 0 ); - } + }, - this.morphTargets.position = morphTargetsPosition; + makeEmpty: function () { - } + this.center.set( 0, 0, 0 ); + this.radius = - 1; - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; + return this; - var morphTargetsNormal; + }, - if ( morphNormalsLength > 0 ) { + containsPoint: function ( point ) { - morphTargetsNormal = []; + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); - for ( var i = 0; i < morphNormalsLength; i ++ ) { + }, - morphTargetsNormal[ i ] = { - name: morphNormals[ i ].name, - data: [] - }; + distanceToPoint: function ( point ) { - } + return ( point.distanceTo( this.center ) - this.radius ); - this.morphTargets.normal = morphTargetsNormal; + }, - } + intersectsSphere: function ( sphere ) { - // skins + var radiusSum = this.radius + sphere.radius; - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; + }, - // + intersectsBox: function ( box ) { - if ( vertices.length > 0 && faces.length === 0 ) { + return box.intersectsSphere( this ); - console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); + }, - } + intersectsPlane: function ( plane ) { - for ( var i = 0; i < faces.length; i ++ ) { + return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; - var face = faces[ i ]; + }, - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); + clampPoint: function ( point, target ) { - var vertexNormals = face.vertexNormals; + var deltaLengthSq = this.center.distanceToSquared( point ); - if ( vertexNormals.length === 3 ) { + if ( target === undefined ) { - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); + console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); + target = new Vector3(); - } else { + } - var normal = face.normal; + target.copy( point ); - this.normals.push( normal, normal, normal ); + if ( deltaLengthSq > ( this.radius * this.radius ) ) { - } + target.sub( this.center ).normalize(); + target.multiplyScalar( this.radius ).add( this.center ); - var vertexColors = face.vertexColors; + } - if ( vertexColors.length === 3 ) { + return target; - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); + }, - } else { + getBoundingBox: function ( target ) { - var color = face.color; + if ( target === undefined ) { - this.colors.push( color, color, color ); + console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); + target = new Box3(); - } + } - if ( hasFaceVertexUv === true ) { + if ( this.isEmpty() ) { - var vertexUvs = faceVertexUvs[ 0 ][ i ]; + // Empty sphere produces empty bounding box + target.makeEmpty(); + return target; - if ( vertexUvs !== undefined ) { + } - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + target.set( this.center, this.center ); + target.expandByScalar( this.radius ); - } else { + return target; - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); + }, - this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); + applyMatrix4: function ( matrix ) { - } + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); - } + return this; - if ( hasFaceVertexUv2 === true ) { + }, - var vertexUvs = faceVertexUvs[ 1 ][ i ]; + translate: function ( offset ) { - if ( vertexUvs !== undefined ) { + this.center.add( offset ); - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); + return this; - } else { + }, - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); + equals: function ( sphere ) { - this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); - } + } - } + } ); - // morphs + var _vector$2 = new Vector3(); + var _segCenter = new Vector3(); + var _segDir = new Vector3(); + var _diff = new Vector3(); - for ( var j = 0; j < morphTargetsLength; j ++ ) { + var _edge1 = new Vector3(); + var _edge2 = new Vector3(); + var _normal = new Vector3(); - var morphTarget = morphTargets[ j ].vertices; + /** + * @author bhouston / http://clara.io + */ - morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); + function Ray( origin, direction ) { - } + this.origin = ( origin !== undefined ) ? origin : new Vector3(); + this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 ); - for ( var j = 0; j < morphNormalsLength; j ++ ) { + } - var morphNormal = morphNormals[ j ].vertexNormals[ i ]; + Object.assign( Ray.prototype, { - morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); + set: function ( origin, direction ) { - } + this.origin.copy( origin ); + this.direction.copy( direction ); - // skins + return this; - if ( hasSkinIndices ) { + }, - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); + clone: function () { - } + return new this.constructor().copy( this ); - if ( hasSkinWeights ) { + }, - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); + copy: function ( ray ) { - } + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); - } + return this; - this.computeGroups( geometry ); + }, - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; + at: function ( t, target ) { - if ( geometry.boundingSphere !== null ) { + if ( target === undefined ) { - this.boundingSphere = geometry.boundingSphere.clone(); + console.warn( 'THREE.Ray: .at() target is now required' ); + target = new Vector3(); } - if ( geometry.boundingBox !== null ) { + return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - this.boundingBox = geometry.boundingBox.clone(); + }, - } + lookAt: function ( v ) { + + this.direction.copy( v ).sub( this.origin ).normalize(); return this; - } + }, - } ); + recast: function ( t ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + this.origin.copy( this.at( t, _vector$2 ) ); - function arrayMax( array ) { + return this; - if ( array.length === 0 ) { return - Infinity; } + }, - var max = array[ 0 ]; + closestPointToPoint: function ( point, target ) { - for ( var i = 1, l = array.length; i < l; ++ i ) { + if ( target === undefined ) { - if ( array[ i ] > max ) { max = array[ i ]; } + console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); + target = new Vector3(); - } + } - return max; + target.subVectors( point, this.origin ); - } + var directionDistance = target.dot( this.direction ); - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ + if ( directionDistance < 0 ) { - var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id + return target.copy( this.origin ); - var _m1$2 = new Matrix4(); - var _obj = new Object3D(); - var _offset = new Vector3(); - var _box$2 = new Box3(); - var _boxMorphTargets = new Box3(); - var _vector$4 = new Vector3(); + } - function BufferGeometry() { + return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } ); + }, - this.uuid = MathUtils.generateUUID(); + distanceToPoint: function ( point ) { - this.name = ''; - this.type = 'BufferGeometry'; + return Math.sqrt( this.distanceSqToPoint( point ) ); - this.index = null; - this.attributes = {}; + }, - this.morphAttributes = {}; - this.morphTargetsRelative = false; + distanceSqToPoint: function ( point ) { - this.groups = []; + var directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction ); - this.boundingBox = null; - this.boundingSphere = null; + // point behind the ray - this.drawRange = { start: 0, count: Infinity }; + if ( directionDistance < 0 ) { - this.userData = {}; + return this.origin.distanceToSquared( point ); - } + } - BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + _vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - constructor: BufferGeometry, + return _vector$2.distanceToSquared( point ); - isBufferGeometry: true, + }, - getIndex: function () { + distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - return this.index; + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment - }, + _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); + _segDir.copy( v1 ).sub( v0 ).normalize(); + _diff.copy( this.origin ).sub( _segCenter ); - setIndex: function ( index ) { + var segExtent = v0.distanceTo( v1 ) * 0.5; + var a01 = - this.direction.dot( _segDir ); + var b0 = _diff.dot( this.direction ); + var b1 = - _diff.dot( _segDir ); + var c = _diff.lengthSq(); + var det = Math.abs( 1 - a01 * a01 ); + var s0, s1, sqrDist, extDet; - if ( Array.isArray( index ) ) { + if ( det > 0 ) { - this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); + // The ray and segment are not parallel. - } else { + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; - this.index = index; + if ( s0 >= 0 ) { - } + if ( s1 >= - extDet ) { - }, + if ( s1 <= extDet ) { - getAttribute: function ( name ) { + // region 0 + // Minimum at interior points of ray and segment. - return this.attributes[ name ]; + var invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - }, + } else { - setAttribute: function ( name, attribute ) { + // region 1 - this.attributes[ name ] = attribute; + s1 = segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - return this; + } - }, + } else { - deleteAttribute: function ( name ) { + // region 5 - delete this.attributes[ name ]; + s1 = - segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - return this; + } - }, + } else { - addGroup: function ( start, count, materialIndex ) { + if ( s1 <= - extDet ) { - this.groups.push( { + // region 4 - start: start, - count: count, - materialIndex: materialIndex !== undefined ? materialIndex : 0 + s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - } ); + } else if ( s1 <= extDet ) { - }, + // region 3 - clearGroups: function () { + s0 = 0; + s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = s1 * ( s1 + 2 * b1 ) + c; - this.groups = []; + } else { - }, + // region 2 - setDrawRange: function ( start, count ) { - - this.drawRange.start = start; - this.drawRange.count = count; - - }, + s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - applyMatrix4: function ( matrix ) { + } - var position = this.attributes.position; + } - if ( position !== undefined ) { + } else { - position.applyMatrix4( matrix ); + // Ray and segment are parallel. - position.needsUpdate = true; + s1 = ( a01 > 0 ) ? - segExtent : segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; } - var normal = this.attributes.normal; + if ( optionalPointOnRay ) { - if ( normal !== undefined ) { + optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + } - normal.applyNormalMatrix( normalMatrix ); + if ( optionalPointOnSegment ) { - normal.needsUpdate = true; + optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter ); } - var tangent = this.attributes.tangent; + return sqrDist; - if ( tangent !== undefined ) { + }, - tangent.transformDirection( matrix ); + intersectSphere: function ( sphere, target ) { - tangent.needsUpdate = true; + _vector$2.subVectors( sphere.center, this.origin ); + var tca = _vector$2.dot( this.direction ); + var d2 = _vector$2.dot( _vector$2 ) - tca * tca; + var radius2 = sphere.radius * sphere.radius; - } + if ( d2 > radius2 ) { return null; } - if ( this.boundingBox !== null ) { + var thc = Math.sqrt( radius2 - d2 ); - this.computeBoundingBox(); + // t0 = first intersect point - entrance on front of sphere + var t0 = tca - thc; - } + // t1 = second intersect point - exit point on back of sphere + var t1 = tca + thc; - if ( this.boundingSphere !== null ) { + // test to see if both t0 and t1 are behind the ray - if so, return null + if ( t0 < 0 && t1 < 0 ) { return null; } - this.computeBoundingSphere(); + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if ( t0 < 0 ) { return this.at( t1, target ); } - } + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at( t0, target ); - return this; + }, + + intersectsSphere: function ( sphere ) { + + return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); }, - rotateX: function ( angle ) { + distanceToPlane: function ( plane ) { - // rotate geometry around world x-axis + var denominator = plane.normal.dot( this.direction ); - _m1$2.makeRotationX( angle ); + if ( denominator === 0 ) { - this.applyMatrix4( _m1$2 ); + // line is coplanar, return origin + if ( plane.distanceToPoint( this.origin ) === 0 ) { - return this; + return 0; - }, + } - rotateY: function ( angle ) { + // Null is preferable to undefined since undefined means.... it is undefined - // rotate geometry around world y-axis + return null; - _m1$2.makeRotationY( angle ); + } - this.applyMatrix4( _m1$2 ); + var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; - return this; + // Return if the ray never intersects the plane + + return t >= 0 ? t : null; }, - rotateZ: function ( angle ) { + intersectPlane: function ( plane, target ) { - // rotate geometry around world z-axis + var t = this.distanceToPlane( plane ); - _m1$2.makeRotationZ( angle ); + if ( t === null ) { - this.applyMatrix4( _m1$2 ); + return null; - return this; + } + + return this.at( t, target ); }, - translate: function ( x, y, z ) { + intersectsPlane: function ( plane ) { - // translate geometry + // check if the ray lies on the plane first - _m1$2.makeTranslation( x, y, z ); + var distToPoint = plane.distanceToPoint( this.origin ); - this.applyMatrix4( _m1$2 ); + if ( distToPoint === 0 ) { - return this; + return true; - }, + } - scale: function ( x, y, z ) { + var denominator = plane.normal.dot( this.direction ); - // scale geometry + if ( denominator * distToPoint < 0 ) { - _m1$2.makeScale( x, y, z ); + return true; - this.applyMatrix4( _m1$2 ); + } - return this; + // ray origin is behind the plane (and is pointing behind it) + + return false; }, - lookAt: function ( vector ) { + intersectBox: function ( box, target ) { - _obj.lookAt( vector ); + var tmin, tmax, tymin, tymax, tzmin, tzmax; - _obj.updateMatrix(); + var invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; - this.applyMatrix4( _obj.matrix ); + var origin = this.origin; - return this; + if ( invdirx >= 0 ) { - }, + tmin = ( box.min.x - origin.x ) * invdirx; + tmax = ( box.max.x - origin.x ) * invdirx; - center: function () { + } else { - this.computeBoundingBox(); + tmin = ( box.max.x - origin.x ) * invdirx; + tmax = ( box.min.x - origin.x ) * invdirx; - this.boundingBox.getCenter( _offset ).negate(); + } - this.translate( _offset.x, _offset.y, _offset.z ); + if ( invdiry >= 0 ) { - return this; + tymin = ( box.min.y - origin.y ) * invdiry; + tymax = ( box.max.y - origin.y ) * invdiry; - }, + } else { - setFromObject: function ( object ) { + tymin = ( box.max.y - origin.y ) * invdiry; + tymax = ( box.min.y - origin.y ) * invdiry; - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); + } - var geometry = object.geometry; + if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; } - if ( object.isPoints || object.isLine ) { + // These lines also handle the case where tmin or tmax is NaN + // (result of 0 * Infinity). x !== x returns true if x is NaN - var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); - var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); + if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; } - this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); + if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; } - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { + if ( invdirz >= 0 ) { - var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); + tzmin = ( box.min.z - origin.z ) * invdirz; + tzmax = ( box.max.z - origin.z ) * invdirz; - this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); + } else { - } + tzmin = ( box.max.z - origin.z ) * invdirz; + tzmax = ( box.min.z - origin.z ) * invdirz; - if ( geometry.boundingSphere !== null ) { + } - this.boundingSphere = geometry.boundingSphere.clone(); + if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; } - } + if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; } - if ( geometry.boundingBox !== null ) { + if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; } - this.boundingBox = geometry.boundingBox.clone(); + //return point closest to the ray (positive side) - } + if ( tmax < 0 ) { return null; } - } else if ( object.isMesh ) { + return this.at( tmin >= 0 ? tmin : tmax, target ); - if ( geometry && geometry.isGeometry ) { + }, - this.fromGeometry( geometry ); + intersectsBox: function ( box ) { - } + return this.intersectBox( box, _vector$2 ) !== null; - } + }, - return this; + intersectTriangle: function ( a, b, c, backfaceCulling, target ) { - }, + // Compute the offset origin, edges, and normal. - setFromPoints: function ( points ) { + // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - var position = []; + _edge1.subVectors( b, a ); + _edge2.subVectors( c, a ); + _normal.crossVectors( _edge1, _edge2 ); - for ( var i = 0, l = points.length; i < l; i ++ ) { + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + var DdN = this.direction.dot( _normal ); + var sign; - var point = points[ i ]; - position.push( point.x, point.y, point.z || 0 ); + if ( DdN > 0 ) { - } + if ( backfaceCulling ) { return null; } + sign = 1; - this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); + } else if ( DdN < 0 ) { - return this; + sign = - 1; + DdN = - DdN; - }, + } else { - updateFromObject: function ( object ) { + return null; - var geometry = object.geometry; + } - if ( object.isMesh ) { + _diff.subVectors( this.origin, a ); + var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); - var direct = geometry.__directGeometry; + // b1 < 0, no intersection + if ( DdQxE2 < 0 ) { - if ( geometry.elementsNeedUpdate === true ) { + return null; - direct = undefined; - geometry.elementsNeedUpdate = false; + } - } + var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); - if ( direct === undefined ) { + // b2 < 0, no intersection + if ( DdE1xQ < 0 ) { - return this.fromGeometry( geometry ); + return null; - } + } - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; + // b1+b2 > 1, no intersection + if ( DdQxE2 + DdE1xQ > DdN ) { - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; + return null; - geometry = direct; + } + + // Line intersects triangle, check if ray does. + var QdN = - sign * _diff.dot( _normal ); + + // t < 0, no intersection + if ( QdN < 0 ) { + + return null; } - var attribute; + // Ray intersects triangle. + return this.at( QdN / DdN, target ); - if ( geometry.verticesNeedUpdate === true ) { + }, - attribute = this.attributes.position; + applyMatrix4: function ( matrix4 ) { - if ( attribute !== undefined ) { + this.origin.applyMatrix4( matrix4 ); + this.direction.transformDirection( matrix4 ); - attribute.copyVector3sArray( geometry.vertices ); - attribute.needsUpdate = true; + return this; - } + }, - geometry.verticesNeedUpdate = false; + equals: function ( ray ) { - } + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); - if ( geometry.normalsNeedUpdate === true ) { + } - attribute = this.attributes.normal; + } ); - if ( attribute !== undefined ) { + /** + * @author bhouston / http://clara.io + */ - attribute.copyVector3sArray( geometry.normals ); - attribute.needsUpdate = true; + var _vector1 = new Vector3(); + var _vector2 = new Vector3(); + var _normalMatrix = new Matrix3(); - } + function Plane( normal, constant ) { - geometry.normalsNeedUpdate = false; + // normal is assumed to be normalized - } + this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); + this.constant = ( constant !== undefined ) ? constant : 0; - if ( geometry.colorsNeedUpdate === true ) { + } - attribute = this.attributes.color; + Object.assign( Plane.prototype, { - if ( attribute !== undefined ) { + isPlane: true, - attribute.copyColorsArray( geometry.colors ); - attribute.needsUpdate = true; + set: function ( normal, constant ) { - } + this.normal.copy( normal ); + this.constant = constant; - geometry.colorsNeedUpdate = false; + return this; - } + }, - if ( geometry.uvsNeedUpdate ) { + setComponents: function ( x, y, z, w ) { - attribute = this.attributes.uv; + this.normal.set( x, y, z ); + this.constant = w; - if ( attribute !== undefined ) { + return this; - attribute.copyVector2sArray( geometry.uvs ); - attribute.needsUpdate = true; + }, - } + setFromNormalAndCoplanarPoint: function ( normal, point ) { - geometry.uvsNeedUpdate = false; + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); - } + return this; - if ( geometry.lineDistancesNeedUpdate ) { + }, - attribute = this.attributes.lineDistance; + setFromCoplanarPoints: function ( a, b, c ) { - if ( attribute !== undefined ) { + var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); - attribute.copyArray( geometry.lineDistances ); - attribute.needsUpdate = true; + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - } + this.setFromNormalAndCoplanarPoint( normal, a ); - geometry.lineDistancesNeedUpdate = false; + return this; - } + }, - if ( geometry.groupsNeedUpdate ) { + clone: function () { - geometry.computeGroups( object.geometry ); - this.groups = geometry.groups; + return new this.constructor().copy( this ); - geometry.groupsNeedUpdate = false; + }, - } + copy: function ( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; return this; }, - fromGeometry: function ( geometry ) { + normalize: function () { - geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); + // Note: will lead to a divide by zero if the plane is invalid. - return this.fromDirectGeometry( geometry.__directGeometry ); + var inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; }, - fromDirectGeometry: function ( geometry ) { + negate: function () { - var positions = new Float32Array( geometry.vertices.length * 3 ); - this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); + this.constant *= - 1; + this.normal.negate(); - if ( geometry.normals.length > 0 ) { + return this; - var normals = new Float32Array( geometry.normals.length * 3 ); - this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); + }, - } + distanceToPoint: function ( point ) { - if ( geometry.colors.length > 0 ) { + return this.normal.dot( point ) + this.constant; - var colors = new Float32Array( geometry.colors.length * 3 ); - this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); + }, - } + distanceToSphere: function ( sphere ) { - if ( geometry.uvs.length > 0 ) { + return this.distanceToPoint( sphere.center ) - sphere.radius; - var uvs = new Float32Array( geometry.uvs.length * 2 ); - this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); + }, - } + projectPoint: function ( point, target ) { - if ( geometry.uvs2.length > 0 ) { + if ( target === undefined ) { - var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); + console.warn( 'THREE.Plane: .projectPoint() target is now required' ); + target = new Vector3(); } - // groups + return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); - this.groups = geometry.groups; + }, - // morphs + intersectLine: function ( line, target ) { - for ( var name in geometry.morphTargets ) { + if ( target === undefined ) { - var array = []; - var morphTargets = geometry.morphTargets[ name ]; + console.warn( 'THREE.Plane: .intersectLine() target is now required' ); + target = new Vector3(); - for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { + } - var morphTarget = morphTargets[ i ]; + var direction = line.delta( _vector1 ); - var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); - attribute.name = morphTarget.name; + var denominator = this.normal.dot( direction ); - array.push( attribute.copyVector3sArray( morphTarget.data ) ); + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( this.distanceToPoint( line.start ) === 0 ) { + + return target.copy( line.start ); } - this.morphAttributes[ name ] = array; + // Unsure if this is the correct method to handle this case. + return undefined; } - // skinning + var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - if ( geometry.skinIndices.length > 0 ) { + if ( t < 0 || t > 1 ) { - var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); - this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); + return undefined; } - if ( geometry.skinWeights.length > 0 ) { + return target.copy( direction ).multiplyScalar( t ).add( line.start ); - var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); - this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); + }, - } + intersectsLine: function ( line ) { - // + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - if ( geometry.boundingSphere !== null ) { + var startSign = this.distanceToPoint( line.start ); + var endSign = this.distanceToPoint( line.end ); - this.boundingSphere = geometry.boundingSphere.clone(); + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - } + }, - if ( geometry.boundingBox !== null ) { + intersectsBox: function ( box ) { - this.boundingBox = geometry.boundingBox.clone(); + return box.intersectsPlane( this ); - } + }, - return this; + intersectsSphere: function ( sphere ) { + + return sphere.intersectsPlane( this ); }, - computeBoundingBox: function () { + coplanarPoint: function ( target ) { - if ( this.boundingBox === null ) { + if ( target === undefined ) { - this.boundingBox = new Box3(); + console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); + target = new Vector3(); } - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; + return target.copy( this.normal ).multiplyScalar( - this.constant ); - if ( position !== undefined ) { + }, - this.boundingBox.setFromBufferAttribute( position ); + applyMatrix4: function ( matrix, optionalNormalMatrix ) { - // process morph attributes if present + var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); - if ( morphAttributesPosition ) { + var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); - var morphAttribute = morphAttributesPosition[ i ]; - _box$2.setFromBufferAttribute( morphAttribute ); + this.constant = - referencePoint.dot( normal ); - if ( this.morphTargetsRelative ) { + return this; - _vector$4.addVectors( this.boundingBox.min, _box$2.min ); - this.boundingBox.expandByPoint( _vector$4 ); + }, - _vector$4.addVectors( this.boundingBox.max, _box$2.max ); - this.boundingBox.expandByPoint( _vector$4 ); + translate: function ( offset ) { - } else { + this.constant -= offset.dot( this.normal ); - this.boundingBox.expandByPoint( _box$2.min ); - this.boundingBox.expandByPoint( _box$2.max ); + return this; - } + }, - } + equals: function ( plane ) { - } + return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - } else { + } - this.boundingBox.makeEmpty(); + } ); - } + /** + * @author bhouston / http://clara.io + * @author mrdoob / http://mrdoob.com/ + */ - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { + var _v0$1 = new Vector3(); + var _v1$3 = new Vector3(); + var _v2$1 = new Vector3(); + var _v3 = new Vector3(); - console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); + var _vab = new Vector3(); + var _vac = new Vector3(); + var _vbc = new Vector3(); + var _vap = new Vector3(); + var _vbp = new Vector3(); + var _vcp = new Vector3(); - } + function Triangle( a, b, c ) { - }, + this.a = ( a !== undefined ) ? a : new Vector3(); + this.b = ( b !== undefined ) ? b : new Vector3(); + this.c = ( c !== undefined ) ? c : new Vector3(); - computeBoundingSphere: function () { + } - if ( this.boundingSphere === null ) { + Object.assign( Triangle, { - this.boundingSphere = new Sphere(); + getNormal: function ( a, b, c, target ) { - } + if ( target === undefined ) { - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; + console.warn( 'THREE.Triangle: .getNormal() target is now required' ); + target = new Vector3(); - if ( position ) { + } - // first, find the center of the bounding sphere + target.subVectors( c, b ); + _v0$1.subVectors( a, b ); + target.cross( _v0$1 ); - var center = this.boundingSphere.center; + var targetLengthSq = target.lengthSq(); + if ( targetLengthSq > 0 ) { - _box$2.setFromBufferAttribute( position ); + return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); - // process morph attributes if present + } - if ( morphAttributesPosition ) { + return target.set( 0, 0, 0 ); - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + }, - var morphAttribute = morphAttributesPosition[ i ]; - _boxMorphTargets.setFromBufferAttribute( morphAttribute ); + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + getBarycoord: function ( point, a, b, c, target ) { - if ( this.morphTargetsRelative ) { + _v0$1.subVectors( c, a ); + _v1$3.subVectors( b, a ); + _v2$1.subVectors( point, a ); - _vector$4.addVectors( _box$2.min, _boxMorphTargets.min ); - _box$2.expandByPoint( _vector$4 ); + var dot00 = _v0$1.dot( _v0$1 ); + var dot01 = _v0$1.dot( _v1$3 ); + var dot02 = _v0$1.dot( _v2$1 ); + var dot11 = _v1$3.dot( _v1$3 ); + var dot12 = _v1$3.dot( _v2$1 ); - _vector$4.addVectors( _box$2.max, _boxMorphTargets.max ); - _box$2.expandByPoint( _vector$4 ); + var denom = ( dot00 * dot11 - dot01 * dot01 ); - } else { + if ( target === undefined ) { - _box$2.expandByPoint( _boxMorphTargets.min ); - _box$2.expandByPoint( _boxMorphTargets.max ); + console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); + target = new Vector3(); - } + } - } + // collinear or singular triangle + if ( denom === 0 ) { - } + // arbitrary location outside of triangle? + // not sure if this is the best idea, maybe should be returning undefined + return target.set( - 2, - 1, - 1 ); - _box$2.getCenter( center ); + } - // second, try to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + var invDenom = 1 / denom; + var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - var maxRadiusSq = 0; + // barycentric coordinates must always sum to 1 + return target.set( 1 - u - v, v, u ); - for ( var i = 0, il = position.count; i < il; i ++ ) { + }, - _vector$4.fromBufferAttribute( position, i ); + containsPoint: function ( point, a, b, c ) { - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); + Triangle.getBarycoord( point, a, b, c, _v3 ); - } + return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 ); - // process morph attributes if present + }, - if ( morphAttributesPosition ) { + getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) { - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + this.getBarycoord( point, p1, p2, p3, _v3 ); - var morphAttribute = morphAttributesPosition[ i ]; - var morphTargetsRelative = this.morphTargetsRelative; + target.set( 0, 0 ); + target.addScaledVector( uv1, _v3.x ); + target.addScaledVector( uv2, _v3.y ); + target.addScaledVector( uv3, _v3.z ); - for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) { + return target; - _vector$4.fromBufferAttribute( morphAttribute, j ); + }, - if ( morphTargetsRelative ) { + isFrontFacing: function ( a, b, c, direction ) { - _offset.fromBufferAttribute( position, j ); - _vector$4.add( _offset ); + _v0$1.subVectors( c, b ); + _v1$3.subVectors( a, b ); - } + // strictly front facing + return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); + } - } + } ); - } + Object.assign( Triangle.prototype, { - } + set: function ( a, b, c ) { - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); - if ( isNaN( this.boundingSphere.radius ) ) { + return this; - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); + }, - } + setFromPointsAndIndices: function ( points, i0, i1, i2 ) { - } + this.a.copy( points[ i0 ] ); + this.b.copy( points[ i1 ] ); + this.c.copy( points[ i2 ] ); + + return this; }, - computeFaceNormals: function () { + clone: function () { - // backwards compatibility + return new this.constructor().copy( this ); }, - computeVertexNormals: function () { - - var index = this.index; - var attributes = this.attributes; - - if ( attributes.position ) { + copy: function ( triangle ) { - var positions = attributes.position.array; + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); - if ( attributes.normal === undefined ) { + return this; - this.setAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); + }, - } else { + getArea: function () { - // reset existing normals to zero + _v0$1.subVectors( this.c, this.b ); + _v1$3.subVectors( this.a, this.b ); - var array = attributes.normal.array; + return _v0$1.cross( _v1$3 ).length() * 0.5; - for ( var i = 0, il = array.length; i < il; i ++ ) { + }, - array[ i ] = 0; + getMidpoint: function ( target ) { - } + if ( target === undefined ) { - } + console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); + target = new Vector3(); - var normals = attributes.normal.array; + } - var vA, vB, vC; - var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); - var cb = new Vector3(), ab = new Vector3(); + return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - // indexed elements + }, - if ( index ) { + getNormal: function ( target ) { - var indices = index.array; + return Triangle.getNormal( this.a, this.b, this.c, target ); - for ( var i = 0, il = index.count; i < il; i += 3 ) { + }, - vA = indices[ i + 0 ] * 3; - vB = indices[ i + 1 ] * 3; - vC = indices[ i + 2 ] * 3; + getPlane: function ( target ) { - pA.fromArray( positions, vA ); - pB.fromArray( positions, vB ); - pC.fromArray( positions, vC ); + if ( target === undefined ) { - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); + console.warn( 'THREE.Triangle: .getPlane() target is now required' ); + target = new Plane(); - normals[ vA ] += cb.x; - normals[ vA + 1 ] += cb.y; - normals[ vA + 2 ] += cb.z; + } - normals[ vB ] += cb.x; - normals[ vB + 1 ] += cb.y; - normals[ vB + 2 ] += cb.z; + return target.setFromCoplanarPoints( this.a, this.b, this.c ); - normals[ vC ] += cb.x; - normals[ vC + 1 ] += cb.y; - normals[ vC + 2 ] += cb.z; + }, - } + getBarycoord: function ( point, target ) { - } else { + return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); - // non-indexed elements (unconnected triangle soup) + }, - for ( var i = 0, il = positions.length; i < il; i += 9 ) { + getUV: function ( point, uv1, uv2, uv3, target ) { - pA.fromArray( positions, i ); - pB.fromArray( positions, i + 3 ); - pC.fromArray( positions, i + 6 ); + return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target ); - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); + }, - normals[ i ] = cb.x; - normals[ i + 1 ] = cb.y; - normals[ i + 2 ] = cb.z; + containsPoint: function ( point ) { - normals[ i + 3 ] = cb.x; - normals[ i + 4 ] = cb.y; - normals[ i + 5 ] = cb.z; + return Triangle.containsPoint( point, this.a, this.b, this.c ); - normals[ i + 6 ] = cb.x; - normals[ i + 7 ] = cb.y; - normals[ i + 8 ] = cb.z; + }, - } + isFrontFacing: function ( direction ) { - } + return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); - this.normalizeNormals(); + }, - attributes.normal.needsUpdate = true; + intersectsBox: function ( box ) { - } + return box.intersectsTriangle( this ); }, - merge: function ( geometry, offset ) { + closestPointToPoint: function ( p, target ) { - if ( ! ( geometry && geometry.isBufferGeometry ) ) { + if ( target === undefined ) { - console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); - return; + console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); + target = new Vector3(); } - if ( offset === undefined ) { + var a = this.a, b = this.b, c = this.c; + var v, w; - offset = 0; + // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. - console.warn( - 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' - + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' - ); + _vab.subVectors( b, a ); + _vac.subVectors( c, a ); + _vap.subVectors( p, a ); + var d1 = _vab.dot( _vap ); + var d2 = _vac.dot( _vap ); + if ( d1 <= 0 && d2 <= 0 ) { - } + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy( a ); - var attributes = this.attributes; + } - for ( var key in attributes ) { + _vbp.subVectors( p, b ); + var d3 = _vab.dot( _vbp ); + var d4 = _vac.dot( _vbp ); + if ( d3 >= 0 && d4 <= d3 ) { - if ( geometry.attributes[ key ] === undefined ) { continue; } + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy( b ); - var attribute1 = attributes[ key ]; - var attributeArray1 = attribute1.array; + } - var attribute2 = geometry.attributes[ key ]; - var attributeArray2 = attribute2.array; + var vc = d1 * d4 - d3 * d2; + if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { - var attributeOffset = attribute2.itemSize * offset; - var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); + v = d1 / ( d1 - d3 ); + // edge region of AB; barycentric coords (1-v, v, 0) + return target.copy( a ).addScaledVector( _vab, v ); - for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) { + } - attributeArray1[ j ] = attributeArray2[ i ]; + _vcp.subVectors( p, c ); + var d5 = _vab.dot( _vcp ); + var d6 = _vac.dot( _vcp ); + if ( d6 >= 0 && d5 <= d6 ) { - } + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy( c ); } - return this; - - }, + var vb = d5 * d2 - d1 * d6; + if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { - normalizeNormals: function () { + w = d2 / ( d2 - d6 ); + // edge region of AC; barycentric coords (1-w, 0, w) + return target.copy( a ).addScaledVector( _vac, w ); - var normals = this.attributes.normal; + } - for ( var i = 0, il = normals.count; i < il; i ++ ) { + var va = d3 * d6 - d5 * d4; + if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { - _vector$4.x = normals.getX( i ); - _vector$4.y = normals.getY( i ); - _vector$4.z = normals.getZ( i ); + _vbc.subVectors( c, b ); + w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); + // edge region of BC; barycentric coords (0, 1-w, w) + return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC - _vector$4.normalize(); + } - normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); + // face region + var denom = 1 / ( va + vb + vc ); + // u = va * denom + v = vb * denom; + w = vc * denom; - } + return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); }, - toNonIndexed: function () { + equals: function ( triangle ) { - function convertBufferAttribute( attribute, indices ) { + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); - var array = attribute.array; - var itemSize = attribute.itemSize; + } - var array2 = new array.constructor( indices.length * itemSize ); + } ); - var index = 0, index2 = 0; + /** + * @author mrdoob / http://mrdoob.com/ + */ - for ( var i = 0, l = indices.length; i < l; i ++ ) { + var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - index = indices[ i ] * itemSize; + var _hslA = { h: 0, s: 0, l: 0 }; + var _hslB = { h: 0, s: 0, l: 0 }; - for ( var j = 0; j < itemSize; j ++ ) { + function Color( r, g, b ) { - array2[ index2 ++ ] = array[ index ++ ]; + if ( g === undefined && b === undefined ) { - } + // r is THREE.Color, hex or string + return this.set( r ); - } + } - return new BufferAttribute( array2, itemSize ); + return this.setRGB( r, g, b ); - } + } - // + function hue2rgb( p, q, t ) { - if ( this.index === null ) { + if ( t < 0 ) { t += 1; } + if ( t > 1 ) { t -= 1; } + if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; } + if ( t < 1 / 2 ) { return q; } + if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); } + return p; - console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); - return this; + } - } + function SRGBToLinear( c ) { - var geometry2 = new BufferGeometry(); + return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); - var indices = this.index.array; - var attributes = this.attributes; + } - // attributes + function LinearToSRGB( c ) { - for ( var name in attributes ) { + return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; - var attribute = attributes[ name ]; + } - var newAttribute = convertBufferAttribute( attribute, indices ); + Object.assign( Color.prototype, { - geometry2.setAttribute( name, newAttribute ); + isColor: true, - } + r: 1, g: 1, b: 1, - // morph attributes + set: function ( value ) { - var morphAttributes = this.morphAttributes; + if ( value && value.isColor ) { - for ( name in morphAttributes ) { + this.copy( value ); - var morphArray = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + } else if ( typeof value === 'number' ) { - for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) { + this.setHex( value ); - var attribute = morphAttribute[ i ]; + } else if ( typeof value === 'string' ) { - var newAttribute = convertBufferAttribute( attribute, indices ); + this.setStyle( value ); - morphArray.push( newAttribute ); + } - } + return this; - geometry2.morphAttributes[ name ] = morphArray; + }, - } + setScalar: function ( scalar ) { - geometry2.morphTargetsRelative = this.morphTargetsRelative; + this.r = scalar; + this.g = scalar; + this.b = scalar; - // groups + return this; - var groups = this.groups; + }, - for ( var i = 0, l = groups.length; i < l; i ++ ) { + setHex: function ( hex ) { - var group = groups[ i ]; - geometry2.addGroup( group.start, group.count, group.materialIndex ); + hex = Math.floor( hex ); - } + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; - return geometry2; + return this; }, - toJSON: function () { + setRGB: function ( r, g, b ) { - var data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; - - // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) { data.name = this.name; } - if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; } + this.r = r; + this.g = g; + this.b = b; - if ( this.parameters !== undefined ) { + return this; - var parameters = this.parameters; + }, - for ( var key in parameters ) { + setHSL: function ( h, s, l ) { - if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } + // h,s,l ranges are in 0.0 - 1.0 + h = MathUtils.euclideanModulo( h, 1 ); + s = MathUtils.clamp( s, 0, 1 ); + l = MathUtils.clamp( l, 0, 1 ); - } + if ( s === 0 ) { - return data; + this.r = this.g = this.b = l; - } + } else { - data.data = { attributes: {} }; + var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + var q = ( 2 * l ) - p; - var index = this.index; + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); - if ( index !== null ) { + } - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call( index.array ) - }; + return this; - } + }, - var attributes = this.attributes; + setStyle: function ( style ) { - for ( var key in attributes ) { + function handleAlpha( string ) { - var attribute = attributes[ key ]; + if ( string === undefined ) { return; } - var attributeData = attribute.toJSON(); + if ( parseFloat( string ) < 1 ) { - if ( attribute.name !== '' ) { attributeData.name = attribute.name; } + console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - data.data.attributes[ key ] = attributeData; + } } - var morphAttributes = {}; - var hasMorphAttributes = false; - for ( var key in this.morphAttributes ) { + var m; - var attributeArray = this.morphAttributes[ key ]; + if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { - var array = []; + // rgb / hsl - for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { + var color; + var name = m[ 1 ]; + var components = m[ 2 ]; - var attribute = attributeArray[ i ]; + switch ( name ) { - var attributeData = attribute.toJSON(); + case 'rgb': + case 'rgba': - if ( attribute.name !== '' ) { attributeData.name = attribute.name; } + if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - array.push( attributeData ); + // rgb(255,0,0) rgba(255,0,0,0.5) + this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; + this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; + this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; - } + handleAlpha( color[ 5 ] ); - if ( array.length > 0 ) { + return this; - morphAttributes[ key ] = array; + } - hasMorphAttributes = true; + if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - } + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; + this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; + this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; - } + handleAlpha( color[ 5 ] ); - if ( hasMorphAttributes ) { + return this; - data.data.morphAttributes = morphAttributes; - data.data.morphTargetsRelative = this.morphTargetsRelative; + } - } + break; - var groups = this.groups; + case 'hsl': + case 'hsla': - if ( groups.length > 0 ) { + if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - data.data.groups = JSON.parse( JSON.stringify( groups ) ); + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + var h = parseFloat( color[ 1 ] ) / 360; + var s = parseInt( color[ 2 ], 10 ) / 100; + var l = parseInt( color[ 3 ], 10 ) / 100; - } + handleAlpha( color[ 5 ] ); - var boundingSphere = this.boundingSphere; + return this.setHSL( h, s, l ); - if ( boundingSphere !== null ) { + } - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; + break; - } + } - return data; + } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { - }, + // hex color - clone: function () { + var hex = m[ 1 ]; + var size = hex.length; - /* - // Handle primitives + if ( size === 3 ) { - var parameters = this.parameters; + // #ff0 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; - if ( parameters !== undefined ) { + return this; - var values = []; + } else if ( size === 6 ) { - for ( var key in parameters ) { + // #ff0000 + this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; + this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; + this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; - values.push( parameters[ key ] ); + return this; - } + } - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; + } - } + if ( style && style.length > 0 ) { - return new this.constructor().copy( this ); - */ + return this.setColorName( style ); - return new BufferGeometry().copy( this ); + } + + return this; }, - copy: function ( source ) { + setColorName: function ( style ) { - var name, i, l; + // color keywords + var hex = _colorKeywords[ style ]; - // reset + if ( hex !== undefined ) { - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; + // red + this.setHex( hex ); - // name + } else { - this.name = source.name; + // unknown color + console.warn( 'THREE.Color: Unknown color ' + style ); - // index + } - var index = source.index; + return this; - if ( index !== null ) { + }, - this.setIndex( index.clone() ); + clone: function () { - } + return new this.constructor( this.r, this.g, this.b ); - // attributes + }, - var attributes = source.attributes; + copy: function ( color ) { - for ( name in attributes ) { + this.r = color.r; + this.g = color.g; + this.b = color.b; - var attribute = attributes[ name ]; - this.setAttribute( name, attribute.clone() ); + return this; - } + }, - // morph attributes + copyGammaToLinear: function ( color, gammaFactor ) { - var morphAttributes = source.morphAttributes; + if ( gammaFactor === undefined ) { gammaFactor = 2.0; } - for ( name in morphAttributes ) { + this.r = Math.pow( color.r, gammaFactor ); + this.g = Math.pow( color.g, gammaFactor ); + this.b = Math.pow( color.b, gammaFactor ); - var array = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + return this; - for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { + }, - array.push( morphAttribute[ i ].clone() ); + copyLinearToGamma: function ( color, gammaFactor ) { - } + if ( gammaFactor === undefined ) { gammaFactor = 2.0; } - this.morphAttributes[ name ] = array; + var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; - } + this.r = Math.pow( color.r, safeInverse ); + this.g = Math.pow( color.g, safeInverse ); + this.b = Math.pow( color.b, safeInverse ); - this.morphTargetsRelative = source.morphTargetsRelative; + return this; - // groups + }, - var groups = source.groups; + convertGammaToLinear: function ( gammaFactor ) { - for ( i = 0, l = groups.length; i < l; i ++ ) { + this.copyGammaToLinear( this, gammaFactor ); - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.materialIndex ); + return this; - } + }, - // bounding box + convertLinearToGamma: function ( gammaFactor ) { - var boundingBox = source.boundingBox; + this.copyLinearToGamma( this, gammaFactor ); - if ( boundingBox !== null ) { + return this; - this.boundingBox = boundingBox.clone(); + }, - } + copySRGBToLinear: function ( color ) { - // bounding sphere + this.r = SRGBToLinear( color.r ); + this.g = SRGBToLinear( color.g ); + this.b = SRGBToLinear( color.b ); - var boundingSphere = source.boundingSphere; + return this; - if ( boundingSphere !== null ) { + }, - this.boundingSphere = boundingSphere.clone(); + copyLinearToSRGB: function ( color ) { - } + this.r = LinearToSRGB( color.r ); + this.g = LinearToSRGB( color.g ); + this.b = LinearToSRGB( color.b ); - // draw range + return this; - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; + }, - // user data + convertSRGBToLinear: function () { - this.userData = source.userData; + this.copySRGBToLinear( this ); return this; }, - dispose: function () { + convertLinearToSRGB: function () { - this.dispatchEvent( { type: 'dispose' } ); + this.copyLinearToSRGB( this ); - } + return this; - } ); + }, - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author jonobr1 / http://jonobr1.com/ - */ + getHex: function () { - var _inverseMatrix = new Matrix4(); - var _ray = new Ray(); - var _sphere = new Sphere(); + return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; - var _vA = new Vector3(); - var _vB = new Vector3(); - var _vC = new Vector3(); + }, - var _tempA = new Vector3(); - var _tempB = new Vector3(); - var _tempC = new Vector3(); + getHexString: function () { - var _morphA = new Vector3(); - var _morphB = new Vector3(); - var _morphC = new Vector3(); + return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); - var _uvA = new Vector2(); - var _uvB = new Vector2(); - var _uvC = new Vector2(); + }, - var _intersectionPoint = new Vector3(); - var _intersectionPointWorld = new Vector3(); + getHSL: function ( target ) { - function Mesh( geometry, material ) { + // h,s,l ranges are in 0.0 - 1.0 - Object3D.call( this ); + if ( target === undefined ) { - this.type = 'Mesh'; + console.warn( 'THREE.Color: .getHSL() target is now required' ); + target = { h: 0, s: 0, l: 0 }; - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new MeshBasicMaterial(); + } - this.updateMorphTargets(); + var r = this.r, g = this.g, b = this.b; - } + var max = Math.max( r, g, b ); + var min = Math.min( r, g, b ); - Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { + var hue, saturation; + var lightness = ( min + max ) / 2.0; - constructor: Mesh, + if ( min === max ) { - isMesh: true, + hue = 0; + saturation = 0; - copy: function ( source ) { + } else { - Object3D.prototype.copy.call( this, source ); + var delta = max - min; - if ( source.morphTargetInfluences !== undefined ) { + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - this.morphTargetInfluences = source.morphTargetInfluences.slice(); + switch ( max ) { - } + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; - if ( source.morphTargetDictionary !== undefined ) { + } - this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); + hue /= 6; } - return this; + target.h = hue; + target.s = saturation; + target.l = lightness; + + return target; }, - updateMorphTargets: function () { + getStyle: function () { - var geometry = this.geometry; - var m, ml, name; + return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; - if ( geometry.isBufferGeometry ) { + }, - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys( morphAttributes ); + offsetHSL: function ( h, s, l ) { - if ( keys.length > 0 ) { + this.getHSL( _hslA ); - var morphAttribute = morphAttributes[ keys[ 0 ] ]; + _hslA.h += h; _hslA.s += s; _hslA.l += l; - if ( morphAttribute !== undefined ) { + this.setHSL( _hslA.h, _hslA.s, _hslA.l ); - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + return this; - for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + }, - name = morphAttribute[ m ].name || String( m ); + add: function ( color ) { - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; + this.r += color.r; + this.g += color.g; + this.b += color.b; - } + return this; - } + }, - } + addColors: function ( color1, color2 ) { - } else { + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; - var morphTargets = geometry.morphTargets; + return this; - if ( morphTargets !== undefined && morphTargets.length > 0 ) { + }, - console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + addScalar: function ( s ) { - } + this.r += s; + this.g += s; + this.b += s; - } + return this; }, - raycast: function ( raycaster, intersects ) { + sub: function ( color ) { - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; + this.r = Math.max( 0, this.r - color.r ); + this.g = Math.max( 0, this.g - color.g ); + this.b = Math.max( 0, this.b - color.b ); - if ( material === undefined ) { return; } + return this; - // Checking boundingSphere distance to ray + }, - if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + multiply: function ( color ) { - _sphere.copy( geometry.boundingSphere ); - _sphere.applyMatrix4( matrixWorld ); + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; - if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; } + return this; - // + }, - _inverseMatrix.getInverse( matrixWorld ); - _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); + multiplyScalar: function ( s ) { - // Check boundingBox before continuing + this.r *= s; + this.g *= s; + this.b *= s; - if ( geometry.boundingBox !== null ) { + return this; - if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; } + }, - } + lerp: function ( color, alpha ) { - var intersection; + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; - if ( geometry.isBufferGeometry ) { + return this; - var a, b, c; - var index = geometry.index; - var position = geometry.attributes.position; - var morphPosition = geometry.morphAttributes.position; - var morphTargetsRelative = geometry.morphTargetsRelative; - var uv = geometry.attributes.uv; - var uv2 = geometry.attributes.uv2; - var groups = geometry.groups; - var drawRange = geometry.drawRange; - var i, j, il, jl; - var group, groupMaterial; - var start, end; + }, - if ( index !== null ) { + lerpHSL: function ( color, alpha ) { - // indexed buffer geometry + this.getHSL( _hslA ); + color.getHSL( _hslB ); - if ( Array.isArray( material ) ) { + var h = MathUtils.lerp( _hslA.h, _hslB.h, alpha ); + var s = MathUtils.lerp( _hslA.s, _hslB.s, alpha ); + var l = MathUtils.lerp( _hslA.l, _hslB.l, alpha ); - for ( i = 0, il = groups.length; i < il; i ++ ) { + this.setHSL( h, s, l ); - group = groups[ i ]; - groupMaterial = material[ group.materialIndex ]; + return this; - start = Math.max( group.start, drawRange.start ); - end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + }, - for ( j = start, jl = end; j < jl; j += 3 ) { + equals: function ( c ) { - a = index.getX( j ); - b = index.getX( j + 1 ); - c = index.getX( j + 2 ); + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + }, - if ( intersection ) { + fromArray: function ( array, offset ) { - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); + if ( offset === undefined ) { offset = 0; } - } + this.r = array[ offset ]; + this.g = array[ offset + 1 ]; + this.b = array[ offset + 2 ]; - } + return this; - } + }, - } else { + toArray: function ( array, offset ) { - start = Math.max( 0, drawRange.start ); - end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - - for ( i = start, il = end; i < il; i += 3 ) { - - a = index.getX( i ); - b = index.getX( i + 1 ); - c = index.getX( i + 2 ); + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + array[ offset ] = this.r; + array[ offset + 1 ] = this.g; + array[ offset + 2 ] = this.b; - if ( intersection ) { + return array; - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics - intersects.push( intersection ); + }, - } + toJSON: function () { - } + return this.getHex(); - } + } - } else if ( position !== undefined ) { + } ); - // non-indexed buffer geometry + Color.NAMES = _colorKeywords; - if ( Array.isArray( material ) ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ - for ( i = 0, il = groups.length; i < il; i ++ ) { + function Face3( a, b, c, normal, color, materialIndex ) { - group = groups[ i ]; - groupMaterial = material[ group.materialIndex ]; + this.a = a; + this.b = b; + this.c = c; - start = Math.max( group.start, drawRange.start ); - end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); + this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); + this.vertexNormals = Array.isArray( normal ) ? normal : []; - for ( j = start, jl = end; j < jl; j += 3 ) { + this.color = ( color && color.isColor ) ? color : new Color(); + this.vertexColors = Array.isArray( color ) ? color : []; - a = j; - b = j + 1; - c = j + 2; + this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + } - if ( intersection ) { + Object.assign( Face3.prototype, { - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); + clone: function () { - } + return new this.constructor().copy( this ); - } + }, - } + copy: function ( source ) { - } else { + this.a = source.a; + this.b = source.b; + this.c = source.c; - start = Math.max( 0, drawRange.start ); - end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + this.normal.copy( source.normal ); + this.color.copy( source.color ); - for ( i = start, il = end; i < il; i += 3 ) { + this.materialIndex = source.materialIndex; - a = i; - b = i + 1; - c = i + 2; + for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - if ( intersection ) { + } - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics - intersects.push( intersection ); + for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { - } + this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - } + } - } + return this; - } + } - } else if ( geometry.isGeometry ) { + } ); - var fvA, fvB, fvC; - var isMultiMaterial = Array.isArray( material ); + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ - var vertices = geometry.vertices; - var faces = geometry.faces; - var uvs; + var materialId = 0; - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; } + function Material() { - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { + Object.defineProperty( this, 'id', { value: materialId ++ } ); - var face = faces[ f ]; - var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; + this.uuid = MathUtils.generateUUID(); - if ( faceMaterial === undefined ) { continue; } + this.name = ''; + this.type = 'Material'; - fvA = vertices[ face.a ]; - fvB = vertices[ face.b ]; - fvC = vertices[ face.c ]; + this.fog = true; - intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint ); + this.blending = NormalBlending; + this.side = FrontSide; + this.flatShading = false; + this.vertexColors = false; - if ( intersection ) { + this.opacity = 1; + this.transparent = false; - if ( uvs && uvs[ f ] ) { + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; - var uvs_f = uvs[ f ]; - _uvA.copy( uvs_f[ 0 ] ); - _uvB.copy( uvs_f[ 1 ] ); - _uvC.copy( uvs_f[ 2 ] ); + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; - intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() ); + this.stencilWriteMask = 0xff; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 0xff; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; - } + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; - intersection.face = face; - intersection.faceIndex = f; - intersects.push( intersection ); + this.shadowSide = null; - } + this.colorWrite = true; - } + this.precision = null; // override the renderer's default precision for this material - } + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; - }, + this.dithering = false; - clone: function () { + this.alphaTest = 0; + this.premultipliedAlpha = false; - return new this.constructor( this.geometry, this.material ).copy( this ); + this.visible = true; - } + this.toneMapped = true; - } ); + this.userData = {}; - function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { + this.version = 0; - var intersect; + } - if ( material.side === BackSide ) { + Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + constructor: Material, - } else { + isMaterial: true, - intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); + onBeforeCompile: function () {}, - } + setValues: function ( values ) { - if ( intersect === null ) { return null; } + if ( values === undefined ) { return; } - _intersectionPointWorld.copy( point ); - _intersectionPointWorld.applyMatrix4( object.matrixWorld ); + for ( var key in values ) { - var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); + var newValue = values[ key ]; - if ( distance < raycaster.near || distance > raycaster.far ) { return null; } + if ( newValue === undefined ) { - return { - distance: distance, - point: _intersectionPointWorld.clone(), - object: object - }; + console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); + continue; - } + } - function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) { + // for backward compatability if shading is set in the constructor + if ( key === 'shading' ) { - _vA.fromBufferAttribute( position, a ); - _vB.fromBufferAttribute( position, b ); - _vC.fromBufferAttribute( position, c ); + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( newValue === FlatShading ) ? true : false; + continue; - var morphInfluences = object.morphTargetInfluences; + } - if ( material.morphTargets && morphPosition && morphInfluences ) { + var currentValue = this[ key ]; - _morphA.set( 0, 0, 0 ); - _morphB.set( 0, 0, 0 ); - _morphC.set( 0, 0, 0 ); + if ( currentValue === undefined ) { - for ( var i = 0, il = morphPosition.length; i < il; i ++ ) { + console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); + continue; - var influence = morphInfluences[ i ]; - var morphAttribute = morphPosition[ i ]; + } - if ( influence === 0 ) { continue; } + if ( currentValue && currentValue.isColor ) { - _tempA.fromBufferAttribute( morphAttribute, a ); - _tempB.fromBufferAttribute( morphAttribute, b ); - _tempC.fromBufferAttribute( morphAttribute, c ); + currentValue.set( newValue ); - if ( morphTargetsRelative ) { + } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { - _morphA.addScaledVector( _tempA, influence ); - _morphB.addScaledVector( _tempB, influence ); - _morphC.addScaledVector( _tempC, influence ); + currentValue.copy( newValue ); } else { - _morphA.addScaledVector( _tempA.sub( _vA ), influence ); - _morphB.addScaledVector( _tempB.sub( _vB ), influence ); - _morphC.addScaledVector( _tempC.sub( _vC ), influence ); + this[ key ] = newValue; } } - _vA.add( _morphA ); - _vB.add( _morphB ); - _vC.add( _morphC ); - - } - - if ( object.isSkinnedMesh ) { - - object.boneTransform( a, _vA ); - object.boneTransform( b, _vB ); - object.boneTransform( c, _vC ); - - } - - var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint ); + }, - if ( intersection ) { + toJSON: function ( meta ) { - if ( uv ) { + var isRoot = ( meta === undefined || typeof meta === 'string' ); - _uvA.fromBufferAttribute( uv, a ); - _uvB.fromBufferAttribute( uv, b ); - _uvC.fromBufferAttribute( uv, c ); + if ( isRoot ) { - intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + meta = { + textures: {}, + images: {} + }; } - if ( uv2 ) { - - _uvA.fromBufferAttribute( uv2, a ); - _uvB.fromBufferAttribute( uv2, b ); - _uvC.fromBufferAttribute( uv2, c ); - - intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); + var data = { + metadata: { + version: 4.5, + type: 'Material', + generator: 'Material.toJSON' + } + }; - } + // standard Material serialization + data.uuid = this.uuid; + data.type = this.type; - var face = new Face3( a, b, c ); - Triangle.getNormal( _vA, _vB, _vC, face.normal ); + if ( this.name !== '' ) { data.name = this.name; } - intersection.face = face; + if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); } - } + if ( this.roughness !== undefined ) { data.roughness = this.roughness; } + if ( this.metalness !== undefined ) { data.metalness = this.metalness; } - return intersection; + if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); } + if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); } + if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; } - } + if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); } + if ( this.shininess !== undefined ) { data.shininess = this.shininess; } + if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; } + if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; } - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author bhouston / http://clara.io - */ + if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { - var _geometryId = 0; // Geometry uses even numbers as Id - var _m1$3 = new Matrix4(); - var _obj$1 = new Object3D(); - var _offset$1 = new Vector3(); + data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; - function Geometry() { + } - Object.defineProperty( this, 'id', { value: _geometryId += 2 } ); + if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { - this.uuid = MathUtils.generateUUID(); + data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; - this.name = ''; - this.type = 'Geometry'; + } - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; + if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { - this.morphTargets = []; - this.morphNormals = []; + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); - this.skinWeights = []; - this.skinIndices = []; + } - this.lineDistances = []; + if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; } + if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; } + if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; } + if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; } - this.boundingBox = null; - this.boundingSphere = null; + if ( this.aoMap && this.aoMap.isTexture ) { - // update flags + data.aoMap = this.aoMap.toJSON( meta ).uuid; + data.aoMapIntensity = this.aoMapIntensity; - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; + } - } + if ( this.bumpMap && this.bumpMap.isTexture ) { - Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + data.bumpMap = this.bumpMap.toJSON( meta ).uuid; + data.bumpScale = this.bumpScale; - constructor: Geometry, + } - isGeometry: true, + if ( this.normalMap && this.normalMap.isTexture ) { - applyMatrix4: function ( matrix ) { + data.normalMap = this.normalMap.toJSON( meta ).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); + } - for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { + if ( this.displacementMap && this.displacementMap.isTexture ) { - var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); + data.displacementMap = this.displacementMap.toJSON( meta ).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; } - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; } + if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; } - var face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); + if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; } + if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; } - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + if ( this.envMap && this.envMap.isTexture ) { - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); + data.envMap = this.envMap.toJSON( meta ).uuid; + data.reflectivity = this.reflectivity; // Scale behind envMap + data.refractionRatio = this.refractionRatio; - } + if ( this.combine !== undefined ) { data.combine = this.combine; } + if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; } } - if ( this.boundingBox !== null ) { + if ( this.gradientMap && this.gradientMap.isTexture ) { - this.computeBoundingBox(); + data.gradientMap = this.gradientMap.toJSON( meta ).uuid; } - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); + if ( this.size !== undefined ) { data.size = this.size; } + if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; } - } + if ( this.blending !== NormalBlending ) { data.blending = this.blending; } + if ( this.flatShading === true ) { data.flatShading = this.flatShading; } + if ( this.side !== FrontSide ) { data.side = this.side; } + if ( this.vertexColors ) { data.vertexColors = true; } - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; + if ( this.opacity < 1 ) { data.opacity = this.opacity; } + if ( this.transparent === true ) { data.transparent = this.transparent; } - return this; + data.depthFunc = this.depthFunc; + data.depthTest = this.depthTest; + data.depthWrite = this.depthWrite; - }, + data.stencilWrite = this.stencilWrite; + data.stencilWriteMask = this.stencilWriteMask; + data.stencilFunc = this.stencilFunc; + data.stencilRef = this.stencilRef; + data.stencilFuncMask = this.stencilFuncMask; + data.stencilFail = this.stencilFail; + data.stencilZFail = this.stencilZFail; + data.stencilZPass = this.stencilZPass; - rotateX: function ( angle ) { + // rotation (SpriteMaterial) + if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; } - // rotate geometry around world x-axis + if ( this.polygonOffset === true ) { data.polygonOffset = true; } + if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; } + if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; } - _m1$3.makeRotationX( angle ); + if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; } + if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; } + if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; } + if ( this.scale !== undefined ) { data.scale = this.scale; } - this.applyMatrix4( _m1$3 ); + if ( this.dithering === true ) { data.dithering = true; } - return this; + if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; } + if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; } - }, + if ( this.wireframe === true ) { data.wireframe = this.wireframe; } + if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; } + if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; } + if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; } - rotateY: function ( angle ) { + if ( this.morphTargets === true ) { data.morphTargets = true; } + if ( this.morphNormals === true ) { data.morphNormals = true; } + if ( this.skinning === true ) { data.skinning = true; } - // rotate geometry around world y-axis + if ( this.visible === false ) { data.visible = false; } - _m1$3.makeRotationY( angle ); + if ( this.toneMapped === false ) { data.toneMapped = false; } - this.applyMatrix4( _m1$3 ); + if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; } - return this; + // TODO: Copied from Object3D.toJSON - }, + function extractFromCache( cache ) { - rotateZ: function ( angle ) { + var values = []; - // rotate geometry around world z-axis + for ( var key in cache ) { - _m1$3.makeRotationZ( angle ); + var data = cache[ key ]; + delete data.metadata; + values.push( data ); - this.applyMatrix4( _m1$3 ); + } - return this; + return values; - }, + } - translate: function ( x, y, z ) { + if ( isRoot ) { - // translate geometry + var textures = extractFromCache( meta.textures ); + var images = extractFromCache( meta.images ); - _m1$3.makeTranslation( x, y, z ); + if ( textures.length > 0 ) { data.textures = textures; } + if ( images.length > 0 ) { data.images = images; } - this.applyMatrix4( _m1$3 ); + } - return this; + return data; }, - scale: function ( x, y, z ) { - - // scale geometry - - _m1$3.makeScale( x, y, z ); - - this.applyMatrix4( _m1$3 ); + clone: function () { - return this; + return new this.constructor().copy( this ); }, - lookAt: function ( vector ) { + copy: function ( source ) { - _obj$1.lookAt( vector ); + this.name = source.name; - _obj$1.updateMatrix(); + this.fog = source.fog; - this.applyMatrix4( _obj$1.matrix ); + this.blending = source.blending; + this.side = source.side; + this.flatShading = source.flatShading; + this.vertexColors = source.vertexColors; - return this; + this.opacity = source.opacity; + this.transparent = source.transparent; - }, + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; - fromBufferGeometry: function ( geometry ) { + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; - var scope = this; + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; - var indices = geometry.index !== null ? geometry.index.array : undefined; - var attributes = geometry.attributes; + var srcPlanes = source.clippingPlanes, + dstPlanes = null; - if ( attributes.position === undefined ) { + if ( srcPlanes !== null ) { - console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); - return this; + var n = srcPlanes.length; + dstPlanes = new Array( n ); + + for ( var i = 0; i !== n; ++ i ) + { dstPlanes[ i ] = srcPlanes[ i ].clone(); } } - var positions = attributes.position.array; - var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; - var colors = attributes.color !== undefined ? attributes.color.array : undefined; - var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; - var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; - if ( uvs2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; } + this.shadowSide = source.shadowSide; - for ( var i = 0; i < positions.length; i += 3 ) { + this.colorWrite = source.colorWrite; - scope.vertices.push( new Vector3().fromArray( positions, i ) ); + this.precision = source.precision; - if ( colors !== undefined ) { + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; - scope.colors.push( new Color().fromArray( colors, i ) ); + this.dithering = source.dithering; - } + this.alphaTest = source.alphaTest; + this.premultipliedAlpha = source.premultipliedAlpha; - } + this.visible = source.visible; - function addFace( a, b, c, materialIndex ) { + this.toneMapped = source.toneMapped; - var vertexColors = ( colors === undefined ) ? [] : [ - scope.colors[ a ].clone(), - scope.colors[ b ].clone(), - scope.colors[ c ].clone() ]; + this.userData = JSON.parse( JSON.stringify( source.userData ) ); - var vertexNormals = ( normals === undefined ) ? [] : [ - new Vector3().fromArray( normals, a * 3 ), - new Vector3().fromArray( normals, b * 3 ), - new Vector3().fromArray( normals, c * 3 ) - ]; + return this; - var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); + }, - scope.faces.push( face ); + dispose: function () { - if ( uvs !== undefined ) { + this.dispatchEvent( { type: 'dispose' } ); - scope.faceVertexUvs[ 0 ].push( [ - new Vector2().fromArray( uvs, a * 2 ), - new Vector2().fromArray( uvs, b * 2 ), - new Vector2().fromArray( uvs, c * 2 ) - ] ); + } - } + } ); - if ( uvs2 !== undefined ) { + Object.defineProperty( Material.prototype, 'needsUpdate', { - scope.faceVertexUvs[ 1 ].push( [ - new Vector2().fromArray( uvs2, a * 2 ), - new Vector2().fromArray( uvs2, b * 2 ), - new Vector2().fromArray( uvs2, c * 2 ) - ] ); + set: function ( value ) { - } + if ( value === true ) { this.version ++; } - } + } - var groups = geometry.groups; + } ); - if ( groups.length > 0 ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * map: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * lightMapIntensity: <float> + * + * aoMap: new THREE.Texture( <Image> ), + * aoMapIntensity: <float> + * + * specularMap: new THREE.Texture( <Image> ), + * + * alphaMap: new THREE.Texture( <Image> ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: <float>, + * refractionRatio: <float>, + * + * depthTest: <bool>, + * depthWrite: <bool>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * skinning: <bool>, + * morphTargets: <bool> + * } + */ - for ( var i = 0; i < groups.length; i ++ ) { + function MeshBasicMaterial( parameters ) { - var group = groups[ i ]; + Material.call( this ); - var start = group.start; - var count = group.count; + this.type = 'MeshBasicMaterial'; - for ( var j = start, jl = start + count; j < jl; j += 3 ) { + this.color = new Color( 0xffffff ); // emissive - if ( indices !== undefined ) { + this.map = null; - addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); + this.lightMap = null; + this.lightMapIntensity = 1.0; - } else { + this.aoMap = null; + this.aoMapIntensity = 1.0; - addFace( j, j + 1, j + 2, group.materialIndex ); + this.specularMap = null; - } + this.alphaMap = null; - } + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; - } + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; - } else { + this.skinning = false; + this.morphTargets = false; - if ( indices !== undefined ) { + this.setValues( parameters ); - for ( var i = 0; i < indices.length; i += 3 ) { + } - addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); + MeshBasicMaterial.prototype = Object.create( Material.prototype ); + MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; - } + MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - } else { + MeshBasicMaterial.prototype.copy = function ( source ) { - for ( var i = 0; i < positions.length / 3; i += 3 ) { + Material.prototype.copy.call( this, source ); - addFace( i, i + 1, i + 2 ); + this.color.copy( source.color ); - } + this.map = source.map; - } + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; - } + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; - this.computeFaceNormals(); + this.specularMap = source.specularMap; - if ( geometry.boundingBox !== null ) { + this.alphaMap = source.alphaMap; - this.boundingBox = geometry.boundingBox.clone(); + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; - } + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; - if ( geometry.boundingSphere !== null ) { + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; - this.boundingSphere = geometry.boundingSphere.clone(); + return this; - } + }; - return this; + /** + * @author mrdoob / http://mrdoob.com/ + */ - }, + var _vector$3 = new Vector3(); - center: function () { + function BufferAttribute( array, itemSize, normalized ) { - this.computeBoundingBox(); + if ( Array.isArray( array ) ) { - this.boundingBox.getCenter( _offset$1 ).negate(); + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - this.translate( _offset$1.x, _offset$1.y, _offset$1.z ); + } - return this; + this.name = ''; - }, + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized === true; - normalize: function () { + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; - this.computeBoundingSphere(); + this.version = 0; - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; + } - var s = radius === 0 ? 1 : 1.0 / radius; + Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { - var matrix = new Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); + set: function ( value ) { - this.applyMatrix4( matrix ); + if ( value === true ) { this.version ++; } + + } + + } ); + + Object.assign( BufferAttribute.prototype, { + + isBufferAttribute: true, + + onUploadCallback: function () {}, + + setUsage: function ( value ) { + + this.usage = value; return this; }, - computeFaceNormals: function () { + copy: function ( source ) { - var cb = new Vector3(), ab = new Vector3(); + this.name = source.name; + this.array = new source.array.constructor( source.array ); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; - for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { + this.usage = source.usage; - var face = this.faces[ f ]; + return this; - var vA = this.vertices[ face.a ]; - var vB = this.vertices[ face.b ]; - var vC = this.vertices[ face.c ]; + }, - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); + copyAt: function ( index1, attribute, index2 ) { - cb.normalize(); + index1 *= this.itemSize; + index2 *= attribute.itemSize; - face.normal.copy( cb ); + for ( var i = 0, l = this.itemSize; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; } + return this; + }, - computeVertexNormals: function ( areaWeighted ) { + copyArray: function ( array ) { - if ( areaWeighted === undefined ) { areaWeighted = true; } + this.array.set( array ); - var v, vl, f, fl, face, vertices; + return this; - vertices = new Array( this.vertices.length ); + }, - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { + copyColorsArray: function ( colors ) { - vertices[ v ] = new Vector3(); + var array = this.array, offset = 0; - } + for ( var i = 0, l = colors.length; i < l; i ++ ) { - if ( areaWeighted ) { + var color = colors[ i ]; - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm + if ( color === undefined ) { - var vA, vB, vC; - var cb = new Vector3(), ab = new Vector3(); + console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); + color = new Color(); - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + } - face = this.faces[ f ]; + array[ offset ++ ] = color.r; + array[ offset ++ ] = color.g; + array[ offset ++ ] = color.b; - vA = this.vertices[ face.a ]; - vB = this.vertices[ face.b ]; - vC = this.vertices[ face.c ]; + } - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); + return this; - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); + }, - } + copyVector2sArray: function ( vectors ) { - } else { + var array = this.array, offset = 0; - this.computeFaceNormals(); + for ( var i = 0, l = vectors.length; i < l; i ++ ) { - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + var vector = vectors[ i ]; - face = this.faces[ f ]; + if ( vector === undefined ) { - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); + console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); + vector = new Vector2(); } - } - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; } - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + return this; - face = this.faces[ f ]; + }, - var vertexNormals = face.vertexNormals; + copyVector3sArray: function ( vectors ) { - if ( vertexNormals.length === 3 ) { + var array = this.array, offset = 0; - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); + for ( var i = 0, l = vectors.length; i < l; i ++ ) { - } else { + var vector = vectors[ i ]; - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); + if ( vector === undefined ) { + + console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); + vector = new Vector3(); } + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + } - if ( this.faces.length > 0 ) { + return this; - this.normalsNeedUpdate = true; + }, - } + copyVector4sArray: function ( vectors ) { - }, + var array = this.array, offset = 0; - computeFlatVertexNormals: function () { + for ( var i = 0, l = vectors.length; i < l; i ++ ) { - var f, fl, face; + var vector = vectors[ i ]; - this.computeFaceNormals(); + if ( vector === undefined ) { - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); + vector = new Vector4(); - face = this.faces[ f ]; + } - var vertexNormals = face.vertexNormals; + array[ offset ++ ] = vector.x; + array[ offset ++ ] = vector.y; + array[ offset ++ ] = vector.z; + array[ offset ++ ] = vector.w; - if ( vertexNormals.length === 3 ) { + } - vertexNormals[ 0 ].copy( face.normal ); - vertexNormals[ 1 ].copy( face.normal ); - vertexNormals[ 2 ].copy( face.normal ); + return this; - } else { + }, - vertexNormals[ 0 ] = face.normal.clone(); - vertexNormals[ 1 ] = face.normal.clone(); - vertexNormals[ 2 ] = face.normal.clone(); + applyMatrix3: function ( m ) { - } + for ( var i = 0, l = this.count; i < l; i ++ ) { - } + _vector$3.x = this.getX( i ); + _vector$3.y = this.getY( i ); + _vector$3.z = this.getZ( i ); - if ( this.faces.length > 0 ) { + _vector$3.applyMatrix3( m ); - this.normalsNeedUpdate = true; + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); } + return this; + }, - computeMorphNormals: function () { + applyMatrix4: function ( m ) { - var i, il, f, fl, face; + for ( var i = 0, l = this.count; i < l; i ++ ) { - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) + _vector$3.x = this.getX( i ); + _vector$3.y = this.getY( i ); + _vector$3.z = this.getZ( i ); - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + _vector$3.applyMatrix4( m ); - face = this.faces[ f ]; + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); - if ( ! face.__originalFaceNormal ) { + } - face.__originalFaceNormal = face.normal.clone(); + return this; - } else { + }, - face.__originalFaceNormal.copy( face.normal ); + applyNormalMatrix: function ( m ) { - } + for ( var i = 0, l = this.count; i < l; i ++ ) { - if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; } + _vector$3.x = this.getX( i ); + _vector$3.y = this.getY( i ); + _vector$3.z = this.getZ( i ); - for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { + _vector$3.applyNormalMatrix( m ); - if ( ! face.__originalVertexNormals[ i ] ) { + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); + } - } else { + return this; - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); + }, - } + transformDirection: function ( m ) { - } + for ( var i = 0, l = this.count; i < l; i ++ ) { - } + _vector$3.x = this.getX( i ); + _vector$3.y = this.getY( i ); + _vector$3.z = this.getZ( i ); - // use temp geometry to compute face and vertex normals for each morph + _vector$3.transformDirection( m ); - var tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; + this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z ); - for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { + } - // create on first access + return this; - if ( ! this.morphNormals[ i ] ) { + }, - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; + set: function ( value, offset ) { - var dstNormalsFace = this.morphNormals[ i ].faceNormals; - var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; + if ( offset === undefined ) { offset = 0; } - var faceNormal, vertexNormals; + this.array.set( value, offset ); - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + return this; - faceNormal = new Vector3(); - vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; + }, - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); + getX: function ( index ) { - } + return this.array[ index * this.itemSize ]; - } + }, - var morphNormals = this.morphNormals[ i ]; + setX: function ( index, x ) { - // set vertices to morph target + this.array[ index * this.itemSize ] = x; - tmpGeo.vertices = this.morphTargets[ i ].vertices; + return this; - // compute morph normals + }, - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); + getY: function ( index ) { - // store morph normals + return this.array[ index * this.itemSize + 1 ]; - var faceNormal, vertexNormals; + }, - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + setY: function ( index, y ) { - face = this.faces[ f ]; + this.array[ index * this.itemSize + 1 ] = y; - faceNormal = morphNormals.faceNormals[ f ]; - vertexNormals = morphNormals.vertexNormals[ f ]; + return this; - faceNormal.copy( face.normal ); + }, - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); + getZ: function ( index ) { - } + return this.array[ index * this.itemSize + 2 ]; - } + }, - // restore original normals + setZ: function ( index, z ) { - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { + this.array[ index * this.itemSize + 2 ] = z; - face = this.faces[ f ]; + return this; - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; + }, - } + getW: function ( index ) { + + return this.array[ index * this.itemSize + 3 ]; }, - computeBoundingBox: function () { + setW: function ( index, w ) { - if ( this.boundingBox === null ) { + this.array[ index * this.itemSize + 3 ] = w; - this.boundingBox = new Box3(); + return this; - } + }, - this.boundingBox.setFromPoints( this.vertices ); + setXY: function ( index, x, y ) { - }, + index *= this.itemSize; - computeBoundingSphere: function () { + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; - if ( this.boundingSphere === null ) { + return this; - this.boundingSphere = new Sphere(); + }, - } + setXYZ: function ( index, x, y, z ) { - this.boundingSphere.setFromPoints( this.vertices ); + index *= this.itemSize; + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + + return this; }, - merge: function ( geometry, matrix, materialIndexOffset ) { + setXYZW: function ( index, x, y, z, w ) { - if ( ! ( geometry && geometry.isGeometry ) ) { + index *= this.itemSize; - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + this.array[ index + 3 ] = w; - } + return this; - var normalMatrix, - vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - colors1 = this.colors, - colors2 = geometry.colors; + }, - if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; } + onUpload: function ( callback ) { - if ( matrix !== undefined ) { + this.onUploadCallback = callback; - normalMatrix = new Matrix3().getNormalMatrix( matrix ); + return this; - } + }, - // vertices + clone: function () { - for ( var i = 0, il = vertices2.length; i < il; i ++ ) { + return new this.constructor( this.array, this.itemSize ).copy( this ); - var vertex = vertices2[ i ]; + }, - var vertexCopy = vertex.clone(); + toJSON: function () { - if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); } + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.prototype.slice.call( this.array ), + normalized: this.normalized + }; - vertices1.push( vertexCopy ); + } - } + } ); - // colors + // - for ( var i = 0, il = colors2.length; i < il; i ++ ) { + function Int8BufferAttribute( array, itemSize, normalized ) { - colors1.push( colors2[ i ].clone() ); + BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); - } + } - // faces + Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; - for ( i = 0, il = faces2.length; i < il; i ++ ) { - var face = faces2[ i ], faceCopy, normal, color, - faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; + function Uint8BufferAttribute( array, itemSize, normalized ) { - faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); + BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); - if ( normalMatrix !== undefined ) { + } - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); + Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; - } - for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { + function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { - normal = faceVertexNormals[ j ].clone(); + BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); - if ( normalMatrix !== undefined ) { + } - normal.applyMatrix3( normalMatrix ).normalize(); + Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; - } - faceCopy.vertexNormals.push( normal ); + function Int16BufferAttribute( array, itemSize, normalized ) { - } + BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); - faceCopy.color.copy( face.color ); + } - for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { + Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - } + function Uint16BufferAttribute( array, itemSize, normalized ) { - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; + BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); - faces1.push( faceCopy ); + } - } + Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; - // uvs - for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { + function Int32BufferAttribute( array, itemSize, normalized ) { - var faceVertexUvs2 = geometry.faceVertexUvs[ i ]; + BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); - if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; } + } - for ( var j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { + Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; - var uvs2 = faceVertexUvs2[ j ], uvsCopy = []; - for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) { + function Uint32BufferAttribute( array, itemSize, normalized ) { - uvsCopy.push( uvs2[ k ].clone() ); + BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); - } + } - this.faceVertexUvs[ i ].push( uvsCopy ); + Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; - } - } + function Float32BufferAttribute( array, itemSize, normalized ) { - }, + BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); - mergeMesh: function ( mesh ) { + } - if ( ! ( mesh && mesh.isMesh ) ) { + Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - } + function Float64BufferAttribute( array, itemSize, normalized ) { - if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); } + BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); - this.merge( mesh.geometry, mesh.matrix ); + } - }, + Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); + Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ + /** + * @author mrdoob / http://mrdoob.com/ + */ - mergeVertices: function () { + function DirectGeometry() { - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var unique = [], changes = []; + this.vertices = []; + this.normals = []; + this.colors = []; + this.uvs = []; + this.uvs2 = []; - var v, key; - var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 - var precision = Math.pow( 10, precisionPoints ); - var i, il, face; - var indices, j, jl; + this.groups = []; - for ( i = 0, il = this.vertices.length; i < il; i ++ ) { + this.morphTargets = {}; - v = this.vertices[ i ]; - key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); + this.skinWeights = []; + this.skinIndices = []; - if ( verticesMap[ key ] === undefined ) { + // this.lineDistances = []; - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; + this.boundingBox = null; + this.boundingSphere = null; - } else { + // update flags - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; + this.verticesNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.uvsNeedUpdate = false; + this.groupsNeedUpdate = false; - } + } - } + Object.assign( DirectGeometry.prototype, { + computeGroups: function ( geometry ) { - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - var faceIndicesToRemove = []; + var group; + var groups = []; + var materialIndex = undefined; - for ( i = 0, il = this.faces.length; i < il; i ++ ) { + var faces = geometry.faces; - face = this.faces[ i ]; + for ( var i = 0; i < faces.length; i ++ ) { - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; + var face = faces[ i ]; - indices = [ face.a, face.b, face.c ]; + // materials - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( var n = 0; n < 3; n ++ ) { + if ( face.materialIndex !== materialIndex ) { - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { + materialIndex = face.materialIndex; - faceIndicesToRemove.push( i ); - break; + if ( group !== undefined ) { + + group.count = ( i * 3 ) - group.start; + groups.push( group ); } + group = { + start: i * 3, + materialIndex: materialIndex + }; + } } - for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { + if ( group !== undefined ) { - var idx = faceIndicesToRemove[ i ]; + group.count = ( i * 3 ) - group.start; + groups.push( group ); - this.faces.splice( idx, 1 ); + } - for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { + this.groups = groups; - this.faceVertexUvs[ j ].splice( idx, 1 ); + }, - } + fromGeometry: function ( geometry ) { - } + var faces = geometry.faces; + var vertices = geometry.vertices; + var faceVertexUvs = geometry.faceVertexUvs; - // Use unique set of vertices + var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; + var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; + // morphs - }, + var morphTargets = geometry.morphTargets; + var morphTargetsLength = morphTargets.length; - setFromPoints: function ( points ) { + var morphTargetsPosition; - this.vertices = []; + if ( morphTargetsLength > 0 ) { - for ( var i = 0, l = points.length; i < l; i ++ ) { + morphTargetsPosition = []; - var point = points[ i ]; - this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + for ( var i = 0; i < morphTargetsLength; i ++ ) { + + morphTargetsPosition[ i ] = { + name: morphTargets[ i ].name, + data: [] + }; + + } + + this.morphTargets.position = morphTargetsPosition; } - return this; + var morphNormals = geometry.morphNormals; + var morphNormalsLength = morphNormals.length; - }, + var morphTargetsNormal; - sortFacesByMaterialIndex: function () { + if ( morphNormalsLength > 0 ) { - var faces = this.faces; - var length = faces.length; + morphTargetsNormal = []; - // tag faces + for ( var i = 0; i < morphNormalsLength; i ++ ) { - for ( var i = 0; i < length; i ++ ) { + morphTargetsNormal[ i ] = { + name: morphNormals[ i ].name, + data: [] + }; - faces[ i ]._id = i; + } + + this.morphTargets.normal = morphTargetsNormal; } - // sort faces + // skins - function materialIndexSort( a, b ) { + var skinIndices = geometry.skinIndices; + var skinWeights = geometry.skinWeights; - return a.materialIndex - b.materialIndex; + var hasSkinIndices = skinIndices.length === vertices.length; + var hasSkinWeights = skinWeights.length === vertices.length; - } + // - faces.sort( materialIndexSort ); + if ( vertices.length > 0 && faces.length === 0 ) { - // sort uvs + console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); - var uvs1 = this.faceVertexUvs[ 0 ]; - var uvs2 = this.faceVertexUvs[ 1 ]; + } - var newUvs1, newUvs2; + for ( var i = 0; i < faces.length; i ++ ) { - if ( uvs1 && uvs1.length === length ) { newUvs1 = []; } - if ( uvs2 && uvs2.length === length ) { newUvs2 = []; } + var face = faces[ i ]; - for ( var i = 0; i < length; i ++ ) { + this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - var id = faces[ i ]._id; + var vertexNormals = face.vertexNormals; - if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); } - if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); } + if ( vertexNormals.length === 3 ) { - } + this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; } - if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; } + } else { - }, + var normal = face.normal; - toJSON: function () { + this.normals.push( normal, normal, normal ); - var data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' } - }; - // standard Geometry serialization + var vertexColors = face.vertexColors; - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) { data.name = this.name; } + if ( vertexColors.length === 3 ) { - if ( this.parameters !== undefined ) { + this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - var parameters = this.parameters; + } else { - for ( var key in parameters ) { + var color = face.color; - if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } + this.colors.push( color, color, color ); } - return data; + if ( hasFaceVertexUv === true ) { - } + var vertexUvs = faceVertexUvs[ 0 ][ i ]; - var vertices = []; + if ( vertexUvs !== undefined ) { - for ( var i = 0; i < this.vertices.length; i ++ ) { + this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - var vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); + } else { - } + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; + this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); - for ( var i = 0; i < this.faces.length; i ++ ) { + } - var face = this.faces[ i ]; + } - var hasMaterial = true; - var hasFaceUv = false; // deprecated - var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; + if ( hasFaceVertexUv2 === true ) { - var faceType = 0; + var vertexUvs = faceVertexUvs[ 1 ][ i ]; - faceType = setBit( faceType, 0, 0 ); // isQuad - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); + if ( vertexUvs !== undefined ) { - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); + this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - if ( hasFaceVertexUv ) { + } else { - var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; + console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); + this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); + + } } - if ( hasFaceNormal ) { + // morphs - faces.push( getNormalIndex( face.normal ) ); + for ( var j = 0; j < morphTargetsLength; j ++ ) { + + var morphTarget = morphTargets[ j ].vertices; + + morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); } - if ( hasFaceVertexNormal ) { + for ( var j = 0; j < morphNormalsLength; j ++ ) { - var vertexNormals = face.vertexNormals; + var morphNormal = morphNormals[ j ].vertexNormals[ i ]; - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); + morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); } - if ( hasFaceColor ) { + // skins - faces.push( getColorIndex( face.color ) ); + if ( hasSkinIndices ) { - } + this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - if ( hasFaceVertexColor ) { + } - var vertexColors = face.vertexColors; + if ( hasSkinWeights ) { - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); + this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); } } - function setBit( value, position, enabled ) { + this.computeGroups( geometry ); - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); + this.verticesNeedUpdate = geometry.verticesNeedUpdate; + this.normalsNeedUpdate = geometry.normalsNeedUpdate; + this.colorsNeedUpdate = geometry.colorsNeedUpdate; + this.uvsNeedUpdate = geometry.uvsNeedUpdate; + this.groupsNeedUpdate = geometry.groupsNeedUpdate; + + if ( geometry.boundingSphere !== null ) { + + this.boundingSphere = geometry.boundingSphere.clone(); } - function getNormalIndex( normal ) { + if ( geometry.boundingBox !== null ) { - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); + this.boundingBox = geometry.boundingBox.clone(); - if ( normalsHash[ hash ] !== undefined ) { + } - return normalsHash[ hash ]; + return this; - } + } - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); + } ); - return normalsHash[ hash ]; + /** + * @author mrdoob / http://mrdoob.com/ + */ - } + function arrayMax( array ) { - function getColorIndex( color ) { + if ( array.length === 0 ) { return - Infinity; } - var hash = color.r.toString() + color.g.toString() + color.b.toString(); + var max = array[ 0 ]; - if ( colorsHash[ hash ] !== undefined ) { + for ( var i = 1, l = array.length; i < l; ++ i ) { - return colorsHash[ hash ]; + if ( array[ i ] > max ) { max = array[ i ]; } - } + } - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); + return max; - return colorsHash[ hash ]; + } - } + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ - function getUvIndex( uv ) { + var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id - var hash = uv.x.toString() + uv.y.toString(); + var _m1$2 = new Matrix4(); + var _obj = new Object3D(); + var _offset = new Vector3(); + var _box$2 = new Box3(); + var _boxMorphTargets = new Box3(); + var _vector$4 = new Vector3(); - if ( uvsHash[ hash ] !== undefined ) { + function BufferGeometry() { - return uvsHash[ hash ]; + Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } ); - } + this.uuid = MathUtils.generateUUID(); - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); + this.name = ''; + this.type = 'BufferGeometry'; - return uvsHash[ hash ]; + this.index = null; + this.attributes = {}; - } + this.morphAttributes = {}; + this.morphTargetsRelative = false; - data.data = {}; + this.groups = []; - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) { data.data.colors = colors; } - if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility - data.data.faces = faces; + this.boundingBox = null; + this.boundingSphere = null; - return data; + this.drawRange = { start: 0, count: Infinity }; - }, + this.userData = {}; - clone: function () { + } - /* - // Handle primitives + BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - var parameters = this.parameters; + constructor: BufferGeometry, - if ( parameters !== undefined ) { + isBufferGeometry: true, - var values = []; + getIndex: function () { - for ( var key in parameters ) { + return this.index; - values.push( parameters[ key ] ); + }, - } + setIndex: function ( index ) { - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; + if ( Array.isArray( index ) ) { - } + this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); - return new this.constructor().copy( this ); - */ + } else { - return new Geometry().copy( this ); + this.index = index; + + } }, - copy: function ( source ) { + getAttribute: function ( name ) { - var i, il, j, jl, k, kl; + return this.attributes[ name ]; - // reset + }, - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; + setAttribute: function ( name, attribute ) { - // name + this.attributes[ name ] = attribute; - this.name = source.name; + return this; - // vertices + }, - var vertices = source.vertices; + deleteAttribute: function ( name ) { - for ( i = 0, il = vertices.length; i < il; i ++ ) { + delete this.attributes[ name ]; - this.vertices.push( vertices[ i ].clone() ); + return this; - } + }, - // colors + addGroup: function ( start, count, materialIndex ) { - var colors = source.colors; + this.groups.push( { - for ( i = 0, il = colors.length; i < il; i ++ ) { + start: start, + count: count, + materialIndex: materialIndex !== undefined ? materialIndex : 0 - this.colors.push( colors[ i ].clone() ); + } ); - } + }, - // faces + clearGroups: function () { - var faces = source.faces; + this.groups = []; - for ( i = 0, il = faces.length; i < il; i ++ ) { + }, - this.faces.push( faces[ i ].clone() ); + setDrawRange: function ( start, count ) { - } + this.drawRange.start = start; + this.drawRange.count = count; - // face vertex uvs + }, - for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { + applyMatrix4: function ( matrix ) { - var faceVertexUvs = source.faceVertexUvs[ i ]; + var position = this.attributes.position; - if ( this.faceVertexUvs[ i ] === undefined ) { + if ( position !== undefined ) { - this.faceVertexUvs[ i ] = []; + position.applyMatrix4( matrix ); - } + position.needsUpdate = true; - for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { + } - var uvs = faceVertexUvs[ j ], uvsCopy = []; + var normal = this.attributes.normal; - for ( k = 0, kl = uvs.length; k < kl; k ++ ) { + if ( normal !== undefined ) { - var uv = uvs[ k ]; + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - uvsCopy.push( uv.clone() ); + normal.applyNormalMatrix( normalMatrix ); - } + normal.needsUpdate = true; - this.faceVertexUvs[ i ].push( uvsCopy ); + } - } + var tangent = this.attributes.tangent; + + if ( tangent !== undefined ) { + + tangent.transformDirection( matrix ); + + tangent.needsUpdate = true; } - // morph targets + if ( this.boundingBox !== null ) { - var morphTargets = source.morphTargets; + this.computeBoundingBox(); - for ( i = 0, il = morphTargets.length; i < il; i ++ ) { + } - var morphTarget = {}; - morphTarget.name = morphTargets[ i ].name; + if ( this.boundingSphere !== null ) { - // vertices + this.computeBoundingSphere(); - if ( morphTargets[ i ].vertices !== undefined ) { + } - morphTarget.vertices = []; + return this; - for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { + }, - morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); + rotateX: function ( angle ) { - } + // rotate geometry around world x-axis - } + _m1$2.makeRotationX( angle ); - // normals + this.applyMatrix4( _m1$2 ); - if ( morphTargets[ i ].normals !== undefined ) { + return this; - morphTarget.normals = []; + }, - for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { + rotateY: function ( angle ) { - morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); + // rotate geometry around world y-axis - } + _m1$2.makeRotationY( angle ); - } + this.applyMatrix4( _m1$2 ); - this.morphTargets.push( morphTarget ); + return this; - } + }, - // morph normals + rotateZ: function ( angle ) { - var morphNormals = source.morphNormals; + // rotate geometry around world z-axis - for ( i = 0, il = morphNormals.length; i < il; i ++ ) { + _m1$2.makeRotationZ( angle ); - var morphNormal = {}; + this.applyMatrix4( _m1$2 ); - // vertex normals + return this; - if ( morphNormals[ i ].vertexNormals !== undefined ) { + }, - morphNormal.vertexNormals = []; + translate: function ( x, y, z ) { - for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { + // translate geometry - var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; - var destVertexNormal = {}; + _m1$2.makeTranslation( x, y, z ); - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); + this.applyMatrix4( _m1$2 ); - morphNormal.vertexNormals.push( destVertexNormal ); + return this; - } + }, - } + scale: function ( x, y, z ) { - // face normals + // scale geometry - if ( morphNormals[ i ].faceNormals !== undefined ) { + _m1$2.makeScale( x, y, z ); - morphNormal.faceNormals = []; + this.applyMatrix4( _m1$2 ); - for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { + return this; - morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); + }, - } + lookAt: function ( vector ) { - } + _obj.lookAt( vector ); - this.morphNormals.push( morphNormal ); + _obj.updateMatrix(); - } + this.applyMatrix4( _obj.matrix ); - // skin weights + return this; - var skinWeights = source.skinWeights; + }, - for ( i = 0, il = skinWeights.length; i < il; i ++ ) { + center: function () { - this.skinWeights.push( skinWeights[ i ].clone() ); + this.computeBoundingBox(); - } + this.boundingBox.getCenter( _offset ).negate(); - // skin indices + this.translate( _offset.x, _offset.y, _offset.z ); - var skinIndices = source.skinIndices; + return this; - for ( i = 0, il = skinIndices.length; i < il; i ++ ) { + }, - this.skinIndices.push( skinIndices[ i ].clone() ); + setFromObject: function ( object ) { - } + // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - // line distances + var geometry = object.geometry; - var lineDistances = source.lineDistances; + if ( object.isPoints || object.isLine ) { - for ( i = 0, il = lineDistances.length; i < il; i ++ ) { + var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); + var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); - this.lineDistances.push( lineDistances[ i ] ); + this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); + this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - } + if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - // bounding box + var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); - var boundingBox = source.boundingBox; + this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - if ( boundingBox !== null ) { + } - this.boundingBox = boundingBox.clone(); + if ( geometry.boundingSphere !== null ) { - } + this.boundingSphere = geometry.boundingSphere.clone(); - // bounding sphere + } - var boundingSphere = source.boundingSphere; + if ( geometry.boundingBox !== null ) { - if ( boundingSphere !== null ) { + this.boundingBox = geometry.boundingBox.clone(); - this.boundingSphere = boundingSphere.clone(); + } - } + } else if ( object.isMesh ) { - // update flags + if ( geometry && geometry.isGeometry ) { - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; + this.fromGeometry( geometry ); + + } + + } return this; }, - dispose: function () { + setFromPoints: function ( points ) { - this.dispatchEvent( { type: 'dispose' } ); + var position = []; - } + for ( var i = 0, l = points.length; i < l; i ++ ) { - } ); + var point = points[ i ]; + position.push( point.x, point.y, point.z || 0 ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ + } - // BoxGeometry + this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); - var BoxGeometry = /*@__PURE__*/(function (Geometry) { - function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { + return this; - Geometry.call(this); + }, - this.type = 'BoxGeometry'; + updateFromObject: function ( object ) { - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; + var geometry = object.geometry; - this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); - this.mergeVertices(); + if ( object.isMesh ) { - } + var direct = geometry.__directGeometry; - if ( Geometry ) BoxGeometry.__proto__ = Geometry; - BoxGeometry.prototype = Object.create( Geometry && Geometry.prototype ); - BoxGeometry.prototype.constructor = BoxGeometry; + if ( geometry.elementsNeedUpdate === true ) { - return BoxGeometry; - }(Geometry)); + direct = undefined; + geometry.elementsNeedUpdate = false; - // BoxBufferGeometry + } - var BoxBufferGeometry = /*@__PURE__*/(function (BufferGeometry) { - function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { + if ( direct === undefined ) { - BufferGeometry.call(this); + return this.fromGeometry( geometry ); - this.type = 'BoxBufferGeometry'; + } - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; + direct.verticesNeedUpdate = geometry.verticesNeedUpdate; + direct.normalsNeedUpdate = geometry.normalsNeedUpdate; + direct.colorsNeedUpdate = geometry.colorsNeedUpdate; + direct.uvsNeedUpdate = geometry.uvsNeedUpdate; + direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - var scope = this; + geometry.verticesNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.groupsNeedUpdate = false; - width = width || 1; - height = height || 1; - depth = depth || 1; + geometry = direct; - // segments + } - widthSegments = Math.floor( widthSegments ) || 1; - heightSegments = Math.floor( heightSegments ) || 1; - depthSegments = Math.floor( depthSegments ) || 1; + var attribute; - // buffers + if ( geometry.verticesNeedUpdate === true ) { - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + attribute = this.attributes.position; - // helper variables + if ( attribute !== undefined ) { - var numberOfVertices = 0; - var groupStart = 0; + attribute.copyVector3sArray( geometry.vertices ); + attribute.needsUpdate = true; - // build each side of the box geometry + } - buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px - buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx - buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py - buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny - buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz - buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz + geometry.verticesNeedUpdate = false; - // build geometry + } - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + if ( geometry.normalsNeedUpdate === true ) { - function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { + attribute = this.attributes.normal; - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; + if ( attribute !== undefined ) { - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; + attribute.copyVector3sArray( geometry.normals ); + attribute.needsUpdate = true; - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; + } - var vertexCounter = 0; - var groupCount = 0; + geometry.normalsNeedUpdate = false; - var ix, iy; + } - var vector = new Vector3(); + if ( geometry.colorsNeedUpdate === true ) { - // generate vertices, normals and uvs + attribute = this.attributes.color; - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segmentHeight - heightHalf; + if ( attribute !== undefined ) { - for ( ix = 0; ix < gridX1; ix ++ ) { + attribute.copyColorsArray( geometry.colors ); + attribute.needsUpdate = true; - var x = ix * segmentWidth - widthHalf; + } - // set values to correct vector component + geometry.colorsNeedUpdate = false; - vector[ u ] = x * udir; - vector[ v ] = y * vdir; - vector[ w ] = depthHalf; + } - // now apply vector to vertex buffer + if ( geometry.uvsNeedUpdate ) { - vertices.push( vector.x, vector.y, vector.z ); + attribute = this.attributes.uv; - // set values to correct vector component + if ( attribute !== undefined ) { - vector[ u ] = 0; - vector[ v ] = 0; - vector[ w ] = depth > 0 ? 1 : - 1; + attribute.copyVector2sArray( geometry.uvs ); + attribute.needsUpdate = true; - // now apply vector to normal buffer + } - normals.push( vector.x, vector.y, vector.z ); + geometry.uvsNeedUpdate = false; - // uvs + } - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); + if ( geometry.lineDistancesNeedUpdate ) { - // counters + attribute = this.attributes.lineDistance; - vertexCounter += 1; + if ( attribute !== undefined ) { - } + attribute.copyArray( geometry.lineDistances ); + attribute.needsUpdate = true; } - // indices - - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment + geometry.lineDistancesNeedUpdate = false; - for ( iy = 0; iy < gridY; iy ++ ) { + } - for ( ix = 0; ix < gridX; ix ++ ) { + if ( geometry.groupsNeedUpdate ) { - var a = numberOfVertices + ix + gridX1 * iy; - var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); - var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; + geometry.computeGroups( object.geometry ); + this.groups = geometry.groups; - // faces + geometry.groupsNeedUpdate = false; - indices.push( a, b, d ); - indices.push( b, c, d ); + } - // increase counter + return this; - groupCount += 6; + }, - } + fromGeometry: function ( geometry ) { - } + geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); - // add a group to the geometry. this will ensure multi material support + return this.fromDirectGeometry( geometry.__directGeometry ); - scope.addGroup( groupStart, groupCount, materialIndex ); + }, - // calculate new start value for groups + fromDirectGeometry: function ( geometry ) { - groupStart += groupCount; + var positions = new Float32Array( geometry.vertices.length * 3 ); + this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - // update total number of vertices + if ( geometry.normals.length > 0 ) { - numberOfVertices += vertexCounter; + var normals = new Float32Array( geometry.normals.length * 3 ); + this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); } - } + if ( geometry.colors.length > 0 ) { - if ( BufferGeometry ) BoxBufferGeometry.__proto__ = BufferGeometry; - BoxBufferGeometry.prototype = Object.create( BufferGeometry && BufferGeometry.prototype ); - BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; + var colors = new Float32Array( geometry.colors.length * 3 ); + this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - return BoxBufferGeometry; - }(BufferGeometry)); + } - /** - * Uniform Utilities - */ + if ( geometry.uvs.length > 0 ) { - function cloneUniforms( src ) { + var uvs = new Float32Array( geometry.uvs.length * 2 ); + this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - var dst = {}; + } - for ( var u in src ) { + if ( geometry.uvs2.length > 0 ) { - dst[ u ] = {}; + var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); + this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - for ( var p in src[ u ] ) { + } - var property = src[ u ][ p ]; + // groups - if ( property && ( property.isColor || - property.isMatrix3 || property.isMatrix4 || - property.isVector2 || property.isVector3 || property.isVector4 || - property.isTexture ) ) { + this.groups = geometry.groups; - dst[ u ][ p ] = property.clone(); + // morphs - } else if ( Array.isArray( property ) ) { + for ( var name in geometry.morphTargets ) { - dst[ u ][ p ] = property.slice(); + var array = []; + var morphTargets = geometry.morphTargets[ name ]; - } else { + for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { - dst[ u ][ p ] = property; + var morphTarget = morphTargets[ i ]; - } + var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); + attribute.name = morphTarget.name; - } + array.push( attribute.copyVector3sArray( morphTarget.data ) ); - } + } - return dst; + this.morphAttributes[ name ] = array; - } + } - function mergeUniforms( uniforms ) { + // skinning - var merged = {}; + if ( geometry.skinIndices.length > 0 ) { - for ( var u = 0; u < uniforms.length; u ++ ) { + var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); + this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - var tmp = cloneUniforms( uniforms[ u ] ); + } - for ( var p in tmp ) { + if ( geometry.skinWeights.length > 0 ) { - merged[ p ] = tmp[ p ]; + var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); + this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); } - } - - return merged; + // - } + if ( geometry.boundingSphere !== null ) { - // Legacy + this.boundingSphere = geometry.boundingSphere.clone(); - var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; + } - var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; + if ( geometry.boundingBox !== null ) { - var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; + this.boundingBox = geometry.boundingBox.clone(); - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: <string>, - * vertexShader: <string>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * lights: <bool>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ + } - function ShaderMaterial( parameters ) { + return this; - Material.call( this ); + }, - this.type = 'ShaderMaterial'; + computeBoundingBox: function () { - this.defines = {}; - this.uniforms = {}; + if ( this.boundingBox === null ) { - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; + this.boundingBox = new Box3(); - this.linewidth = 1; + } - this.wireframe = false; - this.wireframeLinewidth = 1; + var position = this.attributes.position; + var morphAttributesPosition = this.morphAttributes.position; - this.fog = false; // set to use scene fog - this.lights = false; // set to use scene lights - this.clipping = false; // set to use user-defined clipping planes + if ( position !== undefined ) { - this.skinning = false; // set to use skinning attribute streams - this.morphTargets = false; // set to use morph targets - this.morphNormals = false; // set to use morph normals + this.boundingBox.setFromBufferAttribute( position ); - this.extensions = { - derivatives: false, // set to use derivatives - fragDepth: false, // set to use fragment depth values - drawBuffers: false, // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - }; + // process morph attributes if present - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv2': [ 0, 0 ] - }; + if ( morphAttributesPosition ) { - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - if ( parameters !== undefined ) { + var morphAttribute = morphAttributesPosition[ i ]; + _box$2.setFromBufferAttribute( morphAttribute ); - if ( parameters.attributes !== undefined ) { + if ( this.morphTargetsRelative ) { - console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); + _vector$4.addVectors( this.boundingBox.min, _box$2.min ); + this.boundingBox.expandByPoint( _vector$4 ); - } + _vector$4.addVectors( this.boundingBox.max, _box$2.max ); + this.boundingBox.expandByPoint( _vector$4 ); - this.setValues( parameters ); + } else { - } + this.boundingBox.expandByPoint( _box$2.min ); + this.boundingBox.expandByPoint( _box$2.max ); - } + } - ShaderMaterial.prototype = Object.create( Material.prototype ); - ShaderMaterial.prototype.constructor = ShaderMaterial; + } - ShaderMaterial.prototype.isShaderMaterial = true; + } - ShaderMaterial.prototype.copy = function ( source ) { + } else { - Material.prototype.copy.call( this, source ); + this.boundingBox.makeEmpty(); - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; + } - this.uniforms = cloneUniforms( source.uniforms ); + if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - this.defines = Object.assign( {}, source.defines ); + console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; + } - this.lights = source.lights; - this.clipping = source.clipping; + }, - this.skinning = source.skinning; + computeBoundingSphere: function () { - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; + if ( this.boundingSphere === null ) { - this.extensions = source.extensions; + this.boundingSphere = new Sphere(); - return this; + } - }; + var position = this.attributes.position; + var morphAttributesPosition = this.morphAttributes.position; - ShaderMaterial.prototype.toJSON = function ( meta ) { + if ( position ) { - var data = Material.prototype.toJSON.call( this, meta ); + // first, find the center of the bounding sphere - data.uniforms = {}; + var center = this.boundingSphere.center; - for ( var name in this.uniforms ) { + _box$2.setFromBufferAttribute( position ); - var uniform = this.uniforms[ name ]; - var value = uniform.value; + // process morph attributes if present - if ( value && value.isTexture ) { + if ( morphAttributesPosition ) { - data.uniforms[ name ] = { - type: 't', - value: value.toJSON( meta ).uuid - }; + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - } else if ( value && value.isColor ) { + var morphAttribute = morphAttributesPosition[ i ]; + _boxMorphTargets.setFromBufferAttribute( morphAttribute ); - data.uniforms[ name ] = { - type: 'c', - value: value.getHex() - }; + if ( this.morphTargetsRelative ) { - } else if ( value && value.isVector2 ) { + _vector$4.addVectors( _box$2.min, _boxMorphTargets.min ); + _box$2.expandByPoint( _vector$4 ); - data.uniforms[ name ] = { - type: 'v2', - value: value.toArray() - }; + _vector$4.addVectors( _box$2.max, _boxMorphTargets.max ); + _box$2.expandByPoint( _vector$4 ); - } else if ( value && value.isVector3 ) { + } else { - data.uniforms[ name ] = { - type: 'v3', - value: value.toArray() - }; + _box$2.expandByPoint( _boxMorphTargets.min ); + _box$2.expandByPoint( _boxMorphTargets.max ); - } else if ( value && value.isVector4 ) { + } - data.uniforms[ name ] = { - type: 'v4', - value: value.toArray() - }; + } - } else if ( value && value.isMatrix3 ) { + } - data.uniforms[ name ] = { - type: 'm3', - value: value.toArray() - }; + _box$2.getCenter( center ); - } else if ( value && value.isMatrix4 ) { + // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - data.uniforms[ name ] = { - type: 'm4', - value: value.toArray() - }; + var maxRadiusSq = 0; - } else { + for ( var i = 0, il = position.count; i < il; i ++ ) { - data.uniforms[ name ] = { - value: value - }; + _vector$4.fromBufferAttribute( position, i ); - // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); - } + } - } + // process morph attributes if present - if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; } + if ( morphAttributesPosition ) { - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; + for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - var extensions = {}; + var morphAttribute = morphAttributesPosition[ i ]; + var morphTargetsRelative = this.morphTargetsRelative; - for ( var key in this.extensions ) { + for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) { - if ( this.extensions[ key ] === true ) { extensions[ key ] = true; } + _vector$4.fromBufferAttribute( morphAttribute, j ); - } + if ( morphTargetsRelative ) { - if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; } + _offset.fromBufferAttribute( position, j ); + _vector$4.add( _offset ); - return data; + } - }; + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author WestLangley / http://github.com/WestLangley - */ + } - function Camera() { + } - Object3D.call( this ); + } - this.type = 'Camera'; + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - this.matrixWorldInverse = new Matrix4(); + if ( isNaN( this.boundingSphere.radius ) ) { - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - } + } - Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { + } - constructor: Camera, + }, - isCamera: true, + computeFaceNormals: function () { - copy: function ( source, recursive ) { + // backwards compatibility - Object3D.prototype.copy.call( this, source, recursive ); + }, - this.matrixWorldInverse.copy( source.matrixWorldInverse ); + computeVertexNormals: function () { - this.projectionMatrix.copy( source.projectionMatrix ); - this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); + var index = this.index; + var attributes = this.attributes; - return this; + if ( attributes.position ) { - }, + var positions = attributes.position.array; - getWorldDirection: function ( target ) { + if ( attributes.normal === undefined ) { - if ( target === undefined ) { + this.setAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); - console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); - target = new Vector3(); + } else { - } + // reset existing normals to zero - this.updateMatrixWorld( true ); + var array = attributes.normal.array; - var e = this.matrixWorld.elements; + for ( var i = 0, il = array.length; i < il; i ++ ) { - return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize(); + array[ i ] = 0; - }, + } - updateMatrixWorld: function ( force ) { + } - Object3D.prototype.updateMatrixWorld.call( this, force ); + var normals = attributes.normal.array; - this.matrixWorldInverse.getInverse( this.matrixWorld ); + var vA, vB, vC; + var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + var cb = new Vector3(), ab = new Vector3(); - }, + // indexed elements - updateWorldMatrix: function ( updateParents, updateChildren ) { + if ( index ) { - Object3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren ); + var indices = index.array; - this.matrixWorldInverse.getInverse( this.matrixWorld ); + for ( var i = 0, il = index.count; i < il; i += 3 ) { - }, + vA = indices[ i + 0 ] * 3; + vB = indices[ i + 1 ] * 3; + vC = indices[ i + 2 ] * 3; - clone: function () { + pA.fromArray( positions, vA ); + pB.fromArray( positions, vB ); + pC.fromArray( positions, vC ); - return new this.constructor().copy( this ); + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); - } + normals[ vA ] += cb.x; + normals[ vA + 1 ] += cb.y; + normals[ vA + 2 ] += cb.z; - } ); + normals[ vB ] += cb.x; + normals[ vB + 1 ] += cb.y; + normals[ vB + 2 ] += cb.z; - /** - * @author mrdoob / http://mrdoob.com/ - * @author greggman / http://games.greggman.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author tschw - */ + normals[ vC ] += cb.x; + normals[ vC + 1 ] += cb.y; + normals[ vC + 2 ] += cb.z; - function PerspectiveCamera( fov, aspect, near, far ) { + } - Camera.call( this ); + } else { - this.type = 'PerspectiveCamera'; + // non-indexed elements (unconnected triangle soup) - this.fov = fov !== undefined ? fov : 50; - this.zoom = 1; + for ( var i = 0, il = positions.length; i < il; i += 9 ) { - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.focus = 10; + pA.fromArray( positions, i ); + pB.fromArray( positions, i + 3 ); + pC.fromArray( positions, i + 6 ); - this.aspect = aspect !== undefined ? aspect : 1; - this.view = null; + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); - this.filmGauge = 35; // width of the film (default in millimeters) - this.filmOffset = 0; // horizontal film offset (same unit as gauge) + normals[ i ] = cb.x; + normals[ i + 1 ] = cb.y; + normals[ i + 2 ] = cb.z; - this.updateProjectionMatrix(); + normals[ i + 3 ] = cb.x; + normals[ i + 4 ] = cb.y; + normals[ i + 5 ] = cb.z; - } - - PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: PerspectiveCamera, + normals[ i + 6 ] = cb.x; + normals[ i + 7 ] = cb.y; + normals[ i + 8 ] = cb.z; - isPerspectiveCamera: true, + } - copy: function ( source, recursive ) { + } - Camera.prototype.copy.call( this, source, recursive ); + this.normalizeNormals(); - this.fov = source.fov; - this.zoom = source.zoom; + attributes.normal.needsUpdate = true; - this.near = source.near; - this.far = source.far; - this.focus = source.focus; + } - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign( {}, source.view ); + }, - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; + merge: function ( geometry, offset ) { - return this; + if ( ! ( geometry && geometry.isBufferGeometry ) ) { - }, + console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); + return; - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength: function ( focalLength ) { + } - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + if ( offset === undefined ) { - this.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope ); - this.updateProjectionMatrix(); + offset = 0; - }, + console.warn( + 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' + + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' + ); - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength: function () { + } - var vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ); + var attributes = this.attributes; - return 0.5 * this.getFilmHeight() / vExtentSlope; + for ( var key in attributes ) { - }, + if ( geometry.attributes[ key ] === undefined ) { continue; } - getEffectiveFOV: function () { + var attribute1 = attributes[ key ]; + var attributeArray1 = attribute1.array; - return MathUtils.RAD2DEG * 2 * Math.atan( - Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom ); + var attribute2 = geometry.attributes[ key ]; + var attributeArray2 = attribute2.array; - }, + var attributeOffset = attribute2.itemSize * offset; + var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); - getFilmWidth: function () { + for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) { - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min( this.aspect, 1 ); + attributeArray1[ j ] = attributeArray2[ i ]; - }, + } - getFilmHeight: function () { + } - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max( this.aspect, 1 ); + return this; }, - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + normalizeNormals: function () { - this.aspect = fullWidth / fullHeight; + var normals = this.attributes.normal; - if ( this.view === null ) { + for ( var i = 0, il = normals.count; i < il; i ++ ) { - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; + _vector$4.x = normals.getX( i ); + _vector$4.y = normals.getY( i ); + _vector$4.z = normals.getZ( i ); - } + _vector$4.normalize(); - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; + normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); - this.updateProjectionMatrix(); + } }, - clearViewOffset: function () { + toNonIndexed: function () { - if ( this.view !== null ) { + function convertBufferAttribute( attribute, indices ) { - this.view.enabled = false; + var array = attribute.array; + var itemSize = attribute.itemSize; - } + var array2 = new array.constructor( indices.length * itemSize ); - this.updateProjectionMatrix(); + var index = 0, index2 = 0; - }, + for ( var i = 0, l = indices.length; i < l; i ++ ) { - updateProjectionMatrix: function () { + index = indices[ i ] * itemSize; - var near = this.near, - top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom, - height = 2 * top, - width = this.aspect * height, - left = - 0.5 * width, - view = this.view; + for ( var j = 0; j < itemSize; j ++ ) { - if ( this.view !== null && this.view.enabled ) { + array2[ index2 ++ ] = array[ index ++ ]; - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; + } - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; + } - } + return new BufferAttribute( array2, itemSize ); - var skew = this.filmOffset; - if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); } + } - this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); + // - this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + if ( this.index === null ) { - }, + console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); + return this; - toJSON: function ( meta ) { + } - var data = Object3D.prototype.toJSON.call( this, meta ); + var geometry2 = new BufferGeometry(); - data.object.fov = this.fov; - data.object.zoom = this.zoom; + var indices = this.index.array; + var attributes = this.attributes; - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; + // attributes - data.object.aspect = this.aspect; + for ( var name in attributes ) { - if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } + var attribute = attributes[ name ]; - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; + var newAttribute = convertBufferAttribute( attribute, indices ); - return data; + geometry2.setAttribute( name, newAttribute ); - } + } - } ); + // morph attributes - /** - * Camera for rendering cube maps - * - renders scene into axis-aligned cube - * - * @author alteredq / http://alteredqualia.com/ - */ + var morphAttributes = this.morphAttributes; - var fov = 90, aspect = 1; + for ( name in morphAttributes ) { - function CubeCamera( near, far, cubeResolution, options ) { + var morphArray = []; + var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - Object3D.call( this ); + for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) { - this.type = 'CubeCamera'; + var attribute = morphAttribute[ i ]; - var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); - this.add( cameraPX ); + var newAttribute = convertBufferAttribute( attribute, indices ); - var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); - this.add( cameraNX ); + morphArray.push( newAttribute ); - var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); - this.add( cameraPY ); + } - var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); - this.add( cameraNY ); + geometry2.morphAttributes[ name ] = morphArray; - var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); - this.add( cameraPZ ); + } - var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); - this.add( cameraNZ ); + geometry2.morphTargetsRelative = this.morphTargetsRelative; - options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; + // groups - this.renderTarget = new WebGLCubeRenderTarget( cubeResolution, options ); - this.renderTarget.texture.name = "CubeCamera"; + var groups = this.groups; - this.update = function ( renderer, scene ) { + for ( var i = 0, l = groups.length; i < l; i ++ ) { - if ( this.parent === null ) { this.updateMatrixWorld(); } + var group = groups[ i ]; + geometry2.addGroup( group.start, group.count, group.materialIndex ); - var currentRenderTarget = renderer.getRenderTarget(); + } - var renderTarget = this.renderTarget; - var generateMipmaps = renderTarget.texture.generateMipmaps; + return geometry2; - renderTarget.texture.generateMipmaps = false; + }, - renderer.setRenderTarget( renderTarget, 0 ); - renderer.render( scene, cameraPX ); + toJSON: function () { - renderer.setRenderTarget( renderTarget, 1 ); - renderer.render( scene, cameraNX ); + var data = { + metadata: { + version: 4.5, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; - renderer.setRenderTarget( renderTarget, 2 ); - renderer.render( scene, cameraPY ); + // standard BufferGeometry serialization - renderer.setRenderTarget( renderTarget, 3 ); - renderer.render( scene, cameraNY ); + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) { data.name = this.name; } + if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; } - renderer.setRenderTarget( renderTarget, 4 ); - renderer.render( scene, cameraPZ ); + if ( this.parameters !== undefined ) { - renderTarget.texture.generateMipmaps = generateMipmaps; + var parameters = this.parameters; - renderer.setRenderTarget( renderTarget, 5 ); - renderer.render( scene, cameraNZ ); + for ( var key in parameters ) { - renderer.setRenderTarget( currentRenderTarget ); + if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } - }; + } - this.clear = function ( renderer, color, depth, stencil ) { + return data; - var currentRenderTarget = renderer.getRenderTarget(); + } - var renderTarget = this.renderTarget; + data.data = { attributes: {} }; - for ( var i = 0; i < 6; i ++ ) { + var index = this.index; - renderer.setRenderTarget( renderTarget, i ); + if ( index !== null ) { - renderer.clear( color, depth, stencil ); + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call( index.array ) + }; } - renderer.setRenderTarget( currentRenderTarget ); + var attributes = this.attributes; - }; + for ( var key in attributes ) { - } + var attribute = attributes[ key ]; - CubeCamera.prototype = Object.create( Object3D.prototype ); - CubeCamera.prototype.constructor = CubeCamera; + var attributeData = attribute.toJSON(); - /** - * @author alteredq / http://alteredqualia.com - * @author WestLangley / http://github.com/WestLangley - */ + if ( attribute.name !== '' ) { attributeData.name = attribute.name; } - function WebGLCubeRenderTarget( size, options, dummy ) { + data.data.attributes[ key ] = attributeData; - if ( Number.isInteger( options ) ) { + } - console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' ); + var morphAttributes = {}; + var hasMorphAttributes = false; - options = dummy; + for ( var key in this.morphAttributes ) { - } + var attributeArray = this.morphAttributes[ key ]; - WebGLRenderTarget.call( this, size, size, options ); + var array = []; - } + for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { - WebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype ); - WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget; + var attribute = attributeArray[ i ]; - WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; + var attributeData = attribute.toJSON(); - WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) { + if ( attribute.name !== '' ) { attributeData.name = attribute.name; } - this.texture.type = texture.type; - this.texture.format = texture.format; - this.texture.encoding = texture.encoding; + array.push( attributeData ); - var scene = new Scene(); + } - var shader = { + if ( array.length > 0 ) { - uniforms: { - tEquirect: { value: null }, - }, + morphAttributes[ key ] = array; - vertexShader: [ + hasMorphAttributes = true; - "varying vec3 vWorldDirection;", + } - "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {", + } - " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );", + if ( hasMorphAttributes ) { - "}", + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; - "void main() {", + } - " vWorldDirection = transformDirection( position, modelMatrix );", + var groups = this.groups; - " #include <begin_vertex>", - " #include <project_vertex>", + if ( groups.length > 0 ) { - "}" + data.data.groups = JSON.parse( JSON.stringify( groups ) ); - ].join( '\n' ), + } - fragmentShader: [ + var boundingSphere = this.boundingSphere; - "uniform sampler2D tEquirect;", + if ( boundingSphere !== null ) { - "varying vec3 vWorldDirection;", + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; - "#define RECIPROCAL_PI 0.31830988618", - "#define RECIPROCAL_PI2 0.15915494", + } - "void main() {", + return data; - " vec3 direction = normalize( vWorldDirection );", + }, - " vec2 sampleUV;", + clone: function () { - " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;", + /* + // Handle primitives - " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", + var parameters = this.parameters; - " gl_FragColor = texture2D( tEquirect, sampleUV );", + if ( parameters !== undefined ) { - "}" + var values = []; - ].join( '\n' ), - }; + for ( var key in parameters ) { - var material = new ShaderMaterial( { + values.push( parameters[ key ] ); - type: 'CubemapFromEquirect', + } - uniforms: cloneUniforms( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader, - side: BackSide, - blending: NoBlending + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; - } ); + } - material.uniforms.tEquirect.value = texture; + return new this.constructor().copy( this ); + */ - var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material ); + return new BufferGeometry().copy( this ); - scene.add( mesh ); + }, - var camera = new CubeCamera( 1, 10, 1 ); + copy: function ( source ) { - camera.renderTarget = this; - camera.renderTarget.texture.name = 'CubeCameraTexture'; + var name, i, l; - camera.update( renderer, scene ); + // reset - mesh.geometry.dispose(); - mesh.material.dispose(); + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; - return this; + // name - }; + this.name = source.name; - /** - * @author alteredq / http://alteredqualia.com/ - */ + // index - function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + var index = source.index; - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + if ( index !== null ) { - this.image = { data: data || null, width: width || 1, height: height || 1 }; + this.setIndex( index.clone() ); - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + } - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; + // attributes - this.needsUpdate = true; + var attributes = source.attributes; - } + for ( name in attributes ) { - DataTexture.prototype = Object.create( Texture.prototype ); - DataTexture.prototype.constructor = DataTexture; + var attribute = attributes[ name ]; + this.setAttribute( name, attribute.clone() ); - DataTexture.prototype.isDataTexture = true; + } - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / http://clara.io - */ + // morph attributes - var _sphere$1 = new Sphere(); - var _vector$5 = new Vector3(); + var morphAttributes = source.morphAttributes; - function Frustum( p0, p1, p2, p3, p4, p5 ) { + for ( name in morphAttributes ) { - this.planes = [ + var array = []; + var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - ( p0 !== undefined ) ? p0 : new Plane(), - ( p1 !== undefined ) ? p1 : new Plane(), - ( p2 !== undefined ) ? p2 : new Plane(), - ( p3 !== undefined ) ? p3 : new Plane(), - ( p4 !== undefined ) ? p4 : new Plane(), - ( p5 !== undefined ) ? p5 : new Plane() - - ]; + for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { - } + array.push( morphAttribute[ i ].clone() ); - Object.assign( Frustum.prototype, { + } - set: function ( p0, p1, p2, p3, p4, p5 ) { + this.morphAttributes[ name ] = array; - var planes = this.planes; + } - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); + this.morphTargetsRelative = source.morphTargetsRelative; - return this; + // groups - }, + var groups = source.groups; - clone: function () { + for ( i = 0, l = groups.length; i < l; i ++ ) { - return new this.constructor().copy( this ); + var group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); - }, + } - copy: function ( frustum ) { + // bounding box - var planes = this.planes; + var boundingBox = source.boundingBox; - for ( var i = 0; i < 6; i ++ ) { + if ( boundingBox !== null ) { - planes[ i ].copy( frustum.planes[ i ] ); + this.boundingBox = boundingBox.clone(); } - return this; + // bounding sphere - }, + var boundingSphere = source.boundingSphere; - setFromProjectionMatrix: function ( m ) { + if ( boundingSphere !== null ) { - var planes = this.planes; - var me = m.elements; - var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + this.boundingSphere = boundingSphere.clone(); - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + } - return this; + // draw range - }, + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; - intersectsObject: function ( object ) { + // user data - var geometry = object.geometry; + this.userData = source.userData; - if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + return this; - _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); + }, - return this.intersectsSphere( _sphere$1 ); + dispose: function () { - }, + this.dispatchEvent( { type: 'dispose' } ); - intersectsSprite: function ( sprite ) { + } - _sphere$1.center.set( 0, 0, 0 ); - _sphere$1.radius = 0.7071067811865476; - _sphere$1.applyMatrix4( sprite.matrixWorld ); + } ); - return this.intersectsSphere( _sphere$1 ); + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author jonobr1 / http://jonobr1.com/ + */ - }, + var _inverseMatrix = new Matrix4(); + var _ray = new Ray(); + var _sphere = new Sphere(); - intersectsSphere: function ( sphere ) { + var _vA = new Vector3(); + var _vB = new Vector3(); + var _vC = new Vector3(); - var planes = this.planes; - var center = sphere.center; - var negRadius = - sphere.radius; + var _tempA = new Vector3(); + var _tempB = new Vector3(); + var _tempC = new Vector3(); - for ( var i = 0; i < 6; i ++ ) { + var _morphA = new Vector3(); + var _morphB = new Vector3(); + var _morphC = new Vector3(); - var distance = planes[ i ].distanceToPoint( center ); + var _uvA = new Vector2(); + var _uvB = new Vector2(); + var _uvC = new Vector2(); - if ( distance < negRadius ) { + var _intersectionPoint = new Vector3(); + var _intersectionPointWorld = new Vector3(); - return false; + function Mesh( geometry, material ) { - } + Object3D.call( this ); - } + this.type = 'Mesh'; - return true; + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new MeshBasicMaterial(); - }, + this.updateMorphTargets(); - intersectsBox: function ( box ) { + } - var planes = this.planes; + Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { - for ( var i = 0; i < 6; i ++ ) { + constructor: Mesh, - var plane = planes[ i ]; + isMesh: true, - // corner at max distance + copy: function ( source ) { - _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; - _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; - _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; + Object3D.prototype.copy.call( this, source ); - if ( plane.distanceToPoint( _vector$5 ) < 0 ) { + if ( source.morphTargetInfluences !== undefined ) { - return false; + this.morphTargetInfluences = source.morphTargetInfluences.slice(); - } + } + + if ( source.morphTargetDictionary !== undefined ) { + + this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); } - return true; + return this; }, - containsPoint: function ( point ) { + updateMorphTargets: function () { - var planes = this.planes; + var geometry = this.geometry; + var m, ml, name; - for ( var i = 0; i < 6; i ++ ) { + if ( geometry.isBufferGeometry ) { - if ( planes[ i ].distanceToPoint( point ) < 0 ) { + var morphAttributes = geometry.morphAttributes; + var keys = Object.keys( morphAttributes ); - return false; + if ( keys.length > 0 ) { - } + var morphAttribute = morphAttributes[ keys[ 0 ] ]; - } + if ( morphAttribute !== undefined ) { - return true; + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - } + for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - } ); + name = morphAttribute[ m ].name || String( m ); - /** - * Uniforms library for shared webgl shaders - */ + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; - var UniformsLib = { + } - common: { + } - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, + } - map: { value: null }, - uvTransform: { value: new Matrix3() }, - uv2Transform: { value: new Matrix3() }, + } else { - alphaMap: { value: null }, + var morphTargets = geometry.morphTargets; - }, + if ( morphTargets !== undefined && morphTargets.length > 0 ) { - specularmap: { + console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - specularMap: { value: null }, + } + + } }, - envmap: { + raycast: function ( raycaster, intersects ) { - envMap: { value: null }, - flipEnvMap: { value: - 1 }, - reflectivity: { value: 1.0 }, - refractionRatio: { value: 0.98 }, - maxMipLevel: { value: 0 } + var geometry = this.geometry; + var material = this.material; + var matrixWorld = this.matrixWorld; - }, + if ( material === undefined ) { return; } - aomap: { + // Checking boundingSphere distance to ray - aoMap: { value: null }, - aoMapIntensity: { value: 1 } + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } - }, + _sphere.copy( geometry.boundingSphere ); + _sphere.applyMatrix4( matrixWorld ); - lightmap: { + if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; } - lightMap: { value: null }, - lightMapIntensity: { value: 1 } + // - }, + _inverseMatrix.getInverse( matrixWorld ); + _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); - emissivemap: { + // Check boundingBox before continuing - emissiveMap: { value: null } + if ( geometry.boundingBox !== null ) { - }, + if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; } - bumpmap: { + } - bumpMap: { value: null }, - bumpScale: { value: 1 } + var intersection; - }, + if ( geometry.isBufferGeometry ) { - normalmap: { + var a, b, c; + var index = geometry.index; + var position = geometry.attributes.position; + var morphPosition = geometry.morphAttributes.position; + var morphTargetsRelative = geometry.morphTargetsRelative; + var uv = geometry.attributes.uv; + var uv2 = geometry.attributes.uv2; + var groups = geometry.groups; + var drawRange = geometry.drawRange; + var i, j, il, jl; + var group, groupMaterial; + var start, end; - normalMap: { value: null }, - normalScale: { value: new Vector2( 1, 1 ) } + if ( index !== null ) { - }, + // indexed buffer geometry - displacementmap: { + if ( Array.isArray( material ) ) { - displacementMap: { value: null }, - displacementScale: { value: 1 }, - displacementBias: { value: 0 } + for ( i = 0, il = groups.length; i < il; i ++ ) { - }, + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; - roughnessmap: { + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); - roughnessMap: { value: null } + for ( j = start, jl = end; j < jl; j += 3 ) { - }, + a = index.getX( j ); + b = index.getX( j + 1 ); + c = index.getX( j + 2 ); - metalnessmap: { + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - metalnessMap: { value: null } + if ( intersection ) { - }, + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); - gradientmap: { + } - gradientMap: { value: null } + } - }, + } - fog: { + } else { - fogDensity: { value: 0.00025 }, - fogNear: { value: 1 }, - fogFar: { value: 2000 }, - fogColor: { value: new Color( 0xffffff ) } + start = Math.max( 0, drawRange.start ); + end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - }, + for ( i = start, il = end; i < il; i += 3 ) { - lights: { + a = index.getX( i ); + b = index.getX( i + 1 ); + c = index.getX( i + 2 ); - ambientLightColor: { value: [] }, + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - lightProbe: { value: [] }, + if ( intersection ) { - directionalLights: { value: [], properties: { - direction: {}, - color: {} - } }, + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + intersects.push( intersection ); - directionalLightShadows: { value: [], properties: { - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, + } - directionalShadowMap: { value: [] }, - directionalShadowMatrix: { value: [] }, + } - spotLights: { value: [], properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {} - } }, + } - spotLightShadows: { value: [], properties: { - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, + } else if ( position !== undefined ) { - spotShadowMap: { value: [] }, - spotShadowMatrix: { value: [] }, + // non-indexed buffer geometry - pointLights: { value: [], properties: { - color: {}, - position: {}, - decay: {}, - distance: {} - } }, + if ( Array.isArray( material ) ) { - pointLightShadows: { value: [], properties: { - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } }, + for ( i = 0, il = groups.length; i < il; i ++ ) { - pointShadowMap: { value: [] }, - pointShadowMatrix: { value: [] }, + group = groups[ i ]; + groupMaterial = material[ group.materialIndex ]; - hemisphereLights: { value: [], properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } }, + start = Math.max( group.start, drawRange.start ); + end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { value: [], properties: { - color: {}, - position: {}, - width: {}, - height: {} - } } + for ( j = start, jl = end; j < jl; j += 3 ) { - }, + a = j; + b = j + 1; + c = j + 2; - points: { + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - size: { value: 1.0 }, - scale: { value: 1.0 }, - map: { value: null }, - alphaMap: { value: null }, - uvTransform: { value: new Matrix3() } + if ( intersection ) { - }, + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); - sprite: { + } - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - center: { value: new Vector2( 0.5, 0.5 ) }, - rotation: { value: 0.0 }, - map: { value: null }, - alphaMap: { value: null }, - uvTransform: { value: new Matrix3() } + } - } + } - }; + } else { - /** - * @author mrdoob / http://mrdoob.com/ - */ + start = Math.max( 0, drawRange.start ); + end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); - function WebGLAnimation() { + for ( i = start, il = end; i < il; i += 3 ) { - var context = null; - var isAnimating = false; - var animationLoop = null; + a = i; + b = i + 1; + c = i + 2; - function onAnimationFrame( time, frame ) { + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - if ( isAnimating === false ) { return; } + if ( intersection ) { - animationLoop( time, frame ); + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + intersects.push( intersection ); - context.requestAnimationFrame( onAnimationFrame ); + } - } + } - return { + } - start: function () { + } - if ( isAnimating === true ) { return; } - if ( animationLoop === null ) { return; } + } else if ( geometry.isGeometry ) { - context.requestAnimationFrame( onAnimationFrame ); + var fvA, fvB, fvC; + var isMultiMaterial = Array.isArray( material ); - isAnimating = true; + var vertices = geometry.vertices; + var faces = geometry.faces; + var uvs; - }, + var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; + if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; } - stop: function () { + for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - isAnimating = false; + var face = faces[ f ]; + var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; - }, + if ( faceMaterial === undefined ) { continue; } - setAnimationLoop: function ( callback ) { + fvA = vertices[ face.a ]; + fvB = vertices[ face.b ]; + fvC = vertices[ face.c ]; - animationLoop = callback; + intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint ); - }, + if ( intersection ) { - setContext: function ( value ) { + if ( uvs && uvs[ f ] ) { - context = value; + var uvs_f = uvs[ f ]; + _uvA.copy( uvs_f[ 0 ] ); + _uvB.copy( uvs_f[ 1 ] ); + _uvC.copy( uvs_f[ 2 ] ); - } + intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() ); - }; + } - } + intersection.face = face; + intersection.faceIndex = f; + intersects.push( intersection ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + } - function WebGLAttributes( gl, capabilities ) { + } - var isWebGL2 = capabilities.isWebGL2; + } - var buffers = new WeakMap(); + }, - function createBuffer( attribute, bufferType ) { + clone: function () { - var array = attribute.array; - var usage = attribute.usage; + return new this.constructor( this.geometry, this.material ).copy( this ); - var buffer = gl.createBuffer(); + } - gl.bindBuffer( bufferType, buffer ); - gl.bufferData( bufferType, array, usage ); + } ); - attribute.onUploadCallback(); + function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { - var type = 5126; + var intersect; - if ( array instanceof Float32Array ) { + if ( material.side === BackSide ) { - type = 5126; + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - } else if ( array instanceof Float64Array ) { - - console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); - - } else if ( array instanceof Uint16Array ) { - - type = 5123; - - } else if ( array instanceof Int16Array ) { - - type = 5122; - - } else if ( array instanceof Uint32Array ) { + } else { - type = 5125; + intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); - } else if ( array instanceof Int32Array ) { + } - type = 5124; + if ( intersect === null ) { return null; } - } else if ( array instanceof Int8Array ) { + _intersectionPointWorld.copy( point ); + _intersectionPointWorld.applyMatrix4( object.matrixWorld ); - type = 5120; + var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); - } else if ( array instanceof Uint8Array ) { + if ( distance < raycaster.near || distance > raycaster.far ) { return null; } - type = 5121; + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + }; - } + } - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; + function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) { - } + _vA.fromBufferAttribute( position, a ); + _vB.fromBufferAttribute( position, b ); + _vC.fromBufferAttribute( position, c ); - function updateBuffer( buffer, attribute, bufferType ) { + var morphInfluences = object.morphTargetInfluences; - var array = attribute.array; - var updateRange = attribute.updateRange; + if ( material.morphTargets && morphPosition && morphInfluences ) { - gl.bindBuffer( bufferType, buffer ); + _morphA.set( 0, 0, 0 ); + _morphB.set( 0, 0, 0 ); + _morphC.set( 0, 0, 0 ); - if ( updateRange.count === - 1 ) { + for ( var i = 0, il = morphPosition.length; i < il; i ++ ) { - // Not using update ranges + var influence = morphInfluences[ i ]; + var morphAttribute = morphPosition[ i ]; - gl.bufferSubData( bufferType, 0, array ); + if ( influence === 0 ) { continue; } - } else { + _tempA.fromBufferAttribute( morphAttribute, a ); + _tempB.fromBufferAttribute( morphAttribute, b ); + _tempC.fromBufferAttribute( morphAttribute, c ); - if ( isWebGL2 ) { + if ( morphTargetsRelative ) { - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, - array, updateRange.offset, updateRange.count ); + _morphA.addScaledVector( _tempA, influence ); + _morphB.addScaledVector( _tempB, influence ); + _morphC.addScaledVector( _tempC, influence ); } else { - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, - array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); + _morphA.addScaledVector( _tempA.sub( _vA ), influence ); + _morphB.addScaledVector( _tempB.sub( _vB ), influence ); + _morphC.addScaledVector( _tempC.sub( _vC ), influence ); } - updateRange.count = - 1; // reset range - } - } - - // + _vA.add( _morphA ); + _vB.add( _morphB ); + _vC.add( _morphC ); - function get( attribute ) { + } - if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + if ( object.isSkinnedMesh ) { - return buffers.get( attribute ); + object.boneTransform( a, _vA ); + object.boneTransform( b, _vB ); + object.boneTransform( c, _vC ); } - function remove( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } + var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint ); - var data = buffers.get( attribute ); + if ( intersection ) { - if ( data ) { + if ( uv ) { - gl.deleteBuffer( data.buffer ); + _uvA.fromBufferAttribute( uv, a ); + _uvB.fromBufferAttribute( uv, b ); + _uvC.fromBufferAttribute( uv, c ); - buffers.delete( attribute ); + intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); } - } - - function update( attribute, bufferType ) { - - if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } - - var data = buffers.get( attribute ); - - if ( data === undefined ) { - - buffers.set( attribute, createBuffer( attribute, bufferType ) ); - - } else if ( data.version < attribute.version ) { + if ( uv2 ) { - updateBuffer( data.buffer, attribute, bufferType ); + _uvA.fromBufferAttribute( uv2, a ); + _uvB.fromBufferAttribute( uv2, b ); + _uvC.fromBufferAttribute( uv2, c ); - data.version = attribute.version; + intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); } - } + var face = new Face3( a, b, c ); + Triangle.getNormal( _vA, _vB, _vC, face.normal ); - return { + intersection.face = face; - get: get, - remove: remove, - update: update + } - }; + return intersection; } /** * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 + * @author kile / http://kile.stravaganza.org/ + * @author alteredq / http://alteredqualia.com/ + * @author mikael emtinger / http://gomo.se/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author bhouston / http://clara.io */ - // PlaneGeometry + var _geometryId = 0; // Geometry uses even numbers as Id + var _m1$3 = new Matrix4(); + var _obj$1 = new Object3D(); + var _offset$1 = new Vector3(); - function PlaneGeometry( width, height, widthSegments, heightSegments ) { + function Geometry() { - Geometry.call( this ); + Object.defineProperty( this, 'id', { value: _geometryId += 2 } ); - this.type = 'PlaneGeometry'; + this.uuid = MathUtils.generateUUID(); - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; + this.name = ''; + this.type = 'Geometry'; - this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); - this.mergeVertices(); + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; - } + this.morphTargets = []; + this.morphNormals = []; - PlaneGeometry.prototype = Object.create( Geometry.prototype ); - PlaneGeometry.prototype.constructor = PlaneGeometry; + this.skinWeights = []; + this.skinIndices = []; - // PlaneBufferGeometry + this.lineDistances = []; - function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { + this.boundingBox = null; + this.boundingSphere = null; - BufferGeometry.call( this ); + // update flags - this.type = 'PlaneBufferGeometry'; + this.elementsNeedUpdate = false; + this.verticesNeedUpdate = false; + this.uvsNeedUpdate = false; + this.normalsNeedUpdate = false; + this.colorsNeedUpdate = false; + this.lineDistancesNeedUpdate = false; + this.groupsNeedUpdate = false; - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; + } - width = width || 1; - height = height || 1; + Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - var width_half = width / 2; - var height_half = height / 2; + constructor: Geometry, - var gridX = Math.floor( widthSegments ) || 1; - var gridY = Math.floor( heightSegments ) || 1; + isGeometry: true, - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; + applyMatrix4: function ( matrix ) { - var segment_width = width / gridX; - var segment_height = height / gridY; + var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - var ix, iy; + for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { - // buffers + var vertex = this.vertices[ i ]; + vertex.applyMatrix4( matrix ); - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + } - // generate vertices, normals and uvs + for ( var i = 0, il = this.faces.length; i < il; i ++ ) { - for ( iy = 0; iy < gridY1; iy ++ ) { + var face = this.faces[ i ]; + face.normal.applyMatrix3( normalMatrix ).normalize(); - var y = iy * segment_height - height_half; + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - for ( ix = 0; ix < gridX1; ix ++ ) { + face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - var x = ix * segment_width - width_half; + } - vertices.push( x, - y, 0 ); + } - normals.push( 0, 0, 1 ); + if ( this.boundingBox !== null ) { - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); + this.computeBoundingBox(); } - } + if ( this.boundingSphere !== null ) { - // indices + this.computeBoundingSphere(); - for ( iy = 0; iy < gridY; iy ++ ) { + } - for ( ix = 0; ix < gridX; ix ++ ) { + this.verticesNeedUpdate = true; + this.normalsNeedUpdate = true; - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; + return this; - // faces + }, - indices.push( a, b, d ); - indices.push( b, c, d ); + rotateX: function ( angle ) { - } + // rotate geometry around world x-axis - } + _m1$3.makeRotationX( angle ); - // build geometry + this.applyMatrix4( _m1$3 ); - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + return this; - } + }, - PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; + rotateY: function ( angle ) { - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; + // rotate geometry around world y-axis - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + _m1$3.makeRotationY( angle ); - var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; + this.applyMatrix4( _m1$3 ); - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; + return this; - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + }, - var begin_vertex = "vec3 transformed = vec3( position );"; + rotateZ: function ( angle ) { - var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + // rotate geometry around world z-axis - var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; + _m1$3.makeRotationZ( angle ); - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + this.applyMatrix4( _m1$3 ); - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; + return this; - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + }, - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; + translate: function ( x, y, z ) { - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; + // translate geometry - var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; + _m1$3.makeTranslation( x, y, z ); - var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + this.applyMatrix4( _m1$3 ); - var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; + return this; - var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; + }, - var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}"; + scale: function ( x, y, z ) { - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x);\n } else if (face == 1.0) {\n uv = vec2(direction.x, -direction.z) / abs(direction.y);\n } else if (face == 2.0) {\n uv = direction.xy / abs(direction.z);\n } else if (face == 3.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x);\n } else if (face == 4.0) {\n uv = direction.xz / abs(direction.y);\n } else {\n uv = vec2(-direction.x, direction.y) / abs(direction.z);\n }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif"; + // scale geometry - var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + _m1$3.makeScale( x, y, z ); - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + this.applyMatrix4( _m1$3 ); - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; + return this; - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + }, - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + lookAt: function ( vector ) { - var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + _obj$1.lookAt( vector ); - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; + _obj$1.updateMatrix(); - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + this.applyMatrix4( _obj$1.matrix ); - var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + return this; - var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + }, - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + fromBufferGeometry: function ( geometry ) { - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + var scope = this; - var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif"; + var indices = geometry.index !== null ? geometry.index.array : undefined; + var attributes = geometry.attributes; - var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; + if ( attributes.position === undefined ) { - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); + return this; - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + } - var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; + var positions = attributes.position.array; + var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; + var colors = attributes.color !== undefined ? attributes.color.array : undefined; + var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; + var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif"; + if ( uvs2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; } - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + for ( var i = 0; i < positions.length; i += 3 ) { - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif"; + scope.vertices.push( new Vector3().fromArray( positions, i ) ); - var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; + if ( colors !== undefined ) { - var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; + scope.colors.push( new Color().fromArray( colors, i ) ); - var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + } - var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; + } - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + function addFace( a, b, c, materialIndex ) { - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; + var vertexColors = ( colors === undefined ) ? [] : [ + scope.colors[ a ].clone(), + scope.colors[ b ].clone(), + scope.colors[ c ].clone() ]; - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; + var vertexNormals = ( normals === undefined ) ? [] : [ + new Vector3().fromArray( normals, a * 3 ), + new Vector3().fromArray( normals, b * 3 ), + new Vector3().fromArray( normals, c * 3 ) + ]; - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + scope.faces.push( face ); - var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; + if ( uvs !== undefined ) { - var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; + scope.faceVertexUvs[ 0 ].push( [ + new Vector2().fromArray( uvs, a * 2 ), + new Vector2().fromArray( uvs, b * 2 ), + new Vector2().fromArray( uvs, c * 2 ) + ] ); - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + } - var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + if ( uvs2 !== undefined ) { - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; + scope.faceVertexUvs[ 1 ].push( [ + new Vector2().fromArray( uvs2, a * 2 ), + new Vector2().fromArray( uvs2, b * 2 ), + new Vector2().fromArray( uvs2, c * 2 ) + ] ); - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; + } - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; + } - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + var groups = geometry.groups; - var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + if ( groups.length > 0 ) { - var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + for ( var i = 0; i < groups.length; i ++ ) { - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + var group = groups[ i ]; - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + var start = group.start; + var count = group.count; - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; + for ( var j = start, jl = start + count; j < jl; j += 3 ) { - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; + if ( indices !== undefined ) { - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; + addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); - var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; + } else { - var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; + addFace( j, j + 1, j + 2, group.materialIndex ); - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; + } - var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; + } - var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; + } - var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; + } else { - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; + if ( indices !== undefined ) { - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + for ( var i = 0; i < indices.length; i += 3 ) { - var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + } - var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + } else { - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + for ( var i = 0; i < positions.length / 3; i += 3 ) { - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + addFace( i, i + 1, i + 2 ); - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; + } - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + } - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif"; + } - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + this.computeFaceNormals(); - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + if ( geometry.boundingBox !== null ) { - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; + this.boundingBox = geometry.boundingBox.clone(); - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + } - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + if ( geometry.boundingSphere !== null ) { - var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + this.boundingSphere = geometry.boundingSphere.clone(); - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + } - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + return this; - var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}"; + }, - var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; + center: function () { - var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; + this.computeBoundingBox(); - var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; + this.boundingBox.getCenter( _offset$1 ).negate(); - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; + this.translate( _offset$1.x, _offset$1.y, _offset$1.z ); - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; + return this; - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; + }, - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + normalize: function () { - var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}"; + this.computeBoundingSphere(); - var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + var center = this.boundingSphere.center; + var radius = this.boundingSphere.radius; - var cube_frag = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}"; + var s = radius === 0 ? 1 : 1.0 / radius; - var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}"; + var matrix = new Matrix4(); + matrix.set( + s, 0, 0, - s * center.x, + 0, s, 0, - s * center.y, + 0, 0, s, - s * center.z, + 0, 0, 0, 1 + ); - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; + this.applyMatrix4( matrix ); - var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}"; + return this; - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + }, - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}"; + computeFaceNormals: function () { - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}"; - - var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}"; - - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}"; - - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"; + var cb = new Vector3(), ab = new Vector3(); - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; + for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}"; + var face = this.faces[ f ]; - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; + var vA = this.vertices[ face.a ]; + var vB = this.vertices[ face.b ]; + var vC = this.vertices[ face.c ]; - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); - var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; + cb.normalize(); - var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}"; + face.normal.copy( cb ); - var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; + } - var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; + }, - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; + computeVertexNormals: function ( areaWeighted ) { - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; + if ( areaWeighted === undefined ) { areaWeighted = true; } - var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; + var v, vl, f, fl, face, vertices; - var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; + vertices = new Array( this.vertices.length ); - var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + vertices[ v ] = new Vector3(); - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}"; + } - var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}"; + if ( areaWeighted ) { - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}"; + // vertex normals weighted by triangle areas + // http://www.iquilezles.org/www/articles/normals/normals.htm - var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; + var vA, vB, vC; + var cb = new Vector3(), ab = new Vector3(); - var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}"; + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"; + face = this.faces[ f ]; - var ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_common_pars_fragment: envmap_common_pars_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_physical_pars_fragment: envmap_physical_pars_fragment, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars_begin: lights_pars_begin, - lights_toon_fragment: lights_toon_fragment, - lights_toon_pars_fragment: lights_toon_pars_fragment, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_fragment_begin: lights_fragment_begin, - lights_fragment_maps: lights_fragment_maps, - lights_fragment_end: lights_fragment_end, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment_begin: normal_fragment_begin, - normal_fragment_maps: normal_fragment_maps, - normalmap_pars_fragment: normalmap_pars_fragment, - clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, - clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, - clearcoat_pars_fragment: clearcoat_pars_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, + vA = this.vertices[ face.a ]; + vB = this.vertices[ face.b ]; + vC = this.vertices[ face.c ]; - background_frag: background_frag, - background_vert: background_vert, - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshmatcap_frag: meshmatcap_frag, - meshmatcap_vert: meshmatcap_vert, - meshtoon_frag: meshtoon_frag, - meshtoon_vert: meshtoon_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - normal_frag: normal_frag, - normal_vert: normal_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert, - sprite_frag: sprite_frag, - sprite_vert: sprite_vert - }; + cb.subVectors( vC, vB ); + ab.subVectors( vA, vB ); + cb.cross( ab ); - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - */ + vertices[ face.a ].add( cb ); + vertices[ face.b ].add( cb ); + vertices[ face.c ].add( cb ); - var ShaderLib = { + } - basic: { + } else { - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.fog - ] ), + this.computeFaceNormals(); - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - }, + face = this.faces[ f ]; - lambert: { + vertices[ face.a ].add( face.normal ); + vertices[ face.b ].add( face.normal ); + vertices[ face.c ].add( face.normal ); - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) } } - ] ), - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag + } - }, + for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - phong: { + vertices[ v ].normalize(); - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - specular: { value: new Color( 0x111111 ) }, - shininess: { value: 30 } - } - ] ), + } - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - }, + face = this.faces[ f ]; - standard: { + var vertexNormals = face.vertexNormals; - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.roughnessmap, - UniformsLib.metalnessmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - roughness: { value: 1.0 }, - metalness: { value: 0.0 }, - envMapIntensity: { value: 1 } // temporary - } - ] ), + if ( vertexNormals.length === 3 ) { - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag + vertexNormals[ 0 ].copy( vertices[ face.a ] ); + vertexNormals[ 1 ].copy( vertices[ face.b ] ); + vertexNormals[ 2 ].copy( vertices[ face.c ] ); - }, + } else { - toon: { + vertexNormals[ 0 ] = vertices[ face.a ].clone(); + vertexNormals[ 1 ] = vertices[ face.b ].clone(); + vertexNormals[ 2 ] = vertices[ face.c ].clone(); - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.gradientmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - specular: { value: new Color( 0x111111 ) }, - shininess: { value: 30 } } - ] ), - - vertexShader: ShaderChunk.meshtoon_vert, - fragmentShader: ShaderChunk.meshtoon_frag - }, + } - matcap: { + if ( this.faces.length > 0 ) { - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.fog, - { - matcap: { value: null } - } - ] ), + this.normalsNeedUpdate = true; - vertexShader: ShaderChunk.meshmatcap_vert, - fragmentShader: ShaderChunk.meshmatcap_frag + } }, - points: { + computeFlatVertexNormals: function () { - uniforms: mergeUniforms( [ - UniformsLib.points, - UniformsLib.fog - ] ), + var f, fl, face; - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag + this.computeFaceNormals(); - }, + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - dashed: { + face = this.faces[ f ]; - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.fog, - { - scale: { value: 1 }, - dashSize: { value: 1 }, - totalSize: { value: 2 } - } - ] ), + var vertexNormals = face.vertexNormals; - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag + if ( vertexNormals.length === 3 ) { - }, + vertexNormals[ 0 ].copy( face.normal ); + vertexNormals[ 1 ].copy( face.normal ); + vertexNormals[ 2 ].copy( face.normal ); - depth: { + } else { - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.displacementmap - ] ), + vertexNormals[ 0 ] = face.normal.clone(); + vertexNormals[ 1 ] = face.normal.clone(); + vertexNormals[ 2 ] = face.normal.clone(); - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag + } - }, + } - normal: { + if ( this.faces.length > 0 ) { - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - { - opacity: { value: 1.0 } - } - ] ), + this.normalsNeedUpdate = true; - vertexShader: ShaderChunk.normal_vert, - fragmentShader: ShaderChunk.normal_frag + } }, - sprite: { + computeMorphNormals: function () { - uniforms: mergeUniforms( [ - UniformsLib.sprite, - UniformsLib.fog - ] ), + var i, il, f, fl, face; - vertexShader: ShaderChunk.sprite_vert, - fragmentShader: ShaderChunk.sprite_frag + // save original normals + // - create temp variables on first access + // otherwise just copy (for faster repeated calls) - }, + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - background: { + face = this.faces[ f ]; - uniforms: { - uvTransform: { value: new Matrix3() }, - t2D: { value: null }, - }, + if ( ! face.__originalFaceNormal ) { - vertexShader: ShaderChunk.background_vert, - fragmentShader: ShaderChunk.background_frag + face.__originalFaceNormal = face.normal.clone(); - }, - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ + } else { - cube: { + face.__originalFaceNormal.copy( face.normal ); - uniforms: mergeUniforms( [ - UniformsLib.envmap, - { - opacity: { value: 1.0 } } - ] ), - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag + if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; } - }, + for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - equirect: { + if ( ! face.__originalVertexNormals[ i ] ) { - uniforms: { - tEquirect: { value: null }, - }, + face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag + } else { - }, + face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - distanceRGBA: { + } - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.displacementmap, - { - referencePosition: { value: new Vector3() }, - nearDistance: { value: 1 }, - farDistance: { value: 1000 } } - ] ), - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag + } - }, + // use temp geometry to compute face and vertex normals for each morph - shadow: { + var tmpGeo = new Geometry(); + tmpGeo.faces = this.faces; - uniforms: mergeUniforms( [ - UniformsLib.lights, - UniformsLib.fog, - { - color: { value: new Color( 0x00000 ) }, - opacity: { value: 1.0 } - } ] ), + for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag + // create on first access - } + if ( ! this.morphNormals[ i ] ) { - }; + this.morphNormals[ i ] = {}; + this.morphNormals[ i ].faceNormals = []; + this.morphNormals[ i ].vertexNormals = []; - ShaderLib.physical = { + var dstNormalsFace = this.morphNormals[ i ].faceNormals; + var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - uniforms: mergeUniforms( [ - ShaderLib.standard.uniforms, - { - clearcoat: { value: 0 }, - clearcoatMap: { value: null }, - clearcoatRoughness: { value: 0 }, - clearcoatRoughnessMap: { value: null }, - clearcoatNormalScale: { value: new Vector2( 1, 1 ) }, - clearcoatNormalMap: { value: null }, - sheen: { value: new Color( 0x000000 ) }, - transparency: { value: 0 }, - } - ] ), + var faceNormal, vertexNormals; - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - }; + faceNormal = new Vector3(); + vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; - /** - * @author mrdoob / http://mrdoob.com/ - */ + dstNormalsFace.push( faceNormal ); + dstNormalsVertex.push( vertexNormals ); - function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { + } - var clearColor = new Color( 0x000000 ); - var clearAlpha = 0; + } - var planeMesh; - var boxMesh; + var morphNormals = this.morphNormals[ i ]; - var currentBackground = null; - var currentBackgroundVersion = 0; - var currentTonemapping = null; + // set vertices to morph target - function render( renderList, scene, camera, forceClear ) { + tmpGeo.vertices = this.morphTargets[ i ].vertices; - var background = scene.background; + // compute morph normals - // Ignore background in AR - // TODO: Reconsider this. + tmpGeo.computeFaceNormals(); + tmpGeo.computeVertexNormals(); - var xr = renderer.xr; - var session = xr.getSession && xr.getSession(); + // store morph normals - if ( session && session.environmentBlendMode === 'additive' ) { + var faceNormal, vertexNormals; - background = null; + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - } + face = this.faces[ f ]; - if ( background === null ) { + faceNormal = morphNormals.faceNormals[ f ]; + vertexNormals = morphNormals.vertexNormals[ f ]; - setClear( clearColor, clearAlpha ); + faceNormal.copy( face.normal ); - } else if ( background && background.isColor ) { + vertexNormals.a.copy( face.vertexNormals[ 0 ] ); + vertexNormals.b.copy( face.vertexNormals[ 1 ] ); + vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - setClear( background, 1 ); - forceClear = true; + } } - if ( renderer.autoClear || forceClear ) { + // restore original normals - renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - } + face = this.faces[ f ]; - if ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) { + face.normal = face.__originalFaceNormal; + face.vertexNormals = face.__originalVertexNormals; - if ( boxMesh === undefined ) { + } - boxMesh = new Mesh( - new BoxBufferGeometry( 1, 1, 1 ), - new ShaderMaterial( { - type: 'BackgroundCubeMaterial', - uniforms: cloneUniforms( ShaderLib.cube.uniforms ), - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: false, - depthWrite: false, - fog: false - } ) - ); + }, - boxMesh.geometry.deleteAttribute( 'normal' ); - boxMesh.geometry.deleteAttribute( 'uv' ); + computeBoundingBox: function () { - boxMesh.onBeforeRender = function ( renderer, scene, camera ) { + if ( this.boundingBox === null ) { - this.matrixWorld.copyPosition( camera.matrixWorld ); + this.boundingBox = new Box3(); - }; + } - // enable code injection for non-built-in material - Object.defineProperty( boxMesh.material, 'envMap', { + this.boundingBox.setFromPoints( this.vertices ); - get: function () { + }, - return this.uniforms.envMap.value; + computeBoundingSphere: function () { - } + if ( this.boundingSphere === null ) { - } ); + this.boundingSphere = new Sphere(); - objects.update( boxMesh ); + } - } + this.boundingSphere.setFromPoints( this.vertices ); - var texture = background.isWebGLCubeRenderTarget ? background.texture : background; + }, - boxMesh.material.uniforms.envMap.value = texture; - boxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1; + merge: function ( geometry, matrix, materialIndexOffset ) { - if ( currentBackground !== background || - currentBackgroundVersion !== texture.version || - currentTonemapping !== renderer.toneMapping ) { + if ( ! ( geometry && geometry.isGeometry ) ) { - boxMesh.material.needsUpdate = true; + console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); + return; - currentBackground = background; - currentBackgroundVersion = texture.version; - currentTonemapping = renderer.toneMapping; + } - } + var normalMatrix, + vertexOffset = this.vertices.length, + vertices1 = this.vertices, + vertices2 = geometry.vertices, + faces1 = this.faces, + faces2 = geometry.faces, + colors1 = this.colors, + colors2 = geometry.colors; - // push to the pre-sorted opaque render list - renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); + if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; } - } else if ( background && background.isTexture ) { + if ( matrix !== undefined ) { - if ( planeMesh === undefined ) { + normalMatrix = new Matrix3().getNormalMatrix( matrix ); - planeMesh = new Mesh( - new PlaneBufferGeometry( 2, 2 ), - new ShaderMaterial( { - type: 'BackgroundMaterial', - uniforms: cloneUniforms( ShaderLib.background.uniforms ), - vertexShader: ShaderLib.background.vertexShader, - fragmentShader: ShaderLib.background.fragmentShader, - side: FrontSide, - depthTest: false, - depthWrite: false, - fog: false - } ) - ); + } - planeMesh.geometry.deleteAttribute( 'normal' ); + // vertices - // enable code injection for non-built-in material - Object.defineProperty( planeMesh.material, 'map', { + for ( var i = 0, il = vertices2.length; i < il; i ++ ) { - get: function () { + var vertex = vertices2[ i ]; - return this.uniforms.t2D.value; + var vertexCopy = vertex.clone(); - } + if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); } - } ); + vertices1.push( vertexCopy ); - objects.update( planeMesh ); + } - } + // colors - planeMesh.material.uniforms.t2D.value = background; + for ( var i = 0, il = colors2.length; i < il; i ++ ) { - if ( background.matrixAutoUpdate === true ) { + colors1.push( colors2[ i ].clone() ); - background.updateMatrix(); + } - } + // faces - planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); + for ( i = 0, il = faces2.length; i < il; i ++ ) { - if ( currentBackground !== background || - currentBackgroundVersion !== background.version || - currentTonemapping !== renderer.toneMapping ) { + var face = faces2[ i ], faceCopy, normal, color, + faceVertexNormals = face.vertexNormals, + faceVertexColors = face.vertexColors; - planeMesh.material.needsUpdate = true; + faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); + faceCopy.normal.copy( face.normal ); - currentBackground = background; - currentBackgroundVersion = background.version; - currentTonemapping = renderer.toneMapping; + if ( normalMatrix !== undefined ) { + + faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); } + for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - // push to the pre-sorted opaque render list - renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); + normal = faceVertexNormals[ j ].clone(); - } + if ( normalMatrix !== undefined ) { - } + normal.applyMatrix3( normalMatrix ).normalize(); - function setClear( color, alpha ) { + } - state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); + faceCopy.vertexNormals.push( normal ); - } + } - return { + faceCopy.color.copy( face.color ); - getClearColor: function () { + for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - return clearColor; + color = faceVertexColors[ j ]; + faceCopy.vertexColors.push( color.clone() ); - }, - setClearColor: function ( color, alpha ) { + } - clearColor.set( color ); - clearAlpha = alpha !== undefined ? alpha : 1; - setClear( clearColor, clearAlpha ); + faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - }, - getClearAlpha: function () { + faces1.push( faceCopy ); - return clearAlpha; + } - }, - setClearAlpha: function ( alpha ) { + // uvs - clearAlpha = alpha; - setClear( clearColor, clearAlpha ); + for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { - }, - render: render + var faceVertexUvs2 = geometry.faceVertexUvs[ i ]; - }; + if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; } - } + for ( var j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + var uvs2 = faceVertexUvs2[ j ], uvsCopy = []; - function WebGLBufferRenderer( gl, extensions, info, capabilities ) { + for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) { - var isWebGL2 = capabilities.isWebGL2; + uvsCopy.push( uvs2[ k ].clone() ); - var mode; + } - function setMode( value ) { + this.faceVertexUvs[ i ].push( uvsCopy ); - mode = value; + } - } + } - function render( start, count ) { + }, - gl.drawArrays( mode, start, count ); + mergeMesh: function ( mesh ) { - info.update( count, mode ); + if ( ! ( mesh && mesh.isMesh ) ) { - } + console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); + return; - function renderInstances( geometry, start, count, primcount ) { + } - if ( primcount === 0 ) { return; } + if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); } - var extension, methodName; + this.merge( mesh.geometry, mesh.matrix ); - if ( isWebGL2 ) { + }, - extension = gl; - methodName = 'drawArraysInstanced'; + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ - } else { + mergeVertices: function () { - extension = extensions.get( 'ANGLE_instanced_arrays' ); - methodName = 'drawArraysInstancedANGLE'; + var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) + var unique = [], changes = []; - if ( extension === null ) { + var v, key; + var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 + var precision = Math.pow( 10, precisionPoints ); + var i, il, face; + var indices, j, jl; - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; + for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - } + v = this.vertices[ i ]; + key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - } + if ( verticesMap[ key ] === undefined ) { - extension[ methodName ]( mode, start, count, primcount ); + verticesMap[ key ] = i; + unique.push( this.vertices[ i ] ); + changes[ i ] = unique.length - 1; - info.update( count, mode, primcount ); + } else { - } + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[ i ] = changes[ verticesMap[ key ] ]; - // + } - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; + } - } - /** - * @author mrdoob / http://mrdoob.com/ - */ + // if faces are completely degenerate after merging vertices, we + // have to remove them from the geometry. + var faceIndicesToRemove = []; - function WebGLCapabilities( gl, extensions, parameters ) { + for ( i = 0, il = this.faces.length; i < il; i ++ ) { - var maxAnisotropy; + face = this.faces[ i ]; - function getMaxAnisotropy() { + face.a = changes[ face.a ]; + face.b = changes[ face.b ]; + face.c = changes[ face.c ]; - if ( maxAnisotropy !== undefined ) { return maxAnisotropy; } + indices = [ face.a, face.b, face.c ]; - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + // if any duplicate vertices are found in a Face3 + // we have to remove the face as nothing can be saved + for ( var n = 0; n < 3; n ++ ) { - if ( extension !== null ) { + if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + faceIndicesToRemove.push( i ); + break; - } else { + } - maxAnisotropy = 0; + } } - return maxAnisotropy; - - } + for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - function getMaxPrecision( precision ) { + var idx = faceIndicesToRemove[ i ]; - if ( precision === 'highp' ) { + this.faces.splice( idx, 1 ); - if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 && - gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) { + for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - return 'highp'; + this.faceVertexUvs[ j ].splice( idx, 1 ); } - precision = 'mediump'; - } - if ( precision === 'mediump' ) { + // Use unique set of vertices - if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 && - gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) { + var diff = this.vertices.length - unique.length; + this.vertices = unique; + return diff; - return 'mediump'; + }, - } + setFromPoints: function ( points ) { - } + this.vertices = []; - return 'lowp'; + for ( var i = 0, l = points.length; i < l; i ++ ) { - } + var point = points[ i ]; + this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - /* eslint-disable no-undef */ - var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) || - ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext ); - /* eslint-enable no-undef */ + } - var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - var maxPrecision = getMaxPrecision( precision ); + return this; - if ( maxPrecision !== precision ) { + }, - console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); - precision = maxPrecision; + sortFacesByMaterialIndex: function () { - } + var faces = this.faces; + var length = faces.length; - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + // tag faces - var maxTextures = gl.getParameter( 34930 ); - var maxVertexTextures = gl.getParameter( 35660 ); - var maxTextureSize = gl.getParameter( 3379 ); - var maxCubemapSize = gl.getParameter( 34076 ); + for ( var i = 0; i < length; i ++ ) { - var maxAttributes = gl.getParameter( 34921 ); - var maxVertexUniforms = gl.getParameter( 36347 ); - var maxVaryings = gl.getParameter( 36348 ); - var maxFragmentUniforms = gl.getParameter( 36349 ); + faces[ i ]._id = i; - var vertexTextures = maxVertexTextures > 0; - var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' ); - var floatVertexTextures = vertexTextures && floatFragmentTextures; + } - var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0; + // sort faces - return { + function materialIndexSort( a, b ) { - isWebGL2: isWebGL2, + return a.materialIndex - b.materialIndex; - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, + } - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, + faces.sort( materialIndexSort ); - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, + // sort uvs - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, + var uvs1 = this.faceVertexUvs[ 0 ]; + var uvs2 = this.faceVertexUvs[ 1 ]; - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures, + var newUvs1, newUvs2; - maxSamples: maxSamples + if ( uvs1 && uvs1.length === length ) { newUvs1 = []; } + if ( uvs2 && uvs2.length === length ) { newUvs2 = []; } - }; + for ( var i = 0; i < length; i ++ ) { - } + var id = faces[ i ]._id; - /** - * @author tschw - */ + if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); } + if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); } - function WebGLClipping() { + } - var scope = this, + if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; } + if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; } - globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false, + }, - plane = new Plane(), - viewNormalMatrix = new Matrix3(), + toJSON: function () { - uniform = { value: null, needsUpdate: false }; + var data = { + metadata: { + version: 4.5, + type: 'Geometry', + generator: 'Geometry.toJSON' + } + }; - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; + // standard Geometry serialization - this.init = function ( planes, enableLocalClipping, camera ) { + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) { data.name = this.name; } - var enabled = - planes.length !== 0 || - enableLocalClipping || - // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || - localClippingEnabled; + if ( this.parameters !== undefined ) { - localClippingEnabled = enableLocalClipping; + var parameters = this.parameters; - globalState = projectPlanes( planes, camera, 0 ); - numGlobalPlanes = planes.length; + for ( var key in parameters ) { - return enabled; + if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; } - }; + } - this.beginShadows = function () { + return data; - renderingShadows = true; - projectPlanes( null ); + } - }; + var vertices = []; - this.endShadows = function () { + for ( var i = 0; i < this.vertices.length; i ++ ) { - renderingShadows = false; - resetGlobalState(); + var vertex = this.vertices[ i ]; + vertices.push( vertex.x, vertex.y, vertex.z ); - }; + } - this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { + var faces = []; + var normals = []; + var normalsHash = {}; + var colors = []; + var colorsHash = {}; + var uvs = []; + var uvsHash = {}; - if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { + for ( var i = 0; i < this.faces.length; i ++ ) { - // there's no local clipping + var face = this.faces[ i ]; - if ( renderingShadows ) { + var hasMaterial = true; + var hasFaceUv = false; // deprecated + var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; + var hasFaceNormal = face.normal.length() > 0; + var hasFaceVertexNormal = face.vertexNormals.length > 0; + var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; + var hasFaceVertexColor = face.vertexColors.length > 0; - // there's no global clipping + var faceType = 0; - projectPlanes( null ); + faceType = setBit( faceType, 0, 0 ); // isQuad + faceType = setBit( faceType, 1, hasMaterial ); + faceType = setBit( faceType, 2, hasFaceUv ); + faceType = setBit( faceType, 3, hasFaceVertexUv ); + faceType = setBit( faceType, 4, hasFaceNormal ); + faceType = setBit( faceType, 5, hasFaceVertexNormal ); + faceType = setBit( faceType, 6, hasFaceColor ); + faceType = setBit( faceType, 7, hasFaceVertexColor ); - } else { + faces.push( faceType ); + faces.push( face.a, face.b, face.c ); + faces.push( face.materialIndex ); - resetGlobalState(); + if ( hasFaceVertexUv ) { - } + var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - } else { + faces.push( + getUvIndex( faceVertexUvs[ 0 ] ), + getUvIndex( faceVertexUvs[ 1 ] ), + getUvIndex( faceVertexUvs[ 2 ] ) + ); - var nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4, + } - dstArray = cache.clippingState || null; + if ( hasFaceNormal ) { - uniform.value = dstArray; // ensure unique state + faces.push( getNormalIndex( face.normal ) ); - dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); + } - for ( var i = 0; i !== lGlobal; ++ i ) { + if ( hasFaceVertexNormal ) { - dstArray[ i ] = globalState[ i ]; + var vertexNormals = face.vertexNormals; + + faces.push( + getNormalIndex( vertexNormals[ 0 ] ), + getNormalIndex( vertexNormals[ 1 ] ), + getNormalIndex( vertexNormals[ 2 ] ) + ); } - cache.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; + if ( hasFaceColor ) { - } + faces.push( getColorIndex( face.color ) ); + } - }; + if ( hasFaceVertexColor ) { - function resetGlobalState() { + var vertexColors = face.vertexColors; - if ( uniform.value !== globalState ) { + faces.push( + getColorIndex( vertexColors[ 0 ] ), + getColorIndex( vertexColors[ 1 ] ), + getColorIndex( vertexColors[ 2 ] ) + ); - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; + } } - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - - } + function setBit( value, position, enabled ) { - function projectPlanes( planes, camera, dstOffset, skipTransform ) { + return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); - var nPlanes = planes !== null ? planes.length : 0, - dstArray = null; + } - if ( nPlanes !== 0 ) { + function getNormalIndex( normal ) { - dstArray = uniform.value; + var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - if ( skipTransform !== true || dstArray === null ) { + if ( normalsHash[ hash ] !== undefined ) { - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; + return normalsHash[ hash ]; - viewNormalMatrix.getNormalMatrix( viewMatrix ); + } - if ( dstArray === null || dstArray.length < flatSize ) { + normalsHash[ hash ] = normals.length / 3; + normals.push( normal.x, normal.y, normal.z ); - dstArray = new Float32Array( flatSize ); + return normalsHash[ hash ]; - } + } - for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { + function getColorIndex( color ) { - plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); + var hash = color.r.toString() + color.g.toString() + color.b.toString(); - plane.normal.toArray( dstArray, i4 ); - dstArray[ i4 + 3 ] = plane.constant; + if ( colorsHash[ hash ] !== undefined ) { - } + return colorsHash[ hash ]; } - uniform.value = dstArray; - uniform.needsUpdate = true; + colorsHash[ hash ] = colors.length; + colors.push( color.getHex() ); + + return colorsHash[ hash ]; } - scope.numPlanes = nPlanes; - scope.numIntersection = 0; + function getUvIndex( uv ) { - return dstArray; + var hash = uv.x.toString() + uv.y.toString(); - } + if ( uvsHash[ hash ] !== undefined ) { - } + return uvsHash[ hash ]; - /** - * @author mrdoob / http://mrdoob.com/ - */ + } - function WebGLExtensions( gl ) { + uvsHash[ hash ] = uvs.length / 2; + uvs.push( uv.x, uv.y ); - var extensions = {}; + return uvsHash[ hash ]; - return { + } - get: function ( name ) { + data.data = {}; - if ( extensions[ name ] !== undefined ) { + data.data.vertices = vertices; + data.data.normals = normals; + if ( colors.length > 0 ) { data.data.colors = colors; } + if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility + data.data.faces = faces; - return extensions[ name ]; + return data; - } + }, - var extension; + clone: function () { - switch ( name ) { + /* + // Handle primitives - case 'WEBGL_depth_texture': - extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); - break; + var parameters = this.parameters; - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; + if ( parameters !== undefined ) { - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; + var values = []; - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; + for ( var key in parameters ) { - default: - extension = gl.getExtension( name ); + values.push( parameters[ key ] ); - } + } - if ( extension === null ) { + var geometry = Object.create( this.constructor.prototype ); + this.constructor.apply( geometry, values ); + return geometry; - console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + } - } + return new this.constructor().copy( this ); + */ - extensions[ name ] = extension; + return new Geometry().copy( this ); - return extension; + }, - } + copy: function ( source ) { - }; + var i, il, j, jl, k, kl; - } + // reset - /** - * @author mrdoob / http://mrdoob.com/ - */ + this.vertices = []; + this.colors = []; + this.faces = []; + this.faceVertexUvs = [[]]; + this.morphTargets = []; + this.morphNormals = []; + this.skinWeights = []; + this.skinIndices = []; + this.lineDistances = []; + this.boundingBox = null; + this.boundingSphere = null; - function WebGLGeometries( gl, attributes, info ) { + // name - var geometries = new WeakMap(); - var wireframeAttributes = new WeakMap(); + this.name = source.name; - function onGeometryDispose( event ) { + // vertices - var geometry = event.target; - var buffergeometry = geometries.get( geometry ); + var vertices = source.vertices; - if ( buffergeometry.index !== null ) { + for ( i = 0, il = vertices.length; i < il; i ++ ) { - attributes.remove( buffergeometry.index ); + this.vertices.push( vertices[ i ].clone() ); } - for ( var name in buffergeometry.attributes ) { + // colors - attributes.remove( buffergeometry.attributes[ name ] ); + var colors = source.colors; - } + for ( i = 0, il = colors.length; i < il; i ++ ) { - geometry.removeEventListener( 'dispose', onGeometryDispose ); + this.colors.push( colors[ i ].clone() ); - geometries.delete( geometry ); + } - var attribute = wireframeAttributes.get( buffergeometry ); + // faces - if ( attribute ) { + var faces = source.faces; - attributes.remove( attribute ); - wireframeAttributes.delete( buffergeometry ); + for ( i = 0, il = faces.length; i < il; i ++ ) { + + this.faces.push( faces[ i ].clone() ); } - // + // face vertex uvs - info.memory.geometries --; + for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - } + var faceVertexUvs = source.faceVertexUvs[ i ]; - function get( object, geometry ) { + if ( this.faceVertexUvs[ i ] === undefined ) { - var buffergeometry = geometries.get( geometry ); + this.faceVertexUvs[ i ] = []; - if ( buffergeometry ) { return buffergeometry; } + } - geometry.addEventListener( 'dispose', onGeometryDispose ); + for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - if ( geometry.isBufferGeometry ) { + var uvs = faceVertexUvs[ j ], uvsCopy = []; - buffergeometry = geometry; + for ( k = 0, kl = uvs.length; k < kl; k ++ ) { - } else if ( geometry.isGeometry ) { + var uv = uvs[ k ]; - if ( geometry._bufferGeometry === undefined ) { + uvsCopy.push( uv.clone() ); - geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); + } - } + this.faceVertexUvs[ i ].push( uvsCopy ); - buffergeometry = geometry._bufferGeometry; + } } - geometries.set( geometry, buffergeometry ); - - info.memory.geometries ++; + // morph targets - return buffergeometry; + var morphTargets = source.morphTargets; - } + for ( i = 0, il = morphTargets.length; i < il; i ++ ) { - function update( geometry ) { + var morphTarget = {}; + morphTarget.name = morphTargets[ i ].name; - var index = geometry.index; - var geometryAttributes = geometry.attributes; + // vertices - if ( index !