From 3b97d0cfa56129dff2cf14a5699e2fb5c90dda50 Mon Sep 17 00:00:00 2001 From: Matti Loimaranta <makalo@utu.fi> Date: Sat, 2 Mar 2019 18:13:24 +0200 Subject: [PATCH] fixed method names --- Assets/Scripts/CollectorUpgrade.cs | 6 +++--- Assets/Scripts/PopulationUpgrade.cs | 6 +++--- Assets/Scripts/ResourceCapacityUpgrade.cs | 6 +++--- Assets/Scripts/ResourceEfficiencyUpgrade.cs | 2 +- Assets/Scripts/RoadUpgrade.cs | 4 ++-- 5 files changed, 12 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/CollectorUpgrade.cs b/Assets/Scripts/CollectorUpgrade.cs index cb793b2..0cb03a6 100644 --- a/Assets/Scripts/CollectorUpgrade.cs +++ b/Assets/Scripts/CollectorUpgrade.cs @@ -11,9 +11,9 @@ public class CollectorUpgrade : Upgrade UpgradeTargets target = UpgradeTargets.collector; City city = gameObject.GetComponent<City>(); - float currentLevel = city.getLevel(target); - city.useResources(getPrices(currentLevel)); - city.addCollector(); + float currentLevel = city.GetLevel(target); + city.UseResources(getPrices(currentLevel)); + city.AddCollector(); } // Update is called once per frame diff --git a/Assets/Scripts/PopulationUpgrade.cs b/Assets/Scripts/PopulationUpgrade.cs index c2338c2..57d6c3b 100644 --- a/Assets/Scripts/PopulationUpgrade.cs +++ b/Assets/Scripts/PopulationUpgrade.cs @@ -20,9 +20,9 @@ public class PopulationUpgrade : Upgrade { UpgradeTargets target = UpgradeTargets.population; City city = gameObject.GetComponent<City>(); - float currentLevel = city.getLevel(target); - city.useResources(getPrices(currentLevel)); - city.addPopulation(currentLevel * 10); + float currentLevel = city.GetLevel(target); + city.UseResources(getPrices(currentLevel)); + city.AddPopulation(currentLevel * 10); Debug.Log("population upgraded"); } } diff --git a/Assets/Scripts/ResourceCapacityUpgrade.cs b/Assets/Scripts/ResourceCapacityUpgrade.cs index 88ba170..008b638 100644 --- a/Assets/Scripts/ResourceCapacityUpgrade.cs +++ b/Assets/Scripts/ResourceCapacityUpgrade.cs @@ -20,9 +20,9 @@ public class ResourceCapacityUpgrade : Upgrade { UpgradeTargets target = UpgradeTargets.capacity; City city = gameObject.GetComponent<City>(); - float currentLevel = city.getLevel(target); - city.useResources(getPrices(currentLevel)); - city.increaseCapacity(currentLevel * 100); + float currentLevel = city.GetLevel(target); + city.UseResources(GetPrices(currentLevel)); + city.IncreaseCapacity(currentLevel * 100); Debug.Log("Capacity upgraded"); } diff --git a/Assets/Scripts/ResourceEfficiencyUpgrade.cs b/Assets/Scripts/ResourceEfficiencyUpgrade.cs index adb2040..6db0798 100644 --- a/Assets/Scripts/ResourceEfficiencyUpgrade.cs +++ b/Assets/Scripts/ResourceEfficiencyUpgrade.cs @@ -20,7 +20,7 @@ public class ResourceEfficiencyUpgrade : Upgrade { City city = gameObject.GetComponent<City>(); increaseEfficiencyLevel(); - city.useResources(getPrices(getEfficiencyLevel() * getEfficiencyLevel())); + city.UseResources(getPrices(getEfficiencyLevel() * getEfficiencyLevel())); Debug.Log("Efficienfy upgraded to: " + getEfficiencyLevel()); } } diff --git a/Assets/Scripts/RoadUpgrade.cs b/Assets/Scripts/RoadUpgrade.cs index 7ec0bef..ed98d5f 100644 --- a/Assets/Scripts/RoadUpgrade.cs +++ b/Assets/Scripts/RoadUpgrade.cs @@ -22,8 +22,8 @@ public class RoadUpgrade : Upgrade Road road = gameObject.GetComponent<Road>(); City city = gameObject.GetComponent<City>(); float currentLevel = road.getLevel(target); - city.useResources(getPrices(currentLevel)); - road.increaseSpeed(1 / currentLevel); + city.UseResources(getPrices(currentLevel)); + road.IncreaseSpeed(1 / currentLevel); Debug.Log("Road upgraded"); } -- GitLab