diff --git a/Assets/Scripts/Collector.cs b/Assets/Scripts/Collector.cs index 47fe40ef3d3ca17450fe1a6429c04d253d84d6a3..d884dac73bec6951c7647ff0b69898855c102cd3 100644 --- a/Assets/Scripts/Collector.cs +++ b/Assets/Scripts/Collector.cs @@ -57,7 +57,7 @@ public class Collector : MonoBehaviour } } if (target != null) - transform.position = Vector2.MoveTowards(new Vector2(transform.position.x, transform.position.y), move_to.transform.position, speed * Time.deltaTime); + transform.position = Vector3.MoveTowards(new Vector3(transform.position.x, transform.position.y, -1f), move_to.transform.position, speed * Time.deltaTime); } private void OnTriggerEnter2D(Collider2D collision) { @@ -70,13 +70,14 @@ public class Collector : MonoBehaviour this.resource = this.target.GetComponent<Resource>(); StartCoroutine("goHome"); } - else if (collision.gameObject.name == "City") + else if (collision.gameObject.name == "City" && this.resource != null) { //resets amount and resource variables collision.gameObject.GetComponent<City>().AddResource(this.resource, this.amount); this.amount = 0; this.resource = null; MoveTo(this.target); + } } IEnumerator goHome()