diff --git a/components/renderers/cpp/src/tri_render.cpp b/components/renderers/cpp/src/tri_render.cpp index cfd81347c6bb1c2e2d4547e0445f0a24d554185b..abc5941c29586fcb217a92b5f8c20304572f6748 100644 --- a/components/renderers/cpp/src/tri_render.cpp +++ b/components/renderers/cpp/src/tri_render.cpp @@ -482,7 +482,7 @@ bool Triangular::render(ftl::rgbd::VirtualSource *src, ftl::rgbd::Frame &out) { ftl::cuda::normals(accum_.createTexture<float4>(Channel::Normals, Format<float4>(camera.width, camera.height)), temp_.createTexture<float4>(Channel::Normals), temp_.getTexture<int>(Channel::Depth2), - 1, 0.02f, + value("normal_radius", 1), value("normal_smoothing", 0.02f), params_.camera, params_.m_viewMatrix.getFloat3x3(), params_.m_viewMatrixInverse.getFloat3x3(), stream_); // Reprojection of colours onto surface