== null ) { + if ( morphTargets[ i ].vertices !== undefined ) { - attributes.update( index, 34963 ); + morphTarget.vertices = []; - } + for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { - for ( var name in geometryAttributes ) { + morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); - attributes.update( geometryAttributes[ name ], 34962 ); + } - } + } - // morph targets + // normals - var morphAttributes = geometry.morphAttributes; + if ( morphTargets[ i ].normals !== undefined ) { - for ( var name in morphAttributes ) { + morphTarget.normals = []; - var array = morphAttributes[ name ]; + for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { - for ( var i = 0, l = array.length; i < l; i ++ ) { + morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); - attributes.update( array[ i ], 34962 ); + } } + this.morphTargets.push( morphTarget ); + } - } + // morph normals - function updateWireframeAttribute( geometry ) { + var morphNormals = source.morphNormals; - var indices = []; + for ( i = 0, il = morphNormals.length; i < il; i ++ ) { - var geometryIndex = geometry.index; - var geometryPosition = geometry.attributes.position; - var version = 0; + var morphNormal = {}; - if ( geometryIndex !== null ) { + // vertex normals - var array = geometryIndex.array; - version = geometryIndex.version; + if ( morphNormals[ i ].vertexNormals !== undefined ) { - for ( var i = 0, l = array.length; i < l; i += 3 ) { + morphNormal.vertexNormals = []; - var a = array[ i + 0 ]; - var b = array[ i + 1 ]; - var c = array[ i + 2 ]; + for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { - indices.push( a, b, b, c, c, a ); + var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; + var destVertexNormal = {}; + + destVertexNormal.a = srcVertexNormal.a.clone(); + destVertexNormal.b = srcVertexNormal.b.clone(); + destVertexNormal.c = srcVertexNormal.c.clone(); + + morphNormal.vertexNormals.push( destVertexNormal ); + + } } - } else { + // face normals - var array = geometryPosition.array; - version = geometryPosition.version; + if ( morphNormals[ i ].faceNormals !== undefined ) { - for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { + morphNormal.faceNormals = []; - var a = i + 0; - var b = i + 1; - var c = i + 2; + for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { - indices.push( a, b, b, c, c, a ); + morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); + + } } + this.morphNormals.push( morphNormal ); + } - var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); - attribute.version = version; + // skin weights - attributes.update( attribute, 34963 ); + var skinWeights = source.skinWeights; - // + for ( i = 0, il = skinWeights.length; i < il; i ++ ) { - var previousAttribute = wireframeAttributes.get( geometry ); + this.skinWeights.push( skinWeights[ i ].clone() ); - if ( previousAttribute ) { attributes.remove( previousAttribute ); } + } - // + // skin indices - wireframeAttributes.set( geometry, attribute ); + var skinIndices = source.skinIndices; - } + for ( i = 0, il = skinIndices.length; i < il; i ++ ) { - function getWireframeAttribute( geometry ) { + this.skinIndices.push( skinIndices[ i ].clone() ); - var currentAttribute = wireframeAttributes.get( geometry ); + } - if ( currentAttribute ) { + // line distances - var geometryIndex = geometry.index; + var lineDistances = source.lineDistances; - if ( geometryIndex !== null ) { + for ( i = 0, il = lineDistances.length; i < il; i ++ ) { - // if the attribute is obsolete, create a new one + this.lineDistances.push( lineDistances[ i ] ); - if ( currentAttribute.version < geometryIndex.version ) { + } - updateWireframeAttribute( geometry ); + // bounding box - } + var boundingBox = source.boundingBox; - } + if ( boundingBox !== null ) { - } else { + this.boundingBox = boundingBox.clone(); - updateWireframeAttribute( geometry ); + } + + // bounding sphere + + var boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); } - return wireframeAttributes.get( geometry ); + // update flags - } + this.elementsNeedUpdate = source.elementsNeedUpdate; + this.verticesNeedUpdate = source.verticesNeedUpdate; + this.uvsNeedUpdate = source.uvsNeedUpdate; + this.normalsNeedUpdate = source.normalsNeedUpdate; + this.colorsNeedUpdate = source.colorsNeedUpdate; + this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; + this.groupsNeedUpdate = source.groupsNeedUpdate; - return { + return this; - get: get, - update: update, + }, - getWireframeAttribute: getWireframeAttribute + dispose: function () { - }; + this.dispatchEvent( { type: 'dispose' } ); - } + } + + } ); /** * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 */ - function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { + // BoxGeometry - var isWebGL2 = capabilities.isWebGL2; + var BoxGeometry = /*@__PURE__*/(function (Geometry) { + function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - var mode; + Geometry.call(this); - function setMode( value ) { + this.type = 'BoxGeometry'; - mode = value; + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); + this.mergeVertices(); } - var type, bytesPerElement; + if ( Geometry ) BoxGeometry.__proto__ = Geometry; + BoxGeometry.prototype = Object.create( Geometry && Geometry.prototype ); + BoxGeometry.prototype.constructor = BoxGeometry; - function setIndex( value ) { + return BoxGeometry; + }(Geometry)); - type = value.type; - bytesPerElement = value.bytesPerElement; + // BoxBufferGeometry - } + var BoxBufferGeometry = /*@__PURE__*/(function (BufferGeometry) { + function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - function render( start, count ) { + BufferGeometry.call(this); - gl.drawElements( mode, count, type, start * bytesPerElement ); + this.type = 'BoxBufferGeometry'; - info.update( count, mode ); + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; - } + var scope = this; - function renderInstances( geometry, start, count, primcount ) { + width = width || 1; + height = height || 1; + depth = depth || 1; - if ( primcount === 0 ) { return; } + // segments - var extension, methodName; + widthSegments = Math.floor( widthSegments ) || 1; + heightSegments = Math.floor( heightSegments ) || 1; + depthSegments = Math.floor( depthSegments ) || 1; - if ( isWebGL2 ) { + // buffers - extension = gl; - methodName = 'drawElementsInstanced'; + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - } else { + // helper variables - extension = extensions.get( 'ANGLE_instanced_arrays' ); - methodName = 'drawElementsInstancedANGLE'; + var numberOfVertices = 0; + var groupStart = 0; - if ( extension === null ) { + // build each side of the box geometry - console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; + buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px + buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx + buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py + buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny + buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz + buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz - } + // build geometry - } + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount ); + function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { - info.update( count, mode, primcount ); - - } - - // + var segmentWidth = width / gridX; + var segmentHeight = height / gridY; - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; + var widthHalf = width / 2; + var heightHalf = height / 2; + var depthHalf = depth / 2; - } + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; - /** - * @author Mugen87 / https://github.com/Mugen87 - */ + var vertexCounter = 0; + var groupCount = 0; - function WebGLInfo( gl ) { + var ix, iy; - var memory = { - geometries: 0, - textures: 0 - }; + var vector = new Vector3(); - var render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; + // generate vertices, normals and uvs - function update( count, mode, instanceCount ) { + for ( iy = 0; iy < gridY1; iy ++ ) { - instanceCount = instanceCount || 1; + var y = iy * segmentHeight - heightHalf; - render.calls ++; + for ( ix = 0; ix < gridX1; ix ++ ) { - switch ( mode ) { + var x = ix * segmentWidth - widthHalf; - case 4: - render.triangles += instanceCount * ( count / 3 ); - break; + // set values to correct vector component - case 1: - render.lines += instanceCount * ( count / 2 ); - break; + vector[ u ] = x * udir; + vector[ v ] = y * vdir; + vector[ w ] = depthHalf; - case 3: - render.lines += instanceCount * ( count - 1 ); - break; + // now apply vector to vertex buffer - case 2: - render.lines += instanceCount * count; - break; + vertices.push( vector.x, vector.y, vector.z ); - case 0: - render.points += instanceCount * count; - break; + // set values to correct vector component - default: - console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); - break; + vector[ u ] = 0; + vector[ v ] = 0; + vector[ w ] = depth > 0 ? 1 : - 1; - } + // now apply vector to normal buffer - } + normals.push( vector.x, vector.y, vector.z ); - function reset() { + // uvs - render.frame ++; - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); - } + // counters - return { - memory: memory, - render: render, - programs: null, - autoReset: true, - reset: reset, - update: update - }; + vertexCounter += 1; - } + } - /** - * @author mrdoob / http://mrdoob.com/ - */ + } - function absNumericalSort( a, b ) { + // indices - return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment - } + for ( iy = 0; iy < gridY; iy ++ ) { - function WebGLMorphtargets( gl ) { + for ( ix = 0; ix < gridX; ix ++ ) { - var influencesList = {}; - var morphInfluences = new Float32Array( 8 ); + var a = numberOfVertices + ix + gridX1 * iy; + var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); + var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; - function update( object, geometry, material, program ) { + // faces - var objectInfluences = object.morphTargetInfluences; + indices.push( a, b, d ); + indices.push( b, c, d ); - // When object doesn't have morph target influences defined, we treat it as a 0-length array - // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences + // increase counter - var length = objectInfluences === undefined ? 0 : objectInfluences.length; + groupCount += 6; - var influences = influencesList[ geometry.id ]; + } - if ( influences === undefined ) { + } - // initialise list + // add a group to the geometry. this will ensure multi material support - influences = []; + scope.addGroup( groupStart, groupCount, materialIndex ); - for ( var i = 0; i < length; i ++ ) { + // calculate new start value for groups - influences[ i ] = [ i, 0 ]; + groupStart += groupCount; - } + // update total number of vertices - influencesList[ geometry.id ] = influences; + numberOfVertices += vertexCounter; } - var morphTargets = material.morphTargets && geometry.morphAttributes.position; - var morphNormals = material.morphNormals && geometry.morphAttributes.normal; + } - // Remove current morphAttributes + if ( BufferGeometry ) BoxBufferGeometry.__proto__ = BufferGeometry; + BoxBufferGeometry.prototype = Object.create( BufferGeometry && BufferGeometry.prototype ); + BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; - for ( var i = 0; i < length; i ++ ) { + return BoxBufferGeometry; + }(BufferGeometry)); - var influence = influences[ i ]; + /** + * Uniform Utilities + */ - if ( influence[ 1 ] !== 0 ) { + function cloneUniforms( src ) { - if ( morphTargets ) { geometry.deleteAttribute( 'morphTarget' + i ); } - if ( morphNormals ) { geometry.deleteAttribute( 'morphNormal' + i ); } + var dst = {}; - } + for ( var u in src ) { - } + dst[ u ] = {}; - // Collect influences + for ( var p in src[ u ] ) { - for ( var i = 0; i < length; i ++ ) { + var property = src[ u ][ p ]; - var influence = influences[ i ]; + if ( property && ( property.isColor || + property.isMatrix3 || property.isMatrix4 || + property.isVector2 || property.isVector3 || property.isVector4 || + property.isTexture ) ) { - influence[ 0 ] = i; - influence[ 1 ] = objectInfluences[ i ]; + dst[ u ][ p ] = property.clone(); - } + } else if ( Array.isArray( property ) ) { - influences.sort( absNumericalSort ); + dst[ u ][ p ] = property.slice(); - // Add morphAttributes + } else { - var morphInfluencesSum = 0; + dst[ u ][ p ] = property; - for ( var i = 0; i < 8; i ++ ) { + } - var influence = influences[ i ]; + } - if ( influence ) { + } - var index = influence[ 0 ]; - var value = influence[ 1 ]; + return dst; - if ( value ) { + } - if ( morphTargets ) { geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); } - if ( morphNormals ) { geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); } + function mergeUniforms( uniforms ) { - morphInfluences[ i ] = value; - morphInfluencesSum += value; - continue; + var merged = {}; - } + for ( var u = 0; u < uniforms.length; u ++ ) { - } + var tmp = cloneUniforms( uniforms[ u ] ); - morphInfluences[ i ] = 0; + for ( var p in tmp ) { + + merged[ p ] = tmp[ p ]; } - // GLSL shader uses formula baseinfluence * base + sum(target * influence) - // This allows us to switch between absolute morphs and relative morphs without changing shader code - // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) - var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + } - program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); - program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); + return merged; - } + } - return { + // Legacy - update: update + var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; - }; + var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; - } + var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; /** - * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * defines: { "label" : "value" }, + * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, + * + * fragmentShader: <string>, + * vertexShader: <string>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * lights: <bool>, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool> + * } */ - function WebGLObjects( gl, geometries, attributes, info ) { + function ShaderMaterial( parameters ) { - var updateMap = new WeakMap(); + Material.call( this ); - function update( object ) { + this.type = 'ShaderMaterial'; - var frame = info.render.frame; + this.defines = {}; + this.uniforms = {}; - var geometry = object.geometry; - var buffergeometry = geometries.get( object, geometry ); + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; - // Update once per frame + this.linewidth = 1; - if ( updateMap.get( buffergeometry ) !== frame ) { + this.wireframe = false; + this.wireframeLinewidth = 1; - if ( geometry.isGeometry ) { + this.fog = false; // set to use scene fog + this.lights = false; // set to use scene lights + this.clipping = false; // set to use user-defined clipping planes - buffergeometry.updateFromObject( object ); + this.skinning = false; // set to use skinning attribute streams + this.morphTargets = false; // set to use morph targets + this.morphNormals = false; // set to use morph normals - } + this.extensions = { + derivatives: false, // set to use derivatives + fragDepth: false, // set to use fragment depth values + drawBuffers: false, // set to use draw buffers + shaderTextureLOD: false // set to use shader texture LOD + }; - geometries.update( buffergeometry ); + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues = { + 'color': [ 1, 1, 1 ], + 'uv': [ 0, 0 ], + 'uv2': [ 0, 0 ] + }; - updateMap.set( buffergeometry, frame ); + this.index0AttributeName = undefined; + this.uniformsNeedUpdate = false; - } + if ( parameters !== undefined ) { - if ( object.isInstancedMesh ) { + if ( parameters.attributes !== undefined ) { - attributes.update( object.instanceMatrix, 34962 ); + console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); } - return buffergeometry; + this.setValues( parameters ); } - function dispose() { + } - updateMap = new WeakMap(); + ShaderMaterial.prototype = Object.create( Material.prototype ); + ShaderMaterial.prototype.constructor = ShaderMaterial; - } + ShaderMaterial.prototype.isShaderMaterial = true; - return { + ShaderMaterial.prototype.copy = function ( source ) { - update: update, - dispose: dispose + Material.prototype.copy.call( this, source ); - }; + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; - } + this.uniforms = cloneUniforms( source.uniforms ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + this.defines = Object.assign( {}, source.defines ); - function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - format = format !== undefined ? format : RGBFormat; + this.lights = source.lights; + this.clipping = source.clipping; - Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + this.skinning = source.skinning; - this.flipY = false; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; - } + this.extensions = source.extensions; - CubeTexture.prototype = Object.create( Texture.prototype ); - CubeTexture.prototype.constructor = CubeTexture; + return this; - CubeTexture.prototype.isCubeTexture = true; + }; - Object.defineProperty( CubeTexture.prototype, 'images', { + ShaderMaterial.prototype.toJSON = function ( meta ) { - get: function () { + var data = Material.prototype.toJSON.call( this, meta ); - return this.image; + data.uniforms = {}; - }, + for ( var name in this.uniforms ) { - set: function ( value ) { + var uniform = this.uniforms[ name ]; + var value = uniform.value; - this.image = value; + if ( value && value.isTexture ) { - } + data.uniforms[ name ] = { + type: 't', + value: value.toJSON( meta ).uuid + }; - } ); + } else if ( value && value.isColor ) { - /** - * @author Takahiro https://github.com/takahirox - */ + data.uniforms[ name ] = { + type: 'c', + value: value.getHex() + }; - function DataTexture2DArray( data, width, height, depth ) { + } else if ( value && value.isVector2 ) { - Texture.call( this, null ); + data.uniforms[ name ] = { + type: 'v2', + value: value.toArray() + }; - this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + } else if ( value && value.isVector3 ) { - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; + data.uniforms[ name ] = { + type: 'v3', + value: value.toArray() + }; - this.wrapR = ClampToEdgeWrapping; + } else if ( value && value.isVector4 ) { - this.generateMipmaps = false; - this.flipY = false; + data.uniforms[ name ] = { + type: 'v4', + value: value.toArray() + }; - this.needsUpdate = true; + } else if ( value && value.isMatrix3 ) { - } + data.uniforms[ name ] = { + type: 'm3', + value: value.toArray() + }; - DataTexture2DArray.prototype = Object.create( Texture.prototype ); - DataTexture2DArray.prototype.constructor = DataTexture2DArray; - DataTexture2DArray.prototype.isDataTexture2DArray = true; + } else if ( value && value.isMatrix4 ) { - /** - * @author Artur Trzesiok - */ + data.uniforms[ name ] = { + type: 'm4', + value: value.toArray() + }; - function DataTexture3D( data, width, height, depth ) { + } else { - // We're going to add .setXXX() methods for setting properties later. - // Users can still set in DataTexture3D directly. - // - // var texture = new THREE.DataTexture3D( data, width, height, depth ); - // texture.anisotropy = 16; - // - // See #14839 + data.uniforms[ name ] = { + value: value + }; - Texture.call( this, null ); + // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far - this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; + } - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; + } - this.wrapR = ClampToEdgeWrapping; + if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; } - this.generateMipmaps = false; - this.flipY = false; + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; - this.needsUpdate = true; + var extensions = {}; + + for ( var key in this.extensions ) { + if ( this.extensions[ key ] === true ) { extensions[ key ] = true; } - } + } - DataTexture3D.prototype = Object.create( Texture.prototype ); - DataTexture3D.prototype.constructor = DataTexture3D; - DataTexture3D.prototype.isDataTexture3D = true; + if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; } + + return data; + + }; /** - * @author tschw - * @author Mugen87 / https://github.com/Mugen87 * @author mrdoob / http://mrdoob.com/ - * - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [textures] ) - * - * uploads a uniform value(s) - * the 'textures' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (textures factorizations): - * - * .upload( gl, seq, values, textures ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (textures factorizations): - * - * .setValue( gl, name, value, textures ) - * - * sets uniform with name 'name' to 'value' - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ + * @author mikael emtinger / http://gomo.se/ + * @author WestLangley / http://github.com/WestLangley + */ - var emptyTexture = new Texture(); - var emptyTexture2dArray = new DataTexture2DArray(); - var emptyTexture3d = new DataTexture3D(); - var emptyCubeTexture = new CubeTexture(); + function Camera() { - // --- Utilities --- + Object3D.call( this ); - // Array Caches (provide typed arrays for temporary by size) + this.type = 'Camera'; - var arrayCacheF32 = []; - var arrayCacheI32 = []; + this.matrixWorldInverse = new Matrix4(); - // Float32Array caches used for uploading Matrix uniforms + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); - var mat4array = new Float32Array( 16 ); - var mat3array = new Float32Array( 9 ); - var mat2array = new Float32Array( 4 ); + } - // Flattening for arrays of vectors and matrices + Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { - function flatten( array, nBlocks, blockSize ) { + constructor: Camera, - var firstElem = array[ 0 ]; + isCamera: true, - if ( firstElem <= 0 || firstElem > 0 ) { return array; } - // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 + copy: function ( source, recursive ) { - var n = nBlocks * blockSize, - r = arrayCacheF32[ n ]; + Object3D.prototype.copy.call( this, source, recursive ); - if ( r === undefined ) { + this.matrixWorldInverse.copy( source.matrixWorldInverse ); - r = new Float32Array( n ); - arrayCacheF32[ n ] = r; + this.projectionMatrix.copy( source.projectionMatrix ); + this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); - } + return this; - if ( nBlocks !== 0 ) { + }, - firstElem.toArray( r, 0 ); + getWorldDirection: function ( target ) { - for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { + if ( target === undefined ) { - offset += blockSize; - array[ i ].toArray( r, offset ); + console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); + target = new Vector3(); } - } + this.updateMatrixWorld( true ); - return r; + var e = this.matrixWorld.elements; - } + return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize(); - function arraysEqual( a, b ) { + }, - if ( a.length !== b.length ) { return false; } + updateMatrixWorld: function ( force ) { - for ( var i = 0, l = a.length; i < l; i ++ ) { + Object3D.prototype.updateMatrixWorld.call( this, force ); - if ( a[ i ] !== b[ i ] ) { return false; } + this.matrixWorldInverse.getInverse( this.matrixWorld ); - } + }, - return true; + updateWorldMatrix: function ( updateParents, updateChildren ) { - } + Object3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren ); - function copyArray( a, b ) { + this.matrixWorldInverse.getInverse( this.matrixWorld ); - for ( var i = 0, l = b.length; i < l; i ++ ) { + }, - a[ i ] = b[ i ]; + clone: function () { + + return new this.constructor().copy( this ); } - } + } ); - // Texture unit allocation + /** + * @author mrdoob / http://mrdoob.com/ + * @author greggman / http://games.greggman.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author tschw + */ - function allocTexUnits( textures, n ) { + function PerspectiveCamera( fov, aspect, near, far ) { - var r = arrayCacheI32[ n ]; + Camera.call( this ); - if ( r === undefined ) { + this.type = 'PerspectiveCamera'; - r = new Int32Array( n ); - arrayCacheI32[ n ] = r; + this.fov = fov !== undefined ? fov : 50; + this.zoom = 1; - } + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; + this.focus = 10; - for ( var i = 0; i !== n; ++ i ) - { r[ i ] = textures.allocateTextureUnit(); } + this.aspect = aspect !== undefined ? aspect : 1; + this.view = null; - return r; + this.filmGauge = 35; // width of the film (default in millimeters) + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); } - // --- Setters --- + PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. + constructor: PerspectiveCamera, - // Single scalar + isPerspectiveCamera: true, - function setValueV1f( gl, v ) { + copy: function ( source, recursive ) { - var cache = this.cache; + Camera.prototype.copy.call( this, source, recursive ); - if ( cache[ 0 ] === v ) { return; } + this.fov = source.fov; + this.zoom = source.zoom; - gl.uniform1f( this.addr, v ); + this.near = source.near; + this.far = source.far; + this.focus = source.focus; - cache[ 0 ] = v; + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign( {}, source.view ); - } + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; - // Single float vector (from flat array or THREE.VectorN) + return this; - function setValueV2f( gl, v ) { + }, - var cache = this.cache; + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength: function ( focalLength ) { - if ( v.x !== undefined ) { + // see http://www.bobatkins.com/photography/technical/field_of_view.html + var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + this.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope ); + this.updateProjectionMatrix(); - gl.uniform2f( this.addr, v.x, v.y ); + }, - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength: function () { - } + var vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ); - } else { + return 0.5 * this.getFilmHeight() / vExtentSlope; - if ( arraysEqual( cache, v ) ) { return; } + }, - gl.uniform2fv( this.addr, v ); + getEffectiveFOV: function () { - copyArray( cache, v ); + return MathUtils.RAD2DEG * 2 * Math.atan( + Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom ); - } + }, - } + getFilmWidth: function () { - function setValueV3f( gl, v ) { + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min( this.aspect, 1 ); - var cache = this.cache; + }, - if ( v.x !== undefined ) { + getFilmHeight: function () { - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max( this.aspect, 1 ); - gl.uniform3f( this.addr, v.x, v.y, v.z ); + }, - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * var w = 1920; + * var h = 1080; + * var fullWidth = w * 3; + * var fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - } + this.aspect = fullWidth / fullHeight; - } else if ( v.r !== undefined ) { + if ( this.view === null ) { - if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; - gl.uniform3f( this.addr, v.r, v.g, v.b ); + } - cache[ 0 ] = v.r; - cache[ 1 ] = v.g; - cache[ 2 ] = v.b; + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; - } + this.updateProjectionMatrix(); - } else { + }, - if ( arraysEqual( cache, v ) ) { return; } + clearViewOffset: function () { - gl.uniform3fv( this.addr, v ); + if ( this.view !== null ) { - copyArray( cache, v ); + this.view.enabled = false; - } + } - } + this.updateProjectionMatrix(); - function setValueV4f( gl, v ) { + }, - var cache = this.cache; + updateProjectionMatrix: function () { - if ( v.x !== undefined ) { + var near = this.near, + top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom, + height = 2 * top, + width = this.aspect * height, + left = - 0.5 * width, + view = this.view; - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + if ( this.view !== null && this.view.enabled ) { - gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + var fullWidth = view.fullWidth, + fullHeight = view.fullHeight; - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; - cache[ 3 ] = v.w; + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; } - } else { - - if ( arraysEqual( cache, v ) ) { return; } + var skew = this.filmOffset; + if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); } - gl.uniform4fv( this.addr, v ); + this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); - copyArray( cache, v ); + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); - } + }, - } + toJSON: function ( meta ) { - // Single matrix (from flat array or MatrixN) + var data = Object3D.prototype.toJSON.call( this, meta ); - function setValueM2( gl, v ) { + data.object.fov = this.fov; + data.object.zoom = this.zoom; - var cache = this.cache; - var elements = v.elements; + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; - if ( elements === undefined ) { + data.object.aspect = this.aspect; - if ( arraysEqual( cache, v ) ) { return; } + if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } - gl.uniformMatrix2fv( this.addr, false, v ); + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; - copyArray( cache, v ); + return data; - } else { + } - if ( arraysEqual( cache, elements ) ) { return; } + } ); - mat2array.set( elements ); + /** + * Camera for rendering cube maps + * - renders scene into axis-aligned cube + * + * @author alteredq / http://alteredqualia.com/ + */ - gl.uniformMatrix2fv( this.addr, false, mat2array ); + var fov = 90, aspect = 1; - copyArray( cache, elements ); + function CubeCamera( near, far, cubeResolution, options ) { - } + Object3D.call( this ); - } + this.type = 'CubeCamera'; - function setValueM3( gl, v ) { + var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); + cameraPX.up.set( 0, - 1, 0 ); + cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); + this.add( cameraPX ); - var cache = this.cache; - var elements = v.elements; + var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); + cameraNX.up.set( 0, - 1, 0 ); + cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); + this.add( cameraNX ); - if ( elements === undefined ) { + var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); + this.add( cameraPY ); - if ( arraysEqual( cache, v ) ) { return; } + var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); + cameraNY.up.set( 0, 0, - 1 ); + cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); + this.add( cameraNY ); - gl.uniformMatrix3fv( this.addr, false, v ); + var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.up.set( 0, - 1, 0 ); + cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); + this.add( cameraPZ ); - copyArray( cache, v ); + var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.up.set( 0, - 1, 0 ); + cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); + this.add( cameraNZ ); - } else { + options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; - if ( arraysEqual( cache, elements ) ) { return; } + this.renderTarget = new WebGLCubeRenderTarget( cubeResolution, options ); + this.renderTarget.texture.name = "CubeCamera"; - mat3array.set( elements ); + this.update = function ( renderer, scene ) { - gl.uniformMatrix3fv( this.addr, false, mat3array ); + if ( this.parent === null ) { this.updateMatrixWorld(); } - copyArray( cache, elements ); + var currentRenderTarget = renderer.getRenderTarget(); - } + var renderTarget = this.renderTarget; + var generateMipmaps = renderTarget.texture.generateMipmaps; - } + renderTarget.texture.generateMipmaps = false; - function setValueM4( gl, v ) { + renderer.setRenderTarget( renderTarget, 0 ); + renderer.render( scene, cameraPX ); - var cache = this.cache; - var elements = v.elements; + renderer.setRenderTarget( renderTarget, 1 ); + renderer.render( scene, cameraNX ); - if ( elements === undefined ) { + renderer.setRenderTarget( renderTarget, 2 ); + renderer.render( scene, cameraPY ); - if ( arraysEqual( cache, v ) ) { return; } + renderer.setRenderTarget( renderTarget, 3 ); + renderer.render( scene, cameraNY ); - gl.uniformMatrix4fv( this.addr, false, v ); + renderer.setRenderTarget( renderTarget, 4 ); + renderer.render( scene, cameraPZ ); - copyArray( cache, v ); + renderTarget.texture.generateMipmaps = generateMipmaps; - } else { + renderer.setRenderTarget( renderTarget, 5 ); + renderer.render( scene, cameraNZ ); - if ( arraysEqual( cache, elements ) ) { return; } + renderer.setRenderTarget( currentRenderTarget ); - mat4array.set( elements ); + }; - gl.uniformMatrix4fv( this.addr, false, mat4array ); + this.clear = function ( renderer, color, depth, stencil ) { - copyArray( cache, elements ); + var currentRenderTarget = renderer.getRenderTarget(); - } + var renderTarget = this.renderTarget; - } + for ( var i = 0; i < 6; i ++ ) { - // Single texture (2D / Cube) + renderer.setRenderTarget( renderTarget, i ); - function setValueT1( gl, v, textures ) { + renderer.clear( color, depth, stencil ); - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + } - if ( cache[ 0 ] !== unit ) { + renderer.setRenderTarget( currentRenderTarget ); - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; + }; - } + } - textures.safeSetTexture2D( v || emptyTexture, unit ); + CubeCamera.prototype = Object.create( Object3D.prototype ); + CubeCamera.prototype.constructor = CubeCamera; - } + /** + * @author alteredq / http://alteredqualia.com + * @author WestLangley / http://github.com/WestLangley + */ - function setValueT2DArray1( gl, v, textures ) { + function WebGLCubeRenderTarget( size, options, dummy ) { - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + if ( Number.isInteger( options ) ) { - if ( cache[ 0 ] !== unit ) { + console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' ); - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; + options = dummy; } - textures.setTexture2DArray( v || emptyTexture2dArray, unit ); + WebGLRenderTarget.call( this, size, size, options ); } - function setValueT3D1( gl, v, textures ) { + WebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype ); + WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget; - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; - if ( cache[ 0 ] !== unit ) { + WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) { - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; + this.texture.type = texture.type; + this.texture.format = texture.format; + this.texture.encoding = texture.encoding; - } + var scene = new Scene(); - textures.setTexture3D( v || emptyTexture3d, unit ); + var shader = { - } + uniforms: { + tEquirect: { value: null }, + }, - function setValueT6( gl, v, textures ) { + vertexShader: [ - var cache = this.cache; - var unit = textures.allocateTextureUnit(); + "varying vec3 vWorldDirection;", - if ( cache[ 0 ] !== unit ) { + "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {", - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; + " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );", - } + "}", - textures.safeSetTextureCube( v || emptyCubeTexture, unit ); + "void main() {", - } + " vWorldDirection = transformDirection( position, modelMatrix );", - // Integer / Boolean vectors or arrays thereof (always flat arrays) + " #include <begin_vertex>", + " #include <project_vertex>", - function setValueV1i( gl, v ) { + "}" - var cache = this.cache; + ].join( '\n' ), - if ( cache[ 0 ] === v ) { return; } + fragmentShader: [ - gl.uniform1i( this.addr, v ); + "uniform sampler2D tEquirect;", - cache[ 0 ] = v; + "varying vec3 vWorldDirection;", - } + "#define RECIPROCAL_PI 0.31830988618", + "#define RECIPROCAL_PI2 0.15915494", - function setValueV2i( gl, v ) { + "void main() {", - var cache = this.cache; + " vec3 direction = normalize( vWorldDirection );", - if ( arraysEqual( cache, v ) ) { return; } + " vec2 sampleUV;", - gl.uniform2iv( this.addr, v ); + " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;", - copyArray( cache, v ); + " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", - } + " gl_FragColor = texture2D( tEquirect, sampleUV );", - function setValueV3i( gl, v ) { + "}" - var cache = this.cache; + ].join( '\n' ), + }; - if ( arraysEqual( cache, v ) ) { return; } + var material = new ShaderMaterial( { - gl.uniform3iv( this.addr, v ); + type: 'CubemapFromEquirect', - copyArray( cache, v ); + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending - } + } ); - function setValueV4i( gl, v ) { + material.uniforms.tEquirect.value = texture; - var cache = this.cache; + var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material ); - if ( arraysEqual( cache, v ) ) { return; } + scene.add( mesh ); - gl.uniform4iv( this.addr, v ); + var camera = new CubeCamera( 1, 10, 1 ); - copyArray( cache, v ); + camera.renderTarget = this; + camera.renderTarget.texture.name = 'CubeCameraTexture'; - } + camera.update( renderer, scene ); - // uint + mesh.geometry.dispose(); + mesh.material.dispose(); - function setValueV1ui( gl, v ) { + return this; - var cache = this.cache; + }; - if ( cache[ 0 ] === v ) { return; } + /** + * @author alteredq / http://alteredqualia.com/ + */ - gl.uniform1ui( this.addr, v ); + function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - cache[ 0 ] = v; + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - } + this.image = { data: data || null, width: width || 1, height: height || 1 }; - // Helper to pick the right setter for the singular case + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - function getSingularSetter( type ) { + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; - switch ( type ) { + this.needsUpdate = true; - case 0x1406: return setValueV1f; // FLOAT - case 0x8b50: return setValueV2f; // _VEC2 - case 0x8b51: return setValueV3f; // _VEC3 - case 0x8b52: return setValueV4f; // _VEC4 + } - case 0x8b5a: return setValueM2; // _MAT2 - case 0x8b5b: return setValueM3; // _MAT3 - case 0x8b5c: return setValueM4; // _MAT4 + DataTexture.prototype = Object.create( Texture.prototype ); + DataTexture.prototype.constructor = DataTexture; - case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL - case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 - case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 - case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 + DataTexture.prototype.isDataTexture = true; - case 0x1405: return setValueV1ui; // UINT + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / http://clara.io + */ - case 0x8b5e: // SAMPLER_2D - case 0x8d66: // SAMPLER_EXTERNAL_OES - case 0x8dca: // INT_SAMPLER_2D - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - case 0x8b62: // SAMPLER_2D_SHADOW - return setValueT1; + var _sphere$1 = new Sphere(); + var _vector$5 = new Vector3(); - case 0x8b5f: // SAMPLER_3D - case 0x8dcb: // INT_SAMPLER_3D - case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D - return setValueT3D1; + function Frustum( p0, p1, p2, p3, p4, p5 ) { - case 0x8b60: // SAMPLER_CUBE - case 0x8dcc: // INT_SAMPLER_CUBE - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - case 0x8dc5: // SAMPLER_CUBE_SHADOW - return setValueT6; + this.planes = [ - case 0x8dc1: // SAMPLER_2D_ARRAY - case 0x8dcf: // INT_SAMPLER_2D_ARRAY - case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY - case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW - return setValueT2DArray1; + ( p0 !== undefined ) ? p0 : new Plane(), + ( p1 !== undefined ) ? p1 : new Plane(), + ( p2 !== undefined ) ? p2 : new Plane(), + ( p3 !== undefined ) ? p3 : new Plane(), + ( p4 !== undefined ) ? p4 : new Plane(), + ( p5 !== undefined ) ? p5 : new Plane() - } + ]; } - // Array of scalars - function setValueV1fArray( gl, v ) { + Object.assign( Frustum.prototype, { - gl.uniform1fv( this.addr, v ); + set: function ( p0, p1, p2, p3, p4, p5 ) { - } + var planes = this.planes; - // Integer / Boolean vectors or arrays thereof (always flat arrays) - function setValueV1iArray( gl, v ) { + planes[ 0 ].copy( p0 ); + planes[ 1 ].copy( p1 ); + planes[ 2 ].copy( p2 ); + planes[ 3 ].copy( p3 ); + planes[ 4 ].copy( p4 ); + planes[ 5 ].copy( p5 ); - gl.uniform1iv( this.addr, v ); + return this; - } + }, - function setValueV2iArray( gl, v ) { + clone: function () { - gl.uniform2iv( this.addr, v ); + return new this.constructor().copy( this ); - } + }, - function setValueV3iArray( gl, v ) { + copy: function ( frustum ) { - gl.uniform3iv( this.addr, v ); + var planes = this.planes; - } + for ( var i = 0; i < 6; i ++ ) { - function setValueV4iArray( gl, v ) { + planes[ i ].copy( frustum.planes[ i ] ); - gl.uniform4iv( this.addr, v ); + } - } + return this; + }, - // Array of vectors (flat or from THREE classes) + setFromProjectionMatrix: function ( m ) { - function setValueV2fArray( gl, v ) { + var planes = this.planes; + var me = m.elements; + var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; + var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; + var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; + var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; - var data = flatten( v, this.size, 2 ); + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); - gl.uniform2fv( this.addr, data ); + return this; - } + }, - function setValueV3fArray( gl, v ) { + intersectsObject: function ( object ) { - var data = flatten( v, this.size, 3 ); + var geometry = object.geometry; - gl.uniform3fv( this.addr, data ); + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } - } + _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); - function setValueV4fArray( gl, v ) { + return this.intersectsSphere( _sphere$1 ); - var data = flatten( v, this.size, 4 ); + }, - gl.uniform4fv( this.addr, data ); + intersectsSprite: function ( sprite ) { - } + _sphere$1.center.set( 0, 0, 0 ); + _sphere$1.radius = 0.7071067811865476; + _sphere$1.applyMatrix4( sprite.matrixWorld ); - // Array of matrices (flat or from THREE clases) + return this.intersectsSphere( _sphere$1 ); - function setValueM2Array( gl, v ) { + }, - var data = flatten( v, this.size, 4 ); + intersectsSphere: function ( sphere ) { - gl.uniformMatrix2fv( this.addr, false, data ); + var planes = this.planes; + var center = sphere.center; + var negRadius = - sphere.radius; - } + for ( var i = 0; i < 6; i ++ ) { - function setValueM3Array( gl, v ) { + var distance = planes[ i ].distanceToPoint( center ); - var data = flatten( v, this.size, 9 ); + if ( distance < negRadius ) { - gl.uniformMatrix3fv( this.addr, false, data ); + return false; - } + } - function setValueM4Array( gl, v ) { + } - var data = flatten( v, this.size, 16 ); + return true; - gl.uniformMatrix4fv( this.addr, false, data ); + }, - } + intersectsBox: function ( box ) { - // Array of textures (2D / Cube) + var planes = this.planes; - function setValueT1Array( gl, v, textures ) { + for ( var i = 0; i < 6; i ++ ) { - var n = v.length; + var plane = planes[ i ]; - var units = allocTexUnits( textures, n ); + // corner at max distance - gl.uniform1iv( this.addr, units ); + _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; - for ( var i = 0; i !== n; ++ i ) { + if ( plane.distanceToPoint( _vector$5 ) < 0 ) { - textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] ); + return false; - } + } - } + } - function setValueT6Array( gl, v, textures ) { + return true; - var n = v.length; + }, - var units = allocTexUnits( textures, n ); + containsPoint: function ( point ) { - gl.uniform1iv( this.addr, units ); + var planes = this.planes; - for ( var i = 0; i !== n; ++ i ) { + for ( var i = 0; i < 6; i ++ ) { - textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); + if ( planes[ i ].distanceToPoint( point ) < 0 ) { - } + return false; - } + } - // Helper to pick the right setter for a pure (bottom-level) array + } - function getPureArraySetter( type ) { + return true; - switch ( type ) { + } - case 0x1406: return setValueV1fArray; // FLOAT - case 0x8b50: return setValueV2fArray; // _VEC2 - case 0x8b51: return setValueV3fArray; // _VEC3 - case 0x8b52: return setValueV4fArray; // _VEC4 + } ); - case 0x8b5a: return setValueM2Array; // _MAT2 - case 0x8b5b: return setValueM3Array; // _MAT3 - case 0x8b5c: return setValueM4Array; // _MAT4 + /** + * Uniforms library for shared webgl shaders + */ - case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL - case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 - case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 - case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 + var UniformsLib = { - case 0x8b5e: // SAMPLER_2D - case 0x8d66: // SAMPLER_EXTERNAL_OES - case 0x8dca: // INT_SAMPLER_2D - case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D - case 0x8b62: // SAMPLER_2D_SHADOW - return setValueT1Array; + common: { - case 0x8b60: // SAMPLER_CUBE - case 0x8dcc: // INT_SAMPLER_CUBE - case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE - case 0x8dc5: // SAMPLER_CUBE_SHADOW - return setValueT6Array; + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, - } + map: { value: null }, + uvTransform: { value: new Matrix3() }, + uv2Transform: { value: new Matrix3() }, - } + alphaMap: { value: null }, - // --- Uniform Classes --- + }, - function SingleUniform( id, activeInfo, addr ) { + specularmap: { - this.id = id; - this.addr = addr; - this.cache = []; - this.setValue = getSingularSetter( activeInfo.type ); + specularMap: { value: null }, - // this.path = activeInfo.name; // DEBUG + }, - } + envmap: { - function PureArrayUniform( id, activeInfo, addr ) { + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + reflectivity: { value: 1.0 }, + refractionRatio: { value: 0.98 }, + maxMipLevel: { value: 0 } - this.id = id; - this.addr = addr; - this.cache = []; - this.size = activeInfo.size; - this.setValue = getPureArraySetter( activeInfo.type ); + }, - // this.path = activeInfo.name; // DEBUG + aomap: { - } + aoMap: { value: null }, + aoMapIntensity: { value: 1 } - PureArrayUniform.prototype.updateCache = function ( data ) { + }, - var cache = this.cache; + lightmap: { - if ( data instanceof Float32Array && cache.length !== data.length ) { + lightMap: { value: null }, + lightMapIntensity: { value: 1 } - this.cache = new Float32Array( data.length ); + }, - } + emissivemap: { - copyArray( cache, data ); + emissiveMap: { value: null } - }; + }, - function StructuredUniform( id ) { + bumpmap: { - this.id = id; + bumpMap: { value: null }, + bumpScale: { value: 1 } - this.seq = []; - this.map = {}; + }, - } + normalmap: { - StructuredUniform.prototype.setValue = function ( gl, value, textures ) { + normalMap: { value: null }, + normalScale: { value: new Vector2( 1, 1 ) } - var seq = this.seq; + }, - for ( var i = 0, n = seq.length; i !== n; ++ i ) { + displacementmap: { - var u = seq[ i ]; - u.setValue( gl, value[ u.id ], textures ); + displacementMap: { value: null }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } - } + }, - }; + roughnessmap: { - // --- Top-level --- + roughnessMap: { value: null } - // Parser - builds up the property tree from the path strings + }, - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; + metalnessmap: { - // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. + metalnessMap: { value: null } - function addUniform( container, uniformObject ) { + }, - container.seq.push( uniformObject ); - container.map[ uniformObject.id ] = uniformObject; + gradientmap: { - } + gradientMap: { value: null } - function parseUniform( activeInfo, addr, container ) { + }, - var path = activeInfo.name, - pathLength = path.length; + fog: { - // reset RegExp object, because of the early exit of a previous run - RePathPart.lastIndex = 0; + fogDensity: { value: 0.00025 }, + fogNear: { value: 1 }, + fogFar: { value: 2000 }, + fogColor: { value: new Color( 0xffffff ) } - while ( true ) { + }, - var match = RePathPart.exec( path ), - matchEnd = RePathPart.lastIndex, + lights: { - id = match[ 1 ], - idIsIndex = match[ 2 ] === ']', - subscript = match[ 3 ]; + ambientLightColor: { value: [] }, - if ( idIsIndex ) { id = id | 0; } // convert to integer + lightProbe: { value: [] }, - if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { + directionalLights: { value: [], properties: { + direction: {}, + color: {} + } }, - // bare name or "pure" bottom-level array "[0]" suffix + directionalLightShadows: { value: [], properties: { + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, - addUniform( container, subscript === undefined ? - new SingleUniform( id, activeInfo, addr ) : - new PureArrayUniform( id, activeInfo, addr ) ); + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, - break; + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {} + } }, - } else { + spotLightShadows: { value: [], properties: { + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, - // step into inner node / create it in case it doesn't exist + spotShadowMap: { value: [] }, + spotShadowMatrix: { value: [] }, - var map = container.map, next = map[ id ]; + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {} + } }, - if ( next === undefined ) { + pointLightShadows: { value: [], properties: { + shadowBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } }, - next = new StructuredUniform( id ); - addUniform( container, next ); + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, - } + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, - container = next; + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } } - } + }, - } + points: { - } + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + size: { value: 1.0 }, + scale: { value: 1.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } - // Root Container + }, - function WebGLUniforms( gl, program ) { + sprite: { - this.seq = []; - this.map = {}; + diffuse: { value: new Color( 0xeeeeee ) }, + opacity: { value: 1.0 }, + center: { value: new Vector2( 0.5, 0.5 ) }, + rotation: { value: 0.0 }, + map: { value: null }, + alphaMap: { value: null }, + uvTransform: { value: new Matrix3() } - var n = gl.getProgramParameter( program, 35718 ); + } - for ( var i = 0; i < n; ++ i ) { + }; - var info = gl.getActiveUniform( program, i ), - addr = gl.getUniformLocation( program, info.name ); + /** + * @author mrdoob / http://mrdoob.com/ + */ - parseUniform( info, addr, this ); + function WebGLAnimation() { - } + var context = null; + var isAnimating = false; + var animationLoop = null; - } - - WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) { - - var u = this.map[ name ]; - - if ( u !== undefined ) { u.setValue( gl, value, textures ); } - - }; + function onAnimationFrame( time, frame ) { - WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { + if ( isAnimating === false ) { return; } - var v = object[ name ]; + animationLoop( time, frame ); - if ( v !== undefined ) { this.setValue( gl, name, v ); } + context.requestAnimationFrame( onAnimationFrame ); - }; + } + return { - // Static interface + start: function () { - WebGLUniforms.upload = function ( gl, seq, values, textures ) { + if ( isAnimating === true ) { return; } + if ( animationLoop === null ) { return; } - for ( var i = 0, n = seq.length; i !== n; ++ i ) { + context.requestAnimationFrame( onAnimationFrame ); - var u = seq[ i ], - v = values[ u.id ]; + isAnimating = true; - if ( v.needsUpdate !== false ) { + }, - // note: always updating when .needsUpdate is undefined - u.setValue( gl, v.value, textures ); + stop: function () { - } + isAnimating = false; - } + }, - }; + setAnimationLoop: function ( callback ) { - WebGLUniforms.seqWithValue = function ( seq, values ) { + animationLoop = callback; - var r = []; + }, - for ( var i = 0, n = seq.length; i !== n; ++ i ) { + setContext: function ( value ) { - var u = seq[ i ]; - if ( u.id in values ) { r.push( u ); } + context = value; - } + } - return r; + }; - }; + } /** * @author mrdoob / http://mrdoob.com/ */ - function WebGLShader( gl, type, string ) { + function WebGLAttributes( gl, capabilities ) { - var shader = gl.createShader( type ); + var isWebGL2 = capabilities.isWebGL2; - gl.shaderSource( shader, string ); - gl.compileShader( shader ); + var buffers = new WeakMap(); - return shader; + function createBuffer( attribute, bufferType ) { - } + var array = attribute.array; + var usage = attribute.usage; - /** - * @author mrdoob / http://mrdoob.com/ - */ + var buffer = gl.createBuffer(); - var programIdCount = 0; + gl.bindBuffer( bufferType, buffer ); + gl.bufferData( bufferType, array, usage ); - function addLineNumbers( string ) { + attribute.onUploadCallback(); - var lines = string.split( '\n' ); + var type = 5126; - for ( var i = 0; i < lines.length; i ++ ) { + if ( array instanceof Float32Array ) { - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; + type = 5126; - } + } else if ( array instanceof Float64Array ) { - return lines.join( '\n' ); + console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); - } + } else if ( array instanceof Uint16Array ) { - function getEncodingComponents( encoding ) { + type = 5123; - switch ( encoding ) { + } else if ( array instanceof Int16Array ) { - case LinearEncoding: - return [ 'Linear', '( value )' ]; - case sRGBEncoding: - return [ 'sRGB', '( value )' ]; - case RGBEEncoding: - return [ 'RGBE', '( value )' ]; - case RGBM7Encoding: - return [ 'RGBM', '( value, 7.0 )' ]; - case RGBM16Encoding: - return [ 'RGBM', '( value, 16.0 )' ]; - case RGBDEncoding: - return [ 'RGBD', '( value, 256.0 )' ]; - case GammaEncoding: - return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; - case LogLuvEncoding: - return [ 'LogLuv', '( value )' ]; - default: - throw new Error( 'unsupported encoding: ' + encoding ); + type = 5122; - } + } else if ( array instanceof Uint32Array ) { - } + type = 5125; - function getShaderErrors( gl, shader, type ) { + } else if ( array instanceof Int32Array ) { - var status = gl.getShaderParameter( shader, 35713 ); - var log = gl.getShaderInfoLog( shader ).trim(); + type = 5124; - if ( status && log === '' ) { return ''; } + } else if ( array instanceof Int8Array ) { - // --enable-privileged-webgl-extension - // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + type = 5120; - var source = gl.getShaderSource( shader ); + } else if ( array instanceof Uint8Array ) { - return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source ); + type = 5121; - } + } - function getTexelDecodingFunction( functionName, encoding ) { + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version + }; - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; + } - } + function updateBuffer( buffer, attribute, bufferType ) { - function getTexelEncodingFunction( functionName, encoding ) { + var array = attribute.array; + var updateRange = attribute.updateRange; - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; + gl.bindBuffer( bufferType, buffer ); - } + if ( updateRange.count === - 1 ) { - function getToneMappingFunction( functionName, toneMapping ) { + // Not using update ranges - var toneMappingName; + gl.bufferSubData( bufferType, 0, array ); - switch ( toneMapping ) { + } else { - case LinearToneMapping: - toneMappingName = 'Linear'; - break; + if ( isWebGL2 ) { - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array, updateRange.offset, updateRange.count ); - case Uncharted2ToneMapping: - toneMappingName = 'Uncharted2'; - break; + } else { - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); - case ACESFilmicToneMapping: - toneMappingName = 'ACESFilmic'; - break; + } - default: - throw new Error( 'unsupported toneMapping: ' + toneMapping ); + updateRange.count = - 1; // reset range + + } } - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; + // - } + function get( attribute ) { - function generateExtensions( parameters ) { + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } - var chunks = [ - ( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '', - ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', - ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '', - ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '' - ]; + return buffers.get( attribute ); - return chunks.filter( filterEmptyLine ).join( '\n' ); + } - } + function remove( attribute ) { - function generateDefines( defines ) { + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } - var chunks = []; + var data = buffers.get( attribute ); - for ( var name in defines ) { + if ( data ) { - var value = defines[ name ]; + gl.deleteBuffer( data.buffer ); - if ( value === false ) { continue; } + buffers.delete( attribute ); - chunks.push( '#define ' + name + ' ' + value ); + } } - return chunks.join( '\n' ); + function update( attribute, bufferType ) { - } + if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; } - function fetchAttributeLocations( gl, program ) { + var data = buffers.get( attribute ); - var attributes = {}; + if ( data === undefined ) { - var n = gl.getProgramParameter( program, 35721 ); + buffers.set( attribute, createBuffer( attribute, bufferType ) ); - for ( var i = 0; i < n; i ++ ) { + } else if ( data.version < attribute.version ) { - var info = gl.getActiveAttrib( program, i ); - var name = info.name; + updateBuffer( data.buffer, attribute, bufferType ); - // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + data.version = attribute.version; - attributes[ name ] = gl.getAttribLocation( program, name ); + } } - return attributes; - - } - - function filterEmptyLine( string ) { - - return string !== ''; - - } + return { - function replaceLightNums( string, parameters ) { + get: get, + remove: remove, + update: update - return string - .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) - .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) - .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) - .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) - .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) - .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) - .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) - .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); + }; } - function replaceClippingPlaneNums( string, parameters ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ - return string - .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) - .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); + // PlaneGeometry - } + function PlaneGeometry( width, height, widthSegments, heightSegments ) { - // Resolve Includes + Geometry.call( this ); - var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + this.type = 'PlaneGeometry'; - function resolveIncludes( string ) { + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; - return string.replace( includePattern, includeReplacer ); + this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); + this.mergeVertices(); } - function includeReplacer( match, include ) { + PlaneGeometry.prototype = Object.create( Geometry.prototype ); + PlaneGeometry.prototype.constructor = PlaneGeometry; - var string = ShaderChunk[ include ]; + // PlaneBufferGeometry - if ( string === undefined ) { + function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { - throw new Error( 'Can not resolve #include <' + include + '>' ); + BufferGeometry.call( this ); - } + this.type = 'PlaneBufferGeometry'; - return resolveIncludes( string ); + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; - } + width = width || 1; + height = height || 1; - // Unroll Loops + var width_half = width / 2; + var height_half = height / 2; - var deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - var unrollLoopPattern = /#pragma unroll_loop_start[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g; + var gridX = Math.floor( widthSegments ) || 1; + var gridY = Math.floor( heightSegments ) || 1; - function unrollLoops( string ) { + var gridX1 = gridX + 1; + var gridY1 = gridY + 1; - return string - .replace( unrollLoopPattern, loopReplacer ) - .replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer ); + var segment_width = width / gridX; + var segment_height = height / gridY; - } + var ix, iy; - function deprecatedLoopReplacer( match, start, end, snippet ) { + // buffers - console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' ); - return loopReplacer( match, start, end, snippet ); + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - } + // generate vertices, normals and uvs - function loopReplacer( match, start, end, snippet ) { + for ( iy = 0; iy < gridY1; iy ++ ) { - var string = ''; + var y = iy * segment_height - height_half; - for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { + for ( ix = 0; ix < gridX1; ix ++ ) { - string += snippet - .replace( /\[ i \]/g, '[ ' + i + ' ]' ) - .replace( /UNROLLED_LOOP_INDEX/g, i ); + var x = ix * segment_width - width_half; - } + vertices.push( x, - y, 0 ); - return string; + normals.push( 0, 0, 1 ); - } + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); - // + } - function generatePrecision( parameters ) { + } - var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; + // indices - if ( parameters.precision === "highp" ) { + for ( iy = 0; iy < gridY; iy ++ ) { - precisionstring += "\n#define HIGH_PRECISION"; + for ( ix = 0; ix < gridX; ix ++ ) { - } else if ( parameters.precision === "mediump" ) { + var a = ix + gridX1 * iy; + var b = ix + gridX1 * ( iy + 1 ); + var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + var d = ( ix + 1 ) + gridX1 * iy; - precisionstring += "\n#define MEDIUM_PRECISION"; + // faces - } else if ( parameters.precision === "lowp" ) { + indices.push( a, b, d ); + indices.push( b, c, d ); - precisionstring += "\n#define LOW_PRECISION"; + } } - return precisionstring; + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } - function generateShadowMapTypeDefine( parameters ) { + PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; - if ( parameters.shadowMapType === PCFShadowMap ) { + var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; + var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; - } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { + var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; + var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - } else if ( parameters.shadowMapType === VSMShadowMap ) { + var begin_vertex = "vec3 transformed = vec3( position );"; - shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; + var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; - } + var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; - return shadowMapTypeDefine; + var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; - } + var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; - function generateEnvMapTypeDefine( parameters ) { + var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; - if ( parameters.envMap ) { + var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; - switch ( parameters.envMapMode ) { + var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; + var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; + var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - case EquirectangularReflectionMapping: - case EquirectangularRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; - break; + var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; - case SphericalReflectionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; - break; + var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}"; - } + var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x);\n } else if (face == 1.0) {\n uv = vec2(direction.x, -direction.z) / abs(direction.y);\n } else if (face == 2.0) {\n uv = direction.xy / abs(direction.z);\n } else if (face == 3.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x);\n } else if (face == 4.0) {\n uv = direction.xz / abs(direction.y);\n } else {\n uv = vec2(-direction.x, direction.y) / abs(direction.z);\n }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif"; - } + var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; - return envMapTypeDefine; + var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; - } + var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; - function generateEnvMapModeDefine( parameters ) { + var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; - if ( parameters.envMap ) { + var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; - switch ( parameters.envMapMode ) { + var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; - case CubeRefractionMapping: - case EquirectangularRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; + var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; - } + var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; - } + var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; - return envMapModeDefine; + var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; - } + var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; - function generateEnvMapBlendingDefine( parameters ) { + var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif"; - var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; - if ( parameters.envMap ) { + var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; - switch ( parameters.combine ) { + var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; + var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}"; - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; + var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif"; - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; + var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - } + var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif"; - } + var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; - return envMapBlendingDefine; + var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; - } + var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; - function WebGLProgram( renderer, cacheKey, parameters ) { + var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)"; - var gl = renderer.getContext(); + var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; - var defines = parameters.defines; + var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; - var vertexShader = parameters.vertexShader; - var fragmentShader = parameters.fragmentShader; - var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); - var envMapTypeDefine = generateEnvMapTypeDefine( parameters ); - var envMapModeDefine = generateEnvMapModeDefine( parameters ); - var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); + var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; - var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; + var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; - var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters ); + var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; - var customDefines = generateDefines( defines ); + var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; - var program = gl.createProgram(); + var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; - var prefixVertex, prefixFragment; + var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; - if ( parameters.isRawShaderMaterial ) { + var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; - prefixVertex = [ + var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; - customDefines + var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; - ].filter( filterEmptyLine ).join( '\n' ); + var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; - if ( prefixVertex.length > 0 ) { + var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; - prefixVertex += '\n'; + var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - } + var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; - prefixFragment = [ + var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; - customExtensions, - customDefines + var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; - ].filter( filterEmptyLine ).join( '\n' ); + var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; - if ( prefixFragment.length > 0 ) { + var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; - prefixFragment += '\n'; + var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; - } + var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; - } else { + var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; - prefixVertex = [ + var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; - generatePrecision( parameters ), + var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; - '#define SHADER_NAME ' + parameters.shaderName, + var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; - customDefines, + var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; - parameters.instancing ? '#define USE_INSTANCING' : '', - parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', + var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; - '#define GAMMA_FACTOR ' + gammaFactorDefine, + var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; - '#define MAX_BONES ' + parameters.maxBones, - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', - ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; - parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', - parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', - parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', - parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; - parameters.vertexTangents ? '#define USE_TANGENT' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - parameters.vertexUvs ? '#define USE_UV' : '', - parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; - parameters.flatShading ? '#define FLAT_SHADED' : '', + var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; - parameters.skinning ? '#define USE_SKINNING' : '', - parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', + var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; - parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', - parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', + var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif"; - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; - parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', + var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; - 'uniform mat4 modelMatrix;', - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;', - 'uniform vec3 cameraPosition;', - 'uniform bool isOrthographic;', + var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; - '#ifdef USE_INSTANCING', + var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; - ' attribute mat4 instanceMatrix;', + var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; - '#endif', + var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; - 'attribute vec3 position;', - 'attribute vec3 normal;', - 'attribute vec2 uv;', + var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; - '#ifdef USE_TANGENT', + var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}"; - ' attribute vec4 tangent;', + var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; - '#endif', + var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; - '#ifdef USE_COLOR', + var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; - ' attribute vec3 color;', + var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; - '#endif', + var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif"; - '#ifdef USE_MORPHTARGETS', + var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif"; - ' attribute vec3 morphTarget0;', - ' attribute vec3 morphTarget1;', - ' attribute vec3 morphTarget2;', - ' attribute vec3 morphTarget3;', + var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; - ' #ifdef USE_MORPHNORMALS', + var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}"; - ' attribute vec3 morphNormal0;', - ' attribute vec3 morphNormal1;', - ' attribute vec3 morphNormal2;', - ' attribute vec3 morphNormal3;', + var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; - ' #else', + var cube_frag = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}"; - ' attribute vec3 morphTarget4;', - ' attribute vec3 morphTarget5;', - ' attribute vec3 morphTarget6;', - ' attribute vec3 morphTarget7;', + var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}"; - ' #endif', + var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}"; - '#endif', + var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}"; - '#ifdef USE_SKINNING', + var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; - ' attribute vec4 skinIndex;', - ' attribute vec4 skinWeight;', + var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}"; - '#endif', + var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}"; - '\n' + var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}"; - ].filter( filterEmptyLine ).join( '\n' ); + var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}"; - prefixFragment = [ + var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"; - customExtensions, + var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; - generatePrecision( parameters ), + var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}"; - '#define SHADER_NAME ' + parameters.shaderName, + var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; - customDefines, + var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; - parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer + var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; - '#define GAMMA_FACTOR ' + gammaFactorDefine, + var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}"; - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', + var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; - parameters.map ? '#define USE_MAP' : '', - parameters.matcap ? '#define USE_MATCAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapTypeDefine : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.envMap ? '#define ' + envMapBlendingDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', - ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', - parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', - parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', - parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; - parameters.sheen ? '#define USE_SHEEN' : '', + var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; - parameters.vertexTangents ? '#define USE_TANGENT' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - parameters.vertexUvs ? '#define USE_UV' : '', - parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', + var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; - parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}"; - parameters.flatShading ? '#define FLAT_SHADED' : '', + var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', + var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; - parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', + var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}"; - parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', + var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}"; - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', + var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}"; - ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '', + var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}"; - 'uniform mat4 viewMatrix;', - 'uniform vec3 cameraPosition;', - 'uniform bool isOrthographic;', + var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}"; - ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', - ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below - ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', + var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"; - parameters.dithering ? '#define DITHERING' : '', + var ShaderChunk = { + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + encodings_fragment: encodings_fragment, + encodings_pars_fragment: encodings_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_fragment: lightmap_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_vertex: lights_lambert_vertex, + lights_pars_begin: lights_pars_begin, + lights_toon_fragment: lights_toon_fragment, + lights_toon_pars_fragment: lights_toon_pars_fragment, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_pars_fragment: clearcoat_pars_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + uv2_pars_fragment: uv2_pars_fragment, + uv2_pars_vertex: uv2_pars_vertex, + uv2_vertex: uv2_vertex, + worldpos_vertex: worldpos_vertex, - ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding || parameters.lightMapEncoding ) ? - ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below - parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', - parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '', - parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', - parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', - parameters.lightMapEncoding ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '', - parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', + background_frag: background_frag, + background_vert: background_vert, + cube_frag: cube_frag, + cube_vert: cube_vert, + depth_frag: depth_frag, + depth_vert: depth_vert, + distanceRGBA_frag: distanceRGBA_frag, + distanceRGBA_vert: distanceRGBA_vert, + equirect_frag: equirect_frag, + equirect_vert: equirect_vert, + linedashed_frag: linedashed_frag, + linedashed_vert: linedashed_vert, + meshbasic_frag: meshbasic_frag, + meshbasic_vert: meshbasic_vert, + meshlambert_frag: meshlambert_frag, + meshlambert_vert: meshlambert_vert, + meshmatcap_frag: meshmatcap_frag, + meshmatcap_vert: meshmatcap_vert, + meshtoon_frag: meshtoon_frag, + meshtoon_vert: meshtoon_vert, + meshphong_frag: meshphong_frag, + meshphong_vert: meshphong_vert, + meshphysical_frag: meshphysical_frag, + meshphysical_vert: meshphysical_vert, + normal_frag: normal_frag, + normal_vert: normal_vert, + points_frag: points_frag, + points_vert: points_vert, + shadow_frag: shadow_frag, + shadow_vert: shadow_vert, + sprite_frag: sprite_frag, + sprite_vert: sprite_vert + }; - parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author mikael emtinger / http://gomo.se/ + */ - '\n' + var ShaderLib = { - ].filter( filterEmptyLine ).join( '\n' ); + basic: { - } + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ] ), - vertexShader = resolveIncludes( vertexShader ); - vertexShader = replaceLightNums( vertexShader, parameters ); - vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag - fragmentShader = resolveIncludes( fragmentShader ); - fragmentShader = replaceLightNums( fragmentShader, parameters ); - fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); + }, - vertexShader = unrollLoops( vertexShader ); - fragmentShader = unrollLoops( fragmentShader ); + lambert: { - if ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) { + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) } + } + ] ), - var isGLSL3ShaderMaterial = false; + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag - var versionRegex = /^\s*#version\s+300\s+es\s*\n/; + }, - if ( parameters.isShaderMaterial && - vertexShader.match( versionRegex ) !== null && - fragmentShader.match( versionRegex ) !== null ) { + phong: { - isGLSL3ShaderMaterial = true; + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + specular: { value: new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), - vertexShader = vertexShader.replace( versionRegex, '' ); - fragmentShader = fragmentShader.replace( versionRegex, '' ); + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag - } + }, - // GLSL 3.0 conversion + standard: { - prefixVertex = [ - '#version 300 es\n', - '#define attribute in', - '#define varying out', - '#define texture2D texture' - ].join( '\n' ) + '\n' + prefixVertex; + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + roughness: { value: 1.0 }, + metalness: { value: 0.0 }, + envMapIntensity: { value: 1 } // temporary + } + ] ), - prefixFragment = [ - '#version 300 es\n', - '#define varying in', - isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;', - isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor', - '#define gl_FragDepthEXT gl_FragDepth', - '#define texture2D texture', - '#define textureCube texture', - '#define texture2DProj textureProj', - '#define texture2DLodEXT textureLod', - '#define texture2DProjLodEXT textureProjLod', - '#define textureCubeLodEXT textureLod', - '#define texture2DGradEXT textureGrad', - '#define texture2DProjGradEXT textureProjGrad', - '#define textureCubeGradEXT textureGrad' - ].join( '\n' ) + '\n' + prefixFragment; + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag - } + }, - var vertexGlsl = prefixVertex + vertexShader; - var fragmentGlsl = prefixFragment + fragmentShader; + toon: { - // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: new Color( 0x000000 ) }, + specular: { value: new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), - var glVertexShader = WebGLShader( gl, 35633, vertexGlsl ); - var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl ); + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag - gl.attachShader( program, glVertexShader ); - gl.attachShader( program, glFragmentShader ); - - // Force a particular attribute to index 0. - - if ( parameters.index0AttributeName !== undefined ) { + }, - gl.bindAttribLocation( program, 0, parameters.index0AttributeName ); + matcap: { - } else if ( parameters.morphTargets === true ) { + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { value: null } + } + ] ), - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation( program, 0, 'position' ); + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag - } + }, - gl.linkProgram( program ); + points: { - // check for link errors - if ( renderer.debug.checkShaderErrors ) { + uniforms: mergeUniforms( [ + UniformsLib.points, + UniformsLib.fog + ] ), - var programLog = gl.getProgramInfoLog( program ).trim(); - var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); - var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag - var runnable = true; - var haveDiagnostics = true; + }, - if ( gl.getProgramParameter( program, 35714 ) === false ) { + dashed: { - runnable = false; + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ] ), - var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); - var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag - console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors ); + }, - } else if ( programLog !== '' ) { + depth: { - console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap + ] ), - } else if ( vertexLog === '' || fragmentLog === '' ) { + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag - haveDiagnostics = false; + }, - } + normal: { - if ( haveDiagnostics ) { + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1.0 } + } + ] ), - this.diagnostics = { + vertexShader: ShaderChunk.normal_vert, + fragmentShader: ShaderChunk.normal_frag - runnable: runnable, + }, - programLog: programLog, + sprite: { - vertexShader: { + uniforms: mergeUniforms( [ + UniformsLib.sprite, + UniformsLib.fog + ] ), - log: vertexLog, - prefix: prefixVertex + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag - }, + }, - fragmentShader: { + background: { - log: fragmentLog, - prefix: prefixFragment + uniforms: { + uvTransform: { value: new Matrix3() }, + t2D: { value: null }, + }, - } + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag - }; + }, + /* ------------------------------------------------------------------------- + // Cube map shader + ------------------------------------------------------------------------- */ - } + cube: { - } + uniforms: mergeUniforms( [ + UniformsLib.envmap, + { + opacity: { value: 1.0 } + } + ] ), - // Clean up + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag - // Crashes in iOS9 and iOS10. #18402 - // gl.detachShader( program, glVertexShader ); - // gl.detachShader( program, glFragmentShader ); + }, - gl.deleteShader( glVertexShader ); - gl.deleteShader( glFragmentShader ); + equirect: { - // set up caching for uniform locations + uniforms: { + tEquirect: { value: null }, + }, - var cachedUniforms; + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag - this.getUniforms = function () { + }, - if ( cachedUniforms === undefined ) { + distanceRGBA: { - cachedUniforms = new WebGLUniforms( gl, program ); + uniforms: mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { value: new Vector3() }, + nearDistance: { value: 1 }, + farDistance: { value: 1000 } + } + ] ), - } + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag - return cachedUniforms; + }, - }; + shadow: { - // set up caching for attribute locations + uniforms: mergeUniforms( [ + UniformsLib.lights, + UniformsLib.fog, + { + color: { value: new Color( 0x00000 ) }, + opacity: { value: 1.0 } + } ] ), - var cachedAttributes; + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag - this.getAttributes = function () { + } - if ( cachedAttributes === undefined ) { + }; - cachedAttributes = fetchAttributeLocations( gl, program ); + ShaderLib.physical = { + uniforms: mergeUniforms( [ + ShaderLib.standard.uniforms, + { + clearcoat: { value: 0 }, + clearcoatMap: { value: null }, + clearcoatRoughness: { value: 0 }, + clearcoatRoughnessMap: { value: null }, + clearcoatNormalScale: { value: new Vector2( 1, 1 ) }, + clearcoatNormalMap: { value: null }, + sheen: { value: new Color( 0x000000 ) }, + transparency: { value: 0 }, } + ] ), - return cachedAttributes; - - }; - - // free resource + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag - this.destroy = function () { + }; - gl.deleteProgram( program ); - this.program = undefined; + /** + * @author mrdoob / http://mrdoob.com/ + */ - }; + function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { - // + var clearColor = new Color( 0x000000 ); + var clearAlpha = 0; - this.name = parameters.shaderName; - this.id = programIdCount ++; - this.cacheKey = cacheKey; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; + var planeMesh; + var boxMesh; - return this; + var currentBackground = null; + var currentBackgroundVersion = 0; + var currentTonemapping = null; - } + function render( renderList, scene, camera, forceClear ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + var background = scene.background; - function WebGLPrograms( renderer, extensions, capabilities ) { + // Ignore background in AR + // TODO: Reconsider this. - var programs = []; + var xr = renderer.xr; + var session = xr.getSession && xr.getSession(); - var isWebGL2 = capabilities.isWebGL2; - var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; - var floatVertexTextures = capabilities.floatVertexTextures; - var precision = capabilities.precision; - var maxVertexUniforms = capabilities.maxVertexUniforms; - var vertexTextures = capabilities.vertexTextures; + if ( session && session.environmentBlendMode === 'additive' ) { - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'toon', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - MeshMatcapMaterial: 'matcap', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow', - SpriteMaterial: 'sprite' - }; + background = null; - var parameterNames = [ - "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", - "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", - "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap", - "roughnessMap", "metalnessMap", "gradientMap", - "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", - "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", - "maxBones", "useVertexTexture", "morphTargets", "morphNormals", - "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", - "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", - "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", - "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', - "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", - "sheen" - ]; + } - function getShaderObject( material, shaderID ) { + if ( background === null ) { - var shaderobject; + setClear( clearColor, clearAlpha ); - if ( shaderID ) { + } else if ( background && background.isColor ) { - var shader = ShaderLib[ shaderID ]; + setClear( background, 1 ); + forceClear = true; - shaderobject = { - name: material.type, - uniforms: UniformsUtils.clone( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader - }; + } - } else { + if ( renderer.autoClear || forceClear ) { - shaderobject = { - name: material.type, - uniforms: material.uniforms, - vertexShader: material.vertexShader, - fragmentShader: material.fragmentShader - }; + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); } - return shaderobject; + if ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) { - } + if ( boxMesh === undefined ) { - function allocateBones( object ) { + boxMesh = new Mesh( + new BoxBufferGeometry( 1, 1, 1 ), + new ShaderMaterial( { + type: 'BackgroundCubeMaterial', + uniforms: cloneUniforms( ShaderLib.cube.uniforms ), + vertexShader: ShaderLib.cube.vertexShader, + fragmentShader: ShaderLib.cube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); - var skeleton = object.skeleton; - var bones = skeleton.bones; + boxMesh.geometry.deleteAttribute( 'normal' ); + boxMesh.geometry.deleteAttribute( 'uv' ); - if ( floatVertexTextures ) { + boxMesh.onBeforeRender = function ( renderer, scene, camera ) { - return 1024; + this.matrixWorld.copyPosition( camera.matrixWorld ); - } else { + }; - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) + // enable code injection for non-built-in material + Object.defineProperty( boxMesh.material, 'envMap', { - var nVertexUniforms = maxVertexUniforms; - var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); + get: function () { - var maxBones = Math.min( nVertexMatrices, bones.length ); + return this.uniforms.envMap.value; - if ( maxBones < bones.length ) { + } - console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); - return 0; + } ); + + objects.update( boxMesh ); } - return maxBones; + var texture = background.isWebGLCubeRenderTarget ? background.texture : background; - } + boxMesh.material.uniforms.envMap.value = texture; + boxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1; - } + if ( currentBackground !== background || + currentBackgroundVersion !== texture.version || + currentTonemapping !== renderer.toneMapping ) { - function getTextureEncodingFromMap( map ) { + boxMesh.material.needsUpdate = true; - var encoding; + currentBackground = background; + currentBackgroundVersion = texture.version; + currentTonemapping = renderer.toneMapping; - if ( ! map ) { + } - encoding = LinearEncoding; + // push to the pre-sorted opaque render list + renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); - } else if ( map.isTexture ) { + } else if ( background && background.isTexture ) { - encoding = map.encoding; + if ( planeMesh === undefined ) { - } else if ( map.isWebGLRenderTarget ) { + planeMesh = new Mesh( + new PlaneBufferGeometry( 2, 2 ), + new ShaderMaterial( { + type: 'BackgroundMaterial', + uniforms: cloneUniforms( ShaderLib.background.uniforms ), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); - console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); - encoding = map.texture.encoding; + planeMesh.geometry.deleteAttribute( 'normal' ); - } + // enable code injection for non-built-in material + Object.defineProperty( planeMesh.material, 'map', { - return encoding; + get: function () { - } + return this.uniforms.t2D.value; - this.getParameters = function ( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) { + } - var fog = scene.fog; - var environment = material.isMeshStandardMaterial ? scene.environment : null; + } ); - var envMap = material.envMap || environment; + objects.update( planeMesh ); - var shaderID = shaderIDs[ material.type ]; + } - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) + planeMesh.material.uniforms.t2D.value = background; - var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; + if ( background.matrixAutoUpdate === true ) { - if ( material.precision !== null ) { + background.updateMatrix(); - precision = capabilities.getMaxPrecision( material.precision ); + } - if ( precision !== material.precision ) { + planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); - console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + if ( currentBackground !== background || + currentBackgroundVersion !== background.version || + currentTonemapping !== renderer.toneMapping ) { + + planeMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; } - } - var shaderobject = getShaderObject( material, shaderID ); - material.onBeforeCompile( shaderobject, renderer ); + // push to the pre-sorted opaque render list + renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); - var currentRenderTarget = renderer.getRenderTarget(); + } - var parameters = { + } - isWebGL2: isWebGL2, + function setClear( color, alpha ) { - shaderID: shaderID, - shaderName: shaderobject.name, + state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); - uniforms: shaderobject.uniforms, - vertexShader: shaderobject.vertexShader, - fragmentShader: shaderobject.fragmentShader, - defines: material.defines, + } - isRawShaderMaterial: material.isRawShaderMaterial, - isShaderMaterial: material.isShaderMaterial, + return { - precision: precision, + getClearColor: function () { - instancing: object.isInstancedMesh === true, + return clearColor; - supportsVertexTextures: vertexTextures, - outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding, - map: !! material.map, - mapEncoding: getTextureEncodingFromMap( material.map ), - matcap: !! material.matcap, - matcapEncoding: getTextureEncodingFromMap( material.matcap ), - envMap: !! envMap, - envMapMode: envMap && envMap.mapping, - envMapEncoding: getTextureEncodingFromMap( envMap ), - envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ), - lightMap: !! material.lightMap, - lightMapEncoding: getTextureEncodingFromMap( material.lightMap ), - aoMap: !! material.aoMap, - emissiveMap: !! material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ), - bumpMap: !! material.bumpMap, - normalMap: !! material.normalMap, - objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, - tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, - clearcoatMap: !! material.clearcoatMap, - clearcoatRoughnessMap: !! material.clearcoatRoughnessMap, - clearcoatNormalMap: !! material.clearcoatNormalMap, - displacementMap: !! material.displacementMap, - roughnessMap: !! material.roughnessMap, - metalnessMap: !! material.metalnessMap, - specularMap: !! material.specularMap, - alphaMap: !! material.alphaMap, + }, + setClearColor: function ( color, alpha ) { - gradientMap: !! material.gradientMap, + clearColor.set( color ); + clearAlpha = alpha !== undefined ? alpha : 1; + setClear( clearColor, clearAlpha ); - sheen: !! material.sheen, + }, + getClearAlpha: function () { - combine: material.combine, + return clearAlpha; - vertexTangents: ( material.normalMap && material.vertexTangents ), - vertexColors: material.vertexColors, - vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap, - uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap, + }, + setClearAlpha: function ( alpha ) { - fog: !! fog, - useFog: material.fog, - fogExp2: ( fog && fog.isFogExp2 ), + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); - flatShading: material.flatShading, + }, + render: render - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: logarithmicDepthBuffer, + }; - skinning: material.skinning && maxBones > 0, - maxBones: maxBones, - useVertexTexture: floatVertexTextures, - - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, + } - numDirLightShadows: lights.directionalShadowMap.length, - numPointLightShadows: lights.pointShadowMap.length, - numSpotLightShadows: lights.spotShadowMap.length, + /** + * @author mrdoob / http://mrdoob.com/ + */ - numClippingPlanes: nClipPlanes, - numClipIntersection: nClipIntersection, + function WebGLBufferRenderer( gl, extensions, info, capabilities ) { - dithering: material.dithering, + var isWebGL2 = capabilities.isWebGL2; - shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, + var mode; - toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, + function setMode( value ) { - premultipliedAlpha: material.premultipliedAlpha, + mode = value; - alphaTest: material.alphaTest, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, + } - depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false, + function render( start, count ) { - index0AttributeName: material.index0AttributeName, + gl.drawArrays( mode, start, count ); - extensionDerivatives: material.extensions && material.extensions.derivatives, - extensionFragDepth: material.extensions && material.extensions.fragDepth, - extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, - extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, + info.update( count, mode ); - rendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== null, - rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null, - rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null, + } - onBeforeCompile: material.onBeforeCompile + function renderInstances( geometry, start, count, primcount ) { - }; + if ( primcount === 0 ) { return; } - return parameters; + var extension, methodName; - }; + if ( isWebGL2 ) { - this.getProgramCacheKey = function ( parameters ) { + extension = gl; + methodName = 'drawArraysInstanced'; - var array = []; + } else { - if ( parameters.shaderID ) { + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawArraysInstancedANGLE'; - array.push( parameters.shaderID ); + if ( extension === null ) { - } else { + console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; - array.push( parameters.fragmentShader ); - array.push( parameters.vertexShader ); + } } - if ( parameters.defines !== undefined ) { + extension[ methodName ]( mode, start, count, primcount ); - for ( var name in parameters.defines ) { + info.update( count, mode, primcount ); - array.push( name ); - array.push( parameters.defines[ name ] ); + } - } + // - } + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; - if ( parameters.isRawShaderMaterial === undefined ) { + } - for ( var i = 0; i < parameterNames.length; i ++ ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - array.push( parameters[ parameterNames[ i ] ] ); + function WebGLCapabilities( gl, extensions, parameters ) { - } + var maxAnisotropy; - array.push( renderer.outputEncoding ); - array.push( renderer.gammaFactor ); + function getMaxAnisotropy() { - } + if ( maxAnisotropy !== undefined ) { return maxAnisotropy; } - array.push( parameters.onBeforeCompile.toString() ); + var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - return array.join(); + if ( extension !== null ) { - }; + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); - this.acquireProgram = function ( parameters, cacheKey ) { + } else { - var program; + maxAnisotropy = 0; - // Check if code has been already compiled - for ( var p = 0, pl = programs.length; p < pl; p ++ ) { + } - var preexistingProgram = programs[ p ]; + return maxAnisotropy; - if ( preexistingProgram.cacheKey === cacheKey ) { + } - program = preexistingProgram; - ++ program.usedTimes; + function getMaxPrecision( precision ) { - break; + if ( precision === 'highp' ) { - } + if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) { - } + return 'highp'; - if ( program === undefined ) { + } - program = new WebGLProgram( renderer, cacheKey, parameters ); - programs.push( program ); + precision = 'mediump'; } - return program; - - }; - - this.releaseProgram = function ( program ) { + if ( precision === 'mediump' ) { - if ( -- program.usedTimes === 0 ) { + if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 && + gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) { - // Remove from unordered set - var i = programs.indexOf( program ); - programs[ i ] = programs[ programs.length - 1 ]; - programs.pop(); + return 'mediump'; - // Free WebGL resources - program.destroy(); + } } - }; - - // Exposed for resource monitoring & error feedback via renderer.info: - this.programs = programs; - - } + return 'lowp'; - /** - * @author fordacious / fordacious.github.io - */ + } - function WebGLProperties() { + /* eslint-disable no-undef */ + var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) || + ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext ); + /* eslint-enable no-undef */ - var properties = new WeakMap(); + var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + var maxPrecision = getMaxPrecision( precision ); - function get( object ) { + if ( maxPrecision !== precision ) { - var map = properties.get( object ); + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; - if ( map === undefined ) { + } - map = {}; - properties.set( object, map ); + var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - } + var maxTextures = gl.getParameter( 34930 ); + var maxVertexTextures = gl.getParameter( 35660 ); + var maxTextureSize = gl.getParameter( 3379 ); + var maxCubemapSize = gl.getParameter( 34076 ); - return map; + var maxAttributes = gl.getParameter( 34921 ); + var maxVertexUniforms = gl.getParameter( 36347 ); + var maxVaryings = gl.getParameter( 36348 ); + var maxFragmentUniforms = gl.getParameter( 36349 ); - } + var vertexTextures = maxVertexTextures > 0; + var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' ); + var floatVertexTextures = vertexTextures && floatFragmentTextures; - function remove( object ) { + var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0; - properties.delete( object ); + return { - } + isWebGL2: isWebGL2, - function update( object, key, value ) { + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, - properties.get( object )[ key ] = value; + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, - } + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, - function dispose() { + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, - properties = new WeakMap(); + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, - } + maxSamples: maxSamples - return { - get: get, - remove: remove, - update: update, - dispose: dispose }; } /** - * @author mrdoob / http://mrdoob.com/ + * @author tschw */ - function painterSortStable( a, b ) { + function WebGLClipping() { - if ( a.groupOrder !== b.groupOrder ) { + var scope = this, - return a.groupOrder - b.groupOrder; + globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false, - } else if ( a.renderOrder !== b.renderOrder ) { + plane = new Plane(), + viewNormalMatrix = new Matrix3(), - return a.renderOrder - b.renderOrder; + uniform = { value: null, needsUpdate: false }; - } else if ( a.program !== b.program ) { + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; - return a.program.id - b.program.id; + this.init = function ( planes, enableLocalClipping, camera ) { - } else if ( a.material.id !== b.material.id ) { + var enabled = + planes.length !== 0 || + enableLocalClipping || + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled; - return a.material.id - b.material.id; + localClippingEnabled = enableLocalClipping; - } else if ( a.z !== b.z ) { + globalState = projectPlanes( planes, camera, 0 ); + numGlobalPlanes = planes.length; - return a.z - b.z; + return enabled; - } else { + }; - return a.id - b.id; + this.beginShadows = function () { - } + renderingShadows = true; + projectPlanes( null ); - } + }; - function reversePainterSortStable( a, b ) { + this.endShadows = function () { - if ( a.groupOrder !== b.groupOrder ) { + renderingShadows = false; + resetGlobalState(); - return a.groupOrder - b.groupOrder; + }; - } else if ( a.renderOrder !== b.renderOrder ) { + this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { - return a.renderOrder - b.renderOrder; + if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { - } else if ( a.z !== b.z ) { + // there's no local clipping - return b.z - a.z; + if ( renderingShadows ) { - } else { + // there's no global clipping - return a.id - b.id; + projectPlanes( null ); - } + } else { - } + resetGlobalState(); + } - function WebGLRenderList() { + } else { - var renderItems = []; - var renderItemsIndex = 0; + var nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4, - var opaque = []; - var transparent = []; + dstArray = cache.clippingState || null; - var defaultProgram = { id: - 1 }; + uniform.value = dstArray; // ensure unique state - function init() { + dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); - renderItemsIndex = 0; + for ( var i = 0; i !== lGlobal; ++ i ) { - opaque.length = 0; - transparent.length = 0; + dstArray[ i ] = globalState[ i ]; - } + } - function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { + cache.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; - var renderItem = renderItems[ renderItemsIndex ]; + } - if ( renderItem === undefined ) { - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: material.program || defaultProgram, - groupOrder: groupOrder, - renderOrder: object.renderOrder, - z: z, - group: group - }; + }; - renderItems[ renderItemsIndex ] = renderItem; + function resetGlobalState() { - } else { + if ( uniform.value !== globalState ) { - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = material.program || defaultProgram; - renderItem.groupOrder = groupOrder; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; } - renderItemsIndex ++; - - return renderItem; + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; } - function push( object, geometry, material, groupOrder, z, group ) { - - var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + function projectPlanes( planes, camera, dstOffset, skipTransform ) { - ( material.transparent === true ? transparent : opaque ).push( renderItem ); + var nPlanes = planes !== null ? planes.length : 0, + dstArray = null; - } + if ( nPlanes !== 0 ) { - function unshift( object, geometry, material, groupOrder, z, group ) { + dstArray = uniform.value; - var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + if ( skipTransform !== true || dstArray === null ) { - ( material.transparent === true ? transparent : opaque ).unshift( renderItem ); + var flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; - } + viewNormalMatrix.getNormalMatrix( viewMatrix ); - function sort( customOpaqueSort, customTransparentSort ) { + if ( dstArray === null || dstArray.length < flatSize ) { - if ( opaque.length > 1 ) { opaque.sort( customOpaqueSort || painterSortStable ); } - if ( transparent.length > 1 ) { transparent.sort( customTransparentSort || reversePainterSortStable ); } + dstArray = new Float32Array( flatSize ); - } + } - function finish() { + for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { - // Clear references from inactive renderItems in the list + plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); - for ( var i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) { + plane.normal.toArray( dstArray, i4 ); + dstArray[ i4 + 3 ] = plane.constant; - var renderItem = renderItems[ i ]; + } - if ( renderItem.id === null ) { break; } + } - renderItem.id = null; - renderItem.object = null; - renderItem.geometry = null; - renderItem.material = null; - renderItem.program = null; - renderItem.group = null; + uniform.value = dstArray; + uniform.needsUpdate = true; } - } - - return { - opaque: opaque, - transparent: transparent, + scope.numPlanes = nPlanes; + scope.numIntersection = 0; - init: init, - push: push, - unshift: unshift, - finish: finish, + return dstArray; - sort: sort - }; + } } - function WebGLRenderLists() { + /** + * @author mrdoob / http://mrdoob.com/ + */ - var lists = new WeakMap(); + function WebGLExtensions( gl ) { - function onSceneDispose( event ) { + var extensions = {}; - var scene = event.target; + return { - scene.removeEventListener( 'dispose', onSceneDispose ); + get: function ( name ) { - lists.delete( scene ); + if ( extensions[ name ] !== undefined ) { - } + return extensions[ name ]; - function get( scene, camera ) { + } - var cameras = lists.get( scene ); - var list; - if ( cameras === undefined ) { + var extension; - list = new WebGLRenderList(); - lists.set( scene, new WeakMap() ); - lists.get( scene ).set( camera, list ); + switch ( name ) { - scene.addEventListener( 'dispose', onSceneDispose ); + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; - } else { + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; - list = cameras.get( camera ); - if ( list === undefined ) { + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; - list = new WebGLRenderList(); - cameras.set( camera, list ); + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + default: + extension = gl.getExtension( name ); } - } + if ( extension === null ) { - return list; + console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); - } + } - function dispose() { + extensions[ name ] = extension; - lists = new WeakMap(); + return extension; - } + } - return { - get: get, - dispose: dispose }; } @@ -27653,12424 +35147,12255 @@ function simpleEnd(buf) { * @author mrdoob / http://mrdoob.com/ */ - function UniformsCache() { + function WebGLGeometries( gl, attributes, info ) { - var lights = {}; + var geometries = new WeakMap(); + var wireframeAttributes = new WeakMap(); - return { + function onGeometryDispose( event ) { - get: function ( light ) { + var geometry = event.target; + var buffergeometry = geometries.get( geometry ); - if ( lights[ light.id ] !== undefined ) { + if ( buffergeometry.index !== null ) { - return lights[ light.id ]; + attributes.remove( buffergeometry.index ); - } + } - var uniforms; + for ( var name in buffergeometry.attributes ) { - switch ( light.type ) { + attributes.remove( buffergeometry.attributes[ name ] ); - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color() - }; - break; + } - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0 - }; - break; + geometry.removeEventListener( 'dispose', onGeometryDispose ); - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0 - }; - break; + geometries.delete( geometry ); - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; + var attribute = wireframeAttributes.get( buffergeometry ); - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - }; - break; + if ( attribute ) { - } + attributes.remove( attribute ); + wireframeAttributes.delete( buffergeometry ); - lights[ light.id ] = uniforms; + } - return uniforms; + // - } + info.memory.geometries --; - }; + } - } + function get( object, geometry ) { - function ShadowUniformsCache() { + var buffergeometry = geometries.get( geometry ); - var lights = {}; + if ( buffergeometry ) { return buffergeometry; } - return { + geometry.addEventListener( 'dispose', onGeometryDispose ); - get: function ( light ) { + if ( geometry.isBufferGeometry ) { - if ( lights[ light.id ] !== undefined ) { + buffergeometry = geometry; - return lights[ light.id ]; + } else if ( geometry.isGeometry ) { + + if ( geometry._bufferGeometry === undefined ) { + + geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); } - var uniforms; + buffergeometry = geometry._bufferGeometry; - switch ( light.type ) { + } - case 'DirectionalLight': - uniforms = { - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; + geometries.set( geometry, buffergeometry ); - case 'SpotLight': - uniforms = { - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; + info.memory.geometries ++; - case 'PointLight': - uniforms = { - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; + return buffergeometry; - // TODO (abelnation): set RectAreaLight shadow uniforms + } - } + function update( geometry ) { - lights[ light.id ] = uniforms; + var index = geometry.index; + var geometryAttributes = geometry.attributes; - return uniforms; + if ( index !== null ) { - } + attributes.update( index, 34963 ); - }; + } - } + for ( var name in geometryAttributes ) { + attributes.update( geometryAttributes[ name ], 34962 ); + } - var nextVersion = 0; + // morph targets - function shadowCastingLightsFirst( lightA, lightB ) { + var morphAttributes = geometry.morphAttributes; - return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 ); + for ( var name in morphAttributes ) { - } + var array = morphAttributes[ name ]; - function WebGLLights() { + for ( var i = 0, l = array.length; i < l; i ++ ) { - var cache = new UniformsCache(); + attributes.update( array[ i ], 34962 ); - var shadowCache = ShadowUniformsCache(); + } - var state = { + } - version: 0, + } - hash: { - directionalLength: - 1, - pointLength: - 1, - spotLength: - 1, - rectAreaLength: - 1, - hemiLength: - 1, + function updateWireframeAttribute( geometry ) { - numDirectionalShadows: - 1, - numPointShadows: - 1, - numSpotShadows: - 1 - }, + var indices = []; - ambient: [ 0, 0, 0 ], - probe: [], - directional: [], - directionalShadow: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadow: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - point: [], - pointShadow: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [] + var geometryIndex = geometry.index; + var geometryPosition = geometry.attributes.position; + var version = 0; - }; + if ( geometryIndex !== null ) { - for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); } + var array = geometryIndex.array; + version = geometryIndex.version; - var vector3 = new Vector3(); - var matrix4 = new Matrix4(); - var matrix42 = new Matrix4(); + for ( var i = 0, l = array.length; i < l; i += 3 ) { - function setup( lights, shadows, camera ) { + var a = array[ i + 0 ]; + var b = array[ i + 1 ]; + var c = array[ i + 2 ]; - var r = 0, g = 0, b = 0; + indices.push( a, b, b, c, c, a ); - for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); } + } - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; + } else { - var numDirectionalShadows = 0; - var numPointShadows = 0; - var numSpotShadows = 0; + var array = geometryPosition.array; + version = geometryPosition.version; - var viewMatrix = camera.matrixWorldInverse; + for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { - lights.sort( shadowCastingLightsFirst ); + var a = i + 0; + var b = i + 1; + var c = i + 2; - for ( var i = 0, l = lights.length; i < l; i ++ ) { + indices.push( a, b, b, c, c, a ); - var light = lights[ i ]; + } - var color = light.color; - var intensity = light.intensity; - var distance = light.distance; + } - var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); + attribute.version = version; - if ( light.isAmbientLight ) { + attributes.update( attribute, 34963 ); - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; + // - } else if ( light.isLightProbe ) { + var previousAttribute = wireframeAttributes.get( geometry ); - for ( var j = 0; j < 9; j ++ ) { + if ( previousAttribute ) { attributes.remove( previousAttribute ); } - state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); + // - } + wireframeAttributes.set( geometry, attribute ); - } else if ( light.isDirectionalLight ) { + } - var uniforms = cache.get( light ); + function getWireframeAttribute( geometry ) { - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); + var currentAttribute = wireframeAttributes.get( geometry ); - if ( light.castShadow ) { + if ( currentAttribute ) { - var shadow = light.shadow; + var geometryIndex = geometry.index; - var shadowUniforms = shadowCache.get( light ); + if ( geometryIndex !== null ) { - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; + // if the attribute is obsolete, create a new one - state.directionalShadow[ directionalLength ] = shadowUniforms; - state.directionalShadowMap[ directionalLength ] = shadowMap; - state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; + if ( currentAttribute.version < geometryIndex.version ) { - numDirectionalShadows ++; + updateWireframeAttribute( geometry ); } - state.directional[ directionalLength ] = uniforms; + } - directionalLength ++; + } else { - } else if ( light.isSpotLight ) { + updateWireframeAttribute( geometry ); - var uniforms = cache.get( light ); + } - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); + return wireframeAttributes.get( geometry ); - uniforms.color.copy( color ).multiplyScalar( intensity ); - uniforms.distance = distance; + } - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); + return { - uniforms.coneCos = Math.cos( light.angle ); - uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); - uniforms.decay = light.decay; + get: get, + update: update, - if ( light.castShadow ) { + getWireframeAttribute: getWireframeAttribute - var shadow = light.shadow; + }; - var shadowUniforms = shadowCache.get( light ); + } - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; + /** + * @author mrdoob / http://mrdoob.com/ + */ - state.spotShadow[ spotLength ] = shadowUniforms; - state.spotShadowMap[ spotLength ] = shadowMap; - state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; + function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { - numSpotShadows ++; + var isWebGL2 = capabilities.isWebGL2; - } + var mode; - state.spot[ spotLength ] = uniforms; + function setMode( value ) { - spotLength ++; + mode = value; - } else if ( light.isRectAreaLight ) { + } - var uniforms = cache.get( light ); + var type, bytesPerElement; - // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); + function setIndex( value ) { - // (b) intensity is the brightness of the light - uniforms.color.copy( color ).multiplyScalar( intensity ); + type = value.type; + bytesPerElement = value.bytesPerElement; - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); + } - // extract local rotation of light to derive width/height half vectors - matrix42.identity(); - matrix4.copy( light.matrixWorld ); - matrix4.premultiply( viewMatrix ); - matrix42.extractRotation( matrix4 ); + function render( start, count ) { - uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); - uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + gl.drawElements( mode, count, type, start * bytesPerElement ); - uniforms.halfWidth.applyMatrix4( matrix42 ); - uniforms.halfHeight.applyMatrix4( matrix42 ); + info.update( count, mode ); - // TODO (abelnation): RectAreaLight distance? - // uniforms.distance = distance; + } - state.rectArea[ rectAreaLength ] = uniforms; + function renderInstances( geometry, start, count, primcount ) { - rectAreaLength ++; + if ( primcount === 0 ) { return; } - } else if ( light.isPointLight ) { + var extension, methodName; - var uniforms = cache.get( light ); + if ( isWebGL2 ) { - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); + extension = gl; + methodName = 'drawElementsInstanced'; - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.distance = light.distance; - uniforms.decay = light.decay; + } else { - if ( light.castShadow ) { + extension = extensions.get( 'ANGLE_instanced_arrays' ); + methodName = 'drawElementsInstancedANGLE'; - var shadow = light.shadow; + if ( extension === null ) { - var shadowUniforms = shadowCache.get( light ); + console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); + return; - shadowUniforms.shadowBias = shadow.bias; - shadowUniforms.shadowRadius = shadow.radius; - shadowUniforms.shadowMapSize = shadow.mapSize; - shadowUniforms.shadowCameraNear = shadow.camera.near; - shadowUniforms.shadowCameraFar = shadow.camera.far; + } - state.pointShadow[ pointLength ] = shadowUniforms; - state.pointShadowMap[ pointLength ] = shadowMap; - state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; + } - numPointShadows ++; + extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount ); - } + info.update( count, mode, primcount ); - state.point[ pointLength ] = uniforms; + } - pointLength ++; + // - } else if ( light.isHemisphereLight ) { + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; - var uniforms = cache.get( light ); + } - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - uniforms.direction.transformDirection( viewMatrix ); - uniforms.direction.normalize(); + /** + * @author Mugen87 / https://github.com/Mugen87 + */ - uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); - uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); + function WebGLInfo( gl ) { - state.hemi[ hemiLength ] = uniforms; + var memory = { + geometries: 0, + textures: 0 + }; - hemiLength ++; + var render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; - } + function update( count, mode, instanceCount ) { - } + instanceCount = instanceCount || 1; - state.ambient[ 0 ] = r; - state.ambient[ 1 ] = g; - state.ambient[ 2 ] = b; + render.calls ++; - var hash = state.hash; + switch ( mode ) { - if ( hash.directionalLength !== directionalLength || - hash.pointLength !== pointLength || - hash.spotLength !== spotLength || - hash.rectAreaLength !== rectAreaLength || - hash.hemiLength !== hemiLength || - hash.numDirectionalShadows !== numDirectionalShadows || - hash.numPointShadows !== numPointShadows || - hash.numSpotShadows !== numSpotShadows ) { + case 4: + render.triangles += instanceCount * ( count / 3 ); + break; - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; + case 1: + render.lines += instanceCount * ( count / 2 ); + break; - state.directionalShadow.length = numDirectionalShadows; - state.directionalShadowMap.length = numDirectionalShadows; - state.pointShadow.length = numPointShadows; - state.pointShadowMap.length = numPointShadows; - state.spotShadow.length = numSpotShadows; - state.spotShadowMap.length = numSpotShadows; - state.directionalShadowMatrix.length = numDirectionalShadows; - state.pointShadowMatrix.length = numPointShadows; - state.spotShadowMatrix.length = numSpotShadows; + case 3: + render.lines += instanceCount * ( count - 1 ); + break; - hash.directionalLength = directionalLength; - hash.pointLength = pointLength; - hash.spotLength = spotLength; - hash.rectAreaLength = rectAreaLength; - hash.hemiLength = hemiLength; + case 2: + render.lines += instanceCount * count; + break; - hash.numDirectionalShadows = numDirectionalShadows; - hash.numPointShadows = numPointShadows; - hash.numSpotShadows = numSpotShadows; + case 0: + render.points += instanceCount * count; + break; - state.version = nextVersion ++; + default: + console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); + break; } } + function reset() { + + render.frame ++; + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + + } + return { - setup: setup, - state: state + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update }; } /** - * @author Mugen87 / https://github.com/Mugen87 + * @author mrdoob / http://mrdoob.com/ */ - function WebGLRenderState() { + function absNumericalSort( a, b ) { - var lights = new WebGLLights(); + return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); - var lightsArray = []; - var shadowsArray = []; + } - function init() { + function WebGLMorphtargets( gl ) { - lightsArray.length = 0; - shadowsArray.length = 0; + var influencesList = {}; + var morphInfluences = new Float32Array( 8 ); - } + function update( object, geometry, material, program ) { - function pushLight( light ) { + var objectInfluences = object.morphTargetInfluences; - lightsArray.push( light ); + // When object doesn't have morph target influences defined, we treat it as a 0-length array + // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences - } + var length = objectInfluences === undefined ? 0 : objectInfluences.length; - function pushShadow( shadowLight ) { + var influences = influencesList[ geometry.id ]; - shadowsArray.push( shadowLight ); + if ( influences === undefined ) { - } + // initialise list - function setupLights( camera ) { + influences = []; - lights.setup( lightsArray, shadowsArray, camera ); + for ( var i = 0; i < length; i ++ ) { - } + influences[ i ] = [ i, 0 ]; - var state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, + } - lights: lights - }; + influencesList[ geometry.id ] = influences; - return { - init: init, - state: state, - setupLights: setupLights, + } - pushLight: pushLight, - pushShadow: pushShadow - }; + var morphTargets = material.morphTargets && geometry.morphAttributes.position; + var morphNormals = material.morphNormals && geometry.morphAttributes.normal; - } + // Remove current morphAttributes - function WebGLRenderStates() { + for ( var i = 0; i < length; i ++ ) { - var renderStates = new WeakMap(); + var influence = influences[ i ]; - function onSceneDispose( event ) { + if ( influence[ 1 ] !== 0 ) { - var scene = event.target; + if ( morphTargets ) { geometry.deleteAttribute( 'morphTarget' + i ); } + if ( morphNormals ) { geometry.deleteAttribute( 'morphNormal' + i ); } - scene.removeEventListener( 'dispose', onSceneDispose ); + } - renderStates.delete( scene ); + } - } + // Collect influences - function get( scene, camera ) { + for ( var i = 0; i < length; i ++ ) { - var renderState; + var influence = influences[ i ]; - if ( renderStates.has( scene ) === false ) { + influence[ 0 ] = i; + influence[ 1 ] = objectInfluences[ i ]; - renderState = new WebGLRenderState(); - renderStates.set( scene, new WeakMap() ); - renderStates.get( scene ).set( camera, renderState ); + } - scene.addEventListener( 'dispose', onSceneDispose ); + influences.sort( absNumericalSort ); - } else { + // Add morphAttributes - if ( renderStates.get( scene ).has( camera ) === false ) { + var morphInfluencesSum = 0; - renderState = new WebGLRenderState(); - renderStates.get( scene ).set( camera, renderState ); + for ( var i = 0; i < 8; i ++ ) { - } else { + var influence = influences[ i ]; - renderState = renderStates.get( scene ).get( camera ); + if ( influence ) { - } + var index = influence[ 0 ]; + var value = influence[ 1 ]; - } + if ( value ) { - return renderState; + if ( morphTargets ) { geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); } + if ( morphNormals ) { geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); } - } + morphInfluences[ i ] = value; + morphInfluencesSum += value; + continue; - function dispose() { + } - renderStates = new WeakMap(); + } + + morphInfluences[ i ] = 0; + + } + + // GLSL shader uses formula baseinfluence * base + sum(target * influence) + // This allows us to switch between absolute morphs and relative morphs without changing shader code + // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) + var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); + program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); } return { - get: get, - dispose: dispose + + update: update + }; } /** * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / https://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float> - * } */ - function MeshDepthMaterial( parameters ) { + function WebGLObjects( gl, geometries, attributes, info ) { - Material.call( this ); + var updateMap = new WeakMap(); - this.type = 'MeshDepthMaterial'; + function update( object ) { - this.depthPacking = BasicDepthPacking; + var frame = info.render.frame; - this.skinning = false; - this.morphTargets = false; + var geometry = object.geometry; + var buffergeometry = geometries.get( object, geometry ); - this.map = null; + // Update once per frame - this.alphaMap = null; + if ( updateMap.get( buffergeometry ) !== frame ) { - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; + if ( geometry.isGeometry ) { - this.wireframe = false; - this.wireframeLinewidth = 1; + buffergeometry.updateFromObject( object ); - this.fog = false; + } - this.setValues( parameters ); + geometries.update( buffergeometry ); - } + updateMap.set( buffergeometry, frame ); - MeshDepthMaterial.prototype = Object.create( Material.prototype ); - MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; + } - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; + if ( object.isInstancedMesh ) { - MeshDepthMaterial.prototype.copy = function ( source ) { + attributes.update( object.instanceMatrix, 34962 ); - Material.prototype.copy.call( this, source ); + } - this.depthPacking = source.depthPacking; + return buffergeometry; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; + } - this.map = source.map; + function dispose() { - this.alphaMap = source.alphaMap; + updateMap = new WeakMap(); - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; + } - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; + return { - return this; + update: update, + dispose: dispose - }; + }; + + } /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * referencePosition: <float>, - * nearDistance: <float>, - * farDistance: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * - * map: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float> - * - * } + * @author mrdoob / http://mrdoob.com/ */ - function MeshDistanceMaterial( parameters ) { + function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - Material.call( this ); + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + format = format !== undefined ? format : RGBFormat; - this.type = 'MeshDistanceMaterial'; + Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; + this.flipY = false; - this.skinning = false; - this.morphTargets = false; + } - this.map = null; + CubeTexture.prototype = Object.create( Texture.prototype ); + CubeTexture.prototype.constructor = CubeTexture; - this.alphaMap = null; + CubeTexture.prototype.isCubeTexture = true; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; + Object.defineProperty( CubeTexture.prototype, 'images', { - this.fog = false; + get: function () { - this.setValues( parameters ); + return this.image; - } + }, - MeshDistanceMaterial.prototype = Object.create( Material.prototype ); - MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; + set: function ( value ) { - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; + this.image = value; - MeshDistanceMaterial.prototype.copy = function ( source ) { + } - Material.prototype.copy.call( this, source ); + } ); - this.referencePosition.copy( source.referencePosition ); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; + /** + * @author Takahiro https://github.com/takahirox + */ - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; + function DataTexture2DArray( data, width, height, depth ) { - this.map = source.map; + Texture.call( this, null ); - this.alphaMap = source.alphaMap; + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; - return this; + this.wrapR = ClampToEdgeWrapping; - }; + this.generateMipmaps = false; + this.flipY = false; - var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + this.needsUpdate = true; - var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + } + + DataTexture2DArray.prototype = Object.create( Texture.prototype ); + DataTexture2DArray.prototype.constructor = DataTexture2DArray; + DataTexture2DArray.prototype.isDataTexture2DArray = true; /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ + * @author Artur Trzesiok */ - function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { + function DataTexture3D( data, width, height, depth ) { - var _frustum = new Frustum(), + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // var texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 - _shadowMapSize = new Vector2(), - _viewportSize = new Vector2(), + Texture.call( this, null ); - _viewport = new Vector4(), + this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; - _depthMaterials = [], - _distanceMaterials = [], + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; - _materialCache = {}; + this.wrapR = ClampToEdgeWrapping; - var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; + this.generateMipmaps = false; + this.flipY = false; - var shadowMaterialVertical = new ShaderMaterial( { + this.needsUpdate = true; - defines: { - SAMPLE_RATE: 2.0 / 8.0, - HALF_SAMPLE_RATE: 1.0 / 8.0 - }, - uniforms: { - shadow_pass: { value: null }, - resolution: { value: new Vector2() }, - radius: { value: 4.0 } - }, + } - vertexShader: vsm_vert, + DataTexture3D.prototype = Object.create( Texture.prototype ); + DataTexture3D.prototype.constructor = DataTexture3D; + DataTexture3D.prototype.isDataTexture3D = true; - fragmentShader: vsm_frag + /** + * @author tschw + * @author Mugen87 / https://github.com/Mugen87 + * @author mrdoob / http://mrdoob.com/ + * + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ - } ); + var emptyTexture = new Texture(); + var emptyTexture2dArray = new DataTexture2DArray(); + var emptyTexture3d = new DataTexture3D(); + var emptyCubeTexture = new CubeTexture(); - var shadowMaterialHorizonal = shadowMaterialVertical.clone(); - shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; + // --- Utilities --- - var fullScreenTri = new BufferGeometry(); - fullScreenTri.setAttribute( - "position", - new BufferAttribute( - new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), - 3 - ) - ); + // Array Caches (provide typed arrays for temporary by size) - var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); + var arrayCacheF32 = []; + var arrayCacheI32 = []; - var scope = this; + // Float32Array caches used for uploading Matrix uniforms - this.enabled = false; + var mat4array = new Float32Array( 16 ); + var mat3array = new Float32Array( 9 ); + var mat2array = new Float32Array( 4 ); - this.autoUpdate = true; - this.needsUpdate = false; + // Flattening for arrays of vectors and matrices - this.type = PCFShadowMap; + function flatten( array, nBlocks, blockSize ) { - this.render = function ( lights, scene, camera ) { + var firstElem = array[ 0 ]; - if ( scope.enabled === false ) { return; } - if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; } + if ( firstElem <= 0 || firstElem > 0 ) { return array; } + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 - if ( lights.length === 0 ) { return; } + var n = nBlocks * blockSize, + r = arrayCacheF32[ n ]; - var currentRenderTarget = _renderer.getRenderTarget(); - var activeCubeFace = _renderer.getActiveCubeFace(); - var activeMipmapLevel = _renderer.getActiveMipmapLevel(); + if ( r === undefined ) { - var _state = _renderer.state; + r = new Float32Array( n ); + arrayCacheF32[ n ] = r; - // Set GL state for depth map. - _state.setBlending( NoBlending ); - _state.buffers.color.setClear( 1, 1, 1, 1 ); - _state.buffers.depth.setTest( true ); - _state.setScissorTest( false ); + } - // render depth map + if ( nBlocks !== 0 ) { - for ( var i = 0, il = lights.length; i < il; i ++ ) { + firstElem.toArray( r, 0 ); - var light = lights[ i ]; - var shadow = light.shadow; + for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { - if ( shadow === undefined ) { + offset += blockSize; + array[ i ].toArray( r, offset ); - console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); - continue; + } - } + } - _shadowMapSize.copy( shadow.mapSize ); + return r; - var shadowFrameExtents = shadow.getFrameExtents(); + } - _shadowMapSize.multiply( shadowFrameExtents ); + function arraysEqual( a, b ) { - _viewportSize.copy( shadow.mapSize ); + if ( a.length !== b.length ) { return false; } - if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) { + for ( var i = 0, l = a.length; i < l; i ++ ) { - if ( _shadowMapSize.x > maxTextureSize ) { + if ( a[ i ] !== b[ i ] ) { return false; } - _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x ); - _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; - shadow.mapSize.x = _viewportSize.x; + } - } + return true; - if ( _shadowMapSize.y > maxTextureSize ) { + } - _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y ); - _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; - shadow.mapSize.y = _viewportSize.y; + function copyArray( a, b ) { - } + for ( var i = 0, l = b.length; i < l; i ++ ) { - } + a[ i ] = b[ i ]; - if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + } - var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; + } - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + ".shadowMap"; + // Texture unit allocation - shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + function allocTexUnits( textures, n ) { - shadow.camera.updateProjectionMatrix(); + var r = arrayCacheI32[ n ]; - } + if ( r === undefined ) { - if ( shadow.map === null ) { + r = new Int32Array( n ); + arrayCacheI32[ n ] = r; - var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; + } - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + ".shadowMap"; + for ( var i = 0; i !== n; ++ i ) + { r[ i ] = textures.allocateTextureUnit(); } - shadow.camera.updateProjectionMatrix(); + return r; - } + } - _renderer.setRenderTarget( shadow.map ); - _renderer.clear(); + // --- Setters --- - var viewportCount = shadow.getViewportCount(); + // Note: Defining these methods externally, because they come in a bunch + // and this way their names minify. - for ( var vp = 0; vp < viewportCount; vp ++ ) { + // Single scalar - var viewport = shadow.getViewport( vp ); + function setValueV1f( gl, v ) { - _viewport.set( - _viewportSize.x * viewport.x, - _viewportSize.y * viewport.y, - _viewportSize.x * viewport.z, - _viewportSize.y * viewport.w - ); + var cache = this.cache; - _state.viewport( _viewport ); + if ( cache[ 0 ] === v ) { return; } - shadow.updateMatrices( light, vp ); + gl.uniform1f( this.addr, v ); - _frustum = shadow.getFrustum(); + cache[ 0 ] = v; - renderObject( scene, camera, shadow.camera, light, this.type ); + } - } + // Single float vector (from flat array or THREE.VectorN) - // do blur pass for VSM + function setValueV2f( gl, v ) { - if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { + var cache = this.cache; - VSMPass( shadow, camera ); + if ( v.x !== undefined ) { - } + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { - } + gl.uniform2f( this.addr, v.x, v.y ); - scope.needsUpdate = false; + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; - _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); + } - }; + } else { - function VSMPass( shadow, camera ) { + if ( arraysEqual( cache, v ) ) { return; } - var geometry = _objects.update( fullScreenMesh ); + gl.uniform2fv( this.addr, v ); - // vertical pass + copyArray( cache, v ); - shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; - shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; - shadowMaterialVertical.uniforms.radius.value = shadow.radius; - _renderer.setRenderTarget( shadow.mapPass ); - _renderer.clear(); - _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); + } - // horizonal pass + } - shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; - shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; - shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; - _renderer.setRenderTarget( shadow.map ); - _renderer.clear(); - _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null ); + function setValueV3f( gl, v ) { - } + var cache = this.cache; - function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) { + if ( v.x !== undefined ) { - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { - var material = _depthMaterials[ index ]; + gl.uniform3f( this.addr, v.x, v.y, v.z ); - if ( material === undefined ) { + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; - material = new MeshDepthMaterial( { + } - depthPacking: RGBADepthPacking, + } else if ( v.r !== undefined ) { - morphTargets: useMorphing, - skinning: useSkinning + if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { - } ); + gl.uniform3f( this.addr, v.r, v.g, v.b ); - _depthMaterials[ index ] = material; + cache[ 0 ] = v.r; + cache[ 1 ] = v.g; + cache[ 2 ] = v.b; } - return material; + } else { - } + if ( arraysEqual( cache, v ) ) { return; } - function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) { + gl.uniform3fv( this.addr, v ); - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; + copyArray( cache, v ); - var material = _distanceMaterials[ index ]; + } - if ( material === undefined ) { + } - material = new MeshDistanceMaterial( { + function setValueV4f( gl, v ) { - morphTargets: useMorphing, - skinning: useSkinning + var cache = this.cache; - } ); + if ( v.x !== undefined ) { - _distanceMaterials[ index ] = material; + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; } - return material; + } else { - } + if ( arraysEqual( cache, v ) ) { return; } - function getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) { + gl.uniform4fv( this.addr, v ); - var result = null; + copyArray( cache, v ); - var getMaterialVariant = getDepthMaterialVariant; - var customMaterial = object.customDepthMaterial; + } - if ( light.isPointLight === true ) { + } - getMaterialVariant = getDistanceMaterialVariant; - customMaterial = object.customDistanceMaterial; + // Single matrix (from flat array or MatrixN) - } + function setValueM2( gl, v ) { - if ( customMaterial === undefined ) { + var cache = this.cache; + var elements = v.elements; - var useMorphing = false; + if ( elements === undefined ) { - if ( material.morphTargets === true ) { + if ( arraysEqual( cache, v ) ) { return; } - useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; + gl.uniformMatrix2fv( this.addr, false, v ); - } + copyArray( cache, v ); - var useSkinning = false; + } else { - if ( object.isSkinnedMesh === true ) { + if ( arraysEqual( cache, elements ) ) { return; } - if ( material.skinning === true ) { + mat2array.set( elements ); - useSkinning = true; + gl.uniformMatrix2fv( this.addr, false, mat2array ); - } else { + copyArray( cache, elements ); - console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); + } - } + } - } + function setValueM3( gl, v ) { - var useInstancing = object.isInstancedMesh === true; + var cache = this.cache; + var elements = v.elements; - result = getMaterialVariant( useMorphing, useSkinning, useInstancing ); + if ( elements === undefined ) { - } else { + if ( arraysEqual( cache, v ) ) { return; } - result = customMaterial; + gl.uniformMatrix3fv( this.addr, false, v ); - } + copyArray( cache, v ); - if ( _renderer.localClippingEnabled && - material.clipShadows === true && - material.clippingPlanes.length !== 0 ) { + } else { - // in this case we need a unique material instance reflecting the - // appropriate state + if ( arraysEqual( cache, elements ) ) { return; } - var keyA = result.uuid, keyB = material.uuid; + mat3array.set( elements ); - var materialsForVariant = _materialCache[ keyA ]; + gl.uniformMatrix3fv( this.addr, false, mat3array ); - if ( materialsForVariant === undefined ) { + copyArray( cache, elements ); - materialsForVariant = {}; - _materialCache[ keyA ] = materialsForVariant; + } - } + } - var cachedMaterial = materialsForVariant[ keyB ]; + function setValueM4( gl, v ) { - if ( cachedMaterial === undefined ) { + var cache = this.cache; + var elements = v.elements; - cachedMaterial = result.clone(); - materialsForVariant[ keyB ] = cachedMaterial; + if ( elements === undefined ) { - } + if ( arraysEqual( cache, v ) ) { return; } - result = cachedMaterial; + gl.uniformMatrix4fv( this.addr, false, v ); - } + copyArray( cache, v ); - result.visible = material.visible; - result.wireframe = material.wireframe; + } else { - if ( type === VSMShadowMap ) { + if ( arraysEqual( cache, elements ) ) { return; } - result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; + mat4array.set( elements ); - } else { + gl.uniformMatrix4fv( this.addr, false, mat4array ); - result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; + copyArray( cache, elements ); - } + } - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; + } - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; + // Single texture (2D / Cube) - if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { + function setValueT1( gl, v, textures ) { - result.referencePosition.setFromMatrixPosition( light.matrixWorld ); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; + var cache = this.cache; + var unit = textures.allocateTextureUnit(); - } + if ( cache[ 0 ] !== unit ) { - return result; + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; } - function renderObject( object, camera, shadowCamera, light, type ) { + textures.safeSetTexture2D( v || emptyTexture, unit ); - if ( object.visible === false ) { return; } + } - var visible = object.layers.test( camera.layers ); + function setValueT2DArray1( gl, v, textures ) { - if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { + var cache = this.cache; + var unit = textures.allocateTextureUnit(); - if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { + if ( cache[ 0 ] !== unit ) { - object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; - var geometry = _objects.update( object ); - var material = object.material; + } - if ( Array.isArray( material ) ) { + textures.setTexture2DArray( v || emptyTexture2dArray, unit ); - var groups = geometry.groups; + } - for ( var k = 0, kl = groups.length; k < kl; k ++ ) { + function setValueT3D1( gl, v, textures ) { - var group = groups[ k ]; - var groupMaterial = material[ group.materialIndex ]; + var cache = this.cache; + var unit = textures.allocateTextureUnit(); - if ( groupMaterial && groupMaterial.visible ) { + if ( cache[ 0 ] !== unit ) { - var depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type ); + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + } - } + textures.setTexture3D( v || emptyTexture3d, unit ); - } + } - } else if ( material.visible ) { + function setValueT6( gl, v, textures ) { - var depthMaterial = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type ); + var cache = this.cache; + var unit = textures.allocateTextureUnit(); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + if ( cache[ 0 ] !== unit ) { - } + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; - } + } - } + textures.safeSetTextureCube( v || emptyCubeTexture, unit ); - var children = object.children; + } - for ( var i = 0, l = children.length; i < l; i ++ ) { + // Integer / Boolean vectors or arrays thereof (always flat arrays) - renderObject( children[ i ], camera, shadowCamera, light, type ); + function setValueV1i( gl, v ) { - } + var cache = this.cache; - } + if ( cache[ 0 ] === v ) { return; } - } + gl.uniform1i( this.addr, v ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + cache[ 0 ] = v; - function WebGLState( gl, extensions, capabilities ) { + } - var isWebGL2 = capabilities.isWebGL2; + function setValueV2i( gl, v ) { - function ColorBuffer() { + var cache = this.cache; - var locked = false; + if ( arraysEqual( cache, v ) ) { return; } - var color = new Vector4(); - var currentColorMask = null; - var currentColorClear = new Vector4( 0, 0, 0, 0 ); + gl.uniform2iv( this.addr, v ); - return { + copyArray( cache, v ); - setMask: function ( colorMask ) { + } - if ( currentColorMask !== colorMask && ! locked ) { + function setValueV3i( gl, v ) { - gl.colorMask( colorMask, colorMask, colorMask, colorMask ); - currentColorMask = colorMask; + var cache = this.cache; - } + if ( arraysEqual( cache, v ) ) { return; } - }, + gl.uniform3iv( this.addr, v ); - setLocked: function ( lock ) { + copyArray( cache, v ); - locked = lock; + } - }, + function setValueV4i( gl, v ) { - setClear: function ( r, g, b, a, premultipliedAlpha ) { + var cache = this.cache; - if ( premultipliedAlpha === true ) { + if ( arraysEqual( cache, v ) ) { return; } - r *= a; g *= a; b *= a; + gl.uniform4iv( this.addr, v ); - } + copyArray( cache, v ); - color.set( r, g, b, a ); + } - if ( currentColorClear.equals( color ) === false ) { + // uint - gl.clearColor( r, g, b, a ); - currentColorClear.copy( color ); + function setValueV1ui( gl, v ) { - } + var cache = this.cache; - }, + if ( cache[ 0 ] === v ) { return; } - reset: function () { + gl.uniform1ui( this.addr, v ); - locked = false; + cache[ 0 ] = v; - currentColorMask = null; - currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state + } - } + // Helper to pick the right setter for the singular case - }; + function getSingularSetter( type ) { - } + switch ( type ) { - function DepthBuffer() { + case 0x1406: return setValueV1f; // FLOAT + case 0x8b50: return setValueV2f; // _VEC2 + case 0x8b51: return setValueV3f; // _VEC3 + case 0x8b52: return setValueV4f; // _VEC4 - var locked = false; + case 0x8b5a: return setValueM2; // _MAT2 + case 0x8b5b: return setValueM3; // _MAT3 + case 0x8b5c: return setValueM4; // _MAT4 - var currentDepthMask = null; - var currentDepthFunc = null; - var currentDepthClear = null; + case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 - return { + case 0x1405: return setValueV1ui; // UINT - setTest: function ( depthTest ) { + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1; - if ( depthTest ) { + case 0x8b5f: // SAMPLER_3D + case 0x8dcb: // INT_SAMPLER_3D + case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D + return setValueT3D1; - enable( 2929 ); + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6; - } else { + case 0x8dc1: // SAMPLER_2D_ARRAY + case 0x8dcf: // INT_SAMPLER_2D_ARRAY + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArray1; - disable( 2929 ); + } - } + } - }, + // Array of scalars + function setValueV1fArray( gl, v ) { - setMask: function ( depthMask ) { + gl.uniform1fv( this.addr, v ); - if ( currentDepthMask !== depthMask && ! locked ) { + } - gl.depthMask( depthMask ); - currentDepthMask = depthMask; + // Integer / Boolean vectors or arrays thereof (always flat arrays) + function setValueV1iArray( gl, v ) { - } + gl.uniform1iv( this.addr, v ); - }, + } - setFunc: function ( depthFunc ) { + function setValueV2iArray( gl, v ) { - if ( currentDepthFunc !== depthFunc ) { + gl.uniform2iv( this.addr, v ); - if ( depthFunc ) { + } - switch ( depthFunc ) { + function setValueV3iArray( gl, v ) { - case NeverDepth: + gl.uniform3iv( this.addr, v ); - gl.depthFunc( 512 ); - break; + } - case AlwaysDepth: + function setValueV4iArray( gl, v ) { - gl.depthFunc( 519 ); - break; + gl.uniform4iv( this.addr, v ); - case LessDepth: + } - gl.depthFunc( 513 ); - break; - case LessEqualDepth: + // Array of vectors (flat or from THREE classes) - gl.depthFunc( 515 ); - break; + function setValueV2fArray( gl, v ) { - case EqualDepth: + var data = flatten( v, this.size, 2 ); - gl.depthFunc( 514 ); - break; + gl.uniform2fv( this.addr, data ); - case GreaterEqualDepth: + } - gl.depthFunc( 518 ); - break; + function setValueV3fArray( gl, v ) { - case GreaterDepth: + var data = flatten( v, this.size, 3 ); - gl.depthFunc( 516 ); - break; + gl.uniform3fv( this.addr, data ); - case NotEqualDepth: + } - gl.depthFunc( 517 ); - break; + function setValueV4fArray( gl, v ) { - default: + var data = flatten( v, this.size, 4 ); - gl.depthFunc( 515 ); + gl.uniform4fv( this.addr, data ); - } + } - } else { + // Array of matrices (flat or from THREE clases) - gl.depthFunc( 515 ); + function setValueM2Array( gl, v ) { - } + var data = flatten( v, this.size, 4 ); - currentDepthFunc = depthFunc; + gl.uniformMatrix2fv( this.addr, false, data ); - } + } - }, + function setValueM3Array( gl, v ) { - setLocked: function ( lock ) { + var data = flatten( v, this.size, 9 ); - locked = lock; + gl.uniformMatrix3fv( this.addr, false, data ); - }, + } - setClear: function ( depth ) { + function setValueM4Array( gl, v ) { - if ( currentDepthClear !== depth ) { + var data = flatten( v, this.size, 16 ); - gl.clearDepth( depth ); - currentDepthClear = depth; + gl.uniformMatrix4fv( this.addr, false, data ); - } + } - }, + // Array of textures (2D / Cube) - reset: function () { + function setValueT1Array( gl, v, textures ) { - locked = false; + var n = v.length; - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; + var units = allocTexUnits( textures, n ); - } + gl.uniform1iv( this.addr, units ); - }; + for ( var i = 0; i !== n; ++ i ) { - } + textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] ); - function StencilBuffer() { + } - var locked = false; + } - var currentStencilMask = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilFuncMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - var currentStencilClear = null; + function setValueT6Array( gl, v, textures ) { - return { + var n = v.length; - setTest: function ( stencilTest ) { + var units = allocTexUnits( textures, n ); - if ( ! locked ) { + gl.uniform1iv( this.addr, units ); - if ( stencilTest ) { + for ( var i = 0; i !== n; ++ i ) { - enable( 2960 ); + textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); - } else { + } - disable( 2960 ); + } - } + // Helper to pick the right setter for a pure (bottom-level) array - } + function getPureArraySetter( type ) { - }, + switch ( type ) { - setMask: function ( stencilMask ) { + case 0x1406: return setValueV1fArray; // FLOAT + case 0x8b50: return setValueV2fArray; // _VEC2 + case 0x8b51: return setValueV3fArray; // _VEC3 + case 0x8b52: return setValueV4fArray; // _VEC4 - if ( currentStencilMask !== stencilMask && ! locked ) { + case 0x8b5a: return setValueM2Array; // _MAT2 + case 0x8b5b: return setValueM3Array; // _MAT3 + case 0x8b5c: return setValueM4Array; // _MAT4 - gl.stencilMask( stencilMask ); - currentStencilMask = stencilMask; + case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 - } + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1Array; - }, + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6Array; - setFunc: function ( stencilFunc, stencilRef, stencilMask ) { + } - if ( currentStencilFunc !== stencilFunc || - currentStencilRef !== stencilRef || - currentStencilFuncMask !== stencilMask ) { + } - gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); + // --- Uniform Classes --- - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; + function SingleUniform( id, activeInfo, addr ) { - } + this.id = id; + this.addr = addr; + this.cache = []; + this.setValue = getSingularSetter( activeInfo.type ); - }, + // this.path = activeInfo.name; // DEBUG - setOp: function ( stencilFail, stencilZFail, stencilZPass ) { + } - if ( currentStencilFail !== stencilFail || - currentStencilZFail !== stencilZFail || - currentStencilZPass !== stencilZPass ) { + function PureArrayUniform( id, activeInfo, addr ) { - gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); + this.id = id; + this.addr = addr; + this.cache = []; + this.size = activeInfo.size; + this.setValue = getPureArraySetter( activeInfo.type ); - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; + // this.path = activeInfo.name; // DEBUG - } + } - }, + PureArrayUniform.prototype.updateCache = function ( data ) { - setLocked: function ( lock ) { + var cache = this.cache; - locked = lock; + if ( data instanceof Float32Array && cache.length !== data.length ) { - }, + this.cache = new Float32Array( data.length ); - setClear: function ( stencil ) { + } - if ( currentStencilClear !== stencil ) { + copyArray( cache, data ); - gl.clearStencil( stencil ); - currentStencilClear = stencil; + }; - } + function StructuredUniform( id ) { - }, + this.id = id; - reset: function () { + this.seq = []; + this.map = {}; - locked = false; + } - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; + StructuredUniform.prototype.setValue = function ( gl, value, textures ) { - } + var seq = this.seq; - }; + for ( var i = 0, n = seq.length; i !== n; ++ i ) { - } + var u = seq[ i ]; + u.setValue( gl, value[ u.id ], textures ); - // + } - var colorBuffer = new ColorBuffer(); - var depthBuffer = new DepthBuffer(); - var stencilBuffer = new StencilBuffer(); + }; - var maxVertexAttributes = gl.getParameter( 34921 ); - var newAttributes = new Uint8Array( maxVertexAttributes ); - var enabledAttributes = new Uint8Array( maxVertexAttributes ); - var attributeDivisors = new Uint8Array( maxVertexAttributes ); + // --- Top-level --- - var enabledCapabilities = {}; + // Parser - builds up the property tree from the path strings - var currentProgram = null; + var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; - var currentBlendingEnabled = null; - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; + // extracts + // - the identifier (member name or array index) + // - followed by an optional right bracket (found when array index) + // - followed by an optional left bracket or dot (type of subscript) + // + // Note: These portions can be read in a non-overlapping fashion and + // allow straightforward parsing of the hierarchy that WebGL encodes + // in the uniform names. - var currentFlipSided = null; - var currentCullFace = null; + function addUniform( container, uniformObject ) { - var currentLineWidth = null; + container.seq.push( uniformObject ); + container.map[ uniformObject.id ] = uniformObject; - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; + } - var maxTextures = gl.getParameter( 35661 ); + function parseUniform( activeInfo, addr, container ) { - var lineWidthAvailable = false; - var version = 0; - var glVersion = gl.getParameter( 7938 ); + var path = activeInfo.name, + pathLength = path.length; - if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { + // reset RegExp object, because of the early exit of a previous run + RePathPart.lastIndex = 0; - version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 1.0 ); + while ( true ) { - } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { + var match = RePathPart.exec( path ), + matchEnd = RePathPart.lastIndex, - version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 2.0 ); + id = match[ 1 ], + idIsIndex = match[ 2 ] === ']', + subscript = match[ 3 ]; - } + if ( idIsIndex ) { id = id | 0; } // convert to integer - var currentTextureSlot = null; - var currentBoundTextures = {}; + if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { - var currentScissor = new Vector4(); - var currentViewport = new Vector4(); + // bare name or "pure" bottom-level array "[0]" suffix - function createTexture( type, target, count ) { + addUniform( container, subscript === undefined ? + new SingleUniform( id, activeInfo, addr ) : + new PureArrayUniform( id, activeInfo, addr ) ); - var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. - var texture = gl.createTexture(); + break; - gl.bindTexture( type, texture ); - gl.texParameteri( type, 10241, 9728 ); - gl.texParameteri( type, 10240, 9728 ); + } else { - for ( var i = 0; i < count; i ++ ) { + // step into inner node / create it in case it doesn't exist - gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data ); + var map = container.map, next = map[ id ]; - } + if ( next === undefined ) { - return texture; + next = new StructuredUniform( id ); + addUniform( container, next ); - } + } - var emptyTextures = {}; - emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 ); - emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 ); + container = next; - // init + } - colorBuffer.setClear( 0, 0, 0, 1 ); - depthBuffer.setClear( 1 ); - stencilBuffer.setClear( 0 ); + } - enable( 2929 ); - depthBuffer.setFunc( LessEqualDepth ); + } - setFlipSided( false ); - setCullFace( CullFaceBack ); - enable( 2884 ); + // Root Container - setBlending( NoBlending ); + function WebGLUniforms( gl, program ) { - // + this.seq = []; + this.map = {}; - function initAttributes() { + var n = gl.getProgramParameter( program, 35718 ); - for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { + for ( var i = 0; i < n; ++ i ) { - newAttributes[ i ] = 0; + var info = gl.getActiveUniform( program, i ), + addr = gl.getUniformLocation( program, info.name ); - } + parseUniform( info, addr, this ); } - function enableAttribute( attribute ) { - - enableAttributeAndDivisor( attribute, 0 ); - - } + } - function enableAttributeAndDivisor( attribute, meshPerAttribute ) { + WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) { - newAttributes[ attribute ] = 1; + var u = this.map[ name ]; - if ( enabledAttributes[ attribute ] === 0 ) { + if ( u !== undefined ) { u.setValue( gl, value, textures ); } - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; + }; - } + WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { - if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { + var v = object[ name ]; - var extension = isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); + if ( v !== undefined ) { this.setValue( gl, name, v ); } - extension[ isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); - attributeDivisors[ attribute ] = meshPerAttribute; + }; - } - } + // Static interface - function disableUnusedAttributes() { + WebGLUniforms.upload = function ( gl, seq, values, textures ) { - for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { + for ( var i = 0, n = seq.length; i !== n; ++ i ) { - if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { + var u = seq[ i ], + v = values[ u.id ]; - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; + if ( v.needsUpdate !== false ) { - } + // note: always updating when .needsUpdate is undefined + u.setValue( gl, v.value, textures ); } } - function vertexAttribPointer( index, size, type, normalized, stride, offset ) { - - if ( isWebGL2 === true && ( type === 5124 || type === 5125 ) ) { + }; - gl.vertexAttribIPointer( index, size, type, normalized, stride, offset ); + WebGLUniforms.seqWithValue = function ( seq, values ) { - } else { + var r = []; - gl.vertexAttribPointer( index, size, type, normalized, stride, offset ); + for ( var i = 0, n = seq.length; i !== n; ++ i ) { - } + var u = seq[ i ]; + if ( u.id in values ) { r.push( u ); } } - function enable( id ) { + return r; - if ( enabledCapabilities[ id ] !== true ) { + }; - gl.enable( id ); - enabledCapabilities[ id ] = true; + /** + * @author mrdoob / http://mrdoob.com/ + */ - } + function WebGLShader( gl, type, string ) { - } + var shader = gl.createShader( type ); - function disable( id ) { + gl.shaderSource( shader, string ); + gl.compileShader( shader ); - if ( enabledCapabilities[ id ] !== false ) { + return shader; - gl.disable( id ); - enabledCapabilities[ id ] = false; + } - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - } + var programIdCount = 0; - function useProgram( program ) { + function addLineNumbers( string ) { - if ( currentProgram !== program ) { + var lines = string.split( '\n' ); - gl.useProgram( program ); + for ( var i = 0; i < lines.length; i ++ ) { - currentProgram = program; + lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - return true; + } - } + return lines.join( '\n' ); - return false; + } - } + function getEncodingComponents( encoding ) { - var equationToGL = {}; - equationToGL[ AddEquation ] = 32774; - equationToGL[ SubtractEquation ] = 32778; - equationToGL[ ReverseSubtractEquation ] = 32779; + switch ( encoding ) { - if ( isWebGL2 ) { + case LinearEncoding: + return [ 'Linear', '( value )' ]; + case sRGBEncoding: + return [ 'sRGB', '( value )' ]; + case RGBEEncoding: + return [ 'RGBE', '( value )' ]; + case RGBM7Encoding: + return [ 'RGBM', '( value, 7.0 )' ]; + case RGBM16Encoding: + return [ 'RGBM', '( value, 16.0 )' ]; + case RGBDEncoding: + return [ 'RGBD', '( value, 256.0 )' ]; + case GammaEncoding: + return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; + case LogLuvEncoding: + return [ 'LogLuv', '( value )' ]; + default: + throw new Error( 'unsupported encoding: ' + encoding ); - equationToGL[ MinEquation ] = 32775; - equationToGL[ MaxEquation ] = 32776; + } - } else { + } - var extension = extensions.get( 'EXT_blend_minmax' ); + function getShaderErrors( gl, shader, type ) { - if ( extension !== null ) { + var status = gl.getShaderParameter( shader, 35713 ); + var log = gl.getShaderInfoLog( shader ).trim(); - equationToGL[ MinEquation ] = extension.MIN_EXT; - equationToGL[ MaxEquation ] = extension.MAX_EXT; + if ( status && log === '' ) { return ''; } - } + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - } + var source = gl.getShaderSource( shader ); - var factorToGL = {}; - factorToGL[ ZeroFactor ] = 0; - factorToGL[ OneFactor ] = 1; - factorToGL[ SrcColorFactor ] = 768; - factorToGL[ SrcAlphaFactor ] = 770; - factorToGL[ SrcAlphaSaturateFactor ] = 776; - factorToGL[ DstColorFactor ] = 774; - factorToGL[ DstAlphaFactor ] = 772; - factorToGL[ OneMinusSrcColorFactor ] = 769; - factorToGL[ OneMinusSrcAlphaFactor ] = 771; - factorToGL[ OneMinusDstColorFactor ] = 775; - factorToGL[ OneMinusDstAlphaFactor ] = 773; + return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source ); - function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { + } - if ( blending === NoBlending ) { + function getTexelDecodingFunction( functionName, encoding ) { - if ( currentBlendingEnabled ) { + var components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; - disable( 3042 ); - currentBlendingEnabled = false; + } - } + function getTexelEncodingFunction( functionName, encoding ) { - return; + var components = getEncodingComponents( encoding ); + return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; - } + } - if ( ! currentBlendingEnabled ) { + function getToneMappingFunction( functionName, toneMapping ) { - enable( 3042 ); - currentBlendingEnabled = true; + var toneMappingName; - } + switch ( toneMapping ) { - if ( blending !== CustomBlending ) { + case LinearToneMapping: + toneMappingName = 'Linear'; + break; - if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { + case ReinhardToneMapping: + toneMappingName = 'Reinhard'; + break; - if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { + case Uncharted2ToneMapping: + toneMappingName = 'Uncharted2'; + break; - gl.blendEquation( 32774 ); + case CineonToneMapping: + toneMappingName = 'OptimizedCineon'; + break; - currentBlendEquation = AddEquation; - currentBlendEquationAlpha = AddEquation; + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; + break; - } + default: + throw new Error( 'unsupported toneMapping: ' + toneMapping ); - if ( premultipliedAlpha ) { + } - switch ( blending ) { + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - case NormalBlending: - gl.blendFuncSeparate( 1, 771, 1, 771 ); - break; + } - case AdditiveBlending: - gl.blendFunc( 1, 1 ); - break; + function generateExtensions( parameters ) { - case SubtractiveBlending: - gl.blendFuncSeparate( 0, 0, 769, 771 ); - break; + var chunks = [ + ( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '', + ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '', + ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '', + ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : '' + ]; - case MultiplyBlending: - gl.blendFuncSeparate( 0, 768, 0, 770 ); - break; + return chunks.filter( filterEmptyLine ).join( '\n' ); - default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); - break; + } - } + function generateDefines( defines ) { - } else { + var chunks = []; - switch ( blending ) { + for ( var name in defines ) { - case NormalBlending: - gl.blendFuncSeparate( 770, 771, 1, 771 ); - break; + var value = defines[ name ]; - case AdditiveBlending: - gl.blendFunc( 770, 1 ); - break; + if ( value === false ) { continue; } - case SubtractiveBlending: - gl.blendFunc( 0, 769 ); - break; + chunks.push( '#define ' + name + ' ' + value ); - case MultiplyBlending: - gl.blendFunc( 0, 768 ); - break; + } - default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); - break; + return chunks.join( '\n' ); - } + } - } + function fetchAttributeLocations( gl, program ) { - currentBlendSrc = null; - currentBlendDst = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; + var attributes = {}; - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; + var n = gl.getProgramParameter( program, 35721 ); - } + for ( var i = 0; i < n; i ++ ) { - return; + var info = gl.getActiveAttrib( program, i ); + var name = info.name; - } + // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - // custom blending + attributes[ name ] = gl.getAttribLocation( program, name ); - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; + } - if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { + return attributes; - gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); + } - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; + function filterEmptyLine( string ) { - } + return string !== ''; - if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { + } - gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); + function replaceLightNums( string, parameters ) { - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; + return string + .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) + .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) + .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) + .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) + .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) + .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) + .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) + .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); - } + } - currentBlending = blending; - currentPremultipledAlpha = null; + function replaceClippingPlaneNums( string, parameters ) { - } + return string + .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) + .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); - function setMaterial( material, frontFaceCW ) { + } - material.side === DoubleSide - ? disable( 2884 ) - : enable( 2884 ); + // Resolve Includes - var flipSided = ( material.side === BackSide ); - if ( frontFaceCW ) { flipSided = ! flipSided; } + var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; - setFlipSided( flipSided ); + function resolveIncludes( string ) { - ( material.blending === NormalBlending && material.transparent === false ) - ? setBlending( NoBlending ) - : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); + return string.replace( includePattern, includeReplacer ); - depthBuffer.setFunc( material.depthFunc ); - depthBuffer.setTest( material.depthTest ); - depthBuffer.setMask( material.depthWrite ); - colorBuffer.setMask( material.colorWrite ); + } - var stencilWrite = material.stencilWrite; - stencilBuffer.setTest( stencilWrite ); - if ( stencilWrite ) { + function includeReplacer( match, include ) { - stencilBuffer.setMask( material.stencilWriteMask ); - stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); - stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); + var string = ShaderChunk[ include ]; - } + if ( string === undefined ) { - setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + throw new Error( 'Can not resolve #include <' + include + '>' ); } - // - - function setFlipSided( flipSided ) { + return resolveIncludes( string ); - if ( currentFlipSided !== flipSided ) { + } - if ( flipSided ) { + // Unroll Loops - gl.frontFace( 2304 ); + var deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; + var unrollLoopPattern = /#pragma unroll_loop_start[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g; - } else { + function unrollLoops( string ) { - gl.frontFace( 2305 ); + return string + .replace( unrollLoopPattern, loopReplacer ) + .replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer ); - } + } - currentFlipSided = flipSided; + function deprecatedLoopReplacer( match, start, end, snippet ) { - } + console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' ); + return loopReplacer( match, start, end, snippet ); - } + } - function setCullFace( cullFace ) { + function loopReplacer( match, start, end, snippet ) { - if ( cullFace !== CullFaceNone ) { + var string = ''; - enable( 2884 ); + for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { - if ( cullFace !== currentCullFace ) { + string += snippet + .replace( /\[ i \]/g, '[ ' + i + ' ]' ) + .replace( /UNROLLED_LOOP_INDEX/g, i ); - if ( cullFace === CullFaceBack ) { + } - gl.cullFace( 1029 ); + return string; - } else if ( cullFace === CullFaceFront ) { + } - gl.cullFace( 1028 ); + // - } else { + function generatePrecision( parameters ) { - gl.cullFace( 1032 ); + var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; - } + if ( parameters.precision === "highp" ) { - } + precisionstring += "\n#define HIGH_PRECISION"; - } else { + } else if ( parameters.precision === "mediump" ) { - disable( 2884 ); + precisionstring += "\n#define MEDIUM_PRECISION"; - } + } else if ( parameters.precision === "lowp" ) { - currentCullFace = cullFace; + precisionstring += "\n#define LOW_PRECISION"; } - function setLineWidth( width ) { - - if ( width !== currentLineWidth ) { + return precisionstring; - if ( lineWidthAvailable ) { gl.lineWidth( width ); } + } - currentLineWidth = width; + function generateShadowMapTypeDefine( parameters ) { - } + var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - } + if ( parameters.shadowMapType === PCFShadowMap ) { - function setPolygonOffset( polygonOffset, factor, units ) { + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - if ( polygonOffset ) { + } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { - enable( 32823 ); + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { + } else if ( parameters.shadowMapType === VSMShadowMap ) { - gl.polygonOffset( factor, units ); + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; + } - } + return shadowMapTypeDefine; - } else { + } - disable( 32823 ); + function generateEnvMapTypeDefine( parameters ) { - } + var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - } + if ( parameters.envMap ) { - function setScissorTest( scissorTest ) { + switch ( parameters.envMapMode ) { - if ( scissorTest ) { + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + break; - enable( 3089 ); + case CubeUVReflectionMapping: + case CubeUVRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; + break; - } else { + case EquirectangularReflectionMapping: + case EquirectangularRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; + break; - disable( 3089 ); + case SphericalReflectionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; + break; } } - // texture + return envMapTypeDefine; - function activeTexture( webglSlot ) { + } - if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; } + function generateEnvMapModeDefine( parameters ) { - if ( currentTextureSlot !== webglSlot ) { + var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - gl.activeTexture( webglSlot ); - currentTextureSlot = webglSlot; + if ( parameters.envMap ) { - } + switch ( parameters.envMapMode ) { - } + case CubeRefractionMapping: + case EquirectangularRefractionMapping: + envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; + break; - function bindTexture( webglType, webglTexture ) { + } - if ( currentTextureSlot === null ) { + } - activeTexture(); + return envMapModeDefine; - } + } - var boundTexture = currentBoundTextures[ currentTextureSlot ]; + function generateEnvMapBlendingDefine( parameters ) { - if ( boundTexture === undefined ) { + var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; - boundTexture = { type: undefined, texture: undefined }; - currentBoundTextures[ currentTextureSlot ] = boundTexture; + if ( parameters.envMap ) { - } + switch ( parameters.combine ) { - if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + break; - gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; + break; - boundTexture.type = webglType; - boundTexture.texture = webglTexture; + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; + break; } } - function unbindTexture() { - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; + return envMapBlendingDefine; - if ( boundTexture !== undefined && boundTexture.type !== undefined ) { + } - gl.bindTexture( boundTexture.type, null ); + function WebGLProgram( renderer, cacheKey, parameters ) { - boundTexture.type = undefined; - boundTexture.texture = undefined; + var gl = renderer.getContext(); - } + var defines = parameters.defines; - } + var vertexShader = parameters.vertexShader; + var fragmentShader = parameters.fragmentShader; + var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); + var envMapTypeDefine = generateEnvMapTypeDefine( parameters ); + var envMapModeDefine = generateEnvMapModeDefine( parameters ); + var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); - function compressedTexImage2D() { - try { + var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; - gl.compressedTexImage2D.apply( gl, arguments ); + var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters ); - } catch ( error ) { + var customDefines = generateDefines( defines ); - console.error( 'THREE.WebGLState:', error ); + var program = gl.createProgram(); - } + var prefixVertex, prefixFragment; - } + if ( parameters.isRawShaderMaterial ) { - function texImage2D() { + prefixVertex = [ - try { + customDefines - gl.texImage2D.apply( gl, arguments ); + ].filter( filterEmptyLine ).join( '\n' ); - } catch ( error ) { + if ( prefixVertex.length > 0 ) { - console.error( 'THREE.WebGLState:', error ); + prefixVertex += '\n'; } - } - - function texImage3D() { + prefixFragment = [ - try { + customExtensions, + customDefines - gl.texImage3D.apply( gl, arguments ); + ].filter( filterEmptyLine ).join( '\n' ); - } catch ( error ) { + if ( prefixFragment.length > 0 ) { - console.error( 'THREE.WebGLState:', error ); + prefixFragment += '\n'; } - } + } else { - // + prefixVertex = [ - function scissor( scissor ) { + generatePrecision( parameters ), - if ( currentScissor.equals( scissor ) === false ) { + '#define SHADER_NAME ' + parameters.shaderName, - gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); - currentScissor.copy( scissor ); + customDefines, - } + parameters.instancing ? '#define USE_INSTANCING' : '', + parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', - } + '#define GAMMA_FACTOR ' + gammaFactorDefine, - function viewport( viewport ) { + '#define MAX_BONES ' + parameters.maxBones, + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', - if ( currentViewport.equals( viewport ) === false ) { + parameters.map ? '#define USE_MAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', - gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); - currentViewport.copy( viewport ); + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - } + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', - } + parameters.flatShading ? '#define FLAT_SHADED' : '', - // + parameters.skinning ? '#define USE_SKINNING' : '', + parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', - function reset() { + parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', + parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', - for ( var i = 0; i < enabledAttributes.length; i ++ ) { + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - if ( enabledAttributes[ i ] === 1 ) { + parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - } + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', - } + '#ifdef USE_INSTANCING', - enabledCapabilities = {}; + ' attribute mat4 instanceMatrix;', - currentTextureSlot = null; - currentBoundTextures = {}; + '#endif', - currentProgram = null; + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', - currentBlending = null; + '#ifdef USE_TANGENT', - currentFlipSided = null; - currentCullFace = null; + ' attribute vec4 tangent;', - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); + '#endif', - } + '#ifdef USE_COLOR', - return { + ' attribute vec3 color;', - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, + '#endif', - initAttributes: initAttributes, - enableAttribute: enableAttribute, - enableAttributeAndDivisor: enableAttributeAndDivisor, - disableUnusedAttributes: disableUnusedAttributes, - vertexAttribPointer: vertexAttribPointer, - enable: enable, - disable: disable, + '#ifdef USE_MORPHTARGETS', - useProgram: useProgram, + ' attribute vec3 morphTarget0;', + ' attribute vec3 morphTarget1;', + ' attribute vec3 morphTarget2;', + ' attribute vec3 morphTarget3;', - setBlending: setBlending, - setMaterial: setMaterial, + ' #ifdef USE_MORPHNORMALS', - setFlipSided: setFlipSided, - setCullFace: setCullFace, + ' attribute vec3 morphNormal0;', + ' attribute vec3 morphNormal1;', + ' attribute vec3 morphNormal2;', + ' attribute vec3 morphNormal3;', - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, + ' #else', - setScissorTest: setScissorTest, + ' attribute vec3 morphTarget4;', + ' attribute vec3 morphTarget5;', + ' attribute vec3 morphTarget6;', + ' attribute vec3 morphTarget7;', - activeTexture: activeTexture, - bindTexture: bindTexture, - unbindTexture: unbindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - texImage3D: texImage3D, + ' #endif', - scissor: scissor, - viewport: viewport, + '#endif', - reset: reset + '#ifdef USE_SKINNING', - }; + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', - } + '#endif', - /** - * @author mrdoob / http://mrdoob.com/ - */ + '\n' - function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { + ].filter( filterEmptyLine ).join( '\n' ); - var isWebGL2 = capabilities.isWebGL2; - var maxTextures = capabilities.maxTextures; - var maxCubemapSize = capabilities.maxCubemapSize; - var maxTextureSize = capabilities.maxTextureSize; - var maxSamples = capabilities.maxSamples; + prefixFragment = [ - var _videoTextures = new WeakMap(); - var _canvas; + customExtensions, - // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, - // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! - // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). + generatePrecision( parameters ), - var useOffscreenCanvas = false; + '#define SHADER_NAME ' + parameters.shaderName, - try { + customDefines, - useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' - && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null; + parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer - } catch ( err ) { + '#define GAMMA_FACTOR ' + gammaFactorDefine, - // Ignore any errors + ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', + ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', - } + parameters.map ? '#define USE_MAP' : '', + parameters.matcap ? '#define USE_MATCAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapTypeDefine : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.envMap ? '#define ' + envMapBlendingDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', + ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - function createCanvas( width, height ) { + parameters.sheen ? '#define USE_SHEEN' : '', - // Use OffscreenCanvas when available. Specially needed in web workers + parameters.vertexTangents ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexUvs ? '#define USE_UV' : '', + parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', - return useOffscreenCanvas ? - new OffscreenCanvas( width, height ) : - document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', - } + parameters.flatShading ? '#define FLAT_SHADED' : '', - function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', - var scale = 1; + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - // handle case if texture exceeds max size + parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', - if ( image.width > maxSize || image.height > maxSize ) { + parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', - scale = maxSize / Math.max( image.width, image.height ); + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - } + ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '', - // only perform resize if necessary - - if ( scale < 1 || needsPowerOfTwo === true ) { - - // only perform resize for certain image types + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', - if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || - ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || - ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', + ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below + ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', - var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; + parameters.dithering ? '#define DITHERING' : '', - var width = floor( scale * image.width ); - var height = floor( scale * image.height ); + ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding || parameters.lightMapEncoding ) ? + ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below + parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', + parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '', + parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', + parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', + parameters.lightMapEncoding ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '', + parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', - if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); } + parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', - // cube textures can't reuse the same canvas + '\n' - var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; + ].filter( filterEmptyLine ).join( '\n' ); - canvas.width = width; - canvas.height = height; + } - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, width, height ); + vertexShader = resolveIncludes( vertexShader ); + vertexShader = replaceLightNums( vertexShader, parameters ); + vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); - console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); + fragmentShader = resolveIncludes( fragmentShader ); + fragmentShader = replaceLightNums( fragmentShader, parameters ); + fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); - return canvas; + vertexShader = unrollLoops( vertexShader ); + fragmentShader = unrollLoops( fragmentShader ); - } else { + if ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) { - if ( 'data' in image ) { + var isGLSL3ShaderMaterial = false; - console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); + var versionRegex = /^\s*#version\s+300\s+es\s*\n/; - } + if ( parameters.isShaderMaterial && + vertexShader.match( versionRegex ) !== null && + fragmentShader.match( versionRegex ) !== null ) { - return image; + isGLSL3ShaderMaterial = true; - } + vertexShader = vertexShader.replace( versionRegex, '' ); + fragmentShader = fragmentShader.replace( versionRegex, '' ); } - return image; - - } + // GLSL 3.0 conversion - function isPowerOfTwo( image ) { + prefixVertex = [ + '#version 300 es\n', + '#define attribute in', + '#define varying out', + '#define texture2D texture' + ].join( '\n' ) + '\n' + prefixVertex; - return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height ); + prefixFragment = [ + '#version 300 es\n', + '#define varying in', + isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;', + isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad' + ].join( '\n' ) + '\n' + prefixFragment; } - function textureNeedsPowerOfTwo( texture ) { - - if ( isWebGL2 ) { return false; } - - return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || - ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); + var vertexGlsl = prefixVertex + vertexShader; + var fragmentGlsl = prefixFragment + fragmentShader; - } + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); - function textureNeedsGenerateMipmaps( texture, supportsMips ) { + var glVertexShader = WebGLShader( gl, 35633, vertexGlsl ); + var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl ); - return texture.generateMipmaps && supportsMips && - texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + gl.attachShader( program, glVertexShader ); + gl.attachShader( program, glFragmentShader ); - } + // Force a particular attribute to index 0. - function generateMipmap( target, texture, width, height ) { + if ( parameters.index0AttributeName !== undefined ) { - _gl.generateMipmap( target ); + gl.bindAttribLocation( program, 0, parameters.index0AttributeName ); - var textureProperties = properties.get( texture ); + } else if ( parameters.morphTargets === true ) { - // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 - textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation( program, 0, 'position' ); } - function getInternalFormat( internalFormatName, glFormat, glType ) { + gl.linkProgram( program ); - if ( isWebGL2 === false ) { return glFormat; } + // check for link errors + if ( renderer.debug.checkShaderErrors ) { - if ( internalFormatName !== null ) { + var programLog = gl.getProgramInfoLog( program ).trim(); + var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); + var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); - if ( _gl[ internalFormatName ] !== undefined ) { return _gl[ internalFormatName ]; } + var runnable = true; + var haveDiagnostics = true; - console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); + if ( gl.getProgramParameter( program, 35714 ) === false ) { - } + runnable = false; - var internalFormat = glFormat; + var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); + var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); - if ( glFormat === 6403 ) { + console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors ); - if ( glType === 5126 ) { internalFormat = 33326; } - if ( glType === 5131 ) { internalFormat = 33325; } - if ( glType === 5121 ) { internalFormat = 33321; } + } else if ( programLog !== '' ) { - } + console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); - if ( glFormat === 6407 ) { + } else if ( vertexLog === '' || fragmentLog === '' ) { - if ( glType === 5126 ) { internalFormat = 34837; } - if ( glType === 5131 ) { internalFormat = 34843; } - if ( glType === 5121 ) { internalFormat = 32849; } + haveDiagnostics = false; } - if ( glFormat === 6408 ) { - - if ( glType === 5126 ) { internalFormat = 34836; } - if ( glType === 5131 ) { internalFormat = 34842; } - if ( glType === 5121 ) { internalFormat = 32856; } + if ( haveDiagnostics ) { - } + this.diagnostics = { - if ( internalFormat === 33325 || internalFormat === 33326 || - internalFormat === 34842 || internalFormat === 34836 ) { + runnable: runnable, - extensions.get( 'EXT_color_buffer_float' ); + programLog: programLog, - } + vertexShader: { - return internalFormat; + log: vertexLog, + prefix: prefixVertex - } + }, - // Fallback filters for non-power-of-2 textures + fragmentShader: { - function filterFallback( f ) { + log: fragmentLog, + prefix: prefixFragment - if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) { + } - return 9728; + }; } - return 9729; - } - // + // Clean up - function onTextureDispose( event ) { + // Crashes in iOS9 and iOS10. #18402 + // gl.detachShader( program, glVertexShader ); + // gl.detachShader( program, glFragmentShader ); - var texture = event.target; + gl.deleteShader( glVertexShader ); + gl.deleteShader( glFragmentShader ); - texture.removeEventListener( 'dispose', onTextureDispose ); + // set up caching for uniform locations - deallocateTexture( texture ); + var cachedUniforms; - if ( texture.isVideoTexture ) { + this.getUniforms = function () { - _videoTextures.delete( texture ); + if ( cachedUniforms === undefined ) { + + cachedUniforms = new WebGLUniforms( gl, program ); } - info.memory.textures --; + return cachedUniforms; - } + }; - function onRenderTargetDispose( event ) { + // set up caching for attribute locations - var renderTarget = event.target; + var cachedAttributes; - renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + this.getAttributes = function () { - deallocateRenderTarget( renderTarget ); + if ( cachedAttributes === undefined ) { - info.memory.textures --; + cachedAttributes = fetchAttributeLocations( gl, program ); - } + } - // + return cachedAttributes; - function deallocateTexture( texture ) { + }; - var textureProperties = properties.get( texture ); + // free resource - if ( textureProperties.__webglInit === undefined ) { return; } + this.destroy = function () { - _gl.deleteTexture( textureProperties.__webglTexture ); + gl.deleteProgram( program ); + this.program = undefined; - properties.remove( texture ); + }; - } + // - function deallocateRenderTarget( renderTarget ) { + this.name = parameters.shaderName; + this.id = programIdCount ++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); + return this; - if ( ! renderTarget ) { return; } + } - if ( textureProperties.__webglTexture !== undefined ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - _gl.deleteTexture( textureProperties.__webglTexture ); + function WebGLPrograms( renderer, extensions, capabilities ) { - } + var programs = []; - if ( renderTarget.depthTexture ) { + var isWebGL2 = capabilities.isWebGL2; + var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + var floatVertexTextures = capabilities.floatVertexTextures; + var precision = capabilities.precision; + var maxVertexUniforms = capabilities.maxVertexUniforms; + var vertexTextures = capabilities.vertexTextures; - renderTarget.depthTexture.dispose(); + var shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'toon', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + }; - } + var parameterNames = [ + "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", + "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", + "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap", + "roughnessMap", "metalnessMap", "gradientMap", + "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", + "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", + "maxBones", "useVertexTexture", "morphTargets", "morphNormals", + "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", + "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", + "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", + "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', + "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", + "sheen" + ]; - if ( renderTarget.isWebGLCubeRenderTarget ) { + function getShaderObject( material, shaderID ) { - for ( var i = 0; i < 6; i ++ ) { + var shaderobject; - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); - if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); } + if ( shaderID ) { - } + var shader = ShaderLib[ shaderID ]; + + shaderobject = { + name: material.type, + uniforms: UniformsUtils.clone( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader + }; } else { - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); - if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); } - if ( renderTargetProperties.__webglMultisampledFramebuffer ) { _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); } - if ( renderTargetProperties.__webglColorRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer ); } - if ( renderTargetProperties.__webglDepthRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); } + shaderobject = { + name: material.type, + uniforms: material.uniforms, + vertexShader: material.vertexShader, + fragmentShader: material.fragmentShader + }; } - properties.remove( renderTarget.texture ); - properties.remove( renderTarget ); + return shaderobject; } - // - - var textureUnits = 0; - - function resetTextureUnits() { - - textureUnits = 0; - - } + function allocateBones( object ) { - function allocateTextureUnit() { + var skeleton = object.skeleton; + var bones = skeleton.bones; - var textureUnit = textureUnits; + if ( floatVertexTextures ) { - if ( textureUnit >= maxTextures ) { + return 1024; - console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures ); + } else { - } + // default for when object is not specified + // ( for example when prebuilding shader to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) - textureUnits += 1; + var nVertexUniforms = maxVertexUniforms; + var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - return textureUnit; + var maxBones = Math.min( nVertexMatrices, bones.length ); - } + if ( maxBones < bones.length ) { - // + console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); + return 0; - function setTexture2D( texture, slot ) { + } - var textureProperties = properties.get( texture ); + return maxBones; - if ( texture.isVideoTexture ) { updateVideoTexture( texture ); } + } - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + } - var image = texture.image; + function getTextureEncodingFromMap( map ) { - if ( image === undefined ) { + var encoding; - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' ); + if ( ! map ) { - } else if ( image.complete === false ) { + encoding = LinearEncoding; - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); + } else if ( map.isTexture ) { - } else { + encoding = map.encoding; - uploadTexture( textureProperties, texture, slot ); - return; + } else if ( map.isWebGLRenderTarget ) { - } + console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); + encoding = map.texture.encoding; } - state.activeTexture( 33984 + slot ); - state.bindTexture( 3553, textureProperties.__webglTexture ); + return encoding; } - function setTexture2DArray( texture, slot ) { + this.getParameters = function ( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) { - var textureProperties = properties.get( texture ); + var fog = scene.fog; + var environment = material.isMeshStandardMaterial ? scene.environment : null; - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + var envMap = material.envMap || environment; - uploadTexture( textureProperties, texture, slot ); - return; + var shaderID = shaderIDs[ material.type ]; - } + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) - state.activeTexture( 33984 + slot ); - state.bindTexture( 35866, textureProperties.__webglTexture ); + var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; - } + if ( material.precision !== null ) { - function setTexture3D( texture, slot ) { + precision = capabilities.getMaxPrecision( material.precision ); - var textureProperties = properties.get( texture ); + if ( precision !== material.precision ) { - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); - uploadTexture( textureProperties, texture, slot ); - return; + } } - state.activeTexture( 33984 + slot ); - state.bindTexture( 32879, textureProperties.__webglTexture ); + var shaderobject = getShaderObject( material, shaderID ); + material.onBeforeCompile( shaderobject, renderer ); - } + var currentRenderTarget = renderer.getRenderTarget(); - function setTextureCube( texture, slot ) { + var parameters = { - if ( texture.image.length !== 6 ) { return; } + isWebGL2: isWebGL2, - var textureProperties = properties.get( texture ); + shaderID: shaderID, + shaderName: shaderobject.name, - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + uniforms: shaderobject.uniforms, + vertexShader: shaderobject.vertexShader, + fragmentShader: shaderobject.fragmentShader, + defines: material.defines, - initTexture( textureProperties, texture ); + isRawShaderMaterial: material.isRawShaderMaterial, + isShaderMaterial: material.isShaderMaterial, - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, textureProperties.__webglTexture ); + precision: precision, - _gl.pixelStorei( 37440, texture.flipY ); + instancing: object.isInstancedMesh === true, - var isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) ); - var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); + supportsVertexTextures: vertexTextures, + outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding, + map: !! material.map, + mapEncoding: getTextureEncodingFromMap( material.map ), + matcap: !! material.matcap, + matcapEncoding: getTextureEncodingFromMap( material.matcap ), + envMap: !! envMap, + envMapMode: envMap && envMap.mapping, + envMapEncoding: getTextureEncodingFromMap( envMap ), + envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ), + lightMap: !! material.lightMap, + lightMapEncoding: getTextureEncodingFromMap( material.lightMap ), + aoMap: !! material.aoMap, + emissiveMap: !! material.emissiveMap, + emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ), + bumpMap: !! material.bumpMap, + normalMap: !! material.normalMap, + objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, + tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, + clearcoatMap: !! material.clearcoatMap, + clearcoatRoughnessMap: !! material.clearcoatRoughnessMap, + clearcoatNormalMap: !! material.clearcoatNormalMap, + displacementMap: !! material.displacementMap, + roughnessMap: !! material.roughnessMap, + metalnessMap: !! material.metalnessMap, + specularMap: !! material.specularMap, + alphaMap: !! material.alphaMap, - var cubeImage = []; + gradientMap: !! material.gradientMap, - for ( var i = 0; i < 6; i ++ ) { + sheen: !! material.sheen, - if ( ! isCompressed && ! isDataTexture ) { + combine: material.combine, - cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize ); + vertexTangents: ( material.normalMap && material.vertexTangents ), + vertexColors: material.vertexColors, + vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap, + uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap, - } else { + fog: !! fog, + useFog: material.fog, + fogExp2: ( fog && fog.isFogExp2 ), - cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; + flatShading: material.flatShading, - } + sizeAttenuation: material.sizeAttenuation, + logarithmicDepthBuffer: logarithmicDepthBuffer, - } + skinning: material.skinning && maxBones > 0, + maxBones: maxBones, + useVertexTexture: floatVertexTextures, - var image = cubeImage[ 0 ], - supportsMips = isPowerOfTwo( image ) || isWebGL2, - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ), - glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); + morphTargets: material.morphTargets, + morphNormals: material.morphNormals, + maxMorphTargets: renderer.maxMorphTargets, + maxMorphNormals: renderer.maxMorphNormals, - setTextureParameters( 34067, texture, supportsMips ); + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, - var mipmaps; + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, - if ( isCompressed ) { + numClippingPlanes: nClipPlanes, + numClipIntersection: nClipIntersection, - for ( var i = 0; i < 6; i ++ ) { + dithering: material.dithering, - mipmaps = cubeImage[ i ].mipmaps; + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, - for ( var j = 0; j < mipmaps.length; j ++ ) { + toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, + physicallyCorrectLights: renderer.physicallyCorrectLights, - var mipmap = mipmaps[ j ]; + premultipliedAlpha: material.premultipliedAlpha, - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + alphaTest: material.alphaTest, + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, - if ( glFormat !== null ) { + depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false, - state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + index0AttributeName: material.index0AttributeName, - } else { + extensionDerivatives: material.extensions && material.extensions.derivatives, + extensionFragDepth: material.extensions && material.extensions.fragDepth, + extensionDrawBuffers: material.extensions && material.extensions.drawBuffers, + extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD, - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); + rendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== null, + rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null, + rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null, - } + onBeforeCompile: material.onBeforeCompile - } else { + }; - state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + return parameters; - } + }; - } + this.getProgramCacheKey = function ( parameters ) { - } + var array = []; - textureProperties.__maxMipLevel = mipmaps.length - 1; + if ( parameters.shaderID ) { - } else { + array.push( parameters.shaderID ); - mipmaps = texture.mipmaps; + } else { - for ( var i = 0; i < 6; i ++ ) { + array.push( parameters.fragmentShader ); + array.push( parameters.vertexShader ); - if ( isDataTexture ) { + } - state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); + if ( parameters.defines !== undefined ) { - for ( var j = 0; j < mipmaps.length; j ++ ) { + for ( var name in parameters.defines ) { - var mipmap = mipmaps[ j ]; - var mipmapImage = mipmap.image[ i ].image; + array.push( name ); + array.push( parameters.defines[ name ] ); - state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); + } - } + } - } else { + if ( parameters.isRawShaderMaterial === undefined ) { - state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); + for ( var i = 0; i < parameterNames.length; i ++ ) { - for ( var j = 0; j < mipmaps.length; j ++ ) { + array.push( parameters[ parameterNames[ i ] ] ); - var mipmap = mipmaps[ j ]; + } - state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); + array.push( renderer.outputEncoding ); + array.push( renderer.gammaFactor ); - } + } - } + array.push( parameters.onBeforeCompile.toString() ); - } + return array.join(); - textureProperties.__maxMipLevel = mipmaps.length; + }; - } + this.acquireProgram = function ( parameters, cacheKey ) { - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + var program; - // We assume images for cube map have the same size. - generateMipmap( 34067, texture, image.width, image.height ); + // Check if code has been already compiled + for ( var p = 0, pl = programs.length; p < pl; p ++ ) { - } + var preexistingProgram = programs[ p ]; - textureProperties.__version = texture.version; + if ( preexistingProgram.cacheKey === cacheKey ) { - if ( texture.onUpdate ) { texture.onUpdate( texture ); } + program = preexistingProgram; + ++ program.usedTimes; - } else { + break; - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, textureProperties.__webglTexture ); + } } - } - - function setTextureCubeDynamic( texture, slot ) { - - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, properties.get( texture ).__webglTexture ); - - } - - var wrappingToGL = {}; - wrappingToGL[ RepeatWrapping ] = 10497; - wrappingToGL[ ClampToEdgeWrapping ] = 33071; - wrappingToGL[ MirroredRepeatWrapping ] = 33648; - - var filterToGL = {}; - filterToGL[ NearestFilter ] = 9728; - filterToGL[ NearestMipmapNearestFilter ] = 9984; - filterToGL[ NearestMipmapLinearFilter ] = 9986; - filterToGL[ LinearFilter ] = 9729; - filterToGL[ LinearMipmapNearestFilter ] = 9985; - filterToGL[ LinearMipmapLinearFilter ] = 9987; + if ( program === undefined ) { - function setTextureParameters( textureType, texture, supportsMips ) { + program = new WebGLProgram( renderer, cacheKey, parameters ); + programs.push( program ); - if ( supportsMips ) { + } - _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] ); - _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] ); + return program; - if ( textureType === 32879 || textureType === 35866 ) { + }; - _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] ); + this.releaseProgram = function ( program ) { - } + if ( -- program.usedTimes === 0 ) { - _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] ); - _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] ); + // Remove from unordered set + var i = programs.indexOf( program ); + programs[ i ] = programs[ programs.length - 1 ]; + programs.pop(); - } else { + // Free WebGL resources + program.destroy(); - _gl.texParameteri( textureType, 10242, 33071 ); - _gl.texParameteri( textureType, 10243, 33071 ); + } - if ( textureType === 32879 || textureType === 35866 ) { + }; - _gl.texParameteri( textureType, 32882, 33071 ); + // Exposed for resource monitoring & error feedback via renderer.info: + this.programs = programs; - } + } - if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { + /** + * @author fordacious / fordacious.github.io + */ - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); + function WebGLProperties() { - } + var properties = new WeakMap(); - _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) ); - _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) ); + function get( object ) { - if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { + var map = properties.get( object ); - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); + if ( map === undefined ) { - } + map = {}; + properties.set( object, map ); } - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + return map; - if ( extension ) { + } - if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; } - if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; } + function remove( object ) { - if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + properties.delete( object ); - _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); - properties.get( texture ).