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for (int i = 0; i < 3; i++) { + for (int i = 0; i < 10; i++) { GameObject go = Instantiate<GameObject>(housePrefab); + Destroy(go.GetComponent<BoxCollider2D>()); houses.Add(go); go.transform.position = new Vector3(Random.Range(1f, 14f), Random.Range(1f, 14f), -5); yield return new WaitForSeconds(spawnRate); diff --git a/Assets/Scripts/UI/Border.cs b/Assets/Scripts/UI/Border.cs index 7bd13f3068ec0a1912a081a704fc8049b658bcab..1ab79087a14694a315c71a20335d5195df85c639 100644 --- a/Assets/Scripts/UI/Border.cs +++ b/Assets/Scripts/UI/Border.cs @@ -7,17 +7,18 @@ public class Border : MonoBehaviour // Start is called before the first frame update void Start() { - + } // Update is called once per frame void Update() { - + } private void OnMouseEnter() { - //Debug.Log("Kauppa kiinni"); + Debug.Log("Kauppa kiinni"); + Destroy(transform.parent.gameObject); } } diff --git a/Assets/Scripts/UI/BuyCity.cs b/Assets/Scripts/UI/BuyCity.cs index 15579e1350f7af60ab4aaf5f47c438d87d500f62..71795aff48c302bbf8f5cd5641822a4522ef54fa 100644 --- a/Assets/Scripts/UI/BuyCity.cs +++ b/Assets/Scripts/UI/BuyCity.cs @@ -4,6 +4,10 @@ using UnityEngine; public class BuyCity : MonoBehaviour { + + [SerializeField] + private GameObject endGame; + // Start is called before the first frame update void Start() { @@ -20,7 +24,7 @@ public class BuyCity : MonoBehaviour { if (Input.GetMouseButtonDown(1)) { - Debug.Log("Ostit Voiton"); + Instantiate<GameObject>(endGame); } } } diff --git a/Assets/Scripts/UI/BuyEfficiency.cs b/Assets/Scripts/UI/BuyEfficiency.cs index 50172b1576985f21dad78e6f98a05039592e748e..e0dc181f72f7870d7ad0a2b52c0c88d16b9eee80 100644 --- a/Assets/Scripts/UI/BuyEfficiency.cs +++ b/Assets/Scripts/UI/BuyEfficiency.cs @@ -21,6 +21,8 @@ public class BuyEfficiency : MonoBehaviour if (Input.GetMouseButtonDown(1)) { Debug.Log("Ostit Tehokkuutta"); + ResourceEfficiencyUpgrade reu = gameObject.GetComponent<ResourceEfficiencyUpgrade>(); + reu.UpgradeEfficiency(); } } } diff --git a/Assets/Scripts/UI/BuyPopulation.cs b/Assets/Scripts/UI/BuyPopulation.cs index 705b1df9c008e728882d0539847afbad9d921d50..d746afbb26df5dab5832f666f2b5beef125533f4 100644 --- a/Assets/Scripts/UI/BuyPopulation.cs +++ b/Assets/Scripts/UI/BuyPopulation.cs @@ -13,14 +13,15 @@ public class BuyPopulation : MonoBehaviour // Update is called once per frame void Update() { - + } private void OnMouseOver() { if (Input.GetMouseButtonDown(1)) { - Debug.Log("Ostit Ihmisia"); + PopulationUpgrade pop = gameObject.GetComponent<PopulationUpgrade>(); + pop.UpgradePopulation(); } } } diff --git a/Assets/Scripts/UI/UpgradeShop.cs b/Assets/Scripts/UI/UpgradeShop.cs index 6bc7625d99fcb4cac9387818aa7f1ed0133eeb69..e68e8d001d296926d90b87d2771b3c9a341bec22 100644 --- a/Assets/Scripts/UI/UpgradeShop.cs +++ b/Assets/Scripts/UI/UpgradeShop.cs @@ -4,12 +4,11 @@ using UnityEngine; public class UpgradeShop : MonoBehaviour { - private bool shopVisible; // Start is called before the first frame update void Start() { - shopVisible = false; + } // Update is called once per frame @@ -20,6 +19,6 @@ public class UpgradeShop : MonoBehaviour private void OnMouseEnter() { - //Debug.Log("Kauppa auki"); + Debug.Log("Kauppa auki"); } }