using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MissileScript : MonoBehaviour
{
    public float speed;
    public ParticleSystem expl;
    

    
    void Update()
    {
        transform.position -= new Vector3(speed, 0, 0) * Time.deltaTime; // Moves the object left

        if (transform.position.x - GameObject.FindGameObjectWithTag("Player").transform.position.x < -20)
        {
            Destroy(gameObject);
        }

    }

    private void OnCollisionEnter2D(Collision2D collision)
    {
        Instantiate(expl, transform.position, transform.rotation);
        Destroy(gameObject);
    }

}