diff --git a/Assets/Scripts/City/City.cs b/Assets/Scripts/City/City.cs index 12a104c3c3c6f9e32672bb39677c3c270a4f4e9f..f3f2fd1febe2dd1f650f2b7531d5349a9946f176 100644 --- a/Assets/Scripts/City/City.cs +++ b/Assets/Scripts/City/City.cs @@ -141,7 +141,7 @@ public class City : MonoBehaviour float y = gameObject.transform.position.y + 1f - lista.Length * 0.5f; float z = gameObject.transform.position.z; GameObject resrow = Instantiate<GameObject>(resrowPrefab); - resrow.GetComponent<ResourceRow>().SetRow(r, x + 1f, y, z); + resrow.GetComponent<ResourceRow>().SetRow(r, x - 2f, y, z); } /**