diff --git a/Assets/Prefab/FoodResource.prefab b/Assets/Prefab/FoodResource.prefab index 37954173b999b0c1192680c789bd3b99319cfe00..16fec162eab2d6bf40554fd1bb489f785de57e43 100644 --- a/Assets/Prefab/FoodResource.prefab +++ b/Assets/Prefab/FoodResource.prefab @@ -93,6 +93,13 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: fa5bb155b8732f34994d234d1a214353, type: 3} m_Name: m_EditorClassIdentifier: + sprites: + - {fileID: 21300000, guid: f85d51a973c87b04692395ace7bbb53d, type: 3} + - {fileID: 21300002, guid: f85d51a973c87b04692395ace7bbb53d, type: 3} + - {fileID: 21300004, guid: f85d51a973c87b04692395ace7bbb53d, type: 3} + - {fileID: 21300006, guid: f85d51a973c87b04692395ace7bbb53d, type: 3} + - {fileID: 21300008, guid: f85d51a973c87b04692395ace7bbb53d, type: 3} + - {fileID: 21300010, guid: f85d51a973c87b04692395ace7bbb53d, type: 3} --- !u!61 &5070108541231774712 BoxCollider2D: m_ObjectHideFlags: 0 diff --git a/Assets/Prefab/WoodResource.prefab b/Assets/Prefab/WoodResource.prefab index f8225feb1e148874c57c1cec61c1841e1985f68e..bdbac8470052847f56671c03ab060c469cd1004f 100644 --- a/Assets/Prefab/WoodResource.prefab +++ b/Assets/Prefab/WoodResource.prefab @@ -119,3 +119,13 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cb94cfa918a502245a4097b1749281ad, type: 3} m_Name: m_EditorClassIdentifier: + resources: 0 + sprites: + - {fileID: 21300000, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} + - {fileID: 21300002, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} + - {fileID: 21300004, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} + - {fileID: 21300006, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} + - {fileID: 21300008, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} + - {fileID: 21300010, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} + - {fileID: 21300012, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} + - {fileID: 21300014, guid: c6be499253804b13b9d479f7394d8bd4, type: 3} diff --git a/Assets/Scripts/Resources/BerryBush.cs b/Assets/Scripts/Resources/BerryBush.cs index 02598b25a51cf7ad0813c26e2e595e4d09af34bc..d8c6703ef7fd2829e4e2014508a81b242e5b5704 100644 --- a/Assets/Scripts/Resources/BerryBush.cs +++ b/Assets/Scripts/Resources/BerryBush.cs @@ -4,7 +4,6 @@ using UnityEngine; public class BerryBush : Resource { - private float growthspeed; public override void checkExistence() @@ -14,41 +13,45 @@ public class BerryBush : Resource public override void refreshSprite() { - if (resources < 100) + if (getAmount() < 100) + { + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5]; + } + else if (getAmount() < 200) { - //1 marjan sprite + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4]; } - else if (resources < 200) + else if (getAmount() < 300) { - //2 marjan sprite + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3]; } - else if (resources < 300) + else if (getAmount() < 400) { - //3 marjan sprite + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2]; } - else if (resources < 400) + else if (getAmount() < 500) { - //4 marjan sprite + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1]; } else { - // 5 marjan sprite + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[0]; } } // Start is called before the first frame update void Start() { - resources = Random.Range(50, 200); + setAmount(Random.Range(50, 200)); growthspeed = 1; StartCoroutine("Grow"); } IEnumerator Grow() { - while (resources < 500) + while (getAmount() < 600) { - resources++; + setAmount(getAmount() + 1); yield return new WaitForSeconds(growthspeed); } } diff --git a/Assets/Scripts/Resources/Forest.cs b/Assets/Scripts/Resources/Forest.cs index 5677484cca9439018d29df7ab54acafc81fc2f8a..8e61b5b483ba33448f573bad481a8a4fc21b47e6 100644 --- a/Assets/Scripts/Resources/Forest.cs +++ b/Assets/Scripts/Resources/Forest.cs @@ -22,43 +22,43 @@ public class Forest : Resource public override void refreshSprite() { - if (resources < 125) + if (getAmount() < 125) { - //yhden puun sprite + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[7]; } - else if (resources < 250) + else if (getAmount() < 250) { - //2 sprite + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[6]; } - else if (resources < 375) + else if (getAmount() < 375) { - + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5]; } - else if (resources < 500) + else if (getAmount() < 500) { - + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4]; } - else if (resources < 625) + else if (getAmount() < 625) { - + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3]; } - else if (resources < 750) + else if (getAmount() < 750) { - + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2]; } - else if (resources < 875) + else if (getAmount() < 875) { - + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1]; } else { - + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[0]; } } public override void checkExistence() { - if (resources < 1) + if (getAmount() < 1) { Destroy(gameObject); } @@ -67,7 +67,8 @@ public class Forest : Resource // Start is called before the first frame update void Start() { - resources = Random.Range(50, 300); + + setAmount(Random.Range(50, 300)); isForester = false; growthspeed = 1; StartCoroutine("Grow"); @@ -81,9 +82,9 @@ public class Forest : Resource IEnumerator Grow() { - while (resources < 1000) + while (getAmount() < 1000) { - resources++; + setAmount(getAmount() + 1); yield return new WaitForSeconds(growthspeed); } } diff --git a/Assets/Scripts/Resources/Outcrop.cs b/Assets/Scripts/Resources/Outcrop.cs index 080ceb8c75e31e8a5287adcab5bbe11a3be8d4b8..0cbd2e5b09813033b29bd58fbca5413397f492ed 100644 --- a/Assets/Scripts/Resources/Outcrop.cs +++ b/Assets/Scripts/Resources/Outcrop.cs @@ -11,13 +11,13 @@ public class Outcrop : Resource // Start is called before the first frame update void Start() { - resources = 0; + setAmount(0); } // Update is called once per frame void Update() { - if (resources == 100) + if (getAmount() == 100) { // luo Quarry -olio samaan pisteeseen kartalla ja tuhoa Outcrop -olio } diff --git a/Assets/Scripts/Resources/Quarry.cs b/Assets/Scripts/Resources/Quarry.cs index 07199d7c4cfd739ab29be5bd2193e398464ed881..c96b955ed75496cbf6f9c1f8ccee737bdfde254b 100644 --- a/Assets/Scripts/Resources/Quarry.cs +++ b/Assets/Scripts/Resources/Quarry.cs @@ -7,7 +7,7 @@ public class Quarry : Resource public override void checkExistence() { - if (resources < 1) + if (getAmount() < 1) { Destroy(gameObject); } @@ -15,13 +15,36 @@ public class Quarry : Resource public override void refreshSprite() { - + if (getAmount() < 100) + { + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5]; + } + else if (getAmount() < 200) + { + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4]; + } + else if (getAmount() < 300) + { + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3]; + } + else if (getAmount() < 400) + { + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2]; + } + else if (getAmount() < 500) + { + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1]; + } + else + { + gameObject.GetComponent<SpriteRenderer>().sprite = sprites[0]; + } } // Start is called before the first frame update void Start() { - resources = Random.Range(2000, 4000); + setAmount(Random.Range(2000, 4000)); } // Update is called once per frame diff --git a/Assets/Scripts/Resources/Resource.cs b/Assets/Scripts/Resources/Resource.cs index 651df7fa83a34dcf1f5286a592a384abcbd170e5..04e0e1955d39d0658b5cb37fec9b0c3368240092 100644 --- a/Assets/Scripts/Resources/Resource.cs +++ b/Assets/Scripts/Resources/Resource.cs @@ -4,11 +4,17 @@ using UnityEngine; public abstract class Resource : MonoBehaviour { - protected int resources; + [SerializeField] + private int resources; + + [SerializeField] + protected Sprite[] sprites; + public void setAmount(int i) { resources = i; + refreshSprite(); } public int getAmount()