From 3b97d0cfa56129dff2cf14a5699e2fb5c90dda50 Mon Sep 17 00:00:00 2001
From: Matti Loimaranta <makalo@utu.fi>
Date: Sat, 2 Mar 2019 18:13:24 +0200
Subject: [PATCH] fixed method names

---
 Assets/Scripts/CollectorUpgrade.cs          | 6 +++---
 Assets/Scripts/PopulationUpgrade.cs         | 6 +++---
 Assets/Scripts/ResourceCapacityUpgrade.cs   | 6 +++---
 Assets/Scripts/ResourceEfficiencyUpgrade.cs | 2 +-
 Assets/Scripts/RoadUpgrade.cs               | 4 ++--
 5 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/CollectorUpgrade.cs b/Assets/Scripts/CollectorUpgrade.cs
index cb793b2..0cb03a6 100644
--- a/Assets/Scripts/CollectorUpgrade.cs
+++ b/Assets/Scripts/CollectorUpgrade.cs
@@ -11,9 +11,9 @@ public class CollectorUpgrade : Upgrade
 
         UpgradeTargets target = UpgradeTargets.collector;
         City city = gameObject.GetComponent<City>();
-        float currentLevel = city.getLevel(target);
-        city.useResources(getPrices(currentLevel));
-        city.addCollector();
+        float currentLevel = city.GetLevel(target);
+        city.UseResources(getPrices(currentLevel));
+        city.AddCollector();
     }
 
     // Update is called once per frame
diff --git a/Assets/Scripts/PopulationUpgrade.cs b/Assets/Scripts/PopulationUpgrade.cs
index c2338c2..57d6c3b 100644
--- a/Assets/Scripts/PopulationUpgrade.cs
+++ b/Assets/Scripts/PopulationUpgrade.cs
@@ -20,9 +20,9 @@ public class PopulationUpgrade : Upgrade
     {
         UpgradeTargets target = UpgradeTargets.population;
         City city = gameObject.GetComponent<City>();
-        float currentLevel = city.getLevel(target);
-        city.useResources(getPrices(currentLevel));
-        city.addPopulation(currentLevel * 10);
+        float currentLevel = city.GetLevel(target);
+        city.UseResources(getPrices(currentLevel));
+        city.AddPopulation(currentLevel * 10);
         Debug.Log("population upgraded");
     }
 }
diff --git a/Assets/Scripts/ResourceCapacityUpgrade.cs b/Assets/Scripts/ResourceCapacityUpgrade.cs
index 88ba170..008b638 100644
--- a/Assets/Scripts/ResourceCapacityUpgrade.cs
+++ b/Assets/Scripts/ResourceCapacityUpgrade.cs
@@ -20,9 +20,9 @@ public class ResourceCapacityUpgrade : Upgrade
     {
         UpgradeTargets target = UpgradeTargets.capacity;
         City city = gameObject.GetComponent<City>();
-        float currentLevel = city.getLevel(target);
-        city.useResources(getPrices(currentLevel));
-        city.increaseCapacity(currentLevel * 100);
+        float currentLevel = city.GetLevel(target);
+        city.UseResources(GetPrices(currentLevel));
+        city.IncreaseCapacity(currentLevel * 100);
         Debug.Log("Capacity upgraded");
     }
 
diff --git a/Assets/Scripts/ResourceEfficiencyUpgrade.cs b/Assets/Scripts/ResourceEfficiencyUpgrade.cs
index adb2040..6db0798 100644
--- a/Assets/Scripts/ResourceEfficiencyUpgrade.cs
+++ b/Assets/Scripts/ResourceEfficiencyUpgrade.cs
@@ -20,7 +20,7 @@ public class ResourceEfficiencyUpgrade : Upgrade
     {
         City city = gameObject.GetComponent<City>();
         increaseEfficiencyLevel();
-        city.useResources(getPrices(getEfficiencyLevel() * getEfficiencyLevel()));
+        city.UseResources(getPrices(getEfficiencyLevel() * getEfficiencyLevel()));
         Debug.Log("Efficienfy upgraded to: " + getEfficiencyLevel());
     }
 }
diff --git a/Assets/Scripts/RoadUpgrade.cs b/Assets/Scripts/RoadUpgrade.cs
index 7ec0bef..ed98d5f 100644
--- a/Assets/Scripts/RoadUpgrade.cs
+++ b/Assets/Scripts/RoadUpgrade.cs
@@ -22,8 +22,8 @@ public class RoadUpgrade : Upgrade
         Road road = gameObject.GetComponent<Road>();
         City city = gameObject.GetComponent<City>();
         float currentLevel = road.getLevel(target);
-        city.useResources(getPrices(currentLevel));
-        road.increaseSpeed(1 / currentLevel);
+        city.UseResources(getPrices(currentLevel));
+        road.IncreaseSpeed(1 / currentLevel);
         Debug.Log("Road upgraded");
     }
 
-- 
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