diff --git a/Assets/Scripts/Collector.cs b/Assets/Scripts/Collector.cs index 8279847034f59630778e7570d5baa94d33a9a64f..d772789090ed0174bacc40f72d1e189363aabf1e 100644 --- a/Assets/Scripts/Collector.cs +++ b/Assets/Scripts/Collector.cs @@ -53,7 +53,7 @@ public class Collector : MonoBehaviour MoveTo(hit.collider.gameObject); } } - if (target != null) + if (move_to != null) transform.position = Vector3.MoveTowards(new Vector3(transform.position.x, transform.position.y, -1f), move_to.transform.position, speed * Time.deltaTime); } private void OnTriggerEnter2D(Collider2D collision) @@ -67,7 +67,7 @@ public class Collector : MonoBehaviour this.resource = this.target.GetComponent<Resource>(); StartCoroutine("goHome"); } - else if (collision.gameObject.name == "City" && this.resource != null) + else if (collision.gameObject.tag == "Home" && this.resource != null) { //resets amount and resource variables collision.gameObject.GetComponent<City>().AddResource(this.resource, this.amount);