__currentAnisotropy = texture.anisotropy; + } - } + function update( object, key, value ) { - } + properties.get( object )[ key ] = value; } - function initTexture( textureProperties, texture ) { - - if ( textureProperties.__webglInit === undefined ) { + function dispose() { - textureProperties.__webglInit = true; + properties = new WeakMap(); - texture.addEventListener( 'dispose', onTextureDispose ); + } - textureProperties.__webglTexture = _gl.createTexture(); + return { + get: get, + remove: remove, + update: update, + dispose: dispose + }; - info.memory.textures ++; + } - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - } + function painterSortStable( a, b ) { - function uploadTexture( textureProperties, texture, slot ) { + if ( a.groupOrder !== b.groupOrder ) { - var textureType = 3553; + return a.groupOrder - b.groupOrder; - if ( texture.isDataTexture2DArray ) { textureType = 35866; } - if ( texture.isDataTexture3D ) { textureType = 32879; } + } else if ( a.renderOrder !== b.renderOrder ) { - initTexture( textureProperties, texture ); + return a.renderOrder - b.renderOrder; - state.activeTexture( 33984 + slot ); - state.bindTexture( textureType, textureProperties.__webglTexture ); + } else if ( a.program !== b.program ) { - _gl.pixelStorei( 37440, texture.flipY ); - _gl.pixelStorei( 37441, texture.premultiplyAlpha ); - _gl.pixelStorei( 3317, texture.unpackAlignment ); + return a.program.id - b.program.id; - var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; - var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize ); + } else if ( a.material.id !== b.material.id ) { - var supportsMips = isPowerOfTwo( image ) || isWebGL2, - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ), - glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); + return a.material.id - b.material.id; - setTextureParameters( textureType, texture, supportsMips ); + } else if ( a.z !== b.z ) { - var mipmap, mipmaps = texture.mipmaps; + return a.z - b.z; - if ( texture.isDepthTexture ) { + } else { - // populate depth texture with dummy data + return a.id - b.id; - glInternalFormat = 6402; + } - if ( isWebGL2 ) { + } - if ( texture.type === FloatType ) { + function reversePainterSortStable( a, b ) { - glInternalFormat = 36012; + if ( a.groupOrder !== b.groupOrder ) { - } else if ( texture.type === UnsignedIntType ) { + return a.groupOrder - b.groupOrder; - glInternalFormat = 33190; + } else if ( a.renderOrder !== b.renderOrder ) { - } else if ( texture.type === UnsignedInt248Type ) { + return a.renderOrder - b.renderOrder; - glInternalFormat = 35056; + } else if ( a.z !== b.z ) { - } else { + return b.z - a.z; - glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D + } else { - } + return a.id - b.id; - } else { + } - if ( texture.type === FloatType ) { + } - console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' ); - } + function WebGLRenderList() { - } + var renderItems = []; + var renderItemsIndex = 0; - // validation checks for WebGL 1 + var opaque = []; + var transparent = []; - if ( texture.format === DepthFormat && glInternalFormat === 6402 ) { + var defaultProgram = { id: - 1 }; - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { + function init() { - console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); + renderItemsIndex = 0; - texture.type = UnsignedShortType; - glType = utils.convert( texture.type ); + opaque.length = 0; + transparent.length = 0; - } + } - } + function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { - if ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) { + var renderItem = renderItems[ renderItemsIndex ]; - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - glInternalFormat = 34041; + if ( renderItem === undefined ) { - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedInt248Type ) { + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + program: material.program || defaultProgram, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + }; - console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); + renderItems[ renderItemsIndex ] = renderItem; - texture.type = UnsignedInt248Type; - glType = utils.convert( texture.type ); + } else { - } + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.program = material.program || defaultProgram; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; - } + } - // + renderItemsIndex ++; - state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); + return renderItem; - } else if ( texture.isDataTexture ) { + } - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels + function push( object, geometry, material, groupOrder, z, group ) { - if ( mipmaps.length > 0 && supportsMips ) { + var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + ( material.transparent === true ? transparent : opaque ).push( renderItem ); - mipmap = mipmaps[ i ]; - state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + } - } + function unshift( object, geometry, material, groupOrder, z, group ) { - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; + var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); - } else { + ( material.transparent === true ? transparent : opaque ).unshift( renderItem ); - state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; + } - } + function sort( customOpaqueSort, customTransparentSort ) { - } else if ( texture.isCompressedTexture ) { + if ( opaque.length > 1 ) { opaque.sort( customOpaqueSort || painterSortStable ); } + if ( transparent.length > 1 ) { transparent.sort( customTransparentSort || reversePainterSortStable ); } - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + } - mipmap = mipmaps[ i ]; + function finish() { - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { + // Clear references from inactive renderItems in the list - if ( glFormat !== null ) { + for ( var i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) { - state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + var renderItem = renderItems[ i ]; - } else { + if ( renderItem.id === null ) { break; } - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + renderItem.id = null; + renderItem.object = null; + renderItem.geometry = null; + renderItem.material = null; + renderItem.program = null; + renderItem.group = null; - } + } - } else { + } - state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + return { + opaque: opaque, + transparent: transparent, - } + init: init, + push: push, + unshift: unshift, + finish: finish, - } + sort: sort + }; - textureProperties.__maxMipLevel = mipmaps.length - 1; + } - } else if ( texture.isDataTexture2DArray ) { + function WebGLRenderLists() { - state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; + var lists = new WeakMap(); - } else if ( texture.isDataTexture3D ) { + function onSceneDispose( event ) { - state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; + var scene = event.target; - } else { + scene.removeEventListener( 'dispose', onSceneDispose ); - // regular Texture (image, video, canvas) + lists.delete( scene ); - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels + } - if ( mipmaps.length > 0 && supportsMips ) { + function get( scene, camera ) { - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { + var cameras = lists.get( scene ); + var list; + if ( cameras === undefined ) { - mipmap = mipmaps[ i ]; - state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap ); + list = new WebGLRenderList(); + lists.set( scene, new WeakMap() ); + lists.get( scene ).set( camera, list ); - } + scene.addEventListener( 'dispose', onSceneDispose ); - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; + } else { - } else { + list = cameras.get( camera ); + if ( list === undefined ) { - state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image ); - textureProperties.__maxMipLevel = 0; + list = new WebGLRenderList(); + cameras.set( camera, list ); } } - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - - generateMipmap( textureType, texture, image.width, image.height ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) { texture.onUpdate( texture ); } + return list; } - // Render targets - - // Setup storage for target texture and bind it to correct framebuffer - function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { + function dispose() { - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); - state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - _gl.bindFramebuffer( 36160, framebuffer ); - _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); - _gl.bindFramebuffer( 36160, null ); + lists = new WeakMap(); } - // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { + return { + get: get, + dispose: dispose + }; - _gl.bindRenderbuffer( 36161, renderbuffer ); + } - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - var glInternalFormat = 33189; + function UniformsCache() { - if ( isMultisample ) { + var lights = {}; - var depthTexture = renderTarget.depthTexture; + return { - if ( depthTexture && depthTexture.isDepthTexture ) { + get: function ( light ) { - if ( depthTexture.type === FloatType ) { + if ( lights[ light.id ] !== undefined ) { - glInternalFormat = 36012; + return lights[ light.id ]; - } else if ( depthTexture.type === UnsignedIntType ) { + } - glInternalFormat = 33190; + var uniforms; - } + switch ( light.type ) { - } + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color() + }; + break; - var samples = getRenderTargetSamples( renderTarget ); + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0 + }; + break; - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0 + }; + break; - } else { + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; - _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + }; + break; } - _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer ); + lights[ light.id ] = uniforms; - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { + return uniforms; - if ( isMultisample ) { + } - var samples = getRenderTargetSamples( renderTarget ); + }; - _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height ); + } - } else { + function ShadowUniformsCache() { - _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height ); + var lights = {}; - } + return { + get: function ( light ) { - _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer ); + if ( lights[ light.id ] !== undefined ) { - } else { + return lights[ light.id ]; - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + } - if ( isMultisample ) { + var uniforms; - var samples = getRenderTargetSamples( renderTarget ); + switch ( light.type ) { - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + case 'DirectionalLight': + uniforms = { + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; - } else { + case 'SpotLight': + uniforms = { + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; - _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + case 'PointLight': + uniforms = { + shadowBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + }; + break; + + // TODO (abelnation): set RectAreaLight shadow uniforms } + lights[ light.id ] = uniforms; + + return uniforms; + } - _gl.bindRenderbuffer( 36161, null ); + }; - } + } - // Setup resources for a Depth Texture for a FBO (needs an extension) - function setupDepthTexture( framebuffer, renderTarget ) { - var isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); - if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); } - _gl.bindFramebuffer( 36160, framebuffer ); + var nextVersion = 0; - if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { + function shadowCastingLightsFirst( lightA, lightB ) { - throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); + return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 ); - } + } - // upload an empty depth texture with framebuffer size - if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || - renderTarget.depthTexture.image.width !== renderTarget.width || - renderTarget.depthTexture.image.height !== renderTarget.height ) { + function WebGLLights() { - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; + var cache = new UniformsCache(); - } + var shadowCache = ShadowUniformsCache(); - setTexture2D( renderTarget.depthTexture, 0 ); + var state = { - var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + version: 0, - if ( renderTarget.depthTexture.format === DepthFormat ) { + hash: { + directionalLength: - 1, + pointLength: - 1, + spotLength: - 1, + rectAreaLength: - 1, + hemiLength: - 1, - _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 ); + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1 + }, - } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + ambient: [ 0, 0, 0 ], + probe: [], + directional: [], + directionalShadow: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotShadow: [], + spotShadowMap: [], + spotShadowMatrix: [], + rectArea: [], + point: [], + pointShadow: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [] - _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 ); + }; - } else { + for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); } - throw new Error( 'Unknown depthTexture format' ); + var vector3 = new Vector3(); + var matrix4 = new Matrix4(); + var matrix42 = new Matrix4(); - } + function setup( lights, shadows, camera ) { - } + var r = 0, g = 0, b = 0; - // Setup GL resources for a non-texture depth buffer - function setupDepthRenderbuffer( renderTarget ) { + for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); } - var renderTargetProperties = properties.get( renderTarget ); + var directionalLength = 0; + var pointLength = 0; + var spotLength = 0; + var rectAreaLength = 0; + var hemiLength = 0; - var isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + var numDirectionalShadows = 0; + var numPointShadows = 0; + var numSpotShadows = 0; - if ( renderTarget.depthTexture ) { + var viewMatrix = camera.matrixWorldInverse; - if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); } + lights.sort( shadowCastingLightsFirst ); - setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + for ( var i = 0, l = lights.length; i < l; i ++ ) { - } else { + var light = lights[ i ]; - if ( isCube ) { + var color = light.color; + var intensity = light.intensity; + var distance = light.distance; - renderTargetProperties.__webglDepthbuffer = []; + var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; - for ( var i = 0; i < 6; i ++ ) { + if ( light.isAmbientLight ) { - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] ); - renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false ); + r += color.r * intensity; + g += color.g * intensity; + b += color.b * intensity; - } + } else if ( light.isLightProbe ) { - } else { + for ( var j = 0; j < 9; j ++ ) { - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false ); + state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); - } + } - } + } else if ( light.isDirectionalLight ) { - _gl.bindFramebuffer( 36160, null ); + var uniforms = cache.get( light ); - } + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); - // Set up GL resources for the render target - function setupRenderTarget( renderTarget ) { + if ( light.castShadow ) { - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); + var shadow = light.shadow; - renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + var shadowUniforms = shadowCache.get( light ); - textureProperties.__webglTexture = _gl.createTexture(); + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; - info.memory.textures ++; + state.directionalShadow[ directionalLength ] = shadowUniforms; + state.directionalShadowMap[ directionalLength ] = shadowMap; + state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; - var isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); - var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); - var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + numDirectionalShadows ++; - // Handles WebGL2 RGBFormat fallback - #18858 + } - if ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) { + state.directional[ directionalLength ] = uniforms; - renderTarget.texture.format = RGBAFormat; + directionalLength ++; - console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' ); + } else if ( light.isSpotLight ) { - } + var uniforms = cache.get( light ); - // Setup framebuffer + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); - if ( isCube ) { + uniforms.color.copy( color ).multiplyScalar( intensity ); + uniforms.distance = distance; - renderTargetProperties.__webglFramebuffer = []; + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); - for ( var i = 0; i < 6; i ++ ) { + uniforms.coneCos = Math.cos( light.angle ); + uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); + uniforms.decay = light.decay; - renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + if ( light.castShadow ) { - } + var shadow = light.shadow; - } else { + var shadowUniforms = shadowCache.get( light ); - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; - if ( isMultisample ) { + state.spotShadow[ spotLength ] = shadowUniforms; + state.spotShadowMap[ spotLength ] = shadowMap; + state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; - if ( isWebGL2 ) { + numSpotShadows ++; - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + } - _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); + state.spot[ spotLength ] = uniforms; - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); - var samples = getRenderTargetSamples( renderTarget ); - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + spotLength ++; - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); - _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); - _gl.bindRenderbuffer( 36161, null ); + } else if ( light.isRectAreaLight ) { - if ( renderTarget.depthBuffer ) { + var uniforms = cache.get( light ); - renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); + // (a) intensity is the total visible light emitted + //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - } + // (b) intensity is the brightness of the light + uniforms.color.copy( color ).multiplyScalar( intensity ); - _gl.bindFramebuffer( 36160, null ); + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + // extract local rotation of light to derive width/height half vectors + matrix42.identity(); + matrix4.copy( light.matrixWorld ); + matrix4.premultiply( viewMatrix ); + matrix42.extractRotation( matrix4 ); - } else { + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); - console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + uniforms.halfWidth.applyMatrix4( matrix42 ); + uniforms.halfHeight.applyMatrix4( matrix42 ); - } + // TODO (abelnation): RectAreaLight distance? + // uniforms.distance = distance; - } + state.rectArea[ rectAreaLength ] = uniforms; - } + rectAreaLength ++; - // Setup color buffer + } else if ( light.isPointLight ) { - if ( isCube ) { + var uniforms = cache.get( light ); - state.bindTexture( 34067, textureProperties.__webglTexture ); - setTextureParameters( 34067, renderTarget.texture, supportsMips ); + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); - for ( var i = 0; i < 6; i ++ ) { + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.distance = light.distance; + uniforms.decay = light.decay; - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i ); + if ( light.castShadow ) { - } + var shadow = light.shadow; - if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + var shadowUniforms = shadowCache.get( light ); - generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + shadowUniforms.shadowCameraNear = shadow.camera.near; + shadowUniforms.shadowCameraFar = shadow.camera.far; - } + state.pointShadow[ pointLength ] = shadowUniforms; + state.pointShadowMap[ pointLength ] = shadowMap; + state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; - state.bindTexture( 34067, null ); + numPointShadows ++; - } else { + } - state.bindTexture( 3553, textureProperties.__webglTexture ); - setTextureParameters( 3553, renderTarget.texture, supportsMips ); - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); + state.point[ pointLength ] = uniforms; - if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { + pointLength ++; - generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); + } else if ( light.isHemisphereLight ) { - } + var uniforms = cache.get( light ); - state.bindTexture( 3553, null ); + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + uniforms.direction.transformDirection( viewMatrix ); + uniforms.direction.normalize(); - } + uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); + uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); - // Setup depth and stencil buffers + state.hemi[ hemiLength ] = uniforms; - if ( renderTarget.depthBuffer ) { + hemiLength ++; - setupDepthRenderbuffer( renderTarget ); + } } - } + state.ambient[ 0 ] = r; + state.ambient[ 1 ] = g; + state.ambient[ 2 ] = b; - function updateRenderTargetMipmap( renderTarget ) { + var hash = state.hash; - var texture = renderTarget.texture; - var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; + if ( hash.directionalLength !== directionalLength || + hash.pointLength !== pointLength || + hash.spotLength !== spotLength || + hash.rectAreaLength !== rectAreaLength || + hash.hemiLength !== hemiLength || + hash.numDirectionalShadows !== numDirectionalShadows || + hash.numPointShadows !== numPointShadows || + hash.numSpotShadows !== numSpotShadows ) { - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; - var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553; - var webglTexture = properties.get( texture ).__webglTexture; + state.directionalShadow.length = numDirectionalShadows; + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadow.length = numPointShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadow.length = numSpotShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotShadowMatrix.length = numSpotShadows; - state.bindTexture( target, webglTexture ); - generateMipmap( target, texture, renderTarget.width, renderTarget.height ); - state.bindTexture( target, null ); + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + + state.version = nextVersion ++; } } - function updateMultisampleRenderTarget( renderTarget ) { + return { + setup: setup, + state: state + }; - if ( renderTarget.isWebGLMultisampleRenderTarget ) { + } - if ( isWebGL2 ) { + /** + * @author Mugen87 / https://github.com/Mugen87 + */ - var renderTargetProperties = properties.get( renderTarget ); + function WebGLRenderState() { - _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); - _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); + var lights = new WebGLLights(); - var width = renderTarget.width; - var height = renderTarget.height; - var mask = 16384; + var lightsArray = []; + var shadowsArray = []; - if ( renderTarget.depthBuffer ) { mask |= 256; } - if ( renderTarget.stencilBuffer ) { mask |= 1024; } + function init() { - _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); + lightsArray.length = 0; + shadowsArray.length = 0; - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905 + } - } else { + function pushLight( light ) { - console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + lightsArray.push( light ); - } + } - } + function pushShadow( shadowLight ) { + + shadowsArray.push( shadowLight ); } - function getRenderTargetSamples( renderTarget ) { + function setupLights( camera ) { - return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ? - Math.min( maxSamples, renderTarget.samples ) : 0; + lights.setup( lightsArray, shadowsArray, camera ); } - function updateVideoTexture( texture ) { + var state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, - var frame = info.render.frame; + lights: lights + }; - // Check the last frame we updated the VideoTexture + return { + init: init, + state: state, + setupLights: setupLights, - if ( _videoTextures.get( texture ) !== frame ) { + pushLight: pushLight, + pushShadow: pushShadow + }; - _videoTextures.set( texture, frame ); - texture.update(); + } - } + function WebGLRenderStates() { - } + var renderStates = new WeakMap(); - // backwards compatibility + function onSceneDispose( event ) { - var warnedTexture2D = false; - var warnedTextureCube = false; + var scene = event.target; - function safeSetTexture2D( texture, slot ) { + scene.removeEventListener( 'dispose', onSceneDispose ); - if ( texture && texture.isWebGLRenderTarget ) { + renderStates.delete( scene ); - if ( warnedTexture2D === false ) { + } - console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." ); - warnedTexture2D = true; + function get( scene, camera ) { - } + var renderState; - texture = texture.texture; + if ( renderStates.has( scene ) === false ) { - } + renderState = new WebGLRenderState(); + renderStates.set( scene, new WeakMap() ); + renderStates.get( scene ).set( camera, renderState ); - setTexture2D( texture, slot ); + scene.addEventListener( 'dispose', onSceneDispose ); - } + } else { - function safeSetTextureCube( texture, slot ) { + if ( renderStates.get( scene ).has( camera ) === false ) { - if ( texture && texture.isWebGLCubeRenderTarget ) { + renderState = new WebGLRenderState(); + renderStates.get( scene ).set( camera, renderState ); - if ( warnedTextureCube === false ) { + } else { - console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); - warnedTextureCube = true; + renderState = renderStates.get( scene ).get( camera ); } - texture = texture.texture; - } - // currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture - // TODO: unify these code paths - if ( ( texture && texture.isCubeTexture ) || - ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - // this function alone should take care of cube textures - setTextureCube( texture, slot ); - - } else { - - // assumed: texture property of THREE.WebGLCubeRenderTarget - setTextureCubeDynamic( texture, slot ); - - } + return renderState; } - // + function dispose() { - this.allocateTextureUnit = allocateTextureUnit; - this.resetTextureUnits = resetTextureUnits; + renderStates = new WeakMap(); - this.setTexture2D = setTexture2D; - this.setTexture2DArray = setTexture2DArray; - this.setTexture3D = setTexture3D; - this.setTextureCube = setTextureCube; - this.setTextureCubeDynamic = setTextureCubeDynamic; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + } - this.safeSetTexture2D = safeSetTexture2D; - this.safeSetTextureCube = safeSetTextureCube; + return { + get: get, + dispose: dispose + }; } /** - * @author thespite / http://www.twitter.com/thespite + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author bhouston / https://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * + * opacity: <float>, + * + * map: new THREE.Texture( <Image> ), + * + * alphaMap: new THREE.Texture( <Image> ), + * + * displacementMap: new THREE.Texture( <Image> ), + * displacementScale: <float>, + * displacementBias: <float>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float> + * } */ - function WebGLUtils( gl, extensions, capabilities ) { - - var isWebGL2 = capabilities.isWebGL2; + function MeshDepthMaterial( parameters ) { - function convert( p ) { + Material.call( this ); - var extension; + this.type = 'MeshDepthMaterial'; - if ( p === UnsignedByteType ) { return 5121; } - if ( p === UnsignedShort4444Type ) { return 32819; } - if ( p === UnsignedShort5551Type ) { return 32820; } - if ( p === UnsignedShort565Type ) { return 33635; } + this.depthPacking = BasicDepthPacking; - if ( p === ByteType ) { return 5120; } - if ( p === ShortType ) { return 5122; } - if ( p === UnsignedShortType ) { return 5123; } - if ( p === IntType ) { return 5124; } - if ( p === UnsignedIntType ) { return 5125; } - if ( p === FloatType ) { return 5126; } + this.skinning = false; + this.morphTargets = false; - if ( p === HalfFloatType ) { + this.map = null; - if ( isWebGL2 ) { return 5131; } + this.alphaMap = null; - extension = extensions.get( 'OES_texture_half_float' ); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; - if ( extension !== null ) { + this.wireframe = false; + this.wireframeLinewidth = 1; - return extension.HALF_FLOAT_OES; + this.fog = false; - } else { + this.setValues( parameters ); - return null; + } - } + MeshDepthMaterial.prototype = Object.create( Material.prototype ); + MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; - } + MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - if ( p === AlphaFormat ) { return 6406; } - if ( p === RGBFormat ) { return 6407; } - if ( p === RGBAFormat ) { return 6408; } - if ( p === LuminanceFormat ) { return 6409; } - if ( p === LuminanceAlphaFormat ) { return 6410; } - if ( p === DepthFormat ) { return 6402; } - if ( p === DepthStencilFormat ) { return 34041; } - if ( p === RedFormat ) { return 6403; } + MeshDepthMaterial.prototype.copy = function ( source ) { - // WebGL2 formats. + Material.prototype.copy.call( this, source ); - if ( p === RedIntegerFormat ) { return 36244; } - if ( p === RGFormat ) { return 33319; } - if ( p === RGIntegerFormat ) { return 33320; } - if ( p === RGBIntegerFormat ) { return 36248; } - if ( p === RGBAIntegerFormat ) { return 36249; } + this.depthPacking = source.depthPacking; - if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || - p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; - extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); + this.map = source.map; - if ( extension !== null ) { + this.alphaMap = source.alphaMap; - if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; } - if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; } - if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; } - if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; } + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; - } else { + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; - return null; + return this; - } + }; - } + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * + * referencePosition: <float>, + * nearDistance: <float>, + * farDistance: <float>, + * + * skinning: <bool>, + * morphTargets: <bool>, + * + * map: new THREE.Texture( <Image> ), + * + * alphaMap: new THREE.Texture( <Image> ), + * + * displacementMap: new THREE.Texture( <Image> ), + * displacementScale: <float>, + * displacementBias: <float> + * + * } + */ - if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || - p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { + function MeshDistanceMaterial( parameters ) { - extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + Material.call( this ); - if ( extension !== null ) { + this.type = 'MeshDistanceMaterial'; - if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; } - if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; } - if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; } - if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } + this.referencePosition = new Vector3(); + this.nearDistance = 1; + this.farDistance = 1000; - } else { + this.skinning = false; + this.morphTargets = false; - return null; + this.map = null; - } + this.alphaMap = null; - } + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; - if ( p === RGB_ETC1_Format ) { + this.fog = false; - extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); + this.setValues( parameters ); - if ( extension !== null ) { + } - return extension.COMPRESSED_RGB_ETC1_WEBGL; + MeshDistanceMaterial.prototype = Object.create( Material.prototype ); + MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; - } else { + MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - return null; + MeshDistanceMaterial.prototype.copy = function ( source ) { - } + Material.prototype.copy.call( this, source ); - } + this.referencePosition.copy( source.referencePosition ); + this.nearDistance = source.nearDistance; + this.farDistance = source.farDistance; - if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) { + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; - extension = extensions.get( 'WEBGL_compressed_texture_etc' ); + this.map = source.map; - if ( extension !== null ) { + this.alphaMap = source.alphaMap; - if ( p === RGB_ETC2_Format ) { return extension.COMPRESSED_RGB8_ETC2; } - if ( p === RGBA_ETC2_EAC_Format ) { return extension.COMPRESSED_RGBA8_ETC2_EAC; } + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; - } + return this; - } + }; - if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || - p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || - p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || - p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || - p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || - p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || - p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || - p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || - p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || - p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) { + var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; - extension = extensions.get( 'WEBGL_compressed_texture_astc' ); + var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; - if ( extension !== null ) { + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ - // TODO Complete? + function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { - return p; + var _frustum = new Frustum(), - } else { + _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), - return null; + _viewport = new Vector4(), - } + _depthMaterials = [], + _distanceMaterials = [], - } + _materialCache = {}; - if ( p === RGBA_BPTC_Format ) { + var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; - extension = extensions.get( 'EXT_texture_compression_bptc' ); + var shadowMaterialVertical = new ShaderMaterial( { - if ( extension !== null ) { + defines: { + SAMPLE_RATE: 2.0 / 8.0, + HALF_SAMPLE_RATE: 1.0 / 8.0 + }, - // TODO Complete? + uniforms: { + shadow_pass: { value: null }, + resolution: { value: new Vector2() }, + radius: { value: 4.0 } + }, - return p; + vertexShader: vsm_vert, - } else { + fragmentShader: vsm_frag - return null; + } ); - } + var shadowMaterialHorizonal = shadowMaterialVertical.clone(); + shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; - } + var fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute( + "position", + new BufferAttribute( + new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), + 3 + ) + ); - if ( p === UnsignedInt248Type ) { + var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); - if ( isWebGL2 ) { return 34042; } + var scope = this; - extension = extensions.get( 'WEBGL_depth_texture' ); + this.enabled = false; - if ( extension !== null ) { + this.autoUpdate = true; + this.needsUpdate = false; - return extension.UNSIGNED_INT_24_8_WEBGL; + this.type = PCFShadowMap; - } else { + this.render = function ( lights, scene, camera ) { - return null; + if ( scope.enabled === false ) { return; } + if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; } - } + if ( lights.length === 0 ) { return; } - } + var currentRenderTarget = _renderer.getRenderTarget(); + var activeCubeFace = _renderer.getActiveCubeFace(); + var activeMipmapLevel = _renderer.getActiveMipmapLevel(); - } + var _state = _renderer.state; - return { convert: convert }; + // Set GL state for depth map. + _state.setBlending( NoBlending ); + _state.buffers.color.setClear( 1, 1, 1, 1 ); + _state.buffers.depth.setTest( true ); + _state.setScissorTest( false ); - } + // render depth map - /** - * @author mrdoob / http://mrdoob.com/ - */ + for ( var i = 0, il = lights.length; i < il; i ++ ) { - function ArrayCamera( array ) { + var light = lights[ i ]; + var shadow = light.shadow; - PerspectiveCamera.call( this ); + if ( shadow === undefined ) { - this.cameras = array || []; + console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + continue; - } + } - ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { + _shadowMapSize.copy( shadow.mapSize ); - constructor: ArrayCamera, + var shadowFrameExtents = shadow.getFrameExtents(); - isArrayCamera: true + _shadowMapSize.multiply( shadowFrameExtents ); - } ); + _viewportSize.copy( shadow.mapSize ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) { - function Group() { + if ( _shadowMapSize.x > maxTextureSize ) { - Object3D.call( this ); + _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x ); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; - this.type = 'Group'; + } - } + if ( _shadowMapSize.y > maxTextureSize ) { - Group.prototype = Object.assign( Object.create( Object3D.prototype ), { + _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y ); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; - constructor: Group, + } - isGroup: true + } - } ); + if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { - /** - * @author Mugen87 / https://github.com/Mugen87 - */ + var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; - function WebXRController() { + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; - this._targetRay = null; - this._grip = null; + shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - } + shadow.camera.updateProjectionMatrix(); - Object.assign( WebXRController.prototype, { + } - constructor: WebXRController, + if ( shadow.map === null ) { - getTargetRaySpace: function () { + var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; - if ( this._targetRay === null ) { + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + ".shadowMap"; - this._targetRay = new Group(); - this._targetRay.matrixAutoUpdate = false; - this._targetRay.visible = false; + shadow.camera.updateProjectionMatrix(); - } + } - return this._targetRay; + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); - }, + var viewportCount = shadow.getViewportCount(); - getGripSpace: function () { + for ( var vp = 0; vp < viewportCount; vp ++ ) { - if ( this._grip === null ) { + var viewport = shadow.getViewport( vp ); - this._grip = new Group(); - this._grip.matrixAutoUpdate = false; - this._grip.visible = false; + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); - } + _state.viewport( _viewport ); - return this._grip; + shadow.updateMatrices( light, vp ); - }, + _frustum = shadow.getFrustum(); - dispatchEvent: function ( event ) { + renderObject( scene, camera, shadow.camera, light, this.type ); - if ( this._targetRay !== null ) { + } - this._targetRay.dispatchEvent( event ); + // do blur pass for VSM - } + if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { - if ( this._grip !== null ) { + VSMPass( shadow, camera ); - this._grip.dispatchEvent( event ); + } } - return this; + scope.needsUpdate = false; - }, + _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); - disconnect: function ( inputSource ) { + }; - this.dispatchEvent( { type: 'disconnected', data: inputSource } ); + function VSMPass( shadow, camera ) { - if ( this._targetRay !== null ) { + var geometry = _objects.update( fullScreenMesh ); - this._targetRay.visible = false; + // vertical pass - } + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.mapPass ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); - if ( this._grip !== null ) { + // horizonal pass - this._grip.visible = false; + shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; + _renderer.setRenderTarget( shadow.map ); + _renderer.clear(); + _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null ); - } + } - return this; + function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) { - }, + var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - update: function ( inputSource, frame, referenceSpace ) { + var material = _depthMaterials[ index ]; - var inputPose = null; - var gripPose = null; + if ( material === undefined ) { - var targetRay = this._targetRay; - var grip = this._grip; + material = new MeshDepthMaterial( { - if ( inputSource ) { + depthPacking: RGBADepthPacking, - if ( targetRay !== null ) { + morphTargets: useMorphing, + skinning: useSkinning - inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); + } ); - if ( inputPose !== null ) { + _depthMaterials[ index ] = material; - targetRay.matrix.fromArray( inputPose.transform.matrix ); - targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale ); + } - } + return material; - } - - if ( grip !== null && inputSource.gripSpace ) { - - gripPose = frame.getPose( inputSource.gripSpace, referenceSpace ); - - if ( gripPose !== null ) { - - grip.matrix.fromArray( gripPose.transform.matrix ); - grip.matrix.decompose( grip.position, grip.rotation, grip.scale ); + } - } + function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) { - } + var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - } + var material = _distanceMaterials[ index ]; - if ( targetRay !== null ) { + if ( material === undefined ) { - targetRay.visible = ( inputPose !== null ); + material = new MeshDistanceMaterial( { - } + morphTargets: useMorphing, + skinning: useSkinning - if ( grip !== null ) { + } ); - grip.visible = ( gripPose !== null ); + _distanceMaterials[ index ] = material; } - return this; + return material; } - } ); + function getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + var result = null; - function WebXRManager( renderer, gl ) { + var getMaterialVariant = getDepthMaterialVariant; + var customMaterial = object.customDepthMaterial; - var scope = this; + if ( light.isPointLight === true ) { - var session = null; + getMaterialVariant = getDistanceMaterialVariant; + customMaterial = object.customDistanceMaterial; - var framebufferScaleFactor = 1.0; + } - var referenceSpace = null; - var referenceSpaceType = 'local-floor'; + if ( customMaterial === undefined ) { - var pose = null; + var useMorphing = false; - var controllers = []; - var inputSourcesMap = new Map(); + if ( material.morphTargets === true ) { - // + useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - var cameraL = new PerspectiveCamera(); - cameraL.layers.enable( 1 ); - cameraL.viewport = new Vector4(); + } - var cameraR = new PerspectiveCamera(); - cameraR.layers.enable( 2 ); - cameraR.viewport = new Vector4(); + var useSkinning = false; - var cameras = [ cameraL, cameraR ]; + if ( object.isSkinnedMesh === true ) { - var cameraVR = new ArrayCamera(); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); + if ( material.skinning === true ) { - var _currentDepthNear = null; - var _currentDepthFar = null; + useSkinning = true; - // + } else { - this.enabled = false; + console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); - this.isPresenting = false; + } - this.getController = function ( index ) { + } - var controller = controllers[ index ]; + var useInstancing = object.isInstancedMesh === true; - if ( controller === undefined ) { + result = getMaterialVariant( useMorphing, useSkinning, useInstancing ); - controller = new WebXRController(); - controllers[ index ] = controller; + } else { + + result = customMaterial; } - return controller.getTargetRaySpace(); + if ( _renderer.localClippingEnabled && + material.clipShadows === true && + material.clippingPlanes.length !== 0 ) { - }; + // in this case we need a unique material instance reflecting the + // appropriate state - this.getControllerGrip = function ( index ) { + var keyA = result.uuid, keyB = material.uuid; - var controller = controllers[ index ]; + var materialsForVariant = _materialCache[ keyA ]; - if ( controller === undefined ) { + if ( materialsForVariant === undefined ) { - controller = new WebXRController(); - controllers[ index ] = controller; + materialsForVariant = {}; + _materialCache[ keyA ] = materialsForVariant; - } + } - return controller.getGripSpace(); + var cachedMaterial = materialsForVariant[ keyB ]; - }; + if ( cachedMaterial === undefined ) { - // + cachedMaterial = result.clone(); + materialsForVariant[ keyB ] = cachedMaterial; - function onSessionEvent( event ) { + } - var controller = inputSourcesMap.get( event.inputSource ); + result = cachedMaterial; - if ( controller ) { + } - controller.dispatchEvent( { type: event.type } ); + result.visible = material.visible; + result.wireframe = material.wireframe; - } + if ( type === VSMShadowMap ) { - } + result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; - function onSessionEnd() { + } else { - inputSourcesMap.forEach( function ( controller, inputSource ) { + result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; - controller.disconnect( inputSource ); + } - } ); + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; - inputSourcesMap.clear(); + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; - // + if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { - renderer.setFramebuffer( null ); - renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830 - animation.stop(); + result.referencePosition.setFromMatrixPosition( light.matrixWorld ); + result.nearDistance = shadowCameraNear; + result.farDistance = shadowCameraFar; - scope.isPresenting = false; + } - scope.dispatchEvent( { type: 'sessionend' } ); + return result; } - function onRequestReferenceSpace( value ) { + function renderObject( object, camera, shadowCamera, light, type ) { - referenceSpace = value; + if ( object.visible === false ) { return; } - animation.setContext( session ); - animation.start(); + var visible = object.layers.test( camera.layers ); - scope.isPresenting = true; + if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { - scope.dispatchEvent( { type: 'sessionstart' } ); + if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { - } + object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); - this.setFramebufferScaleFactor = function ( value ) { + var geometry = _objects.update( object ); + var material = object.material; - framebufferScaleFactor = value; + if ( Array.isArray( material ) ) { - if ( scope.isPresenting === true ) { + var groups = geometry.groups; - console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' ); + for ( var k = 0, kl = groups.length; k < kl; k ++ ) { - } + var group = groups[ k ]; + var groupMaterial = material[ group.materialIndex ]; - }; + if ( groupMaterial && groupMaterial.visible ) { - this.setReferenceSpaceType = function ( value ) { + var depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type ); - referenceSpaceType = value; + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); - if ( scope.isPresenting === true ) { + } - console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' ); + } - } + } else if ( material.visible ) { - }; + var depthMaterial = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type ); - this.getReferenceSpace = function () { + _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); - return referenceSpace; + } - }; + } - this.getSession = function () { + } - return session; + var children = object.children; - }; + for ( var i = 0, l = children.length; i < l; i ++ ) { - this.setSession = function ( value ) { + renderObject( children[ i ], camera, shadowCamera, light, type ); - session = value; + } - if ( session !== null ) { + } - session.addEventListener( 'select', onSessionEvent ); - session.addEventListener( 'selectstart', onSessionEvent ); - session.addEventListener( 'selectend', onSessionEvent ); - session.addEventListener( 'squeeze', onSessionEvent ); - session.addEventListener( 'squeezestart', onSessionEvent ); - session.addEventListener( 'squeezeend', onSessionEvent ); - session.addEventListener( 'end', onSessionEnd ); + } - var attributes = gl.getContextAttributes(); + /** + * @author mrdoob / http://mrdoob.com/ + */ - var layerInit = { - antialias: attributes.antialias, - alpha: attributes.alpha, - depth: attributes.depth, - stencil: attributes.stencil, - framebufferScaleFactor: framebufferScaleFactor - }; + function WebGLState( gl, extensions, capabilities ) { - // eslint-disable-next-line no-undef - var baseLayer = new XRWebGLLayer( session, gl, layerInit ); + var isWebGL2 = capabilities.isWebGL2; - session.updateRenderState( { baseLayer: baseLayer } ); + function ColorBuffer() { - session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace ); + var locked = false; - // + var color = new Vector4(); + var currentColorMask = null; + var currentColorClear = new Vector4( 0, 0, 0, 0 ); - session.addEventListener( 'inputsourceschange', updateInputSources ); + return { - } + setMask: function ( colorMask ) { - }; + if ( currentColorMask !== colorMask && ! locked ) { - function updateInputSources( event ) { + gl.colorMask( colorMask, colorMask, colorMask, colorMask ); + currentColorMask = colorMask; - var inputSources = session.inputSources; + } - // Assign inputSources to available controllers + }, - for ( var i = 0; i < controllers.length; i ++ ) { + setLocked: function ( lock ) { - inputSourcesMap.set( inputSources[ i ], controllers[ i ] ); + locked = lock; - } + }, - // Notify disconnected + setClear: function ( r, g, b, a, premultipliedAlpha ) { - for ( var i = 0; i < event.removed.length; i ++ ) { + if ( premultipliedAlpha === true ) { - var inputSource = event.removed[ i ]; - var controller = inputSourcesMap.get( inputSource ); + r *= a; g *= a; b *= a; - if ( controller ) { + } - controller.dispatchEvent( { type: 'disconnected', data: inputSource } ); - inputSourcesMap.delete( inputSource ); + color.set( r, g, b, a ); - } + if ( currentColorClear.equals( color ) === false ) { - } + gl.clearColor( r, g, b, a ); + currentColorClear.copy( color ); - // Notify connected + } - for ( var i = 0; i < event.added.length; i ++ ) { + }, - var inputSource = event.added[ i ]; - var controller = inputSourcesMap.get( inputSource ); + reset: function () { - if ( controller ) { + locked = false; - controller.dispatchEvent( { type: 'connected', data: inputSource } ); + currentColorMask = null; + currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state } - } + }; } - // + function DepthBuffer() { - var cameraLPos = new Vector3(); - var cameraRPos = new Vector3(); + var locked = false; - /** - * @author jsantell / https://www.jsantell.com/ - * - * Assumes 2 cameras that are parallel and share an X-axis, and that - * the cameras' projection and world matrices have already been set. - * And that near and far planes are identical for both cameras. - * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 - */ - function setProjectionFromUnion( camera, cameraL, cameraR ) { + var currentDepthMask = null; + var currentDepthFunc = null; + var currentDepthClear = null; - cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); - cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); + return { - var ipd = cameraLPos.distanceTo( cameraRPos ); + setTest: function ( depthTest ) { - var projL = cameraL.projectionMatrix.elements; - var projR = cameraR.projectionMatrix.elements; + if ( depthTest ) { - // VR systems will have identical far and near planes, and - // most likely identical top and bottom frustum extents. - // Use the left camera for these values. - var near = projL[ 14 ] / ( projL[ 10 ] - 1 ); - var far = projL[ 14 ] / ( projL[ 10 ] + 1 ); - var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; - var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; + enable( 2929 ); - var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; - var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; - var left = near * leftFov; - var right = near * rightFov; + } else { - // Calculate the new camera's position offset from the - // left camera. xOffset should be roughly half `ipd`. - var zOffset = ipd / ( - leftFov + rightFov ); - var xOffset = zOffset * - leftFov; + disable( 2929 ); - // TODO: Better way to apply this offset? - cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); - camera.translateX( xOffset ); - camera.translateZ( zOffset ); - camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + } - // Find the union of the frustum values of the cameras and scale - // the values so that the near plane's position does not change in world space, - // although must now be relative to the new union camera. - var near2 = near + zOffset; - var far2 = far + zOffset; - var left2 = left - xOffset; - var right2 = right + ( ipd - xOffset ); - var top2 = topFov * far / far2 * near2; - var bottom2 = bottomFov * far / far2 * near2; + }, - camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); + setMask: function ( depthMask ) { - } + if ( currentDepthMask !== depthMask && ! locked ) { - function updateCamera( camera, parent ) { + gl.depthMask( depthMask ); + currentDepthMask = depthMask; - if ( parent === null ) { + } - camera.matrixWorld.copy( camera.matrix ); + }, - } else { + setFunc: function ( depthFunc ) { - camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); + if ( currentDepthFunc !== depthFunc ) { - } + if ( depthFunc ) { - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + switch ( depthFunc ) { - } + case NeverDepth: - this.getCamera = function ( camera ) { + gl.depthFunc( 512 ); + break; - cameraVR.near = cameraR.near = cameraL.near = camera.near; - cameraVR.far = cameraR.far = cameraL.far = camera.far; + case AlwaysDepth: - if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) { + gl.depthFunc( 519 ); + break; - // Note that the new renderState won't apply until the next frame. See #18320 + case LessDepth: - session.updateRenderState( { - depthNear: cameraVR.near, - depthFar: cameraVR.far - } ); + gl.depthFunc( 513 ); + break; - _currentDepthNear = cameraVR.near; - _currentDepthFar = cameraVR.far; + case LessEqualDepth: - } + gl.depthFunc( 515 ); + break; - var parent = camera.parent; - var cameras = cameraVR.cameras; + case EqualDepth: - updateCamera( cameraVR, parent ); + gl.depthFunc( 514 ); + break; - for ( var i = 0; i < cameras.length; i ++ ) { + case GreaterEqualDepth: - updateCamera( cameras[ i ], parent ); + gl.depthFunc( 518 ); + break; - } + case GreaterDepth: - // update camera and its children + gl.depthFunc( 516 ); + break; - camera.matrixWorld.copy( cameraVR.matrixWorld ); + case NotEqualDepth: - var children = camera.children; + gl.depthFunc( 517 ); + break; - for ( var i = 0, l = children.length; i < l; i ++ ) { + default: - children[ i ].updateMatrixWorld( true ); + gl.depthFunc( 515 ); - } + } - // update projection matrix for proper view frustum culling + } else { - if ( cameras.length === 2 ) { + gl.depthFunc( 515 ); - setProjectionFromUnion( cameraVR, cameraL, cameraR ); + } - } else { + currentDepthFunc = depthFunc; - // assume single camera setup (AR) + } - cameraVR.projectionMatrix.copy( cameraL.projectionMatrix ); + }, - } + setLocked: function ( lock ) { - return cameraVR; + locked = lock; - }; + }, - // Animation Loop + setClear: function ( depth ) { - var onAnimationFrameCallback = null; + if ( currentDepthClear !== depth ) { - function onAnimationFrame( time, frame ) { + gl.clearDepth( depth ); + currentDepthClear = depth; - pose = frame.getViewerPose( referenceSpace ); + } - if ( pose !== null ) { + }, - var views = pose.views; - var baseLayer = session.renderState.baseLayer; + reset: function () { - renderer.setFramebuffer( baseLayer.framebuffer ); + locked = false; - var cameraVRNeedsUpdate = false; + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; - // check if it's necessary to rebuild cameraVR's camera list + } - if ( views.length !== cameraVR.cameras.length ) { + }; - cameraVR.cameras.length = 0; - cameraVRNeedsUpdate = true; + } - } + function StencilBuffer() { - for ( var i = 0; i < views.length; i ++ ) { + var locked = false; - var view = views[ i ]; - var viewport = baseLayer.getViewport( view ); + var currentStencilMask = null; + var currentStencilFunc = null; + var currentStencilRef = null; + var currentStencilFuncMask = null; + var currentStencilFail = null; + var currentStencilZFail = null; + var currentStencilZPass = null; + var currentStencilClear = null; - var camera = cameras[ i ]; - camera.matrix.fromArray( view.transform.matrix ); - camera.projectionMatrix.fromArray( view.projectionMatrix ); - camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); + return { - if ( i === 0 ) { + setTest: function ( stencilTest ) { - cameraVR.matrix.copy( camera.matrix ); + if ( ! locked ) { - } + if ( stencilTest ) { - if ( cameraVRNeedsUpdate === true ) { + enable( 2960 ); - cameraVR.cameras.push( camera ); + } else { + + disable( 2960 ); + + } } - } + }, - } + setMask: function ( stencilMask ) { - // + if ( currentStencilMask !== stencilMask && ! locked ) { - var inputSources = session.inputSources; + gl.stencilMask( stencilMask ); + currentStencilMask = stencilMask; - for ( var i = 0; i < controllers.length; i ++ ) { + } - var controller = controllers[ i ]; - var inputSource = inputSources[ i ]; - - controller.update( inputSource, frame, referenceSpace ); + }, - } + setFunc: function ( stencilFunc, stencilRef, stencilMask ) { - if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time, frame ); } + if ( currentStencilFunc !== stencilFunc || + currentStencilRef !== stencilRef || + currentStencilFuncMask !== stencilMask ) { - } + gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; - this.setAnimationLoop = function ( callback ) { + } - onAnimationFrameCallback = callback; + }, - }; + setOp: function ( stencilFail, stencilZFail, stencilZPass ) { - this.dispose = function () {}; + if ( currentStencilFail !== stencilFail || + currentStencilZFail !== stencilZFail || + currentStencilZPass !== stencilZPass ) { - } + gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); - Object.assign( WebXRManager.prototype, EventDispatcher.prototype ); + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - * @author tschw - */ + } - function WebGLRenderer( parameters ) { + }, - parameters = parameters || {}; + setLocked: function ( lock ) { - var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), - _context = parameters.context !== undefined ? parameters.context : null, + locked = lock; - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', - _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; + }, - var currentRenderList = null; - var currentRenderState = null; + setClear: function ( stencil ) { - // public properties + if ( currentStencilClear !== stencil ) { - this.domElement = _canvas; + gl.clearStencil( stencil ); + currentStencilClear = stencil; - // Debug configuration container - this.debug = { + } - /** - * Enables error checking and reporting when shader programs are being compiled - * @type {boolean} - */ - checkShaderErrors: true - }; + }, - // clearing + reset: function () { - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; + locked = false; - // scene graph + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; - this.sortObjects = true; + } - // user-defined clipping + }; - this.clippingPlanes = []; - this.localClippingEnabled = false; + } - // physically based shading + // - this.gammaFactor = 2.0; // for backwards compatibility - this.outputEncoding = LinearEncoding; + var colorBuffer = new ColorBuffer(); + var depthBuffer = new DepthBuffer(); + var stencilBuffer = new StencilBuffer(); - // physical lights + var maxVertexAttributes = gl.getParameter( 34921 ); + var newAttributes = new Uint8Array( maxVertexAttributes ); + var enabledAttributes = new Uint8Array( maxVertexAttributes ); + var attributeDivisors = new Uint8Array( maxVertexAttributes ); - this.physicallyCorrectLights = false; + var enabledCapabilities = {}; - // tone mapping + var currentProgram = null; - this.toneMapping = NoToneMapping; - this.toneMappingExposure = 1.0; - this.toneMappingWhitePoint = 1.0; + var currentBlendingEnabled = null; + var currentBlending = null; + var currentBlendEquation = null; + var currentBlendSrc = null; + var currentBlendDst = null; + var currentBlendEquationAlpha = null; + var currentBlendSrcAlpha = null; + var currentBlendDstAlpha = null; + var currentPremultipledAlpha = false; - // morphs + var currentFlipSided = null; + var currentCullFace = null; - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; + var currentLineWidth = null; - // internal properties + var currentPolygonOffsetFactor = null; + var currentPolygonOffsetUnits = null; - var _this = this, + var maxTextures = gl.getParameter( 35661 ); - _isContextLost = false, + var lineWidthAvailable = false; + var version = 0; + var glVersion = gl.getParameter( 7938 ); - // internal state cache + if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { - _framebuffer = null, + version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 1.0 ); - _currentActiveCubeFace = 0, - _currentActiveMipmapLevel = 0, - _currentRenderTarget = null, - _currentFramebuffer = null, - _currentMaterialId = - 1, + } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { - // geometry and program caching + version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 2.0 ); - _currentGeometryProgram = { - geometry: null, - program: null, - wireframe: false - }, + } - _currentCamera = null, - _currentArrayCamera = null, + var currentTextureSlot = null; + var currentBoundTextures = {}; - _currentViewport = new Vector4(), - _currentScissor = new Vector4(), - _currentScissorTest = null, + var currentScissor = new Vector4(); + var currentViewport = new Vector4(); - // + function createTexture( type, target, count ) { - _width = _canvas.width, - _height = _canvas.height, + var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. + var texture = gl.createTexture(); - _pixelRatio = 1, - _opaqueSort = null, - _transparentSort = null, + gl.bindTexture( type, texture ); + gl.texParameteri( type, 10241, 9728 ); + gl.texParameteri( type, 10240, 9728 ); - _viewport = new Vector4( 0, 0, _width, _height ), - _scissor = new Vector4( 0, 0, _width, _height ), - _scissorTest = false, + for ( var i = 0; i < count; i ++ ) { - // frustum + gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data ); - _frustum = new Frustum(), + } - // clipping + return texture; - _clipping = new WebGLClipping(), - _clippingEnabled = false, - _localClippingEnabled = false, + } - // camera matrices cache + var emptyTextures = {}; + emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 ); + emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 ); - _projScreenMatrix = new Matrix4(), + // init - _vector3 = new Vector3(); + colorBuffer.setClear( 0, 0, 0, 1 ); + depthBuffer.setClear( 1 ); + stencilBuffer.setClear( 0 ); - function getTargetPixelRatio() { + enable( 2929 ); + depthBuffer.setFunc( LessEqualDepth ); - return _currentRenderTarget === null ? _pixelRatio : 1; + setFlipSided( false ); + setCullFace( CullFaceBack ); + enable( 2884 ); - } + setBlending( NoBlending ); - // initialize + // - var _gl; + function initAttributes() { - try { + for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { - var contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference, - failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat, - xrCompatible: true - }; + newAttributes[ i ] = 0; - // event listeners must be registered before WebGL context is created, see #12753 + } - _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); + } - _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); + function enableAttribute( attribute ) { - if ( _gl === null ) { + enableAttributeAndDivisor( attribute, 0 ); - if ( _canvas.getContext( 'webgl' ) !== null ) { + } - throw new Error( 'Error creating WebGL context with your selected attributes.' ); + function enableAttributeAndDivisor( attribute, meshPerAttribute ) { - } else { + newAttributes[ attribute ] = 1; - throw new Error( 'Error creating WebGL context.' ); + if ( enabledAttributes[ attribute ] === 0 ) { - } + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; } - // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - if ( _gl.getShaderPrecisionFormat === undefined ) { - - _gl.getShaderPrecisionFormat = function () { + if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { - return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; + var extension = isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); - }; + extension[ isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); + attributeDivisors[ attribute ] = meshPerAttribute; } - } catch ( error ) { - - console.error( 'THREE.WebGLRenderer: ' + error.message ); - throw error; - } - var extensions, capabilities, state, info; - var properties, textures, attributes, geometries, objects; - var programCache, renderLists, renderStates; - - var background, morphtargets, bufferRenderer, indexedBufferRenderer; - - var utils; - - function initGLContext() { + function disableUnusedAttributes() { - extensions = new WebGLExtensions( _gl ); + for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { - capabilities = new WebGLCapabilities( _gl, extensions, parameters ); + if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { - if ( capabilities.isWebGL2 === false ) { + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; - extensions.get( 'WEBGL_depth_texture' ); - extensions.get( 'OES_texture_float' ); - extensions.get( 'OES_texture_half_float' ); - extensions.get( 'OES_texture_half_float_linear' ); - extensions.get( 'OES_standard_derivatives' ); - extensions.get( 'OES_element_index_uint' ); - extensions.get( 'ANGLE_instanced_arrays' ); + } } - extensions.get( 'OES_texture_float_linear' ); - - utils = new WebGLUtils( _gl, extensions, capabilities ); + } - state = new WebGLState( _gl, extensions, capabilities ); - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + function vertexAttribPointer( index, size, type, normalized, stride, offset ) { - info = new WebGLInfo( _gl ); - properties = new WebGLProperties(); - textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); - attributes = new WebGLAttributes( _gl, capabilities ); - geometries = new WebGLGeometries( _gl, attributes, info ); - objects = new WebGLObjects( _gl, geometries, attributes, info ); - morphtargets = new WebGLMorphtargets( _gl ); - programCache = new WebGLPrograms( _this, extensions, capabilities ); - renderLists = new WebGLRenderLists(); - renderStates = new WebGLRenderStates(); + if ( isWebGL2 === true && ( type === 5124 || type === 5125 ) ) { - background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); + gl.vertexAttribIPointer( index, size, type, normalized, stride, offset ); - bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); - indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); + } else { - info.programs = programCache.programs; + gl.vertexAttribPointer( index, size, type, normalized, stride, offset ); - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.state = state; - _this.info = info; + } } - initGLContext(); + function enable( id ) { - // xr + if ( enabledCapabilities[ id ] !== true ) { - var xr = new WebXRManager( _this, _gl ); + gl.enable( id ); + enabledCapabilities[ id ] = true; - this.xr = xr; + } - // shadow map + } - var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); + function disable( id ) { - this.shadowMap = shadowMap; + if ( enabledCapabilities[ id ] !== false ) { - // API + gl.disable( id ); + enabledCapabilities[ id ] = false; - this.getContext = function () { + } - return _gl; + } - }; + function useProgram( program ) { - this.getContextAttributes = function () { + if ( currentProgram !== program ) { - return _gl.getContextAttributes(); + gl.useProgram( program ); - }; + currentProgram = program; - this.forceContextLoss = function () { + return true; - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) { extension.loseContext(); } + } - }; + return false; - this.forceContextRestore = function () { + } - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) { extension.restoreContext(); } + var equationToGL = {}; + equationToGL[ AddEquation ] = 32774; + equationToGL[ SubtractEquation ] = 32778; + equationToGL[ ReverseSubtractEquation ] = 32779; - }; + if ( isWebGL2 ) { - this.getPixelRatio = function () { + equationToGL[ MinEquation ] = 32775; + equationToGL[ MaxEquation ] = 32776; - return _pixelRatio; + } else { - }; + var extension = extensions.get( 'EXT_blend_minmax' ); - this.setPixelRatio = function ( value ) { + if ( extension !== null ) { - if ( value === undefined ) { return; } + equationToGL[ MinEquation ] = extension.MIN_EXT; + equationToGL[ MaxEquation ] = extension.MAX_EXT; - _pixelRatio = value; + } - this.setSize( _width, _height, false ); + } - }; + var factorToGL = {}; + factorToGL[ ZeroFactor ] = 0; + factorToGL[ OneFactor ] = 1; + factorToGL[ SrcColorFactor ] = 768; + factorToGL[ SrcAlphaFactor ] = 770; + factorToGL[ SrcAlphaSaturateFactor ] = 776; + factorToGL[ DstColorFactor ] = 774; + factorToGL[ DstAlphaFactor ] = 772; + factorToGL[ OneMinusSrcColorFactor ] = 769; + factorToGL[ OneMinusSrcAlphaFactor ] = 771; + factorToGL[ OneMinusDstColorFactor ] = 775; + factorToGL[ OneMinusDstAlphaFactor ] = 773; - this.getSize = function ( target ) { + function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { - if ( target === undefined ) { + if ( blending === NoBlending ) { - console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); + if ( currentBlendingEnabled ) { - target = new Vector2(); + disable( 3042 ); + currentBlendingEnabled = false; + + } + + return; } - return target.set( _width, _height ); + if ( ! currentBlendingEnabled ) { - }; + enable( 3042 ); + currentBlendingEnabled = true; - this.setSize = function ( width, height, updateStyle ) { + } - if ( xr.isPresenting ) { + if ( blending !== CustomBlending ) { - console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); - return; + if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { - } + if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { - _width = width; - _height = height; + gl.blendEquation( 32774 ); - _canvas.width = Math.floor( width * _pixelRatio ); - _canvas.height = Math.floor( height * _pixelRatio ); + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; - if ( updateStyle !== false ) { + } - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; + if ( premultipliedAlpha ) { - } + switch ( blending ) { - this.setViewport( 0, 0, width, height ); + case NormalBlending: + gl.blendFuncSeparate( 1, 771, 1, 771 ); + break; - }; + case AdditiveBlending: + gl.blendFunc( 1, 1 ); + break; - this.getDrawingBufferSize = function ( target ) { + case SubtractiveBlending: + gl.blendFuncSeparate( 0, 0, 769, 771 ); + break; - if ( target === undefined ) { + case MultiplyBlending: + gl.blendFuncSeparate( 0, 768, 0, 770 ); + break; - console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; - target = new Vector2(); + } - } + } else { - return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); + switch ( blending ) { - }; + case NormalBlending: + gl.blendFuncSeparate( 770, 771, 1, 771 ); + break; - this.setDrawingBufferSize = function ( width, height, pixelRatio ) { + case AdditiveBlending: + gl.blendFunc( 770, 1 ); + break; - _width = width; - _height = height; + case SubtractiveBlending: + gl.blendFunc( 0, 769 ); + break; - _pixelRatio = pixelRatio; + case MultiplyBlending: + gl.blendFunc( 0, 768 ); + break; - _canvas.width = Math.floor( width * pixelRatio ); - _canvas.height = Math.floor( height * pixelRatio ); + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; - this.setViewport( 0, 0, width, height ); + } - }; + } - this.getCurrentViewport = function ( target ) { + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; - if ( target === undefined ) { + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; - console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' ); + } - target = new Vector4(); + return; } - return target.copy( _currentViewport ); + // custom blending - }; - - this.getViewport = function ( target ) { + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; - return target.copy( _viewport ); + if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { - }; + gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); - this.setViewport = function ( x, y, width, height ) { + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; - if ( x.isVector4 ) { + } - _viewport.set( x.x, x.y, x.z, x.w ); + if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { - } else { + gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); - _viewport.set( x, y, width, height ); + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; } - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); + currentBlending = blending; + currentPremultipledAlpha = null; - }; + } - this.getScissor = function ( target ) { + function setMaterial( material, frontFaceCW ) { - return target.copy( _scissor ); + material.side === DoubleSide + ? disable( 2884 ) + : enable( 2884 ); - }; + var flipSided = ( material.side === BackSide ); + if ( frontFaceCW ) { flipSided = ! flipSided; } - this.setScissor = function ( x, y, width, height ) { + setFlipSided( flipSided ); - if ( x.isVector4 ) { + ( material.blending === NormalBlending && material.transparent === false ) + ? setBlending( NoBlending ) + : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); - _scissor.set( x.x, x.y, x.z, x.w ); + depthBuffer.setFunc( material.depthFunc ); + depthBuffer.setTest( material.depthTest ); + depthBuffer.setMask( material.depthWrite ); + colorBuffer.setMask( material.colorWrite ); - } else { + var stencilWrite = material.stencilWrite; + stencilBuffer.setTest( stencilWrite ); + if ( stencilWrite ) { - _scissor.set( x, y, width, height ); + stencilBuffer.setMask( material.stencilWriteMask ); + stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); + stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); } - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - }; + } - this.getScissorTest = function () { + // - return _scissorTest; + function setFlipSided( flipSided ) { - }; + if ( currentFlipSided !== flipSided ) { - this.setScissorTest = function ( boolean ) { + if ( flipSided ) { - state.setScissorTest( _scissorTest = boolean ); + gl.frontFace( 2304 ); - }; + } else { - this.setOpaqueSort = function ( method ) { + gl.frontFace( 2305 ); - _opaqueSort = method; + } - }; + currentFlipSided = flipSided; - this.setTransparentSort = function ( method ) { + } - _transparentSort = method; + } - }; + function setCullFace( cullFace ) { - // Clearing + if ( cullFace !== CullFaceNone ) { - this.getClearColor = function () { + enable( 2884 ); - return background.getClearColor(); + if ( cullFace !== currentCullFace ) { - }; + if ( cullFace === CullFaceBack ) { - this.setClearColor = function () { + gl.cullFace( 1029 ); - background.setClearColor.apply( background, arguments ); + } else if ( cullFace === CullFaceFront ) { - }; + gl.cullFace( 1028 ); - this.getClearAlpha = function () { + } else { - return background.getClearAlpha(); + gl.cullFace( 1032 ); - }; + } - this.setClearAlpha = function () { + } - background.setClearAlpha.apply( background, arguments ); + } else { - }; + disable( 2884 ); - this.clear = function ( color, depth, stencil ) { + } - var bits = 0; + currentCullFace = cullFace; - if ( color === undefined || color ) { bits |= 16384; } - if ( depth === undefined || depth ) { bits |= 256; } - if ( stencil === undefined || stencil ) { bits |= 1024; } + } - _gl.clear( bits ); + function setLineWidth( width ) { - }; + if ( width !== currentLineWidth ) { - this.clearColor = function () { + if ( lineWidthAvailable ) { gl.lineWidth( width ); } - this.clear( true, false, false ); + currentLineWidth = width; - }; + } - this.clearDepth = function () { + } - this.clear( false, true, false ); + function setPolygonOffset( polygonOffset, factor, units ) { - }; + if ( polygonOffset ) { - this.clearStencil = function () { + enable( 32823 ); - this.clear( false, false, true ); + if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { - }; + gl.polygonOffset( factor, units ); - // + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; - this.dispose = function () { + } - _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); + } else { - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - objects.dispose(); + disable( 32823 ); - xr.dispose(); + } - animation.stop(); + } - }; + function setScissorTest( scissorTest ) { - // Events + if ( scissorTest ) { - function onContextLost( event ) { + enable( 3089 ); - event.preventDefault(); + } else { - console.log( 'THREE.WebGLRenderer: Context Lost.' ); + disable( 3089 ); - _isContextLost = true; + } } - function onContextRestore( /* event */ ) { - - console.log( 'THREE.WebGLRenderer: Context Restored.' ); - - _isContextLost = false; - - initGLContext(); + // texture - } + function activeTexture( webglSlot ) { - function onMaterialDispose( event ) { + if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; } - var material = event.target; + if ( currentTextureSlot !== webglSlot ) { - material.removeEventListener( 'dispose', onMaterialDispose ); + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; - deallocateMaterial( material ); + } } - // Buffer deallocation + function bindTexture( webglType, webglTexture ) { - function deallocateMaterial( material ) { + if ( currentTextureSlot === null ) { - releaseMaterialProgramReference( material ); + activeTexture(); - properties.remove( material ); + } - } + var boundTexture = currentBoundTextures[ currentTextureSlot ]; + if ( boundTexture === undefined ) { - function releaseMaterialProgramReference( material ) { + boundTexture = { type: undefined, texture: undefined }; + currentBoundTextures[ currentTextureSlot ] = boundTexture; - var programInfo = properties.get( material ).program; + } - material.program = undefined; + if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { - if ( programInfo !== undefined ) { + gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); - programCache.releaseProgram( programInfo ); + boundTexture.type = webglType; + boundTexture.texture = webglTexture; } } - // Buffer rendering - - function renderObjectImmediate( object, program ) { - - object.render( function ( object ) { + function unbindTexture() { - _this.renderBufferImmediate( object, program ); + var boundTexture = currentBoundTextures[ currentTextureSlot ]; - } ); + if ( boundTexture !== undefined && boundTexture.type !== undefined ) { - } + gl.bindTexture( boundTexture.type, null ); - this.renderBufferImmediate = function ( object, program ) { + boundTexture.type = undefined; + boundTexture.texture = undefined; - state.initAttributes(); + } - var buffers = properties.get( object ); + } - if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); } - if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); } - if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); } - if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); } + function compressedTexImage2D() { - var programAttributes = program.getAttributes(); + try { - if ( object.hasPositions ) { + gl.compressedTexImage2D.apply( gl, arguments ); - _gl.bindBuffer( 34962, buffers.position ); - _gl.bufferData( 34962, object.positionArray, 35048 ); + } catch ( error ) { - state.enableAttribute( programAttributes.position ); - _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 ); + console.error( 'THREE.WebGLState:', error ); } - if ( object.hasNormals ) { - - _gl.bindBuffer( 34962, buffers.normal ); - _gl.bufferData( 34962, object.normalArray, 35048 ); + } - state.enableAttribute( programAttributes.normal ); - _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 ); + function texImage2D() { - } + try { - if ( object.hasUvs ) { + gl.texImage2D.apply( gl, arguments ); - _gl.bindBuffer( 34962, buffers.uv ); - _gl.bufferData( 34962, object.uvArray, 35048 ); + } catch ( error ) { - state.enableAttribute( programAttributes.uv ); - _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 ); + console.error( 'THREE.WebGLState:', error ); } - if ( object.hasColors ) { + } - _gl.bindBuffer( 34962, buffers.color ); - _gl.bufferData( 34962, object.colorArray, 35048 ); + function texImage3D() { - state.enableAttribute( programAttributes.color ); - _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 ); + try { - } + gl.texImage3D.apply( gl, arguments ); - state.disableUnusedAttributes(); + } catch ( error ) { - _gl.drawArrays( 4, 0, object.count ); + console.error( 'THREE.WebGLState:', error ); - object.count = 0; + } - }; + } - var tempScene = new Scene(); + // - this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) { + function scissor( scissor ) { - if ( scene === null ) { scene = tempScene; } // renderBufferDirect second parameter used to be fog (could be null) + if ( currentScissor.equals( scissor ) === false ) { - var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); + gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); + currentScissor.copy( scissor ); - var program = setProgram( camera, scene, material, object ); + } - state.setMaterial( material, frontFaceCW ); + } - var updateBuffers = false; + function viewport( viewport ) { - if ( _currentGeometryProgram.geometry !== geometry.id || - _currentGeometryProgram.program !== program.id || - _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) { + if ( currentViewport.equals( viewport ) === false ) { - _currentGeometryProgram.geometry = geometry.id; - _currentGeometryProgram.program = program.id; - _currentGeometryProgram.wireframe = material.wireframe === true; - updateBuffers = true; + gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); + currentViewport.copy( viewport ); } - if ( material.morphTargets || material.morphNormals ) { + } - morphtargets.update( object, geometry, material, program ); + // - updateBuffers = true; + function reset() { - } + for ( var i = 0; i < enabledAttributes.length; i ++ ) { - if ( object.isInstancedMesh === true ) { + if ( enabledAttributes[ i ] === 1 ) { - updateBuffers = true; + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } } - // + enabledCapabilities = {}; - var index = geometry.index; - var position = geometry.attributes.position; + currentTextureSlot = null; + currentBoundTextures = {}; - // + currentProgram = null; - if ( index === null ) { + currentBlending = null; - if ( position === undefined || position.count === 0 ) { return; } + currentFlipSided = null; + currentCullFace = null; - } else if ( index.count === 0 ) { + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); - return; + } - } + return { - // + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, - var rangeFactor = 1; + initAttributes: initAttributes, + enableAttribute: enableAttribute, + enableAttributeAndDivisor: enableAttributeAndDivisor, + disableUnusedAttributes: disableUnusedAttributes, + vertexAttribPointer: vertexAttribPointer, + enable: enable, + disable: disable, - if ( material.wireframe === true ) { + useProgram: useProgram, - index = geometries.getWireframeAttribute( geometry ); - rangeFactor = 2; + setBlending: setBlending, + setMaterial: setMaterial, - } + setFlipSided: setFlipSided, + setCullFace: setCullFace, - var attribute; - var renderer = bufferRenderer; + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, - if ( index !== null ) { + setScissorTest: setScissorTest, - attribute = attributes.get( index ); + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + texImage2D: texImage2D, + texImage3D: texImage3D, - renderer = indexedBufferRenderer; - renderer.setIndex( attribute ); + scissor: scissor, + viewport: viewport, - } + reset: reset - if ( updateBuffers ) { + }; - setupVertexAttributes( object, geometry, material, program ); + } - if ( index !== null ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - _gl.bindBuffer( 34963, attribute.buffer ); + function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { - } + var isWebGL2 = capabilities.isWebGL2; + var maxTextures = capabilities.maxTextures; + var maxCubemapSize = capabilities.maxCubemapSize; + var maxTextureSize = capabilities.maxTextureSize; + var maxSamples = capabilities.maxSamples; - } + var _videoTextures = new WeakMap(); + var _canvas; - // + // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). - var dataCount = ( index !== null ) ? index.count : position.count; + var useOffscreenCanvas = false; - var rangeStart = geometry.drawRange.start * rangeFactor; - var rangeCount = geometry.drawRange.count * rangeFactor; + try { - var groupStart = group !== null ? group.start * rangeFactor : 0; - var groupCount = group !== null ? group.count * rangeFactor : Infinity; + useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' + && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null; - var drawStart = Math.max( rangeStart, groupStart ); - var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; + } catch ( err ) { - var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); + // Ignore any errors - if ( drawCount === 0 ) { return; } + } - // + function createCanvas( width, height ) { - if ( object.isMesh ) { + // Use OffscreenCanvas when available. Specially needed in web workers - if ( material.wireframe === true ) { + return useOffscreenCanvas ? + new OffscreenCanvas( width, height ) : + document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); - renderer.setMode( 1 ); + } - } else { + function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { - renderer.setMode( 4 ); + var scale = 1; - } + // handle case if texture exceeds max size - } else if ( object.isLine ) { + if ( image.width > maxSize || image.height > maxSize ) { - var lineWidth = material.linewidth; + scale = maxSize / Math.max( image.width, image.height ); - if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material + } - state.setLineWidth( lineWidth * getTargetPixelRatio() ); + // only perform resize if necessary - if ( object.isLineSegments ) { + if ( scale < 1 || needsPowerOfTwo === true ) { - renderer.setMode( 1 ); + // only perform resize for certain image types - } else if ( object.isLineLoop ) { + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { - renderer.setMode( 2 ); + var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor; - } else { + var width = floor( scale * image.width ); + var height = floor( scale * image.height ); - renderer.setMode( 3 ); + if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); } - } + // cube textures can't reuse the same canvas - } else if ( object.isPoints ) { + var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; - renderer.setMode( 0 ); + canvas.width = width; + canvas.height = height; - } else if ( object.isSprite ) { + var context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, width, height ); - renderer.setMode( 4 ); + console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); - } + return canvas; - if ( object.isInstancedMesh ) { + } else { - renderer.renderInstances( geometry, drawStart, drawCount, object.count ); + if ( 'data' in image ) { - } else if ( geometry.isInstancedBufferGeometry ) { + console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); - renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount ); + } - } else { + return image; - renderer.render( drawStart, drawCount ); + } } - }; - - function setupVertexAttributes( object, geometry, material, program ) { + return image; - if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) { + } - if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; } + function isPowerOfTwo( image ) { - } + return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height ); - state.initAttributes(); + } - var geometryAttributes = geometry.attributes; + function textureNeedsPowerOfTwo( texture ) { - var programAttributes = program.getAttributes(); + if ( isWebGL2 ) { return false; } - var materialDefaultAttributeValues = material.defaultAttributeValues; + return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || + ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); - for ( var name in programAttributes ) { + } - var programAttribute = programAttributes[ name ]; + function textureNeedsGenerateMipmaps( texture, supportsMips ) { - if ( programAttribute >= 0 ) { - - var geometryAttribute = geometryAttributes[ name ]; - - if ( geometryAttribute !== undefined ) { + return texture.generateMipmaps && supportsMips && + texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - var normalized = geometryAttribute.normalized; - var size = geometryAttribute.itemSize; + } - var attribute = attributes.get( geometryAttribute ); + function generateMipmap( target, texture, width, height ) { - // TODO Attribute may not be available on context restore + _gl.generateMipmap( target ); - if ( attribute === undefined ) { continue; } + var textureProperties = properties.get( texture ); - var buffer = attribute.buffer; - var type = attribute.type; - var bytesPerElement = attribute.bytesPerElement; + // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 + textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; - if ( geometryAttribute.isInterleavedBufferAttribute ) { + } - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; + function getInternalFormat( internalFormatName, glFormat, glType ) { - if ( data && data.isInstancedInterleavedBuffer ) { + if ( isWebGL2 === false ) { return glFormat; } - state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); + if ( internalFormatName !== null ) { - if ( geometry.maxInstancedCount === undefined ) { + if ( _gl[ internalFormatName ] !== undefined ) { return _gl[ internalFormatName ]; } - geometry.maxInstancedCount = data.meshPerAttribute * data.count; + console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); - } + } - } else { + var internalFormat = glFormat; - state.enableAttribute( programAttribute ); + if ( glFormat === 6403 ) { - } + if ( glType === 5126 ) { internalFormat = 33326; } + if ( glType === 5131 ) { internalFormat = 33325; } + if ( glType === 5121 ) { internalFormat = 33321; } - _gl.bindBuffer( 34962, buffer ); - state.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); + } - } else { + if ( glFormat === 6407 ) { - if ( geometryAttribute.isInstancedBufferAttribute ) { + if ( glType === 5126 ) { internalFormat = 34837; } + if ( glType === 5131 ) { internalFormat = 34843; } + if ( glType === 5121 ) { internalFormat = 32849; } - state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); + } - if ( geometry.maxInstancedCount === undefined ) { + if ( glFormat === 6408 ) { - geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + if ( glType === 5126 ) { internalFormat = 34836; } + if ( glType === 5131 ) { internalFormat = 34842; } + if ( glType === 5121 ) { internalFormat = 32856; } - } + } - } else { + if ( internalFormat === 33325 || internalFormat === 33326 || + internalFormat === 34842 || internalFormat === 34836 ) { - state.enableAttribute( programAttribute ); + extensions.get( 'EXT_color_buffer_float' ); - } + } - _gl.bindBuffer( 34962, buffer ); - state.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); + return internalFormat; - } + } - } else if ( name === 'instanceMatrix' ) { + // Fallback filters for non-power-of-2 textures - var attribute = attributes.get( object.instanceMatrix ); + function filterFallback( f ) { - // TODO Attribute may not be available on context restore + if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) { - if ( attribute === undefined ) { continue; } + return 9728; - var buffer = attribute.buffer; - var type = attribute.type; + } - state.enableAttributeAndDivisor( programAttribute + 0, 1 ); - state.enableAttributeAndDivisor( programAttribute + 1, 1 ); - state.enableAttributeAndDivisor( programAttribute + 2, 1 ); - state.enableAttributeAndDivisor( programAttribute + 3, 1 ); + return 9729; - _gl.bindBuffer( 34962, buffer ); + } - _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 ); - _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 ); - _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 ); - _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 ); + // - } else if ( materialDefaultAttributeValues !== undefined ) { + function onTextureDispose( event ) { - var value = materialDefaultAttributeValues[ name ]; + var texture = event.target; - if ( value !== undefined ) { + texture.removeEventListener( 'dispose', onTextureDispose ); - switch ( value.length ) { + deallocateTexture( texture ); - case 2: - _gl.vertexAttrib2fv( programAttribute, value ); - break; + if ( texture.isVideoTexture ) { - case 3: - _gl.vertexAttrib3fv( programAttribute, value ); - break; + _videoTextures.delete( texture ); - case 4: - _gl.vertexAttrib4fv( programAttribute, value ); - break; + } - default: - _gl.vertexAttrib1fv( programAttribute, value ); + info.memory.textures --; - } + } - } + function onRenderTargetDispose( event ) { - } + var renderTarget = event.target; - } + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); - } + deallocateRenderTarget( renderTarget ); - state.disableUnusedAttributes(); + info.memory.textures --; } - // Compile - - this.compile = function ( scene, camera ) { - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); + // - scene.traverse( function ( object ) { + function deallocateTexture( texture ) { - if ( object.isLight ) { + var textureProperties = properties.get( texture ); - currentRenderState.pushLight( object ); + if ( textureProperties.__webglInit === undefined ) { return; } - if ( object.castShadow ) { + _gl.deleteTexture( textureProperties.__webglTexture ); - currentRenderState.pushShadow( object ); + properties.remove( texture ); - } + } - } + function deallocateRenderTarget( renderTarget ) { - } ); + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); - currentRenderState.setupLights( camera ); + if ( ! renderTarget ) { return; } - var compiled = {}; + if ( textureProperties.__webglTexture !== undefined ) { - scene.traverse( function ( object ) { + _gl.deleteTexture( textureProperties.__webglTexture ); - if ( object.material ) { + } - if ( Array.isArray( object.material ) ) { + if ( renderTarget.depthTexture ) { - for ( var i = 0; i < object.material.length; i ++ ) { + renderTarget.depthTexture.dispose(); - if ( object.material[ i ].uuid in compiled === false ) { + } - initMaterial( object.material[ i ], scene, object ); - compiled[ object.material[ i ].uuid ] = true; + if ( renderTarget.isWebGLCubeRenderTarget ) { - } + for ( var i = 0; i < 6; i ++ ) { - } + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); + if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); } - } else if ( object.material.uuid in compiled === false ) { + } - initMaterial( object.material, scene, object ); - compiled[ object.material.uuid ] = true; + } else { - } + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); + if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); } + if ( renderTargetProperties.__webglMultisampledFramebuffer ) { _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); } + if ( renderTargetProperties.__webglColorRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer ); } + if ( renderTargetProperties.__webglDepthRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); } - } + } - } ); + properties.remove( renderTarget.texture ); + properties.remove( renderTarget ); - }; + } - // Animation Loop + // - var onAnimationFrameCallback = null; + var textureUnits = 0; - function onAnimationFrame( time ) { + function resetTextureUnits() { - if ( xr.isPresenting ) { return; } - if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); } + textureUnits = 0; } - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); + function allocateTextureUnit() { - if ( typeof window !== 'undefined' ) { animation.setContext( window ); } + var textureUnit = textureUnits; - this.setAnimationLoop = function ( callback ) { + if ( textureUnit >= maxTextures ) { - onAnimationFrameCallback = callback; - xr.setAnimationLoop( callback ); + console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures ); - animation.start(); + } - }; + textureUnits += 1; - // Rendering + return textureUnit; - this.render = function ( scene, camera ) { + } - var renderTarget, forceClear; + // - if ( arguments[ 2 ] !== undefined ) { + function setTexture2D( texture, slot ) { - console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' ); - renderTarget = arguments[ 2 ]; + var textureProperties = properties.get( texture ); - } + if ( texture.isVideoTexture ) { updateVideoTexture( texture ); } - if ( arguments[ 3 ] !== undefined ) { + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' ); - forceClear = arguments[ 3 ]; + var image = texture.image; - } + if ( image === undefined ) { - if ( ! ( camera && camera.isCamera ) ) { + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' ); - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); - return; + } else if ( image.complete === false ) { - } + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); - if ( _isContextLost ) { return; } + } else { - // reset caching for this frame + uploadTexture( textureProperties, texture, slot ); + return; - _currentGeometryProgram.geometry = null; - _currentGeometryProgram.program = null; - _currentGeometryProgram.wireframe = false; - _currentMaterialId = - 1; - _currentCamera = null; + } - // update scene graph + } - if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); } + state.activeTexture( 33984 + slot ); + state.bindTexture( 3553, textureProperties.__webglTexture ); - // update camera matrices and frustum + } - if ( camera.parent === null ) { camera.updateMatrixWorld(); } + function setTexture2DArray( texture, slot ) { - if ( xr.enabled && xr.isPresenting ) { + var textureProperties = properties.get( texture ); - camera = xr.getCamera( camera ); + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; } - // - scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); + state.activeTexture( 33984 + slot ); + state.bindTexture( 35866, textureProperties.__webglTexture ); - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); + } - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromProjectionMatrix( _projScreenMatrix ); + function setTexture3D( texture, slot ) { - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); + var textureProperties = properties.get( texture ); - currentRenderList = renderLists.get( scene, camera ); - currentRenderList.init(); + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - projectObject( scene, camera, 0, _this.sortObjects ); + uploadTexture( textureProperties, texture, slot ); + return; - currentRenderList.finish(); + } - if ( _this.sortObjects === true ) { + state.activeTexture( 33984 + slot ); + state.bindTexture( 32879, textureProperties.__webglTexture ); - currentRenderList.sort( _opaqueSort, _transparentSort ); + } - } + function setTextureCube( texture, slot ) { - // + if ( texture.image.length !== 6 ) { return; } - if ( _clippingEnabled ) { _clipping.beginShadows(); } + var textureProperties = properties.get( texture ); - var shadowsArray = currentRenderState.state.shadowsArray; + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - shadowMap.render( shadowsArray, scene, camera ); + initTexture( textureProperties, texture ); - currentRenderState.setupLights( camera ); + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); - if ( _clippingEnabled ) { _clipping.endShadows(); } + _gl.pixelStorei( 37440, texture.flipY ); - // + var isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) ); + var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); - if ( this.info.autoReset ) { this.info.reset(); } + var cubeImage = []; - if ( renderTarget !== undefined ) { + for ( var i = 0; i < 6; i ++ ) { - this.setRenderTarget( renderTarget ); + if ( ! isCompressed && ! isDataTexture ) { - } + cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize ); - // + } else { - background.render( currentRenderList, scene, camera, forceClear ); + cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; - // render scene + } - var opaqueObjects = currentRenderList.opaque; - var transparentObjects = currentRenderList.transparent; + } - if ( scene.overrideMaterial ) { + var image = cubeImage[ 0 ], + supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); - var overrideMaterial = scene.overrideMaterial; + setTextureParameters( 34067, texture, supportsMips ); - if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); } - if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); } + var mipmaps; - } else { + if ( isCompressed ) { - // opaque pass (front-to-back order) + for ( var i = 0; i < 6; i ++ ) { - if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); } + mipmaps = cubeImage[ i ].mipmaps; - // transparent pass (back-to-front order) + for ( var j = 0; j < mipmaps.length; j ++ ) { - if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); } + var mipmap = mipmaps[ j ]; - } + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - // + if ( glFormat !== null ) { - scene.onAfterRender( _this, scene, camera ); + state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - // + } else { - if ( _currentRenderTarget !== null ) { + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); - // Generate mipmap if we're using any kind of mipmap filtering + } - textures.updateRenderTargetMipmap( _currentRenderTarget ); + } else { - // resolve multisample renderbuffers to a single-sample texture if necessary + state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - textures.updateMultisampleRenderTarget( _currentRenderTarget ); + } - } + } - // Ensure depth buffer writing is enabled so it can be cleared on next render + } - state.buffers.depth.setTest( true ); - state.buffers.depth.setMask( true ); - state.buffers.color.setMask( true ); + textureProperties.__maxMipLevel = mipmaps.length - 1; - state.setPolygonOffset( false ); + } else { - // _gl.finish(); + mipmaps = texture.mipmaps; - currentRenderList = null; - currentRenderState = null; + for ( var i = 0; i < 6; i ++ ) { - }; + if ( isDataTexture ) { - function projectObject( object, camera, groupOrder, sortObjects ) { + state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - if ( object.visible === false ) { return; } + for ( var j = 0; j < mipmaps.length; j ++ ) { - var visible = object.layers.test( camera.layers ); + var mipmap = mipmaps[ j ]; + var mipmapImage = mipmap.image[ i ].image; - if ( visible ) { + state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); - if ( object.isGroup ) { + } - groupOrder = object.renderOrder; + } else { - } else if ( object.isLOD ) { + state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); - if ( object.autoUpdate === true ) { object.update( camera ); } + for ( var j = 0; j < mipmaps.length; j ++ ) { - } else if ( object.isLight ) { + var mipmap = mipmaps[ j ]; - currentRenderState.pushLight( object ); + state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); - if ( object.castShadow ) { + } - currentRenderState.pushShadow( object ); + } } - } else if ( object.isSprite ) { + textureProperties.__maxMipLevel = mipmaps.length; - if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { + } - if ( sortObjects ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); + // We assume images for cube map have the same size. + generateMipmap( 34067, texture, image.width, image.height ); - } + } - var geometry = objects.update( object ); - var material = object.material; + textureProperties.__version = texture.version; - if ( material.visible ) { + if ( texture.onUpdate ) { texture.onUpdate( texture ); } - currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + } else { - } + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, textureProperties.__webglTexture ); - } + } - } else if ( object.isImmediateRenderObject ) { + } - if ( sortObjects ) { + function setTextureCubeDynamic( texture, slot ) { - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); + state.activeTexture( 33984 + slot ); + state.bindTexture( 34067, properties.get( texture ).__webglTexture ); - } + } - currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null ); + var wrappingToGL = {}; + wrappingToGL[ RepeatWrapping ] = 10497; + wrappingToGL[ ClampToEdgeWrapping ] = 33071; + wrappingToGL[ MirroredRepeatWrapping ] = 33648; - } else if ( object.isMesh || object.isLine || object.isPoints ) { + var filterToGL = {}; + filterToGL[ NearestFilter ] = 9728; + filterToGL[ NearestMipmapNearestFilter ] = 9984; + filterToGL[ NearestMipmapLinearFilter ] = 9986; + filterToGL[ LinearFilter ] = 9729; + filterToGL[ LinearMipmapNearestFilter ] = 9985; + filterToGL[ LinearMipmapLinearFilter ] = 9987; - if ( object.isSkinnedMesh ) { + function setTextureParameters( textureType, texture, supportsMips ) { - // update skeleton only once in a frame + if ( supportsMips ) { - if ( object.skeleton.frame !== info.render.frame ) { + _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] ); + _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] ); - object.skeleton.update(); - object.skeleton.frame = info.render.frame; + if ( textureType === 32879 || textureType === 35866 ) { - } + _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] ); - } + } - if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { + _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] ); + _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] ); - if ( sortObjects ) { + } else { - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); + _gl.texParameteri( textureType, 10242, 33071 ); + _gl.texParameteri( textureType, 10243, 33071 ); - } + if ( textureType === 32879 || textureType === 35866 ) { - var geometry = objects.update( object ); - var material = object.material; + _gl.texParameteri( textureType, 32882, 33071 ); - if ( Array.isArray( material ) ) { + } - var groups = geometry.groups; + if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { - for ( var i = 0, l = groups.length; i < l; i ++ ) { + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); - var group = groups[ i ]; - var groupMaterial = material[ group.materialIndex ]; + } - if ( groupMaterial && groupMaterial.visible ) { + _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) ); + _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) ); - currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); + if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { - } + console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); - } + } - } else if ( material.visible ) { + } - currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - } + if ( extension ) { - } + if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; } + if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; } + + if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + + _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); + properties.get( texture ).__currentAnisotropy = texture.anisotropy; } } - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { + } - projectObject( children[ i ], camera, groupOrder, sortObjects ); + function initTexture( textureProperties, texture ) { - } + if ( textureProperties.__webglInit === undefined ) { - } + textureProperties.__webglInit = true; - function renderObjects( renderList, scene, camera, overrideMaterial ) { + texture.addEventListener( 'dispose', onTextureDispose ); - for ( var i = 0, l = renderList.length; i < l; i ++ ) { + textureProperties.__webglTexture = _gl.createTexture(); - var renderItem = renderList[ i ]; + info.memory.textures ++; - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; - var group = renderItem.group; + } - if ( camera.isArrayCamera ) { + } - _currentArrayCamera = camera; + function uploadTexture( textureProperties, texture, slot ) { - var cameras = camera.cameras; + var textureType = 3553; - for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { + if ( texture.isDataTexture2DArray ) { textureType = 35866; } + if ( texture.isDataTexture3D ) { textureType = 32879; } - var camera2 = cameras[ j ]; + initTexture( textureProperties, texture ); - if ( object.layers.test( camera2.layers ) ) { + state.activeTexture( 33984 + slot ); + state.bindTexture( textureType, textureProperties.__webglTexture ); - state.viewport( _currentViewport.copy( camera2.viewport ) ); + _gl.pixelStorei( 37440, texture.flipY ); + _gl.pixelStorei( 37441, texture.premultiplyAlpha ); + _gl.pixelStorei( 3317, texture.unpackAlignment ); - currentRenderState.setupLights( camera2 ); + var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; + var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize ); - renderObject( object, scene, camera2, geometry, material, group ); + var supportsMips = isPowerOfTwo( image ) || isWebGL2, + glFormat = utils.convert( texture.format ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType ); - } + setTextureParameters( textureType, texture, supportsMips ); - } + var mipmap, mipmaps = texture.mipmaps; - } else { + if ( texture.isDepthTexture ) { - _currentArrayCamera = null; + // populate depth texture with dummy data - renderObject( object, scene, camera, geometry, material, group ); + glInternalFormat = 6402; - } + if ( isWebGL2 ) { - } + if ( texture.type === FloatType ) { - } + glInternalFormat = 36012; - function renderObject( object, scene, camera, geometry, material, group ) { + } else if ( texture.type === UnsignedIntType ) { - object.onBeforeRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + glInternalFormat = 33190; - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + } else if ( texture.type === UnsignedInt248Type ) { - if ( object.isImmediateRenderObject ) { + glInternalFormat = 35056; - var program = setProgram( camera, scene, material, object ); + } else { - state.setMaterial( material ); + glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D - _currentGeometryProgram.geometry = null; - _currentGeometryProgram.program = null; - _currentGeometryProgram.wireframe = false; + } - renderObjectImmediate( object, program ); + } else { - } else { + if ( texture.type === FloatType ) { - _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' ); - } + } - object.onAfterRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); + } - } + // validation checks for WebGL 1 - function initMaterial( material, scene, object ) { + if ( texture.format === DepthFormat && glInternalFormat === 6402 ) { - var materialProperties = properties.get( material ); + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { - var lights = currentRenderState.state.lights; - var shadowsArray = currentRenderState.state.shadowsArray; + console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); - var lightsStateVersion = lights.state.version; + texture.type = UnsignedShortType; + glType = utils.convert( texture.type ); - var parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object ); - var programCacheKey = programCache.getProgramCacheKey( parameters ); + } - var program = materialProperties.program; - var programChange = true; + } - if ( program === undefined ) { + if ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) { - // new material - material.addEventListener( 'dispose', onMaterialDispose ); + // Depth stencil textures need the DEPTH_STENCIL internal format + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + glInternalFormat = 34041; - } else if ( program.cacheKey !== programCacheKey ) { + // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are + // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. + // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) + if ( texture.type !== UnsignedInt248Type ) { - // changed glsl or parameters - releaseMaterialProgramReference( material ); + console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); - } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) { + texture.type = UnsignedInt248Type; + glType = utils.convert( texture.type ); - materialProperties.lightsStateVersion = lightsStateVersion; + } - programChange = false; + } - } else if ( parameters.shaderID !== undefined ) { + // - // same glsl and uniform list - return; + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); - } else { + } else if ( texture.isDataTexture ) { - // only rebuild uniform list - programChange = false; + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels - } + if ( mipmaps.length > 0 && supportsMips ) { - if ( programChange ) { + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - program = programCache.acquireProgram( parameters, programCacheKey ); + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - materialProperties.program = program; - materialProperties.uniforms = parameters.uniforms; - materialProperties.outputEncoding = parameters.outputEncoding; - material.program = program; + } - } + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; - var programAttributes = program.getAttributes(); + } else { - if ( material.morphTargets ) { + state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; - material.numSupportedMorphTargets = 0; + } - for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { + } else if ( texture.isCompressedTexture ) { - if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - material.numSupportedMorphTargets ++; + mipmap = mipmaps[ i ]; - } + if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - } + if ( glFormat !== null ) { - } + state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - if ( material.morphNormals ) { + } else { - material.numSupportedMorphNormals = 0; + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); - for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { + } - if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { + } else { - material.numSupportedMorphNormals ++; + state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); } } - } + textureProperties.__maxMipLevel = mipmaps.length - 1; - var uniforms = materialProperties.uniforms; + } else if ( texture.isDataTexture2DArray ) { - if ( ! material.isShaderMaterial && - ! material.isRawShaderMaterial || - material.clipping === true ) { + state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; - materialProperties.numClippingPlanes = _clipping.numPlanes; - materialProperties.numIntersection = _clipping.numIntersection; - uniforms.clippingPlanes = _clipping.uniform; + } else if ( texture.isDataTexture3D ) { - } + state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + textureProperties.__maxMipLevel = 0; - materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; - materialProperties.fog = scene.fog; + } else { - // store the light setup it was created for + // regular Texture (image, video, canvas) - materialProperties.needsLights = materialNeedsLights( material ); - materialProperties.lightsStateVersion = lightsStateVersion; + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels - if ( materialProperties.needsLights ) { + if ( mipmaps.length > 0 && supportsMips ) { - // wire up the material to this renderer's lighting state + for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.lightProbe.value = lights.state.probe; - uniforms.directionalLights.value = lights.state.directional; - uniforms.directionalLightShadows.value = lights.state.directionalShadow; - uniforms.spotLights.value = lights.state.spot; - uniforms.spotLightShadows.value = lights.state.spotShadow; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.pointLights.value = lights.state.point; - uniforms.pointLightShadows.value = lights.state.pointShadow; - uniforms.hemisphereLights.value = lights.state.hemi; + mipmap = mipmaps[ i ]; + state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap ); - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; - // TODO (abelnation): add area lights shadow info to uniforms + } - } + texture.generateMipmaps = false; + textureProperties.__maxMipLevel = mipmaps.length - 1; - var progUniforms = materialProperties.program.getUniforms(), - uniformsList = - WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); + } else { - materialProperties.uniformsList = uniformsList; + state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image ); + textureProperties.__maxMipLevel = 0; - } + } - function setProgram( camera, scene, material, object ) { + } - textures.resetTextureUnits(); + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - var fog = scene.fog; - var environment = material.isMeshStandardMaterial ? scene.environment : null; - var encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding; + generateMipmap( textureType, texture, image.width, image.height ); - var materialProperties = properties.get( material ); - var lights = currentRenderState.state.lights; + } - if ( _clippingEnabled ) { + textureProperties.__version = texture.version; - if ( _localClippingEnabled || camera !== _currentCamera ) { + if ( texture.onUpdate ) { texture.onUpdate( texture ); } - var useCache = - camera === _currentCamera && - material.id === _currentMaterialId; + } - // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - _clipping.setState( - material.clippingPlanes, material.clipIntersection, material.clipShadows, - camera, materialProperties, useCache ); + // Render targets - } + // Setup storage for target texture and bind it to correct framebuffer + function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { - } + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); + _gl.bindFramebuffer( 36160, framebuffer ); + _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); + _gl.bindFramebuffer( 36160, null ); - if ( material.version === materialProperties.__version ) { + } - if ( materialProperties.program === undefined ) { + // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { - initMaterial( material, scene, object ); + _gl.bindRenderbuffer( 36161, renderbuffer ); - } else if ( material.fog && materialProperties.fog !== fog ) { + if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - initMaterial( material, scene, object ); + var glInternalFormat = 33189; - } else if ( materialProperties.environment !== environment ) { + if ( isMultisample ) { - initMaterial( material, scene, object ); + var depthTexture = renderTarget.depthTexture; - } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { + if ( depthTexture && depthTexture.isDepthTexture ) { - initMaterial( material, scene, object ); + if ( depthTexture.type === FloatType ) { - } else if ( materialProperties.numClippingPlanes !== undefined && - ( materialProperties.numClippingPlanes !== _clipping.numPlanes || - materialProperties.numIntersection !== _clipping.numIntersection ) ) { + glInternalFormat = 36012; - initMaterial( material, scene, object ); + } else if ( depthTexture.type === UnsignedIntType ) { - } else if ( materialProperties.outputEncoding !== encoding ) { + glInternalFormat = 33190; - initMaterial( material, scene, object ); + } - } + } - } else { + var samples = getRenderTargetSamples( renderTarget ); - initMaterial( material, scene, object ); - materialProperties.__version = material.version; + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - } + } else { - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; + _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.uniforms; + } - if ( state.useProgram( program.program ) ) { + _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer ); - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; + } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - } + if ( isMultisample ) { - if ( material.id !== _currentMaterialId ) { + var samples = getRenderTargetSamples( renderTarget ); - _currentMaterialId = material.id; + _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height ); - refreshMaterial = true; + } else { - } + _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height ); - if ( refreshProgram || _currentCamera !== camera ) { + } - p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); - if ( capabilities.logarithmicDepthBuffer ) { + _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer ); - p_uniforms.setValue( _gl, 'logDepthBufFC', - 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); + } else { - } + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); - if ( _currentCamera !== camera ) { + if ( isMultisample ) { - _currentCamera = camera; + var samples = getRenderTargetSamples( renderTarget ); - // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - refreshMaterial = true; // set to true on material change - refreshLights = true; // remains set until update done + } else { + + _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); } - // load material specific uniforms - // (shader material also gets them for the sake of genericity) + } - if ( material.isShaderMaterial || - material.isMeshPhongMaterial || - material.isMeshToonMaterial || - material.isMeshStandardMaterial || - material.envMap ) { + _gl.bindRenderbuffer( 36161, null ); - var uCamPos = p_uniforms.map.cameraPosition; + } - if ( uCamPos !== undefined ) { + // Setup resources for a Depth Texture for a FBO (needs an extension) + function setupDepthTexture( framebuffer, renderTarget ) { - uCamPos.setValue( _gl, - _vector3.setFromMatrixPosition( camera.matrixWorld ) ); + var isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); + if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); } - } + _gl.bindFramebuffer( 36160, framebuffer ); - } + if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { - if ( material.isMeshPhongMaterial || - material.isMeshToonMaterial || - material.isMeshLambertMaterial || - material.isMeshBasicMaterial || - material.isMeshStandardMaterial || - material.isShaderMaterial ) { + throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); - p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); + } - } + // upload an empty depth texture with framebuffer size + if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height ) { - if ( material.isMeshPhongMaterial || - material.isMeshToonMaterial || - material.isMeshLambertMaterial || - material.isMeshBasicMaterial || - material.isMeshStandardMaterial || - material.isShaderMaterial || - material.skinning ) { + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; - p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); + } - } + setTexture2D( renderTarget.depthTexture, 0 ); - } + var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; - // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // otherwise textures used for skinning can take over texture units reserved for other material textures + if ( renderTarget.depthTexture.format === DepthFormat ) { - if ( material.skinning ) { + _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 ); - p_uniforms.setOptional( _gl, object, 'bindMatrix' ); - p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { - var skeleton = object.skeleton; + _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 ); - if ( skeleton ) { + } else { - var bones = skeleton.bones; + throw new Error( 'Unknown depthTexture format' ); - if ( capabilities.floatVertexTextures ) { + } - if ( skeleton.boneTexture === undefined ) { + } - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + // Setup GL resources for a non-texture depth buffer + function setupDepthRenderbuffer( renderTarget ) { + var renderTargetProperties = properties.get( renderTarget ); - var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix - size = MathUtils.ceilPowerOfTwo( size ); - size = Math.max( size, 4 ); + var isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); - var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel - boneMatrices.set( skeleton.boneMatrices ); // copy current values + if ( renderTarget.depthTexture ) { - var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); + if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); } - skeleton.boneMatrices = boneMatrices; - skeleton.boneTexture = boneTexture; - skeleton.boneTextureSize = size; + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); - } + } else { - p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); - p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); + if ( isCube ) { - } else { + renderTargetProperties.__webglDepthbuffer = []; - p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); + for ( var i = 0; i < 6; i ++ ) { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] ); + renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false ); } + } else { + + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false ); + } } - if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { + _gl.bindFramebuffer( 36160, null ); - materialProperties.receiveShadow = object.receiveShadow; - p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); + } - } + // Set up GL resources for the render target + function setupRenderTarget( renderTarget ) { - if ( refreshMaterial ) { + var renderTargetProperties = properties.get( renderTarget ); + var textureProperties = properties.get( renderTarget.texture ); - p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); - p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); - - if ( materialProperties.needsLights ) { - - // the current material requires lighting info - - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); - markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); + textureProperties.__webglTexture = _gl.createTexture(); - } + info.memory.textures ++; - // refresh uniforms common to several materials + var isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); + var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; - if ( fog && material.fog ) { + // Handles WebGL2 RGBFormat fallback - #18858 - refreshUniformsFog( m_uniforms, fog ); + if ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) { - } + renderTarget.texture.format = RGBAFormat; - if ( material.isMeshBasicMaterial ) { + console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' ); - refreshUniformsCommon( m_uniforms, material ); + } - } else if ( material.isMeshLambertMaterial ) { + // Setup framebuffer - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsLambert( m_uniforms, material ); + if ( isCube ) { - } else if ( material.isMeshToonMaterial ) { + renderTargetProperties.__webglFramebuffer = []; - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsToon( m_uniforms, material ); + for ( var i = 0; i < 6; i ++ ) { - } else if ( material.isMeshPhongMaterial ) { + renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsPhong( m_uniforms, material ); + } - } else if ( material.isMeshStandardMaterial ) { + } else { - refreshUniformsCommon( m_uniforms, material, environment ); + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - if ( material.isMeshPhysicalMaterial ) { + if ( isMultisample ) { - refreshUniformsPhysical( m_uniforms, material, environment ); + if ( isWebGL2 ) { - } else { + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); - refreshUniformsStandard( m_uniforms, material, environment ); + _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); - } + var glFormat = utils.convert( renderTarget.texture.format ); + var glType = utils.convert( renderTarget.texture.type ); + var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType ); + var samples = getRenderTargetSamples( renderTarget ); + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - } else if ( material.isMeshMatcapMaterial ) { + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); + _gl.bindRenderbuffer( 36161, null ); - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsMatcap( m_uniforms, material ); + if ( renderTarget.depthBuffer ) { - } else if ( material.isMeshDepthMaterial ) { + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDepth( m_uniforms, material ); + } - } else if ( material.isMeshDistanceMaterial ) { + _gl.bindFramebuffer( 36160, null ); - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDistance( m_uniforms, material ); - } else if ( material.isMeshNormalMaterial ) { + } else { - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsNormal( m_uniforms, material ); + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); - } else if ( material.isLineBasicMaterial ) { + } - refreshUniformsLine( m_uniforms, material ); + } - if ( material.isLineDashedMaterial ) { + } - refreshUniformsDash( m_uniforms, material ); + // Setup color buffer - } + if ( isCube ) { - } else if ( material.isPointsMaterial ) { + state.bindTexture( 34067, textureProperties.__webglTexture ); + setTextureParameters( 34067, renderTarget.texture, supportsMips ); - refreshUniformsPoints( m_uniforms, material ); + for ( var i = 0; i < 6; i ++ ) { - } else if ( material.isSpriteMaterial ) { + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i ); - refreshUniformsSprites( m_uniforms, material ); + } - } else if ( material.isShadowMaterial ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { - m_uniforms.color.value.copy( material.color ); - m_uniforms.opacity.value = material.opacity; + generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); } - // RectAreaLight Texture - // TODO (mrdoob): Find a nicer implementation + state.bindTexture( 34067, null ); - if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; } - if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; } + } else { - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + state.bindTexture( 3553, textureProperties.__webglTexture ); + setTextureParameters( 3553, renderTarget.texture, supportsMips ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); - if ( material.isShaderMaterial ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { - material.uniformsNeedUpdate = false; // #15581 + generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); } - } - - if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); - material.uniformsNeedUpdate = false; + state.bindTexture( 3553, null ); } - if ( material.isSpriteMaterial ) { - - p_uniforms.setValue( _gl, 'center', object.center ); - - } + // Setup depth and stencil buffers - // common matrices + if ( renderTarget.depthBuffer ) { - p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); - p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); - p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); + setupDepthRenderbuffer( renderTarget ); - return program; + } } - // Uniforms (refresh uniforms objects) + function updateRenderTargetMipmap( renderTarget ) { - function refreshUniformsCommon( uniforms, material, environment ) { + var texture = renderTarget.texture; + var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; - uniforms.opacity.value = material.opacity; + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - if ( material.color ) { + var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553; + var webglTexture = properties.get( texture ).__webglTexture; - uniforms.diffuse.value.copy( material.color ); + state.bindTexture( target, webglTexture ); + generateMipmap( target, texture, renderTarget.width, renderTarget.height ); + state.bindTexture( target, null ); } - if ( material.emissive ) { + } - uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + function updateMultisampleRenderTarget( renderTarget ) { - } + if ( renderTarget.isWebGLMultisampleRenderTarget ) { - if ( material.map ) { + if ( isWebGL2 ) { - uniforms.map.value = material.map; + var renderTargetProperties = properties.get( renderTarget ); - } + _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); - if ( material.alphaMap ) { + var width = renderTarget.width; + var height = renderTarget.height; + var mask = 16384; - uniforms.alphaMap.value = material.alphaMap; + if ( renderTarget.depthBuffer ) { mask |= 256; } + if ( renderTarget.stencilBuffer ) { mask |= 1024; } - } + _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); - if ( material.specularMap ) { + _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905 - uniforms.specularMap.value = material.specularMap; + } else { + + console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); + + } } - var envMap = material.envMap || environment; + } - if ( envMap ) { + function getRenderTargetSamples( renderTarget ) { - uniforms.envMap.value = envMap; + return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ? + Math.min( maxSamples, renderTarget.samples ) : 0; - uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1; + } - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; + function updateVideoTexture( texture ) { - uniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel; + var frame = info.render.frame; - } + // Check the last frame we updated the VideoTexture - if ( material.lightMap ) { + if ( _videoTextures.get( texture ) !== frame ) { - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; + _videoTextures.set( texture, frame ); + texture.update(); } - if ( material.aoMap ) { + } - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; + // backwards compatibility - } + var warnedTexture2D = false; + var warnedTextureCube = false; - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map + function safeSetTexture2D( texture, slot ) { - var uvScaleMap; + if ( texture && texture.isWebGLRenderTarget ) { - if ( material.map ) { + if ( warnedTexture2D === false ) { - uvScaleMap = material.map; + console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." ); + warnedTexture2D = true; - } else if ( material.specularMap ) { + } - uvScaleMap = material.specularMap; + texture = texture.texture; - } else if ( material.displacementMap ) { + } - uvScaleMap = material.displacementMap; + setTexture2D( texture, slot ); - } else if ( material.normalMap ) { + } - uvScaleMap = material.normalMap; + function safeSetTextureCube( texture, slot ) { - } else if ( material.bumpMap ) { + if ( texture && texture.isWebGLCubeRenderTarget ) { - uvScaleMap = material.bumpMap; + if ( warnedTextureCube === false ) { - } else if ( material.roughnessMap ) { + console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); + warnedTextureCube = true; - uvScaleMap = material.roughnessMap; + } - } else if ( material.metalnessMap ) { + texture = texture.texture; - uvScaleMap = material.metalnessMap; + } - } else if ( material.alphaMap ) { + // currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture + // TODO: unify these code paths + if ( ( texture && texture.isCubeTexture ) || + ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - uvScaleMap = material.alphaMap; + // CompressedTexture can have Array in image :/ - } else if ( material.emissiveMap ) { + // this function alone should take care of cube textures + setTextureCube( texture, slot ); - uvScaleMap = material.emissiveMap; + } else { + + // assumed: texture property of THREE.WebGLCubeRenderTarget + setTextureCubeDynamic( texture, slot ); } - if ( uvScaleMap !== undefined ) { + } - // backwards compatibility - if ( uvScaleMap.isWebGLRenderTarget ) { + // - uvScaleMap = uvScaleMap.texture; + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; - } + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.setTextureCubeDynamic = setTextureCubeDynamic; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; - if ( uvScaleMap.matrixAutoUpdate === true ) { + this.safeSetTexture2D = safeSetTexture2D; + this.safeSetTextureCube = safeSetTextureCube; - uvScaleMap.updateMatrix(); + } - } + /** + * @author thespite / http://www.twitter.com/thespite + */ - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + function WebGLUtils( gl, extensions, capabilities ) { - } + var isWebGL2 = capabilities.isWebGL2; - // uv repeat and offset setting priorities for uv2 - // 1. ao map - // 2. light map + function convert( p ) { - var uv2ScaleMap; + var extension; - if ( material.aoMap ) { + if ( p === UnsignedByteType ) { return 5121; } + if ( p === UnsignedShort4444Type ) { return 32819; } + if ( p === UnsignedShort5551Type ) { return 32820; } + if ( p === UnsignedShort565Type ) { return 33635; } - uv2ScaleMap = material.aoMap; + if ( p === ByteType ) { return 5120; } + if ( p === ShortType ) { return 5122; } + if ( p === UnsignedShortType ) { return 5123; } + if ( p === IntType ) { return 5124; } + if ( p === UnsignedIntType ) { return 5125; } + if ( p === FloatType ) { return 5126; } - } else if ( material.lightMap ) { + if ( p === HalfFloatType ) { - uv2ScaleMap = material.lightMap; + if ( isWebGL2 ) { return 5131; } - } + extension = extensions.get( 'OES_texture_half_float' ); - if ( uv2ScaleMap !== undefined ) { + if ( extension !== null ) { - // backwards compatibility - if ( uv2ScaleMap.isWebGLRenderTarget ) { + return extension.HALF_FLOAT_OES; - uv2ScaleMap = uv2ScaleMap.texture; + } else { + + return null; } - if ( uv2ScaleMap.matrixAutoUpdate === true ) { + } - uv2ScaleMap.updateMatrix(); + if ( p === AlphaFormat ) { return 6406; } + if ( p === RGBFormat ) { return 6407; } + if ( p === RGBAFormat ) { return 6408; } + if ( p === LuminanceFormat ) { return 6409; } + if ( p === LuminanceAlphaFormat ) { return 6410; } + if ( p === DepthFormat ) { return 6402; } + if ( p === DepthStencilFormat ) { return 34041; } + if ( p === RedFormat ) { return 6403; } - } + // WebGL2 formats. - uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix ); + if ( p === RedIntegerFormat ) { return 36244; } + if ( p === RGFormat ) { return 33319; } + if ( p === RGIntegerFormat ) { return 33320; } + if ( p === RGBIntegerFormat ) { return 36248; } + if ( p === RGBAIntegerFormat ) { return 36249; } - } + if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || + p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { - } + extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); - function refreshUniformsLine( uniforms, material ) { + if ( extension !== null ) { - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; + if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; } + if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; } + if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; } + if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; } - } + } else { - function refreshUniformsDash( uniforms, material ) { + return null; - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; + } - } + } - function refreshUniformsPoints( uniforms, material ) { + if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || + p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * _pixelRatio; - uniforms.scale.value = _height * 0.5; + extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - if ( material.map ) { + if ( extension !== null ) { - uniforms.map.value = material.map; + if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; } + if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; } + if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; } + if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; } - } + } else { - if ( material.alphaMap ) { + return null; - uniforms.alphaMap.value = material.alphaMap; + } } - // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map + if ( p === RGB_ETC1_Format ) { - var uvScaleMap; + extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); - if ( material.map ) { + if ( extension !== null ) { - uvScaleMap = material.map; + return extension.COMPRESSED_RGB_ETC1_WEBGL; - } else if ( material.alphaMap ) { + } else { - uvScaleMap = material.alphaMap; + return null; + + } } - if ( uvScaleMap !== undefined ) { + if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) { - if ( uvScaleMap.matrixAutoUpdate === true ) { + extension = extensions.get( 'WEBGL_compressed_texture_etc' ); - uvScaleMap.updateMatrix(); + if ( extension !== null ) { - } + if ( p === RGB_ETC2_Format ) { return extension.COMPRESSED_RGB8_ETC2; } + if ( p === RGBA_ETC2_EAC_Format ) { return extension.COMPRESSED_RGBA8_ETC2_EAC; } - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + } } - } + if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || + p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || + p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || + p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || + p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format || + p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format || + p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format || + p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format || + p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format || + p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) { - function refreshUniformsSprites( uniforms, material ) { + extension = extensions.get( 'WEBGL_compressed_texture_astc' ); - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - uniforms.rotation.value = material.rotation; + if ( extension !== null ) { - if ( material.map ) { + // TODO Complete? - uniforms.map.value = material.map; + return p; - } + } else { - if ( material.alphaMap ) { + return null; - uniforms.alphaMap.value = material.alphaMap; + } } - // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; + if ( p === RGBA_BPTC_Format ) { - } else if ( material.alphaMap ) { + extension = extensions.get( 'EXT_texture_compression_bptc' ); - uvScaleMap = material.alphaMap; + if ( extension !== null ) { - } + // TODO Complete? - if ( uvScaleMap !== undefined ) { + return p; - if ( uvScaleMap.matrixAutoUpdate === true ) { + } else { - uvScaleMap.updateMatrix(); + return null; } - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - } - } + if ( p === UnsignedInt248Type ) { - function refreshUniformsFog( uniforms, fog ) { + if ( isWebGL2 ) { return 34042; } - uniforms.fogColor.value.copy( fog.color ); + extension = extensions.get( 'WEBGL_depth_texture' ); - if ( fog.isFog ) { + if ( extension !== null ) { - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; + return extension.UNSIGNED_INT_24_8_WEBGL; - } else if ( fog.isFogExp2 ) { + } else { - uniforms.fogDensity.value = fog.density; + return null; + + } } } - function refreshUniformsLambert( uniforms, material ) { + return { convert: convert }; - if ( material.emissiveMap ) { + } - uniforms.emissiveMap.value = material.emissiveMap; + /** + * @author mrdoob / http://mrdoob.com/ + */ - } + function ArrayCamera( array ) { - } + PerspectiveCamera.call( this ); - function refreshUniformsPhong( uniforms, material ) { + this.cameras = array || []; - uniforms.specular.value.copy( material.specular ); - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - - if ( material.emissiveMap ) { + } - uniforms.emissiveMap.value = material.emissiveMap; + ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { - } + constructor: ArrayCamera, - if ( material.bumpMap ) { + isArrayCamera: true - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - if ( material.normalMap ) { + function Group() { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + Object3D.call( this ); - } + this.type = 'Group'; - if ( material.displacementMap ) { + } - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; + Group.prototype = Object.assign( Object.create( Object3D.prototype ), { - } + constructor: Group, - } + isGroup: true - function refreshUniformsToon( uniforms, material ) { + } ); - uniforms.specular.value.copy( material.specular ); - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + /** + * @author Mugen87 / https://github.com/Mugen87 + */ - if ( material.gradientMap ) { + function WebXRController() { - uniforms.gradientMap.value = material.gradientMap; + this._targetRay = null; + this._grip = null; - } + } - if ( material.emissiveMap ) { + Object.assign( WebXRController.prototype, { - uniforms.emissiveMap.value = material.emissiveMap; + constructor: WebXRController, - } + getTargetRaySpace: function () { - if ( material.bumpMap ) { + if ( this._targetRay === null ) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + this._targetRay = new Group(); + this._targetRay.matrixAutoUpdate = false; + this._targetRay.visible = false; } - if ( material.normalMap ) { + return this._targetRay; - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + }, - } + getGripSpace: function () { - if ( material.displacementMap ) { + if ( this._grip === null ) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; + this._grip = new Group(); + this._grip.matrixAutoUpdate = false; + this._grip.visible = false; } - } - - function refreshUniformsStandard( uniforms, material, environment ) { - - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if ( material.roughnessMap ) { + return this._grip; - uniforms.roughnessMap.value = material.roughnessMap; + }, - } + dispatchEvent: function ( event ) { - if ( material.metalnessMap ) { + if ( this._targetRay !== null ) { - uniforms.metalnessMap.value = material.metalnessMap; + this._targetRay.dispatchEvent( event ); } - if ( material.emissiveMap ) { + if ( this._grip !== null ) { - uniforms.emissiveMap.value = material.emissiveMap; + this._grip.dispatchEvent( event ); } - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } - - } + return this; - if ( material.normalMap ) { + }, - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + disconnect: function ( inputSource ) { - } + this.dispatchEvent( { type: 'disconnected', data: inputSource } ); - if ( material.displacementMap ) { + if ( this._targetRay !== null ) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; + this._targetRay.visible = false; } - if ( material.envMap || environment ) { + if ( this._grip !== null ) { - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; + this._grip.visible = false; } - } - - function refreshUniformsPhysical( uniforms, material, environment ) { - - refreshUniformsStandard( uniforms, material, environment ); - - uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common - - uniforms.clearcoat.value = material.clearcoat; - uniforms.clearcoatRoughness.value = material.clearcoatRoughness; - if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); } + return this; - if ( material.clearcoatMap ) { + }, - uniforms.clearcoatMap.value = material.clearcoatMap; + update: function ( inputSource, frame, referenceSpace ) { - } + var inputPose = null; + var gripPose = null; - if ( material.clearcoatRoughnessMap ) { + var targetRay = this._targetRay; + var grip = this._grip; - uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; + if ( inputSource ) { - } + if ( targetRay !== null ) { - if ( material.clearcoatNormalMap ) { + inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); - uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); - uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + if ( inputPose !== null ) { - if ( material.side === BackSide ) { + targetRay.matrix.fromArray( inputPose.transform.matrix ); + targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale ); - uniforms.clearcoatNormalScale.value.negate(); + } } - } + if ( grip !== null && inputSource.gripSpace ) { - uniforms.transparency.value = material.transparency; + gripPose = frame.getPose( inputSource.gripSpace, referenceSpace ); - } + if ( gripPose !== null ) { - function refreshUniformsMatcap( uniforms, material ) { + grip.matrix.fromArray( gripPose.transform.matrix ); + grip.matrix.decompose( grip.position, grip.rotation, grip.scale ); - if ( material.matcap ) { + } - uniforms.matcap.value = material.matcap; + } } - if ( material.bumpMap ) { + if ( targetRay !== null ) { - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + targetRay.visible = ( inputPose !== null ); } - if ( material.normalMap ) { + if ( grip !== null ) { - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + grip.visible = ( gripPose !== null ); } - if ( material.displacementMap ) { + return this; - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; + } - } + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - function refreshUniformsDepth( uniforms, material ) { + function WebXRManager( renderer, gl ) { - if ( material.displacementMap ) { + var scope = this; - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; + var session = null; - } + var framebufferScaleFactor = 1.0; - } + var referenceSpace = null; + var referenceSpaceType = 'local-floor'; - function refreshUniformsDistance( uniforms, material ) { + var pose = null; - if ( material.displacementMap ) { + var controllers = []; + var inputSourcesMap = new Map(); - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; + // - } + var cameraL = new PerspectiveCamera(); + cameraL.layers.enable( 1 ); + cameraL.viewport = new Vector4(); - uniforms.referencePosition.value.copy( material.referencePosition ); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; + var cameraR = new PerspectiveCamera(); + cameraR.layers.enable( 2 ); + cameraR.viewport = new Vector4(); - } + var cameras = [ cameraL, cameraR ]; - function refreshUniformsNormal( uniforms, material ) { + var cameraVR = new ArrayCamera(); + cameraVR.layers.enable( 1 ); + cameraVR.layers.enable( 2 ); - if ( material.bumpMap ) { + var _currentDepthNear = null; + var _currentDepthFar = null; - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } + // - } + this.enabled = false; - if ( material.normalMap ) { + this.isPresenting = false; - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } + this.getController = function ( index ) { - } + var controller = controllers[ index ]; - if ( material.displacementMap ) { + if ( controller === undefined ) { - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; + controller = new WebXRController(); + controllers[ index ] = controller; } - } + return controller.getTargetRaySpace(); - // If uniforms are marked as clean, they don't need to be loaded to the GPU. + }; - function markUniformsLightsNeedsUpdate( uniforms, value ) { + this.getControllerGrip = function ( index ) { - uniforms.ambientLightColor.needsUpdate = value; - uniforms.lightProbe.needsUpdate = value; + var controller = controllers[ index ]; - uniforms.directionalLights.needsUpdate = value; - uniforms.directionalLightShadows.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.pointLightShadows.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.spotLightShadows.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; + if ( controller === undefined ) { - } + controller = new WebXRController(); + controllers[ index ] = controller; - function materialNeedsLights( material ) { + } - return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || - material.isMeshStandardMaterial || material.isShadowMaterial || - ( material.isShaderMaterial && material.lights === true ); + return controller.getGripSpace(); - } + }; // - this.setFramebuffer = function ( value ) { - - if ( _framebuffer !== value && _currentRenderTarget === null ) { _gl.bindFramebuffer( 36160, value ); } - _framebuffer = value; + function onSessionEvent( event ) { - }; + var controller = inputSourcesMap.get( event.inputSource ); - this.getActiveCubeFace = function () { + if ( controller ) { - return _currentActiveCubeFace; + controller.dispatchEvent( { type: event.type } ); - }; + } - this.getActiveMipmapLevel = function () { + } - return _currentActiveMipmapLevel; + function onSessionEnd() { - }; + inputSourcesMap.forEach( function ( controller, inputSource ) { - this.getRenderTarget = function () { + controller.disconnect( inputSource ); - return _currentRenderTarget; + } ); - }; + inputSourcesMap.clear(); - this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) { + // - _currentRenderTarget = renderTarget; - _currentActiveCubeFace = activeCubeFace; - _currentActiveMipmapLevel = activeMipmapLevel; + renderer.setFramebuffer( null ); + renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830 + animation.stop(); - if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { + scope.isPresenting = false; - textures.setupRenderTarget( renderTarget ); + scope.dispatchEvent( { type: 'sessionend' } ); - } + } - var framebuffer = _framebuffer; - var isCube = false; + function onRequestReferenceSpace( value ) { - if ( renderTarget ) { + referenceSpace = value; - var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; + animation.setContext( session ); + animation.start(); - if ( renderTarget.isWebGLCubeRenderTarget ) { + scope.isPresenting = true; - framebuffer = __webglFramebuffer[ activeCubeFace || 0 ]; - isCube = true; + scope.dispatchEvent( { type: 'sessionstart' } ); - } else if ( renderTarget.isWebGLMultisampleRenderTarget ) { + } - framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; + this.setFramebufferScaleFactor = function ( value ) { - } else { + framebufferScaleFactor = value; - framebuffer = __webglFramebuffer; + if ( scope.isPresenting === true ) { - } + console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' ); - _currentViewport.copy( renderTarget.viewport ); - _currentScissor.copy( renderTarget.scissor ); - _currentScissorTest = renderTarget.scissorTest; + } - } else { + }; - _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); - _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); - _currentScissorTest = _scissorTest; + this.setReferenceSpaceType = function ( value ) { - } + referenceSpaceType = value; - if ( _currentFramebuffer !== framebuffer ) { + if ( scope.isPresenting === true ) { - _gl.bindFramebuffer( 36160, framebuffer ); - _currentFramebuffer = framebuffer; + console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' ); } - state.viewport( _currentViewport ); - state.scissor( _currentScissor ); - state.setScissorTest( _currentScissorTest ); - - if ( isCube ) { + }; - var textureProperties = properties.get( renderTarget.texture ); - _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 ); + this.getReferenceSpace = function () { - } + return referenceSpace; }; - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + this.getSession = function () { - if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + return session; - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); - return; + }; - } + this.setSession = function ( value ) { - var framebuffer = properties.get( renderTarget ).__webglFramebuffer; + session = value; - if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) { + if ( session !== null ) { - framebuffer = framebuffer[ activeCubeFaceIndex ]; + session.addEventListener( 'select', onSessionEvent ); + session.addEventListener( 'selectstart', onSessionEvent ); + session.addEventListener( 'selectend', onSessionEvent ); + session.addEventListener( 'squeeze', onSessionEvent ); + session.addEventListener( 'squeezestart', onSessionEvent ); + session.addEventListener( 'squeezeend', onSessionEvent ); + session.addEventListener( 'end', onSessionEnd ); - } + var attributes = gl.getContextAttributes(); - if ( framebuffer ) { + var layerInit = { + antialias: attributes.antialias, + alpha: attributes.alpha, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor: framebufferScaleFactor + }; - var restore = false; + // eslint-disable-next-line no-undef + var baseLayer = new XRWebGLLayer( session, gl, layerInit ); - if ( framebuffer !== _currentFramebuffer ) { + session.updateRenderState( { baseLayer: baseLayer } ); - _gl.bindFramebuffer( 36160, framebuffer ); + session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace ); - restore = true; + // - } + session.addEventListener( 'inputsourceschange', updateInputSources ); - try { + } - var texture = renderTarget.texture; - var textureFormat = texture.format; - var textureType = texture.type; + }; - if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) { + function updateInputSources( event ) { - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); - return; + var inputSources = session.inputSources; - } + // Assign inputSources to available controllers - if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513) - ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox - ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) { + for ( var i = 0; i < controllers.length; i ++ ) { - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); - return; + inputSourcesMap.set( inputSources[ i ], controllers[ i ] ); - } + } - if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) { + // Notify disconnected - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + for ( var i = 0; i < event.removed.length; i ++ ) { - if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + var inputSource = event.removed[ i ]; + var controller = inputSourcesMap.get( inputSource ); - _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); + if ( controller ) { - } + controller.dispatchEvent( { type: 'disconnected', data: inputSource } ); + inputSourcesMap.delete( inputSource ); - } else { + } - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); + } - } + // Notify connected - } finally { + for ( var i = 0; i < event.added.length; i ++ ) { - if ( restore ) { + var inputSource = event.added[ i ]; + var controller = inputSourcesMap.get( inputSource ); - _gl.bindFramebuffer( 36160, _currentFramebuffer ); + if ( controller ) { - } + controller.dispatchEvent( { type: 'connected', data: inputSource } ); } } - }; - - this.copyFramebufferToTexture = function ( position, texture, level ) { + } - if ( level === undefined ) { level = 0; } + // - var levelScale = Math.pow( 2, - level ); - var width = Math.floor( texture.image.width * levelScale ); - var height = Math.floor( texture.image.height * levelScale ); - var glFormat = utils.convert( texture.format ); + var cameraLPos = new Vector3(); + var cameraRPos = new Vector3(); - textures.setTexture2D( texture, 0 ); + /** + * @author jsantell / https://www.jsantell.com/ + * + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + function setProjectionFromUnion( camera, cameraL, cameraR ) { - _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 ); + cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); + cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); - state.unbindTexture(); + var ipd = cameraLPos.distanceTo( cameraRPos ); - }; + var projL = cameraL.projectionMatrix.elements; + var projR = cameraR.projectionMatrix.elements; - this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { + // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + var near = projL[ 14 ] / ( projL[ 10 ] - 1 ); + var far = projL[ 14 ] / ( projL[ 10 ] + 1 ); + var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; + var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; - if ( level === undefined ) { level = 0; } + var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; + var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; + var left = near * leftFov; + var right = near * rightFov; - var width = srcTexture.image.width; - var height = srcTexture.image.height; - var glFormat = utils.convert( dstTexture.format ); - var glType = utils.convert( dstTexture.type ); + // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + var zOffset = ipd / ( - leftFov + rightFov ); + var xOffset = zOffset * - leftFov; - textures.setTexture2D( dstTexture, 0 ); + // TODO: Better way to apply this offset? + cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); + camera.translateX( xOffset ); + camera.translateZ( zOffset ); + camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - if ( srcTexture.isDataTexture ) { + // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + var near2 = near + zOffset; + var far2 = far + zOffset; + var left2 = left - xOffset; + var right2 = right + ( ipd - xOffset ); + var top2 = topFov * far / far2 * near2; + var bottom2 = bottomFov * far / far2 * near2; - _gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); + camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); - } else { + } - if ( srcTexture.isCompressedTexture ) { + function updateCamera( camera, parent ) { - _gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data ); + if ( parent === null ) { - } else { + camera.matrixWorld.copy( camera.matrix ); - _gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image ); + } else { - } + camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); } - // Generate mipmaps only when copying level 0 - if ( level === 0 && dstTexture.generateMipmaps ) { _gl.generateMipmap( 3553 ); } + camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - state.unbindTexture(); + } - }; + this.getCamera = function ( camera ) { - this.initTexture = function ( texture ) { + cameraVR.near = cameraR.near = cameraL.near = camera.near; + cameraVR.far = cameraR.far = cameraL.far = camera.far; - textures.setTexture2D( texture, 0 ); + if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) { - state.unbindTexture(); + // Note that the new renderState won't apply until the next frame. See #18320 - }; + session.updateRenderState( { + depthNear: cameraVR.near, + depthFar: cameraVR.far + } ); - if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + _currentDepthNear = cameraVR.near; + _currentDepthFar = cameraVR.far; - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef + } - } + var parent = camera.parent; + var cameras = cameraVR.cameras; - } + updateCamera( cameraVR, parent ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ + for ( var i = 0; i < cameras.length; i ++ ) { - function FogExp2( color, density ) { + updateCamera( cameras[ i ], parent ); - this.name = ''; + } - this.color = new Color( color ); - this.density = ( density !== undefined ) ? density : 0.00025; + // update camera and its children - } + camera.matrixWorld.copy( cameraVR.matrixWorld ); - Object.assign( FogExp2.prototype, { + var children = camera.children; - isFogExp2: true, + for ( var i = 0, l = children.length; i < l; i ++ ) { - clone: function () { + children[ i ].updateMatrixWorld( true ); - return new FogExp2( this.color, this.density ); + } - }, + // update projection matrix for proper view frustum culling - toJSON: function ( /* meta */ ) { + if ( cameras.length === 2 ) { - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; + setProjectionFromUnion( cameraVR, cameraL, cameraR ); - } + } else { - } ); + // assume single camera setup (AR) - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ + cameraVR.projectionMatrix.copy( cameraL.projectionMatrix ); - function Fog( color, near, far ) { + } - this.name = ''; + return cameraVR; - this.color = new Color( color ); + }; - this.near = ( near !== undefined ) ? near : 1; - this.far = ( far !== undefined ) ? far : 1000; + // Animation Loop - } + var onAnimationFrameCallback = null; - Object.assign( Fog.prototype, { + function onAnimationFrame( time, frame ) { - isFog: true, + pose = frame.getViewerPose( referenceSpace ); - clone: function () { + if ( pose !== null ) { - return new Fog( this.color, this.near, this.far ); + var views = pose.views; + var baseLayer = session.renderState.baseLayer; - }, + renderer.setFramebuffer( baseLayer.framebuffer ); - toJSON: function ( /* meta */ ) { + var cameraVRNeedsUpdate = false; - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; + // check if it's necessary to rebuild cameraVR's camera list - } + if ( views.length !== cameraVR.cameras.length ) { - } ); + cameraVR.cameras.length = 0; + cameraVRNeedsUpdate = true; - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ + } - function InterleavedBuffer( array, stride ) { + for ( var i = 0; i < views.length; i ++ ) { - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; + var view = views[ i ]; + var viewport = baseLayer.getViewport( view ); - this.usage = StaticDrawUsage; - this.updateRange = { offset: 0, count: - 1 }; + var camera = cameras[ i ]; + camera.matrix.fromArray( view.transform.matrix ); + camera.projectionMatrix.fromArray( view.projectionMatrix ); + camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); - this.version = 0; + if ( i === 0 ) { - } + cameraVR.matrix.copy( camera.matrix ); - Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { + } - set: function ( value ) { + if ( cameraVRNeedsUpdate === true ) { - if ( value === true ) { this.version ++; } + cameraVR.cameras.push( camera ); - } + } - } ); + } - Object.assign( InterleavedBuffer.prototype, { + } - isInterleavedBuffer: true, + // - onUploadCallback: function () {}, + var inputSources = session.inputSources; - setUsage: function ( value ) { + for ( var i = 0; i < controllers.length; i ++ ) { - this.usage = value; + var controller = controllers[ i ]; + var inputSource = inputSources[ i ]; - return this; + controller.update( inputSource, frame, referenceSpace ); - }, + } - copy: function ( source ) { + if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time, frame ); } - this.array = new source.array.constructor( source.array ); - this.count = source.count; - this.stride = source.stride; - this.usage = source.usage; + } - return this; + var animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); - }, + this.setAnimationLoop = function ( callback ) { - copyAt: function ( index1, attribute, index2 ) { + onAnimationFrameCallback = callback; - index1 *= this.stride; - index2 *= attribute.stride; + }; - for ( var i = 0, l = this.stride; i < l; i ++ ) { + this.dispose = function () {}; - this.array[ index1 + i ] = attribute.array[ index2 + i ]; + } - } + Object.assign( WebXRManager.prototype, EventDispatcher.prototype ); - return this; + /** + * @author supereggbert / http://www.paulbrunt.co.uk/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author szimek / https://github.com/szimek/ + * @author tschw + */ - }, + function WebGLRenderer( parameters ) { - set: function ( value, offset ) { + parameters = parameters || {}; - if ( offset === undefined ) { offset = 0; } + var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), + _context = parameters.context !== undefined ? parameters.context : null, - this.array.set( value, offset ); + _alpha = parameters.alpha !== undefined ? parameters.alpha : false, + _depth = parameters.depth !== undefined ? parameters.depth : true, + _stencil = parameters.stencil !== undefined ? parameters.stencil : true, + _antialias = parameters.antialias !== undefined ? parameters.antialias : false, + _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, + _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, + _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', + _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; - return this; + var currentRenderList = null; + var currentRenderState = null; - }, + // public properties - clone: function () { + this.domElement = _canvas; - return new this.constructor().copy( this ); + // Debug configuration container + this.debug = { - }, + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true + }; - onUpload: function ( callback ) { + // clearing - this.onUploadCallback = callback; + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; - return this; + // scene graph - } + this.sortObjects = true; - } ); + // user-defined clipping - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ + this.clippingPlanes = []; + this.localClippingEnabled = false; - var _vector$6 = new Vector3(); + // physically based shading - function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { + this.gammaFactor = 2.0; // for backwards compatibility + this.outputEncoding = LinearEncoding; - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; + // physical lights - this.normalized = normalized === true; + this.physicallyCorrectLights = false; - } + // tone mapping - Object.defineProperties( InterleavedBufferAttribute.prototype, { + this.toneMapping = NoToneMapping; + this.toneMappingExposure = 1.0; + this.toneMappingWhitePoint = 1.0; - count: { + // morphs - get: function () { + this.maxMorphTargets = 8; + this.maxMorphNormals = 4; - return this.data.count; + // internal properties - } + var _this = this, - }, + _isContextLost = false, - array: { + // internal state cache - get: function () { + _framebuffer = null, - return this.data.array; + _currentActiveCubeFace = 0, + _currentActiveMipmapLevel = 0, + _currentRenderTarget = null, + _currentFramebuffer = null, + _currentMaterialId = - 1, - } + // geometry and program caching - } + _currentGeometryProgram = { + geometry: null, + program: null, + wireframe: false + }, - } ); + _currentCamera = null, + _currentArrayCamera = null, - Object.assign( InterleavedBufferAttribute.prototype, { + _currentViewport = new Vector4(), + _currentScissor = new Vector4(), + _currentScissorTest = null, - isInterleavedBufferAttribute: true, + // - applyMatrix4: function ( m ) { + _width = _canvas.width, + _height = _canvas.height, - for ( var i = 0, l = this.data.count; i < l; i ++ ) { + _pixelRatio = 1, + _opaqueSort = null, + _transparentSort = null, - _vector$6.x = this.getX( i ); - _vector$6.y = this.getY( i ); - _vector$6.z = this.getZ( i ); + _viewport = new Vector4( 0, 0, _width, _height ), + _scissor = new Vector4( 0, 0, _width, _height ), + _scissorTest = false, - _vector$6.applyMatrix4( m ); + // frustum - this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + _frustum = new Frustum(), - } + // clipping - return this; + _clipping = new WebGLClipping(), + _clippingEnabled = false, + _localClippingEnabled = false, - }, + // camera matrices cache - setX: function ( index, x ) { + _projScreenMatrix = new Matrix4(), - this.data.array[ index * this.data.stride + this.offset ] = x; + _vector3 = new Vector3(); - return this; + function getTargetPixelRatio() { - }, + return _currentRenderTarget === null ? _pixelRatio : 1; - setY: function ( index, y ) { + } - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; + // initialize - return this; + var _gl; - }, + try { - setZ: function ( index, z ) { + var contextAttributes = { + alpha: _alpha, + depth: _depth, + stencil: _stencil, + antialias: _antialias, + premultipliedAlpha: _premultipliedAlpha, + preserveDrawingBuffer: _preserveDrawingBuffer, + powerPreference: _powerPreference, + failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat, + xrCompatible: true + }; - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; + // event listeners must be registered before WebGL context is created, see #12753 - return this; + _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); - }, + _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); - setW: function ( index, w ) { + if ( _gl === null ) { - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; + if ( _canvas.getContext( 'webgl' ) !== null ) { - return this; + throw new Error( 'Error creating WebGL context with your selected attributes.' ); - }, + } else { - getX: function ( index ) { + throw new Error( 'Error creating WebGL context.' ); - return this.data.array[ index * this.data.stride + this.offset ]; + } - }, + } - getY: function ( index ) { + // Some experimental-webgl implementations do not have getShaderPrecisionFormat - return this.data.array[ index * this.data.stride + this.offset + 1 ]; + if ( _gl.getShaderPrecisionFormat === undefined ) { - }, + _gl.getShaderPrecisionFormat = function () { - getZ: function ( index ) { + return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; - return this.data.array[ index * this.data.stride + this.offset + 2 ]; + }; - }, + } - getW: function ( index ) { + } catch ( error ) { - return this.data.array[ index * this.data.stride + this.offset + 3 ]; + console.error( 'THREE.WebGLRenderer: ' + error.message ); + throw error; - }, + } - setXY: function ( index, x, y ) { + var extensions, capabilities, state, info; + var properties, textures, attributes, geometries, objects; + var programCache, renderLists, renderStates; - index = index * this.data.stride + this.offset; + var background, morphtargets, bufferRenderer, indexedBufferRenderer; - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; + var utils; - return this; + function initGLContext() { - }, + extensions = new WebGLExtensions( _gl ); - setXYZ: function ( index, x, y, z ) { + capabilities = new WebGLCapabilities( _gl, extensions, parameters ); - index = index * this.data.stride + this.offset; + if ( capabilities.isWebGL2 === false ) { - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; + extensions.get( 'WEBGL_depth_texture' ); + extensions.get( 'OES_texture_float' ); + extensions.get( 'OES_texture_half_float' ); + extensions.get( 'OES_texture_half_float_linear' ); + extensions.get( 'OES_standard_derivatives' ); + extensions.get( 'OES_element_index_uint' ); + extensions.get( 'ANGLE_instanced_arrays' ); - return this; + } - }, + extensions.get( 'OES_texture_float_linear' ); - setXYZW: function ( index, x, y, z, w ) { + utils = new WebGLUtils( _gl, extensions, capabilities ); - index = index * this.data.stride + this.offset; + state = new WebGLState( _gl, extensions, capabilities ); + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; + info = new WebGLInfo( _gl ); + properties = new WebGLProperties(); + textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); + attributes = new WebGLAttributes( _gl, capabilities ); + geometries = new WebGLGeometries( _gl, attributes, info ); + objects = new WebGLObjects( _gl, geometries, attributes, info ); + morphtargets = new WebGLMorphtargets( _gl ); + programCache = new WebGLPrograms( _this, extensions, capabilities ); + renderLists = new WebGLRenderLists(); + renderStates = new WebGLRenderStates(); - return this; + background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); - } + bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); + indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); - } ); + info.programs = programCache.programs; - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * map: new THREE.Texture( <Image> ), - * alphaMap: new THREE.Texture( <Image> ), - * rotation: <float>, - * sizeAttenuation: <bool> - * } - */ + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.state = state; + _this.info = info; - function SpriteMaterial( parameters ) { + } - Material.call( this ); + initGLContext(); - this.type = 'SpriteMaterial'; + // xr - this.color = new Color( 0xffffff ); + var xr = new WebXRManager( _this, _gl ); - this.map = null; + this.xr = xr; - this.alphaMap = null; + // shadow map - this.rotation = 0; - - this.sizeAttenuation = true; + var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); - this.transparent = true; + this.shadowMap = shadowMap; - this.setValues( parameters ); + // API - } + this.getContext = function () { - SpriteMaterial.prototype = Object.create( Material.prototype ); - SpriteMaterial.prototype.constructor = SpriteMaterial; - SpriteMaterial.prototype.isSpriteMaterial = true; + return _gl; - SpriteMaterial.prototype.copy = function ( source ) { + }; - Material.prototype.copy.call( this, source ); + this.getContextAttributes = function () { - this.color.copy( source.color ); + return _gl.getContextAttributes(); - this.map = source.map; + }; - this.alphaMap = source.alphaMap; + this.forceContextLoss = function () { - this.rotation = source.rotation; + var extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) { extension.loseContext(); } - this.sizeAttenuation = source.sizeAttenuation; + }; - return this; + this.forceContextRestore = function () { - }; + var extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) { extension.restoreContext(); } - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ + }; - var _geometry; + this.getPixelRatio = function () { - var _intersectPoint = new Vector3(); - var _worldScale = new Vector3(); - var _mvPosition = new Vector3(); + return _pixelRatio; - var _alignedPosition = new Vector2(); - var _rotatedPosition = new Vector2(); - var _viewWorldMatrix = new Matrix4(); + }; - var _vA$1 = new Vector3(); - var _vB$1 = new Vector3(); - var _vC$1 = new Vector3(); + this.setPixelRatio = function ( value ) { - var _uvA$1 = new Vector2(); - var _uvB$1 = new Vector2(); - var _uvC$1 = new Vector2(); + if ( value === undefined ) { return; } - function Sprite( material ) { + _pixelRatio = value; - Object3D.call( this ); + this.setSize( _width, _height, false ); - this.type = 'Sprite'; + }; - if ( _geometry === undefined ) { + this.getSize = function ( target ) { - _geometry = new BufferGeometry(); + if ( target === undefined ) { - var float32Array = new Float32Array( [ - - 0.5, - 0.5, 0, 0, 0, - 0.5, - 0.5, 0, 1, 0, - 0.5, 0.5, 0, 1, 1, - - 0.5, 0.5, 0, 0, 1 - ] ); + console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); - var interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); + target = new Vector2(); - _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); - _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); - _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); + } - } + return target.set( _width, _height ); - this.geometry = _geometry; - this.material = ( material !== undefined ) ? material : new SpriteMaterial(); + }; - this.center = new Vector2( 0.5, 0.5 ); + this.setSize = function ( width, height, updateStyle ) { - } + if ( xr.isPresenting ) { - Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { + console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + return; - constructor: Sprite, + } - isSprite: true, + _width = width; + _height = height; - raycast: function ( raycaster, intersects ) { + _canvas.width = Math.floor( width * _pixelRatio ); + _canvas.height = Math.floor( height * _pixelRatio ); - if ( raycaster.camera === null ) { + if ( updateStyle !== false ) { - console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); + _canvas.style.width = width + 'px'; + _canvas.style.height = height + 'px'; } - _worldScale.setFromMatrixScale( this.matrixWorld ); + this.setViewport( 0, 0, width, height ); - _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); - this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); + }; - _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); + this.getDrawingBufferSize = function ( target ) { - if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { + if ( target === undefined ) { - _worldScale.multiplyScalar( - _mvPosition.z ); + console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); + + target = new Vector2(); } - var rotation = this.material.rotation; - var sin, cos; - if ( rotation !== 0 ) { + return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); - cos = Math.cos( rotation ); - sin = Math.sin( rotation ); + }; - } + this.setDrawingBufferSize = function ( width, height, pixelRatio ) { - var center = this.center; + _width = width; + _height = height; - transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + _pixelRatio = pixelRatio; - _uvA$1.set( 0, 0 ); - _uvB$1.set( 1, 0 ); - _uvC$1.set( 1, 1 ); + _canvas.width = Math.floor( width * pixelRatio ); + _canvas.height = Math.floor( height * pixelRatio ); - // check first triangle - var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint ); + this.setViewport( 0, 0, width, height ); - if ( intersect === null ) { + }; - // check second triangle - transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - _uvB$1.set( 0, 1 ); + this.getCurrentViewport = function ( target ) { - intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint ); - if ( intersect === null ) { + if ( target === undefined ) { - return; + console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' ); - } + target = new Vector4(); } - var distance = raycaster.ray.origin.distanceTo( _intersectPoint ); + return target.copy( _currentViewport ); - if ( distance < raycaster.near || distance > raycaster.far ) { return; } + }; - intersects.push( { + this.getViewport = function ( target ) { - distance: distance, - point: _intersectPoint.clone(), - uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ), - face: null, - object: this + return target.copy( _viewport ); - } ); + }; - }, + this.setViewport = function ( x, y, width, height ) { - clone: function () { + if ( x.isVector4 ) { - return new this.constructor( this.material ).copy( this ); + _viewport.set( x.x, x.y, x.z, x.w ); - }, + } else { - copy: function ( source ) { + _viewport.set( x, y, width, height ); - Object3D.prototype.copy.call( this, source ); + } - if ( source.center !== undefined ) { this.center.copy( source.center ); } + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); - return this; + }; - } + this.getScissor = function ( target ) { + return target.copy( _scissor ); - } ); + }; - function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { + this.setScissor = function ( x, y, width, height ) { - // compute position in camera space - _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); + if ( x.isVector4 ) { - // to check if rotation is not zero - if ( sin !== undefined ) { + _scissor.set( x.x, x.y, x.z, x.w ); - _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); - _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); + } else { - } else { + _scissor.set( x, y, width, height ); - _rotatedPosition.copy( _alignedPosition ); + } - } + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); + }; - vertexPosition.copy( mvPosition ); - vertexPosition.x += _rotatedPosition.x; - vertexPosition.y += _rotatedPosition.y; + this.getScissorTest = function () { - // transform to world space - vertexPosition.applyMatrix4( _viewWorldMatrix ); + return _scissorTest; - } + }; - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ + this.setScissorTest = function ( boolean ) { - var _v1$4 = new Vector3(); - var _v2$2 = new Vector3(); + state.setScissorTest( _scissorTest = boolean ); - function LOD() { + }; - Object3D.call( this ); + this.setOpaqueSort = function ( method ) { - this._currentLevel = 0; + _opaqueSort = method; - this.type = 'LOD'; + }; - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - } - } ); + this.setTransparentSort = function ( method ) { - this.autoUpdate = true; + _transparentSort = method; - } + }; - LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { + // Clearing - constructor: LOD, + this.getClearColor = function () { - isLOD: true, + return background.getClearColor(); - copy: function ( source ) { + }; - Object3D.prototype.copy.call( this, source, false ); + this.setClearColor = function () { - var levels = source.levels; + background.setClearColor.apply( background, arguments ); - for ( var i = 0, l = levels.length; i < l; i ++ ) { + }; - var level = levels[ i ]; + this.getClearAlpha = function () { - this.addLevel( level.object.clone(), level.distance ); + return background.getClearAlpha(); - } + }; - this.autoUpdate = source.autoUpdate; + this.setClearAlpha = function () { - return this; + background.setClearAlpha.apply( background, arguments ); - }, + }; - addLevel: function ( object, distance ) { + this.clear = function ( color, depth, stencil ) { - if ( distance === undefined ) { distance = 0; } + var bits = 0; - distance = Math.abs( distance ); + if ( color === undefined || color ) { bits |= 16384; } + if ( depth === undefined || depth ) { bits |= 256; } + if ( stencil === undefined || stencil ) { bits |= 1024; } - var levels = this.levels; + _gl.clear( bits ); - for ( var l = 0; l < levels.length; l ++ ) { + }; - if ( distance < levels[ l ].distance ) { + this.clearColor = function () { - break; + this.clear( true, false, false ); - } + }; - } + this.clearDepth = function () { - levels.splice( l, 0, { distance: distance, object: object } ); + this.clear( false, true, false ); - this.add( object ); + }; - return this; + this.clearStencil = function () { - }, + this.clear( false, false, true ); - getCurrentLevel: function () { + }; - return this._currentLevel; + // - }, + this.dispose = function () { - getObjectForDistance: function ( distance ) { + _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); + _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); - var levels = this.levels; + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + objects.dispose(); - if ( levels.length > 0 ) { + xr.dispose(); - for ( var i = 1, l = levels.length; i < l; i ++ ) { + animation.stop(); - if ( distance < levels[ i ].distance ) { + }; - break; + // Events - } + function onContextLost( event ) { - } + event.preventDefault(); - return levels[ i - 1 ].object; + console.log( 'THREE.WebGLRenderer: Context Lost.' ); - } + _isContextLost = true; - return null; + } - }, + function onContextRestore( /* event */ ) { - raycast: function ( raycaster, intersects ) { + console.log( 'THREE.WebGLRenderer: Context Restored.' ); - var levels = this.levels; + _isContextLost = false; - if ( levels.length > 0 ) { + initGLContext(); - _v1$4.setFromMatrixPosition( this.matrixWorld ); + } - var distance = raycaster.ray.origin.distanceTo( _v1$4 ); + function onMaterialDispose( event ) { - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); + var material = event.target; - } + material.removeEventListener( 'dispose', onMaterialDispose ); - }, + deallocateMaterial( material ); - update: function ( camera ) { + } - var levels = this.levels; + // Buffer deallocation - if ( levels.length > 1 ) { + function deallocateMaterial( material ) { - _v1$4.setFromMatrixPosition( camera.matrixWorld ); - _v2$2.setFromMatrixPosition( this.matrixWorld ); + releaseMaterialProgramReference( material ); - var distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom; + properties.remove( material ); - levels[ 0 ].object.visible = true; + } - for ( var i = 1, l = levels.length; i < l; i ++ ) { - if ( distance >= levels[ i ].distance ) { + function releaseMaterialProgramReference( material ) { - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; + var programInfo = properties.get( material ).program; - } else { + material.program = undefined; - break; + if ( programInfo !== undefined ) { - } + programCache.releaseProgram( programInfo ); - } + } - this._currentLevel = i - 1; + } - for ( ; i < l; i ++ ) { + // Buffer rendering - levels[ i ].object.visible = false; + function renderObjectImmediate( object, program ) { - } + object.render( function ( object ) { - } + _this.renderBufferImmediate( object, program ); - }, + } ); - toJSON: function ( meta ) { + } - var data = Object3D.prototype.toJSON.call( this, meta ); + this.renderBufferImmediate = function ( object, program ) { - if ( this.autoUpdate === false ) { data.object.autoUpdate = false; } + state.initAttributes(); - data.object.levels = []; + var buffers = properties.get( object ); - var levels = this.levels; + if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); } + if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); } + if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); } + if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); } - for ( var i = 0, l = levels.length; i < l; i ++ ) { + var programAttributes = program.getAttributes(); - var level = levels[ i ]; + if ( object.hasPositions ) { - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance - } ); + _gl.bindBuffer( 34962, buffers.position ); + _gl.bufferData( 34962, object.positionArray, 35048 ); + + state.enableAttribute( programAttributes.position ); + _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 ); } - return data; + if ( object.hasNormals ) { - } + _gl.bindBuffer( 34962, buffers.normal ); + _gl.bufferData( 34962, object.normalArray, 35048 ); - } ); + state.enableAttribute( programAttributes.normal ); + _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 ); - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ + } - function SkinnedMesh( geometry, material ) { + if ( object.hasUvs ) { - if ( geometry && geometry.isGeometry ) { + _gl.bindBuffer( 34962, buffers.uv ); + _gl.bufferData( 34962, object.uvArray, 35048 ); - console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + state.enableAttribute( programAttributes.uv ); + _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 ); - } + } - Mesh.call( this, geometry, material ); + if ( object.hasColors ) { - this.type = 'SkinnedMesh'; + _gl.bindBuffer( 34962, buffers.color ); + _gl.bufferData( 34962, object.colorArray, 35048 ); - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); + state.enableAttribute( programAttributes.color ); + _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 ); - } + } - SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + state.disableUnusedAttributes(); - constructor: SkinnedMesh, + _gl.drawArrays( 4, 0, object.count ); - isSkinnedMesh: true, + object.count = 0; - bind: function ( skeleton, bindMatrix ) { + }; - this.skeleton = skeleton; + var tempScene = new Scene(); - if ( bindMatrix === undefined ) { + this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) { - this.updateMatrixWorld( true ); + if ( scene === null ) { scene = tempScene; } // renderBufferDirect second parameter used to be fog (could be null) - this.skeleton.calculateInverses(); + var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); - bindMatrix = this.matrixWorld; + var program = setProgram( camera, scene, material, object ); - } + state.setMaterial( material, frontFaceCW ); - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.getInverse( bindMatrix ); + var updateBuffers = false; - }, + if ( _currentGeometryProgram.geometry !== geometry.id || + _currentGeometryProgram.program !== program.id || + _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) { - pose: function () { + _currentGeometryProgram.geometry = geometry.id; + _currentGeometryProgram.program = program.id; + _currentGeometryProgram.wireframe = material.wireframe === true; + updateBuffers = true; - this.skeleton.pose(); + } - }, + if ( material.morphTargets || material.morphNormals ) { - normalizeSkinWeights: function () { + morphtargets.update( object, geometry, material, program ); - var vector = new Vector4(); + updateBuffers = true; - var skinWeight = this.geometry.attributes.skinWeight; + } - for ( var i = 0, l = skinWeight.count; i < l; i ++ ) { + if ( object.isInstancedMesh === true ) { - vector.x = skinWeight.getX( i ); - vector.y = skinWeight.getY( i ); - vector.z = skinWeight.getZ( i ); - vector.w = skinWeight.getW( i ); + updateBuffers = true; - var scale = 1.0 / vector.manhattanLength(); + } - if ( scale !== Infinity ) { + // - vector.multiplyScalar( scale ); + var index = geometry.index; + var position = geometry.attributes.position; - } else { + // - vector.set( 1, 0, 0, 0 ); // do something reasonable + if ( index === null ) { - } + if ( position === undefined || position.count === 0 ) { return; } - skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); + } else if ( index.count === 0 ) { + + return; } - }, + // - updateMatrixWorld: function ( force ) { + var rangeFactor = 1; - Mesh.prototype.updateMatrixWorld.call( this, force ); + if ( material.wireframe === true ) { - if ( this.bindMode === 'attached' ) { + index = geometries.getWireframeAttribute( geometry ); + rangeFactor = 2; - this.bindMatrixInverse.getInverse( this.matrixWorld ); + } - } else if ( this.bindMode === 'detached' ) { + var attribute; + var renderer = bufferRenderer; - this.bindMatrixInverse.getInverse( this.bindMatrix ); + if ( index !== null ) { - } else { + attribute = attributes.get( index ); - console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); + renderer = indexedBufferRenderer; + renderer.setIndex( attribute ); } - }, - - clone: function () { + if ( updateBuffers ) { - return new this.constructor( this.geometry, this.material ).copy( this ); + setupVertexAttributes( object, geometry, material, program ); - }, + if ( index !== null ) { - boneTransform: ( function () { + _gl.bindBuffer( 34963, attribute.buffer ); - var basePosition = new Vector3(); + } - var skinIndex = new Vector4(); - var skinWeight = new Vector4(); + } - var vector = new Vector3(); - var matrix = new Matrix4(); + // - return function ( index, target ) { + var dataCount = ( index !== null ) ? index.count : position.count; - var skeleton = this.skeleton; - var geometry = this.geometry; + var rangeStart = geometry.drawRange.start * rangeFactor; + var rangeCount = geometry.drawRange.count * rangeFactor; - skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index ); - skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index ); + var groupStart = group !== null ? group.start * rangeFactor : 0; + var groupCount = group !== null ? group.count * rangeFactor : Infinity; - basePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix ); + var drawStart = Math.max( rangeStart, groupStart ); + var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; - target.set( 0, 0, 0 ); + var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); - for ( var i = 0; i < 4; i ++ ) { + if ( drawCount === 0 ) { return; } - var weight = skinWeight.getComponent( i ); + // - if ( weight !== 0 ) { + if ( object.isMesh ) { - var boneIndex = skinIndex.getComponent( i ); + if ( material.wireframe === true ) { - matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] ); + state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); + renderer.setMode( 1 ); - target.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight ); + } else { - } + renderer.setMode( 4 ); } - return target.applyMatrix4( this.bindMatrixInverse ); + } else if ( object.isLine ) { - }; + var lineWidth = material.linewidth; - }() ) + if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material - } ); + state.setLineWidth( lineWidth * getTargetPixelRatio() ); - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author michael guerrero / http://realitymeltdown.com - * @author ikerr / http://verold.com - */ + if ( object.isLineSegments ) { - var _offsetMatrix = new Matrix4(); - var _identityMatrix = new Matrix4(); + renderer.setMode( 1 ); - function Skeleton( bones, boneInverses ) { + } else if ( object.isLineLoop ) { - // copy the bone array + renderer.setMode( 2 ); - bones = bones || []; + } else { - this.bones = bones.slice( 0 ); - this.boneMatrices = new Float32Array( this.bones.length * 16 ); + renderer.setMode( 3 ); - this.frame = - 1; + } - // use the supplied bone inverses or calculate the inverses + } else if ( object.isPoints ) { - if ( boneInverses === undefined ) { + renderer.setMode( 0 ); - this.calculateInverses(); + } else if ( object.isSprite ) { - } else { + renderer.setMode( 4 ); - if ( this.bones.length === boneInverses.length ) { + } - this.boneInverses = boneInverses.slice( 0 ); + if ( object.isInstancedMesh ) { + + renderer.renderInstances( geometry, drawStart, drawCount, object.count ); + + } else if ( geometry.isInstancedBufferGeometry ) { + + renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount ); } else { - console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); + renderer.render( drawStart, drawCount ); - this.boneInverses = []; + } - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + }; - this.boneInverses.push( new Matrix4() ); + function setupVertexAttributes( object, geometry, material, program ) { - } + if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) { + + if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; } } - } + state.initAttributes(); - } + var geometryAttributes = geometry.attributes; - Object.assign( Skeleton.prototype, { + var programAttributes = program.getAttributes(); - calculateInverses: function () { + var materialDefaultAttributeValues = material.defaultAttributeValues; - this.boneInverses = []; + for ( var name in programAttributes ) { - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + var programAttribute = programAttributes[ name ]; - var inverse = new Matrix4(); + if ( programAttribute >= 0 ) { - if ( this.bones[ i ] ) { + var geometryAttribute = geometryAttributes[ name ]; - inverse.getInverse( this.bones[ i ].matrixWorld ); + if ( geometryAttribute !== undefined ) { - } + var normalized = geometryAttribute.normalized; + var size = geometryAttribute.itemSize; - this.boneInverses.push( inverse ); + var attribute = attributes.get( geometryAttribute ); - } + // TODO Attribute may not be available on context restore - }, + if ( attribute === undefined ) { continue; } - pose: function () { + var buffer = attribute.buffer; + var type = attribute.type; + var bytesPerElement = attribute.bytesPerElement; - var bone, i, il; + if ( geometryAttribute.isInterleavedBufferAttribute ) { - // recover the bind-time world matrices + var data = geometryAttribute.data; + var stride = data.stride; + var offset = geometryAttribute.offset; - for ( i = 0, il = this.bones.length; i < il; i ++ ) { + if ( data && data.isInstancedInterleavedBuffer ) { - bone = this.bones[ i ]; + state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); - if ( bone ) { + if ( geometry.maxInstancedCount === undefined ) { - bone.matrixWorld.getInverse( this.boneInverses[ i ] ); + geometry.maxInstancedCount = data.meshPerAttribute * data.count; - } + } - } + } else { - // compute the local matrices, positions, rotations and scales + state.enableAttribute( programAttribute ); - for ( i = 0, il = this.bones.length; i < il; i ++ ) { + } - bone = this.bones[ i ]; + _gl.bindBuffer( 34962, buffer ); + state.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); - if ( bone ) { + } else { - if ( bone.parent && bone.parent.isBone ) { + if ( geometryAttribute.isInstancedBufferAttribute ) { - bone.matrix.getInverse( bone.parent.matrixWorld ); - bone.matrix.multiply( bone.matrixWorld ); + state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); - } else { + if ( geometry.maxInstancedCount === undefined ) { - bone.matrix.copy( bone.matrixWorld ); + geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - } + } - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); + } else { - } + state.enableAttribute( programAttribute ); - } + } - }, + _gl.bindBuffer( 34962, buffer ); + state.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); - update: function () { + } - var bones = this.bones; - var boneInverses = this.boneInverses; - var boneMatrices = this.boneMatrices; - var boneTexture = this.boneTexture; + } else if ( name === 'instanceMatrix' ) { - // flatten bone matrices to array + var attribute = attributes.get( object.instanceMatrix ); - for ( var i = 0, il = bones.length; i < il; i ++ ) { + // TODO Attribute may not be available on context restore - // compute the offset between the current and the original transform + if ( attribute === undefined ) { continue; } - var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix; + var buffer = attribute.buffer; + var type = attribute.type; - _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); - _offsetMatrix.toArray( boneMatrices, i * 16 ); + state.enableAttributeAndDivisor( programAttribute + 0, 1 ); + state.enableAttributeAndDivisor( programAttribute + 1, 1 ); + state.enableAttributeAndDivisor( programAttribute + 2, 1 ); + state.enableAttributeAndDivisor( programAttribute + 3, 1 ); - } + _gl.bindBuffer( 34962, buffer ); - if ( boneTexture !== undefined ) { + _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 ); + _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 ); + _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 ); + _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 ); - boneTexture.needsUpdate = true; + } else if ( materialDefaultAttributeValues !== undefined ) { - } + var value = materialDefaultAttributeValues[ name ]; - }, + if ( value !== undefined ) { - clone: function () { + switch ( value.length ) { - return new Skeleton( this.bones, this.boneInverses ); + case 2: + _gl.vertexAttrib2fv( programAttribute, value ); + break; - }, + case 3: + _gl.vertexAttrib3fv( programAttribute, value ); + break; - getBoneByName: function ( name ) { + case 4: + _gl.vertexAttrib4fv( programAttribute, value ); + break; - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { + default: + _gl.vertexAttrib1fv( programAttribute, value ); - var bone = this.bones[ i ]; + } - if ( bone.name === name ) { + } - return bone; + } } } - return undefined; + state.disableUnusedAttributes(); - }, + } - dispose: function ( ) { + // Compile - if ( this.boneTexture ) { + this.compile = function ( scene, camera ) { - this.boneTexture.dispose(); + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); - this.boneTexture = undefined; + scene.traverse( function ( object ) { - } + if ( object.isLight ) { - } + currentRenderState.pushLight( object ); - } ); + if ( object.castShadow ) { - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ + currentRenderState.pushShadow( object ); - function Bone() { + } - Object3D.call( this ); + } - this.type = 'Bone'; + } ); - } + currentRenderState.setupLights( camera ); - Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { + var compiled = {}; - constructor: Bone, + scene.traverse( function ( object ) { - isBone: true + if ( object.material ) { - } ); + if ( Array.isArray( object.material ) ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + for ( var i = 0; i < object.material.length; i ++ ) { - var _instanceLocalMatrix = new Matrix4(); - var _instanceWorldMatrix = new Matrix4(); + if ( object.material[ i ].uuid in compiled === false ) { - var _instanceIntersects = []; + initMaterial( object.material[ i ], scene, object ); + compiled[ object.material[ i ].uuid ] = true; - var _mesh = new Mesh(); + } - function InstancedMesh( geometry, material, count ) { + } - Mesh.call( this, geometry, material ); + } else if ( object.material.uuid in compiled === false ) { - this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 ); + initMaterial( object.material, scene, object ); + compiled[ object.material.uuid ] = true; - this.count = count; + } - this.frustumCulled = false; + } - } + } ); - InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { + }; - constructor: InstancedMesh, + // Animation Loop - isInstancedMesh: true, + var onAnimationFrameCallback = null; - getMatrixAt: function ( index, matrix ) { + function onAnimationFrame( time ) { - matrix.fromArray( this.instanceMatrix.array, index * 16 ); + if ( xr.isPresenting ) { return; } + if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); } - }, + } - raycast: function ( raycaster, intersects ) { + var animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); - var matrixWorld = this.matrixWorld; - var raycastTimes = this.count; + if ( typeof window !== 'undefined' ) { animation.setContext( window ); } - _mesh.geometry = this.geometry; - _mesh.material = this.material; + this.setAnimationLoop = function ( callback ) { - if ( _mesh.material === undefined ) { return; } + onAnimationFrameCallback = callback; + xr.setAnimationLoop( callback ); - for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { + animation.start(); - // calculate the world matrix for each instance + }; - this.getMatrixAt( instanceId, _instanceLocalMatrix ); + // Rendering - _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); + this.render = function ( scene, camera ) { - // the mesh represents this single instance + var renderTarget, forceClear; - _mesh.matrixWorld = _instanceWorldMatrix; + if ( arguments[ 2 ] !== undefined ) { - _mesh.raycast( raycaster, _instanceIntersects ); + console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' ); + renderTarget = arguments[ 2 ]; - // process the result of raycast + } - for ( var i = 0, l = _instanceIntersects.length; i < l; i ++ ) { + if ( arguments[ 3 ] !== undefined ) { - var intersect = _instanceIntersects[ i ]; - intersect.instanceId = instanceId; - intersect.object = this; - intersects.push( intersect ); + console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' ); + forceClear = arguments[ 3 ]; - } + } - _instanceIntersects.length = 0; + if ( ! ( camera && camera.isCamera ) ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; } - }, + if ( _isContextLost ) { return; } - setMatrixAt: function ( index, matrix ) { + // reset caching for this frame - matrix.toArray( this.instanceMatrix.array, index * 16 ); + _currentGeometryProgram.geometry = null; + _currentGeometryProgram.program = null; + _currentGeometryProgram.wireframe = false; + _currentMaterialId = - 1; + _currentCamera = null; - }, + // update scene graph - updateMorphTargets: function () { + if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); } - } + // update camera matrices and frustum - } ); + if ( camera.parent === null ) { camera.updateMatrixWorld(); } - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * linewidth: <float>, - * linecap: "round", - * linejoin: "round" - * } - */ + if ( xr.enabled && xr.isPresenting ) { - function LineBasicMaterial( parameters ) { + camera = xr.getCamera( camera ); - Material.call( this ); + } - this.type = 'LineBasicMaterial'; + // + scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); - this.color = new Color( 0xffffff ); + currentRenderState = renderStates.get( scene, camera ); + currentRenderState.init(); - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromProjectionMatrix( _projScreenMatrix ); - this.setValues( parameters ); + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); - } + currentRenderList = renderLists.get( scene, camera ); + currentRenderList.init(); - LineBasicMaterial.prototype = Object.create( Material.prototype ); - LineBasicMaterial.prototype.constructor = LineBasicMaterial; + projectObject( scene, camera, 0, _this.sortObjects ); - LineBasicMaterial.prototype.isLineBasicMaterial = true; + currentRenderList.finish(); - LineBasicMaterial.prototype.copy = function ( source ) { + if ( _this.sortObjects === true ) { - Material.prototype.copy.call( this, source ); + currentRenderList.sort( _opaqueSort, _transparentSort ); - this.color.copy( source.color ); + } - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; + // - return this; + if ( _clippingEnabled ) { _clipping.beginShadows(); } - }; + var shadowsArray = currentRenderState.state.shadowsArray; - /** - * @author mrdoob / http://mrdoob.com/ - */ + shadowMap.render( shadowsArray, scene, camera ); - var _start = new Vector3(); - var _end = new Vector3(); - var _inverseMatrix$1 = new Matrix4(); - var _ray$1 = new Ray(); - var _sphere$2 = new Sphere(); + currentRenderState.setupLights( camera ); - function Line( geometry, material, mode ) { + if ( _clippingEnabled ) { _clipping.endShadows(); } - if ( mode === 1 ) { + // - console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' ); + if ( this.info.autoReset ) { this.info.reset(); } - } + if ( renderTarget !== undefined ) { - Object3D.call( this ); + this.setRenderTarget( renderTarget ); - this.type = 'Line'; + } - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new LineBasicMaterial(); + // - } + background.render( currentRenderList, scene, camera, forceClear ); - Line.prototype = Object.assign( Object.create( Object3D.prototype ), { + // render scene - constructor: Line, + var opaqueObjects = currentRenderList.opaque; + var transparentObjects = currentRenderList.transparent; - isLine: true, + if ( scene.overrideMaterial ) { - computeLineDistances: function () { + var overrideMaterial = scene.overrideMaterial; - var geometry = this.geometry; + if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); } + if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); } - if ( geometry.isBufferGeometry ) { + } else { - // we assume non-indexed geometry + // opaque pass (front-to-back order) - if ( geometry.index === null ) { + if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); } - var positionAttribute = geometry.attributes.position; - var lineDistances = [ 0 ]; + // transparent pass (back-to-front order) - for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { + if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); } - _start.fromBufferAttribute( positionAttribute, i - 1 ); - _end.fromBufferAttribute( positionAttribute, i ); + } - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += _start.distanceTo( _end ); + // - } + scene.onAfterRender( _this, scene, camera ); - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + // - } else { + if ( _currentRenderTarget !