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index 0000000000000000000000000000000000000000..fad139c12cfcbabc8dcc5959d24c3f7fab5f775b
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index 0749e99c59af00e4ff5f5d9823f10e1d370b0de7..11566e3a3791ba65d7b0dadc85809c658b7b76e9 100644
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diff --git a/Assets/Scripts/Collector.cs b/Assets/Scripts/Collector.cs
new file mode 100644
index 0000000000000000000000000000000000000000..bc7d9aac2999054cc6a84bab00ba89289a72eacb
--- /dev/null
+++ b/Assets/Scripts/Collector.cs
@@ -0,0 +1,71 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Collector : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+    
+    [SerializeField]
+    private GameObject target;
+
+    [SerializeField]
+    private GameObject move_to;
+
+
+    [SerializeField]
+    private int amount;
+
+    [SerializeField]
+    private GameObject home;
+
+    public float speed = 1;
+
+
+    public void SetTarget(GameObject target)
+    {
+        this.target = target;
+    }
+    public void MoveTo(GameObject target)
+    {
+        this.move_to = target;
+    }
+    GameObject lastClicked;
+    Ray ray;
+    RaycastHit rayHit;
+    // Update is called once per frame
+    void Update()
+    {
+        if (Input.GetMouseButtonDown(0))
+        {
+            Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
+            Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
+
+            RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
+            if (hit.collider != null)
+            {
+                SetTarget(hit.collider.gameObject);
+                MoveTo(hit.collider.gameObject);
+            }
+        }
+        if (target != null)
+            transform.position = Vector2.MoveTowards(new Vector2(transform.position.x, transform.position.y), move_to.transform.position, speed * Time.deltaTime);
+    }
+    private void OnTriggerEnter2D(Collider2D collision)
+    {
+        Debug.Log(collision.gameObject.name);
+        if (collision.gameObject.tag == "Resource")
+            StartCoroutine("goHome");
+        else if (collision.gameObject.name == "City")
+            MoveTo(this.target);
+    }
+    IEnumerator goHome()
+    {
+        yield return new WaitForSeconds(4);
+        MoveTo(home);
+    }
+}
diff --git a/Assets/Scripts/Collector.cs.meta b/Assets/Scripts/Collector.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..97a2258b6e0f131b7d1798bd2f5591ad32eaa349
--- /dev/null
+++ b/Assets/Scripts/Collector.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Resources.cs b/Assets/Scripts/Resources.cs
new file mode 100644
index 0000000000000000000000000000000000000000..bbd543e7923a4010a01e281508bbb113c80f62d1
--- /dev/null
+++ b/Assets/Scripts/Resources.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Resources : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+    [SerializeField]
+    private int Amount;
+    // Update is called once per frame
+    void Update()
+    {
+
+    }
+}
diff --git a/Assets/Scripts/Resources.cs.meta b/Assets/Scripts/Resources.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..32962355c88b407ea94bf854335396495f8bb37f
--- /dev/null
+++ b/Assets/Scripts/Resources.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Sprites/worker.png b/Assets/Sprites/worker.png
new file mode 100644
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diff --git a/Assets/Sprites/worker.png.meta b/Assets/Sprites/worker.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a3a0e8ab8ad5a1cc7c35b70d2cbd04b717db1005
--- /dev/null
+++ b/Assets/Sprites/worker.png.meta
@@ -0,0 +1,88 @@
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a7840ec11895c76785f65d949a3d20d53355..20167db72fbbf7048673ef6229909d9e55a05797 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -3,7 +3,10 @@
 --- !u!78 &1
 TagManager:
   serializedVersion: 2
-  tags: []
+  tags:
+  - Road
+  - Tree
+  - Resource
   layers:
   - Default
   - TransparentFX