diff --git a/Assets/Prefab/City.prefab b/Assets/Prefab/City.prefab
index 9109199ad80b31aff1f4c663fbda86dbd9a1aa59..dfe9949c95cd4496342d42e07a5d2439cef8a49f 100644
--- a/Assets/Prefab/City.prefab
+++ b/Assets/Prefab/City.prefab
@@ -131,6 +131,8 @@ MonoBehaviour:
   resourcePoolLevel: 0
   roadLevel: 0
   paneelienmaara: 0
+  shopPreFab: {fileID: 7162492650952366835, guid: f0354d4d550e4994cb346ed8fce67111,
+    type: 3}
 --- !u!1001 &5416443199572362591
 PrefabInstance:
   m_ObjectHideFlags: 0
diff --git a/Assets/Prefab/ShopTrigger.prefab b/Assets/Prefab/ShopTrigger.prefab
index a48490aebecfc90c7ebd06fa1e442fbcaf45efeb..44648fe81d1f199f5140bd1bf1089f7a390b012c 100644
--- a/Assets/Prefab/ShopTrigger.prefab
+++ b/Assets/Prefab/ShopTrigger.prefab
@@ -57,7 +57,7 @@ BoxCollider2D:
     adaptiveTiling: 0
   m_AutoTiling: 0
   serializedVersion: 2
-  m_Size: {x: 1, y: 0.67}
+  m_Size: {x: 1, y: 0.7}
   m_EdgeRadius: 0
 --- !u!212 &7162492650593089022
 SpriteRenderer:
@@ -479,7 +479,7 @@ BoxCollider2D:
     adaptiveTiling: 0
   m_AutoTiling: 0
   serializedVersion: 2
-  m_Size: {x: 1, y: 0.66}
+  m_Size: {x: 1, y: 0.7}
   m_EdgeRadius: 0
 --- !u!212 &7162492651555988094
 SpriteRenderer:
@@ -598,7 +598,7 @@ BoxCollider2D:
     adaptiveTiling: 0
   m_AutoTiling: 0
   serializedVersion: 2
-  m_Size: {x: 3, y: 3.2}
+  m_Size: {x: 5, y: 5}
   m_EdgeRadius: 0
 --- !u!114 &7162492651648248339
 MonoBehaviour:
diff --git a/Assets/Scripts/City/City.cs b/Assets/Scripts/City/City.cs
index f3f2fd1febe2dd1f650f2b7531d5349a9946f176..cbc5ddb6012feaecb8b8c477a2e97cfe4ab3e782 100644
--- a/Assets/Scripts/City/City.cs
+++ b/Assets/Scripts/City/City.cs
@@ -31,7 +31,8 @@ public class City : MonoBehaviour
 
     public int paneelienmaara = 0;
 
-
+    [SerializeField]
+    GameObject shopPreFab;
 
     // Start is called before the first frame update
     void Start()
@@ -169,8 +170,8 @@ public class City : MonoBehaviour
     {
         return workerlista;
     }
-    public void OnMouseDown()
+    private void OnMouseEnter()
     {
-        AddCollector();
+        Instantiate<GameObject>(shopPreFab);
     }
 }