== null ) { - console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + // Generate mipmap if we're using any kind of mipmap filtering - } + textures.updateRenderTargetMipmap( _currentRenderTarget ); - } else if ( geometry.isGeometry ) { + // resolve multisample renderbuffers to a single-sample texture if necessary - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; + textures.updateMultisampleRenderTarget( _currentRenderTarget ); - lineDistances[ 0 ] = 0; + } - for ( var i = 1, l = vertices.length; i < l; i ++ ) { + // Ensure depth buffer writing is enabled so it can be cleared on next render - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); - } + state.setPolygonOffset( false ); - } + // _gl.finish(); - return this; + currentRenderList = null; + currentRenderState = null; - }, + }; - raycast: function ( raycaster, intersects ) { + function projectObject( object, camera, groupOrder, sortObjects ) { - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Line.threshold; + if ( object.visible === false ) { return; } - // Checking boundingSphere distance to ray + var visible = object.layers.test( camera.layers ); - if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + if ( visible ) { - _sphere$2.copy( geometry.boundingSphere ); - _sphere$2.applyMatrix4( matrixWorld ); - _sphere$2.radius += threshold; + if ( object.isGroup ) { - if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; } + groupOrder = object.renderOrder; - // + } else if ( object.isLOD ) { - _inverseMatrix$1.getInverse( matrixWorld ); - _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + if ( object.autoUpdate === true ) { object.update( camera ); } - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; + } else if ( object.isLight ) { - var vStart = new Vector3(); - var vEnd = new Vector3(); - var interSegment = new Vector3(); - var interRay = new Vector3(); - var step = ( this && this.isLineSegments ) ? 2 : 1; + currentRenderState.pushLight( object ); - if ( geometry.isBufferGeometry ) { + if ( object.castShadow ) { - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; + currentRenderState.pushShadow( object ); - if ( index !== null ) { + } - var indices = index.array; + } else if ( object.isSprite ) { - for ( var i = 0, l = indices.length - 1; i < l; i += step ) { + if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { - var a = indices[ i ]; - var b = indices[ i + 1 ]; + if ( sortObjects ) { - vStart.fromArray( positions, a * 3 ); - vEnd.fromArray( positions, b * 3 ); + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + } - if ( distSq > localThresholdSq ) { continue; } + var geometry = objects.update( object ); + var material = object.material; - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + if ( material.visible ) { - var distance = raycaster.ray.origin.distanceTo( interRay ); + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); - if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + } - intersects.push( { + } - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this + } else if ( object.isImmediateRenderObject ) { - } ); + if ( sortObjects ) { + + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); } - } else { + currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null ); - for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { + } else if ( object.isMesh || object.isLine || object.isPoints ) { - vStart.fromArray( positions, 3 * i ); - vEnd.fromArray( positions, 3 * i + 3 ); + if ( object.isSkinnedMesh ) { - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + // update skeleton only once in a frame - if ( distSq > localThresholdSq ) { continue; } + if ( object.skeleton.frame !== info.render.frame ) { - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + object.skeleton.update(); + object.skeleton.frame = info.render.frame; - var distance = raycaster.ray.origin.distanceTo( interRay ); + } - if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + } - intersects.push( { + if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this + if ( sortObjects ) { - } ); + _vector3.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); - } + } - } + var geometry = objects.update( object ); + var material = object.material; - } else if ( geometry.isGeometry ) { + if ( Array.isArray( material ) ) { - var vertices = geometry.vertices; - var nbVertices = vertices.length; + var groups = geometry.groups; - for ( var i = 0; i < nbVertices - 1; i += step ) { + for ( var i = 0, l = groups.length; i < l; i ++ ) { - var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); + var group = groups[ i ]; + var groupMaterial = material[ group.materialIndex ]; - if ( distSq > localThresholdSq ) { continue; } + if ( groupMaterial && groupMaterial.visible ) { - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); - var distance = raycaster.ray.origin.distanceTo( interRay ); + } - if ( distance < raycaster.near || distance > raycaster.far ) { continue; } + } - intersects.push( { + } else if ( material.visible ) { - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); - } ); + } + + } } } - }, + var children = object.children; - clone: function () { + for ( var i = 0, l = children.length; i < l; i ++ ) { - return new this.constructor( this.geometry, this.material ).copy( this ); + projectObject( children[ i ], camera, groupOrder, sortObjects ); + + } } - } ); + function renderObjects( renderList, scene, camera, overrideMaterial ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + for ( var i = 0, l = renderList.length; i < l; i ++ ) { - var _start$1 = new Vector3(); - var _end$1 = new Vector3(); + var renderItem = renderList[ i ]; - function LineSegments( geometry, material ) { + var object = renderItem.object; + var geometry = renderItem.geometry; + var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; + var group = renderItem.group; - Line.call( this, geometry, material ); + if ( camera.isArrayCamera ) { - this.type = 'LineSegments'; + _currentArrayCamera = camera; - } + var cameras = camera.cameras; - LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { + for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { - constructor: LineSegments, + var camera2 = cameras[ j ]; - isLineSegments: true, + if ( object.layers.test( camera2.layers ) ) { - computeLineDistances: function () { + state.viewport( _currentViewport.copy( camera2.viewport ) ); - var geometry = this.geometry; + currentRenderState.setupLights( camera2 ); - if ( geometry.isBufferGeometry ) { + renderObject( object, scene, camera2, geometry, material, group ); - // we assume non-indexed geometry + } - if ( geometry.index === null ) { + } - var positionAttribute = geometry.attributes.position; - var lineDistances = []; + } else { - for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { + _currentArrayCamera = null; - _start$1.fromBufferAttribute( positionAttribute, i ); - _end$1.fromBufferAttribute( positionAttribute, i + 1 ); + renderObject( object, scene, camera, geometry, material, group ); - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + } - } + } - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + } - } else { + function renderObject( object, scene, camera, geometry, material, group ) { - console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + object.onBeforeRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - } + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - } else if ( geometry.isGeometry ) { + if ( object.isImmediateRenderObject ) { - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; + var program = setProgram( camera, scene, material, object ); - for ( var i = 0, l = vertices.length; i < l; i += 2 ) { + state.setMaterial( material ); - _start$1.copy( vertices[ i ] ); - _end$1.copy( vertices[ i + 1 ] ); + _currentGeometryProgram.geometry = null; + _currentGeometryProgram.program = null; + _currentGeometryProgram.wireframe = false; - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); + renderObjectImmediate( object, program ); - } + } else { + + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); } - return this; + object.onAfterRender( _this, scene, camera, geometry, material, group ); + currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); } - } ); + function initMaterial( material, scene, object ) { - /** - * @author mgreter / http://github.com/mgreter - */ + var materialProperties = properties.get( material ); - function LineLoop( geometry, material ) { + var lights = currentRenderState.state.lights; + var shadowsArray = currentRenderState.state.shadowsArray; - Line.call( this, geometry, material ); + var lightsStateVersion = lights.state.version; - this.type = 'LineLoop'; + var parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object ); + var programCacheKey = programCache.getProgramCacheKey( parameters ); - } + var program = materialProperties.program; + var programChange = true; - LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { + if ( program === undefined ) { - constructor: LineLoop, + // new material + material.addEventListener( 'dispose', onMaterialDispose ); - isLineLoop: true, + } else if ( program.cacheKey !== programCacheKey ) { - } ); + // changed glsl or parameters + releaseMaterialProgramReference( material ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * alphaMap: new THREE.Texture( <Image> ), - * - * size: <float>, - * sizeAttenuation: <bool> - * - * morphTargets: <bool> - * } - */ + } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) { - function PointsMaterial( parameters ) { + materialProperties.lightsStateVersion = lightsStateVersion; - Material.call( this ); + programChange = false; - this.type = 'PointsMaterial'; + } else if ( parameters.shaderID !== undefined ) { - this.color = new Color( 0xffffff ); + // same glsl and uniform list + return; - this.map = null; + } else { - this.alphaMap = null; + // only rebuild uniform list + programChange = false; - this.size = 1; - this.sizeAttenuation = true; + } - this.morphTargets = false; + if ( programChange ) { - this.setValues( parameters ); + program = programCache.acquireProgram( parameters, programCacheKey ); - } + materialProperties.program = program; + materialProperties.uniforms = parameters.uniforms; + materialProperties.outputEncoding = parameters.outputEncoding; + material.program = program; - PointsMaterial.prototype = Object.create( Material.prototype ); - PointsMaterial.prototype.constructor = PointsMaterial; + } - PointsMaterial.prototype.isPointsMaterial = true; + var programAttributes = program.getAttributes(); - PointsMaterial.prototype.copy = function ( source ) { + if ( material.morphTargets ) { - Material.prototype.copy.call( this, source ); + material.numSupportedMorphTargets = 0; - this.color.copy( source.color ); + for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { - this.map = source.map; + if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { - this.alphaMap = source.alphaMap; + material.numSupportedMorphTargets ++; - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; + } - this.morphTargets = source.morphTargets; + } - return this; + } - }; + if ( material.morphNormals ) { - /** - * @author alteredq / http://alteredqualia.com/ - */ + material.numSupportedMorphNormals = 0; - var _inverseMatrix$2 = new Matrix4(); - var _ray$2 = new Ray(); - var _sphere$3 = new Sphere(); - var _position$1 = new Vector3(); + for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { - function Points( geometry, material ) { + if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { - Object3D.call( this ); + material.numSupportedMorphNormals ++; - this.type = 'Points'; + } - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new PointsMaterial(); + } - this.updateMorphTargets(); + } - } + var uniforms = materialProperties.uniforms; - Points.prototype = Object.assign( Object.create( Object3D.prototype ), { + if ( ! material.isShaderMaterial && + ! material.isRawShaderMaterial || + material.clipping === true ) { - constructor: Points, + materialProperties.numClippingPlanes = _clipping.numPlanes; + materialProperties.numIntersection = _clipping.numIntersection; + uniforms.clippingPlanes = _clipping.uniform; - isPoints: true, + } - raycast: function ( raycaster, intersects ) { + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.fog = scene.fog; - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; + // store the light setup it was created for - // Checking boundingSphere distance to ray + materialProperties.needsLights = materialNeedsLights( material ); + materialProperties.lightsStateVersion = lightsStateVersion; - if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + if ( materialProperties.needsLights ) { - _sphere$3.copy( geometry.boundingSphere ); - _sphere$3.applyMatrix4( matrixWorld ); - _sphere$3.radius += threshold; + // wire up the material to this renderer's lighting state - if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; } + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.directionalLightShadows.value = lights.state.directionalShadow; + uniforms.spotLights.value = lights.state.spot; + uniforms.spotLightShadows.value = lights.state.spotShadow; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.pointLights.value = lights.state.point; + uniforms.pointLightShadows.value = lights.state.pointShadow; + uniforms.hemisphereLights.value = lights.state.hemi; - // + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; + // TODO (abelnation): add area lights shadow info to uniforms - _inverseMatrix$2.getInverse( matrixWorld ); - _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); + } - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; + var progUniforms = materialProperties.program.getUniforms(), + uniformsList = + WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); - if ( geometry.isBufferGeometry ) { + materialProperties.uniformsList = uniformsList; - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; + } - if ( index !== null ) { + function setProgram( camera, scene, material, object ) { - var indices = index.array; + textures.resetTextureUnits(); - for ( var i = 0, il = indices.length; i < il; i ++ ) { + var fog = scene.fog; + var environment = material.isMeshStandardMaterial ? scene.environment : null; + var encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding; - var a = indices[ i ]; + var materialProperties = properties.get( material ); + var lights = currentRenderState.state.lights; - _position$1.fromArray( positions, a * 3 ); + if ( _clippingEnabled ) { - testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); + if ( _localClippingEnabled || camera !== _currentCamera ) { - } + var useCache = + camera === _currentCamera && + material.id === _currentMaterialId; - } else { + // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + _clipping.setState( + material.clippingPlanes, material.clipIntersection, material.clipShadows, + camera, materialProperties, useCache ); - for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { + } - _position$1.fromArray( positions, i * 3 ); + } - testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + if ( material.version === materialProperties.__version ) { - } + if ( materialProperties.program === undefined ) { - } + initMaterial( material, scene, object ); - } else { + } else if ( material.fog && materialProperties.fog !== fog ) { - var vertices = geometry.vertices; + initMaterial( material, scene, object ); - for ( var i = 0, l = vertices.length; i < l; i ++ ) { + } else if ( materialProperties.environment !== environment ) { - testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + initMaterial( material, scene, object ); - } + } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { - } + initMaterial( material, scene, object ); - }, + } else if ( materialProperties.numClippingPlanes !== undefined && + ( materialProperties.numClippingPlanes !== _clipping.numPlanes || + materialProperties.numIntersection !== _clipping.numIntersection ) ) { - updateMorphTargets: function () { + initMaterial( material, scene, object ); - var geometry = this.geometry; - var m, ml, name; + } else if ( materialProperties.outputEncoding !== encoding ) { - if ( geometry.isBufferGeometry ) { + initMaterial( material, scene, object ); - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys( morphAttributes ); + } - if ( keys.length > 0 ) { - - var morphAttribute = morphAttributes[ keys[ 0 ] ]; + } else { - if ( morphAttribute !== undefined ) { + initMaterial( material, scene, object ); + materialProperties.__version = material.version; - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + } - for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + var refreshProgram = false; + var refreshMaterial = false; + var refreshLights = false; - name = morphAttribute[ m ].name || String( m ); + var program = materialProperties.program, + p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.uniforms; - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; + if ( state.useProgram( program.program ) ) { - } + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; - } + } - } + if ( material.id !== _currentMaterialId ) { - } else { + _currentMaterialId = material.id; - var morphTargets = geometry.morphTargets; + refreshMaterial = true; - if ( morphTargets !== undefined && morphTargets.length > 0 ) { + } - console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); + if ( refreshProgram || _currentCamera !== camera ) { - } + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); - } + if ( capabilities.logarithmicDepthBuffer ) { - }, + p_uniforms.setValue( _gl, 'logDepthBufFC', + 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); - clone: function () { + } - return new this.constructor( this.geometry, this.material ).copy( this ); + if ( _currentCamera !== camera ) { - } + _currentCamera = camera; - } ); + // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: - function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { + refreshMaterial = true; // set to true on material change + refreshLights = true; // remains set until update done - var rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); + } - if ( rayPointDistanceSq < localThresholdSq ) { + // load material specific uniforms + // (shader material also gets them for the sake of genericity) - var intersectPoint = new Vector3(); + if ( material.isShaderMaterial || + material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshStandardMaterial || + material.envMap ) { - _ray$2.closestPointToPoint( point, intersectPoint ); - intersectPoint.applyMatrix4( matrixWorld ); + var uCamPos = p_uniforms.map.cameraPosition; - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); + if ( uCamPos !== undefined ) { - if ( distance < raycaster.near || distance > raycaster.far ) { return; } + uCamPos.setValue( _gl, + _vector3.setFromMatrixPosition( camera.matrixWorld ) ); - intersects.push( { + } - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint, - index: index, - face: null, - object: object + } - } ); + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial ) { - } + p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); - } + } - /** - * @author mrdoob / http://mrdoob.com/ - */ + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial || + material.skinning ) { - function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); - Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + } - this.format = format !== undefined ? format : RGBFormat; + } - this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + // skinning uniforms must be set even if material didn't change + // auto-setting of texture unit for bone texture must go before other textures + // otherwise textures used for skinning can take over texture units reserved for other material textures - this.generateMipmaps = false; + if ( material.skinning ) { - } + p_uniforms.setOptional( _gl, object, 'bindMatrix' ); + p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); - VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { + var skeleton = object.skeleton; - constructor: VideoTexture, + if ( skeleton ) { - isVideoTexture: true, + var bones = skeleton.bones; - update: function () { + if ( capabilities.floatVertexTextures ) { - var video = this.image; + if ( skeleton.boneTexture === undefined ) { - if ( video.readyState >= video.HAVE_CURRENT_DATA ) { + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - this.needsUpdate = true; - } + var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix + size = MathUtils.ceilPowerOfTwo( size ); + size = Math.max( size, 4 ); - } + var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel + boneMatrices.set( skeleton.boneMatrices ); // copy current values - } ); + var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); - /** - * @author alteredq / http://alteredqualia.com/ - */ + skeleton.boneMatrices = boneMatrices; + skeleton.boneTexture = boneTexture; + skeleton.boneTextureSize = size; - function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { + } - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); + p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; + } else { - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) + p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); - this.flipY = false; + } - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files + } - this.generateMipmaps = false; + } - } + if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { - CompressedTexture.prototype = Object.create( Texture.prototype ); - CompressedTexture.prototype.constructor = CompressedTexture; + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); - CompressedTexture.prototype.isCompressedTexture = true; + } - /** - * @author mrdoob / http://mrdoob.com/ - */ + if ( refreshMaterial ) { - function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); + p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); - Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + if ( materialProperties.needsLights ) { - this.needsUpdate = true; + // the current material requires lighting info - } + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required - CanvasTexture.prototype = Object.create( Texture.prototype ); - CanvasTexture.prototype.constructor = CanvasTexture; - CanvasTexture.prototype.isCanvasTexture = true; + markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); - /** - * @author Matt DesLauriers / @mattdesl - * @author atix / arthursilber.de - */ + } - function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { + // refresh uniforms common to several materials - format = format !== undefined ? format : DepthFormat; + if ( fog && material.fog ) { - if ( format !== DepthFormat && format !== DepthStencilFormat ) { + refreshUniformsFog( m_uniforms, fog ); - throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); + } - } + if ( material.isMeshBasicMaterial ) { - if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; } - if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; } + refreshUniformsCommon( m_uniforms, material ); - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + } else if ( material.isMeshLambertMaterial ) { - this.image = { width: width, height: height }; + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsLambert( m_uniforms, material ); - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + } else if ( material.isMeshToonMaterial ) { - this.flipY = false; - this.generateMipmaps = false; + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsToon( m_uniforms, material ); - } + } else if ( material.isMeshPhongMaterial ) { - DepthTexture.prototype = Object.create( Texture.prototype ); - DepthTexture.prototype.constructor = DepthTexture; - DepthTexture.prototype.isDepthTexture = true; + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsPhong( m_uniforms, material ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ + } else if ( material.isMeshStandardMaterial ) { - function WireframeGeometry( geometry ) { + refreshUniformsCommon( m_uniforms, material, environment ); - BufferGeometry.call( this ); + if ( material.isMeshPhysicalMaterial ) { - this.type = 'WireframeGeometry'; + refreshUniformsPhysical( m_uniforms, material, environment ); - // buffer + } else { - var vertices = []; + refreshUniformsStandard( m_uniforms, material, environment ); - // helper variables + } - var i, j, l, o, ol; - var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - var vertex; + } else if ( material.isMeshMatcapMaterial ) { - // different logic for Geometry and BufferGeometry + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsMatcap( m_uniforms, material ); - if ( geometry && geometry.isGeometry ) { + } else if ( material.isMeshDepthMaterial ) { - // create a data structure that contains all edges without duplicates + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsDepth( m_uniforms, material ); - var faces = geometry.faces; + } else if ( material.isMeshDistanceMaterial ) { - for ( i = 0, l = faces.length; i < l; i ++ ) { + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsDistance( m_uniforms, material ); - var face = faces[ i ]; + } else if ( material.isMeshNormalMaterial ) { - for ( j = 0; j < 3; j ++ ) { + refreshUniformsCommon( m_uniforms, material ); + refreshUniformsNormal( m_uniforms, material ); - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); + } else if ( material.isLineBasicMaterial ) { - key = edge[ 0 ] + ',' + edge[ 1 ]; + refreshUniformsLine( m_uniforms, material ); - if ( edges[ key ] === undefined ) { + if ( material.isLineDashedMaterial ) { - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + refreshUniformsDash( m_uniforms, material ); } - } + } else if ( material.isPointsMaterial ) { - } + refreshUniformsPoints( m_uniforms, material ); - // generate vertices + } else if ( material.isSpriteMaterial ) { - for ( key in edges ) { + refreshUniformsSprites( m_uniforms, material ); - e = edges[ key ]; + } else if ( material.isShadowMaterial ) { - vertex = geometry.vertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); + m_uniforms.color.value.copy( material.color ); + m_uniforms.opacity.value = material.opacity; - vertex = geometry.vertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); + } - } + // RectAreaLight Texture + // TODO (mrdoob): Find a nicer implementation - } else if ( geometry && geometry.isBufferGeometry ) { + if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; } + if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; } - var position, indices, groups; - var group, start, count; - var index1, index2; + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); - vertex = new Vector3(); + if ( material.isShaderMaterial ) { - if ( geometry.index !== null ) { + material.uniformsNeedUpdate = false; // #15581 - // indexed BufferGeometry + } - position = geometry.attributes.position; - indices = geometry.index; - groups = geometry.groups; + } - if ( groups.length === 0 ) { + if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { - groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; + WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); + material.uniformsNeedUpdate = false; - } + } - // create a data structure that contains all eges without duplicates + if ( material.isSpriteMaterial ) { - for ( o = 0, ol = groups.length; o < ol; ++ o ) { + p_uniforms.setValue( _gl, 'center', object.center ); - group = groups[ o ]; + } - start = group.start; - count = group.count; + // common matrices - for ( i = start, l = ( start + count ); i < l; i += 3 ) { + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); - for ( j = 0; j < 3; j ++ ) { + return program; - edge1 = indices.getX( i + j ); - edge2 = indices.getX( i + ( j + 1 ) % 3 ); - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); + } - key = edge[ 0 ] + ',' + edge[ 1 ]; + // Uniforms (refresh uniforms objects) - if ( edges[ key ] === undefined ) { + function refreshUniformsCommon( uniforms, material, environment ) { - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; + uniforms.opacity.value = material.opacity; - } + if ( material.color ) { - } + uniforms.diffuse.value.copy( material.color ); - } + } - } + if ( material.emissive ) { - // generate vertices + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); - for ( key in edges ) { + } - e = edges[ key ]; + if ( material.map ) { - vertex.fromBufferAttribute( position, e.index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); + uniforms.map.value = material.map; - vertex.fromBufferAttribute( position, e.index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); + } - } + if ( material.alphaMap ) { - } else { + uniforms.alphaMap.value = material.alphaMap; - // non-indexed BufferGeometry + } - position = geometry.attributes.position; + if ( material.specularMap ) { - for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + uniforms.specularMap.value = material.specularMap; - for ( j = 0; j < 3; j ++ ) { + } - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + var envMap = material.envMap || environment; - index1 = 3 * i + j; - vertex.fromBufferAttribute( position, index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); + if ( envMap ) { - index2 = 3 * i + ( ( j + 1 ) % 3 ); - vertex.fromBufferAttribute( position, index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); + uniforms.envMap.value = envMap; - } + uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1; - } + uniforms.reflectivity.value = material.reflectivity; + uniforms.refractionRatio.value = material.refractionRatio; + + uniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel; } - } + if ( material.lightMap ) { - // build geometry + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + } - } + if ( material.aoMap ) { - WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); - WireframeGeometry.prototype.constructor = WireframeGeometry; + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; - /** - * @author zz85 / https://github.com/zz85 - * @author Mugen87 / https://github.com/Mugen87 - * - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html - */ + } - // ParametricGeometry + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. normal map + // 4. bump map + // 5. alpha map + // 6. emissive map - function ParametricGeometry( func, slices, stacks ) { + var uvScaleMap; - Geometry.call( this ); + if ( material.map ) { - this.type = 'ParametricGeometry'; + uvScaleMap = material.map; - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; + } else if ( material.specularMap ) { - this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); - this.mergeVertices(); + uvScaleMap = material.specularMap; - } + } else if ( material.displacementMap ) { - ParametricGeometry.prototype = Object.create( Geometry.prototype ); - ParametricGeometry.prototype.constructor = ParametricGeometry; + uvScaleMap = material.displacementMap; - // ParametricBufferGeometry + } else if ( material.normalMap ) { - function ParametricBufferGeometry( func, slices, stacks ) { + uvScaleMap = material.normalMap; - BufferGeometry.call( this ); + } else if ( material.bumpMap ) { - this.type = 'ParametricBufferGeometry'; + uvScaleMap = material.bumpMap; - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; + } else if ( material.roughnessMap ) { - // buffers + uvScaleMap = material.roughnessMap; - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + } else if ( material.metalnessMap ) { - var EPS = 0.00001; + uvScaleMap = material.metalnessMap; - var normal = new Vector3(); + } else if ( material.alphaMap ) { - var p0 = new Vector3(), p1 = new Vector3(); - var pu = new Vector3(), pv = new Vector3(); + uvScaleMap = material.alphaMap; - var i, j; + } else if ( material.emissiveMap ) { - if ( func.length < 3 ) { + uvScaleMap = material.emissiveMap; - console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); + } - } + if ( uvScaleMap !== undefined ) { - // generate vertices, normals and uvs + // backwards compatibility + if ( uvScaleMap.isWebGLRenderTarget ) { - var sliceCount = slices + 1; + uvScaleMap = uvScaleMap.texture; - for ( i = 0; i <= stacks; i ++ ) { + } - var v = i / stacks; + if ( uvScaleMap.matrixAutoUpdate === true ) { - for ( j = 0; j <= slices; j ++ ) { + uvScaleMap.updateMatrix(); - var u = j / slices; + } - // vertex + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - func( u, v, p0 ); - vertices.push( p0.x, p0.y, p0.z ); - - // normal + } - // approximate tangent vectors via finite differences + // uv repeat and offset setting priorities for uv2 + // 1. ao map + // 2. light map - if ( u - EPS >= 0 ) { + var uv2ScaleMap; - func( u - EPS, v, p1 ); - pu.subVectors( p0, p1 ); + if ( material.aoMap ) { - } else { + uv2ScaleMap = material.aoMap; - func( u + EPS, v, p1 ); - pu.subVectors( p1, p0 ); + } else if ( material.lightMap ) { - } + uv2ScaleMap = material.lightMap; - if ( v - EPS >= 0 ) { + } - func( u, v - EPS, p1 ); - pv.subVectors( p0, p1 ); + if ( uv2ScaleMap !== undefined ) { - } else { + // backwards compatibility + if ( uv2ScaleMap.isWebGLRenderTarget ) { - func( u, v + EPS, p1 ); - pv.subVectors( p1, p0 ); + uv2ScaleMap = uv2ScaleMap.texture; } - // cross product of tangent vectors returns surface normal + if ( uv2ScaleMap.matrixAutoUpdate === true ) { - normal.crossVectors( pu, pv ).normalize(); - normals.push( normal.x, normal.y, normal.z ); + uv2ScaleMap.updateMatrix(); - // uv + } - uvs.push( u, v ); + uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix ); } } - // generate indices - - for ( i = 0; i < stacks; i ++ ) { - - for ( j = 0; j < slices; j ++ ) { + function refreshUniformsLine( uniforms, material ) { - var a = i * sliceCount + j; - var b = i * sliceCount + j + 1; - var c = ( i + 1 ) * sliceCount + j + 1; - var d = ( i + 1 ) * sliceCount + j; + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; - // faces one and two + } - indices.push( a, b, d ); - indices.push( b, c, d ); + function refreshUniformsDash( uniforms, material ) { - } + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; } - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + function refreshUniformsPoints( uniforms, material ) { - } + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * _pixelRatio; + uniforms.scale.value = _height * 0.5; - ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; + if ( material.map ) { - /** - * @author clockworkgeek / https://github.com/clockworkgeek - * @author timothypratley / https://github.com/timothypratley - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ + uniforms.map.value = material.map; - // PolyhedronGeometry + } - function PolyhedronGeometry( vertices, indices, radius, detail ) { + if ( material.alphaMap ) { - Geometry.call( this ); + uniforms.alphaMap.value = material.alphaMap; - this.type = 'PolyhedronGeometry'; + } - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map - this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); - this.mergeVertices(); + var uvScaleMap; - } + if ( material.map ) { - PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); - PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; + uvScaleMap = material.map; - // PolyhedronBufferGeometry + } else if ( material.alphaMap ) { - function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { + uvScaleMap = material.alphaMap; - BufferGeometry.call( this ); + } - this.type = 'PolyhedronBufferGeometry'; + if ( uvScaleMap !== undefined ) { - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; + if ( uvScaleMap.matrixAutoUpdate === true ) { - radius = radius || 1; - detail = detail || 0; + uvScaleMap.updateMatrix(); - // default buffer data + } - var vertexBuffer = []; - var uvBuffer = []; + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - // the subdivision creates the vertex buffer data + } - subdivide( detail ); + } - // all vertices should lie on a conceptual sphere with a given radius + function refreshUniformsSprites( uniforms, material ) { - applyRadius( radius ); + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; - // finally, create the uv data + if ( material.map ) { - generateUVs(); + uniforms.map.value = material.map; - // build non-indexed geometry + } - this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); + if ( material.alphaMap ) { - if ( detail === 0 ) { + uniforms.alphaMap.value = material.alphaMap; - this.computeVertexNormals(); // flat normals + } - } else { + // uv repeat and offset setting priorities + // 1. color map + // 2. alpha map - this.normalizeNormals(); // smooth normals + var uvScaleMap; - } + if ( material.map ) { - // helper functions + uvScaleMap = material.map; - function subdivide( detail ) { + } else if ( material.alphaMap ) { - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); + uvScaleMap = material.alphaMap; - // iterate over all faces and apply a subdivison with the given detail value + } - for ( var i = 0; i < indices.length; i += 3 ) { + if ( uvScaleMap !== undefined ) { - // get the vertices of the face + if ( uvScaleMap.matrixAutoUpdate === true ) { - getVertexByIndex( indices[ i + 0 ], a ); - getVertexByIndex( indices[ i + 1 ], b ); - getVertexByIndex( indices[ i + 2 ], c ); + uvScaleMap.updateMatrix(); - // perform subdivision + } - subdivideFace( a, b, c, detail ); + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); } } - function subdivideFace( a, b, c, detail ) { + function refreshUniformsFog( uniforms, fog ) { - var cols = Math.pow( 2, detail ); + uniforms.fogColor.value.copy( fog.color ); - // we use this multidimensional array as a data structure for creating the subdivision + if ( fog.isFog ) { - var v = []; + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; - var i, j; + } else if ( fog.isFogExp2 ) { - // construct all of the vertices for this subdivision + uniforms.fogDensity.value = fog.density; - for ( i = 0; i <= cols; i ++ ) { + } - v[ i ] = []; + } - var aj = a.clone().lerp( c, i / cols ); - var bj = b.clone().lerp( c, i / cols ); + function refreshUniformsLambert( uniforms, material ) { - var rows = cols - i; + if ( material.emissiveMap ) { - for ( j = 0; j <= rows; j ++ ) { + uniforms.emissiveMap.value = material.emissiveMap; - if ( j === 0 && i === cols ) { + } - v[ i ][ j ] = aj; + } - } else { + function refreshUniformsPhong( uniforms, material ) { - v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - } + if ( material.emissiveMap ) { - } + uniforms.emissiveMap.value = material.emissiveMap; } - // construct all of the faces - - for ( i = 0; i < cols; i ++ ) { - - for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { + if ( material.bumpMap ) { - var k = Math.floor( j / 2 ); + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } - if ( j % 2 === 0 ) { + } - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - pushVertex( v[ i ][ k ] ); + if ( material.normalMap ) { - } else { + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); + } - } + if ( material.displacementMap ) { - } + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; } } - function applyRadius( radius ) { + function refreshUniformsToon( uniforms, material ) { - var vertex = new Vector3(); + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - // iterate over the entire buffer and apply the radius to each vertex + if ( material.gradientMap ) { - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + uniforms.gradientMap.value = material.gradientMap; - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; + } - vertex.normalize().multiplyScalar( radius ); + if ( material.emissiveMap ) { - vertexBuffer[ i + 0 ] = vertex.x; - vertexBuffer[ i + 1 ] = vertex.y; - vertexBuffer[ i + 2 ] = vertex.z; + uniforms.emissiveMap.value = material.emissiveMap; } - } - - function generateUVs() { + if ( material.bumpMap ) { - var vertex = new Vector3(); + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { + } - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; + if ( material.normalMap ) { - var u = azimuth( vertex ) / 2 / Math.PI + 0.5; - var v = inclination( vertex ) / Math.PI + 0.5; - uvBuffer.push( u, 1 - v ); + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } } - correctUVs(); + if ( material.displacementMap ) { - correctSeam(); + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } } - function correctSeam() { + function refreshUniformsStandard( uniforms, material, environment ) { - // handle case when face straddles the seam, see #3269 + uniforms.roughness.value = material.roughness; + uniforms.metalness.value = material.metalness; - for ( var i = 0; i < uvBuffer.length; i += 6 ) { + if ( material.roughnessMap ) { - // uv data of a single face + uniforms.roughnessMap.value = material.roughnessMap; - var x0 = uvBuffer[ i + 0 ]; - var x1 = uvBuffer[ i + 2 ]; - var x2 = uvBuffer[ i + 4 ]; + } - var max = Math.max( x0, x1, x2 ); - var min = Math.min( x0, x1, x2 ); + if ( material.metalnessMap ) { - // 0.9 is somewhat arbitrary + uniforms.metalnessMap.value = material.metalnessMap; - if ( max > 0.9 && min < 0.1 ) { + } - if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; } - if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; } - if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; } + if ( material.emissiveMap ) { - } + uniforms.emissiveMap.value = material.emissiveMap; } - } - - function pushVertex( vertex ) { + if ( material.bumpMap ) { - vertexBuffer.push( vertex.x, vertex.y, vertex.z ); + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } - } + } - function getVertexByIndex( index, vertex ) { + if ( material.normalMap ) { - var stride = index * 3; + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } - vertex.x = vertices[ stride + 0 ]; - vertex.y = vertices[ stride + 1 ]; - vertex.z = vertices[ stride + 2 ]; + } - } + if ( material.displacementMap ) { - function correctUVs() { + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); + } - var centroid = new Vector3(); + if ( material.envMap || environment ) { - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); + //uniforms.envMap.value = material.envMap; // part of uniforms common + uniforms.envMapIntensity.value = material.envMapIntensity; - for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { + } - a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); - b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); - c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); + } - uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); - uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); - uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); + function refreshUniformsPhysical( uniforms, material, environment ) { - centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); + refreshUniformsStandard( uniforms, material, environment ); - var azi = azimuth( centroid ); + uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common - correctUV( uvA, j + 0, a, azi ); - correctUV( uvB, j + 2, b, azi ); - correctUV( uvC, j + 4, c, azi ); + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); } - } + if ( material.clearcoatMap ) { - } + uniforms.clearcoatMap.value = material.clearcoatMap; - function correctUV( uv, stride, vector, azimuth ) { + } - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { + if ( material.clearcoatRoughnessMap ) { - uvBuffer[ stride ] = uv.x - 1; + uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; } - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { + if ( material.clearcoatNormalMap ) { - uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; + uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; - } + if ( material.side === BackSide ) { - } + uniforms.clearcoatNormalScale.value.negate(); - // Angle around the Y axis, counter-clockwise when looking from above. + } - function azimuth( vector ) { + } - return Math.atan2( vector.z, - vector.x ); + uniforms.transparency.value = material.transparency; } + function refreshUniformsMatcap( uniforms, material ) { - // Angle above the XZ plane. + if ( material.matcap ) { - function inclination( vector ) { + uniforms.matcap.value = material.matcap; - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + } - } + if ( material.bumpMap ) { - } + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } - PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; + } - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ + if ( material.normalMap ) { - // TetrahedronGeometry + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } - function TetrahedronGeometry( radius, detail ) { + } - Geometry.call( this ); + if ( material.displacementMap ) { - this.type = 'TetrahedronGeometry'; + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; - this.parameters = { - radius: radius, - detail: detail - }; + } - this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); + } - } + function refreshUniformsDepth( uniforms, material ) { - TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); - TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; + if ( material.displacementMap ) { - // TetrahedronBufferGeometry + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; - function TetrahedronBufferGeometry( radius, detail ) { + } - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; + } - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; + function refreshUniformsDistance( uniforms, material ) { - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + if ( material.displacementMap ) { - this.type = 'TetrahedronBufferGeometry'; + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; - this.parameters = { - radius: radius, - detail: detail - }; + } - } + uniforms.referencePosition.value.copy( material.referencePosition ); + uniforms.nearDistance.value = material.nearDistance; + uniforms.farDistance.value = material.farDistance; - TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; + } - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ + function refreshUniformsNormal( uniforms, material ) { - // OctahedronGeometry + if ( material.bumpMap ) { - function OctahedronGeometry( radius, detail ) { + uniforms.bumpMap.value = material.bumpMap; + uniforms.bumpScale.value = material.bumpScale; + if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; } - Geometry.call( this ); + } - this.type = 'OctahedronGeometry'; + if ( material.normalMap ) { - this.parameters = { - radius: radius, - detail: detail - }; + uniforms.normalMap.value = material.normalMap; + uniforms.normalScale.value.copy( material.normalScale ); + if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); } - this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); + } - } + if ( material.displacementMap ) { - OctahedronGeometry.prototype = Object.create( Geometry.prototype ); - OctahedronGeometry.prototype.constructor = OctahedronGeometry; - - // OctahedronBufferGeometry + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; - function OctahedronBufferGeometry( radius, detail ) { + } - var vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; + } - var indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, - 0, 5, 2, 1, 2, 5, 1, 5, 3, - 1, 3, 4, 1, 4, 2 - ]; + // If uniforms are marked as clean, they don't need to be loaded to the GPU. - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + function markUniformsLightsNeedsUpdate( uniforms, value ) { - this.type = 'OctahedronBufferGeometry'; + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; - this.parameters = { - radius: radius, - detail: detail - }; + uniforms.directionalLights.needsUpdate = value; + uniforms.directionalLightShadows.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.pointLightShadows.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.spotLightShadows.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; - } + } - OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; + function materialNeedsLights( material ) { - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ + return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || + material.isMeshStandardMaterial || material.isShadowMaterial || + ( material.isShaderMaterial && material.lights === true ); - // IcosahedronGeometry + } - function IcosahedronGeometry( radius, detail ) { + // + this.setFramebuffer = function ( value ) { - Geometry.call( this ); + if ( _framebuffer !== value && _currentRenderTarget === null ) { _gl.bindFramebuffer( 36160, value ); } - this.type = 'IcosahedronGeometry'; + _framebuffer = value; - this.parameters = { - radius: radius, - detail: detail }; - this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); - IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; + this.getActiveCubeFace = function () { - // IcosahedronBufferGeometry + return _currentActiveCubeFace; - function IcosahedronBufferGeometry( radius, detail ) { + }; - var t = ( 1 + Math.sqrt( 5 ) ) / 2; + this.getActiveMipmapLevel = function () { - var vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; + return _currentActiveMipmapLevel; - var indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; + }; - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + this.getRenderTarget = function () { - this.type = 'IcosahedronBufferGeometry'; + return _currentRenderTarget; - this.parameters = { - radius: radius, - detail: detail }; - } - - IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; + this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) { - /** - * @author Abe Pazos / https://hamoid.com - * @author Mugen87 / https://github.com/Mugen87 - */ + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; - // DodecahedronGeometry + if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { - function DodecahedronGeometry( radius, detail ) { + textures.setupRenderTarget( renderTarget ); - Geometry.call( this ); + } - this.type = 'DodecahedronGeometry'; + var framebuffer = _framebuffer; + var isCube = false; - this.parameters = { - radius: radius, - detail: detail - }; + if ( renderTarget ) { - this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); + var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; - } + if ( renderTarget.isWebGLCubeRenderTarget ) { - DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); - DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; + framebuffer = __webglFramebuffer[ activeCubeFace || 0 ]; + isCube = true; - // DodecahedronBufferGeometry + } else if ( renderTarget.isWebGLMultisampleRenderTarget ) { - function DodecahedronBufferGeometry( radius, detail ) { + framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - var r = 1 / t; + } else { - var vertices = [ + framebuffer = __webglFramebuffer; - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, + } - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, + _currentViewport.copy( renderTarget.viewport ); + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, + } else { - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; + _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); + _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); + _currentScissorTest = _scissorTest; - var indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; + } - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + if ( _currentFramebuffer !== framebuffer ) { - this.type = 'DodecahedronBufferGeometry'; + _gl.bindFramebuffer( 36160, framebuffer ); + _currentFramebuffer = framebuffer; - this.parameters = { - radius: radius, - detail: detail - }; + } - } + state.viewport( _currentViewport ); + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); - DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; + if ( isCube ) { - /** - * @author oosmoxiecode / https://github.com/oosmoxiecode - * @author WestLangley / https://github.com/WestLangley - * @author zz85 / https://github.com/zz85 - * @author miningold / https://github.com/miningold - * @author jonobr1 / https://github.com/jonobr1 - * @author Mugen87 / https://github.com/Mugen87 - * - */ + var textureProperties = properties.get( renderTarget.texture ); + _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 ); - // TubeGeometry + } - function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { + }; - Geometry.call( this ); + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { - this.type = 'TubeGeometry'; + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + return; - if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); } + } - var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); + var framebuffer = properties.get( renderTarget ).__webglFramebuffer; - // expose internals + if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) { - this.tangents = bufferGeometry.tangents; - this.normals = bufferGeometry.normals; - this.binormals = bufferGeometry.binormals; + framebuffer = framebuffer[ activeCubeFaceIndex ]; - // create geometry + } - this.fromBufferGeometry( bufferGeometry ); - this.mergeVertices(); + if ( framebuffer ) { - } + var restore = false; - TubeGeometry.prototype = Object.create( Geometry.prototype ); - TubeGeometry.prototype.constructor = TubeGeometry; + if ( framebuffer !== _currentFramebuffer ) { - // TubeBufferGeometry + _gl.bindFramebuffer( 36160, framebuffer ); - function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { + restore = true; - BufferGeometry.call( this ); + } - this.type = 'TubeBufferGeometry'; + try { - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; + var texture = renderTarget.texture; + var textureFormat = texture.format; + var textureType = texture.type; - tubularSegments = tubularSegments || 64; - radius = radius || 1; - radialSegments = radialSegments || 8; - closed = closed || false; + if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) { - var frames = path.computeFrenetFrames( tubularSegments, closed ); + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + return; - // expose internals + } - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; + if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513) + ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox + ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) { - // helper variables + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + return; - var vertex = new Vector3(); - var normal = new Vector3(); - var uv = new Vector2(); - var P = new Vector3(); + } - var i, j; + if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) { - // buffer + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - var vertices = []; - var normals = []; - var uvs = []; - var indices = []; + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { - // create buffer data + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); - generateBufferData(); + } - // build geometry + } else { - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); - // functions + } - function generateBufferData() { + } finally { - for ( i = 0; i < tubularSegments; i ++ ) { + if ( restore ) { - generateSegment( i ); + _gl.bindFramebuffer( 36160, _currentFramebuffer ); - } + } - // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + } - generateSegment( ( closed === false ) ? tubularSegments : 0 ); + } - // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries + }; - generateUVs(); + this.copyFramebufferToTexture = function ( position, texture, level ) { - // finally create faces + if ( level === undefined ) { level = 0; } - generateIndices(); + var levelScale = Math.pow( 2, - level ); + var width = Math.floor( texture.image.width * levelScale ); + var height = Math.floor( texture.image.height * levelScale ); + var glFormat = utils.convert( texture.format ); - } + textures.setTexture2D( texture, 0 ); - function generateSegment( i ) { + _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 ); - // we use getPointAt to sample evenly distributed points from the given path + state.unbindTexture(); - P = path.getPointAt( i / tubularSegments, P ); + }; - // retrieve corresponding normal and binormal + this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { - var N = frames.normals[ i ]; - var B = frames.binormals[ i ]; + if ( level === undefined ) { level = 0; } - // generate normals and vertices for the current segment + var width = srcTexture.image.width; + var height = srcTexture.image.height; + var glFormat = utils.convert( dstTexture.format ); + var glType = utils.convert( dstTexture.type ); - for ( j = 0; j <= radialSegments; j ++ ) { + textures.setTexture2D( dstTexture, 0 ); - var v = j / radialSegments * Math.PI * 2; + if ( srcTexture.isDataTexture ) { - var sin = Math.sin( v ); - var cos = - Math.cos( v ); + _gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); - // normal + } else { - normal.x = ( cos * N.x + sin * B.x ); - normal.y = ( cos * N.y + sin * B.y ); - normal.z = ( cos * N.z + sin * B.z ); - normal.normalize(); + if ( srcTexture.isCompressedTexture ) { - normals.push( normal.x, normal.y, normal.z ); + _gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data ); - // vertex + } else { - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; + _gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image ); - vertices.push( vertex.x, vertex.y, vertex.z ); + } } - } + // Generate mipmaps only when copying level 0 + if ( level === 0 && dstTexture.generateMipmaps ) { _gl.generateMipmap( 3553 ); } - function generateIndices() { + state.unbindTexture(); - for ( j = 1; j <= tubularSegments; j ++ ) { + }; - for ( i = 1; i <= radialSegments; i ++ ) { + this.initTexture = function ( texture ) { - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + textures.setTexture2D( texture, 0 ); - // faces + state.unbindTexture(); - indices.push( a, b, d ); - indices.push( b, c, d ); + }; - } + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { - } + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef } - function generateUVs() { + } - for ( i = 0; i <= tubularSegments; i ++ ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ - for ( j = 0; j <= radialSegments; j ++ ) { + function FogExp2( color, density ) { - uv.x = i / tubularSegments; - uv.y = j / radialSegments; + this.name = ''; - uvs.push( uv.x, uv.y ); + this.color = new Color( color ); + this.density = ( density !== undefined ) ? density : 0.00025; - } + } - } + Object.assign( FogExp2.prototype, { - } + isFogExp2: true, - } + clone: function () { - TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; + return new FogExp2( this.color, this.density ); - TubeBufferGeometry.prototype.toJSON = function () { + }, - var data = BufferGeometry.prototype.toJSON.call( this ); + toJSON: function ( /* meta */ ) { - data.path = this.parameters.path.toJSON(); + return { + type: 'FogExp2', + color: this.color.getHex(), + density: this.density + }; - return data; + } - }; + } ); /** - * @author oosmoxiecode - * @author Mugen87 / https://github.com/Mugen87 - * - * based on http://www.blackpawn.com/texts/pqtorus/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ */ - // TorusKnotGeometry - - function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { - - Geometry.call( this ); - - this.type = 'TorusKnotGeometry'; + function Fog( color, near, far ) { - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; + this.name = ''; - if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); } + this.color = new Color( color ); - this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); - this.mergeVertices(); + this.near = ( near !== undefined ) ? near : 1; + this.far = ( far !== undefined ) ? far : 1000; } - TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); - TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; + Object.assign( Fog.prototype, { - // TorusKnotBufferGeometry + isFog: true, - function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { + clone: function () { - BufferGeometry.call( this ); + return new Fog( this.color, this.near, this.far ); - this.type = 'TorusKnotBufferGeometry'; + }, - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; + toJSON: function ( /* meta */ ) { - radius = radius || 1; - tube = tube || 0.4; - tubularSegments = Math.floor( tubularSegments ) || 64; - radialSegments = Math.floor( radialSegments ) || 8; - p = p || 2; - q = q || 3; + return { + type: 'Fog', + color: this.color.getHex(), + near: this.near, + far: this.far + }; - // buffers + } - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + } ); - // helper variables + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ - var i, j; + function InterleavedBuffer( array, stride ) { - var vertex = new Vector3(); - var normal = new Vector3(); + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; - var P1 = new Vector3(); - var P2 = new Vector3(); + this.usage = StaticDrawUsage; + this.updateRange = { offset: 0, count: - 1 }; - var B = new Vector3(); - var T = new Vector3(); - var N = new Vector3(); + this.version = 0; - // generate vertices, normals and uvs + } - for ( i = 0; i <= tubularSegments; ++ i ) { + Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement + set: function ( value ) { - var u = i / tubularSegments * p * Math.PI * 2; + if ( value === true ) { this.version ++; } - // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + } - calculatePositionOnCurve( u, p, q, radius, P1 ); - calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); + } ); - // calculate orthonormal basis + Object.assign( InterleavedBuffer.prototype, { - T.subVectors( P2, P1 ); - N.addVectors( P2, P1 ); - B.crossVectors( T, N ); - N.crossVectors( B, T ); + isInterleavedBuffer: true, - // normalize B, N. T can be ignored, we don't use it + onUploadCallback: function () {}, - B.normalize(); - N.normalize(); + setUsage: function ( value ) { - for ( j = 0; j <= radialSegments; ++ j ) { + this.usage = value; - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + return this; - var v = j / radialSegments * Math.PI * 2; - var cx = - tube * Math.cos( v ); - var cy = tube * Math.sin( v ); + }, - // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + copy: function ( source ) { - vertex.x = P1.x + ( cx * N.x + cy * B.x ); - vertex.y = P1.y + ( cx * N.y + cy * B.y ); - vertex.z = P1.z + ( cx * N.z + cy * B.z ); + this.array = new source.array.constructor( source.array ); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; - vertices.push( vertex.x, vertex.y, vertex.z ); + return this; - // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + }, - normal.subVectors( vertex, P1 ).normalize(); + copyAt: function ( index1, attribute, index2 ) { - normals.push( normal.x, normal.y, normal.z ); + index1 *= this.stride; + index2 *= attribute.stride; - // uv + for ( var i = 0, l = this.stride; i < l; i ++ ) { - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); + this.array[ index1 + i ] = attribute.array[ index2 + i ]; } - } - - // generate indices - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { + return this; - // indices + }, - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; + set: function ( value, offset ) { - // faces + if ( offset === undefined ) { offset = 0; } - indices.push( a, b, d ); - indices.push( b, c, d ); + this.array.set( value, offset ); - } + return this; - } + }, - // build geometry + clone: function () { - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + return new this.constructor().copy( this ); - // this function calculates the current position on the torus curve + }, - function calculatePositionOnCurve( u, p, q, radius, position ) { + onUpload: function ( callback ) { - var cu = Math.cos( u ); - var su = Math.sin( u ); - var quOverP = q / p * u; - var cs = Math.cos( quOverP ); + this.onUploadCallback = callback; - position.x = radius * ( 2 + cs ) * 0.5 * cu; - position.y = radius * ( 2 + cs ) * su * 0.5; - position.z = radius * Math.sin( quOverP ) * 0.5; + return this; } - } - - TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; + } ); /** - * @author oosmoxiecode - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 + * @author benaadams / https://twitter.com/ben_a_adams */ - // TorusGeometry - - function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - Geometry.call( this ); + var _vector$6 = new Vector3(); - this.type = 'TorusGeometry'; + function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; - this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); - this.mergeVertices(); + this.normalized = normalized === true; } - TorusGeometry.prototype = Object.create( Geometry.prototype ); - TorusGeometry.prototype.constructor = TorusGeometry; + Object.defineProperties( InterleavedBufferAttribute.prototype, { - // TorusBufferGeometry + count: { - function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { + get: function () { - BufferGeometry.call( this ); + return this.data.count; - this.type = 'TorusBufferGeometry'; + } - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; + }, - radius = radius || 1; - tube = tube || 0.4; - radialSegments = Math.floor( radialSegments ) || 8; - tubularSegments = Math.floor( tubularSegments ) || 6; - arc = arc || Math.PI * 2; + array: { - // buffers + get: function () { - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + return this.data.array; - // helper variables + } - var center = new Vector3(); - var vertex = new Vector3(); - var normal = new Vector3(); + } - var j, i; + } ); - // generate vertices, normals and uvs + Object.assign( InterleavedBufferAttribute.prototype, { - for ( j = 0; j <= radialSegments; j ++ ) { + isInterleavedBufferAttribute: true, - for ( i = 0; i <= tubularSegments; i ++ ) { + applyMatrix4: function ( m ) { - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; + for ( var i = 0, l = this.data.count; i < l; i ++ ) { - // vertex + _vector$6.x = this.getX( i ); + _vector$6.y = this.getY( i ); + _vector$6.z = this.getZ( i ); - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); + _vector$6.applyMatrix4( m ); - vertices.push( vertex.x, vertex.y, vertex.z ); + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); - // normal + } - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - normal.subVectors( vertex, center ).normalize(); + return this; - normals.push( normal.x, normal.y, normal.z ); + }, - // uv + setX: function ( index, x ) { - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); + this.data.array[ index * this.data.stride + this.offset ] = x; - } + return this; - } + }, - // generate indices + setY: function ( index, y ) { - for ( j = 1; j <= radialSegments; j ++ ) { + this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - for ( i = 1; i <= tubularSegments; i ++ ) { + return this; - // indices + }, - var a = ( tubularSegments + 1 ) * j + i - 1; - var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - var d = ( tubularSegments + 1 ) * j + i; + setZ: function ( index, z ) { - // faces + this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - indices.push( a, b, d ); - indices.push( b, c, d ); + return this; - } + }, - } + setW: function ( index, w ) { - // build geometry + this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + return this; - } + }, - TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; + getX: function ( index ) { - /** - * @author Mugen87 / https://github.com/Mugen87 - * Port from https://github.com/mapbox/earcut (v2.2.2) - */ + return this.data.array[ index * this.data.stride + this.offset ]; - var Earcut = { + }, - triangulate: function ( data, holeIndices, dim ) { + getY: function ( index ) { - dim = dim || 2; + return this.data.array[ index * this.data.stride + this.offset + 1 ]; - var hasHoles = holeIndices && holeIndices.length, - outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, - outerNode = linkedList( data, 0, outerLen, dim, true ), - triangles = []; + }, - if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; } + getZ: function ( index ) { - var minX, minY, maxX, maxY, x, y, invSize; + return this.data.array[ index * this.data.stride + this.offset + 2 ]; - if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); } + }, - // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - if ( data.length > 80 * dim ) { + getW: function ( index ) { - minX = maxX = data[ 0 ]; - minY = maxY = data[ 1 ]; + return this.data.array[ index * this.data.stride + this.offset + 3 ]; - for ( var i = dim; i < outerLen; i += dim ) { + }, - x = data[ i ]; - y = data[ i + 1 ]; - if ( x < minX ) { minX = x; } - if ( y < minY ) { minY = y; } - if ( x > maxX ) { maxX = x; } - if ( y > maxY ) { maxY = y; } + setXY: function ( index, x, y ) { - } + index = index * this.data.stride + this.offset; - // minX, minY and invSize are later used to transform coords into integers for z-order calculation - invSize = Math.max( maxX - minX, maxY - minY ); - invSize = invSize !== 0 ? 1 / invSize : 0; + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; - } + return this; - earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); + }, - return triangles; + setXYZ: function ( index, x, y, z ) { - } + index = index * this.data.stride + this.offset; - }; + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; - // create a circular doubly linked list from polygon points in the specified winding order - function linkedList( data, start, end, dim, clockwise ) { + return this; - var i, last; + }, - if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { + setXYZW: function ( index, x, y, z, w ) { - for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } + index = index * this.data.stride + this.offset; - } else { + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + this.data.array[ index + 3 ] = w; - for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } + return this; } - if ( last && equals( last, last.next ) ) { + } ); - removeNode( last ); - last = last.next; + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * map: new THREE.Texture( <Image> ), + * alphaMap: new THREE.Texture( <Image> ), + * rotation: <float>, + * sizeAttenuation: <bool> + * } + */ - } + function SpriteMaterial( parameters ) { - return last; + Material.call( this ); - } + this.type = 'SpriteMaterial'; - // eliminate colinear or duplicate points - function filterPoints( start, end ) { + this.color = new Color( 0xffffff ); - if ( ! start ) { return start; } - if ( ! end ) { end = start; } + this.map = null; - var p = start, - again; - do { + this.alphaMap = null; - again = false; + this.rotation = 0; - if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { + this.sizeAttenuation = true; - removeNode( p ); - p = end = p.prev; - if ( p === p.next ) { break; } - again = true; + this.transparent = true; - } else { + this.setValues( parameters ); - p = p.next; + } - } + SpriteMaterial.prototype = Object.create( Material.prototype ); + SpriteMaterial.prototype.constructor = SpriteMaterial; + SpriteMaterial.prototype.isSpriteMaterial = true; - } while ( again || p !== end ); + SpriteMaterial.prototype.copy = function ( source ) { - return end; + Material.prototype.copy.call( this, source ); - } + this.color.copy( source.color ); - // main ear slicing loop which triangulates a polygon (given as a linked list) - function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { + this.map = source.map; - if ( ! ear ) { return; } + this.alphaMap = source.alphaMap; - // interlink polygon nodes in z-order - if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); } + this.rotation = source.rotation; - var stop = ear, - prev, next; + this.sizeAttenuation = source.sizeAttenuation; - // iterate through ears, slicing them one by one - while ( ear.prev !== ear.next ) { + return this; - prev = ear.prev; - next = ear.next; + }; - if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ - // cut off the triangle - triangles.push( prev.i / dim ); - triangles.push( ear.i / dim ); - triangles.push( next.i / dim ); + var _geometry; - removeNode( ear ); + var _intersectPoint = new Vector3(); + var _worldScale = new Vector3(); + var _mvPosition = new Vector3(); - // skipping the next vertex leads to less sliver triangles - ear = next.next; - stop = next.next; + var _alignedPosition = new Vector2(); + var _rotatedPosition = new Vector2(); + var _viewWorldMatrix = new Matrix4(); - continue; + var _vA$1 = new Vector3(); + var _vB$1 = new Vector3(); + var _vC$1 = new Vector3(); - } + var _uvA$1 = new Vector2(); + var _uvB$1 = new Vector2(); + var _uvC$1 = new Vector2(); - ear = next; + function Sprite( material ) { - // if we looped through the whole remaining polygon and can't find any more ears - if ( ear === stop ) { + Object3D.call( this ); - // try filtering points and slicing again - if ( ! pass ) { + this.type = 'Sprite'; - earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); + if ( _geometry === undefined ) { - // if this didn't work, try curing all small self-intersections locally + _geometry = new BufferGeometry(); - } else if ( pass === 1 ) { + var float32Array = new Float32Array( [ + - 0.5, - 0.5, 0, 0, 0, + 0.5, - 0.5, 0, 1, 0, + 0.5, 0.5, 0, 1, 1, + - 0.5, 0.5, 0, 0, 1 + ] ); - ear = cureLocalIntersections( filterPoints( ear ), triangles, dim ); - earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); + var interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); - // as a last resort, try splitting the remaining polygon into two + _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); + _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); + _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); - } else if ( pass === 2 ) { + } - splitEarcut( ear, triangles, dim, minX, minY, invSize ); + this.geometry = _geometry; + this.material = ( material !== undefined ) ? material : new SpriteMaterial(); - } + this.center = new Vector2( 0.5, 0.5 ); - break; + } - } + Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { - } + constructor: Sprite, - } + isSprite: true, - // check whether a polygon node forms a valid ear with adjacent nodes - function isEar( ear ) { + raycast: function ( raycaster, intersects ) { - var a = ear.prev, - b = ear, - c = ear.next; + if ( raycaster.camera === null ) { - if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear + console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); - // now make sure we don't have other points inside the potential ear - var p = ear.next.next; + } - while ( p !== ear.prev ) { + _worldScale.setFromMatrixScale( this.matrixWorld ); - if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) { return false; } - p = p.next; + _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); + this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); - } + _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); - return true; + if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { - } + _worldScale.multiplyScalar( - _mvPosition.z ); - function isEarHashed( ear, minX, minY, invSize ) { + } - var a = ear.prev, - b = ear, - c = ear.next; + var rotation = this.material.rotation; + var sin, cos; + if ( rotation !== 0 ) { - if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear + cos = Math.cos( rotation ); + sin = Math.sin( rotation ); - // triangle bbox; min & max are calculated like this for speed - var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), - minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), - maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), - maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); + } - // z-order range for the current triangle bbox; - var minZ = zOrder( minTX, minTY, minX, minY, invSize ), - maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); - - var p = ear.prevZ, - n = ear.nextZ; - - // look for points inside the triangle in both directions - while ( p && p.z >= minZ && n && n.z <= maxZ ) { + var center = this.center; - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) { return false; } - p = p.prevZ; + transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - if ( n !== ear.prev && n !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && - area( n.prev, n, n.next ) >= 0 ) { return false; } - n = n.nextZ; + _uvA$1.set( 0, 0 ); + _uvB$1.set( 1, 0 ); + _uvC$1.set( 1, 1 ); - } + // check first triangle + var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint ); - // look for remaining points in decreasing z-order - while ( p && p.z >= minZ ) { + if ( intersect === null ) { - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) { return false; } - p = p.prevZ; + // check second triangle + transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + _uvB$1.set( 0, 1 ); - } + intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint ); + if ( intersect === null ) { - // look for remaining points in increasing z-order - while ( n && n.z <= maxZ ) { + return; - if ( n !== ear.prev && n !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && - area( n.prev, n, n.next ) >= 0 ) { return false; } - n = n.nextZ; + } - } + } - return true; + var distance = raycaster.ray.origin.distanceTo( _intersectPoint ); - } + if ( distance < raycaster.near || distance > raycaster.far ) { return; } - // go through all polygon nodes and cure small local self-intersections - function cureLocalIntersections( start, triangles, dim ) { + intersects.push( { - var p = start; - do { + distance: distance, + point: _intersectPoint.clone(), + uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ), + face: null, + object: this - var a = p.prev, - b = p.next.next; + } ); - if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { + }, - triangles.push( a.i / dim ); - triangles.push( p.i / dim ); - triangles.push( b.i / dim ); + clone: function () { - // remove two nodes involved - removeNode( p ); - removeNode( p.next ); + return new this.constructor( this.material ).copy( this ); - p = start = b; + }, - } + copy: function ( source ) { - p = p.next; + Object3D.prototype.copy.call( this, source ); - } while ( p !== start ); + if ( source.center !== undefined ) { this.center.copy( source.center ); } - return filterPoints( p ); + return this; - } + } - // try splitting polygon into two and triangulate them independently - function splitEarcut( start, triangles, dim, minX, minY, invSize ) { - // look for a valid diagonal that divides the polygon into two - var a = start; - do { + } ); - var b = a.next.next; - while ( b !== a.prev ) { + function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { - if ( a.i !== b.i && isValidDiagonal( a, b ) ) { + // compute position in camera space + _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); - // split the polygon in two by the diagonal - var c = splitPolygon( a, b ); + // to check if rotation is not zero + if ( sin !== undefined ) { - // filter colinear points around the cuts - a = filterPoints( a, a.next ); - c = filterPoints( c, c.next ); + _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); + _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); - // run earcut on each half - earcutLinked( a, triangles, dim, minX, minY, invSize ); - earcutLinked( c, triangles, dim, minX, minY, invSize ); - return; + } else { - } + _rotatedPosition.copy( _alignedPosition ); - b = b.next; + } - } - a = a.next; + vertexPosition.copy( mvPosition ); + vertexPosition.x += _rotatedPosition.x; + vertexPosition.y += _rotatedPosition.y; - } while ( a !== start ); + // transform to world space + vertexPosition.applyMatrix4( _viewWorldMatrix ); } - // link every hole into the outer loop, producing a single-ring polygon without holes - function eliminateHoles( data, holeIndices, outerNode, dim ) { + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ - var queue = [], - i, len, start, end, list; + var _v1$4 = new Vector3(); + var _v2$2 = new Vector3(); - for ( i = 0, len = holeIndices.length; i < len; i ++ ) { + function LOD() { - start = holeIndices[ i ] * dim; - end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; - list = linkedList( data, start, end, dim, false ); - if ( list === list.next ) { list.steiner = true; } - queue.push( getLeftmost( list ) ); + Object3D.call( this ); - } + this._currentLevel = 0; - queue.sort( compareX ); + this.type = 'LOD'; - // process holes from left to right - for ( i = 0; i < queue.length; i ++ ) { + Object.defineProperties( this, { + levels: { + enumerable: true, + value: [] + } + } ); - eliminateHole( queue[ i ], outerNode ); - outerNode = filterPoints( outerNode, outerNode.next ); + this.autoUpdate = true; - } + } - return outerNode; + LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { - } + constructor: LOD, - function compareX( a, b ) { + isLOD: true, - return a.x - b.x; + copy: function ( source ) { - } + Object3D.prototype.copy.call( this, source, false ); - // find a bridge between vertices that connects hole with an outer ring and and link it - function eliminateHole( hole, outerNode ) { + var levels = source.levels; - outerNode = findHoleBridge( hole, outerNode ); - if ( outerNode ) { + for ( var i = 0, l = levels.length; i < l; i ++ ) { - var b = splitPolygon( outerNode, hole ); + var level = levels[ i ]; - // filter collinear points around the cuts - filterPoints( outerNode, outerNode.next ); - filterPoints( b, b.next ); + this.addLevel( level.object.clone(), level.distance ); - } + } - } + this.autoUpdate = source.autoUpdate; - // David Eberly's algorithm for finding a bridge between hole and outer polygon - function findHoleBridge( hole, outerNode ) { + return this; - var p = outerNode, - hx = hole.x, - hy = hole.y, - qx = - Infinity, - m; + }, - // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - do { + addLevel: function ( object, distance ) { - if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { + if ( distance === undefined ) { distance = 0; } - var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); - if ( x <= hx && x > qx ) { + distance = Math.abs( distance ); - qx = x; - if ( x === hx ) { + var levels = this.levels; - if ( hy === p.y ) { return p; } - if ( hy === p.next.y ) { return p.next; } + for ( var l = 0; l < levels.length; l ++ ) { - } + if ( distance < levels[ l ].distance ) { - m = p.x < p.next.x ? p : p.next; + break; } } - p = p.next; + levels.splice( l, 0, { distance: distance, object: object } ); - } while ( p !== outerNode ); + this.add( object ); - if ( ! m ) { return null; } + return this; - if ( hx === qx ) { return m; } // hole touches outer segment; pick leftmost endpoint + }, - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point + getCurrentLevel: function () { - var stop = m, - mx = m.x, - my = m.y, - tanMin = Infinity, - tan; + return this._currentLevel; - p = m; + }, - do { + getObjectForDistance: function ( distance ) { - if ( hx >= p.x && p.x >= mx && hx !== p.x && - pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { + var levels = this.levels; - tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential + if ( levels.length > 0 ) { - if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) { + for ( var i = 1, l = levels.length; i < l; i ++ ) { - m = p; - tanMin = tan; + if ( distance < levels[ i ].distance ) { + + break; + + } } + return levels[ i - 1 ].object; + } - p = p.next; + return null; - } while ( p !== stop ); + }, - return m; + raycast: function ( raycaster, intersects ) { - } + var levels = this.levels; - // whether sector in vertex m contains sector in vertex p in the same coordinates - function sectorContainsSector( m, p ) { + if ( levels.length > 0 ) { - return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0; + _v1$4.setFromMatrixPosition( this.matrixWorld ); - } + var distance = raycaster.ray.origin.distanceTo( _v1$4 ); - // interlink polygon nodes in z-order - function indexCurve( start, minX, minY, invSize ) { + this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - var p = start; - do { + } - if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); } - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; + }, - } while ( p !== start ); + update: function ( camera ) { - p.prevZ.nextZ = null; - p.prevZ = null; + var levels = this.levels; - sortLinked( p ); + if ( levels.length > 1 ) { - } + _v1$4.setFromMatrixPosition( camera.matrixWorld ); + _v2$2.setFromMatrixPosition( this.matrixWorld ); - // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - function sortLinked( list ) { + var distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom; - var i, p, q, e, tail, numMerges, pSize, qSize, - inSize = 1; + levels[ 0 ].object.visible = true; - do { + for ( var i = 1, l = levels.length; i < l; i ++ ) { - p = list; - list = null; - tail = null; - numMerges = 0; + if ( distance >= levels[ i ].distance ) { - while ( p ) { + levels[ i - 1 ].object.visible = false; + levels[ i ].object.visible = true; - numMerges ++; - q = p; - pSize = 0; - for ( i = 0; i < inSize; i ++ ) { + } else { - pSize ++; - q = q.nextZ; - if ( ! q ) { break; } + break; - } + } - qSize = inSize; + } - while ( pSize > 0 || ( qSize > 0 && q ) ) { + this._currentLevel = i - 1; - if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { + for ( ; i < l; i ++ ) { - e = p; - p = p.nextZ; - pSize --; + levels[ i ].object.visible = false; - } else { + } - e = q; - q = q.nextZ; - qSize --; + } - } + }, - if ( tail ) { tail.nextZ = e; } - else { list = e; } + toJSON: function ( meta ) { - e.prevZ = tail; - tail = e; + var data = Object3D.prototype.toJSON.call( this, meta ); - } + if ( this.autoUpdate === false ) { data.object.autoUpdate = false; } - p = q; + data.object.levels = []; - } + var levels = this.levels; - tail.nextZ = null; - inSize *= 2; + for ( var i = 0, l = levels.length; i < l; i ++ ) { - } while ( numMerges > 1 ); + var level = levels[ i ]; - return list; + data.object.levels.push( { + object: level.object.uuid, + distance: level.distance + } ); - } + } - // z-order of a point given coords and inverse of the longer side of data bbox - function zOrder( x, y, minX, minY, invSize ) { + return data; - // coords are transformed into non-negative 15-bit integer range - x = 32767 * ( x - minX ) * invSize; - y = 32767 * ( y - minY ) * invSize; + } - x = ( x | ( x << 8 ) ) & 0x00FF00FF; - x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; - x = ( x | ( x << 2 ) ) & 0x33333333; - x = ( x | ( x << 1 ) ) & 0x55555555; + } ); - y = ( y | ( y << 8 ) ) & 0x00FF00FF; - y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; - y = ( y | ( y << 2 ) ) & 0x33333333; - y = ( y | ( y << 1 ) ) & 0x55555555; + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ - return x | ( y << 1 ); + function SkinnedMesh( geometry, material ) { - } + if ( geometry && geometry.isGeometry ) { - // find the leftmost node of a polygon ring - function getLeftmost( start ) { + console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - var p = start, - leftmost = start; - do { + } - if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; } - p = p.next; + Mesh.call( this, geometry, material ); - } while ( p !== start ); + this.type = 'SkinnedMesh'; - return leftmost; + this.bindMode = 'attached'; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); } - // check if a point lies within a convex triangle - function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { + SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { - return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && - ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && - ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; + constructor: SkinnedMesh, - } + isSkinnedMesh: true, - // check if a diagonal between two polygon nodes is valid (lies in polygon interior) - function isValidDiagonal( a, b ) { + bind: function ( skeleton, bindMatrix ) { - return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges - ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible - ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors - equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case + this.skeleton = skeleton; - } + if ( bindMatrix === undefined ) { - // signed area of a triangle - function area( p, q, r ) { + this.updateMatrixWorld( true ); - return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); + this.skeleton.calculateInverses(); - } + bindMatrix = this.matrixWorld; - // check if two points are equal - function equals( p1, p2 ) { + } - return p1.x === p2.x && p1.y === p2.y; + this.bindMatrix.copy( bindMatrix ); + this.bindMatrixInverse.getInverse( bindMatrix ); - } + }, - // check if two segments intersect - function intersects( p1, q1, p2, q2 ) { + pose: function () { - var o1 = sign( area( p1, q1, p2 ) ); - var o2 = sign( area( p1, q1, q2 ) ); - var o3 = sign( area( p2, q2, p1 ) ); - var o4 = sign( area( p2, q2, q1 ) ); + this.skeleton.pose(); - if ( o1 !== o2 && o3 !== o4 ) { return true; } // general case + }, - if ( o1 === 0 && onSegment( p1, p2, q1 ) ) { return true; } // p1, q1 and p2 are collinear and p2 lies on p1q1 - if ( o2 === 0 && onSegment( p1, q2, q1 ) ) { return true; } // p1, q1 and q2 are collinear and q2 lies on p1q1 - if ( o3 === 0 && onSegment( p2, p1, q2 ) ) { return true; } // p2, q2 and p1 are collinear and p1 lies on p2q2 - if ( o4 === 0 && onSegment( p2, q1, q2 ) ) { return true; } // p2, q2 and q1 are collinear and q1 lies on p2q2 + normalizeSkinWeights: function () { - return false; + var vector = new Vector4(); - } + var skinWeight = this.geometry.attributes.skinWeight; - // for collinear points p, q, r, check if point q lies on segment pr - function onSegment( p, q, r ) { + for ( var i = 0, l = skinWeight.count; i < l; i ++ ) { - return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y ); + vector.x = skinWeight.getX( i ); + vector.y = skinWeight.getY( i ); + vector.z = skinWeight.getZ( i ); + vector.w = skinWeight.getW( i ); - } + var scale = 1.0 / vector.manhattanLength(); - function sign( num ) { + if ( scale !== Infinity ) { - return num > 0 ? 1 : num < 0 ? - 1 : 0; + vector.multiplyScalar( scale ); - } + } else { - // check if a polygon diagonal intersects any polygon segments - function intersectsPolygon( a, b ) { + vector.set( 1, 0, 0, 0 ); // do something reasonable - var p = a; - do { + } - if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && - intersects( p, p.next, a, b ) ) { return true; } - p = p.next; + skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); - } while ( p !== a ); + } - return false; + }, - } + updateMatrixWorld: function ( force ) { - // check if a polygon diagonal is locally inside the polygon - function locallyInside( a, b ) { + Mesh.prototype.updateMatrixWorld.call( this, force ); - return area( a.prev, a, a.next ) < 0 ? - area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : - area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; + if ( this.bindMode === 'attached' ) { - } + this.bindMatrixInverse.getInverse( this.matrixWorld ); - // check if the middle point of a polygon diagonal is inside the polygon - function middleInside( a, b ) { + } else if ( this.bindMode === 'detached' ) { - var p = a, - inside = false, - px = ( a.x + b.x ) / 2, - py = ( a.y + b.y ) / 2; - do { + this.bindMatrixInverse.getInverse( this.bindMatrix ); - if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && - ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) - { inside = ! inside; } - p = p.next; + } else { - } while ( p !== a ); + console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); - return inside; + } - } + }, - // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring - function splitPolygon( a, b ) { + clone: function () { - var a2 = new Node( a.i, a.x, a.y ), - b2 = new Node( b.i, b.x, b.y ), - an = a.next, - bp = b.prev; + return new this.constructor( this.geometry, this.material ).copy( this ); - a.next = b; - b.prev = a; + }, - a2.next = an; - an.prev = a2; + boneTransform: ( function () { - b2.next = a2; - a2.prev = b2; + var basePosition = new Vector3(); - bp.next = b2; - b2.prev = bp; + var skinIndex = new Vector4(); + var skinWeight = new Vector4(); - return b2; + var vector = new Vector3(); + var matrix = new Matrix4(); - } + return function ( index, target ) { - // create a node and optionally link it with previous one (in a circular doubly linked list) - function insertNode( i, x, y, last ) { + var skeleton = this.skeleton; + var geometry = this.geometry; - var p = new Node( i, x, y ); + skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index ); + skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index ); - if ( ! last ) { + basePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix ); - p.prev = p; - p.next = p; + target.set( 0, 0, 0 ); - } else { + for ( var i = 0; i < 4; i ++ ) { - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; + var weight = skinWeight.getComponent( i ); - } + if ( weight !== 0 ) { - return p; + var boneIndex = skinIndex.getComponent( i ); - } + matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] ); - function removeNode( p ) { + target.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight ); - p.next.prev = p.prev; - p.prev.next = p.next; + } - if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; } - if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; } + } - } + return target.applyMatrix4( this.bindMatrixInverse ); - function Node( i, x, y ) { + }; - // vertex index in coordinates array - this.i = i; + }() ) - // vertex coordinates - this.x = x; - this.y = y; + } ); - // previous and next vertex nodes in a polygon ring - this.prev = null; - this.next = null; + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author michael guerrero / http://realitymeltdown.com + * @author ikerr / http://verold.com + */ - // z-order curve value - this.z = null; + var _offsetMatrix = new Matrix4(); + var _identityMatrix = new Matrix4(); - // previous and next nodes in z-order - this.prevZ = null; - this.nextZ = null; + function Skeleton( bones, boneInverses ) { - // indicates whether this is a steiner point - this.steiner = false; + // copy the bone array - } + bones = bones || []; - function signedArea( data, start, end, dim ) { + this.bones = bones.slice( 0 ); + this.boneMatrices = new Float32Array( this.bones.length * 16 ); - var sum = 0; - for ( var i = start, j = end - dim; i < end; i += dim ) { + this.frame = - 1; - sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); - j = i; + // use the supplied bone inverses or calculate the inverses - } + if ( boneInverses === undefined ) { - return sum; + this.calculateInverses(); - } + } else { - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ + if ( this.bones.length === boneInverses.length ) { - var ShapeUtils = { + this.boneInverses = boneInverses.slice( 0 ); - // calculate area of the contour polygon + } else { - area: function ( contour ) { + console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); - var n = contour.length; - var a = 0.0; + this.boneInverses = []; - for ( var p = n - 1, q = 0; q < n; p = q ++ ) { + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + this.boneInverses.push( new Matrix4() ); + + } } - return a * 0.5; + } - }, + } - isClockWise: function ( pts ) { + Object.assign( Skeleton.prototype, { - return ShapeUtils.area( pts ) < 0; + calculateInverses: function () { - }, + this.boneInverses = []; - triangulateShape: function ( contour, holes ) { + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - var holeIndices = []; // array of hole indices - var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + var inverse = new Matrix4(); - removeDupEndPts( contour ); - addContour( vertices, contour ); + if ( this.bones[ i ] ) { - // + inverse.getInverse( this.bones[ i ].matrixWorld ); - var holeIndex = contour.length; + } - holes.forEach( removeDupEndPts ); + this.boneInverses.push( inverse ); - for ( var i = 0; i < holes.length; i ++ ) { + } - holeIndices.push( holeIndex ); - holeIndex += holes[ i ].length; - addContour( vertices, holes[ i ] ); + }, - } + pose: function () { - // + var bone, i, il; - var triangles = Earcut.triangulate( vertices, holeIndices ); + // recover the bind-time world matrices - // + for ( i = 0, il = this.bones.length; i < il; i ++ ) { - for ( var i = 0; i < triangles.length; i += 3 ) { + bone = this.bones[ i ]; - faces.push( triangles.slice( i, i + 3 ) ); + if ( bone ) { + + bone.matrixWorld.getInverse( this.boneInverses[ i ] ); + + } } - return faces; + // compute the local matrices, positions, rotations and scales - } + for ( i = 0, il = this.bones.length; i < il; i ++ ) { - }; + bone = this.bones[ i ]; - function removeDupEndPts( points ) { + if ( bone ) { - var l = points.length; + if ( bone.parent && bone.parent.isBone ) { - if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { + bone.matrix.getInverse( bone.parent.matrixWorld ); + bone.matrix.multiply( bone.matrixWorld ); - points.pop(); + } else { - } + bone.matrix.copy( bone.matrixWorld ); - } + } - function addContour( vertices, contour ) { + bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - for ( var i = 0; i < contour.length; i ++ ) { + } - vertices.push( contour[ i ].x ); - vertices.push( contour[ i ].y ); + } - } + }, - } + update: function () { - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: <int>, // number of points on the curves - * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * depth: <float>, // Depth to extrude the shape - * - * bevelEnabled: <bool>, // turn on bevel - * bevelThickness: <float>, // how deep into the original shape bevel goes - * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel - * bevelOffset: <float>, // how far from shape outline does bevel start - * bevelSegments: <int>, // number of bevel layers - * - * extrudePath: <THREE.Curve> // curve to extrude shape along - * - * UVGenerator: <Object> // object that provides UV generator functions - * - * } - */ + var bones = this.bones; + var boneInverses = this.boneInverses; + var boneMatrices = this.boneMatrices; + var boneTexture = this.boneTexture; - // ExtrudeGeometry + // flatten bone matrices to array - function ExtrudeGeometry( shapes, options ) { + for ( var i = 0, il = bones.length; i < il; i ++ ) { - Geometry.call( this ); + // compute the offset between the current and the original transform - this.type = 'ExtrudeGeometry'; + var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix; - this.parameters = { - shapes: shapes, - options: options - }; + _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); + _offsetMatrix.toArray( boneMatrices, i * 16 ); - this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); - this.mergeVertices(); + } - } + if ( boneTexture !== undefined ) { - ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); - ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; + boneTexture.needsUpdate = true; - ExtrudeGeometry.prototype.toJSON = function () { + } - var data = Geometry.prototype.toJSON.call( this ); + }, - var shapes = this.parameters.shapes; - var options = this.parameters.options; + clone: function () { - return toJSON( shapes, options, data ); + return new Skeleton( this.bones, this.boneInverses ); - }; + }, - // ExtrudeBufferGeometry + getBoneByName: function ( name ) { - function ExtrudeBufferGeometry( shapes, options ) { + for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - BufferGeometry.call( this ); + var bone = this.bones[ i ]; - this.type = 'ExtrudeBufferGeometry'; + if ( bone.name === name ) { - this.parameters = { - shapes: shapes, - options: options - }; + return bone; - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; + } - var scope = this; + } - var verticesArray = []; - var uvArray = []; + return undefined; - for ( var i = 0, l = shapes.length; i < l; i ++ ) { + }, - var shape = shapes[ i ]; - addShape( shape ); + dispose: function ( ) { - } + if ( this.boneTexture ) { - // build geometry + this.boneTexture.dispose(); - this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); + this.boneTexture = undefined; - this.computeVertexNormals(); + } - // functions + } - function addShape( shape ) { + } ); - var placeholder = []; + /** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + * @author ikerr / http://verold.com + */ - // options + function Bone() { - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - var steps = options.steps !== undefined ? options.steps : 1; - var depth = options.depth !== undefined ? options.depth : 100; + Object3D.call( this ); - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; - var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + this.type = 'Bone'; - var extrudePath = options.extrudePath; + } - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; + Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { - // deprecated options + constructor: Bone, - if ( options.amount !== undefined ) { + isBone: true - console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); - depth = options.amount; + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - // + var _instanceLocalMatrix = new Matrix4(); + var _instanceWorldMatrix = new Matrix4(); - var extrudePts, extrudeByPath = false; - var splineTube, binormal, normal, position2; + var _instanceIntersects = []; - if ( extrudePath ) { + var _mesh = new Mesh(); - extrudePts = extrudePath.getSpacedPoints( steps ); + function InstancedMesh( geometry, material, count ) { - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion + Mesh.call( this, geometry, material ); - // SETUP TNB variables + this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 ); - // TODO1 - have a .isClosed in spline? + this.count = count; - splineTube = extrudePath.computeFrenetFrames( steps, false ); + this.frustumCulled = false; - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + } - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); + InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { - } + constructor: InstancedMesh, - // Safeguards if bevels are not enabled + isInstancedMesh: true, - if ( ! bevelEnabled ) { + getMatrixAt: function ( index, matrix ) { - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; + matrix.fromArray( this.instanceMatrix.array, index * 16 ); - } + }, - // Variables initialization + raycast: function ( raycaster, intersects ) { - var ahole, h, hl; // looping of holes + var matrixWorld = this.matrixWorld; + var raycastTimes = this.count; - var shapePoints = shape.extractPoints( curveSegments ); + _mesh.geometry = this.geometry; + _mesh.material = this.material; - var vertices = shapePoints.shape; - var holes = shapePoints.holes; + if ( _mesh.material === undefined ) { return; } - var reverse = ! ShapeUtils.isClockWise( vertices ); + for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { - if ( reverse ) { + // calculate the world matrix for each instance - vertices = vertices.reverse(); + this.getMatrixAt( instanceId, _instanceLocalMatrix ); - // Maybe we should also check if holes are in the opposite direction, just to be safe ... + _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + // the mesh represents this single instance - ahole = holes[ h ]; + _mesh.matrixWorld = _instanceWorldMatrix; - if ( ShapeUtils.isClockWise( ahole ) ) { + _mesh.raycast( raycaster, _instanceIntersects ); - holes[ h ] = ahole.reverse(); + // process the result of raycast - } + for ( var i = 0, l = _instanceIntersects.length; i < l; i ++ ) { + + var intersect = _instanceIntersects[ i ]; + intersect.instanceId = instanceId; + intersect.object = this; + intersects.push( intersect ); } + _instanceIntersects.length = 0; + } + }, - var faces = ShapeUtils.triangulateShape( vertices, holes ); + setMatrixAt: function ( index, matrix ) { - /* Vertices */ + matrix.toArray( this.instanceMatrix.array, index * 16 ); - var contour = vertices; // vertices has all points but contour has only points of circumference + }, - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + updateMorphTargets: function () { - ahole = holes[ h ]; + } - vertices = vertices.concat( ahole ); + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * + * linewidth: <float>, + * linecap: "round", + * linejoin: "round" + * } + */ + function LineBasicMaterial( parameters ) { - function scalePt2( pt, vec, size ) { + Material.call( this ); - if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); } + this.type = 'LineBasicMaterial'; - return vec.clone().multiplyScalar( size ).add( pt ); + this.color = new Color( 0xffffff ); - } + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; - var b, bs, t, z, - vert, vlen = vertices.length, - face, flen = faces.length; + this.setValues( parameters ); + } - // Find directions for point movement + LineBasicMaterial.prototype = Object.create( Material.prototype ); + LineBasicMaterial.prototype.constructor = LineBasicMaterial; + LineBasicMaterial.prototype.isLineBasicMaterial = true; - function getBevelVec( inPt, inPrev, inNext ) { + LineBasicMaterial.prototype.copy = function ( source ) { - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. + Material.prototype.copy.call( this, source ); - var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + this.color.copy( source.color ); - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; - var v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; + return this; - var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + }; - // check for collinear edges - var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + /** + * @author mrdoob / http://mrdoob.com/ + */ - if ( Math.abs( collinear0 ) > Number.EPSILON ) { + var _start = new Vector3(); + var _end = new Vector3(); + var _inverseMatrix$1 = new Matrix4(); + var _ray$1 = new Ray(); + var _sphere$2 = new Sphere(); - // not collinear + function Line( geometry, material, mode ) { - // length of vectors for normalizing + if ( mode === 1 ) { - var v_prev_len = Math.sqrt( v_prev_lensq ); - var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' ); - // shift adjacent points by unit vectors to the left + } - var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + Object3D.call( this ); - var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + this.type = 'Line'; - // scaling factor for v_prev to intersection point + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new LineBasicMaterial(); - var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); + } - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { + Line.prototype = Object.assign( Object.create( Object3D.prototype ), { - return new Vector2( v_trans_x, v_trans_y ); + constructor: Line, - } else { + isLine: true, - shrink_by = Math.sqrt( v_trans_lensq / 2 ); + computeLineDistances: function () { - } + var geometry = this.geometry; - } else { + if ( geometry.isBufferGeometry ) { - // handle special case of collinear edges + // we assume non-indexed geometry - var direction_eq = false; // assumes: opposite - if ( v_prev_x > Number.EPSILON ) { + if ( geometry.index === null ) { - if ( v_next_x > Number.EPSILON ) { + var positionAttribute = geometry.attributes.position; + var lineDistances = [ 0 ]; - direction_eq = true; + for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { - } + _start.fromBufferAttribute( positionAttribute, i - 1 ); + _end.fromBufferAttribute( positionAttribute, i ); - } else { + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += _start.distanceTo( _end ); - if ( v_prev_x < - Number.EPSILON ) { + } - if ( v_next_x < - Number.EPSILON ) { + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - direction_eq = true; + } else { - } + console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - } else { + } - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + } else if ( geometry.isGeometry ) { - direction_eq = true; + var vertices = geometry.vertices; + var lineDistances = geometry.lineDistances; - } + lineDistances[ 0 ] = 0; - } + for ( var i = 1, l = vertices.length; i < l; i ++ ) { - } + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); - if ( direction_eq ) { + } - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); + } - } else { + return this; - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); + }, - } + raycast: function ( raycaster, intersects ) { - } + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + var threshold = raycaster.params.Line.threshold; - return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + // Checking boundingSphere distance to ray - } + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } + _sphere$2.copy( geometry.boundingSphere ); + _sphere$2.applyMatrix4( matrixWorld ); + _sphere$2.radius += threshold; - var contourMovements = []; + if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; } - for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + // - if ( j === il ) { j = 0; } - if ( k === il ) { k = 0; } + _inverseMatrix$1.getInverse( matrixWorld ); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) + var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + var localThresholdSq = localThreshold * localThreshold; - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + var vStart = new Vector3(); + var vEnd = new Vector3(); + var interSegment = new Vector3(); + var interRay = new Vector3(); + var step = ( this && this.isLineSegments ) ? 2 : 1; - } + if ( geometry.isBufferGeometry ) { - var holesMovements = [], - oneHoleMovements, verticesMovements = contourMovements.concat(); + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + if ( index !== null ) { - ahole = holes[ h ]; + var indices = index.array; - oneHoleMovements = []; + for ( var i = 0, l = indices.length - 1; i < l; i += step ) { - for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + var a = indices[ i ]; + var b = indices[ i + 1 ]; - if ( j === il ) { j = 0; } - if ( k === il ) { k = 0; } + vStart.fromArray( positions, a * 3 ); + vEnd.fromArray( positions, b * 3 ); - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - } + if ( distSq > localThresholdSq ) { continue; } - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - } + var distance = raycaster.ray.origin.distanceTo( interRay ); + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } - // Loop bevelSegments, 1 for the front, 1 for the back + intersects.push( { - for ( b = 0; b < bevelSegments; b ++ ) { + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this - //for ( b = bevelSegments; b > 0; b -- ) { + } ); - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + } - // contract shape + } else { - for ( i = 0, il = contour.length; i < il; i ++ ) { + for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + vStart.fromArray( positions, 3 * i ); + vEnd.fromArray( positions, 3 * i + 3 ); - v( vert.x, vert.y, - z ); + var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - } + if ( distSq > localThresholdSq ) { continue; } - // expand holes + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + var distance = raycaster.ray.origin.distanceTo( interRay ); - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } - for ( i = 0, il = ahole.length; i < il; i ++ ) { + intersects.push( { - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this - v( vert.x, vert.y, - z ); + } ); } } - } - - bs = bevelSize + bevelOffset; + } else if ( geometry.isGeometry ) { - // Back facing vertices + var vertices = geometry.vertices; + var nbVertices = vertices.length; - for ( i = 0; i < vlen; i ++ ) { + for ( var i = 0; i < nbVertices - 1; i += step ) { - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); - if ( ! extrudeByPath ) { + if ( distSq > localThresholdSq ) { continue; } - v( vert.x, vert.y, 0 ); + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - } else { + var distance = raycaster.ray.origin.distanceTo( interRay ); - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + if ( distance < raycaster.near || distance > raycaster.far ) { continue; } - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); + intersects.push( { - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this - v( position2.x, position2.y, position2.z ); + } ); } } - // Add stepped vertices... - // Including front facing vertices - - var s; + }, - for ( s = 1; s <= steps; s ++ ) { + clone: function () { - for ( i = 0; i < vlen; i ++ ) { + return new this.constructor( this.geometry, this.material ).copy( this ); - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + } - if ( ! extrudeByPath ) { + } ); - v( vert.x, vert.y, depth / steps * s ); + /** + * @author mrdoob / http://mrdoob.com/ + */ - } else { + var _start$1 = new Vector3(); + var _end$1 = new Vector3(); - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + function LineSegments( geometry, material ) { - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); + Line.call( this, geometry, material ); - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); + this.type = 'LineSegments'; - v( position2.x, position2.y, position2.z ); + } - } + LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { - } + constructor: LineSegments, - } + isLineSegments: true, + computeLineDistances: function () { - // Add bevel segments planes + var geometry = this.geometry; - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( b = bevelSegments - 1; b >= 0; b -- ) { + if ( geometry.isBufferGeometry ) { - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + // we assume non-indexed geometry - // contract shape + if ( geometry.index === null ) { - for ( i = 0, il = contour.length; i < il; i ++ ) { + var positionAttribute = geometry.attributes.position; + var lineDistances = []; - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, depth + z ); + for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { - } + _start$1.fromBufferAttribute( positionAttribute, i ); + _end$1.fromBufferAttribute( positionAttribute, i + 1 ); - // expand holes + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + } - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - for ( i = 0, il = ahole.length; i < il; i ++ ) { + } else { - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - if ( ! extrudeByPath ) { + } - v( vert.x, vert.y, depth + z ); + } else if ( geometry.isGeometry ) { - } else { + var vertices = geometry.vertices; + var lineDistances = geometry.lineDistances; - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + for ( var i = 0, l = vertices.length; i < l; i += 2 ) { - } + _start$1.copy( vertices[ i ] ); + _end$1.copy( vertices[ i + 1 ] ); - } + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); } } - /* Faces */ + return this; - // Top and bottom faces + } - buildLidFaces(); + } ); - // Sides faces + /** + * @author mgreter / http://github.com/mgreter + */ - buildSideFaces(); + function LineLoop( geometry, material ) { + Line.call( this, geometry, material ); - ///// Internal functions + this.type = 'LineLoop'; - function buildLidFaces() { + } - var start = verticesArray.length / 3; + LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { - if ( bevelEnabled ) { + constructor: LineLoop, - var layer = 0; // steps + 1 - var offset = vlen * layer; + isLineLoop: true, - // Bottom faces + } ); - for ( i = 0; i < flen; i ++ ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * map: new THREE.Texture( <Image> ), + * alphaMap: new THREE.Texture( <Image> ), + * + * size: <float>, + * sizeAttenuation: <bool> + * + * morphTargets: <bool> + * } + */ - face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); + function PointsMaterial( parameters ) { - } + Material.call( this ); - layer = steps + bevelSegments * 2; - offset = vlen * layer; + this.type = 'PointsMaterial'; - // Top faces + this.color = new Color( 0xffffff ); - for ( i = 0; i < flen; i ++ ) { + this.map = null; - face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); + this.alphaMap = null; - } + this.size = 1; + this.sizeAttenuation = true; - } else { + this.morphTargets = false; - // Bottom faces + this.setValues( parameters ); - for ( i = 0; i < flen; i ++ ) { + } - face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + PointsMaterial.prototype = Object.create( Material.prototype ); + PointsMaterial.prototype.constructor = PointsMaterial; - } + PointsMaterial.prototype.isPointsMaterial = true; - // Top faces + PointsMaterial.prototype.copy = function ( source ) { - for ( i = 0; i < flen; i ++ ) { + Material.prototype.copy.call( this, source ); - face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + this.color.copy( source.color ); - } + this.map = source.map; - } + this.alphaMap = source.alphaMap; - scope.addGroup( start, verticesArray.length / 3 - start, 0 ); + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; - } + this.morphTargets = source.morphTargets; - // Create faces for the z-sides of the shape + return this; - function buildSideFaces() { + }; - var start = verticesArray.length / 3; - var layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; + /** + * @author alteredq / http://alteredqualia.com/ + */ - for ( h = 0, hl = holes.length; h < hl; h ++ ) { + var _inverseMatrix$2 = new Matrix4(); + var _ray$2 = new Ray(); + var _sphere$3 = new Sphere(); + var _position$1 = new Vector3(); - ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); + function Points( geometry, material ) { - //, true - layeroffset += ahole.length; + Object3D.call( this ); - } + this.type = 'Points'; + this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); + this.material = material !== undefined ? material : new PointsMaterial(); - scope.addGroup( start, verticesArray.length / 3 - start, 1 ); + this.updateMorphTargets(); + } - } + Points.prototype = Object.assign( Object.create( Object3D.prototype ), { - function sidewalls( contour, layeroffset ) { + constructor: Points, - var j, k; - i = contour.length; + isPoints: true, - while ( -- i >= 0 ) { + raycast: function ( raycaster, intersects ) { - j = i; - k = i - 1; - if ( k < 0 ) { k = contour.length - 1; } + var geometry = this.geometry; + var matrixWorld = this.matrixWorld; + var threshold = raycaster.params.Points.threshold; - //console.log('b', i,j, i-1, k,vertices.length); + // Checking boundingSphere distance to ray - var s = 0, - sl = steps + bevelSegments * 2; + if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); } - for ( s = 0; s < sl; s ++ ) { + _sphere$3.copy( geometry.boundingSphere ); + _sphere$3.applyMatrix4( matrixWorld ); + _sphere$3.radius += threshold; - var slen1 = vlen * s; - var slen2 = vlen * ( s + 1 ); + if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; } - var a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; + // - f4( a, b, c, d ); + _inverseMatrix$2.getInverse( matrixWorld ); + _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); - } + var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + var localThresholdSq = localThreshold * localThreshold; - } + if ( geometry.isBufferGeometry ) { - } + var index = geometry.index; + var attributes = geometry.attributes; + var positions = attributes.position.array; - function v( x, y, z ) { + if ( index !== null ) { - placeholder.push( x ); - placeholder.push( y ); - placeholder.push( z ); + var indices = index.array; - } + for ( var i = 0, il = indices.length; i < il; i ++ ) { + var a = indices[ i ]; - function f3( a, b, c ) { + _position$1.fromArray( positions, a * 3 ); - addVertex( a ); - addVertex( b ); - addVertex( c ); + testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + } - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); + } else { - } + for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { - function f4( a, b, c, d ) { + _position$1.fromArray( positions, i * 3 ); - addVertex( a ); - addVertex( b ); - addVertex( d ); + testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); - addVertex( b ); - addVertex( c ); - addVertex( d ); + } + } - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + } else { - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 3 ] ); + var vertices = geometry.vertices; - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - addUV( uvs[ 3 ] ); + for ( var i = 0, l = vertices.length; i < l; i ++ ) { - } + testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this ); - function addVertex( index ) { - - verticesArray.push( placeholder[ index * 3 + 0 ] ); - verticesArray.push( placeholder[ index * 3 + 1 ] ); - verticesArray.push( placeholder[ index * 3 + 2 ] ); + } } + }, - function addUV( vector2 ) { - - uvArray.push( vector2.x ); - uvArray.push( vector2.y ); + updateMorphTargets: function () { - } + var geometry = this.geometry; + var m, ml, name; - } + if ( geometry.isBufferGeometry ) { - } + var morphAttributes = geometry.morphAttributes; + var keys = Object.keys( morphAttributes ); - ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; + if ( keys.length > 0 ) { - ExtrudeBufferGeometry.prototype.toJSON = function () { + var morphAttribute = morphAttributes[ keys[ 0 ] ]; - var data = BufferGeometry.prototype.toJSON.call( this ); + if ( morphAttribute !== undefined ) { - var shapes = this.parameters.shapes; - var options = this.parameters.options; + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - return toJSON( shapes, options, data ); + for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - }; + name = morphAttribute[ m ].name || String( m ); - // + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; - var WorldUVGenerator = { + } - generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { + } - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; + } - return [ - new Vector2( a_x, a_y ), - new Vector2( b_x, b_y ), - new Vector2( c_x, c_y ) - ]; + } else { - }, + var morphTargets = geometry.morphTargets; - generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { + if ( morphTargets !== undefined && morphTargets.length > 0 ) { - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var a_z = vertices[ indexA * 3 + 2 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var b_z = vertices[ indexB * 3 + 2 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - var c_z = vertices[ indexC * 3 + 2 ]; - var d_x = vertices[ indexD * 3 ]; - var d_y = vertices[ indexD * 3 + 1 ]; - var d_z = vertices[ indexD * 3 + 2 ]; + console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); - if ( Math.abs( a_y - b_y ) < 0.01 ) { + } - return [ - new Vector2( a_x, 1 - a_z ), - new Vector2( b_x, 1 - b_z ), - new Vector2( c_x, 1 - c_z ), - new Vector2( d_x, 1 - d_z ) - ]; + } - } else { + }, - return [ - new Vector2( a_y, 1 - a_z ), - new Vector2( b_y, 1 - b_z ), - new Vector2( c_y, 1 - c_z ), - new Vector2( d_y, 1 - d_z ) - ]; + clone: function () { - } + return new this.constructor( this.geometry, this.material ).copy( this ); } - }; - function toJSON( shapes, options, data ) { + } ); - // + function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { - data.shapes = []; + var rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); - if ( Array.isArray( shapes ) ) { + if ( rayPointDistanceSq < localThresholdSq ) { - for ( var i = 0, l = shapes.length; i < l; i ++ ) { + var intersectPoint = new Vector3(); - var shape = shapes[ i ]; + _ray$2.closestPointToPoint( point, intersectPoint ); + intersectPoint.applyMatrix4( matrixWorld ); - data.shapes.push( shape.uuid ); + var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - } + if ( distance < raycaster.near || distance > raycaster.far ) { return; } - } else { + intersects.push( { - data.shapes.push( shapes.uuid ); + distance: distance, + distanceToRay: Math.sqrt( rayPointDistanceSq ), + point: intersectPoint, + index: index, + face: null, + object: object + + } ); } - // + } - if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); } + /** + * @author mrdoob / http://mrdoob.com/ + */ - return data; + function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.format = format !== undefined ? format : RGBFormat; + + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + + this.generateMipmaps = false; } + VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { + + constructor: VideoTexture, + + isVideoTexture: true, + + update: function () { + + var video = this.image; + + if ( video.readyState >= video.HAVE_CURRENT_DATA ) { + + this.needsUpdate = true; + + } + + } + + } ); + /** - * @author zz85 / http://www.lab4games.net/zz85/blog * @author alteredq / http://alteredqualia.com/ - * - * Text = 3D Text - * - * parameters = { - * font: <THREE.Font>, // font - * - * size: <float>, // size of the text - * height: <float>, // thickness to extrude text - * curveSegments: <int>, // number of points on the curves - * - * bevelEnabled: <bool>, // turn on bevel - * bevelThickness: <float>, // how deep into text bevel goes - * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel - * bevelOffset: <float> // how far from text outline does bevel start - * } */ - // TextGeometry + function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - function TextGeometry( text, parameters ) { + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - Geometry.call( this ); + this.image = { width: width, height: height }; + this.mipmaps = mipmaps; - this.type = 'TextGeometry'; + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) - this.parameters = { - text: text, - parameters: parameters - }; + this.flipY = false; - this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); - this.mergeVertices(); + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps = false; } - TextGeometry.prototype = Object.create( Geometry.prototype ); - TextGeometry.prototype.constructor = TextGeometry; + CompressedTexture.prototype = Object.create( Texture.prototype ); + CompressedTexture.prototype.constructor = CompressedTexture; - // TextBufferGeometry + CompressedTexture.prototype.isCompressedTexture = true; - function TextBufferGeometry( text, parameters ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - parameters = parameters || {}; + function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - var font = parameters.font; + Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - if ( ! ( font && font.isFont ) ) { + this.needsUpdate = true; - console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); - return new Geometry(); + } - } + CanvasTexture.prototype = Object.create( Texture.prototype ); + CanvasTexture.prototype.constructor = CanvasTexture; + CanvasTexture.prototype.isCanvasTexture = true; - var shapes = font.generateShapes( text, parameters.size ); + /** + * @author Matt DesLauriers / @mattdesl + * @author atix / arthursilber.de + */ - // translate parameters to ExtrudeGeometry API + function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { - parameters.depth = parameters.height !== undefined ? parameters.height : 50; + format = format !== undefined ? format : DepthFormat; - // defaults + if ( format !== DepthFormat && format !== DepthStencilFormat ) { - if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; } - if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; } - if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; } + throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); - ExtrudeBufferGeometry.call( this, shapes, parameters ); + } - this.type = 'TextBufferGeometry'; + if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; } + if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; } + + Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.image = { width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.flipY = false; + this.generateMipmaps = false; } - TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); - TextBufferGeometry.prototype.constructor = TextBufferGeometry; + DepthTexture.prototype = Object.create( Texture.prototype ); + DepthTexture.prototype.constructor = DepthTexture; + DepthTexture.prototype.isDepthTexture = true; /** * @author mrdoob / http://mrdoob.com/ - * @author benaadams / https://twitter.com/ben_a_adams * @author Mugen87 / https://github.com/Mugen87 */ - // SphereGeometry + function WireframeGeometry( geometry ) { - function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + BufferGeometry.call( this ); - Geometry.call( this ); + this.type = 'WireframeGeometry'; - this.type = 'SphereGeometry'; + // buffer - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + var vertices = []; - this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); - this.mergeVertices(); + // helper variables - } + var i, j, l, o, ol; + var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; + var vertex; - SphereGeometry.prototype = Object.create( Geometry.prototype ); - SphereGeometry.prototype.constructor = SphereGeometry; + // different logic for Geometry and BufferGeometry - // SphereBufferGeometry + if ( geometry && geometry.isGeometry ) { - function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { + // create a data structure that contains all edges without duplicates - BufferGeometry.call( this ); + var faces = geometry.faces; - this.type = 'SphereBufferGeometry'; + for ( i = 0, l = faces.length; i < l; i ++ ) { - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + var face = faces[ i ]; - radius = radius || 1; + for ( j = 0; j < 3; j ++ ) { - widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); - phiStart = phiStart !== undefined ? phiStart : 0; - phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; + key = edge[ 0 ] + ',' + edge[ 1 ]; - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; + if ( edges[ key ] === undefined ) { - var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - var ix, iy; + } - var index = 0; - var grid = []; + } - var vertex = new Vector3(); - var normal = new Vector3(); + } - // buffers + // generate vertices - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + for ( key in edges ) { - // generate vertices, normals and uvs + e = edges[ key ]; - for ( iy = 0; iy <= heightSegments; iy ++ ) { + vertex = geometry.vertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); - var verticesRow = []; + vertex = geometry.vertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); - var v = iy / heightSegments; + } - // special case for the poles + } else if ( geometry && geometry.isBufferGeometry ) { - var uOffset = 0; + var position, indices, groups; + var group, start, count; + var index1, index2; - if ( iy == 0 && thetaStart == 0 ) { + vertex = new Vector3(); - uOffset = 0.5 / widthSegments; + if ( geometry.index !== null ) { - } else if ( iy == heightSegments && thetaEnd == Math.PI ) { + // indexed BufferGeometry - uOffset = - 0.5 / widthSegments; + position = geometry.attributes.position; + indices = geometry.index; + groups = geometry.groups; - } + if ( groups.length === 0 ) { - for ( ix = 0; ix <= widthSegments; ix ++ ) { + groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; - var u = ix / widthSegments; + } - // vertex + // create a data structure that contains all eges without duplicates - vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); - vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + for ( o = 0, ol = groups.length; o < ol; ++ o ) { - vertices.push( vertex.x, vertex.y, vertex.z ); + group = groups[ o ]; - // normal + start = group.start; + count = group.count; - normal.copy( vertex ).normalize(); - normals.push( normal.x, normal.y, normal.z ); + for ( i = start, l = ( start + count ); i < l; i += 3 ) { - // uv + for ( j = 0; j < 3; j ++ ) { - uvs.push( u + uOffset, 1 - v ); + edge1 = indices.getX( i + j ); + edge2 = indices.getX( i + ( j + 1 ) % 3 ); + edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates + edge[ 1 ] = Math.max( edge1, edge2 ); - verticesRow.push( index ++ ); + key = edge[ 0 ] + ',' + edge[ 1 ]; - } + if ( edges[ key ] === undefined ) { - grid.push( verticesRow ); + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - } + } - // indices + } - for ( iy = 0; iy < heightSegments; iy ++ ) { + } - for ( ix = 0; ix < widthSegments; ix ++ ) { + } - var a = grid[ iy ][ ix + 1 ]; - var b = grid[ iy ][ ix ]; - var c = grid[ iy + 1 ][ ix ]; - var d = grid[ iy + 1 ][ ix + 1 ]; + // generate vertices - if ( iy !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); } - if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); } + for ( key in edges ) { + + e = edges[ key ]; + + vertex.fromBufferAttribute( position, e.index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + vertex.fromBufferAttribute( position, e.index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } else { + + // non-indexed BufferGeometry + + position = geometry.attributes.position; + + for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + + for ( j = 0; j < 3; j ++ ) { + + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + + index1 = 3 * i + j; + vertex.fromBufferAttribute( position, index1 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + index2 = 3 * i + ( ( j + 1 ) % 3 ); + vertex.fromBufferAttribute( position, index2 ); + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } } @@ -40078,72 +47403,57 @@ function simpleEnd(buf) { // build geometry - this.setIndex( indices ); this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } - SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; + WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); + WireframeGeometry.prototype.constructor = WireframeGeometry; /** - * @author Kaleb Murphy + * @author zz85 / https://github.com/zz85 * @author Mugen87 / https://github.com/Mugen87 + * + * Parametric Surfaces Geometry + * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html */ - // RingGeometry + // ParametricGeometry - function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + function ParametricGeometry( func, slices, stacks ) { Geometry.call( this ); - this.type = 'RingGeometry'; + this.type = 'ParametricGeometry'; this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength + func: func, + slices: slices, + stacks: stacks }; - this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); + this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); this.mergeVertices(); } - RingGeometry.prototype = Object.create( Geometry.prototype ); - RingGeometry.prototype.constructor = RingGeometry; + ParametricGeometry.prototype = Object.create( Geometry.prototype ); + ParametricGeometry.prototype.constructor = ParametricGeometry; - // RingBufferGeometry + // ParametricBufferGeometry - function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { + function ParametricBufferGeometry( func, slices, stacks ) { BufferGeometry.call( this ); - this.type = 'RingBufferGeometry'; + this.type = 'ParametricBufferGeometry'; this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength + func: func, + slices: slices, + stacks: stacks }; - innerRadius = innerRadius || 0.5; - outerRadius = outerRadius || 1; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; - phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; - // buffers var indices = []; @@ -40151,67 +47461,91 @@ function simpleEnd(buf) { var normals = []; var uvs = []; - // some helper variables + var EPS = 0.00001; - var segment; - var radius = innerRadius; - var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - var vertex = new Vector3(); - var uv = new Vector2(); - var j, i; + var normal = new Vector3(); - // generate vertices, normals and uvs + var p0 = new Vector3(), p1 = new Vector3(); + var pu = new Vector3(), pv = new Vector3(); - for ( j = 0; j <= phiSegments; j ++ ) { + var i, j; - for ( i = 0; i <= thetaSegments; i ++ ) { + if ( func.length < 3 ) { - // values are generate from the inside of the ring to the outside + console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); - segment = thetaStart + i / thetaSegments * thetaLength; + } - // vertex + // generate vertices, normals and uvs - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); + var sliceCount = slices + 1; - vertices.push( vertex.x, vertex.y, vertex.z ); + for ( i = 0; i <= stacks; i ++ ) { + + var v = i / stacks; + + for ( j = 0; j <= slices; j ++ ) { + + var u = j / slices; + + // vertex + + func( u, v, p0 ); + vertices.push( p0.x, p0.y, p0.z ); // normal - normals.push( 0, 0, 1 ); + // approximate tangent vectors via finite differences - // uv + if ( u - EPS >= 0 ) { - uv.x = ( vertex.x / outerRadius + 1 ) / 2; - uv.y = ( vertex.y / outerRadius + 1 ) / 2; + func( u - EPS, v, p1 ); + pu.subVectors( p0, p1 ); - uvs.push( uv.x, uv.y ); + } else { - } + func( u + EPS, v, p1 ); + pu.subVectors( p1, p0 ); - // increase the radius for next row of vertices + } - radius += radiusStep; + if ( v - EPS >= 0 ) { - } + func( u, v - EPS, p1 ); + pv.subVectors( p0, p1 ); - // indices + } else { - for ( j = 0; j < phiSegments; j ++ ) { + func( u, v + EPS, p1 ); + pv.subVectors( p1, p0 ); - var thetaSegmentLevel = j * ( thetaSegments + 1 ); + } - for ( i = 0; i < thetaSegments; i ++ ) { + // cross product of tangent vectors returns surface normal - segment = i + thetaSegmentLevel; + normal.crossVectors( pu, pv ).normalize(); + normals.push( normal.x, normal.y, normal.z ); - var a = segment; - var b = segment + thetaSegments + 1; - var c = segment + thetaSegments + 2; - var d = segment + 1; + // uv - // faces + uvs.push( u, v ); + + } + + } + + // generate indices + + for ( i = 0; i < stacks; i ++ ) { + + for ( j = 0; j < slices; j ++ ) { + + var a = i * sliceCount + j; + var b = i * sliceCount + j + 1; + var c = ( i + 1 ) * sliceCount + j + 1; + var d = ( i + 1 ) * sliceCount + j; + + // faces one and two indices.push( a, b, d ); indices.push( b, c, d ); @@ -40229,593 +47563,685 @@ function simpleEnd(buf) { } - RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - RingBufferGeometry.prototype.constructor = RingBufferGeometry; + ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; /** - * @author zz85 / https://github.com/zz85 - * @author bhouston / http://clara.io + * @author clockworkgeek / https://github.com/clockworkgeek + * @author timothypratley / https://github.com/timothypratley + * @author WestLangley / http://github.com/WestLangley * @author Mugen87 / https://github.com/Mugen87 */ - // LatheGeometry + // PolyhedronGeometry - function LatheGeometry( points, segments, phiStart, phiLength ) { + function PolyhedronGeometry( vertices, indices, radius, detail ) { Geometry.call( this ); - this.type = 'LatheGeometry'; + this.type = 'PolyhedronGeometry'; this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength + vertices: vertices, + indices: indices, + radius: radius, + detail: detail }; - this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); + this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); this.mergeVertices(); } - LatheGeometry.prototype = Object.create( Geometry.prototype ); - LatheGeometry.prototype.constructor = LatheGeometry; + PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); + PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; - // LatheBufferGeometry + // PolyhedronBufferGeometry - function LatheBufferGeometry( points, segments, phiStart, phiLength ) { + function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { BufferGeometry.call( this ); - this.type = 'LatheBufferGeometry'; + this.type = 'PolyhedronBufferGeometry'; this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength + vertices: vertices, + indices: indices, + radius: radius, + detail: detail }; - segments = Math.floor( segments ) || 12; - phiStart = phiStart || 0; - phiLength = phiLength || Math.PI * 2; - - // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 ); - - - // buffers + radius = radius || 1; + detail = detail || 0; - var indices = []; - var vertices = []; - var uvs = []; + // default buffer data - // helper variables + var vertexBuffer = []; + var uvBuffer = []; - var base; - var inverseSegments = 1.0 / segments; - var vertex = new Vector3(); - var uv = new Vector2(); - var i, j; + // the subdivision creates the vertex buffer data - // generate vertices and uvs + subdivide( detail ); - for ( i = 0; i <= segments; i ++ ) { + // all vertices should lie on a conceptual sphere with a given radius - var phi = phiStart + i * inverseSegments * phiLength; + applyRadius( radius ); - var sin = Math.sin( phi ); - var cos = Math.cos( phi ); + // finally, create the uv data - for ( j = 0; j <= ( points.length - 1 ); j ++ ) { + generateUVs(); - // vertex + // build non-indexed geometry - vertex.x = points[ j ].x * sin; - vertex.y = points[ j ].y; - vertex.z = points[ j ].x * cos; + this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); - vertices.push( vertex.x, vertex.y, vertex.z ); + if ( detail === 0 ) { - // uv + this.computeVertexNormals(); // flat normals - uv.x = i / segments; - uv.y = j / ( points.length - 1 ); + } else { - uvs.push( uv.x, uv.y ); + this.normalizeNormals(); // smooth normals + } - } + // helper functions - } + function subdivide( detail ) { - // indices + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); - for ( i = 0; i < segments; i ++ ) { + // iterate over all faces and apply a subdivison with the given detail value - for ( j = 0; j < ( points.length - 1 ); j ++ ) { + for ( var i = 0; i < indices.length; i += 3 ) { - base = j + i * points.length; + // get the vertices of the face - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; + getVertexByIndex( indices[ i + 0 ], a ); + getVertexByIndex( indices[ i + 1 ], b ); + getVertexByIndex( indices[ i + 2 ], c ); - // faces + // perform subdivision - indices.push( a, b, d ); - indices.push( b, c, d ); + subdivideFace( a, b, c, detail ); } } - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + function subdivideFace( a, b, c, detail ) { - // generate normals + var cols = Math.pow( 2, detail ); - this.computeVertexNormals(); + // we use this multidimensional array as a data structure for creating the subdivision - // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). + var v = []; - if ( phiLength === Math.PI * 2 ) { + var i, j; - var normals = this.attributes.normal.array; - var n1 = new Vector3(); - var n2 = new Vector3(); - var n = new Vector3(); + // construct all of the vertices for this subdivision - // this is the buffer offset for the last line of vertices + for ( i = 0; i <= cols; i ++ ) { - base = segments * points.length * 3; + v[ i ] = []; - for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { + var aj = a.clone().lerp( c, i / cols ); + var bj = b.clone().lerp( c, i / cols ); - // select the normal of the vertex in the first line + var rows = cols - i; - n1.x = normals[ j + 0 ]; - n1.y = normals[ j + 1 ]; - n1.z = normals[ j + 2 ]; + for ( j = 0; j <= rows; j ++ ) { - // select the normal of the vertex in the last line + if ( j === 0 && i === cols ) { - n2.x = normals[ base + j + 0 ]; - n2.y = normals[ base + j + 1 ]; - n2.z = normals[ base + j + 2 ]; + v[ i ][ j ] = aj; - // average normals + } else { - n.addVectors( n1, n2 ).normalize(); + v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); - // assign the new values to both normals + } - normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; - normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; - normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; + } } - } + // construct all of the faces - } + for ( i = 0; i < cols; i ++ ) { - LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; + for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - /** - * @author jonobr1 / http://jonobr1.com - * @author Mugen87 / https://github.com/Mugen87 - */ + var k = Math.floor( j / 2 ); - // ShapeGeometry + if ( j % 2 === 0 ) { - function ShapeGeometry( shapes, curveSegments ) { + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + pushVertex( v[ i ][ k ] ); - Geometry.call( this ); + } else { - this.type = 'ShapeGeometry'; + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); - if ( typeof curveSegments === 'object' ) { + } - console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); + } - curveSegments = curveSegments.curveSegments; + } } - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; + function applyRadius( radius ) { - this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); - this.mergeVertices(); + var vertex = new Vector3(); - } + // iterate over the entire buffer and apply the radius to each vertex - ShapeGeometry.prototype = Object.create( Geometry.prototype ); - ShapeGeometry.prototype.constructor = ShapeGeometry; + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - ShapeGeometry.prototype.toJSON = function () { + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; - var data = Geometry.prototype.toJSON.call( this ); + vertex.normalize().multiplyScalar( radius ); - var shapes = this.parameters.shapes; + vertexBuffer[ i + 0 ] = vertex.x; + vertexBuffer[ i + 1 ] = vertex.y; + vertexBuffer[ i + 2 ] = vertex.z; - return toJSON$1( shapes, data ); + } - }; + } - // ShapeBufferGeometry + function generateUVs() { - function ShapeBufferGeometry( shapes, curveSegments ) { + var vertex = new Vector3(); - BufferGeometry.call( this ); + for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - this.type = 'ShapeBufferGeometry'; + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; + var u = azimuth( vertex ) / 2 / Math.PI + 0.5; + var v = inclination( vertex ) / Math.PI + 0.5; + uvBuffer.push( u, 1 - v ); - curveSegments = curveSegments || 12; + } - // buffers + correctUVs(); - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + correctSeam(); - // helper variables + } - var groupStart = 0; - var groupCount = 0; + function correctSeam() { - // allow single and array values for "shapes" parameter + // handle case when face straddles the seam, see #3269 - if ( Array.isArray( shapes ) === false ) { + for ( var i = 0; i < uvBuffer.length; i += 6 ) { - addShape( shapes ); + // uv data of a single face - } else { + var x0 = uvBuffer[ i + 0 ]; + var x1 = uvBuffer[ i + 2 ]; + var x2 = uvBuffer[ i + 4 ]; - for ( var i = 0; i < shapes.length; i ++ ) { + var max = Math.max( x0, x1, x2 ); + var min = Math.min( x0, x1, x2 ); - addShape( shapes[ i ] ); + // 0.9 is somewhat arbitrary - this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support + if ( max > 0.9 && min < 0.1 ) { - groupStart += groupCount; - groupCount = 0; + if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; } + if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; } + if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; } + + } } } - // build geometry + function pushVertex( vertex ) { - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + vertexBuffer.push( vertex.x, vertex.y, vertex.z ); + } - // helper functions + function getVertexByIndex( index, vertex ) { - function addShape( shape ) { + var stride = index * 3; - var i, l, shapeHole; + vertex.x = vertices[ stride + 0 ]; + vertex.y = vertices[ stride + 1 ]; + vertex.z = vertices[ stride + 2 ]; - var indexOffset = vertices.length / 3; - var points = shape.extractPoints( curveSegments ); + } - var shapeVertices = points.shape; - var shapeHoles = points.holes; + function correctUVs() { - // check direction of vertices + var a = new Vector3(); + var b = new Vector3(); + var c = new Vector3(); - if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { + var centroid = new Vector3(); - shapeVertices = shapeVertices.reverse(); + var uvA = new Vector2(); + var uvB = new Vector2(); + var uvC = new Vector2(); - } + for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); + b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); + c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); - shapeHole = shapeHoles[ i ]; + uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); + uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); + uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); - if ( ShapeUtils.isClockWise( shapeHole ) === true ) { + centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); - shapeHoles[ i ] = shapeHole.reverse(); + var azi = azimuth( centroid ); - } + correctUV( uvA, j + 0, a, azi ); + correctUV( uvB, j + 2, b, azi ); + correctUV( uvC, j + 4, c, azi ); } - var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); + } - // join vertices of inner and outer paths to a single array + function correctUV( uv, stride, vector, azimuth ) { - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { - shapeHole = shapeHoles[ i ]; - shapeVertices = shapeVertices.concat( shapeHole ); + uvBuffer[ stride ] = uv.x - 1; } - // vertices, normals, uvs + if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { - for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { + uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; - var vertex = shapeVertices[ i ]; + } - vertices.push( vertex.x, vertex.y, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( vertex.x, vertex.y ); // world uvs + } - } + // Angle around the Y axis, counter-clockwise when looking from above. - // incides + function azimuth( vector ) { - for ( i = 0, l = faces.length; i < l; i ++ ) { + return Math.atan2( vector.z, - vector.x ); - var face = faces[ i ]; + } - var a = face[ 0 ] + indexOffset; - var b = face[ 1 ] + indexOffset; - var c = face[ 2 ] + indexOffset; - indices.push( a, b, c ); - groupCount += 3; + // Angle above the XZ plane. - } + function inclination( vector ) { + + return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); } } - ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; - - ShapeBufferGeometry.prototype.toJSON = function () { + PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; - var data = BufferGeometry.prototype.toJSON.call( this ); + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ - var shapes = this.parameters.shapes; + // TetrahedronGeometry - return toJSON$1( shapes, data ); + function TetrahedronGeometry( radius, detail ) { - }; + Geometry.call( this ); - // + this.type = 'TetrahedronGeometry'; - function toJSON$1( shapes, data ) { + this.parameters = { + radius: radius, + detail: detail + }; - data.shapes = []; + this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); - if ( Array.isArray( shapes ) ) { + } - for ( var i = 0, l = shapes.length; i < l; i ++ ) { + TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); + TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; - var shape = shapes[ i ]; + // TetrahedronBufferGeometry - data.shapes.push( shape.uuid ); + function TetrahedronBufferGeometry( radius, detail ) { - } + var vertices = [ + 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 + ]; - } else { + var indices = [ + 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 + ]; - data.shapes.push( shapes.uuid ); + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - } + this.type = 'TetrahedronBufferGeometry'; - return data; + this.parameters = { + radius: radius, + detail: detail + }; } + TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; + /** - * @author WestLangley / http://github.com/WestLangley + * @author timothypratley / https://github.com/timothypratley * @author Mugen87 / https://github.com/Mugen87 */ - function EdgesGeometry( geometry, thresholdAngle ) { + // OctahedronGeometry - BufferGeometry.call( this ); + function OctahedronGeometry( radius, detail ) { - this.type = 'EdgesGeometry'; + Geometry.call( this ); + + this.type = 'OctahedronGeometry'; this.parameters = { - thresholdAngle: thresholdAngle + radius: radius, + detail: detail }; - thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; + this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); - // buffer + } - var vertices = []; + OctahedronGeometry.prototype = Object.create( Geometry.prototype ); + OctahedronGeometry.prototype.constructor = OctahedronGeometry; - // helper variables + // OctahedronBufferGeometry - var thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle ); - var edge = [ 0, 0 ], edges = {}, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; + function OctahedronBufferGeometry( radius, detail ) { - // prepare source geometry + var vertices = [ + 1, 0, 0, - 1, 0, 0, 0, 1, 0, + 0, - 1, 0, 0, 0, 1, 0, 0, - 1 + ]; - var geometry2; + var indices = [ + 0, 2, 4, 0, 4, 3, 0, 3, 5, + 0, 5, 2, 1, 2, 5, 1, 5, 3, + 1, 3, 4, 1, 4, 2 + ]; - if ( geometry.isBufferGeometry ) { + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - geometry2 = new Geometry(); - geometry2.fromBufferGeometry( geometry ); + this.type = 'OctahedronBufferGeometry'; - } else { + this.parameters = { + radius: radius, + detail: detail + }; - geometry2 = geometry.clone(); + } - } + OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; - geometry2.mergeVertices(); - geometry2.computeFaceNormals(); + /** + * @author timothypratley / https://github.com/timothypratley + * @author Mugen87 / https://github.com/Mugen87 + */ - var sourceVertices = geometry2.vertices; - var faces = geometry2.faces; + // IcosahedronGeometry - // now create a data structure where each entry represents an edge with its adjoining faces + function IcosahedronGeometry( radius, detail ) { - for ( var i = 0, l = faces.length; i < l; i ++ ) { + Geometry.call( this ); - var face = faces[ i ]; + this.type = 'IcosahedronGeometry'; - for ( var j = 0; j < 3; j ++ ) { + this.parameters = { + radius: radius, + detail: detail + }; - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); - edge[ 1 ] = Math.max( edge1, edge2 ); + this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); - key = edge[ 0 ] + ',' + edge[ 1 ]; + } - if ( edges[ key ] === undefined ) { + IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); + IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; + // IcosahedronBufferGeometry - } else { + function IcosahedronBufferGeometry( radius, detail ) { - edges[ key ].face2 = i; + var t = ( 1 + Math.sqrt( 5 ) ) / 2; - } + var vertices = [ + - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, + 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, + t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 + ]; - } + var indices = [ + 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, + 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, + 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, + 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 + ]; - } + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - // generate vertices + this.type = 'IcosahedronBufferGeometry'; - for ( key in edges ) { + this.parameters = { + radius: radius, + detail: detail + }; - var e = edges[ key ]; + } - // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. + IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; - if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { + /** + * @author Abe Pazos / https://hamoid.com + * @author Mugen87 / https://github.com/Mugen87 + */ - var vertex = sourceVertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); + // DodecahedronGeometry - vertex = sourceVertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); + function DodecahedronGeometry( radius, detail ) { - } + Geometry.call( this ); - } + this.type = 'DodecahedronGeometry'; - // build geometry + this.parameters = { + radius: radius, + detail: detail + }; - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); + this.mergeVertices(); } - EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); - EdgesGeometry.prototype.constructor = EdgesGeometry; + DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); + DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; + + // DodecahedronBufferGeometry + + function DodecahedronBufferGeometry( radius, detail ) { + + var t = ( 1 + Math.sqrt( 5 ) ) / 2; + var r = 1 / t; + + var vertices = [ + + // (±1, ±1, ±1) + - 1, - 1, - 1, - 1, - 1, 1, + - 1, 1, - 1, - 1, 1, 1, + 1, - 1, - 1, 1, - 1, 1, + 1, 1, - 1, 1, 1, 1, + + // (0, ±1/φ, ±φ) + 0, - r, - t, 0, - r, t, + 0, r, - t, 0, r, t, + + // (±1/φ, ±φ, 0) + - r, - t, 0, - r, t, 0, + r, - t, 0, r, t, 0, + + // (±φ, 0, ±1/φ) + - t, 0, - r, t, 0, - r, + - t, 0, r, t, 0, r + ]; + + var indices = [ + 3, 11, 7, 3, 7, 15, 3, 15, 13, + 7, 19, 17, 7, 17, 6, 7, 6, 15, + 17, 4, 8, 17, 8, 10, 17, 10, 6, + 8, 0, 16, 8, 16, 2, 8, 2, 10, + 0, 12, 1, 0, 1, 18, 0, 18, 16, + 6, 10, 2, 6, 2, 13, 6, 13, 15, + 2, 16, 18, 2, 18, 3, 2, 3, 13, + 18, 1, 9, 18, 9, 11, 18, 11, 3, + 4, 14, 12, 4, 12, 0, 4, 0, 8, + 11, 9, 5, 11, 5, 19, 11, 19, 7, + 19, 5, 14, 19, 14, 4, 19, 4, 17, + 1, 12, 14, 1, 14, 5, 1, 5, 9 + ]; + + PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); + + this.type = 'DodecahedronBufferGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); + DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; /** - * @author mrdoob / http://mrdoob.com/ + * @author oosmoxiecode / https://github.com/oosmoxiecode + * @author WestLangley / https://github.com/WestLangley + * @author zz85 / https://github.com/zz85 + * @author miningold / https://github.com/miningold + * @author jonobr1 / https://github.com/jonobr1 * @author Mugen87 / https://github.com/Mugen87 + * */ - // CylinderGeometry + // TubeGeometry - function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { Geometry.call( this ); - this.type = 'CylinderGeometry'; + this.type = 'TubeGeometry'; this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, + path: path, + tubularSegments: tubularSegments, + radius: radius, radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength + closed: closed }; - this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); + if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); } + + var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); + + // expose internals + + this.tangents = bufferGeometry.tangents; + this.normals = bufferGeometry.normals; + this.binormals = bufferGeometry.binormals; + + // create geometry + + this.fromBufferGeometry( bufferGeometry ); this.mergeVertices(); } - CylinderGeometry.prototype = Object.create( Geometry.prototype ); - CylinderGeometry.prototype.constructor = CylinderGeometry; + TubeGeometry.prototype = Object.create( Geometry.prototype ); + TubeGeometry.prototype.constructor = TubeGeometry; - // CylinderBufferGeometry + // TubeBufferGeometry - function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { BufferGeometry.call( this ); - this.type = 'CylinderBufferGeometry'; + this.type = 'TubeBufferGeometry'; this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, + path: path, + tubularSegments: tubularSegments, + radius: radius, radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength + closed: closed }; - var scope = this; - - radiusTop = radiusTop !== undefined ? radiusTop : 1; - radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; - height = height || 1; - - radialSegments = Math.floor( radialSegments ) || 8; - heightSegments = Math.floor( heightSegments ) || 1; + tubularSegments = tubularSegments || 64; + radius = radius || 1; + radialSegments = radialSegments || 8; + closed = closed || false; - openEnded = openEnded !== undefined ? openEnded : false; - thetaStart = thetaStart !== undefined ? thetaStart : 0.0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + var frames = path.computeFrenetFrames( tubularSegments, closed ); - // buffers + // expose internals - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; // helper variables - var index = 0; - var indexArray = []; - var halfHeight = height / 2; - var groupStart = 0; + var vertex = new Vector3(); + var normal = new Vector3(); + var uv = new Vector2(); + var P = new Vector3(); - // generate geometry + var i, j; - generateTorso(); + // buffer - if ( openEnded === false ) { + var vertices = []; + var normals = []; + var uvs = []; + var indices = []; - if ( radiusTop > 0 ) { generateCap( true ); } - if ( radiusBottom > 0 ) { generateCap( false ); } + // create buffer data - } + generateBufferData(); // build geometry @@ -40824,317 +48250,367 @@ function simpleEnd(buf) { this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - function generateTorso() { + // functions - var x, y; - var normal = new Vector3(); - var vertex = new Vector3(); + function generateBufferData() { - var groupCount = 0; + for ( i = 0; i < tubularSegments; i ++ ) { - // this will be used to calculate the normal - var slope = ( radiusBottom - radiusTop ) / height; + generateSegment( i ); - // generate vertices, normals and uvs + } - for ( y = 0; y <= heightSegments; y ++ ) { + // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - var indexRow = []; + generateSegment( ( closed === false ) ? tubularSegments : 0 ); - var v = y / heightSegments; + // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries - // calculate the radius of the current row + generateUVs(); - var radius = v * ( radiusBottom - radiusTop ) + radiusTop; + // finally create faces - for ( x = 0; x <= radialSegments; x ++ ) { + generateIndices(); - var u = x / radialSegments; + } - var theta = u * thetaLength + thetaStart; + function generateSegment( i ) { - var sinTheta = Math.sin( theta ); - var cosTheta = Math.cos( theta ); + // we use getPointAt to sample evenly distributed points from the given path - // vertex + P = path.getPointAt( i / tubularSegments, P ); - vertex.x = radius * sinTheta; - vertex.y = - v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); + // retrieve corresponding normal and binormal - // normal + var N = frames.normals[ i ]; + var B = frames.binormals[ i ]; - normal.set( sinTheta, slope, cosTheta ).normalize(); - normals.push( normal.x, normal.y, normal.z ); + // generate normals and vertices for the current segment - // uv + for ( j = 0; j <= radialSegments; j ++ ) { - uvs.push( u, 1 - v ); + var v = j / radialSegments * Math.PI * 2; - // save index of vertex in respective row + var sin = Math.sin( v ); + var cos = - Math.cos( v ); - indexRow.push( index ++ ); + // normal - } + normal.x = ( cos * N.x + sin * B.x ); + normal.y = ( cos * N.y + sin * B.y ); + normal.z = ( cos * N.z + sin * B.z ); + normal.normalize(); - // now save vertices of the row in our index array + normals.push( normal.x, normal.y, normal.z ); - indexArray.push( indexRow ); + // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + + vertices.push( vertex.x, vertex.y, vertex.z ); } - // generate indices + } - for ( x = 0; x < radialSegments; x ++ ) { + function generateIndices() { - for ( y = 0; y < heightSegments; y ++ ) { + for ( j = 1; j <= tubularSegments; j ++ ) { - // we use the index array to access the correct indices + for ( i = 1; i <= radialSegments; i ++ ) { - var a = indexArray[ y ][ x ]; - var b = indexArray[ y + 1 ][ x ]; - var c = indexArray[ y + 1 ][ x + 1 ]; - var d = indexArray[ y ][ x + 1 ]; + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; // faces indices.push( a, b, d ); indices.push( b, c, d ); - // update group counter - - groupCount += 6; - } } - // add a group to the geometry. this will ensure multi material support + } - scope.addGroup( groupStart, groupCount, 0 ); + function generateUVs() { - // calculate new start value for groups + for ( i = 0; i <= tubularSegments; i ++ ) { - groupStart += groupCount; + for ( j = 0; j <= radialSegments; j ++ ) { - } + uv.x = i / tubularSegments; + uv.y = j / radialSegments; - function generateCap( top ) { + uvs.push( uv.x, uv.y ); - var x, centerIndexStart, centerIndexEnd; + } - var uv = new Vector2(); - var vertex = new Vector3(); + } - var groupCount = 0; + } - var radius = ( top === true ) ? radiusTop : radiusBottom; - var sign = ( top === true ) ? 1 : - 1; + } - // save the index of the first center vertex - centerIndexStart = index; + TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; - // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment + TubeBufferGeometry.prototype.toJSON = function () { - for ( x = 1; x <= radialSegments; x ++ ) { + var data = BufferGeometry.prototype.toJSON.call( this ); - // vertex + data.path = this.parameters.path.toJSON(); - vertices.push( 0, halfHeight * sign, 0 ); + return data; - // normal + }; - normals.push( 0, sign, 0 ); + /** + * @author oosmoxiecode + * @author Mugen87 / https://github.com/Mugen87 + * + * based on http://www.blackpawn.com/texts/pqtorus/ + */ - // uv + // TorusKnotGeometry - uvs.push( 0.5, 0.5 ); + function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { - // increase index + Geometry.call( this ); - index ++; + this.type = 'TorusKnotGeometry'; - } + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; - // save the index of the last center vertex + if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); } - centerIndexEnd = index; + this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); + this.mergeVertices(); - // now we generate the surrounding vertices, normals and uvs + } - for ( x = 0; x <= radialSegments; x ++ ) { + TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); + TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; - var u = x / radialSegments; - var theta = u * thetaLength + thetaStart; + // TorusKnotBufferGeometry - var cosTheta = Math.cos( theta ); - var sinTheta = Math.sin( theta ); + function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { - // vertex + BufferGeometry.call( this ); - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); + this.type = 'TorusKnotBufferGeometry'; - // normal + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; - normals.push( 0, sign, 0 ); + radius = radius || 1; + tube = tube || 0.4; + tubularSegments = Math.floor( tubularSegments ) || 64; + radialSegments = Math.floor( radialSegments ) || 8; + p = p || 2; + q = q || 3; - // uv + // buffers - uv.x = ( cosTheta * 0.5 ) + 0.5; - uv.y = ( sinTheta * 0.5 * sign ) + 0.5; - uvs.push( uv.x, uv.y ); + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - // increase index + // helper variables - index ++; + var i, j; - } + var vertex = new Vector3(); + var normal = new Vector3(); - // generate indices + var P1 = new Vector3(); + var P2 = new Vector3(); - for ( x = 0; x < radialSegments; x ++ ) { + var B = new Vector3(); + var T = new Vector3(); + var N = new Vector3(); - var c = centerIndexStart + x; - var i = centerIndexEnd + x; + // generate vertices, normals and uvs - if ( top === true ) { + for ( i = 0; i <= tubularSegments; ++ i ) { - // face top + // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - indices.push( i, i + 1, c ); + var u = i / tubularSegments * p * Math.PI * 2; - } else { + // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - // face bottom + calculatePositionOnCurve( u, p, q, radius, P1 ); + calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); - indices.push( i + 1, i, c ); + // calculate orthonormal basis - } + T.subVectors( P2, P1 ); + N.addVectors( P2, P1 ); + B.crossVectors( T, N ); + N.crossVectors( B, T ); - groupCount += 3; + // normalize B, N. T can be ignored, we don't use it - } + B.normalize(); + N.normalize(); - // add a group to the geometry. this will ensure multi material support + for ( j = 0; j <= radialSegments; ++ j ) { - scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - // calculate new start value for groups + var v = j / radialSegments * Math.PI * 2; + var cx = - tube * Math.cos( v ); + var cy = tube * Math.sin( v ); - groupStart += groupCount; + // now calculate the final vertex position. + // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve + + vertex.x = P1.x + ( cx * N.x + cy * B.x ); + vertex.y = P1.y + ( cx * N.y + cy * B.y ); + vertex.z = P1.z + ( cx * N.z + cy * B.z ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors( vertex, P1 ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } } - } + // generate indices - CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; + for ( j = 1; j <= tubularSegments; j ++ ) { - /** - * @author abelnation / http://github.com/abelnation - */ + for ( i = 1; i <= radialSegments; i ++ ) { - // ConeGeometry + // indices - function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + var b = ( radialSegments + 1 ) * j + ( i - 1 ); + var c = ( radialSegments + 1 ) * j + i; + var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + // faces - this.type = 'ConeGeometry'; + indices.push( a, b, d ); + indices.push( b, c, d ); - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + } - } + } - ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); - ConeGeometry.prototype.constructor = ConeGeometry; + // build geometry - // ConeBufferGeometry + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { + // this function calculates the current position on the torus curve - CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + function calculatePositionOnCurve( u, p, q, radius, position ) { - this.type = 'ConeBufferGeometry'; + var cu = Math.cos( u ); + var su = Math.sin( u ); + var quOverP = q / p * u; + var cs = Math.cos( quOverP ); - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; + position.x = radius * ( 2 + cs ) * 0.5 * cu; + position.y = radius * ( 2 + cs ) * su * 0.5; + position.z = radius * Math.sin( quOverP ) * 0.5; + + } } - ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); - ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; + TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; /** - * @author benaadams / https://twitter.com/ben_a_adams + * @author oosmoxiecode + * @author mrdoob / http://mrdoob.com/ * @author Mugen87 / https://github.com/Mugen87 - * @author hughes */ - // CircleGeometry + // TorusGeometry - function CircleGeometry( radius, segments, thetaStart, thetaLength ) { + function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { Geometry.call( this ); - this.type = 'CircleGeometry'; + this.type = 'TorusGeometry'; this.parameters = { radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc }; - this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); + this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); this.mergeVertices(); } - CircleGeometry.prototype = Object.create( Geometry.prototype ); - CircleGeometry.prototype.constructor = CircleGeometry; + TorusGeometry.prototype = Object.create( Geometry.prototype ); + TorusGeometry.prototype.constructor = TorusGeometry; - // CircleBufferGeometry + // TorusBufferGeometry - function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { + function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { BufferGeometry.call( this ); - this.type = 'CircleBufferGeometry'; + this.type = 'TorusBufferGeometry'; this.parameters = { radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc }; radius = radius || 1; - segments = segments !== undefined ? Math.max( 3, segments ) : 8; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; + tube = tube || 0.4; + radialSegments = Math.floor( radialSegments ) || 8; + tubularSegments = Math.floor( tubularSegments ) || 6; + arc = arc || Math.PI * 2; // buffers @@ -41145,45 +48621,65 @@ function simpleEnd(buf) { // helper variables - var i, s; + var center = new Vector3(); var vertex = new Vector3(); - var uv = new Vector2(); + var normal = new Vector3(); - // center point + var j, i; - vertices.push( 0, 0, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( 0.5, 0.5 ); + // generate vertices, normals and uvs - for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { + for ( j = 0; j <= radialSegments; j ++ ) { - var segment = thetaStart + s / segments * thetaLength; + for ( i = 0; i <= tubularSegments; i ++ ) { - // vertex + var u = i / tubularSegments * arc; + var v = j / radialSegments * Math.PI * 2; - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); + // vertex - vertices.push( vertex.x, vertex.y, vertex.z ); + vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); + vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); + vertex.z = tube * Math.sin( v ); - // normal + vertices.push( vertex.x, vertex.y, vertex.z ); - normals.push( 0, 0, 1 ); + // normal - // uvs + center.x = radius * Math.cos( u ); + center.y = radius * Math.sin( u ); + normal.subVectors( vertex, center ).normalize(); - uv.x = ( vertices[ i ] / radius + 1 ) / 2; - uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; + normals.push( normal.x, normal.y, normal.z ); - uvs.push( uv.x, uv.y ); + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } } - // indices + // generate indices - for ( i = 1; i <= segments; i ++ ) { + for ( j = 1; j <= radialSegments; j ++ ) { - indices.push( i, i + 1, 0 ); + for ( i = 1; i <= tubularSegments; i ++ ) { + + // indices + + var a = ( tubularSegments + 1 ) * j + i - 1; + var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; + var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; + var d = ( tubularSegments + 1 ) * j + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } } @@ -41196,1403 +48692,1077 @@ function simpleEnd(buf) { } - CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; - - var Geometries = /*#__PURE__*/Object.freeze({ - __proto__: null, - WireframeGeometry: WireframeGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusBufferGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextBufferGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereBufferGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneBufferGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeBufferGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - EdgesGeometry: EdgesGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeBufferGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleBufferGeometry, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxBufferGeometry - }); + TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; /** - * @author mrdoob / http://mrdoob.com/ - * - * parameters = { - * color: <THREE.Color> - * } + * @author Mugen87 / https://github.com/Mugen87 + * Port from https://github.com/mapbox/earcut (v2.2.2) */ - function ShadowMaterial( parameters ) { - - Material.call( this ); + var Earcut = { - this.type = 'ShadowMaterial'; + triangulate: function ( data, holeIndices, dim ) { - this.color = new Color( 0x000000 ); - this.transparent = true; + dim = dim || 2; - this.setValues( parameters ); + var hasHoles = holeIndices && holeIndices.length, + outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, + outerNode = linkedList( data, 0, outerLen, dim, true ), + triangles = []; - } + if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; } - ShadowMaterial.prototype = Object.create( Material.prototype ); - ShadowMaterial.prototype.constructor = ShadowMaterial; + var minX, minY, maxX, maxY, x, y, invSize; - ShadowMaterial.prototype.isShadowMaterial = true; + if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); } - ShadowMaterial.prototype.copy = function ( source ) { + // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + if ( data.length > 80 * dim ) { - Material.prototype.copy.call( this, source ); + minX = maxX = data[ 0 ]; + minY = maxY = data[ 1 ]; - this.color.copy( source.color ); + for ( var i = dim; i < outerLen; i += dim ) { - return this; + x = data[ i ]; + y = data[ i + 1 ]; + if ( x < minX ) { minX = x; } + if ( y < minY ) { minY = y; } + if ( x > maxX ) { maxX = x; } + if ( y > maxY ) { maxY = y; } - }; + } - /** - * @author mrdoob / http://mrdoob.com/ - */ + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize = Math.max( maxX - minX, maxY - minY ); + invSize = invSize !== 0 ? 1 / invSize : 0; - function RawShaderMaterial( parameters ) { + } - ShaderMaterial.call( this, parameters ); + earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); - this.type = 'RawShaderMaterial'; + return triangles; - } + } - RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); - RawShaderMaterial.prototype.constructor = RawShaderMaterial; + }; - RawShaderMaterial.prototype.isRawShaderMaterial = true; + // create a circular doubly linked list from polygon points in the specified winding order + function linkedList( data, start, end, dim, clockwise ) { - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: <hex>, - * roughness: <float>, - * metalness: <float>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * roughnessMap: new THREE.Texture( <Image> ), - * - * metalnessMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: <float> - * - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ + var i, last; - function MeshStandardMaterial( parameters ) { + if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { - Material.call( this ); + for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } - this.defines = { 'STANDARD': '' }; + } else { - this.type = 'MeshStandardMaterial'; + for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); } - this.color = new Color( 0xffffff ); // diffuse - this.roughness = 1.0; - this.metalness = 0.0; + } - this.map = null; + if ( last && equals( last, last.next ) ) { - this.lightMap = null; - this.lightMapIntensity = 1.0; + removeNode( last ); + last = last.next; - this.aoMap = null; - this.aoMapIntensity = 1.0; + } - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; + return last; - this.bumpMap = null; - this.bumpScale = 1; + } - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); + // eliminate colinear or duplicate points + function filterPoints( start, end ) { - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; + if ( ! start ) { return start; } + if ( ! end ) { end = start; } - this.roughnessMap = null; + var p = start, + again; + do { - this.metalnessMap = null; + again = false; - this.alphaMap = null; + if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { - this.envMap = null; - this.envMapIntensity = 1.0; + removeNode( p ); + p = end = p.prev; + if ( p === p.next ) { break; } + again = true; - this.refractionRatio = 0.98; + } else { - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; + p = p.next; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; + } - this.vertexTangents = false; + } while ( again || p !== end ); - this.setValues( parameters ); + return end; } - MeshStandardMaterial.prototype = Object.create( Material.prototype ); - MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; + // main ear slicing loop which triangulates a polygon (given as a linked list) + function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; + if ( ! ear ) { return; } - MeshStandardMaterial.prototype.copy = function ( source ) { + // interlink polygon nodes in z-order + if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); } - Material.prototype.copy.call( this, source ); + var stop = ear, + prev, next; - this.defines = { 'STANDARD': '' }; + // iterate through ears, slicing them one by one + while ( ear.prev !== ear.next ) { - this.color.copy( source.color ); - this.roughness = source.roughness; - this.metalness = source.metalness; + prev = ear.prev; + next = ear.next; - this.map = source.map; + if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; + // cut off the triangle + triangles.push( prev.i / dim ); + triangles.push( ear.i / dim ); + triangles.push( next.i / dim ); - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; + removeNode( ear ); - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; + // skipping the next vertex leads to less sliver triangles + ear = next.next; + stop = next.next; - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; + continue; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); + } - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; + ear = next; - this.roughnessMap = source.roughnessMap; + // if we looped through the whole remaining polygon and can't find any more ears + if ( ear === stop ) { - this.metalnessMap = source.metalnessMap; + // try filtering points and slicing again + if ( ! pass ) { - this.alphaMap = source.alphaMap; + earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; + // if this didn't work, try curing all small self-intersections locally - this.refractionRatio = source.refractionRatio; + } else if ( pass === 1 ) { - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; + ear = cureLocalIntersections( filterPoints( ear ), triangles, dim ); + earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; + // as a last resort, try splitting the remaining polygon into two - this.vertexTangents = source.vertexTangents; + } else if ( pass === 2 ) { - return this; + splitEarcut( ear, triangles, dim, minX, minY, invSize ); - }; + } - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * clearcoat: <float>, - * clearcoatMap: new THREE.Texture( <Image> ), - * clearcoatRoughness: <float>, - * clearcoatRoughnessMap: new THREE.Texture( <Image> ), - * clearcoatNormalScale: <Vector2>, - * clearcoatNormalMap: new THREE.Texture( <Image> ), - * - * reflectivity: <float>, - * - * sheen: <Color>, - * - * transparency: <float> - * } - */ + break; - function MeshPhysicalMaterial( parameters ) { + } - MeshStandardMaterial.call( this ); + } - this.defines = { + } - 'STANDARD': '', - 'PHYSICAL': '' + // check whether a polygon node forms a valid ear with adjacent nodes + function isEar( ear ) { - }; + var a = ear.prev, + b = ear, + c = ear.next; - this.type = 'MeshPhysicalMaterial'; + if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear - this.clearcoat = 0.0; - this.clearcoatMap = null; - this.clearcoatRoughness = 0.0; - this.clearcoatRoughnessMap = null; - this.clearcoatNormalScale = new Vector2( 1, 1 ); - this.clearcoatNormalMap = null; + // now make sure we don't have other points inside the potential ear + var p = ear.next.next; - this.reflectivity = 0.5; // maps to F0 = 0.04 + while ( p !== ear.prev ) { - this.sheen = null; // null will disable sheen bsdf + if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.next; - this.transparency = 0.0; + } - this.setValues( parameters ); + return true; } - MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); - MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; + function isEarHashed( ear, minX, minY, invSize ) { - MeshPhysicalMaterial.prototype.copy = function ( source ) { + var a = ear.prev, + b = ear, + c = ear.next; - MeshStandardMaterial.prototype.copy.call( this, source ); + if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear - this.defines = { + // triangle bbox; min & max are calculated like this for speed + var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), + minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), + maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), + maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); - 'STANDARD': '', - 'PHYSICAL': '' + // z-order range for the current triangle bbox; + var minZ = zOrder( minTX, minTY, minX, minY, invSize ), + maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); - }; + var p = ear.prevZ, + n = ear.nextZ; - this.clearcoat = source.clearcoat; - this.clearcoatMap = source.clearcoatMap; - this.clearcoatRoughness = source.clearcoatRoughness; - this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; - this.clearcoatNormalMap = source.clearcoatNormalMap; - this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); + // look for points inside the triangle in both directions + while ( p && p.z >= minZ && n && n.z <= maxZ ) { - this.reflectivity = source.reflectivity; + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.prevZ; - if ( source.sheen ) { + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) { return false; } + n = n.nextZ; - this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); + } - } else { + // look for remaining points in decreasing z-order + while ( p && p.z >= minZ ) { - this.sheen = null; + if ( p !== ear.prev && p !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) { return false; } + p = p.prevZ; } - this.transparency = source.transparency; + // look for remaining points in increasing z-order + while ( n && n.z <= maxZ ) { - return this; + if ( n !== ear.prev && n !== ear.next && + pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && + area( n.prev, n, n.next ) >= 0 ) { return false; } + n = n.nextZ; - }; + } - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * specular: <hex>, - * shininess: <float>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.MultiplyOperation, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ + return true; - function MeshPhongMaterial( parameters ) { + } - Material.call( this ); + // go through all polygon nodes and cure small local self-intersections + function cureLocalIntersections( start, triangles, dim ) { - this.type = 'MeshPhongMaterial'; + var p = start; + do { - this.color = new Color( 0xffffff ); // diffuse - this.specular = new Color( 0x111111 ); - this.shininess = 30; + var a = p.prev, + b = p.next.next; - this.map = null; + if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { - this.lightMap = null; - this.lightMapIntensity = 1.0; + triangles.push( a.i / dim ); + triangles.push( p.i / dim ); + triangles.push( b.i / dim ); - this.aoMap = null; - this.aoMapIntensity = 1.0; + // remove two nodes involved + removeNode( p ); + removeNode( p.next ); - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; + p = start = b; - this.bumpMap = null; - this.bumpScale = 1; + } - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); + p = p.next; - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; + } while ( p !== start ); - this.specularMap = null; + return filterPoints( p ); - this.alphaMap = null; + } - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; + // try splitting polygon into two and triangulate them independently + function splitEarcut( start, triangles, dim, minX, minY, invSize ) { - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; + // look for a valid diagonal that divides the polygon into two + var a = start; + do { - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; + var b = a.next.next; + while ( b !== a.prev ) { - this.setValues( parameters ); + if ( a.i !== b.i && isValidDiagonal( a, b ) ) { - } + // split the polygon in two by the diagonal + var c = splitPolygon( a, b ); - MeshPhongMaterial.prototype = Object.create( Material.prototype ); - MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; + // filter colinear points around the cuts + a = filterPoints( a, a.next ); + c = filterPoints( c, c.next ); - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; + // run earcut on each half + earcutLinked( a, triangles, dim, minX, minY, invSize ); + earcutLinked( c, triangles, dim, minX, minY, invSize ); + return; - MeshPhongMaterial.prototype.copy = function ( source ) { + } - Material.prototype.copy.call( this, source ); + b = b.next; - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; + } - this.map = source.map; + a = a.next; - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; + } while ( a !== start ); - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; + } - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; + // link every hole into the outer loop, producing a single-ring polygon without holes + function eliminateHoles( data, holeIndices, outerNode, dim ) { - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; + var queue = [], + i, len, start, end, list; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); + for ( i = 0, len = holeIndices.length; i < len; i ++ ) { - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; + start = holeIndices[ i ] * dim; + end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; + list = linkedList( data, start, end, dim, false ); + if ( list === list.next ) { list.steiner = true; } + queue.push( getLeftmost( list ) ); - this.specularMap = source.specularMap; + } - this.alphaMap = source.alphaMap; + queue.sort( compareX ); - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; + // process holes from left to right + for ( i = 0; i < queue.length; i ++ ) { - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; + eliminateHole( queue[ i ], outerNode ); + outerNode = filterPoints( outerNode, outerNode.next ); - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; + } - return this; + return outerNode; - }; + } - /** - * @author takahirox / http://github.com/takahirox - * - * parameters = { - * color: <hex>, - * specular: <hex>, - * shininess: <float>, - * - * map: new THREE.Texture( <Image> ), - * gradientMap: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ + function compareX( a, b ) { - function MeshToonMaterial( parameters ) { + return a.x - b.x; - Material.call( this ); + } - this.defines = { 'TOON': '' }; + // find a bridge between vertices that connects hole with an outer ring and and link it + function eliminateHole( hole, outerNode ) { - this.type = 'MeshToonMaterial'; + outerNode = findHoleBridge( hole, outerNode ); + if ( outerNode ) { - this.color = new Color( 0xffffff ); - this.specular = new Color( 0x111111 ); - this.shininess = 30; + var b = splitPolygon( outerNode, hole ); - this.map = null; - this.gradientMap = null; + // filter collinear points around the cuts + filterPoints( outerNode, outerNode.next ); + filterPoints( b, b.next ); - this.lightMap = null; - this.lightMapIntensity = 1.0; + } - this.aoMap = null; - this.aoMapIntensity = 1.0; + } - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; + // David Eberly's algorithm for finding a bridge between hole and outer polygon + function findHoleBridge( hole, outerNode ) { - this.bumpMap = null; - this.bumpScale = 1; + var p = outerNode, + hx = hole.x, + hy = hole.y, + qx = - Infinity, + m; - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); + // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + do { - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; + if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { - this.specularMap = null; + var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); + if ( x <= hx && x > qx ) { - this.alphaMap = null; + qx = x; + if ( x === hx ) { - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; + if ( hy === p.y ) { return p; } + if ( hy === p.next.y ) { return p.next; } - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; + } - this.setValues( parameters ); + m = p.x < p.next.x ? p : p.next; - } + } - MeshToonMaterial.prototype = Object.create( Material.prototype ); - MeshToonMaterial.prototype.constructor = MeshToonMaterial; + } - MeshToonMaterial.prototype.isMeshToonMaterial = true; + p = p.next; - MeshToonMaterial.prototype.copy = function ( source ) { + } while ( p !== outerNode ); - Material.prototype.copy.call( this, source ); + if ( ! m ) { return null; } - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; + if ( hx === qx ) { return m; } // hole touches outer segment; pick leftmost endpoint - this.map = source.map; - this.gradientMap = source.gradientMap; + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; + var stop = m, + mx = m.x, + my = m.y, + tanMin = Infinity, + tan; - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; + p = m; - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; + do { - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; + if ( hx >= p.x && p.x >= mx && hx !== p.x && + pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); + tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; + if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) { - this.specularMap = source.specularMap; + m = p; + tanMin = tan; - this.alphaMap = source.alphaMap; + } - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; + } - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; + p = p.next; - }; + } while ( p !== stop ); - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * opacity: <float>, - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float> - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ + return m; - function MeshNormalMaterial( parameters ) { + } - Material.call( this ); + // whether sector in vertex m contains sector in vertex p in the same coordinates + function sectorContainsSector( m, p ) { - this.type = 'MeshNormalMaterial'; + return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0; - this.bumpMap = null; - this.bumpScale = 1; + } - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); + // interlink polygon nodes in z-order + function indexCurve( start, minX, minY, invSize ) { - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; + var p = start; + do { - this.wireframe = false; - this.wireframeLinewidth = 1; + if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); } + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; - this.fog = false; + } while ( p !== start ); - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; + p.prevZ.nextZ = null; + p.prevZ = null; - this.setValues( parameters ); + sortLinked( p ); } - MeshNormalMaterial.prototype = Object.create( Material.prototype ); - MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - MeshNormalMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); + // Simon Tatham's linked list merge sort algorithm + // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html + function sortLinked( list ) { - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; + var i, p, q, e, tail, numMerges, pSize, qSize, + inSize = 1; - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); + do { - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; + p = list; + list = null; + tail = null; + numMerges = 0; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; + while ( p ) { - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; + numMerges ++; + q = p; + pSize = 0; + for ( i = 0; i < inSize; i ++ ) { - return this; + pSize ++; + q = q.nextZ; + if ( ! q ) { break; } - }; + } - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ + qSize = inSize; - function MeshLambertMaterial( parameters ) { + while ( pSize > 0 || ( qSize > 0 && q ) ) { - Material.call( this ); + if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { - this.type = 'MeshLambertMaterial'; + e = p; + p = p.nextZ; + pSize --; - this.color = new Color( 0xffffff ); // diffuse + } else { - this.map = null; + e = q; + q = q.nextZ; + qSize --; - this.lightMap = null; - this.lightMapIntensity = 1.0; + } - this.aoMap = null; - this.aoMapIntensity = 1.0; + if ( tail ) { tail.nextZ = e; } + else { list = e; } - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; + e.prevZ = tail; + tail = e; - this.specularMap = null; + } - this.alphaMap = null; + p = q; - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; + } - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; + tail.nextZ = null; + inSize *= 2; - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; + } while ( numMerges > 1 ); - this.setValues( parameters ); + return list; } - MeshLambertMaterial.prototype = Object.create( Material.prototype ); - MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; + // z-order of a point given coords and inverse of the longer side of data bbox + function zOrder( x, y, minX, minY, invSize ) { - MeshLambertMaterial.prototype.copy = function ( source ) { + // coords are transformed into non-negative 15-bit integer range + x = 32767 * ( x - minX ) * invSize; + y = 32767 * ( y - minY ) * invSize; - Material.prototype.copy.call( this, source ); + x = ( x | ( x << 8 ) ) & 0x00FF00FF; + x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; + x = ( x | ( x << 2 ) ) & 0x33333333; + x = ( x | ( x << 1 ) ) & 0x55555555; - this.color.copy( source.color ); + y = ( y | ( y << 8 ) ) & 0x00FF00FF; + y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; + y = ( y | ( y << 2 ) ) & 0x33333333; + y = ( y | ( y << 1 ) ) & 0x55555555; - this.map = source.map; + return x | ( y << 1 ); - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; + } - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; + // find the leftmost node of a polygon ring + function getLeftmost( start ) { - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; + var p = start, + leftmost = start; + do { - this.specularMap = source.specularMap; + if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; } + p = p.next; - this.alphaMap = source.alphaMap; + } while ( p !== start ); - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; + return leftmost; - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; + } - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; + // check if a point lies within a convex triangle + function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { - return this; + return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && + ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && + ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; - }; + } - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * matcap: new THREE.Texture( <Image> ), - * - * map: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * alphaMap: new THREE.Texture( <Image> ), - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ + // check if a diagonal between two polygon nodes is valid (lies in polygon interior) + function isValidDiagonal( a, b ) { - function MeshMatcapMaterial( parameters ) { + return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges + ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible + ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors + equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case - Material.call( this ); + } - this.defines = { 'MATCAP': '' }; + // signed area of a triangle + function area( p, q, r ) { - this.type = 'MeshMatcapMaterial'; + return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); - this.color = new Color( 0xffffff ); // diffuse + } - this.matcap = null; + // check if two points are equal + function equals( p1, p2 ) { - this.map = null; + return p1.x === p2.x && p1.y === p2.y; - this.bumpMap = null; - this.bumpScale = 1; + } - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); + // check if two segments intersect + function intersects( p1, q1, p2, q2 ) { - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; + var o1 = sign( area( p1, q1, p2 ) ); + var o2 = sign( area( p1, q1, q2 ) ); + var o3 = sign( area( p2, q2, p1 ) ); + var o4 = sign( area( p2, q2, q1 ) ); - this.alphaMap = null; + if ( o1 !== o2 && o3 !== o4 ) { return true; } // general case - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; + if ( o1 === 0 && onSegment( p1, p2, q1 ) ) { return true; } // p1, q1 and p2 are collinear and p2 lies on p1q1 + if ( o2 === 0 && onSegment( p1, q2, q1 ) ) { return true; } // p1, q1 and q2 are collinear and q2 lies on p1q1 + if ( o3 === 0 && onSegment( p2, p1, q2 ) ) { return true; } // p2, q2 and p1 are collinear and p1 lies on p2q2 + if ( o4 === 0 && onSegment( p2, q1, q2 ) ) { return true; } // p2, q2 and q1 are collinear and q1 lies on p2q2 - this.setValues( parameters ); + return false; } - MeshMatcapMaterial.prototype = Object.create( Material.prototype ); - MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; - - MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; + // for collinear points p, q, r, check if point q lies on segment pr + function onSegment( p, q, r ) { - MeshMatcapMaterial.prototype.copy = function ( source ) { + return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y ); - Material.prototype.copy.call( this, source ); + } - this.defines = { 'MATCAP': '' }; + function sign( num ) { - this.color.copy( source.color ); + return num > 0 ? 1 : num < 0 ? - 1 : 0; - this.matcap = source.matcap; + } - this.map = source.map; + // check if a polygon diagonal intersects any polygon segments + function intersectsPolygon( a, b ) { - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; + var p = a; + do { - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); + if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && + intersects( p, p.next, a, b ) ) { return true; } + p = p.next; - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; + } while ( p !== a ); - this.alphaMap = source.alphaMap; + return false; - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; + } - return this; + // check if a polygon diagonal is locally inside the polygon + function locallyInside( a, b ) { - }; + return area( a.prev, a, a.next ) < 0 ? + area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : + area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * linewidth: <float>, - * - * scale: <float>, - * dashSize: <float>, - * gapSize: <float> - * } - */ + } - function LineDashedMaterial( parameters ) { + // check if the middle point of a polygon diagonal is inside the polygon + function middleInside( a, b ) { - LineBasicMaterial.call( this ); + var p = a, + inside = false, + px = ( a.x + b.x ) / 2, + py = ( a.y + b.y ) / 2; + do { - this.type = 'LineDashedMaterial'; + if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && + ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) + { inside = ! inside; } + p = p.next; - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; + } while ( p !== a ); - this.setValues( parameters ); + return inside; } - LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); - LineDashedMaterial.prototype.constructor = LineDashedMaterial; + // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; + // if one belongs to the outer ring and another to a hole, it merges it into a single ring + function splitPolygon( a, b ) { - LineDashedMaterial.prototype.isLineDashedMaterial = true; + var a2 = new Node( a.i, a.x, a.y ), + b2 = new Node( b.i, b.x, b.y ), + an = a.next, + bp = b.prev; - LineDashedMaterial.prototype.copy = function ( source ) { + a.next = b; + b.prev = a; - LineBasicMaterial.prototype.copy.call( this, source ); + a2.next = an; + an.prev = a2; - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; + b2.next = a2; + a2.prev = b2; - return this; + bp.next = b2; + b2.prev = bp; - }; + return b2; - var Materials = /*#__PURE__*/Object.freeze({ - __proto__: null, - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - MeshMatcapMaterial: MeshMatcapMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); + } - /** - * @author tschw - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ + // create a node and optionally link it with previous one (in a circular doubly linked list) + function insertNode( i, x, y, last ) { - var AnimationUtils = { + var p = new Node( i, x, y ); - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function ( array, from, to ) { + if ( ! last ) { - if ( AnimationUtils.isTypedArray( array ) ) { + p.prev = p; + p.next = p; - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); + } else { - } + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; - return array.slice( from, to ); + } - }, + return p; - // converts an array to a specific type - convertArray: function ( array, type, forceClone ) { + } - if ( ! array || // let 'undefined' and 'null' pass - ! forceClone && array.constructor === type ) { return array; } + function removeNode( p ) { - if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { + p.next.prev = p.prev; + p.prev.next = p.next; - return new type( array ); // create typed array + if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; } + if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; } - } + } - return Array.prototype.slice.call( array ); // create Array + function Node( i, x, y ) { - }, + // vertex index in coordinates array + this.i = i; - isTypedArray: function ( object ) { + // vertex coordinates + this.x = x; + this.y = y; - return ArrayBuffer.isView( object ) && - ! ( object instanceof DataView ); + // previous and next vertex nodes in a polygon ring + this.prev = null; + this.next = null; - }, + // z-order curve value + this.z = null; - // returns an array by which times and values can be sorted - getKeyframeOrder: function ( times ) { + // previous and next nodes in z-order + this.prevZ = null; + this.nextZ = null; - function compareTime( i, j ) { + // indicates whether this is a steiner point + this.steiner = false; - return times[ i ] - times[ j ]; + } - } + function signedArea( data, start, end, dim ) { - var n = times.length; - var result = new Array( n ); - for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; } + var sum = 0; + for ( var i = start, j = end - dim; i < end; i += dim ) { - result.sort( compareTime ); + sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); + j = i; - return result; + } - }, + return sum; - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function ( values, stride, order ) { + } - var nValues = values.length; - var result = new values.constructor( nValues ); + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + */ - for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { + var ShapeUtils = { - var srcOffset = order[ i ] * stride; + // calculate area of the contour polygon - for ( var j = 0; j !== stride; ++ j ) { + area: function ( contour ) { - result[ dstOffset ++ ] = values[ srcOffset + j ]; + var n = contour.length; + var a = 0.0; - } + for ( var p = n - 1, q = 0; q < n; p = q ++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; } - return result; + return a * 0.5; }, - // function for parsing AOS keyframe formats - flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { - - var i = 1, key = jsonKeys[ 0 ]; + isClockWise: function ( pts ) { - while ( key !== undefined && key[ valuePropertyName ] === undefined ) { + return ShapeUtils.area( pts ) < 0; - key = jsonKeys[ i ++ ]; + }, - } + triangulateShape: function ( contour, holes ) { - if ( key === undefined ) { return; } // no data + var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + var holeIndices = []; // array of hole indices + var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - var value = key[ valuePropertyName ]; - if ( value === undefined ) { return; } // no data + removeDupEndPts( contour ); + addContour( vertices, contour ); - if ( Array.isArray( value ) ) { + // - do { + var holeIndex = contour.length; - value = key[ valuePropertyName ]; + holes.forEach( removeDupEndPts ); - if ( value !== undefined ) { + for ( var i = 0; i < holes.length; i ++ ) { - times.push( key.time ); - values.push.apply( values, value ); // push all elements + holeIndices.push( holeIndex ); + holeIndex += holes[ i ].length; + addContour( vertices, holes[ i ] ); - } + } - key = jsonKeys[ i ++ ]; + // - } while ( key !== undefined ); + var triangles = Earcut.triangulate( vertices, holeIndices ); - } else if ( value.toArray !== undefined ) { + // - // ...assume THREE.Math-ish + for ( var i = 0; i < triangles.length; i += 3 ) { - do { + faces.push( triangles.slice( i, i + 3 ) ); - value = key[ valuePropertyName ]; + } - if ( value !== undefined ) { + return faces; - times.push( key.time ); - value.toArray( values, values.length ); + } - } + }; - key = jsonKeys[ i ++ ]; + function removeDupEndPts( points ) { - } while ( key !== undefined ); + var l = points.length; - } else { + if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { - // otherwise push as-is + points.pop(); - do { + } - value = key[ valuePropertyName ]; + } - if ( value !== undefined ) { + function addContour( vertices, contour ) { - times.push( key.time ); - values.push( value ); + for ( var i = 0; i < contour.length; i ++ ) { - } + vertices.push( contour[ i ].x ); + vertices.push( contour[ i ].y ); - key = jsonKeys[ i ++ ]; + } - } while ( key !== undefined ); + } - } + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: <int>, // number of points on the curves + * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: <float>, // Depth to extrude the shape + * + * bevelEnabled: <bool>, // turn on bevel + * bevelThickness: <float>, // how deep into the original shape bevel goes + * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: <float>, // how far from shape outline does bevel start + * bevelSegments: <int>, // number of bevel layers + * + * extrudePath: <THREE.Curve> // curve to extrude shape along + * + * UVGenerator: <Object> // object that provides UV generator functions + * + * } + */ - }, + // ExtrudeGeometry - subclip: function ( sourceClip, name, startFrame, endFrame, fps ) { + function ExtrudeGeometry( shapes, options ) { - fps = fps || 30; + Geometry.call( this ); - var clip = sourceClip.clone(); + this.type = 'ExtrudeGeometry'; - clip.name = name; + this.parameters = { + shapes: shapes, + options: options + }; - var tracks = []; + this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); + this.mergeVertices(); - for ( var i = 0; i < clip.tracks.length; ++ i ) { + } - var track = clip.tracks[ i ]; - var valueSize = track.getValueSize(); + ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); + ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; - var times = []; - var values = []; + ExtrudeGeometry.prototype.toJSON = function () { - for ( var j = 0; j < track.times.length; ++ j ) { + var data = Geometry.prototype.toJSON.call( this ); - var frame = track.times[ j ] * fps; + var shapes = this.parameters.shapes; + var options = this.parameters.options; - if ( frame < startFrame || frame >= endFrame ) { continue; } + return toJSON( shapes, options, data ); - times.push( track.times[ j ] ); + }; - for ( var k = 0; k < valueSize; ++ k ) { + // ExtrudeBufferGeometry - values.push( track.values[ j * valueSize + k ] ); + function ExtrudeBufferGeometry( shapes, options ) { - } + BufferGeometry.call( this ); - } + this.type = 'ExtrudeBufferGeometry'; - if ( times.length === 0 ) { continue; } + this.parameters = { + shapes: shapes, + options: options + }; - track.times = AnimationUtils.convertArray( times, track.times.constructor ); - track.values = AnimationUtils.convertArray( values, track.values.constructor ); + shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - tracks.push( track ); + var scope = this; - } + var verticesArray = []; + var uvArray = []; - clip.tracks = tracks; + for ( var i = 0, l = shapes.length; i < l; i ++ ) { - // find minimum .times value across all tracks in the trimmed clip + var shape = shapes[ i ]; + addShape( shape ); - var minStartTime = Infinity; + } - for ( var i = 0; i < clip.tracks.length; ++ i ) { + // build geometry - if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { + this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); - minStartTime = clip.tracks[ i ].times[ 0 ]; + this.computeVertexNormals(); - } + // functions - } + function addShape( shape ) { - // shift all tracks such that clip begins at t=0 + var placeholder = []; - for ( var i = 0; i < clip.tracks.length; ++ i ) { + // options - clip.tracks[ i ].shift( - 1 * minStartTime ); + var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + var steps = options.steps !