diff --git a/Assets/Scenes/MainScene.meta b/Assets/Scenes/MainScene.meta
new file mode 100644
index 0000000000000000000000000000000000000000..fad139c12cfcbabc8dcc5959d24c3f7fab5f775b
--- /dev/null
+++ b/Assets/Scenes/MainScene.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index 11566e3a3791ba65d7b0dadc85809c658b7b76e9..ff8f3a96dcecd92004ea422bf33be39f2e43a253 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -1344,8 +1344,10 @@ MonoBehaviour:
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   target: {fileID: 0}
   move_to: {fileID: 0}
+  max_amount: 10
   amount: 0
   home: {fileID: 471348698}
+  resource: {fileID: 0}
   speed: 1
 --- !u!61 &932290493
 BoxCollider2D:
@@ -1473,126 +1475,6 @@ Transform:
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@@ -1682,8 +1564,8 @@ GameObject:
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   - component: {fileID: 1699889076}
-  - component: {fileID: 1699889075}
   - component: {fileID: 1699889078}
+  - component: {fileID: 1699889075}
   m_Layer: 0
   m_Name: Tree (1)
   m_TagString: Resource
@@ -1700,10 +1582,9 @@ MonoBehaviour:
   m_GameObject: {fileID: 1699889074}
   m_Enabled: 1
   m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: bad3649e66714d14d94d87cd3e47c1a1, type: 3}
+  m_Script: {fileID: 11500000, guid: cb94cfa918a502245a4097b1749281ad, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  Amount: 0
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 SpriteRenderer:
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diff --git a/Assets/Scripts/Collector.cs b/Assets/Scripts/Collector.cs
index bc7d9aac2999054cc6a84bab00ba89289a72eacb..116ab820eb7566946492e5e388db4949f3051dcd 100644
--- a/Assets/Scripts/Collector.cs
+++ b/Assets/Scripts/Collector.cs
@@ -7,15 +7,17 @@ public class Collector : MonoBehaviour
     // Start is called before the first frame update
     void Start()
     {
-        
+
     }
-    
+
     [SerializeField]
     private GameObject target;
 
     [SerializeField]
     private GameObject move_to;
 
+    [SerializeField]
+    private int max_amount = 10;
 
     [SerializeField]
     private int amount;
@@ -23,6 +25,8 @@ public class Collector : MonoBehaviour
     [SerializeField]
     private GameObject home;
 
+    [SerializeField]
+    private Resource resource;
     public float speed = 1;
 
 
@@ -57,15 +61,27 @@ public class Collector : MonoBehaviour
     }
     private void OnTriggerEnter2D(Collider2D collision)
     {
-        Debug.Log(collision.gameObject.name);
+
         if (collision.gameObject.tag == "Resource")
+        {
+            //Amount of resources worker is carrying right now
+            this.amount = collision.gameObject.GetComponent<Resource>().extractResource(this.max_amount);
+            //Gives target resource to resource variable
+            this.resource = this.target.GetComponent<Resource>();
             StartCoroutine("goHome");
+        }
         else if (collision.gameObject.name == "City")
+        {
+            //resets amount and resource variables
+            this.amount = 0;
+            this.resource = null;
             MoveTo(this.target);
+        }
     }
     IEnumerator goHome()
     {
         yield return new WaitForSeconds(4);
         MoveTo(home);
     }
+
 }