From bbe7934ec75ec75ce633a59ebee42bfccc14a395 Mon Sep 17 00:00:00 2001 From: Matti Loimaranta <makalo@utu.fi> Date: Sun, 3 Mar 2019 11:46:16 +0200 Subject: [PATCH] added max levels to upgrades --- Assets/Scripts/Upgrades/CollectorUpgrade.cs | 16 ++++++++++------ Assets/Scripts/Upgrades/PopulationUpgrade.cs | 2 +- .../Scripts/Upgrades/ResourceCapacityUpgrade.cs | 2 +- Assets/Scripts/Upgrades/RoadUpgrade.cs | 3 ++- Assets/Scripts/Upgrades/Upgrade.cs | 7 ++----- Assets/Scripts/Upgrades/UpgradeTargets.cs | 2 +- 6 files changed, 17 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/Upgrades/CollectorUpgrade.cs b/Assets/Scripts/Upgrades/CollectorUpgrade.cs index ab1c34d..b5c72f5 100644 --- a/Assets/Scripts/Upgrades/CollectorUpgrade.cs +++ b/Assets/Scripts/Upgrades/CollectorUpgrade.cs @@ -8,12 +8,7 @@ public class CollectorUpgrade : Upgrade // Start is called before the first frame update void Start() { - - UpgradeTargets target = UpgradeTargets.collector; - City city = gameObject.GetComponent<City>(); - int currentLevel = city.GetLevel(target); - city.UseResources(GetPrices(currentLevel)); - city.AddCollector(); + maxLevelModifier = 4; } // Update is called once per frame @@ -21,4 +16,13 @@ public class CollectorUpgrade : Upgrade { } + + public void UpgradeCollector() + { + UpgradeTargets target = UpgradeTargets.collector; + City city = gameObject.GetComponent<City>(); + int currentLevel = city.GetLevel(target); + city.UseResources(GetPrices(currentLevel)); + city.AddCollector(); + } } diff --git a/Assets/Scripts/Upgrades/PopulationUpgrade.cs b/Assets/Scripts/Upgrades/PopulationUpgrade.cs index 04377c2..fbda2c4 100644 --- a/Assets/Scripts/Upgrades/PopulationUpgrade.cs +++ b/Assets/Scripts/Upgrades/PopulationUpgrade.cs @@ -7,7 +7,7 @@ public class PopulationUpgrade : Upgrade // Start is called before the first frame update public void Start() { - + maxLevelModifier = 10; } // Update is called once per frame diff --git a/Assets/Scripts/Upgrades/ResourceCapacityUpgrade.cs b/Assets/Scripts/Upgrades/ResourceCapacityUpgrade.cs index 6158772..45ac507 100644 --- a/Assets/Scripts/Upgrades/ResourceCapacityUpgrade.cs +++ b/Assets/Scripts/Upgrades/ResourceCapacityUpgrade.cs @@ -7,7 +7,7 @@ public class ResourceCapacityUpgrade : Upgrade // Start is called before the first frame update void Start() { - + maxLevelModifier = 4; } // Update is called once per frame diff --git a/Assets/Scripts/Upgrades/RoadUpgrade.cs b/Assets/Scripts/Upgrades/RoadUpgrade.cs index 52676a0..329ef10 100644 --- a/Assets/Scripts/Upgrades/RoadUpgrade.cs +++ b/Assets/Scripts/Upgrades/RoadUpgrade.cs @@ -4,10 +4,11 @@ using UnityEngine; public class RoadUpgrade : Upgrade { + // Start is called before the first frame update void Start() { - + maxLevelModifier = 2; } // Update is called once per frame diff --git a/Assets/Scripts/Upgrades/Upgrade.cs b/Assets/Scripts/Upgrades/Upgrade.cs index 085a6a5..0dc875a 100644 --- a/Assets/Scripts/Upgrades/Upgrade.cs +++ b/Assets/Scripts/Upgrades/Upgrade.cs @@ -4,11 +4,8 @@ using UnityEngine; public abstract class Upgrade : MonoBehaviour { - /* - private float baseWoodCost = 10; - private float baseStoneCost = 10; - private float baseFoodCost = 10; - */ + protected int maxLevelModifier; + private float efficiencyLevel = 1; private Dictionary<Resources, int> resources = new Dictionary<Resources, int>(); diff --git a/Assets/Scripts/Upgrades/UpgradeTargets.cs b/Assets/Scripts/Upgrades/UpgradeTargets.cs index ae059aa..57c44cd 100644 --- a/Assets/Scripts/Upgrades/UpgradeTargets.cs +++ b/Assets/Scripts/Upgrades/UpgradeTargets.cs @@ -3,5 +3,5 @@ using System.Collections.Generic; using UnityEngine; public enum UpgradeTargets - {population, capacity, speed, collector} + {population, capacity, speed, collector, city} -- GitLab