== undefined ? options.steps : 1; + var depth = options.depth !== undefined ? options.depth : 100; - } + var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; + var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; + var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; + var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; + var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - clip.resetDuration(); + var extrudePath = options.extrudePath; - return clip; + var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; - }, + // deprecated options - makeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) { + if ( options.amount !== undefined ) { - if ( referenceFrame === undefined ) { referenceFrame = 0; } - if ( referenceClip === undefined ) { referenceClip = targetClip; } - if ( fps === undefined || fps <= 0 ) { fps = 30; } + console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); + depth = options.amount; - var numTracks = targetClip.tracks.length; - var referenceTime = referenceFrame / fps; + } - // Make each track's values relative to the values at the reference frame - for ( var i = 0; i < numTracks; ++ i ) { + // - var referenceTrack = referenceClip.tracks[ i ]; - var referenceTrackType = referenceTrack.ValueTypeName; + var extrudePts, extrudeByPath = false; + var splineTube, binormal, normal, position2; - // Skip this track if it's non-numeric - if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) { continue; } + if ( extrudePath ) { - // Find the track in the target clip whose name and type matches the reference track - var targetTrack = targetClip.tracks.find( function ( track ) { + extrudePts = extrudePath.getSpacedPoints( steps ); - return track.name === referenceTrack.name - && track.ValueTypeName === referenceTrackType; + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion - } ); + // SETUP TNB variables - if ( targetTrack === undefined ) { continue; } + // TODO1 - have a .isClosed in spline? - var valueSize = referenceTrack.getValueSize(); - var lastIndex = referenceTrack.times.length - 1; - var referenceValue; + splineTube = extrudePath.computeFrenetFrames( steps, false ); - // Find the value to subtract out of the track - if ( referenceTime <= referenceTrack.times[ 0 ] ) { + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - // Reference frame is earlier than the first keyframe, so just use the first keyframe - referenceValue = AnimationUtils.arraySlice( referenceTrack.values, 0, referenceTrack.valueSize ); + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); - } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) { + } - // Reference frame is after the last keyframe, so just use the last keyframe - var startIndex = lastIndex * valueSize; - referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex ); + // Safeguards if bevels are not enabled - } else { + if ( ! bevelEnabled ) { - // Interpolate to the reference value - var interpolant = referenceTrack.createInterpolant(); - interpolant.evaluate( referenceTime ); - referenceValue = interpolant.resultBuffer; + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; - } + } - // Conjugate the quaternion - if ( referenceTrackType === 'quaternion' ) { + // Variables initialization - var referenceQuat = new Quaternion( - referenceValue[ 0 ], - referenceValue[ 1 ], - referenceValue[ 2 ], - referenceValue[ 3 ] - ).normalize().conjugate(); - referenceQuat.toArray( referenceValue ); + var ahole, h, hl; // looping of holes - } + var shapePoints = shape.extractPoints( curveSegments ); - // Subtract the reference value from all of the track values + var vertices = shapePoints.shape; + var holes = shapePoints.holes; - var numTimes = targetTrack.times.length; - for ( var j = 0; j < numTimes; ++ j ) { + var reverse = ! ShapeUtils.isClockWise( vertices ); - var valueStart = j * valueSize; + if ( reverse ) { - if ( referenceTrackType === 'quaternion' ) { + vertices = vertices.reverse(); - // Multiply the conjugate for quaternion track types - Quaternion.multiplyQuaternionsFlat( - targetTrack.values, - valueStart, - referenceValue, - 0, - targetTrack.values, - valueStart - ); + // Maybe we should also check if holes are in the opposite direction, just to be safe ... - } else { + for ( h = 0, hl = holes.length; h < hl; h ++ ) { - // Subtract each value for all other numeric track types - for ( var k = 0; k < valueSize; ++ k ) { + ahole = holes[ h ]; - targetTrack.values[ valueStart + k ] -= referenceValue[ k ]; + if ( ShapeUtils.isClockWise( ahole ) ) { - } + holes[ h ] = ahole.reverse(); } @@ -42600,4756 +49770,5257 @@ function simpleEnd(buf) { } - targetClip.blendMode = AdditiveAnimationBlendMode; - return targetClip; + var faces = ShapeUtils.triangulateShape( vertices, holes ); - } + /* Vertices */ - }; + var contour = vertices; // vertices has all points but contour has only points of circumference - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - * @author tschw - */ + for ( h = 0, hl = holes.length; h < hl; h ++ ) { - function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + ahole = holes[ h ]; - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; + vertices = vertices.concat( ahole ); - this.resultBuffer = resultBuffer !== undefined ? - resultBuffer : new sampleValues.constructor( sampleSize ); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; + } - } - Object.assign( Interpolant.prototype, { + function scalePt2( pt, vec, size ) { - evaluate: function ( t ) { + if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); } - var pp = this.parameterPositions, - i1 = this._cachedIndex, + return vec.clone().multiplyScalar( size ).add( pt ); - t1 = pp[ i1 ], - t0 = pp[ i1 - 1 ]; + } - validate_interval: { + var b, bs, t, z, + vert, vlen = vertices.length, + face, flen = faces.length; - seek: { - var right; + // Find directions for point movement - linear_scan: { - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if ( ! ( t < t1 ) ) { + function getBevelVec( inPt, inPrev, inNext ) { - for ( var giveUpAt = i1 + 2; ; ) { + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. - if ( t1 === undefined ) { + var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - if ( t < t0 ) { break forward_scan; } + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html - // after end + var v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + var v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t, t0 ); + var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); - } + // check for collinear edges + var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - if ( i1 === giveUpAt ) { break; } // this loop + if ( Math.abs( collinear0 ) > Number.EPSILON ) { - t0 = t1; - t1 = pp[ ++ i1 ]; + // not collinear - if ( t < t1 ) { + // length of vectors for normalizing - // we have arrived at the sought interval - break seek; + var v_prev_len = Math.sqrt( v_prev_lensq ); + var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); - } + // shift adjacent points by unit vectors to the left - } + var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); + var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); - // prepare binary search on the right side of the index - right = pp.length; - break linear_scan; + var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); + var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); - } + // scaling factor for v_prev to intersection point - //- slower code: - //- if ( t < t0 || t0 === undefined ) { - if ( ! ( t >= t0 ) ) { + var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - + ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / + ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - // looping? + // vector from inPt to intersection point - var t1global = pp[ 1 ]; + v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); + v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - if ( t < t1global ) { + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); + if ( v_trans_lensq <= 2 ) { - i1 = 2; // + 1, using the scan for the details - t0 = t1global; + return new Vector2( v_trans_x, v_trans_y ); - } + } else { - // linear reverse scan + shrink_by = Math.sqrt( v_trans_lensq / 2 ); - for ( var giveUpAt = i1 - 2; ; ) { + } - if ( t0 === undefined ) { + } else { - // before start + // handle special case of collinear edges - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); + var direction_eq = false; // assumes: opposite + if ( v_prev_x > Number.EPSILON ) { - } + if ( v_next_x > Number.EPSILON ) { - if ( i1 === giveUpAt ) { break; } // this loop + direction_eq = true; - t1 = t0; - t0 = pp[ -- i1 - 1 ]; + } - if ( t >= t0 ) { + } else { - // we have arrived at the sought interval - break seek; + if ( v_prev_x < - Number.EPSILON ) { - } + if ( v_next_x < - Number.EPSILON ) { + + direction_eq = true; } - // prepare binary search on the left side of the index - right = i1; - i1 = 0; - break linear_scan; - - } + } else { - // the interval is valid + if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { - break validate_interval; + direction_eq = true; - } // linear scan + } - // binary search + } - while ( i1 < right ) { + } - var mid = ( i1 + right ) >>> 1; + if ( direction_eq ) { - if ( t < pp[ mid ] ) { + // console.log("Warning: lines are a straight sequence"); + v_trans_x = - v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt( v_prev_lensq ); - right = mid; + } else { - } else { + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt( v_prev_lensq / 2 ); - i1 = mid + 1; + } - } + } - } + return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); - t1 = pp[ i1 ]; - t0 = pp[ i1 - 1 ]; + } - // check boundary cases, again - if ( t0 === undefined ) { + var contourMovements = []; - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); + for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - } + if ( j === il ) { j = 0; } + if ( k === il ) { k = 0; } - if ( t1 === undefined ) { + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t0, t ); + contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - } + } - } // seek + var holesMovements = [], + oneHoleMovements, verticesMovements = contourMovements.concat(); - this._cachedIndex = i1; + for ( h = 0, hl = holes.length; h < hl; h ++ ) { - this.intervalChanged_( i1, t0, t1 ); + ahole = holes[ h ]; - } // validate_interval + oneHoleMovements = []; - return this.interpolate_( i1, t0, t, t1 ); + for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - }, + if ( j === il ) { j = 0; } + if ( k === il ) { k = 0; } - settings: null, // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. + // (j)---(i)---(k) + oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); - // --- Protected interface + } - DefaultSettings_: {}, + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); - getSettings_: function () { + } - return this.settings || this.DefaultSettings_; - }, + // Loop bevelSegments, 1 for the front, 1 for the back - copySampleValue_: function ( index ) { + for ( b = 0; b < bevelSegments; b ++ ) { - // copies a sample value to the result buffer + //for ( b = bevelSegments; b > 0; b -- ) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - for ( var i = 0; i !== stride; ++ i ) { + // contract shape - result[ i ] = values[ offset + i ]; + for ( i = 0, il = contour.length; i < il; i ++ ) { - } + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - return result; + v( vert.x, vert.y, - z ); - }, + } - // Template methods for derived classes: + // expand holes - interpolate_: function ( /* i1, t0, t, t1 */ ) { + for ( h = 0, hl = holes.length; h < hl; h ++ ) { - throw new Error( 'call to abstract method' ); - // implementations shall return this.resultBuffer + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; - }, + for ( i = 0, il = ahole.length; i < il; i ++ ) { - intervalChanged_: function ( /* i1, t0, t1 */ ) { + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - // empty + v( vert.x, vert.y, - z ); - } + } - } ); + } - // DECLARE ALIAS AFTER assign prototype - Object.assign( Interpolant.prototype, { + } - //( 0, t, t0 ), returns this.resultBuffer - beforeStart_: Interpolant.prototype.copySampleValue_, + bs = bevelSize + bevelOffset; - //( N-1, tN-1, t ), returns this.resultBuffer - afterEnd_: Interpolant.prototype.copySampleValue_, + // Back facing vertices - } ); + for ( i = 0; i < vlen; i ++ ) { - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - * - * @author tschw - */ + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + if ( ! extrudeByPath ) { - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + v( vert.x, vert.y, 0 ); - this._weightPrev = - 0; - this._offsetPrev = - 0; - this._weightNext = - 0; - this._offsetNext = - 0; + } else { - } + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - constructor: CubicInterpolant, + position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - DefaultSettings_: { + v( position2.x, position2.y, position2.z ); - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding + } - }, + } - intervalChanged_: function ( i1, t0, t1 ) { + // Add stepped vertices... + // Including front facing vertices - var pp = this.parameterPositions, - iPrev = i1 - 2, - iNext = i1 + 1, + var s; - tPrev = pp[ iPrev ], - tNext = pp[ iNext ]; + for ( s = 1; s <= steps; s ++ ) { - if ( tPrev === undefined ) { + for ( i = 0; i < vlen; i ++ ) { - switch ( this.getSettings_().endingStart ) { + vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - case ZeroSlopeEnding: + if ( ! extrudeByPath ) { - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; + v( vert.x, vert.y, depth / steps * s ); - break; + } else { - case WrapAroundEnding: + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; + normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - break; + position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - default: // ZeroCurvatureEnding + v( position2.x, position2.y, position2.z ); - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; + } } } - if ( tNext === undefined ) { - - switch ( this.getSettings_().endingEnd ) { - case ZeroSlopeEnding: + // Add bevel segments planes - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( b = bevelSegments - 1; b >= 0; b -- ) { - break; + t = b / bevelSegments; + z = bevelThickness * Math.cos( t * Math.PI / 2 ); + bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - case WrapAroundEnding: + // contract shape - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[ 1 ] - pp[ 0 ]; + for ( i = 0, il = contour.length; i < il; i ++ ) { - break; + vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, depth + z ); - default: // ZeroCurvatureEnding + } - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; + // expand holes - } + for ( h = 0, hl = holes.length; h < hl; h ++ ) { - } + ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; - var halfDt = ( t1 - t0 ) * 0.5, - stride = this.valueSize; + for ( i = 0, il = ahole.length; i < il; i ++ ) { - this._weightPrev = halfDt / ( t0 - tPrev ); - this._weightNext = halfDt / ( tNext - t1 ); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; + vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - }, + if ( ! extrudeByPath ) { - interpolate_: function ( i1, t0, t, t1 ) { + v( vert.x, vert.y, depth + z ); - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, + } else { - o1 = i1 * stride, o0 = o1 - stride, - oP = this._offsetPrev, oN = this._offsetNext, - wP = this._weightPrev, wN = this._weightNext, + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); - p = ( t - t0 ) / ( t1 - t0 ), - pp = p * p, - ppp = pp * p; + } - // evaluate polynomials + } - var sP = - wP * ppp + 2 * wP * pp - wP * p; - var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; - var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; + } - // combine data linearly + } - for ( var i = 0; i !== stride; ++ i ) { + /* Faces */ - result[ i ] = - sP * values[ oP + i ] + - s0 * values[ o0 + i ] + - s1 * values[ o1 + i ] + - sN * values[ oN + i ]; + // Top and bottom faces - } + buildLidFaces(); - return result; + // Sides faces - } + buildSideFaces(); - } ); - /** - * @author tschw - */ + ///// Internal functions - function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + function buildLidFaces() { - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + var start = verticesArray.length / 3; - } + if ( bevelEnabled ) { - LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + var layer = 0; // steps + 1 + var offset = vlen * layer; - constructor: LinearInterpolant, + // Bottom faces - interpolate_: function ( i1, t0, t, t1 ) { + for ( i = 0; i < flen; i ++ ) { - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, + face = faces[ i ]; + f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - offset1 = i1 * stride, - offset0 = offset1 - stride, + } - weight1 = ( t - t0 ) / ( t1 - t0 ), - weight0 = 1 - weight1; + layer = steps + bevelSegments * 2; + offset = vlen * layer; - for ( var i = 0; i !== stride; ++ i ) { + // Top faces - result[ i ] = - values[ offset0 + i ] * weight0 + - values[ offset1 + i ] * weight1; + for ( i = 0; i < flen; i ++ ) { - } + face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - return result; + } - } + } else { - } ); + // Bottom faces - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - * - * @author tschw - */ + for ( i = 0; i < flen; i ++ ) { - function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + } - } + // Top faces - DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + for ( i = 0; i < flen; i ++ ) { - constructor: DiscreteInterpolant, + face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - interpolate_: function ( i1 /*, t0, t, t1 */ ) { + } - return this.copySampleValue_( i1 - 1 ); + } - } + scope.addGroup( start, verticesArray.length / 3 - start, 0 ); - } ); + } - /** - * - * A timed sequence of keyframes for a specific property. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ + // Create faces for the z-sides of the shape - function KeyframeTrack( name, times, values, interpolation ) { + function buildSideFaces() { - if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); } - if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); } + var start = verticesArray.length / 3; + var layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; - this.name = name; + for ( h = 0, hl = holes.length; h < hl; h ++ ) { - this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); - this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); + ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); - this.setInterpolation( interpolation || this.DefaultInterpolation ); + //, true + layeroffset += ahole.length; - } + } - // Static methods - Object.assign( KeyframeTrack, { + scope.addGroup( start, verticesArray.length / 3 - start, 1 ); - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - toJSON: function ( track ) { + } - var trackType = track.constructor; + function sidewalls( contour, layeroffset ) { - var json; + var j, k; + i = contour.length; - // derived classes can define a static toJSON method - if ( trackType.toJSON !== undefined ) { + while ( -- i >= 0 ) { - json = trackType.toJSON( track ); + j = i; + k = i - 1; + if ( k < 0 ) { k = contour.length - 1; } - } else { + //console.log('b', i,j, i-1, k,vertices.length); - // by default, we assume the data can be serialized as-is - json = { + var s = 0, + sl = steps + bevelSegments * 2; - 'name': track.name, - 'times': AnimationUtils.convertArray( track.times, Array ), - 'values': AnimationUtils.convertArray( track.values, Array ) + for ( s = 0; s < sl; s ++ ) { - }; + var slen1 = vlen * s; + var slen2 = vlen * ( s + 1 ); - var interpolation = track.getInterpolation(); + var a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; - if ( interpolation !== track.DefaultInterpolation ) { + f4( a, b, c, d ); - json.interpolation = interpolation; + } } } - json.type = track.ValueTypeName; // mandatory + function v( x, y, z ) { - return json; + placeholder.push( x ); + placeholder.push( y ); + placeholder.push( z ); - } + } - } ); - Object.assign( KeyframeTrack.prototype, { + function f3( a, b, c ) { - constructor: KeyframeTrack, + addVertex( a ); + addVertex( b ); + addVertex( c ); - TimeBufferType: Float32Array, + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - ValueBufferType: Float32Array, + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); - DefaultInterpolation: InterpolateLinear, + } - InterpolantFactoryMethodDiscrete: function ( result ) { + function f4( a, b, c, d ) { - return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); + addVertex( a ); + addVertex( b ); + addVertex( d ); - }, + addVertex( b ); + addVertex( c ); + addVertex( d ); - InterpolantFactoryMethodLinear: function ( result ) { - return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); + var nextIndex = verticesArray.length / 3; + var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - }, + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 3 ] ); - InterpolantFactoryMethodSmooth: function ( result ) { + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + addUV( uvs[ 3 ] ); - return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); + } - }, + function addVertex( index ) { - setInterpolation: function ( interpolation ) { + verticesArray.push( placeholder[ index * 3 + 0 ] ); + verticesArray.push( placeholder[ index * 3 + 1 ] ); + verticesArray.push( placeholder[ index * 3 + 2 ] ); - var factoryMethod; + } - switch ( interpolation ) { - case InterpolateDiscrete: + function addUV( vector2 ) { - factoryMethod = this.InterpolantFactoryMethodDiscrete; + uvArray.push( vector2.x ); + uvArray.push( vector2.y ); - break; + } - case InterpolateLinear: + } - factoryMethod = this.InterpolantFactoryMethodLinear; + } - break; + ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; - case InterpolateSmooth: + ExtrudeBufferGeometry.prototype.toJSON = function () { - factoryMethod = this.InterpolantFactoryMethodSmooth; + var data = BufferGeometry.prototype.toJSON.call( this ); - break; + var shapes = this.parameters.shapes; + var options = this.parameters.options; - } + return toJSON( shapes, options, data ); - if ( factoryMethod === undefined ) { + }; - var message = "unsupported interpolation for " + - this.ValueTypeName + " keyframe track named " + this.name; + // - if ( this.createInterpolant === undefined ) { + var WorldUVGenerator = { - // fall back to default, unless the default itself is messed up - if ( interpolation !== this.DefaultInterpolation ) { + generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { - this.setInterpolation( this.DefaultInterpolation ); + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; - } else { + return [ + new Vector2( a_x, a_y ), + new Vector2( b_x, b_y ), + new Vector2( c_x, c_y ) + ]; - throw new Error( message ); // fatal, in this case + }, - } + generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { - } + var a_x = vertices[ indexA * 3 ]; + var a_y = vertices[ indexA * 3 + 1 ]; + var a_z = vertices[ indexA * 3 + 2 ]; + var b_x = vertices[ indexB * 3 ]; + var b_y = vertices[ indexB * 3 + 1 ]; + var b_z = vertices[ indexB * 3 + 2 ]; + var c_x = vertices[ indexC * 3 ]; + var c_y = vertices[ indexC * 3 + 1 ]; + var c_z = vertices[ indexC * 3 + 2 ]; + var d_x = vertices[ indexD * 3 ]; + var d_y = vertices[ indexD * 3 + 1 ]; + var d_z = vertices[ indexD * 3 + 2 ]; - console.warn( 'THREE.KeyframeTrack:', message ); - return this; + if ( Math.abs( a_y - b_y ) < 0.01 ) { - } + return [ + new Vector2( a_x, 1 - a_z ), + new Vector2( b_x, 1 - b_z ), + new Vector2( c_x, 1 - c_z ), + new Vector2( d_x, 1 - d_z ) + ]; - this.createInterpolant = factoryMethod; + } else { - return this; + return [ + new Vector2( a_y, 1 - a_z ), + new Vector2( b_y, 1 - b_z ), + new Vector2( c_y, 1 - c_z ), + new Vector2( d_y, 1 - d_z ) + ]; - }, + } - getInterpolation: function () { + } + }; - switch ( this.createInterpolant ) { + function toJSON( shapes, options, data ) { - case this.InterpolantFactoryMethodDiscrete: + // - return InterpolateDiscrete; + data.shapes = []; - case this.InterpolantFactoryMethodLinear: + if ( Array.isArray( shapes ) ) { - return InterpolateLinear; + for ( var i = 0, l = shapes.length; i < l; i ++ ) { - case this.InterpolantFactoryMethodSmooth: + var shape = shapes[ i ]; - return InterpolateSmooth; + data.shapes.push( shape.uuid ); } - }, + } else { - getValueSize: function () { + data.shapes.push( shapes.uuid ); - return this.values.length / this.times.length; + } - }, + // - // move all keyframes either forwards or backwards in time - shift: function ( timeOffset ) { + if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); } - if ( timeOffset !== 0.0 ) { + return data; - var times = this.times; + } - for ( var i = 0, n = times.length; i !== n; ++ i ) { + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author alteredq / http://alteredqualia.com/ + * + * Text = 3D Text + * + * parameters = { + * font: <THREE.Font>, // font + * + * size: <float>, // size of the text + * height: <float>, // thickness to extrude text + * curveSegments: <int>, // number of points on the curves + * + * bevelEnabled: <bool>, // turn on bevel + * bevelThickness: <float>, // how deep into text bevel goes + * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel + * bevelOffset: <float> // how far from text outline does bevel start + * } + */ - times[ i ] += timeOffset; + // TextGeometry - } + function TextGeometry( text, parameters ) { - } + Geometry.call( this ); - return this; + this.type = 'TextGeometry'; - }, + this.parameters = { + text: text, + parameters: parameters + }; - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function ( timeScale ) { + this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); + this.mergeVertices(); - if ( timeScale !== 1.0 ) { + } - var times = this.times; + TextGeometry.prototype = Object.create( Geometry.prototype ); + TextGeometry.prototype.constructor = TextGeometry; - for ( var i = 0, n = times.length; i !== n; ++ i ) { + // TextBufferGeometry - times[ i ] *= timeScale; + function TextBufferGeometry( text, parameters ) { - } + parameters = parameters || {}; - } + var font = parameters.font; - return this; + if ( ! ( font && font.isFont ) ) { - }, + console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); + return new Geometry(); - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function ( startTime, endTime ) { + } - var times = this.times, - nKeys = times.length, - from = 0, - to = nKeys - 1; + var shapes = font.generateShapes( text, parameters.size ); - while ( from !== nKeys && times[ from ] < startTime ) { + // translate parameters to ExtrudeGeometry API - ++ from; + parameters.depth = parameters.height !== undefined ? parameters.height : 50; - } + // defaults - while ( to !== - 1 && times[ to ] > endTime ) { + if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; } + if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; } + if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; } - -- to; + ExtrudeBufferGeometry.call( this, shapes, parameters ); - } + this.type = 'TextBufferGeometry'; - ++ to; // inclusive -> exclusive bound + } - if ( from !== 0 || to !== nKeys ) { + TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); + TextBufferGeometry.prototype.constructor = TextBufferGeometry; - // empty tracks are forbidden, so keep at least one keyframe - if ( from >= to ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + */ - to = Math.max( to, 1 ); - from = to - 1; + // SphereGeometry - } + function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - var stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice( times, from, to ); - this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); + Geometry.call( this ); - } + this.type = 'SphereGeometry'; - return this; + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - }, + this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); + this.mergeVertices(); - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function () { + } - var valid = true; + SphereGeometry.prototype = Object.create( Geometry.prototype ); + SphereGeometry.prototype.constructor = SphereGeometry; - var valueSize = this.getValueSize(); - if ( valueSize - Math.floor( valueSize ) !== 0 ) { + // SphereBufferGeometry - console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); - valid = false; + function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - } + BufferGeometry.call( this ); - var times = this.times, - values = this.values, + this.type = 'SphereBufferGeometry'; - nKeys = times.length; + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - if ( nKeys === 0 ) { + radius = radius || 1; - console.error( 'THREE.KeyframeTrack: Track is empty.', this ); - valid = false; + widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); + heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); - } + phiStart = phiStart !== undefined ? phiStart : 0; + phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; - var prevTime = null; + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; - for ( var i = 0; i !== nKeys; i ++ ) { + var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); - var currTime = times[ i ]; + var ix, iy; - if ( typeof currTime === 'number' && isNaN( currTime ) ) { + var index = 0; + var grid = []; - console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); - valid = false; - break; + var vertex = new Vector3(); + var normal = new Vector3(); - } + // buffers - if ( prevTime !== null && prevTime > currTime ) { + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); - valid = false; - break; + // generate vertices, normals and uvs - } + for ( iy = 0; iy <= heightSegments; iy ++ ) { - prevTime = currTime; + var verticesRow = []; - } + var v = iy / heightSegments; - if ( values !== undefined ) { + // special case for the poles - if ( AnimationUtils.isTypedArray( values ) ) { + var uOffset = 0; - for ( var i = 0, n = values.length; i !== n; ++ i ) { + if ( iy == 0 && thetaStart == 0 ) { - var value = values[ i ]; + uOffset = 0.5 / widthSegments; - if ( isNaN( value ) ) { + } else if ( iy == heightSegments && thetaEnd == Math.PI ) { - console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); - valid = false; - break; + uOffset = - 0.5 / widthSegments; - } + } - } + for ( ix = 0; ix <= widthSegments; ix ++ ) { - } + var u = ix / widthSegments; - } + // vertex - return valid; + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - }, + vertices.push( vertex.x, vertex.y, vertex.z ); - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function () { + // normal - // times or values may be shared with other tracks, so overwriting is unsafe - var times = AnimationUtils.arraySlice( this.times ), - values = AnimationUtils.arraySlice( this.values ), - stride = this.getValueSize(), + normal.copy( vertex ).normalize(); + normals.push( normal.x, normal.y, normal.z ); - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + // uv - writeIndex = 1, - lastIndex = times.length - 1; + uvs.push( u + uOffset, 1 - v ); - for ( var i = 1; i < lastIndex; ++ i ) { + verticesRow.push( index ++ ); - var keep = false; + } - var time = times[ i ]; - var timeNext = times[ i + 1 ]; + grid.push( verticesRow ); - // remove adjacent keyframes scheduled at the same time + } - if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { + // indices - if ( ! smoothInterpolation ) { + for ( iy = 0; iy < heightSegments; iy ++ ) { - // remove unnecessary keyframes same as their neighbors + for ( ix = 0; ix < widthSegments; ix ++ ) { - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; + var a = grid[ iy ][ ix + 1 ]; + var b = grid[ iy ][ ix ]; + var c = grid[ iy + 1 ][ ix ]; + var d = grid[ iy + 1 ][ ix + 1 ]; - for ( var j = 0; j !== stride; ++ j ) { + if ( iy !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); } + if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); } - var value = values[ offset + j ]; + } - if ( value !== values[ offsetP + j ] || - value !== values[ offsetN + j ] ) { + } - keep = true; - break; + // build geometry - } + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - } + } - } else { + SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; - keep = true; + /** + * @author Kaleb Murphy + * @author Mugen87 / https://github.com/Mugen87 + */ - } + // RingGeometry - } + function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - // in-place compaction + Geometry.call( this ); - if ( keep ) { + this.type = 'RingGeometry'; - if ( i !== writeIndex ) { + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - times[ writeIndex ] = times[ i ]; + this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); + this.mergeVertices(); - var readOffset = i * stride, - writeOffset = writeIndex * stride; + } - for ( var j = 0; j !== stride; ++ j ) { + RingGeometry.prototype = Object.create( Geometry.prototype ); + RingGeometry.prototype.constructor = RingGeometry; - values[ writeOffset + j ] = values[ readOffset + j ]; + // RingBufferGeometry - } + function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - } + BufferGeometry.call( this ); - ++ writeIndex; + this.type = 'RingBufferGeometry'; - } + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - } + innerRadius = innerRadius || 0.5; + outerRadius = outerRadius || 1; - // flush last keyframe (compaction looks ahead) + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - if ( lastIndex > 0 ) { + thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; + phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; - times[ writeIndex ] = times[ lastIndex ]; + // buffers - for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - values[ writeOffset + j ] = values[ readOffset + j ]; + // some helper variables - } + var segment; + var radius = innerRadius; + var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); + var vertex = new Vector3(); + var uv = new Vector2(); + var j, i; - ++ writeIndex; + // generate vertices, normals and uvs - } + for ( j = 0; j <= phiSegments; j ++ ) { - if ( writeIndex !== times.length ) { + for ( i = 0; i <= thetaSegments; i ++ ) { - this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); - this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); + // values are generate from the inside of the ring to the outside - } else { + segment = thetaStart + i / thetaSegments * thetaLength; - this.times = times; - this.values = values; + // vertex - } + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); - return this; + vertices.push( vertex.x, vertex.y, vertex.z ); - }, + // normal - clone: function () { + normals.push( 0, 0, 1 ); - var times = AnimationUtils.arraySlice( this.times, 0 ); - var values = AnimationUtils.arraySlice( this.values, 0 ); + // uv - var TypedKeyframeTrack = this.constructor; - var track = new TypedKeyframeTrack( this.name, times, values ); + uv.x = ( vertex.x / outerRadius + 1 ) / 2; + uv.y = ( vertex.y / outerRadius + 1 ) / 2; - // Interpolant argument to constructor is not saved, so copy the factory method directly. - track.createInterpolant = this.createInterpolant; + uvs.push( uv.x, uv.y ); - return track; + } - } + // increase the radius for next row of vertices - } ); + radius += radiusStep; - /** - * - * A Track of Boolean keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ + } - function BooleanKeyframeTrack( name, times, values ) { + // indices - KeyframeTrack.call( this, name, times, values ); + for ( j = 0; j < phiSegments; j ++ ) { - } + var thetaSegmentLevel = j * ( thetaSegments + 1 ); - BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + for ( i = 0; i < thetaSegments; i ++ ) { - constructor: BooleanKeyframeTrack, + segment = i + thetaSegmentLevel; - ValueTypeName: 'bool', - ValueBufferType: Array, + var a = segment; + var b = segment + thetaSegments + 1; + var c = segment + thetaSegments + 2; + var d = segment + 1; - DefaultInterpolation: InterpolateDiscrete, + // faces - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined + indices.push( a, b, d ); + indices.push( b, c, d ); - // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". + } - } ); + } - /** - * - * A Track of keyframe values that represent color. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function ColorKeyframeTrack( name, times, values, interpolation ) { + // build geometry - KeyframeTrack.call( this, name, times, values, interpolation ); + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } - ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + RingBufferGeometry.prototype.constructor = RingBufferGeometry; - constructor: ColorKeyframeTrack, + /** + * @author zz85 / https://github.com/zz85 + * @author bhouston / http://clara.io + * @author Mugen87 / https://github.com/Mugen87 + */ - ValueTypeName: 'color' + // LatheGeometry - // ValueBufferType is inherited + function LatheGeometry( points, segments, phiStart, phiLength ) { - // DefaultInterpolation is inherited + Geometry.call( this ); - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. + this.type = 'LatheGeometry'; - } ); + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; - /** - * - * A Track of numeric keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ + this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); + this.mergeVertices(); - function NumberKeyframeTrack( name, times, values, interpolation ) { + } - KeyframeTrack.call( this, name, times, values, interpolation ); + LatheGeometry.prototype = Object.create( Geometry.prototype ); + LatheGeometry.prototype.constructor = LatheGeometry; - } + // LatheBufferGeometry - NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + function LatheBufferGeometry( points, segments, phiStart, phiLength ) { - constructor: NumberKeyframeTrack, + BufferGeometry.call( this ); - ValueTypeName: 'number' + this.type = 'LatheBufferGeometry'; - // ValueBufferType is inherited + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; - // DefaultInterpolation is inherited + segments = Math.floor( segments ) || 12; + phiStart = phiStart || 0; + phiLength = phiLength || Math.PI * 2; - } ); + // clamp phiLength so it's in range of [ 0, 2PI ] - /** - * Spherical linear unit quaternion interpolant. - * - * @author tschw - */ + phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 ); - function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); + // buffers - } + var indices = []; + var vertices = []; + var uvs = []; - QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + // helper variables - constructor: QuaternionLinearInterpolant, + var base; + var inverseSegments = 1.0 / segments; + var vertex = new Vector3(); + var uv = new Vector2(); + var i, j; - interpolate_: function ( i1, t0, t, t1 ) { + // generate vertices and uvs - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, + for ( i = 0; i <= segments; i ++ ) { - offset = i1 * stride, + var phi = phiStart + i * inverseSegments * phiLength; - alpha = ( t - t0 ) / ( t1 - t0 ); + var sin = Math.sin( phi ); + var cos = Math.cos( phi ); - for ( var end = offset + stride; offset !== end; offset += 4 ) { + for ( j = 0; j <= ( points.length - 1 ); j ++ ) { - Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); + // vertex - } + vertex.x = points[ j ].x * sin; + vertex.y = points[ j ].y; + vertex.z = points[ j ].x * cos; - return result; + vertices.push( vertex.x, vertex.y, vertex.z ); - } + // uv - } ); + uv.x = i / segments; + uv.y = j / ( points.length - 1 ); - /** - * - * A Track of quaternion keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ + uvs.push( uv.x, uv.y ); - function QuaternionKeyframeTrack( name, times, values, interpolation ) { - KeyframeTrack.call( this, name, times, values, interpolation ); + } - } + } - QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + // indices - constructor: QuaternionKeyframeTrack, + for ( i = 0; i < segments; i ++ ) { - ValueTypeName: 'quaternion', + for ( j = 0; j < ( points.length - 1 ); j ++ ) { - // ValueBufferType is inherited + base = j + i * points.length; - DefaultInterpolation: InterpolateLinear, + var a = base; + var b = base + points.length; + var c = base + points.length + 1; + var d = base + 1; - InterpolantFactoryMethodLinear: function ( result ) { + // faces - return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); + indices.push( a, b, d ); + indices.push( b, c, d ); - }, + } - InterpolantFactoryMethodSmooth: undefined // not yet implemented + } - } ); + // build geometry - /** - * - * A Track that interpolates Strings - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - function StringKeyframeTrack( name, times, values, interpolation ) { + // generate normals - KeyframeTrack.call( this, name, times, values, interpolation ); + this.computeVertexNormals(); - } + // if the geometry is closed, we need to average the normals along the seam. + // because the corresponding vertices are identical (but still have different UVs). - StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + if ( phiLength === Math.PI * 2 ) { - constructor: StringKeyframeTrack, + var normals = this.attributes.normal.array; + var n1 = new Vector3(); + var n2 = new Vector3(); + var n = new Vector3(); - ValueTypeName: 'string', - ValueBufferType: Array, + // this is the buffer offset for the last line of vertices - DefaultInterpolation: InterpolateDiscrete, + base = segments * points.length * 3; - InterpolantFactoryMethodLinear: undefined, + for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { - InterpolantFactoryMethodSmooth: undefined + // select the normal of the vertex in the first line - } ); + n1.x = normals[ j + 0 ]; + n1.y = normals[ j + 1 ]; + n1.z = normals[ j + 2 ]; - /** - * - * A Track of vectored keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ + // select the normal of the vertex in the last line - function VectorKeyframeTrack( name, times, values, interpolation ) { + n2.x = normals[ base + j + 0 ]; + n2.y = normals[ base + j + 1 ]; + n2.z = normals[ base + j + 2 ]; - KeyframeTrack.call( this, name, times, values, interpolation ); + // average normals - } + n.addVectors( n1, n2 ).normalize(); - VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { + // assign the new values to both normals - constructor: VectorKeyframeTrack, + normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; + normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; + normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; - ValueTypeName: 'vector' + } - // ValueBufferType is inherited + } - // DefaultInterpolation is inherited + } - } ); + LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; /** - * - * Reusable set of Tracks that represent an animation. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ + * @author jonobr1 / http://jonobr1.com + * @author Mugen87 / https://github.com/Mugen87 */ - function AnimationClip( name, duration, tracks, blendMode ) { + // ShapeGeometry - this.name = name; - this.tracks = tracks; - this.duration = ( duration !== undefined ) ? duration : - 1; - this.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode; + function ShapeGeometry( shapes, curveSegments ) { - this.uuid = MathUtils.generateUUID(); + Geometry.call( this ); - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { + this.type = 'ShapeGeometry'; - this.resetDuration(); + if ( typeof curveSegments === 'object' ) { + + console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); + + curveSegments = curveSegments.curveSegments; } - } + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; - function getTrackTypeForValueTypeName( typeName ) { + this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); + this.mergeVertices(); - switch ( typeName.toLowerCase() ) { + } - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': + ShapeGeometry.prototype = Object.create( Geometry.prototype ); + ShapeGeometry.prototype.constructor = ShapeGeometry; - return NumberKeyframeTrack; + ShapeGeometry.prototype.toJSON = function () { - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': + var data = Geometry.prototype.toJSON.call( this ); - return VectorKeyframeTrack; + var shapes = this.parameters.shapes; - case 'color': + return toJSON$1( shapes, data ); - return ColorKeyframeTrack; + }; - case 'quaternion': + // ShapeBufferGeometry - return QuaternionKeyframeTrack; + function ShapeBufferGeometry( shapes, curveSegments ) { - case 'bool': - case 'boolean': + BufferGeometry.call( this ); - return BooleanKeyframeTrack; + this.type = 'ShapeBufferGeometry'; - case 'string': + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; - return StringKeyframeTrack; + curveSegments = curveSegments || 12; - } + // buffers - throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - } + // helper variables - function parseKeyframeTrack( json ) { + var groupStart = 0; + var groupCount = 0; - if ( json.type === undefined ) { + // allow single and array values for "shapes" parameter - throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); + if ( Array.isArray( shapes ) === false ) { - } + addShape( shapes ); - var trackType = getTrackTypeForValueTypeName( json.type ); + } else { - if ( json.times === undefined ) { + for ( var i = 0; i < shapes.length; i ++ ) { - var times = [], values = []; + addShape( shapes[ i ] ); - AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); + this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support - json.times = times; - json.values = values; + groupStart += groupCount; + groupCount = 0; + + } } - // derived classes can define a static parse method - if ( trackType.parse !== undefined ) { + // build geometry - return trackType.parse( json ); + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - } else { - // by default, we assume a constructor compatible with the base - return new trackType( json.name, json.times, json.values, json.interpolation ); + // helper functions - } + function addShape( shape ) { - } + var i, l, shapeHole; - Object.assign( AnimationClip, { + var indexOffset = vertices.length / 3; + var points = shape.extractPoints( curveSegments ); - parse: function ( json ) { + var shapeVertices = points.shape; + var shapeHoles = points.holes; - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / ( json.fps || 1.0 ); + // check direction of vertices - for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { + if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { - tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); + shapeVertices = shapeVertices.reverse(); } - return new AnimationClip( json.name, json.duration, tracks, json.blendMode ); + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - }, + shapeHole = shapeHoles[ i ]; - toJSON: function ( clip ) { + if ( ShapeUtils.isClockWise( shapeHole ) === true ) { - var tracks = [], - clipTracks = clip.tracks; + shapeHoles[ i ] = shapeHole.reverse(); - var json = { + } - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid, - 'blendMode': clip.blendMode + } - }; + var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); - for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { + // join vertices of inner and outer paths to a single array - tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); + for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { + + shapeHole = shapeHoles[ i ]; + shapeVertices = shapeVertices.concat( shapeHole ); } - return json; + // vertices, normals, uvs - }, + for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { - CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { + var vertex = shapeVertices[ i ]; - var numMorphTargets = morphTargetSequence.length; - var tracks = []; + vertices.push( vertex.x, vertex.y, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( vertex.x, vertex.y ); // world uvs - for ( var i = 0; i < numMorphTargets; i ++ ) { + } - var times = []; - var values = []; + // incides - times.push( - ( i + numMorphTargets - 1 ) % numMorphTargets, - i, - ( i + 1 ) % numMorphTargets ); + for ( i = 0, l = faces.length; i < l; i ++ ) { - values.push( 0, 1, 0 ); + var face = faces[ i ]; - var order = AnimationUtils.getKeyframeOrder( times ); - times = AnimationUtils.sortedArray( times, 1, order ); - values = AnimationUtils.sortedArray( values, 1, order ); + var a = face[ 0 ] + indexOffset; + var b = face[ 1 ] + indexOffset; + var c = face[ 2 ] + indexOffset; - // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - if ( ! noLoop && times[ 0 ] === 0 ) { + indices.push( a, b, c ); + groupCount += 3; - times.push( numMorphTargets ); - values.push( values[ 0 ] ); + } - } + } - tracks.push( - new NumberKeyframeTrack( - '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', - times, values - ).scale( 1.0 / fps ) ); + } - } + ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; - return new AnimationClip( name, - 1, tracks ); + ShapeBufferGeometry.prototype.toJSON = function () { - }, + var data = BufferGeometry.prototype.toJSON.call( this ); - findByName: function ( objectOrClipArray, name ) { + var shapes = this.parameters.shapes; - var clipArray = objectOrClipArray; + return toJSON$1( shapes, data ); - if ( ! Array.isArray( objectOrClipArray ) ) { + }; - var o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; + // - } + function toJSON$1( shapes, data ) { - for ( var i = 0; i < clipArray.length; i ++ ) { + data.shapes = []; - if ( clipArray[ i ].name === name ) { + if ( Array.isArray( shapes ) ) { - return clipArray[ i ]; + for ( var i = 0, l = shapes.length; i < l; i ++ ) { - } + var shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); } - return null; + } else { - }, + data.shapes.push( shapes.uuid ); - CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { + } - var animationToMorphTargets = {}; + return data; - // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - var pattern = /^([\w-]*?)([\d]+)$/; + } - // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { + /** + * @author WestLangley / http://github.com/WestLangley + * @author Mugen87 / https://github.com/Mugen87 + */ - var morphTarget = morphTargets[ i ]; - var parts = morphTarget.name.match( pattern ); + function EdgesGeometry( geometry, thresholdAngle ) { - if ( parts && parts.length > 1 ) { + BufferGeometry.call( this ); - var name = parts[ 1 ]; + this.type = 'EdgesGeometry'; - var animationMorphTargets = animationToMorphTargets[ name ]; - if ( ! animationMorphTargets ) { + this.parameters = { + thresholdAngle: thresholdAngle + }; - animationToMorphTargets[ name ] = animationMorphTargets = []; + thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; - } + // buffer - animationMorphTargets.push( morphTarget ); + var vertices = []; - } + // helper variables - } + var thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle ); + var edge = [ 0, 0 ], edges = {}, edge1, edge2; + var key, keys = [ 'a', 'b', 'c' ]; - var clips = []; + // prepare source geometry - for ( var name in animationToMorphTargets ) { + var geometry2; - clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); + if ( geometry.isBufferGeometry ) { - } - - return clips; - - }, + geometry2 = new Geometry(); + geometry2.fromBufferGeometry( geometry ); - // parse the animation.hierarchy format - parseAnimation: function ( animation, bones ) { + } else { - if ( ! animation ) { + geometry2 = geometry.clone(); - console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); - return null; + } - } + geometry2.mergeVertices(); + geometry2.computeFaceNormals(); - var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { + var sourceVertices = geometry2.vertices; + var faces = geometry2.faces; - // only return track if there are actually keys. - if ( animationKeys.length !== 0 ) { + // now create a data structure where each entry represents an edge with its adjoining faces - var times = []; - var values = []; + for ( var i = 0, l = faces.length; i < l; i ++ ) { - AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); + var face = faces[ i ]; - // empty keys are filtered out, so check again - if ( times.length !== 0 ) { + for ( var j = 0; j < 3; j ++ ) { - destTracks.push( new trackType( trackName, times, values ) ); + edge1 = face[ keys[ j ] ]; + edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; + edge[ 0 ] = Math.min( edge1, edge2 ); + edge[ 1 ] = Math.max( edge1, edge2 ); - } + key = edge[ 0 ] + ',' + edge[ 1 ]; - } + if ( edges[ key ] === undefined ) { - }; + edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; - var tracks = []; + } else { - var clipName = animation.name || 'default'; - // automatic length determination in AnimationClip. - var duration = animation.length || - 1; - var fps = animation.fps || 30; - var blendMode = animation.blendMode; + edges[ key ].face2 = i; - var hierarchyTracks = animation.hierarchy || []; + } - for ( var h = 0; h < hierarchyTracks.length; h ++ ) { + } - var animationKeys = hierarchyTracks[ h ].keys; + } - // skip empty tracks - if ( ! animationKeys || animationKeys.length === 0 ) { continue; } + // generate vertices - // process morph targets - if ( animationKeys[ 0 ].morphTargets ) { + for ( key in edges ) { - // figure out all morph targets used in this track - var morphTargetNames = {}; + var e = edges[ key ]; - for ( var k = 0; k < animationKeys.length; k ++ ) { + // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. - if ( animationKeys[ k ].morphTargets ) { + if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { - for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { + var vertex = sourceVertices[ e.index1 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); - morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; + vertex = sourceVertices[ e.index2 ]; + vertices.push( vertex.x, vertex.y, vertex.z ); - } + } - } + } - } + // build geometry - // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - for ( var morphTargetName in morphTargetNames ) { + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - var times = []; - var values = []; + } - for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { + EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); + EdgesGeometry.prototype.constructor = EdgesGeometry; - var animationKey = animationKeys[ k ]; + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ - times.push( animationKey.time ); - values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); + // CylinderGeometry - } + function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); + Geometry.call( this ); - } + this.type = 'CylinderGeometry'; - duration = morphTargetNames.length * ( fps || 1.0 ); + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - } else { + this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); + this.mergeVertices(); - // ...assume skeletal animation + } - var boneName = '.bones[' + bones[ h ].name + ']'; + CylinderGeometry.prototype = Object.create( Geometry.prototype ); + CylinderGeometry.prototype.constructor = CylinderGeometry; - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.position', - animationKeys, 'pos', tracks ); + // CylinderBufferGeometry - addNonemptyTrack( - QuaternionKeyframeTrack, boneName + '.quaternion', - animationKeys, 'rot', tracks ); + function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.scale', - animationKeys, 'scl', tracks ); + BufferGeometry.call( this ); - } + this.type = 'CylinderBufferGeometry'; - } + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - if ( tracks.length === 0 ) { + var scope = this; - return null; + radiusTop = radiusTop !== undefined ? radiusTop : 1; + radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; + height = height || 1; - } + radialSegments = Math.floor( radialSegments ) || 8; + heightSegments = Math.floor( heightSegments ) || 1; - var clip = new AnimationClip( clipName, duration, tracks, blendMode ); + openEnded = openEnded !== undefined ? openEnded : false; + thetaStart = thetaStart !== undefined ? thetaStart : 0.0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - return clip; + // buffers - } + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - } ); + // helper variables - Object.assign( AnimationClip.prototype, { + var index = 0; + var indexArray = []; + var halfHeight = height / 2; + var groupStart = 0; - resetDuration: function () { + // generate geometry - var tracks = this.tracks, duration = 0; + generateTorso(); - for ( var i = 0, n = tracks.length; i !== n; ++ i ) { + if ( openEnded === false ) { - var track = this.tracks[ i ]; + if ( radiusTop > 0 ) { generateCap( true ); } + if ( radiusBottom > 0 ) { generateCap( false ); } - duration = Math.max( duration, track.times[ track.times.length - 1 ] ); + } - } + // build geometry - this.duration = duration; + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - return this; + function generateTorso() { - }, + var x, y; + var normal = new Vector3(); + var vertex = new Vector3(); - trim: function () { + var groupCount = 0; - for ( var i = 0; i < this.tracks.length; i ++ ) { + // this will be used to calculate the normal + var slope = ( radiusBottom - radiusTop ) / height; - this.tracks[ i ].trim( 0, this.duration ); + // generate vertices, normals and uvs - } + for ( y = 0; y <= heightSegments; y ++ ) { - return this; + var indexRow = []; - }, + var v = y / heightSegments; - validate: function () { + // calculate the radius of the current row - var valid = true; + var radius = v * ( radiusBottom - radiusTop ) + radiusTop; - for ( var i = 0; i < this.tracks.length; i ++ ) { + for ( x = 0; x <= radialSegments; x ++ ) { - valid = valid && this.tracks[ i ].validate(); + var u = x / radialSegments; - } + var theta = u * thetaLength + thetaStart; - return valid; + var sinTheta = Math.sin( theta ); + var cosTheta = Math.cos( theta ); - }, + // vertex - optimize: function () { + vertex.x = radius * sinTheta; + vertex.y = - v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); - for ( var i = 0; i < this.tracks.length; i ++ ) { + // normal - this.tracks[ i ].optimize(); + normal.set( sinTheta, slope, cosTheta ).normalize(); + normals.push( normal.x, normal.y, normal.z ); - } + // uv - return this; + uvs.push( u, 1 - v ); - }, + // save index of vertex in respective row - clone: function () { + indexRow.push( index ++ ); - var tracks = []; + } - for ( var i = 0; i < this.tracks.length; i ++ ) { + // now save vertices of the row in our index array - tracks.push( this.tracks[ i ].clone() ); + indexArray.push( indexRow ); } - return new AnimationClip( this.name, this.duration, tracks, this.blendMode ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { + // generate indices - if ( this.enabled === false ) { return; } + for ( x = 0; x < radialSegments; x ++ ) { - // console.log( 'THREE.Cache', 'Adding key:', key ); + for ( y = 0; y < heightSegments; y ++ ) { - this.files[ key ] = file; + // we use the index array to access the correct indices - }, + var a = indexArray[ y ][ x ]; + var b = indexArray[ y + 1 ][ x ]; + var c = indexArray[ y + 1 ][ x + 1 ]; + var d = indexArray[ y ][ x + 1 ]; - get: function ( key ) { + // faces - if ( this.enabled === false ) { return; } + indices.push( a, b, d ); + indices.push( b, c, d ); - // console.log( 'THREE.Cache', 'Checking key:', key ); + // update group counter - return this.files[ key ]; + groupCount += 6; - }, + } - remove: function ( key ) { + } - delete this.files[ key ]; + // add a group to the geometry. this will ensure multi material support - }, + scope.addGroup( groupStart, groupCount, 0 ); - clear: function () { + // calculate new start value for groups - this.files = {}; + groupStart += groupCount; } - }; + function generateCap( top ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + var x, centerIndexStart, centerIndexEnd; - function LoadingManager( onLoad, onProgress, onError ) { + var uv = new Vector2(); + var vertex = new Vector3(); - var scope = this; + var groupCount = 0; - var isLoading = false; - var itemsLoaded = 0; - var itemsTotal = 0; - var urlModifier = undefined; - var handlers = []; + var radius = ( top === true ) ? radiusTop : radiusBottom; + var sign = ( top === true ) ? 1 : - 1; - // Refer to #5689 for the reason why we don't set .onStart - // in the constructor + // save the index of the first center vertex + centerIndexStart = index; - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; + // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment - this.itemStart = function ( url ) { + for ( x = 1; x <= radialSegments; x ++ ) { - itemsTotal ++; + // vertex - if ( isLoading === false ) { + vertices.push( 0, halfHeight * sign, 0 ); - if ( scope.onStart !== undefined ) { + // normal - scope.onStart( url, itemsLoaded, itemsTotal ); + normals.push( 0, sign, 0 ); - } + // uv - } + uvs.push( 0.5, 0.5 ); - isLoading = true; + // increase index - }; + index ++; - this.itemEnd = function ( url ) { + } - itemsLoaded ++; + // save the index of the last center vertex - if ( scope.onProgress !== undefined ) { + centerIndexEnd = index; - scope.onProgress( url, itemsLoaded, itemsTotal ); + // now we generate the surrounding vertices, normals and uvs - } + for ( x = 0; x <= radialSegments; x ++ ) { - if ( itemsLoaded === itemsTotal ) { + var u = x / radialSegments; + var theta = u * thetaLength + thetaStart; - isLoading = false; + var cosTheta = Math.cos( theta ); + var sinTheta = Math.sin( theta ); - if ( scope.onLoad !== undefined ) { + // vertex - scope.onLoad(); + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); - } + // normal - } + normals.push( 0, sign, 0 ); - }; + // uv - this.itemError = function ( url ) { + uv.x = ( cosTheta * 0.5 ) + 0.5; + uv.y = ( sinTheta * 0.5 * sign ) + 0.5; + uvs.push( uv.x, uv.y ); - if ( scope.onError !== undefined ) { + // increase index - scope.onError( url ); + index ++; } - }; + // generate indices - this.resolveURL = function ( url ) { + for ( x = 0; x < radialSegments; x ++ ) { - if ( urlModifier ) { + var c = centerIndexStart + x; + var i = centerIndexEnd + x; - return urlModifier( url ); + if ( top === true ) { - } + // face top - return url; + indices.push( i, i + 1, c ); - }; + } else { - this.setURLModifier = function ( transform ) { + // face bottom - urlModifier = transform; + indices.push( i + 1, i, c ); - return this; + } - }; + groupCount += 3; - this.addHandler = function ( regex, loader ) { + } - handlers.push( regex, loader ); + // add a group to the geometry. this will ensure multi material support - return this; + scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); - }; + // calculate new start value for groups - this.removeHandler = function ( regex ) { + groupStart += groupCount; - var index = handlers.indexOf( regex ); + } - if ( index !== - 1 ) { + } - handlers.splice( index, 2 ); + CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; - } + /** + * @author abelnation / http://github.com/abelnation + */ - return this; + // ConeGeometry - }; + function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - this.getHandler = function ( file ) { + CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { + this.type = 'ConeGeometry'; - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - if ( regex.global ) { regex.lastIndex = 0; } // see #17920 + } - if ( regex.test( file ) ) { + ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); + ConeGeometry.prototype.constructor = ConeGeometry; - return loader; + // ConeBufferGeometry - } + function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - } + CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - return null; + this.type = 'ConeBufferGeometry'; + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength }; } - var DefaultLoadingManager = new LoadingManager(); + ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); + ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; /** - * @author alteredq / http://alteredqualia.com/ + * @author benaadams / https://twitter.com/ben_a_adams + * @author Mugen87 / https://github.com/Mugen87 + * @author hughes */ - function Loader( manager ) { + // CircleGeometry - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + function CircleGeometry( radius, segments, thetaStart, thetaLength ) { - this.crossOrigin = 'anonymous'; - this.path = ''; - this.resourcePath = ''; + Geometry.call( this ); - } + this.type = 'CircleGeometry'; - Object.assign( Loader.prototype, { + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - load: function ( /* url, onLoad, onProgress, onError */ ) {}, + this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); + this.mergeVertices(); - loadAsync: function ( url, onProgress ) { + } - var scope = this; + CircleGeometry.prototype = Object.create( Geometry.prototype ); + CircleGeometry.prototype.constructor = CircleGeometry; - return new Promise( function ( resolve, reject ) { + // CircleBufferGeometry - scope.load( url, resolve, onProgress, reject ); + function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { - } ); + BufferGeometry.call( this ); - }, + this.type = 'CircleBufferGeometry'; - parse: function ( /* data */ ) {}, - - setCrossOrigin: function ( crossOrigin ) { - - this.crossOrigin = crossOrigin; - return this; - - }, - - setPath: function ( path ) { - - this.path = path; - return this; - - }, - - setResourcePath: function ( resourcePath ) { - - this.resourcePath = resourcePath; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var loading = {}; - - function FileLoader( manager ) { - - Loader.call( this, manager ); - - } - - FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: FileLoader, - - load: function ( url, onLoad, onProgress, onError ) { + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; - if ( url === undefined ) { url = ''; } + radius = radius || 1; + segments = segments !== undefined ? Math.max( 3, segments ) : 8; - if ( this.path !== undefined ) { url = this.path + url; } + thetaStart = thetaStart !== undefined ? thetaStart : 0; + thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - url = this.manager.resolveURL( url ); + // buffers - var scope = this; + var indices = []; + var vertices = []; + var normals = []; + var uvs = []; - var cached = Cache.get( url ); + // helper variables - if ( cached !== undefined ) { + var i, s; + var vertex = new Vector3(); + var uv = new Vector2(); - scope.manager.itemStart( url ); + // center point - setTimeout( function () { + vertices.push( 0, 0, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( 0.5, 0.5 ); - if ( onLoad ) { onLoad( cached ); } + for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { - scope.manager.itemEnd( url ); + var segment = thetaStart + s / segments * thetaLength; - }, 0 ); + // vertex - return cached; + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); - } + vertices.push( vertex.x, vertex.y, vertex.z ); - // Check if request is duplicate + // normal - if ( loading[ url ] !== undefined ) { + normals.push( 0, 0, 1 ); - loading[ url ].push( { + // uvs - onLoad: onLoad, - onProgress: onProgress, - onError: onError + uv.x = ( vertices[ i ] / radius + 1 ) / 2; + uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; - } ); + uvs.push( uv.x, uv.y ); - return; + } - } + // indices - // Check for data: URI - var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - var dataUriRegexResult = url.match( dataUriRegex ); + for ( i = 1; i <= segments; i ++ ) { - // Safari can not handle Data URIs through XMLHttpRequest so process manually - if ( dataUriRegexResult ) { + indices.push( i, i + 1, 0 ); - var mimeType = dataUriRegexResult[ 1 ]; - var isBase64 = !! dataUriRegexResult[ 2 ]; - var data = dataUriRegexResult[ 3 ]; + } - data = decodeURIComponent( data ); + // build geometry - if ( isBase64 ) { data = atob( data ); } + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - try { + } - var response; - var responseType = ( this.responseType || '' ).toLowerCase(); + CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); + CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; - switch ( responseType ) { + var Geometries = /*#__PURE__*/Object.freeze({ + __proto__: null, + WireframeGeometry: WireframeGeometry, + ParametricGeometry: ParametricGeometry, + ParametricBufferGeometry: ParametricBufferGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TetrahedronBufferGeometry: TetrahedronBufferGeometry, + OctahedronGeometry: OctahedronGeometry, + OctahedronBufferGeometry: OctahedronBufferGeometry, + IcosahedronGeometry: IcosahedronGeometry, + IcosahedronBufferGeometry: IcosahedronBufferGeometry, + DodecahedronGeometry: DodecahedronGeometry, + DodecahedronBufferGeometry: DodecahedronBufferGeometry, + PolyhedronGeometry: PolyhedronGeometry, + PolyhedronBufferGeometry: PolyhedronBufferGeometry, + TubeGeometry: TubeGeometry, + TubeBufferGeometry: TubeBufferGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TorusKnotBufferGeometry: TorusKnotBufferGeometry, + TorusGeometry: TorusGeometry, + TorusBufferGeometry: TorusBufferGeometry, + TextGeometry: TextGeometry, + TextBufferGeometry: TextBufferGeometry, + SphereGeometry: SphereGeometry, + SphereBufferGeometry: SphereBufferGeometry, + RingGeometry: RingGeometry, + RingBufferGeometry: RingBufferGeometry, + PlaneGeometry: PlaneGeometry, + PlaneBufferGeometry: PlaneBufferGeometry, + LatheGeometry: LatheGeometry, + LatheBufferGeometry: LatheBufferGeometry, + ShapeGeometry: ShapeGeometry, + ShapeBufferGeometry: ShapeBufferGeometry, + ExtrudeGeometry: ExtrudeGeometry, + ExtrudeBufferGeometry: ExtrudeBufferGeometry, + EdgesGeometry: EdgesGeometry, + ConeGeometry: ConeGeometry, + ConeBufferGeometry: ConeBufferGeometry, + CylinderGeometry: CylinderGeometry, + CylinderBufferGeometry: CylinderBufferGeometry, + CircleGeometry: CircleGeometry, + CircleBufferGeometry: CircleBufferGeometry, + BoxGeometry: BoxGeometry, + BoxBufferGeometry: BoxBufferGeometry + }); - case 'arraybuffer': - case 'blob': + /** + * @author mrdoob / http://mrdoob.com/ + * + * parameters = { + * color: <THREE.Color> + * } + */ - var view = new Uint8Array( data.length ); + function ShadowMaterial( parameters ) { - for ( var i = 0; i < data.length; i ++ ) { + Material.call( this ); - view[ i ] = data.charCodeAt( i ); + this.type = 'ShadowMaterial'; - } + this.color = new Color( 0x000000 ); + this.transparent = true; - if ( responseType === 'blob' ) { + this.setValues( parameters ); - response = new Blob( [ view.buffer ], { type: mimeType } ); + } - } else { + ShadowMaterial.prototype = Object.create( Material.prototype ); + ShadowMaterial.prototype.constructor = ShadowMaterial; - response = view.buffer; + ShadowMaterial.prototype.isShadowMaterial = true; - } + ShadowMaterial.prototype.copy = function ( source ) { - break; + Material.prototype.copy.call( this, source ); - case 'document': + this.color.copy( source.color ); - var parser = new DOMParser(); - response = parser.parseFromString( data, mimeType ); + return this; - break; + }; - case 'json': + /** + * @author mrdoob / http://mrdoob.com/ + */ - response = JSON.parse( data ); + function RawShaderMaterial( parameters ) { - break; + ShaderMaterial.call( this, parameters ); - default: // 'text' or other + this.type = 'RawShaderMaterial'; - response = data; + } - break; + RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); + RawShaderMaterial.prototype.constructor = RawShaderMaterial; - } + RawShaderMaterial.prototype.isRawShaderMaterial = true; - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout( function () { + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * color: <hex>, + * roughness: <float>, + * metalness: <float>, + * opacity: <float>, + * + * map: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * lightMapIntensity: <float> + * + * aoMap: new THREE.Texture( <Image> ), + * aoMapIntensity: <float> + * + * emissive: <hex>, + * emissiveIntensity: <float> + * emissiveMap: new THREE.Texture( <Image> ), + * + * bumpMap: new THREE.Texture( <Image> ), + * bumpScale: <float>, + * + * normalMap: new THREE.Texture( <Image> ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: <Vector2>, + * + * displacementMap: new THREE.Texture( <Image> ), + * displacementScale: <float>, + * displacementBias: <float>, + * + * roughnessMap: new THREE.Texture( <Image> ), + * + * metalnessMap: new THREE.Texture( <Image> ), + * + * alphaMap: new THREE.Texture( <Image> ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * envMapIntensity: <float> + * + * refractionRatio: <float>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool> + * } + */ - if ( onLoad ) { onLoad( response ); } + function MeshStandardMaterial( parameters ) { - scope.manager.itemEnd( url ); + Material.call( this ); - }, 0 ); + this.defines = { 'STANDARD': '' }; - } catch ( error ) { + this.type = 'MeshStandardMaterial'; - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout( function () { + this.color = new Color( 0xffffff ); // diffuse + this.roughness = 1.0; + this.metalness = 0.0; - if ( onError ) { onError( error ); } + this.map = null; - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + this.lightMap = null; + this.lightMapIntensity = 1.0; - }, 0 ); + this.aoMap = null; + this.aoMapIntensity = 1.0; - } + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; - } else { + this.bumpMap = null; + this.bumpScale = 1; - // Initialise array for duplicate requests + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); - loading[ url ] = []; + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; - loading[ url ].push( { + this.roughnessMap = null; - onLoad: onLoad, - onProgress: onProgress, - onError: onError + this.metalnessMap = null; - } ); + this.alphaMap = null; - var request = new XMLHttpRequest(); + this.envMap = null; + this.envMapIntensity = 1.0; - request.open( 'GET', url, true ); + this.refractionRatio = 0.98; - request.addEventListener( 'load', function ( event ) { + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; - var response = this.response; + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; - var callbacks = loading[ url ]; + this.vertexTangents = false; - delete loading[ url ]; + this.setValues( parameters ); - if ( this.status === 200 || this.status === 0 ) { + } - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. + MeshStandardMaterial.prototype = Object.create( Material.prototype ); + MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; - if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); } + MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - // Add to cache only on HTTP success, so that we do not cache - // error response bodies as proper responses to requests. - Cache.add( url, response ); + MeshStandardMaterial.prototype.copy = function ( source ) { - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + Material.prototype.copy.call( this, source ); - var callback = callbacks[ i ]; - if ( callback.onLoad ) { callback.onLoad( response ); } + this.defines = { 'STANDARD': '' }; - } + this.color.copy( source.color ); + this.roughness = source.roughness; + this.metalness = source.metalness; - scope.manager.itemEnd( url ); + this.map = source.map; - } else { + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; - var callback = callbacks[ i ]; - if ( callback.onError ) { callback.onError( event ); } + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; - } + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); - } + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; - }, false ); + this.roughnessMap = source.roughnessMap; - request.addEventListener( 'progress', function ( event ) { + this.metalnessMap = source.metalnessMap; - var callbacks = loading[ url ]; + this.alphaMap = source.alphaMap; - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + this.envMap = source.envMap; + this.envMapIntensity = source.envMapIntensity; - var callback = callbacks[ i ]; - if ( callback.onProgress ) { callback.onProgress( event ); } + this.refractionRatio = source.refractionRatio; - } + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; - }, false ); + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; - request.addEventListener( 'error', function ( event ) { + this.vertexTangents = source.vertexTangents; - var callbacks = loading[ url ]; + return this; - delete loading[ url ]; + }; - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * clearcoat: <float>, + * clearcoatMap: new THREE.Texture( <Image> ), + * clearcoatRoughness: <float>, + * clearcoatRoughnessMap: new THREE.Texture( <Image> ), + * clearcoatNormalScale: <Vector2>, + * clearcoatNormalMap: new THREE.Texture( <Image> ), + * + * reflectivity: <float>, + * + * sheen: <Color>, + * + * transparency: <float> + * } + */ - var callback = callbacks[ i ]; - if ( callback.onError ) { callback.onError( event ); } + function MeshPhysicalMaterial( parameters ) { - } + MeshStandardMaterial.call( this ); - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + this.defines = { - }, false ); + 'STANDARD': '', + 'PHYSICAL': '' - request.addEventListener( 'abort', function ( event ) { + }; - var callbacks = loading[ url ]; + this.type = 'MeshPhysicalMaterial'; - delete loading[ url ]; + this.clearcoat = 0.0; + this.clearcoatMap = null; + this.clearcoatRoughness = 0.0; + this.clearcoatRoughnessMap = null; + this.clearcoatNormalScale = new Vector2( 1, 1 ); + this.clearcoatNormalMap = null; - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { + this.reflectivity = 0.5; // maps to F0 = 0.04 - var callback = callbacks[ i ]; - if ( callback.onError ) { callback.onError( event ); } + this.sheen = null; // null will disable sheen bsdf - } + this.transparency = 0.0; - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + this.setValues( parameters ); - }, false ); + } - if ( this.responseType !== undefined ) { request.responseType = this.responseType; } - if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; } + MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); + MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); } + MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - for ( var header in this.requestHeader ) { + MeshPhysicalMaterial.prototype.copy = function ( source ) { - request.setRequestHeader( header, this.requestHeader[ header ] ); + MeshStandardMaterial.prototype.copy.call( this, source ); - } + this.defines = { - request.send( null ); + 'STANDARD': '', + 'PHYSICAL': '' - } + }; - scope.manager.itemStart( url ); + this.clearcoat = source.clearcoat; + this.clearcoatMap = source.clearcoatMap; + this.clearcoatRoughness = source.clearcoatRoughness; + this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; + this.clearcoatNormalMap = source.clearcoatNormalMap; + this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); - return request; + this.reflectivity = source.reflectivity; - }, + if ( source.sheen ) { - setResponseType: function ( value ) { + this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); - this.responseType = value; - return this; + } else { - }, + this.sheen = null; - setWithCredentials: function ( value ) { + } - this.withCredentials = value; - return this; + this.transparency = source.transparency; - }, + return this; - setMimeType: function ( value ) { - - this.mimeType = value; - return this; - - }, - - setRequestHeader: function ( value ) { - - this.requestHeader = value; - return this; - - } - - } ); + }; /** - * @author bhouston / http://clara.io/ + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * specular: <hex>, + * shininess: <float>, + * opacity: <float>, + * + * map: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * lightMapIntensity: <float> + * + * aoMap: new THREE.Texture( <Image> ), + * aoMapIntensity: <float> + * + * emissive: <hex>, + * emissiveIntensity: <float> + * emissiveMap: new THREE.Texture( <Image> ), + * + * bumpMap: new THREE.Texture( <Image> ), + * bumpScale: <float>, + * + * normalMap: new THREE.Texture( <Image> ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: <Vector2>, + * + * displacementMap: new THREE.Texture( <Image> ), + * displacementScale: <float>, + * displacementBias: <float>, + * + * specularMap: new THREE.Texture( <Image> ), + * + * alphaMap: new THREE.Texture( <Image> ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.MultiplyOperation, + * reflectivity: <float>, + * refractionRatio: <float>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool> + * } */ - function AnimationLoader( manager ) { + function MeshPhongMaterial( parameters ) { - Loader.call( this, manager ); + Material.call( this ); - } + this.type = 'MeshPhongMaterial'; - AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + this.color = new Color( 0xffffff ); // diffuse + this.specular = new Color( 0x111111 ); + this.shininess = 30; - constructor: AnimationLoader, + this.map = null; - load: function ( url, onLoad, onProgress, onError ) { + this.lightMap = null; + this.lightMapIntensity = 1.0; - var scope = this; + this.aoMap = null; + this.aoMapIntensity = 1.0; - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; - onLoad( scope.parse( JSON.parse( text ) ) ); + this.bumpMap = null; + this.bumpScale = 1; - }, onProgress, onError ); + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); - }, + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; - parse: function ( json ) { + this.specularMap = null; - var animations = []; + this.alphaMap = null; - for ( var i = 0; i < json.length; i ++ ) { + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; - var clip = AnimationClip.parse( json[ i ] ); + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; - animations.push( clip ); + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; - } + this.setValues( parameters ); - return animations; + } - } + MeshPhongMaterial.prototype = Object.create( Material.prototype ); + MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; - } ); + MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - /** - * @author mrdoob / http://mrdoob.com/ - * - * Abstract Base class to block based textures loader (dds, pvr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ + MeshPhongMaterial.prototype.copy = function ( source ) { - function CompressedTextureLoader( manager ) { + Material.prototype.copy.call( this, source ); - Loader.call( this, manager ); + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; - } + this.map = source.map; - CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; - constructor: CompressedTextureLoader, + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; - load: function ( url, onLoad, onProgress, onError ) { + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; - var scope = this; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; - var images = []; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); - var texture = new CompressedTexture(); - texture.image = images; + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); + this.specularMap = source.specularMap; - function loadTexture( i ) { + this.alphaMap = source.alphaMap; - loader.load( url[ i ], function ( buffer ) { + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; - var texDatas = scope.parse( buffer, true ); + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; - loaded += 1; + return this; - if ( loaded === 6 ) { + }; - if ( texDatas.mipmapCount === 1 ) - { texture.minFilter = LinearFilter; } + /** + * @author takahirox / http://github.com/takahirox + * + * parameters = { + * color: <hex>, + * specular: <hex>, + * shininess: <float>, + * + * map: new THREE.Texture( <Image> ), + * gradientMap: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * lightMapIntensity: <float> + * + * aoMap: new THREE.Texture( <Image> ), + * aoMapIntensity: <float> + * + * emissive: <hex>, + * emissiveIntensity: <float> + * emissiveMap: new THREE.Texture( <Image> ), + * + * bumpMap: new THREE.Texture( <Image> ), + * bumpScale: <float>, + * + * normalMap: new THREE.Texture( <Image> ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: <Vector2>, + * + * displacementMap: new THREE.Texture( <Image> ), + * displacementScale: <float>, + * displacementBias: <float>, + * + * specularMap: new THREE.Texture( <Image> ), + * + * alphaMap: new THREE.Texture( <Image> ), + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool> + * } + */ - texture.format = texDatas.format; - texture.needsUpdate = true; + function MeshToonMaterial( parameters ) { - if ( onLoad ) { onLoad( texture ); } + Material.call( this ); - } + this.defines = { 'TOON': '' }; - }, onProgress, onError ); + this.type = 'MeshToonMaterial'; - } + this.color = new Color( 0xffffff ); + this.specular = new Color( 0x111111 ); + this.shininess = 30; - if ( Array.isArray( url ) ) { + this.map = null; + this.gradientMap = null; - var loaded = 0; + this.lightMap = null; + this.lightMapIntensity = 1.0; - for ( var i = 0, il = url.length; i < il; ++ i ) { + this.aoMap = null; + this.aoMapIntensity = 1.0; - loadTexture( i ); + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; - } + this.bumpMap = null; + this.bumpScale = 1; - } else { + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); - // compressed cubemap texture stored in a single DDS file + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; - loader.load( url, function ( buffer ) { + this.specularMap = null; - var texDatas = scope.parse( buffer, true ); + this.alphaMap = null; - if ( texDatas.isCubemap ) { + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; - for ( var f = 0; f < faces; f ++ ) { + this.setValues( parameters ); - images[ f ] = { mipmaps: [] }; + } - for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { + MeshToonMaterial.prototype = Object.create( Material.prototype ); + MeshToonMaterial.prototype.constructor = MeshToonMaterial; - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; + MeshToonMaterial.prototype.isMeshToonMaterial = true; - } + MeshToonMaterial.prototype.copy = function ( source ) { - } + Material.prototype.copy.call( this, source ); - } else { + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; + this.map = source.map; + this.gradientMap = source.gradientMap; - } + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; - if ( texDatas.mipmapCount === 1 ) { + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; - texture.minFilter = LinearFilter; + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; - } + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; - texture.format = texDatas.format; - texture.needsUpdate = true; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); - if ( onLoad ) { onLoad( texture ); } + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; - }, onProgress, onError ); + this.specularMap = source.specularMap; - } + this.alphaMap = source.alphaMap; - return texture; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; - } + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; - } ); + return this; + + }; /** - * @author Nikos M. / https://github.com/foo123/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley * - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * parameters = { + * opacity: <float>, * - * Sub classes have to implement the parse() method which will be used in load(). + * bumpMap: new THREE.Texture( <Image> ), + * bumpScale: <float>, + * + * normalMap: new THREE.Texture( <Image> ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: <Vector2>, + * + * displacementMap: new THREE.Texture( <Image> ), + * displacementScale: <float>, + * displacementBias: <float>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float> + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool> + * } */ - function DataTextureLoader( manager ) { - - Loader.call( this, manager ); - - } + function MeshNormalMaterial( parameters ) { - DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + Material.call( this ); - constructor: DataTextureLoader, + this.type = 'MeshNormalMaterial'; - load: function ( url, onLoad, onProgress, onError ) { + this.bumpMap = null; + this.bumpScale = 1; - var scope = this; + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); - var texture = new DataTexture(); + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setPath( this.path ); - loader.load( url, function ( buffer ) { + this.wireframe = false; + this.wireframeLinewidth = 1; - var texData = scope.parse( buffer ); + this.fog = false; - if ( ! texData ) { return; } + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; - if ( texData.image !== undefined ) { + this.setValues( parameters ); - texture.image = texData.image; + } - } else if ( texData.data !== undefined ) { + MeshNormalMaterial.prototype = Object.create( Material.prototype ); + MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; + MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - } + MeshNormalMaterial.prototype.copy = function ( source ) { - texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; + Material.prototype.copy.call( this, source ); - texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; - texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); - if ( texData.format !== undefined ) { + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; - texture.format = texData.format; + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; - } + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; - if ( texData.type !== undefined ) { + return this; - texture.type = texData.type; + }; - } + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * + * map: new THREE.Texture( <Image> ), + * + * lightMap: new THREE.Texture( <Image> ), + * lightMapIntensity: <float> + * + * aoMap: new THREE.Texture( <Image> ), + * aoMapIntensity: <float> + * + * emissive: <hex>, + * emissiveIntensity: <float> + * emissiveMap: new THREE.Texture( <Image> ), + * + * specularMap: new THREE.Texture( <Image> ), + * + * alphaMap: new THREE.Texture( <Image> ), + * + * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, + * reflectivity: <float>, + * refractionRatio: <float>, + * + * wireframe: <boolean>, + * wireframeLinewidth: <float>, + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool> + * } + */ - if ( texData.mipmaps !== undefined ) { + function MeshLambertMaterial( parameters ) { - texture.mipmaps = texData.mipmaps; - texture.minFilter = LinearMipmapLinearFilter; // presumably... + Material.call( this ); - } + this.type = 'MeshLambertMaterial'; - if ( texData.mipmapCount === 1 ) { + this.color = new Color( 0xffffff ); // diffuse - texture.minFilter = LinearFilter; + this.map = null; - } + this.lightMap = null; + this.lightMapIntensity = 1.0; - texture.needsUpdate = true; + this.aoMap = null; + this.aoMapIntensity = 1.0; - if ( onLoad ) { onLoad( texture, texData ); } + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; - }, onProgress, onError ); + this.specularMap = null; + this.alphaMap = null; - return texture; - - } - - } ); + this.envMap = null; + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; - /** - * @author mrdoob / http://mrdoob.com/ - */ + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; - function ImageLoader( manager ) { + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; - Loader.call( this, manager ); + this.setValues( parameters ); } - ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: ImageLoader, - - load: function ( url, onLoad, onProgress, onError ) { + MeshLambertMaterial.prototype = Object.create( Material.prototype ); + MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - if ( this.path !== undefined ) { url = this.path + url; } + MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - url = this.manager.resolveURL( url ); + MeshLambertMaterial.prototype.copy = function ( source ) { - var scope = this; + Material.prototype.copy.call( this, source ); - var cached = Cache.get( url ); + this.color.copy( source.color ); - if ( cached !== undefined ) { + this.map = source.map; - scope.manager.itemStart( url ); + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; - setTimeout( function () { + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; - if ( onLoad ) { onLoad( cached ); } + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; - scope.manager.itemEnd( url ); + this.specularMap = source.specularMap; - }, 0 ); + this.alphaMap = source.alphaMap; - return cached; + this.envMap = source.envMap; + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; - } + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; - var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; - function onImageLoad() { + return this; - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); + }; - Cache.add( url, this ); + /** + * @author WestLangley / http://github.com/WestLangley + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * + * matcap: new THREE.Texture( <Image> ), + * + * map: new THREE.Texture( <Image> ), + * + * bumpMap: new THREE.Texture( <Image> ), + * bumpScale: <float>, + * + * normalMap: new THREE.Texture( <Image> ), + * normalMapType: THREE.TangentSpaceNormalMap, + * normalScale: <Vector2>, + * + * displacementMap: new THREE.Texture( <Image> ), + * displacementScale: <float>, + * displacementBias: <float>, + * + * alphaMap: new THREE.Texture( <Image> ), + * + * skinning: <bool>, + * morphTargets: <bool>, + * morphNormals: <bool> + * } + */ - if ( onLoad ) { onLoad( this ); } + function MeshMatcapMaterial( parameters ) { - scope.manager.itemEnd( url ); + Material.call( this ); - } + this.defines = { 'MATCAP': '' }; - function onImageError( event ) { + this.type = 'MeshMatcapMaterial'; - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); + this.color = new Color( 0xffffff ); // diffuse - if ( onError ) { onError( event ); } + this.matcap = null; - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + this.map = null; - } + this.bumpMap = null; + this.bumpScale = 1; - image.addEventListener( 'load', onImageLoad, false ); - image.addEventListener( 'error', onImageError, false ); + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); - if ( url.substr( 0, 5 ) !== 'data:' ) { + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; - if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; } + this.alphaMap = null; - } + this.skinning = false; + this.morphTargets = false; + this.morphNormals = false; - scope.manager.itemStart( url ); + this.setValues( parameters ); - image.src = url; + } - return image; + MeshMatcapMaterial.prototype = Object.create( Material.prototype ); + MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; - } + MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - } ); + MeshMatcapMaterial.prototype.copy = function ( source ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + Material.prototype.copy.call( this, source ); + this.defines = { 'MATCAP': '' }; - function CubeTextureLoader( manager ) { + this.color.copy( source.color ); - Loader.call( this, manager ); + this.matcap = source.matcap; - } + this.map = source.map; - CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; - constructor: CubeTextureLoader, + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); - load: function ( urls, onLoad, onProgress, onError ) { + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; - var texture = new CubeTexture(); + this.alphaMap = source.alphaMap; - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); + this.skinning = source.skinning; + this.morphTargets = source.morphTargets; + this.morphNormals = source.morphNormals; - var loaded = 0; + return this; - function loadTexture( i ) { + }; - loader.load( urls[ i ], function ( image ) { + /** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * color: <hex>, + * opacity: <float>, + * + * linewidth: <float>, + * + * scale: <float>, + * dashSize: <float>, + * gapSize: <float> + * } + */ - texture.images[ i ] = image; + function LineDashedMaterial( parameters ) { - loaded ++; + LineBasicMaterial.call( this ); - if ( loaded === 6 ) { + this.type = 'LineDashedMaterial'; - texture.needsUpdate = true; + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; - if ( onLoad ) { onLoad( texture ); } + this.setValues( parameters ); - } + } - }, undefined, onError ); + LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); + LineDashedMaterial.prototype.constructor = LineDashedMaterial; - } + LineDashedMaterial.prototype.isLineDashedMaterial = true; - for ( var i = 0; i < urls.length; ++ i ) { + LineDashedMaterial.prototype.copy = function ( source ) { - loadTexture( i ); + LineBasicMaterial.prototype.copy.call( this, source ); - } + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; - return texture; + return this; - } + }; - } ); + var Materials = /*#__PURE__*/Object.freeze({ + __proto__: null, + ShadowMaterial: ShadowMaterial, + SpriteMaterial: SpriteMaterial, + RawShaderMaterial: RawShaderMaterial, + ShaderMaterial: ShaderMaterial, + PointsMaterial: PointsMaterial, + MeshPhysicalMaterial: MeshPhysicalMaterial, + MeshStandardMaterial: MeshStandardMaterial, + MeshPhongMaterial: MeshPhongMaterial, + MeshToonMaterial: MeshToonMaterial, + MeshNormalMaterial: MeshNormalMaterial, + MeshLambertMaterial: MeshLambertMaterial, + MeshDepthMaterial: MeshDepthMaterial, + MeshDistanceMaterial: MeshDistanceMaterial, + MeshBasicMaterial: MeshBasicMaterial, + MeshMatcapMaterial: MeshMatcapMaterial, + LineDashedMaterial: LineDashedMaterial, + LineBasicMaterial: LineBasicMaterial, + Material: Material + }); /** - * @author mrdoob / http://mrdoob.com/ + * @author tschw + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ */ - function TextureLoader( manager ) { - - Loader.call( this, manager ); + var AnimationUtils = { - } + // same as Array.prototype.slice, but also works on typed arrays + arraySlice: function ( array, from, to ) { - TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + if ( AnimationUtils.isTypedArray( array ) ) { - constructor: TextureLoader, + // in ios9 array.subarray(from, undefined) will return empty array + // but array.subarray(from) or array.subarray(from, len) is correct + return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); - load: function ( url, onLoad, onProgress, onError ) { + } - var texture = new Texture(); + return array.slice( from, to ); - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); + }, - loader.load( url, function ( image ) { + // converts an array to a specific type + convertArray: function ( array, type, forceClone ) { - texture.image = image; + if ( ! array || // let 'undefined' and 'null' pass + ! forceClone && array.constructor === type ) { return array; } - // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; + if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; + return new type( array ); // create typed array - if ( onLoad !== undefined ) { + } - onLoad( texture ); + return Array.prototype.slice.call( array ); // create Array - } + }, - }, onProgress, onError ); + isTypedArray: function ( object ) { - return texture; + return ArrayBuffer.isView( object ) && + ! ( object instanceof DataView ); - } + }, - } ); + // returns an array by which times and values can be sorted + getKeyframeOrder: function ( times ) { - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Extensible curve object - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ + function compareTime( i, j ) { - /************************************************************** - * Abstract Curve base class - **************************************************************/ + return times[ i ] - times[ j ]; - function Curve() { + } - this.type = 'Curve'; + var n = times.length; + var result = new Array( n ); + for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; } - this.arcLengthDivisions = 200; + result.sort( compareTime ); - } + return result; - Object.assign( Curve.prototype, { + }, - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] + // uses the array previously returned by 'getKeyframeOrder' to sort data + sortedArray: function ( values, stride, order ) { - getPoint: function ( /* t, optionalTarget */ ) { + var nValues = values.length; + var result = new values.constructor( nValues ); - console.warn( 'THREE.Curve: .getPoint() not implemented.' ); - return null; + for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { - }, + var srcOffset = order[ i ] * stride; - // Get point at relative position in curve according to arc length - // - u [0 .. 1] + for ( var j = 0; j !== stride; ++ j ) { - getPointAt: function ( u, optionalTarget ) { + result[ dstOffset ++ ] = values[ srcOffset + j ]; - var t = this.getUtoTmapping( u ); - return this.getPoint( t, optionalTarget ); + } - }, + } - // Get sequence of points using getPoint( t ) + return result; - getPoints: function ( divisions ) { + }, - if ( divisions === undefined ) { divisions = 5; } + // function for parsing AOS keyframe formats + flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { - var points = []; + var i = 1, key = jsonKeys[ 0 ]; - for ( var d = 0; d <= divisions; d ++ ) { + while ( key !== undefined && key[ valuePropertyName ] === undefined ) { - points.push( this.getPoint( d / divisions ) ); + key = jsonKeys[ i ++ ]; } - return points; + if ( key === undefined ) { return; } // no data - }, + var value = key[ valuePropertyName ]; + if ( value === undefined ) { return; } // no data - // Get sequence of points using getPointAt( u ) + if ( Array.isArray( value ) ) { - getSpacedPoints: function ( divisions ) { + do { - if ( divisions === undefined ) { divisions = 5; } + value = key[ valuePropertyName ]; - var points = []; + if ( value !== undefined ) { - for ( var d = 0; d <= divisions; d ++ ) { + times.push( key.time ); + values.push.apply( values, value ); // push all elements - points.push( this.getPointAt( d / divisions ) ); + } - } + key = jsonKeys[ i ++ ]; - return points; + } while ( key !== undefined ); - }, + } else if ( value.toArray !== undefined ) { - // Get total curve arc length + // ...assume THREE.Math-ish - getLength: function () { + do { - var lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; + value = key[ valuePropertyName ]; - }, + if ( value !== undefined ) { - // Get list of cumulative segment lengths + times.push( key.time ); + value.toArray( values, values.length ); - getLengths: function ( divisions ) { + } - if ( divisions === undefined ) { divisions = this.arcLengthDivisions; } + key = jsonKeys[ i ++ ]; - if ( this.cacheArcLengths && - ( this.cacheArcLengths.length === divisions + 1 ) && - ! this.needsUpdate ) { + } while ( key !== undefined ); - return this.cacheArcLengths; + } else { - } + // otherwise push as-is - this.needsUpdate = false; + do { - var cache = []; - var current, last = this.getPoint( 0 ); - var p, sum = 0; + value = key[ valuePropertyName ]; - cache.push( 0 ); + if ( value !== undefined ) { - for ( p = 1; p <= divisions; p ++ ) { + times.push( key.time ); + values.push( value ); - current = this.getPoint( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; + } - } + key = jsonKeys[ i ++ ]; - this.cacheArcLengths = cache; + } while ( key !== undefined ); - return cache; // { sums: cache, sum: sum }; Sum is in the last element. + } }, - updateArcLengths: function () { + subclip: function ( sourceClip, name, startFrame, endFrame, fps ) { - this.needsUpdate = true; - this.getLengths(); + fps = fps || 30; - }, + var clip = sourceClip.clone(); - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + clip.name = name; - getUtoTmapping: function ( u, distance ) { + var tracks = []; - var arcLengths = this.getLengths(); + for ( var i = 0; i < clip.tracks.length; ++ i ) { - var i = 0, il = arcLengths.length; + var track = clip.tracks[ i ]; + var valueSize = track.getValueSize(); - var targetArcLength; // The targeted u distance value to get + var times = []; + var values = []; - if ( distance ) { + for ( var j = 0; j < track.times.length; ++ j ) { - targetArcLength = distance; + var frame = track.times[ j ] * fps; - } else { + if ( frame < startFrame || frame >= endFrame ) { continue; } - targetArcLength = u * arcLengths[ il - 1 ]; + times.push( track.times[ j ] ); - } + for ( var k = 0; k < valueSize; ++ k ) { - // binary search for the index with largest value smaller than target u distance + values.push( track.values[ j * valueSize + k ] ); - var low = 0, high = il - 1, comparison; + } - while ( low <= high ) { + } - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + if ( times.length === 0 ) { continue; } - comparison = arcLengths[ i ] - targetArcLength; + track.times = AnimationUtils.convertArray( times, track.times.constructor ); + track.values = AnimationUtils.convertArray( values, track.values.constructor ); - if ( comparison < 0 ) { + tracks.push( track ); - low = i + 1; + } - } else if ( comparison > 0 ) { + clip.tracks = tracks; - high = i - 1; + // find minimum .times value across all tracks in the trimmed clip - } else { + var minStartTime = Infinity; - high = i; - break; + for ( var i = 0; i < clip.tracks.length; ++ i ) { - // DONE + if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { + + minStartTime = clip.tracks[ i ].times[ 0 ]; } } - i = high; + // shift all tracks such that clip begins at t=0 - if ( arcLengths[ i ] === targetArcLength ) { + for ( var i = 0; i < clip.tracks.length; ++ i ) { - return i / ( il - 1 ); + clip.tracks[ i ].shift( - 1 * minStartTime ); } - // we could get finer grain at lengths, or use simple interpolation between two points - - var lengthBefore = arcLengths[ i ]; - var lengthAfter = arcLengths[ i + 1 ]; - - var segmentLength = lengthAfter - lengthBefore; + clip.resetDuration(); - // determine where we are between the 'before' and 'after' points + return clip; - var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + }, - // add that fractional amount to t + makeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) { - var t = ( i + segmentFraction ) / ( il - 1 ); + if ( referenceFrame === undefined ) { referenceFrame = 0; } + if ( referenceClip === undefined ) { referenceClip = targetClip; } + if ( fps === undefined || fps <= 0 ) { fps = 30; } - return t; + var numTracks = targetClip.tracks.length; + var referenceTime = referenceFrame / fps; - }, + // Make each track's values relative to the values at the reference frame + for ( var i = 0; i < numTracks; ++ i ) { - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation + var referenceTrack = referenceClip.tracks[ i ]; + var referenceTrackType = referenceTrack.ValueTypeName; - getTangent: function ( t, optionalTarget ) { + // Skip this track if it's non-numeric + if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) { continue; } - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; + // Find the track in the target clip whose name and type matches the reference track + var targetTrack = targetClip.tracks.find( function ( track ) { - // Capping in case of danger + return track.name === referenceTrack.name + && track.ValueTypeName === referenceTrackType; - if ( t1 < 0 ) { t1 = 0; } - if ( t2 > 1 ) { t2 = 1; } + } ); - var pt1 = this.getPoint( t1 ); - var pt2 = this.getPoint( t2 ); + if ( targetTrack === undefined ) { continue; } - var tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() ); + var valueSize = referenceTrack.getValueSize(); + var lastIndex = referenceTrack.times.length - 1; + var referenceValue; - tangent.copy( pt2 ).sub( pt1 ).normalize(); + // Find the value to subtract out of the track + if ( referenceTime <= referenceTrack.times[ 0 ] ) { - return tangent; + // Reference frame is earlier than the first keyframe, so just use the first keyframe + referenceValue = AnimationUtils.arraySlice( referenceTrack.values, 0, referenceTrack.valueSize ); - }, + } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) { - getTangentAt: function ( u, optionalTarget ) { + // Reference frame is after the last keyframe, so just use the last keyframe + var startIndex = lastIndex * valueSize; + referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex ); - var t = this.getUtoTmapping( u ); - return this.getTangent( t, optionalTarget ); + } else { - }, + // Interpolate to the reference value + var interpolant = referenceTrack.createInterpolant(); + interpolant.evaluate( referenceTime ); + referenceValue = interpolant.resultBuffer; - computeFrenetFrames: function ( segments, closed ) { + } - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + // Conjugate the quaternion + if ( referenceTrackType === 'quaternion' ) { - var normal = new Vector3(); + var referenceQuat = new Quaternion( + referenceValue[ 0 ], + referenceValue[ 1 ], + referenceValue[ 2 ], + referenceValue[ 3 ] + ).normalize().conjugate(); + referenceQuat.toArray( referenceValue ); - var tangents = []; - var normals = []; - var binormals = []; + } - var vec = new Vector3(); - var mat = new Matrix4(); + // Subtract the reference value from all of the track values - var i, u, theta; + var numTimes = targetTrack.times.length; + for ( var j = 0; j < numTimes; ++ j ) { - // compute the tangent vectors for each segment on the curve + var valueStart = j * valueSize; - for ( i = 0; i <= segments; i ++ ) { + if ( referenceTrackType === 'quaternion' ) { - u = i / segments; + // Multiply the conjugate for quaternion track types + Quaternion.multiplyQuaternionsFlat( + targetTrack.values, + valueStart, + referenceValue, + 0, + targetTrack.values, + valueStart + ); - tangents[ i ] = this.getTangentAt( u, new Vector3() ); - tangents[ i ].normalize(); + } else { - } + // Subtract each value for all other numeric track types + for ( var k = 0; k < valueSize; ++ k ) { - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component + targetTrack.values[ valueStart + k ] -= referenceValue[ k ]; - normals[ 0 ] = new Vector3(); - binormals[ 0 ] = new Vector3(); - var min = Number.MAX_VALUE; - var tx = Math.abs( tangents[ 0 ].x ); - var ty = Math.abs( tangents[ 0 ].y ); - var tz = Math.abs( tangents[ 0 ].z ); + } - if ( tx <= min ) { + } - min = tx; - normal.set( 1, 0, 0 ); + } } - if ( ty <= min ) { + targetClip.blendMode = AdditiveAnimationBlendMode; - min = ty; - normal.set( 0, 1, 0 ); + return targetClip; - } + } - if ( tz <= min ) { + }; - normal.set( 0, 0, 1 ); + /** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + * @author tschw + */ - } + function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - vec.crossVectors( tangents[ 0 ], normal ).normalize(); + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); + this.resultBuffer = resultBuffer !== undefined ? + resultBuffer : new sampleValues.constructor( sampleSize ); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + } - // compute the slowly-varying normal and binormal vectors for each segment on the curve + Object.assign( Interpolant.prototype, { - for ( i = 1; i <= segments; i ++ ) { + evaluate: function ( t ) { - normals[ i ] = normals[ i - 1 ].clone(); + var pp = this.parameterPositions, + i1 = this._cachedIndex, - binormals[ i ] = binormals[ i - 1 ].clone(); + t1 = pp[ i1 ], + t0 = pp[ i1 - 1 ]; - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); + validate_interval: { - if ( vec.length() > Number.EPSILON ) { + seek: { - vec.normalize(); + var right; - theta = Math.acos( MathUtils.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors + linear_scan: { - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if ( ! ( t < t1 ) ) { - } + for ( var giveUpAt = i1 + 2; ; ) { - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + if ( t1 === undefined ) { - } + if ( t < t0 ) { break forward_scan; } - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + // after end - if ( closed === true ) { + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t, t0 ); - theta = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); - theta /= segments; + } - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { + if ( i1 === giveUpAt ) { break; } // this loop - theta = - theta; + t0 = t1; + t1 = pp[ ++ i1 ]; - } + if ( t < t1 ) { - for ( i = 1; i <= segments; i ++ ) { + // we have arrived at the sought interval + break seek; - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + } - } + } - } + // prepare binary search on the right side of the index + right = pp.length; + break linear_scan; - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; + } - }, + //- slower code: + //- if ( t < t0 || t0 === undefined ) { + if ( ! ( t >= t0 ) ) { - clone: function () { + // looping? - return new this.constructor().copy( this ); + var t1global = pp[ 1 ]; - }, + if ( t < t1global ) { - copy: function ( source ) { + i1 = 2; // + 1, using the scan for the details + t0 = t1global; - this.arcLengthDivisions = source.arcLengthDivisions; + } - return this; + // linear reverse scan - }, + for ( var giveUpAt = i1 - 2; ; ) { - toJSON: function () { + if ( t0 === undefined ) { - var data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; + // before start - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); - return data; + } - }, + if ( i1 === giveUpAt ) { break; } // this loop - fromJSON: function ( json ) { + t1 = t0; + t0 = pp[ -- i1 - 1 ]; - this.arcLengthDivisions = json.arcLengthDivisions; + if ( t >= t0 ) { - return this; + // we have arrived at the sought interval + break seek; - } + } - } ); + } - function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + // prepare binary search on the left side of the index + right = i1; + i1 = 0; + break linear_scan; - Curve.call( this ); + } - this.type = 'EllipseCurve'; + // the interval is valid - this.aX = aX || 0; - this.aY = aY || 0; + break validate_interval; - this.xRadius = xRadius || 1; - this.yRadius = yRadius || 1; + } // linear scan - this.aStartAngle = aStartAngle || 0; - this.aEndAngle = aEndAngle || 2 * Math.PI; + // binary search - this.aClockwise = aClockwise || false; + while ( i1 < right ) { - this.aRotation = aRotation || 0; + var mid = ( i1 + right ) >>> 1; - } + if ( t < pp[ mid ] ) { - EllipseCurve.prototype = Object.create( Curve.prototype ); - EllipseCurve.prototype.constructor = EllipseCurve; + right = mid; - EllipseCurve.prototype.isEllipseCurve = true; + } else { - EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { + i1 = mid + 1; - var point = optionalTarget || new Vector2(); + } - var twoPi = Math.PI * 2; - var deltaAngle = this.aEndAngle - this.aStartAngle; - var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; + } - // ensures that deltaAngle is 0 .. 2 PI - while ( deltaAngle < 0 ) { deltaAngle += twoPi; } - while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; } + t1 = pp[ i1 ]; + t0 = pp[ i1 - 1 ]; - if ( deltaAngle < Number.EPSILON ) { + // check boundary cases, again - if ( samePoints ) { + if ( t0 === undefined ) { - deltaAngle = 0; + this._cachedIndex = 0; + return this.beforeStart_( 0, t, t1 ); - } else { + } - deltaAngle = twoPi; + if ( t1 === undefined ) { - } + i1 = pp.length; + this._cachedIndex = i1; + return this.afterEnd_( i1 - 1, t0, t ); - } + } - if ( this.aClockwise === true && ! samePoints ) { + } // seek - if ( deltaAngle === twoPi ) { + this._cachedIndex = i1; - deltaAngle = - twoPi; + this.intervalChanged_( i1, t0, t1 ); - } else { + } // validate_interval - deltaAngle = deltaAngle - twoPi; + return this.interpolate_( i1, t0, t, t1 ); - } + }, - } + settings: null, // optional, subclass-specific settings structure + // Note: The indirection allows central control of many interpolants. - var angle = this.aStartAngle + t * deltaAngle; - var x = this.aX + this.xRadius * Math.cos( angle ); - var y = this.aY + this.yRadius * Math.sin( angle ); + // --- Protected interface - if ( this.aRotation !== 0 ) { + DefaultSettings_: {}, - var cos = Math.cos( this.aRotation ); - var sin = Math.sin( this.aRotation ); + getSettings_: function () { - var tx = x - this.aX; - var ty = y - this.aY; + return this.settings || this.DefaultSettings_; - // Rotate the point about the center of the ellipse. - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; + }, - } + copySampleValue_: function ( index ) { - return point.set( x, y ); + // copies a sample value to the result buffer - }; + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride; - EllipseCurve.prototype.copy = function ( source ) { + for ( var i = 0; i !== stride; ++ i ) { - Curve.prototype.copy.call( this, source ); + result[ i ] = values[ offset + i ]; - this.aX = source.aX; - this.aY = source.aY; + } - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; + return result; - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; + }, - this.aClockwise = source.aClockwise; + // Template methods for derived classes: - this.aRotation = source.aRotation; + interpolate_: function ( /* i1, t0, t, t1 */ ) { - return this; + throw new Error( 'call to abstract method' ); + // implementations shall return this.resultBuffer - }; + }, + intervalChanged_: function ( /* i1, t0, t1 */ ) { - EllipseCurve.prototype.toJSON = function () { + // empty - var data = Curve.prototype.toJSON.call( this ); + } - data.aX = this.aX; - data.aY = this.aY; + } ); - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; + // DECLARE ALIAS AFTER assign prototype + Object.assign( Interpolant.prototype, { - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; + //( 0, t, t0 ), returns this.resultBuffer + beforeStart_: Interpolant.prototype.copySampleValue_, - data.aClockwise = this.aClockwise; + //( N-1, tN-1, t ), returns this.resultBuffer + afterEnd_: Interpolant.prototype.copySampleValue_, - data.aRotation = this.aRotation; + } ); - return data; + /** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + * + * @author tschw + */ - }; + function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - EllipseCurve.prototype.fromJSON = function ( json ) { + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - Curve.prototype.fromJSON.call( this, json ); + this._weightPrev = - 0; + this._offsetPrev = - 0; + this._weightNext = - 0; + this._offsetNext = - 0; - this.aX = json.aX; - this.aY = json.aY; + } - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; + CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; + constructor: CubicInterpolant, - this.aClockwise = json.aClockwise; + DefaultSettings_: { - this.aRotation = json.aRotation; + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding - return this; + }, - }; + intervalChanged_: function ( i1, t0, t1 ) { - function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + var pp = this.parameterPositions, + iPrev = i1 - 2, + iNext = i1 + 1, - EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + tPrev = pp[ iPrev ], + tNext = pp[ iNext ]; - this.type = 'ArcCurve'; + if ( tPrev === undefined ) { - } + switch ( this.getSettings_().endingStart ) { - ArcCurve.prototype = Object.create( EllipseCurve.prototype ); - ArcCurve.prototype.constructor = ArcCurve; + case ZeroSlopeEnding: - ArcCurve.prototype.isArcCurve = true; + // f'(t0) = 0 + iPrev = i1; + tPrev = 2 * t0 - t1; - /** - * @author zz85 https://github.com/zz85 - * - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ + break; + case WrapAroundEnding: - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM + // use the other end of the curve + iPrev = pp.length - 2; + tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ + break; - function CubicPoly() { + default: // ZeroCurvatureEnding - var c0 = 0, c1 = 0, c2 = 0, c3 = 0; - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - function init( x0, x1, t0, t1 ) { + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1; + tPrev = t1; - c0 = x0; - c1 = t0; - c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; + } - } + } - return { + if ( tNext === undefined ) { - initCatmullRom: function ( x0, x1, x2, x3, tension ) { + switch ( this.getSettings_().endingEnd ) { - init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + case ZeroSlopeEnding: - }, + // f'(tN) = 0 + iNext = i1; + tNext = 2 * t1 - t0; - initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { + break; - // compute tangents when parameterized in [t1,t2] - var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + case WrapAroundEnding: - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; + // use the other end of the curve + iNext = 1; + tNext = t1 + pp[ 1 ] - pp[ 0 ]; - init( x1, x2, t1, t2 ); + break; - }, + default: // ZeroCurvatureEnding - calc: function ( t ) { + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1; + tNext = t0; - var t2 = t * t; - var t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; + } } - }; - - } + var halfDt = ( t1 - t0 ) * 0.5, + stride = this.valueSize; - // + this._weightPrev = halfDt / ( t0 - tPrev ); + this._weightNext = halfDt / ( tNext - t1 ); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; - var tmp = new Vector3(); - var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); + }, - function CatmullRomCurve3( points, closed, curveType, tension ) { + interpolate_: function ( i1, t0, t, t1 ) { - Curve.call( this ); + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, - this.type = 'CatmullRomCurve3'; + o1 = i1 * stride, o0 = o1 - stride, + oP = this._offsetPrev, oN = this._offsetNext, + wP = this._weightPrev, wN = this._weightNext, - this.points = points || []; - this.closed = closed || false; - this.curveType = curveType || 'centripetal'; - this.tension = tension || 0.5; + p = ( t - t0 ) / ( t1 - t0 ), + pp = p * p, + ppp = pp * p; - } + // evaluate polynomials - CatmullRomCurve3.prototype = Object.create( Curve.prototype ); - CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; + var sP = - wP * ppp + 2 * wP * pp - wP * p; + var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; + var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; + var sN = wN * ppp - wN * pp; - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; + // combine data linearly - CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { + for ( var i = 0; i !== stride; ++ i ) { - var point = optionalTarget || new Vector3(); + result[ i ] = + sP * values[ oP + i ] + + s0 * values[ o0 + i ] + + s1 * values[ o1 + i ] + + sN * values[ oN + i ]; - var points = this.points; - var l = points.length; + } - var p = ( l - ( this.closed ? 0 : 1 ) ) * t; - var intPoint = Math.floor( p ); - var weight = p - intPoint; + return result; - if ( this.closed ) { + } - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; + } ); - } else if ( weight === 0 && intPoint === l - 1 ) { + /** + * @author tschw + */ - intPoint = l - 2; - weight = 1; + function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - } + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - var p0, p1, p2, p3; // 4 points + } - if ( this.closed || intPoint > 0 ) { + LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - p0 = points[ ( intPoint - 1 ) % l ]; + constructor: LinearInterpolant, - } else { + interpolate_: function ( i1, t0, t, t1 ) { - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, - } + offset1 = i1 * stride, + offset0 = offset1 - stride, - p1 = points[ intPoint % l ]; - p2 = points[ ( intPoint + 1 ) % l ]; + weight1 = ( t - t0 ) / ( t1 - t0 ), + weight0 = 1 - weight1; - if ( this.closed || intPoint + 2 < l ) { + for ( var i = 0; i !== stride; ++ i ) { - p3 = points[ ( intPoint + 2 ) % l ]; + result[ i ] = + values[ offset0 + i ] * weight0 + + values[ offset1 + i ] * weight1; - } else { + } - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); - p3 = tmp; + return result; } - if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { + } ); - // init Centripetal / Chordal Catmull-Rom - var pow = this.curveType === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); + /** + * + * Interpolant that evaluates to the sample value at the position preceeding + * the parameter. + * + * @author tschw + */ - // safety check for repeated points - if ( dt1 < 1e-4 ) { dt1 = 1.0; } - if ( dt0 < 1e-4 ) { dt0 = dt1; } - if ( dt2 < 1e-4 ) { dt2 = dt1; } + function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - } else if ( this.curveType === 'catmullrom' ) { + } - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); + DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { + + constructor: DiscreteInterpolant, + + interpolate_: function ( i1 /*, t0, t, t1 */ ) { + + return this.copySampleValue_( i1 - 1 ); } - point.set( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) - ); + } ); - return point; + /** + * + * A timed sequence of keyframes for a specific property. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - }; + function KeyframeTrack( name, times, values, interpolation ) { - CatmullRomCurve3.prototype.copy = function ( source ) { + if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); } + if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); } - Curve.prototype.copy.call( this, source ); + this.name = name; - this.points = []; + this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); + this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); - for ( var i = 0, l = source.points.length; i < l; i ++ ) { + this.setInterpolation( interpolation || this.DefaultInterpolation ); - var point = source.points[ i ]; + } - this.points.push( point.clone() ); + // Static methods - } + Object.assign( KeyframeTrack, { - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): - return this; + toJSON: function ( track ) { - }; + var trackType = track.constructor; - CatmullRomCurve3.prototype.toJSON = function () { + var json; - var data = Curve.prototype.toJSON.call( this ); + // derived classes can define a static toJSON method + if ( trackType.toJSON !== undefined ) { - data.points = []; + json = trackType.toJSON( track ); - for ( var i = 0, l = this.points.length; i < l; i ++ ) { + } else { - var point = this.points[ i ]; - data.points.push( point.toArray() ); + // by default, we assume the data can be serialized as-is + json = { - } + 'name': track.name, + 'times': AnimationUtils.convertArray( track.times, Array ), + 'values': AnimationUtils.convertArray( track.values, Array ) - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; + }; - return data; + var interpolation = track.getInterpolation(); - }; + if ( interpolation !== track.DefaultInterpolation ) { - CatmullRomCurve3.prototype.fromJSON = function ( json ) { + json.interpolation = interpolation; - Curve.prototype.fromJSON.call( this, json ); + } - this.points = []; + } - for ( var i = 0, l = json.points.length; i < l; i ++ ) { + json.type = track.ValueTypeName; // mandatory - var point = json.points[ i ]; - this.points.push( new Vector3().fromArray( point ) ); + return json; } - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; + } ); - return this; + Object.assign( KeyframeTrack.prototype, { - }; + constructor: KeyframeTrack, - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ + TimeBufferType: Float32Array, - function CatmullRom( t, p0, p1, p2, p3 ) { + ValueBufferType: Float32Array, - var v0 = ( p2 - p0 ) * 0.5; - var v1 = ( p3 - p1 ) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + DefaultInterpolation: InterpolateLinear, - } + InterpolantFactoryMethodDiscrete: function ( result ) { - // + return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); - function QuadraticBezierP0( t, p ) { + }, - var k = 1 - t; - return k * k * p; + InterpolantFactoryMethodLinear: function ( result ) { - } + return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); - function QuadraticBezierP1( t, p ) { + }, - return 2 * ( 1 - t ) * t * p; + InterpolantFactoryMethodSmooth: function ( result ) { - } + return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); - function QuadraticBezierP2( t, p ) { + }, - return t * t * p; + setInterpolation: function ( interpolation ) { - } + var factoryMethod; - function QuadraticBezier( t, p0, p1, p2 ) { + switch ( interpolation ) { - return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + - QuadraticBezierP2( t, p2 ); + case InterpolateDiscrete: - } + factoryMethod = this.InterpolantFactoryMethodDiscrete; - // + break; - function CubicBezierP0( t, p ) { + case InterpolateLinear: - var k = 1 - t; - return k * k * k * p; + factoryMethod = this.InterpolantFactoryMethodLinear; - } + break; - function CubicBezierP1( t, p ) { + case InterpolateSmooth: - var k = 1 - t; - return 3 * k * k * t * p; + factoryMethod = this.InterpolantFactoryMethodSmooth; - } + break; - function CubicBezierP2( t, p ) { + } - return 3 * ( 1 - t ) * t * t * p; + if ( factoryMethod === undefined ) { - } + var message = "unsupported interpolation for " + + this.ValueTypeName + " keyframe track named " + this.name; - function CubicBezierP3( t, p ) { + if ( this.createInterpolant === undefined ) { - return t * t * t * p; + // fall back to default, unless the default itself is messed up + if ( interpolation !== this.DefaultInterpolation ) { - } + this.setInterpolation( this.DefaultInterpolation ); - function CubicBezier( t, p0, p1, p2, p3 ) { + } else { - return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + - CubicBezierP3( t, p3 ); + throw new Error( message ); // fatal, in this case - } + } - function CubicBezierCurve( v0, v1, v2, v3 ) { + } - Curve.call( this ); + console.warn( 'THREE.KeyframeTrack:', message ); + return this; - this.type = 'CubicBezierCurve'; + } - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - this.v3 = v3 || new Vector2(); + this.createInterpolant = factoryMethod; - } + return this; - CubicBezierCurve.prototype = Object.create( Curve.prototype ); - CubicBezierCurve.prototype.constructor = CubicBezierCurve; + }, - CubicBezierCurve.prototype.isCubicBezierCurve = true; + getInterpolation: function () { - CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + switch ( this.createInterpolant ) { - var point = optionalTarget || new Vector2(); + case this.InterpolantFactoryMethodDiscrete: - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + return InterpolateDiscrete; - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) - ); + case this.InterpolantFactoryMethodLinear: - return point; + return InterpolateLinear; - }; + case this.InterpolantFactoryMethodSmooth: - CubicBezierCurve.prototype.copy = function ( source ) { + return InterpolateSmooth; - Curve.prototype.copy.call( this, source ); + } - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); + }, - return this; + getValueSize: function () { - }; + return this.values.length / this.times.length; - CubicBezierCurve.prototype.toJSON = function () { + }, - var data = Curve.prototype.toJSON.call( this ); + // move all keyframes either forwards or backwards in time + shift: function ( timeOffset ) { - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); + if ( timeOffset !== 0.0 ) { - return data; + var times = this.times; - }; + for ( var i = 0, n = times.length; i !== n; ++ i ) { - CubicBezierCurve.prototype.fromJSON = function ( json ) { + times[ i ] += timeOffset; - Curve.prototype.fromJSON.call( this, json ); + } - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); + } - return this; + return this; - }; + }, - function CubicBezierCurve3( v0, v1, v2, v3 ) { + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale: function ( timeScale ) { - Curve.call( this ); + if ( timeScale !== 1.0 ) { - this.type = 'CubicBezierCurve3'; + var times = this.times; - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - this.v3 = v3 || new Vector3(); + for ( var i = 0, n = times.length; i !== n; ++ i ) { - } + times[ i ] *= timeScale; - CubicBezierCurve3.prototype = Object.create( Curve.prototype ); - CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; + } - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; + } - CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + return this; - var point = optionalTarget || new Vector3(); + }, - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim: function ( startTime, endTime ) { - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), - CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) - ); + var times = this.times, + nKeys = times.length, + from = 0, + to = nKeys - 1; - return point; + while ( from !== nKeys && times[ from ] < startTime ) { - }; + ++ from; - CubicBezierCurve3.prototype.copy = function ( source ) { + } - Curve.prototype.copy.call( this, source ); + while ( to !== - 1 && times[ to ] > endTime ) { - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); + -- to; - return this; + } - }; + ++ to; // inclusive -> exclusive bound - CubicBezierCurve3.prototype.toJSON = function () { + if ( from !== 0 || to !== nKeys ) { - var data = Curve.prototype.toJSON.call( this ); + // empty tracks are forbidden, so keep at least one keyframe + if ( from >= to ) { - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); + to = Math.max( to, 1 ); + from = to - 1; - return data; + } - }; + var stride = this.getValueSize(); + this.times = AnimationUtils.arraySlice( times, from, to ); + this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); - CubicBezierCurve3.prototype.fromJSON = function ( json ) { + } - Curve.prototype.fromJSON.call( this, json ); + return this; - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; + }, - function LineCurve( v1, v2 ) { + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate: function () { - Curve.call( this ); + var valid = true; - this.type = 'LineCurve'; + var valueSize = this.getValueSize(); + if ( valueSize - Math.floor( valueSize ) !== 0 ) { - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); + console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); + valid = false; - } + } - LineCurve.prototype = Object.create( Curve.prototype ); - LineCurve.prototype.constructor = LineCurve; + var times = this.times, + values = this.values, - LineCurve.prototype.isLineCurve = true; + nKeys = times.length; - LineCurve.prototype.getPoint = function ( t, optionalTarget ) { + if ( nKeys === 0 ) { - var point = optionalTarget || new Vector2(); + console.error( 'THREE.KeyframeTrack: Track is empty.', this ); + valid = false; - if ( t === 1 ) { + } - point.copy( this.v2 ); + var prevTime = null; - } else { + for ( var i = 0; i !== nKeys; i ++ ) { - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); + var currTime = times[ i ]; - } + if ( typeof currTime === 'number' && isNaN( currTime ) ) { - return point; + console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); + valid = false; + break; - }; + } - // Line curve is linear, so we can overwrite default getPointAt + if ( prevTime !== null && prevTime > currTime ) { - LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { + console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); + valid = false; + break; - return this.getPoint( u, optionalTarget ); + } - }; + prevTime = currTime; - LineCurve.prototype.getTangent = function ( t, optionalTarget ) { + } - var tangent = optionalTarget || new Vector2(); + if ( values !== undefined ) { - var tangent = tangent.copy( this.v2 ).sub( this.v1 ).normalize(); + if ( AnimationUtils.isTypedArray( values ) ) { - return tangent; + for ( var i = 0, n = values.length; i !== n; ++ i ) { - }; + var value = values[ i ]; - LineCurve.prototype.copy = function ( source ) { + if ( isNaN( value ) ) { - Curve.prototype.copy.call( this, source ); + console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); + valid = false; + break; - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); + } - return this; + } - }; + } - LineCurve.prototype.toJSON = function () { + } - var data = Curve.prototype.toJSON.call( this ); + return valid; - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); + }, - return data; + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize: function () { - }; + // times or values may be shared with other tracks, so overwriting is unsafe + var times = AnimationUtils.arraySlice( this.times ), + values = AnimationUtils.arraySlice( this.values ), + stride = this.getValueSize(), - LineCurve.prototype.fromJSON = function ( json ) { + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - Curve.prototype.fromJSON.call( this, json ); + writeIndex = 1, + lastIndex = times.length - 1; - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); + for ( var i = 1; i < lastIndex; ++ i ) { - return this; + var keep = false; - }; + var time = times[ i ]; + var timeNext = times[ i + 1 ]; - function LineCurve3( v1, v2 ) { + // remove adjacent keyframes scheduled at the same time - Curve.call( this ); + if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { - this.type = 'LineCurve3'; + if ( ! smoothInterpolation ) { - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); + // remove unnecessary keyframes same as their neighbors - } + var offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride; - LineCurve3.prototype = Object.create( Curve.prototype ); - LineCurve3.prototype.constructor = LineCurve3; + for ( var j = 0; j !== stride; ++ j ) { - LineCurve3.prototype.isLineCurve3 = true; + var value = values[ offset + j ]; - LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { + if ( value !== values[ offsetP + j ] || + value !== values[ offsetN + j ] ) { - var point = optionalTarget || new Vector3(); + keep = true; + break; - if ( t === 1 ) { + } - point.copy( this.v2 ); + } - } else { + } else { - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); + keep = true; - } + } - return point; + } - }; + // in-place compaction - // Line curve is linear, so we can overwrite default getPointAt + if ( keep ) { - LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { + if ( i !== writeIndex ) { - return this.getPoint( u, optionalTarget ); + times[ writeIndex ] = times[ i ]; - }; + var readOffset = i * stride, + writeOffset = writeIndex * stride; - LineCurve3.prototype.copy = function ( source ) { + for ( var j = 0; j !== stride; ++ j ) { - Curve.prototype.copy.call( this, source ); + values[ writeOffset + j ] = values[ readOffset + j ]; - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); + } - return this; + } - }; + ++ writeIndex; - LineCurve3.prototype.toJSON = function () { + } - var data = Curve.prototype.toJSON.call( this ); + } - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); + // flush last keyframe (compaction looks ahead) - return data; + if ( lastIndex > 0 ) { - }; + times[ writeIndex ] = times[ lastIndex ]; - LineCurve3.prototype.fromJSON = function ( json ) { + for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { - Curve.prototype.fromJSON.call( this, json ); + values[ writeOffset + j ] = values[ readOffset + j ]; - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); + } - return this; + ++ writeIndex; - }; + } - function QuadraticBezierCurve( v0, v1, v2 ) { + if ( writeIndex !== times.length ) { - Curve.call( this ); + this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); + this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); - this.type = 'QuadraticBezierCurve'; + } else { - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); + this.times = times; + this.values = values; - } + } - QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; + return this; - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; + }, - QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { + clone: function () { - var point = optionalTarget || new Vector2(); + var times = AnimationUtils.arraySlice( this.times, 0 ); + var values = AnimationUtils.arraySlice( this.values, 0 ); - var v0 = this.v0, v1 = this.v1, v2 = this.v2; + var TypedKeyframeTrack = this.constructor; + var track = new TypedKeyframeTrack( this.name, times, values ); - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ) - ); + // Interpolant argument to constructor is not saved, so copy the factory method directly. + track.createInterpolant = this.createInterpolant; - return point; + return track; - }; + } - QuadraticBezierCurve.prototype.copy = function ( source ) { + } ); - Curve.prototype.copy.call( this, source ); + /** + * + * A Track of Boolean keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); + function BooleanKeyframeTrack( name, times, values ) { - return this; + KeyframeTrack.call( this, name, times, values ); - }; + } - QuadraticBezierCurve.prototype.toJSON = function () { + BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - var data = Curve.prototype.toJSON.call( this ); + constructor: BooleanKeyframeTrack, - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); + ValueTypeName: 'bool', + ValueBufferType: Array, - return data; + DefaultInterpolation: InterpolateDiscrete, - }; + InterpolantFactoryMethodLinear: undefined, + InterpolantFactoryMethodSmooth: undefined - QuadraticBezierCurve.prototype.fromJSON = function ( json ) { + // Note: Actually this track could have a optimized / compressed + // representation of a single value and a custom interpolant that + // computes "firstValue ^ isOdd( index )". - Curve.prototype.fromJSON.call( this, json ); + } ); - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); + /** + * + * A Track of keyframe values that represent color. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - return this; + function ColorKeyframeTrack( name, times, values, interpolation ) { - }; + KeyframeTrack.call( this, name, times, values, interpolation ); - function QuadraticBezierCurve3( v0, v1, v2 ) { + } - Curve.call( this ); + ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - this.type = 'QuadraticBezierCurve3'; + constructor: ColorKeyframeTrack, - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); + ValueTypeName: 'color' - } + // ValueBufferType is inherited - QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; + // DefaultInterpolation is inherited - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; + // Note: Very basic implementation and nothing special yet. + // However, this is the place for color space parameterization. - QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { + } ); - var point = optionalTarget || new Vector3(); + /** + * + * A Track of numeric keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - var v0 = this.v0, v1 = this.v1, v2 = this.v2; + function NumberKeyframeTrack( name, times, values, interpolation ) { - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ), - QuadraticBezier( t, v0.z, v1.z, v2.z ) - ); + KeyframeTrack.call( this, name, times, values, interpolation ); - return point; + } - }; + NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - QuadraticBezierCurve3.prototype.copy = function ( source ) { + constructor: NumberKeyframeTrack, - Curve.prototype.copy.call( this, source ); + ValueTypeName: 'number' - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); + // ValueBufferType is inherited - return this; + // DefaultInterpolation is inherited - }; + } ); - QuadraticBezierCurve3.prototype.toJSON = function () { + /** + * Spherical linear unit quaternion interpolant. + * + * @author tschw + */ - var data = Curve.prototype.toJSON.call( this ); + function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); + Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - return data; + } - }; + QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { + constructor: QuaternionLinearInterpolant, - Curve.prototype.fromJSON.call( this, json ); + interpolate_: function ( i1, t0, t, t1 ) { - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); + var result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, - return this; + offset = i1 * stride, - }; + alpha = ( t - t0 ) / ( t1 - t0 ); - function SplineCurve( points /* array of Vector2 */ ) { + for ( var end = offset + stride; offset !== end; offset += 4 ) { - Curve.call( this ); + Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); - this.type = 'SplineCurve'; + } - this.points = points || []; + return result; - } + } - SplineCurve.prototype = Object.create( Curve.prototype ); - SplineCurve.prototype.constructor = SplineCurve; + } ); - SplineCurve.prototype.isSplineCurve = true; + /** + * + * A Track of quaternion keyframe values. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { + function QuaternionKeyframeTrack( name, times, values, interpolation ) { - var point = optionalTarget || new Vector2(); + KeyframeTrack.call( this, name, times, values, interpolation ); - var points = this.points; - var p = ( points.length - 1 ) * t; + } - var intPoint = Math.floor( p ); - var weight = p - intPoint; + QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - var p1 = points[ intPoint ]; - var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; + constructor: QuaternionKeyframeTrack, - point.set( - CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), - CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) - ); + ValueTypeName: 'quaternion', - return point; + // ValueBufferType is inherited - }; + DefaultInterpolation: InterpolateLinear, - SplineCurve.prototype.copy = function ( source ) { + InterpolantFactoryMethodLinear: function ( result ) { - Curve.prototype.copy.call( this, source ); + return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); - this.points = []; + }, - for ( var i = 0, l = source.points.length; i < l; i ++ ) { + InterpolantFactoryMethodSmooth: undefined // not yet implemented - var point = source.points[ i ]; + } ); - this.points.push( point.clone() ); + /** + * + * A Track that interpolates Strings + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - } + function StringKeyframeTrack( name, times, values, interpolation ) { - return this; + KeyframeTrack.call( this, name, times, values, interpolation ); - }; + } - SplineCurve.prototype.toJSON = function () { + StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - var data = Curve.prototype.toJSON.call( this ); + constructor: StringKeyframeTrack, - data.points = []; + ValueTypeName: 'string', + ValueBufferType: Array, - for ( var i = 0, l = this.points.length; i < l; i ++ ) { + DefaultInterpolation: InterpolateDiscrete, - var point = this.points[ i ]; - data.points.push( point.toArray() ); + InterpolantFactoryMethodLinear: undefined, - } + InterpolantFactoryMethodSmooth: undefined - return data; + } ); - }; + /** + * + * A Track of vectored keyframe values. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - SplineCurve.prototype.fromJSON = function ( json ) { + function VectorKeyframeTrack( name, times, values, interpolation ) { - Curve.prototype.fromJSON.call( this, json ); + KeyframeTrack.call( this, name, times, values, interpolation ); - this.points = []; + } - for ( var i = 0, l = json.points.length; i < l; i ++ ) { + VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - var point = json.points[ i ]; - this.points.push( new Vector2().fromArray( point ) ); + constructor: VectorKeyframeTrack, - } + ValueTypeName: 'vector' - return this; + // ValueBufferType is inherited - }; + // DefaultInterpolation is inherited - var Curves = /*#__PURE__*/Object.freeze({ - __proto__: null, - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); + } ); /** - * @author zz85 / http://www.lab4games.net/zz85/blog * - **/ + * Reusable set of Tracks that represent an animation. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + */ - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ + function AnimationClip( name, duration, tracks, blendMode ) { - function CurvePath() { + this.name = name; + this.tracks = tracks; + this.duration = ( duration !== undefined ) ? duration : - 1; + this.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode; - Curve.call( this ); + this.uuid = MathUtils.generateUUID(); - this.type = 'CurvePath'; + // this means it should figure out its duration by scanning the tracks + if ( this.duration < 0 ) { - this.curves = []; - this.autoClose = false; // Automatically closes the path + this.resetDuration(); - } + } - CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { + } - constructor: CurvePath, + function getTrackTypeForValueTypeName( typeName ) { - add: function ( curve ) { + switch ( typeName.toLowerCase() ) { - this.curves.push( curve ); + case 'scalar': + case 'double': + case 'float': + case 'number': + case 'integer': - }, + return NumberKeyframeTrack; - closePath: function () { + case 'vector': + case 'vector2': + case 'vector3': + case 'vector4': - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[ 0 ].getPoint( 0 ); - var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); + return VectorKeyframeTrack; - if ( ! startPoint.equals( endPoint ) ) { + case 'color': - this.curves.push( new LineCurve( endPoint, startPoint ) ); + return ColorKeyframeTrack; - } + case 'quaternion': - }, + return QuaternionKeyframeTrack; - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: + case 'bool': + case 'boolean': - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') + return BooleanKeyframeTrack; - getPoint: function ( t ) { + case 'string': - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; + return StringKeyframeTrack; - // To think about boundaries points. + } - while ( i < curveLengths.length ) { + throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); - if ( curveLengths[ i ] >= d ) { + } - var diff = curveLengths[ i ] - d; - var curve = this.curves[ i ]; + function parseKeyframeTrack( json ) { - var segmentLength = curve.getLength(); - var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + if ( json.type === undefined ) { - return curve.getPointAt( u ); + throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); - } + } - i ++; + var trackType = getTrackTypeForValueTypeName( json.type ); - } + if ( json.times === undefined ) { - return null; + var times = [], values = []; - // loop where sum != 0, sum > d , sum+1 <d + AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); - }, + json.times = times; + json.values = values; - // We cannot use the default THREE.Curve getPoint() with getLength() because in - // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath - // getPoint() depends on getLength + } - getLength: function () { + // derived classes can define a static parse method + if ( trackType.parse !== undefined ) { - var lens = this.getCurveLengths(); - return lens[ lens.length - 1 ]; + return trackType.parse( json ); - }, + } else { - // cacheLengths must be recalculated. - updateArcLengths: function () { + // by default, we assume a constructor compatible with the base + return new trackType( json.name, json.times, json.values, json.interpolation ); - this.needsUpdate = true; - this.cacheLengths = null; - this.getCurveLengths(); + } - }, + } - // Compute lengths and cache them - // We cannot overwrite getLengths() because UtoT mapping uses it. + Object.assign( AnimationClip, { - getCurveLengths: function () { + parse: function ( json ) { - // We use cache values if curves and cache array are same length + var tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / ( json.fps || 1.0 ); - if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) { + for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { - return this.cacheLengths; + tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); } - // Get length of sub-curve - // Push sums into cached array + return new AnimationClip( json.name, json.duration, tracks, json.blendMode ); - var lengths = [], sums = 0; + }, - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { + toJSON: function ( clip ) { - sums += this.curves[ i ].getLength(); - lengths.push( sums ); + var tracks = [], + clipTracks = clip.tracks; - } + var json = { - this.cacheLengths = lengths; + 'name': clip.name, + 'duration': clip.duration, + 'tracks': tracks, + 'uuid': clip.uuid, + 'blendMode': clip.blendMode - return lengths; + }; - }, + for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { - getSpacedPoints: function ( divisions ) { + tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); - if ( divisions === undefined ) { divisions = 40; } + } - var points = []; + return json; - for ( var i = 0; i <= divisions; i ++ ) { + }, - points.push( this.getPoint( i / divisions ) ); + CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { - } + var numMorphTargets = morphTargetSequence.length; + var tracks = []; - if ( this.autoClose ) { + for ( var i = 0; i < numMorphTargets; i ++ ) { - points.push( points[ 0 ] ); + var times = []; + var values = []; - } + times.push( + ( i + numMorphTargets - 1 ) % numMorphTargets, + i, + ( i + 1 ) % numMorphTargets ); - return points; + values.push( 0, 1, 0 ); - }, + var order = AnimationUtils.getKeyframeOrder( times ); + times = AnimationUtils.sortedArray( times, 1, order ); + values = AnimationUtils.sortedArray( values, 1, order ); - getPoints: function ( divisions ) { + // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + if ( ! noLoop && times[ 0 ] === 0 ) { - divisions = divisions || 12; + times.push( numMorphTargets ); + values.push( values[ 0 ] ); - var points = [], last; + } - for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) { + tracks.push( + new NumberKeyframeTrack( + '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', + times, values + ).scale( 1.0 / fps ) ); - var curve = curves[ i ]; - var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2 - : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1 - : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length - : divisions; + } - var pts = curve.getPoints( resolution ); + return new AnimationClip( name, - 1, tracks ); - for ( var j = 0; j < pts.length; j ++ ) { + }, - var point = pts[ j ]; + findByName: function ( objectOrClipArray, name ) { - if ( last && last.equals( point ) ) { continue; } // ensures no consecutive points are duplicates + var clipArray = objectOrClipArray; - points.push( point ); - last = point; + if ( ! Array.isArray( objectOrClipArray ) ) { - } + var o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; } - if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { + for ( var i = 0; i < clipArray.length; i ++ ) { - points.push( points[ 0 ] ); + if ( clipArray[ i ].name === name ) { + + return clipArray[ i ]; + + } } - return points; + return null; }, - copy: function ( source ) { + CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { - Curve.prototype.copy.call( this, source ); + var animationToMorphTargets = {}; - this.curves = []; + // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + var pattern = /^([\w-]*?)([\d]+)$/; - for ( var i = 0, l = source.curves.length; i < l; i ++ ) { + // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 + for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { - var curve = source.curves[ i ]; + var morphTarget = morphTargets[ i ]; + var parts = morphTarget.name.match( pattern ); - this.curves.push( curve.clone() ); + if ( parts && parts.length > 1 ) { - } + var name = parts[ 1 ]; - this.autoClose = source.autoClose; + var animationMorphTargets = animationToMorphTargets[ name ]; + if ( ! animationMorphTargets ) { - return this; + animationToMorphTargets[ name ] = animationMorphTargets = []; - }, + } - toJSON: function () { + animationMorphTargets.push( morphTarget ); - var data = Curve.prototype.toJSON.call( this ); + } - data.autoClose = this.autoClose; - data.curves = []; + } - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { + var clips = []; - var curve = this.curves[ i ]; - data.curves.push( curve.toJSON() ); + for ( var name in animationToMorphTargets ) { + + clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); } - return data; + return clips; }, - fromJSON: function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.autoClose = json.autoClose; - this.curves = []; + // parse the animation.hierarchy format + parseAnimation: function ( animation, bones ) { - for ( var i = 0, l = json.curves.length; i < l; i ++ ) { + if ( ! animation ) { - var curve = json.curves[ i ]; - this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); + console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); + return null; } - return this; + var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { - } + // only return track if there are actually keys. + if ( animationKeys.length !== 0 ) { - } ); + var times = []; + var values = []; - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Creates free form 2d path using series of points, lines or curves. - **/ + AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); - function Path( points ) { + // empty keys are filtered out, so check again + if ( times.length !== 0 ) { - CurvePath.call( this ); + destTracks.push( new trackType( trackName, times, values ) ); - this.type = 'Path'; + } - this.currentPoint = new Vector2(); + } - if ( points ) { + }; - this.setFromPoints( points ); + var tracks = []; - } + var clipName = animation.name || 'default'; + // automatic length determination in AnimationClip. + var duration = animation.length || - 1; + var fps = animation.fps || 30; + var blendMode = animation.blendMode; - } + var hierarchyTracks = animation.hierarchy || []; - Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { + for ( var h = 0; h < hierarchyTracks.length; h ++ ) { - constructor: Path, + var animationKeys = hierarchyTracks[ h ].keys; - setFromPoints: function ( points ) { + // skip empty tracks + if ( ! animationKeys || animationKeys.length === 0 ) { continue; } - this.moveTo( points[ 0 ].x, points[ 0 ].y ); + // process morph targets + if ( animationKeys[ 0 ].morphTargets ) { - for ( var i = 1, l = points.length; i < l; i ++ ) { + // figure out all morph targets used in this track + var morphTargetNames = {}; - this.lineTo( points[ i ].x, points[ i ].y ); + for ( var k = 0; k < animationKeys.length; k ++ ) { - } + if ( animationKeys[ k ].morphTargets ) { - return this; + for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { - }, + morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; - moveTo: function ( x, y ) { + } - this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? + } - return this; + } - }, + // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + for ( var morphTargetName in morphTargetNames ) { - lineTo: function ( x, y ) { + var times = []; + var values = []; - var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); - this.curves.push( curve ); + for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { - this.currentPoint.set( x, y ); + var animationKey = animationKeys[ k ]; - return this; + times.push( animationKey.time ); + values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); - }, + } - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); - var curve = new QuadraticBezierCurve( - this.currentPoint.clone(), - new Vector2( aCPx, aCPy ), - new Vector2( aX, aY ) - ); + } - this.curves.push( curve ); + duration = morphTargetNames.length * ( fps || 1.0 ); - this.currentPoint.set( aX, aY ); + } else { - return this; + // ...assume skeletal animation - }, + var boneName = '.bones[' + bones[ h ].name + ']'; - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.position', + animationKeys, 'pos', tracks ); - var curve = new CubicBezierCurve( - this.currentPoint.clone(), - new Vector2( aCP1x, aCP1y ), - new Vector2( aCP2x, aCP2y ), - new Vector2( aX, aY ) - ); + addNonemptyTrack( + QuaternionKeyframeTrack, boneName + '.quaternion', + animationKeys, 'rot', tracks ); - this.curves.push( curve ); + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.scale', + animationKeys, 'scl', tracks ); - this.currentPoint.set( aX, aY ); + } - return this; + } - }, + if ( tracks.length === 0 ) { - splineThru: function ( pts /*Array of Vector*/ ) { + return null; - var npts = [ this.currentPoint.clone() ].concat( pts ); + } - var curve = new SplineCurve( npts ); - this.curves.push( curve ); + var clip = new AnimationClip( clipName, duration, tracks, blendMode ); - this.currentPoint.copy( pts[ pts.length - 1 ] ); + return clip; - return this; + } - }, + } ); - arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + Object.assign( AnimationClip.prototype, { - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; + resetDuration: function () { - this.absarc( aX + x0, aY + y0, aRadius, - aStartAngle, aEndAngle, aClockwise ); + var tracks = this.tracks, duration = 0; - return this; + for ( var i = 0, n = tracks.length; i !== n; ++ i ) { - }, + var track = this.tracks[ i ]; - absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + duration = Math.max( duration, track.times[ track.times.length - 1 ] ); - this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + } + + this.duration = duration; return this; }, - ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + trim: function () { - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; + for ( var i = 0; i < this.tracks.length; i ++ ) { - this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + this.tracks[ i ].trim( 0, this.duration ); + + } return this; }, - absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - if ( this.curves.length > 0 ) { - - // if a previous curve is present, attempt to join - var firstPoint = curve.getPoint( 0 ); + validate: function () { - if ( ! firstPoint.equals( this.currentPoint ) ) { + var valid = true; - this.lineTo( firstPoint.x, firstPoint.y ); + for ( var i = 0; i < this.tracks.length; i ++ ) { - } + valid = valid && this.tracks[ i ].validate(); } - this.curves.push( curve ); - - var lastPoint = curve.getPoint( 1 ); - this.currentPoint.copy( lastPoint ); - - return this; + return valid; }, - copy: function ( source ) { + optimize: function () { - CurvePath.prototype.copy.call( this, source ); + for ( var i = 0; i < this.tracks.length; i ++ ) { - this.currentPoint.copy( source.currentPoint ); + this.tracks[ i ].optimize(); + + } return this; }, - toJSON: function () { - - var data = CurvePath.prototype.toJSON.call( this ); - - data.currentPoint = this.currentPoint.toArray(); - - return data; + clone: function () { - }, + var tracks = []; - fromJSON: function ( json ) { + for ( var i = 0; i < this.tracks.length; i ++ ) { - CurvePath.prototype.fromJSON.call( this, json ); + tracks.push( this.tracks[ i ].clone() ); - this.currentPoint.fromArray( json.currentPoint ); + } - return this; + return new AnimationClip( this.name, this.duration, tracks, this.blendMode ); } } ); /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Defines a 2d shape plane using paths. - **/ + * @author mrdoob / http://mrdoob.com/ + */ - // STEP 1 Create a path. - // STEP 2 Turn path into shape. - // STEP 3 ExtrudeGeometry takes in Shape/Shapes - // STEP 3a - Extract points from each shape, turn to vertices - // STEP 3b - Triangulate each shape, add faces. + var Cache = { - function Shape( points ) { + enabled: false, - Path.call( this, points ); + files: {}, - this.uuid = MathUtils.generateUUID(); + add: function ( key, file ) { - this.type = 'Shape'; + if ( this.enabled === false ) { return; } - this.holes = []; + // console.log( 'THREE.Cache', 'Adding key:', key ); - } + this.files[ key ] = file; - Shape.prototype = Object.assign( Object.create( Path.prototype ), { + }, - constructor: Shape, + get: function ( key ) { - getPointsHoles: function ( divisions ) { + if ( this.enabled === false ) { return; } - var holesPts = []; + // console.log( 'THREE.Cache', 'Checking key:', key ); - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { + return this.files[ key ]; - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); + }, - } + remove: function ( key ) { - return holesPts; + delete this.files[ key ]; }, - // get points of shape and holes (keypoints based on segments parameter) + clear: function () { - extractPoints: function ( divisions ) { + this.files = {}; - return { + } - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) + }; - }; + /** + * @author mrdoob / http://mrdoob.com/ + */ - }, + function LoadingManager( onLoad, onProgress, onError ) { - copy: function ( source ) { + var scope = this; - Path.prototype.copy.call( this, source ); + var isLoading = false; + var itemsLoaded = 0; + var itemsTotal = 0; + var urlModifier = undefined; + var handlers = []; - this.holes = []; + // Refer to #5689 for the reason why we don't set .onStart + // in the constructor - for ( var i = 0, l = source.holes.length; i < l; i ++ ) { + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; - var hole = source.holes[ i ]; + this.itemStart = function ( url ) { - this.holes.push( hole.clone() ); + itemsTotal ++; - } + if ( isLoading === false ) { - return this; + if ( scope.onStart !== undefined ) { - }, + scope.onStart( url, itemsLoaded, itemsTotal ); - toJSON: function () { + } - var data = Path.prototype.toJSON.call( this ); + } - data.uuid = this.uuid; - data.holes = []; + isLoading = true; - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { + }; - var hole = this.holes[ i ]; - data.holes.push( hole.toJSON() ); + this.itemEnd = function ( url ) { + + itemsLoaded ++; + + if ( scope.onProgress !== undefined ) { + + scope.onProgress( url, itemsLoaded, itemsTotal ); } - return data; + if ( itemsLoaded === itemsTotal ) { - }, + isLoading = false; - fromJSON: function ( json ) { + if ( scope.onLoad !== undefined ) { - Path.prototype.fromJSON.call( this, json ); + scope.onLoad(); - this.uuid = json.uuid; - this.holes = []; + } - for ( var i = 0, l = json.holes.length; i < l; i ++ ) { + } - var hole = json.holes[ i ]; - this.holes.push( new Path().fromJSON( hole ) ); + }; + + this.itemError = function ( url ) { + + if ( scope.onError !== undefined ) { + + scope.onError( url ); } - return this; + }; - } + this.resolveURL = function ( url ) { - } ); + if ( urlModifier ) { - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ + return urlModifier( url ); - function Light( color, intensity ) { + } - Object3D.call( this ); + return url; - this.type = 'Light'; + }; - this.color = new Color( color ); - this.intensity = intensity !== undefined ? intensity : 1; + this.setURLModifier = function ( transform ) { - this.receiveShadow = undefined; + urlModifier = transform; - } + return this; - Light.prototype = Object.assign( Object.create( Object3D.prototype ), { + }; - constructor: Light, + this.addHandler = function ( regex, loader ) { - isLight: true, + handlers.push( regex, loader ); - copy: function ( source ) { + return this; - Object3D.prototype.copy.call( this, source ); + }; - this.color.copy( source.color ); - this.intensity = source.intensity; + this.removeHandler = function ( regex ) { + + var index = handlers.indexOf( regex ); + + if ( index !== - 1 ) { + + handlers.splice( index, 2 ); + + } return this; - }, + }; - toJSON: function ( meta ) { + this.getHandler = function ( file ) { - var data = Object3D.prototype.toJSON.call( this, meta ); + for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; + var regex = handlers[ i ]; + var loader = handlers[ i + 1 ]; - if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); } + if ( regex.global ) { regex.lastIndex = 0; } // see #17920 - if ( this.distance !== undefined ) { data.object.distance = this.distance; } - if ( this.angle !== undefined ) { data.object.angle = this.angle; } - if ( this.decay !== undefined ) { data.object.decay = this.decay; } - if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; } + if ( regex.test( file ) ) { - if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); } + return loader; - return data; + } - } + } - } ); + return null; + + }; + + } + + var DefaultLoadingManager = new LoadingManager(); /** * @author alteredq / http://alteredqualia.com/ */ - function HemisphereLight( skyColor, groundColor, intensity ) { + function Loader( manager ) { - Light.call( this, skyColor, intensity ); + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - this.type = 'HemisphereLight'; + this.crossOrigin = 'anonymous'; + this.path = ''; + this.resourcePath = ''; - this.castShadow = undefined; + } - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); + Object.assign( Loader.prototype, { - this.groundColor = new Color( groundColor ); + load: function ( /* url, onLoad, onProgress, onError */ ) {}, - } + loadAsync: function ( url, onProgress ) { - HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { + var scope = this; - constructor: HemisphereLight, + return new Promise( function ( resolve, reject ) { - isHemisphereLight: true, + scope.load( url, resolve, onProgress, reject ); - copy: function ( source ) { + } ); - Light.prototype.copy.call( this, source ); + }, - this.groundColor.copy( source.groundColor ); + parse: function ( /* data */ ) {}, + + setCrossOrigin: function ( crossOrigin ) { + + this.crossOrigin = crossOrigin; + return this; + + }, + + setPath: function ( path ) { + this.path = path; + return this; + + }, + + setResourcePath: function ( resourcePath ) { + + this.resourcePath = resourcePath; return this; } @@ -47360,367 +55031,307 @@ function simpleEnd(buf) { * @author mrdoob / http://mrdoob.com/ */ - function LightShadow( camera ) { + var loading = {}; - this.camera = camera; + function FileLoader( manager ) { - this.bias = 0; - this.radius = 1; + Loader.call( this, manager ); - this.mapSize = new Vector2( 512, 512 ); + } - this.map = null; - this.mapPass = null; - this.matrix = new Matrix4(); + FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - this._frustum = new Frustum(); - this._frameExtents = new Vector2( 1, 1 ); + constructor: FileLoader, - this._viewportCount = 1; + load: function ( url, onLoad, onProgress, onError ) { - this._viewports = [ + if ( url === undefined ) { url = ''; } - new Vector4( 0, 0, 1, 1 ) + if ( this.path !== undefined ) { url = this.path + url; } - ]; + url = this.manager.resolveURL( url ); - } + var scope = this; - Object.assign( LightShadow.prototype, { + var cached = Cache.get( url ); - _projScreenMatrix: new Matrix4(), + if ( cached !== undefined ) { - _lightPositionWorld: new Vector3(), + scope.manager.itemStart( url ); - _lookTarget: new Vector3(), + setTimeout( function () { - getViewportCount: function () { + if ( onLoad ) { onLoad( cached ); } - return this._viewportCount; + scope.manager.itemEnd( url ); - }, + }, 0 ); - getFrustum: function () { + return cached; - return this._frustum; + } - }, + // Check if request is duplicate - updateMatrices: function ( light ) { + if ( loading[ url ] !== undefined ) { - var shadowCamera = this.camera, - shadowMatrix = this.matrix, - projScreenMatrix = this._projScreenMatrix, - lookTarget = this._lookTarget, - lightPositionWorld = this._lightPositionWorld; + loading[ url ].push( { - lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( lightPositionWorld ); + onLoad: onLoad, + onProgress: onProgress, + onError: onError - lookTarget.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( lookTarget ); - shadowCamera.updateMatrixWorld(); + } ); - projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - this._frustum.setFromProjectionMatrix( projScreenMatrix ); + return; - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); + } - shadowMatrix.multiply( shadowCamera.projectionMatrix ); - shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); + // Check for data: URI + var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; + var dataUriRegexResult = url.match( dataUriRegex ); - }, + // Safari can not handle Data URIs through XMLHttpRequest so process manually + if ( dataUriRegexResult ) { - getViewport: function ( viewportIndex ) { + var mimeType = dataUriRegexResult[ 1 ]; + var isBase64 = !! dataUriRegexResult[ 2 ]; + var data = dataUriRegexResult[ 3 ]; - return this._viewports[ viewportIndex ]; + data = decodeURIComponent( data ); - }, + if ( isBase64 ) { data = atob( data ); } - getFrameExtents: function () { + try { - return this._frameExtents; + var response; + var responseType = ( this.responseType || '' ).toLowerCase(); - }, + switch ( responseType ) { - copy: function ( source ) { + case 'arraybuffer': + case 'blob': - this.camera = source.camera.clone(); + var view = new Uint8Array( data.length ); - this.bias = source.bias; - this.radius = source.radius; + for ( var i = 0; i < data.length; i ++ ) { - this.mapSize.copy( source.mapSize ); + view[ i ] = data.charCodeAt( i ); - return this; + } - }, + if ( responseType === 'blob' ) { - clone: function () { + response = new Blob( [ view.buffer ], { type: mimeType } ); - return new this.constructor().copy( this ); + } else { - }, + response = view.buffer; - toJSON: function () { + } - var object = {}; + break; - if ( this.bias !== 0 ) { object.bias = this.bias; } - if ( this.radius !== 1 ) { object.radius = this.radius; } - if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); } + case 'document': - object.camera = this.camera.toJSON( false ).object; - delete object.camera.matrix; + var parser = new DOMParser(); + response = parser.parseFromString( data, mimeType ); - return object; + break; - } + case 'json': - } ); + response = JSON.parse( data ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + break; - function SpotLightShadow() { + default: // 'text' or other - LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); + response = data; - } + break; - SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + } - constructor: SpotLightShadow, + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { - isSpotLightShadow: true, + if ( onLoad ) { onLoad( response ); } - updateMatrices: function ( light ) { + scope.manager.itemEnd( url ); - var camera = this.camera; + }, 0 ); - var fov = MathUtils.RAD2DEG * 2 * light.angle; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || camera.far; + } catch ( error ) { - if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { + // Wait for next browser tick like standard XMLHttpRequest event dispatching does + setTimeout( function () { - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); + if ( onError ) { onError( error ); } - } + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); - LightShadow.prototype.updateMatrices.call( this, light ); + }, 0 ); - } + } - } ); + } else { - /** - * @author alteredq / http://alteredqualia.com/ - */ + // Initialise array for duplicate requests - function SpotLight( color, intensity, distance, angle, penumbra, decay ) { + loading[ url ] = []; - Light.call( this, color, intensity ); + loading[ url ].push( { - this.type = 'SpotLight'; + onLoad: onLoad, + onProgress: onProgress, + onError: onError - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); + } ); - this.target = new Object3D(); + var request = new XMLHttpRequest(); - Object.defineProperty( this, 'power', { - get: function () { + request.open( 'GET', url, true ); - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * Math.PI; + request.addEventListener( 'load', function ( event ) { - }, - set: function ( power ) { + var response = this.response; - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / Math.PI; + var callbacks = loading[ url ]; - } - } ); + delete loading[ url ]; - this.distance = ( distance !== undefined ) ? distance : 0; - this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; - this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + if ( this.status === 200 || this.status === 0 ) { - this.shadow = new SpotLightShadow(); + // Some browsers return HTTP Status 0 when using non-http protocol + // e.g. 'file://' or 'data://'. Handle as success. - } + if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); } - SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { + // Add to cache only on HTTP success, so that we do not cache + // error response bodies as proper responses to requests. + Cache.add( url, response ); - constructor: SpotLight, + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - isSpotLight: true, + var callback = callbacks[ i ]; + if ( callback.onLoad ) { callback.onLoad( response ); } - copy: function ( source ) { + } - Light.prototype.copy.call( this, source ); + scope.manager.itemEnd( url ); - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; + } else { - this.target = source.target.clone(); + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - this.shadow = source.shadow.clone(); + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } - return this; + } - } + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); - } ); + } - function PointLightShadow() { + }, false ); - LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) ); + request.addEventListener( 'progress', function ( event ) { - this._frameExtents = new Vector2( 4, 2 ); + var callbacks = loading[ url ]; - this._viewportCount = 6; + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - this._viewports = [ - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction + var callback = callbacks[ i ]; + if ( callback.onProgress ) { callback.onProgress( event ); } - // positive X - new Vector4( 2, 1, 1, 1 ), - // negative X - new Vector4( 0, 1, 1, 1 ), - // positive Z - new Vector4( 3, 1, 1, 1 ), - // negative Z - new Vector4( 1, 1, 1, 1 ), - // positive Y - new Vector4( 3, 0, 1, 1 ), - // negative Y - new Vector4( 1, 0, 1, 1 ) - ]; + } - this._cubeDirections = [ - new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), - new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) - ]; + }, false ); - this._cubeUps = [ - new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), - new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) - ]; + request.addEventListener( 'error', function ( event ) { - } + var callbacks = loading[ url ]; - PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + delete loading[ url ]; - constructor: PointLightShadow, + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - isPointLightShadow: true, - - updateMatrices: function ( light, viewportIndex ) { + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } - if ( viewportIndex === undefined ) { viewportIndex = 0; } + } - var camera = this.camera, - shadowMatrix = this.matrix, - lightPositionWorld = this._lightPositionWorld, - lookTarget = this._lookTarget, - projScreenMatrix = this._projScreenMatrix; + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); - lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - camera.position.copy( lightPositionWorld ); + }, false ); - lookTarget.copy( camera.position ); - lookTarget.add( this._cubeDirections[ viewportIndex ] ); - camera.up.copy( this._cubeUps[ viewportIndex ] ); - camera.lookAt( lookTarget ); - camera.updateMatrixWorld(); + request.addEventListener( 'abort', function ( event ) { - shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z ); + var callbacks = loading[ url ]; - projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - this._frustum.setFromProjectionMatrix( projScreenMatrix ); + delete loading[ url ]; - } + for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - } ); + var callback = callbacks[ i ]; + if ( callback.onError ) { callback.onError( event ); } - /** - * @author mrdoob / http://mrdoob.com/ - */ + } + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); - function PointLight( color, intensity, distance, decay ) { + }, false ); - Light.call( this, color, intensity ); + if ( this.responseType !== undefined ) { request.responseType = this.responseType; } + if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; } - this.type = 'PointLight'; + if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); } - Object.defineProperty( this, 'power', { - get: function () { + for ( var header in this.requestHeader ) { - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * 4 * Math.PI; + request.setRequestHeader( header, this.requestHeader[ header ] ); - }, - set: function ( power ) { + } - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / ( 4 * Math.PI ); + request.send( null ); } - } ); - this.distance = ( distance !== undefined ) ? distance : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. + scope.manager.itemStart( url ); - this.shadow = new PointLightShadow(); + return request; - } + }, - PointLight.prototype = Object.assign( Object.create( Light.prototype ), { + setResponseType: function ( value ) { - constructor: PointLight, + this.responseType = value; + return this; - isPointLight: true, + }, - copy: function ( source ) { + setWithCredentials: function ( value ) { - Light.prototype.copy.call( this, source ); + this.withCredentials = value; + return this; - this.distance = source.distance; - this.decay = source.decay; + }, - this.shadow = source.shadow.clone(); + setMimeType: function ( value ) { + + this.mimeType = value; + return this; + + }, + + setRequestHeader: function ( value ) { + this.requestHeader = value; return this; } @@ -47728,925 +55339,837 @@ function simpleEnd(buf) { } ); /** - * @author alteredq / http://alteredqualia.com/ - * @author arose / http://github.com/arose + * @author bhouston / http://clara.io/ */ - function OrthographicCamera( left, right, top, bottom, near, far ) { - - Camera.call( this ); - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - this.view = null; - - this.left = ( left !== undefined ) ? left : - 1; - this.right = ( right !== undefined ) ? right : 1; - this.top = ( top !== undefined ) ? top : 1; - this.bottom = ( bottom !== undefined ) ? bottom : - 1; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; + function AnimationLoader( manager ) { - this.updateProjectionMatrix(); + Loader.call( this, manager ); } - OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: OrthographicCamera, + AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - isOrthographicCamera: true, + constructor: AnimationLoader, - copy: function ( source, recursive ) { + load: function ( url, onLoad, onProgress, onError ) { - Camera.prototype.copy.call( this, source, recursive ); + var scope = this; - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign( {}, source.view ); + onLoad( scope.parse( JSON.parse( text ) ) ); - return this; + }, onProgress, onError ); }, - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { + parse: function ( json ) { - if ( this.view === null ) { + var animations = []; - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; + for ( var i = 0; i < json.length; i ++ ) { + + var clip = AnimationClip.parse( json[ i ] ); + + animations.push( clip ); } - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; + return animations; - this.updateProjectionMatrix(); + } - }, + } ); - clearViewOffset: function () { + /** + * @author mrdoob / http://mrdoob.com/ + * + * Abstract Base class to block based textures loader (dds, pvr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ - if ( this.view !== null ) { + function CompressedTextureLoader( manager ) { - this.view.enabled = false; + Loader.call( this, manager ); - } + } - this.updateProjectionMatrix(); + CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - }, + constructor: CompressedTextureLoader, - updateProjectionMatrix: function () { + load: function ( url, onLoad, onProgress, onError ) { - var dx = ( this.right - this.left ) / ( 2 * this.zoom ); - var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - var cx = ( this.right + this.left ) / 2; - var cy = ( this.top + this.bottom ) / 2; + var scope = this; - var left = cx - dx; - var right = cx + dx; - var top = cy + dy; - var bottom = cy - dy; + var images = []; - if ( this.view !== null && this.view.enabled ) { + var texture = new CompressedTexture(); + texture.image = images; - var scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom; - var scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom; + var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); - left += scaleW * this.view.offsetX; - right = left + scaleW * this.view.width; - top -= scaleH * this.view.offsetY; - bottom = top - scaleH * this.view.height; + function loadTexture( i ) { - } + loader.load( url[ i ], function ( buffer ) { - this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); + var texDatas = scope.parse( buffer, true ); - this.projectionMatrixInverse.getInverse( this.projectionMatrix ); + images[ i ] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; - }, + loaded += 1; - toJSON: function ( meta ) { + if ( loaded === 6 ) { - var data = Object3D.prototype.toJSON.call( this, meta ); + if ( texDatas.mipmapCount === 1 ) + { texture.minFilter = LinearFilter; } - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; + texture.format = texDatas.format; + texture.needsUpdate = true; - if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } + if ( onLoad ) { onLoad( texture ); } - return data; + } - } + }, onProgress, onError ); - } ); + } - /** - * @author mrdoob / http://mrdoob.com/ - */ + if ( Array.isArray( url ) ) { - function DirectionalLightShadow() { + var loaded = 0; - LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + for ( var i = 0, il = url.length; i < il; ++ i ) { - } + loadTexture( i ); - DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { + } - constructor: DirectionalLightShadow, + } else { - isDirectionalLightShadow: true, + // compressed cubemap texture stored in a single DDS file - updateMatrices: function ( light ) { + loader.load( url, function ( buffer ) { - LightShadow.prototype.updateMatrices.call( this, light ); + var texDatas = scope.parse( buffer, true ); - } + if ( texDatas.isCubemap ) { - } ); + var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ + for ( var f = 0; f < faces; f ++ ) { - function DirectionalLight( color, intensity ) { + images[ f ] = { mipmaps: [] }; - Light.call( this, color, intensity ); + for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { - this.type = 'DirectionalLight'; + images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); + images[ f ].format = texDatas.format; + images[ f ].width = texDatas.width; + images[ f ].height = texDatas.height; - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); + } - this.target = new Object3D(); + } - this.shadow = new DirectionalLightShadow(); + } else { - } + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; - DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { + } - constructor: DirectionalLight, + if ( texDatas.mipmapCount === 1 ) { - isDirectionalLight: true, + texture.minFilter = LinearFilter; - copy: function ( source ) { + } - Light.prototype.copy.call( this, source ); + texture.format = texDatas.format; + texture.needsUpdate = true; - this.target = source.target.clone(); + if ( onLoad ) { onLoad( texture ); } - this.shadow = source.shadow.clone(); + }, onProgress, onError ); - return this; + } + + return texture; } } ); /** - * @author mrdoob / http://mrdoob.com/ + * @author Nikos M. / https://github.com/foo123/ + * + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). */ - function AmbientLight( color, intensity ) { + function DataTextureLoader( manager ) { - Light.call( this, color, intensity ); + Loader.call( this, manager ); - this.type = 'AmbientLight'; + } - this.castShadow = undefined; + DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - } + constructor: DataTextureLoader, - AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { + load: function ( url, onLoad, onProgress, onError ) { - constructor: AmbientLight, + var scope = this; - isAmbientLight: true + var texture = new DataTexture(); - } ); + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( this.path ); + loader.load( url, function ( buffer ) { - /** - * @author abelnation / http://github.com/abelnation - */ + var texData = scope.parse( buffer ); - function RectAreaLight( color, intensity, width, height ) { + if ( ! texData ) { return; } - Light.call( this, color, intensity ); + if ( texData.image !== undefined ) { - this.type = 'RectAreaLight'; + texture.image = texData.image; - this.width = ( width !== undefined ) ? width : 10; - this.height = ( height !== undefined ) ? height : 10; + } else if ( texData.data !== undefined ) { - } + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; - RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { + } - constructor: RectAreaLight, + texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; - isRectAreaLight: true, + texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; + texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; - copy: function ( source ) { + texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; - Light.prototype.copy.call( this, source ); + if ( texData.format !== undefined ) { - this.width = source.width; - this.height = source.height; + texture.format = texData.format; - return this; + } - }, + if ( texData.type !== undefined ) { - toJSON: function ( meta ) { + texture.type = texData.type; - var data = Light.prototype.toJSON.call( this, meta ); + } - data.object.width = this.width; - data.object.height = this.height; + if ( texData.mipmaps !== undefined ) { - return data; + texture.mipmaps = texData.mipmaps; + texture.minFilter = LinearMipmapLinearFilter; // presumably... - } + } - } ); + if ( texData.mipmapCount === 1 ) { - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Primary reference: - * https://graphics.stanford.edu/papers/envmap/envmap.pdf - * - * Secondary reference: - * https://www.ppsloan.org/publications/StupidSH36.pdf - */ + texture.minFilter = LinearFilter; - // 3-band SH defined by 9 coefficients + } - function SphericalHarmonics3() { + texture.needsUpdate = true; - this.coefficients = []; + if ( onLoad ) { onLoad( texture, texData ); } - for ( var i = 0; i < 9; i ++ ) { + }, onProgress, onError ); - this.coefficients.push( new Vector3() ); + + return texture; } - } + } ); - Object.assign( SphericalHarmonics3.prototype, { + /** + * @author mrdoob / http://mrdoob.com/ + */ - isSphericalHarmonics3: true, + function ImageLoader( manager ) { - set: function ( coefficients ) { + Loader.call( this, manager ); - for ( var i = 0; i < 9; i ++ ) { + } - this.coefficients[ i ].copy( coefficients[ i ] ); + ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - } + constructor: ImageLoader, - return this; + load: function ( url, onLoad, onProgress, onError ) { - }, + if ( this.path !== undefined ) { url = this.path + url; } - zero: function () { + url = this.manager.resolveURL( url ); - for ( var i = 0; i < 9; i ++ ) { + var scope = this; - this.coefficients[ i ].set( 0, 0, 0 ); + var cached = Cache.get( url ); - } + if ( cached !== undefined ) { - return this; + scope.manager.itemStart( url ); - }, + setTimeout( function () { - // get the radiance in the direction of the normal - // target is a Vector3 - getAt: function ( normal, target ) { + if ( onLoad ) { onLoad( cached ); } - // normal is assumed to be unit length + scope.manager.itemEnd( url ); - var x = normal.x, y = normal.y, z = normal.z; + }, 0 ); - var coeff = this.coefficients; + return cached; - // band 0 - target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); + } - // band 1 - target.addScaledVector( coeff[ 1 ], 0.488603 * y ); - target.addScaledVector( coeff[ 2 ], 0.488603 * z ); - target.addScaledVector( coeff[ 3 ], 0.488603 * x ); + var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); - // band 2 - target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) ); - target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) ); - target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); - target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) ); - target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); + function onImageLoad() { - return target; + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); - }, + Cache.add( url, this ); - // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - getIrradianceAt: function ( normal, target ) { + if ( onLoad ) { onLoad( this ); } - // normal is assumed to be unit length + scope.manager.itemEnd( url ); - var x = normal.x, y = normal.y, z = normal.z; + } - var coeff = this.coefficients; + function onImageError( event ) { - // band 0 - target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); - // band 1 - target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 - target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z ); - target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x ); + if ( onError ) { onError( event ); } - // band 2 - target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 - target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z ); - target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 - target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z ); - target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); - return target; + } - }, + image.addEventListener( 'load', onImageLoad, false ); + image.addEventListener( 'error', onImageError, false ); - add: function ( sh ) { + if ( url.substr( 0, 5 ) !== 'data:' ) { - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].add( sh.coefficients[ i ] ); + if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; } } - return this; + scope.manager.itemStart( url ); - }, + image.src = url; - addScaledSH: function ( sh, s ) { + return image; - for ( var i = 0; i < 9; i ++ ) { + } - this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s ); + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - return this; - }, + function CubeTextureLoader( manager ) { - scale: function ( s ) { + Loader.call( this, manager ); - for ( var i = 0; i < 9; i ++ ) { + } - this.coefficients[ i ].multiplyScalar( s ); + CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - } + constructor: CubeTextureLoader, - return this; + load: function ( urls, onLoad, onProgress, onError ) { - }, + var texture = new CubeTexture(); - lerp: function ( sh, alpha ) { + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); - for ( var i = 0; i < 9; i ++ ) { + var loaded = 0; - this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); + function loadTexture( i ) { - } + loader.load( urls[ i ], function ( image ) { - return this; + texture.images[ i ] = image; - }, + loaded ++; - equals: function ( sh ) { + if ( loaded === 6 ) { - for ( var i = 0; i < 9; i ++ ) { + texture.needsUpdate = true; - if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { + if ( onLoad ) { onLoad( texture ); } - return false; + } - } + }, undefined, onError ); } - return true; - - }, - - copy: function ( sh ) { - - return this.set( sh.coefficients ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - fromArray: function ( array, offset ) { + for ( var i = 0; i < urls.length; ++ i ) { - if ( offset === undefined ) { offset = 0; } + loadTexture( i ); - var coefficients = this.coefficients; + } - for ( var i = 0; i < 9; i ++ ) { + return texture; - coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); + } - } + } ); - return this; + /** + * @author mrdoob / http://mrdoob.com/ + */ - }, + function TextureLoader( manager ) { - toArray: function ( array, offset ) { + Loader.call( this, manager ); - if ( array === undefined ) { array = []; } - if ( offset === undefined ) { offset = 0; } + } - var coefficients = this.coefficients; + TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - for ( var i = 0; i < 9; i ++ ) { + constructor: TextureLoader, - coefficients[ i ].toArray( array, offset + ( i * 3 ) ); + load: function ( url, onLoad, onProgress, onError ) { - } + var texture = new Texture(); - return array; + var loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); - } + loader.load( url, function ( image ) { - } ); + texture.image = image; - Object.assign( SphericalHarmonics3, { + // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. + var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; - // evaluate the basis functions - // shBasis is an Array[ 9 ] - getBasisAt: function ( normal, shBasis ) { + texture.format = isJPEG ? RGBFormat : RGBAFormat; + texture.needsUpdate = true; - // normal is assumed to be unit length + if ( onLoad !== undefined ) { - var x = normal.x, y = normal.y, z = normal.z; + onLoad( texture ); - // band 0 - shBasis[ 0 ] = 0.282095; + } - // band 1 - shBasis[ 1 ] = 0.488603 * y; - shBasis[ 2 ] = 0.488603 * z; - shBasis[ 3 ] = 0.488603 * x; + }, onProgress, onError ); - // band 2 - shBasis[ 4 ] = 1.092548 * x * y; - shBasis[ 5 ] = 1.092548 * y * z; - shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); - shBasis[ 7 ] = 1.092548 * x * z; - shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); + return texture; } } ); /** - * @author WestLangley / http://github.com/WestLangley + * @author zz85 / http://www.lab4games.net/zz85/blog + * Extensible curve object * - * A LightProbe is a source of indirect-diffuse light - */ + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ - function LightProbe( sh, intensity ) { + /************************************************************** + * Abstract Curve base class + **************************************************************/ - Light.call( this, undefined, intensity ); + function Curve() { - this.type = 'LightProbe'; + this.type = 'Curve'; - this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3(); + this.arcLengthDivisions = 200; } - LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: LightProbe, - - isLightProbe: true, - - copy: function ( source ) { + Object.assign( Curve.prototype, { - Light.prototype.copy.call( this, source ); + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] - this.sh.copy( source.sh ); + getPoint: function ( /* t, optionalTarget */ ) { - return this; + console.warn( 'THREE.Curve: .getPoint() not implemented.' ); + return null; }, - fromJSON: function ( json ) { + // Get point at relative position in curve according to arc length + // - u [0 .. 1] - this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); - this.sh.fromArray( json.sh ); + getPointAt: function ( u, optionalTarget ) { - return this; + var t = this.getUtoTmapping( u ); + return this.getPoint( t, optionalTarget ); }, - toJSON: function ( meta ) { - - var data = Light.prototype.toJSON.call( this, meta ); + // Get sequence of points using getPoint( t ) - data.object.sh = this.sh.toArray(); + getPoints: function ( divisions ) { - return data; + if ( divisions === undefined ) { divisions = 5; } - } + var points = []; - } ); + for ( var d = 0; d <= divisions; d ++ ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + points.push( this.getPoint( d / divisions ) ); - function MaterialLoader( manager ) { + } - Loader.call( this, manager ); + return points; - this.textures = {}; + }, - } + // Get sequence of points using getPointAt( u ) - MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + getSpacedPoints: function ( divisions ) { - constructor: MaterialLoader, + if ( divisions === undefined ) { divisions = 5; } - load: function ( url, onLoad, onProgress, onError ) { + var points = []; - var scope = this; + for ( var d = 0; d <= divisions; d ++ ) { - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { + points.push( this.getPointAt( d / divisions ) ); - onLoad( scope.parse( JSON.parse( text ) ) ); + } - }, onProgress, onError ); + return points; }, - parse: function ( json ) { + // Get total curve arc length - var textures = this.textures; + getLength: function () { - function getTexture( name ) { + var lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; - if ( textures[ name ] === undefined ) { + }, - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); + // Get list of cumulative segment lengths - } + getLengths: function ( divisions ) { - return textures[ name ]; + if ( divisions === undefined ) { divisions = this.arcLengthDivisions; } + + if ( this.cacheArcLengths && + ( this.cacheArcLengths.length === divisions + 1 ) && + ! this.needsUpdate ) { + + return this.cacheArcLengths; } - var material = new Materials[ json.type ](); + this.needsUpdate = false; - if ( json.uuid !== undefined ) { material.uuid = json.uuid; } - if ( json.name !== undefined ) { material.name = json.name; } - if ( json.color !== undefined ) { material.color.setHex( json.color ); } - if ( json.roughness !== undefined ) { material.roughness = json.roughness; } - if ( json.metalness !== undefined ) { material.metalness = json.metalness; } - if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); } - if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); } - if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); } - if ( json.shininess !== undefined ) { material.shininess = json.shininess; } - if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; } - if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; } - if ( json.fog !== undefined ) { material.fog = json.fog; } - if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; } - if ( json.blending !== undefined ) { material.blending = json.blending; } - if ( json.combine !== undefined ) { material.combine = json.combine; } - if ( json.side !== undefined ) { material.side = json.side; } - if ( json.opacity !== undefined ) { material.opacity = json.opacity; } - if ( json.transparent !== undefined ) { material.transparent = json.transparent; } - if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; } - if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; } - if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; } - if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; } + var cache = []; + var current, last = this.getPoint( 0 ); + var p, sum = 0; - if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; } - if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; } - if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; } - if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; } - if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; } - if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; } - if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; } - if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; } + cache.push( 0 ); - if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; } - if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; } - if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; } - if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; } + for ( p = 1; p <= divisions; p ++ ) { - if ( json.rotation !== undefined ) { material.rotation = json.rotation; } + current = this.getPoint( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; - if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; } - if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; } - if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; } - if ( json.scale !== undefined ) { material.scale = json.scale; } + } - if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; } - if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; } - if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; } + this.cacheArcLengths = cache; - if ( json.skinning !== undefined ) { material.skinning = json.skinning; } - if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; } - if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; } - if ( json.dithering !== undefined ) { material.dithering = json.dithering; } + return cache; // { sums: cache, sum: sum }; Sum is in the last element. - if ( json.vertexTangents !== undefined ) { material.vertexTangents = json.vertexTangents; } + }, - if ( json.visible !== undefined ) { material.visible = json.visible; } + updateArcLengths: function () { - if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; } + this.needsUpdate = true; + this.getLengths(); - if ( json.userData !== undefined ) { material.userData = json.userData; } + }, - if ( json.vertexColors !== undefined ) { + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - if ( typeof json.vertexColors === 'number' ) { + getUtoTmapping: function ( u, distance ) { - material.vertexColors = ( json.vertexColors > 0 ) ? true : false; + var arcLengths = this.getLengths(); - } else { + var i = 0, il = arcLengths.length; - material.vertexColors = json.vertexColors; + var targetArcLength; // The targeted u distance value to get - } + if ( distance ) { - } + targetArcLength = distance; - // Shader Material + } else { - if ( json.uniforms !== undefined ) { + targetArcLength = u * arcLengths[ il - 1 ]; - for ( var name in json.uniforms ) { + } - var uniform = json.uniforms[ name ]; + // binary search for the index with largest value smaller than target u distance - material.uniforms[ name ] = {}; + var low = 0, high = il - 1, comparison; - switch ( uniform.type ) { + while ( low <= high ) { - case 't': - material.uniforms[ name ].value = getTexture( uniform.value ); - break; + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - case 'c': - material.uniforms[ name ].value = new Color().setHex( uniform.value ); - break; + comparison = arcLengths[ i ] - targetArcLength; - case 'v2': - material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); - break; + if ( comparison < 0 ) { - case 'v3': - material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); - break; + low = i + 1; - case 'v4': - material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); - break; + } else if ( comparison > 0 ) { - case 'm3': - material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); + high = i - 1; - case 'm4': - material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); - break; + } else { - default: - material.uniforms[ name ].value = uniform.value; + high = i; + break; - } + // DONE } } - if ( json.defines !== undefined ) { material.defines = json.defines; } - if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; } - if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; } - - if ( json.extensions !== undefined ) { - - for ( var key in json.extensions ) { + i = high; - material.extensions[ key ] = json.extensions[ key ]; + if ( arcLengths[ i ] === targetArcLength ) { - } + return i / ( il - 1 ); } - // Deprecated + // we could get finer grain at lengths, or use simple interpolation between two points - if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading + var lengthBefore = arcLengths[ i ]; + var lengthAfter = arcLengths[ i + 1 ]; - // for PointsMaterial + var segmentLength = lengthAfter - lengthBefore; - if ( json.size !== undefined ) { material.size = json.size; } - if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; } + // determine where we are between the 'before' and 'after' points - // maps + var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - if ( json.map !== undefined ) { material.map = getTexture( json.map ); } - if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); } + // add that fractional amount to t - if ( json.alphaMap !== undefined ) { material.alphaMap = getTexture( json.alphaMap ); } + var t = ( i + segmentFraction ) / ( il - 1 ); - if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); } - if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; } + return t; - if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); } - if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; } - if ( json.normalScale !== undefined ) { + }, - var normalScale = json.normalScale; + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation - if ( Array.isArray( normalScale ) === false ) { + getTangent: function ( t, optionalTarget ) { - // Blender exporter used to export a scalar. See #7459 + var delta = 0.0001; + var t1 = t - delta; + var t2 = t + delta; - normalScale = [ normalScale, normalScale ]; + // Capping in case of danger - } + if ( t1 < 0 ) { t1 = 0; } + if ( t2 > 1 ) { t2 = 1; } - material.normalScale = new Vector2().fromArray( normalScale ); + var pt1 = this.getPoint( t1 ); + var pt2 = this.getPoint( t2 ); - } + var tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() ); - if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); } - if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; } - if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; } + tangent.copy( pt2 ).sub( pt1 ).normalize(); - if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); } - if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); } + return tangent; - if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); } - if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; } + }, - if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); } + getTangentAt: function ( u, optionalTarget ) { - if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); } - if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; } + var t = this.getUtoTmapping( u ); + return this.getTangent( t, optionalTarget ); - if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; } - if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; } + }, - if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); } - if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; } + computeFrenetFrames: function ( segments, closed ) { - if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); } - if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; } + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); } + var normal = new Vector3(); - if ( json.clearcoatMap !