using System.Collections; using System.Collections.Generic; using UnityEngine; public class BackgroundScript : MonoBehaviour { public float speed; public Transform player; private void Start() { speed = 0.5f; } void Update() { transform.position += new Vector3(-1, 0, 0) * speed * Time.deltaTime; if (transform.position.x - player.position.x <= -15) { transform.position = new Vector2(player.position.x + 15f, 0); } } }