diff --git a/Assets/Scripts/CollectorMover.cs b/Assets/Scripts/CollectorMover.cs
index 5212e55c580363d1420a753191d93c388afad43b..97a47c83eb9e9fa9ad81edef2f35d015aa74187f 100644
--- a/Assets/Scripts/CollectorMover.cs
+++ b/Assets/Scripts/CollectorMover.cs
@@ -27,7 +27,6 @@ public class CollectorMover : MonoBehaviour
         float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         angle += 22.5f;
             
-        Debug.Log(angle);
         Destroy(go);
         SpriteRenderer rd = gameObject.GetComponent<SpriteRenderer>();
         if(angle > -180 && angle < -135f)