== undefined ) { material.clearcoatMap = getTexture( json.clearcoatMap ); } - if ( json.clearcoatRoughnessMap !== undefined ) { material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); } - if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); } - if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); } + var tangents = []; + var normals = []; + var binormals = []; - return material; + var vec = new Vector3(); + var mat = new Matrix4(); - }, + var i, u, theta; - setTextures: function ( value ) { + // compute the tangent vectors for each segment on the curve - this.textures = value; - return this; + for ( i = 0; i <= segments; i ++ ) { - } + u = i / segments; - } ); + tangents[ i ] = this.getTangentAt( u, new Vector3() ); + tangents[ i ].normalize(); - /** - * @author Don McCurdy / https://www.donmccurdy.com - */ + } - var LoaderUtils = { + // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component - decodeText: function ( array ) { + normals[ 0 ] = new Vector3(); + binormals[ 0 ] = new Vector3(); + var min = Number.MAX_VALUE; + var tx = Math.abs( tangents[ 0 ].x ); + var ty = Math.abs( tangents[ 0 ].y ); + var tz = Math.abs( tangents[ 0 ].z ); - if ( typeof TextDecoder !== 'undefined' ) { + if ( tx <= min ) { - return new TextDecoder().decode( array ); + min = tx; + normal.set( 1, 0, 0 ); } - // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. + if ( ty <= min ) { - var s = ''; + min = ty; + normal.set( 0, 1, 0 ); - for ( var i = 0, il = array.length; i < il; i ++ ) { + } - // Implicitly assumes little-endian. - s += String.fromCharCode( array[ i ] ); + if ( tz <= min ) { + + normal.set( 0, 0, 1 ); } - try { + vec.crossVectors( tangents[ 0 ], normal ).normalize(); - // merges multi-byte utf-8 characters. + normals[ 0 ].crossVectors( tangents[ 0 ], vec ); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - return decodeURIComponent( escape( s ) ); - } catch ( e ) { // see #16358 + // compute the slowly-varying normal and binormal vectors for each segment on the curve - return s; + for ( i = 1; i <= segments; i ++ ) { - } + normals[ i ] = normals[ i - 1 ].clone(); - }, + binormals[ i ] = binormals[ i - 1 ].clone(); - extractUrlBase: function ( url ) { + vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - var index = url.lastIndexOf( '/' ); + if ( vec.length() > Number.EPSILON ) { - if ( index === - 1 ) { return './'; } + vec.normalize(); - return url.substr( 0, index + 1 ); + theta = Math.acos( MathUtils.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - } + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - }; + } - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - function InstancedBufferGeometry() { + } - BufferGeometry.call( this ); + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - this.type = 'InstancedBufferGeometry'; - this.maxInstancedCount = undefined; + if ( closed === true ) { - } + theta = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); + theta /= segments; - InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { - constructor: InstancedBufferGeometry, + theta = - theta; - isInstancedBufferGeometry: true, + } - copy: function ( source ) { + for ( i = 1; i <= segments; i ++ ) { - BufferGeometry.prototype.copy.call( this, source ); + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - this.maxInstancedCount = source.maxInstancedCount; + } - return this; + } + + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; }, @@ -48656,1257 +56179,1336 @@ function simpleEnd(buf) { }, - toJSON: function () { + copy: function ( source ) { - var data = BufferGeometry.prototype.toJSON.call( this ); + this.arcLengthDivisions = source.arcLengthDivisions; - data.maxInstancedCount = this.maxInstancedCount; + return this; - data.isInstancedBufferGeometry = true; + }, + + toJSON: function () { + + var data = { + metadata: { + version: 4.5, + type: 'Curve', + generator: 'Curve.toJSON' + } + }; + + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; return data; + }, + + fromJSON: function ( json ) { + + this.arcLengthDivisions = json.arcLengthDivisions; + + return this; + } } ); - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) { + function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - if ( typeof ( normalized ) === 'number' ) { + Curve.call( this ); - meshPerAttribute = normalized; + this.type = 'EllipseCurve'; - normalized = false; + this.aX = aX || 0; + this.aY = aY || 0; - console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' ); + this.xRadius = xRadius || 1; + this.yRadius = yRadius || 1; - } + this.aStartAngle = aStartAngle || 0; + this.aEndAngle = aEndAngle || 2 * Math.PI; - BufferAttribute.call( this, array, itemSize, normalized ); + this.aClockwise = aClockwise || false; - this.meshPerAttribute = meshPerAttribute || 1; + this.aRotation = aRotation || 0; } - InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { - - constructor: InstancedBufferAttribute, + EllipseCurve.prototype = Object.create( Curve.prototype ); + EllipseCurve.prototype.constructor = EllipseCurve; - isInstancedBufferAttribute: true, + EllipseCurve.prototype.isEllipseCurve = true; - copy: function ( source ) { + EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { - BufferAttribute.prototype.copy.call( this, source ); + var point = optionalTarget || new Vector2(); - this.meshPerAttribute = source.meshPerAttribute; + var twoPi = Math.PI * 2; + var deltaAngle = this.aEndAngle - this.aStartAngle; + var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; - return this; + // ensures that deltaAngle is 0 .. 2 PI + while ( deltaAngle < 0 ) { deltaAngle += twoPi; } + while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; } - }, + if ( deltaAngle < Number.EPSILON ) { - toJSON: function () { + if ( samePoints ) { - var data = BufferAttribute.prototype.toJSON.call( this ); + deltaAngle = 0; - data.meshPerAttribute = this.meshPerAttribute; + } else { - data.isInstancedBufferAttribute = true; + deltaAngle = twoPi; - return data; + } } - } ); + if ( this.aClockwise === true && ! samePoints ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + if ( deltaAngle === twoPi ) { - function BufferGeometryLoader( manager ) { + deltaAngle = - twoPi; - Loader.call( this, manager ); + } else { - } + deltaAngle = deltaAngle - twoPi; - BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + } - constructor: BufferGeometryLoader, + } - load: function ( url, onLoad, onProgress, onError ) { + var angle = this.aStartAngle + t * deltaAngle; + var x = this.aX + this.xRadius * Math.cos( angle ); + var y = this.aY + this.yRadius * Math.sin( angle ); - var scope = this; + if ( this.aRotation !== 0 ) { - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { + var cos = Math.cos( this.aRotation ); + var sin = Math.sin( this.aRotation ); - onLoad( scope.parse( JSON.parse( text ) ) ); + var tx = x - this.aX; + var ty = y - this.aY; - }, onProgress, onError ); + // Rotate the point about the center of the ellipse. + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; - }, + } - parse: function ( json ) { + return point.set( x, y ); - var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); + }; - var index = json.data.index; + EllipseCurve.prototype.copy = function ( source ) { - if ( index !== undefined ) { + Curve.prototype.copy.call( this, source ); - var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); - geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); + this.aX = source.aX; + this.aY = source.aY; - } + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; - var attributes = json.data.attributes; + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; - for ( var key in attributes ) { + this.aClockwise = source.aClockwise; - var attribute = attributes[ key ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; - var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); - if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } - geometry.setAttribute( key, bufferAttribute ); + this.aRotation = source.aRotation; - } + return this; - var morphAttributes = json.data.morphAttributes; + }; - if ( morphAttributes ) { - for ( var key in morphAttributes ) { + EllipseCurve.prototype.toJSON = function () { - var attributeArray = morphAttributes[ key ]; + var data = Curve.prototype.toJSON.call( this ); - var array = []; + data.aX = this.aX; + data.aY = this.aY; - for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; - var attribute = attributeArray[ i ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; - var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); - if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } - array.push( bufferAttribute ); + data.aClockwise = this.aClockwise; - } + data.aRotation = this.aRotation; - geometry.morphAttributes[ key ] = array; + return data; - } + }; - } + EllipseCurve.prototype.fromJSON = function ( json ) { - var morphTargetsRelative = json.data.morphTargetsRelative; + Curve.prototype.fromJSON.call( this, json ); - if ( morphTargetsRelative ) { + this.aX = json.aX; + this.aY = json.aY; - geometry.morphTargetsRelative = true; + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; - } + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; + this.aClockwise = json.aClockwise; - if ( groups !== undefined ) { + this.aRotation = json.aRotation; - for ( var i = 0, n = groups.length; i !== n; ++ i ) { + return this; - var group = groups[ i ]; + }; - geometry.addGroup( group.start, group.count, group.materialIndex ); + function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - } + EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - } + this.type = 'ArcCurve'; - var boundingSphere = json.data.boundingSphere; + } - if ( boundingSphere !== undefined ) { + ArcCurve.prototype = Object.create( EllipseCurve.prototype ); + ArcCurve.prototype.constructor = ArcCurve; - var center = new Vector3(); + ArcCurve.prototype.isArcCurve = true; - if ( boundingSphere.center !== undefined ) { + /** + * @author zz85 https://github.com/zz85 + * + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ - center.fromArray( boundingSphere.center ); - } + /* + Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM - geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); + This CubicPoly class could be used for reusing some variables and calculations, + but for three.js curve use, it could be possible inlined and flatten into a single function call + which can be placed in CurveUtils. + */ - } + function CubicPoly() { - if ( json.name ) { geometry.name = json.name; } - if ( json.userData ) { geometry.userData = json.userData; } + var c0 = 0, c1 = 0, c2 = 0, c3 = 0; - return geometry; + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + function init( x0, x1, t0, t1 ) { + + c0 = x0; + c1 = t0; + c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; } - } ); + return { - var TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - // Workaround for IE11 pre KB2929437. See #11440 - Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; + initCatmullRom: function ( x0, x1, x2, x3, tension ) { - /** - * @author mrdoob / http://mrdoob.com/ - */ + init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); - function ObjectLoader( manager ) { + }, - Loader.call( this, manager ); + initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { - } + // compute tangents when parameterized in [t1,t2] + var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; + var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; - ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + // rescale tangents for parametrization in [0,1] + t1 *= dt1; + t2 *= dt1; - constructor: ObjectLoader, + init( x1, x2, t1, t2 ); - load: function ( url, onLoad, onProgress, onError ) { + }, - var scope = this; + calc: function ( t ) { - var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; - this.resourcePath = this.resourcePath || path; + var t2 = t * t; + var t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; - var loader = new FileLoader( scope.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { + } - var json = null; + }; - try { + } - json = JSON.parse( text ); + // - } catch ( error ) { + var tmp = new Vector3(); + var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); - if ( onError !== undefined ) { onError( error ); } + function CatmullRomCurve3( points, closed, curveType, tension ) { - console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); + Curve.call( this ); - return; + this.type = 'CatmullRomCurve3'; - } + this.points = points || []; + this.closed = closed || false; + this.curveType = curveType || 'centripetal'; + this.tension = tension || 0.5; - var metadata = json.metadata; + } - if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { + CatmullRomCurve3.prototype = Object.create( Curve.prototype ); + CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; - console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); - return; + CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - } + CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { - scope.parse( json, onLoad ); + var point = optionalTarget || new Vector3(); - }, onProgress, onError ); + var points = this.points; + var l = points.length; - }, + var p = ( l - ( this.closed ? 0 : 1 ) ) * t; + var intPoint = Math.floor( p ); + var weight = p - intPoint; - parse: function ( json, onLoad ) { + if ( this.closed ) { - var shapes = this.parseShape( json.shapes ); - var geometries = this.parseGeometries( json.geometries, shapes ); + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; - var images = this.parseImages( json.images, function () { + } else if ( weight === 0 && intPoint === l - 1 ) { - if ( onLoad !== undefined ) { onLoad( object ); } + intPoint = l - 2; + weight = 1; - } ); + } - var textures = this.parseTextures( json.textures, images ); - var materials = this.parseMaterials( json.materials, textures ); + var p0, p1, p2, p3; // 4 points - var object = this.parseObject( json.object, geometries, materials ); + if ( this.closed || intPoint > 0 ) { - if ( json.animations ) { + p0 = points[ ( intPoint - 1 ) % l ]; - object.animations = this.parseAnimations( json.animations ); + } else { - } + // extrapolate first point + tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); + p0 = tmp; - if ( json.images === undefined || json.images.length === 0 ) { + } - if ( onLoad !== undefined ) { onLoad( object ); } + p1 = points[ intPoint % l ]; + p2 = points[ ( intPoint + 1 ) % l ]; - } + if ( this.closed || intPoint + 2 < l ) { - return object; + p3 = points[ ( intPoint + 2 ) % l ]; - }, + } else { - parseShape: function ( json ) { + // extrapolate last point + tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); + p3 = tmp; - var shapes = {}; + } - if ( json !== undefined ) { + if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { - for ( var i = 0, l = json.length; i < l; i ++ ) { + // init Centripetal / Chordal Catmull-Rom + var pow = this.curveType === 'chordal' ? 0.5 : 0.25; + var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); + var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); + var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - var shape = new Shape().fromJSON( json[ i ] ); + // safety check for repeated points + if ( dt1 < 1e-4 ) { dt1 = 1.0; } + if ( dt0 < 1e-4 ) { dt0 = dt1; } + if ( dt2 < 1e-4 ) { dt2 = dt1; } - shapes[ shape.uuid ] = shape; + px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); + py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); + pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - } + } else if ( this.curveType === 'catmullrom' ) { - } + px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); + py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); + pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); - return shapes; + } - }, + point.set( + px.calc( weight ), + py.calc( weight ), + pz.calc( weight ) + ); - parseGeometries: function ( json, shapes ) { + return point; - var geometries = {}; + }; - if ( json !== undefined ) { + CatmullRomCurve3.prototype.copy = function ( source ) { - var bufferGeometryLoader = new BufferGeometryLoader(); + Curve.prototype.copy.call( this, source ); - for ( var i = 0, l = json.length; i < l; i ++ ) { + this.points = []; - var geometry; - var data = json[ i ]; + for ( var i = 0, l = source.points.length; i < l; i ++ ) { - switch ( data.type ) { + var point = source.points[ i ]; - case 'PlaneGeometry': - case 'PlaneBufferGeometry': + this.points.push( point.clone() ); - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.widthSegments, - data.heightSegments - ); + } - break; + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': // backwards compatible + return this; - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.depth, - data.widthSegments, - data.heightSegments, - data.depthSegments - ); + }; - break; + CatmullRomCurve3.prototype.toJSON = function () { - case 'CircleGeometry': - case 'CircleBufferGeometry': + var data = Curve.prototype.toJSON.call( this ); - geometry = new Geometries[ data.type ]( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); + data.points = []; - break; + for ( var i = 0, l = this.points.length; i < l; i ++ ) { - case 'CylinderGeometry': - case 'CylinderBufferGeometry': + var point = this.points[ i ]; + data.points.push( point.toArray() ); - geometry = new Geometries[ data.type ]( - data.radiusTop, - data.radiusBottom, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); + } - break; + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; - case 'ConeGeometry': - case 'ConeBufferGeometry': + return data; - geometry = new Geometries[ data.type ]( - data.radius, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); + }; - break; + CatmullRomCurve3.prototype.fromJSON = function ( json ) { - case 'SphereGeometry': - case 'SphereBufferGeometry': + Curve.prototype.fromJSON.call( this, json ); - geometry = new Geometries[ data.type ]( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); + this.points = []; - break; + for ( var i = 0, l = json.points.length; i < l; i ++ ) { - case 'DodecahedronGeometry': - case 'DodecahedronBufferGeometry': - case 'IcosahedronGeometry': - case 'IcosahedronBufferGeometry': - case 'OctahedronGeometry': - case 'OctahedronBufferGeometry': - case 'TetrahedronGeometry': - case 'TetrahedronBufferGeometry': + var point = json.points[ i ]; + this.points.push( new Vector3().fromArray( point ) ); - geometry = new Geometries[ data.type ]( - data.radius, - data.detail - ); + } - break; + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; - case 'RingGeometry': - case 'RingBufferGeometry': + return this; - geometry = new Geometries[ data.type ]( - data.innerRadius, - data.outerRadius, - data.thetaSegments, - data.phiSegments, - data.thetaStart, - data.thetaLength - ); + }; - break; + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + * Bezier Curves formulas obtained from + * http://en.wikipedia.org/wiki/Bézier_curve + */ - case 'TorusGeometry': - case 'TorusBufferGeometry': + function CatmullRom( t, p0, p1, p2, p3 ) { - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.arc - ); + var v0 = ( p2 - p0 ) * 0.5; + var v1 = ( p3 - p1 ) * 0.5; + var t2 = t * t; + var t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; - break; + } - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': + // - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.tubularSegments, - data.radialSegments, - data.p, - data.q - ); + function QuadraticBezierP0( t, p ) { - break; + var k = 1 - t; + return k * k * p; - case 'TubeGeometry': - case 'TubeBufferGeometry': + } - // This only works for built-in curves (e.g. CatmullRomCurve3). - // User defined curves or instances of CurvePath will not be deserialized. - geometry = new Geometries[ data.type ]( - new Curves[ data.path.type ]().fromJSON( data.path ), - data.tubularSegments, - data.radius, - data.radialSegments, - data.closed - ); + function QuadraticBezierP1( t, p ) { - break; + return 2 * ( 1 - t ) * t * p; - case 'LatheGeometry': - case 'LatheBufferGeometry': + } - geometry = new Geometries[ data.type ]( - data.points, - data.segments, - data.phiStart, - data.phiLength - ); + function QuadraticBezierP2( t, p ) { - break; + return t * t * p; - case 'PolyhedronGeometry': - case 'PolyhedronBufferGeometry': + } - geometry = new Geometries[ data.type ]( - data.vertices, - data.indices, - data.radius, - data.details - ); + function QuadraticBezier( t, p0, p1, p2 ) { - break; + return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + + QuadraticBezierP2( t, p2 ); - case 'ShapeGeometry': - case 'ShapeBufferGeometry': + } - var geometryShapes = []; + // - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { + function CubicBezierP0( t, p ) { - var shape = shapes[ data.shapes[ j ] ]; + var k = 1 - t; + return k * k * k * p; - geometryShapes.push( shape ); + } - } + function CubicBezierP1( t, p ) { - geometry = new Geometries[ data.type ]( - geometryShapes, - data.curveSegments - ); + var k = 1 - t; + return 3 * k * k * t * p; - break; + } + function CubicBezierP2( t, p ) { - case 'ExtrudeGeometry': - case 'ExtrudeBufferGeometry': + return 3 * ( 1 - t ) * t * t * p; - var geometryShapes = []; + } - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { + function CubicBezierP3( t, p ) { - var shape = shapes[ data.shapes[ j ] ]; + return t * t * t * p; - geometryShapes.push( shape ); + } - } + function CubicBezier( t, p0, p1, p2, p3 ) { - var extrudePath = data.options.extrudePath; + return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + + CubicBezierP3( t, p3 ); - if ( extrudePath !== undefined ) { + } - data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); + function CubicBezierCurve( v0, v1, v2, v3 ) { - } + Curve.call( this ); - geometry = new Geometries[ data.type ]( - geometryShapes, - data.options - ); + this.type = 'CubicBezierCurve'; - break; + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); + this.v3 = v3 || new Vector2(); - case 'BufferGeometry': - case 'InstancedBufferGeometry': + } - geometry = bufferGeometryLoader.parse( data ); + CubicBezierCurve.prototype = Object.create( Curve.prototype ); + CubicBezierCurve.prototype.constructor = CubicBezierCurve; - break; + CubicBezierCurve.prototype.isCubicBezierCurve = true; - case 'Geometry': + CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - console.error( 'THREE.ObjectLoader: Loading "Geometry" is not supported anymore.' ); + var point = optionalTarget || new Vector2(); - break; + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - default: + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) + ); - console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); + return point; - continue; + }; - } + CubicBezierCurve.prototype.copy = function ( source ) { - geometry.uuid = data.uuid; + Curve.prototype.copy.call( this, source ); - if ( data.name !== undefined ) { geometry.name = data.name; } - if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; } + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); - geometries[ data.uuid ] = geometry; + return this; - } + }; - } + CubicBezierCurve.prototype.toJSON = function () { - return geometries; + var data = Curve.prototype.toJSON.call( this ); - }, + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); - parseMaterials: function ( json, textures ) { + return data; - var cache = {}; // MultiMaterial - var materials = {}; + }; - if ( json !== undefined ) { + CubicBezierCurve.prototype.fromJSON = function ( json ) { - var loader = new MaterialLoader(); - loader.setTextures( textures ); + Curve.prototype.fromJSON.call( this, json ); - for ( var i = 0, l = json.length; i < l; i ++ ) { + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); - var data = json[ i ]; + return this; - if ( data.type === 'MultiMaterial' ) { + }; - // Deprecated + function CubicBezierCurve3( v0, v1, v2, v3 ) { - var array = []; + Curve.call( this ); - for ( var j = 0; j < data.materials.length; j ++ ) { + this.type = 'CubicBezierCurve3'; - var material = data.materials[ j ]; + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); + this.v3 = v3 || new Vector3(); - if ( cache[ material.uuid ] === undefined ) { + } - cache[ material.uuid ] = loader.parse( material ); + CubicBezierCurve3.prototype = Object.create( Curve.prototype ); + CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; - } + CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - array.push( cache[ material.uuid ] ); + CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - } + var point = optionalTarget || new Vector3(); - materials[ data.uuid ] = array; + var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - } else { + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), + CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) + ); - if ( cache[ data.uuid ] === undefined ) { + return point; - cache[ data.uuid ] = loader.parse( data ); + }; - } + CubicBezierCurve3.prototype.copy = function ( source ) { - materials[ data.uuid ] = cache[ data.uuid ]; + Curve.prototype.copy.call( this, source ); - } + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); - } + return this; - } + }; - return materials; + CubicBezierCurve3.prototype.toJSON = function () { - }, + var data = Curve.prototype.toJSON.call( this ); - parseAnimations: function ( json ) { + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); - var animations = []; + return data; - for ( var i = 0; i < json.length; i ++ ) { + }; - var data = json[ i ]; + CubicBezierCurve3.prototype.fromJSON = function ( json ) { - var clip = AnimationClip.parse( data ); + Curve.prototype.fromJSON.call( this, json ); - if ( data.uuid !== undefined ) { clip.uuid = data.uuid; } + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); - animations.push( clip ); + return this; - } + }; - return animations; + function LineCurve( v1, v2 ) { - }, + Curve.call( this ); - parseImages: function ( json, onLoad ) { + this.type = 'LineCurve'; - var scope = this; - var images = {}; + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); - function loadImage( url ) { + } - scope.manager.itemStart( url ); + LineCurve.prototype = Object.create( Curve.prototype ); + LineCurve.prototype.constructor = LineCurve; - return loader.load( url, function () { + LineCurve.prototype.isLineCurve = true; - scope.manager.itemEnd( url ); + LineCurve.prototype.getPoint = function ( t, optionalTarget ) { - }, undefined, function () { + var point = optionalTarget || new Vector2(); - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + if ( t === 1 ) { - } ); + point.copy( this.v2 ); - } + } else { - if ( json !== undefined && json.length > 0 ) { + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); - var manager = new LoadingManager( onLoad ); + } - var loader = new ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); + return point; - for ( var i = 0, il = json.length; i < il; i ++ ) { + }; - var image = json[ i ]; - var url = image.url; + // Line curve is linear, so we can overwrite default getPointAt - if ( Array.isArray( url ) ) { + LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { - // load array of images e.g CubeTexture + return this.getPoint( u, optionalTarget ); - images[ image.uuid ] = []; + }; - for ( var j = 0, jl = url.length; j < jl; j ++ ) { + LineCurve.prototype.getTangent = function ( t, optionalTarget ) { - var currentUrl = url[ j ]; + var tangent = optionalTarget || new Vector2(); - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl; + var tangent = tangent.copy( this.v2 ).sub( this.v1 ).normalize(); - images[ image.uuid ].push( loadImage( path ) ); + return tangent; - } + }; - } else { + LineCurve.prototype.copy = function ( source ) { - // load single image + Curve.prototype.copy.call( this, source ); - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url; + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); - images[ image.uuid ] = loadImage( path ); + return this; - } + }; - } + LineCurve.prototype.toJSON = function () { - } + var data = Curve.prototype.toJSON.call( this ); - return images; + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); - }, + return data; - parseTextures: function ( json, images ) { + }; - function parseConstant( value, type ) { + LineCurve.prototype.fromJSON = function ( json ) { - if ( typeof value === 'number' ) { return value; } + Curve.prototype.fromJSON.call( this, json ); - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); - return type[ value ]; + return this; - } + }; - var textures = {}; + function LineCurve3( v1, v2 ) { - if ( json !== undefined ) { + Curve.call( this ); - for ( var i = 0, l = json.length; i < l; i ++ ) { + this.type = 'LineCurve3'; - var data = json[ i ]; + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); - if ( data.image === undefined ) { + } - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); + LineCurve3.prototype = Object.create( Curve.prototype ); + LineCurve3.prototype.constructor = LineCurve3; - } + LineCurve3.prototype.isLineCurve3 = true; - if ( images[ data.image ] === undefined ) { + LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); + var point = optionalTarget || new Vector3(); - } + if ( t === 1 ) { - var texture; + point.copy( this.v2 ); - if ( Array.isArray( images[ data.image ] ) ) { + } else { - texture = new CubeTexture( images[ data.image ] ); + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); - } else { + } - texture = new Texture( images[ data.image ] ); + return point; - } + }; - texture.needsUpdate = true; + // Line curve is linear, so we can overwrite default getPointAt - texture.uuid = data.uuid; - - if ( data.name !== undefined ) { texture.name = data.name; } + LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { - if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); } + return this.getPoint( u, optionalTarget ); - if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); } - if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); } - if ( data.center !== undefined ) { texture.center.fromArray( data.center ); } - if ( data.rotation !== undefined ) { texture.rotation = data.rotation; } + }; - if ( data.wrap !== undefined ) { + LineCurve3.prototype.copy = function ( source ) { - texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); - texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); + Curve.prototype.copy.call( this, source ); - } + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); - if ( data.format !== undefined ) { texture.format = data.format; } - if ( data.type !== undefined ) { texture.type = data.type; } - if ( data.encoding !== undefined ) { texture.encoding = data.encoding; } + return this; - if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); } - if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); } - if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; } + }; - if ( data.flipY !== undefined ) { texture.flipY = data.flipY; } + LineCurve3.prototype.toJSON = function () { - if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; } - if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; } + var data = Curve.prototype.toJSON.call( this ); - textures[ data.uuid ] = texture; + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); - } + return data; - } + }; - return textures; + LineCurve3.prototype.fromJSON = function ( json ) { - }, + Curve.prototype.fromJSON.call( this, json ); - parseObject: function ( data, geometries, materials ) { + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); - var object; + return this; - function getGeometry( name ) { + }; - if ( geometries[ name ] === undefined ) { + function QuadraticBezierCurve( v0, v1, v2 ) { - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); + Curve.call( this ); - } + this.type = 'QuadraticBezierCurve'; - return geometries[ name ]; + this.v0 = v0 || new Vector2(); + this.v1 = v1 || new Vector2(); + this.v2 = v2 || new Vector2(); - } + } - function getMaterial( name ) { + QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; - if ( name === undefined ) { return undefined; } + QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - if ( Array.isArray( name ) ) { + QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - var array = []; + var point = optionalTarget || new Vector2(); - for ( var i = 0, l = name.length; i < l; i ++ ) { + var v0 = this.v0, v1 = this.v1, v2 = this.v2; - var uuid = name[ i ]; + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ) + ); - if ( materials[ uuid ] === undefined ) { + return point; - console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); + }; - } + QuadraticBezierCurve.prototype.copy = function ( source ) { - array.push( materials[ uuid ] ); + Curve.prototype.copy.call( this, source ); - } + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); - return array; + return this; - } + }; - if ( materials[ name ] === undefined ) { + QuadraticBezierCurve.prototype.toJSON = function () { - console.warn( 'THREE.ObjectLoader: Undefined material', name ); + var data = Curve.prototype.toJSON.call( this ); - } + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); - return materials[ name ]; + return data; - } + }; - switch ( data.type ) { + QuadraticBezierCurve.prototype.fromJSON = function ( json ) { - case 'Scene': + Curve.prototype.fromJSON.call( this, json ); - object = new Scene(); + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); - if ( data.background !== undefined ) { + return this; - if ( Number.isInteger( data.background ) ) { + }; - object.background = new Color( data.background ); + function QuadraticBezierCurve3( v0, v1, v2 ) { - } + Curve.call( this ); - } + this.type = 'QuadraticBezierCurve3'; - if ( data.fog !== undefined ) { + this.v0 = v0 || new Vector3(); + this.v1 = v1 || new Vector3(); + this.v2 = v2 || new Vector3(); - if ( data.fog.type === 'Fog' ) { + } - object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); + QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); + QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; - } else if ( data.fog.type === 'FogExp2' ) { + QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - object.fog = new FogExp2( data.fog.color, data.fog.density ); + QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - } + var point = optionalTarget || new Vector3(); - } + var v0 = this.v0, v1 = this.v1, v2 = this.v2; - break; + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ), + QuadraticBezier( t, v0.z, v1.z, v2.z ) + ); - case 'PerspectiveCamera': + return point; - object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); + }; - if ( data.focus !== undefined ) { object.focus = data.focus; } - if ( data.zoom !== undefined ) { object.zoom = data.zoom; } - if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; } - if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; } - if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } + QuadraticBezierCurve3.prototype.copy = function ( source ) { - break; + Curve.prototype.copy.call( this, source ); - case 'OrthographicCamera': + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); - object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); + return this; - if ( data.zoom !== undefined ) { object.zoom = data.zoom; } - if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } + }; - break; + QuadraticBezierCurve3.prototype.toJSON = function () { - case 'AmbientLight': + var data = Curve.prototype.toJSON.call( this ); - object = new AmbientLight( data.color, data.intensity ); + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); - break; + return data; - case 'DirectionalLight': + }; - object = new DirectionalLight( data.color, data.intensity ); + QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { - break; + Curve.prototype.fromJSON.call( this, json ); - case 'PointLight': + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); - object = new PointLight( data.color, data.intensity, data.distance, data.decay ); + return this; - break; + }; - case 'RectAreaLight': + function SplineCurve( points /* array of Vector2 */ ) { - object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); + Curve.call( this ); - break; + this.type = 'SplineCurve'; - case 'SpotLight': + this.points = points || []; - object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); + } - break; + SplineCurve.prototype = Object.create( Curve.prototype ); + SplineCurve.prototype.constructor = SplineCurve; - case 'HemisphereLight': + SplineCurve.prototype.isSplineCurve = true; - object = new HemisphereLight( data.color, data.groundColor, data.intensity ); + SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { - break; + var point = optionalTarget || new Vector2(); - case 'LightProbe': + var points = this.points; + var p = ( points.length - 1 ) * t; - object = new LightProbe().fromJSON( data ); + var intPoint = Math.floor( p ); + var weight = p - intPoint; - break; + var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; + var p1 = points[ intPoint ]; + var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; + var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - case 'SkinnedMesh': + point.set( + CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), + CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) + ); - console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); + return point; - case 'Mesh': + }; - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); + SplineCurve.prototype.copy = function ( source ) { - object = new Mesh( geometry, material ); + Curve.prototype.copy.call( this, source ); - break; + this.points = []; - case 'InstancedMesh': + for ( var i = 0, l = source.points.length; i < l; i ++ ) { - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); - var count = data.count; - var instanceMatrix = data.instanceMatrix; + var point = source.points[ i ]; - object = new InstancedMesh( geometry, material, count ); - object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); + this.points.push( point.clone() ); - break; + } - case 'LOD': + return this; - object = new LOD(); + }; - break; + SplineCurve.prototype.toJSON = function () { - case 'Line': + var data = Curve.prototype.toJSON.call( this ); - object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); + data.points = []; - break; + for ( var i = 0, l = this.points.length; i < l; i ++ ) { - case 'LineLoop': + var point = this.points[ i ]; + data.points.push( point.toArray() ); - object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); + } - break; + return data; - case 'LineSegments': + }; - object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); + SplineCurve.prototype.fromJSON = function ( json ) { - break; + Curve.prototype.fromJSON.call( this, json ); - case 'PointCloud': - case 'Points': + this.points = []; - object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); + for ( var i = 0, l = json.points.length; i < l; i ++ ) { - break; + var point = json.points[ i ]; + this.points.push( new Vector2().fromArray( point ) ); - case 'Sprite': + } - object = new Sprite( getMaterial( data.material ) ); + return this; - break; + }; - case 'Group': + var Curves = /*#__PURE__*/Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve + }); - object = new Group(); + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * + **/ - break; + /************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ - default: + function CurvePath() { - object = new Object3D(); + Curve.call( this ); - } + this.type = 'CurvePath'; - object.uuid = data.uuid; + this.curves = []; + this.autoClose = false; // Automatically closes the path - if ( data.name !== undefined ) { object.name = data.name; } + } - if ( data.matrix !== undefined ) { + CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { - object.matrix.fromArray( data.matrix ); + constructor: CurvePath, - if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; } - if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); } + add: function ( curve ) { - } else { + this.curves.push( curve ); - if ( data.position !== undefined ) { object.position.fromArray( data.position ); } - if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); } - if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); } - if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); } + }, - } + closePath: function () { - if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; } - if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; } + // Add a line curve if start and end of lines are not connected + var startPoint = this.curves[ 0 ].getPoint( 0 ); + var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - if ( data.shadow ) { + if ( ! startPoint.equals( endPoint ) ) { - if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; } - if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; } - if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); } - if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); } + this.curves.push( new LineCurve( endPoint, startPoint ) ); } - if ( data.visible !== undefined ) { object.visible = data.visible; } - if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; } - if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; } - if ( data.userData !== undefined ) { object.userData = data.userData; } - if ( data.layers !== undefined ) { object.layers.mask = data.layers; } - - if ( data.children !== undefined ) { - - var children = data.children; - - for ( var i = 0; i < children.length; i ++ ) { - - object.add( this.parseObject( children[ i ], geometries, materials ) ); + }, - } + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: - } + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') - if ( data.type === 'LOD' ) { + getPoint: function ( t ) { - if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; } + var d = t * this.getLength(); + var curveLengths = this.getCurveLengths(); + var i = 0; - var levels = data.levels; + // To think about boundaries points. - for ( var l = 0; l < levels.length; l ++ ) { + while ( i < curveLengths.length ) { - var level = levels[ l ]; - var child = object.getObjectByProperty( 'uuid', level.object ); + if ( curveLengths[ i ] >= d ) { - if ( child !== undefined ) { + var diff = curveLengths[ i ] - d; + var curve = this.curves[ i ]; - object.addLevel( child, level.distance ); + var segmentLength = curve.getLength(); + var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - } + return curve.getPointAt( u ); } + i ++; + } - return object; + return null; - } + // loop where sum != 0, sum > d , sum+1 <d - } ); + }, - var TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - SphericalReflectionMapping: SphericalReflectionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; + // We cannot use the default THREE.Curve getPoint() with getLength() because in + // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath + // getPoint() depends on getLength - var TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; + getLength: function () { - var TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipmapNearestFilter: NearestMipmapNearestFilter, - NearestMipmapLinearFilter: NearestMipmapLinearFilter, - LinearFilter: LinearFilter, - LinearMipmapNearestFilter: LinearMipmapNearestFilter, - LinearMipmapLinearFilter: LinearMipmapLinearFilter - }; + var lens = this.getCurveLengths(); + return lens[ lens.length - 1 ]; - /** - * @author thespite / http://clicktorelease.com/ - */ + }, + // cacheLengths must be recalculated. + updateArcLengths: function () { - function ImageBitmapLoader( manager ) { + this.needsUpdate = true; + this.cacheLengths = null; + this.getCurveLengths(); - if ( typeof createImageBitmap === 'undefined' ) { + }, - console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); + // Compute lengths and cache them + // We cannot overwrite getLengths() because UtoT mapping uses it. - } + getCurveLengths: function () { - if ( typeof fetch === 'undefined' ) { + // We use cache values if curves and cache array are same length - console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); + if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) { - } + return this.cacheLengths; - Loader.call( this, manager ); + } - this.options = undefined; + // Get length of sub-curve + // Push sums into cached array - } + var lengths = [], sums = 0; - ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + for ( var i = 0, l = this.curves.length; i < l; i ++ ) { - constructor: ImageBitmapLoader, + sums += this.curves[ i ].getLength(); + lengths.push( sums ); - setOptions: function setOptions( options ) { + } - this.options = options; + this.cacheLengths = lengths; - return this; + return lengths; }, - load: function ( url, onLoad, onProgress, onError ) { + getSpacedPoints: function ( divisions ) { - if ( url === undefined ) { url = ''; } + if ( divisions === undefined ) { divisions = 40; } - if ( this.path !== undefined ) { url = this.path + url; } + var points = []; - url = this.manager.resolveURL( url ); + for ( var i = 0; i <= divisions; i ++ ) { - var scope = this; + points.push( this.getPoint( i / divisions ) ); - var cached = Cache.get( url ); + } - if ( cached !== undefined ) { + if ( this.autoClose ) { - scope.manager.itemStart( url ); + points.push( points[ 0 ] ); - setTimeout( function () { + } - if ( onLoad ) { onLoad( cached ); } + return points; - scope.manager.itemEnd( url ); + }, - }, 0 ); + getPoints: function ( divisions ) { - return cached; + divisions = divisions || 12; - } + var points = [], last; - fetch( url ).then( function ( res ) { + for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) { - return res.blob(); + var curve = curves[ i ]; + var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2 + : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1 + : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length + : divisions; - } ).then( function ( blob ) { + var pts = curve.getPoints( resolution ); - if ( scope.options === undefined ) { + for ( var j = 0; j < pts.length; j ++ ) { - // Workaround for FireFox. It causes an error if you pass options. - return createImageBitmap( blob ); + var point = pts[ j ]; - } else { + if ( last && last.equals( point ) ) { continue; } // ensures no consecutive points are duplicates - return createImageBitmap( blob, scope.options ); + points.push( point ); + last = point; } - } ).then( function ( imageBitmap ) { + } - Cache.add( url, imageBitmap ); + if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { - if ( onLoad ) { onLoad( imageBitmap ); } + points.push( points[ 0 ] ); - scope.manager.itemEnd( url ); + } - } ).catch( function ( e ) { + return points; - if ( onError ) { onError( e ); } + }, - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); + copy: function ( source ) { - } ); + Curve.prototype.copy.call( this, source ); - scope.manager.itemStart( url ); + this.curves = []; + + for ( var i = 0, l = source.curves.length; i < l; i ++ ) { + + var curve = source.curves[ i ]; + + this.curves.push( curve.clone() ); + + } + + this.autoClose = source.autoClose; + + return this; + + }, + + toJSON: function () { + + var data = Curve.prototype.toJSON.call( this ); + + data.autoClose = this.autoClose; + data.curves = []; + + for ( var i = 0, l = this.curves.length; i < l; i ++ ) { + + var curve = this.curves[ i ]; + data.curves.push( curve.toJSON() ); + + } + + return data; + + }, + + fromJSON: function ( json ) { + + Curve.prototype.fromJSON.call( this, json ); + + this.autoClose = json.autoClose; + this.curves = []; + + for ( var i = 0, l = json.curves.length; i < l; i ++ ) { + + var curve = json.curves[ i ]; + this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); + + } + + return this; } @@ -49914,744 +57516,767 @@ function simpleEnd(buf) { /** * @author zz85 / http://www.lab4games.net/zz85/blog - * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" + * Creates free form 2d path using series of points, lines or curves. **/ - function ShapePath() { + function Path( points ) { - this.type = 'ShapePath'; + CurvePath.call( this ); - this.color = new Color(); + this.type = 'Path'; - this.subPaths = []; - this.currentPath = null; + this.currentPoint = new Vector2(); + + if ( points ) { + + this.setFromPoints( points ); + + } } - Object.assign( ShapePath.prototype, { + Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { - moveTo: function ( x, y ) { + constructor: Path, - this.currentPath = new Path(); - this.subPaths.push( this.currentPath ); - this.currentPath.moveTo( x, y ); + setFromPoints: function ( points ) { + + this.moveTo( points[ 0 ].x, points[ 0 ].y ); + + for ( var i = 1, l = points.length; i < l; i ++ ) { + + this.lineTo( points[ i ].x, points[ i ].y ); + + } return this; }, - lineTo: function ( x, y ) { + moveTo: function ( x, y ) { - this.currentPath.lineTo( x, y ); + this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? return this; }, - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { + lineTo: function ( x, y ) { - this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); + var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); + this.curves.push( curve ); + + this.currentPoint.set( x, y ); return this; }, - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); + var curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2( aCPx, aCPy ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); return this; }, - splineThru: function ( pts ) { + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - this.currentPath.splineThru( pts ); + var curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2( aCP1x, aCP1y ), + new Vector2( aCP2x, aCP2y ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); return this; }, - toShapes: function ( isCCW, noHoles ) { + splineThru: function ( pts /*Array of Vector*/ ) { - function toShapesNoHoles( inSubpaths ) { + var npts = [ this.currentPoint.clone() ].concat( pts ); - var shapes = []; + var curve = new SplineCurve( npts ); + this.curves.push( curve ); - for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { + this.currentPoint.copy( pts[ pts.length - 1 ] ); - var tmpPath = inSubpaths[ i ]; + return this; - var tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; + }, - shapes.push( tmpShape ); + arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - } + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; - return shapes; + this.absarc( aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); - } + return this; - function isPointInsidePolygon( inPt, inPolygon ) { + }, - var polyLen = inPolygon.length; + absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - var inside = false; - for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { + this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - var edgeLowPt = inPolygon[ p ]; - var edgeHighPt = inPolygon[ q ]; + return this; - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; + }, - if ( Math.abs( edgeDy ) > Number.EPSILON ) { + ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - // not parallel - if ( edgeDy < 0 ) { + var x0 = this.currentPoint.x; + var y0 = this.currentPoint.y; - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; + this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - } + return this; - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; } + }, - if ( inPt.y === edgeLowPt.y ) { + absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! + var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - } else { + if ( this.curves.length > 0 ) { - var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) { return true; } // inPt is on contour ? - if ( perpEdge < 0 ) { continue; } - inside = ! inside; // true intersection left of inPt + // if a previous curve is present, attempt to join + var firstPoint = curve.getPoint( 0 ); - } + if ( ! firstPoint.equals( this.currentPoint ) ) { - } else { + this.lineTo( firstPoint.x, firstPoint.y ); - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour ! - // continue; + } - } + } - } + this.curves.push( curve ); - return inside; + var lastPoint = curve.getPoint( 1 ); + this.currentPoint.copy( lastPoint ); - } + return this; - var isClockWise = ShapeUtils.isClockWise; + }, - var subPaths = this.subPaths; - if ( subPaths.length === 0 ) { return []; } + copy: function ( source ) { - if ( noHoles === true ) { return toShapesNoHoles( subPaths ); } + CurvePath.prototype.copy.call( this, source ); + this.currentPoint.copy( source.currentPoint ); - var solid, tmpPath, tmpShape, shapes = []; + return this; - if ( subPaths.length === 1 ) { + }, - tmpPath = subPaths[ 0 ]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; + toJSON: function () { - } + var data = CurvePath.prototype.toJSON.call( this ); - var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; + data.currentPoint = this.currentPoint.toArray(); - // console.log("Holes first", holesFirst); + return data; - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; + }, - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; + fromJSON: function ( json ) { - for ( var i = 0, l = subPaths.length; i < l; i ++ ) { + CurvePath.prototype.fromJSON.call( this, json ); - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; + this.currentPoint.fromArray( json.currentPoint ); - if ( solid ) { + return this; - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; } + } - newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.curves = tmpPath.curves; + } ); - if ( holesFirst ) { mainIdx ++; } - newShapeHoles[ mainIdx ] = []; + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Defines a 2d shape plane using paths. + **/ - //console.log('cw', i); + // STEP 1 Create a path. + // STEP 2 Turn path into shape. + // STEP 3 ExtrudeGeometry takes in Shape/Shapes + // STEP 3a - Extract points from each shape, turn to vertices + // STEP 3b - Triangulate each shape, add faces. - } else { + function Shape( points ) { - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); + Path.call( this, points ); - //console.log('ccw', i); + this.uuid = MathUtils.generateUUID(); - } + this.type = 'Shape'; - } + this.holes = []; - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); } + } + Shape.prototype = Object.assign( Object.create( Path.prototype ), { - if ( newShapes.length > 1 ) { + constructor: Shape, - var ambiguous = false; - var toChange = []; + getPointsHoles: function ( divisions ) { - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + var holesPts = []; - betterShapeHoles[ sIdx ] = []; + for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - } + holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + } - var sho = newShapeHoles[ sIdx ]; + return holesPts; - for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { + }, - var ho = sho[ hIdx ]; - var hole_unassigned = true; + // get points of shape and holes (keypoints based on segments parameter) - for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { + extractPoints: function ( divisions ) { - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { + return { - if ( sIdx !== s2Idx ) { toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); } - if ( hole_unassigned ) { + shape: this.getPoints( divisions ), + holes: this.getPointsHoles( divisions ) - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); + }; - } else { + }, - ambiguous = true; + copy: function ( source ) { - } + Path.prototype.copy.call( this, source ); - } + this.holes = []; - } + for ( var i = 0, l = source.holes.length; i < l; i ++ ) { - if ( hole_unassigned ) { + var hole = source.holes[ i ]; - betterShapeHoles[ sIdx ].push( ho ); + this.holes.push( hole.clone() ); - } + } - } + return this; - } - // console.log("ambiguous: ", ambiguous); + }, - if ( toChange.length > 0 ) { + toJSON: function () { - // console.log("to change: ", toChange); - if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; } + var data = Path.prototype.toJSON.call( this ); - } + data.uuid = this.uuid; + data.holes = []; + + for ( var i = 0, l = this.holes.length; i < l; i ++ ) { + + var hole = this.holes[ i ]; + data.holes.push( hole.toJSON() ); } - var tmpHoles; + return data; - for ( var i = 0, il = newShapes.length; i < il; i ++ ) { + }, - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; + fromJSON: function ( json ) { - for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { + Path.prototype.fromJSON.call( this, json ); - tmpShape.holes.push( tmpHoles[ j ].h ); + this.uuid = json.uuid; + this.holes = []; - } + for ( var i = 0, l = json.holes.length; i < l; i ++ ) { - } + var hole = json.holes[ i ]; + this.holes.push( new Path().fromJSON( hole ) ); - //console.log("shape", shapes); + } - return shapes; + return this; } } ); /** - * @author zz85 / http://www.lab4games.net/zz85/blog * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ */ + function Light( color, intensity ) { - function Font( data ) { + Object3D.call( this ); - this.type = 'Font'; + this.type = 'Light'; - this.data = data; + this.color = new Color( color ); + this.intensity = intensity !== undefined ? intensity : 1; + + this.receiveShadow = undefined; } - Object.assign( Font.prototype, { + Light.prototype = Object.assign( Object.create( Object3D.prototype ), { - isFont: true, + constructor: Light, - generateShapes: function ( text, size ) { + isLight: true, - if ( size === undefined ) { size = 100; } + copy: function ( source ) { - var shapes = []; - var paths = createPaths( text, size, this.data ); + Object3D.prototype.copy.call( this, source ); - for ( var p = 0, pl = paths.length; p < pl; p ++ ) { + this.color.copy( source.color ); + this.intensity = source.intensity; - Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); + return this; - } + }, - return shapes; + toJSON: function ( meta ) { - } + var data = Object3D.prototype.toJSON.call( this, meta ); - } ); + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; - function createPaths( text, size, data ) { + if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); } - var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988 - var scale = size / data.resolution; - var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; + if ( this.distance !== undefined ) { data.object.distance = this.distance; } + if ( this.angle !== undefined ) { data.object.angle = this.angle; } + if ( this.decay !== undefined ) { data.object.decay = this.decay; } + if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; } - var paths = []; + if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); } - var offsetX = 0, offsetY = 0; + return data; - for ( var i = 0; i < chars.length; i ++ ) { + } - var char = chars[ i ]; + } ); - if ( char === '\n' ) { + /** + * @author alteredq / http://alteredqualia.com/ + */ - offsetX = 0; - offsetY -= line_height; + function HemisphereLight( skyColor, groundColor, intensity ) { - } else { + Light.call( this, skyColor, intensity ); - var ret = createPath( char, scale, offsetX, offsetY, data ); - offsetX += ret.offsetX; - paths.push( ret.path ); + this.type = 'HemisphereLight'; - } + this.castShadow = undefined; - } + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); - return paths; + this.groundColor = new Color( groundColor ); } - function createPath( char, scale, offsetX, offsetY, data ) { + HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { - var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; + constructor: HemisphereLight, - if ( ! glyph ) { + isHemisphereLight: true, - console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' ); + copy: function ( source ) { - return; + Light.prototype.copy.call( this, source ); - } + this.groundColor.copy( source.groundColor ); - var path = new ShapePath(); + return this; - var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; + } - if ( glyph.o ) { + } ); - var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); + /** + * @author mrdoob / http://mrdoob.com/ + */ - for ( var i = 0, l = outline.length; i < l; ) { + function LightShadow( camera ) { - var action = outline[ i ++ ]; + this.camera = camera; - switch ( action ) { + this.bias = 0; + this.radius = 1; - case 'm': // moveTo + this.mapSize = new Vector2( 512, 512 ); - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); - path.moveTo( x, y ); + this._frustum = new Frustum(); + this._frameExtents = new Vector2( 1, 1 ); - break; + this._viewportCount = 1; - case 'l': // lineTo + this._viewports = [ - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.lineTo( x, y ); - - break; - - case 'q': // quadraticCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - - path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); - - break; - - case 'b': // bezierCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - cpx2 = outline[ i ++ ] * scale + offsetX; - cpy2 = outline[ i ++ ] * scale + offsetY; + new Vector4( 0, 0, 1, 1 ) - path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); + ]; - break; + } - } + Object.assign( LightShadow.prototype, { - } + _projScreenMatrix: new Matrix4(), - } + _lightPositionWorld: new Vector3(), - return { offsetX: glyph.ha * scale, path: path }; + _lookTarget: new Vector3(), - } + getViewportCount: function () { - /** - * @author mrdoob / http://mrdoob.com/ - */ + return this._viewportCount; - function FontLoader( manager ) { + }, - Loader.call( this, manager ); + getFrustum: function () { - } + return this._frustum; - FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + }, - constructor: FontLoader, + updateMatrices: function ( light ) { - load: function ( url, onLoad, onProgress, onError ) { + var shadowCamera = this.camera, + shadowMatrix = this.matrix, + projScreenMatrix = this._projScreenMatrix, + lookTarget = this._lookTarget, + lightPositionWorld = this._lightPositionWorld; - var scope = this; + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + shadowCamera.position.copy( lightPositionWorld ); - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { + lookTarget.setFromMatrixPosition( light.target.matrixWorld ); + shadowCamera.lookAt( lookTarget ); + shadowCamera.updateMatrixWorld(); - var json; + projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + this._frustum.setFromProjectionMatrix( projScreenMatrix ); - try { + shadowMatrix.set( + 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 + ); - json = JSON.parse( text ); + shadowMatrix.multiply( shadowCamera.projectionMatrix ); + shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); - } catch ( e ) { + }, - console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); - json = JSON.parse( text.substring( 65, text.length - 2 ) ); + getViewport: function ( viewportIndex ) { - } + return this._viewports[ viewportIndex ]; - var font = scope.parse( json ); + }, - if ( onLoad ) { onLoad( font ); } + getFrameExtents: function () { - }, onProgress, onError ); + return this._frameExtents; }, - parse: function ( json ) { - - return new Font( json ); + copy: function ( source ) { - } + this.camera = source.camera.clone(); - } ); + this.bias = source.bias; + this.radius = source.radius; - /** - * @author mrdoob / http://mrdoob.com/ - */ + this.mapSize.copy( source.mapSize ); - var _context; + return this; - var AudioContext = { + }, - getContext: function () { + clone: function () { - if ( _context === undefined ) { + return new this.constructor().copy( this ); - _context = new ( window.AudioContext || window.webkitAudioContext )(); + }, - } + toJSON: function () { - return _context; + var object = {}; - }, + if ( this.bias !== 0 ) { object.bias = this.bias; } + if ( this.radius !== 1 ) { object.radius = this.radius; } + if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); } - setContext: function ( value ) { + object.camera = this.camera.toJSON( false ).object; + delete object.camera.matrix; - _context = value; + return object; } - }; + } ); /** - * @author Reece Aaron Lecrivain / http://reecenotes.com/ + * @author mrdoob / http://mrdoob.com/ */ - function AudioLoader( manager ) { + function SpotLightShadow() { - Loader.call( this, manager ); + LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); } - AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), { + SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - constructor: AudioLoader, + constructor: SpotLightShadow, - load: function ( url, onLoad, onProgress, onError ) { + isSpotLightShadow: true, - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setPath( this.path ); - loader.load( url, function ( buffer ) { + updateMatrices: function ( light ) { - // Create a copy of the buffer. The `decodeAudioData` method - // detaches the buffer when complete, preventing reuse. - var bufferCopy = buffer.slice( 0 ); + var camera = this.camera; - var context = AudioContext.getContext(); - context.decodeAudioData( bufferCopy, function ( audioBuffer ) { + var fov = MathUtils.RAD2DEG * 2 * light.angle; + var aspect = this.mapSize.width / this.mapSize.height; + var far = light.distance || camera.far; - onLoad( audioBuffer ); + if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - } ); + camera.fov = fov; + camera.aspect = aspect; + camera.far = far; + camera.updateProjectionMatrix(); - }, onProgress, onError ); + } + + LightShadow.prototype.updateMatrices.call( this, light ); } } ); /** - * @author WestLangley / http://github.com/WestLangley + * @author alteredq / http://alteredqualia.com/ */ - function HemisphereLightProbe( skyColor, groundColor, intensity ) { + function SpotLight( color, intensity, distance, angle, penumbra, decay ) { - LightProbe.call( this, undefined, intensity ); + Light.call( this, color, intensity ); - var color1 = new Color().set( skyColor ); - var color2 = new Color().set( groundColor ); + this.type = 'SpotLight'; - var sky = new Vector3( color1.r, color1.g, color1.b ); - var ground = new Vector3( color2.r, color2.g, color2.b ); + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); - // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); - var c0 = Math.sqrt( Math.PI ); - var c1 = c0 * Math.sqrt( 0.75 ); + this.target = new Object3D(); - this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); - this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); + Object.defineProperty( this, 'power', { + get: function () { - } + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * Math.PI; - HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + }, + set: function ( power ) { - constructor: HemisphereLightProbe, + // intensity = power per solid angle. + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / Math.PI; - isHemisphereLightProbe: true, + } + } ); - copy: function ( source ) { // modifying colors not currently supported + this.distance = ( distance !== undefined ) ? distance : 0; + this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; + this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - LightProbe.prototype.copy.call( this, source ); + this.shadow = new SpotLightShadow(); - return this; + } - }, + SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { - toJSON: function ( meta ) { + constructor: SpotLight, - var data = LightProbe.prototype.toJSON.call( this, meta ); + isSpotLight: true, - // data.sh = this.sh.toArray(); // todo + copy: function ( source ) { - return data; + Light.prototype.copy.call( this, source ); + + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; } } ); - /** - * @author WestLangley / http://github.com/WestLangley - */ + function PointLightShadow() { - function AmbientLightProbe( color, intensity ) { + LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) ); - LightProbe.call( this, undefined, intensity ); + this._frameExtents = new Vector2( 4, 2 ); - var color1 = new Color().set( color ); + this._viewportCount = 6; - // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); - this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) ); + this._viewports = [ + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction - } + // positive X + new Vector4( 2, 1, 1, 1 ), + // negative X + new Vector4( 0, 1, 1, 1 ), + // positive Z + new Vector4( 3, 1, 1, 1 ), + // negative Z + new Vector4( 1, 1, 1, 1 ), + // positive Y + new Vector4( 3, 0, 1, 1 ), + // negative Y + new Vector4( 1, 0, 1, 1 ) + ]; - AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { + this._cubeDirections = [ + new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), + new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) + ]; - constructor: AmbientLightProbe, + this._cubeUps = [ + new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), + new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) + ]; - isAmbientLightProbe: true, + } - copy: function ( source ) { // modifying color not currently supported + PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - LightProbe.prototype.copy.call( this, source ); + constructor: PointLightShadow, - return this; + isPointLightShadow: true, - }, + updateMatrices: function ( light, viewportIndex ) { - toJSON: function ( meta ) { + if ( viewportIndex === undefined ) { viewportIndex = 0; } - var data = LightProbe.prototype.toJSON.call( this, meta ); + var camera = this.camera, + shadowMatrix = this.matrix, + lightPositionWorld = this._lightPositionWorld, + lookTarget = this._lookTarget, + projScreenMatrix = this._projScreenMatrix; - // data.sh = this.sh.toArray(); // todo + lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + camera.position.copy( lightPositionWorld ); - return data; + lookTarget.copy( camera.position ); + lookTarget.add( this._cubeDirections[ viewportIndex ] ); + camera.up.copy( this._cubeUps[ viewportIndex ] ); + camera.lookAt( lookTarget ); + camera.updateMatrixWorld(); + + shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z ); + + projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + this._frustum.setFromProjectionMatrix( projScreenMatrix ); } } ); - var _eyeRight = new Matrix4(); - var _eyeLeft = new Matrix4(); - /** * @author mrdoob / http://mrdoob.com/ */ - function StereoCamera() { - - this.type = 'StereoCamera'; - - this.aspect = 1; - - this.eyeSep = 0.064; - - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable( 1 ); - this.cameraL.matrixAutoUpdate = false; - - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable( 2 ); - this.cameraR.matrixAutoUpdate = false; - - this._cache = { - focus: null, - fov: null, - aspect: null, - near: null, - far: null, - zoom: null, - eyeSep: null - }; - - } - - Object.assign( StereoCamera.prototype, { - update: function ( camera ) { + function PointLight( color, intensity, distance, decay ) { - var cache = this._cache; + Light.call( this, color, intensity ); - var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || - cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || - cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; + this.type = 'PointLight'; - if ( needsUpdate ) { + Object.defineProperty( this, 'power', { + get: function () { - cache.focus = camera.focus; - cache.fov = camera.fov; - cache.aspect = camera.aspect * this.aspect; - cache.near = camera.near; - cache.far = camera.far; - cache.zoom = camera.zoom; - cache.eyeSep = this.eyeSep; + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + return this.intensity * 4 * Math.PI; - // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ + }, + set: function ( power ) { - var projectionMatrix = camera.projectionMatrix.clone(); - var eyeSepHalf = cache.eyeSep / 2; - var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; - var ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; - var xmin, xmax; + // intensity = power per solid angle. + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf + this.intensity = power / ( 4 * Math.PI ); - // translate xOffset + } + } ); - _eyeLeft.elements[ 12 ] = - eyeSepHalf; - _eyeRight.elements[ 12 ] = eyeSepHalf; + this.distance = ( distance !== undefined ) ? distance : 0; + this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - // for left eye + this.shadow = new PointLightShadow(); - xmin = - ymax * cache.aspect + eyeSepOnProjection; - xmax = ymax * cache.aspect + eyeSepOnProjection; + } - projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + PointLight.prototype = Object.assign( Object.create( Light.prototype ), { - this.cameraL.projectionMatrix.copy( projectionMatrix ); + constructor: PointLight, - // for right eye + isPointLight: true, - xmin = - ymax * cache.aspect - eyeSepOnProjection; - xmax = ymax * cache.aspect - eyeSepOnProjection; + copy: function ( source ) { - projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + Light.prototype.copy.call( this, source ); - this.cameraR.projectionMatrix.copy( projectionMatrix ); + this.distance = source.distance; + this.decay = source.decay; - } + this.shadow = source.shadow.clone(); - this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); - this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); + return this; } @@ -50659,369 +58284,392 @@ function simpleEnd(buf) { /** * @author alteredq / http://alteredqualia.com/ + * @author arose / http://github.com/arose */ - function Clock( autoStart ) { + function OrthographicCamera( left, right, top, bottom, near, far ) { - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; + Camera.call( this ); - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; + this.type = 'OrthographicCamera'; - this.running = false; + this.zoom = 1; + this.view = null; - } + this.left = ( left !== undefined ) ? left : - 1; + this.right = ( right !== undefined ) ? right : 1; + this.top = ( top !== undefined ) ? top : 1; + this.bottom = ( bottom !== undefined ) ? bottom : - 1; - Object.assign( Clock.prototype, { + this.near = ( near !== undefined ) ? near : 0.1; + this.far = ( far !== undefined ) ? far : 2000; - start: function () { + this.updateProjectionMatrix(); - this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 + } - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; + OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - }, + constructor: OrthographicCamera, - stop: function () { + isOrthographicCamera: true, - this.getElapsedTime(); - this.running = false; - this.autoStart = false; + copy: function ( source, recursive ) { - }, + Camera.prototype.copy.call( this, source, recursive ); - getElapsedTime: function () { + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; - this.getDelta(); - return this.elapsedTime; + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign( {}, source.view ); - }, + return this; - getDelta: function () { + }, - var diff = 0; + setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - if ( this.autoStart && ! this.running ) { + if ( this.view === null ) { - this.start(); - return 0; + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; } - if ( this.running ) { + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; - var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); + this.updateProjectionMatrix(); - diff = ( newTime - this.oldTime ) / 1000; - this.oldTime = newTime; + }, - this.elapsedTime += diff; + clearViewOffset: function () { - } + if ( this.view !== null ) { - return diff; + this.view.enabled = false; - } + } - } ); + this.updateProjectionMatrix(); - /** - * @author mrdoob / http://mrdoob.com/ - */ + }, - var _position$2 = new Vector3(); - var _quaternion$3 = new Quaternion(); - var _scale$1 = new Vector3(); - var _orientation = new Vector3(); + updateProjectionMatrix: function () { - function AudioListener() { + var dx = ( this.right - this.left ) / ( 2 * this.zoom ); + var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); + var cx = ( this.right + this.left ) / 2; + var cy = ( this.top + this.bottom ) / 2; - Object3D.call( this ); + var left = cx - dx; + var right = cx + dx; + var top = cy + dy; + var bottom = cy - dy; - this.type = 'AudioListener'; + if ( this.view !== null && this.view.enabled ) { - this.context = AudioContext.getContext(); + var scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom; + var scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom; - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); + left += scaleW * this.view.offsetX; + right = left + scaleW * this.view.width; + top -= scaleH * this.view.offsetY; + bottom = top - scaleH * this.view.height; - this.filter = null; + } - this.timeDelta = 0; + this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); - // private + this.projectionMatrixInverse.getInverse( this.projectionMatrix ); - this._clock = new Clock(); + }, - } + toJSON: function ( meta ) { - AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { + var data = Object3D.prototype.toJSON.call( this, meta ); - constructor: AudioListener, + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; - getInput: function () { + if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); } - return this.gain; + return data; - }, + } - removeFilter: function ( ) { + } ); - if ( this.filter !== null ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - this.gain.connect( this.context.destination ); - this.filter = null; + function DirectionalLightShadow() { - } + LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); - return this; + } - }, + DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - getFilter: function () { + constructor: DirectionalLightShadow, - return this.filter; + isDirectionalLightShadow: true, - }, + updateMatrices: function ( light ) { - setFilter: function ( value ) { + LightShadow.prototype.updateMatrices.call( this, light ); - if ( this.filter !== null ) { + } - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); + } ); - } else { + /** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + */ - this.gain.disconnect( this.context.destination ); + function DirectionalLight( color, intensity ) { - } + Light.call( this, color, intensity ); - this.filter = value; - this.gain.connect( this.filter ); - this.filter.connect( this.context.destination ); + this.type = 'DirectionalLight'; - return this; + this.position.copy( Object3D.DefaultUp ); + this.updateMatrix(); - }, + this.target = new Object3D(); - getMasterVolume: function () { + this.shadow = new DirectionalLightShadow(); - return this.gain.gain.value; + } - }, + DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { - setMasterVolume: function ( value ) { + constructor: DirectionalLight, - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + isDirectionalLight: true, - return this; + copy: function ( source ) { - }, + Light.prototype.copy.call( this, source ); - updateMatrixWorld: function ( force ) { + this.target = source.target.clone(); - Object3D.prototype.updateMatrixWorld.call( this, force ); + this.shadow = source.shadow.clone(); - var listener = this.context.listener; - var up = this.up; + return this; - this.timeDelta = this._clock.getDelta(); + } - this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 ); + } ); - _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 ); + /** + * @author mrdoob / http://mrdoob.com/ + */ - if ( listener.positionX ) { + function AmbientLight( color, intensity ) { - // code path for Chrome (see #14393) + Light.call( this, color, intensity ); - var endTime = this.context.currentTime + this.timeDelta; + this.type = 'AmbientLight'; - listener.positionX.linearRampToValueAtTime( _position$2.x, endTime ); - listener.positionY.linearRampToValueAtTime( _position$2.y, endTime ); - listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime ); - listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime ); - listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime ); - listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime ); - listener.upX.linearRampToValueAtTime( up.x, endTime ); - listener.upY.linearRampToValueAtTime( up.y, endTime ); - listener.upZ.linearRampToValueAtTime( up.z, endTime ); + this.castShadow = undefined; - } else { + } - listener.setPosition( _position$2.x, _position$2.y, _position$2.z ); - listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z ); + AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { - } + constructor: AmbientLight, - } + isAmbientLight: true } ); /** - * @author mrdoob / http://mrdoob.com/ - * @author Reece Aaron Lecrivain / http://reecenotes.com/ + * @author abelnation / http://github.com/abelnation */ - function Audio( listener ) { + function RectAreaLight( color, intensity, width, height ) { - Object3D.call( this ); + Light.call( this, color, intensity ); - this.type = 'Audio'; + this.type = 'RectAreaLight'; - this.listener = listener; - this.context = listener.context; + this.width = ( width !== undefined ) ? width : 10; + this.height = ( height !== undefined ) ? height : 10; - this.gain = this.context.createGain(); - this.gain.connect( listener.getInput() ); + } - this.autoplay = false; + RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { - this.buffer = null; - this.detune = 0; - this.loop = false; - this.loopStart = 0; - this.loopEnd = 0; - this.offset = 0; - this.duration = undefined; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.sourceType = 'empty'; + constructor: RectAreaLight, - this._startedAt = 0; - this._progress = 0; + isRectAreaLight: true, - this.filters = []; + copy: function ( source ) { - } + Light.prototype.copy.call( this, source ); - Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { + this.width = source.width; + this.height = source.height; - constructor: Audio, + return this; - getOutput: function () { + }, - return this.gain; + toJSON: function ( meta ) { - }, + var data = Light.prototype.toJSON.call( this, meta ); - setNodeSource: function ( audioNode ) { + data.object.width = this.width; + data.object.height = this.height; - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); + return data; - return this; + } - }, + } ); - setMediaElementSource: function ( mediaElement ) { + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * Primary reference: + * https://graphics.stanford.edu/papers/envmap/envmap.pdf + * + * Secondary reference: + * https://www.ppsloan.org/publications/StupidSH36.pdf + */ - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource( mediaElement ); - this.connect(); + // 3-band SH defined by 9 coefficients - return this; + function SphericalHarmonics3() { - }, + this.coefficients = []; - setMediaStreamSource: function ( mediaStream ) { + for ( var i = 0; i < 9; i ++ ) { - this.hasPlaybackControl = false; - this.sourceType = 'mediaStreamNode'; - this.source = this.context.createMediaStreamSource( mediaStream ); - this.connect(); + this.coefficients.push( new Vector3() ); - return this; + } - }, + } - setBuffer: function ( audioBuffer ) { + Object.assign( SphericalHarmonics3.prototype, { - this.buffer = audioBuffer; - this.sourceType = 'buffer'; + isSphericalHarmonics3: true, - if ( this.autoplay ) { this.play(); } + set: function ( coefficients ) { + + for ( var i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].copy( coefficients[ i ] ); + + } return this; }, - play: function ( delay ) { - - if ( delay === undefined ) { delay = 0; } + zero: function () { - if ( this.isPlaying === true ) { + for ( var i = 0; i < 9; i ++ ) { - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; + this.coefficients[ i ].set( 0, 0, 0 ); } - if ( this.hasPlaybackControl === false ) { + return this; - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; + }, - } + // get the radiance in the direction of the normal + // target is a Vector3 + getAt: function ( normal, target ) { - this._startedAt = this.context.currentTime + delay; + // normal is assumed to be unit length - var source = this.context.createBufferSource(); - source.buffer = this.buffer; - source.loop = this.loop; - source.loopStart = this.loopStart; - source.loopEnd = this.loopEnd; - source.onended = this.onEnded.bind( this ); - source.start( this._startedAt, this._progress + this.offset, this.duration ); + var x = normal.x, y = normal.y, z = normal.z; - this.isPlaying = true; + var coeff = this.coefficients; - this.source = source; + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); - this.setDetune( this.detune ); - this.setPlaybackRate( this.playbackRate ); + // band 1 + target.addScaledVector( coeff[ 1 ], 0.488603 * y ); + target.addScaledVector( coeff[ 2 ], 0.488603 * z ); + target.addScaledVector( coeff[ 3 ], 0.488603 * x ); - return this.connect(); + // band 2 + target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) ); + target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) ); + target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); + target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) ); + target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); - }, + return target; - pause: function () { + }, - if ( this.hasPlaybackControl === false ) { + // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf + getIrradianceAt: function ( normal, target ) { - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; + // normal is assumed to be unit length - } + var x = normal.x, y = normal.y, z = normal.z; - if ( this.isPlaying === true ) { + var coeff = this.coefficients; - // update current progress + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 - this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate; + // band 1 + target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 + target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z ); + target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x ); - if ( this.loop === true ) { + // band 2 + target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 + target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z ); + target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 + target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z ); + target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 - // ensure _progress does not exceed duration with looped audios + return target; - this._progress = this._progress % ( this.duration || this.buffer.duration ); + }, - } + add: function ( sh ) { - this.source.stop(); - this.source.onended = null; + for ( var i = 0; i < 9; i ++ ) { - this.isPlaying = false; + this.coefficients[ i ].add( sh.coefficients[ i ] ); } @@ -51029,42 +58677,35 @@ function simpleEnd(buf) { }, - stop: function () { + addScaledSH: function ( sh, s ) { - if ( this.hasPlaybackControl === false ) { + for ( var i = 0; i < 9; i ++ ) { - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; + this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s ); } - this._progress = 0; - - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - return this; }, - connect: function () { + scale: function ( s ) { - if ( this.filters.length > 0 ) { + for ( var i = 0; i < 9; i ++ ) { - this.source.connect( this.filters[ 0 ] ); + this.coefficients[ i ].multiplyScalar( s ); - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + } - this.filters[ i - 1 ].connect( this.filters[ i ] ); + return this; - } + }, - this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); + lerp: function ( sh, alpha ) { - } else { + for ( var i = 0; i < 9; i ++ ) { - this.source.connect( this.getOutput() ); + this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); } @@ -51072,49 +58713,43 @@ function simpleEnd(buf) { }, - disconnect: function () { - - if ( this.filters.length > 0 ) { + equals: function ( sh ) { - this.source.disconnect( this.filters[ 0 ] ); + for ( var i = 0; i < 9; i ++ ) { - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { + if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { - this.filters[ i - 1 ].disconnect( this.filters[ i ] ); + return false; } - this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); + } - } else { + return true; - this.source.disconnect( this.getOutput() ); + }, - } + copy: function ( sh ) { - return this; + return this.set( sh.coefficients ); }, - getFilters: function () { + clone: function () { - return this.filters; + return new this.constructor().copy( this ); }, - setFilters: function ( value ) { - - if ( ! value ) { value = []; } + fromArray: function ( array, offset ) { - if ( this.isPlaying === true ) { + if ( offset === undefined ) { offset = 0; } - this.disconnect(); - this.filters = value; - this.connect(); + var coefficients = this.coefficients; - } else { + for ( var i = 0; i < 9; i ++ ) { - this.filters = value; + coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); } @@ -51122,3189 +58757,3183 @@ function simpleEnd(buf) { }, - setDetune: function ( value ) { + toArray: function ( array, offset ) { - this.detune = value; + if ( array === undefined ) { array = []; } + if ( offset === undefined ) { offset = 0; } - if ( this.source.detune === undefined ) { return; } // only set detune when available + var coefficients = this.coefficients; - if ( this.isPlaying === true ) { + for ( var i = 0; i < 9; i ++ ) { - this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); + coefficients[ i ].toArray( array, offset + ( i * 3 ) ); } - return this; - - }, + return array; - getDetune: function () { + } - return this.detune; + } ); - }, + Object.assign( SphericalHarmonics3, { - getFilter: function () { + // evaluate the basis functions + // shBasis is an Array[ 9 ] + getBasisAt: function ( normal, shBasis ) { - return this.getFilters()[ 0 ]; + // normal is assumed to be unit length - }, + var x = normal.x, y = normal.y, z = normal.z; - setFilter: function ( filter ) { + // band 0 + shBasis[ 0 ] = 0.282095; - return this.setFilters( filter ? [ filter ] : [] ); + // band 1 + shBasis[ 1 ] = 0.488603 * y; + shBasis[ 2 ] = 0.488603 * z; + shBasis[ 3 ] = 0.488603 * x; - }, + // band 2 + shBasis[ 4 ] = 1.092548 * x * y; + shBasis[ 5 ] = 1.092548 * y * z; + shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); + shBasis[ 7 ] = 1.092548 * x * z; + shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); - setPlaybackRate: function ( value ) { + } - if ( this.hasPlaybackControl === false ) { + } ); - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; + /** + * @author WestLangley / http://github.com/WestLangley + * + * A LightProbe is a source of indirect-diffuse light + */ - } + function LightProbe( sh, intensity ) { - this.playbackRate = value; + Light.call( this, undefined, intensity ); - if ( this.isPlaying === true ) { + this.type = 'LightProbe'; - this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); + this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3(); - } + } - return this; + LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { - }, + constructor: LightProbe, - getPlaybackRate: function () { + isLightProbe: true, - return this.playbackRate; + copy: function ( source ) { - }, + Light.prototype.copy.call( this, source ); - onEnded: function () { + this.sh.copy( source.sh ); - this.isPlaying = false; + return this; }, - getLoop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return false; + fromJSON: function ( json ) { - } + this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); + this.sh.fromArray( json.sh ); - return this.loop; + return this; }, - setLoop: function ( value ) { + toJSON: function ( meta ) { - if ( this.hasPlaybackControl === false ) { + var data = Light.prototype.toJSON.call( this, meta ); - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; + data.object.sh = this.sh.toArray(); - } + return data; - this.loop = value; - - if ( this.isPlaying === true ) { - - this.source.loop = this.loop; + } - } + } ); - return this; + /** + * @author mrdoob / http://mrdoob.com/ + */ - }, + function MaterialLoader( manager ) { - setLoopStart: function ( value ) { + Loader.call( this, manager ); - this.loopStart = value; + this.textures = {}; - return this; + } - }, + MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - setLoopEnd: function ( value ) { + constructor: MaterialLoader, - this.loopEnd = value; + load: function ( url, onLoad, onProgress, onError ) { - return this; + var scope = this; - }, + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { - getVolume: function () { + onLoad( scope.parse( JSON.parse( text ) ) ); - return this.gain.gain.value; + }, onProgress, onError ); }, - setVolume: function ( value ) { + parse: function ( json ) { - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + var textures = this.textures; - return this; + function getTexture( name ) { - } + if ( textures[ name ] === undefined ) { - } ); + console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - /** - * @author mrdoob / http://mrdoob.com/ - */ + } - var _position$3 = new Vector3(); - var _quaternion$4 = new Quaternion(); - var _scale$2 = new Vector3(); - var _orientation$1 = new Vector3(); + return textures[ name ]; - function PositionalAudio( listener ) { + } - Audio.call( this, listener ); + var material = new Materials[ json.type ](); - this.panner = this.context.createPanner(); - this.panner.panningModel = 'HRTF'; - this.panner.connect( this.gain ); + if ( json.uuid !== undefined ) { material.uuid = json.uuid; } + if ( json.name !== undefined ) { material.name = json.name; } + if ( json.color !== undefined ) { material.color.setHex( json.color ); } + if ( json.roughness !== undefined ) { material.roughness = json.roughness; } + if ( json.metalness !== undefined ) { material.metalness = json.metalness; } + if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); } + if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); } + if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); } + if ( json.shininess !== undefined ) { material.shininess = json.shininess; } + if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; } + if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; } + if ( json.fog !== undefined ) { material.fog = json.fog; } + if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; } + if ( json.blending !== undefined ) { material.blending = json.blending; } + if ( json.combine !== undefined ) { material.combine = json.combine; } + if ( json.side !== undefined ) { material.side = json.side; } + if ( json.opacity !== undefined ) { material.opacity = json.opacity; } + if ( json.transparent !== undefined ) { material.transparent = json.transparent; } + if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; } + if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; } + if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; } + if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; } - } + if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; } + if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; } + if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; } + if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; } + if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; } + if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; } + if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; } + if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; } - PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { + if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; } + if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; } + if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; } + if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; } - constructor: PositionalAudio, + if ( json.rotation !== undefined ) { material.rotation = json.rotation; } - getOutput: function () { + if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; } + if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; } + if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; } + if ( json.scale !== undefined ) { material.scale = json.scale; } - return this.panner; + if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; } + if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; } + if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; } - }, + if ( json.skinning !== undefined ) { material.skinning = json.skinning; } + if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; } + if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; } + if ( json.dithering !== undefined ) { material.dithering = json.dithering; } - getRefDistance: function () { + if ( json.vertexTangents !== undefined ) { material.vertexTangents = json.vertexTangents; } - return this.panner.refDistance; + if ( json.visible !== undefined ) { material.visible = json.visible; } - }, + if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; } - setRefDistance: function ( value ) { + if ( json.userData !== undefined ) { material.userData = json.userData; } - this.panner.refDistance = value; + if ( json.vertexColors !== undefined ) { - return this; + if ( typeof json.vertexColors === 'number' ) { - }, + material.vertexColors = ( json.vertexColors > 0 ) ? true : false; - getRolloffFactor: function () { + } else { - return this.panner.rolloffFactor; + material.vertexColors = json.vertexColors; - }, + } - setRolloffFactor: function ( value ) { + } - this.panner.rolloffFactor = value; + // Shader Material - return this; + if ( json.uniforms !== undefined ) { - }, + for ( var name in json.uniforms ) { - getDistanceModel: function () { + var uniform = json.uniforms[ name ]; - return this.panner.distanceModel; + material.uniforms[ name ] = {}; - }, + switch ( uniform.type ) { - setDistanceModel: function ( value ) { + case 't': + material.uniforms[ name ].value = getTexture( uniform.value ); + break; - this.panner.distanceModel = value; + case 'c': + material.uniforms[ name ].value = new Color().setHex( uniform.value ); + break; - return this; + case 'v2': + material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); + break; - }, + case 'v3': + material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); + break; - getMaxDistance: function () { + case 'v4': + material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); + break; - return this.panner.maxDistance; + case 'm3': + material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); - }, + case 'm4': + material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); + break; - setMaxDistance: function ( value ) { + default: + material.uniforms[ name ].value = uniform.value; - this.panner.maxDistance = value; + } - return this; + } - }, + } - setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) { + if ( json.defines !== undefined ) { material.defines = json.defines; } + if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; } + if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; } - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; + if ( json.extensions !== undefined ) { - return this; + for ( var key in json.extensions ) { - }, + material.extensions[ key ] = json.extensions[ key ]; - updateMatrixWorld: function ( force ) { + } - Object3D.prototype.updateMatrixWorld.call( this, force ); + } - if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; } + // Deprecated - this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 ); + if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading - _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 ); + // for PointsMaterial - var panner = this.panner; + if ( json.size !== undefined ) { material.size = json.size; } + if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; } - if ( panner.positionX ) { + // maps - // code path for Chrome and Firefox (see #14393) + if ( json.map !== undefined ) { material.map = getTexture( json.map ); } + if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); } - var endTime = this.context.currentTime + this.listener.timeDelta; + if ( json.alphaMap !== undefined ) { material.alphaMap = getTexture( json.alphaMap ); } - panner.positionX.linearRampToValueAtTime( _position$3.x, endTime ); - panner.positionY.linearRampToValueAtTime( _position$3.y, endTime ); - panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime ); - panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime ); - panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime ); - panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime ); + if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); } + if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; } - } else { + if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); } + if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; } + if ( json.normalScale !== undefined ) { - panner.setPosition( _position$3.x, _position$3.y, _position$3.z ); - panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z ); + var normalScale = json.normalScale; - } + if ( Array.isArray( normalScale ) === false ) { - } + // Blender exporter used to export a scalar. See #7459 - } ); + normalScale = [ normalScale, normalScale ]; - /** - * @author mrdoob / http://mrdoob.com/ - */ + } - function AudioAnalyser( audio, fftSize ) { + material.normalScale = new Vector2().fromArray( normalScale ); - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; + } - this.data = new Uint8Array( this.analyser.frequencyBinCount ); + if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); } + if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; } + if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; } - audio.getOutput().connect( this.analyser ); + if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); } + if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); } - } + if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); } + if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; } - Object.assign( AudioAnalyser.prototype, { + if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); } - getFrequencyData: function () { + if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); } + if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; } - this.analyser.getByteFrequencyData( this.data ); + if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; } + if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; } - return this.data; + if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); } + if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; } - }, + if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); } + if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; } - getAverageFrequency: function () { + if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); } - var value = 0, data = this.getFrequencyData(); + if ( json.clearcoatMap !== undefined ) { material.clearcoatMap = getTexture( json.clearcoatMap ); } + if ( json.clearcoatRoughnessMap !== undefined ) { material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); } + if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); } + if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); } - for ( var i = 0; i < data.length; i ++ ) { + return material; - value += data[ i ]; + }, - } + setTextures: function ( value ) { - return value / data.length; + this.textures = value; + return this; } } ); /** - * - * Buffered scene graph property that allows weighted accumulation. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw + * @author Don McCurdy / https://www.donmccurdy.com */ - function PropertyMixer( binding, typeName, valueSize ) { - - this.binding = binding; - this.valueSize = valueSize; + var LoaderUtils = { - var mixFunction, - mixFunctionAdditive, - setIdentity; + decodeText: function ( array ) { - // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - // - // 'add' is used for additive cumulative results - // - // 'work' is optional and is only present for quaternion types. It is used - // to store intermediate quaternion multiplication results + if ( typeof TextDecoder !== 'undefined' ) { - switch ( typeName ) { + return new TextDecoder().decode( array ); - case 'quaternion': - mixFunction = this._slerp; - mixFunctionAdditive = this._slerpAdditive; - setIdentity = this._setAdditiveIdentityQuaternion; + } - this.buffer = new Float64Array( valueSize * 6 ); - this._workIndex = 5; - break; + // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. - case 'string': - case 'bool': - mixFunction = this._select; + var s = ''; - // Use the regular mix function and for additive on these types, - // additive is not relevant for non-numeric types - mixFunctionAdditive = this._select; + for ( var i = 0, il = array.length; i < il; i ++ ) { - setIdentity = this._setAdditiveIdentityOther; + // Implicitly assumes little-endian. + s += String.fromCharCode( array[ i ] ); - this.buffer = new Array( valueSize * 5 ); - break; + } - default: - mixFunction = this._lerp; - mixFunctionAdditive = this._lerpAdditive; - setIdentity = this._setAdditiveIdentityNumeric; + try { - this.buffer = new Float64Array( valueSize * 5 ); + // merges multi-byte utf-8 characters. - } + return decodeURIComponent( escape( s ) ); - this._mixBufferRegion = mixFunction; - this._mixBufferRegionAdditive = mixFunctionAdditive; - this._setIdentity = setIdentity; - this._origIndex = 3; - this._addIndex = 4; + } catch ( e ) { // see #16358 - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; + return s; - this.useCount = 0; - this.referenceCount = 0; + } - } + }, - Object.assign( PropertyMixer.prototype, { + extractUrlBase: function ( url ) { - // accumulate data in the 'incoming' region into 'accu<i>' - accumulate: function ( accuIndex, weight ) { + var index = url.lastIndexOf( '/' ); - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place + if ( index === - 1 ) { return './'; } - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride, + return url.substr( 0, index + 1 ); - currentWeight = this.cumulativeWeight; + } - if ( currentWeight === 0 ) { + }; - // accuN := incoming * weight + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ - for ( var i = 0; i !== stride; ++ i ) { + function InstancedBufferGeometry() { - buffer[ offset + i ] = buffer[ i ]; + BufferGeometry.call( this ); - } + this.type = 'InstancedBufferGeometry'; + this.maxInstancedCount = undefined; - currentWeight = weight; + } - } else { + InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { - // accuN := accuN + incoming * weight + constructor: InstancedBufferGeometry, - currentWeight += weight; - var mix = weight / currentWeight; - this._mixBufferRegion( buffer, offset, 0, mix, stride ); + isInstancedBufferGeometry: true, - } + copy: function ( source ) { - this.cumulativeWeight = currentWeight; + BufferGeometry.prototype.copy.call( this, source ); - }, + this.maxInstancedCount = source.maxInstancedCount; - // accumulate data in the 'incoming' region into 'add' - accumulateAdditive: function ( weight ) { + return this; - var buffer = this.buffer, - stride = this.valueSize, - offset = stride * this._addIndex; + }, - if ( this.cumulativeWeightAdditive === 0 ) { + clone: function () { - // add = identity + return new this.constructor().copy( this ); - this._setIdentity(); + }, - } + toJSON: function () { - // add := add + incoming * weight + var data = BufferGeometry.prototype.toJSON.call( this ); - this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride ); - this.cumulativeWeightAdditive += weight; + data.maxInstancedCount = this.maxInstancedCount; - }, + data.isInstancedBufferGeometry = true; - // apply the state of 'accu<i>' to the binding when accus differ - apply: function ( accuIndex ) { + return data; - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, + } - weight = this.cumulativeWeight, - weightAdditive = this.cumulativeWeightAdditive, + } ); - binding = this.binding; + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; + function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) { - if ( weight < 1 ) { + if ( typeof ( normalized ) === 'number' ) { - // accuN := accuN + original * ( 1 - cumulativeWeight ) + meshPerAttribute = normalized; - var originalValueOffset = stride * this._origIndex; + normalized = false; - this._mixBufferRegion( - buffer, offset, originalValueOffset, 1 - weight, stride ); + console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' ); - } + } - if ( weightAdditive > 0 ) { + BufferAttribute.call( this, array, itemSize, normalized ); - // accuN := accuN + additive accuN + this.meshPerAttribute = meshPerAttribute || 1; - this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride ); + } - } + InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { - for ( var i = stride, e = stride + stride; i !== e; ++ i ) { + constructor: InstancedBufferAttribute, - if ( buffer[ i ] !== buffer[ i + stride ] ) { + isInstancedBufferAttribute: true, - // value has changed -> update scene graph + copy: function ( source ) { - binding.setValue( buffer, offset ); - break; + BufferAttribute.prototype.copy.call( this, source ); - } + this.meshPerAttribute = source.meshPerAttribute; - } + return this; }, - // remember the state of the bound property and copy it to both accus - saveOriginalState: function () { + toJSON: function () { - var binding = this.binding; + var data = BufferAttribute.prototype.toJSON.call( this ); - var buffer = this.buffer, - stride = this.valueSize, + data.meshPerAttribute = this.meshPerAttribute; - originalValueOffset = stride * this._origIndex; + data.isInstancedBufferAttribute = true; - binding.getValue( buffer, originalValueOffset ); + return data; - // accu[0..1] := orig -- initially detect changes against the original - for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { + } - buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - // Add to identity for additive - this._setIdentity(); + function BufferGeometryLoader( manager ) { - this.cumulativeWeight = 0; - this.cumulativeWeightAdditive = 0; + Loader.call( this, manager ); - }, + } - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function () { + BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - var originalValueOffset = this.valueSize * 3; - this.binding.setValue( this.buffer, originalValueOffset ); + constructor: BufferGeometryLoader, - }, + load: function ( url, onLoad, onProgress, onError ) { - _setAdditiveIdentityNumeric: function () { + var scope = this; - var startIndex = this._addIndex * this.valueSize; + var loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.load( url, function ( text ) { - this.buffer.fill( 0, startIndex, startIndex + this.valueSize ); + onLoad( scope.parse( JSON.parse( text ) ) ); + + }, onProgress, onError ); }, - _setAdditiveIdentityQuaternion: function () { + parse: function ( json ) { - this._setAdditiveIdentityNumeric(); - this.buffer[ this._addIndex * 4 + 3 ] = 1; + var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); - }, + var index = json.data.index; - _setAdditiveIdentityOther: function () { + if ( index !== undefined ) { - var startIndex = this._origIndex * this.valueSize; - var targetIndex = this._addIndex * this.valueSize; + var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); + geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); - this.buffer.copyWithin( targetIndex, startIndex, this.valueSize ); + } - }, + var attributes = json.data.attributes; + for ( var key in attributes ) { - // mix functions + var attribute = attributes[ key ]; + var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); + var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; + var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); + if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } + geometry.setAttribute( key, bufferAttribute ); - _select: function ( buffer, dstOffset, srcOffset, t, stride ) { + } - if ( t >= 0.5 ) { + var morphAttributes = json.data.morphAttributes; - for ( var i = 0; i !== stride; ++ i ) { + if ( morphAttributes ) { - buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; + for ( var key in morphAttributes ) { - } + var attributeArray = morphAttributes[ key ]; - } + var array = []; - }, + for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { - _slerp: function ( buffer, dstOffset, srcOffset, t ) { + var attribute = attributeArray[ i ]; + var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); + var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); + if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; } + array.push( bufferAttribute ); - }, + } - _slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) { + geometry.morphAttributes[ key ] = array; - var workOffset = this._workIndex * stride; + } - // Store result in intermediate buffer offset - Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset ); + } - // Slerp to the intermediate result - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t ); + var morphTargetsRelative = json.data.morphTargetsRelative; - }, + if ( morphTargetsRelative ) { - _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { + geometry.morphTargetsRelative = true; - var s = 1 - t; + } - for ( var i = 0; i !== stride; ++ i ) { + var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - var j = dstOffset + i; + if ( groups !== undefined ) { - buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; + for ( var i = 0, n = groups.length; i !== n; ++ i ) { + + var group = groups[ i ]; + + geometry.addGroup( group.start, group.count, group.materialIndex ); + + } } - }, + var boundingSphere = json.data.boundingSphere; - _lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) { + if ( boundingSphere !== undefined ) { - for ( var i = 0; i !== stride; ++ i ) { + var center = new Vector3(); - var j = dstOffset + i; + if ( boundingSphere.center !== undefined ) { - buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t; + center.fromArray( boundingSphere.center ); + + } + + geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); } + if ( json.name ) { geometry.name = json.name; } + if ( json.userData ) { geometry.userData = json.userData; } + + return geometry; + } } ); + var TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + // Workaround for IE11 pre KB2929437. See #11440 + Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array + }; + /** - * - * A reference to a real property in the scene graph. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw + * @author mrdoob / http://mrdoob.com/ */ - // Characters [].:/ are reserved for track binding syntax. - var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; - var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); + function ObjectLoader( manager ) { - // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. - var _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; - var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; + Loader.call( this, manager ); - // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. - var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); + } - // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); + ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. - var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); + constructor: ObjectLoader, - // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. - var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); + load: function ( url, onLoad, onProgress, onError ) { - var _trackRe = new RegExp( '' - + '^' - + _directoryRe - + _nodeRe - + _objectRe - + _propertyRe - + '$' - ); + var scope = this; - var _supportedObjectNames = [ 'material', 'materials', 'bones' ]; + var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; + this.resourcePath = this.resourcePath || path; - function Composite( targetGroup, path, optionalParsedPath ) { + var loader = new FileLoader( scope.manager ); + loader.setPath( this.path ); + loader.load( url, function ( text ) { - var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); + var json = null; - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_( path, parsedPath ); + try { - } + json = JSON.parse( text ); - Object.assign( Composite.prototype, { + } catch ( error ) { - getValue: function ( array, offset ) { + if ( onError !== undefined ) { onError( error ); } - this.bind(); // bind all binding + console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[ firstValidIndex ]; + return; - // and only call .getValue on the first - if ( binding !== undefined ) { binding.getValue( array, offset ); } + } - }, + var metadata = json.metadata; - setValue: function ( array, offset ) { + if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - var bindings = this._bindings; + console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); + return; - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + } - bindings[ i ].setValue( array, offset ); + scope.parse( json, onLoad ); - } + }, onProgress, onError ); }, - bind: function () { - - var bindings = this._bindings; + parse: function ( json, onLoad ) { - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + var shapes = this.parseShape( json.shapes ); + var geometries = this.parseGeometries( json.geometries, shapes ); - bindings[ i ].bind(); + var images = this.parseImages( json.images, function () { - } + if ( onLoad !== undefined ) { onLoad( object ); } - }, + } ); - unbind: function () { + var textures = this.parseTextures( json.textures, images ); + var materials = this.parseMaterials( json.materials, textures ); - var bindings = this._bindings; + var object = this.parseObject( json.object, geometries, materials ); - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + if ( json.animations ) { - bindings[ i ].unbind(); + object.animations = this.parseAnimations( json.animations ); } - } - - } ); - - - function PropertyBinding( rootNode, path, parsedPath ) { + if ( json.images === undefined || json.images.length === 0 ) { - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); + if ( onLoad !== undefined ) { onLoad( object ); } - this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; + } - this.rootNode = rootNode; + return object; - } + }, - Object.assign( PropertyBinding, { + parseShape: function ( json ) { - Composite: Composite, + var shapes = {}; - create: function ( root, path, parsedPath ) { + if ( json !== undefined ) { - if ( ! ( root && root.isAnimationObjectGroup ) ) { + for ( var i = 0, l = json.length; i < l; i ++ ) { - return new PropertyBinding( root, path, parsedPath ); + var shape = new Shape().fromJSON( json[ i ] ); - } else { + shapes[ shape.uuid ] = shape; - return new PropertyBinding.Composite( root, path, parsedPath ); + } } + return shapes; + }, - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - sanitizeNodeName: function ( name ) { + parseGeometries: function ( json, shapes ) { - return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); + var geometries = {}; - }, + if ( json !== undefined ) { - parseTrackName: function ( trackName ) { + var bufferGeometryLoader = new BufferGeometryLoader(); - var matches = _trackRe.exec( trackName ); + for ( var i = 0, l = json.length; i < l; i ++ ) { - if ( ! matches ) { + var geometry; + var data = json[ i ]; - throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); + switch ( data.type ) { - } + case 'PlaneGeometry': + case 'PlaneBufferGeometry': - var results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[ 2 ], - objectName: matches[ 3 ], - objectIndex: matches[ 4 ], - propertyName: matches[ 5 ], // required - propertyIndex: matches[ 6 ] - }; + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.widthSegments, + data.heightSegments + ); - var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); + break; - if ( lastDot !== undefined && lastDot !== - 1 ) { + case 'BoxGeometry': + case 'BoxBufferGeometry': + case 'CubeGeometry': // backwards compatible - var objectName = results.nodeName.substring( lastDot + 1 ); + geometry = new Geometries[ data.type ]( + data.width, + data.height, + data.depth, + data.widthSegments, + data.heightSegments, + data.depthSegments + ); - // Object names must be checked against a whitelist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { + break; - results.nodeName = results.nodeName.substring( 0, lastDot ); - results.objectName = objectName; + case 'CircleGeometry': + case 'CircleBufferGeometry': - } + geometry = new Geometries[ data.type ]( + data.radius, + data.segments, + data.thetaStart, + data.thetaLength + ); - } + break; - if ( results.propertyName === null || results.propertyName.length === 0 ) { + case 'CylinderGeometry': + case 'CylinderBufferGeometry': - throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); + geometry = new Geometries[ data.type ]( + data.radiusTop, + data.radiusBottom, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); - } + break; - return results; + case 'ConeGeometry': + case 'ConeBufferGeometry': - }, + geometry = new Geometries[ data.type ]( + data.radius, + data.height, + data.radialSegments, + data.heightSegments, + data.openEnded, + data.thetaStart, + data.thetaLength + ); - findNode: function ( root, nodeName ) { + break; - if ( ! nodeName || nodeName === "" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { + case 'SphereGeometry': + case 'SphereBufferGeometry': - return root; + geometry = new Geometries[ data.type ]( + data.radius, + data.widthSegments, + data.heightSegments, + data.phiStart, + data.phiLength, + data.thetaStart, + data.thetaLength + ); - } + break; - // search into skeleton bones. - if ( root.skeleton ) { + case 'DodecahedronGeometry': + case 'DodecahedronBufferGeometry': + case 'IcosahedronGeometry': + case 'IcosahedronBufferGeometry': + case 'OctahedronGeometry': + case 'OctahedronBufferGeometry': + case 'TetrahedronGeometry': + case 'TetrahedronBufferGeometry': - var bone = root.skeleton.getBoneByName( nodeName ); + geometry = new Geometries[ data.type ]( + data.radius, + data.detail + ); - if ( bone !== undefined ) { + break; - return bone; + case 'RingGeometry': + case 'RingBufferGeometry': - } + geometry = new Geometries[ data.type ]( + data.innerRadius, + data.outerRadius, + data.thetaSegments, + data.phiSegments, + data.thetaStart, + data.thetaLength + ); - } + break; - // search into node subtree. - if ( root.children ) { + case 'TorusGeometry': + case 'TorusBufferGeometry': - var searchNodeSubtree = function ( children ) { + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.radialSegments, + data.tubularSegments, + data.arc + ); - for ( var i = 0; i < children.length; i ++ ) { + break; - var childNode = children[ i ]; + case 'TorusKnotGeometry': + case 'TorusKnotBufferGeometry': - if ( childNode.name === nodeName || childNode.uuid === nodeName ) { + geometry = new Geometries[ data.type ]( + data.radius, + data.tube, + data.tubularSegments, + data.radialSegments, + data.p, + data.q + ); - return childNode; + break; - } + case 'TubeGeometry': + case 'TubeBufferGeometry': - var result = searchNodeSubtree( childNode.children ); + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + geometry = new Geometries[ data.type ]( + new Curves[ data.path.type ]().fromJSON( data.path ), + data.tubularSegments, + data.radius, + data.radialSegments, + data.closed + ); - if ( result ) { return result; } + break; - } + case 'LatheGeometry': + case 'LatheBufferGeometry': - return null; + geometry = new Geometries[ data.type ]( + data.points, + data.segments, + data.phiStart, + data.phiLength + ); - }; + break; - var subTreeNode = searchNodeSubtree( root.children ); + case 'PolyhedronGeometry': + case 'PolyhedronBufferGeometry': - if ( subTreeNode ) { + geometry = new Geometries[ data.type ]( + data.vertices, + data.indices, + data.radius, + data.details + ); - return subTreeNode; + break; - } + case 'ShapeGeometry': + case 'ShapeBufferGeometry': - } + var geometryShapes = []; - return null; + for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - } + var shape = shapes[ data.shapes[ j ] ]; - } ); + geometryShapes.push( shape ); - Object.assign( PropertyBinding.prototype, { // prototype, continued + } - // these are used to "bind" a nonexistent property - _getValue_unavailable: function () {}, - _setValue_unavailable: function () {}, + geometry = new Geometries[ data.type ]( + geometryShapes, + data.curveSegments + ); - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, + break; - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - GetterByBindingType: [ + case 'ExtrudeGeometry': + case 'ExtrudeBufferGeometry': - function getValue_direct( buffer, offset ) { + var geometryShapes = []; - buffer[ offset ] = this.node[ this.propertyName ]; + for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - }, + var shape = shapes[ data.shapes[ j ] ]; - function getValue_array( buffer, offset ) { + geometryShapes.push( shape ); - var source = this.resolvedProperty; + } - for ( var i = 0, n = source.length; i !== n; ++ i ) { + var extrudePath = data.options.extrudePath; - buffer[ offset ++ ] = source[ i ]; + if ( extrudePath !== undefined ) { - } + data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); - }, + } - function getValue_arrayElement( buffer, offset ) { + geometry = new Geometries[ data.type ]( + geometryShapes, + data.options + ); - buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; + break; - }, + case 'BufferGeometry': + case 'InstancedBufferGeometry': - function getValue_toArray( buffer, offset ) { + geometry = bufferGeometryLoader.parse( data ); - this.resolvedProperty.toArray( buffer, offset ); + break; - } + case 'Geometry': - ], + console.error( 'THREE.ObjectLoader: Loading "Geometry" is not supported anymore.' ); - SetterByBindingTypeAndVersioning: [ + break; - [ - // Direct + default: - function setValue_direct( buffer, offset ) { + console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); - this.targetObject[ this.propertyName ] = buffer[ offset ]; + continue; - }, + } - function setValue_direct_setNeedsUpdate( buffer, offset ) { + geometry.uuid = data.uuid; - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; + if ( data.name !== undefined ) { geometry.name = data.name; } + if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; } - }, + geometries[ data.uuid ] = geometry; - function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { + } - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; + } - } + return geometries; - ], [ + }, - // EntireArray + parseMaterials: function ( json, textures ) { - function setValue_array( buffer, offset ) { + var cache = {}; // MultiMaterial + var materials = {}; - var dest = this.resolvedProperty; + if ( json !== undefined ) { - for ( var i = 0, n = dest.length; i !== n; ++ i ) { + var loader = new MaterialLoader(); + loader.setTextures( textures ); - dest[ i ] = buffer[ offset ++ ]; + for ( var i = 0, l = json.length; i < l; i ++ ) { - } + var data = json[ i ]; - }, + if ( data.type === 'MultiMaterial' ) { - function setValue_array_setNeedsUpdate( buffer, offset ) { + // Deprecated - var dest = this.resolvedProperty; + var array = []; - for ( var i = 0, n = dest.length; i !== n; ++ i ) { + for ( var j = 0; j < data.materials.length; j ++ ) { - dest[ i ] = buffer[ offset ++ ]; + var material = data.materials[ j ]; - } + if ( cache[ material.uuid ] === undefined ) { - this.targetObject.needsUpdate = true; + cache[ material.uuid ] = loader.parse( material ); - }, + } - function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { + array.push( cache[ material.uuid ] ); - var dest = this.resolvedProperty; + } - for ( var i = 0, n = dest.length; i !== n; ++ i ) { + materials[ data.uuid ] = array; - dest[ i ] = buffer[ offset ++ ]; + } else { - } + if ( cache[ data.uuid ] === undefined ) { - this.targetObject.matrixWorldNeedsUpdate = true; + cache[ data.uuid ] = loader.parse( data ); + + } + + materials[ data.uuid ] = cache[ data.uuid ]; + + } } - ], [ + } - // ArrayElement + return materials; - function setValue_arrayElement( buffer, offset ) { + }, - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + parseAnimations: function ( json ) { - }, + var animations = []; - function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { + for ( var i = 0; i < json.length; i ++ ) { - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; + var data = json[ i ]; - }, + var clip = AnimationClip.parse( data ); - function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { + if ( data.uuid !== undefined ) { clip.uuid = data.uuid; } - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; + animations.push( clip ); - } + } - ], [ + return animations; - // HasToFromArray + }, - function setValue_fromArray( buffer, offset ) { + parseImages: function ( json, onLoad ) { - this.resolvedProperty.fromArray( buffer, offset ); + var scope = this; + var images = {}; - }, + function loadImage( url ) { - function setValue_fromArray_setNeedsUpdate( buffer, offset ) { + scope.manager.itemStart( url ); - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.needsUpdate = true; + return loader.load( url, function () { - }, + scope.manager.itemEnd( url ); - function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { + }, undefined, function () { - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.matrixWorldNeedsUpdate = true; + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); - } + } ); - ] + } - ], + if ( json !== undefined && json.length > 0 ) { - getValue: function getValue_unbound( targetArray, offset ) { + var manager = new LoadingManager( onLoad ); - this.bind(); - this.getValue( targetArray, offset ); + var loader = new ImageLoader( manager ); + loader.setCrossOrigin( this.crossOrigin ); - // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. + for ( var i = 0, il = json.length; i < il; i ++ ) { - }, + var image = json[ i ]; + var url = image.url; - setValue: function getValue_unbound( sourceArray, offset ) { + if ( Array.isArray( url ) ) { - this.bind(); - this.setValue( sourceArray, offset ); + // load array of images e.g CubeTexture - }, + images[ image.uuid ] = []; - // create getter / setter pair for a property in the scene graph - bind: function () { + for ( var j = 0, jl = url.length; j < jl; j ++ ) { - var targetObject = this.node, - parsedPath = this.parsedPath, + var currentUrl = url[ j ]; - objectName = parsedPath.objectName, - propertyName = parsedPath.propertyName, - propertyIndex = parsedPath.propertyIndex; + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl; - if ( ! targetObject ) { + images[ image.uuid ].push( loadImage( path ) ); - targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; + } - this.node = targetObject; + } else { - } + // load single image - // set fail state so we can just 'return' on error - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; + var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url; - // ensure there is a value node - if ( ! targetObject ) { + images[ image.uuid ] = loadImage( path ); - console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); - return; + } + + } } - if ( objectName ) { + return images; - var objectIndex = parsedPath.objectIndex; + }, - // special cases were we need to reach deeper into the hierarchy to get the face materials.... - switch ( objectName ) { + parseTextures: function ( json, images ) { - case 'materials': + function parseConstant( value, type ) { - if ( ! targetObject.material ) { + if ( typeof value === 'number' ) { return value; } - console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); - return; + console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - } + return type[ value ]; - if ( ! targetObject.material.materials ) { + } - console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); - return; + var textures = {}; - } + if ( json !== undefined ) { - targetObject = targetObject.material.materials; + for ( var i = 0, l = json.length; i < l; i ++ ) { - break; + var data = json[ i ]; - case 'bones': + if ( data.image === undefined ) { - if ( ! targetObject.skeleton ) { + console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); - return; + } - } + if ( images[ data.image ] === undefined ) { - // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. + console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - targetObject = targetObject.skeleton.bones; + } - // support resolving morphTarget names into indices. - for ( var i = 0; i < targetObject.length; i ++ ) { + var texture; - if ( targetObject[ i ].name === objectIndex ) { + if ( Array.isArray( images[ data.image ] ) ) { - objectIndex = i; - break; + texture = new CubeTexture( images[ data.image ] ); - } + } else { - } + texture = new Texture( images[ data.image ] ); - break; + } - default: + texture.needsUpdate = true; - if ( targetObject[ objectName ] === undefined ) { + texture.uuid = data.uuid; - console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); - return; + if ( data.name !== undefined ) { texture.name = data.name; } - } + if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); } - targetObject = targetObject[ objectName ]; + if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); } + if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); } + if ( data.center !== undefined ) { texture.center.fromArray( data.center ); } + if ( data.rotation !== undefined ) { texture.rotation = data.rotation; } - } + if ( data.wrap !== undefined ) { + texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); + texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); - if ( objectIndex !== undefined ) { + } - if ( targetObject[ objectIndex ] === undefined ) { + if ( data.format !== undefined ) { texture.format = data.format; } + if ( data.type !== undefined ) { texture.type = data.type; } + if ( data.encoding !== undefined ) { texture.encoding = data.encoding; } - console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); - return; + if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); } + if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); } + if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; } - } + if ( data.flipY !== undefined ) { texture.flipY = data.flipY; } - targetObject = targetObject[ objectIndex ]; + if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; } + if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; } + + textures[ data.uuid ] = texture; } } - // resolve property - var nodeProperty = targetObject[ propertyName ]; + return textures; - if ( nodeProperty === undefined ) { + }, - var nodeName = parsedPath.nodeName; + parseObject: function ( data, geometries, materials ) { - console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + - '.' + propertyName + ' but it wasn\'t found.', targetObject ); - return; + var object; - } + function getGeometry( name ) { - // determine versioning scheme - var versioning = this.Versioning.None; + if ( geometries[ name ] === undefined ) { - this.targetObject = targetObject; + console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - if ( targetObject.needsUpdate !== undefined ) { // material + } - versioning = this.Versioning.NeedsUpdate; + return geometries[ name ]; - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform + } - versioning = this.Versioning.MatrixWorldNeedsUpdate; + function getMaterial( name ) { - } + if ( name === undefined ) { return undefined; } - // determine how the property gets bound - var bindingType = this.BindingType.Direct; + if ( Array.isArray( name ) ) { - if ( propertyIndex !== undefined ) { + var array = []; - // access a sub element of the property array (only primitives are supported right now) + for ( var i = 0, l = name.length; i < l; i ++ ) { - if ( propertyName === "morphTargetInfluences" ) { + var uuid = name[ i ]; - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + if ( materials[ uuid ] === undefined ) { - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { + console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); - return; + } + + array.push( materials[ uuid ] ); } - if ( targetObject.geometry.isBufferGeometry ) { + return array; - if ( ! targetObject.geometry.morphAttributes ) { + } - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); - return; + if ( materials[ name ] === undefined ) { - } + console.warn( 'THREE.ObjectLoader: Undefined material', name ); - for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { + } - if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { + return materials[ name ]; - propertyIndex = i; - break; + } - } + switch ( data.type ) { - } + case 'Scene': + object = new Scene(); - } else { + if ( data.background !== undefined ) { - if ( ! targetObject.geometry.morphTargets ) { + if ( Number.isInteger( data.background ) ) { - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); - return; + object.background = new Color( data.background ); } - for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { + } - if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { + if ( data.fog !== undefined ) { - propertyIndex = i; - break; + if ( data.fog.type === 'Fog' ) { - } + object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); + + } else if ( data.fog.type === 'FogExp2' ) { + + object.fog = new FogExp2( data.fog.color, data.fog.density ); } } - } + break; - bindingType = this.BindingType.ArrayElement; + case 'PerspectiveCamera': - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; + object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); - } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { + if ( data.focus !== undefined ) { object.focus = data.focus; } + if ( data.zoom !== undefined ) { object.zoom = data.zoom; } + if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; } + if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; } + if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } - // must use copy for Object3D.Euler/Quaternion + break; - bindingType = this.BindingType.HasFromToArray; + case 'OrthographicCamera': - this.resolvedProperty = nodeProperty; + object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - } else if ( Array.isArray( nodeProperty ) ) { + if ( data.zoom !== undefined ) { object.zoom = data.zoom; } + if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); } - bindingType = this.BindingType.EntireArray; + break; - this.resolvedProperty = nodeProperty; + case 'AmbientLight': - } else { + object = new AmbientLight( data.color, data.intensity ); - this.propertyName = propertyName; + break; - } + case 'DirectionalLight': - // select getter / setter - this.getValue = this.GetterByBindingType[ bindingType ]; - this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; + object = new DirectionalLight( data.color, data.intensity ); - }, + break; - unbind: function () { + case 'PointLight': - this.node = null; + object = new PointLight( data.color, data.intensity, data.distance, data.decay ); - // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; + break; - } + case 'RectAreaLight': - } ); + object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); - // DECLARE ALIAS AFTER assign prototype - Object.assign( PropertyBinding.prototype, { + break; - // initial state of these methods that calls 'bind' - _getValue_unbound: PropertyBinding.prototype.getValue, - _setValue_unbound: PropertyBinding.prototype.setValue, + case 'SpotLight': - } ); + object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - * - * @author tschw - */ + break; - function AnimationObjectGroup() { + case 'HemisphereLight': - this.uuid = MathUtils.generateUUID(); + object = new HemisphereLight( data.color, data.groundColor, data.intensity ); - // cached objects followed by the active ones - this._objects = Array.prototype.slice.call( arguments ); + break; - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite + case 'LightProbe': - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping + object = new LightProbe().fromJSON( data ); - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + break; - indices[ arguments[ i ].uuid ] = i; + case 'SkinnedMesh': - } + console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); - this._paths = []; // inside: string - this._parsedPaths = []; // inside: { we don't care, here } - this._bindings = []; // inside: Array< PropertyBinding > - this._bindingsIndicesByPath = {}; // inside: indices in these arrays + case 'Mesh': - var scope = this; - - this.stats = { - - objects: { - get total() { + var geometry = getGeometry( data.geometry ); + var material = getMaterial( data.material ); - return scope._objects.length; + object = new Mesh( geometry, material ); - }, - get inUse() { + break; - return this.total - scope.nCachedObjects_; + case 'InstancedMesh': - } - }, - get bindingsPerObject() { + var geometry = getGeometry( data.geometry ); + var material = getMaterial( data.material ); + var count = data.count; + var instanceMatrix = data.instanceMatrix; - return scope._bindings.length; + object = new InstancedMesh( geometry, material, count ); + object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); - } + break; - }; + case 'LOD': - } + object = new LOD(); - Object.assign( AnimationObjectGroup.prototype, { + break; - isAnimationObjectGroup: true, + case 'Line': - add: function () { + object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length, - knownObject = undefined; + break; - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + case 'LineLoop': - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; + object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); - if ( index === undefined ) { + break; - // unknown object -> add it to the ACTIVE region + case 'LineSegments': - index = nObjects ++; - indicesByUUID[ uuid ] = index; - objects.push( object ); + object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); - // accounting is done, now do the same for all bindings + break; - for ( var j = 0, m = nBindings; j !== m; ++ j ) { + case 'PointCloud': + case 'Points': - bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); + object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - } + break; - } else if ( index < nCachedObjects ) { + case 'Sprite': - knownObject = objects[ index ]; + object = new Sprite( getMaterial( data.material ) ); - // move existing object to the ACTIVE region + break; - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ]; + case 'Group': - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; + object = new Group(); - indicesByUUID[ uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = object; + break; - // accounting is done, now do the same for all bindings + default: - for ( var j = 0, m = nBindings; j !== m; ++ j ) { + object = new Object3D(); - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - binding = bindingsForPath[ index ]; + } - bindingsForPath[ index ] = lastCached; + object.uuid = data.uuid; - if ( binding === undefined ) { + if ( data.name !== undefined ) { object.name = data.name; } - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist + if ( data.matrix !== undefined ) { - binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); + object.matrix.fromArray( data.matrix ); - } + if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; } + if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); } - bindingsForPath[ firstActiveIndex ] = binding; + } else { - } + if ( data.position !== undefined ) { object.position.fromArray( data.position ); } + if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); } + if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); } + if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); } - } else if ( objects[ index ] !== knownObject ) { + } - console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + - 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); + if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; } + if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; } - } // else the object is already where we want it to be + if ( data.shadow ) { - } // for arguments + if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; } + if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; } + if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); } + if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); } - this.nCachedObjects_ = nCachedObjects; + } - }, + if ( data.visible !== undefined ) { object.visible = data.visible; } + if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; } + if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; } + if ( data.userData !== undefined ) { object.userData = data.userData; } + if ( data.layers !== undefined ) { object.layers.mask = data.layers; } - remove: function () { + if ( data.children !== undefined ) { - var objects = this._objects, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; + var children = data.children; - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + for ( var i = 0; i < children.length; i ++ ) { - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; + object.add( this.parseObject( children[ i ], geometries, materials ) ); - if ( index !== undefined && index >= nCachedObjects ) { + } - // move existing object into the CACHED region + } - var lastCachedIndex = nCachedObjects ++, - firstActiveObject = objects[ lastCachedIndex ]; + if ( data.type === 'LOD' ) { - indicesByUUID[ firstActiveObject.uuid ] = index; - objects[ index ] = firstActiveObject; + if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; } - indicesByUUID[ uuid ] = lastCachedIndex; - objects[ lastCachedIndex ] = object; + var levels = data.levels; - // accounting is done, now do the same for all bindings + for ( var l = 0; l < levels.length; l ++ ) { - for ( var j = 0, m = nBindings; j !== m; ++ j ) { + var level = levels[ l ]; + var child = object.getObjectByProperty( 'uuid', level.object ); - var bindingsForPath = bindings[ j ], - firstActive = bindingsForPath[ lastCachedIndex ], - binding = bindingsForPath[ index ]; + if ( child !== undefined ) { - bindingsForPath[ index ] = firstActive; - bindingsForPath[ lastCachedIndex ] = binding; + object.addLevel( child, level.distance ); } } - } // for arguments - - this.nCachedObjects_ = nCachedObjects; + } - }, + return object; - // remove & forget - uncache: function () { + } - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; + } ); - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + var TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + SphericalReflectionMapping: SphericalReflectionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping, + CubeUVRefractionMapping: CubeUVRefractionMapping + }; - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; + var TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping + }; - if ( index !== undefined ) { + var TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipmapNearestFilter: NearestMipmapNearestFilter, + NearestMipmapLinearFilter: NearestMipmapLinearFilter, + LinearFilter: LinearFilter, + LinearMipmapNearestFilter: LinearMipmapNearestFilter, + LinearMipmapLinearFilter: LinearMipmapLinearFilter + }; - delete indicesByUUID[ uuid ]; + /** + * @author thespite / http://clicktorelease.com/ + */ - if ( index < nCachedObjects ) { - // object is cached, shrink the CACHED region + function ImageBitmapLoader( manager ) { - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ], - lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; + if ( typeof createImageBitmap === 'undefined' ) { - // last cached object takes this object's place - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; + console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); - // last object goes to the activated slot and pop - indicesByUUID[ lastObject.uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = lastObject; - objects.pop(); + } - // accounting is done, now do the same for all bindings + if ( typeof fetch === 'undefined' ) { - for ( var j = 0, m = nBindings; j !== m; ++ j ) { + console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - last = bindingsForPath[ lastIndex ]; + } - bindingsForPath[ index ] = lastCached; - bindingsForPath[ firstActiveIndex ] = last; - bindingsForPath.pop(); + Loader.call( this, manager ); - } + this.options = undefined; - } else { + } - // object is active, just swap with the last and pop + ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - var lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; + constructor: ImageBitmapLoader, - indicesByUUID[ lastObject.uuid ] = index; - objects[ index ] = lastObject; - objects.pop(); + setOptions: function setOptions( options ) { - // accounting is done, now do the same for all bindings + this.options = options; - for ( var j = 0, m = nBindings; j !== m; ++ j ) { + return this; - var bindingsForPath = bindings[ j ]; + }, - bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; - bindingsForPath.pop(); + load: function ( url, onLoad, onProgress, onError ) { - } + if ( url === undefined ) { url = ''; } - } // cached or active + if ( this.path !== undefined ) { url = this.path + url; } - } // if object is known + url = this.manager.resolveURL( url ); - } // for arguments + var scope = this; - this.nCachedObjects_ = nCachedObjects; + var cached = Cache.get( url ); - }, + if ( cached !== undefined ) { - // Internal interface used by befriended PropertyBinding.Composite: + scope.manager.itemStart( url ); - subscribe_: function ( path, parsedPath ) { + setTimeout( function () { - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group + if ( onLoad ) { onLoad( cached ); } - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ], - bindings = this._bindings; + scope.manager.itemEnd( url ); - if ( index !== undefined ) { return bindings[ index ]; } + }, 0 ); - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array( nObjects ); + return cached; - index = bindings.length; + } - indicesByPath[ path ] = index; + fetch( url ).then( function ( res ) { - paths.push( path ); - parsedPaths.push( parsedPath ); - bindings.push( bindingsForPath ); + return res.blob(); - for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { + } ).then( function ( blob ) { - var object = objects[ i ]; - bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); + if ( scope.options === undefined ) { - } + // Workaround for FireFox. It causes an error if you pass options. + return createImageBitmap( blob ); - return bindingsForPath; + } else { - }, + return createImageBitmap( blob, scope.options ); - unsubscribe_: function ( path ) { + } - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' + } ).then( function ( imageBitmap ) { - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ]; + Cache.add( url, imageBitmap ); - if ( index !== undefined ) { + if ( onLoad ) { onLoad( imageBitmap ); } - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[ lastBindingsIndex ], - lastBindingsPath = path[ lastBindingsIndex ]; + scope.manager.itemEnd( url ); - indicesByPath[ lastBindingsPath ] = index; + } ).catch( function ( e ) { - bindings[ index ] = lastBindings; - bindings.pop(); + if ( onError ) { onError( e ); } - parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; - parsedPaths.pop(); + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); - paths[ index ] = paths[ lastBindingsIndex ]; - paths.pop(); + } ); - } + scope.manager.itemStart( url ); } } ); /** - * - * Action provided by AnimationMixer for scheduling clip playback on specific - * objects. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - * - */ - - function AnimationAction( mixer, clip, localRoot, blendMode ) { - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot || null; - this.blendMode = blendMode || clip.blendMode; + * @author zz85 / http://www.lab4games.net/zz85/blog + * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" + **/ - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array( nTracks ); + function ShapePath() { - var interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; + this.type = 'ShapePath'; - for ( var i = 0; i !== nTracks; ++ i ) { + this.color = new Color(); - var interpolant = tracks[ i ].createInterpolant( null ); - interpolants[ i ] = interpolant; - interpolant.settings = interpolantSettings; + this.subPaths = []; + this.currentPath = null; - } + } - this._interpolantSettings = interpolantSettings; + Object.assign( ShapePath.prototype, { - this._interpolants = interpolants; // bound by the mixer + moveTo: function ( x, y ) { - // inside: PropertyMixer (managed by the mixer) - this._propertyBindings = new Array( nTracks ); + this.currentPath = new Path(); + this.subPaths.push( this.currentPath ); + this.currentPath.moveTo( x, y ); - this._cacheIndex = null; // for the memory manager - this._byClipCacheIndex = null; // for the memory manager + return this; - this._timeScaleInterpolant = null; - this._weightInterpolant = null; + }, - this.loop = LoopRepeat; - this._loopCount = - 1; + lineTo: function ( x, y ) { - // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - this._startTime = null; + this.currentPath.lineTo( x, y ); - // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - this.time = 0; + return this; - this.timeScale = 1; - this._effectiveTimeScale = 1; + }, - this.weight = 1; - this._effectiveWeight = 1; + quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - this.repetitions = Infinity; // no. of repetitions when looping + this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); - this.paused = false; // true -> zero effective time scale - this.enabled = true; // false -> zero effective weight + return this; - this.clampWhenFinished = false;// keep feeding the last frame? + }, - this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate - this.zeroSlopeAtEnd = true;// clips for start, loop and end + bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - } + this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); - Object.assign( AnimationAction.prototype, { + return this; - // State & Scheduling + }, - play: function () { + splineThru: function ( pts ) { - this._mixer._activateAction( this ); + this.currentPath.splineThru( pts ); return this; }, - stop: function () { + toShapes: function ( isCCW, noHoles ) { - this._mixer._deactivateAction( this ); + function toShapesNoHoles( inSubpaths ) { - return this.reset(); + var shapes = []; - }, + for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { - reset: function () { + var tmpPath = inSubpaths[ i ]; - this.paused = false; - this.enabled = true; + var tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; - this.time = 0; // restart clip - this._loopCount = - 1;// forget previous loops - this._startTime = null;// forget scheduling + shapes.push( tmpShape ); - return this.stopFading().stopWarping(); + } - }, + return shapes; - isRunning: function () { + } - return this.enabled && ! this.paused && this.timeScale !== 0 && - this._startTime === null && this._mixer._isActiveAction( this ); + function isPointInsidePolygon( inPt, inPolygon ) { - }, + var polyLen = inPolygon.length; - // return true when play has been called - isScheduled: function () { + // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + var inside = false; + for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - return this._mixer._isActiveAction( this ); + var edgeLowPt = inPolygon[ p ]; + var edgeHighPt = inPolygon[ q ]; - }, + var edgeDx = edgeHighPt.x - edgeLowPt.x; + var edgeDy = edgeHighPt.y - edgeLowPt.y; - startAt: function ( time ) { + if ( Math.abs( edgeDy ) > Number.EPSILON ) { - this._startTime = time; + // not parallel + if ( edgeDy < 0 ) { - return this; + edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; + edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - }, + } - setLoop: function ( mode, repetitions ) { + if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; } - this.loop = mode; - this.repetitions = repetitions; + if ( inPt.y === edgeLowPt.y ) { - return this; + if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! - }, + } else { - // Weight + var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); + if ( perpEdge === 0 ) { return true; } // inPt is on contour ? + if ( perpEdge < 0 ) { continue; } + inside = ! inside; // true intersection left of inPt - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight: function ( weight ) { + } - this.weight = weight; + } else { - // note: same logic as when updated at runtime - this._effectiveWeight = this.enabled ? weight : 0; + // parallel or collinear + if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel + // edge lies on the same horizontal line as inPt + if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || + ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour ! + // continue; - return this.stopFading(); + } - }, + } - // return the weight considering fading and .enabled - getEffectiveWeight: function () { + return inside; - return this._effectiveWeight; + } - }, + var isClockWise = ShapeUtils.isClockWise; - fadeIn: function ( duration ) { + var subPaths = this.subPaths; + if ( subPaths.length === 0 ) { return []; } - return this._scheduleFading( duration, 0, 1 ); + if ( noHoles === true ) { return toShapesNoHoles( subPaths ); } - }, - fadeOut: function ( duration ) { + var solid, tmpPath, tmpShape, shapes = []; - return this._scheduleFading( duration, 1, 0 ); + if ( subPaths.length === 1 ) { - }, + tmpPath = subPaths[ 0 ]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; - crossFadeFrom: function ( fadeOutAction, duration, warp ) { + } - fadeOutAction.fadeOut( duration ); - this.fadeIn( duration ); + var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); + holesFirst = isCCW ? ! holesFirst : holesFirst; - if ( warp ) { + // console.log("Holes first", holesFirst); - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, + var betterShapeHoles = []; + var newShapes = []; + var newShapeHoles = []; + var mainIdx = 0; + var tmpPoints; - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; + newShapes[ mainIdx ] = undefined; + newShapeHoles[ mainIdx ] = []; - fadeOutAction.warp( 1.0, startEndRatio, duration ); - this.warp( endStartRatio, 1.0, duration ); + for ( var i = 0, l = subPaths.length; i < l; i ++ ) { - } + tmpPath = subPaths[ i ]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise( tmpPoints ); + solid = isCCW ? ! solid : solid; - return this; + if ( solid ) { - }, + if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; } - crossFadeTo: function ( fadeInAction, duration, warp ) { + newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; + newShapes[ mainIdx ].s.curves = tmpPath.curves; - return fadeInAction.crossFadeFrom( this, duration, warp ); + if ( holesFirst ) { mainIdx ++; } + newShapeHoles[ mainIdx ] = []; - }, + //console.log('cw', i); - stopFading: function () { + } else { - var weightInterpolant = this._weightInterpolant; + newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - if ( weightInterpolant !== null ) { + //console.log('ccw', i); - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant( weightInterpolant ); + } } - return this; + // only Holes? -> probably all Shapes with wrong orientation + if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); } - }, - // Time Scale Control + if ( newShapes.length > 1 ) { - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale: function ( timeScale ) { + var ambiguous = false; + var toChange = []; - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - return this.stopWarping(); + betterShapeHoles[ sIdx ] = []; - }, + } - // return the time scale considering warping and .paused - getEffectiveTimeScale: function () { + for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - return this._effectiveTimeScale; + var sho = newShapeHoles[ sIdx ]; - }, + for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { - setDuration: function ( duration ) { + var ho = sho[ hIdx ]; + var hole_unassigned = true; - this.timeScale = this._clip.duration / duration; + for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - return this.stopWarping(); + if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - }, + if ( sIdx !== s2Idx ) { toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); } + if ( hole_unassigned ) { - syncWith: function ( action ) { + hole_unassigned = false; + betterShapeHoles[ s2Idx ].push( ho ); - this.time = action.time; - this.timeScale = action.timeScale; + } else { - return this.stopWarping(); + ambiguous = true; - }, + } - halt: function ( duration ) { + } - return this.warp( this._effectiveTimeScale, 0, duration ); + } - }, + if ( hole_unassigned ) { - warp: function ( startTimeScale, endTimeScale, duration ) { + betterShapeHoles[ sIdx ].push( ho ); - var mixer = this._mixer, now = mixer.time, - interpolant = this._timeScaleInterpolant, + } - timeScale = this.timeScale; + } - if ( interpolant === null ) { + } + // console.log("ambiguous: ", ambiguous); - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; + if ( toChange.length > 0 ) { + + // console.log("to change: ", toChange); + if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; } + + } } - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; + var tmpHoles; - times[ 0 ] = now; - times[ 1 ] = now + duration; + for ( var i = 0, il = newShapes.length; i < il; i ++ ) { - values[ 0 ] = startTimeScale / timeScale; - values[ 1 ] = endTimeScale / timeScale; + tmpShape = newShapes[ i ].s; + shapes.push( tmpShape ); + tmpHoles = newShapeHoles[ i ]; - return this; + for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - }, + tmpShape.holes.push( tmpHoles[ j ].h ); - stopWarping: function () { + } - var timeScaleInterpolant = this._timeScaleInterpolant; + } - if ( timeScaleInterpolant !== null ) { + //console.log("shape", shapes); - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); + return shapes; - } + } - return this; + } ); - }, + /** + * @author zz85 / http://www.lab4games.net/zz85/blog + * @author mrdoob / http://mrdoob.com/ + */ - // Object Accessors - getMixer: function () { + function Font( data ) { - return this._mixer; + this.type = 'Font'; - }, + this.data = data; - getClip: function () { + } - return this._clip; + Object.assign( Font.prototype, { - }, + isFont: true, - getRoot: function () { + generateShapes: function ( text, size ) { - return this._localRoot || this._mixer._root; + if ( size === undefined ) { size = 100; } - }, + var shapes = []; + var paths = createPaths( text, size, this.data ); - // Interna + for ( var p = 0, pl = paths.length; p < pl; p ++ ) { - _update: function ( time, deltaTime, timeDirection, accuIndex ) { + Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); - // called by the mixer + } - if ( ! this.enabled ) { + return shapes; - // call ._updateWeight() to update ._effectiveWeight + } - this._updateWeight( time ); - return; + } ); - } + function createPaths( text, size, data ) { - var startTime = this._startTime; + var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988 + var scale = size / data.resolution; + var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; - if ( startTime !== null ) { + var paths = []; - // check for scheduled start of action + var offsetX = 0, offsetY = 0; - var timeRunning = ( time - startTime ) * timeDirection; - if ( timeRunning < 0 || timeDirection === 0 ) { + for ( var i = 0; i < chars.length; i ++ ) { - return; // yet to come / don't decide when delta = 0 + var char = chars[ i ]; - } + if ( char === '\n' ) { - // start + offsetX = 0; + offsetY -= line_height; - this._startTime = null; // unschedule - deltaTime = timeDirection * timeRunning; + } else { + + var ret = createPath( char, scale, offsetX, offsetY, data ); + offsetX += ret.offsetX; + paths.push( ret.path ); } - // apply time scale and advance time + } - deltaTime *= this._updateTimeScale( time ); - var clipTime = this._updateTime( deltaTime ); + return paths; - // note: _updateTime may disable the action resulting in - // an effective weight of 0 + } - var weight = this._updateWeight( time ); + function createPath( char, scale, offsetX, offsetY, data ) { - if ( weight > 0 ) { + var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; - var interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; + if ( ! glyph ) { - switch ( this.blendMode ) { + console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' ); - case AdditiveAnimationBlendMode: + return; - for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { + } - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulateAdditive( weight ); + var path = new ShapePath(); - } + var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - break; + if ( glyph.o ) { - case NormalAnimationBlendMode: - default: + var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); - for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { + for ( var i = 0, l = outline.length; i < l; ) { - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulate( accuIndex, weight ); + var action = outline[ i ++ ]; - } + switch ( action ) { - } + case 'm': // moveTo - } + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; - }, + path.moveTo( x, y ); - _updateWeight: function ( time ) { + break; - var weight = 0; + case 'l': // lineTo - if ( this.enabled ) { + x = outline[ i ++ ] * scale + offsetX; + y = outline[ i ++ ] * scale + offsetY; - weight = this.weight; - var interpolant = this._weightInterpolant; + path.lineTo( x, y ); - if ( interpolant !== null ) { + break; - var interpolantValue = interpolant.evaluate( time )[ 0 ]; + case 'q': // quadraticCurveTo - weight *= interpolantValue; + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; - if ( time > interpolant.parameterPositions[ 1 ] ) { + path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); - this.stopFading(); + break; - if ( interpolantValue === 0 ) { + case 'b': // bezierCurveTo - // faded out, disable - this.enabled = false; + cpx = outline[ i ++ ] * scale + offsetX; + cpy = outline[ i ++ ] * scale + offsetY; + cpx1 = outline[ i ++ ] * scale + offsetX; + cpy1 = outline[ i ++ ] * scale + offsetY; + cpx2 = outline[ i ++ ] * scale + offsetX; + cpy2 = outline[ i ++ ] * scale + offsetY; - } + path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); - } + break; } } - this._effectiveWeight = weight; - return weight; - - }, + } - _updateTimeScale: function ( time ) { + return { offsetX: glyph.ha * scale, path: path }; - var timeScale = 0; + } - if ( ! this.paused ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - timeScale = this.timeScale; + function FontLoader( manager ) { - var interpolant = this._timeScaleInterpolant; + Loader.call( this, manager ); - if ( interpolant !== null ) { + } - var interpolantValue = interpolant.evaluate( time )[ 0 ]; + FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - timeScale *= interpolantValue; + constructor: FontLoader, - if ( time > interpolant.parameterPositions[ 1 ] ) { + load: function ( url, onLoad, onProgress, onError ) { - this.stopWarping(); + var scope = this; - if ( timeScale === 0 ) { + var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.load( url, function ( text ) { - // motion has halted, pause - this.paused = true; + var json; - } else { + try { - // warp done - apply final time scale - this.timeScale = timeScale; + json = JSON.parse( text ); - } + } catch ( e ) { - } + console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); + json = JSON.parse( text.substring( 65, text.length - 2 ) ); } - } + var font = scope.parse( json ); - this._effectiveTimeScale = timeScale; - return timeScale; + if ( onLoad ) { onLoad( font ); } + + }, onProgress, onError ); }, - _updateTime: function ( deltaTime ) { + parse: function ( json ) { - var time = this.time + deltaTime; - var duration = this._clip.duration; - var loop = this.loop; - var loopCount = this._loopCount; + return new Font( json ); - var pingPong = ( loop === LoopPingPong ); + } - if ( deltaTime === 0 ) { + } ); - if ( loopCount === - 1 ) { return time; } + /** + * @author mrdoob / http://mrdoob.com/ + */ - return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; + var _context; - } + var AudioContext = { - if ( loop === LoopOnce ) { + getContext: function () { - if ( loopCount === - 1 ) { + if ( _context === undefined ) { - // just started + _context = new ( window.AudioContext || window.webkitAudioContext )(); - this._loopCount = 0; - this._setEndings( true, true, false ); + } - } + return _context; - handle_stop: { + }, - if ( time >= duration ) { + setContext: function ( value ) { - time = duration; + _context = value; - } else if ( time < 0 ) { + } - time = 0; + }; - } else { + /** + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ - this.time = time; + function AudioLoader( manager ) { - break handle_stop; + Loader.call( this, manager ); - } + } - if ( this.clampWhenFinished ) { this.paused = true; } - else { this.enabled = false; } + AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - this.time = time; + constructor: AudioLoader, - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime < 0 ? - 1 : 1 - } ); + load: function ( url, onLoad, onProgress, onError ) { - } + var loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( this.path ); + loader.load( url, function ( buffer ) { - } else { // repetitive Repeat or PingPong + // Create a copy of the buffer. The `decodeAudioData` method + // detaches the buffer when complete, preventing reuse. + var bufferCopy = buffer.slice( 0 ); - if ( loopCount === - 1 ) { + var context = AudioContext.getContext(); + context.decodeAudioData( bufferCopy, function ( audioBuffer ) { - // just started + onLoad( audioBuffer ); - if ( deltaTime >= 0 ) { + } ); - loopCount = 0; + }, onProgress, onError ); - this._setEndings( true, this.repetitions === 0, pingPong ); + } - } else { + } ); - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 + /** + * @author WestLangley / http://github.com/WestLangley + */ - this._setEndings( this.repetitions === 0, true, pingPong ); + function HemisphereLightProbe( skyColor, groundColor, intensity ) { - } + LightProbe.call( this, undefined, intensity ); - } + var color1 = new Color().set( skyColor ); + var color2 = new Color().set( groundColor ); - if ( time >= duration || time < 0 ) { + var sky = new Vector3( color1.r, color1.g, color1.b ); + var ground = new Vector3( color2.r, color2.g, color2.b ); - // wrap around + // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); + var c0 = Math.sqrt( Math.PI ); + var c1 = c0 * Math.sqrt( 0.75 ); - var loopDelta = Math.floor( time / duration ); // signed - time -= duration * loopDelta; + this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); + this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); - loopCount += Math.abs( loopDelta ); + } - var pending = this.repetitions - loopCount; + HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { - if ( pending <= 0 ) { + constructor: HemisphereLightProbe, - // have to stop (switch state, clamp time, fire event) + isHemisphereLightProbe: true, - if ( this.clampWhenFinished ) { this.paused = true; } - else { this.enabled = false; } + copy: function ( source ) { // modifying colors not currently supported - time = deltaTime > 0 ? duration : 0; + LightProbe.prototype.copy.call( this, source ); - this.time = time; + return this; - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime > 0 ? 1 : - 1 - } ); + }, - } else { + toJSON: function ( meta ) { - // keep running + var data = LightProbe.prototype.toJSON.call( this, meta ); - if ( pending === 1 ) { + // data.sh = this.sh.toArray(); // todo - // entering the last round + return data; - var atStart = deltaTime < 0; - this._setEndings( atStart, ! atStart, pingPong ); + } - } else { + } ); - this._setEndings( false, false, pingPong ); + /** + * @author WestLangley / http://github.com/WestLangley + */ - } + function AmbientLightProbe( color, intensity ) { - this._loopCount = loopCount; + LightProbe.call( this, undefined, intensity ); - this.time = time; + var color1 = new Color().set( color ); - this._mixer.dispatchEvent( { - type: 'loop', action: this, loopDelta: loopDelta - } ); + // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); + this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) ); - } + } - } else { + AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { - this.time = time; + constructor: AmbientLightProbe, - } + isAmbientLightProbe: true, - if ( pingPong && ( loopCount & 1 ) === 1 ) { + copy: function ( source ) { // modifying color not currently supported - // invert time for the "pong round" + LightProbe.prototype.copy.call( this, source ); - return duration - time; + return this; - } + }, - } + toJSON: function ( meta ) { - return time; + var data = LightProbe.prototype.toJSON.call( this, meta ); - }, + // data.sh = this.sh.toArray(); // todo - _setEndings: function ( atStart, atEnd, pingPong ) { + return data; - var settings = this._interpolantSettings; + } - if ( pingPong ) { + } ); - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; + var _eyeRight = new Matrix4(); + var _eyeLeft = new Matrix4(); - } else { + /** + * @author mrdoob / http://mrdoob.com/ + */ - // assuming for LoopOnce atStart == atEnd == true + function StereoCamera() { - if ( atStart ) { + this.type = 'StereoCamera'; - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; + this.aspect = 1; - } else { + this.eyeSep = 0.064; - settings.endingStart = WrapAroundEnding; + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable( 1 ); + this.cameraL.matrixAutoUpdate = false; - } + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable( 2 ); + this.cameraR.matrixAutoUpdate = false; - if ( atEnd ) { + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + }; - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; + } - } else { + Object.assign( StereoCamera.prototype, { - settings.endingEnd = WrapAroundEnding; + update: function ( camera ) { - } + var cache = this._cache; - } + var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || + cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || + cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; - }, + if ( needsUpdate ) { - _scheduleFading: function ( duration, weightNow, weightThen ) { + cache.focus = camera.focus; + cache.fov = camera.fov; + cache.aspect = camera.aspect * this.aspect; + cache.near = camera.near; + cache.far = camera.far; + cache.zoom = camera.zoom; + cache.eyeSep = this.eyeSep; - var mixer = this._mixer, now = mixer.time, - interpolant = this._weightInterpolant; + // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ - if ( interpolant === null ) { + var projectionMatrix = camera.projectionMatrix.clone(); + var eyeSepHalf = cache.eyeSep / 2; + var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; + var ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; + var xmin, xmax; - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; + // translate xOffset - } + _eyeLeft.elements[ 12 ] = - eyeSepHalf; + _eyeRight.elements[ 12 ] = eyeSepHalf; - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; + // for left eye - times[ 0 ] = now; - values[ 0 ] = weightNow; - times[ 1 ] = now + duration; - values[ 1 ] = weightThen; + xmin = - ymax * cache.aspect + eyeSepOnProjection; + xmax = ymax * cache.aspect + eyeSepOnProjection; - return this; + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraL.projectionMatrix.copy( projectionMatrix ); + + // for right eye + + xmin = - ymax * cache.aspect - eyeSepOnProjection; + xmax = ymax * cache.aspect - eyeSepOnProjection; + + projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraR.projectionMatrix.copy( projectionMatrix ); + + } + + this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); + this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); } } ); /** - * - * Player for AnimationClips. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw + * @author alteredq / http://alteredqualia.com/ */ - function AnimationMixer( root ) { + function Clock( autoStart ) { - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; + this.autoStart = ( autoStart !== undefined ) ? autoStart : true; - this.time = 0; + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; - this.timeScale = 1.0; + this.running = false; } - AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { + Object.assign( Clock.prototype, { - constructor: AnimationMixer, + start: function () { - _bindAction: function ( action, prototypeAction ) { + this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName, - bindingsByName = bindingsByRoot[ rootUuid ]; + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; - if ( bindingsByName === undefined ) { + }, - bindingsByName = {}; - bindingsByRoot[ rootUuid ] = bindingsByName; + stop: function () { - } + this.getElapsedTime(); + this.running = false; + this.autoStart = false; - for ( var i = 0; i !== nTracks; ++ i ) { + }, - var track = tracks[ i ], - trackName = track.name, - binding = bindingsByName[ trackName ]; + getElapsedTime: function () { - if ( binding !== undefined ) { + this.getDelta(); + return this.elapsedTime; - bindings[ i ] = binding; + }, - } else { + getDelta: function () { - binding = bindings[ i ]; + var diff = 0; - if ( binding !== undefined ) { + if ( this.autoStart && ! this.running ) { - // existing binding, make sure the cache knows + this.start(); + return 0; - if ( binding._cacheIndex === null ) { + } - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); + if ( this.running ) { - } + var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); - continue; + diff = ( newTime - this.oldTime ) / 1000; + this.oldTime = newTime; - } + this.elapsedTime += diff; - var path = prototypeAction && prototypeAction. - _propertyBindings[ i ].binding.parsedPath; + } - binding = new PropertyMixer( - PropertyBinding.create( root, trackName, path ), - track.ValueTypeName, track.getValueSize() ); + return diff; - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); + } - bindings[ i ] = binding; + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - interpolants[ i ].resultBuffer = binding.buffer; + var _position$2 = new Vector3(); + var _quaternion$3 = new Quaternion(); + var _scale$1 = new Vector3(); + var _orientation = new Vector3(); - } + function AudioListener() { - }, + Object3D.call( this ); - _activateAction: function ( action ) { + this.type = 'AudioListener'; - if ( ! this._isActiveAction( action ) ) { + this.context = AudioContext.getContext(); - if ( action._cacheIndex === null ) { + this.gain = this.context.createGain(); + this.gain.connect( this.context.destination ); - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind + this.filter = null; - var rootUuid = ( action._localRoot || this._root ).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[ clipUuid ]; + this.timeDelta = 0; - this._bindAction( action, - actionsForClip && actionsForClip.knownActions[ 0 ] ); + // private - this._addInactiveAction( action, clipUuid, rootUuid ); + this._clock = new Clock(); - } + } - var bindings = action._propertyBindings; + AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { - // increment reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + constructor: AudioListener, - var binding = bindings[ i ]; + getInput: function () { - if ( binding.useCount ++ === 0 ) { + return this.gain; - this._lendBinding( binding ); - binding.saveOriginalState(); + }, - } + removeFilter: function ( ) { - } + if ( this.filter !== null ) { - this._lendAction( action ); + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + this.gain.connect( this.context.destination ); + this.filter = null; } + return this; + }, - _deactivateAction: function ( action ) { + getFilter: function () { - if ( this._isActiveAction( action ) ) { + return this.filter; - var bindings = action._propertyBindings; + }, - // decrement reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + setFilter: function ( value ) { - var binding = bindings[ i ]; + if ( this.filter !== null ) { - if ( -- binding.useCount === 0 ) { + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); - binding.restoreOriginalState(); - this._takeBackBinding( binding ); + } else { - } + this.gain.disconnect( this.context.destination ); - } + } - this._takeBackAction( action ); + this.filter = value; + this.gain.connect( this.filter ); + this.filter.connect( this.context.destination ); - } + return this; }, - // Memory manager + getMasterVolume: function () { - _initMemoryManager: function () { + return this.gain.gain.value; - this._actions = []; // 'nActiveActions' followed by inactive ones - this._nActiveActions = 0; + }, - this._actionsByClip = {}; - // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } + setMasterVolume: function ( value ) { + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - this._bindings = []; // 'nActiveBindings' followed by inactive ones - this._nActiveBindings = 0; + return this; - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > + }, + updateMatrixWorld: function ( force ) { - this._controlInterpolants = []; // same game as above - this._nActiveControlInterpolants = 0; + Object3D.prototype.updateMatrixWorld.call( this, force ); - var scope = this; + var listener = this.context.listener; + var up = this.up; - this.stats = { + this.timeDelta = this._clock.getDelta(); - actions: { - get total() { + this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 ); - return scope._actions.length; + _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 ); - }, - get inUse() { + if ( listener.positionX ) { - return scope._nActiveActions; + // code path for Chrome (see #14393) - } - }, - bindings: { - get total() { + var endTime = this.context.currentTime + this.timeDelta; - return scope._bindings.length; + listener.positionX.linearRampToValueAtTime( _position$2.x, endTime ); + listener.positionY.linearRampToValueAtTime( _position$2.y, endTime ); + listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime ); + listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime ); + listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime ); + listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime ); + listener.upX.linearRampToValueAtTime( up.x, endTime ); + listener.upY.linearRampToValueAtTime( up.y, endTime ); + listener.upZ.linearRampToValueAtTime( up.z, endTime ); - }, - get inUse() { + } else { - return scope._nActiveBindings; + listener.setPosition( _position$2.x, _position$2.y, _position$2.z ); + listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z ); - } - }, - controlInterpolants: { - get total() { + } - return scope._controlInterpolants.length; + } - }, - get inUse() { + } ); - return scope._nActiveControlInterpolants; + /** + * @author mrdoob / http://mrdoob.com/ + * @author Reece Aaron Lecrivain / http://reecenotes.com/ + */ - } - } + function Audio( listener ) { - }; + Object3D.call( this ); - }, + this.type = 'Audio'; - // Memory management for AnimationAction objects + this.listener = listener; + this.context = listener.context; - _isActiveAction: function ( action ) { + this.gain = this.context.createGain(); + this.gain.connect( listener.getInput() ); - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; + this.autoplay = false; - }, + this.buffer = null; + this.detune = 0; + this.loop = false; + this.loopStart = 0; + this.loopEnd = 0; + this.offset = 0; + this.duration = undefined; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.sourceType = 'empty'; - _addInactiveAction: function ( action, clipUuid, rootUuid ) { + this._startedAt = 0; + this._progress = 0; - var actions = this._actions, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; + this.filters = []; - if ( actionsForClip === undefined ) { + } - actionsForClip = { + Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { - knownActions: [ action ], - actionByRoot: {} + constructor: Audio, - }; + getOutput: function () { - action._byClipCacheIndex = 0; + return this.gain; - actionsByClip[ clipUuid ] = actionsForClip; + }, - } else { + setNodeSource: function ( audioNode ) { - var knownActions = actionsForClip.knownActions; + this.hasPlaybackControl = false; + this.sourceType = 'audioNode'; + this.source = audioNode; + this.connect(); - action._byClipCacheIndex = knownActions.length; - knownActions.push( action ); + return this; - } + }, - action._cacheIndex = actions.length; - actions.push( action ); + setMediaElementSource: function ( mediaElement ) { - actionsForClip.actionByRoot[ rootUuid ] = action; + this.hasPlaybackControl = false; + this.sourceType = 'mediaNode'; + this.source = this.context.createMediaElementSource( mediaElement ); + this.connect(); + + return this; }, - _removeInactiveAction: function ( action ) { + setMediaStreamSource: function ( mediaStream ) { - var actions = this._actions, - lastInactiveAction = actions[ actions.length - 1 ], - cacheIndex = action._cacheIndex; + this.hasPlaybackControl = false; + this.sourceType = 'mediaStreamNode'; + this.source = this.context.createMediaStreamSource( mediaStream ); + this.connect(); - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); + return this; - action._cacheIndex = null; + }, + setBuffer: function ( audioBuffer ) { - var clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ], - knownActionsForClip = actionsForClip.knownActions, + this.buffer = audioBuffer; + this.sourceType = 'buffer'; - lastKnownAction = - knownActionsForClip[ knownActionsForClip.length - 1 ], + if ( this.autoplay ) { this.play(); } - byClipCacheIndex = action._byClipCacheIndex; + return this; - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; - knownActionsForClip.pop(); + }, - action._byClipCacheIndex = null; + play: function ( delay ) { + if ( delay === undefined ) { delay = 0; } - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = ( action._localRoot || this._root ).uuid; - - delete actionByRoot[ rootUuid ]; - - if ( knownActionsForClip.length === 0 ) { + if ( this.isPlaying === true ) { - delete actionsByClip[ clipUuid ]; + console.warn( 'THREE.Audio: Audio is already playing.' ); + return; } - this._removeInactiveBindingsForAction( action ); + if ( this.hasPlaybackControl === false ) { - }, + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; - _removeInactiveBindingsForAction: function ( action ) { + } - var bindings = action._propertyBindings; - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { + this._startedAt = this.context.currentTime + delay; - var binding = bindings[ i ]; + var source = this.context.createBufferSource(); + source.buffer = this.buffer; + source.loop = this.loop; + source.loopStart = this.loopStart; + source.loopEnd = this.loopEnd; + source.onended = this.onEnded.bind( this ); + source.start( this._startedAt, this._progress + this.offset, this.duration ); - if ( -- binding.referenceCount === 0 ) { + this.isPlaying = true; - this._removeInactiveBinding( binding ); + this.source = source; - } + this.setDetune( this.detune ); + this.setPlaybackRate( this.playbackRate ); - } + return this.connect(); }, - _lendAction: function ( action ) { + pause: function () { - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s + if ( this.hasPlaybackControl === false ) { - var actions = this._actions, - prevIndex = action._cacheIndex, + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; - lastActiveIndex = this._nActiveActions ++, + } - firstInactiveAction = actions[ lastActiveIndex ]; + if ( this.isPlaying === true ) { - action._cacheIndex = lastActiveIndex; - actions[ lastActiveIndex ] = action; + // update current progress - firstInactiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = firstInactiveAction; + this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate; - }, + if ( this.loop === true ) { - _takeBackAction: function ( action ) { + // ensure _progress does not exceed duration with looped audios - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a + this._progress = this._progress % ( this.duration || this.buffer.duration ); - var actions = this._actions, - prevIndex = action._cacheIndex, + } - firstInactiveIndex = -- this._nActiveActions, + this.source.stop(); + this.source.onended = null; - lastActiveAction = actions[ firstInactiveIndex ]; + this.isPlaying = false; - action._cacheIndex = firstInactiveIndex; - actions[ firstInactiveIndex ] = action; + } - lastActiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = lastActiveAction; + return this; }, - // Memory management for PropertyMixer objects + stop: function () { - _addInactiveBinding: function ( binding, rootUuid, trackName ) { + if ( this.hasPlaybackControl === false ) { - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; - bindings = this._bindings; + } - if ( bindingByName === undefined ) { + this._progress = 0; - bindingByName = {}; - bindingsByRoot[ rootUuid ] = bindingByName; + this.source.stop(); + this.source.onended = null; + this.isPlaying = false; - } + return this; - bindingByName[ trackName ] = binding; + }, - binding._cacheIndex = bindings.length; - bindings.push( binding ); + connect: function () { - }, + if ( this.filters.length > 0 ) { - _removeInactiveBinding: function ( binding ) { + this.source.connect( this.filters[ 0 ] ); - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - lastInactiveBinding = bindings[ bindings.length - 1 ], - cacheIndex = binding._cacheIndex; + this.filters[ i - 1 ].connect( this.filters[ i ] ); - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[ cacheIndex ] = lastInactiveBinding; - bindings.pop(); + } - delete bindingByName[ trackName ]; + this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); - if ( Object.keys( bindingByName ).length === 0 ) { + } else { - delete bindingsByRoot[ rootUuid ]; + this.source.connect( this.getOutput() ); } + return this; + }, - _lendBinding: function ( binding ) { + disconnect: function () { - var bindings = this._bindings, - prevIndex = binding._cacheIndex, + if ( this.filters.length > 0 ) { - lastActiveIndex = this._nActiveBindings ++, + this.source.disconnect( this.filters[ 0 ] ); - firstInactiveBinding = bindings[ lastActiveIndex ]; + for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - binding._cacheIndex = lastActiveIndex; - bindings[ lastActiveIndex ] = binding; + this.filters[ i - 1 ].disconnect( this.filters[ i ] ); - firstInactiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = firstInactiveBinding; + } - }, + this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); - _takeBackBinding: function ( binding ) { + } else { - var bindings = this._bindings, - prevIndex = binding._cacheIndex, + this.source.disconnect( this.getOutput() ); - firstInactiveIndex = -- this._nActiveBindings, + } - lastActiveBinding = bindings[ firstInactiveIndex ]; + return this; - binding._cacheIndex = firstInactiveIndex; - bindings[ firstInactiveIndex ] = binding; + }, - lastActiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = lastActiveBinding; + getFilters: function () { - }, + return this.filters; + }, - // Memory management of Interpolants for weight and time scale + setFilters: function ( value ) { - _lendControlInterpolant: function () { + if ( ! value ) { value = []; } - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants ++, - interpolant = interpolants[ lastActiveIndex ]; + if ( this.isPlaying === true ) { - if ( interpolant === undefined ) { + this.disconnect(); + this.filters = value; + this.connect(); - interpolant = new LinearInterpolant( - new Float32Array( 2 ), new Float32Array( 2 ), - 1, this._controlInterpolantsResultBuffer ); + } else { - interpolant.__cacheIndex = lastActiveIndex; - interpolants[ lastActiveIndex ] = interpolant; + this.filters = value; } - return interpolant; + return this; }, - _takeBackControlInterpolant: function ( interpolant ) { + setDetune: function ( value ) { - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, + this.detune = value; - firstInactiveIndex = -- this._nActiveControlInterpolants, + if ( this.source.detune === undefined ) { return; } // only set detune when available - lastActiveInterpolant = interpolants[ firstInactiveIndex ]; + if ( this.isPlaying === true ) { - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[ firstInactiveIndex ] = interpolant; + this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[ prevIndex ] = lastActiveInterpolant; + } + + return this; }, - _controlInterpolantsResultBuffer: new Float32Array( 1 ), + getDetune: function () { - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function ( clip, optionalRoot, blendMode ) { + return this.detune; - var root = optionalRoot || this._root, - rootUuid = root.uuid, + }, - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, + getFilter: function () { - clipUuid = clipObject !== null ? clipObject.uuid : clip, + return this.getFilters()[ 0 ]; - actionsForClip = this._actionsByClip[ clipUuid ], - prototypeAction = null; + }, - if ( blendMode === undefined ) { + setFilter: function ( filter ) { - if ( clipObject !== null ) { + return this.setFilters( filter ? [ filter ] : [] ); - blendMode = clipObject.blendMode; + }, - } else { + setPlaybackRate: function ( value ) { - blendMode = NormalAnimationBlendMode; + if ( this.hasPlaybackControl === false ) { - } + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; } - if ( actionsForClip !== undefined ) { + this.playbackRate = value; - var existingAction = - actionsForClip.actionByRoot[ rootUuid ]; + if ( this.isPlaying === true ) { - if ( existingAction !== undefined && existingAction.blendMode === blendMode ) { + this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); - return existingAction; + } - } + return this; - // we know the clip, so we don't have to parse all - // the bindings again but can just copy - prototypeAction = actionsForClip.knownActions[ 0 ]; + }, - // also, take the clip from the prototype action - if ( clipObject === null ) - { clipObject = prototypeAction._clip; } + getPlaybackRate: function () { - } + return this.playbackRate; - // clip must be known when specified via string - if ( clipObject === null ) { return null; } + }, - // allocate all resources required to run it - var newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode ); + onEnded: function () { - this._bindAction( newAction, prototypeAction ); + this.isPlaying = false; - // and make the action known to the memory manager - this._addInactiveAction( newAction, clipUuid, rootUuid ); + }, - return newAction; + getLoop: function () { - }, + if ( this.hasPlaybackControl === false ) { - // get an existing action - existingAction: function ( clip, optionalRoot ) { + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return false; - var root = optionalRoot || this._root, - rootUuid = root.uuid, + } - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, + return this.loop; - clipUuid = clipObject ? clipObject.uuid : clip, + }, - actionsForClip = this._actionsByClip[ clipUuid ]; + setLoop: function ( value ) { - if ( actionsForClip !== undefined ) { + if ( this.hasPlaybackControl === false ) { - return actionsForClip.actionByRoot[ rootUuid ] || null; + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; } - return null; + this.loop = value; - }, + if ( this.isPlaying === true ) { - // deactivates all previously scheduled actions - stopAllAction: function () { + this.source.loop = this.loop; - var actions = this._actions, - nActions = this._nActiveActions, - bindings = this._bindings, - nBindings = this._nActiveBindings; + } - this._nActiveActions = 0; - this._nActiveBindings = 0; + return this; - for ( var i = 0; i !== nActions; ++ i ) { + }, - actions[ i ].reset(); + setLoopStart: function ( value ) { - } + this.loopStart = value; - for ( var i = 0; i !== nBindings; ++ i ) { + return this; - bindings[ i ].useCount = 0; + }, - } + setLoopEnd: function ( value ) { + + this.loopEnd = value; return this; }, - // advance the time and update apply the animation - update: function ( deltaTime ) { - - deltaTime *= this.timeScale; + getVolume: function () { - var actions = this._actions, - nActions = this._nActiveActions, + return this.gain.gain.value; - time = this.time += deltaTime, - timeDirection = Math.sign( deltaTime ), + }, - accuIndex = this._accuIndex ^= 1; + setVolume: function ( value ) { - // run active actions + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - for ( var i = 0; i !== nActions; ++ i ) { + return this; - var action = actions[ i ]; + } - action._update( time, deltaTime, timeDirection, accuIndex ); + } ); - } + /** + * @author mrdoob / http://mrdoob.com/ + */ - // update scene graph + var _position$3 = new Vector3(); + var _quaternion$4 = new Quaternion(); + var _scale$2 = new Vector3(); + var _orientation$1 = new Vector3(); - var bindings = this._bindings, - nBindings = this._nActiveBindings; + function PositionalAudio( listener ) { - for ( var i = 0; i !== nBindings; ++ i ) { + Audio.call( this, listener ); - bindings[ i ].apply( accuIndex ); + this.panner = this.context.createPanner(); + this.panner.panningModel = 'HRTF'; + this.panner.connect( this.gain ); - } + } - return this; + PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { - }, + constructor: PositionalAudio, - // Allows you to seek to a specific time in an animation. - setTime: function ( timeInSeconds ) { + getOutput: function () { - this.time = 0; // Zero out time attribute for AnimationMixer object; - for ( var i = 0; i < this._actions.length; i ++ ) { + return this.panner; - this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. + }, - } + getRefDistance: function () { - return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. + return this.panner.refDistance; }, - // return this mixer's root target object - getRoot: function () { + setRefDistance: function ( value ) { - return this._root; + this.panner.refDistance = value; + + return this; }, - // free all resources specific to a particular clip - uncacheClip: function ( clip ) { + getRolloffFactor: function () { - var actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; + return this.panner.rolloffFactor; - if ( actionsForClip !== undefined ) { + }, - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away + setRolloffFactor: function ( value ) { - var actionsToRemove = actionsForClip.knownActions; + this.panner.rolloffFactor = value; - for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { + return this; - var action = actionsToRemove[ i ]; + }, - this._deactivateAction( action ); + getDistanceModel: function () { - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[ actions.length - 1 ]; + return this.panner.distanceModel; - action._cacheIndex = null; - action._byClipCacheIndex = null; + }, - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); + setDistanceModel: function ( value ) { - this._removeInactiveBindingsForAction( action ); + this.panner.distanceModel = value; - } + return this; - delete actionsByClip[ clipUuid ]; + }, - } + getMaxDistance: function () { + + return this.panner.maxDistance; }, - // free all resources specific to a particular root target object - uncacheRoot: function ( root ) { + setMaxDistance: function ( value ) { - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; + this.panner.maxDistance = value; - for ( var clipUuid in actionsByClip ) { + return this; - var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, - action = actionByRoot[ rootUuid ]; + }, - if ( action !== undefined ) { + setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) { - this._deactivateAction( action ); - this._removeInactiveAction( action ); + this.panner.coneInnerAngle = coneInnerAngle; + this.panner.coneOuterAngle = coneOuterAngle; + this.panner.coneOuterGain = coneOuterGain; - } + return this; - } + }, - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ]; + updateMatrixWorld: function ( force ) { - if ( bindingByName !== undefined ) { + Object3D.prototype.updateMatrixWorld.call( this, force ); - for ( var trackName in bindingByName ) { + if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; } - var binding = bindingByName[ trackName ]; - binding.restoreOriginalState(); - this._removeInactiveBinding( binding ); + this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 ); - } + _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 ); - } + var panner = this.panner; - }, + if ( panner.positionX ) { - // remove a targeted clip from the cache - uncacheAction: function ( clip, optionalRoot ) { + // code path for Chrome and Firefox (see #14393) - var action = this.existingAction( clip, optionalRoot ); + var endTime = this.context.currentTime + this.listener.timeDelta; - if ( action !== null ) { + panner.positionX.linearRampToValueAtTime( _position$3.x, endTime ); + panner.positionY.linearRampToValueAtTime( _position$3.y, endTime ); + panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime ); + panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime ); + panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime ); + panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime ); - this._deactivateAction( action ); - this._removeInactiveAction( action ); + } else { + + panner.setPosition( _position$3.x, _position$3.y, _position$3.z ); + panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z ); } @@ -54316,5711 +61945,8465 @@ function simpleEnd(buf) { * @author mrdoob / http://mrdoob.com/ */ - function Uniform( value ) { - - if ( typeof value === 'string' ) { + function AudioAnalyser( audio, fftSize ) { - console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); - value = arguments[ 1 ]; + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; - } + this.data = new Uint8Array( this.analyser.frequencyBinCount ); - this.value = value; + audio.getOutput().connect( this.analyser ); } - Uniform.prototype.clone = function () { + Object.assign( AudioAnalyser.prototype, { - return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); + getFrequencyData: function () { - }; + this.analyser.getByteFrequencyData( this.data ); - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ + return this.data; - function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { + }, - InterleavedBuffer.call( this, array, stride ); + getAverageFrequency: function () { - this.meshPerAttribute = meshPerAttribute || 1; + var value = 0, data = this.getFrequencyData(); - } + for ( var i = 0; i < data.length; i ++ ) { - InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { - - constructor: InstancedInterleavedBuffer, - - isInstancedInterleavedBuffer: true, - - copy: function ( source ) { - - InterleavedBuffer.prototype.copy.call( this, source ); + value += data[ i ]; - this.meshPerAttribute = source.meshPerAttribute; + } - return this; + return value / data.length; } } ); /** - * @author mrdoob / http://mrdoob.com/ - * @author bhouston / http://clara.io/ - * @author stephomi / http://stephaneginier.com/ + * + * Buffered scene graph property that allows weighted accumulation. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw */ - function Raycaster( origin, direction, near, far ) { - - this.ray = new Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) + function PropertyMixer( binding, typeName, valueSize ) { - this.near = near || 0; - this.far = far || Infinity; - this.camera = null; - this.layers = new Layers(); + this.binding = binding; + this.valueSize = valueSize; - this.params = { - Mesh: {}, - Line: { threshold: 1 }, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; + var mixFunction, + mixFunctionAdditive, + setIdentity; - Object.defineProperties( this.params, { - PointCloud: { - get: function () { + // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] + // + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property + // + // 'add' is used for additive cumulative results + // + // 'work' is optional and is only present for quaternion types. It is used + // to store intermediate quaternion multiplication results - console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); - return this.Points; + switch ( typeName ) { - } - } - } ); + case 'quaternion': + mixFunction = this._slerp; + mixFunctionAdditive = this._slerpAdditive; + setIdentity = this._setAdditiveIdentityQuaternion; - } + this.buffer = new Float64Array( valueSize * 6 ); + this._workIndex = 5; + break; - function ascSort( a, b ) { + case 'string': + case 'bool': + mixFunction = this._select; - return a.distance - b.distance; + // Use the regular mix function and for additive on these types, + // additive is not relevant for non-numeric types + mixFunctionAdditive = this._select; - } + setIdentity = this._setAdditiveIdentityOther; - function intersectObject( object, raycaster, intersects, recursive ) { + this.buffer = new Array( valueSize * 5 ); + break; - if ( object.layers.test( raycaster.layers ) ) { + default: + mixFunction = this._lerp; + mixFunctionAdditive = this._lerpAdditive; + setIdentity = this._setAdditiveIdentityNumeric; - object.raycast( raycaster, intersects ); + this.buffer = new Float64Array( valueSize * 5 ); } - if ( recursive === true ) { - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - intersectObject( children[ i ], raycaster, intersects, true ); + this._mixBufferRegion = mixFunction; + this._mixBufferRegionAdditive = mixFunctionAdditive; + this._setIdentity = setIdentity; + this._origIndex = 3; + this._addIndex = 4; - } + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; - } + this.useCount = 0; + this.referenceCount = 0; } - Object.assign( Raycaster.prototype, { + Object.assign( PropertyMixer.prototype, { - set: function ( origin, direction ) { + // accumulate data in the 'incoming' region into 'accu<i>' + accumulate: function ( accuIndex, weight ) { - // direction is assumed to be normalized (for accurate distance calculations) + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place - this.ray.set( origin, direction ); + var buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride, - }, + currentWeight = this.cumulativeWeight; - setFromCamera: function ( coords, camera ) { + if ( currentWeight === 0 ) { - if ( ( camera && camera.isPerspectiveCamera ) ) { + // accuN := incoming * weight - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - this.camera = camera; + for ( var i = 0; i !== stride; ++ i ) { - } else if ( ( camera && camera.isOrthographicCamera ) ) { + buffer[ offset + i ] = buffer[ i ]; - this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - this.camera = camera; + } + + currentWeight = weight; } else { - console.error( 'THREE.Raycaster: Unsupported camera type.' ); + // accuN := accuN + incoming * weight + + currentWeight += weight; + var mix = weight / currentWeight; + this._mixBufferRegion( buffer, offset, 0, mix, stride ); } + this.cumulativeWeight = currentWeight; + }, - intersectObject: function ( object, recursive, optionalTarget ) { + // accumulate data in the 'incoming' region into 'add' + accumulateAdditive: function ( weight ) { - var intersects = optionalTarget || []; + var buffer = this.buffer, + stride = this.valueSize, + offset = stride * this._addIndex; - intersectObject( object, this, intersects, recursive ); + if ( this.cumulativeWeightAdditive === 0 ) { - intersects.sort( ascSort ); + // add = identity - return intersects; + this._setIdentity(); - }, + } - intersectObjects: function ( objects, recursive, optionalTarget ) { + // add := add + incoming * weight - var intersects = optionalTarget || []; + this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride ); + this.cumulativeWeightAdditive += weight; - if ( Array.isArray( objects ) === false ) { + }, - console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); - return intersects; + // apply the state of 'accu<i>' to the binding when accus differ + apply: function ( accuIndex ) { - } + var stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, - for ( var i = 0, l = objects.length; i < l; i ++ ) { + weight = this.cumulativeWeight, + weightAdditive = this.cumulativeWeightAdditive, - intersectObject( objects[ i ], this, intersects, recursive ); + binding = this.binding; - } + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; - intersects.sort( ascSort ); + if ( weight < 1 ) { - return intersects; + // accuN := accuN + original * ( 1 - cumulativeWeight ) - } + var originalValueOffset = stride * this._origIndex; - } ); + this._mixBufferRegion( + buffer, offset, originalValueOffset, 1 - weight, stride ); - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. - * The azimuthal angle (theta) is measured from the positive z-axis. - */ + } - function Spherical( radius, phi, theta ) { + if ( weightAdditive > 0 ) { - this.radius = ( radius !== undefined ) ? radius : 1.0; - this.phi = ( phi !== undefined ) ? phi : 0; // polar angle - this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle + // accuN := accuN + additive accuN - return this; + this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride ); - } + } - Object.assign( Spherical.prototype, { + for ( var i = stride, e = stride + stride; i !