diff --git a/Assets/Scripts/CollectorMover.cs b/Assets/Scripts/CollectorMover.cs index 5212e55c580363d1420a753191d93c388afad43b..97a47c83eb9e9fa9ad81edef2f35d015aa74187f 100644 --- a/Assets/Scripts/CollectorMover.cs +++ b/Assets/Scripts/CollectorMover.cs @@ -27,7 +27,6 @@ public class CollectorMover : MonoBehaviour float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; angle += 22.5f; - Debug.Log(angle); Destroy(go); SpriteRenderer rd = gameObject.GetComponent<SpriteRenderer>(); if(angle > -180 && angle < -135f)