diff --git a/components/renderers/cpp/src/splatter.cu b/components/renderers/cpp/src/splatter.cu index 2986234bb3bbc24f762ff5ba0103ba173f4a0093..55706b0856750738134a3417dfdb017205ab2bdf 100644 --- a/components/renderers/cpp/src/splatter.cu +++ b/components/renderers/cpp/src/splatter.cu @@ -131,7 +131,7 @@ using ftl::cuda::warpSum; const uint2 screenPos = params.camera.camToScreen<uint2>(camPos); const unsigned int cx = screenPos.x; const unsigned int cy = screenPos.y; - if (d > params.camera.minDepth && d < params.camera.maxDepth && cx < depth.width() && cy < depth.height()) { + if (d > params.camera.minDepth && d < params.camera.maxDepth && cx < depth_out.width() && cy < depth_out.height()) { // Transform estimated point to virtual cam space and output z atomicMin(&depth_out(cx,cy), d * 100000.0f); } @@ -155,7 +155,7 @@ void ftl::cuda::dibr_merge(TextureObject<float4> &points, TextureObject<int> &de } void ftl::cuda::dibr_merge(TextureObject<float> &depth, TextureObject<int> &depth_out, const float4x4 &transform, const ftl::rgbd::Camera &cam, SplatParams params, cudaStream_t stream) { - const dim3 gridSize((depth.width() + T_PER_BLOCK - 1)/T_PER_BLOCK, (depth.height() + T_PER_BLOCK - 1)/T_PER_BLOCK); + const dim3 gridSize((depth_out.width() + T_PER_BLOCK - 1)/T_PER_BLOCK, (depth_out.height() + T_PER_BLOCK - 1)/T_PER_BLOCK); const dim3 blockSize(T_PER_BLOCK, T_PER_BLOCK); dibr_merge_kernel<<<gridSize, blockSize, 0, stream>>>(depth, depth_out, transform, cam, params);