== e; ++ i ) { - set: function ( radius, phi, theta ) { + if ( buffer[ i ] !== buffer[ i + stride ] ) { - this.radius = radius; - this.phi = phi; - this.theta = theta; + // value has changed -> update scene graph - return this; + binding.setValue( buffer, offset ); + break; + + } + + } }, - clone: function () { + // remember the state of the bound property and copy it to both accus + saveOriginalState: function () { - return new this.constructor().copy( this ); + var binding = this.binding; - }, + var buffer = this.buffer, + stride = this.valueSize, - copy: function ( other ) { + originalValueOffset = stride * this._origIndex; - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; + binding.getValue( buffer, originalValueOffset ); - return this; + // accu[0..1] := orig -- initially detect changes against the original + for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { - }, + buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; - // restrict phi to be betwee EPS and PI-EPS - makeSafe: function () { + } - var EPS = 0.000001; - this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); + // Add to identity for additive + this._setIdentity(); - return this; + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; }, - setFromVector3: function ( v ) { + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState: function () { - return this.setFromCartesianCoords( v.x, v.y, v.z ); + var originalValueOffset = this.valueSize * 3; + this.binding.setValue( this.buffer, originalValueOffset ); }, - setFromCartesianCoords: function ( x, y, z ) { + _setAdditiveIdentityNumeric: function () { - this.radius = Math.sqrt( x * x + y * y + z * z ); + var startIndex = this._addIndex * this.valueSize; - if ( this.radius === 0 ) { + this.buffer.fill( 0, startIndex, startIndex + this.valueSize ); - this.theta = 0; - this.phi = 0; + }, - } else { + _setAdditiveIdentityQuaternion: function () { - this.theta = Math.atan2( x, z ); - this.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) ); + this._setAdditiveIdentityNumeric(); + this.buffer[ this._addIndex * 4 + 3 ] = 1; - } + }, - return this; + _setAdditiveIdentityOther: function () { - } + var startIndex = this._origIndex * this.valueSize; + var targetIndex = this._addIndex * this.valueSize; - } ); + this.buffer.copyWithin( targetIndex, startIndex, this.valueSize ); - /** - * @author Mugen87 / https://github.com/Mugen87 - * - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - * - */ + }, - function Cylindrical( radius, theta, y ) { - this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane - this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane + // mix functions - return this; + _select: function ( buffer, dstOffset, srcOffset, t, stride ) { - } + if ( t >= 0.5 ) { - Object.assign( Cylindrical.prototype, { + for ( var i = 0; i !== stride; ++ i ) { - set: function ( radius, theta, y ) { + buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; - this.radius = radius; - this.theta = theta; - this.y = y; + } - return this; + } }, - clone: function () { + _slerp: function ( buffer, dstOffset, srcOffset, t ) { - return new this.constructor().copy( this ); + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); }, - copy: function ( other ) { + _slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) { - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; + var workOffset = this._workIndex * stride; - return this; + // Store result in intermediate buffer offset + Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset ); + + // Slerp to the intermediate result + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t ); }, - setFromVector3: function ( v ) { + _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { - return this.setFromCartesianCoords( v.x, v.y, v.z ); + var s = 1 - t; + + for ( var i = 0; i !== stride; ++ i ) { + + var j = dstOffset + i; + + buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; + + } }, - setFromCartesianCoords: function ( x, y, z ) { + _lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) { - this.radius = Math.sqrt( x * x + z * z ); - this.theta = Math.atan2( x, z ); - this.y = y; + for ( var i = 0; i !== stride; ++ i ) { - return this; + var j = dstOffset + i; + + buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t; + + } } } ); /** - * @author bhouston / http://clara.io + * + * A reference to a real property in the scene graph. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw */ - var _vector$7 = new Vector2(); - - function Box2( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); + // Characters [].:/ are reserved for track binding syntax. + var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; + var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); - } + // Attempts to allow node names from any language. ES5's `\w` regexp matches + // only latin characters, and the unicode \p{L} is not yet supported. So + // instead, we exclude reserved characters and match everything else. + var _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; + var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; - Object.assign( Box2.prototype, { + // Parent directories, delimited by '/' or ':'. Currently unused, but must + // be matched to parse the rest of the track name. + var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); - set: function ( min, max ) { + // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. + var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); - this.min.copy( min ); - this.max.copy( max ); + // Object on target node, and accessor. May not contain reserved + // characters. Accessor may contain any character except closing bracket. + var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); - return this; + // Property and accessor. May not contain reserved characters. Accessor may + // contain any non-bracket characters. + var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); - }, + var _trackRe = new RegExp( '' + + '^' + + _directoryRe + + _nodeRe + + _objectRe + + _propertyRe + + '$' + ); - setFromPoints: function ( points ) { + var _supportedObjectNames = [ 'material', 'materials', 'bones' ]; - this.makeEmpty(); + function Composite( targetGroup, path, optionalParsedPath ) { - for ( var i = 0, il = points.length; i < il; i ++ ) { + var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); - this.expandByPoint( points[ i ] ); + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_( path, parsedPath ); - } + } - return this; + Object.assign( Composite.prototype, { - }, + getValue: function ( array, offset ) { - setFromCenterAndSize: function ( center, size ) { + this.bind(); // bind all binding - var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); + var firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[ firstValidIndex ]; - return this; + // and only call .getValue on the first + if ( binding !== undefined ) { binding.getValue( array, offset ); } }, - clone: function () { - - return new this.constructor().copy( this ); + setValue: function ( array, offset ) { - }, + var bindings = this._bindings; - copy: function ( box ) { + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - this.min.copy( box.min ); - this.max.copy( box.max ); + bindings[ i ].setValue( array, offset ); - return this; + } }, - makeEmpty: function () { - - this.min.x = this.min.y = + Infinity; - this.max.x = this.max.y = - Infinity; - - return this; + bind: function () { - }, + var bindings = this._bindings; - isEmpty: function () { + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + bindings[ i ].bind(); - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); + } }, - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getCenter() target is now required' ); - target = new Vector2(); + unbind: function () { - } + var bindings = this._bindings; - return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - }, + bindings[ i ].unbind(); - getSize: function ( target ) { + } - if ( target === undefined ) { + } - console.warn( 'THREE.Box2: .getSize() target is now required' ); - target = new Vector2(); + } ); - } - return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); + function PropertyBinding( rootNode, path, parsedPath ) { - }, + this.path = path; + this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); - expandByPoint: function ( point ) { + this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; - this.min.min( point ); - this.max.max( point ); + this.rootNode = rootNode; - return this; + } - }, + Object.assign( PropertyBinding, { - expandByVector: function ( vector ) { + Composite: Composite, - this.min.sub( vector ); - this.max.add( vector ); + create: function ( root, path, parsedPath ) { - return this; + if ( ! ( root && root.isAnimationObjectGroup ) ) { - }, + return new PropertyBinding( root, path, parsedPath ); - expandByScalar: function ( scalar ) { + } else { - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); + return new PropertyBinding.Composite( root, path, parsedPath ); - return this; + } }, - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y ? false : true; - - }, - - containsBox: function ( box ) { + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + sanitizeNodeName: function ( name ) { - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y; + return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); }, - getParameter: function ( point, target ) { + parseTrackName: function ( trackName ) { - // This can potentially have a divide by zero if the box - // has a size dimension of 0. + var matches = _trackRe.exec( trackName ); - if ( target === undefined ) { + if ( ! matches ) { - console.warn( 'THREE.Box2: .getParameter() target is now required' ); - target = new Vector2(); + throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); } - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - }, - - intersectsBox: function ( box ) { + var results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[ 2 ], + objectName: matches[ 3 ], + objectIndex: matches[ 4 ], + propertyName: matches[ 5 ], // required + propertyIndex: matches[ 6 ] + }; - // using 4 splitting planes to rule out intersections + var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y ? false : true; + if ( lastDot !== undefined && lastDot !== - 1 ) { - }, + var objectName = results.nodeName.substring( lastDot + 1 ); - clampPoint: function ( point, target ) { + // Object names must be checked against a whitelist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { - if ( target === undefined ) { + results.nodeName = results.nodeName.substring( 0, lastDot ); + results.objectName = objectName; - console.warn( 'THREE.Box2: .clampPoint() target is now required' ); - target = new Vector2(); + } } - return target.copy( point ).clamp( this.min, this.max ); + if ( results.propertyName === null || results.propertyName.length === 0 ) { - }, + throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); - distanceToPoint: function ( point ) { + } - var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); + return results; }, - intersect: function ( box ) { + findNode: function ( root, nodeName ) { - this.min.max( box.min ); - this.max.min( box.max ); + if ( ! nodeName || nodeName === "" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { - return this; + return root; - }, + } - union: function ( box ) { + // search into skeleton bones. + if ( root.skeleton ) { - this.min.min( box.min ); - this.max.max( box.max ); + var bone = root.skeleton.getBoneByName( nodeName ); - return this; + if ( bone !== undefined ) { - }, + return bone; - translate: function ( offset ) { + } - this.min.add( offset ); - this.max.add( offset ); + } - return this; + // search into node subtree. + if ( root.children ) { - }, + var searchNodeSubtree = function ( children ) { - equals: function ( box ) { + for ( var i = 0; i < children.length; i ++ ) { - return box.min.equals( this.min ) && box.max.equals( this.max ); + var childNode = children[ i ]; - } + if ( childNode.name === nodeName || childNode.uuid === nodeName ) { - } ); + return childNode; - /** - * @author bhouston / http://clara.io - */ + } - var _startP = new Vector3(); - var _startEnd = new Vector3(); + var result = searchNodeSubtree( childNode.children ); - function Line3( start, end ) { + if ( result ) { return result; } - this.start = ( start !== undefined ) ? start : new Vector3(); - this.end = ( end !== undefined ) ? end : new Vector3(); + } - } + return null; - Object.assign( Line3.prototype, { + }; - set: function ( start, end ) { + var subTreeNode = searchNodeSubtree( root.children ); - this.start.copy( start ); - this.end.copy( end ); + if ( subTreeNode ) { - return this; + return subTreeNode; - }, + } - clone: function () { + } - return new this.constructor().copy( this ); + return null; - }, + } - copy: function ( line ) { + } ); - this.start.copy( line.start ); - this.end.copy( line.end ); + Object.assign( PropertyBinding.prototype, { // prototype, continued - return this; + // these are used to "bind" a nonexistent property + _getValue_unavailable: function () {}, + _setValue_unavailable: function () {}, + BindingType: { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 }, - getCenter: function ( target ) { - - if ( target === undefined ) { + Versioning: { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 + }, - console.warn( 'THREE.Line3: .getCenter() target is now required' ); - target = new Vector3(); + GetterByBindingType: [ - } + function getValue_direct( buffer, offset ) { - return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + buffer[ offset ] = this.node[ this.propertyName ]; - }, + }, - delta: function ( target ) { + function getValue_array( buffer, offset ) { - if ( target === undefined ) { + var source = this.resolvedProperty; - console.warn( 'THREE.Line3: .delta() target is now required' ); - target = new Vector3(); + for ( var i = 0, n = source.length; i !== n; ++ i ) { - } + buffer[ offset ++ ] = source[ i ]; - return target.subVectors( this.end, this.start ); + } - }, + }, - distanceSq: function () { + function getValue_arrayElement( buffer, offset ) { - return this.start.distanceToSquared( this.end ); + buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; - }, + }, - distance: function () { + function getValue_toArray( buffer, offset ) { - return this.start.distanceTo( this.end ); + this.resolvedProperty.toArray( buffer, offset ); - }, + } - at: function ( t, target ) { + ], - if ( target === undefined ) { + SetterByBindingTypeAndVersioning: [ - console.warn( 'THREE.Line3: .at() target is now required' ); - target = new Vector3(); + [ + // Direct - } + function setValue_direct( buffer, offset ) { - return this.delta( target ).multiplyScalar( t ).add( this.start ); + this.targetObject[ this.propertyName ] = buffer[ offset ]; - }, + }, - closestPointToPointParameter: function ( point, clampToLine ) { + function setValue_direct_setNeedsUpdate( buffer, offset ) { - _startP.subVectors( point, this.start ); - _startEnd.subVectors( this.end, this.start ); + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; - var startEnd2 = _startEnd.dot( _startEnd ); - var startEnd_startP = _startEnd.dot( _startP ); + }, - var t = startEnd_startP / startEnd2; + function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { - if ( clampToLine ) { + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; - t = MathUtils.clamp( t, 0, 1 ); + } - } + ], [ - return t; + // EntireArray - }, + function setValue_array( buffer, offset ) { - closestPointToPoint: function ( point, clampToLine, target ) { + var dest = this.resolvedProperty; - var t = this.closestPointToPointParameter( point, clampToLine ); + for ( var i = 0, n = dest.length; i !== n; ++ i ) { - if ( target === undefined ) { + dest[ i ] = buffer[ offset ++ ]; - console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); - target = new Vector3(); + } - } + }, - return this.delta( target ).multiplyScalar( t ).add( this.start ); + function setValue_array_setNeedsUpdate( buffer, offset ) { - }, + var dest = this.resolvedProperty; - applyMatrix4: function ( matrix ) { + for ( var i = 0, n = dest.length; i !== n; ++ i ) { - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); + dest[ i ] = buffer[ offset ++ ]; - return this; + } - }, + this.targetObject.needsUpdate = true; - equals: function ( line ) { + }, - return line.start.equals( this.start ) && line.end.equals( this.end ); + function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { - } + var dest = this.resolvedProperty; - } ); + for ( var i = 0, n = dest.length; i !== n; ++ i ) { - /** - * @author alteredq / http://alteredqualia.com/ - */ + dest[ i ] = buffer[ offset ++ ]; - function ImmediateRenderObject( material ) { + } - Object3D.call( this ); + this.targetObject.matrixWorldNeedsUpdate = true; - this.material = material; - this.render = function ( /* renderCallback */ ) {}; + } - } + ], [ - ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); - ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; + // ArrayElement - ImmediateRenderObject.prototype.isImmediateRenderObject = true; + function setValue_arrayElement( buffer, offset ) { - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - var _vector$8 = new Vector3(); + }, - function SpotLightHelper( light, color ) { + function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { - Object3D.call( this ); + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; - this.light = light; - this.light.updateMatrixWorld(); + }, - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; + function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { - this.color = color; + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; - var geometry = new BufferGeometry(); + } - var positions = [ - 0, 0, 0, 0, 0, 1, - 0, 0, 0, 1, 0, 1, - 0, 0, 0, - 1, 0, 1, - 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, - 1, 1 - ]; + ], [ - for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { + // HasToFromArray - var p1 = ( i / l ) * Math.PI * 2; - var p2 = ( j / l ) * Math.PI * 2; + function setValue_fromArray( buffer, offset ) { - positions.push( - Math.cos( p1 ), Math.sin( p1 ), 1, - Math.cos( p2 ), Math.sin( p2 ), 1 - ); + this.resolvedProperty.fromArray( buffer, offset ); - } + }, - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + function setValue_fromArray_setNeedsUpdate( buffer, offset ) { - var material = new LineBasicMaterial( { fog: false, toneMapped: false } ); + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.needsUpdate = true; - this.cone = new LineSegments( geometry, material ); - this.add( this.cone ); + }, - this.update(); + function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { - } + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.matrixWorldNeedsUpdate = true; - SpotLightHelper.prototype = Object.create( Object3D.prototype ); - SpotLightHelper.prototype.constructor = SpotLightHelper; + } - SpotLightHelper.prototype.dispose = function () { + ] - this.cone.geometry.dispose(); - this.cone.material.dispose(); + ], - }; + getValue: function getValue_unbound( targetArray, offset ) { - SpotLightHelper.prototype.update = function () { + this.bind(); + this.getValue( targetArray, offset ); - this.light.updateMatrixWorld(); + // Note: This class uses a State pattern on a per-method basis: + // 'bind' sets 'this.getValue' / 'setValue' and shadows the + // prototype version of these methods with one that represents + // the bound state. When the property is not found, the methods + // become no-ops. - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan( this.light.angle ); + }, - this.cone.scale.set( coneWidth, coneWidth, coneLength ); + setValue: function getValue_unbound( sourceArray, offset ) { - _vector$8.setFromMatrixPosition( this.light.target.matrixWorld ); + this.bind(); + this.setValue( sourceArray, offset ); - this.cone.lookAt( _vector$8 ); + }, - if ( this.color !== undefined ) { + // create getter / setter pair for a property in the scene graph + bind: function () { - this.cone.material.color.set( this.color ); + var targetObject = this.node, + parsedPath = this.parsedPath, - } else { + objectName = parsedPath.objectName, + propertyName = parsedPath.propertyName, + propertyIndex = parsedPath.propertyIndex; - this.cone.material.color.copy( this.light.color ); + if ( ! targetObject ) { - } + targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; - }; + this.node = targetObject; - /** - * @author Sean Griffin / http://twitter.com/sgrif - * @author Michael Guerrero / http://realitymeltdown.com - * @author mrdoob / http://mrdoob.com/ - * @author ikerr / http://verold.com - * @author Mugen87 / https://github.com/Mugen87 - */ + } - var _vector$9 = new Vector3(); - var _boneMatrix = new Matrix4(); - var _matrixWorldInv = new Matrix4(); + // set fail state so we can just 'return' on error + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; - function getBoneList( object ) { + // ensure there is a value node + if ( ! targetObject ) { - var boneList = []; + console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); + return; - if ( object && object.isBone ) { + } - boneList.push( object ); + if ( objectName ) { - } + var objectIndex = parsedPath.objectIndex; - for ( var i = 0; i < object.children.length; i ++ ) { + // special cases were we need to reach deeper into the hierarchy to get the face materials.... + switch ( objectName ) { - boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); + case 'materials': - } + if ( ! targetObject.material ) { - return boneList; + console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); + return; - } + } - function SkeletonHelper( object ) { + if ( ! targetObject.material.materials ) { - var bones = getBoneList( object ); + console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); + return; - var geometry = new BufferGeometry(); + } - var vertices = []; - var colors = []; + targetObject = targetObject.material.materials; - var color1 = new Color( 0, 0, 1 ); - var color2 = new Color( 0, 1, 0 ); + break; - for ( var i = 0; i < bones.length; i ++ ) { + case 'bones': - var bone = bones[ i ]; + if ( ! targetObject.skeleton ) { - if ( bone.parent && bone.parent.isBone ) { + console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); + return; - vertices.push( 0, 0, 0 ); - vertices.push( 0, 0, 0 ); - colors.push( color1.r, color1.g, color1.b ); - colors.push( color2.r, color2.g, color2.b ); + } - } + // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. - } + targetObject = targetObject.skeleton.bones; - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + // support resolving morphTarget names into indices. + for ( var i = 0; i < targetObject.length; i ++ ) { - var material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } ); + if ( targetObject[ i ].name === objectIndex ) { - LineSegments.call( this, geometry, material ); + objectIndex = i; + break; - this.type = 'SkeletonHelper'; + } - this.root = object; - this.bones = bones; + } - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; + break; - } + default: - SkeletonHelper.prototype = Object.create( LineSegments.prototype ); - SkeletonHelper.prototype.constructor = SkeletonHelper; + if ( targetObject[ objectName ] === undefined ) { - SkeletonHelper.prototype.isSkeletonHelper = true; + console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); + return; - SkeletonHelper.prototype.updateMatrixWorld = function ( force ) { + } - var bones = this.bones; + targetObject = targetObject[ objectName ]; - var geometry = this.geometry; - var position = geometry.getAttribute( 'position' ); + } - _matrixWorldInv.getInverse( this.root.matrixWorld ); - for ( var i = 0, j = 0; i < bones.length; i ++ ) { + if ( objectIndex !== undefined ) { - var bone = bones[ i ]; + if ( targetObject[ objectIndex ] === undefined ) { - if ( bone.parent && bone.parent.isBone ) { + console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); + return; - _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); - _vector$9.setFromMatrixPosition( _boneMatrix ); - position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z ); + } - _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); - _vector$9.setFromMatrixPosition( _boneMatrix ); - position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z ); + targetObject = targetObject[ objectIndex ]; - j += 2; + } } - } - - geometry.getAttribute( 'position' ).needsUpdate = true; + // resolve property + var nodeProperty = targetObject[ propertyName ]; - Object3D.prototype.updateMatrixWorld.call( this, force ); + if ( nodeProperty === undefined ) { - }; + var nodeName = parsedPath.nodeName; - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ + console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + + '.' + propertyName + ' but it wasn\'t found.', targetObject ); + return; - function PointLightHelper( light, sphereSize, color ) { + } - this.light = light; - this.light.updateMatrixWorld(); + // determine versioning scheme + var versioning = this.Versioning.None; - this.color = color; + this.targetObject = targetObject; - var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); - var material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); + if ( targetObject.needsUpdate !== undefined ) { // material - Mesh.call( this, geometry, material ); + versioning = this.Versioning.NeedsUpdate; - this.type = 'PointLightHelper'; + } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; + versioning = this.Versioning.MatrixWorldNeedsUpdate; - this.update(); + } + // determine how the property gets bound + var bindingType = this.BindingType.Direct; - /* - var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); - var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + if ( propertyIndex !== undefined ) { - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + // access a sub element of the property array (only primitives are supported right now) - var d = light.distance; + if ( propertyName === "morphTargetInfluences" ) { - if ( d === 0.0 ) { + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - this.lightDistance.visible = false; + // support resolving morphTarget names into indices. + if ( ! targetObject.geometry ) { - } else { + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); + return; - this.lightDistance.scale.set( d, d, d ); + } - } + if ( targetObject.geometry.isBufferGeometry ) { - this.add( this.lightDistance ); - */ + if ( ! targetObject.geometry.morphAttributes ) { - } + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); + return; - PointLightHelper.prototype = Object.create( Mesh.prototype ); - PointLightHelper.prototype.constructor = PointLightHelper; + } - PointLightHelper.prototype.dispose = function () { + for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { - this.geometry.dispose(); - this.material.dispose(); + if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { - }; + propertyIndex = i; + break; - PointLightHelper.prototype.update = function () { + } - if ( this.color !== undefined ) { + } - this.material.color.set( this.color ); - } else { + } else { - this.material.color.copy( this.light.color ); + if ( ! targetObject.geometry.morphTargets ) { - } + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); + return; - /* - var d = this.light.distance; + } - if ( d === 0.0 ) { + for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { - this.lightDistance.visible = false; + if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { - } else { + propertyIndex = i; + break; - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); + } - } - */ + } - }; + } - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ + } - var _vector$a = new Vector3(); - var _color1 = new Color(); - var _color2 = new Color(); + bindingType = this.BindingType.ArrayElement; - function HemisphereLightHelper( light, size, color ) { + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; - Object3D.call( this ); + } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { - this.light = light; - this.light.updateMatrixWorld(); + // must use copy for Object3D.Euler/Quaternion - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; + bindingType = this.BindingType.HasFromToArray; - this.color = color; + this.resolvedProperty = nodeProperty; - var geometry = new OctahedronBufferGeometry( size ); - geometry.rotateY( Math.PI * 0.5 ); + } else if ( Array.isArray( nodeProperty ) ) { - this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); - if ( this.color === undefined ) { this.material.vertexColors = true; } + bindingType = this.BindingType.EntireArray; - var position = geometry.getAttribute( 'position' ); - var colors = new Float32Array( position.count * 3 ); + this.resolvedProperty = nodeProperty; - geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); + } else { - this.add( new Mesh( geometry, this.material ) ); + this.propertyName = propertyName; - this.update(); + } - } + // select getter / setter + this.getValue = this.GetterByBindingType[ bindingType ]; + this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; - HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); - HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; + }, - HemisphereLightHelper.prototype.dispose = function () { + unbind: function () { - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); + this.node = null; - }; + // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; - HemisphereLightHelper.prototype.update = function () { + } - var mesh = this.children[ 0 ]; + } ); - if ( this.color !== undefined ) { + // DECLARE ALIAS AFTER assign prototype + Object.assign( PropertyBinding.prototype, { - this.material.color.set( this.color ); + // initial state of these methods that calls 'bind' + _getValue_unbound: PropertyBinding.prototype.getValue, + _setValue_unbound: PropertyBinding.prototype.setValue, - } else { + } ); - var colors = mesh.geometry.getAttribute( 'color' ); + /** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + * + * @author tschw + */ - _color1.copy( this.light.color ); - _color2.copy( this.light.groundColor ); + function AnimationObjectGroup() { - for ( var i = 0, l = colors.count; i < l; i ++ ) { + this.uuid = MathUtils.generateUUID(); - var color = ( i < ( l / 2 ) ) ? _color1 : _color2; + // cached objects followed by the active ones + this._objects = Array.prototype.slice.call( arguments ); - colors.setXYZ( i, color.r, color.g, color.b ); + this.nCachedObjects_ = 0; // threshold + // note: read by PropertyBinding.Composite - } + var indices = {}; + this._indicesByUUID = indices; // for bookkeeping - colors.needsUpdate = true; + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { + + indices[ arguments[ i ].uuid ] = i; } - mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() ); + this._paths = []; // inside: string + this._parsedPaths = []; // inside: { we don't care, here } + this._bindings = []; // inside: Array< PropertyBinding > + this._bindingsIndicesByPath = {}; // inside: indices in these arrays - }; + var scope = this; - /** - * @author mrdoob / http://mrdoob.com/ - */ + this.stats = { - function GridHelper( size, divisions, color1, color2 ) { + objects: { + get total() { - size = size || 10; - divisions = divisions || 10; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + return scope._objects.length; - var center = divisions / 2; - var step = size / divisions; - var halfSize = size / 2; + }, + get inUse() { - var vertices = [], colors = []; + return this.total - scope.nCachedObjects_; - for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { + } + }, + get bindingsPerObject() { - vertices.push( - halfSize, 0, k, halfSize, 0, k ); - vertices.push( k, 0, - halfSize, k, 0, halfSize ); + return scope._bindings.length; - var color = i === center ? color1 : color2; + } - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; + }; - } + } - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + Object.assign( AnimationObjectGroup.prototype, { - var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + isAnimationObjectGroup: true, - LineSegments.call( this, geometry, material ); + add: function () { - this.type = 'GridHelper'; + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length, + knownObject = undefined; - } + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), { + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; - constructor: GridHelper, + if ( index === undefined ) { - copy: function ( source ) { + // unknown object -> add it to the ACTIVE region - LineSegments.prototype.copy.call( this, source ); + index = nObjects ++; + indicesByUUID[ uuid ] = index; + objects.push( object ); - this.geometry.copy( source.geometry ); - this.material.copy( source.material ); + // accounting is done, now do the same for all bindings - return this; + for ( var j = 0, m = nBindings; j !== m; ++ j ) { - }, + bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); - clone: function () { + } - return new this.constructor().copy( this ); + } else if ( index < nCachedObjects ) { - } + knownObject = objects[ index ]; - } ); + // move existing object to the ACTIVE region - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - * @author Hectate / http://www.github.com/Hectate - */ + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ]; - function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; - radius = radius || 10; - radials = radials || 16; - circles = circles || 8; - divisions = divisions || 64; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); + indicesByUUID[ uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = object; - var vertices = []; - var colors = []; + // accounting is done, now do the same for all bindings - var x, z; - var v, i, j, r, color; + for ( var j = 0, m = nBindings; j !== m; ++ j ) { - // create the radials + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + binding = bindingsForPath[ index ]; - for ( i = 0; i <= radials; i ++ ) { + bindingsForPath[ index ] = lastCached; - v = ( i / radials ) * ( Math.PI * 2 ); + if ( binding === undefined ) { - x = Math.sin( v ) * radius; - z = Math.cos( v ) * radius; + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist - vertices.push( 0, 0, 0 ); - vertices.push( x, 0, z ); + binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); - color = ( i & 1 ) ? color1 : color2; + } - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); + bindingsForPath[ firstActiveIndex ] = binding; - } + } - // create the circles + } else if ( objects[ index ] !== knownObject ) { - for ( i = 0; i <= circles; i ++ ) { + console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); - color = ( i & 1 ) ? color1 : color2; + } // else the object is already where we want it to be - r = radius - ( radius / circles * i ); + } // for arguments - for ( j = 0; j < divisions; j ++ ) { + this.nCachedObjects_ = nCachedObjects; - // first vertex + }, - v = ( j / divisions ) * ( Math.PI * 2 ); + remove: function () { - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; + var objects = this._objects, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - // second vertex + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; - v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); + if ( index !== undefined && index >= nCachedObjects ) { - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; + // move existing object into the CACHED region - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); + var lastCachedIndex = nCachedObjects ++, + firstActiveObject = objects[ lastCachedIndex ]; - } + indicesByUUID[ firstActiveObject.uuid ] = index; + objects[ index ] = firstActiveObject; - } + indicesByUUID[ uuid ] = lastCachedIndex; + objects[ lastCachedIndex ] = object; - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + // accounting is done, now do the same for all bindings - var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + for ( var j = 0, m = nBindings; j !== m; ++ j ) { - LineSegments.call( this, geometry, material ); + var bindingsForPath = bindings[ j ], + firstActive = bindingsForPath[ lastCachedIndex ], + binding = bindingsForPath[ index ]; - this.type = 'PolarGridHelper'; + bindingsForPath[ index ] = firstActive; + bindingsForPath[ lastCachedIndex ] = binding; - } + } - PolarGridHelper.prototype = Object.create( LineSegments.prototype ); - PolarGridHelper.prototype.constructor = PolarGridHelper; + } - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ + } // for arguments - var _v1$5 = new Vector3(); - var _v2$3 = new Vector3(); - var _v3$1 = new Vector3(); + this.nCachedObjects_ = nCachedObjects; - function DirectionalLightHelper( light, size, color ) { + }, - Object3D.call( this ); + // remove & forget + uncache: function () { - this.light = light; - this.light.updateMatrixWorld(); + var objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; + for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - this.color = color; + var object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; - if ( size === undefined ) { size = 1; } + if ( index !== undefined ) { - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( [ - - size, size, 0, - size, size, 0, - size, - size, 0, - - size, - size, 0, - - size, size, 0 - ], 3 ) ); + delete indicesByUUID[ uuid ]; - var material = new LineBasicMaterial( { fog: false, toneMapped: false } ); + if ( index < nCachedObjects ) { - this.lightPlane = new Line( geometry, material ); - this.add( this.lightPlane ); + // object is cached, shrink the CACHED region - geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); + var firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ], + lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; - this.targetLine = new Line( geometry, material ); - this.add( this.targetLine ); + // last cached object takes this object's place + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; - this.update(); + // last object goes to the activated slot and pop + indicesByUUID[ lastObject.uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = lastObject; + objects.pop(); - } + // accounting is done, now do the same for all bindings - DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); - DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; + for ( var j = 0, m = nBindings; j !== m; ++ j ) { - DirectionalLightHelper.prototype.dispose = function () { + var bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + last = bindingsForPath[ lastIndex ]; - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); + bindingsForPath[ index ] = lastCached; + bindingsForPath[ firstActiveIndex ] = last; + bindingsForPath.pop(); - }; + } - DirectionalLightHelper.prototype.update = function () { + } else { - _v1$5.setFromMatrixPosition( this.light.matrixWorld ); - _v2$3.setFromMatrixPosition( this.light.target.matrixWorld ); - _v3$1.subVectors( _v2$3, _v1$5 ); + // object is active, just swap with the last and pop - this.lightPlane.lookAt( _v2$3 ); + var lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; - if ( this.color !== undefined ) { + indicesByUUID[ lastObject.uuid ] = index; + objects[ index ] = lastObject; + objects.pop(); - this.lightPlane.material.color.set( this.color ); - this.targetLine.material.color.set( this.color ); + // accounting is done, now do the same for all bindings - } else { + for ( var j = 0, m = nBindings; j !== m; ++ j ) { - this.lightPlane.material.color.copy( this.light.color ); - this.targetLine.material.color.copy( this.light.color ); + var bindingsForPath = bindings[ j ]; - } + bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; + bindingsForPath.pop(); - this.targetLine.lookAt( _v2$3 ); - this.targetLine.scale.z = _v3$1.length(); + } - }; + } // cached or active - /** - * @author alteredq / http://alteredqualia.com/ - * @author Mugen87 / https://github.com/Mugen87 - * - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ + } // if object is known - var _vector$b = new Vector3(); - var _camera = new Camera(); + } // for arguments - function CameraHelper( camera ) { + this.nCachedObjects_ = nCachedObjects; - var geometry = new BufferGeometry(); - var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } ); + }, - var vertices = []; - var colors = []; + // Internal interface used by befriended PropertyBinding.Composite: - var pointMap = {}; + subscribe_: function ( path, parsedPath ) { - // colors + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group - var colorFrustum = new Color( 0xffaa00 ); - var colorCone = new Color( 0xff0000 ); - var colorUp = new Color( 0x00aaff ); - var colorTarget = new Color( 0xffffff ); - var colorCross = new Color( 0x333333 ); + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ], + bindings = this._bindings; - // near + if ( index !== undefined ) { return bindings[ index ]; } - addLine( 'n1', 'n2', colorFrustum ); - addLine( 'n2', 'n4', colorFrustum ); - addLine( 'n4', 'n3', colorFrustum ); - addLine( 'n3', 'n1', colorFrustum ); + var paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array( nObjects ); - // far + index = bindings.length; - addLine( 'f1', 'f2', colorFrustum ); - addLine( 'f2', 'f4', colorFrustum ); - addLine( 'f4', 'f3', colorFrustum ); - addLine( 'f3', 'f1', colorFrustum ); + indicesByPath[ path ] = index; - // sides + paths.push( path ); + parsedPaths.push( parsedPath ); + bindings.push( bindingsForPath ); - addLine( 'n1', 'f1', colorFrustum ); - addLine( 'n2', 'f2', colorFrustum ); - addLine( 'n3', 'f3', colorFrustum ); - addLine( 'n4', 'f4', colorFrustum ); + for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { - // cone + var object = objects[ i ]; + bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); - addLine( 'p', 'n1', colorCone ); - addLine( 'p', 'n2', colorCone ); - addLine( 'p', 'n3', colorCone ); - addLine( 'p', 'n4', colorCone ); + } - // up + return bindingsForPath; - addLine( 'u1', 'u2', colorUp ); - addLine( 'u2', 'u3', colorUp ); - addLine( 'u3', 'u1', colorUp ); + }, - // target + unsubscribe_: function ( path ) { - addLine( 'c', 't', colorTarget ); - addLine( 'p', 'c', colorCross ); + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' - // cross + var indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ]; - addLine( 'cn1', 'cn2', colorCross ); - addLine( 'cn3', 'cn4', colorCross ); + if ( index !== undefined ) { - addLine( 'cf1', 'cf2', colorCross ); - addLine( 'cf3', 'cf4', colorCross ); + var paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[ lastBindingsIndex ], + lastBindingsPath = path[ lastBindingsIndex ]; - function addLine( a, b, color ) { + indicesByPath[ lastBindingsPath ] = index; - addPoint( a, color ); - addPoint( b, color ); + bindings[ index ] = lastBindings; + bindings.pop(); + + parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; + parsedPaths.pop(); + + paths[ index ] = paths[ lastBindingsIndex ]; + paths.pop(); + + } } - function addPoint( id, color ) { + } ); - vertices.push( 0, 0, 0 ); - colors.push( color.r, color.g, color.b ); + /** + * + * Action provided by AnimationMixer for scheduling clip playback on specific + * objects. + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + * + */ - if ( pointMap[ id ] === undefined ) { + function AnimationAction( mixer, clip, localRoot, blendMode ) { - pointMap[ id ] = []; + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot || null; + this.blendMode = blendMode || clip.blendMode; - } + var tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array( nTracks ); - pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); + var interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + + for ( var i = 0; i !== nTracks; ++ i ) { + + var interpolant = tracks[ i ].createInterpolant( null ); + interpolants[ i ] = interpolant; + interpolant.settings = interpolantSettings; } - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + this._interpolantSettings = interpolantSettings; - LineSegments.call( this, geometry, material ); + this._interpolants = interpolants; // bound by the mixer - this.type = 'CameraHelper'; + // inside: PropertyMixer (managed by the mixer) + this._propertyBindings = new Array( nTracks ); - this.camera = camera; - if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); } + this._cacheIndex = null; // for the memory manager + this._byClipCacheIndex = null; // for the memory manager - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; + this._timeScaleInterpolant = null; + this._weightInterpolant = null; - this.pointMap = pointMap; + this.loop = LoopRepeat; + this._loopCount = - 1; - this.update(); + // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action + this._startTime = null; - } + // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop + this.time = 0; - CameraHelper.prototype = Object.create( LineSegments.prototype ); - CameraHelper.prototype.constructor = CameraHelper; + this.timeScale = 1; + this._effectiveTimeScale = 1; - CameraHelper.prototype.update = function () { + this.weight = 1; + this._effectiveWeight = 1; - var geometry = this.geometry; - var pointMap = this.pointMap; + this.repetitions = Infinity; // no. of repetitions when looping - var w = 1, h = 1; + this.paused = false; // true -> zero effective time scale + this.enabled = true; // false -> zero effective weight - // we need just camera projection matrix inverse - // world matrix must be identity + this.clampWhenFinished = false;// keep feeding the last frame? - _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); + this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate + this.zeroSlopeAtEnd = true;// clips for start, loop and end - // center / target + } - setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); - setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); + Object.assign( AnimationAction.prototype, { - // near + // State & Scheduling - setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); - setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); - setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); - setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); + play: function () { - // far + this._mixer._activateAction( this ); - setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); - setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); - setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); - setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); + return this; - // up + }, - setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); - setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); - setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); + stop: function () { - // cross + this._mixer._deactivateAction( this ); - setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); - setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); - setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); - setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); + return this.reset(); - setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); - setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); - setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); - setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); + }, - geometry.getAttribute( 'position' ).needsUpdate = true; + reset: function () { - }; + this.paused = false; + this.enabled = true; - function setPoint( point, pointMap, geometry, camera, x, y, z ) { + this.time = 0; // restart clip + this._loopCount = - 1;// forget previous loops + this._startTime = null;// forget scheduling - _vector$b.set( x, y, z ).unproject( camera ); + return this.stopFading().stopWarping(); - var points = pointMap[ point ]; + }, - if ( points !== undefined ) { + isRunning: function () { - var position = geometry.getAttribute( 'position' ); + return this.enabled && ! this.paused && this.timeScale !== 0 && + this._startTime === null && this._mixer._isActiveAction( this ); - for ( var i = 0, l = points.length; i < l; i ++ ) { + }, - position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z ); + // return true when play has been called + isScheduled: function () { - } + return this._mixer._isActiveAction( this ); - } + }, - } + startAt: function ( time ) { - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - */ + this._startTime = time; - var _box$3 = new Box3(); + return this; - function BoxHelper( object, color ) { + }, - this.object = object; + setLoop: function ( mode, repetitions ) { - if ( color === undefined ) { color = 0xffff00; } + this.loop = mode; + this.repetitions = repetitions; - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - var positions = new Float32Array( 8 * 3 ); + return this; - var geometry = new BufferGeometry(); - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); + }, - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + // Weight - this.type = 'BoxHelper'; + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + setEffectiveWeight: function ( weight ) { - this.matrixAutoUpdate = false; + this.weight = weight; - this.update(); + // note: same logic as when updated at runtime + this._effectiveWeight = this.enabled ? weight : 0; - } + return this.stopFading(); - BoxHelper.prototype = Object.create( LineSegments.prototype ); - BoxHelper.prototype.constructor = BoxHelper; + }, - BoxHelper.prototype.update = function ( object ) { + // return the weight considering fading and .enabled + getEffectiveWeight: function () { - if ( object !== undefined ) { + return this._effectiveWeight; - console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); + }, - } + fadeIn: function ( duration ) { - if ( this.object !== undefined ) { + return this._scheduleFading( duration, 0, 1 ); - _box$3.setFromObject( this.object ); + }, - } + fadeOut: function ( duration ) { - if ( _box$3.isEmpty() ) { return; } + return this._scheduleFading( duration, 1, 0 ); - var min = _box$3.min; - var max = _box$3.max; + }, - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ + crossFadeFrom: function ( fadeOutAction, duration, warp ) { - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ + fadeOutAction.fadeOut( duration ); + this.fadeIn( duration ); - var position = this.geometry.attributes.position; - var array = position.array; + if ( warp ) { - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; + var fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, - position.needsUpdate = true; + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration; - this.geometry.computeBoundingSphere(); + fadeOutAction.warp( 1.0, startEndRatio, duration ); + this.warp( endStartRatio, 1.0, duration ); + } - }; + return this; - BoxHelper.prototype.setFromObject = function ( object ) { + }, - this.object = object; - this.update(); + crossFadeTo: function ( fadeInAction, duration, warp ) { - return this; + return fadeInAction.crossFadeFrom( this, duration, warp ); - }; + }, - BoxHelper.prototype.copy = function ( source ) { + stopFading: function () { - LineSegments.prototype.copy.call( this, source ); + var weightInterpolant = this._weightInterpolant; - this.object = source.object; + if ( weightInterpolant !== null ) { - return this; + this._weightInterpolant = null; + this._mixer._takeBackControlInterpolant( weightInterpolant ); - }; + } - BoxHelper.prototype.clone = function () { + return this; - return new this.constructor().copy( this ); + }, - }; + // Time Scale Control - /** - * @author WestLangley / http://github.com/WestLangley - */ + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + setEffectiveTimeScale: function ( timeScale ) { - function Box3Helper( box, color ) { + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 : timeScale; - this.type = 'Box3Helper'; + return this.stopWarping(); - this.box = box; + }, - color = color || 0xffff00; + // return the time scale considering warping and .paused + getEffectiveTimeScale: function () { - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + return this._effectiveTimeScale; - var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; + }, - var geometry = new BufferGeometry(); + setDuration: function ( duration ) { - geometry.setIndex( new BufferAttribute( indices, 1 ) ); + this.timeScale = this._clip.duration / duration; - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + return this.stopWarping(); - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + }, - this.type = 'Box3Helper'; + syncWith: function ( action ) { - this.geometry.computeBoundingSphere(); + this.time = action.time; + this.timeScale = action.timeScale; - } + return this.stopWarping(); - Box3Helper.prototype = Object.create( LineSegments.prototype ); - Box3Helper.prototype.constructor = Box3Helper; + }, - Box3Helper.prototype.updateMatrixWorld = function ( force ) { + halt: function ( duration ) { - var box = this.box; + return this.warp( this._effectiveTimeScale, 0, duration ); - if ( box.isEmpty() ) { return; } + }, - box.getCenter( this.position ); + warp: function ( startTimeScale, endTimeScale, duration ) { - box.getSize( this.scale ); + var mixer = this._mixer, now = mixer.time, + interpolant = this._timeScaleInterpolant, - this.scale.multiplyScalar( 0.5 ); + timeScale = this.timeScale; - Object3D.prototype.updateMatrixWorld.call( this, force ); + if ( interpolant === null ) { - }; + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; - /** - * @author WestLangley / http://github.com/WestLangley - */ + } - function PlaneHelper( plane, size, hex ) { + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; - this.plane = plane; + times[ 0 ] = now; + times[ 1 ] = now + duration; - this.size = ( size === undefined ) ? 1 : size; + values[ 0 ] = startTimeScale / timeScale; + values[ 1 ] = endTimeScale / timeScale; - var color = ( hex !== undefined ) ? hex : 0xffff00; + return this; - var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; + }, - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); + stopWarping: function () { - Line.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + var timeScaleInterpolant = this._timeScaleInterpolant; - this.type = 'PlaneHelper'; + if ( timeScaleInterpolant !== null ) { - // + this._timeScaleInterpolant = null; + this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); - var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; + } - var geometry2 = new BufferGeometry(); - geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); + return this; - this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) ); + }, - } + // Object Accessors - PlaneHelper.prototype = Object.create( Line.prototype ); - PlaneHelper.prototype.constructor = PlaneHelper; + getMixer: function () { - PlaneHelper.prototype.updateMatrixWorld = function ( force ) { + return this._mixer; - var scale = - this.plane.constant; + }, - if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter + getClip: function () { - this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); + return this._clip; - this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here + }, - this.lookAt( this.plane.normal ); + getRoot: function () { - Object3D.prototype.updateMatrixWorld.call( this, force ); + return this._localRoot || this._mixer._root; - }; + }, - /** - * @author WestLangley / http://github.com/WestLangley - * @author zz85 / http://github.com/zz85 - * @author bhouston / http://clara.io - * - * Creates an arrow for visualizing directions - * - * Parameters: - * dir - Vector3 - * origin - Vector3 - * length - Number - * color - color in hex value - * headLength - Number - * headWidth - Number - */ + // Interna - var _axis = new Vector3(); - var _lineGeometry, _coneGeometry; + _update: function ( time, deltaTime, timeDirection, accuIndex ) { - function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { + // called by the mixer - // dir is assumed to be normalized + if ( ! this.enabled ) { - Object3D.call( this ); + // call ._updateWeight() to update ._effectiveWeight - this.type = 'ArrowHelper'; + this._updateWeight( time ); + return; - if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); } - if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); } - if ( length === undefined ) { length = 1; } - if ( color === undefined ) { color = 0xffff00; } - if ( headLength === undefined ) { headLength = 0.2 * length; } - if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } + } - if ( _lineGeometry === undefined ) { + var startTime = this._startTime; - _lineGeometry = new BufferGeometry(); - _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); + if ( startTime !== null ) { - _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); - _coneGeometry.translate( 0, - 0.5, 0 ); + // check for scheduled start of action - } + var timeRunning = ( time - startTime ) * timeDirection; + if ( timeRunning < 0 || timeDirection === 0 ) { - this.position.copy( origin ); + return; // yet to come / don't decide when delta = 0 - this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); + } - this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); + // start - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); + this._startTime = null; // unschedule + deltaTime = timeDirection * timeRunning; - } + } - ArrowHelper.prototype = Object.create( Object3D.prototype ); - ArrowHelper.prototype.constructor = ArrowHelper; + // apply time scale and advance time - ArrowHelper.prototype.setDirection = function ( dir ) { + deltaTime *= this._updateTimeScale( time ); + var clipTime = this._updateTime( deltaTime ); - // dir is assumed to be normalized + // note: _updateTime may disable the action resulting in + // an effective weight of 0 - if ( dir.y > 0.99999 ) { + var weight = this._updateWeight( time ); - this.quaternion.set( 0, 0, 0, 1 ); + if ( weight > 0 ) { - } else if ( dir.y < - 0.99999 ) { + var interpolants = this._interpolants; + var propertyMixers = this._propertyBindings; - this.quaternion.set( 1, 0, 0, 0 ); + switch ( this.blendMode ) { - } else { + case AdditiveAnimationBlendMode: - _axis.set( dir.z, 0, - dir.x ).normalize(); + for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { - var radians = Math.acos( dir.y ); + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulateAdditive( weight ); - this.quaternion.setFromAxisAngle( _axis, radians ); + } - } + break; - }; + case NormalAnimationBlendMode: + default: - ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { + for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { - if ( headLength === undefined ) { headLength = 0.2 * length; } - if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulate( accuIndex, weight ); - this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 - this.line.updateMatrix(); + } - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); + } - }; + } - ArrowHelper.prototype.setColor = function ( color ) { + }, - this.line.material.color.set( color ); - this.cone.material.color.set( color ); + _updateWeight: function ( time ) { - }; + var weight = 0; - ArrowHelper.prototype.copy = function ( source ) { + if ( this.enabled ) { - Object3D.prototype.copy.call( this, source, false ); + weight = this.weight; + var interpolant = this._weightInterpolant; - this.line.copy( source.line ); - this.cone.copy( source.cone ); + if ( interpolant !== null ) { - return this; + var interpolantValue = interpolant.evaluate( time )[ 0 ]; - }; + weight *= interpolantValue; - ArrowHelper.prototype.clone = function () { + if ( time > interpolant.parameterPositions[ 1 ] ) { - return new this.constructor().copy( this ); + this.stopFading(); - }; + if ( interpolantValue === 0 ) { - /** - * @author sroucheray / http://sroucheray.org/ - * @author mrdoob / http://mrdoob.com/ - */ + // faded out, disable + this.enabled = false; - function AxesHelper( size ) { + } - size = size || 1; + } - var vertices = [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ]; + } - var colors = [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ]; + } - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + this._effectiveWeight = weight; + return weight; - var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + }, - LineSegments.call( this, geometry, material ); + _updateTimeScale: function ( time ) { - this.type = 'AxesHelper'; + var timeScale = 0; - } + if ( ! this.paused ) { - AxesHelper.prototype = Object.create( LineSegments.prototype ); - AxesHelper.prototype.constructor = AxesHelper; + timeScale = this.timeScale; - /** - * @author Emmett Lalish / elalish - * - * This class generates a Prefiltered, Mipmapped Radiance Environment Map - * (PMREM) from a cubeMap environment texture. This allows different levels of - * blur to be quickly accessed based on material roughness. It is packed into a - * special CubeUV format that allows us to perform custom interpolation so that - * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap - * chain, it only goes down to the LOD_MIN level (above), and then creates extra - * even more filtered 'mips' at the same LOD_MIN resolution, associated with - * higher roughness levels. In this way we maintain resolution to smoothly - * interpolate diffuse lighting while limiting sampling computation. - */ + var interpolant = this._timeScaleInterpolant; - var LOD_MIN = 4; - var LOD_MAX = 8; - var SIZE_MAX = Math.pow( 2, LOD_MAX ); + if ( interpolant !== null ) { - // The standard deviations (radians) associated with the extra mips. These are - // chosen to approximate a Trowbridge-Reitz distribution function times the - // geometric shadowing function. These sigma values squared must match the - // variance #defines in cube_uv_reflection_fragment.glsl.js. - var EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ]; + var interpolantValue = interpolant.evaluate( time )[ 0 ]; - var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; + timeScale *= interpolantValue; - // The maximum length of the blur for loop. Smaller sigmas will use fewer - // samples and exit early, but not recompile the shader. - var MAX_SAMPLES = 20; + if ( time > interpolant.parameterPositions[ 1 ] ) { - var ENCODINGS = {}; - ENCODINGS[ LinearEncoding ] = 0; - ENCODINGS[ sRGBEncoding ] = 1; - ENCODINGS[ RGBEEncoding ] = 2; - ENCODINGS[ RGBM7Encoding ] = 3; - ENCODINGS[ RGBM16Encoding ] = 4; - ENCODINGS[ RGBDEncoding ] = 5; - ENCODINGS[ GammaEncoding ] = 6; + this.stopWarping(); - var _flatCamera = new OrthographicCamera(); - var ref = _createPlanes(); - var _lodPlanes = ref._lodPlanes; - var _sizeLods = ref._sizeLods; - var _sigmas = ref._sigmas; - var _oldTarget = null; + if ( timeScale === 0 ) { - // Golden Ratio - var PHI = ( 1 + Math.sqrt( 5 ) ) / 2; - var INV_PHI = 1 / PHI; + // motion has halted, pause + this.paused = true; - // Vertices of a dodecahedron (except the opposites, which represent the - // same axis), used as axis directions evenly spread on a sphere. - var _axisDirections = [ - new Vector3( 1, 1, 1 ), - new Vector3( - 1, 1, 1 ), - new Vector3( 1, 1, - 1 ), - new Vector3( - 1, 1, - 1 ), - new Vector3( 0, PHI, INV_PHI ), - new Vector3( 0, PHI, - INV_PHI ), - new Vector3( INV_PHI, 0, PHI ), - new Vector3( - INV_PHI, 0, PHI ), - new Vector3( PHI, INV_PHI, 0 ), - new Vector3( - PHI, INV_PHI, 0 ) ]; + } else { - function PMREMGenerator( renderer ) { + // warp done - apply final time scale + this.timeScale = timeScale; - this._renderer = renderer; - this._pingPongRenderTarget = null; + } - this._blurMaterial = _getBlurShader( MAX_SAMPLES ); - this._equirectShader = null; - this._cubemapShader = null; + } - this._compileMaterial( this._blurMaterial ); + } - } + } - PMREMGenerator.prototype = { + this._effectiveTimeScale = timeScale; + return timeScale; - constructor: PMREMGenerator, + }, - /** - * Generates a PMREM from a supplied Scene, which can be faster than using an - * image if networking bandwidth is low. Optional sigma specifies a blur radius - * in radians to be applied to the scene before PMREM generation. Optional near - * and far planes ensure the scene is rendered in its entirety (the cubeCamera - * is placed at the origin). - */ - fromScene: function ( scene, sigma, near, far ) { - if ( sigma === void 0 ) sigma = 0; - if ( near === void 0 ) near = 0.1; - if ( far === void 0 ) far = 100; + _updateTime: function ( deltaTime ) { + var time = this.time + deltaTime; + var duration = this._clip.duration; + var loop = this.loop; + var loopCount = this._loopCount; - _oldTarget = this._renderer.getRenderTarget(); - var cubeUVRenderTarget = this._allocateTargets(); + var pingPong = ( loop === LoopPingPong ); - this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget ); - if ( sigma > 0 ) { + if ( deltaTime === 0 ) { - this._blur( cubeUVRenderTarget, 0, 0, sigma ); + if ( loopCount === - 1 ) { return time; } + + return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; } - this._applyPMREM( cubeUVRenderTarget ); - this._cleanup( cubeUVRenderTarget ); + if ( loop === LoopOnce ) { - return cubeUVRenderTarget; + if ( loopCount === - 1 ) { - }, + // just started - /** - * Generates a PMREM from an equirectangular texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), - * as this matches best with the 256 x 256 cubemap output. - */ - fromEquirectangular: function ( equirectangular ) { + this._loopCount = 0; + this._setEndings( true, true, false ); - equirectangular.magFilter = NearestFilter; - equirectangular.minFilter = NearestFilter; - equirectangular.generateMipmaps = false; + } - return this.fromCubemap( equirectangular ); + handle_stop: { - }, + if ( time >= duration ) { - /** - * Generates a PMREM from an cubemap texture, which can be either LDR - * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, - * as this matches best with the 256 x 256 cubemap output. - */ - fromCubemap: function ( cubemap ) { + time = duration; - _oldTarget = this._renderer.getRenderTarget(); - var cubeUVRenderTarget = this._allocateTargets( cubemap ); - this._textureToCubeUV( cubemap, cubeUVRenderTarget ); - this._applyPMREM( cubeUVRenderTarget ); - this._cleanup( cubeUVRenderTarget ); + } else if ( time < 0 ) { - return cubeUVRenderTarget; + time = 0; - }, + } else { - /** - * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - compileCubemapShader: function () { + this.time = time; - if ( this._cubemapShader === null ) { + break handle_stop; - this._cubemapShader = _getCubemapShader(); - this._compileMaterial( this._cubemapShader ); + } - } + if ( this.clampWhenFinished ) { this.paused = true; } + else { this.enabled = false; } - }, + this.time = time; - /** - * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during - * your texture's network fetch for increased concurrency. - */ - compileEquirectangularShader: function () { + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime < 0 ? - 1 : 1 + } ); - if ( this._equirectShader === null ) { + } - this._equirectShader = _getEquirectShader(); - this._compileMaterial( this._equirectShader ); + } else { // repetitive Repeat or PingPong - } + if ( loopCount === - 1 ) { - }, + // just started - /** - * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, - * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on - * one of them will cause any others to also become unusable. - */ - dispose: function () { + if ( deltaTime >= 0 ) { - this._blurMaterial.dispose(); + loopCount = 0; - if ( this._cubemapShader !== null ) { this._cubemapShader.dispose(); } - if ( this._equirectShader !== null ) { this._equirectShader.dispose(); } + this._setEndings( true, this.repetitions === 0, pingPong ); - for ( var i = 0; i < _lodPlanes.length; i ++ ) { + } else { - _lodPlanes[ i ].dispose(); + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 - } + this._setEndings( this.repetitions === 0, true, pingPong ); - }, + } - // private interface + } - _cleanup: function ( outputTarget ) { + if ( time >= duration || time < 0 ) { - this._pingPongRenderTarget.dispose(); - this._renderer.setRenderTarget( _oldTarget ); - outputTarget.scissorTest = false; - // reset viewport and scissor - outputTarget.setSize( outputTarget.width, outputTarget.height ); + // wrap around - }, + var loopDelta = Math.floor( time / duration ); // signed + time -= duration * loopDelta; - _allocateTargets: function ( equirectangular ) { + loopCount += Math.abs( loopDelta ); - var params = { - magFilter: NearestFilter, - minFilter: NearestFilter, - generateMipmaps: false, - type: UnsignedByteType, - format: RGBEFormat, - encoding: _isLDR( equirectangular ) ? equirectangular.encoding : RGBEEncoding, - depthBuffer: false, - stencilBuffer: false - }; + var pending = this.repetitions - loopCount; - var cubeUVRenderTarget = _createRenderTarget( params ); - cubeUVRenderTarget.depthBuffer = equirectangular ? false : true; - this._pingPongRenderTarget = _createRenderTarget( params ); - return cubeUVRenderTarget; + if ( pending <= 0 ) { - }, + // have to stop (switch state, clamp time, fire event) - _compileMaterial: function ( material ) { + if ( this.clampWhenFinished ) { this.paused = true; } + else { this.enabled = false; } - var tmpScene = new Scene(); - tmpScene.add( new Mesh( _lodPlanes[ 0 ], material ) ); - this._renderer.compile( tmpScene, _flatCamera ); + time = deltaTime > 0 ? duration : 0; - }, + this.time = time; - _sceneToCubeUV: function ( scene, near, far, cubeUVRenderTarget ) { + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime > 0 ? 1 : - 1 + } ); - var fov = 90; - var aspect = 1; - var cubeCamera = new PerspectiveCamera( fov, aspect, near, far ); - var upSign = [ 1, 1, 1, 1, - 1, 1 ]; - var forwardSign = [ 1, 1, - 1, - 1, - 1, 1 ]; - var renderer = this._renderer; + } else { - var outputEncoding = renderer.outputEncoding; - var toneMapping = renderer.toneMapping; - var toneMappingExposure = renderer.toneMappingExposure; - var clearColor = renderer.getClearColor(); - var clearAlpha = renderer.getClearAlpha(); + // keep running - renderer.toneMapping = LinearToneMapping; - renderer.toneMappingExposure = 1.0; - renderer.outputEncoding = LinearEncoding; - scene.scale.z *= - 1; + if ( pending === 1 ) { - var background = scene.background; - if ( background && background.isColor ) { + // entering the last round - background.convertSRGBToLinear(); - // Convert linear to RGBE - var maxComponent = Math.max( background.r, background.g, background.b ); - var fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 ); - background = background.multiplyScalar( Math.pow( 2.0, - fExp ) ); - var alpha = ( fExp + 128.0 ) / 255.0; - renderer.setClearColor( background, alpha ); - scene.background = null; + var atStart = deltaTime < 0; + this._setEndings( atStart, ! atStart, pingPong ); - } + } else { - for ( var i = 0; i < 6; i ++ ) { + this._setEndings( false, false, pingPong ); - var col = i % 3; - if ( col == 0 ) { + } - cubeCamera.up.set( 0, upSign[ i ], 0 ); - cubeCamera.lookAt( forwardSign[ i ], 0, 0 ); + this._loopCount = loopCount; - } else if ( col == 1 ) { + this.time = time; - cubeCamera.up.set( 0, 0, upSign[ i ] ); - cubeCamera.lookAt( 0, forwardSign[ i ], 0 ); + this._mixer.dispatchEvent( { + type: 'loop', action: this, loopDelta: loopDelta + } ); + + } } else { - cubeCamera.up.set( 0, upSign[ i ], 0 ); - cubeCamera.lookAt( 0, 0, forwardSign[ i ] ); + this.time = time; } - _setViewport( cubeUVRenderTarget, - col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX ); - renderer.setRenderTarget( cubeUVRenderTarget ); - renderer.render( scene, cubeCamera ); + if ( pingPong && ( loopCount & 1 ) === 1 ) { + + // invert time for the "pong round" + + return duration - time; + + } } - renderer.toneMapping = toneMapping; - renderer.toneMappingExposure = toneMappingExposure; - renderer.outputEncoding = outputEncoding; - renderer.setClearColor( clearColor, clearAlpha ); - scene.scale.z *= - 1; + return time; }, - _textureToCubeUV: function ( texture, cubeUVRenderTarget ) { + _setEndings: function ( atStart, atEnd, pingPong ) { - var scene = new Scene(); - var renderer = this._renderer; + var settings = this._interpolantSettings; - if ( texture.isCubeTexture ) { + if ( pingPong ) { - if ( this._cubemapShader == null ) { + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; - this._cubemapShader = _getCubemapShader(); + } else { - } + // assuming for LoopOnce atStart == atEnd == true - } else { + if ( atStart ) { - if ( this._equirectShader == null ) { + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - this._equirectShader = _getEquirectShader(); + } else { + + settings.endingStart = WrapAroundEnding; } - } + if ( atEnd ) { - var material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader; - scene.add( new Mesh( _lodPlanes[ 0 ], material ) ); - - var uniforms = material.uniforms; + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - uniforms[ 'envMap' ].value = texture; + } else { - if ( ! texture.isCubeTexture ) { + settings.endingEnd = WrapAroundEnding; - uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height ); + } } - uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ]; - uniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ]; - - _setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX ); + }, - renderer.setRenderTarget( cubeUVRenderTarget ); - renderer.render( scene, _flatCamera ); + _scheduleFading: function ( duration, weightNow, weightThen ) { - }, + var mixer = this._mixer, now = mixer.time, + interpolant = this._weightInterpolant; - _applyPMREM: function ( cubeUVRenderTarget ) { + if ( interpolant === null ) { - var renderer = this._renderer; - var autoClear = renderer.autoClear; - renderer.autoClear = false; + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; - for ( var i = 1; i < TOTAL_LODS; i ++ ) { + } - var sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] ); + var times = interpolant.parameterPositions, + values = interpolant.sampleValues; - var poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ]; + times[ 0 ] = now; + values[ 0 ] = weightNow; + times[ 1 ] = now + duration; + values[ 1 ] = weightThen; - this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis ); + return this; - } + } - renderer.autoClear = autoClear; + } ); - }, + /** + * + * Player for AnimationClips. + * + * + * @author Ben Houston / http://clara.io/ + * @author David Sarno / http://lighthaus.us/ + * @author tschw + */ - /** - * This is a two-pass Gaussian blur for a cubemap. Normally this is done - * vertically and horizontally, but this breaks down on a cube. Here we apply - * the blur latitudinally (around the poles), and then longitudinally (towards - * the poles) to approximate the orthogonally-separable blur. It is least - * accurate at the poles, but still does a decent job. - */ - _blur: function ( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) { + function AnimationMixer( root ) { - var pingPongRenderTarget = this._pingPongRenderTarget; + this._root = root; + this._initMemoryManager(); + this._accuIndex = 0; - this._halfBlur( - cubeUVRenderTarget, - pingPongRenderTarget, - lodIn, - lodOut, - sigma, - 'latitudinal', - poleAxis ); + this.time = 0; - this._halfBlur( - pingPongRenderTarget, - cubeUVRenderTarget, - lodOut, - lodOut, - sigma, - 'longitudinal', - poleAxis ); + this.timeScale = 1.0; - }, + } - _halfBlur: function ( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) { + AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - var renderer = this._renderer; - var blurMaterial = this._blurMaterial; + constructor: AnimationMixer, - if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) { + _bindAction: function ( action, prototypeAction ) { - console.error( - 'blur direction must be either latitudinal or longitudinal!' ); + var root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName, + bindingsByName = bindingsByRoot[ rootUuid ]; - } + if ( bindingsByName === undefined ) { - // Number of standard deviations at which to cut off the discrete approximation. - var STANDARD_DEVIATIONS = 3; + bindingsByName = {}; + bindingsByRoot[ rootUuid ] = bindingsByName; - var blurScene = new Scene(); - blurScene.add( new Mesh( _lodPlanes[ lodOut ], blurMaterial ) ); - var blurUniforms = blurMaterial.uniforms; + } - var pixels = _sizeLods[ lodIn ] - 1; - var radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 ); - var sigmaPixels = sigmaRadians / radiansPerPixel; - var samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES; + for ( var i = 0; i !== nTracks; ++ i ) { - if ( samples > MAX_SAMPLES ) { + var track = tracks[ i ], + trackName = track.name, + binding = bindingsByName[ trackName ]; - console.warn( ("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES) ); + if ( binding !== undefined ) { - } + bindings[ i ] = binding; - var weights = []; - var sum = 0; + } else { - for ( var i = 0; i < MAX_SAMPLES; ++ i ) { + binding = bindings[ i ]; - var x = i / sigmaPixels; - var weight = Math.exp( - x * x / 2 ); - weights.push( weight ); + if ( binding !== undefined ) { - if ( i == 0 ) { + // existing binding, make sure the cache knows - sum += weight; + if ( binding._cacheIndex === null ) { - } else if ( i < samples ) { + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); - sum += 2 * weight; + } - } + continue; - } + } - for ( var i = 0; i < weights.length; i ++ ) { + var path = prototypeAction && prototypeAction. + _propertyBindings[ i ].binding.parsedPath; - weights[ i ] = weights[ i ] / sum; + binding = new PropertyMixer( + PropertyBinding.create( root, trackName, path ), + track.ValueTypeName, track.getValueSize() ); - } + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); - blurUniforms[ 'envMap' ].value = targetIn.texture; - blurUniforms[ 'samples' ].value = samples; - blurUniforms[ 'weights' ].value = weights; - blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal'; + bindings[ i ] = binding; - if ( poleAxis ) { + } - blurUniforms[ 'poleAxis' ].value = poleAxis; + interpolants[ i ].resultBuffer = binding.buffer; } - blurUniforms[ 'dTheta' ].value = radiansPerPixel; - blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn; - blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; - blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; - - var outputSize = _sizeLods[ lodOut ]; - var x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize ); - var y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 ); + }, - _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize ); - renderer.setRenderTarget( targetOut ); - renderer.render( blurScene, _flatCamera ); + _activateAction: function ( action ) { - } + if ( ! this._isActiveAction( action ) ) { - }; + if ( action._cacheIndex === null ) { - function _isLDR( texture ) { + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind - if ( texture === undefined || texture.type !== UnsignedByteType ) { return false; } + var rootUuid = ( action._localRoot || this._root ).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[ clipUuid ]; - return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding; + this._bindAction( action, + actionsForClip && actionsForClip.knownActions[ 0 ] ); - } + this._addInactiveAction( action, clipUuid, rootUuid ); - function _createPlanes() { + } - var _lodPlanes = []; - var _sizeLods = []; - var _sigmas = []; + var bindings = action._propertyBindings; - var lod = LOD_MAX; + // increment reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - for ( var i = 0; i < TOTAL_LODS; i ++ ) { + var binding = bindings[ i ]; - var sizeLod = Math.pow( 2, lod ); - _sizeLods.push( sizeLod ); - var sigma = 1.0 / sizeLod; + if ( binding.useCount ++ === 0 ) { - if ( i > LOD_MAX - LOD_MIN ) { + this._lendBinding( binding ); + binding.saveOriginalState(); - sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ]; + } - } else if ( i == 0 ) { + } - sigma = 0; + this._lendAction( action ); } - _sigmas.push( sigma ); + }, - var texelSize = 1.0 / ( sizeLod - 1 ); - var min = - texelSize / 2; - var max = 1 + texelSize / 2; - var uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ]; + _deactivateAction: function ( action ) { - var cubeFaces = 6; - var vertices = 6; - var positionSize = 3; - var uvSize = 2; - var faceIndexSize = 1; + if ( this._isActiveAction( action ) ) { - var position = new Float32Array( positionSize * vertices * cubeFaces ); - var uv = new Float32Array( uvSize * vertices * cubeFaces ); - var faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces ); + var bindings = action._propertyBindings; - for ( var face = 0; face < cubeFaces; face ++ ) { + // decrement reference counts / sort out state + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - var x = ( face % 3 ) * 2 / 3 - 1; - var y = face > 2 ? 0 : - 1; - var coordinates = [ - x, y, 0, - x + 2 / 3, y, 0, - x + 2 / 3, y + 1, 0, - x, y, 0, - x + 2 / 3, y + 1, 0, - x, y + 1, 0 - ]; - position.set( coordinates, positionSize * vertices * face ); - uv.set( uv1, uvSize * vertices * face ); - var fill = [ face, face, face, face, face, face ]; - faceIndex.set( fill, faceIndexSize * vertices * face ); + var binding = bindings[ i ]; - } + if ( -- binding.useCount === 0 ) { - var planes = new BufferGeometry(); - planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) ); - planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) ); - planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) ); - _lodPlanes.push( planes ); + binding.restoreOriginalState(); + this._takeBackBinding( binding ); - if ( lod > LOD_MIN ) { + } - lod --; + } + + this._takeBackAction( action ); } - } + }, - return { _lodPlanes: _lodPlanes, _sizeLods: _sizeLods, _sigmas: _sigmas }; + // Memory manager - } + _initMemoryManager: function () { - function _createRenderTarget( params ) { + this._actions = []; // 'nActiveActions' followed by inactive ones + this._nActiveActions = 0; - var cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params ); - cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; - cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; - cubeUVRenderTarget.scissorTest = true; - return cubeUVRenderTarget; + this._actionsByClip = {}; + // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } - } - function _setViewport( target, x, y, width, height ) { + this._bindings = []; // 'nActiveBindings' followed by inactive ones + this._nActiveBindings = 0; - target.viewport.set( x, y, width, height ); - target.scissor.set( x, y, width, height ); + this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - } - function _getBlurShader( maxSamples ) { + this._controlInterpolants = []; // same game as above + this._nActiveControlInterpolants = 0; - var weights = new Float32Array( maxSamples ); - var poleAxis = new Vector3( 0, 1, 0 ); - var shaderMaterial = new RawShaderMaterial( { + var scope = this; - defines: { 'n': maxSamples }, + this.stats = { - uniforms: { - 'envMap': { value: null }, - 'samples': { value: 1 }, - 'weights': { value: weights }, - 'latitudinal': { value: false }, - 'dTheta': { value: 0 }, - 'mipInt': { value: 0 }, - 'poleAxis': { value: poleAxis }, - 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, - 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } - }, + actions: { + get total() { - vertexShader: _getCommonVertexShader(), + return scope._actions.length; - fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n" + (_getEncodings()) + "\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + }, + get inUse() { - blending: NoBlending, - depthTest: false, - depthWrite: false + return scope._nActiveActions; - } ); + } + }, + bindings: { + get total() { - shaderMaterial.type = 'SphericalGaussianBlur'; + return scope._bindings.length; - return shaderMaterial; + }, + get inUse() { - } + return scope._nActiveBindings; - function _getEquirectShader() { + } + }, + controlInterpolants: { + get total() { - var texelSize = new Vector2( 1, 1 ); - var shaderMaterial = new RawShaderMaterial( { + return scope._controlInterpolants.length; - uniforms: { - 'envMap': { value: null }, - 'texelSize': { value: texelSize }, - 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, - 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } - }, + }, + get inUse() { - vertexShader: _getCommonVertexShader(), + return scope._nActiveControlInterpolants; - fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n" + (_getEncodings()) + "\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + } + } - blending: NoBlending, - depthTest: false, - depthWrite: false + }; - } ); + }, - shaderMaterial.type = 'EquirectangularToCubeUV'; + // Memory management for AnimationAction objects - return shaderMaterial; + _isActiveAction: function ( action ) { - } + var index = action._cacheIndex; + return index !== null && index < this._nActiveActions; - function _getCubemapShader() { + }, - var shaderMaterial = new RawShaderMaterial( { + _addInactiveAction: function ( action, clipUuid, rootUuid ) { - uniforms: { - 'envMap': { value: null }, - 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, - 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } - }, + var actions = this._actions, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; - vertexShader: _getCommonVertexShader(), + if ( actionsForClip === undefined ) { - fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n" + (_getEncodings()) + "\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + actionsForClip = { - blending: NoBlending, - depthTest: false, - depthWrite: false + knownActions: [ action ], + actionByRoot: {} - } ); + }; - shaderMaterial.type = 'CubemapToCubeUV'; + action._byClipCacheIndex = 0; - return shaderMaterial; + actionsByClip[ clipUuid ] = actionsForClip; - } + } else { - function _getCommonVertexShader() { + var knownActions = actionsForClip.knownActions; - return "\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"; + action._byClipCacheIndex = knownActions.length; + knownActions.push( action ); - } + } - function _getEncodings() { + action._cacheIndex = actions.length; + actions.push( action ); - return "\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"; + actionsForClip.actionByRoot[ rootUuid ] = action; - } + }, - /** - * @author mrdoob / http://mrdoob.com/ - */ + _removeInactiveAction: function ( action ) { - function Face4( a, b, c, d, normal, color, materialIndex ) { + var actions = this._actions, + lastInactiveAction = actions[ actions.length - 1 ], + cacheIndex = action._cacheIndex; - console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); - return new Face3( a, b, c, normal, color, materialIndex ); + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); - } + action._cacheIndex = null; - var LineStrip = 0; - var LinePieces = 1; - var NoColors = 0; - var FaceColors = 1; - var VertexColors = 2; - function MeshFaceMaterial( materials ) { + var clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ], + knownActionsForClip = actionsForClip.knownActions, - console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); - return materials; + lastKnownAction = + knownActionsForClip[ knownActionsForClip.length - 1 ], - } + byClipCacheIndex = action._byClipCacheIndex; - function MultiMaterial( materials ) { + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; + knownActionsForClip.pop(); - if ( materials === undefined ) { materials = []; } + action._byClipCacheIndex = null; - console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); - materials.isMultiMaterial = true; - materials.materials = materials; - materials.clone = function () { - return materials.slice(); + var actionByRoot = actionsForClip.actionByRoot, + rootUuid = ( action._localRoot || this._root ).uuid; - }; + delete actionByRoot[ rootUuid ]; - return materials; + if ( knownActionsForClip.length === 0 ) { - } + delete actionsByClip[ clipUuid ]; - function PointCloud( geometry, material ) { + } - console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); - return new Points( geometry, material ); + this._removeInactiveBindingsForAction( action ); - } + }, - function Particle( material ) { + _removeInactiveBindingsForAction: function ( action ) { - console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); - return new Sprite( material ); + var bindings = action._propertyBindings; + for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - } + var binding = bindings[ i ]; - function ParticleSystem( geometry, material ) { + if ( -- binding.referenceCount === 0 ) { - console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); - return new Points( geometry, material ); + this._removeInactiveBinding( binding ); - } + } - function PointCloudMaterial( parameters ) { + } - console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); + }, - } + _lendAction: function ( action ) { - function ParticleBasicMaterial( parameters ) { + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s - console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); + var actions = this._actions, + prevIndex = action._cacheIndex, - } + lastActiveIndex = this._nActiveActions ++, - function ParticleSystemMaterial( parameters ) { + firstInactiveAction = actions[ lastActiveIndex ]; - console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); + action._cacheIndex = lastActiveIndex; + actions[ lastActiveIndex ] = action; - } + firstInactiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = firstInactiveAction; - function Vertex( x, y, z ) { + }, - console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); - return new Vector3( x, y, z ); + _takeBackAction: function ( action ) { - } + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a - // + var actions = this._actions, + prevIndex = action._cacheIndex, - function DynamicBufferAttribute( array, itemSize ) { + firstInactiveIndex = -- this._nActiveActions, - console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' ); - return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage ); + lastActiveAction = actions[ firstInactiveIndex ]; - } + action._cacheIndex = firstInactiveIndex; + actions[ firstInactiveIndex ] = action; - function Int8Attribute( array, itemSize ) { + lastActiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = lastActiveAction; - console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); - return new Int8BufferAttribute( array, itemSize ); + }, - } + // Memory management for PropertyMixer objects - function Uint8Attribute( array, itemSize ) { + _addInactiveBinding: function ( binding, rootUuid, trackName ) { - console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); - return new Uint8BufferAttribute( array, itemSize ); + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], - } + bindings = this._bindings; - function Uint8ClampedAttribute( array, itemSize ) { + if ( bindingByName === undefined ) { - console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); - return new Uint8ClampedBufferAttribute( array, itemSize ); + bindingByName = {}; + bindingsByRoot[ rootUuid ] = bindingByName; - } + } - function Int16Attribute( array, itemSize ) { + bindingByName[ trackName ] = binding; - console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); - return new Int16BufferAttribute( array, itemSize ); + binding._cacheIndex = bindings.length; + bindings.push( binding ); - } + }, - function Uint16Attribute( array, itemSize ) { + _removeInactiveBinding: function ( binding ) { - console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); - return new Uint16BufferAttribute( array, itemSize ); + var bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], - } + lastInactiveBinding = bindings[ bindings.length - 1 ], + cacheIndex = binding._cacheIndex; - function Int32Attribute( array, itemSize ) { + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[ cacheIndex ] = lastInactiveBinding; + bindings.pop(); - console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); - return new Int32BufferAttribute( array, itemSize ); + delete bindingByName[ trackName ]; - } + if ( Object.keys( bindingByName ).length === 0 ) { - function Uint32Attribute( array, itemSize ) { + delete bindingsByRoot[ rootUuid ]; - console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); - return new Uint32BufferAttribute( array, itemSize ); + } - } + }, - function Float32Attribute( array, itemSize ) { + _lendBinding: function ( binding ) { - console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); - return new Float32BufferAttribute( array, itemSize ); + var bindings = this._bindings, + prevIndex = binding._cacheIndex, - } + lastActiveIndex = this._nActiveBindings ++, - function Float64Attribute( array, itemSize ) { + firstInactiveBinding = bindings[ lastActiveIndex ]; - console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); - return new Float64BufferAttribute( array, itemSize ); + binding._cacheIndex = lastActiveIndex; + bindings[ lastActiveIndex ] = binding; - } + firstInactiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = firstInactiveBinding; - // + }, - Curve.create = function ( construct, getPoint ) { + _takeBackBinding: function ( binding ) { - console.log( 'THREE.Curve.create() has been deprecated' ); + var bindings = this._bindings, + prevIndex = binding._cacheIndex, - construct.prototype = Object.create( Curve.prototype ); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; + firstInactiveIndex = -- this._nActiveBindings, - return construct; + lastActiveBinding = bindings[ firstInactiveIndex ]; - }; + binding._cacheIndex = firstInactiveIndex; + bindings[ firstInactiveIndex ] = binding; - // + lastActiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = lastActiveBinding; - Object.assign( CurvePath.prototype, { + }, - createPointsGeometry: function ( divisions ) { - console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + // Memory management of Interpolants for weight and time scale - // generate geometry from path points (for Line or Points objects) + _lendControlInterpolant: function () { - var pts = this.getPoints( divisions ); - return this.createGeometry( pts ); + var interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants ++, + interpolant = interpolants[ lastActiveIndex ]; - }, + if ( interpolant === undefined ) { - createSpacedPointsGeometry: function ( divisions ) { + interpolant = new LinearInterpolant( + new Float32Array( 2 ), new Float32Array( 2 ), + 1, this._controlInterpolantsResultBuffer ); - console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + interpolant.__cacheIndex = lastActiveIndex; + interpolants[ lastActiveIndex ] = interpolant; - // generate geometry from equidistant sampling along the path + } - var pts = this.getSpacedPoints( divisions ); - return this.createGeometry( pts ); + return interpolant; }, - createGeometry: function ( points ) { + _takeBackControlInterpolant: function ( interpolant ) { - console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + var interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, - var geometry = new Geometry(); + firstInactiveIndex = -- this._nActiveControlInterpolants, - for ( var i = 0, l = points.length; i < l; i ++ ) { + lastActiveInterpolant = interpolants[ firstInactiveIndex ]; - var point = points[ i ]; - geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[ firstInactiveIndex ] = interpolant; - } + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[ prevIndex ] = lastActiveInterpolant; - return geometry; + }, - } + _controlInterpolantsResultBuffer: new Float32Array( 1 ), - } ); + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction: function ( clip, optionalRoot, blendMode ) { - // + var root = optionalRoot || this._root, + rootUuid = root.uuid, - Object.assign( Path.prototype, { + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, - fromPoints: function ( points ) { + clipUuid = clipObject !== null ? clipObject.uuid : clip, - console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); - return this.setFromPoints( points ); + actionsForClip = this._actionsByClip[ clipUuid ], + prototypeAction = null; - } + if ( blendMode === undefined ) { - } ); + if ( clipObject !== null ) { - // + blendMode = clipObject.blendMode; - function ClosedSplineCurve3( points ) { + } else { - console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + blendMode = NormalAnimationBlendMode; - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - this.closed = true; + } - } + } - ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + if ( actionsForClip !== undefined ) { - // + var existingAction = + actionsForClip.actionByRoot[ rootUuid ]; - function SplineCurve3( points ) { + if ( existingAction !== undefined && existingAction.blendMode === blendMode ) { - console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + return existingAction; - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; + } - } + // we know the clip, so we don't have to parse all + // the bindings again but can just copy + prototypeAction = actionsForClip.knownActions[ 0 ]; - SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + // also, take the clip from the prototype action + if ( clipObject === null ) + { clipObject = prototypeAction._clip; } - // + } - function Spline( points ) { + // clip must be known when specified via string + if ( clipObject === null ) { return null; } - console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); + // allocate all resources required to run it + var newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode ); - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; + this._bindAction( newAction, prototypeAction ); - } + // and make the action known to the memory manager + this._addInactiveAction( newAction, clipUuid, rootUuid ); - Spline.prototype = Object.create( CatmullRomCurve3.prototype ); + return newAction; - Object.assign( Spline.prototype, { + }, - initFromArray: function ( /* a */ ) { + // get an existing action + existingAction: function ( clip, optionalRoot ) { - console.error( 'THREE.Spline: .initFromArray() has been removed.' ); + var root = optionalRoot || this._root, + rootUuid = root.uuid, - }, - getControlPointsArray: function ( /* optionalTarget */ ) { + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, - console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); + clipUuid = clipObject ? clipObject.uuid : clip, - }, - reparametrizeByArcLength: function ( /* samplingCoef */ ) { + actionsForClip = this._actionsByClip[ clipUuid ]; - console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); + if ( actionsForClip !== undefined ) { - } + return actionsForClip.actionByRoot[ rootUuid ] || null; - } ); + } - // + return null; - function AxisHelper( size ) { + }, - console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); - return new AxesHelper( size ); + // deactivates all previously scheduled actions + stopAllAction: function () { - } + var actions = this._actions, + nActions = this._nActiveActions, + bindings = this._bindings, + nBindings = this._nActiveBindings; - function BoundingBoxHelper( object, color ) { + this._nActiveActions = 0; + this._nActiveBindings = 0; - console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); - return new BoxHelper( object, color ); + for ( var i = 0; i !== nActions; ++ i ) { - } + actions[ i ].reset(); - function EdgesHelper( object, hex ) { + } - console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); - return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + for ( var i = 0; i !== nBindings; ++ i ) { - } + bindings[ i ].useCount = 0; - GridHelper.prototype.setColors = function () { + } - console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); + return this; - }; + }, - SkeletonHelper.prototype.update = function () { + // advance the time and update apply the animation + update: function ( deltaTime ) { - console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); + deltaTime *= this.timeScale; - }; + var actions = this._actions, + nActions = this._nActiveActions, - function WireframeHelper( object, hex ) { + time = this.time += deltaTime, + timeDirection = Math.sign( deltaTime ), - console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); - return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + accuIndex = this._accuIndex ^= 1; - } + // run active actions - // + for ( var i = 0; i !== nActions; ++ i ) { - Object.assign( Loader.prototype, { + var action = actions[ i ]; - extractUrlBase: function ( url ) { + action._update( time, deltaTime, timeDirection, accuIndex ); - console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); - return LoaderUtils.extractUrlBase( url ); + } - } + // update scene graph - } ); + var bindings = this._bindings, + nBindings = this._nActiveBindings; - Loader.Handlers = { + for ( var i = 0; i !== nBindings; ++ i ) { - add: function ( /* regex, loader */ ) { + bindings[ i ].apply( accuIndex ); - console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); + } + + return this; }, - get: function ( /* file */ ) { + // Allows you to seek to a specific time in an animation. + setTime: function ( timeInSeconds ) { - console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); + this.time = 0; // Zero out time attribute for AnimationMixer object; + for ( var i = 0; i < this._actions.length; i ++ ) { - } + this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. - }; + } - function XHRLoader( manager ) { + return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. - console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); - return new FileLoader( manager ); + }, - } + // return this mixer's root target object + getRoot: function () { - function BinaryTextureLoader( manager ) { + return this._root; - console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); - return new DataTextureLoader( manager ); + }, - } + // free all resources specific to a particular clip + uncacheClip: function ( clip ) { - Object.assign( ObjectLoader.prototype, { + var actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; - setTexturePath: function ( value ) { + if ( actionsForClip !== undefined ) { - console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' ); - return this.setResourcePath( value ); + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away - } + var actionsToRemove = actionsForClip.knownActions; - } ); + for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { - // + var action = actionsToRemove[ i ]; - Object.assign( Box2.prototype, { + this._deactivateAction( action ); - center: function ( optionalTarget ) { + var cacheIndex = action._cacheIndex, + lastInactiveAction = actions[ actions.length - 1 ]; - console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); + action._cacheIndex = null; + action._byClipCacheIndex = null; - }, - empty: function () { + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); - console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); + this._removeInactiveBindingsForAction( action ); - }, - isIntersectionBox: function ( box ) { + } - console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); + delete actionsByClip[ clipUuid ]; + + } }, - size: function ( optionalTarget ) { - console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); + // free all resources specific to a particular root target object + uncacheRoot: function ( root ) { - } - } ); + var rootUuid = root.uuid, + actionsByClip = this._actionsByClip; - Object.assign( Box3.prototype, { + for ( var clipUuid in actionsByClip ) { - center: function ( optionalTarget ) { + var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, + action = actionByRoot[ rootUuid ]; - console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); + if ( action !== undefined ) { - }, - empty: function () { + this._deactivateAction( action ); + this._removeInactiveAction( action ); - console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); + } - }, - isIntersectionBox: function ( box ) { + } - console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); + var bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ]; - }, - isIntersectionSphere: function ( sphere ) { + if ( bindingByName !== undefined ) { - console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); + for ( var trackName in bindingByName ) { + + var binding = bindingByName[ trackName ]; + binding.restoreOriginalState(); + this._removeInactiveBinding( binding ); + + } + + } }, - size: function ( optionalTarget ) { - console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); + // remove a targeted clip from the cache + uncacheAction: function ( clip, optionalRoot ) { - } - } ); + var action = this.existingAction( clip, optionalRoot ); - Object.assign( Sphere.prototype, { + if ( action !== null ) { - empty: function () { + this._deactivateAction( action ); + this._removeInactiveAction( action ); - console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); + } - }, + } } ); - Frustum.prototype.setFromMatrix = function ( m ) { + /** + * @author mrdoob / http://mrdoob.com/ + */ - console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' ); - return this.setFromProjectionMatrix( m ); + function Uniform( value ) { - }; + if ( typeof value === 'string' ) { - Line3.prototype.center = function ( optionalTarget ) { + console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); + value = arguments[ 1 ]; - console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); + } - }; + this.value = value; - Object.assign( MathUtils, { + } - random16: function () { + Uniform.prototype.clone = function () { - console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); - return Math.random(); + return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); - }, + }; - nearestPowerOfTwo: function ( value ) { + /** + * @author benaadams / https://twitter.com/ben_a_adams + */ - console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); - return MathUtils.floorPowerOfTwo( value ); + function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { - }, + InterleavedBuffer.call( this, array, stride ); - nextPowerOfTwo: function ( value ) { + this.meshPerAttribute = meshPerAttribute || 1; - console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); - return MathUtils.ceilPowerOfTwo( value ); + } - } + InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { - } ); + constructor: InstancedInterleavedBuffer, - Object.assign( Matrix3.prototype, { + isInstancedInterleavedBuffer: true, - flattenToArrayOffset: function ( array, offset ) { + copy: function ( source ) { - console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); + InterleavedBuffer.prototype.copy.call( this, source ); - }, - multiplyVector3: function ( vector ) { + this.meshPerAttribute = source.meshPerAttribute; - console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); - return vector.applyMatrix3( this ); + return this; - }, - multiplyVector3Array: function ( /* a */ ) { + } - console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); + } ); - }, - applyToBufferAttribute: function ( attribute ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author bhouston / http://clara.io/ + * @author stephomi / http://stephaneginier.com/ + */ - console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' ); - return attribute.applyMatrix3( this ); + function Raycaster( origin, direction, near, far ) { - }, - applyToVector3Array: function ( /* array, offset, length */ ) { + this.ray = new Ray( origin, direction ); + // direction is assumed to be normalized (for accurate distance calculations) - console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); + this.near = near || 0; + this.far = far || Infinity; + this.camera = null; + this.layers = new Layers(); - } + this.params = { + Mesh: {}, + Line: { threshold: 1 }, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; - } ); + Object.defineProperties( this.params, { + PointCloud: { + get: function () { - Object.assign( Matrix4.prototype, { + console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); + return this.Points; - extractPosition: function ( m ) { + } + } + } ); - console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); - return this.copyPosition( m ); + } - }, - flattenToArrayOffset: function ( array, offset ) { + function ascSort( a, b ) { - console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); + return a.distance - b.distance; - }, - getPosition: function () { + } - console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); - return new Vector3().setFromMatrixColumn( this, 3 ); + function intersectObject( object, raycaster, intersects, recursive ) { - }, - setRotationFromQuaternion: function ( q ) { + if ( object.layers.test( raycaster.layers ) ) { - console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); - return this.makeRotationFromQuaternion( q ); + object.raycast( raycaster, intersects ); - }, - multiplyToArray: function () { + } - console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); + if ( recursive === true ) { - }, - multiplyVector3: function ( vector ) { + var children = object.children; - console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); + for ( var i = 0, l = children.length; i < l; i ++ ) { - }, - multiplyVector4: function ( vector ) { + intersectObject( children[ i ], raycaster, intersects, true ); - console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); + } - }, - multiplyVector3Array: function ( /* a */ ) { + } - console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); + } - }, - rotateAxis: function ( v ) { + Object.assign( Raycaster.prototype, { - console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); - v.transformDirection( this ); + set: function ( origin, direction ) { - }, - crossVector: function ( vector ) { + // direction is assumed to be normalized (for accurate distance calculations) - console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); + this.ray.set( origin, direction ); }, - translate: function () { - console.error( 'THREE.Matrix4: .translate() has been removed.' ); + setFromCamera: function ( coords, camera ) { - }, - rotateX: function () { + if ( ( camera && camera.isPerspectiveCamera ) ) { - console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); + this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); + this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); + this.camera = camera; - }, - rotateY: function () { + } else if ( ( camera && camera.isOrthographicCamera ) ) { - console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); + this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera + this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); + this.camera = camera; - }, - rotateZ: function () { + } else { - console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); + console.error( 'THREE.Raycaster: Unsupported camera type.' ); + + } }, - rotateByAxis: function () { - console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); + intersectObject: function ( object, recursive, optionalTarget ) { - }, - applyToBufferAttribute: function ( attribute ) { + var intersects = optionalTarget || []; - console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' ); - return attribute.applyMatrix4( this ); + intersectObject( object, this, intersects, recursive ); - }, - applyToVector3Array: function ( /* array, offset, length */ ) { + intersects.sort( ascSort ); - console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); + return intersects; }, - makeFrustum: function ( left, right, bottom, top, near, far ) { - console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); - return this.makePerspective( left, right, top, bottom, near, far ); + intersectObjects: function ( objects, recursive, optionalTarget ) { - } + var intersects = optionalTarget || []; - } ); + if ( Array.isArray( objects ) === false ) { - Plane.prototype.isIntersectionLine = function ( line ) { + console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); + return intersects; - console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); - return this.intersectsLine( line ); + } - }; + for ( var i = 0, l = objects.length; i < l; i ++ ) { - Quaternion.prototype.multiplyVector3 = function ( vector ) { + intersectObject( objects[ i ], this, intersects, recursive ); - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); + } - }; + intersects.sort( ascSort ); - Object.assign( Ray.prototype, { + return intersects; - isIntersectionBox: function ( box ) { + } - console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); + } ); - }, - isIntersectionPlane: function ( plane ) { + /** + * @author bhouston / http://clara.io + * @author WestLangley / http://github.com/WestLangley + * + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. + * The azimuthal angle (theta) is measured from the positive z-axis. + */ - console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); - return this.intersectsPlane( plane ); + function Spherical( radius, phi, theta ) { - }, - isIntersectionSphere: function ( sphere ) { + this.radius = ( radius !== undefined ) ? radius : 1.0; + this.phi = ( phi !== undefined ) ? phi : 0; // polar angle + this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle - console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); + return this; - } + } - } ); + Object.assign( Spherical.prototype, { - Object.assign( Triangle.prototype, { + set: function ( radius, phi, theta ) { - area: function () { + this.radius = radius; + this.phi = phi; + this.theta = theta; - console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); - return this.getArea(); + return this; }, - barycoordFromPoint: function ( point, target ) { - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return this.getBarycoord( point, target ); + clone: function () { + + return new this.constructor().copy( this ); }, - midpoint: function ( target ) { - console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); - return this.getMidpoint( target ); + copy: function ( other ) { - }, - normal: function ( target ) { + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return this.getNormal( target ); + return this; }, - plane: function ( target ) { - console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); - return this.getPlane( target ); + // restrict phi to be betwee EPS and PI-EPS + makeSafe: function () { - } + var EPS = 0.000001; + this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); - } ); + return this; - Object.assign( Triangle, { + }, - barycoordFromPoint: function ( point, a, b, c, target ) { + setFromVector3: function ( v ) { - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return Triangle.getBarycoord( point, a, b, c, target ); + return this.setFromCartesianCoords( v.x, v.y, v.z ); }, - normal: function ( a, b, c, target ) { - - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return Triangle.getNormal( a, b, c, target ); - - } - } ); + setFromCartesianCoords: function ( x, y, z ) { - Object.assign( Shape.prototype, { + this.radius = Math.sqrt( x * x + y * y + z * z ); - extractAllPoints: function ( divisions ) { + if ( this.radius === 0 ) { - console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); - return this.extractPoints( divisions ); + this.theta = 0; + this.phi = 0; - }, - extrude: function ( options ) { + } else { - console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); - return new ExtrudeGeometry( this, options ); + this.theta = Math.atan2( x, z ); + this.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) ); - }, - makeGeometry: function ( options ) { + } - console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); - return new ShapeGeometry( this, options ); + return this; } } ); - Object.assign( Vector2.prototype, { + /** + * @author Mugen87 / https://github.com/Mugen87 + * + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + * + */ - fromAttribute: function ( attribute, index, offset ) { + function Cylindrical( radius, theta, y ) { - console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); + this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane + this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane - }, - distanceToManhattan: function ( v ) { + return this; - console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); + } - }, - lengthManhattan: function () { + Object.assign( Cylindrical.prototype, { - console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); + set: function ( radius, theta, y ) { - } + this.radius = radius; + this.theta = theta; + this.y = y; - } ); + return this; - Object.assign( Vector3.prototype, { + }, - setEulerFromRotationMatrix: function () { + clone: function () { - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); + return new this.constructor().copy( this ); }, - setEulerFromQuaternion: function () { - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); + copy: function ( other ) { - }, - getPositionFromMatrix: function ( m ) { + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - return this.setFromMatrixPosition( m ); + return this; }, - getScaleFromMatrix: function ( m ) { - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - return this.setFromMatrixScale( m ); + setFromVector3: function ( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); }, - getColumnFromMatrix: function ( index, matrix ) { - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - return this.setFromMatrixColumn( matrix, index ); + setFromCartesianCoords: function ( x, y, z ) { - }, - applyProjection: function ( m ) { + this.radius = Math.sqrt( x * x + z * z ); + this.theta = Math.atan2( x, z ); + this.y = y; - console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); - return this.applyMatrix4( m ); + return this; - }, - fromAttribute: function ( attribute, index, offset ) { + } - console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); + } ); - }, - distanceToManhattan: function ( v ) { + /** + * @author bhouston / http://clara.io + */ - console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); + var _vector$7 = new Vector2(); - }, - lengthManhattan: function () { + function Box2( min, max ) { - console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); + this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); + this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); - } + } - } ); + Object.assign( Box2.prototype, { - Object.assign( Vector4.prototype, { + set: function ( min, max ) { - fromAttribute: function ( attribute, index, offset ) { + this.min.copy( min ); + this.max.copy( max ); - console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); + return this; }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - } + setFromPoints: function ( points ) { - } ); + this.makeEmpty(); - // + for ( var i = 0, il = points.length; i < il; i ++ ) { - Object.assign( Geometry.prototype, { + this.expandByPoint( points[ i ] ); - computeTangents: function () { + } - console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); + return this; }, - computeLineDistances: function () { - console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); + setFromCenterAndSize: function ( center, size ) { - }, - applyMatrix: function ( matrix ) { + var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 ); + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); - console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' ); - return this.applyMatrix4( matrix ); + return this; - } + }, - } ); + clone: function () { - Object.assign( Object3D.prototype, { + return new this.constructor().copy( this ); - getChildByName: function ( name ) { + }, - console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); - return this.getObjectByName( name ); + copy: function ( box ) { - }, - renderDepth: function () { + this.min.copy( box.min ); + this.max.copy( box.max ); - console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); + return this; }, - translate: function ( distance, axis ) { - console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); - return this.translateOnAxis( axis, distance ); + makeEmpty: function () { - }, - getWorldRotation: function () { + this.min.x = this.min.y = + Infinity; + this.max.x = this.max.y = - Infinity; - console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); + return this; }, - applyMatrix: function ( matrix ) { - - console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' ); - return this.applyMatrix4( matrix ); - } + isEmpty: function () { - } ); + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - Object.defineProperties( Object3D.prototype, { + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - eulerOrder: { - get: function () { + }, - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - return this.rotation.order; + getCenter: function ( target ) { - }, - set: function ( value ) { + if ( target === undefined ) { - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - this.rotation.order = value; + console.warn( 'THREE.Box2: .getCenter() target is now required' ); + target = new Vector2(); } + + return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + }, - useQuaternion: { - get: function () { - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + getSize: function ( target ) { - }, - set: function () { + if ( target === undefined ) { - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + console.warn( 'THREE.Box2: .getSize() target is now required' ); + target = new Vector2(); } - } - } ); + return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); - Object.assign( Mesh.prototype, { + }, - setDrawMode: function () { + expandByPoint: function ( point ) { - console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + this.min.min( point ); + this.max.max( point ); + + return this; }, - } ); + expandByVector: function ( vector ) { - Object.defineProperties( Mesh.prototype, { + this.min.sub( vector ); + this.max.add( vector ); - drawMode: { - get: function () { + return this; - console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' ); - return TrianglesDrawMode; + }, - }, - set: function () { + expandByScalar: function ( scalar ) { - console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); - } - } + return this; - } ); + }, - Object.defineProperties( LOD.prototype, { + containsPoint: function ( point ) { - objects: { - get: function () { + return point.x < this.min.x || point.x > this.max.x || + point.y < this.min.y || point.y > this.max.y ? false : true; - console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); - return this.levels; + }, - } - } - - } ); - - Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { - - get: function () { + containsBox: function ( box ) { - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y; }, - set: function () { - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + getParameter: function ( point, target ) { - } + // This can potentially have a divide by zero if the box + // has a size dimension of 0. - } ); + if ( target === undefined ) { - SkinnedMesh.prototype.initBones = function () { + console.warn( 'THREE.Box2: .getParameter() target is now required' ); + target = new Vector2(); - console.error( 'THREE.SkinnedMesh: initBones() has been removed.' ); + } - }; + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ) + ); - Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { + }, - get: function () { + intersectsBox: function ( box ) { - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - return this.arcLengthDivisions; + // using 4 splitting planes to rule out intersections + + return box.max.x < this.min.x || box.min.x > this.max.x || + box.max.y < this.min.y || box.min.y > this.max.y ? false : true; }, - set: function ( value ) { - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - this.arcLengthDivisions = value; + clampPoint: function ( point, target ) { - } + if ( target === undefined ) { - } ); + console.warn( 'THREE.Box2: .clampPoint() target is now required' ); + target = new Vector2(); - // + } - PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { + return target.copy( point ).clamp( this.min, this.max ); - console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + - "Use .setFocalLength and .filmGauge for a photographic setup." ); + }, - if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; } - this.setFocalLength( focalLength ); + distanceToPoint: function ( point ) { - }; + var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max ); + return clampedPoint.sub( point ).length(); - // + }, - Object.defineProperties( Light.prototype, { - onlyShadow: { - set: function () { + intersect: function ( box ) { - console.warn( 'THREE.Light: .onlyShadow has been removed.' ); + this.min.max( box.min ); + this.max.min( box.max ); + + return this; - } }, - shadowCameraFov: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); - this.shadow.camera.fov = value; + union: function ( box ) { - } - }, - shadowCameraLeft: { - set: function ( value ) { + this.min.min( box.min ); + this.max.max( box.max ); - console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); - this.shadow.camera.left = value; + return this; - } }, - shadowCameraRight: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); - this.shadow.camera.right = value; + translate: function ( offset ) { - } - }, - shadowCameraTop: { - set: function ( value ) { + this.min.add( offset ); + this.max.add( offset ); - console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); - this.shadow.camera.top = value; + return this; - } }, - shadowCameraBottom: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); - this.shadow.camera.bottom = value; + equals: function ( box ) { - } - }, - shadowCameraNear: { - set: function ( value ) { + return box.min.equals( this.min ) && box.max.equals( this.max ); - console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); - this.shadow.camera.near = value; + } - } - }, - shadowCameraFar: { - set: function ( value ) { + } ); - console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); - this.shadow.camera.far = value; + /** + * @author bhouston / http://clara.io + */ - } - }, - shadowCameraVisible: { - set: function () { + var _startP = new Vector3(); + var _startEnd = new Vector3(); - console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); + function Line3( start, end ) { - } - }, - shadowBias: { - set: function ( value ) { + this.start = ( start !== undefined ) ? start : new Vector3(); + this.end = ( end !== undefined ) ? end : new Vector3(); - console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); - this.shadow.bias = value; + } - } - }, - shadowDarkness: { - set: function () { + Object.assign( Line3.prototype, { - console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); + set: function ( start, end ) { - } - }, - shadowMapWidth: { - set: function ( value ) { + this.start.copy( start ); + this.end.copy( end ); - console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); - this.shadow.mapSize.width = value; + return this; - } }, - shadowMapHeight: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); - this.shadow.mapSize.height = value; + clone: function () { - } - } - } ); + return new this.constructor().copy( this ); - // + }, - Object.defineProperties( BufferAttribute.prototype, { + copy: function ( line ) { - length: { - get: function () { + this.start.copy( line.start ); + this.end.copy( line.end ); - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); - return this.array.length; + return this; - } }, - dynamic: { - get: function () { - console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); - return this.usage === DynamicDrawUsage; + getCenter: function ( target ) { - }, - set: function ( /* value */ ) { + if ( target === undefined ) { - console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); - this.setUsage( DynamicDrawUsage ); + console.warn( 'THREE.Line3: .getCenter() target is now required' ); + target = new Vector3(); } - } - } ); + return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - Object.assign( BufferAttribute.prototype, { - setDynamic: function ( value ) { + }, - console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' ); - this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); - return this; + delta: function ( target ) { - }, - copyIndicesArray: function ( /* indices */ ) { + if ( target === undefined ) { - console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); + console.warn( 'THREE.Line3: .delta() target is now required' ); + target = new Vector3(); + + } + + return target.subVectors( this.end, this.start ); }, - setArray: function ( /* array */ ) { - console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + distanceSq: function () { - } - } ); + return this.start.distanceToSquared( this.end ); - Object.assign( BufferGeometry.prototype, { + }, - addIndex: function ( index ) { + distance: function () { - console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); - this.setIndex( index ); + return this.start.distanceTo( this.end ); }, - addAttribute: function ( name, attribute ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' ); - if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { + at: function ( t, target ) { - console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); + if ( target === undefined ) { - return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); + console.warn( 'THREE.Line3: .at() target is now required' ); + target = new Vector3(); } - if ( name === 'index' ) { + return this.delta( target ).multiplyScalar( t ).add( this.start ); - console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); - this.setIndex( attribute ); + }, - return this; + closestPointToPointParameter: function ( point, clampToLine ) { - } + _startP.subVectors( point, this.start ); + _startEnd.subVectors( this.end, this.start ); - return this.setAttribute( name, attribute ); + var startEnd2 = _startEnd.dot( _startEnd ); + var startEnd_startP = _startEnd.dot( _startP ); - }, - addDrawCall: function ( start, count, indexOffset ) { + var t = startEnd_startP / startEnd2; - if ( indexOffset !== undefined ) { + if ( clampToLine ) { - console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); + t = MathUtils.clamp( t, 0, 1 ); } - console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); - this.addGroup( start, count ); + return t; }, - clearDrawCalls: function () { - console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); - this.clearGroups(); + closestPointToPoint: function ( point, clampToLine, target ) { - }, - computeTangents: function () { + var t = this.closestPointToPointParameter( point, clampToLine ); - console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); + if ( target === undefined ) { - }, - computeOffsets: function () { + console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); + target = new Vector3(); - console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); + } + + return this.delta( target ).multiplyScalar( t ).add( this.start ); }, - removeAttribute: function ( name ) { - console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' ); + applyMatrix4: function ( matrix ) { - return this.deleteAttribute( name ); + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; }, - applyMatrix: function ( matrix ) { - console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' ); - return this.applyMatrix4( matrix ); + equals: function ( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); } } ); - Object.defineProperties( BufferGeometry.prototype, { + /** + * @author alteredq / http://alteredqualia.com/ + */ - drawcalls: { - get: function () { + function ImmediateRenderObject( material ) { - console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); - return this.groups; + Object3D.call( this ); - } - }, - offsets: { - get: function () { + this.material = material; + this.render = function ( /* renderCallback */ ) {}; - console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); - return this.groups; + } - } - } + ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); + ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - } ); + ImmediateRenderObject.prototype.isImmediateRenderObject = true; - Object.defineProperties( Raycaster.prototype, { + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ - linePrecision: { - get: function () { + var _vector$8 = new Vector3(); - console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' ); - return this.params.Line.threshold; + function SpotLightHelper( light, color ) { - }, - set: function ( value ) { + Object3D.call( this ); - console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' ); - this.params.Line.threshold = value; + this.light = light; + this.light.updateMatrixWorld(); - } - } + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; - } ); + this.color = color; - Object.defineProperties( InterleavedBuffer.prototype, { + var geometry = new BufferGeometry(); - dynamic: { - get: function () { + var positions = [ + 0, 0, 0, 0, 0, 1, + 0, 0, 0, 1, 0, 1, + 0, 0, 0, - 1, 0, 1, + 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, - 1, 1 + ]; - console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); - return this.usage === DynamicDrawUsage; + for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { - }, - set: function ( value ) { + var p1 = ( i / l ) * Math.PI * 2; + var p2 = ( j / l ) * Math.PI * 2; - console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); - this.setUsage( value ); + positions.push( + Math.cos( p1 ), Math.sin( p1 ), 1, + Math.cos( p2 ), Math.sin( p2 ), 1 + ); - } } - } ); + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - Object.assign( InterleavedBuffer.prototype, { - setDynamic: function ( value ) { + var material = new LineBasicMaterial( { fog: false, toneMapped: false } ); - console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' ); - this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); - return this; + this.cone = new LineSegments( geometry, material ); + this.add( this.cone ); - }, - setArray: function ( /* array */ ) { + this.update(); - console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + } - } - } ); + SpotLightHelper.prototype = Object.create( Object3D.prototype ); + SpotLightHelper.prototype.constructor = SpotLightHelper; - // + SpotLightHelper.prototype.dispose = function () { - Object.assign( ExtrudeBufferGeometry.prototype, { + this.cone.geometry.dispose(); + this.cone.material.dispose(); - getArrays: function () { + }; - console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); + SpotLightHelper.prototype.update = function () { - }, + this.light.updateMatrixWorld(); - addShapeList: function () { + var coneLength = this.light.distance ? this.light.distance : 1000; + var coneWidth = coneLength * Math.tan( this.light.angle ); - console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); + this.cone.scale.set( coneWidth, coneWidth, coneLength ); - }, + _vector$8.setFromMatrixPosition( this.light.target.matrixWorld ); - addShape: function () { + this.cone.lookAt( _vector$8 ); - console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); + if ( this.color !== undefined ) { + + this.cone.material.color.set( this.color ); + + } else { + + this.cone.material.color.copy( this.light.color ); } - } ); + }; - // + /** + * @author Sean Griffin / http://twitter.com/sgrif + * @author Michael Guerrero / http://realitymeltdown.com + * @author mrdoob / http://mrdoob.com/ + * @author ikerr / http://verold.com + * @author Mugen87 / https://github.com/Mugen87 + */ - Object.defineProperties( Uniform.prototype, { + var _vector$9 = new Vector3(); + var _boneMatrix = new Matrix4(); + var _matrixWorldInv = new Matrix4(); - dynamic: { - set: function () { + function getBoneList( object ) { - console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); + var boneList = []; - } - }, - onUpdate: { - value: function () { + if ( object && object.isBone ) { - console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); - return this; + boneList.push( object ); - } } - } ); - - // + for ( var i = 0; i < object.children.length; i ++ ) { - Object.defineProperties( Material.prototype, { + boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); - wrapAround: { - get: function () { + } - console.warn( 'THREE.Material: .wrapAround has been removed.' ); + return boneList; - }, - set: function () { + } - console.warn( 'THREE.Material: .wrapAround has been removed.' ); + function SkeletonHelper( object ) { - } - }, + var bones = getBoneList( object ); - overdraw: { - get: function () { + var geometry = new BufferGeometry(); - console.warn( 'THREE.Material: .overdraw has been removed.' ); + var vertices = []; + var colors = []; - }, - set: function () { + var color1 = new Color( 0, 0, 1 ); + var color2 = new Color( 0, 1, 0 ); - console.warn( 'THREE.Material: .overdraw has been removed.' ); + for ( var i = 0; i < bones.length; i ++ ) { - } - }, + var bone = bones[ i ]; - wrapRGB: { - get: function () { + if ( bone.parent && bone.parent.isBone ) { - console.warn( 'THREE.Material: .wrapRGB has been removed.' ); - return new Color(); + vertices.push( 0, 0, 0 ); + vertices.push( 0, 0, 0 ); + colors.push( color1.r, color1.g, color1.b ); + colors.push( color2.r, color2.g, color2.b ); } - }, - shading: { - get: function () { + } - console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - }, - set: function ( value ) { + var material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } ); - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( value === FlatShading ); + LineSegments.call( this, geometry, material ); - } - }, + this.type = 'SkeletonHelper'; - stencilMask: { - get: function () { + this.root = object; + this.bones = bones; - console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); - return this.stencilFuncMask; + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; - }, - set: function ( value ) { + } - console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); - this.stencilFuncMask = value; - - } - } - - } ); - - Object.defineProperties( MeshPhongMaterial.prototype, { + SkeletonHelper.prototype = Object.create( LineSegments.prototype ); + SkeletonHelper.prototype.constructor = SkeletonHelper; - metal: { - get: function () { + SkeletonHelper.prototype.isSkeletonHelper = true; - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); - return false; + SkeletonHelper.prototype.updateMatrixWorld = function ( force ) { - }, - set: function () { + var bones = this.bones; - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); + var geometry = this.geometry; + var position = geometry.getAttribute( 'position' ); - } - } + _matrixWorldInv.getInverse( this.root.matrixWorld ); - } ); + for ( var i = 0, j = 0; i < bones.length; i ++ ) { - Object.defineProperties( ShaderMaterial.prototype, { + var bone = bones[ i ]; - derivatives: { - get: function () { + if ( bone.parent && bone.parent.isBone ) { - console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - return this.extensions.derivatives; + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); + _vector$9.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z ); - }, - set: function ( value ) { + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); + _vector$9.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z ); - console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - this.extensions.derivatives = value; + j += 2; } + } - } ); + geometry.getAttribute( 'position' ).needsUpdate = true; - // + Object3D.prototype.updateMatrixWorld.call( this, force ); - Object.assign( WebGLRenderer.prototype, { + }; - clearTarget: function ( renderTarget, color, depth, stencil ) { + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + */ - console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' ); - this.setRenderTarget( renderTarget ); - this.clear( color, depth, stencil ); + function PointLightHelper( light, sphereSize, color ) { - }, - animate: function ( callback ) { + this.light = light; + this.light.updateMatrixWorld(); - console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); - this.setAnimationLoop( callback ); + this.color = color; - }, - getCurrentRenderTarget: function () { + var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); + var material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); - console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); - return this.getRenderTarget(); + Mesh.call( this, geometry, material ); - }, - getMaxAnisotropy: function () { + this.type = 'PointLightHelper'; - console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); - return this.capabilities.getMaxAnisotropy(); + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; - }, - getPrecision: function () { + this.update(); - console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); - return this.capabilities.precision; - }, - resetGLState: function () { + /* + var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); + var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); - return this.state.reset(); + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - }, - supportsFloatTextures: function () { + var d = light.distance; - console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); - return this.extensions.get( 'OES_texture_float' ); + if ( d === 0.0 ) { - }, - supportsHalfFloatTextures: function () { + this.lightDistance.visible = false; - console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); - return this.extensions.get( 'OES_texture_half_float' ); + } else { - }, - supportsStandardDerivatives: function () { + this.lightDistance.scale.set( d, d, d ); - console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); - return this.extensions.get( 'OES_standard_derivatives' ); + } - }, - supportsCompressedTextureS3TC: function () { + this.add( this.lightDistance ); + */ - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); + } - }, - supportsCompressedTexturePVRTC: function () { + PointLightHelper.prototype = Object.create( Mesh.prototype ); + PointLightHelper.prototype.constructor = PointLightHelper; - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + PointLightHelper.prototype.dispose = function () { - }, - supportsBlendMinMax: function () { + this.geometry.dispose(); + this.material.dispose(); - console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); - return this.extensions.get( 'EXT_blend_minmax' ); + }; - }, - supportsVertexTextures: function () { + PointLightHelper.prototype.update = function () { - console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); - return this.capabilities.vertexTextures; + if ( this.color !== undefined ) { - }, - supportsInstancedArrays: function () { + this.material.color.set( this.color ); - console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); - return this.extensions.get( 'ANGLE_instanced_arrays' ); + } else { - }, - enableScissorTest: function ( boolean ) { + this.material.color.copy( this.light.color ); - console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); - this.setScissorTest( boolean ); + } - }, - initMaterial: function () { + /* + var d = this.light.distance; - console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); + if ( d === 0.0 ) { - }, - addPrePlugin: function () { + this.lightDistance.visible = false; - console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); + } else { - }, - addPostPlugin: function () { + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); - console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); + } + */ - }, - updateShadowMap: function () { + }; - console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / https://github.com/Mugen87 + */ - }, - setFaceCulling: function () { + var _vector$a = new Vector3(); + var _color1 = new Color(); + var _color2 = new Color(); - console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); + function HemisphereLightHelper( light, size, color ) { - }, - allocTextureUnit: function () { + Object3D.call( this ); - console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' ); + this.light = light; + this.light.updateMatrixWorld(); - }, - setTexture: function () { + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; - console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' ); + this.color = color; - }, - setTexture2D: function () { + var geometry = new OctahedronBufferGeometry( size ); + geometry.rotateY( Math.PI * 0.5 ); - console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' ); + this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); + if ( this.color === undefined ) { this.material.vertexColors = true; } - }, - setTextureCube: function () { + var position = geometry.getAttribute( 'position' ); + var colors = new Float32Array( position.count * 3 ); - console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' ); + geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); - }, - getActiveMipMapLevel: function () { + this.add( new Mesh( geometry, this.material ) ); - console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' ); - return this.getActiveMipmapLevel(); + this.update(); - } + } - } ); + HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); + HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; - Object.defineProperties( WebGLRenderer.prototype, { + HemisphereLightHelper.prototype.dispose = function () { - shadowMapEnabled: { - get: function () { + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); - return this.shadowMap.enabled; + }; - }, - set: function ( value ) { + HemisphereLightHelper.prototype.update = function () { - console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); - this.shadowMap.enabled = value; + var mesh = this.children[ 0 ]; - } - }, - shadowMapType: { - get: function () { + if ( this.color !== undefined ) { - return this.shadowMap.type; + this.material.color.set( this.color ); - }, - set: function ( value ) { + } else { - console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); - this.shadowMap.type = value; + var colors = mesh.geometry.getAttribute( 'color' ); - } - }, - shadowMapCullFace: { - get: function () { + _color1.copy( this.light.color ); + _color2.copy( this.light.groundColor ); - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; + for ( var i = 0, l = colors.count; i < l; i ++ ) { - }, - set: function ( /* value */ ) { + var color = ( i < ( l / 2 ) ) ? _color1 : _color2; - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + colors.setXYZ( i, color.r, color.g, color.b ); } - }, - context: { - get: function () { - console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' ); - return this.getContext(); + colors.needsUpdate = true; - } - }, - vr: { - get: function () { + } - console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' ); - return this.xr; + mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - } - }, - gammaInput: { - get: function () { + }; - console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); - return false; + /** + * @author mrdoob / http://mrdoob.com/ + */ - }, - set: function () { + function GridHelper( size, divisions, color1, color2 ) { - console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); + size = size || 10; + divisions = divisions || 10; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - } - }, - gammaOutput: { - get: function () { + var center = divisions / 2; + var step = size / divisions; + var halfSize = size / 2; - console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); - return false; + var vertices = [], colors = []; - }, - set: function ( value ) { + for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { - console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); - this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding; + vertices.push( - halfSize, 0, k, halfSize, 0, k ); + vertices.push( k, 0, - halfSize, k, 0, halfSize ); + + var color = i === center ? color1 : color2; + + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; - } } - } ); + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - Object.defineProperties( WebGLShadowMap.prototype, { + var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); - cullFace: { - get: function () { + LineSegments.call( this, geometry, material ); - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; + this.type = 'GridHelper'; - }, - set: function ( /* cullFace */ ) { + } - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), { - } - }, - renderReverseSided: { - get: function () { + constructor: GridHelper, - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - return undefined; + copy: function ( source ) { - }, - set: function () { + LineSegments.prototype.copy.call( this, source ); - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + this.geometry.copy( source.geometry ); + this.material.copy( source.material ); - } - }, - renderSingleSided: { - get: function () { + return this; - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - return undefined; + }, - }, - set: function () { + clone: function () { - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + return new this.constructor().copy( this ); - } } } ); - function WebGLRenderTargetCube( width, height, options ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + * @author Hectate / http://www.github.com/Hectate + */ - console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' ); - return new WebGLCubeRenderTarget( width, options ); + function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { - } + radius = radius || 10; + radials = radials || 16; + circles = circles || 8; + divisions = divisions || 64; + color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); + color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - // + var vertices = []; + var colors = []; - Object.defineProperties( WebGLRenderTarget.prototype, { + var x, z; + var v, i, j, r, color; - wrapS: { - get: function () { + // create the radials - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - return this.texture.wrapS; + for ( i = 0; i <= radials; i ++ ) { - }, - set: function ( value ) { + v = ( i / radials ) * ( Math.PI * 2 ); - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - this.texture.wrapS = value; + x = Math.sin( v ) * radius; + z = Math.cos( v ) * radius; - } - }, - wrapT: { - get: function () { + vertices.push( 0, 0, 0 ); + vertices.push( x, 0, z ); - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - return this.texture.wrapT; + color = ( i & 1 ) ? color1 : color2; - }, - set: function ( value ) { + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - this.texture.wrapT = value; + } - } - }, - magFilter: { - get: function () { + // create the circles - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - return this.texture.magFilter; + for ( i = 0; i <= circles; i ++ ) { - }, - set: function ( value ) { + color = ( i & 1 ) ? color1 : color2; - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - this.texture.magFilter = value; + r = radius - ( radius / circles * i ); - } - }, - minFilter: { - get: function () { + for ( j = 0; j < divisions; j ++ ) { - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - return this.texture.minFilter; + // first vertex - }, - set: function ( value ) { + v = ( j / divisions ) * ( Math.PI * 2 ); - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - this.texture.minFilter = value; + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; - } - }, - anisotropy: { - get: function () { + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - return this.texture.anisotropy; + // second vertex - }, - set: function ( value ) { + v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - this.texture.anisotropy = value; + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); } - }, - offset: { - get: function () { - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - return this.texture.offset; + } - }, - set: function ( value ) { + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - this.texture.offset = value; + var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); - } - }, - repeat: { - get: function () { + LineSegments.call( this, geometry, material ); - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - return this.texture.repeat; + this.type = 'PolarGridHelper'; - }, - set: function ( value ) { + } - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - this.texture.repeat = value; + PolarGridHelper.prototype = Object.create( LineSegments.prototype ); + PolarGridHelper.prototype.constructor = PolarGridHelper; - } - }, - format: { - get: function () { + /** + * @author alteredq / http://alteredqualia.com/ + * @author mrdoob / http://mrdoob.com/ + * @author WestLangley / http://github.com/WestLangley + */ - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - return this.texture.format; + var _v1$5 = new Vector3(); + var _v2$3 = new Vector3(); + var _v3$1 = new Vector3(); - }, - set: function ( value ) { + function DirectionalLightHelper( light, size, color ) { - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - this.texture.format = value; + Object3D.call( this ); - } - }, - type: { - get: function () { + this.light = light; + this.light.updateMatrixWorld(); - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - return this.texture.type; + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; - }, - set: function ( value ) { + this.color = color; - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - this.texture.type = value; + if ( size === undefined ) { size = 1; } - } - }, - generateMipmaps: { - get: function () { + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ + - size, size, 0, + size, size, 0, + size, - size, 0, + - size, - size, 0, + - size, size, 0 + ], 3 ) ); - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - return this.texture.generateMipmaps; + var material = new LineBasicMaterial( { fog: false, toneMapped: false } ); - }, - set: function ( value ) { + this.lightPlane = new Line( geometry, material ); + this.add( this.lightPlane ); - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - this.texture.generateMipmaps = value; + geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); + + this.targetLine = new Line( geometry, material ); + this.add( this.targetLine ); + + this.update(); + + } + + DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); + DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; + + DirectionalLightHelper.prototype.dispose = function () { + + this.lightPlane.geometry.dispose(); + this.lightPlane.material.dispose(); + this.targetLine.geometry.dispose(); + this.targetLine.material.dispose(); + + }; + + DirectionalLightHelper.prototype.update = function () { + + _v1$5.setFromMatrixPosition( this.light.matrixWorld ); + _v2$3.setFromMatrixPosition( this.light.target.matrixWorld ); + _v3$1.subVectors( _v2$3, _v1$5 ); + + this.lightPlane.lookAt( _v2$3 ); + + if ( this.color !== undefined ) { + + this.lightPlane.material.color.set( this.color ); + this.targetLine.material.color.set( this.color ); + + } else { + + this.lightPlane.material.color.copy( this.light.color ); + this.targetLine.material.color.copy( this.light.color ); - } } - } ); + this.targetLine.lookAt( _v2$3 ); + this.targetLine.scale.z = _v3$1.length(); - // + }; - Object.defineProperties( Audio.prototype, { + /** + * @author alteredq / http://alteredqualia.com/ + * @author Mugen87 / https://github.com/Mugen87 + * + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * http://evanw.github.com/lightgl.js/tests/shadowmap.html + */ - load: { - value: function ( file ) { + var _vector$b = new Vector3(); + var _camera = new Camera(); - console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); - var scope = this; - var audioLoader = new AudioLoader(); - audioLoader.load( file, function ( buffer ) { + function CameraHelper( camera ) { - scope.setBuffer( buffer ); + var geometry = new BufferGeometry(); + var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } ); - } ); - return this; + var vertices = []; + var colors = []; - } - }, - startTime: { - set: function () { + var pointMap = {}; - console.warn( 'THREE.Audio: .startTime is now .play( delay ).' ); + // colors + + var colorFrustum = new Color( 0xffaa00 ); + var colorCone = new Color( 0xff0000 ); + var colorUp = new Color( 0x00aaff ); + var colorTarget = new Color( 0xffffff ); + var colorCross = new Color( 0x333333 ); + + // near + + addLine( 'n1', 'n2', colorFrustum ); + addLine( 'n2', 'n4', colorFrustum ); + addLine( 'n4', 'n3', colorFrustum ); + addLine( 'n3', 'n1', colorFrustum ); + + // far + + addLine( 'f1', 'f2', colorFrustum ); + addLine( 'f2', 'f4', colorFrustum ); + addLine( 'f4', 'f3', colorFrustum ); + addLine( 'f3', 'f1', colorFrustum ); + + // sides + + addLine( 'n1', 'f1', colorFrustum ); + addLine( 'n2', 'f2', colorFrustum ); + addLine( 'n3', 'f3', colorFrustum ); + addLine( 'n4', 'f4', colorFrustum ); + + // cone + + addLine( 'p', 'n1', colorCone ); + addLine( 'p', 'n2', colorCone ); + addLine( 'p', 'n3', colorCone ); + addLine( 'p', 'n4', colorCone ); + + // up + + addLine( 'u1', 'u2', colorUp ); + addLine( 'u2', 'u3', colorUp ); + addLine( 'u3', 'u1', colorUp ); + + // target + + addLine( 'c', 't', colorTarget ); + addLine( 'p', 'c', colorCross ); + + // cross + + addLine( 'cn1', 'cn2', colorCross ); + addLine( 'cn3', 'cn4', colorCross ); + + addLine( 'cf1', 'cf2', colorCross ); + addLine( 'cf3', 'cf4', colorCross ); + + function addLine( a, b, color ) { + + addPoint( a, color ); + addPoint( b, color ); + + } + + function addPoint( id, color ) { + + vertices.push( 0, 0, 0 ); + colors.push( color.r, color.g, color.b ); + + if ( pointMap[ id ] === undefined ) { + + pointMap[ id ] = []; } + + pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); + } - } ); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - AudioAnalyser.prototype.getData = function () { + LineSegments.call( this, geometry, material ); - console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); - return this.getFrequencyData(); + this.type = 'CameraHelper'; - }; + this.camera = camera; + if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); } - // + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; - CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { + this.pointMap = pointMap; - console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); - return this.update( renderer, scene ); + this.update(); + + } + + CameraHelper.prototype = Object.create( LineSegments.prototype ); + CameraHelper.prototype.constructor = CameraHelper; + + CameraHelper.prototype.update = function () { + + var geometry = this.geometry; + var pointMap = this.pointMap; + + var w = 1, h = 1; + + // we need just camera projection matrix inverse + // world matrix must be identity + + _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); + + // center / target + + setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); + setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); + + // near + + setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); + setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); + setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); + setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); + + // far + + setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); + setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); + setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); + setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); + + // up + + setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); + setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); + setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); + + // cross + + setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); + setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); + setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); + setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); + + setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); + setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); + setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); + setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); + + geometry.getAttribute( 'position' ).needsUpdate = true; }; - // + function setPoint( point, pointMap, geometry, camera, x, y, z ) { - var GeometryUtils = { + _vector$b.set( x, y, z ).unproject( camera ); - merge: function ( geometry1, geometry2, materialIndexOffset ) { + var points = pointMap[ point ]; - console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); - var matrix; + if ( points !== undefined ) { - if ( geometry2.isMesh ) { + var position = geometry.getAttribute( 'position' ); - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); + for ( var i = 0, l = points.length; i < l; i ++ ) { - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; + position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z ); } - geometry1.merge( geometry2, matrix, materialIndexOffset ); + } - }, + } - center: function ( geometry ) { + /** + * @author mrdoob / http://mrdoob.com/ + * @author Mugen87 / http://github.com/Mugen87 + */ - console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); - return geometry.center(); + var _box$3 = new Box3(); + + function BoxHelper( object, color ) { + + this.object = object; + + if ( color === undefined ) { color = 0xffff00; } + + var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + var positions = new Float32Array( 8 * 3 ); + + var geometry = new BufferGeometry(); + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); + + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.type = 'BoxHelper'; + + this.matrixAutoUpdate = false; + + this.update(); + + } + + BoxHelper.prototype = Object.create( LineSegments.prototype ); + BoxHelper.prototype.constructor = BoxHelper; + + BoxHelper.prototype.update = function ( object ) { + + if ( object !== undefined ) { + + console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); } - }; + if ( this.object !== undefined ) { - ImageUtils.crossOrigin = undefined; + _box$3.setFromObject( this.object ); - ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) { + } - console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); + if ( _box$3.isEmpty() ) { return; } - var loader = new TextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); + var min = _box$3.min; + var max = _box$3.max; - var texture = loader.load( url, onLoad, undefined, onError ); + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ - if ( mapping ) { texture.mapping = mapping; } + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ - return texture; + var position = this.geometry.attributes.position; + var array = position.array; - }; + array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; + array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; + array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; + array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; + array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; + array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; + array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; + array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) { + position.needsUpdate = true; - console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); + this.geometry.computeBoundingSphere(); - var loader = new CubeTextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - var texture = loader.load( urls, onLoad, undefined, onError ); + }; - if ( mapping ) { texture.mapping = mapping; } + BoxHelper.prototype.setFromObject = function ( object ) { - return texture; + this.object = object; + this.update(); + + return this; }; - ImageUtils.loadCompressedTexture = function () { + BoxHelper.prototype.copy = function ( source ) { - console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); + LineSegments.prototype.copy.call( this, source ); + + this.object = source.object; + + return this; }; - ImageUtils.loadCompressedTextureCube = function () { + BoxHelper.prototype.clone = function () { - console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); + return new this.constructor().copy( this ); }; - // + /** + * @author WestLangley / http://github.com/WestLangley + */ - function CanvasRenderer() { + function Box3Helper( box, color ) { - console.error( 'THREE.CanvasRenderer has been removed' ); + this.type = 'Box3Helper'; - } + this.box = box; - // + color = color || 0xffff00; - function JSONLoader() { + var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - console.error( 'THREE.JSONLoader has been removed.' ); + var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; - } + var geometry = new BufferGeometry(); - // + geometry.setIndex( new BufferAttribute( indices, 1 ) ); - var SceneUtils = { + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - createMultiMaterialObject: function ( /* geometry, materials */ ) { + LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); - console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + this.type = 'Box3Helper'; - }, + this.geometry.computeBoundingSphere(); - detach: function ( /* child, parent, scene */ ) { + } - console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + Box3Helper.prototype = Object.create( LineSegments.prototype ); + Box3Helper.prototype.constructor = Box3Helper; - }, + Box3Helper.prototype.updateMatrixWorld = function ( force ) { - attach: function ( /* child, scene, parent */ ) { + var box = this.box; - console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + if ( box.isEmpty() ) { return; } - } + box.getCenter( this.position ); + + box.getSize( this.scale ); + + this.scale.multiplyScalar( 0.5 ); + + Object3D.prototype.updateMatrixWorld.call( this, force ); }; - // + /** + * @author WestLangley / http://github.com/WestLangley + */ - function LensFlare() { + function PlaneHelper( plane, size, hex ) { - console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' ); + this.plane = plane; - } + this.size = ( size === undefined ) ? 1 : size; - if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + var color = ( hex !== undefined ) ? hex : 0xffff00; - /* eslint-disable no-undef */ - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { - revision: REVISION, - } } ) ); - /* eslint-enable no-undef */ + var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; + + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + geometry.computeBoundingSphere(); + + Line.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.type = 'PlaneHelper'; + + // + + var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; + + var geometry2 = new BufferGeometry(); + geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); + geometry2.computeBoundingSphere(); + + this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) ); } - exports.ACESFilmicToneMapping = ACESFilmicToneMapping; - exports.AddEquation = AddEquation; - exports.AddOperation = AddOperation; - exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode; - exports.AdditiveBlending = AdditiveBlending; - exports.AlphaFormat = AlphaFormat; - exports.AlwaysDepth = AlwaysDepth; - exports.AlwaysStencilFunc = AlwaysStencilFunc; - exports.AmbientLight = AmbientLight; - exports.AmbientLightProbe = AmbientLightProbe; - exports.AnimationClip = AnimationClip; - exports.AnimationLoader = AnimationLoader; - exports.AnimationMixer = AnimationMixer; - exports.AnimationObjectGroup = AnimationObjectGroup; - exports.AnimationUtils = AnimationUtils; - exports.ArcCurve = ArcCurve; - exports.ArrayCamera = ArrayCamera; - exports.ArrowHelper = ArrowHelper; - exports.Audio = Audio; - exports.AudioAnalyser = AudioAnalyser; - exports.AudioContext = AudioContext; - exports.AudioListener = AudioListener; - exports.AudioLoader = AudioLoader; - exports.AxesHelper = AxesHelper; - exports.AxisHelper = AxisHelper; - exports.BackSide = BackSide; - exports.BasicDepthPacking = BasicDepthPacking; - exports.BasicShadowMap = BasicShadowMap; - exports.BinaryTextureLoader = BinaryTextureLoader; - exports.Bone = Bone; - exports.BooleanKeyframeTrack = BooleanKeyframeTrack; - exports.BoundingBoxHelper = BoundingBoxHelper; - exports.Box2 = Box2; - exports.Box3 = Box3; - exports.Box3Helper = Box3Helper; - exports.BoxBufferGeometry = BoxBufferGeometry; - exports.BoxGeometry = BoxGeometry; - exports.BoxHelper = BoxHelper; - exports.BufferAttribute = BufferAttribute; - exports.BufferGeometry = BufferGeometry; - exports.BufferGeometryLoader = BufferGeometryLoader; - exports.ByteType = ByteType; - exports.Cache = Cache; - exports.Camera = Camera; - exports.CameraHelper = CameraHelper; - exports.CanvasRenderer = CanvasRenderer; - exports.CanvasTexture = CanvasTexture; - exports.CatmullRomCurve3 = CatmullRomCurve3; - exports.CineonToneMapping = CineonToneMapping; - exports.CircleBufferGeometry = CircleBufferGeometry; - exports.CircleGeometry = CircleGeometry; - exports.ClampToEdgeWrapping = ClampToEdgeWrapping; - exports.Clock = Clock; - exports.ClosedSplineCurve3 = ClosedSplineCurve3; - exports.Color = Color; - exports.ColorKeyframeTrack = ColorKeyframeTrack; - exports.CompressedTexture = CompressedTexture; - exports.CompressedTextureLoader = CompressedTextureLoader; - exports.ConeBufferGeometry = ConeBufferGeometry; - exports.ConeGeometry = ConeGeometry; - exports.CubeCamera = CubeCamera; - exports.CubeGeometry = BoxGeometry; - exports.CubeReflectionMapping = CubeReflectionMapping; - exports.CubeRefractionMapping = CubeRefractionMapping; - exports.CubeTexture = CubeTexture; - exports.CubeTextureLoader = CubeTextureLoader; - exports.CubeUVReflectionMapping = CubeUVReflectionMapping; - exports.CubeUVRefractionMapping = CubeUVRefractionMapping; - exports.CubicBezierCurve = CubicBezierCurve; - exports.CubicBezierCurve3 = CubicBezierCurve3; - exports.CubicInterpolant = CubicInterpolant; - exports.CullFaceBack = CullFaceBack; - exports.CullFaceFront = CullFaceFront; - exports.CullFaceFrontBack = CullFaceFrontBack; - exports.CullFaceNone = CullFaceNone; - exports.Curve = Curve; - exports.CurvePath = CurvePath; - exports.CustomBlending = CustomBlending; - exports.CylinderBufferGeometry = CylinderBufferGeometry; - exports.CylinderGeometry = CylinderGeometry; - exports.Cylindrical = Cylindrical; - exports.DataTexture = DataTexture; - exports.DataTexture2DArray = DataTexture2DArray; - exports.DataTexture3D = DataTexture3D; - exports.DataTextureLoader = DataTextureLoader; - exports.DecrementStencilOp = DecrementStencilOp; - exports.DecrementWrapStencilOp = DecrementWrapStencilOp; - exports.DefaultLoadingManager = DefaultLoadingManager; - exports.DepthFormat = DepthFormat; - exports.DepthStencilFormat = DepthStencilFormat; - exports.DepthTexture = DepthTexture; - exports.DirectionalLight = DirectionalLight; - exports.DirectionalLightHelper = DirectionalLightHelper; - exports.DirectionalLightShadow = DirectionalLightShadow; - exports.DiscreteInterpolant = DiscreteInterpolant; - exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; - exports.DodecahedronGeometry = DodecahedronGeometry; - exports.DoubleSide = DoubleSide; - exports.DstAlphaFactor = DstAlphaFactor; - exports.DstColorFactor = DstColorFactor; - exports.DynamicBufferAttribute = DynamicBufferAttribute; - exports.DynamicCopyUsage = DynamicCopyUsage; - exports.DynamicDrawUsage = DynamicDrawUsage; - exports.DynamicReadUsage = DynamicReadUsage; - exports.EdgesGeometry = EdgesGeometry; - exports.EdgesHelper = EdgesHelper; - exports.EllipseCurve = EllipseCurve; - exports.EqualDepth = EqualDepth; - exports.EqualStencilFunc = EqualStencilFunc; - exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; - exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; - exports.Euler = Euler; - exports.EventDispatcher = EventDispatcher; - exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; - exports.ExtrudeGeometry = ExtrudeGeometry; - exports.Face3 = Face3; - exports.Face4 = Face4; - exports.FaceColors = FaceColors; - exports.FileLoader = FileLoader; - exports.FlatShading = FlatShading; - exports.Float32Attribute = Float32Attribute; - exports.Float32BufferAttribute = Float32BufferAttribute; - exports.Float64Attribute = Float64Attribute; - exports.Float64BufferAttribute = Float64BufferAttribute; - exports.FloatType = FloatType; - exports.Fog = Fog; - exports.FogExp2 = FogExp2; - exports.Font = Font; - exports.FontLoader = FontLoader; - exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; - exports.FrontFaceDirectionCW = FrontFaceDirectionCW; - exports.FrontSide = FrontSide; - exports.Frustum = Frustum; - exports.GammaEncoding = GammaEncoding; - exports.Geometry = Geometry; - exports.GeometryUtils = GeometryUtils; - exports.GreaterDepth = GreaterDepth; - exports.GreaterEqualDepth = GreaterEqualDepth; - exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; - exports.GreaterStencilFunc = GreaterStencilFunc; - exports.GridHelper = GridHelper; - exports.Group = Group; - exports.HalfFloatType = HalfFloatType; - exports.HemisphereLight = HemisphereLight; - exports.HemisphereLightHelper = HemisphereLightHelper; - exports.HemisphereLightProbe = HemisphereLightProbe; - exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; - exports.IcosahedronGeometry = IcosahedronGeometry; - exports.ImageBitmapLoader = ImageBitmapLoader; - exports.ImageLoader = ImageLoader; - exports.ImageUtils = ImageUtils; - exports.ImmediateRenderObject = ImmediateRenderObject; - exports.IncrementStencilOp = IncrementStencilOp; - exports.IncrementWrapStencilOp = IncrementWrapStencilOp; - exports.InstancedBufferAttribute = InstancedBufferAttribute; - exports.InstancedBufferGeometry = InstancedBufferGeometry; - exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; - exports.InstancedMesh = InstancedMesh; - exports.Int16Attribute = Int16Attribute; - exports.Int16BufferAttribute = Int16BufferAttribute; - exports.Int32Attribute = Int32Attribute; - exports.Int32BufferAttribute = Int32BufferAttribute; - exports.Int8Attribute = Int8Attribute; - exports.Int8BufferAttribute = Int8BufferAttribute; - exports.IntType = IntType; - exports.InterleavedBuffer = InterleavedBuffer; - exports.InterleavedBufferAttribute = InterleavedBufferAttribute; - exports.Interpolant = Interpolant; - exports.InterpolateDiscrete = InterpolateDiscrete; - exports.InterpolateLinear = InterpolateLinear; - exports.InterpolateSmooth = InterpolateSmooth; - exports.InvertStencilOp = InvertStencilOp; - exports.JSONLoader = JSONLoader; - exports.KeepStencilOp = KeepStencilOp; - exports.KeyframeTrack = KeyframeTrack; - exports.LOD = LOD; - exports.LatheBufferGeometry = LatheBufferGeometry; - exports.LatheGeometry = LatheGeometry; - exports.Layers = Layers; - exports.LensFlare = LensFlare; - exports.LessDepth = LessDepth; - exports.LessEqualDepth = LessEqualDepth; - exports.LessEqualStencilFunc = LessEqualStencilFunc; - exports.LessStencilFunc = LessStencilFunc; - exports.Light = Light; - exports.LightProbe = LightProbe; - exports.LightShadow = LightShadow; - exports.Line = Line; - exports.Line3 = Line3; - exports.LineBasicMaterial = LineBasicMaterial; - exports.LineCurve = LineCurve; - exports.LineCurve3 = LineCurve3; - exports.LineDashedMaterial = LineDashedMaterial; - exports.LineLoop = LineLoop; - exports.LinePieces = LinePieces; - exports.LineSegments = LineSegments; - exports.LineStrip = LineStrip; - exports.LinearEncoding = LinearEncoding; - exports.LinearFilter = LinearFilter; - exports.LinearInterpolant = LinearInterpolant; - exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; - exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; - exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; - exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; - exports.LinearToneMapping = LinearToneMapping; - exports.Loader = Loader; - exports.LoaderUtils = LoaderUtils; - exports.LoadingManager = LoadingManager; - exports.LogLuvEncoding = LogLuvEncoding; - exports.LoopOnce = LoopOnce; - exports.LoopPingPong = LoopPingPong; - exports.LoopRepeat = LoopRepeat; - exports.LuminanceAlphaFormat = LuminanceAlphaFormat; - exports.LuminanceFormat = LuminanceFormat; - exports.MOUSE = MOUSE; - exports.Material = Material; - exports.MaterialLoader = MaterialLoader; - exports.Math = MathUtils; - exports.MathUtils = MathUtils; - exports.Matrix3 = Matrix3; - exports.Matrix4 = Matrix4; - exports.MaxEquation = MaxEquation; - exports.Mesh = Mesh; - exports.MeshBasicMaterial = MeshBasicMaterial; - exports.MeshDepthMaterial = MeshDepthMaterial; - exports.MeshDistanceMaterial = MeshDistanceMaterial; - exports.MeshFaceMaterial = MeshFaceMaterial; - exports.MeshLambertMaterial = MeshLambertMaterial; - exports.MeshMatcapMaterial = MeshMatcapMaterial; - exports.MeshNormalMaterial = MeshNormalMaterial; - exports.MeshPhongMaterial = MeshPhongMaterial; - exports.MeshPhysicalMaterial = MeshPhysicalMaterial; - exports.MeshStandardMaterial = MeshStandardMaterial; - exports.MeshToonMaterial = MeshToonMaterial; - exports.MinEquation = MinEquation; - exports.MirroredRepeatWrapping = MirroredRepeatWrapping; - exports.MixOperation = MixOperation; - exports.MultiMaterial = MultiMaterial; - exports.MultiplyBlending = MultiplyBlending; - exports.MultiplyOperation = MultiplyOperation; - exports.NearestFilter = NearestFilter; - exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; - exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; - exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; - exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; - exports.NeverDepth = NeverDepth; - exports.NeverStencilFunc = NeverStencilFunc; - exports.NoBlending = NoBlending; - exports.NoColors = NoColors; - exports.NoToneMapping = NoToneMapping; - exports.NormalAnimationBlendMode = NormalAnimationBlendMode; - exports.NormalBlending = NormalBlending; - exports.NotEqualDepth = NotEqualDepth; - exports.NotEqualStencilFunc = NotEqualStencilFunc; - exports.NumberKeyframeTrack = NumberKeyframeTrack; - exports.Object3D = Object3D; - exports.ObjectLoader = ObjectLoader; - exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; - exports.OctahedronBufferGeometry = OctahedronBufferGeometry; - exports.OctahedronGeometry = OctahedronGeometry; - exports.OneFactor = OneFactor; - exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; - exports.OneMinusDstColorFactor = OneMinusDstColorFactor; - exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; - exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; - exports.OrthographicCamera = OrthographicCamera; - exports.PCFShadowMap = PCFShadowMap; - exports.PCFSoftShadowMap = PCFSoftShadowMap; - exports.PMREMGenerator = PMREMGenerator; - exports.ParametricBufferGeometry = ParametricBufferGeometry; - exports.ParametricGeometry = ParametricGeometry; - exports.Particle = Particle; - exports.ParticleBasicMaterial = ParticleBasicMaterial; - exports.ParticleSystem = ParticleSystem; - exports.ParticleSystemMaterial = ParticleSystemMaterial; - exports.Path = Path; - exports.PerspectiveCamera = PerspectiveCamera; - exports.Plane = Plane; - exports.PlaneBufferGeometry = PlaneBufferGeometry; - exports.PlaneGeometry = PlaneGeometry; - exports.PlaneHelper = PlaneHelper; - exports.PointCloud = PointCloud; - exports.PointCloudMaterial = PointCloudMaterial; - exports.PointLight = PointLight; - exports.PointLightHelper = PointLightHelper; - exports.Points = Points; - exports.PointsMaterial = PointsMaterial; - exports.PolarGridHelper = PolarGridHelper; - exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; - exports.PolyhedronGeometry = PolyhedronGeometry; - exports.PositionalAudio = PositionalAudio; - exports.PropertyBinding = PropertyBinding; - exports.PropertyMixer = PropertyMixer; - exports.QuadraticBezierCurve = QuadraticBezierCurve; - exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; - exports.Quaternion = Quaternion; - exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; - exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; - exports.REVISION = REVISION; - exports.RGBADepthPacking = RGBADepthPacking; - exports.RGBAFormat = RGBAFormat; - exports.RGBAIntegerFormat = RGBAIntegerFormat; - exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; - exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; - exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; - exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; - exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; - exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; - exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; - exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; - exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; - exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; - exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; - exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; - exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; - exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; - exports.RGBA_BPTC_Format = RGBA_BPTC_Format; - exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format; - exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; - exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; - exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; - exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; - exports.RGBDEncoding = RGBDEncoding; - exports.RGBEEncoding = RGBEEncoding; - exports.RGBEFormat = RGBEFormat; - exports.RGBFormat = RGBFormat; - exports.RGBIntegerFormat = RGBIntegerFormat; - exports.RGBM16Encoding = RGBM16Encoding; - exports.RGBM7Encoding = RGBM7Encoding; - exports.RGB_ETC1_Format = RGB_ETC1_Format; - exports.RGB_ETC2_Format = RGB_ETC2_Format; - exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; - exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; - exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; - exports.RGFormat = RGFormat; - exports.RGIntegerFormat = RGIntegerFormat; - exports.RawShaderMaterial = RawShaderMaterial; - exports.Ray = Ray; - exports.Raycaster = Raycaster; - exports.RectAreaLight = RectAreaLight; - exports.RedFormat = RedFormat; - exports.RedIntegerFormat = RedIntegerFormat; - exports.ReinhardToneMapping = ReinhardToneMapping; - exports.RepeatWrapping = RepeatWrapping; - exports.ReplaceStencilOp = ReplaceStencilOp; - exports.ReverseSubtractEquation = ReverseSubtractEquation; - exports.RingBufferGeometry = RingBufferGeometry; - exports.RingGeometry = RingGeometry; - exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format; - exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format; - exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format; - exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format; - exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format; - exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format; - exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format; - exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format; - exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format; - exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format; - exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format; - exports.Scene = Scene; - exports.SceneUtils = SceneUtils; - exports.ShaderChunk = ShaderChunk; - exports.ShaderLib = ShaderLib; - exports.ShaderMaterial = ShaderMaterial; - exports.ShadowMaterial = ShadowMaterial; - exports.Shape = Shape; - exports.ShapeBufferGeometry = ShapeBufferGeometry; - exports.ShapeGeometry = ShapeGeometry; - exports.ShapePath = ShapePath; - exports.ShapeUtils = ShapeUtils; - exports.ShortType = ShortType; - exports.Skeleton = Skeleton; - exports.SkeletonHelper = SkeletonHelper; - exports.SkinnedMesh = SkinnedMesh; - exports.SmoothShading = SmoothShading; - exports.Sphere = Sphere; - exports.SphereBufferGeometry = SphereBufferGeometry; - exports.SphereGeometry = SphereGeometry; - exports.Spherical = Spherical; - exports.SphericalHarmonics3 = SphericalHarmonics3; - exports.SphericalReflectionMapping = SphericalReflectionMapping; - exports.Spline = Spline; - exports.SplineCurve = SplineCurve; - exports.SplineCurve3 = SplineCurve3; - exports.SpotLight = SpotLight; - exports.SpotLightHelper = SpotLightHelper; - exports.SpotLightShadow = SpotLightShadow; - exports.Sprite = Sprite; - exports.SpriteMaterial = SpriteMaterial; - exports.SrcAlphaFactor = SrcAlphaFactor; - exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; - exports.SrcColorFactor = SrcColorFactor; - exports.StaticCopyUsage = StaticCopyUsage; - exports.StaticDrawUsage = StaticDrawUsage; - exports.StaticReadUsage = StaticReadUsage; - exports.StereoCamera = StereoCamera; - exports.StreamCopyUsage = StreamCopyUsage; - exports.StreamDrawUsage = StreamDrawUsage; - exports.StreamReadUsage = StreamReadUsage; - exports.StringKeyframeTrack = StringKeyframeTrack; - exports.SubtractEquation = SubtractEquation; - exports.SubtractiveBlending = SubtractiveBlending; - exports.TOUCH = TOUCH; - exports.TangentSpaceNormalMap = TangentSpaceNormalMap; - exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; - exports.TetrahedronGeometry = TetrahedronGeometry; - exports.TextBufferGeometry = TextBufferGeometry; - exports.TextGeometry = TextGeometry; - exports.Texture = Texture; - exports.TextureLoader = TextureLoader; - exports.TorusBufferGeometry = TorusBufferGeometry; - exports.TorusGeometry = TorusGeometry; - exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; - exports.TorusKnotGeometry = TorusKnotGeometry; - exports.Triangle = Triangle; - exports.TriangleFanDrawMode = TriangleFanDrawMode; - exports.TriangleStripDrawMode = TriangleStripDrawMode; - exports.TrianglesDrawMode = TrianglesDrawMode; - exports.TubeBufferGeometry = TubeBufferGeometry; - exports.TubeGeometry = TubeGeometry; - exports.UVMapping = UVMapping; - exports.Uint16Attribute = Uint16Attribute; - exports.Uint16BufferAttribute = Uint16BufferAttribute; - exports.Uint32Attribute = Uint32Attribute; - exports.Uint32BufferAttribute = Uint32BufferAttribute; - exports.Uint8Attribute = Uint8Attribute; - exports.Uint8BufferAttribute = Uint8BufferAttribute; - exports.Uint8ClampedAttribute = Uint8ClampedAttribute; - exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; - exports.Uncharted2ToneMapping = Uncharted2ToneMapping; - exports.Uniform = Uniform; - exports.UniformsLib = UniformsLib; - exports.UniformsUtils = UniformsUtils; - exports.UnsignedByteType = UnsignedByteType; - exports.UnsignedInt248Type = UnsignedInt248Type; - exports.UnsignedIntType = UnsignedIntType; - exports.UnsignedShort4444Type = UnsignedShort4444Type; - exports.UnsignedShort5551Type = UnsignedShort5551Type; - exports.UnsignedShort565Type = UnsignedShort565Type; - exports.UnsignedShortType = UnsignedShortType; - exports.VSMShadowMap = VSMShadowMap; - exports.Vector2 = Vector2; - exports.Vector3 = Vector3; - exports.Vector4 = Vector4; - exports.VectorKeyframeTrack = VectorKeyframeTrack; - exports.Vertex = Vertex; - exports.VertexColors = VertexColors; - exports.VideoTexture = VideoTexture; - exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget; - exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; - exports.WebGLRenderTarget = WebGLRenderTarget; - exports.WebGLRenderTargetCube = WebGLRenderTargetCube; - exports.WebGLRenderer = WebGLRenderer; - exports.WebGLUtils = WebGLUtils; - exports.WireframeGeometry = WireframeGeometry; - exports.WireframeHelper = WireframeHelper; - exports.WrapAroundEnding = WrapAroundEnding; - exports.XHRLoader = XHRLoader; - exports.ZeroCurvatureEnding = ZeroCurvatureEnding; - exports.ZeroFactor = ZeroFactor; - exports.ZeroSlopeEnding = ZeroSlopeEnding; - exports.ZeroStencilOp = ZeroStencilOp; - exports.sRGBEncoding = sRGBEncoding; + PlaneHelper.prototype = Object.create( Line.prototype ); + PlaneHelper.prototype.constructor = PlaneHelper; - Object.defineProperty(exports, '__esModule', { value: true }); + PlaneHelper.prototype.updateMatrixWorld = function ( force ) { -}))); + var scale = - this.plane.constant; -},{}],35:[function(require,module,exports){ -(function (setImmediate,clearImmediate){ -var nextTick = require('process/browser.js').nextTick; -var apply = Function.prototype.apply; -var slice = Array.prototype.slice; -var immediateIds = {}; -var nextImmediateId = 0; + if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter -// DOM APIs, for completeness + this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); -exports.setTimeout = function() { - return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout); -}; -exports.setInterval = function() { - return new Timeout(apply.call(setInterval, window, arguments), clearInterval); -}; -exports.clearTimeout = -exports.clearInterval = function(timeout) { timeout.close(); }; + this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here -function Timeout(id, clearFn) { - this._id = id; - this._clearFn = clearFn; -} -Timeout.prototype.unref = Timeout.prototype.ref = function() {}; -Timeout.prototype.close = function() { - this._clearFn.call(window, this._id); -}; + this.lookAt( this.plane.normal ); -// Does not start the time, just sets up the members needed. -exports.enroll = function(item, msecs) { - clearTimeout(item._idleTimeoutId); - item._idleTimeout = msecs; -}; + Object3D.prototype.updateMatrixWorld.call( this, force ); -exports.unenroll = function(item) { - clearTimeout(item._idleTimeoutId); - item._idleTimeout = -1; -}; + }; -exports._unrefActive = exports.active = function(item) { - clearTimeout(item._idleTimeoutId); + /** + * @author WestLangley / http://github.com/WestLangley + * @author zz85 / http://github.com/zz85 + * @author bhouston / http://clara.io + * + * Creates an arrow for visualizing directions + * + * Parameters: + * dir - Vector3 + * origin - Vector3 + * length - Number + * color - color in hex value + * headLength - Number + * headWidth - Number + */ - var msecs = item._idleTimeout; - if (msecs >= 0) { - item._idleTimeoutId = setTimeout(function onTimeout() { - if (item._onTimeout) - item._onTimeout(); - }, msecs); - } -}; + var _axis = new Vector3(); + var _lineGeometry, _coneGeometry; -// That's not how node.js implements it but the exposed api is the same. -exports.setImmediate = typeof setImmediate === "function" ? setImmediate : function(fn) { - var id = nextImmediateId++; - var args = arguments.length < 2 ? false : slice.call(arguments, 1); + function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { - immediateIds[id] = true; + // dir is assumed to be normalized - nextTick(function onNextTick() { - if (immediateIds[id]) { - // fn.call() is faster so we optimize for the common use-case - // @see http://jsperf.com/call-apply-segu - if (args) { - fn.apply(null, args); - } else { - fn.call(null); - } - // Prevent ids from leaking - exports.clearImmediate(id); - } - }); + Object3D.call( this ); - return id; -}; + this.type = 'ArrowHelper'; -exports.clearImmediate = typeof clearImmediate === "function" ? clearImmediate : function(id) { - delete immediateIds[id]; -}; -}).call(this,require("timers").setImmediate,require("timers").clearImmediate) -},{"process/browser.js":21,"timers":35}],36:[function(require,module,exports){ -(function (global){ + if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); } + if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); } + if ( length === undefined ) { length = 1; } + if ( color === undefined ) { color = 0xffff00; } + if ( headLength === undefined ) { headLength = 0.2 * length; } + if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } -/** - * Module exports. - */ + if ( _lineGeometry === undefined ) { -module.exports = deprecate; + _lineGeometry = new BufferGeometry(); + _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); -/** - * Mark that a method should not be used. - * Returns a modified function which warns once by default. - * - * If `localStorage.noDeprecation = true` is set, then it is a no-op. - * - * If `localStorage.throwDeprecation = true` is set, then deprecated functions - * will throw an Error when invoked. - * - * If `localStorage.traceDeprecation = true` is set, then deprecated functions - * will invoke `console.trace()` instead of `console.error()`. - * - * @param {Function} fn - the function to deprecate - * @param {String} msg - the string to print to the console when `fn` is invoked - * @returns {Function} a new "deprecated" version of `fn` - * @api public - */ + _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); + _coneGeometry.translate( 0, - 0.5, 0 ); -function deprecate (fn, msg) { - if (config('noDeprecation')) { - return fn; - } + } - var warned = false; - function deprecated() { - if (!warned) { - if (config('throwDeprecation')) { - throw new Error(msg); - } else if (config('traceDeprecation')) { - console.trace(msg); - } else { - console.warn(msg); - } - warned = true; - } - return fn.apply(this, arguments); - } + this.position.copy( origin ); - return deprecated; -} + this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + this.line.matrixAutoUpdate = false; + this.add( this.line ); -/** - * Checks `localStorage` for boolean values for the given `name`. - * - * @param {String} name - * @returns {Boolean} - * @api private - */ + this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) ); + this.cone.matrixAutoUpdate = false; + this.add( this.cone ); -function config (name) { - // accessing global.localStorage can trigger a DOMException in sandboxed iframes - try { - if (!global.localStorage) return false; - } catch (_) { - return false; - } - var val = global.localStorage[name]; - if (null == val) return false; - return String(val).toLowerCase() === 'true'; -} + this.setDirection( dir ); + this.setLength( length, headLength, headWidth ); -}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{}],37:[function(require,module,exports){ -arguments[4][3][0].apply(exports,arguments) -},{"dup":3}],38:[function(require,module,exports){ -arguments[4][4][0].apply(exports,arguments) -},{"./support/isBuffer":37,"_process":21,"dup":4,"inherits":12}],39:[function(require,module,exports){ -var v1 = require('./v1'); -var v4 = require('./v4'); + } -var uuid = v4; -uuid.v1 = v1; -uuid.v4 = v4; + ArrowHelper.prototype = Object.create( Object3D.prototype ); + ArrowHelper.prototype.constructor = ArrowHelper; -module.exports = uuid; + ArrowHelper.prototype.setDirection = function ( dir ) { -},{"./v1":42,"./v4":43}],40:[function(require,module,exports){ -/** - * Convert array of 16 byte values to UUID string format of the form: - * XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX - */ -var byteToHex = []; -for (var i = 0; i < 256; ++i) { - byteToHex[i] = (i + 0x100).toString(16).substr(1); -} + // dir is assumed to be normalized -function bytesToUuid(buf, offset) { - var i = offset || 0; - var bth = byteToHex; - // join used to fix memory issue caused by concatenation: https://bugs.chromium.org/p/v8/issues/detail?id=3175#c4 - return ([ - bth[buf[i++]], bth[buf[i++]], - bth[buf[i++]], bth[buf[i++]], '-', - bth[buf[i++]], bth[buf[i++]], '-', - bth[buf[i++]], bth[buf[i++]], '-', - bth[buf[i++]], bth[buf[i++]], '-', - bth[buf[i++]], bth[buf[i++]], - bth[buf[i++]], bth[buf[i++]], - bth[buf[i++]], bth[buf[i++]] - ]).join(''); -} + if ( dir.y > 0.99999 ) { -module.exports = bytesToUuid; + this.quaternion.set( 0, 0, 0, 1 ); -},{}],41:[function(require,module,exports){ -// Unique ID creation requires a high quality random # generator. In the -// browser this is a little complicated due to unknown quality of Math.random() -// and inconsistent support for the `crypto` API. We do the best we can via -// feature-detection + } else if ( dir.y < - 0.99999 ) { -// getRandomValues needs to be invoked in a context where "this" is a Crypto -// implementation. Also, find the complete implementation of crypto on IE11. -var getRandomValues = (typeof(crypto) != 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto)) || - (typeof(msCrypto) != 'undefined' && typeof window.msCrypto.getRandomValues == 'function' && msCrypto.getRandomValues.bind(msCrypto)); + this.quaternion.set( 1, 0, 0, 0 ); -if (getRandomValues) { - // WHATWG crypto RNG - http://wiki.whatwg.org/wiki/Crypto - var rnds8 = new Uint8Array(16); // eslint-disable-line no-undef + } else { - module.exports = function whatwgRNG() { - getRandomValues(rnds8); - return rnds8; - }; -} else { - // Math.random()-based (RNG) - // - // If all else fails, use Math.random(). It's fast, but is of unspecified - // quality. - var rnds = new Array(16); + _axis.set( dir.z, 0, - dir.x ).normalize(); - module.exports = function mathRNG() { - for (var i = 0, r; i < 16; i++) { - if ((i & 0x03) === 0) r = Math.random() * 0x100000000; - rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; - } + var radians = Math.acos( dir.y ); - return rnds; - }; -} + this.quaternion.setFromAxisAngle( _axis, radians ); -},{}],42:[function(require,module,exports){ -var rng = require('./lib/rng'); -var bytesToUuid = require('./lib/bytesToUuid'); + } -// **`v1()` - Generate time-based UUID** -// -// Inspired by https://github.com/LiosK/UUID.js -// and http://docs.python.org/library/uuid.html + }; -var _nodeId; -var _clockseq; + ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { -// Previous uuid creation time -var _lastMSecs = 0; -var _lastNSecs = 0; + if ( headLength === undefined ) { headLength = 0.2 * length; } + if ( headWidth === undefined ) { headWidth = 0.2 * headLength; } -// See https://github.com/uuidjs/uuid for API details -function v1(options, buf, offset) { - var i = buf && offset || 0; - var b = buf || []; + this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 + this.line.updateMatrix(); - options = options || {}; - var node = options.node || _nodeId; - var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; + this.cone.scale.set( headWidth, headLength, headWidth ); + this.cone.position.y = length; + this.cone.updateMatrix(); - // node and clockseq need to be initialized to random values if they're not - // specified. We do this lazily to minimize issues related to insufficient - // system entropy. See #189 - if (node == null || clockseq == null) { - var seedBytes = rng(); - if (node == null) { - // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) - node = _nodeId = [ - seedBytes[0] | 0x01, - seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5] - ]; - } - if (clockseq == null) { - // Per 4.2.2, randomize (14 bit) clockseq - clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff; - } - } + }; - // UUID timestamps are 100 nano-second units since the Gregorian epoch, - // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so - // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' - // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. - var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); + ArrowHelper.prototype.setColor = function ( color ) { - // Per 4.2.1.2, use count of uuid's generated during the current clock - // cycle to simulate higher resolution clock - var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; + this.line.material.color.set( color ); + this.cone.material.color.set( color ); - // Time since last uuid creation (in msecs) - var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000; + }; - // Per 4.2.1.2, Bump clockseq on clock regression - if (dt < 0 && options.clockseq === undefined) { - clockseq = clockseq + 1 & 0x3fff; - } + ArrowHelper.prototype.copy = function ( source ) { - // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new - // time interval - if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { - nsecs = 0; - } + Object3D.prototype.copy.call( this, source, false ); - // Per 4.2.1.2 Throw error if too many uuids are requested - if (nsecs >= 10000) { - throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); - } + this.line.copy( source.line ); + this.cone.copy( source.cone ); - _lastMSecs = msecs; - _lastNSecs = nsecs; - _clockseq = clockseq; + return this; - // Per 4.1.4 - Convert from unix epoch to Gregorian epoch - msecs += 12219292800000; + }; - // `time_low` - var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; - b[i++] = tl >>> 24 & 0xff; - b[i++] = tl >>> 16 & 0xff; - b[i++] = tl >>> 8 & 0xff; - b[i++] = tl & 0xff; + ArrowHelper.prototype.clone = function () { - // `time_mid` - var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; - b[i++] = tmh >>> 8 & 0xff; - b[i++] = tmh & 0xff; + return new this.constructor().copy( this ); - // `time_high_and_version` - b[i++] = tmh >>> 24 & 0xf | 0x10; // include version - b[i++] = tmh >>> 16 & 0xff; + }; - // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) - b[i++] = clockseq >>> 8 | 0x80; + /** + * @author sroucheray / http://sroucheray.org/ + * @author mrdoob / http://mrdoob.com/ + */ - // `clock_seq_low` - b[i++] = clockseq & 0xff; + function AxesHelper( size ) { - // `node` - for (var n = 0; n < 6; ++n) { - b[i + n] = node[n]; - } + size = size || 1; - return buf ? buf : bytesToUuid(b); -} + var vertices = [ + 0, 0, 0, size, 0, 0, + 0, 0, 0, 0, size, 0, + 0, 0, 0, 0, 0, size + ]; -module.exports = v1; + var colors = [ + 1, 0, 0, 1, 0.6, 0, + 0, 1, 0, 0.6, 1, 0, + 0, 0, 1, 0, 0.6, 1 + ]; -},{"./lib/bytesToUuid":40,"./lib/rng":41}],43:[function(require,module,exports){ -var rng = require('./lib/rng'); -var bytesToUuid = require('./lib/bytesToUuid'); + var geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); -function v4(options, buf, offset) { - var i = buf && offset || 0; + var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); - if (typeof(options) == 'string') { - buf = options === 'binary' ? new Array(16) : null; - options = null; - } - options = options || {}; + LineSegments.call( this, geometry, material ); - var rnds = options.random || (options.rng || rng)(); + this.type = 'AxesHelper'; - // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` - rnds[6] = (rnds[6] & 0x0f) | 0x40; - rnds[8] = (rnds[8] & 0x3f) | 0x80; + } - // Copy bytes to buffer, if provided - if (buf) { - for (var ii = 0; ii < 16; ++ii) { - buf[i + ii] = rnds[ii]; - } - } + AxesHelper.prototype = Object.create( LineSegments.prototype ); + AxesHelper.prototype.constructor = AxesHelper; - return buf || bytesToUuid(rnds); -} + /** + * @author Emmett Lalish / elalish + * + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + */ -module.exports = v4; + var LOD_MIN = 4; + var LOD_MAX = 8; + var SIZE_MAX = Math.pow( 2, LOD_MAX ); -},{"./lib/bytesToUuid":40,"./lib/rng":41}],44:[function(require,module,exports){ -(function (Buffer){ -const Peer = require('../../server/src/peer') -const VideoConverter = require('./lib/dist/video-converter'); -const msgpack = require('msgpack5')(); -const rematrix = require('rematrix'); -const THREE = require('three'); - -var debug = require("./lib/dist/util/debug"); -debug.setLogger(null,console.error); - -let current_data = {}; -let peer; - -/** - * Validates that the user is logged in by sending the token - */ -checkIfLoggedIn = async () => { - // const token = window.localStorage.getItem('token') - // console.log(token) - // if(!token){ - // console.log("You need to login") - // renderLogin() - // }else{ - - // //Check if the token is valid - // const response = await fetch('http://localhost:8080/auth/validation', { - // method: 'POST', - // headers: {'Authorization': token} - // }) - // console.log('RESPONSE', response) - - // //Token is valid, show available streams - // if(response.status === 200){ - // console.log("SUCCESS") - renderThumbnails() - - // } - // } -} - -/** - * Returns a list of available streams - */ -getAvailableStreams = async () => { - try{ - const streamsInJson = await fetch(`./streams`); - const streams = await streamsInJson.json(); - console.log('AVAILABLE', streams) - return streams; - }catch(err){ - console.log(err) - } -} - - -createVideoPlayer = () => { - const containerDiv = document.getElementById('container'); - containerDiv.innerHTML = ''; - /*containerDiv.innerHTML = `<h1>Stream from source ${current_data.uri}</h1><br> - <button onclick="renderThumbnails(); closeStream()">Go back</button> - <button onclick="connectToStream('${current_data.uri}')">Start Stream</button><br> - <button onclick="webSocketTest()">WebSocket Test</button><br> - <video id="ftlab-stream-video" width="640" height="360"></video>`; - containerDiv.innerHTML += '<br>' - containerDiv.innerHTML += ''*/ - createPeer(); - //connectToStream(); - window.ftlstream = new FTLStream(peer, current_data.uri, containerDiv); -} - -/** - * Creates thumbnail (image) for all available streams and adds them to div class='container' - */ -renderThumbnails = async () => { - const thumbnails = await getAvailableStreams(); - const containerDiv = document.getElementById('container') - containerDiv.innerHTML = ''; - containerDiv.innerHTML = `<button onClick="configs()">change configs</button>` - containerDiv.innerHTML += `<div class="ftlab-stream-thumbnails"></div>` - if(thumbnails.length === 0){ - containerDiv.innerHTML = `<h3>No streams running currently</h3>` - }else{ - for(var i=0; i<thumbnails.length; i++){ - const encodedURI = encodeURIComponent(thumbnails[i]) - current_data.uri = thumbnails[i] - try{ - const someData = await fetch(`./stream/rgb?uri=${encodedURI}`) - if(!someData.ok){ - throw new Error('Image not found') - } - const myBlob = await someData.blob(); - const objectURL = URL.createObjectURL(myBlob); - // containerDiv.innerHTML += createCard() - containerDiv.innerHTML += createCard(objectURL, i+4) - }catch(err){ - console.log("Couldn't create thumbnail"); - console.log(err) - } - } - } -} - - -/** - * Method to create a single thumbnail - */ -createCard = (url, viewers) => { - return `<div class='ftlab-card-component' > - <img src='${url}' class="thumbnail-img" alt="Hups" width="250px"></img> - <p>Viewers: ${viewers}</p> - <button onclick="createVideoPlayer()">button</button> - </div>` -} - - -createPeer = () => { - // FOR PRODUCTION - console.log("HOST", location.host); - const ws = new WebSocket("ws://" + location.host + location.pathname); - //const ws = new WebSocket("ws://localhost:8080") - ws.binaryType = "arraybuffer"; - peer = new Peer(ws) -} - -webSocketTest = () => { - peer.send("update_cfg", "ftl://utu.fi#reconstruction_default/0/renderer/cool_effect", "true") -} - -function FTLFrameset(id) { - this.id = id; - this.sources = {}; -} - -function FTLStream(peer, uri, element) { - this.uri = uri; - this.peer = peer; - - this.current = ""; - this.current_fs = 0; - this.current_source = 0; - this.current_channel = 0; - - this.framesets = {}; - - this.handlers = {}; - - //this.elements_ = {}; - //this.converters_ = {}; - - //const element = document.getElementById('ftlab-stream-video'); - this.outer = element; - this.outer.classList.add("ftl"); - this.outer.classList.add("container"); - this.element = document.createElement("VIDEO"); - this.element.setAttribute("width", 640); - this.element.setAttribute("height", 360); - this.element.setAttribute("controls", true); - this.element.style.display = "none"; - this.element.classList.add("ftl"); - this.element.id = "ftl-video-element"; - this.outer.appendChild(this.element); - - //this.player = videojs('ftl-video-element'); - //this.player.vr({projection: '360'}); - - if (false) { - this.camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 ); - } else { - this.camera = new THREE.OrthographicCamera(window.innerWidth/-2, window.innerWidth/2, window.innerHeight/2, window.innerHeight/-2, 1, 4); - } + // The standard deviations (radians) associated with the extra mips. These are + // chosen to approximate a Trowbridge-Reitz distribution function times the + // geometric shadowing function. These sigma values squared must match the + // variance #defines in cube_uv_reflection_fragment.glsl.js. + var EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ]; + + var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; + + // The maximum length of the blur for loop. Smaller sigmas will use fewer + // samples and exit early, but not recompile the shader. + var MAX_SAMPLES = 20; + + var ENCODINGS = {}; + ENCODINGS[ LinearEncoding ] = 0; + ENCODINGS[ sRGBEncoding ] = 1; + ENCODINGS[ RGBEEncoding ] = 2; + ENCODINGS[ RGBM7Encoding ] = 3; + ENCODINGS[ RGBM16Encoding ] = 4; + ENCODINGS[ RGBDEncoding ] = 5; + ENCODINGS[ GammaEncoding ] = 6; + + var _flatCamera = new OrthographicCamera(); + var ref = _createPlanes(); + var _lodPlanes = ref._lodPlanes; + var _sizeLods = ref._sizeLods; + var _sigmas = ref._sigmas; + var _oldTarget = null; + + // Golden Ratio + var PHI = ( 1 + Math.sqrt( 5 ) ) / 2; + var INV_PHI = 1 / PHI; + + // Vertices of a dodecahedron (except the opposites, which represent the + // same axis), used as axis directions evenly spread on a sphere. + var _axisDirections = [ + new Vector3( 1, 1, 1 ), + new Vector3( - 1, 1, 1 ), + new Vector3( 1, 1, - 1 ), + new Vector3( - 1, 1, - 1 ), + new Vector3( 0, PHI, INV_PHI ), + new Vector3( 0, PHI, - INV_PHI ), + new Vector3( INV_PHI, 0, PHI ), + new Vector3( - INV_PHI, 0, PHI ), + new Vector3( PHI, INV_PHI, 0 ), + new Vector3( - PHI, INV_PHI, 0 ) ]; + + function PMREMGenerator( renderer ) { + + this._renderer = renderer; + this._pingPongRenderTarget = null; + + this._blurMaterial = _getBlurShader( MAX_SAMPLES ); + this._equirectShader = null; + this._cubemapShader = null; + + this._compileMaterial( this._blurMaterial ); + + } + + PMREMGenerator.prototype = { + + constructor: PMREMGenerator, + + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + fromScene: function ( scene, sigma, near, far ) { + if ( sigma === void 0 ) sigma = 0; + if ( near === void 0 ) near = 0.1; + if ( far === void 0 ) far = 100; + + + _oldTarget = this._renderer.getRenderTarget(); + var cubeUVRenderTarget = this._allocateTargets(); + + this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget ); + if ( sigma > 0 ) { + + this._blur( cubeUVRenderTarget, 0, 0, sigma ); + + } + + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + }, + + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + */ + fromEquirectangular: function ( equirectangular ) { + + equirectangular.magFilter = NearestFilter; + equirectangular.minFilter = NearestFilter; + equirectangular.generateMipmaps = false; + + return this.fromCubemap( equirectangular ); + + }, + + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + */ + fromCubemap: function ( cubemap ) { + + _oldTarget = this._renderer.getRenderTarget(); + var cubeUVRenderTarget = this._allocateTargets( cubemap ); + this._textureToCubeUV( cubemap, cubeUVRenderTarget ); + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + }, + + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileCubemapShader: function () { + + if ( this._cubemapShader === null ) { + + this._cubemapShader = _getCubemapShader(); + this._compileMaterial( this._cubemapShader ); + + } + + }, + + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileEquirectangularShader: function () { + + if ( this._equirectShader === null ) { + + this._equirectShader = _getEquirectShader(); + this._compileMaterial( this._equirectShader ); + + } + + }, + + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + dispose: function () { + + this._blurMaterial.dispose(); + + if ( this._cubemapShader !