diff --git a/Assets/Scripts/City.cs b/Assets/Scripts/City.cs index 0b9c7ffa57eebb4c5876cdaa929b2f1276858c29..8c7f8c2fbb3da942aed1b860f0e7465335acfbe9 100644 --- a/Assets/Scripts/City.cs +++ b/Assets/Scripts/City.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -11,8 +12,18 @@ public class City : MonoBehaviour { } - - + + public int GetLevel(UpgradeTargets target) + { + return 1; + } + + public void AddCollector() + { + + } + + /** * Kayttaa resurssia r, maaran 'amount' verran (amount >= 0). * Voidaan kayttaa maximissaan sen verran resursseja mita niita on kaytossa. @@ -32,7 +43,12 @@ public class City : MonoBehaviour } } } - + + public void AddPopulation(int v) + { + + } + /** * Lisaa resurssia r, maaran 'amount' verran (amount >= 0). diff --git a/Assets/Scripts/CollectorUpgrade.cs b/Assets/Scripts/CollectorUpgrade.cs index 0cb03a68800f5c13f88b6441d4d0a6f5f6ecc9a0..3e4be0d1e48530275fcfd0c9f6144d67dd464192 100644 --- a/Assets/Scripts/CollectorUpgrade.cs +++ b/Assets/Scripts/CollectorUpgrade.cs @@ -12,7 +12,7 @@ public class CollectorUpgrade : Upgrade UpgradeTargets target = UpgradeTargets.collector; City city = gameObject.GetComponent<City>(); float currentLevel = city.GetLevel(target); - city.UseResources(getPrices(currentLevel)); + city.UseResources(GetPrices(currentLevel)); city.AddCollector(); } diff --git a/Assets/Scripts/PopulationUpgrade.cs b/Assets/Scripts/PopulationUpgrade.cs index 57d6c3b750059b782a0478bcff43acd95ab9b39a..f2de952c2b92ac0244099399ac4425ed94c84af9 100644 --- a/Assets/Scripts/PopulationUpgrade.cs +++ b/Assets/Scripts/PopulationUpgrade.cs @@ -20,8 +20,8 @@ public class PopulationUpgrade : Upgrade { UpgradeTargets target = UpgradeTargets.population; City city = gameObject.GetComponent<City>(); - float currentLevel = city.GetLevel(target); - city.UseResources(getPrices(currentLevel)); + int currentLevel = city.GetLevel(target); + city.UseResources(GetPrices(currentLevel)); city.AddPopulation(currentLevel * 10); Debug.Log("population upgraded"); } diff --git a/Assets/Scripts/ResourceCapacityUpgrade.cs b/Assets/Scripts/ResourceCapacityUpgrade.cs index 008b6389637907a74e8429dd2f2b670d3dd39d09..eda19d90a6da184ac8d599a3c6daec3982dcdc20 100644 --- a/Assets/Scripts/ResourceCapacityUpgrade.cs +++ b/Assets/Scripts/ResourceCapacityUpgrade.cs @@ -20,7 +20,7 @@ public class ResourceCapacityUpgrade : Upgrade { UpgradeTargets target = UpgradeTargets.capacity; City city = gameObject.GetComponent<City>(); - float currentLevel = city.GetLevel(target); + int currentLevel = city.GetLevel(target); city.UseResources(GetPrices(currentLevel)); city.IncreaseCapacity(currentLevel * 100); Debug.Log("Capacity upgraded"); diff --git a/Assets/Scripts/ResourceEfficiencyUpgrade.cs b/Assets/Scripts/ResourceEfficiencyUpgrade.cs index 6db0798ae22832a5f2caef34c4f8cb3301beb817..86514c535793536e06f27d179844359bac7777ee 100644 --- a/Assets/Scripts/ResourceEfficiencyUpgrade.cs +++ b/Assets/Scripts/ResourceEfficiencyUpgrade.cs @@ -20,7 +20,7 @@ public class ResourceEfficiencyUpgrade : Upgrade { City city = gameObject.GetComponent<City>(); increaseEfficiencyLevel(); - city.UseResources(getPrices(getEfficiencyLevel() * getEfficiencyLevel())); + city.UseResources(GetPrices(getEfficiencyLevel() * getEfficiencyLevel())); Debug.Log("Efficienfy upgraded to: " + getEfficiencyLevel()); } } diff --git a/Assets/Scripts/ResourcePool.cs b/Assets/Scripts/ResourcePool.cs index c4d6843f04a4841d78f252e0cb0f6c297f7e6037..c4cbf61147739be198f48ba6e87b14d6e506c870 100644 --- a/Assets/Scripts/ResourcePool.cs +++ b/Assets/Scripts/ResourcePool.cs @@ -59,4 +59,8 @@ public class ResourcePool : MonoBehaviour { this.maxCapacity += x; } + public void AddCollector() + { + Collector c = gameObject.AddComponent<Collector>(); + } } diff --git a/Assets/Scripts/Road.cs b/Assets/Scripts/Road.cs new file mode 100644 index 0000000000000000000000000000000000000000..75762802fed4f5e0a13ccc4830219caeb43c8040 --- /dev/null +++ b/Assets/Scripts/Road.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Road : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + internal float GetLevel(UpgradeTargets target) + { + throw new NotImplementedException(); + } + + internal void IncreaseSpeed(float v) + { + throw new NotImplementedException(); + } +} diff --git a/Assets/Scripts/Road.cs.meta b/Assets/Scripts/Road.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..f59656854f71d7ae08d4a71369426625401a6590 --- /dev/null +++ b/Assets/Scripts/Road.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a13d323f8e41b544c95f8ef1a2b4baba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/RoadUpgrade.cs b/Assets/Scripts/RoadUpgrade.cs index ed98d5f6afdb86eed488a6becb8ee34530c10c48..dbb667be82ececd37c920697ead1a7d35c3e489e 100644 --- a/Assets/Scripts/RoadUpgrade.cs +++ b/Assets/Scripts/RoadUpgrade.cs @@ -21,8 +21,8 @@ public class RoadUpgrade : Upgrade UpgradeTargets target = UpgradeTargets.speed; Road road = gameObject.GetComponent<Road>(); City city = gameObject.GetComponent<City>(); - float currentLevel = road.getLevel(target); - city.UseResources(getPrices(currentLevel)); + float currentLevel = road.GetLevel(target); + city.UseResources(GetPrices(currentLevel)); road.IncreaseSpeed(1 / currentLevel); Debug.Log("Road upgraded"); } diff --git a/Assets/Scripts/Upgrade.cs b/Assets/Scripts/Upgrade.cs index d521f6e01e0bc0c91105e6d57c8a14df0149409f..b201b431ab0b7bbb5d02ab4c4fed21670f04c50d 100644 --- a/Assets/Scripts/Upgrade.cs +++ b/Assets/Scripts/Upgrade.cs @@ -58,7 +58,7 @@ public abstract class Upgrade : MonoBehaviour } - public List<float> getPrices(float modifier) + public List<float> GetPrices(float modifier) { List<float> prices = new List<float>(); foreach(KeyValuePair<Resources, int> key in resources)