From 8f48369e15c7091fc2dbad072002f1c16cc68d87 Mon Sep 17 00:00:00 2001 From: Erno Lokkila <eolokk@utu.fi> Date: Sun, 3 Mar 2019 23:55:06 +0200 Subject: [PATCH] added music for house upgrades --- Assets/Scripts/City/City.cs | 9 +++++++++ Assets/Scripts/EventSystem/EventType.cs | 1 + 2 files changed, 10 insertions(+) diff --git a/Assets/Scripts/City/City.cs b/Assets/Scripts/City/City.cs index 3f62dd1..e173e13 100644 --- a/Assets/Scripts/City/City.cs +++ b/Assets/Scripts/City/City.cs @@ -111,6 +111,15 @@ public class City : MonoBehaviour spriteIndex = Math.Min(spriteIndex+1, sprites.Length-1); this.population += v; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[spriteIndex]; + + if(spriteIndex == 1) + EventSystem.EventHappened(EventType.CityBig); + else if (spriteIndex == 2) + EventSystem.EventHappened(EventType.HuntingSmall); + else if (spriteIndex == 3) + EventSystem.EventHappened(EventType.HuntingBig); + else if (spriteIndex == 4) + EventSystem.EventHappened(EventType.Ultimate); } private void Update() diff --git a/Assets/Scripts/EventSystem/EventType.cs b/Assets/Scripts/EventSystem/EventType.cs index 5802558..783e6ff 100644 --- a/Assets/Scripts/EventSystem/EventType.cs +++ b/Assets/Scripts/EventSystem/EventType.cs @@ -12,6 +12,7 @@ public enum EventType HuntingSmall, HuntingBig, WinMusic, + Ultimate, //effects WoodChopped, StoneCut, -- GitLab