== null ) { this._cubemapShader.dispose(); } + if ( this._equirectShader !== null ) { this._equirectShader.dispose(); } + + for ( var i = 0; i < _lodPlanes.length; i ++ ) { + + _lodPlanes[ i ].dispose(); + + } + + }, + + // private interface + + _cleanup: function ( outputTarget ) { + + this._pingPongRenderTarget.dispose(); + this._renderer.setRenderTarget( _oldTarget ); + outputTarget.scissorTest = false; + // reset viewport and scissor + outputTarget.setSize( outputTarget.width, outputTarget.height ); + + }, + + _allocateTargets: function ( equirectangular ) { + + var params = { + magFilter: NearestFilter, + minFilter: NearestFilter, + generateMipmaps: false, + type: UnsignedByteType, + format: RGBEFormat, + encoding: _isLDR( equirectangular ) ? equirectangular.encoding : RGBEEncoding, + depthBuffer: false, + stencilBuffer: false + }; + + var cubeUVRenderTarget = _createRenderTarget( params ); + cubeUVRenderTarget.depthBuffer = equirectangular ? false : true; + this._pingPongRenderTarget = _createRenderTarget( params ); + return cubeUVRenderTarget; + + }, + + _compileMaterial: function ( material ) { + + var tmpScene = new Scene(); + tmpScene.add( new Mesh( _lodPlanes[ 0 ], material ) ); + this._renderer.compile( tmpScene, _flatCamera ); + + }, + + _sceneToCubeUV: function ( scene, near, far, cubeUVRenderTarget ) { + + var fov = 90; + var aspect = 1; + var cubeCamera = new PerspectiveCamera( fov, aspect, near, far ); + var upSign = [ 1, 1, 1, 1, - 1, 1 ]; + var forwardSign = [ 1, 1, - 1, - 1, - 1, 1 ]; + var renderer = this._renderer; + + var outputEncoding = renderer.outputEncoding; + var toneMapping = renderer.toneMapping; + var toneMappingExposure = renderer.toneMappingExposure; + var clearColor = renderer.getClearColor(); + var clearAlpha = renderer.getClearAlpha(); + + renderer.toneMapping = LinearToneMapping; + renderer.toneMappingExposure = 1.0; + renderer.outputEncoding = LinearEncoding; + scene.scale.z *= - 1; + + var background = scene.background; + if ( background && background.isColor ) { + + background.convertSRGBToLinear(); + // Convert linear to RGBE + var maxComponent = Math.max( background.r, background.g, background.b ); + var fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 ); + background = background.multiplyScalar( Math.pow( 2.0, - fExp ) ); + var alpha = ( fExp + 128.0 ) / 255.0; + renderer.setClearColor( background, alpha ); + scene.background = null; + + } + + for ( var i = 0; i < 6; i ++ ) { + + var col = i % 3; + if ( col == 0 ) { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( forwardSign[ i ], 0, 0 ); + + } else if ( col == 1 ) { + + cubeCamera.up.set( 0, 0, upSign[ i ] ); + cubeCamera.lookAt( 0, forwardSign[ i ], 0 ); + + } else { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( 0, 0, forwardSign[ i ] ); + + } + + _setViewport( cubeUVRenderTarget, + col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX ); + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.render( scene, cubeCamera ); + + } + + renderer.toneMapping = toneMapping; + renderer.toneMappingExposure = toneMappingExposure; + renderer.outputEncoding = outputEncoding; + renderer.setClearColor( clearColor, clearAlpha ); + scene.scale.z *= - 1; + + }, + + _textureToCubeUV: function ( texture, cubeUVRenderTarget ) { + + var scene = new Scene(); + var renderer = this._renderer; + + if ( texture.isCubeTexture ) { + + if ( this._cubemapShader == null ) { + + this._cubemapShader = _getCubemapShader(); + + } + + } else { + + if ( this._equirectShader == null ) { + + this._equirectShader = _getEquirectShader(); + + } + + } + + var material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader; + scene.add( new Mesh( _lodPlanes[ 0 ], material ) ); + + var uniforms = material.uniforms; + + uniforms[ 'envMap' ].value = texture; + + if ( ! texture.isCubeTexture ) { + + uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height ); + + } + + uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ]; + uniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ]; + + _setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX ); + + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.render( scene, _flatCamera ); + + }, + + _applyPMREM: function ( cubeUVRenderTarget ) { + + var renderer = this._renderer; + var autoClear = renderer.autoClear; + renderer.autoClear = false; + + for ( var i = 1; i < TOTAL_LODS; i ++ ) { + + var sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] ); + + var poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ]; + + this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis ); + + } + + renderer.autoClear = autoClear; + + }, + + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ + _blur: function ( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) { + + var pingPongRenderTarget = this._pingPongRenderTarget; + + this._halfBlur( + cubeUVRenderTarget, + pingPongRenderTarget, + lodIn, + lodOut, + sigma, + 'latitudinal', + poleAxis ); + + this._halfBlur( + pingPongRenderTarget, + cubeUVRenderTarget, + lodOut, + lodOut, + sigma, + 'longitudinal', + poleAxis ); + + }, + + _halfBlur: function ( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) { + + var renderer = this._renderer; + var blurMaterial = this._blurMaterial; + + if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) { + + console.error( + 'blur direction must be either latitudinal or longitudinal!' ); + + } + + // Number of standard deviations at which to cut off the discrete approximation. + var STANDARD_DEVIATIONS = 3; + + var blurScene = new Scene(); + blurScene.add( new Mesh( _lodPlanes[ lodOut ], blurMaterial ) ); + var blurUniforms = blurMaterial.uniforms; + + var pixels = _sizeLods[ lodIn ] - 1; + var radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 ); + var sigmaPixels = sigmaRadians / radiansPerPixel; + var samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES; + + if ( samples > MAX_SAMPLES ) { + + console.warn( ("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES) ); + + } + + var weights = []; + var sum = 0; + + for ( var i = 0; i < MAX_SAMPLES; ++ i ) { + + var x = i / sigmaPixels; + var weight = Math.exp( - x * x / 2 ); + weights.push( weight ); + + if ( i == 0 ) { + + sum += weight; + + } else if ( i < samples ) { + + sum += 2 * weight; + + } + + } + + for ( var i = 0; i < weights.length; i ++ ) { + + weights[ i ] = weights[ i ] / sum; + + } + + blurUniforms[ 'envMap' ].value = targetIn.texture; + blurUniforms[ 'samples' ].value = samples; + blurUniforms[ 'weights' ].value = weights; + blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal'; + + if ( poleAxis ) { + + blurUniforms[ 'poleAxis' ].value = poleAxis; + + } + + blurUniforms[ 'dTheta' ].value = radiansPerPixel; + blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn; + blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; + blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ]; + + var outputSize = _sizeLods[ lodOut ]; + var x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize ); + var y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 ); + + _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize ); + renderer.setRenderTarget( targetOut ); + renderer.render( blurScene, _flatCamera ); + + } + + }; + + function _isLDR( texture ) { + + if ( texture === undefined || texture.type !== UnsignedByteType ) { return false; } + + return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding; + + } + + function _createPlanes() { + + var _lodPlanes = []; + var _sizeLods = []; + var _sigmas = []; + + var lod = LOD_MAX; + + for ( var i = 0; i < TOTAL_LODS; i ++ ) { + + var sizeLod = Math.pow( 2, lod ); + _sizeLods.push( sizeLod ); + var sigma = 1.0 / sizeLod; + + if ( i > LOD_MAX - LOD_MIN ) { + + sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ]; + + } else if ( i == 0 ) { + + sigma = 0; + + } + + _sigmas.push( sigma ); + + var texelSize = 1.0 / ( sizeLod - 1 ); + var min = - texelSize / 2; + var max = 1 + texelSize / 2; + var uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ]; + + var cubeFaces = 6; + var vertices = 6; + var positionSize = 3; + var uvSize = 2; + var faceIndexSize = 1; + + var position = new Float32Array( positionSize * vertices * cubeFaces ); + var uv = new Float32Array( uvSize * vertices * cubeFaces ); + var faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces ); + + for ( var face = 0; face < cubeFaces; face ++ ) { + + var x = ( face % 3 ) * 2 / 3 - 1; + var y = face > 2 ? 0 : - 1; + var coordinates = [ + x, y, 0, + x + 2 / 3, y, 0, + x + 2 / 3, y + 1, 0, + x, y, 0, + x + 2 / 3, y + 1, 0, + x, y + 1, 0 + ]; + position.set( coordinates, positionSize * vertices * face ); + uv.set( uv1, uvSize * vertices * face ); + var fill = [ face, face, face, face, face, face ]; + faceIndex.set( fill, faceIndexSize * vertices * face ); + + } + + var planes = new BufferGeometry(); + planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) ); + planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) ); + planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) ); + _lodPlanes.push( planes ); + + if ( lod > LOD_MIN ) { + + lod --; + + } + + } + + return { _lodPlanes: _lodPlanes, _sizeLods: _sizeLods, _sigmas: _sigmas }; + + } + + function _createRenderTarget( params ) { + + var cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params ); + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; + cubeUVRenderTarget.scissorTest = true; + return cubeUVRenderTarget; + + } + + function _setViewport( target, x, y, width, height ) { + + target.viewport.set( x, y, width, height ); + target.scissor.set( x, y, width, height ); + + } + + function _getBlurShader( maxSamples ) { + + var weights = new Float32Array( maxSamples ); + var poleAxis = new Vector3( 0, 1, 0 ); + var shaderMaterial = new RawShaderMaterial( { + + defines: { 'n': maxSamples }, + + uniforms: { + 'envMap': { value: null }, + 'samples': { value: 1 }, + 'weights': { value: weights }, + 'latitudinal': { value: false }, + 'dTheta': { value: 0 }, + 'mipInt': { value: 0 }, + 'poleAxis': { value: poleAxis }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n" + (_getEncodings()) + "\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + shaderMaterial.type = 'SphericalGaussianBlur'; + + return shaderMaterial; + + } + + function _getEquirectShader() { + + var texelSize = new Vector2( 1, 1 ); + var shaderMaterial = new RawShaderMaterial( { + + uniforms: { + 'envMap': { value: null }, + 'texelSize': { value: texelSize }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n" + (_getEncodings()) + "\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + shaderMaterial.type = 'EquirectangularToCubeUV'; + + return shaderMaterial; + + } + + function _getCubemapShader() { + + var shaderMaterial = new RawShaderMaterial( { + + uniforms: { + 'envMap': { value: null }, + 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] }, + 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n" + (_getEncodings()) + "\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"), + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + shaderMaterial.type = 'CubemapToCubeUV'; + + return shaderMaterial; + + } + + function _getCommonVertexShader() { + + return "\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"; + + } + + function _getEncodings() { + + return "\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"; + + } + + /** + * @author mrdoob / http://mrdoob.com/ + */ + + function Face4( a, b, c, d, normal, color, materialIndex ) { + + console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); + return new Face3( a, b, c, normal, color, materialIndex ); + + } + + var LineStrip = 0; + var LinePieces = 1; + var NoColors = 0; + var FaceColors = 1; + var VertexColors = 2; + + function MeshFaceMaterial( materials ) { + + console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); + return materials; + + } + + function MultiMaterial( materials ) { + + if ( materials === undefined ) { materials = []; } + + console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); + materials.isMultiMaterial = true; + materials.materials = materials; + materials.clone = function () { + + return materials.slice(); + + }; + + return materials; + + } + + function PointCloud( geometry, material ) { + + console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function Particle( material ) { + + console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); + return new Sprite( material ); + + } + + function ParticleSystem( geometry, material ) { + + console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); + return new Points( geometry, material ); + + } + + function PointCloudMaterial( parameters ) { + + console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleBasicMaterial( parameters ) { + + console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function ParticleSystemMaterial( parameters ) { + + console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); + return new PointsMaterial( parameters ); + + } + + function Vertex( x, y, z ) { + + console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); + return new Vector3( x, y, z ); + + } + + // + + function DynamicBufferAttribute( array, itemSize ) { + + console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' ); + return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage ); + + } + + function Int8Attribute( array, itemSize ) { + + console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); + return new Int8BufferAttribute( array, itemSize ); + + } + + function Uint8Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); + return new Uint8BufferAttribute( array, itemSize ); + + } + + function Uint8ClampedAttribute( array, itemSize ) { + + console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); + return new Uint8ClampedBufferAttribute( array, itemSize ); + + } + + function Int16Attribute( array, itemSize ) { + + console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); + return new Int16BufferAttribute( array, itemSize ); + + } + + function Uint16Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); + return new Uint16BufferAttribute( array, itemSize ); + + } + + function Int32Attribute( array, itemSize ) { + + console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); + return new Int32BufferAttribute( array, itemSize ); + + } + + function Uint32Attribute( array, itemSize ) { + + console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); + return new Uint32BufferAttribute( array, itemSize ); + + } + + function Float32Attribute( array, itemSize ) { + + console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); + return new Float32BufferAttribute( array, itemSize ); + + } + + function Float64Attribute( array, itemSize ) { + + console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); + return new Float64BufferAttribute( array, itemSize ); + + } + + // + + Curve.create = function ( construct, getPoint ) { + + console.log( 'THREE.Curve.create() has been deprecated' ); + + construct.prototype = Object.create( Curve.prototype ); + construct.prototype.constructor = construct; + construct.prototype.getPoint = getPoint; + + return construct; + + }; + + // + + Object.assign( CurvePath.prototype, { + + createPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from path points (for Line or Points objects) + + var pts = this.getPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createSpacedPointsGeometry: function ( divisions ) { + + console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + // generate geometry from equidistant sampling along the path + + var pts = this.getSpacedPoints( divisions ); + return this.createGeometry( pts ); + + }, + + createGeometry: function ( points ) { + + console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); + + var geometry = new Geometry(); + + for ( var i = 0, l = points.length; i < l; i ++ ) { + + var point = points[ i ]; + geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); + + } + + return geometry; + + } + + } ); + + // + + Object.assign( Path.prototype, { + + fromPoints: function ( points ) { + + console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); + return this.setFromPoints( points ); + + } + + } ); + + // + + function ClosedSplineCurve3( points ) { + + console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + this.closed = true; + + } + + ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function SplineCurve3( points ) { + + console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); + + // + + function Spline( points ) { + + console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); + + CatmullRomCurve3.call( this, points ); + this.type = 'catmullrom'; + + } + + Spline.prototype = Object.create( CatmullRomCurve3.prototype ); + + Object.assign( Spline.prototype, { + + initFromArray: function ( /* a */ ) { + + console.error( 'THREE.Spline: .initFromArray() has been removed.' ); + + }, + getControlPointsArray: function ( /* optionalTarget */ ) { + + console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); + + }, + reparametrizeByArcLength: function ( /* samplingCoef */ ) { + + console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); + + } + + } ); + + // + + function AxisHelper( size ) { + + console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); + return new AxesHelper( size ); + + } + + function BoundingBoxHelper( object, color ) { + + console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); + return new BoxHelper( object, color ); + + } + + function EdgesHelper( object, hex ) { + + console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); + return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + GridHelper.prototype.setColors = function () { + + console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); + + }; + + SkeletonHelper.prototype.update = function () { + + console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); + + }; + + function WireframeHelper( object, hex ) { + + console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); + return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); + + } + + // + + Object.assign( Loader.prototype, { + + extractUrlBase: function ( url ) { + + console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); + return LoaderUtils.extractUrlBase( url ); + + } + + } ); + + Loader.Handlers = { + + add: function ( /* regex, loader */ ) { + + console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); + + }, + + get: function ( /* file */ ) { + + console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); + + } + + }; + + function XHRLoader( manager ) { + + console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); + return new FileLoader( manager ); + + } + + function BinaryTextureLoader( manager ) { + + console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); + return new DataTextureLoader( manager ); + + } + + Object.assign( ObjectLoader.prototype, { + + setTexturePath: function ( value ) { + + console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' ); + return this.setResourcePath( value ); + + } + + } ); + + // + + Object.assign( Box2.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Object.assign( Box3.prototype, { + + center: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }, + empty: function () { + + console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + }, + size: function ( optionalTarget ) { + + console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); + return this.getSize( optionalTarget ); + + } + } ); + + Object.assign( Sphere.prototype, { + + empty: function () { + + console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' ); + return this.isEmpty(); + + }, + + } ); + + Frustum.prototype.setFromMatrix = function ( m ) { + + console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' ); + return this.setFromProjectionMatrix( m ); + + }; + + Line3.prototype.center = function ( optionalTarget ) { + + console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); + return this.getCenter( optionalTarget ); + + }; + + Object.assign( MathUtils, { + + random16: function () { + + console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); + return Math.random(); + + }, + + nearestPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); + return MathUtils.floorPowerOfTwo( value ); + + }, + + nextPowerOfTwo: function ( value ) { + + console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); + return MathUtils.ceilPowerOfTwo( value ); + + } + + } ); + + Object.assign( Matrix3.prototype, { + + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); + return vector.applyMatrix3( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); + + }, + applyToBufferAttribute: function ( attribute ) { + + console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' ); + return attribute.applyMatrix3( this ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); + + } + + } ); + + Object.assign( Matrix4.prototype, { + + extractPosition: function ( m ) { + + console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); + return this.copyPosition( m ); + + }, + flattenToArrayOffset: function ( array, offset ) { + + console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); + return this.toArray( array, offset ); + + }, + getPosition: function () { + + console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); + return new Vector3().setFromMatrixColumn( this, 3 ); + + }, + setRotationFromQuaternion: function ( q ) { + + console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); + return this.makeRotationFromQuaternion( q ); + + }, + multiplyToArray: function () { + + console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); + + }, + multiplyVector3: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector4: function ( vector ) { + + console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + multiplyVector3Array: function ( /* a */ ) { + + console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); + + }, + rotateAxis: function ( v ) { + + console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); + v.transformDirection( this ); + + }, + crossVector: function ( vector ) { + + console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); + return vector.applyMatrix4( this ); + + }, + translate: function () { + + console.error( 'THREE.Matrix4: .translate() has been removed.' ); + + }, + rotateX: function () { + + console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); + + }, + rotateY: function () { + + console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); + + }, + rotateZ: function () { + + console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); + + }, + rotateByAxis: function () { + + console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); + + }, + applyToBufferAttribute: function ( attribute ) { + + console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' ); + return attribute.applyMatrix4( this ); + + }, + applyToVector3Array: function ( /* array, offset, length */ ) { + + console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); + + }, + makeFrustum: function ( left, right, bottom, top, near, far ) { + + console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); + return this.makePerspective( left, right, top, bottom, near, far ); + + } + + } ); + + Plane.prototype.isIntersectionLine = function ( line ) { + + console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); + return this.intersectsLine( line ); + + }; + + Quaternion.prototype.multiplyVector3 = function ( vector ) { + + console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); + return vector.applyQuaternion( this ); + + }; + + Object.assign( Ray.prototype, { + + isIntersectionBox: function ( box ) { + + console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); + return this.intersectsBox( box ); + + }, + isIntersectionPlane: function ( plane ) { + + console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); + return this.intersectsPlane( plane ); + + }, + isIntersectionSphere: function ( sphere ) { + + console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); + return this.intersectsSphere( sphere ); + + } + + } ); + + Object.assign( Triangle.prototype, { + + area: function () { + + console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); + return this.getArea(); + + }, + barycoordFromPoint: function ( point, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return this.getBarycoord( point, target ); + + }, + midpoint: function ( target ) { + + console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); + return this.getMidpoint( target ); + + }, + normal: function ( target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return this.getNormal( target ); + + }, + plane: function ( target ) { + + console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); + return this.getPlane( target ); + + } + + } ); + + Object.assign( Triangle, { + + barycoordFromPoint: function ( point, a, b, c, target ) { + + console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); + return Triangle.getBarycoord( point, a, b, c, target ); + + }, + normal: function ( a, b, c, target ) { + + console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); + return Triangle.getNormal( a, b, c, target ); + + } + + } ); + + Object.assign( Shape.prototype, { + + extractAllPoints: function ( divisions ) { + + console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); + return this.extractPoints( divisions ); + + }, + extrude: function ( options ) { + + console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); + return new ExtrudeGeometry( this, options ); + + }, + makeGeometry: function ( options ) { + + console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); + return new ShapeGeometry( this, options ); + + } + + } ); + + Object.assign( Vector2.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + Object.assign( Vector3.prototype, { + + setEulerFromRotationMatrix: function () { + + console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); + + }, + setEulerFromQuaternion: function () { + + console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); + + }, + getPositionFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); + return this.setFromMatrixPosition( m ); + + }, + getScaleFromMatrix: function ( m ) { + + console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); + return this.setFromMatrixScale( m ); + + }, + getColumnFromMatrix: function ( index, matrix ) { + + console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); + return this.setFromMatrixColumn( matrix, index ); + + }, + applyProjection: function ( m ) { + + console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); + return this.applyMatrix4( m ); + + }, + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + distanceToManhattan: function ( v ) { + + console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); + return this.manhattanDistanceTo( v ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + Object.assign( Vector4.prototype, { + + fromAttribute: function ( attribute, index, offset ) { + + console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); + return this.fromBufferAttribute( attribute, index, offset ); + + }, + lengthManhattan: function () { + + console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); + return this.manhattanLength(); + + } + + } ); + + // + + Object.assign( Geometry.prototype, { + + computeTangents: function () { + + console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); + + }, + computeLineDistances: function () { + + console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); + + }, + applyMatrix: function ( matrix ) { + + console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' ); + return this.applyMatrix4( matrix ); + + } + + } ); + + Object.assign( Object3D.prototype, { + + getChildByName: function ( name ) { + + console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); + return this.getObjectByName( name ); + + }, + renderDepth: function () { + + console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); + + }, + translate: function ( distance, axis ) { + + console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); + return this.translateOnAxis( axis, distance ); + + }, + getWorldRotation: function () { + + console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); + + }, + applyMatrix: function ( matrix ) { + + console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' ); + return this.applyMatrix4( matrix ); + + } + + } ); + + Object.defineProperties( Object3D.prototype, { + + eulerOrder: { + get: function () { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + return this.rotation.order; + + }, + set: function ( value ) { + + console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); + this.rotation.order = value; + + } + }, + useQuaternion: { + get: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + }, + set: function () { + + console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); + + } + } + + } ); + + Object.assign( Mesh.prototype, { + + setDrawMode: function () { + + console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + + }, + + } ); + + Object.defineProperties( Mesh.prototype, { + + drawMode: { + get: function () { + + console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' ); + return TrianglesDrawMode; + + }, + set: function () { + + console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' ); + + } + } + + } ); + + Object.defineProperties( LOD.prototype, { + + objects: { + get: function () { + + console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); + return this.levels; + + } + } + + } ); + + Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { + + get: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); + + } + + } ); + + SkinnedMesh.prototype.initBones = function () { + + console.error( 'THREE.SkinnedMesh: initBones() has been removed.' ); + + }; + + Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { + + get: function () { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + return this.arcLengthDivisions; + + }, + set: function ( value ) { + + console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); + this.arcLengthDivisions = value; + + } + + } ); + + // + + PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { + + console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + + "Use .setFocalLength and .filmGauge for a photographic setup." ); + + if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; } + this.setFocalLength( focalLength ); + + }; + + // + + Object.defineProperties( Light.prototype, { + onlyShadow: { + set: function () { + + console.warn( 'THREE.Light: .onlyShadow has been removed.' ); + + } + }, + shadowCameraFov: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); + this.shadow.camera.fov = value; + + } + }, + shadowCameraLeft: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); + this.shadow.camera.left = value; + + } + }, + shadowCameraRight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); + this.shadow.camera.right = value; + + } + }, + shadowCameraTop: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); + this.shadow.camera.top = value; + + } + }, + shadowCameraBottom: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); + this.shadow.camera.bottom = value; + + } + }, + shadowCameraNear: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); + this.shadow.camera.near = value; + + } + }, + shadowCameraFar: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); + this.shadow.camera.far = value; + + } + }, + shadowCameraVisible: { + set: function () { + + console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); + + } + }, + shadowBias: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); + this.shadow.bias = value; + + } + }, + shadowDarkness: { + set: function () { + + console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); + + } + }, + shadowMapWidth: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); + this.shadow.mapSize.width = value; + + } + }, + shadowMapHeight: { + set: function ( value ) { + + console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); + this.shadow.mapSize.height = value; + + } + } + } ); + + // + + Object.defineProperties( BufferAttribute.prototype, { + + length: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); + return this.array.length; + + } + }, + dynamic: { + get: function () { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); + this.setUsage( DynamicDrawUsage ); + + } + } + + } ); + + Object.assign( BufferAttribute.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + copyIndicesArray: function ( /* indices */ ) { + + console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } + } ); + + Object.assign( BufferGeometry.prototype, { + + addIndex: function ( index ) { + + console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); + this.setIndex( index ); + + }, + addAttribute: function ( name, attribute ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' ); + + if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { + + console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); + + return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); + + } + + if ( name === 'index' ) { + + console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); + this.setIndex( attribute ); + + return this; + + } + + return this.setAttribute( name, attribute ); + + }, + addDrawCall: function ( start, count, indexOffset ) { + + if ( indexOffset !== undefined ) { + + console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); + + } + + console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); + this.addGroup( start, count ); + + }, + clearDrawCalls: function () { + + console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); + this.clearGroups(); + + }, + computeTangents: function () { + + console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); + + }, + computeOffsets: function () { + + console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); + + }, + removeAttribute: function ( name ) { + + console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' ); + + return this.deleteAttribute( name ); + + }, + applyMatrix: function ( matrix ) { + + console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' ); + return this.applyMatrix4( matrix ); + + } + + } ); + + Object.defineProperties( BufferGeometry.prototype, { + + drawcalls: { + get: function () { + + console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); + return this.groups; + + } + }, + offsets: { + get: function () { + + console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); + return this.groups; + + } + } + + } ); + + Object.defineProperties( Raycaster.prototype, { + + linePrecision: { + get: function () { + + console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' ); + return this.params.Line.threshold; + + }, + set: function ( value ) { + + console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' ); + this.params.Line.threshold = value; + + } + } + + } ); + + Object.defineProperties( InterleavedBuffer.prototype, { + + dynamic: { + get: function () { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + return this.usage === DynamicDrawUsage; + + }, + set: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); + this.setUsage( value ); + + } + } + + } ); + + Object.assign( InterleavedBuffer.prototype, { + setDynamic: function ( value ) { + + console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' ); + this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); + return this; + + }, + setArray: function ( /* array */ ) { + + console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); + + } + } ); + + // + + Object.assign( ExtrudeBufferGeometry.prototype, { + + getArrays: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); + + }, + + addShapeList: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); + + }, + + addShape: function () { + + console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); + + } + + } ); + + // + + Object.defineProperties( Uniform.prototype, { + + dynamic: { + set: function () { + + console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); + + } + }, + onUpdate: { + value: function () { + + console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); + return this; + + } + } + + } ); + + // + + Object.defineProperties( Material.prototype, { + + wrapAround: { + get: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .wrapAround has been removed.' ); + + } + }, + + overdraw: { + get: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + }, + set: function () { + + console.warn( 'THREE.Material: .overdraw has been removed.' ); + + } + }, + + wrapRGB: { + get: function () { + + console.warn( 'THREE.Material: .wrapRGB has been removed.' ); + return new Color(); + + } + }, + + shading: { + get: function () { + + console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); + this.flatShading = ( value === FlatShading ); + + } + }, + + stencilMask: { + get: function () { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + return this.stencilFuncMask; + + }, + set: function ( value ) { + + console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); + this.stencilFuncMask = value; + + } + } + + } ); + + Object.defineProperties( MeshPhongMaterial.prototype, { + + metal: { + get: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); + + } + } + + } ); + + Object.defineProperties( ShaderMaterial.prototype, { + + derivatives: { + get: function () { + + console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + return this.extensions.derivatives; + + }, + set: function ( value ) { + + console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); + this.extensions.derivatives = value; + + } + } + + } ); + + // + + Object.assign( WebGLRenderer.prototype, { + + clearTarget: function ( renderTarget, color, depth, stencil ) { + + console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' ); + this.setRenderTarget( renderTarget ); + this.clear( color, depth, stencil ); + + }, + animate: function ( callback ) { + + console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); + this.setAnimationLoop( callback ); + + }, + getCurrentRenderTarget: function () { + + console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); + return this.getRenderTarget(); + + }, + getMaxAnisotropy: function () { + + console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); + return this.capabilities.getMaxAnisotropy(); + + }, + getPrecision: function () { + + console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); + return this.capabilities.precision; + + }, + resetGLState: function () { + + console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); + return this.state.reset(); + + }, + supportsFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); + return this.extensions.get( 'OES_texture_float' ); + + }, + supportsHalfFloatTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); + return this.extensions.get( 'OES_texture_half_float' ); + + }, + supportsStandardDerivatives: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); + return this.extensions.get( 'OES_standard_derivatives' ); + + }, + supportsCompressedTextureS3TC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + }, + supportsCompressedTexturePVRTC: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); + return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + }, + supportsBlendMinMax: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); + return this.extensions.get( 'EXT_blend_minmax' ); + + }, + supportsVertexTextures: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); + return this.capabilities.vertexTextures; + + }, + supportsInstancedArrays: function () { + + console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); + return this.extensions.get( 'ANGLE_instanced_arrays' ); + + }, + enableScissorTest: function ( boolean ) { + + console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); + this.setScissorTest( boolean ); + + }, + initMaterial: function () { + + console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); + + }, + addPrePlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); + + }, + addPostPlugin: function () { + + console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); + + }, + updateShadowMap: function () { + + console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); + + }, + setFaceCulling: function () { + + console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); + + }, + allocTextureUnit: function () { + + console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' ); + + }, + setTexture: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' ); + + }, + setTexture2D: function () { + + console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' ); + + }, + setTextureCube: function () { + + console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' ); + + }, + getActiveMipMapLevel: function () { + + console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' ); + return this.getActiveMipmapLevel(); + + } + + } ); + + Object.defineProperties( WebGLRenderer.prototype, { + + shadowMapEnabled: { + get: function () { + + return this.shadowMap.enabled; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); + this.shadowMap.enabled = value; + + } + }, + shadowMapType: { + get: function () { + + return this.shadowMap.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); + this.shadowMap.type = value; + + } + }, + shadowMapCullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* value */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + context: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' ); + return this.getContext(); + + } + }, + vr: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' ); + return this.xr; + + } + }, + gammaInput: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); + return false; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' ); + + } + }, + gammaOutput: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); + return false; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' ); + this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding; + + } + } + + } ); + + Object.defineProperties( WebGLShadowMap.prototype, { + + cullFace: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function ( /* cullFace */ ) { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderReverseSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); + + } + }, + renderSingleSided: { + get: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + return undefined; + + }, + set: function () { + + console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); + + } + } + + } ); + + function WebGLRenderTargetCube( width, height, options ) { + + console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' ); + return new WebGLCubeRenderTarget( width, options ); + + } + + // + + Object.defineProperties( WebGLRenderTarget.prototype, { + + wrapS: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + return this.texture.wrapS; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); + this.texture.wrapS = value; + + } + }, + wrapT: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + return this.texture.wrapT; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); + this.texture.wrapT = value; + + } + }, + magFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + return this.texture.magFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); + this.texture.magFilter = value; + + } + }, + minFilter: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + return this.texture.minFilter; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); + this.texture.minFilter = value; + + } + }, + anisotropy: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + return this.texture.anisotropy; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); + this.texture.anisotropy = value; + + } + }, + offset: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + return this.texture.offset; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); + this.texture.offset = value; + + } + }, + repeat: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + return this.texture.repeat; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); + this.texture.repeat = value; + + } + }, + format: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + return this.texture.format; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); + this.texture.format = value; + + } + }, + type: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + return this.texture.type; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); + this.texture.type = value; + + } + }, + generateMipmaps: { + get: function () { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + return this.texture.generateMipmaps; + + }, + set: function ( value ) { + + console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); + this.texture.generateMipmaps = value; + + } + } + + } ); + + // + + Object.defineProperties( Audio.prototype, { + + load: { + value: function ( file ) { + + console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); + var scope = this; + var audioLoader = new AudioLoader(); + audioLoader.load( file, function ( buffer ) { + + scope.setBuffer( buffer ); + + } ); + return this; + + } + }, + startTime: { + set: function () { + + console.warn( 'THREE.Audio: .startTime is now .play( delay ).' ); + + } + } + + } ); + + AudioAnalyser.prototype.getData = function () { + + console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); + return this.getFrequencyData(); + + }; + + // + + CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { + + console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); + return this.update( renderer, scene ); + + }; + + // + + var GeometryUtils = { + + merge: function ( geometry1, geometry2, materialIndexOffset ) { + + console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); + var matrix; + + if ( geometry2.isMesh ) { + + geometry2.matrixAutoUpdate && geometry2.updateMatrix(); + + matrix = geometry2.matrix; + geometry2 = geometry2.geometry; + + } + + geometry1.merge( geometry2, matrix, materialIndexOffset ); + + }, + + center: function ( geometry ) { + + console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); + return geometry.center(); + + } + + }; + + ImageUtils.crossOrigin = undefined; + + ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); + + var loader = new TextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( url, onLoad, undefined, onError ); + + if ( mapping ) { texture.mapping = mapping; } + + return texture; + + }; + + ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) { + + console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); + + var loader = new CubeTextureLoader(); + loader.setCrossOrigin( this.crossOrigin ); + + var texture = loader.load( urls, onLoad, undefined, onError ); + + if ( mapping ) { texture.mapping = mapping; } + + return texture; + + }; + + ImageUtils.loadCompressedTexture = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); + + }; + + ImageUtils.loadCompressedTextureCube = function () { + + console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); + + }; + + // + + function CanvasRenderer() { + + console.error( 'THREE.CanvasRenderer has been removed' ); + + } + + // + + function JSONLoader() { + + console.error( 'THREE.JSONLoader has been removed.' ); + + } + + // + + var SceneUtils = { + + createMultiMaterialObject: function ( /* geometry, materials */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + + }, + + detach: function ( /* child, parent, scene */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + + }, + + attach: function ( /* child, scene, parent */ ) { + + console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' ); + + } + + }; + + // + + function LensFlare() { + + console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' ); + + } + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + /* eslint-disable no-undef */ + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { + revision: REVISION, + } } ) ); + /* eslint-enable no-undef */ + + } + + exports.ACESFilmicToneMapping = ACESFilmicToneMapping; + exports.AddEquation = AddEquation; + exports.AddOperation = AddOperation; + exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode; + exports.AdditiveBlending = AdditiveBlending; + exports.AlphaFormat = AlphaFormat; + exports.AlwaysDepth = AlwaysDepth; + exports.AlwaysStencilFunc = AlwaysStencilFunc; + exports.AmbientLight = AmbientLight; + exports.AmbientLightProbe = AmbientLightProbe; + exports.AnimationClip = AnimationClip; + exports.AnimationLoader = AnimationLoader; + exports.AnimationMixer = AnimationMixer; + exports.AnimationObjectGroup = AnimationObjectGroup; + exports.AnimationUtils = AnimationUtils; + exports.ArcCurve = ArcCurve; + exports.ArrayCamera = ArrayCamera; + exports.ArrowHelper = ArrowHelper; + exports.Audio = Audio; + exports.AudioAnalyser = AudioAnalyser; + exports.AudioContext = AudioContext; + exports.AudioListener = AudioListener; + exports.AudioLoader = AudioLoader; + exports.AxesHelper = AxesHelper; + exports.AxisHelper = AxisHelper; + exports.BackSide = BackSide; + exports.BasicDepthPacking = BasicDepthPacking; + exports.BasicShadowMap = BasicShadowMap; + exports.BinaryTextureLoader = BinaryTextureLoader; + exports.Bone = Bone; + exports.BooleanKeyframeTrack = BooleanKeyframeTrack; + exports.BoundingBoxHelper = BoundingBoxHelper; + exports.Box2 = Box2; + exports.Box3 = Box3; + exports.Box3Helper = Box3Helper; + exports.BoxBufferGeometry = BoxBufferGeometry; + exports.BoxGeometry = BoxGeometry; + exports.BoxHelper = BoxHelper; + exports.BufferAttribute = BufferAttribute; + exports.BufferGeometry = BufferGeometry; + exports.BufferGeometryLoader = BufferGeometryLoader; + exports.ByteType = ByteType; + exports.Cache = Cache; + exports.Camera = Camera; + exports.CameraHelper = CameraHelper; + exports.CanvasRenderer = CanvasRenderer; + exports.CanvasTexture = CanvasTexture; + exports.CatmullRomCurve3 = CatmullRomCurve3; + exports.CineonToneMapping = CineonToneMapping; + exports.CircleBufferGeometry = CircleBufferGeometry; + exports.CircleGeometry = CircleGeometry; + exports.ClampToEdgeWrapping = ClampToEdgeWrapping; + exports.Clock = Clock; + exports.ClosedSplineCurve3 = ClosedSplineCurve3; + exports.Color = Color; + exports.ColorKeyframeTrack = ColorKeyframeTrack; + exports.CompressedTexture = CompressedTexture; + exports.CompressedTextureLoader = CompressedTextureLoader; + exports.ConeBufferGeometry = ConeBufferGeometry; + exports.ConeGeometry = ConeGeometry; + exports.CubeCamera = CubeCamera; + exports.CubeGeometry = BoxGeometry; + exports.CubeReflectionMapping = CubeReflectionMapping; + exports.CubeRefractionMapping = CubeRefractionMapping; + exports.CubeTexture = CubeTexture; + exports.CubeTextureLoader = CubeTextureLoader; + exports.CubeUVReflectionMapping = CubeUVReflectionMapping; + exports.CubeUVRefractionMapping = CubeUVRefractionMapping; + exports.CubicBezierCurve = CubicBezierCurve; + exports.CubicBezierCurve3 = CubicBezierCurve3; + exports.CubicInterpolant = CubicInterpolant; + exports.CullFaceBack = CullFaceBack; + exports.CullFaceFront = CullFaceFront; + exports.CullFaceFrontBack = CullFaceFrontBack; + exports.CullFaceNone = CullFaceNone; + exports.Curve = Curve; + exports.CurvePath = CurvePath; + exports.CustomBlending = CustomBlending; + exports.CylinderBufferGeometry = CylinderBufferGeometry; + exports.CylinderGeometry = CylinderGeometry; + exports.Cylindrical = Cylindrical; + exports.DataTexture = DataTexture; + exports.DataTexture2DArray = DataTexture2DArray; + exports.DataTexture3D = DataTexture3D; + exports.DataTextureLoader = DataTextureLoader; + exports.DecrementStencilOp = DecrementStencilOp; + exports.DecrementWrapStencilOp = DecrementWrapStencilOp; + exports.DefaultLoadingManager = DefaultLoadingManager; + exports.DepthFormat = DepthFormat; + exports.DepthStencilFormat = DepthStencilFormat; + exports.DepthTexture = DepthTexture; + exports.DirectionalLight = DirectionalLight; + exports.DirectionalLightHelper = DirectionalLightHelper; + exports.DirectionalLightShadow = DirectionalLightShadow; + exports.DiscreteInterpolant = DiscreteInterpolant; + exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; + exports.DodecahedronGeometry = DodecahedronGeometry; + exports.DoubleSide = DoubleSide; + exports.DstAlphaFactor = DstAlphaFactor; + exports.DstColorFactor = DstColorFactor; + exports.DynamicBufferAttribute = DynamicBufferAttribute; + exports.DynamicCopyUsage = DynamicCopyUsage; + exports.DynamicDrawUsage = DynamicDrawUsage; + exports.DynamicReadUsage = DynamicReadUsage; + exports.EdgesGeometry = EdgesGeometry; + exports.EdgesHelper = EdgesHelper; + exports.EllipseCurve = EllipseCurve; + exports.EqualDepth = EqualDepth; + exports.EqualStencilFunc = EqualStencilFunc; + exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; + exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; + exports.Euler = Euler; + exports.EventDispatcher = EventDispatcher; + exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; + exports.ExtrudeGeometry = ExtrudeGeometry; + exports.Face3 = Face3; + exports.Face4 = Face4; + exports.FaceColors = FaceColors; + exports.FileLoader = FileLoader; + exports.FlatShading = FlatShading; + exports.Float32Attribute = Float32Attribute; + exports.Float32BufferAttribute = Float32BufferAttribute; + exports.Float64Attribute = Float64Attribute; + exports.Float64BufferAttribute = Float64BufferAttribute; + exports.FloatType = FloatType; + exports.Fog = Fog; + exports.FogExp2 = FogExp2; + exports.Font = Font; + exports.FontLoader = FontLoader; + exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; + exports.FrontFaceDirectionCW = FrontFaceDirectionCW; + exports.FrontSide = FrontSide; + exports.Frustum = Frustum; + exports.GammaEncoding = GammaEncoding; + exports.Geometry = Geometry; + exports.GeometryUtils = GeometryUtils; + exports.GreaterDepth = GreaterDepth; + exports.GreaterEqualDepth = GreaterEqualDepth; + exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; + exports.GreaterStencilFunc = GreaterStencilFunc; + exports.GridHelper = GridHelper; + exports.Group = Group; + exports.HalfFloatType = HalfFloatType; + exports.HemisphereLight = HemisphereLight; + exports.HemisphereLightHelper = HemisphereLightHelper; + exports.HemisphereLightProbe = HemisphereLightProbe; + exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; + exports.IcosahedronGeometry = IcosahedronGeometry; + exports.ImageBitmapLoader = ImageBitmapLoader; + exports.ImageLoader = ImageLoader; + exports.ImageUtils = ImageUtils; + exports.ImmediateRenderObject = ImmediateRenderObject; + exports.IncrementStencilOp = IncrementStencilOp; + exports.IncrementWrapStencilOp = IncrementWrapStencilOp; + exports.InstancedBufferAttribute = InstancedBufferAttribute; + exports.InstancedBufferGeometry = InstancedBufferGeometry; + exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; + exports.InstancedMesh = InstancedMesh; + exports.Int16Attribute = Int16Attribute; + exports.Int16BufferAttribute = Int16BufferAttribute; + exports.Int32Attribute = Int32Attribute; + exports.Int32BufferAttribute = Int32BufferAttribute; + exports.Int8Attribute = Int8Attribute; + exports.Int8BufferAttribute = Int8BufferAttribute; + exports.IntType = IntType; + exports.InterleavedBuffer = InterleavedBuffer; + exports.InterleavedBufferAttribute = InterleavedBufferAttribute; + exports.Interpolant = Interpolant; + exports.InterpolateDiscrete = InterpolateDiscrete; + exports.InterpolateLinear = InterpolateLinear; + exports.InterpolateSmooth = InterpolateSmooth; + exports.InvertStencilOp = InvertStencilOp; + exports.JSONLoader = JSONLoader; + exports.KeepStencilOp = KeepStencilOp; + exports.KeyframeTrack = KeyframeTrack; + exports.LOD = LOD; + exports.LatheBufferGeometry = LatheBufferGeometry; + exports.LatheGeometry = LatheGeometry; + exports.Layers = Layers; + exports.LensFlare = LensFlare; + exports.LessDepth = LessDepth; + exports.LessEqualDepth = LessEqualDepth; + exports.LessEqualStencilFunc = LessEqualStencilFunc; + exports.LessStencilFunc = LessStencilFunc; + exports.Light = Light; + exports.LightProbe = LightProbe; + exports.LightShadow = LightShadow; + exports.Line = Line; + exports.Line3 = Line3; + exports.LineBasicMaterial = LineBasicMaterial; + exports.LineCurve = LineCurve; + exports.LineCurve3 = LineCurve3; + exports.LineDashedMaterial = LineDashedMaterial; + exports.LineLoop = LineLoop; + exports.LinePieces = LinePieces; + exports.LineSegments = LineSegments; + exports.LineStrip = LineStrip; + exports.LinearEncoding = LinearEncoding; + exports.LinearFilter = LinearFilter; + exports.LinearInterpolant = LinearInterpolant; + exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; + exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; + exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; + exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; + exports.LinearToneMapping = LinearToneMapping; + exports.Loader = Loader; + exports.LoaderUtils = LoaderUtils; + exports.LoadingManager = LoadingManager; + exports.LogLuvEncoding = LogLuvEncoding; + exports.LoopOnce = LoopOnce; + exports.LoopPingPong = LoopPingPong; + exports.LoopRepeat = LoopRepeat; + exports.LuminanceAlphaFormat = LuminanceAlphaFormat; + exports.LuminanceFormat = LuminanceFormat; + exports.MOUSE = MOUSE; + exports.Material = Material; + exports.MaterialLoader = MaterialLoader; + exports.Math = MathUtils; + exports.MathUtils = MathUtils; + exports.Matrix3 = Matrix3; + exports.Matrix4 = Matrix4; + exports.MaxEquation = MaxEquation; + exports.Mesh = Mesh; + exports.MeshBasicMaterial = MeshBasicMaterial; + exports.MeshDepthMaterial = MeshDepthMaterial; + exports.MeshDistanceMaterial = MeshDistanceMaterial; + exports.MeshFaceMaterial = MeshFaceMaterial; + exports.MeshLambertMaterial = MeshLambertMaterial; + exports.MeshMatcapMaterial = MeshMatcapMaterial; + exports.MeshNormalMaterial = MeshNormalMaterial; + exports.MeshPhongMaterial = MeshPhongMaterial; + exports.MeshPhysicalMaterial = MeshPhysicalMaterial; + exports.MeshStandardMaterial = MeshStandardMaterial; + exports.MeshToonMaterial = MeshToonMaterial; + exports.MinEquation = MinEquation; + exports.MirroredRepeatWrapping = MirroredRepeatWrapping; + exports.MixOperation = MixOperation; + exports.MultiMaterial = MultiMaterial; + exports.MultiplyBlending = MultiplyBlending; + exports.MultiplyOperation = MultiplyOperation; + exports.NearestFilter = NearestFilter; + exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; + exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; + exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; + exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; + exports.NeverDepth = NeverDepth; + exports.NeverStencilFunc = NeverStencilFunc; + exports.NoBlending = NoBlending; + exports.NoColors = NoColors; + exports.NoToneMapping = NoToneMapping; + exports.NormalAnimationBlendMode = NormalAnimationBlendMode; + exports.NormalBlending = NormalBlending; + exports.NotEqualDepth = NotEqualDepth; + exports.NotEqualStencilFunc = NotEqualStencilFunc; + exports.NumberKeyframeTrack = NumberKeyframeTrack; + exports.Object3D = Object3D; + exports.ObjectLoader = ObjectLoader; + exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; + exports.OctahedronBufferGeometry = OctahedronBufferGeometry; + exports.OctahedronGeometry = OctahedronGeometry; + exports.OneFactor = OneFactor; + exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; + exports.OneMinusDstColorFactor = OneMinusDstColorFactor; + exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; + exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; + exports.OrthographicCamera = OrthographicCamera; + exports.PCFShadowMap = PCFShadowMap; + exports.PCFSoftShadowMap = PCFSoftShadowMap; + exports.PMREMGenerator = PMREMGenerator; + exports.ParametricBufferGeometry = ParametricBufferGeometry; + exports.ParametricGeometry = ParametricGeometry; + exports.Particle = Particle; + exports.ParticleBasicMaterial = ParticleBasicMaterial; + exports.ParticleSystem = ParticleSystem; + exports.ParticleSystemMaterial = ParticleSystemMaterial; + exports.Path = Path; + exports.PerspectiveCamera = PerspectiveCamera; + exports.Plane = Plane; + exports.PlaneBufferGeometry = PlaneBufferGeometry; + exports.PlaneGeometry = PlaneGeometry; + exports.PlaneHelper = PlaneHelper; + exports.PointCloud = PointCloud; + exports.PointCloudMaterial = PointCloudMaterial; + exports.PointLight = PointLight; + exports.PointLightHelper = PointLightHelper; + exports.Points = Points; + exports.PointsMaterial = PointsMaterial; + exports.PolarGridHelper = PolarGridHelper; + exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; + exports.PolyhedronGeometry = PolyhedronGeometry; + exports.PositionalAudio = PositionalAudio; + exports.PropertyBinding = PropertyBinding; + exports.PropertyMixer = PropertyMixer; + exports.QuadraticBezierCurve = QuadraticBezierCurve; + exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; + exports.Quaternion = Quaternion; + exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; + exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; + exports.REVISION = REVISION; + exports.RGBADepthPacking = RGBADepthPacking; + exports.RGBAFormat = RGBAFormat; + exports.RGBAIntegerFormat = RGBAIntegerFormat; + exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; + exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; + exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; + exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; + exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; + exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; + exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; + exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; + exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; + exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; + exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; + exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; + exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; + exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; + exports.RGBA_BPTC_Format = RGBA_BPTC_Format; + exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format; + exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; + exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; + exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; + exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; + exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; + exports.RGBDEncoding = RGBDEncoding; + exports.RGBEEncoding = RGBEEncoding; + exports.RGBEFormat = RGBEFormat; + exports.RGBFormat = RGBFormat; + exports.RGBIntegerFormat = RGBIntegerFormat; + exports.RGBM16Encoding = RGBM16Encoding; + exports.RGBM7Encoding = RGBM7Encoding; + exports.RGB_ETC1_Format = RGB_ETC1_Format; + exports.RGB_ETC2_Format = RGB_ETC2_Format; + exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; + exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; + exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; + exports.RGFormat = RGFormat; + exports.RGIntegerFormat = RGIntegerFormat; + exports.RawShaderMaterial = RawShaderMaterial; + exports.Ray = Ray; + exports.Raycaster = Raycaster; + exports.RectAreaLight = RectAreaLight; + exports.RedFormat = RedFormat; + exports.RedIntegerFormat = RedIntegerFormat; + exports.ReinhardToneMapping = ReinhardToneMapping; + exports.RepeatWrapping = RepeatWrapping; + exports.ReplaceStencilOp = ReplaceStencilOp; + exports.ReverseSubtractEquation = ReverseSubtractEquation; + exports.RingBufferGeometry = RingBufferGeometry; + exports.RingGeometry = RingGeometry; + exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format; + exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format; + exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format; + exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format; + exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format; + exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format; + exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format; + exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format; + exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format; + exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format; + exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format; + exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format; + exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format; + exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format; + exports.Scene = Scene; + exports.SceneUtils = SceneUtils; + exports.ShaderChunk = ShaderChunk; + exports.ShaderLib = ShaderLib; + exports.ShaderMaterial = ShaderMaterial; + exports.ShadowMaterial = ShadowMaterial; + exports.Shape = Shape; + exports.ShapeBufferGeometry = ShapeBufferGeometry; + exports.ShapeGeometry = ShapeGeometry; + exports.ShapePath = ShapePath; + exports.ShapeUtils = ShapeUtils; + exports.ShortType = ShortType; + exports.Skeleton = Skeleton; + exports.SkeletonHelper = SkeletonHelper; + exports.SkinnedMesh = SkinnedMesh; + exports.SmoothShading = SmoothShading; + exports.Sphere = Sphere; + exports.SphereBufferGeometry = SphereBufferGeometry; + exports.SphereGeometry = SphereGeometry; + exports.Spherical = Spherical; + exports.SphericalHarmonics3 = SphericalHarmonics3; + exports.SphericalReflectionMapping = SphericalReflectionMapping; + exports.Spline = Spline; + exports.SplineCurve = SplineCurve; + exports.SplineCurve3 = SplineCurve3; + exports.SpotLight = SpotLight; + exports.SpotLightHelper = SpotLightHelper; + exports.SpotLightShadow = SpotLightShadow; + exports.Sprite = Sprite; + exports.SpriteMaterial = SpriteMaterial; + exports.SrcAlphaFactor = SrcAlphaFactor; + exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; + exports.SrcColorFactor = SrcColorFactor; + exports.StaticCopyUsage = StaticCopyUsage; + exports.StaticDrawUsage = StaticDrawUsage; + exports.StaticReadUsage = StaticReadUsage; + exports.StereoCamera = StereoCamera; + exports.StreamCopyUsage = StreamCopyUsage; + exports.StreamDrawUsage = StreamDrawUsage; + exports.StreamReadUsage = StreamReadUsage; + exports.StringKeyframeTrack = StringKeyframeTrack; + exports.SubtractEquation = SubtractEquation; + exports.SubtractiveBlending = SubtractiveBlending; + exports.TOUCH = TOUCH; + exports.TangentSpaceNormalMap = TangentSpaceNormalMap; + exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; + exports.TetrahedronGeometry = TetrahedronGeometry; + exports.TextBufferGeometry = TextBufferGeometry; + exports.TextGeometry = TextGeometry; + exports.Texture = Texture; + exports.TextureLoader = TextureLoader; + exports.TorusBufferGeometry = TorusBufferGeometry; + exports.TorusGeometry = TorusGeometry; + exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; + exports.TorusKnotGeometry = TorusKnotGeometry; + exports.Triangle = Triangle; + exports.TriangleFanDrawMode = TriangleFanDrawMode; + exports.TriangleStripDrawMode = TriangleStripDrawMode; + exports.TrianglesDrawMode = TrianglesDrawMode; + exports.TubeBufferGeometry = TubeBufferGeometry; + exports.TubeGeometry = TubeGeometry; + exports.UVMapping = UVMapping; + exports.Uint16Attribute = Uint16Attribute; + exports.Uint16BufferAttribute = Uint16BufferAttribute; + exports.Uint32Attribute = Uint32Attribute; + exports.Uint32BufferAttribute = Uint32BufferAttribute; + exports.Uint8Attribute = Uint8Attribute; + exports.Uint8BufferAttribute = Uint8BufferAttribute; + exports.Uint8ClampedAttribute = Uint8ClampedAttribute; + exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; + exports.Uncharted2ToneMapping = Uncharted2ToneMapping; + exports.Uniform = Uniform; + exports.UniformsLib = UniformsLib; + exports.UniformsUtils = UniformsUtils; + exports.UnsignedByteType = UnsignedByteType; + exports.UnsignedInt248Type = UnsignedInt248Type; + exports.UnsignedIntType = UnsignedIntType; + exports.UnsignedShort4444Type = UnsignedShort4444Type; + exports.UnsignedShort5551Type = UnsignedShort5551Type; + exports.UnsignedShort565Type = UnsignedShort565Type; + exports.UnsignedShortType = UnsignedShortType; + exports.VSMShadowMap = VSMShadowMap; + exports.Vector2 = Vector2; + exports.Vector3 = Vector3; + exports.Vector4 = Vector4; + exports.VectorKeyframeTrack = VectorKeyframeTrack; + exports.Vertex = Vertex; + exports.VertexColors = VertexColors; + exports.VideoTexture = VideoTexture; + exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget; + exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget; + exports.WebGLRenderTarget = WebGLRenderTarget; + exports.WebGLRenderTargetCube = WebGLRenderTargetCube; + exports.WebGLRenderer = WebGLRenderer; + exports.WebGLUtils = WebGLUtils; + exports.WireframeGeometry = WireframeGeometry; + exports.WireframeHelper = WireframeHelper; + exports.WrapAroundEnding = WrapAroundEnding; + exports.XHRLoader = XHRLoader; + exports.ZeroCurvatureEnding = ZeroCurvatureEnding; + exports.ZeroFactor = ZeroFactor; + exports.ZeroSlopeEnding = ZeroSlopeEnding; + exports.ZeroStencilOp = ZeroStencilOp; + exports.sRGBEncoding = sRGBEncoding; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); + +},{}],77:[function(require,module,exports){ +(function (setImmediate,clearImmediate){ +var nextTick = require('process/browser.js').nextTick; +var apply = Function.prototype.apply; +var slice = Array.prototype.slice; +var immediateIds = {}; +var nextImmediateId = 0; + +// DOM APIs, for completeness + +exports.setTimeout = function() { + return new Timeout(apply.call(setTimeout, window, arguments), clearTimeout); +}; +exports.setInterval = function() { + return new Timeout(apply.call(setInterval, window, arguments), clearInterval); +}; +exports.clearTimeout = +exports.clearInterval = function(timeout) { timeout.close(); }; + +function Timeout(id, clearFn) { + this._id = id; + this._clearFn = clearFn; +} +Timeout.prototype.unref = Timeout.prototype.ref = function() {}; +Timeout.prototype.close = function() { + this._clearFn.call(window, this._id); +}; + +// Does not start the time, just sets up the members needed. +exports.enroll = function(item, msecs) { + clearTimeout(item._idleTimeoutId); + item._idleTimeout = msecs; +}; + +exports.unenroll = function(item) { + clearTimeout(item._idleTimeoutId); + item._idleTimeout = -1; +}; + +exports._unrefActive = exports.active = function(item) { + clearTimeout(item._idleTimeoutId); + + var msecs = item._idleTimeout; + if (msecs >= 0) { + item._idleTimeoutId = setTimeout(function onTimeout() { + if (item._onTimeout) + item._onTimeout(); + }, msecs); + } +}; + +// That's not how node.js implements it but the exposed api is the same. +exports.setImmediate = typeof setImmediate === "function" ? setImmediate : function(fn) { + var id = nextImmediateId++; + var args = arguments.length < 2 ? false : slice.call(arguments, 1); + + immediateIds[id] = true; + + nextTick(function onNextTick() { + if (immediateIds[id]) { + // fn.call() is faster so we optimize for the common use-case + // @see http://jsperf.com/call-apply-segu + if (args) { + fn.apply(null, args); + } else { + fn.call(null); + } + // Prevent ids from leaking + exports.clearImmediate(id); + } + }); + + return id; +}; + +exports.clearImmediate = typeof clearImmediate === "function" ? clearImmediate : function(id) { + delete immediateIds[id]; +}; +}).call(this,require("timers").setImmediate,require("timers").clearImmediate) +},{"process/browser.js":63,"timers":77}],78:[function(require,module,exports){ +(function (global){ + +/** + * Module exports. + */ + +module.exports = deprecate; + +/** + * Mark that a method should not be used. + * Returns a modified function which warns once by default. + * + * If `localStorage.noDeprecation = true` is set, then it is a no-op. + * + * If `localStorage.throwDeprecation = true` is set, then deprecated functions + * will throw an Error when invoked. + * + * If `localStorage.traceDeprecation = true` is set, then deprecated functions + * will invoke `console.trace()` instead of `console.error()`. + * + * @param {Function} fn - the function to deprecate + * @param {String} msg - the string to print to the console when `fn` is invoked + * @returns {Function} a new "deprecated" version of `fn` + * @api public + */ + +function deprecate (fn, msg) { + if (config('noDeprecation')) { + return fn; + } + + var warned = false; + function deprecated() { + if (!warned) { + if (config('throwDeprecation')) { + throw new Error(msg); + } else if (config('traceDeprecation')) { + console.trace(msg); + } else { + console.warn(msg); + } + warned = true; + } + return fn.apply(this, arguments); + } + + return deprecated; +} + +/** + * Checks `localStorage` for boolean values for the given `name`. + * + * @param {String} name + * @returns {Boolean} + * @api private + */ + +function config (name) { + // accessing global.localStorage can trigger a DOMException in sandboxed iframes + try { + if (!global.localStorage) return false; + } catch (_) { + return false; + } + var val = global.localStorage[name]; + if (null == val) return false; + return String(val).toLowerCase() === 'true'; +} + +}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) +},{}],79:[function(require,module,exports){ +arguments[4][3][0].apply(exports,arguments) +},{"dup":3}],80:[function(require,module,exports){ +arguments[4][4][0].apply(exports,arguments) +},{"./support/isBuffer":79,"_process":63,"dup":4,"inherits":12}],81:[function(require,module,exports){ +(function (Buffer){ +const Peer = require('../../server/src/peer') +const msgpack = require('msgpack5')(); +const rematrix = require('rematrix'); +const THREE = require('three'); +const MUXJS = require('mux.js'); +const MP4 = MUXJS.mp4.generator; +const H264Stream = MUXJS.codecs.h264.H264Stream; +const VIDEO_PROPERTIES = require('../../node_modules/mux.js/lib/constants/video-properties.js'); + +let current_data = {}; +let peer; + +/** + * Validates that the user is logged in by sending the token + */ +checkIfLoggedIn = async () => { + // const token = window.localStorage.getItem('token') + // console.log(token) + // if(!token){ + // console.log("You need to login") + // renderLogin() + // }else{ + + // //Check if the token is valid + // const response = await fetch('http://localhost:8080/auth/validation', { + // method: 'POST', + // headers: {'Authorization': token} + // }) + // console.log('RESPONSE', response) + + // //Token is valid, show available streams + // if(response.status === 200){ + // console.log("SUCCESS") + renderThumbnails() + + // } + // } +} + +/** + * Returns a list of available streams + */ +getAvailableStreams = async () => { + try{ + const streamsInJson = await fetch(`./streams`); + const streams = await streamsInJson.json(); + console.log('AVAILABLE', streams) + return streams; + }catch(err){ + console.log(err) + } +} + + +createVideoPlayer = () => { + const containerDiv = document.getElementById('container'); + containerDiv.innerHTML = ''; + /*containerDiv.innerHTML = `<h1>Stream from source ${current_data.uri}</h1><br> + <button onclick="renderThumbnails(); closeStream()">Go back</button> + <button onclick="connectToStream('${current_data.uri}')">Start Stream</button><br> + <button onclick="webSocketTest()">WebSocket Test</button><br> + <video id="ftlab-stream-video" width="640" height="360"></video>`; + containerDiv.innerHTML += '<br>' + containerDiv.innerHTML += ''*/ + createPeer(); + //connectToStream(); + window.ftlstream = new FTLStream(peer, current_data.uri, containerDiv); +} + +/** + * Creates thumbnail (image) for all available streams and adds them to div class='container' + */ +renderThumbnails = async () => { + const thumbnails = await getAvailableStreams(); + const containerDiv = document.getElementById('container') + containerDiv.innerHTML = ''; + containerDiv.innerHTML = `<button onClick="configs()">change configs</button>` + containerDiv.innerHTML += `<div class="ftlab-stream-thumbnails"></div>` + if(thumbnails.length === 0){ + containerDiv.innerHTML = `<h3>No streams running currently</h3>` + }else{ + for(var i=0; i<thumbnails.length; i++){ + const encodedURI = encodeURIComponent(thumbnails[i]) + current_data.uri = thumbnails[i] + try{ + const someData = await fetch(`./stream/rgb?uri=${encodedURI}`) + if(!someData.ok){ + throw new Error('Image not found') + } + const myBlob = await someData.blob(); + const objectURL = URL.createObjectURL(myBlob); + // containerDiv.innerHTML += createCard() + containerDiv.innerHTML += createCard(objectURL, i+4) + }catch(err){ + console.log("Couldn't create thumbnail"); + console.log(err) + } + } + } +} + + +/** + * Method to create a single thumbnail + */ +createCard = (url, viewers) => { + return `<div class='ftlab-card-component' > + <img src='${url}' class="thumbnail-img" alt="Hups" width="250px"></img> + <p>Viewers: ${viewers}</p> + <button onclick="createVideoPlayer()">button</button> + </div>` +} + + +createPeer = () => { + // FOR PRODUCTION + console.log("HOST", location.host); + const ws = new WebSocket("ws://" + location.host + location.pathname); + //const ws = new WebSocket("ws://localhost:8080") + ws.binaryType = "arraybuffer"; + peer = new Peer(ws) +} + +webSocketTest = () => { + peer.send("update_cfg", "ftl://utu.fi#reconstruction_default/0/renderer/cool_effect", "true") +} + +function FTLFrameset(id) { + this.id = id; + this.sources = {}; +} + +function getNALType(data) { + return (data.length > 4) ? data.readUInt8(4) & 0x1F : 0; +} + +function isKeyFrame(data) { + return getNALType(data) == 7; // SPS +} + +function concatNals(sample) { + let length = sample.size; + let data = new Uint8Array(length); + let view = new DataView(data.buffer); + let dataOffset = 0; + + for (var i=0; i<sample.units.length; ++i) { + view.setUint32(dataOffset, sample.units[i].data.byteLength); + dataOffset += 4; + data.set(sample.units[i].data, dataOffset); + dataOffset += sample.units[i].data.byteLength; + } + + sample.data = data; +} + +var createDefaultSample = function() { + return { + units: [], + data: null, + size: 0, + compositionTimeOffset: 1, + duration: 0, + dataOffset: 0, + flags: { + isLeading: 0, + dependsOn: 1, + isDependedOn: 0, + hasRedundancy: 0, + degradationPriority: 0, + isNonSyncSample: 1 + }, + keyFrame: true + }; + }; + +function FTLStream(peer, uri, element) { + this.uri = uri; + this.peer = peer; + + this.current = ""; + this.current_fs = 0; + this.current_source = 0; + this.current_channel = 0; + + this.framesets = {}; + + this.handlers = {}; + + //this.elements_ = {}; + //this.converters_ = {}; + + //const element = document.getElementById('ftlab-stream-video'); + this.outer = element; + this.outer.classList.add("ftl"); + this.outer.classList.add("container"); + this.element = document.createElement("VIDEO"); + this.element.setAttribute("width", 640); + this.element.setAttribute("height", 360); + this.element.setAttribute("controls", true); + this.element.style.display = "none"; + this.element.classList.add("ftl"); + this.element.id = "ftl-video-element"; + this.outer.appendChild(this.element); + + //this.player = videojs('ftl-video-element'); + //this.player.vr({projection: '360'}); + + if (false) { + this.camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 ); + } else { + this.camera = new THREE.OrthographicCamera(window.innerWidth/-2, window.innerWidth/2, window.innerHeight/2, window.innerHeight/-2, 1, 4); + } this.camera.target = new THREE.Vector3( 0, 0, 0 ); this.scene = new THREE.Scene(); @@ -60144,6 +70527,7 @@ function FTLStream(peer, uri, element) { this.overlay.appendChild(this.pause_button); this.paused = false; + this.active = false; this.overlay.addEventListener('keydown', (event) => { console.log(event); @@ -60178,14 +70562,159 @@ function FTLStream(peer, uri, element) { //this.setPose(pose); //} - this.converter = null; + //this.converter = null; + + /*this.converter = new JMuxer({ + node: 'ftl-video-element', + mode: 'video', + //fps: 1000/dts, + fps: 30, + flushingTime: 1, + clearBuffer: false + });*/ let rxcount = 0; let ts = 0; let dts = 0; + let seen_keyframe = false; + let init_seg = false; + + this.h264 = new H264Stream(); + + this.doAppend = function(data) { + if (this.sourceBuffer.updating) { + this.queue.push(data); + } else { + //console.log("Direct append: ", data); + this.sourceBuffer.appendBuffer(data); + } + } + + this.h264.on('data', (nalUnit) => { + //console.log("NAL", nalUnit); + //this.segstream.push(data); + + //trackDecodeInfo.collectDtsInfo(track, nalUnit); + + // record the track config + if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp') { + this.track.config = nalUnit.config; + this.track.sps = [nalUnit.data]; + + VIDEO_PROPERTIES.forEach(function(prop) { + this.track[prop] = nalUnit.config[prop]; + }, this); + } + + if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp') { + //pps = nalUnit.data; + this.track.pps = [nalUnit.data]; + } + + if (!init_seg && this.track.sps && this.track.pps) { + init_seg = true; + console.log("Init", this.track); + this.doAppend(MP4.initSegment([this.track])); + } + + let keyFrame = nalUnit.nalUnitType == 'slice_layer_without_partitioning_rbsp_idr'; + + // buffer video until flush() is called + //nalUnits.push(nalUnit); + //if (keyFrame || !nalUnit.hasOwnProperty("nalUnitType")) { + /*this.track.samples.push({ + data: nalUnit.data, + duration: 1, + pts: nalUnit.pts, + dts: nalUnit.dts, + flags: { + isLeading: 0, + isDependedOn: 0, + hasRedundancy: 0, + degradPrio: 0, + isNonSyncSample: keyFrame ? 0 : 1, + dependsOn: keyFrame ? 2 : 1, + paddingValue: 0, + } + });*/ + + let sample = this.track.samples[0]; + sample.units.push(nalUnit); + sample.size += nalUnit.data.byteLength + 4; + + sample.keyFrame &= keyFrame; + + if (keyFrame) { + sample.flags.isNonSyncSample = 0; + sample.flags.dependsOn = 2; + } + //} + }); + + this.track = { + timelineStartInfo: { + baseMediaDecodeTime: 0 + }, + baseMediaDecodeTime: 0, + id: 0, + codec: 'avc', + type: 'video', + samples: [], + duration: 0 + }; + + this.mediaSource = new MediaSource(); + //this.element.play(); + this.sourceBuffer = null; + + this.element.addEventListener('pause', (e) => { + console.log("pause"); + this.active = false; + }); + + this.element.addEventListener('play', (e) => { + console.log("Play"); + init_seg = false; + seen_keyframe = false; + ts = 0; + this.track.baseMediaDecodeTime = 0; + this.sequenceNo = 0; + this.active = true; + this.start(0,0,0); + }); + + this.mediaSource.addEventListener('sourceopen', (e) => { + console.log("Source Open"); + URL.revokeObjectURL(this.element.src); + console.log(this.mediaSource.readyState); + this.sourceBuffer = e.target.addSourceBuffer(this.mime); + this.sourceBuffer.mode = 'sequence'; + this.active = true; + + this.sourceBuffer.addEventListener('error', (e) => { + console.error("SourceBuffer: ", e); + this.active = false; + }); + + this.sourceBuffer.addEventListener('updateend', () => { + if (this.queue.length > 0) { + let s = this.queue[0]; + this.queue.shift(); + //console.log("Append", s); + this.sourceBuffer.appendBuffer(s); + } + }); + }); + + this.mime = 'video/mp4; codecs="avc1.640028"'; + this.queue = []; + this.sequenceNo = 0; + + this.element.src = URL.createObjectURL(this.mediaSource); + this.peer.bind(uri, (latency, streampckg, pckg) => { - if (this.paused) { + if (this.paused || !this.active) { return; } @@ -60199,26 +70728,92 @@ function FTLStream(peer, uri, element) { peer.send(uri, 0, [1,0,255,0],[255,7,35,0,0,Buffer.alloc(0)]); //peer.send(current_data.uri, 0, [255,7,35,0,0,Buffer.alloc(0)], [1,0,255,0]); } + + //console.log("NALU", getNALType(pckg[5])); + + if (!seen_keyframe) { + if (isKeyFrame(pckg[5])) { + console.log("Key frame ", streampckg[0]); + seen_keyframe = true; + } + } - if (this.converter) { + if (seen_keyframe) { + if (ts == 0) ts = streampckg[0]; + //if (this.track.samples.length > 0) console.error("Unfinished sample"); + dts += streampckg[0]-ts; + + this.track.samples.push(createDefaultSample()); + + this.h264.push({ + type: 'video', + dts: dts, + pts: streampckg[0], + data: pckg[5], + trackId: 0 + }); + this.h264.flush(); + + let sample = this.track.samples[0]; + /*if (sample.keyFrame) { + sample.flags.isNonSyncSample = 0; + sample.flags.dependsOn = 2; + }*/ + + concatNals(sample); + let delta = (streampckg[0]-ts)*90; + sample.duration = (delta > 0) ? delta : 1000; + + let moof = MP4.moof(this.sequenceNo++, [this.track]); + let mdat = MP4.mdat(sample.data); + let result = new Uint8Array(moof.byteLength + mdat.byteLength); + //result.set(MP4.STYP); + result.set(moof); + result.set(mdat, moof.byteLength); + this.doAppend(result); + + //this.doAppend(); + //this.doAppend(MP4.mdat(sample.data)); + this.track.samples = []; + this.track.baseMediaDecodeTime += delta; + + //this.segstream.flush(); + //if (isKeyFrame(pckg[5])) console.log("Key frame ", streampckg[0]); /*function decode(value){ this.converter.appendRawData(value); } decode(pckg[5]);*/ - if (this.converter.sourceBuffer && this.converter.sourceBuffer.mode != "sequence") { - this.converter.sourceBuffer.mode = 'sequence'; - } - this.converter.appendRawData(pckg[5], (streampckg[0]-ts)); - this.converter.play(); - } else { + //if (this.converter.sourceBuffer && this.converter.sourceBuffer.mode != "sequence") { + // this.converter.sourceBuffer.mode = 'sequence'; + //} + //this.converter.appendRawData(pckg[5], (streampckg[0]-ts)); + //this.converter.play(); + + /*if (ts > 0) { + this.converter.feed({ + video: pckg[5], + duration: streampckg[0]-ts + }); + } else { + this.converter.feed({ + video: pckg[5] + }); + }*/ + + ts = streampckg[0]; + } + + + /*else { if (ts > 0) { dts = streampckg[0] - ts; console.log("Framerate = ", 1000/dts); - this.converter = new VideoConverter.default(this.element, 31, 1); + //this.converter = new VideoConverter.default(this.element, 31, 1); + dts = 0; } ts = streampckg[0]; - } + }*/ } } else if (pckg[0] === 103) { //console.log(msgpack.decode(pckg[5])); @@ -60233,6 +70828,8 @@ function FTLStream(peer, uri, element) { this.start(0,0,0); }); } + + this.element.play(); } FTLStream.prototype.on = function(name, cb) { @@ -60399,1344 +70996,375 @@ saveConfigs = async () => { }); const content = await rawResp.json(); } -}).call(this,require("buffer").Buffer) -},{"../../server/src/peer":53,"./lib/dist/util/debug":50,"./lib/dist/video-converter":52,"buffer":8,"msgpack5":15,"rematrix":31,"three":34}],45:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var bit_stream_1 = require("./util/bit-stream"); -var debug = require("./util/debug"); -var NALU_1 = require("./util/NALU"); -var H264Parser = (function () { - function H264Parser(remuxer) { - this.remuxer = remuxer; - this.track = remuxer.mp4track; - } - H264Parser.prototype.parseSEI = function (sei) { - var messages = H264Parser.readSEI(sei); - for (var _i = 0, messages_1 = messages; _i < messages_1.length; _i++) { - var m = messages_1[_i]; - switch (m.type) { - case 0: - this.track.seiBuffering = true; - break; - case 5: - return true; - default: - break; - } - } - return false; - }; - H264Parser.prototype.parseSPS = function (sps) { - var config = H264Parser.readSPS(sps); - this.track.width = config.width; - this.track.height = config.height; - this.track.sps = [sps]; - this.track.codec = 'avc1.'; - var codecArray = new DataView(sps.buffer, sps.byteOffset + 1, 4); - for (var i = 0; i < 3; ++i) { - var h = codecArray.getUint8(i).toString(16); - if (h.length < 2) { - h = '0' + h; - } - this.track.codec += h; - } - }; - H264Parser.prototype.parsePPS = function (pps) { - this.track.pps = [pps]; - }; - H264Parser.prototype.parseNAL = function (unit) { - if (!unit) { - return false; - } - var push = false; - switch (unit.type()) { - case NALU_1.default.NDR: - case NALU_1.default.IDR: - push = true; - break; - case NALU_1.default.SEI: - push = this.parseSEI(unit.getData().subarray(4)); - break; - case NALU_1.default.SPS: - if (this.track.sps.length === 0) { - this.parseSPS(unit.getData().subarray(4)); - debug.log(" Found SPS type NALU frame."); - if (!this.remuxer.readyToDecode && this.track.pps.length > 0 && this.track.sps.length > 0) { - this.remuxer.readyToDecode = true; - } - } - break; - case NALU_1.default.PPS: - if (this.track.pps.length === 0) { - this.parsePPS(unit.getData().subarray(4)); - debug.log(" Found PPS type NALU frame."); - if (!this.remuxer.readyToDecode && this.track.pps.length > 0 && this.track.sps.length > 0) { - this.remuxer.readyToDecode = true; - } - } - break; - default: - debug.log(" Found Unknown type NALU frame. type=" + unit.type()); - break; - } - return push; - }; - H264Parser.skipScalingList = function (decoder, count) { - var lastScale = 8; - var nextScale = 8; - for (var j = 0; j < count; j++) { - if (nextScale !== 0) { - var deltaScale = decoder.readEG(); - nextScale = (lastScale + deltaScale + 256) % 256; - } - lastScale = (nextScale === 0) ? lastScale : nextScale; - } - }; - H264Parser.readSPS = function (data) { - var decoder = new bit_stream_1.default(data); - var frameCropLeftOffset = 0; - var frameCropRightOffset = 0; - var frameCropTopOffset = 0; - var frameCropBottomOffset = 0; - var sarScale = 1; - decoder.readUByte(); - var profileIdc = decoder.readUByte(); - decoder.skipBits(5); - decoder.skipBits(3); - decoder.skipBits(8); - decoder.skipUEG(); - if (profileIdc === 100 || - profileIdc === 110 || - profileIdc === 122 || - profileIdc === 244 || - profileIdc === 44 || - profileIdc === 83 || - profileIdc === 86 || - profileIdc === 118 || - profileIdc === 128) { - var chromaFormatIdc = decoder.readUEG(); - if (chromaFormatIdc === 3) { - decoder.skipBits(1); - } - decoder.skipUEG(); - decoder.skipUEG(); - decoder.skipBits(1); - if (decoder.readBoolean()) { - var scalingListCount = (chromaFormatIdc !== 3) ? 8 : 12; - for (var i = 0; i < scalingListCount; ++i) { - if (decoder.readBoolean()) { - if (i < 6) { - H264Parser.skipScalingList(decoder, 16); - } - else { - H264Parser.skipScalingList(decoder, 64); - } - } - } - } - } - decoder.skipUEG(); - var picOrderCntType = decoder.readUEG(); - if (picOrderCntType === 0) { - decoder.readUEG(); - } - else if (picOrderCntType === 1) { - decoder.skipBits(1); - decoder.skipEG(); - decoder.skipEG(); - var numRefFramesInPicOrderCntCycle = decoder.readUEG(); - for (var i = 0; i < numRefFramesInPicOrderCntCycle; ++i) { - decoder.skipEG(); - } - } - decoder.skipUEG(); - decoder.skipBits(1); - var picWidthInMbsMinus1 = decoder.readUEG(); - var picHeightInMapUnitsMinus1 = decoder.readUEG(); - var frameMbsOnlyFlag = decoder.readBits(1); - if (frameMbsOnlyFlag === 0) { - decoder.skipBits(1); - } - decoder.skipBits(1); - if (decoder.readBoolean()) { - frameCropLeftOffset = decoder.readUEG(); - frameCropRightOffset = decoder.readUEG(); - frameCropTopOffset = decoder.readUEG(); - frameCropBottomOffset = decoder.readUEG(); - } - if (decoder.readBoolean()) { - if (decoder.readBoolean()) { - var sarRatio = void 0; - var aspectRatioIdc = decoder.readUByte(); - switch (aspectRatioIdc) { - case 1: - sarRatio = [1, 1]; - break; - case 2: - sarRatio = [12, 11]; - break; - case 3: - sarRatio = [10, 11]; - break; - case 4: - sarRatio = [16, 11]; - break; - case 5: - sarRatio = [40, 33]; - break; - case 6: - sarRatio = [24, 11]; - break; - case 7: - sarRatio = [20, 11]; - break; - case 8: - sarRatio = [32, 11]; - break; - case 9: - sarRatio = [80, 33]; - break; - case 10: - sarRatio = [18, 11]; - break; - case 11: - sarRatio = [15, 11]; - break; - case 12: - sarRatio = [64, 33]; - break; - case 13: - sarRatio = [160, 99]; - break; - case 14: - sarRatio = [4, 3]; - break; - case 15: - sarRatio = [3, 2]; - break; - case 16: - sarRatio = [2, 1]; - break; - case 255: { - sarRatio = [decoder.readUByte() << 8 | decoder.readUByte(), decoder.readUByte() << 8 | decoder.readUByte()]; - break; - } - default: { - debug.error(" H264: Unknown aspectRatioIdc=" + aspectRatioIdc); - } - } - if (sarRatio) { - sarScale = sarRatio[0] / sarRatio[1]; - } - } - if (decoder.readBoolean()) { - decoder.skipBits(1); - } - if (decoder.readBoolean()) { - decoder.skipBits(4); - if (decoder.readBoolean()) { - decoder.skipBits(24); - } - } - if (decoder.readBoolean()) { - decoder.skipUEG(); - decoder.skipUEG(); - } - if (decoder.readBoolean()) { - var unitsInTick = decoder.readUInt(); - var timeScale = decoder.readUInt(); - var fixedFrameRate = decoder.readBoolean(); - var frameDuration = timeScale / (2 * unitsInTick); - debug.log("timescale: " + timeScale + "; unitsInTick: " + unitsInTick + "; " + - ("fixedFramerate: " + fixedFrameRate + "; avgFrameDuration: " + frameDuration)); - } - } - return { - width: Math.ceil((((picWidthInMbsMinus1 + 1) * 16) - frameCropLeftOffset * 2 - frameCropRightOffset * 2) * sarScale), - height: ((2 - frameMbsOnlyFlag) * (picHeightInMapUnitsMinus1 + 1) * 16) - - ((frameMbsOnlyFlag ? 2 : 4) * (frameCropTopOffset + frameCropBottomOffset)), - }; - }; - H264Parser.readSEI = function (data) { - var decoder = new bit_stream_1.default(data); - decoder.skipBits(8); - var result = []; - while (decoder.bitsAvailable > 3 * 8) { - result.push(this.readSEIMessage(decoder)); - } - return result; - }; - H264Parser.readSEIMessage = function (decoder) { - function get() { - var result = 0; - while (true) { - var value = decoder.readUByte(); - result += value; - if (value !== 0xff) { - break; - } - } - return result; - } - var payloadType = get(); - var payloadSize = get(); - return this.readSEIPayload(decoder, payloadType, payloadSize); - }; - H264Parser.readSEIPayload = function (decoder, type, size) { - var result; - switch (type) { - default: - result = { type: type }; - decoder.skipBits(size * 8); - } - decoder.skipBits(decoder.bitsAvailable % 8); - return result; - }; - return H264Parser; -}()); -exports.default = H264Parser; - -},{"./util/NALU":48,"./util/bit-stream":49,"./util/debug":50}],46:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var h264_parser_1 = require("./h264-parser"); -var debug = require("./util/debug"); -var NALU_1 = require("./util/NALU"); -var trackId = 1; -var H264Remuxer = (function () { - function H264Remuxer(fps, framePerFragment, timescale) { - this.fps = fps; - this.framePerFragment = framePerFragment; - this.timescale = timescale; - this.readyToDecode = false; - this.totalDTS = 0; - this.stepDTS = Math.round(this.timescale / this.fps); - this.frameCount = 0; - this.seq = 1; - this.mp4track = { - id: H264Remuxer.getTrackID(), - type: 'video', - len: 0, - codec: '', - sps: [], - pps: [], - seiBuffering: false, - width: 0, - height: 0, - timescale: timescale, - duration: timescale, - samples: [], - isKeyFrame: true, - }; - this.unitSamples = [[]]; - this.parser = new h264_parser_1.default(this); - } - H264Remuxer.getTrackID = function () { - return trackId++; - }; - Object.defineProperty(H264Remuxer.prototype, "seqNum", { - get: function () { - return this.seq; - }, - enumerable: true, - configurable: true - }); - H264Remuxer.prototype.remux = function (nalu) { - if (this.mp4track.seiBuffering && nalu.type() === NALU_1.default.SEI) { - return this.createNextFrame(); - } - if (this.parser.parseNAL(nalu)) { - this.unitSamples[this.unitSamples.length - 1].push(nalu); - this.mp4track.len += nalu.getSize(); - } - if (!this.mp4track.seiBuffering && (nalu.type() === NALU_1.default.IDR || nalu.type() === NALU_1.default.NDR)) { - return this.createNextFrame(); - } - return; - }; - H264Remuxer.prototype.createNextFrame = function () { - if (this.mp4track.len > 0) { - this.frameCount++; - if (this.frameCount % this.framePerFragment === 0) { - var fragment = this.getFragment(); - if (fragment) { - var dts = this.totalDTS; - this.totalDTS = this.stepDTS * this.frameCount; - return [dts, fragment]; - } - else { - debug.log("No mp4 sample data."); - } - } - this.unitSamples.push([]); - } - return; - }; - H264Remuxer.prototype.flush = function () { - this.seq++; - this.mp4track.len = 0; - this.mp4track.samples = []; - this.mp4track.isKeyFrame = false; - this.unitSamples = [[]]; - }; - H264Remuxer.prototype.getFragment = function () { - if (!this.checkReadyToDecode()) { - return undefined; - } - var payload = new Uint8Array(this.mp4track.len); - this.mp4track.samples = []; - var offset = 0; - for (var i = 0, len = this.unitSamples.length; i < len; i++) { - var units = this.unitSamples[i]; - if (units.length === 0) { - continue; - } - var mp4Sample = { - size: 0, - cts: this.stepDTS * i, - }; - for (var _i = 0, units_1 = units; _i < units_1.length; _i++) { - var unit = units_1[_i]; - mp4Sample.size += unit.getSize(); - payload.set(unit.getData(), offset); - offset += unit.getSize(); - } - this.mp4track.samples.push(mp4Sample); - } - if (offset === 0) { - return undefined; - } - return payload; - }; - H264Remuxer.prototype.checkReadyToDecode = function () { - if (!this.readyToDecode || this.unitSamples.filter(function (array) { return array.length > 0; }).length === 0) { - debug.log("Not ready to decode! readyToDecode(" + this.readyToDecode + ") is false or units is empty."); - return false; - } - return true; - }; - return H264Remuxer; -}()); -exports.default = H264Remuxer; - -},{"./h264-parser":45,"./util/NALU":48,"./util/debug":50}],47:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var MP4 = (function () { - function MP4() { - } - MP4.init = function () { - MP4.initalized = true; - MP4.types = { - avc1: [], - avcC: [], - btrt: [], - dinf: [], - dref: [], - esds: [], - ftyp: [], - hdlr: [], - mdat: [], - mdhd: [], - mdia: [], - mfhd: [], - minf: [], - moof: [], - moov: [], - mp4a: [], - mvex: [], - mvhd: [], - sdtp: [], - stbl: [], - stco: [], - stsc: [], - stsd: [], - stsz: [], - stts: [], - styp: [], - tfdt: [], - tfhd: [], - traf: [], - trak: [], - trun: [], - trep: [], - trex: [], - tkhd: [], - vmhd: [], - smhd: [], - }; - for (var type in MP4.types) { - if (MP4.types.hasOwnProperty(type)) { - MP4.types[type] = [ - type.charCodeAt(0), - type.charCodeAt(1), - type.charCodeAt(2), - type.charCodeAt(3), - ]; - } - } - var hdlr = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x76, 0x69, 0x64, 0x65, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x56, 0x69, 0x64, 0x65, - 0x6f, 0x48, 0x61, 0x6e, - 0x64, 0x6c, 0x65, 0x72, 0x00, - ]); - var dref = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x0c, - 0x75, 0x72, 0x6c, 0x20, - 0x00, - 0x00, 0x00, 0x01, - ]); - var stco = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - ]); - MP4.STTS = MP4.STSC = MP4.STCO = stco; - MP4.STSZ = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - ]); - MP4.VMHD = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x01, - 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - ]); - MP4.SMHD = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - ]); - MP4.STSD = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01 - ]); - MP4.FTYP = MP4.box(MP4.types.ftyp, new Uint8Array([ - 0x69, 0x73, 0x6f, 0x35, - 0x00, 0x00, 0x00, 0x01, - 0x61, 0x76, 0x63, 0x31, - 0x69, 0x73, 0x6f, 0x35, - 0x64, 0x61, 0x73, 0x68, - ])); - MP4.STYP = MP4.box(MP4.types.styp, new Uint8Array([ - 0x6d, 0x73, 0x64, 0x68, - 0x00, 0x00, 0x00, 0x00, - 0x6d, 0x73, 0x64, 0x68, - 0x6d, 0x73, 0x69, 0x78, - ])); - MP4.DINF = MP4.box(MP4.types.dinf, MP4.box(MP4.types.dref, dref)); - MP4.HDLR = MP4.box(MP4.types.hdlr, hdlr); - }; - MP4.box = function (type) { - var payload = []; - for (var _i = 1; _i < arguments.length; _i++) { - payload[_i - 1] = arguments[_i]; - } - var size = 8; - for (var _a = 0, payload_1 = payload; _a < payload_1.length; _a++) { - var p = payload_1[_a]; - size += p.byteLength; - } - var result = new Uint8Array(size); - result[0] = (size >> 24) & 0xff; - result[1] = (size >> 16) & 0xff; - result[2] = (size >> 8) & 0xff; - result[3] = size & 0xff; - result.set(type, 4); - size = 8; - for (var _b = 0, payload_2 = payload; _b < payload_2.length; _b++) { - var box = payload_2[_b]; - result.set(box, size); - size += box.byteLength; - } - return result; - }; - MP4.mdat = function (data) { - return MP4.box(MP4.types.mdat, data); - }; - MP4.mdhd = function (timescale) { - return MP4.box(MP4.types.mdhd, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x02, - (timescale >> 24) & 0xFF, - (timescale >> 16) & 0xFF, - (timescale >> 8) & 0xFF, - timescale & 0xFF, - 0x00, 0x00, 0x00, 0x00, - 0x55, 0xc4, - 0x00, 0x00, - ])); - }; - MP4.mdia = function (track) { - return MP4.box(MP4.types.mdia, MP4.mdhd(track.timescale), MP4.HDLR, MP4.minf(track)); - }; - MP4.mfhd = function (sequenceNumber) { - return MP4.box(MP4.types.mfhd, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - (sequenceNumber >> 24), - (sequenceNumber >> 16) & 0xFF, - (sequenceNumber >> 8) & 0xFF, - sequenceNumber & 0xFF, - ])); - }; - MP4.minf = function (track) { - return MP4.box(MP4.types.minf, MP4.box(MP4.types.vmhd, MP4.VMHD), MP4.DINF, MP4.stbl(track)); - }; - MP4.moof = function (sn, baseMediaDecodeTime, track) { - return MP4.box(MP4.types.moof, MP4.mfhd(sn), MP4.traf(track, baseMediaDecodeTime)); - }; - MP4.moov = function (tracks, duration, timescale) { - var boxes = []; - for (var _i = 0, tracks_1 = tracks; _i < tracks_1.length; _i++) { - var track = tracks_1[_i]; - boxes.push(MP4.trak(track)); - } - return MP4.box.apply(MP4, [MP4.types.moov, MP4.mvhd(timescale, duration), MP4.mvex(tracks)].concat(boxes)); - }; - MP4.mvhd = function (timescale, duration) { - var bytes = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x02, - (timescale >> 24) & 0xFF, - (timescale >> 16) & 0xFF, - (timescale >> 8) & 0xFF, - timescale & 0xFF, - (duration >> 24) & 0xFF, - (duration >> 16) & 0xFF, - (duration >> 8) & 0xFF, - duration & 0xFF, - 0x00, 0x01, 0x00, 0x00, - 0x01, 0x00, - 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x40, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x02, - ]); - return MP4.box(MP4.types.mvhd, bytes); - }; - MP4.mvex = function (tracks) { - var boxes = []; - for (var _i = 0, tracks_2 = tracks; _i < tracks_2.length; _i++) { - var track = tracks_2[_i]; - boxes.push(MP4.trex(track)); - } - return MP4.box.apply(MP4, [MP4.types.mvex].concat(boxes, [MP4.trep()])); - }; - MP4.trep = function () { - return MP4.box(MP4.types.trep, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - ])); - }; - MP4.stbl = function (track) { - return MP4.box(MP4.types.stbl, MP4.stsd(track), MP4.box(MP4.types.stts, MP4.STTS), MP4.box(MP4.types.stsc, MP4.STSC), MP4.box(MP4.types.stsz, MP4.STSZ), MP4.box(MP4.types.stco, MP4.STCO)); - }; - MP4.avc1 = function (track) { - var sps = []; - var pps = []; - for (var _i = 0, _a = track.sps; _i < _a.length; _i++) { - var data = _a[_i]; - var len = data.byteLength; - sps.push((len >>> 8) & 0xFF); - sps.push((len & 0xFF)); - sps = sps.concat(Array.prototype.slice.call(data)); - } - for (var _b = 0, _c = track.pps; _b < _c.length; _b++) { - var data = _c[_b]; - var len = data.byteLength; - pps.push((len >>> 8) & 0xFF); - pps.push((len & 0xFF)); - pps = pps.concat(Array.prototype.slice.call(data)); - } - var avcc = MP4.box(MP4.types.avcC, new Uint8Array([ - 0x01, - sps[3], - sps[4], - sps[5], - 0xfc | 3, - 0xE0 | track.sps.length, - ].concat(sps).concat([ - track.pps.length, - ]).concat(pps))); - var width = track.width; - var height = track.height; - return MP4.box(MP4.types.avc1, new Uint8Array([ - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x01, - 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - (width >> 8) & 0xFF, - width & 0xff, - (height >> 8) & 0xFF, - height & 0xff, - 0x00, 0x48, 0x00, 0x00, - 0x00, 0x48, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, - 0x12, - 0x62, 0x69, 0x6E, 0x65, - 0x6C, 0x70, 0x72, 0x6F, - 0x2E, 0x72, 0x75, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x18, - 0x11, 0x11 - ]), avcc, MP4.box(MP4.types.btrt, new Uint8Array([ - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x2d, 0xc6, 0xc0, - 0x00, 0x2d, 0xc6, 0xc0, - ]))); - }; - MP4.stsd = function (track) { - return MP4.box(MP4.types.stsd, MP4.STSD, MP4.avc1(track)); - }; - MP4.tkhd = function (track) { - var id = track.id; - var width = track.width; - var height = track.height; - return MP4.box(MP4.types.tkhd, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x02, - (id >> 24) & 0xFF, - (id >> 16) & 0xFF, - (id >> 8) & 0xFF, - id & 0xFF, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - (track.type === 'audio' ? 0x01 : 0x00), 0x00, - 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x40, 0x00, 0x00, 0x00, - (width >> 8) & 0xFF, - width & 0xFF, - 0x00, 0x00, - (height >> 8) & 0xFF, - height & 0xFF, - 0x00, 0x00, - ])); - }; - MP4.traf = function (track, baseMediaDecodeTime) { - var id = track.id; - return MP4.box(MP4.types.traf, MP4.box(MP4.types.tfhd, new Uint8Array([ - 0x00, - 0x02, 0x00, 0x00, - (id >> 24), - (id >> 16) & 0XFF, - (id >> 8) & 0XFF, - (id & 0xFF), - ])), MP4.box(MP4.types.tfdt, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - (baseMediaDecodeTime >> 24), - (baseMediaDecodeTime >> 16) & 0XFF, - (baseMediaDecodeTime >> 8) & 0XFF, - (baseMediaDecodeTime & 0xFF), - ])), MP4.trun(track, 16 + - 16 + - 8 + - 16 + - 8 + - 8)); - }; - MP4.trak = function (track) { - track.duration = track.duration || 0xffffffff; - return MP4.box(MP4.types.trak, MP4.tkhd(track), MP4.mdia(track)); - }; - MP4.trex = function (track) { - var id = track.id; - return MP4.box(MP4.types.trex, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - (id >> 24), - (id >> 16) & 0XFF, - (id >> 8) & 0XFF, - (id & 0xFF), - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x3c, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - ])); - }; - MP4.trun = function (track, offset) { - var samples = track.samples || []; - var len = samples.length; - var additionalLen = track.isKeyFrame ? 4 : 0; - var arraylen = 12 + additionalLen + (4 * len); - var array = new Uint8Array(arraylen); - offset += 8 + arraylen; - array.set([ - 0x00, - 0x00, 0x02, (track.isKeyFrame ? 0x05 : 0x01), - (len >>> 24) & 0xFF, - (len >>> 16) & 0xFF, - (len >>> 8) & 0xFF, - len & 0xFF, - (offset >>> 24) & 0xFF, - (offset >>> 16) & 0xFF, - (offset >>> 8) & 0xFF, - offset & 0xFF, - ], 0); - if (track.isKeyFrame) { - array.set([ - 0x00, 0x00, 0x00, 0x00, - ], 12); - } - for (var i = 0; i < len; i++) { - var sample = samples[i]; - var size = sample.size; - array.set([ - (size >>> 24) & 0xFF, - (size >>> 16) & 0xFF, - (size >>> 8) & 0xFF, - size & 0xFF, - ], 12 + additionalLen + 4 * i); - } - return MP4.box(MP4.types.trun, array); - }; - MP4.initSegment = function (tracks, duration, timescale) { - if (!MP4.initalized) { - MP4.init(); - } - var movie = MP4.moov(tracks, duration, timescale); - var result = new Uint8Array(MP4.FTYP.byteLength + movie.byteLength); - result.set(MP4.FTYP); - result.set(movie, MP4.FTYP.byteLength); - return result; - }; - MP4.fragmentSegment = function (sn, baseMediaDecodeTime, track, payload) { - var moof = MP4.moof(sn, baseMediaDecodeTime, track); - var mdat = MP4.mdat(payload); - var result = new Uint8Array(MP4.STYP.byteLength + moof.byteLength + mdat.byteLength); - result.set(MP4.STYP); - result.set(moof, MP4.STYP.byteLength); - result.set(mdat, MP4.STYP.byteLength + moof.byteLength); - return result; - }; - return MP4; -}()); -MP4.types = {}; -MP4.initalized = false; -exports.default = MP4; - -},{}],48:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var NALU = (function () { - function NALU(data) { - this.data = data; - this.nri = (data[0] & 0x60) >> 5; - this.ntype = data[0] & 0x1f; - } - Object.defineProperty(NALU, "NDR", { - get: function () { return 1; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "IDR", { - get: function () { return 5; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "SEI", { - get: function () { return 6; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "SPS", { - get: function () { return 7; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "PPS", { - get: function () { return 8; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "TYPES", { - get: function () { - return _a = {}, - _a[NALU.IDR] = 'IDR', - _a[NALU.SEI] = 'SEI', - _a[NALU.SPS] = 'SPS', - _a[NALU.PPS] = 'PPS', - _a[NALU.NDR] = 'NDR', - _a; - var _a; - }, - enumerable: true, - configurable: true - }); - NALU.type = function (nalu) { - if (nalu.ntype in NALU.TYPES) { - return NALU.TYPES[nalu.ntype]; - } - else { - return 'UNKNOWN'; - } - }; - NALU.prototype.type = function () { - return this.ntype; - }; - NALU.prototype.isKeyframe = function () { - return this.ntype === NALU.IDR; - }; - NALU.prototype.getSize = function () { - return 4 + this.data.byteLength; - }; - NALU.prototype.getData = function () { - var result = new Uint8Array(this.getSize()); - var view = new DataView(result.buffer); - view.setUint32(0, this.getSize() - 4); - result.set(this.data, 4); - return result; - }; - return NALU; -}()); -exports.default = NALU; - -},{}],49:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var BitStream = (function () { - function BitStream(data) { - this.data = data; - this.index = 0; - this.bitLength = data.byteLength * 8; - } - Object.defineProperty(BitStream.prototype, "bitsAvailable", { - get: function () { - return this.bitLength - this.index; - }, - enumerable: true, - configurable: true - }); - BitStream.prototype.skipBits = function (size) { - if (this.bitsAvailable < size) { - throw new Error('no bytes available'); - } - this.index += size; - }; - BitStream.prototype.readBits = function (size) { - var result = this.getBits(size, this.index); - return result; - }; - BitStream.prototype.getBits = function (size, offsetBits, moveIndex) { - if (moveIndex === void 0) { moveIndex = true; } - if (this.bitsAvailable < size) { - throw new Error('no bytes available'); - } - var offset = offsetBits % 8; - var byte = this.data[(offsetBits / 8) | 0] & (0xff >>> offset); - var bits = 8 - offset; - if (bits >= size) { - if (moveIndex) { - this.index += size; - } - return byte >> (bits - size); - } - else { - if (moveIndex) { - this.index += bits; - } - var nextSize = size - bits; - return (byte << nextSize) | this.getBits(nextSize, offsetBits + bits, moveIndex); - } - }; - BitStream.prototype.skipLZ = function () { - var leadingZeroCount; - for (leadingZeroCount = 0; leadingZeroCount < this.bitLength - this.index; ++leadingZeroCount) { - if (0 !== this.getBits(1, this.index + leadingZeroCount, false)) { - this.index += leadingZeroCount; - return leadingZeroCount; - } - } - return leadingZeroCount; - }; - BitStream.prototype.skipUEG = function () { - this.skipBits(1 + this.skipLZ()); - }; - BitStream.prototype.skipEG = function () { - this.skipBits(1 + this.skipLZ()); - }; - BitStream.prototype.readUEG = function () { - var prefix = this.skipLZ(); - return this.readBits(prefix + 1) - 1; - }; - BitStream.prototype.readEG = function () { - var value = this.readUEG(); - if (0x01 & value) { - return (1 + value) >>> 1; - } - else { - return -1 * (value >>> 1); - } - }; - BitStream.prototype.readBoolean = function () { - return 1 === this.readBits(1); - }; - BitStream.prototype.readUByte = function () { - return this.readBits(8); - }; - BitStream.prototype.readUShort = function () { - return this.readBits(16); - }; - BitStream.prototype.readUInt = function () { - return this.readBits(32); - }; - return BitStream; -}()); -exports.default = BitStream; +}).call(this,require("buffer").Buffer) +},{"../../node_modules/mux.js/lib/constants/video-properties.js":25,"../../server/src/peer":108,"buffer":8,"msgpack5":15,"mux.js":33,"rematrix":73,"three":76}],82:[function(require,module,exports){ +arguments[4][6][0].apply(exports,arguments) +},{"dup":6,"readable-stream":99,"safe-buffer":100,"util":80}],83:[function(require,module,exports){ +(function (Buffer){ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// NOTE: These type checking functions intentionally don't use `instanceof` +// because it is fragile and can be easily faked with `Object.create()`. + +function isArray(arg) { + if (Array.isArray) { + return Array.isArray(arg); + } + return objectToString(arg) === '[object Array]'; +} +exports.isArray = isArray; + +function isBoolean(arg) { + return typeof arg === 'boolean'; +} +exports.isBoolean = isBoolean; + +function isNull(arg) { + return arg === null; +} +exports.isNull = isNull; -},{}],50:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var logger; -var errorLogger; -function setLogger(log, error) { - logger = log; - errorLogger = error != null ? error : log; +function isNullOrUndefined(arg) { + return arg == null; } -exports.setLogger = setLogger; -function isEnable() { - return logger != null; +exports.isNullOrUndefined = isNullOrUndefined; + +function isNumber(arg) { + return typeof arg === 'number'; } -exports.isEnable = isEnable; -function log(message) { - var optionalParams = []; - for (var _i = 1; _i < arguments.length; _i++) { - optionalParams[_i - 1] = arguments[_i]; - } - if (logger) { - logger.apply(void 0, [message].concat(optionalParams)); +exports.isNumber = isNumber; + +function isString(arg) { + return typeof arg === 'string'; +} +exports.isString = isString; + +function isSymbol(arg) { + return typeof arg === 'symbol'; +} +exports.isSymbol = isSymbol; + +function isUndefined(arg) { + return arg === void 0; +} +exports.isUndefined = isUndefined; + +function isRegExp(re) { + return objectToString(re) === '[object RegExp]'; +} +exports.isRegExp = isRegExp; + +function isObject(arg) { + return typeof arg === 'object' && arg !== null; +} +exports.isObject = isObject; + +function isDate(d) { + return objectToString(d) === '[object Date]'; +} +exports.isDate = isDate; + +function isError(e) { + return (objectToString(e) === '[object Error]' || e instanceof Error); +} +exports.isError = isError; + +function isFunction(arg) { + return typeof arg === 'function'; +} +exports.isFunction = isFunction; + +function isPrimitive(arg) { + return arg === null || + typeof arg === 'boolean' || + typeof arg === 'number' || + typeof arg === 'string' || + typeof arg === 'symbol' || // ES6 symbol + typeof arg === 'undefined'; +} +exports.isPrimitive = isPrimitive; + +exports.isBuffer = Buffer.isBuffer; + +function objectToString(o) { + return Object.prototype.toString.call(o); +} + +}).call(this,{"isBuffer":require("../../../../node_modules/is-buffer/index.js")}) +},{"../../../../node_modules/is-buffer/index.js":13}],84:[function(require,module,exports){ +arguments[4][2][0].apply(exports,arguments) +},{"dup":2}],85:[function(require,module,exports){ +arguments[4][14][0].apply(exports,arguments) +},{"dup":14}],86:[function(require,module,exports){ +arguments[4][15][0].apply(exports,arguments) +},{"./lib/decoder":87,"./lib/encoder":88,"./lib/streams":89,"assert":1,"bl":82,"dup":15,"safe-buffer":100}],87:[function(require,module,exports){ +arguments[4][16][0].apply(exports,arguments) +},{"bl":82,"dup":16,"util":80}],88:[function(require,module,exports){ +arguments[4][17][0].apply(exports,arguments) +},{"bl":82,"dup":17,"safe-buffer":100}],89:[function(require,module,exports){ +arguments[4][18][0].apply(exports,arguments) +},{"bl":82,"dup":18,"inherits":84,"readable-stream":99}],90:[function(require,module,exports){ +arguments[4][62][0].apply(exports,arguments) +},{"_process":63,"dup":62}],91:[function(require,module,exports){ +arguments[4][64][0].apply(exports,arguments) +},{"./_stream_readable":93,"./_stream_writable":95,"core-util-is":83,"dup":64,"inherits":84,"process-nextick-args":90}],92:[function(require,module,exports){ +arguments[4][65][0].apply(exports,arguments) +},{"./_stream_transform":94,"core-util-is":83,"dup":65,"inherits":84}],93:[function(require,module,exports){ +arguments[4][66][0].apply(exports,arguments) +},{"./_stream_duplex":91,"./internal/streams/BufferList":96,"./internal/streams/destroy":97,"./internal/streams/stream":98,"_process":63,"core-util-is":83,"dup":66,"events":10,"inherits":84,"isarray":85,"process-nextick-args":90,"safe-buffer":100,"string_decoder/":101,"util":7}],94:[function(require,module,exports){ +arguments[4][67][0].apply(exports,arguments) +},{"./_stream_duplex":91,"core-util-is":83,"dup":67,"inherits":84}],95:[function(require,module,exports){ +arguments[4][68][0].apply(exports,arguments) +},{"./_stream_duplex":91,"./internal/streams/destroy":97,"./internal/streams/stream":98,"_process":63,"core-util-is":83,"dup":68,"inherits":84,"process-nextick-args":90,"safe-buffer":100,"timers":77,"util-deprecate":102}],96:[function(require,module,exports){ +arguments[4][69][0].apply(exports,arguments) +},{"dup":69,"safe-buffer":100,"util":7}],97:[function(require,module,exports){ +arguments[4][70][0].apply(exports,arguments) +},{"dup":70,"process-nextick-args":90}],98:[function(require,module,exports){ +arguments[4][71][0].apply(exports,arguments) +},{"dup":71,"events":10}],99:[function(require,module,exports){ +arguments[4][72][0].apply(exports,arguments) +},{"./lib/_stream_duplex.js":91,"./lib/_stream_passthrough.js":92,"./lib/_stream_readable.js":93,"./lib/_stream_transform.js":94,"./lib/_stream_writable.js":95,"dup":72}],100:[function(require,module,exports){ +arguments[4][74][0].apply(exports,arguments) +},{"buffer":8,"dup":74}],101:[function(require,module,exports){ +arguments[4][75][0].apply(exports,arguments) +},{"dup":75,"safe-buffer":100}],102:[function(require,module,exports){ +arguments[4][78][0].apply(exports,arguments) +},{"dup":78}],103:[function(require,module,exports){ +var v1 = require('./v1'); +var v4 = require('./v4'); + +var uuid = v4; +uuid.v1 = v1; +uuid.v4 = v4; + +module.exports = uuid; + +},{"./v1":106,"./v4":107}],104:[function(require,module,exports){ +/** + * Convert array of 16 byte values to UUID string format of the form: + * XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX + */ +var byteToHex = []; +for (var i = 0; i < 256; ++i) { + byteToHex[i] = (i + 0x100).toString(16).substr(1); +} + +function bytesToUuid(buf, offset) { + var i = offset || 0; + var bth = byteToHex; + // join used to fix memory issue caused by concatenation: https://bugs.chromium.org/p/v8/issues/detail?id=3175#c4 + return ([ + bth[buf[i++]], bth[buf[i++]], + bth[buf[i++]], bth[buf[i++]], '-', + bth[buf[i++]], bth[buf[i++]], '-', + bth[buf[i++]], bth[buf[i++]], '-', + bth[buf[i++]], bth[buf[i++]], '-', + bth[buf[i++]], bth[buf[i++]], + bth[buf[i++]], bth[buf[i++]], + bth[buf[i++]], bth[buf[i++]] + ]).join(''); +} + +module.exports = bytesToUuid; + +},{}],105:[function(require,module,exports){ +// Unique ID creation requires a high quality random # generator. In the +// browser this is a little complicated due to unknown quality of Math.random() +// and inconsistent support for the `crypto` API. We do the best we can via +// feature-detection + +// getRandomValues needs to be invoked in a context where "this" is a Crypto +// implementation. Also, find the complete implementation of crypto on IE11. +var getRandomValues = (typeof(crypto) != 'undefined' && crypto.getRandomValues && crypto.getRandomValues.bind(crypto)) || + (typeof(msCrypto) != 'undefined' && typeof window.msCrypto.getRandomValues == 'function' && msCrypto.getRandomValues.bind(msCrypto)); + +if (getRandomValues) { + // WHATWG crypto RNG - http://wiki.whatwg.org/wiki/Crypto + var rnds8 = new Uint8Array(16); // eslint-disable-line no-undef + + module.exports = function whatwgRNG() { + getRandomValues(rnds8); + return rnds8; + }; +} else { + // Math.random()-based (RNG) + // + // If all else fails, use Math.random(). It's fast, but is of unspecified + // quality. + var rnds = new Array(16); + + module.exports = function mathRNG() { + for (var i = 0, r; i < 16; i++) { + if ((i & 0x03) === 0) r = Math.random() * 0x100000000; + rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; } + + return rnds; + }; } -exports.log = log; -function error(message) { - var optionalParams = []; - for (var _i = 1; _i < arguments.length; _i++) { - optionalParams[_i - 1] = arguments[_i]; + +},{}],106:[function(require,module,exports){ +var rng = require('./lib/rng'); +var bytesToUuid = require('./lib/bytesToUuid'); + +// **`v1()` - Generate time-based UUID** +// +// Inspired by https://github.com/LiosK/UUID.js +// and http://docs.python.org/library/uuid.html + +var _nodeId; +var _clockseq; + +// Previous uuid creation time +var _lastMSecs = 0; +var _lastNSecs = 0; + +// See https://github.com/uuidjs/uuid for API details +function v1(options, buf, offset) { + var i = buf && offset || 0; + var b = buf || []; + + options = options || {}; + var node = options.node || _nodeId; + var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; + + // node and clockseq need to be initialized to random values if they're not + // specified. We do this lazily to minimize issues related to insufficient + // system entropy. See #189 + if (node == null || clockseq == null) { + var seedBytes = rng(); + if (node == null) { + // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) + node = _nodeId = [ + seedBytes[0] | 0x01, + seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5] + ]; } - if (errorLogger) { - errorLogger.apply(void 0, [message].concat(optionalParams)); + if (clockseq == null) { + // Per 4.2.2, randomize (14 bit) clockseq + clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff; } + } + + // UUID timestamps are 100 nano-second units since the Gregorian epoch, + // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so + // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' + // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. + var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); + + // Per 4.2.1.2, use count of uuid's generated during the current clock + // cycle to simulate higher resolution clock + var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; + + // Time since last uuid creation (in msecs) + var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000; + + // Per 4.2.1.2, Bump clockseq on clock regression + if (dt < 0 && options.clockseq === undefined) { + clockseq = clockseq + 1 & 0x3fff; + } + + // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new + // time interval + if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { + nsecs = 0; + } + + // Per 4.2.1.2 Throw error if too many uuids are requested + if (nsecs >= 10000) { + throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); + } + + _lastMSecs = msecs; + _lastNSecs = nsecs; + _clockseq = clockseq; + + // Per 4.1.4 - Convert from unix epoch to Gregorian epoch + msecs += 12219292800000; + + // `time_low` + var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; + b[i++] = tl >>> 24 & 0xff; + b[i++] = tl >>> 16 & 0xff; + b[i++] = tl >>> 8 & 0xff; + b[i++] = tl & 0xff; + + // `time_mid` + var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; + b[i++] = tmh >>> 8 & 0xff; + b[i++] = tmh & 0xff; + + // `time_high_and_version` + b[i++] = tmh >>> 24 & 0xf | 0x10; // include version + b[i++] = tmh >>> 16 & 0xff; + + // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) + b[i++] = clockseq >>> 8 | 0x80; + + // `clock_seq_low` + b[i++] = clockseq & 0xff; + + // `node` + for (var n = 0; n < 6; ++n) { + b[i + n] = node[n]; + } + + return buf ? buf : bytesToUuid(b); } -exports.error = error; -},{}],51:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var NALU_1 = require("./NALU"); -var VideoStreamBuffer = (function () { - function VideoStreamBuffer() { +module.exports = v1; + +},{"./lib/bytesToUuid":104,"./lib/rng":105}],107:[function(require,module,exports){ +var rng = require('./lib/rng'); +var bytesToUuid = require('./lib/bytesToUuid'); + +function v4(options, buf, offset) { + var i = buf && offset || 0; + + if (typeof(options) == 'string') { + buf = options === 'binary' ? new Array(16) : null; + options = null; + } + options = options || {}; + + var rnds = options.random || (options.rng || rng)(); + + // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` + rnds[6] = (rnds[6] & 0x0f) | 0x40; + rnds[8] = (rnds[8] & 0x3f) | 0x80; + + // Copy bytes to buffer, if provided + if (buf) { + for (var ii = 0; ii < 16; ++ii) { + buf[i + ii] = rnds[ii]; } - VideoStreamBuffer.prototype.clear = function () { - this.buffer = undefined; - }; - VideoStreamBuffer.prototype.append = function (value) { - var nextNalHeader = function (b) { - var i = 3; - return function () { - var count = 0; - for (; i < b.length; i++) { - switch (b[i]) { - case 0: - count++; - break; - case 1: - if (count === 3) { - return i - 3; - } - default: - count = 0; - } - } - return; - }; - }; - var result = []; - var buffer; - if (this.buffer) { - if (value[3] === 1 && value[2] === 0 && value[1] === 0 && value[0] === 0) { - result.push(new NALU_1.default(this.buffer.subarray(4))); - buffer = Uint8Array.from(value); - } - } - if (buffer == null) { - buffer = this.mergeBuffer(value); - } - var lastIndex = 0; - var f = nextNalHeader(buffer); - for (var index = f(); index != null; index = f()) { - result.push(new NALU_1.default(buffer.subarray(lastIndex + 4, index))); - lastIndex = index; - } - this.buffer = buffer.subarray(lastIndex); - return result; - }; - VideoStreamBuffer.prototype.mergeBuffer = function (value) { - if (this.buffer == null) { - return Uint8Array.from(value); - } - else { - var newBuffer = new Uint8Array(this.buffer.byteLength + value.length); - if (this.buffer.byteLength > 0) { - newBuffer.set(this.buffer, 0); - } - newBuffer.set(value, this.buffer.byteLength); - return newBuffer; - } - }; - return VideoStreamBuffer; -}()); -exports.default = VideoStreamBuffer; - -},{"./NALU":48}],52:[function(require,module,exports){ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var h264_remuxer_1 = require("./h264-remuxer"); -var mp4_generator_1 = require("./mp4-generator"); -var debug = require("./util/debug"); -var nalu_stream_buffer_1 = require("./util/nalu-stream-buffer"); -exports.mimeType = 'video/mp4; codecs="avc1.42E01E"'; -var VideoConverter = (function () { - function VideoConverter(element, fps, fpf) { - if (fps === void 0) { fps = 60; } - if (fpf === void 0) { fpf = fps; } - this.element = element; - this.fps = fps; - this.fpf = fpf; - this.receiveBuffer = new nalu_stream_buffer_1.default(); - this.queue = []; - if (!MediaSource || !MediaSource.isTypeSupported(exports.mimeType)) { - throw new Error("Your browser is not supported: " + exports.mimeType); - } - this.reset(); - } - Object.defineProperty(VideoConverter, "errorNotes", { - get: function () { - return _a = {}, - _a[MediaError.MEDIA_ERR_ABORTED] = 'fetching process aborted by user', - _a[MediaError.MEDIA_ERR_NETWORK] = 'error occurred when downloading', - _a[MediaError.MEDIA_ERR_DECODE] = 'error occurred when decoding', - _a[MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED] = 'audio/video not supported', - _a; - var _a; - }, - enumerable: true, - configurable: true - }); - VideoConverter.prototype.setup = function () { - var _this = this; - this.mediaReadyPromise = new Promise(function (resolve, _reject) { - _this.mediaSource.addEventListener('sourceopen', function () { - debug.log("Media Source opened."); - _this.sourceBuffer = _this.mediaSource.addSourceBuffer(exports.mimeType); - _this.sourceBuffer.addEventListener('updateend', function () { - debug.log(" SourceBuffer updateend"); - debug.log(" sourceBuffer.buffered.length=" + _this.sourceBuffer.buffered.length); - for (var i = 0, len = _this.sourceBuffer.buffered.length; i < len; i++) { - debug.log(" sourceBuffer.buffered [" + i + "]: " + - (_this.sourceBuffer.buffered.start(i) + ", " + _this.sourceBuffer.buffered.end(i))); - } - debug.log(" mediasource.duration=" + _this.mediaSource.duration); - debug.log(" mediasource.readyState=" + _this.mediaSource.readyState); - debug.log(" video.duration=" + _this.element.duration); - debug.log(" video.buffered.length=" + _this.element.buffered.length); - if (debug.isEnable()) { - for (var i = 0, len = _this.element.buffered.length; i < len; i++) { - debug.log(" video.buffered [" + i + "]: " + _this.element.buffered.start(i) + ", " + _this.element.buffered.end(i)); - } - } - debug.log(" video.currentTime=" + _this.element.currentTime); - debug.log(" video.readyState=" + _this.element.readyState); - var data = _this.queue.shift(); - if (data) { - _this.writeBuffer(data); - } - }); - _this.sourceBuffer.addEventListener('error', function () { - debug.error(' SourceBuffer errored!'); - }); - _this.mediaReady = true; - resolve(); - }, false); - _this.mediaSource.addEventListener('sourceclose', function () { - debug.log("Media Source closed."); - _this.mediaReady = false; - }, false); - _this.element.src = URL.createObjectURL(_this.mediaSource); - }); - return this.mediaReadyPromise; - }; - VideoConverter.prototype.play = function () { - var _this = this; - if (!this.element.paused) { - return; - } - if (this.mediaReady && this.element.readyState >= 2) { - this.element.play(); - } - else { - var handler_1 = function () { - _this.play(); - _this.element.removeEventListener('canplaythrough', handler_1); - }; - this.element.addEventListener('canplaythrough', handler_1); - } - }; - VideoConverter.prototype.pause = function () { - if (this.element.paused) { - return; - } - this.element.pause(); - }; - VideoConverter.prototype.reset = function () { - this.receiveBuffer.clear(); - if (this.mediaSource && this.mediaSource.readyState === 'open') { - this.mediaSource.duration = 0; - this.mediaSource.endOfStream(); - } - this.mediaSource = new MediaSource(); - this.remuxer = new h264_remuxer_1.default(this.fps, this.fpf, this.fps * 60); - this.mediaReady = false; - this.mediaReadyPromise = undefined; - this.queue = []; - this.isFirstFrame = true; - this.setup(); - }; - VideoConverter.prototype.appendRawData = function (data, dts) { - var nalus = this.receiveBuffer.append(data); - for (var _i = 0, nalus_1 = nalus; _i < nalus_1.length; _i++) { - var nalu = nalus_1[_i]; - var ret = this.remuxer.remux(nalu); - if (ret) { - this.writeFragment(ret[0], ret[1]); // ret[0] - } - } - }; - VideoConverter.prototype.writeFragment = function (dts, pay) { - var remuxer = this.remuxer; - if (remuxer.mp4track.isKeyFrame) { - this.writeBuffer(mp4_generator_1.default.initSegment([remuxer.mp4track], Infinity, remuxer.timescale)); - } - if (pay && pay.byteLength) { - debug.log(" Put fragment: " + remuxer.seqNum + ", frames=" + remuxer.mp4track.samples.length + ", size=" + pay.byteLength); - var fragment = mp4_generator_1.default.fragmentSegment(remuxer.seqNum, dts, remuxer.mp4track, pay); - this.writeBuffer(fragment); - remuxer.flush(); - } - else { - debug.error("Nothing payload!"); - } - }; - VideoConverter.prototype.writeBuffer = function (data) { - var _this = this; - if (this.mediaReady) { - if (this.sourceBuffer.updating) { - this.queue.push(data); - } - else { - if (this.queue.length > 0) console.error("DATA IN QUEUE"); - this.doAppend(data); - } - } - else { - this.queue.push(data); - if (this.mediaReadyPromise) { - this.mediaReadyPromise.then(function () { - if (!_this.sourceBuffer.updating) { - var d = _this.queue.shift(); - if (d) { - _this.writeBuffer(d); - } - } - }); - this.mediaReadyPromise = undefined; - } - } - }; - VideoConverter.prototype.doAppend = function (data) { - var error = this.element.error; - if (error) { - debug.error("MSE Error Occured: " + VideoConverter.errorNotes[error.code]); - this.element.pause(); - if (this.mediaSource.readyState === 'open') { - this.mediaSource.endOfStream(); - } - } - else { - try { - this.sourceBuffer.appendBuffer(data); - debug.log(" appended buffer: size=" + data.byteLength); - } - catch (err) { - debug.error("MSE Error occured while appending buffer. " + err.name + ": " + err.message); - } - } - }; - return VideoConverter; -}()); -exports.default = VideoConverter; + } + + return buf || bytesToUuid(rnds); +} + +module.exports = v4; -},{"./h264-remuxer":46,"./mp4-generator":47,"./util/debug":50,"./util/nalu-stream-buffer":51}],53:[function(require,module,exports){ +},{"./lib/bytesToUuid":104,"./lib/rng":105}],108:[function(require,module,exports){ (function (Buffer){ const msgpack = require('msgpack5')() , encode = msgpack.encode @@ -62025,7 +71653,7 @@ Peer.prototype.getUuid = function() { module.exports = Peer; }).call(this,require("buffer").Buffer) -},{"./utils/uuidParser":54,"buffer":8,"msgpack5":15,"uuid":39}],54:[function(require,module,exports){ +},{"./utils/uuidParser":109,"buffer":8,"msgpack5":86,"uuid":103}],109:[function(require,module,exports){ // Maps for number <-> hex string conversion var _byteToHex = []; var _hexToByte = {}; @@ -62080,4 +71708,4 @@ module.exports = { parse: parse, unparse: unparse }; -},{}]},{},[44]); +},{}]},{},[81]); diff --git a/web-service/public/js/index.js b/web-service/public/js/index.js index b2047a55260c3d44994d6575155bf03e8bcfa7b5..56d70d3bfc599ed1e89f24d1aba1505e3f819931 100644 --- a/web-service/public/js/index.js +++ b/web-service/public/js/index.js @@ -1,11 +1,11 @@ const Peer = require('../../server/src/peer') -const VideoConverter = require('./lib/dist/video-converter'); const msgpack = require('msgpack5')(); const rematrix = require('rematrix'); const THREE = require('three'); - -var debug = require("./lib/dist/util/debug"); -debug.setLogger(null,console.error); +const MUXJS = require('mux.js'); +const MP4 = MUXJS.mp4.generator; +const H264Stream = MUXJS.codecs.h264.H264Stream; +const VIDEO_PROPERTIES = require('../../node_modules/mux.js/lib/constants/video-properties.js'); let current_data = {}; let peer; @@ -130,6 +130,50 @@ function FTLFrameset(id) { this.sources = {}; } +function getNALType(data) { + return (data.length > 4) ? data.readUInt8(4) & 0x1F : 0; +} + +function isKeyFrame(data) { + return getNALType(data) == 7; // SPS +} + +function concatNals(sample) { + let length = sample.size; + let data = new Uint8Array(length); + let view = new DataView(data.buffer); + let dataOffset = 0; + + for (var i=0; i<sample.units.length; ++i) { + view.setUint32(dataOffset, sample.units[i].data.byteLength); + dataOffset += 4; + data.set(sample.units[i].data, dataOffset); + dataOffset += sample.units[i].data.byteLength; + } + + sample.data = data; +} + +var createDefaultSample = function() { + return { + units: [], + data: null, + size: 0, + compositionTimeOffset: 1, + duration: 0, + dataOffset: 0, + flags: { + isLeading: 0, + dependsOn: 1, + isDependedOn: 0, + hasRedundancy: 0, + degradationPriority: 0, + isNonSyncSample: 1 + }, + keyFrame: true + }; + }; + function FTLStream(peer, uri, element) { this.uri = uri; this.peer = peer; @@ -290,6 +334,7 @@ function FTLStream(peer, uri, element) { this.overlay.appendChild(this.pause_button); this.paused = false; + this.active = false; this.overlay.addEventListener('keydown', (event) => { console.log(event); @@ -324,14 +369,159 @@ function FTLStream(peer, uri, element) { //this.setPose(pose); //} - this.converter = null; + //this.converter = null; + + /*this.converter = new JMuxer({ + node: 'ftl-video-element', + mode: 'video', + //fps: 1000/dts, + fps: 30, + flushingTime: 1, + clearBuffer: false + });*/ let rxcount = 0; let ts = 0; let dts = 0; + let seen_keyframe = false; + let init_seg = false; + + this.h264 = new H264Stream(); + + this.doAppend = function(data) { + if (this.sourceBuffer.updating) { + this.queue.push(data); + } else { + //console.log("Direct append: ", data); + this.sourceBuffer.appendBuffer(data); + } + } + + this.h264.on('data', (nalUnit) => { + //console.log("NAL", nalUnit); + //this.segstream.push(data); + + //trackDecodeInfo.collectDtsInfo(track, nalUnit); + + // record the track config + if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp') { + this.track.config = nalUnit.config; + this.track.sps = [nalUnit.data]; + + VIDEO_PROPERTIES.forEach(function(prop) { + this.track[prop] = nalUnit.config[prop]; + }, this); + } + + if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp') { + //pps = nalUnit.data; + this.track.pps = [nalUnit.data]; + } + + if (!init_seg && this.track.sps && this.track.pps) { + init_seg = true; + console.log("Init", this.track); + this.doAppend(MP4.initSegment([this.track])); + } + + let keyFrame = nalUnit.nalUnitType == 'slice_layer_without_partitioning_rbsp_idr'; + + // buffer video until flush() is called + //nalUnits.push(nalUnit); + //if (keyFrame || !nalUnit.hasOwnProperty("nalUnitType")) { + /*this.track.samples.push({ + data: nalUnit.data, + duration: 1, + pts: nalUnit.pts, + dts: nalUnit.dts, + flags: { + isLeading: 0, + isDependedOn: 0, + hasRedundancy: 0, + degradPrio: 0, + isNonSyncSample: keyFrame ? 0 : 1, + dependsOn: keyFrame ? 2 : 1, + paddingValue: 0, + } + });*/ + + let sample = this.track.samples[0]; + sample.units.push(nalUnit); + sample.size += nalUnit.data.byteLength + 4; + + sample.keyFrame &= keyFrame; + + if (keyFrame) { + sample.flags.isNonSyncSample = 0; + sample.flags.dependsOn = 2; + } + //} + }); + + this.track = { + timelineStartInfo: { + baseMediaDecodeTime: 0 + }, + baseMediaDecodeTime: 0, + id: 0, + codec: 'avc', + type: 'video', + samples: [], + duration: 0 + }; + + this.mediaSource = new MediaSource(); + //this.element.play(); + this.sourceBuffer = null; + + this.element.addEventListener('pause', (e) => { + console.log("pause"); + this.active = false; + }); + + this.element.addEventListener('play', (e) => { + console.log("Play"); + init_seg = false; + seen_keyframe = false; + ts = 0; + this.track.baseMediaDecodeTime = 0; + this.sequenceNo = 0; + this.active = true; + this.start(0,0,0); + }); + + this.mediaSource.addEventListener('sourceopen', (e) => { + console.log("Source Open"); + URL.revokeObjectURL(this.element.src); + console.log(this.mediaSource.readyState); + this.sourceBuffer = e.target.addSourceBuffer(this.mime); + this.sourceBuffer.mode = 'sequence'; + this.active = true; + + this.sourceBuffer.addEventListener('error', (e) => { + console.error("SourceBuffer: ", e); + this.active = false; + }); + + this.sourceBuffer.addEventListener('updateend', () => { + if (this.queue.length > 0) { + let s = this.queue[0]; + this.queue.shift(); + //console.log("Append", s); + this.sourceBuffer.appendBuffer(s); + } + }); + }); + + this.mime = 'video/mp4; codecs="avc1.640028"'; + this.queue = []; + this.sequenceNo = 0; + + this.element.src = URL.createObjectURL(this.mediaSource); + this.peer.bind(uri, (latency, streampckg, pckg) => { - if (this.paused) { + if (this.paused || !this.active) { return; } @@ -345,26 +535,92 @@ function FTLStream(peer, uri, element) { peer.send(uri, 0, [1,0,255,0],[255,7,35,0,0,Buffer.alloc(0)]); //peer.send(current_data.uri, 0, [255,7,35,0,0,Buffer.alloc(0)], [1,0,255,0]); } + + //console.log("NALU", getNALType(pckg[5])); + + if (!seen_keyframe) { + if (isKeyFrame(pckg[5])) { + console.log("Key frame ", streampckg[0]); + seen_keyframe = true; + } + } - if (this.converter) { + if (seen_keyframe) { + if (ts == 0) ts = streampckg[0]; + //if (this.track.samples.length > 0) console.error("Unfinished sample"); + dts += streampckg[0]-ts; + + this.track.samples.push(createDefaultSample()); + + this.h264.push({ + type: 'video', + dts: dts, + pts: streampckg[0], + data: pckg[5], + trackId: 0 + }); + this.h264.flush(); + + let sample = this.track.samples[0]; + /*if (sample.keyFrame) { + sample.flags.isNonSyncSample = 0; + sample.flags.dependsOn = 2; + }*/ + + concatNals(sample); + let delta = (streampckg[0]-ts)*90; + sample.duration = (delta > 0) ? delta : 1000; + + let moof = MP4.moof(this.sequenceNo++, [this.track]); + let mdat = MP4.mdat(sample.data); + let result = new Uint8Array(moof.byteLength + mdat.byteLength); + //result.set(MP4.STYP); + result.set(moof); + result.set(mdat, moof.byteLength); + this.doAppend(result); + + //this.doAppend(); + //this.doAppend(MP4.mdat(sample.data)); + this.track.samples = []; + this.track.baseMediaDecodeTime += delta; + + //this.segstream.flush(); + //if (isKeyFrame(pckg[5])) console.log("Key frame ", streampckg[0]); /*function decode(value){ this.converter.appendRawData(value); } decode(pckg[5]);*/ - if (this.converter.sourceBuffer && this.converter.sourceBuffer.mode != "sequence") { - this.converter.sourceBuffer.mode = 'sequence'; - } - this.converter.appendRawData(pckg[5], (streampckg[0]-ts)); - this.converter.play(); - } else { + //if (this.converter.sourceBuffer && this.converter.sourceBuffer.mode != "sequence") { + // this.converter.sourceBuffer.mode = 'sequence'; + //} + //this.converter.appendRawData(pckg[5], (streampckg[0]-ts)); + //this.converter.play(); + + /*if (ts > 0) { + this.converter.feed({ + video: pckg[5], + duration: streampckg[0]-ts + }); + } else { + this.converter.feed({ + video: pckg[5] + }); + }*/ + + ts = streampckg[0]; + } + + + /*else { if (ts > 0) { dts = streampckg[0] - ts; console.log("Framerate = ", 1000/dts); - this.converter = new VideoConverter.default(this.element, 31, 1); + //this.converter = new VideoConverter.default(this.element, 31, 1); + dts = 0; } ts = streampckg[0]; - } + }*/ } } else if (pckg[0] === 103) { //console.log(msgpack.decode(pckg[5])); @@ -379,6 +635,8 @@ function FTLStream(peer, uri, element) { this.start(0,0,0); }); } + + this.element.play(); } FTLStream.prototype.on = function(name, cb) { diff --git a/web-service/public/js/lib/dist/controller.d.ts b/web-service/public/js/lib/dist/controller.d.ts deleted file mode 100644 index e9d88fa431d98d570ab9c5e6721092a7596aca00..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/controller.d.ts +++ /dev/null @@ -1,24 +0,0 @@ -export declare const mimeType = "video/mp4; codecs=\"avc1.42E01E\""; -export declare class VideoController { - private element; - private mediaSource; - private sourceBuffer; - private receiveBuffer; - private remuxer; - private mediaReady; - private mediaReadyPromise; - private queue; - private isFirstFrame; - static readonly errorNotes: { - [x: number]: string; - }; - constructor(element: HTMLVideoElement); - setup(): Promise<void>; - play(): void; - pause(): void; - reset(): void; - appendRawData(data: ArrayLike<number>): void; - private writeFragment(dts, pay); - private writeBuffer(data); - private doAppend(data); -} diff --git a/web-service/public/js/lib/dist/controller.js b/web-service/public/js/lib/dist/controller.js deleted file mode 100644 index b944a55db158280547417f5bf829b1e2e43cf5df..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/controller.js +++ /dev/null @@ -1,241 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var h264_1 = require("./h264"); -var mp4_generator_1 = require("./mp4-generator"); -var NALU_1 = require("./util/NALU"); -exports.mimeType = 'video/mp4; codecs="avc1.42E01E"'; -var fps = 30; -var fpf = 6; -var VideoController = (function () { - function VideoController(element) { - this.element = element; - this.receiveBuffer = new VideoStreamBuffer(); - this.queue = []; - if (!MediaSource || !MediaSource.isTypeSupported(exports.mimeType)) { - throw new Error("Your browser is not supported: " + exports.mimeType); - } - this.reset(); - } - Object.defineProperty(VideoController, "errorNotes", { - get: function () { - return _a = {}, - _a[MediaError.MEDIA_ERR_ABORTED] = 'fetching process aborted by user', - _a[MediaError.MEDIA_ERR_NETWORK] = 'error occurred when downloading', - _a[MediaError.MEDIA_ERR_DECODE] = 'error occurred when decoding', - _a[MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED] = 'audio/video not supported', - _a; - var _a; - }, - enumerable: true, - configurable: true - }); - VideoController.prototype.setup = function () { - var _this = this; - this.mediaReadyPromise = new Promise(function (resolve, _reject) { - _this.mediaSource.addEventListener('sourceopen', function () { - console.log("Media Source opened."); - _this.sourceBuffer = _this.mediaSource.addSourceBuffer(exports.mimeType); - _this.sourceBuffer.addEventListener('updateend', function () { - console.log(" SourceBuffer updateend"); - console.log(" sourceBuffer.buffered.length=" + _this.sourceBuffer.buffered.length); - for (var i = 0, len = _this.sourceBuffer.buffered.length; i < len; i++) { - console.log(" sourceBuffer.buffered [" + i + "]: " + _this.sourceBuffer.buffered.start(i) + ", " + _this.sourceBuffer.buffered.end(i)); - } - console.log(" mediasource.duration=" + _this.mediaSource.duration); - console.log(" mediasource.readyState=" + _this.mediaSource.readyState); - console.log(" video.duration=" + _this.element.duration); - console.log(" video.buffered.length=" + _this.element.buffered.length); - for (var i = 0, len = _this.element.buffered.length; i < len; i++) { - console.log(" video.buffered [" + i + "]: " + _this.element.buffered.start(i) + ", " + _this.element.buffered.end(i)); - } - console.log(" video.currentTimen=" + _this.element.currentTime); - console.log(" video.readyState=" + _this.element.readyState); - var data = _this.queue.shift(); - if (data) { - _this.writeBuffer(data); - } - }); - _this.sourceBuffer.addEventListener('error', function () { - console.error(' SourceBuffer errored!'); - }); - _this.mediaReady = true; - resolve(); - }, false); - _this.mediaSource.addEventListener('sourceclose', function () { - console.log("Media Source closed."); - _this.mediaReady = false; - }, false); - _this.element.src = URL.createObjectURL(_this.mediaSource); - }); - return this.mediaReadyPromise; - }; - VideoController.prototype.play = function () { - var _this = this; - if (!this.element.paused) { - return; - } - if (this.mediaReady && this.element.readyState >= 2) { - this.element.play(); - } - else { - var handler_1 = function () { - _this.play(); - _this.element.removeEventListener('canplaythrough', handler_1); - }; - this.element.addEventListener('canplaythrough', handler_1); - } - }; - VideoController.prototype.pause = function () { - if (this.element.paused) { - return; - } - this.element.pause(); - }; - VideoController.prototype.reset = function () { - this.receiveBuffer.clear(); - if (this.mediaSource && this.mediaSource.readyState === 'open') { - this.mediaSource.duration = 0; - this.mediaSource.endOfStream(); - } - this.mediaSource = new MediaSource(); - this.remuxer = new h264_1.H264Remuxer(fps, fpf, fps * 60); - this.mediaReady = false; - this.mediaReadyPromise = undefined; - this.queue = []; - this.isFirstFrame = true; - }; - VideoController.prototype.appendRawData = function (data) { - var nalus = this.receiveBuffer.append(data); - for (var _i = 0, nalus_1 = nalus; _i < nalus_1.length; _i++) { - var nalu = nalus_1[_i]; - var ret = this.remuxer.remux(nalu); - if (ret) { - this.writeFragment(ret[0], ret[1]); - } - } - }; - VideoController.prototype.writeFragment = function (dts, pay) { - var remuxer = this.remuxer; - if (remuxer.mp4track.isKeyFrame) { - this.writeBuffer(mp4_generator_1.MP4.initSegment([remuxer.mp4track], Infinity, remuxer.timescale)); - } - if (pay && pay.byteLength) { - console.log(" Put framgment: " + remuxer.seq + ", frames=" + remuxer.mp4track.samples.length + ", size=" + pay.byteLength); - var fragment = mp4_generator_1.MP4.fragmentSegment(remuxer.seq, dts, remuxer.mp4track, pay); - this.writeBuffer(fragment); - remuxer.flush(); - } - else { - console.error("Nothing payload!"); - } - }; - VideoController.prototype.writeBuffer = function (data) { - var _this = this; - if (this.mediaReady) { - if (this.sourceBuffer.updating) { - this.queue.push(data); - } - else { - this.doAppend(data); - } - } - else { - this.queue.push(data); - if (this.mediaReadyPromise) { - this.mediaReadyPromise.then(function () { - if (!_this.sourceBuffer.updating) { - var d = _this.queue.shift(); - if (d) { - _this.writeBuffer(d); - } - } - }); - this.mediaReadyPromise = undefined; - } - } - }; - VideoController.prototype.doAppend = function (data) { - var error = this.element.error; - if (error) { - console.error("MSE Error Occured: " + VideoController.errorNotes[error.code]); - this.element.pause(); - if (this.mediaSource.readyState === 'open') { - this.mediaSource.endOfStream(); - } - } - else { - try { - this.sourceBuffer.appendBuffer(data); - console.log(" appended buffer: size=" + data.byteLength); - } - catch (err) { - console.error("MSE Error occured while appending buffer. " + err.name + ": " + err.message); - } - } - }; - return VideoController; -}()); -exports.VideoController = VideoController; -var VideoStreamBuffer = (function () { - function VideoStreamBuffer() { - } - VideoStreamBuffer.prototype.clear = function () { - this.buffer = undefined; - }; - VideoStreamBuffer.prototype.append = function (value) { - var nextNalHeader = function (b) { - var i = 3; - return function () { - var count = 0; - for (; i < b.length; i++) { - switch (b[i]) { - case 0: - count++; - break; - case 1: - if (count === 3) { - return i - 3; - } - default: - count = 0; - } - } - return; - }; - }; - var result = []; - var buffer; - if (this.buffer) { - if (value[3] === 1 && value[2] === 0 && value[1] === 0 && value[0] === 0) { - result.push(new NALU_1.NALU(this.buffer.subarray(4))); - buffer = Uint8Array.from(value); - } - } - if (buffer == null) { - buffer = this.mergeBuffer(value); - } - var index; - var lastIndex = 0; - var f = nextNalHeader(buffer); - while (index = f()) { - result.push(new NALU_1.NALU(buffer.subarray(lastIndex + 4, index))); - lastIndex = index; - } - this.buffer = buffer.subarray(lastIndex); - return result; - }; - VideoStreamBuffer.prototype.mergeBuffer = function (value) { - if (this.buffer == null) { - return Uint8Array.from(value); - } - else { - var newBuffer = new Uint8Array(this.buffer.byteLength + value.length); - if (this.buffer.byteLength > 0) { - newBuffer.set(this.buffer, 0); - } - newBuffer.set(value, this.buffer.byteLength); - return newBuffer; - } - }; - return VideoStreamBuffer; -}()); diff --git a/web-service/public/js/lib/dist/h264-parser.d.ts b/web-service/public/js/lib/dist/h264-parser.d.ts deleted file mode 100644 index 8bea94fb4455a7ea35f76402744136828d306d24..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/h264-parser.d.ts +++ /dev/null @@ -1,19 +0,0 @@ -import H264Remuxer from './h264-remuxer'; -import NALU from './util/NALU'; -export interface SEIMessage { - type: number; -} -export default class H264Parser { - private remuxer; - private track; - constructor(remuxer: H264Remuxer); - private parseSEI(sei); - private parseSPS(sps); - private parsePPS(pps); - parseNAL(unit: NALU): boolean; - private static skipScalingList(decoder, count); - private static readSPS(data); - private static readSEI(data); - private static readSEIMessage(decoder); - private static readSEIPayload(decoder, type, size); -} diff --git a/web-service/public/js/lib/dist/h264-parser.js b/web-service/public/js/lib/dist/h264-parser.js deleted file mode 100644 index 2cb5245f880a9508d1c4560546ed05f9f1041c7f..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/h264-parser.js +++ /dev/null @@ -1,295 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var bit_stream_1 = require("./util/bit-stream"); -var debug = require("./util/debug"); -var NALU_1 = require("./util/NALU"); -var H264Parser = (function () { - function H264Parser(remuxer) { - this.remuxer = remuxer; - this.track = remuxer.mp4track; - } - H264Parser.prototype.parseSEI = function (sei) { - var messages = H264Parser.readSEI(sei); - for (var _i = 0, messages_1 = messages; _i < messages_1.length; _i++) { - var m = messages_1[_i]; - switch (m.type) { - case 0: - this.track.seiBuffering = true; - break; - case 5: - return true; - default: - break; - } - } - return false; - }; - H264Parser.prototype.parseSPS = function (sps) { - var config = H264Parser.readSPS(sps); - this.track.width = config.width; - this.track.height = config.height; - this.track.sps = [sps]; - this.track.codec = 'avc1.'; - var codecArray = new DataView(sps.buffer, sps.byteOffset + 1, 4); - for (var i = 0; i < 3; ++i) { - var h = codecArray.getUint8(i).toString(16); - if (h.length < 2) { - h = '0' + h; - } - this.track.codec += h; - } - }; - H264Parser.prototype.parsePPS = function (pps) { - this.track.pps = [pps]; - }; - H264Parser.prototype.parseNAL = function (unit) { - if (!unit) { - return false; - } - var push = false; - switch (unit.type()) { - case NALU_1.default.NDR: - case NALU_1.default.IDR: - push = true; - break; - case NALU_1.default.SEI: - push = this.parseSEI(unit.getData().subarray(4)); - break; - case NALU_1.default.SPS: - if (this.track.sps.length === 0) { - this.parseSPS(unit.getData().subarray(4)); - debug.log(" Found SPS type NALU frame."); - if (!this.remuxer.readyToDecode && this.track.pps.length > 0 && this.track.sps.length > 0) { - this.remuxer.readyToDecode = true; - } - } - break; - case NALU_1.default.PPS: - if (this.track.pps.length === 0) { - this.parsePPS(unit.getData().subarray(4)); - debug.log(" Found PPS type NALU frame."); - if (!this.remuxer.readyToDecode && this.track.pps.length > 0 && this.track.sps.length > 0) { - this.remuxer.readyToDecode = true; - } - } - break; - default: - debug.log(" Found Unknown type NALU frame. type=" + unit.type()); - break; - } - return push; - }; - H264Parser.skipScalingList = function (decoder, count) { - var lastScale = 8; - var nextScale = 8; - for (var j = 0; j < count; j++) { - if (nextScale !== 0) { - var deltaScale = decoder.readEG(); - nextScale = (lastScale + deltaScale + 256) % 256; - } - lastScale = (nextScale === 0) ? lastScale : nextScale; - } - }; - H264Parser.readSPS = function (data) { - var decoder = new bit_stream_1.default(data); - var frameCropLeftOffset = 0; - var frameCropRightOffset = 0; - var frameCropTopOffset = 0; - var frameCropBottomOffset = 0; - var sarScale = 1; - decoder.readUByte(); - var profileIdc = decoder.readUByte(); - decoder.skipBits(5); - decoder.skipBits(3); - decoder.skipBits(8); - decoder.skipUEG(); - if (profileIdc === 100 || - profileIdc === 110 || - profileIdc === 122 || - profileIdc === 244 || - profileIdc === 44 || - profileIdc === 83 || - profileIdc === 86 || - profileIdc === 118 || - profileIdc === 128) { - var chromaFormatIdc = decoder.readUEG(); - if (chromaFormatIdc === 3) { - decoder.skipBits(1); - } - decoder.skipUEG(); - decoder.skipUEG(); - decoder.skipBits(1); - if (decoder.readBoolean()) { - var scalingListCount = (chromaFormatIdc !== 3) ? 8 : 12; - for (var i = 0; i < scalingListCount; ++i) { - if (decoder.readBoolean()) { - if (i < 6) { - H264Parser.skipScalingList(decoder, 16); - } - else { - H264Parser.skipScalingList(decoder, 64); - } - } - } - } - } - decoder.skipUEG(); - var picOrderCntType = decoder.readUEG(); - if (picOrderCntType === 0) { - decoder.readUEG(); - } - else if (picOrderCntType === 1) { - decoder.skipBits(1); - decoder.skipEG(); - decoder.skipEG(); - var numRefFramesInPicOrderCntCycle = decoder.readUEG(); - for (var i = 0; i < numRefFramesInPicOrderCntCycle; ++i) { - decoder.skipEG(); - } - } - decoder.skipUEG(); - decoder.skipBits(1); - var picWidthInMbsMinus1 = decoder.readUEG(); - var picHeightInMapUnitsMinus1 = decoder.readUEG(); - var frameMbsOnlyFlag = decoder.readBits(1); - if (frameMbsOnlyFlag === 0) { - decoder.skipBits(1); - } - decoder.skipBits(1); - if (decoder.readBoolean()) { - frameCropLeftOffset = decoder.readUEG(); - frameCropRightOffset = decoder.readUEG(); - frameCropTopOffset = decoder.readUEG(); - frameCropBottomOffset = decoder.readUEG(); - } - if (decoder.readBoolean()) { - if (decoder.readBoolean()) { - var sarRatio = void 0; - var aspectRatioIdc = decoder.readUByte(); - switch (aspectRatioIdc) { - case 1: - sarRatio = [1, 1]; - break; - case 2: - sarRatio = [12, 11]; - break; - case 3: - sarRatio = [10, 11]; - break; - case 4: - sarRatio = [16, 11]; - break; - case 5: - sarRatio = [40, 33]; - break; - case 6: - sarRatio = [24, 11]; - break; - case 7: - sarRatio = [20, 11]; - break; - case 8: - sarRatio = [32, 11]; - break; - case 9: - sarRatio = [80, 33]; - break; - case 10: - sarRatio = [18, 11]; - break; - case 11: - sarRatio = [15, 11]; - break; - case 12: - sarRatio = [64, 33]; - break; - case 13: - sarRatio = [160, 99]; - break; - case 14: - sarRatio = [4, 3]; - break; - case 15: - sarRatio = [3, 2]; - break; - case 16: - sarRatio = [2, 1]; - break; - case 255: { - sarRatio = [decoder.readUByte() << 8 | decoder.readUByte(), decoder.readUByte() << 8 | decoder.readUByte()]; - break; - } - default: { - debug.error(" H264: Unknown aspectRatioIdc=" + aspectRatioIdc); - } - } - if (sarRatio) { - sarScale = sarRatio[0] / sarRatio[1]; - } - } - if (decoder.readBoolean()) { - decoder.skipBits(1); - } - if (decoder.readBoolean()) { - decoder.skipBits(4); - if (decoder.readBoolean()) { - decoder.skipBits(24); - } - } - if (decoder.readBoolean()) { - decoder.skipUEG(); - decoder.skipUEG(); - } - if (decoder.readBoolean()) { - var unitsInTick = decoder.readUInt(); - var timeScale = decoder.readUInt(); - var fixedFrameRate = decoder.readBoolean(); - var frameDuration = timeScale / (2 * unitsInTick); - debug.log("timescale: " + timeScale + "; unitsInTick: " + unitsInTick + "; " + - ("fixedFramerate: " + fixedFrameRate + "; avgFrameDuration: " + frameDuration)); - } - } - return { - width: Math.ceil((((picWidthInMbsMinus1 + 1) * 16) - frameCropLeftOffset * 2 - frameCropRightOffset * 2) * sarScale), - height: ((2 - frameMbsOnlyFlag) * (picHeightInMapUnitsMinus1 + 1) * 16) - - ((frameMbsOnlyFlag ? 2 : 4) * (frameCropTopOffset + frameCropBottomOffset)), - }; - }; - H264Parser.readSEI = function (data) { - var decoder = new bit_stream_1.default(data); - decoder.skipBits(8); - var result = []; - while (decoder.bitsAvailable > 3 * 8) { - result.push(this.readSEIMessage(decoder)); - } - return result; - }; - H264Parser.readSEIMessage = function (decoder) { - function get() { - var result = 0; - while (true) { - var value = decoder.readUByte(); - result += value; - if (value !== 0xff) { - break; - } - } - return result; - } - var payloadType = get(); - var payloadSize = get(); - return this.readSEIPayload(decoder, payloadType, payloadSize); - }; - H264Parser.readSEIPayload = function (decoder, type, size) { - var result; - switch (type) { - default: - result = { type: type }; - decoder.skipBits(size * 8); - } - decoder.skipBits(decoder.bitsAvailable % 8); - return result; - }; - return H264Parser; -}()); -exports.default = H264Parser; diff --git a/web-service/public/js/lib/dist/h264-remuxer.d.ts b/web-service/public/js/lib/dist/h264-remuxer.d.ts deleted file mode 100644 index 0042feddbb3ab7ffc01027f330988d477e7c8f91..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/h264-remuxer.d.ts +++ /dev/null @@ -1,23 +0,0 @@ -import { Track } from './types'; -import NALU from './util/NALU'; -export default class H264Remuxer { - fps: number; - framePerFragment: number; - timescale: number; - readyToDecode: boolean; - private totalDTS; - private stepDTS; - private frameCount; - private seq; - mp4track: Track; - private unitSamples; - private parser; - private static getTrackID(); - constructor(fps: number, framePerFragment: number, timescale: number); - readonly seqNum: number; - remux(nalu: NALU): [number, Uint8Array] | undefined; - private createNextFrame(); - flush(): void; - private getFragment(); - private checkReadyToDecode(); -} diff --git a/web-service/public/js/lib/dist/h264-remuxer.js b/web-service/public/js/lib/dist/h264-remuxer.js deleted file mode 100644 index f3d181c811e3bb19da2415c2fce5315b500a0f71..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/h264-remuxer.js +++ /dev/null @@ -1,121 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var h264_parser_1 = require("./h264-parser"); -var debug = require("./util/debug"); -var NALU_1 = require("./util/NALU"); -var trackId = 1; -var H264Remuxer = (function () { - function H264Remuxer(fps, framePerFragment, timescale) { - this.fps = fps; - this.framePerFragment = framePerFragment; - this.timescale = timescale; - this.readyToDecode = false; - this.totalDTS = 0; - this.stepDTS = Math.round(this.timescale / this.fps); - this.frameCount = 0; - this.seq = 1; - this.mp4track = { - id: H264Remuxer.getTrackID(), - type: 'video', - len: 0, - codec: '', - sps: [], - pps: [], - seiBuffering: false, - width: 0, - height: 0, - timescale: timescale, - duration: timescale, - samples: [], - isKeyFrame: true, - }; - this.unitSamples = [[]]; - this.parser = new h264_parser_1.default(this); - } - H264Remuxer.getTrackID = function () { - return trackId++; - }; - Object.defineProperty(H264Remuxer.prototype, "seqNum", { - get: function () { - return this.seq; - }, - enumerable: true, - configurable: true - }); - H264Remuxer.prototype.remux = function (nalu) { - if (this.mp4track.seiBuffering && nalu.type() === NALU_1.default.SEI) { - return this.createNextFrame(); - } - if (this.parser.parseNAL(nalu)) { - this.unitSamples[this.unitSamples.length - 1].push(nalu); - this.mp4track.len += nalu.getSize(); - } - if (!this.mp4track.seiBuffering && (nalu.type() === NALU_1.default.IDR || nalu.type() === NALU_1.default.NDR)) { - return this.createNextFrame(); - } - return; - }; - H264Remuxer.prototype.createNextFrame = function () { - if (this.mp4track.len > 0) { - this.frameCount++; - if (this.frameCount % this.framePerFragment === 0) { - var fragment = this.getFragment(); - if (fragment) { - var dts = this.totalDTS; - this.totalDTS = this.stepDTS * this.frameCount; - return [dts, fragment]; - } - else { - debug.log("No mp4 sample data."); - } - } - this.unitSamples.push([]); - } - return; - }; - H264Remuxer.prototype.flush = function () { - this.seq++; - this.mp4track.len = 0; - this.mp4track.samples = []; - this.mp4track.isKeyFrame = false; - this.unitSamples = [[]]; - }; - H264Remuxer.prototype.getFragment = function () { - if (!this.checkReadyToDecode()) { - return undefined; - } - var payload = new Uint8Array(this.mp4track.len); - this.mp4track.samples = []; - var offset = 0; - for (var i = 0, len = this.unitSamples.length; i < len; i++) { - var units = this.unitSamples[i]; - if (units.length === 0) { - continue; - } - var mp4Sample = { - size: 0, - cts: this.stepDTS * i, - }; - for (var _i = 0, units_1 = units; _i < units_1.length; _i++) { - var unit = units_1[_i]; - mp4Sample.size += unit.getSize(); - payload.set(unit.getData(), offset); - offset += unit.getSize(); - } - this.mp4track.samples.push(mp4Sample); - } - if (offset === 0) { - return undefined; - } - return payload; - }; - H264Remuxer.prototype.checkReadyToDecode = function () { - if (!this.readyToDecode || this.unitSamples.filter(function (array) { return array.length > 0; }).length === 0) { - debug.log("Not ready to decode! readyToDecode(" + this.readyToDecode + ") is false or units is empty."); - return false; - } - return true; - }; - return H264Remuxer; -}()); -exports.default = H264Remuxer; diff --git a/web-service/public/js/lib/dist/h264.d.ts b/web-service/public/js/lib/dist/h264.d.ts deleted file mode 100644 index 6b55d9904fbe5b408ae079622fdc2ed1c6e2f80a..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/h264.d.ts +++ /dev/null @@ -1,23 +0,0 @@ -import { Track } from './types'; -import { NALU } from './util/NALU'; -export default class H264Remuxer { - fps: number; - framePerFragment: number; - timescale: number; - readyToDecode: boolean; - private totalDTS; - private stepDTS; - private frameCount; - private seq; - mp4track: Track; - private unitSamples; - private parser; - private static getTrackID(); - constructor(fps: number, framePerFragment: number, timescale: number); - readonly seqNum: number; - remux(nalu: NALU): [number, Uint8Array] | undefined; - private createNextFrame(); - flush(): void; - private getFragment(); - private checkReadyToDecode(); -} diff --git a/web-service/public/js/lib/dist/h264.js b/web-service/public/js/lib/dist/h264.js deleted file mode 100644 index 206ad79f4a12725e18662d249e0d3fb64d13616d..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/h264.js +++ /dev/null @@ -1,118 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var h264_parser_1 = require("./h264-parser"); -var NALU_1 = require("./util/NALU"); -var trackId = 1; -var H264Remuxer = (function () { - function H264Remuxer(fps, framePerFragment, timescale) { - this.fps = fps; - this.framePerFragment = framePerFragment; - this.timescale = timescale; - this.readyToDecode = false; - this.totalDTS = 0; - this.stepDTS = Math.round(this.timescale / this.fps); - this.frameCount = 0; - this.seq = 1; - this.mp4track = { - id: H264Remuxer.getTrackID(), - type: 'video', - len: 0, - codec: '', - sps: [], - pps: [], - seiBuffering: false, - width: 0, - height: 0, - timescale: timescale, - duration: timescale, - samples: [], - isKeyFrame: true, - }; - this.unitSamples = [[]]; - this.parser = new h264_parser_1.H264Parser(this); - } - H264Remuxer.getTrackID = function () { - return trackId++; - }; - Object.defineProperty(H264Remuxer.prototype, "seqNum", { - get: function () { - return this.seq; - }, - enumerable: true, - configurable: true - }); - H264Remuxer.prototype.remux = function (nalu) { - if (this.mp4track.seiBuffering && nalu.type() === NALU_1.NALU.SEI) { - return this.createNextFrame(); - } - if (this.parser.parseNAL(nalu)) { - this.unitSamples[this.unitSamples.length - 1].push(nalu); - this.mp4track.len += nalu.getSize(); - } - if (!this.mp4track.seiBuffering && (nalu.type() === NALU_1.NALU.IDR || nalu.type() === NALU_1.NALU.NDR)) { - return this.createNextFrame(); - } - return; - }; - H264Remuxer.prototype.createNextFrame = function () { - if (this.mp4track.len > 0) { - this.frameCount++; - if (this.frameCount % this.framePerFragment === 0) { - var fragment = this.getFragment(); - if (fragment) { - var dts = this.totalDTS; - this.totalDTS = this.stepDTS * this.frameCount; - return [dts, fragment]; - } - } - this.unitSamples.push([]); - } - return; - }; - H264Remuxer.prototype.flush = function () { - this.seq++; - this.mp4track.len = 0; - this.mp4track.samples = []; - this.mp4track.isKeyFrame = false; - this.unitSamples = [[]]; - }; - H264Remuxer.prototype.getFragment = function () { - if (!this.checkReadyToDecode()) { - return undefined; - } - var payload = new Uint8Array(this.mp4track.len); - this.mp4track.samples = []; - var offset = 0; - for (var i = 0, len = this.unitSamples.length; i < len; i++) { - var units = this.unitSamples[i]; - if (units.length === 0) { - continue; - } - var mp4Sample = { - size: 0, - cts: this.stepDTS * i, - }; - for (var _i = 0, units_1 = units; _i < units_1.length; _i++) { - var unit = units_1[_i]; - mp4Sample.size += unit.getSize(); - payload.set(unit.getData(), offset); - offset += unit.getSize(); - } - this.mp4track.samples.push(mp4Sample); - } - if (offset === 0) { - console.log("No mp4 sample data."); - return undefined; - } - return payload; - }; - H264Remuxer.prototype.checkReadyToDecode = function () { - if (!this.readyToDecode || this.unitSamples.filter(function (array) { return array.length > 0; }).length === 0) { - console.log("Not ready to decode! readyToDecode(" + this.readyToDecode + ") is false or units is empty."); - return false; - } - return true; - }; - return H264Remuxer; -}()); -exports.default = H264Remuxer; diff --git a/web-service/public/js/lib/dist/index.d.ts b/web-service/public/js/lib/dist/index.d.ts deleted file mode 100644 index 12f0901b72982089e0fcdaab54fd95f6dcccb58c..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/index.d.ts +++ /dev/null @@ -1,27 +0,0 @@ -export declare const mimeType = "video/mp4; codecs=\"avc1.42E01E\""; -export { setLogger } from './util/debug'; -export default class VideoConverter { - private element; - private fps; - private fpf; - private mediaSource; - private sourceBuffer; - private receiveBuffer; - private remuxer; - private mediaReady; - private mediaReadyPromise; - private queue; - private isFirstFrame; - static readonly errorNotes: { - [x: number]: string; - }; - constructor(element: HTMLVideoElement, fps?: number, fpf?: number); - private setup(); - play(): void; - pause(): void; - reset(): void; - appendRawData(data: ArrayLike<number>): void; - private writeFragment(dts, pay); - private writeBuffer(data); - private doAppend(data); -} diff --git a/web-service/public/js/lib/dist/index.js b/web-service/public/js/lib/dist/index.js deleted file mode 100644 index cefdec014662f8021818d7618c37bbaa28277787..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/index.js +++ /dev/null @@ -1,187 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var h264_remuxer_1 = require("./h264-remuxer"); -var mp4_generator_1 = require("./mp4-generator"); -var debug = require("./util/debug"); -var nalu_stream_buffer_1 = require("./util/nalu-stream-buffer"); -exports.mimeType = 'video/mp4; codecs="avc1.42E01E"'; -var debug_1 = require("./util/debug"); -exports.setLogger = debug_1.setLogger; -var VideoConverter = (function () { - function VideoConverter(element, fps, fpf) { - if (fps === void 0) { fps = 60; } - if (fpf === void 0) { fpf = fps; } - this.element = element; - this.fps = fps; - this.fpf = fpf; - this.receiveBuffer = new nalu_stream_buffer_1.default(); - this.queue = []; - if (!MediaSource || !MediaSource.isTypeSupported(exports.mimeType)) { - throw new Error("Your browser is not supported: " + exports.mimeType); - } - this.reset(); - } - Object.defineProperty(VideoConverter, "errorNotes", { - get: function () { - return _a = {}, - _a[MediaError.MEDIA_ERR_ABORTED] = 'fetching process aborted by user', - _a[MediaError.MEDIA_ERR_NETWORK] = 'error occurred when downloading', - _a[MediaError.MEDIA_ERR_DECODE] = 'error occurred when decoding', - _a[MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED] = 'audio/video not supported', - _a; - var _a; - }, - enumerable: true, - configurable: true - }); - VideoConverter.prototype.setup = function () { - var _this = this; - this.mediaReadyPromise = new Promise(function (resolve, _reject) { - _this.mediaSource.addEventListener('sourceopen', function () { - debug.log("Media Source opened."); - _this.sourceBuffer = _this.mediaSource.addSourceBuffer(exports.mimeType); - _this.sourceBuffer.addEventListener('updateend', function () { - debug.log(" SourceBuffer updateend"); - debug.log(" sourceBuffer.buffered.length=" + _this.sourceBuffer.buffered.length); - for (var i = 0, len = _this.sourceBuffer.buffered.length; i < len; i++) { - debug.log(" sourceBuffer.buffered [" + i + "]: " + - (_this.sourceBuffer.buffered.start(i) + ", " + _this.sourceBuffer.buffered.end(i))); - } - debug.log(" mediasource.duration=" + _this.mediaSource.duration); - debug.log(" mediasource.readyState=" + _this.mediaSource.readyState); - debug.log(" video.duration=" + _this.element.duration); - debug.log(" video.buffered.length=" + _this.element.buffered.length); - if (debug.isEnable()) { - for (var i = 0, len = _this.element.buffered.length; i < len; i++) { - debug.log(" video.buffered [" + i + "]: " + _this.element.buffered.start(i) + ", " + _this.element.buffered.end(i)); - } - } - debug.log(" video.currentTime=" + _this.element.currentTime); - debug.log(" video.readyState=" + _this.element.readyState); - var data = _this.queue.shift(); - if (data) { - _this.writeBuffer(data); - } - }); - _this.sourceBuffer.addEventListener('error', function () { - debug.error(' SourceBuffer errored!'); - }); - _this.mediaReady = true; - resolve(); - }, false); - _this.mediaSource.addEventListener('sourceclose', function () { - debug.log("Media Source closed."); - _this.mediaReady = false; - }, false); - _this.element.src = URL.createObjectURL(_this.mediaSource); - }); - return this.mediaReadyPromise; - }; - VideoConverter.prototype.play = function () { - var _this = this; - if (!this.element.paused) { - return; - } - if (this.mediaReady && this.element.readyState >= 2) { - this.element.play(); - } - else { - var handler_1 = function () { - _this.play(); - _this.element.removeEventListener('canplaythrough', handler_1); - }; - this.element.addEventListener('canplaythrough', handler_1); - } - }; - VideoConverter.prototype.pause = function () { - if (this.element.paused) { - return; - } - this.element.pause(); - }; - VideoConverter.prototype.reset = function () { - this.receiveBuffer.clear(); - if (this.mediaSource && this.mediaSource.readyState === 'open') { - this.mediaSource.duration = 0; - this.mediaSource.endOfStream(); - } - this.mediaSource = new MediaSource(); - this.remuxer = new h264_remuxer_1.default(this.fps, this.fpf, this.fps * 60); - this.mediaReady = false; - this.mediaReadyPromise = undefined; - this.queue = []; - this.isFirstFrame = true; - this.setup(); - }; - VideoConverter.prototype.appendRawData = function (data) { - var nalus = this.receiveBuffer.append(data); - for (var _i = 0, nalus_1 = nalus; _i < nalus_1.length; _i++) { - var nalu = nalus_1[_i]; - var ret = this.remuxer.remux(nalu); - if (ret) { - this.writeFragment(ret[0], ret[1]); - } - } - }; - VideoConverter.prototype.writeFragment = function (dts, pay) { - var remuxer = this.remuxer; - if (remuxer.mp4track.isKeyFrame) { - this.writeBuffer(mp4_generator_1.default.initSegment([remuxer.mp4track], Infinity, remuxer.timescale)); - } - if (pay && pay.byteLength) { - debug.log(" Put fragment: " + remuxer.seqNum + ", frames=" + remuxer.mp4track.samples.length + ", size=" + pay.byteLength); - var fragment = mp4_generator_1.default.fragmentSegment(remuxer.seqNum, dts, remuxer.mp4track, pay); - this.writeBuffer(fragment); - remuxer.flush(); - } - else { - debug.error("Nothing payload!"); - } - }; - VideoConverter.prototype.writeBuffer = function (data) { - var _this = this; - if (this.mediaReady) { - if (this.sourceBuffer.updating) { - this.queue.push(data); - } - else { - this.doAppend(data); - } - } - else { - this.queue.push(data); - if (this.mediaReadyPromise) { - this.mediaReadyPromise.then(function () { - if (!_this.sourceBuffer.updating) { - var d = _this.queue.shift(); - if (d) { - _this.writeBuffer(d); - } - } - }); - this.mediaReadyPromise = undefined; - } - } - }; - VideoConverter.prototype.doAppend = function (data) { - var error = this.element.error; - if (error) { - debug.error("MSE Error Occured: " + VideoConverter.errorNotes[error.code]); - this.element.pause(); - if (this.mediaSource.readyState === 'open') { - this.mediaSource.endOfStream(); - } - } - else { - try { - this.sourceBuffer.appendBuffer(data); - debug.log(" appended buffer: size=" + data.byteLength); - } - catch (err) { - debug.error("MSE Error occured while appending buffer. " + err.name + ": " + err.message); - } - } - }; - return VideoConverter; -}()); -exports.default = VideoConverter; diff --git a/web-service/public/js/lib/dist/mp4-generator.d.ts b/web-service/public/js/lib/dist/mp4-generator.d.ts deleted file mode 100644 index c3ac851fa3c1c3ec72fe3918fe0552379abe2a42..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/mp4-generator.d.ts +++ /dev/null @@ -1,38 +0,0 @@ -import { Track } from './types'; -export default class MP4 { - private static types; - private static initalized; - private static FTYP; - private static HDLR; - private static DINF; - private static STSD; - private static SMHD; - private static VMHD; - private static STSZ; - private static STTS; - private static STSC; - private static STCO; - private static STYP; - private static init(); - static box(type: number[], ...payload: Uint8Array[]): Uint8Array; - static mdat(data: Uint8Array): Uint8Array; - static mdhd(timescale: number): Uint8Array; - static mdia(track: Track): Uint8Array; - static mfhd(sequenceNumber: number): Uint8Array; - static minf(track: Track): Uint8Array; - static moof(sn: number, baseMediaDecodeTime: number, track: Track): Uint8Array; - static moov(tracks: Track[], duration: number, timescale: number): Uint8Array; - static mvhd(timescale: number, duration: number): Uint8Array; - static mvex(tracks: Track[]): Uint8Array; - static trep(): Uint8Array; - static stbl(track: Track): Uint8Array; - static avc1(track: Track): Uint8Array; - static stsd(track: Track): Uint8Array; - static tkhd(track: Track): Uint8Array; - static traf(track: Track, baseMediaDecodeTime: number): Uint8Array; - static trak(track: Track): Uint8Array; - static trex(track: Track): Uint8Array; - static trun(track: Track, offset: number): Uint8Array; - static initSegment(tracks: Track[], duration: number, timescale: number): Uint8Array; - static fragmentSegment(sn: number, baseMediaDecodeTime: number, track: Track, payload: Uint8Array): Uint8Array; -} diff --git a/web-service/public/js/lib/dist/mp4-generator.js b/web-service/public/js/lib/dist/mp4-generator.js deleted file mode 100644 index a91748998c479aa7a398b66379c8a0c0bfdd43b0..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/mp4-generator.js +++ /dev/null @@ -1,454 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var MP4 = (function () { - function MP4() { - } - MP4.init = function () { - MP4.initalized = true; - MP4.types = { - avc1: [], - avcC: [], - btrt: [], - dinf: [], - dref: [], - esds: [], - ftyp: [], - hdlr: [], - mdat: [], - mdhd: [], - mdia: [], - mfhd: [], - minf: [], - moof: [], - moov: [], - mp4a: [], - mvex: [], - mvhd: [], - sdtp: [], - stbl: [], - stco: [], - stsc: [], - stsd: [], - stsz: [], - stts: [], - styp: [], - tfdt: [], - tfhd: [], - traf: [], - trak: [], - trun: [], - trep: [], - trex: [], - tkhd: [], - vmhd: [], - smhd: [], - }; - for (var type in MP4.types) { - if (MP4.types.hasOwnProperty(type)) { - MP4.types[type] = [ - type.charCodeAt(0), - type.charCodeAt(1), - type.charCodeAt(2), - type.charCodeAt(3), - ]; - } - } - var hdlr = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x76, 0x69, 0x64, 0x65, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x56, 0x69, 0x64, 0x65, - 0x6f, 0x48, 0x61, 0x6e, - 0x64, 0x6c, 0x65, 0x72, 0x00, - ]); - var dref = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x0c, - 0x75, 0x72, 0x6c, 0x20, - 0x00, - 0x00, 0x00, 0x01, - ]); - var stco = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - ]); - MP4.STTS = MP4.STSC = MP4.STCO = stco; - MP4.STSZ = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - ]); - MP4.VMHD = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x01, - 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - ]); - MP4.SMHD = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - ]); - MP4.STSD = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01 - ]); - MP4.FTYP = MP4.box(MP4.types.ftyp, new Uint8Array([ - 0x69, 0x73, 0x6f, 0x35, - 0x00, 0x00, 0x00, 0x01, - 0x61, 0x76, 0x63, 0x31, - 0x69, 0x73, 0x6f, 0x35, - 0x64, 0x61, 0x73, 0x68, - ])); - MP4.STYP = MP4.box(MP4.types.styp, new Uint8Array([ - 0x6d, 0x73, 0x64, 0x68, - 0x00, 0x00, 0x00, 0x00, - 0x6d, 0x73, 0x64, 0x68, - 0x6d, 0x73, 0x69, 0x78, - ])); - MP4.DINF = MP4.box(MP4.types.dinf, MP4.box(MP4.types.dref, dref)); - MP4.HDLR = MP4.box(MP4.types.hdlr, hdlr); - }; - MP4.box = function (type) { - var payload = []; - for (var _i = 1; _i < arguments.length; _i++) { - payload[_i - 1] = arguments[_i]; - } - var size = 8; - for (var _a = 0, payload_1 = payload; _a < payload_1.length; _a++) { - var p = payload_1[_a]; - size += p.byteLength; - } - var result = new Uint8Array(size); - result[0] = (size >> 24) & 0xff; - result[1] = (size >> 16) & 0xff; - result[2] = (size >> 8) & 0xff; - result[3] = size & 0xff; - result.set(type, 4); - size = 8; - for (var _b = 0, payload_2 = payload; _b < payload_2.length; _b++) { - var box = payload_2[_b]; - result.set(box, size); - size += box.byteLength; - } - return result; - }; - MP4.mdat = function (data) { - return MP4.box(MP4.types.mdat, data); - }; - MP4.mdhd = function (timescale) { - return MP4.box(MP4.types.mdhd, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x02, - (timescale >> 24) & 0xFF, - (timescale >> 16) & 0xFF, - (timescale >> 8) & 0xFF, - timescale & 0xFF, - 0x00, 0x00, 0x00, 0x00, - 0x55, 0xc4, - 0x00, 0x00, - ])); - }; - MP4.mdia = function (track) { - return MP4.box(MP4.types.mdia, MP4.mdhd(track.timescale), MP4.HDLR, MP4.minf(track)); - }; - MP4.mfhd = function (sequenceNumber) { - return MP4.box(MP4.types.mfhd, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - (sequenceNumber >> 24), - (sequenceNumber >> 16) & 0xFF, - (sequenceNumber >> 8) & 0xFF, - sequenceNumber & 0xFF, - ])); - }; - MP4.minf = function (track) { - return MP4.box(MP4.types.minf, MP4.box(MP4.types.vmhd, MP4.VMHD), MP4.DINF, MP4.stbl(track)); - }; - MP4.moof = function (sn, baseMediaDecodeTime, track) { - return MP4.box(MP4.types.moof, MP4.mfhd(sn), MP4.traf(track, baseMediaDecodeTime)); - }; - MP4.moov = function (tracks, duration, timescale) { - var boxes = []; - for (var _i = 0, tracks_1 = tracks; _i < tracks_1.length; _i++) { - var track = tracks_1[_i]; - boxes.push(MP4.trak(track)); - } - return MP4.box.apply(MP4, [MP4.types.moov, MP4.mvhd(timescale, duration), MP4.mvex(tracks)].concat(boxes)); - }; - MP4.mvhd = function (timescale, duration) { - var bytes = new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x02, - (timescale >> 24) & 0xFF, - (timescale >> 16) & 0xFF, - (timescale >> 8) & 0xFF, - timescale & 0xFF, - (duration >> 24) & 0xFF, - (duration >> 16) & 0xFF, - (duration >> 8) & 0xFF, - duration & 0xFF, - 0x00, 0x01, 0x00, 0x00, - 0x01, 0x00, - 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x40, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x02, - ]); - return MP4.box(MP4.types.mvhd, bytes); - }; - MP4.mvex = function (tracks) { - var boxes = []; - for (var _i = 0, tracks_2 = tracks; _i < tracks_2.length; _i++) { - var track = tracks_2[_i]; - boxes.push(MP4.trex(track)); - } - return MP4.box.apply(MP4, [MP4.types.mvex].concat(boxes, [MP4.trep()])); - }; - MP4.trep = function () { - return MP4.box(MP4.types.trep, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x01, - ])); - }; - MP4.stbl = function (track) { - return MP4.box(MP4.types.stbl, MP4.stsd(track), MP4.box(MP4.types.stts, MP4.STTS), MP4.box(MP4.types.stsc, MP4.STSC), MP4.box(MP4.types.stsz, MP4.STSZ), MP4.box(MP4.types.stco, MP4.STCO)); - }; - MP4.avc1 = function (track) { - var sps = []; - var pps = []; - for (var _i = 0, _a = track.sps; _i < _a.length; _i++) { - var data = _a[_i]; - var len = data.byteLength; - sps.push((len >>> 8) & 0xFF); - sps.push((len & 0xFF)); - sps = sps.concat(Array.prototype.slice.call(data)); - } - for (var _b = 0, _c = track.pps; _b < _c.length; _b++) { - var data = _c[_b]; - var len = data.byteLength; - pps.push((len >>> 8) & 0xFF); - pps.push((len & 0xFF)); - pps = pps.concat(Array.prototype.slice.call(data)); - } - var avcc = MP4.box(MP4.types.avcC, new Uint8Array([ - 0x01, - sps[3], - sps[4], - sps[5], - 0xfc | 3, - 0xE0 | track.sps.length, - ].concat(sps).concat([ - track.pps.length, - ]).concat(pps))); - var width = track.width; - var height = track.height; - return MP4.box(MP4.types.avc1, new Uint8Array([ - 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x01, - 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - (width >> 8) & 0xFF, - width & 0xff, - (height >> 8) & 0xFF, - height & 0xff, - 0x00, 0x48, 0x00, 0x00, - 0x00, 0x48, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, - 0x12, - 0x62, 0x69, 0x6E, 0x65, - 0x6C, 0x70, 0x72, 0x6F, - 0x2E, 0x72, 0x75, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, - 0x00, 0x18, - 0x11, 0x11 - ]), avcc, MP4.box(MP4.types.btrt, new Uint8Array([ - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x2d, 0xc6, 0xc0, - 0x00, 0x2d, 0xc6, 0xc0, - ]))); - }; - MP4.stsd = function (track) { - return MP4.box(MP4.types.stsd, MP4.STSD, MP4.avc1(track)); - }; - MP4.tkhd = function (track) { - var id = track.id; - var width = track.width; - var height = track.height; - return MP4.box(MP4.types.tkhd, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x02, - (id >> 24) & 0xFF, - (id >> 16) & 0xFF, - (id >> 8) & 0xFF, - id & 0xFF, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, - 0x00, 0x00, - (track.type === 'audio' ? 0x01 : 0x00), 0x00, - 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, - 0x40, 0x00, 0x00, 0x00, - (width >> 8) & 0xFF, - width & 0xFF, - 0x00, 0x00, - (height >> 8) & 0xFF, - height & 0xFF, - 0x00, 0x00, - ])); - }; - MP4.traf = function (track, baseMediaDecodeTime) { - var id = track.id; - return MP4.box(MP4.types.traf, MP4.box(MP4.types.tfhd, new Uint8Array([ - 0x00, - 0x02, 0x00, 0x00, - (id >> 24), - (id >> 16) & 0XFF, - (id >> 8) & 0XFF, - (id & 0xFF), - ])), MP4.box(MP4.types.tfdt, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - (baseMediaDecodeTime >> 24), - (baseMediaDecodeTime >> 16) & 0XFF, - (baseMediaDecodeTime >> 8) & 0XFF, - (baseMediaDecodeTime & 0xFF), - ])), MP4.trun(track, 16 + - 16 + - 8 + - 16 + - 8 + - 8)); - }; - MP4.trak = function (track) { - track.duration = track.duration || 0xffffffff; - return MP4.box(MP4.types.trak, MP4.tkhd(track), MP4.mdia(track)); - }; - MP4.trex = function (track) { - var id = track.id; - return MP4.box(MP4.types.trex, new Uint8Array([ - 0x00, - 0x00, 0x00, 0x00, - (id >> 24), - (id >> 16) & 0XFF, - (id >> 8) & 0XFF, - (id & 0xFF), - 0x00, 0x00, 0x00, 0x01, - 0x00, 0x00, 0x00, 0x3c, - 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x00, 0x00, - ])); - }; - MP4.trun = function (track, offset) { - var samples = track.samples || []; - var len = samples.length; - var additionalLen = track.isKeyFrame ? 4 : 0; - var arraylen = 12 + additionalLen + (4 * len); - var array = new Uint8Array(arraylen); - offset += 8 + arraylen; - array.set([ - 0x00, - 0x00, 0x02, (track.isKeyFrame ? 0x05 : 0x01), - (len >>> 24) & 0xFF, - (len >>> 16) & 0xFF, - (len >>> 8) & 0xFF, - len & 0xFF, - (offset >>> 24) & 0xFF, - (offset >>> 16) & 0xFF, - (offset >>> 8) & 0xFF, - offset & 0xFF, - ], 0); - if (track.isKeyFrame) { - array.set([ - 0x00, 0x00, 0x00, 0x00, - ], 12); - } - for (var i = 0; i < len; i++) { - var sample = samples[i]; - var size = sample.size; - array.set([ - (size >>> 24) & 0xFF, - (size >>> 16) & 0xFF, - (size >>> 8) & 0xFF, - size & 0xFF, - ], 12 + additionalLen + 4 * i); - } - return MP4.box(MP4.types.trun, array); - }; - MP4.initSegment = function (tracks, duration, timescale) { - if (!MP4.initalized) { - MP4.init(); - } - var movie = MP4.moov(tracks, duration, timescale); - var result = new Uint8Array(MP4.FTYP.byteLength + movie.byteLength); - result.set(MP4.FTYP); - result.set(movie, MP4.FTYP.byteLength); - return result; - }; - MP4.fragmentSegment = function (sn, baseMediaDecodeTime, track, payload) { - var moof = MP4.moof(sn, baseMediaDecodeTime, track); - var mdat = MP4.mdat(payload); - var result = new Uint8Array(MP4.STYP.byteLength + moof.byteLength + mdat.byteLength); - result.set(MP4.STYP); - result.set(moof, MP4.STYP.byteLength); - result.set(mdat, MP4.STYP.byteLength + moof.byteLength); - return result; - }; - return MP4; -}()); -MP4.types = {}; -MP4.initalized = false; -exports.default = MP4; diff --git a/web-service/public/js/lib/dist/types.d.ts b/web-service/public/js/lib/dist/types.d.ts deleted file mode 100644 index 9805ff829dd34868f2bf97357420c37044b5b8fb..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/types.d.ts +++ /dev/null @@ -1,18 +0,0 @@ -export interface Track { - id: number; - type: 'video' | 'audio'; - len: number; - codec: string; - sps: Uint8Array[]; - pps: Uint8Array[]; - seiBuffering: boolean; - width: number; - height: number; - timescale: number; - duration: number; - samples: TrackSample[]; - isKeyFrame: boolean; -} -export interface TrackSample { - size: number; -} diff --git a/web-service/public/js/lib/dist/types.js b/web-service/public/js/lib/dist/types.js deleted file mode 100644 index c8ad2e549bdc6801e0d1c80b0308d4b9bd4985ce..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/types.js +++ /dev/null @@ -1,2 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); diff --git a/web-service/public/js/lib/dist/util/NALU.d.ts b/web-service/public/js/lib/dist/util/NALU.d.ts deleted file mode 100644 index 10d1b657a1c59ca9a35d465c7d5cf09bfa802017..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/NALU.d.ts +++ /dev/null @@ -1,19 +0,0 @@ -export default class NALU { - data: Uint8Array; - nri: number; - ntype: number; - static readonly NDR: number; - static readonly IDR: number; - static readonly SEI: number; - static readonly SPS: number; - static readonly PPS: number; - static readonly TYPES: { - [x: number]: string; - }; - static type(nalu: NALU): string; - constructor(data: Uint8Array); - type(): number; - isKeyframe(): boolean; - getSize(): number; - getData(): Uint8Array; -} diff --git a/web-service/public/js/lib/dist/util/NALU.js b/web-service/public/js/lib/dist/util/NALU.js deleted file mode 100644 index f9c66be6a79aa16971997f6066bedecf585937c4..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/NALU.js +++ /dev/null @@ -1,74 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var NALU = (function () { - function NALU(data) { - this.data = data; - this.nri = (data[0] & 0x60) >> 5; - this.ntype = data[0] & 0x1f; - } - Object.defineProperty(NALU, "NDR", { - get: function () { return 1; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "IDR", { - get: function () { return 5; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "SEI", { - get: function () { return 6; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "SPS", { - get: function () { return 7; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "PPS", { - get: function () { return 8; }, - enumerable: true, - configurable: true - }); - Object.defineProperty(NALU, "TYPES", { - get: function () { - return _a = {}, - _a[NALU.IDR] = 'IDR', - _a[NALU.SEI] = 'SEI', - _a[NALU.SPS] = 'SPS', - _a[NALU.PPS] = 'PPS', - _a[NALU.NDR] = 'NDR', - _a; - var _a; - }, - enumerable: true, - configurable: true - }); - NALU.type = function (nalu) { - if (nalu.ntype in NALU.TYPES) { - return NALU.TYPES[nalu.ntype]; - } - else { - return 'UNKNOWN'; - } - }; - NALU.prototype.type = function () { - return this.ntype; - }; - NALU.prototype.isKeyframe = function () { - return this.ntype === NALU.IDR; - }; - NALU.prototype.getSize = function () { - return 4 + this.data.byteLength; - }; - NALU.prototype.getData = function () { - var result = new Uint8Array(this.getSize()); - var view = new DataView(result.buffer); - view.setUint32(0, this.getSize() - 4); - result.set(this.data, 4); - return result; - }; - return NALU; -}()); -exports.default = NALU; diff --git a/web-service/public/js/lib/dist/util/bit-stream.d.ts b/web-service/public/js/lib/dist/util/bit-stream.d.ts deleted file mode 100644 index d2a1b9c1013ebf799f2bce6fa28cdac8830eb4d2..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/bit-stream.d.ts +++ /dev/null @@ -1,19 +0,0 @@ -export default class BitStream { - private data; - private index; - private bitLength; - constructor(data: Uint8Array); - readonly bitsAvailable: number; - skipBits(size: number): void; - readBits(size: number): number; - private getBits(size, offsetBits, moveIndex?); - skipLZ(): number; - skipUEG(): void; - skipEG(): void; - readUEG(): number; - readEG(): number; - readBoolean(): boolean; - readUByte(): number; - readUShort(): number; - readUInt(): number; -} diff --git a/web-service/public/js/lib/dist/util/bit-stream.js b/web-service/public/js/lib/dist/util/bit-stream.js deleted file mode 100644 index 6983ed17d9192d6cabfdc9766ce9bc37b4a660af..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/bit-stream.js +++ /dev/null @@ -1,91 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var BitStream = (function () { - function BitStream(data) { - this.data = data; - this.index = 0; - this.bitLength = data.byteLength * 8; - } - Object.defineProperty(BitStream.prototype, "bitsAvailable", { - get: function () { - return this.bitLength - this.index; - }, - enumerable: true, - configurable: true - }); - BitStream.prototype.skipBits = function (size) { - if (this.bitsAvailable < size) { - throw new Error('no bytes available'); - } - this.index += size; - }; - BitStream.prototype.readBits = function (size) { - var result = this.getBits(size, this.index); - return result; - }; - BitStream.prototype.getBits = function (size, offsetBits, moveIndex) { - if (moveIndex === void 0) { moveIndex = true; } - if (this.bitsAvailable < size) { - throw new Error('no bytes available'); - } - var offset = offsetBits % 8; - var byte = this.data[(offsetBits / 8) | 0] & (0xff >>> offset); - var bits = 8 - offset; - if (bits >= size) { - if (moveIndex) { - this.index += size; - } - return byte >> (bits - size); - } - else { - if (moveIndex) { - this.index += bits; - } - var nextSize = size - bits; - return (byte << nextSize) | this.getBits(nextSize, offsetBits + bits, moveIndex); - } - }; - BitStream.prototype.skipLZ = function () { - var leadingZeroCount; - for (leadingZeroCount = 0; leadingZeroCount < this.bitLength - this.index; ++leadingZeroCount) { - if (0 !== this.getBits(1, this.index + leadingZeroCount, false)) { - this.index += leadingZeroCount; - return leadingZeroCount; - } - } - return leadingZeroCount; - }; - BitStream.prototype.skipUEG = function () { - this.skipBits(1 + this.skipLZ()); - }; - BitStream.prototype.skipEG = function () { - this.skipBits(1 + this.skipLZ()); - }; - BitStream.prototype.readUEG = function () { - var prefix = this.skipLZ(); - return this.readBits(prefix + 1) - 1; - }; - BitStream.prototype.readEG = function () { - var value = this.readUEG(); - if (0x01 & value) { - return (1 + value) >>> 1; - } - else { - return -1 * (value >>> 1); - } - }; - BitStream.prototype.readBoolean = function () { - return 1 === this.readBits(1); - }; - BitStream.prototype.readUByte = function () { - return this.readBits(8); - }; - BitStream.prototype.readUShort = function () { - return this.readBits(16); - }; - BitStream.prototype.readUInt = function () { - return this.readBits(32); - }; - return BitStream; -}()); -exports.default = BitStream; diff --git a/web-service/public/js/lib/dist/util/debug.d.ts b/web-service/public/js/lib/dist/util/debug.d.ts deleted file mode 100644 index c7801f1030732d051a163064646352216c66502d..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/debug.d.ts +++ /dev/null @@ -1,5 +0,0 @@ -export declare type Logger = (message?: any, ...optionalParams: any[]) => void; -export declare function setLogger(log: Logger, error?: Logger): void; -export declare function isEnable(): boolean; -export declare function log(message?: any, ...optionalParams: any[]): void; -export declare function error(message?: any, ...optionalParams: any[]): void; diff --git a/web-service/public/js/lib/dist/util/debug.js b/web-service/public/js/lib/dist/util/debug.js deleted file mode 100644 index 6e4354cf09a7414c655324df9843453f1e707de5..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/debug.js +++ /dev/null @@ -1,33 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var logger; -var errorLogger; -function setLogger(log, error) { - logger = log; - errorLogger = error != null ? error : log; -} -exports.setLogger = setLogger; -function isEnable() { - return logger != null; -} -exports.isEnable = isEnable; -function log(message) { - var optionalParams = []; - for (var _i = 1; _i < arguments.length; _i++) { - optionalParams[_i - 1] = arguments[_i]; - } - if (logger) { - logger.apply(void 0, [message].concat(optionalParams)); - } -} -exports.log = log; -function error(message) { - var optionalParams = []; - for (var _i = 1; _i < arguments.length; _i++) { - optionalParams[_i - 1] = arguments[_i]; - } - if (errorLogger) { - errorLogger.apply(void 0, [message].concat(optionalParams)); - } -} -exports.error = error; diff --git a/web-service/public/js/lib/dist/util/nalu-stream-buffer.d.ts b/web-service/public/js/lib/dist/util/nalu-stream-buffer.d.ts deleted file mode 100644 index 591ab4aae4c4e07fd15e59a915a9166b8d478b2e..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/nalu-stream-buffer.d.ts +++ /dev/null @@ -1,7 +0,0 @@ -import NALU from './NALU'; -export default class VideoStreamBuffer { - private buffer; - clear(): void; - append(value: ArrayLike<number>): NALU[]; - private mergeBuffer(value); -} diff --git a/web-service/public/js/lib/dist/util/nalu-stream-buffer.js b/web-service/public/js/lib/dist/util/nalu-stream-buffer.js deleted file mode 100644 index 9d76aa0f657a9b0a77ab1e6b69c746cfcb2d3c72..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/util/nalu-stream-buffer.js +++ /dev/null @@ -1,66 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var NALU_1 = require("./NALU"); -var VideoStreamBuffer = (function () { - function VideoStreamBuffer() { - } - VideoStreamBuffer.prototype.clear = function () { - this.buffer = undefined; - }; - VideoStreamBuffer.prototype.append = function (value) { - var nextNalHeader = function (b) { - var i = 3; - return function () { - var count = 0; - for (; i < b.length; i++) { - switch (b[i]) { - case 0: - count++; - break; - case 1: - if (count === 3) { - return i - 3; - } - default: - count = 0; - } - } - return; - }; - }; - var result = []; - var buffer; - if (this.buffer) { - if (value[3] === 1 && value[2] === 0 && value[1] === 0 && value[0] === 0) { - result.push(new NALU_1.default(this.buffer.subarray(4))); - buffer = Uint8Array.from(value); - } - } - if (buffer == null) { - buffer = this.mergeBuffer(value); - } - var lastIndex = 0; - var f = nextNalHeader(buffer); - for (var index = f(); index != null; index = f()) { - result.push(new NALU_1.default(buffer.subarray(lastIndex + 4, index))); - lastIndex = index; - } - this.buffer = buffer.subarray(lastIndex); - return result; - }; - VideoStreamBuffer.prototype.mergeBuffer = function (value) { - if (this.buffer == null) { - return Uint8Array.from(value); - } - else { - var newBuffer = new Uint8Array(this.buffer.byteLength + value.length); - if (this.buffer.byteLength > 0) { - newBuffer.set(this.buffer, 0); - } - newBuffer.set(value, this.buffer.byteLength); - return newBuffer; - } - }; - return VideoStreamBuffer; -}()); -exports.default = VideoStreamBuffer; diff --git a/web-service/public/js/lib/dist/video-converter.d.ts b/web-service/public/js/lib/dist/video-converter.d.ts deleted file mode 100644 index aa02344c1c60c8fda36923659b5a35631453169a..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/video-converter.d.ts +++ /dev/null @@ -1,26 +0,0 @@ -export declare const mimeType = "video/mp4; codecs=\"avc1.42E01E\""; -export default class VideoConverter { - private element; - private fps; - private fpf; - private mediaSource; - private sourceBuffer; - private receiveBuffer; - private remuxer; - private mediaReady; - private mediaReadyPromise; - private queue; - private isFirstFrame; - static readonly errorNotes: { - [x: number]: string; - }; - constructor(element: HTMLVideoElement, fps?: number, fpf?: number); - private setup(); - play(): void; - pause(): void; - reset(): void; - appendRawData(data: ArrayLike<number>): void; - private writeFragment(dts, pay); - private writeBuffer(data); - private doAppend(data); -} diff --git a/web-service/public/js/lib/dist/video-converter.js b/web-service/public/js/lib/dist/video-converter.js deleted file mode 100644 index 2e91f4b25ee260c83bc7482fd3d5091970326724..0000000000000000000000000000000000000000 --- a/web-service/public/js/lib/dist/video-converter.js +++ /dev/null @@ -1,186 +0,0 @@ -"use strict"; -Object.defineProperty(exports, "__esModule", { value: true }); -var h264_remuxer_1 = require("./h264-remuxer"); -var mp4_generator_1 = require("./mp4-generator"); -var debug = require("./util/debug"); -var nalu_stream_buffer_1 = require("./util/nalu-stream-buffer"); -exports.mimeType = 'video/mp4; codecs="avc1.42E01E"'; -var VideoConverter = (function () { - function VideoConverter(element, fps, fpf) { - if (fps === void 0) { fps = 60; } - if (fpf === void 0) { fpf = fps; } - this.element = element; - this.fps = fps; - this.fpf = fpf; - this.receiveBuffer = new nalu_stream_buffer_1.default(); - this.queue = []; - if (!MediaSource || !MediaSource.isTypeSupported(exports.mimeType)) { - throw new Error("Your browser is not supported: " + exports.mimeType); - } - this.reset(); - } - Object.defineProperty(VideoConverter, "errorNotes", { - get: function () { - return _a = {}, - _a[MediaError.MEDIA_ERR_ABORTED] = 'fetching process aborted by user', - _a[MediaError.MEDIA_ERR_NETWORK] = 'error occurred when downloading', - _a[MediaError.MEDIA_ERR_DECODE] = 'error occurred when decoding', - _a[MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED] = 'audio/video not supported', - _a; - var _a; - }, - enumerable: true, - configurable: true - }); - VideoConverter.prototype.setup = function () { - var _this = this; - this.mediaReadyPromise = new Promise(function (resolve, _reject) { - _this.mediaSource.addEventListener('sourceopen', function () { - debug.log("Media Source opened."); - _this.sourceBuffer = _this.mediaSource.addSourceBuffer(exports.mimeType); - _this.sourceBuffer.addEventListener('updateend', function () { - debug.log(" SourceBuffer updateend"); - debug.log(" sourceBuffer.buffered.length=" + _this.sourceBuffer.buffered.length); - for (var i = 0, len = _this.sourceBuffer.buffered.length; i < len; i++) { - debug.log(" sourceBuffer.buffered [" + i + "]: " + - (_this.sourceBuffer.buffered.start(i) + ", " + _this.sourceBuffer.buffered.end(i))); - } - debug.log(" mediasource.duration=" + _this.mediaSource.duration); - debug.log(" mediasource.readyState=" + _this.mediaSource.readyState); - debug.log(" video.duration=" + _this.element.duration); - debug.log(" video.buffered.length=" + _this.element.buffered.length); - if (debug.isEnable()) { - for (var i = 0, len = _this.element.buffered.length; i < len; i++) { - debug.log(" video.buffered [" + i + "]: " + _this.element.buffered.start(i) + ", " + _this.element.buffered.end(i)); - } - } - debug.log(" video.currentTime=" + _this.element.currentTime); - debug.log(" video.readyState=" + _this.element.readyState); - var data = _this.queue.shift(); - if (data) { - _this.writeBuffer(data); - } - }); - _this.sourceBuffer.addEventListener('error', function () { - debug.error(' SourceBuffer errored!'); - }); - _this.mediaReady = true; - resolve(); - }, false); - _this.mediaSource.addEventListener('sourceclose', function () { - debug.log("Media Source closed."); - _this.mediaReady = false; - }, false); - _this.element.src = URL.createObjectURL(_this.mediaSource); - }); - return this.mediaReadyPromise; - }; - VideoConverter.prototype.play = function () { - var _this = this; - if (!this.element.paused) { - return; - } - if (this.mediaReady && this.element.readyState >= 2) { - this.element.play(); - } - else { - var handler_1 = function () { - _this.play(); - _this.element.removeEventListener('canplaythrough', handler_1); - }; - this.element.addEventListener('canplaythrough', handler_1); - } - }; - VideoConverter.prototype.pause = function () { - if (this.element.paused) { - return; - } - this.element.pause(); - }; - VideoConverter.prototype.reset = function () { - this.receiveBuffer.clear(); - if (this.mediaSource && this.mediaSource.readyState === 'open') { - this.mediaSource.duration = 0; - this.mediaSource.endOfStream(); - } - this.mediaSource = new MediaSource(); - this.remuxer = new h264_remuxer_1.default(this.fps, this.fpf, this.fps * 60); - this.mediaReady = false; - this.mediaReadyPromise = undefined; - this.queue = []; - this.isFirstFrame = true; - this.setup(); - }; - VideoConverter.prototype.appendRawData = function (data, dts) { - var nalus = this.receiveBuffer.append(data); - for (var _i = 0, nalus_1 = nalus; _i < nalus_1.length; _i++) { - var nalu = nalus_1[_i]; - var ret = this.remuxer.remux(nalu); - if (ret) { - this.writeFragment(ret[0], ret[1]); // ret[0] - } - } - }; - VideoConverter.prototype.writeFragment = function (dts, pay) { - var remuxer = this.remuxer; - if (remuxer.mp4track.isKeyFrame) { - this.writeBuffer(mp4_generator_1.default.initSegment([remuxer.mp4track], Infinity, remuxer.timescale)); - } - if (pay && pay.byteLength) { - debug.log(" Put fragment: " + remuxer.seqNum + ", frames=" + remuxer.mp4track.samples.length + ", size=" + pay.byteLength); - var fragment = mp4_generator_1.default.fragmentSegment(remuxer.seqNum, dts, remuxer.mp4track, pay); - this.writeBuffer(fragment); - remuxer.flush(); - } - else { - debug.error("Nothing payload!"); - } - }; - VideoConverter.prototype.writeBuffer = function (data) { - var _this = this; - if (this.mediaReady) { - if (this.sourceBuffer.updating) { - this.queue.push(data); - } - else { - if (this.queue.length > 0) console.error("DATA IN QUEUE"); - this.doAppend(data); - } - } - else { - this.queue.push(data); - if (this.mediaReadyPromise) { - this.mediaReadyPromise.then(function () { - if (!_this.sourceBuffer.updating) { - var d = _this.queue.shift(); - if (d) { - _this.writeBuffer(d); - } - } - }); - this.mediaReadyPromise = undefined; - } - } - }; - VideoConverter.prototype.doAppend = function (data) { - var error = this.element.error; - if (error) { - debug.error("MSE Error Occured: " + VideoConverter.errorNotes[error.code]); - this.element.pause(); - if (this.mediaSource.readyState === 'open') { - this.mediaSource.endOfStream(); - } - } - else { - try { - this.sourceBuffer.appendBuffer(data); - debug.log(" appended buffer: size=" + data.byteLength); - } - catch (err) { - debug.error("MSE Error occured while appending buffer. " + err.name + ": " + err.message); - } - } - }; - return VideoConverter; -}()); -exports.default = VideoConverter;